{
  "armorFormula": {
    "desc:": "Armor damage reduction formula. Input values: armor,damage Default formula:damage*(15/(armor+15))",
    "armorFormula": "damage*(20/(armor+20))"
  },
  "toughnessFormula": {
    "desc:": "Armor toughness reduces damage in relation to percent health lost.Input values:hitpct(0-1), toughness, damage. Default: damage*(1/(toughness/10+1)*hitpct+(1-hitpct))",
    "toughnessFormula": "damage*(1/(toughness/10+1)*hitpct+(1-hitpct))"
  },
  "playerdamageFormula": {
    "desc:": "Player damage normalization, scales player damage caused to better balance modded weapons and combat. Input values:damage . To disable put just: damage Default formula:damage*(100/(damage+100))",
    "playerdamageFormula": "damage*(100/(damage+100))"
  },
  "debugprint": {
    "desc:": "Set to true to enable log debug output, default: false.",
    "debugprint": false
  }
}