{
    "alert.core": "An Arcane Core must be placed beneath this block.",
    "ars_nouveau.active_generation": "Active Generation",
    "ars_nouveau.adopter": "Adopted by %s",
    "ars_nouveau.adv.desc.alteration_table": "Acquire an Alteration Table",
    "ars_nouveau.adv.desc.amethyst_golem_charm": "Acquire an Amethyst Golem Charm",
    "ars_nouveau.adv.desc.apprentice_spell_book": "Acquire a Mage's Spell Book",
    "ars_nouveau.adv.desc.archmage_spell_book": "Acquire an Archmage Spell Book",
    "ars_nouveau.adv.desc.basic_spell_turret": "Acquire a Basic Spell Turret",
    "ars_nouveau.adv.desc.blank_thread": "Acquire a Blank Thread",
    "ars_nouveau.adv.desc.catch_lightning": "Catch a lightning bolt in a containment jar.",
    "ars_nouveau.adv.desc.create_portal": "Create a Warp Portal",
    "ars_nouveau.adv.desc.drygmy_charm": "Acquire a Drygmy Charm",
    "ars_nouveau.adv.desc.eat_bombegranate": "Eat a Bombegranate",
    "ars_nouveau.adv.desc.enchanting_apparatus": "Acquire an Enchanting Apparatus",
    "ars_nouveau.adv.desc.familiar": "Bind a magical creature into a Familiar",
    "ars_nouveau.adv.desc.imbuement_chamber": "Acquire an Imbuement Chamber",
    "ars_nouveau.adv.desc.magebloom_crop": "Acquire a Magebloom Seed",
    "ars_nouveau.adv.desc.mob_jar": "Acquire a Containment Jar",
    "ars_nouveau.adv.desc.novice_spell_book": "Acquire a Novice Spell Book",
    "ars_nouveau.adv.desc.poof_mob": "Make a \"Trade\" with a Magical Creature",
    "ars_nouveau.adv.desc.potion_diffuser": "Acquire a Potion Diffuser",
    "ars_nouveau.adv.desc.potion_flask": "Acquire a Potion Flask",
    "ars_nouveau.adv.desc.potion_jar": "Acquire a Potion Jar",
    "ars_nouveau.adv.desc.potion_melder": "Acquire a Potion Melder",
    "ars_nouveau.adv.desc.prismatic": "Redirect a Spell using a Prism four or more times",
    "ars_nouveau.adv.desc.ritual_brazier": "Acquire a Ritual Brazier",
    "ars_nouveau.adv.desc.ritual_gravity": "Be affected by a Ritual of Gravity",
    "ars_nouveau.adv.desc.scryers_oculus": "Acquire a Scryer's Oculus",
    "ars_nouveau.adv.desc.shapers_focus": "Acquire a Shaper's Focus",
    "ars_nouveau.adv.desc.shrunk_starbuncle": "Put a Starbuncle in a Containment Jar",
    "ars_nouveau.adv.desc.source_jar": "Acquire a Source Jar",
    "ars_nouveau.adv.desc.spell_prism": "Acquire a Spell Prism",
    "ars_nouveau.adv.desc.starbuncle_shades": "Acquire Starbuncle Shades",
    "ars_nouveau.adv.desc.starby_charm": "Acquire a Starbuncle Charm",
    "ars_nouveau.adv.desc.summon_focus": "Acquire a Summoning Focus",
    "ars_nouveau.adv.desc.time_in_a_bottle": "Put a clock in a containment jar",
    "ars_nouveau.adv.desc.warp_scroll": "Acquire a Warp Scroll",
    "ars_nouveau.adv.desc.whirlisprig_charm": "Acquire a Whirlisprig Charm",
    "ars_nouveau.adv.desc.wilden_explosion": "Witness an explosive divebomb",
    "ars_nouveau.adv.desc.wilden_tribute": "Acquire a Wilden Tribute",
    "ars_nouveau.adv.desc.wixie_charm": "Acquire a Wixie Charm",
    "ars_nouveau.adv.desc.wixie_hat": "Acquire a Wixie Hat",
    "ars_nouveau.adv.title.alteration_table": "Armor Alteration",
    "ars_nouveau.adv.title.amethyst_golem_charm": "Purple Amethyst Eater",
    "ars_nouveau.adv.title.apprentice_spell_book": "Mage's Spell Book",
    "ars_nouveau.adv.title.archmage_spell_book": "Archmage Spell Book",
    "ars_nouveau.adv.title.basic_spell_turret": "It's a Magic Mod, I Swear!",
    "ars_nouveau.adv.title.blank_thread": "Empty Canvas",
    "ars_nouveau.adv.title.catch_lightning": "Lightning in a Bottle",
    "ars_nouveau.adv.title.create_portal": "Thinking with...wrong game",
    "ars_nouveau.adv.title.drygmy_charm": "Moose Dance",
    "ars_nouveau.adv.title.eat_bombegranate": "To Die For",
    "ars_nouveau.adv.title.enchanting_apparatus": "Magic Mod Mechanic",
    "ars_nouveau.adv.title.familiar": "This Seems Familiar...",
    "ars_nouveau.adv.title.imbuement_chamber": "Imbued",
    "ars_nouveau.adv.title.magebloom_crop": "Magebloom",
    "ars_nouveau.adv.title.mob_jar": "Tiny Home",
    "ars_nouveau.adv.title.novice_spell_book": "Unbreaking X",
    "ars_nouveau.adv.title.poof_mob": "Where did it go?",
    "ars_nouveau.adv.title.potion_diffuser": "Do you smell that?",
    "ars_nouveau.adv.title.potion_flask": "Stackable Potions",
    "ars_nouveau.adv.title.potion_jar": "Potion Storage",
    "ars_nouveau.adv.title.potion_melder": "Meld'em, Mash'em, Stick'em in a Cauldron",
    "ars_nouveau.adv.title.prismatic": "Thinking with Prisms",
    "ars_nouveau.adv.title.ritual_brazier": "Brazen",
    "ars_nouveau.adv.title.ritual_gravity": "You're Grounded",
    "ars_nouveau.adv.title.scryers_oculus": "Eye Spy",
    "ars_nouveau.adv.title.shapers_focus": "Throw Another Rock!",
    "ars_nouveau.adv.title.shrunk_starbuncle": "Honey I Shrunk the Starbuncle",
    "ars_nouveau.adv.title.source_jar": "Not a Fluid!",
    "ars_nouveau.adv.title.spell_prism": "Prismatic Redirection",
    "ars_nouveau.adv.title.starbuncle_shades": "One Cool Starbuncle",
    "ars_nouveau.adv.title.starby_charm": "The Cutest Hopper",
    "ars_nouveau.adv.title.summon_focus": "Summoning Focus",
    "ars_nouveau.adv.title.time_in_a_bottle": "Time in a Bottle",
    "ars_nouveau.adv.title.warp_scroll": "Warped",
    "ars_nouveau.adv.title.whirlisprig_charm": "Whirli",
    "ars_nouveau.adv.title.wilden_explosion": "Wait, it can fly?",
    "ars_nouveau.adv.title.wilden_tribute": "Wilden Tribute",
    "ars_nouveau.adv.title.wixie_charm": "Free the Inner Child",
    "ars_nouveau.adv.title.wixie_hat": "Potion Transport",
    "ars_nouveau.advancement.desc.root": "Acquire a Worn Notebook",
    "ars_nouveau.advancement.title.root": "Ars Nouveau",
    "ars_nouveau.alchemists_crown.no_flasks": "No flasks or potions equipped.",
    "ars_nouveau.alert.duplicate_method": "No duplicate cast methods are allowed.",
    "ars_nouveau.alert.spell_set": "Spell set.",
    "ars_nouveau.alert.turret_needs_form": "Spell must have a form.",
    "ars_nouveau.alert.turret_type": "Selected form cannot be used by a turret.",
    "ars_nouveau.all_glyphs": "All Glyphs",
    "ars_nouveau.allow_set": "Starbuncle will only take these items.",
    "ars_nouveau.amethyst_farming": "Farming Amethyst",
    "ars_nouveau.amethyst_storage": "Storing Amethyst",
    "ars_nouveau.any_item": "ANY ITEM",
    "ars_nouveau.apparatus.nomana": "Not enough source nearby.",
    "ars_nouveau.apparatus.norecipe": "No recipe found. Pedestals must be within 3 blocks.",
    "ars_nouveau.arcane_platform.tooltip": "Can be placed in any direction and can be used in place of a pedestal.",
    "ars_nouveau.armor": "Armor and Perks",
    "ars_nouveau.armor_desc": "Threads can be slotted into magical armor to provide additional effects. Armor can be upgraded to new tiers, unlocking additional and more powerful thread slots.",
    "ars_nouveau.armor_tiers": "Armor Tiers",
    "ars_nouveau.armor_upgrade": "Magic Armor Upgrade",
    "ars_nouveau.armor_upgrade.book_desc": "Accepts Tier %s Armor",
    "ars_nouveau.automation": "Automation",
    "ars_nouveau.automation_desc": "Magical Automation",
    "ars_nouveau.binding_inventories": "Binding Inventories",
    "ars_nouveau.book.landing_text": "Ars Nouveau provides spell crafting, magical devices, powerful trinkets, and magical entity automation. To help  development or report issues, join the community: https://discord.gg/y7TMXZu Thank you for playing.",
    "ars_nouveau.book.name": "Worn Notebook",
    "ars_nouveau.bookwyrm.strict_mode": "Strict mode set to %s",
    "ars_nouveau.bound_script": "Bound Script: %s",
    "ars_nouveau.bow.invalid": "This tool may only accept spells that do not contain a form.",
    "ars_nouveau.brazier_relay.connected": "Brazier connected.",
    "ars_nouveau.budding_conversion_recipe": "Amethyst Golem Conversion",
    "ars_nouveau.camera.exit": "%s - Exit",
    "ars_nouveau.camera.move": "%1$s%2$s%3$s%4$s - Move",
    "ars_nouveau.camera.not_loaded": "The block has been removed or is not chunk loaded.",
    "ars_nouveau.casting_cost": "Casting Cost",
    "ars_nouveau.category.familiars": "Familiars can provide passive buffs and assistance in combat. For more information, see the section on Summoning a Familiar.",
    "ars_nouveau.category.source": "Source",
    "ars_nouveau.cauldron.num_bounded": "%s bounded inventories",
    "ars_nouveau.chimera.rage": "The chimera begins raging.",
    "ars_nouveau.codex_no_use": "This codex would not teach you anything new.",
    "ars_nouveau.codex_not_enough_exp": "Not enough levels to record glyphs. %s levels needed.",
    "ars_nouveau.codex_tooltip": "Use to record your glyphs.",
    "ars_nouveau.codex_up_to_date": "This codex is already up to date.",
    "ars_nouveau.color_gui.black": "Black",
    "ars_nouveau.color_gui.blue": "Blue",
    "ars_nouveau.color_gui.blue_slider": "Blue: ",
    "ars_nouveau.color_gui.brown": "Brown",
    "ars_nouveau.color_gui.cyan": "Cyan",
    "ars_nouveau.color_gui.default": "Default",
    "ars_nouveau.color_gui.gray": "Gray",
    "ars_nouveau.color_gui.green": "Green",
    "ars_nouveau.color_gui.green_slider": "Green: ",
    "ars_nouveau.color_gui.light_blue": "Light Blue",
    "ars_nouveau.color_gui.light_gray": "Light Gray",
    "ars_nouveau.color_gui.lime": "Lime",
    "ars_nouveau.color_gui.magenta": "Magenta",
    "ars_nouveau.color_gui.orange": "Orange",
    "ars_nouveau.color_gui.pink": "Pink",
    "ars_nouveau.color_gui.presets": "Presets",
    "ars_nouveau.color_gui.purple": "Purple",
    "ars_nouveau.color_gui.rainbow": "Rainbow",
    "ars_nouveau.color_gui.red": "Red",
    "ars_nouveau.color_gui.red_slider": "Red: ",
    "ars_nouveau.color_gui.save": "Save",
    "ars_nouveau.color_gui.save_all": "Save All",
    "ars_nouveau.color_gui.title": "Spell Color",
    "ars_nouveau.color_gui.white": "White",
    "ars_nouveau.color_gui.yellow": "Yellow",
    "ars_nouveau.community": "Join the Ars Nouveau community! Get ideas for spells, help with the mod, report bugs and issues, or request new features!",
    "ars_nouveau.connections.cleared": "Connections cleared.",
    "ars_nouveau.connections.fail": "Too far away.",
    "ars_nouveau.connections.remove": "Connection removed.",
    "ars_nouveau.connections.send": "Relay set to send to %s",
    "ars_nouveau.connections.take": "Relay set to take from %s",
    "ars_nouveau.consumed_codex": "You consume to codex to learn %s glyphs.",
    "ars_nouveau.contains_glyphs": "Contains %s glyphs.",
    "ars_nouveau.crafting": "Crafting: %s",
    "ars_nouveau.crafting_progress": "Crafting Progress: %s",
    "ars_nouveau.crush_recipe": "Crush Glyph",
    "ars_nouveau.discord_text": "Join Discord!",
    "ars_nouveau.dominion_wand.cleared": "Dominion wand cleared.",
    "ars_nouveau.dominion_wand.entity_stored": "Entity stored.",
    "ars_nouveau.dominion_wand.no_entity": "No entity set",
    "ars_nouveau.dominion_wand.no_location": "No location set.",
    "ars_nouveau.dominion_wand.position_set": "Position set.",
    "ars_nouveau.dominion_wand.position_stored": "Stored: %s",
    "ars_nouveau.dominion_wand.stored_entity": "Stored entity",
    "ars_nouveau.drygmy.blacklist": "Drygmy Blacklisted",
    "ars_nouveau.drygmy.only_use_jars": "Only Using Containment Jars",
    "ars_nouveau.dynamic_lights.button_off": "Dynamic lights are turned off.",
    "ars_nouveau.dynamic_lights.button_on": "Dynamic lights are turned on.  This can cause lag for users with weaker CPUs, low RAM allocation, and unexpected results with 'performance' mods like Optifine.",
    "ars_nouveau.earth_essence.tooltip": "Can be used on Dirt to turn it into Grass.",
    "ars_nouveau.enchanting": "Enchanting",
    "ars_nouveau.enchanting.bad_level": "This item must have the previous level of enchantment.",
    "ars_nouveau.enchanting.incompatible": "This enchantment is incompatible with this item.",
    "ars_nouveau.enchanting_apparatus": "Enchanting Apparatus",
    "ars_nouveau.enchanting_desc": "Once you have acquired a jar of Source and an Enchanting Apparatus, you may begin enchanting items. For more information, see the section on the Enchanting Apparatus.",
    "ars_nouveau.equipment": "Magical Equipment",
    "ars_nouveau.equipment_desc": "Magical Equipment",
    "ars_nouveau.exp": "EXP levels required: %s",
    "ars_nouveau.false": "false",
    "ars_nouveau.familiar.owned": "You already own this familiar.",
    "ars_nouveau.familiar.script": "Used for obtaining familiars. Obtained from the Ritual of Binding.",
    "ars_nouveau.familiar.sickness": "You must wait before summoning another familiar.",
    "ars_nouveau.familiar.unlocked": "Familiar unlocked.",
    "ars_nouveau.familiar_desc.familiar_amethyst_golem": "Reduces knockback taken by half and knocks back any attackers. Giving the golem an Amethyst Shard will grant 3 minutes of Shielding.",
    "ars_nouveau.familiar_desc.familiar_bookwyrm": "A Bookwyrm will automatically pickup nearby items and exp orbs within 5 blocks of the player. Thrown items will not be picked up. Use of the familiar hotkey is recommended to turn the magnet on and off as needed. Obtained by performing the Ritual of Binding near a Bookwyrm.",
    "ars_nouveau.familiar_desc.familiar_drygmy": "A Drygmy familiar will increase the damage of Earth spells by 2, and has a chance to increase the amount of looting when slaying enemies. Obtained by performing the Ritual of Binding near a Drygmy.",
    "ars_nouveau.familiar_desc.familiar_starbuncle": "A Starbuncle familiar that will grant you Speed 2. Additionally, using a Golden Nugget on the starbuncle will consume it and grant the owner a short duration of Scrying for Gold Ore. Obtained by performing the Ritual of Binding near a Starbuncle.",
    "ars_nouveau.familiar_desc.familiar_whirlisprig": "Whirlisprigs will reduce the cost of Elemental Earth glyphs by half, and grants bonus saturation when consuming food. Obtained by performing the Ritual of Binding near a Whirlisprig.",
    "ars_nouveau.familiar_desc.familiar_wixie": "Wixies will increase the duration of potions that you apply, and wixies will accept basic potion reagents in exchange for applying the tier 1 potion result. Additionally, the Wixie will apply harmful potions to enemies during combat. Obtained by performing the Ritual of Binding near a Wixie.",
    "ars_nouveau.familiar_name.familiar_amethyst_golem": "Amethyst Golem",
    "ars_nouveau.familiar_name.familiar_bookwyrm": "Bookwyrm",
    "ars_nouveau.familiar_name.familiar_drygmy": "Drygmy",
    "ars_nouveau.familiar_name.familiar_starbuncle": "Starbuncle",
    "ars_nouveau.familiar_name.familiar_whirlisprig": "Whirlisprig",
    "ars_nouveau.familiar_name.familiar_wixie": "Wixie",
    "ars_nouveau.familiars": "Familiars",
    "ars_nouveau.familiars_desc": "Familiars may be summoned to provide passive buffs for spell casting, passive buffs, and more.",
    "ars_nouveau.filter_set": "Filter set.",
    "ars_nouveau.filtering": "Filtering",
    "ars_nouveau.filtering_with": "Filtering with: %s",
    "ars_nouveau.fire_essence.tooltip": "Can be used as a fuel source.",
    "ars_nouveau.flask.charges": "Charges: %d",
    "ars_nouveau.flask_cannon.no_potion": "No potions in inventory.",
    "ars_nouveau.gathering_at": "Gathering at: %s",
    "ars_nouveau.getting_started": "Getting Started",
    "ars_nouveau.getting_started_desc": "An introduction to Ars Nouveau. It is recommended to follow each section in order.",
    "ars_nouveau.glyph_crafting": "Glyph Crafting",
    "ars_nouveau.glyph_desc.burst": "Resolves the spell in a spherical area around the target. Augment with Sensitive to target blocks instead of entities and Dampen to make an empty sphere. Augment with AOE to increase the radius. ",
    "ars_nouveau.glyph_desc.glyph_accelerate": "Increases the speed of projectile spells.",
    "ars_nouveau.glyph_desc.glyph_amplify": "Additively increases the power of most spell effects. Can increase the harvest level of Break and increases the damage of spells.",
    "ars_nouveau.glyph_desc.glyph_animate_block": "Animates a block to fight for you. The animated block will convert to a falling block when it dies. Costs a large amount of mana, but does not grant Summoning Sickness",
    "ars_nouveau.glyph_desc.glyph_aoe": "Spells will affect a larger area around a targeted block.",
    "ars_nouveau.glyph_desc.glyph_blink": "Teleports the caster to a location. If an entity is hit and the caster is holding a Warp Scroll in the offhand, the entity will be warped to the location on the Warp Scroll. When used on Self, the caster blinks forward. Spell Turrets and Runes can warp entities using Warp Scrolls from adjacent inventories without consuming the scroll.",
    "ars_nouveau.glyph_desc.glyph_bounce": "Gives players the Bounce effect, causing them to bounce upwards upon falling. Amplification of Bounce will preserve additional forward facing motion per bounce.",
    "ars_nouveau.glyph_desc.glyph_break": "A spell you start with. Breaks blocks of an average hardness. Can be amplified to increase the harvest level. Sensitive will simulate breaking blocks with Shears instead of a pickaxe.",
    "ars_nouveau.glyph_desc.glyph_cold_snap": "Causes wet, slowed, or freezing entities to take a burst of damage and erupt into falling ice. Falling ice will slow and damage nearby entities. Can also be used to erupt a block of ice instead. Falling blocks of ice can be manipulated with the Focus of Block Shaping. Entities afflicted with Freezing will be set to the maximum freeze level immediately.",
    "ars_nouveau.glyph_desc.glyph_conjure_water": "Places water at a location or extinguishes entities on fire.",
    "ars_nouveau.glyph_desc.glyph_craft": "Opens the crafting menu.",
    "ars_nouveau.glyph_desc.glyph_crush": "Turns stone into gravel, and gravel into sand. Will also crush flowers into bonus dye. Need Sensitive to work on items. For full recipe support, see JEI. Will also harm entities and deals bonus damage to entities that are swimming.",
    "ars_nouveau.glyph_desc.glyph_cut": "Simulates using shears on entities and blocks, or damages non-shearable entities for a small amount. Amplify will simulate using an Axe instead of Shears. For simulating breaking with shears, see Break and Sensitive. Costs nothing.",
    "ars_nouveau.glyph_desc.glyph_dampen": "Decreases the power of most spells.",
    "ars_nouveau.glyph_desc.glyph_decelerate": "Decreases the speed of projectile spells.",
    "ars_nouveau.glyph_desc.glyph_delay": "Delays the resolution of effects placed to the right of this spell for a few moments. The delay may be increased with the Extend Time augment, or decreased with Duration Down.",
    "ars_nouveau.glyph_desc.glyph_dispel": "Removes any potion effects on the target. When used on a witch at half health, the witch will vanish in return for a Wixie shard. Will also dispel tamed summons back into their charm.",
    "ars_nouveau.glyph_desc.glyph_duration_down": "Reduces the duration of spells like potion effects, delay, redstone signal, and others.",
    "ars_nouveau.glyph_desc.glyph_ender_inventory": "Opens your personal ender chest inventory from anywhere.",
    "ars_nouveau.glyph_desc.glyph_evaporate": "Deletes fluids in an area. Can be expanded with AOE.",
    "ars_nouveau.glyph_desc.glyph_exchange": "When used on blocks, exchanges the blocks in the players hotbar for the blocks hit as if they were mined with silk touch. Can be augmented with AOE, and Amplify is required for swapping blocks of higher hardness. When used on entities, the locations of the caster and the entity hit are swapped.",
