
[inventory]
	#Default percent chance to keep item
	#Range: 0.0 ~ 1.0
	keepChance = 0.0
	#Default percent chance to destroy dropped item
	#Range: 0.0 ~ 1.0
	destroyChance = 0.0
	#Default percent durability loss on kept item
	#Range: 0.0 ~ 1.0
	keepDurabilityLoss = 0.1
	#Default percent durability loss on dropped item
	#Range: 0.0 ~ 1.0
	dropDurabilityLoss = 0.1
	#List of items to always keep, drop, or destroy, regardless of other settings
	#Format: modid:item;[keep/drop/destroy]
	itemSettings = []
	#Set to true to limit durability loss so that items do not break from death penalties
	limitDurabilityLoss = true
	#Time (in seconds) that dropped items will take to despawn, -1 to disable despawning
	#Range: > -1
	dropDespawnTime = 300

	[inventory.mainhand]
		#Percent chance to keep mainhand item
		#Range: -1.0 ~ 1.0
		mainhandKeepChance = 1.0
		#Percent chance to destroy dropped mainhand item
		#Range: -1.0 ~ 1.0
		mainhandDestroyChance = -1.0
		#Percent durability loss on kept mainhand item
		#Range: -1.0 ~ 1.0
		mainhandKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped mainhand item
		#Range: -1.0 ~ 1.0
		mainhandDropDurabilityLoss = -1.0

	[inventory.hotbar]
		#Percent chance to keep hotbar items
		#Range: -1.0 ~ 1.0
		hotbarKeepChance = -1.0
		#Percent chance to destroy dropped hotbar items
		#Range: -1.0 ~ 1.0
		hotbarDestroyChance = -1.0
		#Percent durability loss on kept hotbar items
		#Range: -1.0 ~ 1.0
		hotbarKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped hotbar items
		#Range: -1.0 ~ 1.0
		hotbarDropDurabilityLoss = -1.0

	[inventory.offhand]
		#Percent chance to keep offhand item
		#Range: -1.0 ~ 1.0
		offhandKeepChance = 1.0
		#Percent chance to destroy dropped offhand item
		#Range: -1.0 ~ 1.0
		offhandDestroyChance = -1.0
		#Percent durability loss on kept offhand item
		#Range: -1.0 ~ 1.0
		offhandKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped offhand item
		#Range: -1.0 ~ 1.0
		offhandDropDurabilityLoss = -1.0

	[inventory.main]
		#Percent chance to keep main inventory items
		#Range: -1.0 ~ 1.0
		mainKeepChance = -1.0
		#Percent chance to destroy dropped main inventory items
		#Range: -1.0 ~ 1.0
		mainDestroyChance = -1.0
		#Percent durability loss on kept main inventory items
		#Range: -1.0 ~ 1.0
		mainKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped main inventory items
		#Range: -1.0 ~ 1.0
		mainDropDurabilityLoss = -1.0

	[inventory.head]
		#Percent chance to keep head item
		#Range: -1.0 ~ 1.0
		headKeepChance = 1.0
		#Percent chance to destroy dropped head item
		#Range: -1.0 ~ 1.0
		headDestroyChance = -1.0
		#Percent durability loss on kept head item
		#Range: -1.0 ~ 1.0
		headKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped head item
		#Range: -1.0 ~ 1.0
		headDropDurabilityLoss = -1.0

	[inventory.chest]
		#Percent chance to keep chest item
		#Range: -1.0 ~ 1.0
		chestKeepChance = 1.0
		#Percent chance to destroy dropped chest item
		#Range: -1.0 ~ 1.0
		chestDestroyChance = -1.0
		#Percent durability loss on kept chest item
		#Range: -1.0 ~ 1.0
		chestKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped chest item
		#Range: -1.0 ~ 1.0
		chestDropDurabilityLoss = -1.0

	[inventory.legs]
		#Percent chance to keep legs item
		#Range: -1.0 ~ 1.0
		legsKeepChance = 1.0
		#Percent chance to destroy dropped legs item
		#Range: -1.0 ~ 1.0
		legsDestroyChance = -1.0
		#Percent durability loss on kept legs item
		#Range: -1.0 ~ 1.0
		legsKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped legs item
		#Range: -1.0 ~ 1.0
		legsDropDurabilityLoss = -1.0

	[inventory.feet]
		#Percent chance to keep feet item
		#Range: -1.0 ~ 1.0
		feetKeepChance = 1.0
		#Percent chance to destroy dropped feet item
		#Range: -1.0 ~ 1.0
		feetDestroyChance = -1.0
		#Percent durability loss on kept feet item
		#Range: -1.0 ~ 1.0
		feetKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped head item
		#Range: -1.0 ~ 1.0
		feetDropDurabilityLoss = -1.0

	[inventory.curios]
		#Percent chance to keep curio item
		#Range: -1.0 ~ 1.0
		curioKeepChance = 1.0
		#Percent chance to destroy dropped curio item
		#Range: -1.0 ~ 1.0
		curioDestroyChance = -1.0
		#Percent durability loss on kept curio item
		#Range: -1.0 ~ 1.0
		curioKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped curio item
		#Range: -1.0 ~ 1.0
		curioDropDurabilityLoss = -1.0

