// Visit the wiki for more info - https://kubejs.com/
console.info('Hello, World! (Loaded startup example script)')

// Listen to item registry event
//StartupEvents.registry('item', event => {
  // The texture for this item has to be placed in kubejs/assets/kubejs/textures/item/test_item.png
  // If you want a custom item model, you can create one in Blockbench and put it in kubejs/assets/kubejs/models/item/test_item.json
  //event.create('test_item')

  // If you want to specify a different texture location you can do that too, like this:
  //event.create('test_item_1').texture('mobbo:item/lava') // This texture would be located at kubejs/assets/mobbo/textures/item/lava.png

  // You can chain builder methods as much as you like
  //event.create('test_item_2').maxStackSize(1).glow(true)

  // You can specify item type as 2nd argument in create(), some types have different available methods
  //event.create('custom_sword', 'sword').tier('diamond').attackDamageBaseline(10.0)
//})