    "ars_nouveau.glyph_desc.glyph_explosion": "Causes an explosion at the location. Amplify increases the damage and size by a small amount, while AOE will increase the size of the explosion by a large amount, but not damage.",
    "ars_nouveau.glyph_desc.glyph_extend_time": "Extends the time that spells last, including buffs, fangs, and summons",
    "ars_nouveau.glyph_desc.glyph_extract": "Applies a silk-touch effect to Break and causes Explosion to not destroy blocks that drop. Cannot be combined with Fortune.",
    "ars_nouveau.glyph_desc.glyph_fangs": "Summons Evoker Fangs in the direction where the spell was targeted. Using fangs on your self will spawn them in an area around you.",
    "ars_nouveau.glyph_desc.glyph_fell": "Harvests entire trees, mushrooms, cactus, and other vegetation. Can be amplified with Amplify to break materials of higher hardness. AOE will increase the number of blocks that may be broken at one time.",
    "ars_nouveau.glyph_desc.glyph_firework": "Creates a firework at the location or entity. Amplify will add Firework Stars, while Extend Time will add additional flight time. If a firework exists in the casters inventory, the created firework will mimic the held one. Spell Turrets with Touch will create fireworks as if they were dispensed.",
    "ars_nouveau.glyph_desc.glyph_flare": "When used on an entity or block that is on fire or afflicted with Blasting, Cinders will explode around the target, dealing damage and creating Mage Fire nearby. Mage Fire cannot spread to blocks and is short lived. Entities with Blasting will immediately explode for extra strength.",
    "ars_nouveau.glyph_desc.glyph_fortune": "Increases the drop chance from mobs killed by Damage and blocks that are destroyed by Break. Cannot be combined with Extract.",
    "ars_nouveau.glyph_desc.glyph_freeze": "Freezes water or lava in a small area or slows a target for a short time. Freeze on Ice will turn it into Packed Ice, and Packed Ice into Blue Ice. Sensitive will turn water into Frosted Ice and will vanish after a short time.",
    "ars_nouveau.glyph_desc.glyph_glide": "Grants the Glide effect, allowing the wearer to fly as if they were wearing an Elytra. ",
    "ars_nouveau.glyph_desc.glyph_gravity": "Causes blocks and entities to fall. When augmented with Extend Time, players will have their flight disabled and will obtain the Gravity effect. While afflicted with Gravity, entities will rapidly fall and take double falling damage.",
    "ars_nouveau.glyph_desc.glyph_grow": "Causes plants to accelerate in growth as if they were bonemealed.",
    "ars_nouveau.glyph_desc.glyph_gust": "Knocks a target or block away a short distance from the caster. Sensitive will stop this spell from launching blocks.",
    "ars_nouveau.glyph_desc.glyph_harm": "A spell you start with. Damages a target. May be increased by Amplify, or applies the Poison debuff when using Extend Time. Note, multiple Harms without a delay will not apply due to invincibility on hit.",
    "ars_nouveau.glyph_desc.glyph_harvest": "When used on grown crops, this spell will obtain the fully grown product without destroying the plant.",
    "ars_nouveau.glyph_desc.glyph_heal": "Heals a small amount of health and consumes hunger from the caster. When used on Undead, the spell will deal an equal amount of magic damage.",
    "ars_nouveau.glyph_desc.glyph_hex": "Applies the Hex effect. Hex increases any damage taken by a small amount while the user is afflicted by poison, wither, fire, or when frozen. Additionally, Hex cuts the rate of Mana Regeneration and healing in half.",
    "ars_nouveau.glyph_desc.glyph_ignite": "Sets blocks and mobs on fire for a short time. Sensitive will summon Mage Fire, a shorter lived fire that will not spread or destroy blocks.",
    "ars_nouveau.glyph_desc.glyph_infuse": "Infuses a target with a potion or flask from your inventory. If augmented with AOE, a splash potion will spawn at the location. If augmented with Extend Time, a lingering potion will spawn at the location. Caster blocks may pull from adjacent Potion Jars to cast infuse.",
    "ars_nouveau.glyph_desc.glyph_intangible": "Causes blocks to temporarily turn into air. Can be modified with Amplify for blocks of higher hardness, AOE, Duration Down, and Extend Time.",
    "ars_nouveau.glyph_desc.glyph_interact": "Interacts with blocks or entities as it were a player. Useful for reaching levers, chests, or animals. Sensitive will use your off-hand item on the block or entity.",
    "ars_nouveau.glyph_desc.glyph_invisibility": "Causes the target to turn invisible for a short time.",
    "ars_nouveau.glyph_desc.glyph_launch": "Launches an entity or block into the air. Can be used for large jumps, yeeting mobs in the sky or for scaling mountains! Sensitive will stop this spell from launching blocks.",
    "ars_nouveau.glyph_desc.glyph_leap": "Launches the target in the direction they are looking. Amplification will increase the distance moved.",
    "ars_nouveau.glyph_desc.glyph_light": "If cast on a block, a permanent light source is created. May be amplified up to Glowstone brightness, or Dampened for a lower light level. When cast on yourself, you will receive night vision. When cast on other entities, they will receive Night Vision and Glowing.",
    "ars_nouveau.glyph_desc.glyph_lightning": "Summons a lightning bolt at the location. Entities struck will be given the Shocked effect. Shocked causes all additional lightning damage to deal bonus damage, and increases the level of Shocked up to III. Lightning also deals bonus damage to entities that are wet or wearing RF powered items. Can be augmented with Amplify, Dampen, and Extend Time.",
    "ars_nouveau.glyph_desc.glyph_linger": "Creates a lingering field that applies spells on nearby entities for a short time. Applying Sensitive will make this spell target blocks instead. AOE will expand the effective range, Accelerate will cast spells faster, Dampen will ignore gravity, and Extend Time will increase the duration.",
    "ars_nouveau.glyph_desc.glyph_name": "Names an entity after the set Spell Name. Targeting a block will name nearby entities or name inventory blocks directly if possible. Targeting with Self will name the held offhand item. Can be overridden with a name tag in the hotbar.",
    "ars_nouveau.glyph_desc.glyph_orbit": "Summons three orbiting projectiles around the target that will cast a spell on any entities it may hit. Additional projectiles, their speed, radius, and duration may be augmented. Sensitive will cause Orbit to hit blocks.",
    "ars_nouveau.glyph_desc.glyph_phantom_block": "Creates a temporary block that will disappear after a short time. Amplify will cause the block to be permanent. Dispelling this block will destroy it instantly.",
    "ars_nouveau.glyph_desc.glyph_pickup": "Picks up nearby items in a medium radius where this spell is activated. The range may be expanded with AOE.",
    "ars_nouveau.glyph_desc.glyph_pierce": "When applied to the Projectile spell, projectiles may continue through their path an additional time after hitting a mob or block. Causes certain effects to also target the block behind them, like Break. Combines with AOE to provide depth.",
    "ars_nouveau.glyph_desc.glyph_place_block": "Places blocks from the casters inventory. If a player is casting this, this spell will place blocks from the hot bar first.",
    "ars_nouveau.glyph_desc.glyph_projectile": "A spell you start with. Summons a projectile that applies spell effects when this projectile hits a target or block. Sensitive will allow Projectiles to break plants or other materials that do not block motion.",
    "ars_nouveau.glyph_desc.glyph_pull": "Pulls the target closer to the caster. When used on blocks, they become falling blocks with motion towards the side of the block that was hit. Sensitive will stop this spell from pulling blocks.",
    "ars_nouveau.glyph_desc.glyph_randomize": "Randomize the behavior of some glyphs. If used with spells like Place Block and Exchange, it will randomize the block that is placed between the blocks in your hotbar.",
    "ars_nouveau.glyph_desc.glyph_redstone_signal": "Places a temporary block of redstone with configurable power and duration. Augment with Sensitive to set the target block as a power source for itself and surrounding blocks. Dampen and Amplify will adjust the power from the base value of 10.",
    "ars_nouveau.glyph_desc.glyph_rotate": "Rotates a block or an entity clockwise. If augmented with sensitive it will change the axis of the block (if possible) or force the entity to turn their look. Dampen will rotate counter-clockwise.",
    "ars_nouveau.glyph_desc.glyph_rune": "Places a rune on the ground that will cast the spell on targets that touch the rune. Unlike runes placed by Runic Chalk, these runes are temporary and cannot be recharged. When using Item Pickup, items are deposited into adjacent inventories. Sensitive will cause the rune to use the Owner's inventory for pickup and usage instead. Players with Magic Find will be able to read spells inscribed on runes.",
    "ars_nouveau.glyph_desc.glyph_self": "A spell you start with. Applies spells on the caster.",
    "ars_nouveau.glyph_desc.glyph_sense_magic": "Applies Magic Find to the target, causing magical mobs to glow within 75 blocks of them. Magic Find also reveals spells on Runes.",
    "ars_nouveau.glyph_desc.glyph_sensitive": "Causes forms to target blocks they normally cannot target. Projectile and Orbit will target grass, and Touch will target fluids and air. Changes targeting rules of certain effects.",
    "ars_nouveau.glyph_desc.glyph_slowfall": "Applies the Slow Fall buff.",
    "ars_nouveau.glyph_desc.glyph_smelt": "Smelts blocks and items in the world. AOE will increase the number of items and radius of blocks that can be smelted at once, while Amplify will allow Smelt to work on blocks of higher hardness, Sensitive will make it only smelt items and not blocks.",
    "ars_nouveau.glyph_desc.glyph_snare": "Stops entities from moving and jumping. Extend Time will increase the duration of this effect. Snaring a block created from the Focus of Block Shaping will cause it to attempt to place itself immediately.",
    "ars_nouveau.glyph_desc.glyph_split": "Causes multiple projectiles to be cast at once. Each projectile applies a set of effects.",
    "ars_nouveau.glyph_desc.glyph_summon_decoy": "Summons a decoy of yourself. Upon summoning, the decoy will attract any nearby mobs to attack it.",
    "ars_nouveau.glyph_desc.glyph_summon_steed": "Summons a saddled horse that will vanish after a few minutes. AOE will increase the amount summoned, while Extend Time will increase the duration of the summon. Applies Summoning Sickness to the caster, and cannot be cast while afflicted by this Sickness.",
    "ars_nouveau.glyph_desc.glyph_summon_undead": "Summons a number of Skeleton allies that will attack nearby hostile enemies. These Skeletons will last a short time until they begin to take damage, but time may be extended with the Extend Time augment.  Additionally, their summoned weapons are changed using augments, use Amplify to give it a better sword, or Pierce to give it a bow.  Adding Split after the effect will add to the number of summoned skeletons.",
    "ars_nouveau.glyph_desc.glyph_summon_vex": "Summons three Vex allies that will attack nearby hostile enemies. These Vex will last a short time until they begin to take damage, but time may be extended with the Extend Time augment.",
    "ars_nouveau.glyph_desc.glyph_summon_wolves": "Summons two wolves that will fight with you. Extend Time will increase the amount of time on the summons. Applies Summoning Sickness to the caster, preventing other summoning magic.",
    "ars_nouveau.glyph_desc.glyph_toss": "Causes the caster to place an item from their inventory to a location. If this glyph is used on an inventory, the item will attempt to be inserted into it. Toss throws 64 items by default. Dampen will halve the amount each time. Amplify will double the amount each time. Randomize will select a random stack.",
    "ars_nouveau.glyph_desc.glyph_touch": "Applies spells at the block or entity that is targeted.",
    "ars_nouveau.glyph_desc.glyph_underfoot": "Targets the spell on the block beneath the player.",
    "ars_nouveau.glyph_desc.glyph_wall": "Creates a lingering wall that applies spells on nearby entities for a short time. Applying Sensitive will make this spell target blocks instead. AOE will expand the effective range, Accelerate will cast spells faster, Dampen will ignore gravity, and Extend Time will increase the duration.",
    "ars_nouveau.glyph_desc.glyph_wind_shear": "Deals damage to targets in the air, with an increasing amount based on how high the target is off the ground, up to 10 blocks. Targets on the ground take no damage.",
    "ars_nouveau.glyph_desc.glyph_wither": "Applies the Wither debuff.",
    "ars_nouveau.glyph_desc.reset": "Resets the spell chain to the original target if it was changed by a previous effect. For example, Burst -> Place Block -> Reset -> Break will cause Burst to place blocks, but only Break will apply to the original location. As a result, using Reset will allow you to bypass combination and duplicate limits on glyphs.",
    "ars_nouveau.glyph_desc.rewind": "Rewinds an entity back in time to its previous locations and health. Can revert blocks that were moved with spells back into solid blocks. Glyphs that come after Rewind will be cast at the end of the rewind, as if they were Delayed.",
    "ars_nouveau.glyph_desc.wololo": "Changes the color of an entity or compatible block to the color of the spell.",
    "ars_nouveau.glyph_name.burst": "Burst",
    "ars_nouveau.glyph_name.glyph_accelerate": "Accelerate",
    "ars_nouveau.glyph_name.glyph_amplify": "Amplify",
    "ars_nouveau.glyph_name.glyph_animate_block": "Animate Block",
    "ars_nouveau.glyph_name.glyph_aoe": "AOE",
    "ars_nouveau.glyph_name.glyph_blink": "Blink",
    "ars_nouveau.glyph_name.glyph_bounce": "Bounce",
    "ars_nouveau.glyph_name.glyph_break": "Break",
    "ars_nouveau.glyph_name.glyph_cold_snap": "Cold Snap",
    "ars_nouveau.glyph_name.glyph_conjure_water": "Conjure Water",
    "ars_nouveau.glyph_name.glyph_craft": "Craft",
    "ars_nouveau.glyph_name.glyph_crush": "Crush",
    "ars_nouveau.glyph_name.glyph_cut": "Cut",
    "ars_nouveau.glyph_name.glyph_dampen": "Dampen",
    "ars_nouveau.glyph_name.glyph_decelerate": "Decelerate",
    "ars_nouveau.glyph_name.glyph_delay": "Delay",
    "ars_nouveau.glyph_name.glyph_dispel": "Dispel",
    "ars_nouveau.glyph_name.glyph_duration_down": "Duration Down",
    "ars_nouveau.glyph_name.glyph_ender_inventory": "Access Ender Inventory",
    "ars_nouveau.glyph_name.glyph_evaporate": "Evaporate",
    "ars_nouveau.glyph_name.glyph_exchange": "Exchange",
    "ars_nouveau.glyph_name.glyph_explosion": "Explosion",
    "ars_nouveau.glyph_name.glyph_extend_time": "Extend Time",
    "ars_nouveau.glyph_name.glyph_extract": "Extract",
    "ars_nouveau.glyph_name.glyph_fangs": "Fangs",
    "ars_nouveau.glyph_name.glyph_fell": "Fell",
    "ars_nouveau.glyph_name.glyph_firework": "Firework",
    "ars_nouveau.glyph_name.glyph_flare": "Flare",
    "ars_nouveau.glyph_name.glyph_fortune": "Luck",
    "ars_nouveau.glyph_name.glyph_freeze": "Freeze",
    "ars_nouveau.glyph_name.glyph_glide": "Glide",
    "ars_nouveau.glyph_name.glyph_gravity": "Gravity",
    "ars_nouveau.glyph_name.glyph_grow": "Grow",
    "ars_nouveau.glyph_name.glyph_gust": "Knockback",
    "ars_nouveau.glyph_name.glyph_harm": "Harm",
    "ars_nouveau.glyph_name.glyph_harvest": "Harvest",
    "ars_nouveau.glyph_name.glyph_heal": "Heal",
    "ars_nouveau.glyph_name.glyph_hex": "Hex",
    "ars_nouveau.glyph_name.glyph_ignite": "Ignite",
    "ars_nouveau.glyph_name.glyph_infuse": "Infuse",
    "ars_nouveau.glyph_name.glyph_intangible": "Intangible",
    "ars_nouveau.glyph_name.glyph_interact": "Interact",
    "ars_nouveau.glyph_name.glyph_invisibility": "Invisibility",
    "ars_nouveau.glyph_name.glyph_launch": "Launch",
    "ars_nouveau.glyph_name.glyph_leap": "Leap",
    "ars_nouveau.glyph_name.glyph_light": "Conjure Magelight",
    "ars_nouveau.glyph_name.glyph_lightning": "Lightning",
    "ars_nouveau.glyph_name.glyph_linger": "Linger",
    "ars_nouveau.glyph_name.glyph_name": "Name",
    "ars_nouveau.glyph_name.glyph_orbit": "Orbit",
    "ars_nouveau.glyph_name.glyph_phantom_block": "Conjure Mageblock",
    "ars_nouveau.glyph_name.glyph_pickup": "Item Pickup",
    "ars_nouveau.glyph_name.glyph_pierce": "Pierce",
    "ars_nouveau.glyph_name.glyph_place_block": "Place Block",
    "ars_nouveau.glyph_name.glyph_projectile": "Projectile",
    "ars_nouveau.glyph_name.glyph_pull": "Pull",
    "ars_nouveau.glyph_name.glyph_randomize": "Randomize",
    "ars_nouveau.glyph_name.glyph_redstone_signal": "Redstone Signal",
    "ars_nouveau.glyph_name.glyph_rotate": "Rotate",
    "ars_nouveau.glyph_name.glyph_rune": "Rune",
    "ars_nouveau.glyph_name.glyph_self": "Self",
    "ars_nouveau.glyph_name.glyph_sense_magic": "Sense Magic",
    "ars_nouveau.glyph_name.glyph_sensitive": "Sensitive",
    "ars_nouveau.glyph_name.glyph_slowfall": "Slowfall",
    "ars_nouveau.glyph_name.glyph_smelt": "Smelt",
    "ars_nouveau.glyph_name.glyph_snare": "Snare",
    "ars_nouveau.glyph_name.glyph_split": "Split",
    "ars_nouveau.glyph_name.glyph_summon_decoy": "Summon Decoy",
    "ars_nouveau.glyph_name.glyph_summon_steed": "Summon Steed",
    "ars_nouveau.glyph_name.glyph_summon_undead": "Summon Undead",
    "ars_nouveau.glyph_name.glyph_summon_vex": "Summon Vex",
    "ars_nouveau.glyph_name.glyph_summon_wolves": "Summon Wolves",
    "ars_nouveau.glyph_name.glyph_toss": "Toss",
    "ars_nouveau.glyph_name.glyph_touch": "Touch",
    "ars_nouveau.glyph_name.glyph_underfoot": "Underfoot",
    "ars_nouveau.glyph_name.glyph_wall": "Wall",
    "ars_nouveau.glyph_name.glyph_wind_shear": "Wind Shear",
    "ars_nouveau.glyph_name.glyph_wither": "Wither",
    "ars_nouveau.glyph_name.reset": "Reset",
    "ars_nouveau.glyph_name.rewind": "Rewind",
    "ars_nouveau.glyph_name.wololo": "Wololo",
    "ars_nouveau.glyph_of": "Glyph of %s",
    "ars_nouveau.gui.color": "Color Picker",
    "ars_nouveau.gui.discord": "Join the Discord for spells, updates, and support!",
    "ars_nouveau.gui.familiar": "Familiars",
    "ars_nouveau.gui.notebook": "Documentation",
    "ars_nouveau.gui.settings": "Settings and Rewards",
    "ars_nouveau.gui.sounds": "Sounds",
    "ars_nouveau.happiness": "Happiness",
    "ars_nouveau.heat": "Heat",
    "ars_nouveau.home_set": "Home set.",
    "ars_nouveau.ignore_set": "Starbuncle will ignore these items.",
    "ars_nouveau.imbuement.crafting_started": "Crafting %s. Add source nearby to increase craft speed.",
    "ars_nouveau.imbuement.norecipe": "No recipe found. If pedestals are required, they must be placed within the 1 block cube around the chamber.",
    "ars_nouveau.important": "Important",
    "ars_nouveau.invalid_lectern": "Invalid lectern connected.",
    "ars_nouveau.invalid_spell": "Invalid Spell",
    "ars_nouveau.item_crafting": "Item Crafting",
    "ars_nouveau.item_crafting_setting": "Multi-Item Crafting",
    "ars_nouveau.item_detector.connected": "Detecting items at x: %s y: %s z: %s",
    "ars_nouveau.item_detector.count": "Emit at %s",
    "ars_nouveau.item_detector.inverted": "Signal Inverted: %s",
    "ars_nouveau.item_detector.item": "%s",
    "ars_nouveau.item_detector.powered": "Powered: %s",
    "ars_nouveau.item_transport": "Item Transport",
    "ars_nouveau.lectern_out_of_range": "The lectern is out of range.",