	[inventory.cosmetic_armor]
		#Percent chance to keep cosmetic armor item
		#Range: -1.0 ~ 1.0
		cosmeticArmorKeepChance = 1.0
		#Percent chance to destroy dropped cosmetic armor item
		#Range: -1.0 ~ 1.0
		cosmeticArmorDestroyChance = -1.0
		#Percent durability loss on kept cosmetic armor item
		#Range: -1.0 ~ 1.0
		cosmeticArmorKeepDurabilityLoss = -1.0
		#Percent durability loss on dropped cosmetic armor item
		#Range: -1.0 ~ 1.0
		cosmeticArmorDropDurabilityLoss = -1.0

	[inventory.toolbelt]
		#Percent chance to keep tool belt item
		#Range: -1.0 ~ 1.0
		toolBeltKeepChance = -1.0
		#Percent chance to destroy dropped tool belt item
		#Range: -1.0 ~ 1.0
		toolBeltDestroyChance = -1.0

[soulbinding]
	#The rarity of the enchantment
	#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
	rarity = "VERY_RARE"
	#Percent chance that the item will drop a level in the enchantment on death when kept
	#Range: 0.0 ~ 1.0
	levelDropChance = 0.0
	#Base percent chance that the enchantment will save an item on death
	#Range: 0.0 ~ 1.0
	baseSave = 1.0
	#Percent chance increase with each level in the enchantment that the item will be saved on death
	#Range: 0.0 ~ 1.0
	extraSavePerLevel = 0.0
	#Set to true to allow enchanting Soulbinding on books
	allowedOnBooks = true
	#Set to true to allow enchanting Soulbinding at the enchantment table
	canApplyEnchantingTable = true
	#Maximum level of the enchantment
	#Range: 1 ~ 5
	maxSoulbindingLevel = 1
	#Set to true to consider as a treasure enchantment
	isTreasure = true
	#Set to true to allow this enchantment to be found in villager trades
	isVillagerTrade = true
	#Set to true to allow this enchantment to be found in loot chests
	isLootable = true

[effects]
	#List of valid items to cure curable effects
	cures = ["minecraft:milk_bucket"]
	#List of effects to apply on respawn
	#Format: modid:effect;duration(seconds);amplifier
	#Append ';incurable' if applicable
	effects = []
	#Sets whether kept effects list is a blacklist or whitelist
	#Allowed Values: BLACKLIST, WHITELIST
	keepEffectsMode = "WHITELIST"
	#List of effects to retain on death
	keepEffects = []

[hunger]
	#Set to true to retain food level on death
	keepFood = false
	#Set to true to retain saturation on death
	keepSaturation = false
	#Set to true to retain exhaustion on death
	keepExhaustion = false
	#Lowest amount of food level on respawn
	#Range: 0 ~ 20
	minFood = 0
	#Highest amount of food level on respawn
	#Range: 0 ~ 20
	maxFood = 20

[experience]
	#Percentage of experience lost on death
	#Range: 0.0 ~ 1.0
	lostXp = 1.0
	#Sets whether dropped XP is based on a percentage of the lost total or per lost level
	#Allowed Values: PERCENT, PER_LEVEL
	xpDropMode = "PER_LEVEL"
	#Percentage of lost experience that is dropped when PERCENT is active
	#Range: 0.0 ~ 1.0
	droppedXpPercent = 0.2
	#Amount of experience that is dropped per lost level when PER_LEVEL is active
	#Range: 0 ~ 100000
	droppedXpPerLevel = 7
	#Maximum amount of dropped experience
	#Range: 0 ~ 100000
	maxDroppedXp = 100

[mementomori]
	#Amount modifier for maximum health
	#Range: -1024 ~ 1024
	healthMod = 0
	#Amount modifier for armor
	#Range: -30 ~ 30
	armorMod = 0
	#Amount modifier for armor toughness
	#Range: -20 ~ 20
	toughnessMod = 0
	#Percent modifier for movement speed
	#Range: -1.0 ~ 10.0
	movementMod = 0.0
	#Amount modifier for attack damage
	#Range: -2048.0 ~ 2048.0
	damageMod = 0.0
	#Percent modifier for attack speed
	#Range: -1.0 ~ 10.0
	attackSpeedMod = 0.0
	#Set to true to enable gradual recovery (modifiers will gradually diminish)
	gradualRecovery = false
	#Duration in seconds of the effect
	#Range: 1 ~ 1600
	duration = 30
	#List of items that can cure the effect
	mementoCures = ["minecraft:milk_bucket"]
	#Set to true to disable eating while the effect is active
	noFood = false
	#Percent modifier for XP gain while the effect is active
	#Range: -1.0 ~ 10.0
	percentXp = 0.0
	#Set to true to set the effect as beneficial instead of harmful
	beneficial = false

[miscellaneous]
	#The amount of health that players have on respawn, 0.0 to default to the maximum health
	#Range: 0.0 ~ 1024.0
	respawnHealth = 0.0
	#Set to true to restrict respawning to the world spawn, players cannot set new spawn points
	restrictRespawning = false
	#List of items to give players on respawn
	#Format: modid:item;stacksize
	respawnItems = []
	#List of mobs to spawn on player death
	#Format: modid:name
	mobSpawnsOnDeath = []