    "ars_nouveau.level": "Level",
    "ars_nouveau.levels_required": "Levels required: %s",
    "ars_nouveau.light_message": "Ars Nouveau adds built in dynamic lights. Enable with `/ars-light on`. This won't appear again!",
    "ars_nouveau.lights_off": "You have turned dynamic lights off.",
    "ars_nouveau.lights_on": "You have turned dynamic lights on. This can cause lag for users with weaker CPUs, low RAM allocation, and unexpected results with 'performance' mods like Optifine. Run this command or change the ars_nouveau-client config to disable this.",
    "ars_nouveau.lily": "Patrons may summon Lily, a faithful tail wagging companion.",
    "ars_nouveau.locked": "Locked",
    "ars_nouveau.machines": "Machines",
    "ars_nouveau.machines_desc": "Magical Machines",
    "ars_nouveau.mana_cost.high": "High",
    "ars_nouveau.mana_cost.low": "Low",
    "ars_nouveau.mana_cost.medium": "Medium",
    "ars_nouveau.mana_cost.none": "None",
    "ars_nouveau.manipulation_essence.tooltip": "Can be scribed onto a Spell Parchment or caster tool to permanently hide the spell.",
    "ars_nouveau.melder.destination_invalid": "Destination cannot accept the mixed potion.",
    "ars_nouveau.melder.from_capped": "Melders can only meld two jars. Clear the melder by using the Dominion Wand while sneaking to remove all jars.",
    "ars_nouveau.melder.from_set": "%s of 2 melding jars set.",
    "ars_nouveau.melder.needs_potion": "Linked jars need potion",
    "ars_nouveau.melder.no_to_pos": "Wand the Melder to your desired Potion Jar.",
    "ars_nouveau.melder.to_set": "Melder will send combined potions to this jar.",
    "ars_nouveau.melder.too_far": "Jars must be within 3 blocks.",
    "ars_nouveau.mirror.invalid": "Invalid spell. Mirrors accept Effects and Augments only.",
    "ars_nouveau.mod_news": "Mod News",
    "ars_nouveau.mod_news_desc": "The latest releases and news",
    "ars_nouveau.no_stack_crafting": "No valid craft nearby.",
    "ars_nouveau.norecipe": "No recipe found.",
    "ars_nouveau.not_enough_exp": "Not enough EXP for this glyph.",
    "ars_nouveau.nothing": "Nothing",
    "ars_nouveau.off": "Active: No",
    "ars_nouveau.on": "Active: Yes",
    "ars_nouveau.page.agronomic_sourcelink": "The Agronomic Sourcelink generates source from crop and tree growth within 15 blocks. Bonus source is generated for magical plants such as Mageblooms, Source Berry Bushes, and Archwood Saplings. Source will be output from the Sourcelink to nearby jars within 5 blocks. Note: Bonemealing crops will not grant Source.",
    "ars_nouveau.page.alchemical_sourcelink": "Generates source by consuming potions from adjacent potion jars. The amount of source varies per potion and is dependent on the complexity of the potion. Bonus source is given for the length and level of the potion with multipliers for each effect a potion contains. Utilizing Wixies and Potion Melders is recommended for creating highly complex potions.",
    "ars_nouveau.page.alchemists_crown": "Allows the wearer to consume potions and flasks instantly from their inventory.",
    "ars_nouveau.page.alteration_table": "Alteration Table",
    "ars_nouveau.page.amplify_arrow": "Adds two amplifies to the end of the inscribed spell when used. Each recipe makes 32.",
    "ars_nouveau.page.amulet_of_mana_boost": "Increases max mana by a moderate amount.",
    "ars_nouveau.page.amulet_of_mana_regen": "Increases mana regeneration by a moderate amount.",
    "ars_nouveau.page.annotated_codex": "The Annoted Codex allows players to share their knowledge of glyphs with other players. To record your known glyphs, simply use the codex. Recording glyphs requires EXP for each glyph known, and the EXP will be consumed upon using the item. Using the item again will update the list of known glyphs. Other players may use the book to learn the glyphs, consuming the codex in the process.",
    "ars_nouveau.page.apparatus_crafting": "Apparatus Crafting",
    "ars_nouveau.page.applying_perks": "Applying Threads",
    "ars_nouveau.page.archwood": "Archwood Trees",
    "ars_nouveau.page.archwood_forest": "Archwood Forest",
    "ars_nouveau.page.armor": "Magical Armor",
    "ars_nouveau.page.armor_upgrading": "Armor Upgrading",
    "ars_nouveau.page.bastion_fruit": "A fruit that can be brewed into a Potion of Defence, reducing the amount of damage taken.",
    "ars_nouveau.page.belt_of_levitation": "A belt that allows the user levitate a moderate distance above the ground. Useful for climbing mountains! Simply sneak in the air while falling (or jumping) to rise. Reduces a small amount of fall damage while worn.",
    "ars_nouveau.page.belt_of_unstable_gifts": "Occasionally grants a random positive potion effect for a short duration. These effects can vary in strength.",
    "ars_nouveau.page.better_casting": "Better Casting",
    "ars_nouveau.page.bombegrante": "A fruit that packs an explosive punch. Can be brewed into a Potion of Blasting, causing the target to explode when the duration ends.",
    "ars_nouveau.page.brazier_relay": "Allows the users to bind a Ritual Brazier ritual to a new location. Multiple rituals can be connected to the same brazier relay. To connect, use the Dominion Wand on your Ritual Brazier, then the relay. Source is consumed at the original braziers location. Can be bound within 15 blocks.",
    "ars_nouveau.page.crystallizer1": "The crystallizer provides a renewable source of Source Gems by condensing source over time. The Crystallizer can work passively at a very slow rate, or it may be given source from adjacent jars and create Source Gems as a much faster rate. The Crystallizer may also be accessed by Hoppers and Starbuncles.",
    "ars_nouveau.page.decorative": "Decorative Blocks",
    "ars_nouveau.page.dominion_wand": "A tool for configuring Source Relays and automation entities. To set a transfer path, use the wand on the object that you would like to take source from, and then use it on the block you would like to send source to. For example: Source Jar to Source Relay, Source Relay to Source Relay, or Source Relay to Source Jar. To clear connections, sneak and use this wand on a relay. If you sneak-use it on the air it will switch to Strict mode, allowing to specify the side of the blocks to use.",
    "ars_nouveau.page.dowsing_rod": "A Dowsing Rod provides the user a short duration of Scrying for Budding Amethyst and Magic Find, which will cause magical creatures to glow within 75 blocks of you. The Dowsing Rod has a limited number of uses.",
    "ars_nouveau.page.enchanters_eye": "A caster tool that can cast inscribed spells remotely through a Scry Crystal. Use the eye on a Scry Crystal to bind the location, or hold a bound Scry Parchment in the offhand. Spells will be cast through the eye similar to a Spell Turret, but you are considered the caster for all effects. Useful for remote teleportation or item movement.",
    "ars_nouveau.page.enchanters_mirror": "Applies a self spell to the user. Spells cast with this mirror are discounted and gain additional bonus duration to all glyphs. Apply a spell at the Scribe's table that DOES NOT contain a form such as Heal -> Amplify.",
    "ars_nouveau.page.enchanters_shield": "Upon blocking damage, the user will gain a short duration of Mana Regeneration and Spell Damage. Additionally, this shield will repair over time using the wearers mana.",
    "ars_nouveau.page.enchanters_sword": "Applies a Touch spell before damaging an entity. Additionally, all spells gain one additional Amplify augment on the last effect in the spell. Apply a spell at the Scribes Table that does NOT contain a form, such as Ignite -> Extend Time.",
    "ars_nouveau.page.flask_cannons": "Flask Cannons",
    "ars_nouveau.page.frostaya": "A fruit that can be brewed into a Potion of Freezing, freezing the target over time.",
    "ars_nouveau.page.how_to_enchant": "How to Enchant",
    "ars_nouveau.page.illusion_blocks": "Illusion Blocks",
    "ars_nouveau.page.jar_of_light": "Summons a light that will follow the user as they move. Can be summoned and dismissed at any time.",
    "ars_nouveau.page.layout_desc": "Each set of armor has its own unique set of Thread Slots.",
    "ars_nouveau.page.magebloom_crop": "A magically infused flower, Mageblooms provide additional source to nearby Agronomic Sourcelinks as they grow and provide a source of Magebloom Fiber. Mageblooms can also be used in crafting Potions of Spell Damage, increasing the damage of your spells.",
    "ars_nouveau.page.mendosteen": "A fruit that can be brewed into a Potion of Recovery, increases the amount of healing received from all sources.",
    "ars_nouveau.page.mob_jar": "Containment Jar",
    "ars_nouveau.page.mod_news": "Join the Community!",
    "ars_nouveau.page.mycelial_sourcelink": "Generates a moderate amount of source from nearby food, generating more for more nourishing food. Source Berry food is worth far more than other mundane foods. Additionally, the Mycelial Sourcelink will convert Grass or Dirt in the 3x3 below it into Mycelium and will grow mushrooms around it given that the space is empty. The Sourcelink will also pull items from nearby pedestals.",
    "ars_nouveau.page.new_glyphs": "New Glyphs",
    "ars_nouveau.page.obtaining_gems": "Obtaining Source Gems",
    "ars_nouveau.page.performing_rituals": "Performing Rituals",
    "ars_nouveau.page.pierce_arrow": "Adds two pierce to the beginning of the chain. Each recipe makes 32.",
    "ars_nouveau.page.potion_diffuser": "Consumes a potion and applies it to nearby entities, greatly extending the use of the potion. To use, bind a Potion Jar to the diffuser using the Dominion Wand. Every 10 minutes the diffuser will consume a single potion and apply it every few seconds.",
    "ars_nouveau.page.potion_jar": "A jar that stores up to 100 potions. Potion can be removed by using an Empty Bottle, Potion Flask, or Arrows on the jar. Wixies will use these jars during Potion Autocrafting. The jar may be locked by using a Dominion Wand while sneaking. Locked Jars will only receive the potion it is locked to from Wixies. Can be used with a Comparator.",
    "ars_nouveau.page.potion_melder": "Converts three doses of a potion from two Potion Jars and outputs a potion with the combined effects. Use the Dominion Wand from a Potion Jar to Melder to link a jar for consumption. Link two input potion jars to the melder. Then, use the wand on the Melder and then to a third jar to set the output. The Potion Melder requires source per mix.",
    "ars_nouveau.page.reactive": "Reactive is an enchantment that can be applied to ANY item and can be applied and upgraded by the Enchanting Apparatus. Tools and armor with the Reactive enchantment have a chance to automatically cast a spell on use or when the player is hurt. The spell that the enchantment will cast is dependent on the spell inscribed in the first crafting phase, and the user must have enough mana to cast the spell.",
    "ars_nouveau.page.reactive2": "To enchant an item with Reactive, place any item or armor in the apparatus. The spell parchment placed on the pedestal must be inscribed with a valid spell. See the Scribes Table for additional information. Reactive Enchantment also requires jars of source near the Enchanting Apparatus. The first level enchantment requires approximately one third of a jar.",
    "ars_nouveau.page.reactive3": "To upgrade the enchantment, replace the reagent with any item that has an existing Reactive enchantment. The Tier 2 reactive enchantment requires an item with Reactive I, and the Tier 3 Reactive enchantment requires an item with Reactive II. Higher levels will require a significantly higher amount of source nearby.",
    "ars_nouveau.page.reactive4": "The spell that Reactive gear casts can be changed by placing an enchanted piece of gear into the apparatus with a new inscribed spell parchment. ",
    "ars_nouveau.page.reactive_enchantment": "Reactive",
    "ars_nouveau.page.relay": "Enables the transport of source between Source Jars and other Source Relays. To pull source from jars, use the Dominion Wand on the jar, and then on the relay. To send between relays or from a relay to a jar, use the wand on the relay and then the target you wish to send source to. Relays may only reach up to 30 blocks away. To clear connections, sneak while using the Dominion Wand on the relay.",
    "ars_nouveau.page.relay_collector": "Operates similar to the Source Relay, but will automatically take from jars it is not linked to within 5 blocks. See the instructions on the Source Relay for use.",
    "ars_nouveau.page.relay_deposit": "Operates similar to the Source Relay, but will deposit to jars it is not linked to within 5 blocks. See the instructions on the Source Relay for use.",
    "ars_nouveau.page.relay_splitter": "Operates similar to the Source Relay, but will support taking from and transferring to multiple jars at once. The splitter has a much larger through-put than the Source Relay, and will split this throughput amongst all of its jars. See the instructions on the Source Relay for use.",
    "ars_nouveau.page.relay_warp": "Operates similar to the Source Relay: Splitter but can teleport source an endless distance between other Warp relays. For distances beyond 30 blocks, there is a chance that some source will be lost during warp.",
    "ars_nouveau.page.ring_of_greater_discount": "Provides a slightly larger discount over the Lesser Ring of Discount.",
    "ars_nouveau.page.ring_of_lesser_discount": "In addition to providing a small bonus to maximum mana and mana regen, Rings of Discount reduce the total cost to cast a spell.",
    "ars_nouveau.page.ritual_brazier": "A brazier that may be used as decoration or for performing rituals. To light the brazier for decoration, cast a Light spell on the brazier. The color of the brazier corresponds with the color of the spell. Applying a redstone signal will disable a running ritual. For information on performing rituals, see the dedicated section on rituals.",
    "ars_nouveau.page.runic_chalk": "Runic chalk can be used to place permanent Runes on the ground that will cast spells on entities that walk over them. To give a rune a spell, inscribe spell parchment using the scribes table. Once the rune has cast the spell, it will become uncharged. An uncharged rune will charge itself from nearby source jars. Using Runic Chalk on a temporary rune will convert it to a permanent one.",
    "ars_nouveau.page.scryer_scroll": "Stores the location of a Scryer's Crystal. To create one, use a Blank Parchment on a Scry Crystal. You can remotely access the stored position by placing this item on a pedestal near a Scryer's Oculus. Naming this item will allow you to easily recognize it in the Scryer's Oculus interface.",
    "ars_nouveau.page.scryers_crystal": "Can be used to look through as if you were standing there. Right click to enter the camera, or bind the camera to a Scryer's Scroll by using Blank Parchment on the block. A Scryer's Scroll will let you remotely access the block via a Scryer's Oculus. ",
    "ars_nouveau.page.scryers_oculus": "Allows you to remotely access Scry Crystals. To use, place Scryer's Scrolls on nearby pedestals and interact with the Oculus to select which Scry Crystal you would like to access. Scry Crystals must be chunk loaded.",
    "ars_nouveau.page.source": "Source",
    "ars_nouveau.page.source_jar": "Source Jars store source gathered from nearby Sourcelinks. Source is used in glyphs and rituals by powering devices like the Imbuement Chamber and Enchanting Apparatus. Source may be moved using a Source Relay or by breaking and moving it. To use Source in a jar, simply place the jar near your desired device. Source Jars will provide a signal to Redstone Comparators based on their fill level.",
    "ars_nouveau.page.spell_books": "Spell Books",
    "ars_nouveau.page.spell_casting": "Spell Casting",
    "ars_nouveau.page.spell_mana": "Spell Mana",
    "ars_nouveau.page.spell_prism": "When a projectile spell hits this block, it is redirected the direction the block is facing. Spell Prisms will send a signal to nearby Observers if a spell is redirected.",
    "ars_nouveau.page.split_arrow": "Adds two split to the beginning of the chain. If a spell arrow will deal damage, each split arrow will as well. Each recipe makes 32.",
    "ars_nouveau.page.stable_warp_scroll": "Creates a temporary Warp Portal when used on a block. This scroll is not consumed on use and can teleport between dimensions. Using a Stabilized Warp Scroll to create a Warp Portal will create a cross dimension warp portal, but consume the scroll. This scroll may only be bound to a location a single time.",
    "ars_nouveau.page.starbuncle_shades": "Using these on a Starbuncle will disable their ability to pick up items off the ground or pick Sourceberries. Wanding the starbuncle will drop the glasses.",
    "ars_nouveau.page.starting_automation": "Starting Automation",
    "ars_nouveau.page.summon_focus": "A special casting focus. Grants summons from spells additional duration, strength, speed, and deals damage to enemies that kill them. Additionally, casting spells that target you like Self and Orbit will cast a copy of the spell on your nearby summons.",
    "ars_nouveau.page.summoning_familiars": "Summoning Familiars",
    "ars_nouveau.page.support_mod": "Support Ars Nouveau!",
    "ars_nouveau.page.threads": "Each type of armor has its own unique set of Thread Slots. Upgrading the armor to a new tier will unlock and add additional slots to the armor. The Sorcerors set provides the least amount of defence while providing the most powerful slots, while the Battlemage's set provides defence but much weaker slots. For recipes on upgrading your armor to the next tier, see the section in the Armor and Perks category.",
    "ars_nouveau.page.trinkets": "Trinkets",
    "ars_nouveau.page.upgrades": "Upgrades",
    "ars_nouveau.page.vitalic_sourcelink": "Generates a moderate amount of source from nearby mob death and animal breeding. Additionally, the Vitalic Sourcelink will generate passive Source from nearby baby animals and will accelerate their growth.",
    "ars_nouveau.page.void_jar": "A jar that can destroy items on pickup and grants a small amount of mana in return. To turn the jar on and off, use the jar while sneaking. To add or remove an item to be destroyed by the jar, use the jar with an item in the off hand, or use an item on the Scribes Table with the jar placed on it. The jar must be in your hotbar to function.",
    "ars_nouveau.page.void_prism": "Destroys any spell projectiles that pass through it.",
    "ars_nouveau.page.wand": "Wands accept only a single spell, and are inscribed using the Scribes Table. A Wand always starts with Projectile -> Accelerate, and MUST be inscribed with a spell that does not have another method. This allows you to cast spells beyond the 10 spell cap. If you want a wand that casts Break, inscribe the wand with JUST break, and your result will be a wand with Projectile -> Acclerate -> Break.",
    "ars_nouveau.page.warp_portal": "Warp Portals",
    "ars_nouveau.page.warp_scroll": "A scroll that may be used a single time to teleport to a recorded location. However, teleporting across dimensions is not possible. Can be used to warp other entities if an inscribed scroll is held in the offhand and the holder casts Blink on an entity.",
    "ars_nouveau.page.weald_walker": "Weald Walkers",
    "ars_nouveau.page.wilden": "Wilden",
    "ars_nouveau.page.wixie_hat": "Allows starbuncles to transport potions. Once wearing a Wixie Hat, use the Dominion Wand to connect them between Potion Jars.",
    "ars_nouveau.page.world_generation": "World Generation",
    "ars_nouveau.page1.allow_scroll": "Provides a list of items to automation related entities. To inscribe an item, place on the Scribes Table and use blocks and items on the table while sneaking. When given to a Starbuncle, the Starbuncle will only pickup and take items on the scroll.",
    "ars_nouveau.page1.alteration_table": "Used to inscribe Threads onto magical armors. To use the table, place armor onto the stand of the table. The tablet will display the available Thread Slots on the armor. To add or remove a Thread, use the thread on the tablet of the table. Removing the armor will apply the threads to the armor. To remove a thread, place the armor on the table and interact with the display with an empty hand.",
    "ars_nouveau.page1.amethyst_golem_charm": "Amethyst Golems will harvest, grow, and collect Amethyst near its home. To obtain an Amethyst Golem, perform the Ritual of Awakening near Budding Amethyst to obtain the Amethyst Golem Charm.",
    "ars_nouveau.page1.apparatus_crafting": "The Enchanting Apparatus is used for crafting special machines, curios, and equipment used to progress in Ars Nouveau. Crafting with the Enchanting Apparatus requires up to eight Arcane Pedestals, an Arcane Core, and the Enchanting Apparatus block. Once you have setup your apparatus, you should craft your first Magebloom Seed.",
    "ars_nouveau.page1.applying_perks": "Threads may be applied to armor using the Alteration Apparatus. Each piece of armor has a unique set of Thread Slots with their own variety of levels. Some Threads may require a Thread Slot of a minimum level, but many threads simply increase in power based on the slot they are given.",
    "ars_nouveau.page1.archwood": "Archwood Trees have a small chance to spawn in any biome, and come in four types. Rarely, you may stumble upon an Archwood Forest, a biome full of magical creatures, naturally spawning lights, and Archwood trees. Can be used as decoration, rituals, or for crafting wands.",
    "ars_nouveau.page1.archwood_forest": "The Archwood Forest is a somewhat rare biome filled with magical lights and archwood trees. It contains an increased amount of gold. Additionally, magical creatures such as Starbuncles, Whirlisprigs, Archwood Treants, and Drygmys have a much higher chance of spawning. Terrablender is required to be installed to generate this biome.",
    "ars_nouveau.page1.armor": "Magical robes will increase the wearers mana regen and can be upgraded with special abilities using Threads. The Sorceror's set provides the lowest defence, but provides the most powerful set of slots for Threads. The Arcanist's and Battlemage's sets provide increasingly more defence, but fewer and less powerful Thread Slots. For more information on Threads, see the section on Armor and Perks.",
    "ars_nouveau.page1.armor_upgrading": "Magical armor can be upgraded with Threads to provide additional effects. Each type of armor has a different number of slots, and those slots vary in size. Larger slots will increase the power of threads, and some threads require a slot of a certain size or larger. To apply threads, see the section on the Alteration Table.",
    "ars_nouveau.page1.basic_spell_turret": "Turrets can be used to cast spells when given a redstone signal, functioning like a dispenser. Turrets will accept spells that use Touch and Projectile. Spells may be set using an inscribed piece of Spell Parchment. In order to cast spells, turrets will draw source from nearby Source Jars. Turrets may use Item Pickup and Place Block as long as an inventory is placed adjacent to this block.",
    "ars_nouveau.page1.better_casting": "Your mana pool may be expanded with special mage armors, enchantments, learning new glyphs, or by drinking potions. Once you have acquired a Magebloom Seed, you may craft Novice Robes which will expand your casting abilities significantly. These robes will self-repair using your mana pool, have a high enchantability, and provide decent armor.",
    "ars_nouveau.page1.bookwyrm_charm": "Bookwyrm Charms can be used on a Storage Lectern to increase the number of accessible inventories. Augment a Ritual of Awakening with Book and Quills in order to obtain charms. Bookwyrms can be dyed using white, black, blue, green, red, or purple dye.",
    "ars_nouveau.page1.decorative": "Purely decorative blocks. To see the full list, place Arcane Stone in a Stonecutter.",
    "ars_nouveau.page1.deny_scroll": "Provides a list of items to automation related entities. To inscribe an item, place on the Scribes Table and use blocks and items on the table while sneaking. When given to a Starbuncle, the Starbuncle will pickup and take any item that is NOT on this scroll.",
    "ars_nouveau.page1.drygmy_charm": "Drygmys are often found following and tending to animals around it. They can be found anywhere, though somewhat rarely. Drygmys can be given a home in the world, and will produce items from nearby monsters and animals as if they were slain, without harming them. A wild drygmy may be befriended by throwing a Wilden Horn near it! You may dye a Drygmy Cyan, Orange, or Brown.",
    "ars_nouveau.page1.enchanting_apparatus": "The Enchanting Apparatus utilizes pedestals and Source for crafting. To use the Enchanting Apparatus, place any number of Arcane Pedestals within 3 blocks with their items. Once you have filled the pedestals, use the middle item on the Enchanting Apparatus block. The Enchanting Apparatus requires an Arcane Core beneath it in order to work.",
    "ars_nouveau.page1.flask_cannons": "Flask Cannons can consume potions from bottles and flasks from the players inventory and convert the potion into a Splash or Lingering potion. To select the potion to be thrown, use the Radial Menu to select your flask or potion and use the launcher.",
    "ars_nouveau.page1.how_to_enchant": "The Enchanting Apparatus may add new enchantments or upgrade existing ones by using Source and items. To begin, select a level 1 enchantment and add its items to the pedestals. Place a jar of Source nearby, and use the item you want to enchant on the apparatus. The apparatus may only apply enchantments that are valid to the item you have given it.",
    "ars_nouveau.page1.illusion_blocks": "Mirrorweave can replicate the appearance of any block that is used on it. These blocks will take on the same collisions and light as their replicated block. Sense Magic will reveal the illusion. All illusion blocks can also be used as frames for portals. Casting light on an illusion block will allow it to emit light.",
    "ars_nouveau.page1.imbuement_chamber": "Imbues certain items with Source to create new items. The primary way to obtain Source Gems, amethyst and lapis may be used to create Source Gems. The Imbuement Chamber will passively accumulate source for recipes, or will draw from Source Jars 2 block away. Some recipes require additional items placed in pedestals within 1 block of the Imbuement Chamber, such as Essences. Items in pedestals will not be consumed.",
    "ars_nouveau.page1.item_detector": "A Display Case can be configured to output a redstone signal when a certain level of inventory is reached. To set the item for tracking, use an item on the case. Interact with the block to increase the count, and punch to decrease. To link to an inventory, Dominion Wand an inventory to the display case. Wanding while sneaking will invert if the signal outputs below or greater than the set count.",
    "ars_nouveau.page1.jump_ring": "Allows the user to continue jumping in the air. Each jump will expend mana.",
    "ars_nouveau.page1.lava_lily": "A decorative block that can be placed on any liquid or block. The texture of this block varies if it is placed on Lava, a Magma Block, or any other block.",
    "ars_nouveau.page1.magelight_torch": "Decorative lights. To ignite, cast Light on the sconce. The color of the flame corresponds with your spell color. The Magelight Torch on a wall can change the direction of its flames by interacting. Use Touch or Projectile Sensitive to target the sconce.",
    "ars_nouveau.page1.mimic_scroll": "Provides a list of items to automation related entities. When this scroll is attached to an inventory, entities will only insert items that already exist in the inventory. To attach the scroll, place an item frame on the inventory, and place a Mimic Scroll in it.",
    "ars_nouveau.page1.mob_jar": "Allows you to capture and store mobs for transportation or decoration. To capture a mob, you must perform a Ritual of Containment. See the Ritual of Containment for more info. To release a mob, cast Dispel on the jar and the mob will be released above the jar. Note Blocks placed above a jar will play an ambient sound of the mob inside.",
    "ars_nouveau.page1.new_glyphs": "Accessing new spells will require a small amount of setup, resources, and base building. New spells can be learned by obtaining Glyphs. Glyphs are created using the Scribe's Table with Experience and items. Once you have obtained a glyph, simply use it to memorize the glyph. See the section on the Scribes Table for more information.",
    "ars_nouveau.page1.obtaining_gems": "To obtain Source Gems, you must first build an Imbuement Chamber. An Imbuement Chamber imbues items inside it with Source, and will convert them to a new item. To obtain a source gem, place an Amethyst or Lapis inside your Imbuement Chamber and wait. Imbuement Chambers will consume source from nearby Source Jars to speed up any crafting. A Dowsing Rod can be used for finding Budding Amethyst early.",
    "ars_nouveau.page1.performing_rituals": "Performing a ritual requires a Ritual Brazier, and a tablet. Once you have obtained a tablet and brazier, place your brazier in the world and use a tablet on it. The brazier will ignite, and is awaiting activation. In this state, you may throw in any additional items as a way to augment the ritual. If you wish to augment a ritual, simply toss the item on top of the brazier.",
    "ars_nouveau.page1.potion_flask": "A flask that stores 8 charges of a potion. To fill the flask, use the flask on a Potion Jar, or craft the flask in a Crafting Table with another potion. You may empty the flask by using the flask on a Potion Jar while sneaking.",
    "ars_nouveau.page1.reactive_enchantment": "Items with Reactive have a chance to cast spells when swung. The spell on the Spell Parchment determines the spell that will be inscribed on the item.",
    "ars_nouveau.page1.redstone_relay": "Can be connected to other Redstone Relays to wirelessly send a redstone signal. Takes input from one side and outputs in all other directions. Can be connected within 30 blocks of another relay, and multiple relays can be connected.",
    "ars_nouveau.page1.repository": "A repository can store a double chests worth of items. When named, it will display the name as a tooltip, and preserve it when dropped as an item. Useful for creating named inventory tabs with the Storage Lectern.",
    "ars_nouveau.page1.scribes_table": "To craft new glyphs, use a spell book on the table to open the codex. Each glyph requires a set of items and experience points to unlock. Select a glyph by clicking on it in the menu, and hit select. Throw the items onto the table as rendered above, and the table will scribe a new glyph. The table will also pull items from nearby inventories. Using the dominion wand on the table will disable auto-pull.",
    "ars_nouveau.page1.shapers_focus": "A focus that modifies effects that move, create, or modify blocks. Blocks that you move with effects like Launch, Gravity, Pull, Knockback, etc. will now deal damage to entities they hit. Damage is increased by Spell Damage, block hardness, and the speed of the block. Additionally, effects that target or create blocks will duplicate the rest of the spell targeting the new block or moving block.",
    "ars_nouveau.page1.source": "Source is a special resource that must be gathered using devices in the world. Source is used for powering devices like the Imbuement Chamber and Enchanting Apparatus. To begin gathering Source, you will need a Source Jar and a Sourcelink.",
    "ars_nouveau.page1.source_berry": "A Sourceberry Bush can be found in Taiga and Archwood Forest biomes, and produces Sourceberries. A Sourceberry can be used to craft a Potion of Mana Regeneration or consumed as food. Starbuncles will automatically harvest fully grown Source Berry Bushes, making them useful for early automation of the Agronomic Sourcelink. Sourceberry foods will also grant Mana Regeneration.",
    "ars_nouveau.page1.spell_books": "Accessing higher tier spells will require a better spell book. While a novice spell book only has access to Tier 1 spells, the Apprentice and Archmage spell books will unlock tiers two and three. Upgrading your spell book will transfer all of the spells that you have learned into your new book. Books may be dyed by crafting them with a piece of dye.",
    "ars_nouveau.page1.spell_bow": "A bow that can be inscribed with a spell using the Scribes Table. If the player has enough mana, arrows will become Spell Arrows and will apply the spell on their target. If no arrows are in the inventory, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired. Enchanter's Bows may use special Augment Arrows for empowering the inscribed spell.",
    "ars_nouveau.page1.spell_casting": "To begin spell casting, you will need to first obtain a Spellbook. A spellbook will allow you to create, store, and cast spells using Mana. A higher tier spell book will provide additional spell slots, allowing you to craft more complex spells. $(br) To craft your first spell, you must first select the $(bold)Form$() that the spell will take on. A $(bold)Form$() glyph must always be the first glyph in a spell recipe.",
    "ars_nouveau.page1.spell_crossbow": "A crossbow that can be inscribed with a spell. The mana cost of the spell will be deducted when the bow is loaded if mana is present. Enchanter's Crossbows may use special augment arrows to empower their spells.",
    "ars_nouveau.page1.spell_mana": "Spell Mana is used to cast spells with a $(thing)Spellbook$(). The maximum amount of mana, and the speed at which it regenerates, may be increased by wearing special $(item)Mage Armor$() or by applying the $(item)Mana Boost$() or $(item)Mana Regen$() enchantments on your gear. Additionally, you will gain bonus mana and regeneration for each glyph unlocked in your spellbook.",
    "ars_nouveau.page1.spell_sensor": "Outputs a redstone signal when a spell is cast nearby. Output strength is determined by the length of the spell cast. Using a Dominion Wand will cause it to trigger when a spell resolves nearby, instead of being cast. Using a Spell Parchment will set the sensor to only output when that exact spell is detected.",
    "ars_nouveau.page1.starbuncle_charm": "Starbuncles naturally appear in wooded areas in search of golden nuggets. While Starbuncles are normally afraid of humans, they will allow someone to approach if they are holding a gold nugget. When a Starbuncle has picked up a golden nugget, it will vanish from this world and leave behind a Starbuncle Token.",
    "ars_nouveau.page1.starting_automation": "Spells may be used in Automation using Spell Turrets. Use these to create auto harvesters, tree farms, quarries, cake farms, glass factories, and more! For item transport, autocrafting, or resource generation, see the variety of magical entities that may be summoned using Charms.",
    "ars_nouveau.page1.storage_lectern": "The Storage Lectern can used to view, manage, and craft from multiple connected inventories. The number of inventories that may be connected is determined by the number of Bookwyrms bound to the lectern. You can add more Bookwyrms to the lectern by using a Bookwyrm Charm. Use the Dominion Wand from an inventory to the lectern in order to bind or remove access. Inventories can be connected 30 blocks away.",
    "ars_nouveau.page1.summon_bed": "A decorative bed. Starbuncles can be bound to a bed using the Dominion Wand, and they will rest on the bed when there are no other tasks.",
    "ars_nouveau.page1.summoning_familiars": "To begin summoning familiars, you will need to obtain a Bound Script of the entity you wish to befriend. These can be obtained by performing the Ritual of Binding near a relevant entity. See the full list of eligible entities in the Familiars section. Once you have obtained a Bound Script, use it to learn the familiar.",
    "ars_nouveau.page1.trinkets": "Items and curios can expand your casting and can provide unique buffs. For more casting, you may want to craft a Ring of Discount or an Amulet of Mana Regen. For travel, see the Belt of Levitation, or improve your mining efficiency with the Jar of Voiding.",
    "ars_nouveau.page1.upgrades": "Tier 2 and 3 glyphs will require an Apprentice and Archmage spell book respectively. Higher tier books will allow you to cast higher tier spells, use them in automation, and provide additional mana and mana regeneration as a bonus. Once you are able to upgrade your book, upgrading your armor to the next tier of robes will also grant you another boost in casting.",
    "ars_nouveau.page1.volcanic_sourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source, with Blazing Archwood generating the most. As the Volcanic Sourcelink produces Source, it also produces $(item)heat$(), used for spawning Lava Lilies and converting stone into lava. The Volcanic Sourcelink automatically outputs to nearby jars, starting with the one closest to it.",
    "ars_nouveau.page1.warp_portal": "Warp portals, like warp scrolls, provide a one-way teleport to any location, provided it is in the same dimension. To construct a Warp Portal, build a frame from Sourcestone or its variants in the shape of a rectangle and provide a full Source Jar nearby. Then, throw a warp scroll with a written location into the frame. Given there is enough source nearby, the portal will be created.",
    "ars_nouveau.page1.weald_waddler": "If a Weald Walker dies, it will be turned into a Weald Waddler. Weald Waddlers will slowly grow back into Weald Walkers, and can be sped up by giving them bonemeal. A Weald Waddler cannot fight or protect itself until it has grown back to a Walker.",
    "ars_nouveau.page1.weald_walker": "Weald Walkers are living Archwood Trees that guard their homes against hostile monsters. A Weald Walker can be created from the Ritual of Awakening. When summoned, the Weald Walker will roam randomly unless given a home position. To give the Weald Walker a home, use the dominion wand on the Weald Walker, and then the block you wish it to guard.",
    "ars_nouveau.page1.whirlisprig_charm": "Whirlisprigs are curious nature sprites that are exclusively found in forested areas. Summoned Whirlisprigs can be given a home in the world, and will begin producing natural materials including wood, crops, seeds, and flowers that exist around them. Wild Whirlisprigs can be befriended and will drop Whirlisprig Tokens if a tree is grown near them.",
    "ars_nouveau.page1.wilden": "Wilden are hostile creatures that can be commonly found at night around Wilden Dens. While Wilden Defenders may only be found in cold biomes, Stalker and Hunter Dens can be found in any forest biome.",
    "ars_nouveau.page1.wixie_charm": "A Wixie can automatically craft items for you at the expense of source. To obtain a Wixie Token, cast Dispel on a Witch while it is half health or less. Once you have obtained a Wixie Charm, use it on a Cauldron to summon your Wixie. A Wixie can be dyed Red, White, Black, Blue, or Green.",
    "ars_nouveau.page1.world_generation": "Several resources can spawn in the world, each with their own magical properties. Archwood trees come in several decorative variants and may be used to craft Casting Wands. Source Berries, found in Taigas, are essential for crafting Mana Regeneration potions.",
    "ars_nouveau.page2.amethyst_golem_charm": "",
    "ars_nouveau.page2.applying_perks": "Threads only apply a single time on an entire armor set, and they do not stack. For more information on applying threads, see the Alteration Table.",
    "ars_nouveau.page2.armor_upgrading": "Armor also has three tiers, and these tiers may be increased using the Enchanting Apparatus and the upgrade recipes found in this section. Each tier will increase the amount of mana regen the armor grants, and increases the number and size of the slots of the armor.",
    "ars_nouveau.page2.basic_spell_turret": "Enchanted Spell Turrets cast spells at half the source cost compared to basic spell turrets.",
    "ars_nouveau.page2.bookwyrm_charm": "In the event that they die or are dispelled, they will drop their charm.",
    "ars_nouveau.page2.drygmy_charm": "A Drygmy can also produce experience berries!",
    "ars_nouveau.page2.how_to_enchant": "To apply a level 2 or higher enchantment, the item must already have the previous level. For example, to apply Smite 3, the item must already have Smite 2.",
    "ars_nouveau.page2.illusion_blocks": "Falseweave has the same properties as Mirrorweave, but can be passed through as if it were air. Sense Magic will cause the block to become invisible, revealing any hidden paths.",
    "ars_nouveau.page2.item_detector": "If a Filter Scroll is given to the Display Case, it will count all items that match the filter.",
    "ars_nouveau.page2.mob_jar": "Many entities can be interacted with inside the jar and will continue to simulate while inside the jar. Some examples include: chickens will lay eggs, sheep can be sheared, cows can be milked, and some mobs like the Blaze will turn the jar into a light source. Experiment with a variety of mobs to create aesthetic and functional farms. Drygmys will also treat the jar as if it were a normal entity in the area.",
    "ars_nouveau.page2.performing_rituals": "To activate your ritual, interact with the brazier with an empty hand. Once activated, your ritual can no longer be augmented and has been consumed permanently. If a ritual requires source to operate, the brazier will pull from source jars within 6 blocks. Information related to rituals and their requirements can be found in their respective entries.",
    "ars_nouveau.page2.potion_flask": "An enchanted flask that extends the time of effects by 50%%",
    "ars_nouveau.page2.reactive_enchantment": "Like other enchantments, Reactive levels can only be applied to an item with the previous level of enchantment. Reactive 2 requires Reactive 1, etc.",
    "ars_nouveau.page2.relay": "A redstone signal will disable the relay.",
    "ars_nouveau.page2.scribes_table": "You may also inscribe a spell onto Spell Parchment or Enchanters Items. To do this, place a Blank Parchment on the table. Then, with your spell book in hand, change your spell book to your desired spell as if you were going to cast it. Then, use the book on the table while sneaking. Your item will now contain that spell. Using Manipulation Essence will permanently hide the scribed spell.",
    "ars_nouveau.page2.shapers_focus": "Modifying or creating a block will duplicate the rest of your spell onto that new block. For example, Freeze -> Break will freeze the block, and cast break onto that block. Without the focus, break would only be applied to the block that was hit originally. Effects that will duplicate this target include glyphs such as Conjure Mageblock, Freeze, Break, Exchange, Place Block, and more. Using AOE on these effects will duplicate the spell onto every block.",
    "ars_nouveau.page2.spell_casting": "Next, add any number of $(bold)Effects$() to the chain. Effects refer to $(italic)what$() the spell will do and they will resolve in the order they are placed in the book at the target or location the spell hits. An $(bold)Augment$() can be used to modify the way an Effect or Form behaves. $(bold)Augments$() may be placed after an Effect or Form. An Augment will only apply to the glyph to the $(bold)left$() of it. Multiple augments may also be applied on the same Effect or Form by chaining Augments together.",
    "ars_nouveau.page2.spell_mana": "Adding glyphs to your spell book will also increase your maximum amount of mana and mana regeneration. This bonus also scales with the tier of your spell book.",
    "ars_nouveau.page2.starbuncle_charm": "While wild Starbuncles cannot be tamed, their tokens may be used to summon a Starbuncle.",
    "ars_nouveau.page2.storage": "Items can be automatically inserted into the lectern by placing them into an unbound inventory that is adjacent to the lectern. You may also link a lectern to the 'main' lectern in order to extend the view and access of the original lectern, these lecterns can be chained together within 30 blocks indefinitely. Once a lectern is linked to another lectern, it will no longer be able to connect to inventories or accept bookwyrms.",
    "ars_nouveau.page2.summoning_familiars": "Once you have obtained a bound script, you may access your list of familiars from your Spellbook crafting menu in the Familiars section. Selecting a Familiar will summon it in the world and give you Familiar Sickness, preventing you from summoning another one for a short time. To obtain your first familiar, perform the Ritual of Binding near a Starbuncle. Familiars are bound to the player and cannot be transferred between books.",
    "ars_nouveau.page2.volcanic_sourcelink": "Nearby Blazing Archwood items will be burned up in exchange for a chunk of Source and a moderate amount of $(item)heat$(). The Volcanic Sourcelink will also take items from surrounding pedestals.",
    "ars_nouveau.page2.warp_portal": "Portals can be built horizontal or vertical, from 1x1 to 21x21 in size. Warping does not cost any source after creation. Using a Dominion Wand on the portal will change the texture of the portal.",
    "ars_nouveau.page2.weald_walker": "Casts Flare at nearby enemies, careful not to ignite any blocks in the process.",
    "ars_nouveau.page2.whirlisprig_charm": "Whirlisprigs will follow animals, players, and monsters! They will also grow grass around them every once and a while.",
    "ars_nouveau.page2.wixie_charm": "To select an item for crafting, use your item or block on the Wixie Cauldron.",
    "ars_nouveau.page3.amethyst_golem_charm": "Summon the Amethyst Golem by using a charm on a block. Before an Amethyst Golem will perform tasks, they must first have a home. Set their home by using the Dominion Wand on the golem, and then on a block. The golem's home is considered to be 10 blocks in any direction from the set position.",
    "ars_nouveau.page3.basic_spell_turret": "Timer Spell Turrets will automatically fire on a timer. Defaulted to 1 second, the time may be increased by right-clicking the block. Punching will decrease the time. Sneaking will allow you to configure it in 10 second intervals. To prevent further changes, lock and unlock the turret using the dominion wand. Setting the turret to 0 seconds or providing a redstone signal will disable it. Casts Projectile, Touch, and Redstone for free.",
    "ars_nouveau.page3.drygmy_charm": "To summon a Drygmy, use a Drymy Charm on a block of Mossy Cobblestone. After a short time, the cobblestone will transform into a Drygmy Henge and summon your Drgymy! To summon additional drygmys, use more charms on the henge. Casting dispel or killing the Drygmy will return your charm.",
    "ars_nouveau.page3.illusion_blocks": "Ghostweave has the same properties as Mirrorweave, but can be turned into an invisible wall by casting Invisbility on it. Casting Dispel will reveal the block again. Sense Magic will cause the block to appear solid again.",
    "ars_nouveau.page3.potion_flask": "An enchanted flask that increases the power of effects by 1, but reduces their time in half.",
    "ars_nouveau.page3.reactive_enchantment": "The spell inscribed for Reactive can be changed by placing the item in the apparatus with a new inscribed spell parchment.",
    "ars_nouveau.page3.shapers_focus": "Effects that move blocks will duplicate the rest of the spell onto those moving blocks. To see this in action, try using Conjure Mageblock -> Launch -> Delay -> Knockback to send a block flying in the direction you are looking. This targeting system applies to all moved blocks. Using AOE on block moving effects will let you manipulate many blocks at once.",
    "ars_nouveau.page3.spell_casting": "If you would like to set a spell to a different tab, select the tab from the right side and repeat the above process. Several keybindings are provided for using the spellbook. $(br)Open Spellbook: $(k:ars_nouveau.open_book) $(br)Quick Select: $(k:ars_nouveau.selection_hud) $(br)Next Spell: $(k:ars_nouveau.next_slot) $(br)Previous Spell: $(k:ars_nouveau.previous_slot)",
    "ars_nouveau.page3.starbuncle_charm": "To summon a Starbuncle, use a Starbuncle charm on the ground. Summoned Starbuncles will pickup nearby items and can move items between inventories such as chests. Starbuncles will harvest fully grown Source Berry bushes around it. A Starbuncle will drop its charm when Dispelled or when killed. You may dye them any color.",
    "ars_nouveau.page3.storage": "Linked inventories that are named will create a tab in the Storage Lectern, allowing you to view and manipulate all inventories that share that name. Unlike normal chests, Repositories will preserve their name when dropped. The Name Effect can also name inventories placed in the world.",
    "ars_nouveau.page3.summoning_familiars": "Typically only one familiar may be out at a time, and summoning another familiar will remove others bound to you. You may dismiss your own familiar by casting Dispel on it. In exchange for empowering the owner, familiars will reserve a portion of max mana from their owner for as long as they persist in the world.",
    "ars_nouveau.page3.volcanic_sourcelink": "The Volcanic Sourcelink will occasionally convert Stone into Magma Blocks, and Magma Blocks into Lava, given that these blocks exist beneath it in its 3x3 area. This conversion is dependent on the amount of $(item)heat$() it has produced over time. The Volcanic Sourcelink will also spawn a Lava Lily adjacent to it given that there is nothing covering the lava. Lava Lilys may be harvested and used for decoration.",
    "ars_nouveau.page3.warp_portal": "Warp Portal",
    "ars_nouveau.page3.weald_walker": "Casts Freeze and Cold Snap at nearby enemies.",
    "ars_nouveau.page3.whirlisprig_charm": "To summon a Whirlisprig, use a Whirlisprig charm on any flower. Whirlisprigs consider their home to be 10 blocks in any direction from the flower. Whirlisprigs require source nearby to operate, and will only generate items if there is a chest placed next to the flower. You can get your charm back by using Dispel on a Whirlisprig. They may be given orange, yellow, white, or green dye.",
    "ars_nouveau.page3.wilden": "An aggressive and fast hunter that can summon allied wolves.",
    "ars_nouveau.page3.wixie_charm": "The Wixie will select the recipe for crafting based on the inventories nearby, you need not specify the exact materials for the recipe. For example, if you want to craft Sticks, the Wixie will mix and match planks from nearby chests in order to fulfill the recipe. Each craft requires a small amount of source and will be drained from nearby Source Jars. A redstone signal on the cauldron will stop crafting.",
    "ars_nouveau.page4.amethyst_golem_charm": "Once a home has been set, the golem will begin performing tasks over time. They will convert Amethyst Blocks into Budding Amethyst, harvest Amethyst Clusters, speed up Budding Amethyst growth, and pick up and store Amethyst Shards.",
    "ars_nouveau.page4.basic_spell_turret": "Turrets can provide compact and efficient automation. Examples include: configurable redstone clocks, one block tree or crop farms, rapid smelting with fortune, or mob farms with looting.",
    "ars_nouveau.page4.drygmy_charm": "A Drygmy considers its home to be 10 blocks in every direction from its home. The drygmy will use this area to produce items from any entities nearby. Your drgymy's efficiency is dependent on its happiness. This may be increased for each entity nearby, with a bonus for each unique type in its home. Nearby Containment Jars will also count as an entity.",
    "ars_nouveau.page4.illusion_blocks": "Skyweave will display the skybox of the dimension it is placed in. To toggle the skybox and show the facade, cast Dispel on it. The facade may be set to another block like Mirrorweave.",
    "ars_nouveau.page4.shapers_focus": "$(bold)Throw Ice:$() Conjure Water -> Freeze -> Launch -> Delay -> Knockback. $(bold)Damage and ignite hit targets:$() Conjure Mageblock -> Launch -> Ignite -> Delay -> Knockback. $(bold)Ignite TNT:$() Place Block (TNT) -> Ignite. $(bold)Throw Exploding Terrain:$() Launch -> Delay -> Knockback -> Delay -> Explosion. $(bold)Throw many blocks:$() Launch -> AOE x2 -> Delay -> Knockback. $(bold)Pull blocks:$() Pull -> AOE x2 -> Delay -> Duration Down -> Launch -> Delay -> Knockback. $(bold)Harvest Sand:$() Crush (on stone) -> Aoe -> Break",
    "ars_nouveau.page4.starbuncle_charm": "To bind a Starbuncle to place items into a chest, use the dominion wand on the Starbuncle and then the inventory. To take items from an inventory, use the wand on the inventory and then the Starbuncle. Starbuncles will move items between as many inventories as you desire. Looking at a Starbuncle will tell you how many chests are being taken from, and input to. Using the Dominion Wand on a Starbuncle while sneaking will reset them.",
    "ars_nouveau.page4.volcanic_sourcelink": "The color of a Lava Lily changes if it is placed above lava, magma, or other blocks.",
    "ars_nouveau.page4.warp_portal": "A magical portal that can send players, mobs, spells, and items to any location in the same dimension.",
    "ars_nouveau.page4.weald_walker": "Casts an amplified Harm with a Snare effect at nearby enemies.",
    "ars_nouveau.page4.whirlisprig_charm": "Summoned Whirlisprigs must be happy in order to produce materials, and their mood is determined by the number and diversity of natural materials in their home. You may use blocks on the Whirlisprig to gain additional info if a Whirlisprig would enjoy that block in their home. Interacting with the Whirlisprig with an empty hand will give you additional info on the Whirlisprig's happiness.",
    "ars_nouveau.page4.wilden": "Generally spawning in small groups, Stalkers have ground and aerial attacks.",
    "ars_nouveau.page4.wixie_charm": "Wixies can craft multiple items at once by placing pedestals adjacent to the cauldron. Wixie's will attempt to craft items in the pedestal, rotating round robin. Powering the pedestal will disable the wixie from crafting its item.",
    "ars_nouveau.page5.amethyst_golem_charm": "If a golem's home has been set to an inventory, golems will pick up and store Amethyst Shards in their bounded inventory block. If their home is not an inventory, they will simply ignore items on the ground.",
    "ars_nouveau.page5.drygmy_charm": "Each Drygmy working around a henge contributes progress. Once maximum progress has been reached, the henge will generate items and experience gems and deposit them into adjacent chests. Each time this occurs, the henge will require Source to recharge. The number of drops and experience gems is equal to the Drygmy happiness and experience value of the entities. To get started, place a chest and jar of Source next to the Henge.",
    "ars_nouveau.page5.starbuncle_charm": "You may dictate where items go and may be picked up by using Item Scrolls or Item Frames. A Starbuncle may be given an Item Scroll: Allow or Deny, and will only pickup and move items respecting that filter. Alternatively, you may place an Item Frame on the inventory a Starbuncle is interacting with. You may either place an Item Scroll or a single item directly on the frame. Starbuncle interacting with that inventory will respect item framed filters.",
    "ars_nouveau.page5.weald_walker": "Casts Hex and an amplified Wither at nearby enemies.",
    "ars_nouveau.page5.whirlisprig_charm": "Note: It can take several minutes for a Whirlisprig to update its mood after placing a block. Whirlisprigs value diversity, and too much of one block will no longer count.",
    "ars_nouveau.page5.wilden": "Found in cold biomes, a Defender is a slow moving heavy hitter with a ranged attack.",
    "ars_nouveau.page5.wixie_charm": "Wixies will autocraft potions using nearby Potion Jars and items. Potions that require Water will be supplied by the Wixie. Potions that require another potion as a base will be taken from nearby Potion Jars. A Wixie will output 3 doses of a Potion into a nearby Potion Jar when complete. To begin, place down an empty Potion Jar, right click the cauldron with an Awkward Potion, and supply Nether Wart from a nearby chest.",
    "ars_nouveau.page6.starbuncle_charm": "Using a block on a Starbuncle will set them to prefer that block for pathing between areas, as long as it is on the way. They will also naturally prefer grass paths.",
    "ars_nouveau.page6.whirlisprig_charm": "Drop rates are determined by happiness, diversity, and the proportions of blocks in a Whirlisprig home. For example, to generate a lot of logs, grow more trees. To gain more seeds and crop harvests, plant more crops.",
    "ars_nouveau.page6.wilden": "Summoned with a Ritual of Wilden Tribute, the chimera is a powerful and destructive mid-level boss.",
    "ars_nouveau.page6.wixie_charm": "When using multiple Wixies, you may wish to lock a jar to a specific potion. Wixies will only output potion to jars that contain the same potion, or an unlocked empty potion. Each craft costs Source. See the section on the Potion Jar for more information.",
    "ars_nouveau.page7.starbuncle_charm": "Starbuncles may be bound to a Magebloom Bed using the Dominion Wand and will rest on the bed when there are no other tasks to be done. Useful for keeping them out of the way, or returning them to a spot where items drop. Providing a redstone signal to the bed will disable starbuncles and go back to their beds.",
    "ars_nouveau.page7.wilden": "The Chimera is a worthy fight for a caster with Tier 2 spells and equipment. The Chimera resists cold damage, and a variety of spells including buffs, dispel, and mobility are suggested.",
    "ars_nouveau.page7.wixie_charm": "You can select specific inventories for the wixie by using a dominion wand on an inventory, and then the cauldron. If any inventories are selected, only these inventories can be used and the Wixie will no longer pull from all nearby inventories by default.",
    "ars_nouveau.page8.starbuncle_charm": "Using a charm on an existing Starbuncle will stack them. Stacked starbuncles will transport multiple stacks at a time, depositing them in the order that they are taken. Wanding a stackbuncle will wand the main starbuncle and will always display the main starbuncles tooltip. Note: multiple itemstacks are not simulated at a time, which can result in several items being taken, but only able to deposit one while holding the rest.",
    "ars_nouveau.pathing": "Pathing",
    "ars_nouveau.patreon": "Join the Ars Nouveau patreon and get a special Discord role, contribute a custom Tome, receive merchandise, summon a Lily dog, and more!",
    "ars_nouveau.patreon_text": "Patreon",
    "ars_nouveau.perk.feather": "Fall Damage Reduction",
    "ars_nouveau.perk.feather.desc": "Reduces the amount of fall damage taken.",
    "ars_nouveau.perk.invalid_for_slot": "This perk requires a level %s or higher slot.",
    "ars_nouveau.perk.jump_height": "Jump Power",
    "ars_nouveau.perk.jump_height.desc": "Increases the height of your jumps.",
    "ars_nouveau.perk.mana_regen": "Mana Regen",
    "ars_nouveau.perk.mana_regen.desc": "Increases the rate at which mana regenerates.",
    "ars_nouveau.perk.max_mana": "Max Mana",
    "ars_nouveau.perk.max_mana.desc": "Increases the maximum amount of mana.",
    "ars_nouveau.perk.max_perks": "This armor has reached its maximum number of perks.",
    "ars_nouveau.perk.not_perk": "Use a thread to apply it onto the selected armor.",
    "ars_nouveau.perk.percent_max_mana": "Max Mana",
    "ars_nouveau.perk.saturation": "Bonus Saturation",
    "ars_nouveau.perk.saturation.desc": "Increases the saturation of the food",
    "ars_nouveau.perk.set_armor": "Place armor onto the table.",
    "ars_nouveau.perk.spell_damage": "Spell Power",
    "ars_nouveau.perk.spell_damage.desc": "Increases the damage of your ars spells",
    "ars_nouveau.perk.warding": "Warding",
    "ars_nouveau.perk.warding.desc": "Reduces the amount of magic damage taken.",
    "ars_nouveau.perk.wixie": "Potion Duration",
    "ars_nouveau.perk.wixie.desc": "Increases the duration of potion effects.",
    "ars_nouveau.perk_desc.thread_amethyst_golem": "Grants 15%% knockback resistance per level.",
    "ars_nouveau.perk_desc.thread_chilling": "Damaging effects inflict Freezing on the target before the spell resolves. Freezing lasts for 10 seconds per level, and becomes Freezing 2 at a level 3 slot.",
    "ars_nouveau.perk_desc.thread_depths": "Greatly increases the amount of time you may breathe underwater by reducing the chance your air will decrease. If this perk is in slot 3 or higher, you will no longer lose air and your swim speed is greatly increased. Stacks with Respiration Enchantments.",
    "ars_nouveau.perk_desc.thread_drygmy": "Grants an additional stack of looting.",
    "ars_nouveau.perk_desc.thread_feather": "Decreases the amount of fall damage taken by a percentage. Stacks with Feather Enchantments.",
    "ars_nouveau.perk_desc.thread_gliding": "Allows you to glide as if you are wearing an elytra. Must be equipped in a slot of at least level 3.",
    "ars_nouveau.perk_desc.thread_heights": "Allows you to jump higher and increases how far you may fall before taking damage.",
    "ars_nouveau.perk_desc.thread_high_step": "Increases step height by one for each level.",
    "ars_nouveau.perk_desc.thread_immolation": "If the user is on fire or standing in fire, the fire will be extinguished when the user casts a spell and will be granted the Immolation potion effect. Fire spells will deal additional damage and last longer for each level of Immolation.",
    "ars_nouveau.perk_desc.thread_kindling": "Damaging effects cause the target to burn for a short duration before the effect resolves. Burn time is increased by 5 seconds per level.",
    "ars_nouveau.perk_desc.thread_life_drain": "Dealing damage with spells heals you for 20%% per level of the damage dealt.",
    "ars_nouveau.perk_desc.thread_magic_capacity": "Increases the users maximum mana by 10%% per level.",
    "ars_nouveau.perk_desc.thread_repairing": "Allows the wearer to repair ANY magical armor or enchanters item by consuming Mana over time. Additional levels increase the speed at which the items repair. This perk applies to all relevant items, not only the item with this perk.",
    "ars_nouveau.perk_desc.thread_spellpower": "Grants an increasing amount of Spell Damage each level.",
    "ars_nouveau.perk_desc.thread_starbuncle": "Increases the speed of the player by 20%% each level.",
    "ars_nouveau.perk_desc.thread_undying": "Once every time you sleep, you will nullify death a single time as if holding a Totem of the Undying. Requires a tier 3 slot.",
    "ars_nouveau.perk_desc.thread_warding": "Reduces the amount of magic damage taken by a flat amount each level.",
    "ars_nouveau.perk_desc.thread_whirlisprig": "Increases the saturation of consumed food by 30%% each level.",
    "ars_nouveau.perk_desc.thread_wixie": "Increases the duration of potions by 15%% each level.",
    "ars_nouveau.perks.duplicated": "You have equipped armor that contains a perk you already have. You will only receive the effect of the perk once.",
    "ars_nouveau.position": "X: %1$d Y: %2$d Z: %3$d",
    "ars_nouveau.potion_crafting": "Potion Crafting",
    "ars_nouveau.potion_diffuser.bind_to_jar": "You must bind the diffuser to a Potion Jar to use it.",
    "ars_nouveau.potion_diffuser.no_pos": "Bind a Potion Jar to the diffuser using the Dominion Wand.",
    "ars_nouveau.potion_diffuser.off": "Diffuser is off.",
    "ars_nouveau.potion_diffuser.set_pos": "Diffuser will spread this potion to nearby entities.",
    "ars_nouveau.powered_from": "Receiving signal from %d relays",
    "ars_nouveau.present.from": "A gift from %s",
    "ars_nouveau.present.give": "Give this to a friend and they will get bonus items, or open it for yourself!",
    "ars_nouveau.production": "Production",
    "ars_nouveau.reagent": "Reagent:",
    "ars_nouveau.recorded_by": "Created by %s",
    "ars_nouveau.recorded_codex": "You record your known glyphs to the codex.",
    "ars_nouveau.relay.no_from": "No take location set.",
    "ars_nouveau.relay.no_to": "No send location set.",
    "ars_nouveau.relay.one_from": "Taking from %d location(s).",
    "ars_nouveau.relay.one_to": "Sending to %d location(s).",
    "ars_nouveau.removed_familiars": "Dispelled Familiars",
    "ars_nouveau.reset.cleared": "Progress cleared.",
    "ars_nouveau.resources": "Resources and Decoration",
    "ars_nouveau.resources_desc": "Resources found in the world.",
    "ars_nouveau.rewards.enabled": "Ars Nouveau supporter rewards enabled, thank you! Rewards can be accessed in the Settings page of the spell book.",
    "ars_nouveau.ritual.no_start": "Start the current ritual or break the block to remove it.",
    "ars_nouveau.ritual_desc.ritual_animal_summon": "Summon a random variety of wild animals native to the biome it's in.",
    "ars_nouveau.ritual_desc.ritual_awakening": "Awakens nearby Archwood trees into Weald Walkers and Budding Amethyst into Amethyst Golems. Weald Walkers can be given a position in the world to guard against hostile mobs. They will heal over time, and turn into Weald Waddlers if they die. To create a Weald Walker, perform this ritual near the base of an Archwood Tree. Augmenting with Book and Quills will create Bookwyrm Charms.",
    "ars_nouveau.ritual_desc.ritual_binding": "The Ritual of Binding converts nearby eligible entities into Bound Scripts, used for summoning a Familiar. For more information, see the section on Familiars.",
    "ars_nouveau.ritual_desc.ritual_burrowing": "Digs four adjacent holes to bedrock, dropping any blocks.",
    "ars_nouveau.ritual_desc.ritual_challenge": "Summons an illager raid when used inside a village. An Emerald may be used to increase the difficulty of the raid to the maximum amount, making Totems of the Undying accessible on easier difficulties. Augmenting has no effect on Hard difficulty.",
    "ars_nouveau.ritual_desc.ritual_cloudshaping": "This ritual can change the weather at a moments notice. By default, this ritual will set the weather to clear. Augmenting with Gunpowder will cause it to rain, while a Lapis Block will cause it to storm.",
    "ars_nouveau.ritual_desc.ritual_conjure_island_desert": "Creates an island of sand and sandstone in a circle around the ritual, converting the area to Desert. The island will generate with a radius of 7 blocks. Augmenting the ritual with Source Gems will increase the radius by 1 for each gem. Source must be provided nearby as blocks are generated. Augmenting with Terracotta will create Badlands instead.",
    "ars_nouveau.ritual_desc.ritual_conjure_island_plains": "Creates an island of grass and dirt in a circle around the ritual, converting the area to Plains. Augmenting with a Frostaya with convert to Snow Plains. The island will generate with a radius of 7 blocks. Augmenting the ritual with Source Gems will increase the radius by 1 for each gem. Source must be provided nearby as blocks are generated.",
    "ars_nouveau.ritual_desc.ritual_containment": "Captures a nearby entity and places it into any nearby placed Containment Jars. After the first capture, this ritual requires additional source to continue. Mobs and jars must be within 3 blocks of the brazier.",
    "ars_nouveau.ritual_desc.ritual_disintegration": "Destroys nearby monsters and converts them into Experience Gems worth twice as much experience. Monsters destroyed this way will not drop items. This ritual consumes source each time a monster is destroyed.",
    "ars_nouveau.ritual_desc.ritual_fertility": "Periodically causes nearby animals to breed if possible. This ritual requires source to operate, and will have no effect if there are twenty or more animals nearby.",
    "ars_nouveau.ritual_desc.ritual_flight": "Grants nearby players the Flight effect when they jump, allowing them to creatively fly for a short time. If the player is nearby, this ritual will refresh their flight buff. Each time this ritual grants or refreshes flight, it will expend source from nearby jars.",
    "ars_nouveau.ritual_desc.ritual_flowering": "Populates the nearby area with flowers and grass. Augmenting with a source gem will increase the radius by 1 for each gem. Augmenting with sand will replace flowers with Cactus and Dead Bushes.",
    "ars_nouveau.ritual_desc.ritual_forestation": "Places grown Oak and Birch trees, and applies bonemeal in a 7x7 (circular) area. Augmenting with a source gem will increase the radius by 1 for each gem. Augmenting with a Brown Mushroom will convert the area to Podzol and spawn taiga resources. Augmenting with Glow Berries will spawn jungle resources.",
    "ars_nouveau.ritual_desc.ritual_gravity": "Grants nearby players the Gravity effect, forcing them to the ground for a short time. If the player is nearby, this ritual will refresh their gravity debuff. Each time this ritual grants or refreshes gravity, it will expend source from nearby jars.",
    "ars_nouveau.ritual_desc.ritual_harvest": "Casts the Harvest effect on nearby crops. Consumes source each time a set of crops are harvested. If an inventory is adjacent to the brazier, the items will be deposited in them before dropping on the ground.",
    "ars_nouveau.ritual_desc.ritual_moonfall": "Sets the time to night.",
    "ars_nouveau.ritual_desc.ritual_overgrowth": "Occasionally bone meals blocks in the area around it. This ritual requires source to operate. If augmented with a Bone Block, this ritual will instead force baby animals to grow faster.",
    "ars_nouveau.ritual_desc.ritual_restoration": "Heals nearby entities or harms undead over time. Additionally, Zombie Villagers will be instantly cured, and the resulting villager will offer discounts if a player was nearby. This ritual requires source to operate.",
    "ars_nouveau.ritual_desc.ritual_sanctuary": "Denies hostile mobs from naturally spawning in a 32 block radius. Augment with rotten flesh to increase the radius by 1 each, up to 128. Costs source once a minute if a spawn is denied.",
    "ars_nouveau.ritual_desc.ritual_scrying": "Grants vision of a given block through any other block for a given time. White particles signify you are very close, green is semi-far, and blue particles are blocks very far from you.  To complete the ritual, throw any block of your choice before starting. You may also add a Manipulation Essence to increase the duration to 15 minutes.",
    "ars_nouveau.ritual_desc.ritual_sunrise": "Sets the time to day.",
    "ars_nouveau.ritual_desc.ritual_warping": "Warps all nearby entities to the location on a warp scroll. Before starting the ritual, you must first augment the ritual with an inscribed Warp Scroll.",
    "ars_nouveau.ritual_desc.ritual_wilden_summon": "Without augments, this ritual will summon a random variety of Wilden monsters for a short duration. When augmented with a Wilden Spike, Wilden Horn, and a Wilden Wing, this ritual will summon the Wilden Chimera, a challenging and destructive monster. Note: If summoning the chimera, this ritual will destroy blocks around the brazier.",
    "ars_nouveau.rituals": "Rituals",
    "ars_nouveau.rituals_desc": "Rituals are more powerful versions of spells, and come in semi-permanent or single use forms. To get started with Rituals, you will need a Ritual Brazier and a tablet of the ritual you would like to perform.",
    "ars_nouveau.rune.error": "Rune threw an error. Please report this! Bye rune!",
    "ars_nouveau.rune.setperm": "This rune is now permanent.",
    "ars_nouveau.rune.touch": "Runes must have Touch as their first glyph.",
    "ars_nouveau.school.abjuration": "Abjuration",
    "ars_nouveau.school.air": "Elemental Air",
    "ars_nouveau.school.conjuration": "Conjuration",
    "ars_nouveau.school.earth": "Elemental Earth",
    "ars_nouveau.school.fire": "Elemental Fire",
    "ars_nouveau.school.manipulation": "Manipulation",
    "ars_nouveau.school.water": "Elemental Water",
    "ars_nouveau.schools": "Schools: ",
    "ars_nouveau.scribe.item_added": "Item added.",
    "ars_nouveau.scribe.item_removed": "Item removed.",
    "ars_nouveau.scribes_table.auto_take_disabled": "Auto Take Disabled",
    "ars_nouveau.scribes_table.started_crafting": "Toss items as they appear above to complete crafting.",
    "ars_nouveau.scribes_table.throw_items": "Toss remaining items onto the table.",
    "ars_nouveau.scribing": "Scribing Spells",
    "ars_nouveau.scry_caster.invalid_behavior": "Invalid spell bound. Rebind a new valid spell.",
    "ars_nouveau.scry_caster.no_pos": "No position set. Use this on a Scry Crystal or hold a Scryer's Scroll in the offhand.",
    "ars_nouveau.scry_caster.not_crystal": "The bound crystal is no longer present.",
    "ars_nouveau.scry_ritual_recipe": "Scry Ritual",
    "ars_nouveau.scryer_scroll.bound": "Bound to %s.",
    "ars_nouveau.scryer_scroll.craft": "Created by using a Blank Parchment on a Scry Crystal.",
    "ars_nouveau.scryers_eye.no_scrolls": "Place a Scryer's Scroll on a nearby pedestal.",
    "ars_nouveau.scryers_oculus.no_pos": "No position set on scroll.",
    "ars_nouveau.scryers_oculus.no_scrolls": "No scrolls found nearby. Place a linked Scryer's Scroll on a nearby pedestal.",
    "ars_nouveau.seconds": "%s seconds",
    "ars_nouveau.sensor.on_cast": "Mode: On Cast",
    "ars_nouveau.sensor.on_resolve": "Mode: On Resolve",
    "ars_nouveau.sensor.set_spell": "Sensor will now trigger on this spell only.",
    "ars_nouveau.set_spell": "Set spell.",
    "ars_nouveau.settings.summon_lily": "Summon Lily",
    "ars_nouveau.settings.title": "Settings",
    "ars_nouveau.settings.unsummon_lily": "Unsummon Lily",
    "ars_nouveau.shapers_focus.blocks": "Block Targeting",
    "ars_nouveau.shapers_focus.entities": "Entity Targeting",
    "ars_nouveau.shapers_focus.examples": "Spell Examples",
    "ars_nouveau.shapers_focus.tooltip": "Can be used to create a block.",
    "ars_nouveau.sound.default_family": "Default",
    "ars_nouveau.sound.empty": "No Sound",
    "ars_nouveau.sound.fire_family": "Fire Family",
    "ars_nouveau.sound.gaia_family": "Gaia Family",
    "ars_nouveau.sound.tempestry_family": "Tempestry Family",
    "ars_nouveau.sounds.pitch": "Pitch: ",
    "ars_nouveau.sounds.test": "Test",
    "ars_nouveau.sounds.title": "Spell Sound",
    "ars_nouveau.sounds.volume": "Volume: ",
    "ars_nouveau.source": "Source: %s",
    "ars_nouveau.source_desc": "Source can be used to power rituals, summons, and machines.",
    "ars_nouveau.source_jar.fullness": "%d%% full",
    "ars_nouveau.spell.disabled": "This spell has been disabled in the config.",
    "ars_nouveau.spell.no_mana": "Not enough Mana.",
    "ars_nouveau.spell.validation.adding.action_augmentation_policy": "%s is already augmented to the limit by %s.",
    "ars_nouveau.spell.validation.adding.action_augmentation_policy.zero": "%s may not be augmented by %s.",
    "ars_nouveau.spell.validation.adding.augment_compatibility": "%s cannot be augmented by %s",
    "ars_nouveau.spell.validation.adding.glyph_occurrences_policy": "%s has appeared its maximum number of times.",
    "ars_nouveau.spell.validation.adding.glyph_occurrences_reset_policy": "Reset must be used to add another. %s has appeared its maximum number of times.",
    "ars_nouveau.spell.validation.adding.glyph_tier": "%s is too powerful for your current spell book.",
    "ars_nouveau.spell.validation.adding.invalid_combination_policy": "%s cannot be used with %s",
    "ars_nouveau.spell.validation.adding.invalid_combination_reset_policy": "Reset must be used to combine %s with %s",
    "ars_nouveau.spell.validation.adding.max_one_cast_method": "The spell already has a form glyph.",
    "ars_nouveau.spell.validation.adding.non_empty_spell": "The spell may not be empty.",
    "ars_nouveau.spell.validation.adding.starting_cast_method": "The spell must start with a form glyph.",
    "ars_nouveau.spell.validation.crafting.invalid": "There are problems with this spell.",
    "ars_nouveau.spell.validation.crafting.invalid_glyphs": "One or more glyphs in this spell are invalid.",
    "ars_nouveau.spell.validation.exists.action_augmentation_policy": "%s was augmented by %s too many times.",
    "ars_nouveau.spell.validation.exists.action_augmentation_policy.zero": "%s may not be augmented by %s.",
    "ars_nouveau.spell.validation.exists.augment_compatibility": "%s cannot be augmented by %s",
    "ars_nouveau.spell.validation.exists.glyph_occurrences_policy": "%s appears too many times.",
    "ars_nouveau.spell.validation.exists.glyph_occurrences_reset_policy": "%s appears too many times. Use Reset before another %s.",
    "ars_nouveau.spell.validation.exists.glyph_tier": "%s is too powerful for your current spell book.",
    "ars_nouveau.spell.validation.exists.invalid_combination_policy": "%s cannot be used with %s",
    "ars_nouveau.spell.validation.exists.invalid_combination_reset_policy": "Reset must be used to combine %s with %s",
    "ars_nouveau.spell.validation.exists.max_one_cast_method": "The spell has an extra form glyph: %s",
    "ars_nouveau.spell.validation.exists.non_empty_spell": "The spell may not be empty.",
    "ars_nouveau.spell.validation.exists.starting_cast_method": "The spell does not start with a form glyph.",
    "ars_nouveau.spell_arrow.desc": "Augments spells when used with an Enchanter's Bow.",
    "ars_nouveau.spell_book.copied": "Copied %d new glyphs to the book.",
    "ars_nouveau.spell_book.craft": "Press %s to quick craft",
    "ars_nouveau.spell_book.create_mode": "Create Mode",
    "ars_nouveau.spell_book.select": "Press %s to quick select",
    "ars_nouveau.spell_book_gui.augment": "Augment",
    "ars_nouveau.spell_book_gui.clear": "Clear",
    "ars_nouveau.spell_book_gui.close": "Close",
    "ars_nouveau.spell_book_gui.create": "Create",
    "ars_nouveau.spell_book_gui.dispel": "Dispel",
    "ars_nouveau.spell_book_gui.effect": "Effect",
    "ars_nouveau.spell_book_gui.familiar": "Familiars",
    "ars_nouveau.spell_book_gui.form": "Form",
    "ars_nouveau.spell_book_gui.search": "Search",
    "ars_nouveau.spell_book_gui.select": "Select",
    "ars_nouveau.spell_book_gui.spell_name": "Spell Name",
    "ars_nouveau.spell_hidden": "Spell is now hidden.",
    "ars_nouveau.spell_hud.crafting_mode": "Crafting Mode",
    "ars_nouveau.spell_parchment.inscribed": "Spell inscribed.",
    "ars_nouveau.spell_parchment.no_spell": "Set your spell book to a spell.",
    "ars_nouveau.spell_schools": "Spell Schools",
    "ars_nouveau.spell_set": "Spell set.",
    "ars_nouveau.spell_tier.1": "ONE",
    "ars_nouveau.spell_tier.2": "TWO",
    "ars_nouveau.spell_tier.3": "THREE",
    "ars_nouveau.spell_turret.casting": "Casting: ",
    "ars_nouveau.spell_write.book_desc": "Accepts Reactive Items",
    "ars_nouveau.starbuncle.blacklist": "Ignoring: ",
    "ars_nouveau.starbuncle.cleared": "Tasks cleared.",
    "ars_nouveau.starbuncle.default_behavior": "Starbuncle will now transport items!",
    "ars_nouveau.starbuncle.path": "Starbuncle will prefer to path on this block if it is on their way.",
    "ars_nouveau.starbuncle.pathing": "Preferring to path on %s",
    "ars_nouveau.starbuncle.potion_behavior_set": "Starbuncle will now transport potions!",
    "ars_nouveau.starbuncle.potion_from": "Starbuncle will take potions from this jar.",
    "ars_nouveau.starbuncle.potion_to": "Starbuncle will send potions to this jar.",
    "ars_nouveau.starbuncle.set_bed": "Set bed.",
    "ars_nouveau.starbuncle.store": "Starbuncle will store items here.",
    "ars_nouveau.starbuncle.storing": "Storing items at %d locations",
    "ars_nouveau.starbuncle.storing_potions": "Storing potions at %s locations",
    "ars_nouveau.starbuncle.take": "Starbuncle take from this inventory.",
    "ars_nouveau.starbuncle.taking": "Taking items from %d locations",
    "ars_nouveau.starbuncle.taking_potions": "Taking potions from %s locations",
    "ars_nouveau.starbuncle.whitelist": "Whitelisted: ",
    "ars_nouveau.starbuncle_bed": "Resting",
    "ars_nouveau.starbuncle_stacking": "Starby Stacking",
    "ars_nouveau.storage": "Advanced Usage",
    "ars_nouveau.storage.from_set": "Inventory added.",
    "ars_nouveau.storage.inv_too_far": "Inventory must be within 30 blocks.",
    "ars_nouveau.storage.lectern_chained": "Linked to x: %s y: %s z: %s",
    "ars_nouveau.storage.lectern_too_far": "Lectern must be within 30 blocks.",
    "ars_nouveau.storage.no_tile": "Not a valid inventory.",
    "ars_nouveau.storage.not_lectern": "Connect to another Lectern to connect the views.",
    "ars_nouveau.storage.num_bookwyrms": "%s Bookwyrms",
    "ars_nouveau.storage.num_connected": "%s connected inventories",
    "ars_nouveau.storage.removed": "Inventory removed.",
    "ars_nouveau.storage.too_many": "Maximum number of inventories reached. Add more Bookwyrms to increase the limit.",
    "ars_nouveau.storage_lectern": "Storage Lectern",
    "ars_nouveau.storage_tabs": "Storage Tabs",
    "ars_nouveau.store": "Support Ars Nouveau through our Redbubble store! Get the latest summon-themed merchandise including stickers, mugs, and more!",
    "ars_nouveau.store_text": "Shop Redbubble!",
    "ars_nouveau.summon_bed": "Magebloom Bed",
    "ars_nouveau.summoning": "Summoning",
    "ars_nouveau.sword.invalid": "Invalid spell. Swords accept Effects and Augments only, such as Freeze -> Extend Time.",
    "ars_nouveau.tablet_of": "Tablet of %s",
    "ars_nouveau.thread_layout": "Thread Tiers",
    "ars_nouveau.thread_of": "Thread of %s",
    "ars_nouveau.threads": "Thread Slots",
    "ars_nouveau.tier": "Tier %s",
    "ars_nouveau.tier_1_spells": "Tier 1 Glyphs",
    "ars_nouveau.tier_1_spells_desc": "Glyphs that may be cast using a Novice Spellbook.",
    "ars_nouveau.tier_2_spells": "Tier 2 Glyphs",
    "ars_nouveau.tier_2_spells_desc": "Glyphs that may be cast using a Mage's Spellbook.",
    "ars_nouveau.tier_3_spells": "Tier 3 Glyphs",
    "ars_nouveau.tier_3_spells_desc": "Glyphs that may be cast using a Archmage's Spellbook.",
    "ars_nouveau.title.mob_jar": "Functionality",
    "ars_nouveau.tooltip.alchemists_crown": "Press %s to open the potion radial menu.",
    "ars_nouveau.tooltip.bookwyrm": "Obtained by augmenting a Ritual of Awakening with Book and Quills.",
    "ars_nouveau.tooltip.can_inscribe": "Can be inscribed with a spell at the Scribes Table.",
    "ars_nouveau.tooltip.conditions_unmet": "Conditions Unmet",
    "ars_nouveau.tooltip.consumed": "Items Consumed:",
    "ars_nouveau.tooltip.dull": "A dull trinket, cannot be worn. Used for crafting.",
    "ars_nouveau.tooltip.exp_gem": "Grants experience on use. Sneak to consume the entire stack.",
    "ars_nouveau.tooltip.from_blank": "Created by scribing a Blank Parchment in the scribes table.",
    "ars_nouveau.tooltip.magebloom": "Grown from seeds crafted using the Enchanting Apparatus.",
    "ars_nouveau.tooltip.running": "Running",
    "ars_nouveau.tooltip.scryers_oculus": "If you stare into the eye, the Starbuncle stares back at you.",
    "ars_nouveau.tooltip.turned_off": "Turned off",
    "ars_nouveau.tooltip.waiting": "Awaiting Activation",
    "ars_nouveau.totem_perk.active": "Thread of Undying is now active.",
    "ars_nouveau.totem_perk.trigger": "Thread of Undying will reactive the next time you sleep.",
    "ars_nouveau.true": "true",
    "ars_nouveau.turret.tooltip": "Can be rotated to face any direction. Use a dominion wand on the turret, and then on the target block.",
    "ars_nouveau.unlocked": "Unlocked",
    "ars_nouveau.updated_codex": "You have updated the codex with %s glyphs",
    "ars_nouveau.wand.invalid": "Invalid spell. Wands accept Effects and Augments only.",
    "ars_nouveau.wand.spell_invalid": "Invalid Spell.",
    "ars_nouveau.warp_scroll.already_recorded": "This scroll is already bound to a location.",
    "ars_nouveau.warp_scroll.disabled_warp_portal": "Permanent warp portals are currently disabled",
    "ars_nouveau.warp_scroll.inv_full": "There is no room in your inventory.",
    "ars_nouveau.warp_scroll.no_location": "Use while sneaking to set a location.",
    "ars_nouveau.warp_scroll.recorded": "You record your location to your Warp Scroll.",
    "ars_nouveau.warp_scroll.wrong_dim": "Using this scroll from a different dimension would be a bad idea.",
    "ars_nouveau.weald_walker": "Weald Walker",
    "ars_nouveau.weald_walker.home": "Guarding: %s",
    "ars_nouveau.whirlisprig.ignore": "Whirlisprig will ignore these items",
    "ars_nouveau.whirlisprig.ignore_list": "Ignoring: ",
    "ars_nouveau.whirlisprig.tooltip_content": "Content",
    "ars_nouveau.whirlisprig.tooltip_extremely_happy": "Extremely happy",
    "ars_nouveau.whirlisprig.tooltip_happy": "Happy",
    "ars_nouveau.whirlisprig.tooltip_mood": "Mood: ",
    "ars_nouveau.whirlisprig.tooltip_unhappy": "Very unhappy",
    "ars_nouveau.whirlisprig.tooltip_very_happy": "Very happy",
    "ars_nouveau.wilden": "Wilden",
    "ars_nouveau.wixie.crafting": "Crafting: ",
    "ars_nouveau.wixie.has_wixie": "This cauldron already has a wixie.",
    "ars_nouveau.wixie.need_mana": "Source needed.",
    "ars_nouveau.wixie.needs": "Needs: ",
    "ars_nouveau.wixie.needs_storage": "Needs: Storage for potion.",
    "ars_nouveau.wixie.no_recipe": "No recipes found.",
    "ars_nouveau.wixie.recipe_set": "Recipe set.",
    "ars_nouveau.wixie_cauldron.bound": "Inventory bound.",
    "ars_nouveau.wixie_cauldron.cleared": "Bound inventories cleared.",
    "ars_nouveau.wixie_cauldron.removed": "Inventory removed.",
    "ars_nouveau.wixie_familiar.applied": "Wixie applies %s",
    "arsnouveau.debug.log_created": "Log file created: %s",
    "attribute.name.ars_nouveau.mana_regen": "Mana Regeneration",
    "attribute.name.ars_nouveau.max_mana": "Max Mana",
    "biome.ars_nouveau.archwood_forest": "Archwood Forest",
    "block.ars_nouveau.agronomic_sourcelink": "Agronomic Sourcelink",
    "block.ars_nouveau.alchemical_sourcelink": "Alchemical Sourcelink",
    "block.ars_nouveau.alteration_table": "Alteration Table",
    "block.ars_nouveau.arcane_core": "Arcane Core",
    "block.ars_nouveau.arcane_pedestal": "Arcane Pedestal",
    "block.ars_nouveau.arcane_platform": "Arcane Platform",
    "block.ars_nouveau.archwood_button": "Archwood Button",
    "block.ars_nouveau.archwood_chest": "Archwood Chest",
    "block.ars_nouveau.archwood_door": "Archwood Door",
    "block.ars_nouveau.archwood_fence": "Archwood Fence",
    "block.ars_nouveau.archwood_fence_gate": "Archwood Fence Gate",
    "block.ars_nouveau.archwood_planks": "Archwood Planks",
    "block.ars_nouveau.archwood_pressure_plate": "Archwood Pressure Plate",
    "block.ars_nouveau.archwood_sconce": "Archwood Sconce",
    "block.ars_nouveau.archwood_slab": "Archwood Slab",
    "block.ars_nouveau.archwood_stairs": "Archwood Stairs",
    "block.ars_nouveau.archwood_trapdoor": "Archwood Trapdoor",
    "block.ars_nouveau.basic_spell_turret": "Basic Spell Turret",
    "block.ars_nouveau.bastion_pod": "Bastion Fruit",
    "block.ars_nouveau.blue_archwood_leaves": "Cascading Archwood Leaves",
    "block.ars_nouveau.blue_archwood_log": "Cascading Archwood Log",
    "block.ars_nouveau.blue_archwood_sapling": "Cascading Archwood Sapling",
    "block.ars_nouveau.blue_archwood_wood": "Cascading Archwood Wood",
    "block.ars_nouveau.blue_sbed": "Blue Magebloom Bed",
    "block.ars_nouveau.bombegranate_pod": "Bombegranate",
    "block.ars_nouveau.bookwyrm_lectern": "Bookwyrm Lectern",
    "block.ars_nouveau.brazier_relay": "Ritual Brazier Relay",
    "block.ars_nouveau.creative_source_jar": "Creative Source Jar",
    "block.ars_nouveau.drygmy_stone": "Drygmy Henge",
    "block.ars_nouveau.enchanting_apparatus": "Enchanting Apparatus",
    "block.ars_nouveau.falseweave": "Falseweave",
    "block.ars_nouveau.frostaya_pod": "Frostaya",
    "block.ars_nouveau.ghostweave": "Ghostweave",
    "block.ars_nouveau.gilded_sourcestone_alternating": "Gilded Sourcestone: Alternating",
    "block.ars_nouveau.gilded_sourcestone_alternating_slab": "Gilded Sourcestone: Alternating Slab",
    "block.ars_nouveau.gilded_sourcestone_alternating_stairs": "Gilded Sourcestone: Alternating Stairs",
    "block.ars_nouveau.gilded_sourcestone_basketweave": "Gilded Sourcestone: Basketweave",
    "block.ars_nouveau.gilded_sourcestone_basketweave_slab": "Gilded Sourcestone: Basketweave Slab",
    "block.ars_nouveau.gilded_sourcestone_basketweave_stairs": "Gilded Sourcestone: Basketweave Stairs",
    "block.ars_nouveau.gilded_sourcestone_large_bricks": "Gilded Sourcestone: Large Bricks",
    "block.ars_nouveau.gilded_sourcestone_large_bricks_slab": "Gilded Sourcestone: Large Bricks Slab",
    "block.ars_nouveau.gilded_sourcestone_large_bricks_stairs": "Gilded Sourcestone: Large Bricks Stairs",
    "block.ars_nouveau.gilded_sourcestone_mosaic": "Gilded Sourcestone: Mosaic",
    "block.ars_nouveau.gilded_sourcestone_mosaic_slab": "Gilded Sourcestone: Mosaic Slab",
    "block.ars_nouveau.gilded_sourcestone_mosaic_stairs": "Gilded Sourcestone: Mosaic Stairs",
    "block.ars_nouveau.gilded_sourcestone_small_bricks": "Gilded Sourcestone: Small Bricks",
    "block.ars_nouveau.gilded_sourcestone_small_bricks_slab": "Gilded Sourcestone: Small Bricks Slab",
    "block.ars_nouveau.gilded_sourcestone_small_bricks_stairs": "Gilded Sourcestone: Small Bricks Stairs",
    "block.ars_nouveau.green_archwood_leaves": "Flourishing Archwood Leaves",
    "block.ars_nouveau.green_archwood_log": "Flourishing Archwood Log",
    "block.ars_nouveau.green_archwood_sapling": "Flourishing Archwood Sapling",
    "block.ars_nouveau.green_archwood_wood": "Flourishing Archwood Wood",
    "block.ars_nouveau.green_sbed": "Green Magebloom Bed",
    "block.ars_nouveau.imbuement_chamber": "Imbuement Chamber",
    "block.ars_nouveau.intangible_air": "Intangible Air",
    "block.ars_nouveau.item_detector": "Display Case",
    "block.ars_nouveau.lava_lily": "Lava Lily",
    "block.ars_nouveau.light_block": "Magelight",
    "block.ars_nouveau.mage_block": "Mage Block",
    "block.ars_nouveau.magebloom_block": "Magebloom Block",
    "block.ars_nouveau.magebloom_crop": "Magebloom Seed",
    "block.ars_nouveau.magelight_torch": "Magelight Torch",
    "block.ars_nouveau.magic_fire": "Mage Fire",
    "block.ars_nouveau.mendosteen_pod": "Mendosteen",
    "block.ars_nouveau.mirrorweave": "Mirrorweave",
    "block.ars_nouveau.mob_jar": "Containment Jar",
    "block.ars_nouveau.mycelial_sourcelink": "Mycelial Sourcelink",
    "block.ars_nouveau.orange_sbed": "Orange Magebloom Bed",
    "block.ars_nouveau.polished_sconce": "Polished Sourcestone Sconce",
    "block.ars_nouveau.portal": "Warp Portal",
    "block.ars_nouveau.potion_diffuser": "Potion Diffuser",
    "block.ars_nouveau.potion_jar": "Potion Jar",
    "block.ars_nouveau.potion_melder": "Potion Melder",
    "block.ars_nouveau.purple_archwood_leaves": "Vexing Archwood Leaves",
    "block.ars_nouveau.purple_archwood_log": "Vexing Archwood Log",
    "block.ars_nouveau.purple_archwood_sapling": "Vexing Archwood Sapling",
    "block.ars_nouveau.purple_archwood_wood": "Vexing Archwood Wood",
    "block.ars_nouveau.purple_sbed": "Purple Magebloom Bed",
    "block.ars_nouveau.red_archwood_leaves": "Blazing Archwood Leaves",
    "block.ars_nouveau.red_archwood_log": "Blazing Archwood Log",
    "block.ars_nouveau.red_archwood_sapling": "Blazing Archwood Sapling",
    "block.ars_nouveau.red_archwood_wood": "Blazing Archwood Wood",
    "block.ars_nouveau.red_sbed": "Red Magebloom Bed",
    "block.ars_nouveau.redstone_air": "Redstone Air",
    "block.ars_nouveau.redstone_relay": "Redstone Relay",
    "block.ars_nouveau.relay": "Source Relay",
    "block.ars_nouveau.relay_collector": "Source Relay: Collector",
    "block.ars_nouveau.relay_deposit": "Source Relay: Depositor",
    "block.ars_nouveau.relay_splitter": "Source Relay: Splitter",
    "block.ars_nouveau.relay_warp": "Source Relay: Warper",
    "block.ars_nouveau.repository": "Repository",
    "block.ars_nouveau.ritual_brazier": "Ritual Brazier",
    "block.ars_nouveau.rotating_spell_turret": "Adjustable Spell Turret",
    "block.ars_nouveau.rune": "Rune",
    "block.ars_nouveau.sconce": "Gold Sconce",
    "block.ars_nouveau.scribes_table": "Scribe's Table",
    "block.ars_nouveau.scryers_crystal": "Scry Crystal",
    "block.ars_nouveau.scryers_oculus": "Scryer's Oculus",
    "block.ars_nouveau.sky_block": "Skyweave",
    "block.ars_nouveau.smooth_gilded_sourcestone_alternating": "Smooth Gilded Sourcestone: Alternating",
    "block.ars_nouveau.smooth_gilded_sourcestone_alternating_slab": "Smooth Gilded Sourcestone: Alternating Slab",
    "block.ars_nouveau.smooth_gilded_sourcestone_alternating_stairs": "Smooth Gilded Sourcestone: Alternating Stairs",
    "block.ars_nouveau.smooth_gilded_sourcestone_basketweave": "Smooth Gilded Sourcestone: Basketweave",
    "block.ars_nouveau.smooth_gilded_sourcestone_basketweave_slab": "Smooth Gilded Sourcestone: Basketweave Slab",
    "block.ars_nouveau.smooth_gilded_sourcestone_basketweave_stairs": "Smooth Gilded Sourcestone: Basketweave Stairs",
    "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks": "Smooth Gilded Sourcestone: Large Bricks",
    "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks_slab": "Smooth Gilded Sourcestone: Large Bricks Slab",
    "block.ars_nouveau.smooth_gilded_sourcestone_large_bricks_stairs": "Smooth Gilded Sourcestone: Large Bricks Stairs",
    "block.ars_nouveau.smooth_gilded_sourcestone_mosaic": "Smooth Gilded Sourcestone: Mosaic",
    "block.ars_nouveau.smooth_gilded_sourcestone_mosaic_slab": "Smooth Gilded Sourcestone: Mosaic Slab",
    "block.ars_nouveau.smooth_gilded_sourcestone_mosaic_stairs": "Smooth Gilded Sourcestone: Mosaic Stairs",
    "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks": "Smooth Gilded Sourcestone: Small Bricks",
    "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks_slab": "Smooth Gilded Sourcestone: Small Bricks Slab",
    "block.ars_nouveau.smooth_gilded_sourcestone_small_bricks_stairs": "Smooth Gilded Sourcestone: Small Bricks Stairs",
    "block.ars_nouveau.smooth_sourcestone": "Smooth Sourcestone",
    "block.ars_nouveau.smooth_sourcestone_alternating": "Smooth Sourcestone: Alternating",
    "block.ars_nouveau.smooth_sourcestone_alternating_slab": "Smooth Sourcestone: Alternating Slab",
    "block.ars_nouveau.smooth_sourcestone_alternating_stairs": "Smooth Sourcestone: Alternating Stairs",
    "block.ars_nouveau.smooth_sourcestone_basketweave": "Smooth Sourcestone: Basketweave",
    "block.ars_nouveau.smooth_sourcestone_basketweave_slab": "Smooth Sourcestone: Basketweave Slab",
    "block.ars_nouveau.smooth_sourcestone_basketweave_stairs": "Smooth Sourcestone: Basketweave Stairs",
    "block.ars_nouveau.smooth_sourcestone_large_bricks": "Smooth Sourcestone: Large Bricks",
    "block.ars_nouveau.smooth_sourcestone_large_bricks_slab": "Smooth Sourcestone: Large Bricks Slab",
    "block.ars_nouveau.smooth_sourcestone_large_bricks_stairs": "Smooth Sourcestone: Large Bricks Stairs",
    "block.ars_nouveau.smooth_sourcestone_mosaic": "Smooth Sourcestone: Mosaic",
    "block.ars_nouveau.smooth_sourcestone_mosaic_slab": "Smooth Sourcestone: Mosaic Slab",
    "block.ars_nouveau.smooth_sourcestone_mosaic_stairs": "Smooth Sourcestone: Mosaic Stairs",
    "block.ars_nouveau.smooth_sourcestone_slab": "Smooth Sourcestone Slab",
    "block.ars_nouveau.smooth_sourcestone_small_bricks": "Smooth Sourcestone: Small Bricks",
    "block.ars_nouveau.smooth_sourcestone_small_bricks_slab": "Smooth Sourcestone: Small Bricks Slab",
    "block.ars_nouveau.smooth_sourcestone_small_bricks_stairs": "Smooth Sourcestone: Small Bricks Stairs",
    "block.ars_nouveau.smooth_sourcestone_stairs": "Smooth Sourcestone Stairs",
    "block.ars_nouveau.source_gem_block": "Source Gem Block",
    "block.ars_nouveau.source_jar": "Source Jar",
    "block.ars_nouveau.sourceberry_bush": "Sourceberry",
    "block.ars_nouveau.sourceberry_sack": "Sourceberry Sack",
    "block.ars_nouveau.sourcestone": "Sourcestone",
    "block.ars_nouveau.sourcestone_alternating": "Sourcestone: Alternating",
    "block.ars_nouveau.sourcestone_alternating_slab": "Sourcestone: Alternating Slab",
    "block.ars_nouveau.sourcestone_alternating_stairs": "Sourcestone: Alternating Stairs",
    "block.ars_nouveau.sourcestone_basketweave": "Sourcestone: Basketweave",
    "block.ars_nouveau.sourcestone_basketweave_slab": "Sourcestone: Basketweave Slab",
    "block.ars_nouveau.sourcestone_basketweave_stairs": "Sourcestone: Basketweave Stairs",
    "block.ars_nouveau.sourcestone_large_bricks": "Sourcestone: Large Bricks",
    "block.ars_nouveau.sourcestone_large_bricks_slab": "Sourcestone: Large Bricks Slab",
    "block.ars_nouveau.sourcestone_large_bricks_stairs": "Sourcestone: Large Bricks Stairs",
    "block.ars_nouveau.sourcestone_mosaic": "Sourcestone: Mosaic",
    "block.ars_nouveau.sourcestone_mosaic_slab": "Sourcestone: Mosaic Slab",
    "block.ars_nouveau.sourcestone_mosaic_stairs": "Sourcestone: Mosaic Stairs",
    "block.ars_nouveau.sourcestone_sconce": "Sourcestone Sconce",
    "block.ars_nouveau.sourcestone_slab": "Sourcestone Slab",
    "block.ars_nouveau.sourcestone_small_bricks": "Sourcestone: Small Bricks",
    "block.ars_nouveau.sourcestone_small_bricks_slab": "Sourcestone: Small Bricks Slab",
    "block.ars_nouveau.sourcestone_small_bricks_stairs": "Sourcestone: Small Bricks Stairs",
    "block.ars_nouveau.sourcestone_stairs": "Sourcestone Stairs",
    "block.ars_nouveau.spell_prism": "Spell Prism",
    "block.ars_nouveau.spell_sensor": "Spell Sensor",
    "block.ars_nouveau.spell_turret": "Enchanted Spell Turret",
    "block.ars_nouveau.storage_lectern": "Storage Lectern",
    "block.ars_nouveau.stripped_blue_archwood_log": "Stripped Cascading Archwood Log",
    "block.ars_nouveau.stripped_blue_archwood_wood": "Stripped Cascading Archwood Wood",
    "block.ars_nouveau.stripped_green_archwood_log": "Stripped Flourishing Archwood Log",
    "block.ars_nouveau.stripped_green_archwood_wood": "Stripped Flourishing Archwood Wood",
    "block.ars_nouveau.stripped_purple_archwood_log": "Stripped Vexing Archwood Log",
    "block.ars_nouveau.stripped_purple_archwood_wood": "Stripped Vexing Archwood Wood",
    "block.ars_nouveau.stripped_red_archwood_log": "Stripped Blazing Archwood Log",
    "block.ars_nouveau.stripped_red_archwood_wood": "Stripped Blazing Archwood Wood",
    "block.ars_nouveau.temporary_light_block": "Temporary Magelight",
    "block.ars_nouveau.timer_spell_turret": "Timer Spell Turret",
    "block.ars_nouveau.vitalic_sourcelink": "Vitalic Sourcelink",
    "block.ars_nouveau.void_prism": "Void Prism",
    "block.ars_nouveau.volcanic_sourcelink": "Volcanic Sourcelink",
    "block.ars_nouveau.warding_stone": "Warding Stone",
    "block.ars_nouveau.whirlisprig_flower": "Whirlisprig Blossom",
    "block.ars_nouveau.wixie_cauldron": "Wixie Cauldron",
    "block.ars_nouveau.yellow_sbed": "Yellow Magebloom Bed",
    "config.jade.plugin_ars_nouveau.mob_jar": "Mob Jar",
    "curios.identifier.an_focus": "Spell Focus",
    "death.attack.an_enchantedBlock": "%1$s was crushed by %2$s magic blocks",
    "death.attack.freeze.item": "%1$s was frozen to death by %2$s using %3$",
    "effect.ars_nouveau.blasting": "Blasting",
    "effect.ars_nouveau.bounce": "Bounce",
    "effect.ars_nouveau.familiar_sickness": "Familiar Sickness",
    "effect.ars_nouveau.flight": "Flight",
    "effect.ars_nouveau.freezing": "Freezing",
    "effect.ars_nouveau.glide": "Glide",
    "effect.ars_nouveau.gravity": "Gravity",
    "effect.ars_nouveau.hex": "Hex",
    "effect.ars_nouveau.immolate": "Immolate",
    "effect.ars_nouveau.immolate.desc": "Enhances fire spells.",
    "effect.ars_nouveau.magic_find": "Magic Find",
    "effect.ars_nouveau.mana_regen": "Mana Regeneration",
    "effect.ars_nouveau.mana_regen.desc": "Improves mana regeneration",
    "effect.ars_nouveau.recovery": "Recovery",
    "effect.ars_nouveau.scrying": "Scrying",
    "effect.ars_nouveau.shield": "Magic Shield",
    "effect.ars_nouveau.shielding": "Shielding",
    "effect.ars_nouveau.shocked": "Shocked",
    "effect.ars_nouveau.snared": "Snared",
    "effect.ars_nouveau.spell_damage": "Spell Damage",
    "effect.ars_nouveau.summoning_sickness": "Summoning Sickness",
    "enchantment.ars_nouveau.mana_boost": "Mana Boost",
    "enchantment.ars_nouveau.mana_boost.desc": "Increases the maximum mana of the player.",
    "enchantment.ars_nouveau.mana_regen": "Mana Regen",
    "enchantment.ars_nouveau.mana_regen.desc": "Increases the mana regeneration of the player.",
    "enchantment.ars_nouveau.reactive": "Reactive",
    "enchantment.ars_nouveau.reactive.desc": "Has a chance to cast the inscribed spell on tool use or player hurt.",
    "entity.ars_nouveau.ally_vex": "Summoned Vex",
    "entity.ars_nouveau.amethyst_golem": "Amethyst Golem",
    "entity.ars_nouveau.an_lightning": "Lightning",
    "entity.ars_nouveau.animated_block": "Animated Block",
    "entity.ars_nouveau.animated_head": "Animated Head",
    "entity.ars_nouveau.arcing_spell_proj": "Arc Spell Projectile",
    "entity.ars_nouveau.blazing_weald_walker": "Blazing Weald Walker",
    "entity.ars_nouveau.bookwyrm": "Bookwyrm",
    "entity.ars_nouveau.cascading_weald_walker": "Cascading Weald Walker",
    "entity.ars_nouveau.drygmy": "Drygmy",
    "entity.ars_nouveau.dummy": "Dummy",
    "entity.ars_nouveau.enchanted_falling_block": "Enchanted Falling Block",
    "entity.ars_nouveau.enchanted_head_block": "Enchanted Falling Block",
    "entity.ars_nouveau.enchanted_mage_block": "Enchanted Falling Block",
    "entity.ars_nouveau.familiar_amethyst_golem": "Amethyst Golem Familiar",
    "entity.ars_nouveau.familiar_bookwyrm": "Bookwyrm Familiar",
    "entity.ars_nouveau.familiar_drygmy": "Drygmy Familiar",
    "entity.ars_nouveau.familiar_jabberwog": "Familiar Jabberwog",
    "entity.ars_nouveau.familiar_starbuncle": "Starbuncle Familiar",
    "entity.ars_nouveau.familiar_whirlisprig": "Whirlisprig Familiar",
    "entity.ars_nouveau.familiar_wixie": "Wixie Familiar",
    "entity.ars_nouveau.fangs": "Fangs",
    "entity.ars_nouveau.flourishing_weald_walker": "Flourishing Weald Walker",
    "entity.ars_nouveau.flying_item": "Flying Item",
    "entity.ars_nouveau.follow_proj": "Projectile",
    "entity.ars_nouveau.gift_starby": "Starbuncle",
    "entity.ars_nouveau.homing_spell_proj": "Homing Spell Projectile",
    "entity.ars_nouveau.lily": "Lily",
    "entity.ars_nouveau.linger": "Linger",
    "entity.ars_nouveau.orbit": "Orbit",
    "entity.ars_nouveau.ritual": "Ritual",
    "entity.ars_nouveau.scryer_camera": "Scryer Camera",
    "entity.ars_nouveau.spell_arrow": "Spell Arrow",
    "entity.ars_nouveau.spell_proj": "Spell Projectile",
    "entity.ars_nouveau.spike": "Chimera Spike",
    "entity.ars_nouveau.starbuncle": "Starbuncle",
    "entity.ars_nouveau.summon_horse": "Summoned Horse",
    "entity.ars_nouveau.summon_skeleton": "Summoned Skeleton",
    "entity.ars_nouveau.summon_wolf": "Summoned Wolf",
    "entity.ars_nouveau.vexing_weald_walker": "Vexing Weald Walker",
    "entity.ars_nouveau.whirlisprig": "Whirlisprig",
    "entity.ars_nouveau.wilden_boss": "Wilden Chimera",
    "entity.ars_nouveau.wilden_guardian": "Wilden Defender",
    "entity.ars_nouveau.wilden_hunter": "Wilden Hunter",
    "entity.ars_nouveau.wilden_stalker": "Wilden Stalker",
    "entity.ars_nouveau.wixie": "Wixie",
    "entity.minecraft.villager.ars_nouveau.shady_wizard": "Shady Wizard",
    "entity.minecraft.villager.shady_wizard": "Shady Wizard",
    "item.ars_nouveau.abjuration_essence": "Abjuration Essence",
    "item.ars_nouveau.air_essence": "Air Essence",
    "item.ars_nouveau.alchemists_crown": "Alchemist's Crown",
    "item.ars_nouveau.allow_scroll": "Item Scroll: Allow",
    "item.ars_nouveau.amethyst_golem_charm": "Amethyst Golem Charm",
    "item.ars_nouveau.amplify_arrow": "Augment Arrow: Amplify",
    "item.ars_nouveau.amulet_of_mana_boost": "Amulet of Mana Boost",
    "item.ars_nouveau.amulet_of_mana_regen": "Amulet of Mana Regen",
    "item.ars_nouveau.annotated_codex": "Annotated Codex",
    "item.ars_nouveau.apprentice_spell_book": "Mage's Spell Book",
    "item.ars_nouveau.arcanist_boots": "Arcanist's Treads",
    "item.ars_nouveau.arcanist_hood": "Arcanist's Hat",
    "item.ars_nouveau.arcanist_leggings": "Arcanist's Pants",
    "item.ars_nouveau.arcanist_robes": "Arcanist's Robes",
    "item.ars_nouveau.archmage_spell_book": "Archmage Spell Book",
    "item.ars_nouveau.bastion_pod": "Bastion Fruit",
    "item.ars_nouveau.battlemage_boots": "Battlemage's Boots",
    "item.ars_nouveau.battlemage_hood": "Battlemage's Hood",
    "item.ars_nouveau.battlemage_leggings": "Battlemage's Legguards",
    "item.ars_nouveau.battlemage_robes": "Battlemage's Gambeson",
    "item.ars_nouveau.belt_of_levitation": "Belt of Levitation",
    "item.ars_nouveau.belt_of_unstable_gifts": "Belt of Unstable Gifts",
    "item.ars_nouveau.blank_glyph": "Blank Glyph",
    "item.ars_nouveau.blank_parchment": "Blank Parchment",
    "item.ars_nouveau.blank_thread": "Blank Thread",
    "item.ars_nouveau.blaze_fiber": "Blaze Fiber",
    "item.ars_nouveau.bombegranate_pod": "Bombegranate",
    "item.ars_nouveau.bookwyrm_charm": "Bookwyrm Charm",
    "item.ars_nouveau.caster_tome": "Caster Tome",
    "item.ars_nouveau.conjuration_essence": "Conjuration Essence",
    "item.ars_nouveau.creative_spell_book": "Creative Spell Book",
    "item.ars_nouveau.deny_scroll": "Item Scroll: Deny",
    "item.ars_nouveau.dominion_wand": "Dominion Wand",
    "item.ars_nouveau.dominion_wand.strict": "Dominion Wand (Strict Mode)",
    "item.ars_nouveau.dowsing_rod": "Dowsing Rod",
    "item.ars_nouveau.drygmy_charm": "Drygmy Charm",
    "item.ars_nouveau.drygmy_se": "Drygmy Spawn Egg",
    "item.ars_nouveau.drygmy_shard": "Drygmy Token",
    "item.ars_nouveau.dull_trinket": "Dull Trinket",
    "item.ars_nouveau.earth_essence": "Earth Essence",
    "item.ars_nouveau.enchanters_eye": "Enchanter's Eye",
    "item.ars_nouveau.enchanters_mirror": "Enchanter's Mirror",
    "item.ars_nouveau.enchanters_shield": "Enchanter's Shield",
    "item.ars_nouveau.enchanters_sword": "Enchanter's Sword",
    "item.ars_nouveau.end_fiber": "End Fiber",
    "item.ars_nouveau.experience_gem": "Experience Berry",
    "item.ars_nouveau.familiar_amethyst_golem": "Amethyst Golem",
    "item.ars_nouveau.familiar_bookwyrm": "Bookwyrm",
    "item.ars_nouveau.familiar_drygmy": "Drygmy",
    "item.ars_nouveau.familiar_starbuncle": "Starbuncle",
    "item.ars_nouveau.familiar_whirlisprig": "Whirlisprig",
    "item.ars_nouveau.familiar_wixie": "Wixie",
    "item.ars_nouveau.fire_essence": "Fire Essence",
    "item.ars_nouveau.frostaya_pod": "Frostaya",
    "item.ars_nouveau.greater_discount_ring": "Ring of Greater Discount",
    "item.ars_nouveau.greater_experience_gem": "Greater Experience Berry",
    "item.ars_nouveau.jar_of_light": "Jar of Light",
    "item.ars_nouveau.jump_ring": "Ring of Jumping",
    "item.ars_nouveau.lesser_discount_ring": "Ring of Lesser Discount",
    "item.ars_nouveau.lingering_flask_cannon": "Lingering Flask Cannon",
    "item.ars_nouveau.magebloom": "Magebloom",
    "item.ars_nouveau.magebloom_fiber": "Magebloom Fiber",
    "item.ars_nouveau.magic_clay": "Magic Clay",
    "item.ars_nouveau.manipulation_essence": "Manipulation Essence",
    "item.ars_nouveau.marvelous_clay": "Marvelous Clay",
    "item.ars_nouveau.mendosteen_pod": "Mendosteen",
    "item.ars_nouveau.mimic_scroll": "Mimic Scroll",
    "item.ars_nouveau.mundane_belt": "Mundane Belt",
    "item.ars_nouveau.music_disc_aria_biblio": "Music Disc",
    "item.ars_nouveau.music_disc_aria_biblio.desc": "Firel - Aria Biblio",
    "item.ars_nouveau.music_disc_firel_the_wild_hunt": "Music Disc",
    "item.ars_nouveau.music_disc_firel_the_wild_hunt.desc": "Firel - The Wild Hunt",
    "item.ars_nouveau.music_disc_thistle_the_sound_of_glass": "Music Disc",
    "item.ars_nouveau.music_disc_thistle_the_sound_of_glass.desc": "Thistle - The Sound of Glass",
    "item.ars_nouveau.mythical_clay": "Mythical Clay",
    "item.ars_nouveau.novice_spell_book": "Novice Spell Book",
    "item.ars_nouveau.pierce_arrow": "Augment Arrow: Pierce",
    "item.ars_nouveau.potion_flask": "Potion Flask",
    "item.ars_nouveau.potion_flask_amplify": "Enchanted Potion Flask: Amplify",
    "item.ars_nouveau.potion_flask_extend_time": "Enchanted Potion Flask: Extend Time",
    "item.ars_nouveau.ring_of_amplify": "Ring of Amplify",
    "item.ars_nouveau.ring_of_greater_discount": "Ring of Greater Discount",
    "item.ars_nouveau.ring_of_lesser_discount": "Ring of Lesser Discount",
    "item.ars_nouveau.ring_of_potential": "Ring of Potential",
    "item.ars_nouveau.ritual_animal_summon": "Summon Animals",
    "item.ars_nouveau.ritual_awakening": "Awakening",
    "item.ars_nouveau.ritual_binding": "Binding",
    "item.ars_nouveau.ritual_burrowing": "Burrowing",
    "item.ars_nouveau.ritual_challenge": "Challenge",
    "item.ars_nouveau.ritual_cloudshaping": "Cloudshaping",
    "item.ars_nouveau.ritual_conjure_island_desert": "Conjure Island: Desert",
    "item.ars_nouveau.ritual_conjure_island_plains": "Conjure Island: Plains",
    "item.ars_nouveau.ritual_containment": "Containment",
    "item.ars_nouveau.ritual_disintegration": "Disintegration",
    "item.ars_nouveau.ritual_fertility": "Fertility",
    "item.ars_nouveau.ritual_flight": "Flight",
    "item.ars_nouveau.ritual_flowering": "Flowering",
    "item.ars_nouveau.ritual_forestation": "Forestation",
    "item.ars_nouveau.ritual_gravity": "Gravity",
    "item.ars_nouveau.ritual_harvest": "Harvest",
    "item.ars_nouveau.ritual_moonfall": "Moonfall",
    "item.ars_nouveau.ritual_overgrowth": "Overgrowth",
    "item.ars_nouveau.ritual_restoration": "Restoration",
    "item.ars_nouveau.ritual_sanctuary": "Sanctuary",
    "item.ars_nouveau.ritual_scrying": "Scrying",
    "item.ars_nouveau.ritual_sunrise": "Sunrise",
    "item.ars_nouveau.ritual_warping": "Warping",
    "item.ars_nouveau.ritual_wilden_summon": "Summon Wilden",
    "item.ars_nouveau.runic_chalk": "Runic Chalk",
    "item.ars_nouveau.scryer_scroll": "Scryer's Scroll",
    "item.ars_nouveau.shapers_focus": "Focus of Block Shaping",
    "item.ars_nouveau.sorcerer_boots": "Sorceror's Footpads",
    "item.ars_nouveau.sorcerer_hood": "Sorceror's Collar",
    "item.ars_nouveau.sorcerer_leggings": "Sorceror's Leggings",
    "item.ars_nouveau.sorcerer_robes": "Sorceror's Wrap",
    "item.ars_nouveau.source_berry_pie": "Source Berry Pie",
    "item.ars_nouveau.source_berry_roll": "Source Berry Roll",
    "item.ars_nouveau.source_gem": "Source Gem",
    "item.ars_nouveau.spell_bow": "Enchanter's Bow",
    "item.ars_nouveau.spell_crossbow": "Enchanter's Crossbow",
    "item.ars_nouveau.spell_parchment": "Spell Parchment",
    "item.ars_nouveau.splash_flask_cannon": "Splash Flask Cannon",
    "item.ars_nouveau.split_arrow": "Augment Arrow: Split",
    "item.ars_nouveau.stable_warp_scroll": "Stabilized Warp Scroll",
    "item.ars_nouveau.starbuncle_charm": "Starbuncle Charm",
    "item.ars_nouveau.starbuncle_se": "Starbuncle Spawn Egg",
    "item.ars_nouveau.starbuncle_shades": "Starbuncle Shades",
    "item.ars_nouveau.starbuncle_shards": "Starbuncle Token",
    "item.ars_nouveau.starby_gift": "Starbuncle Gift",
    "item.ars_nouveau.summon_focus": "Focus of Summoning",
    "item.ars_nouveau.thread_amethyst_golem": "The Amethyst Golem",
    "item.ars_nouveau.thread_chilling": "Chilling",
    "item.ars_nouveau.thread_depths": "Depths",
    "item.ars_nouveau.thread_drygmy": "The Drygmy",
    "item.ars_nouveau.thread_feather": "Feather",
    "item.ars_nouveau.thread_gliding": "Gliding",
    "item.ars_nouveau.thread_heights": "Heights",
    "item.ars_nouveau.thread_high_step": "High Step",
    "item.ars_nouveau.thread_immolation": "Immolation",
    "item.ars_nouveau.thread_kindling": "Kindling",
    "item.ars_nouveau.thread_life_drain": "Life Drain",
    "item.ars_nouveau.thread_magic_capacity": "Magic Capacity",
    "item.ars_nouveau.thread_repairing": "Repairing",
    "item.ars_nouveau.thread_spellpower": "Spell Power",
    "item.ars_nouveau.thread_starbuncle": "The Starbuncle",
    "item.ars_nouveau.thread_undying": "Undying",
    "item.ars_nouveau.thread_warding": "Warding",
    "item.ars_nouveau.thread_whirlisprig": "The Whirlisprig",
    "item.ars_nouveau.thread_wixie": "The Wixie",
    "item.ars_nouveau.void_jar": "Jar of Voiding",
    "item.ars_nouveau.wand": "Enchanter's Wand",
    "item.ars_nouveau.warp_scroll": "Warp Scroll",
    "item.ars_nouveau.water_essence": "Water Essence",
    "item.ars_nouveau.whirlisprig_charm": "Whirlisprig Charm",
    "item.ars_nouveau.whirlisprig_se": "Whirlisprig Spawn Egg",
    "item.ars_nouveau.whirlisprig_shards": "Whirlisprig Token",
    "item.ars_nouveau.wilden_guardian_se": "Wilden Guardian Spawn Egg",
    "item.ars_nouveau.wilden_horn": "Wilden Horn",
    "item.ars_nouveau.wilden_hunter_se": "Wilden Hunter Spawn Egg",
    "item.ars_nouveau.wilden_spike": "Wilden Spike",
    "item.ars_nouveau.wilden_stalker_se": "Wilden Stalker Spawn Egg",
    "item.ars_nouveau.wilden_tribute": "Wilden Tribute",
    "item.ars_nouveau.wilden_wing": "Wilden Wing",
    "item.ars_nouveau.wixie_charm": "Wixie Charm",
    "item.ars_nouveau.wixie_hat": "Wixie Hat",
    "item.ars_nouveau.wixie_shards": "Wixie Token",
    "item.ars_nouveau.worn_notebook": "Worn Notebook",
    "item.minecraft.lingering_potion.effect.blasting_potion": "Lingering Potion of Blasting",
    "item.minecraft.lingering_potion.effect.blasting_potion_long": "Lingering Potion of Blasting",
    "item.minecraft.lingering_potion.effect.blasting_potion_strong": "Lingering Potion of Blasting",
    "item.minecraft.lingering_potion.effect.freezing_potion": "Lingering Potion of Freezing",
    "item.minecraft.lingering_potion.effect.freezing_potion_long": "Lingering Potion of Freezing",
    "item.minecraft.lingering_potion.effect.freezing_potion_strong": "Lingering Potion of Freezing",
    "item.minecraft.lingering_potion.effect.mana_regen_potion": "Lingering Potion of Mana Regeneration",
    "item.minecraft.lingering_potion.effect.mana_regen_potion_long": "Lingering Potion of Mana Regeneration",
    "item.minecraft.lingering_potion.effect.mana_regen_potion_strong": "Lingering Potion of Mana Regeneration",
    "item.minecraft.lingering_potion.effect.recovery_potion": "Lingering Potion of Recovery",
    "item.minecraft.lingering_potion.effect.recovery_potion_long": "Lingering Potion of Recovery",
    "item.minecraft.lingering_potion.effect.recovery_potion_strong": "Lingering Potion of Recovery",
    "item.minecraft.lingering_potion.effect.shielding_potion": "Lingering Potion of Shielding",
    "item.minecraft.lingering_potion.effect.shielding_potion_long": "Lingering Potion of Shielding",
    "item.minecraft.lingering_potion.effect.shielding_potion_strong": "Lingering Potion of Shielding",
    "item.minecraft.lingering_potion.effect.spell_damage_potion": "Lingering Potion of Spell Damage",
    "item.minecraft.lingering_potion.effect.spell_damage_potion_long": "Lingering Potion of Spell Damage",
    "item.minecraft.lingering_potion.effect.spell_damage_potion_strong": "Lingering Potion of Spell Damage",
    "item.minecraft.potion.effect.blasting_potion": "Potion of Blasting",
    "item.minecraft.potion.effect.blasting_potion_long": "Potion of Blasting",
    "item.minecraft.potion.effect.blasting_potion_strong": "Potion of Blasting",
    "item.minecraft.potion.effect.freezing_potion": "Potion of Freezing",
    "item.minecraft.potion.effect.freezing_potion_long": "Potion of Freezing",
    "item.minecraft.potion.effect.freezing_potion_strong": "Potion of Freezing",
    "item.minecraft.potion.effect.mana_regen_potion": "Potion of Mana Regeneration",
    "item.minecraft.potion.effect.mana_regen_potion_long": "Potion of Mana Regeneration",
    "item.minecraft.potion.effect.mana_regen_potion_strong": "Potion of Mana Regeneration",
    "item.minecraft.potion.effect.recovery_potion": "Potion of Recovery",
    "item.minecraft.potion.effect.recovery_potion_long": "Potion of Recovery",
    "item.minecraft.potion.effect.recovery_potion_strong": "Potion of Recovery",
    "item.minecraft.potion.effect.shielding_potion": "Potion of Shielding",
    "item.minecraft.potion.effect.shielding_potion_long": "Potion of Shielding",
    "item.minecraft.potion.effect.shielding_potion_strong": "Potion of Shielding",
    "item.minecraft.potion.effect.spell_damage_potion": "Potion of Spell Damage",
    "item.minecraft.potion.effect.spell_damage_potion_long": "Potion of Spell Damage",
    "item.minecraft.potion.effect.spell_damage_potion_strong": "Potion of Spell Damage",
    "item.minecraft.splash_potion.effect.blasting_potion": "Splash Potion of Blasting",
    "item.minecraft.splash_potion.effect.blasting_potion_long": "Splash Potion of Blasting",
    "item.minecraft.splash_potion.effect.blasting_potion_strong": "Splash Potion of Blasting",
    "item.minecraft.splash_potion.effect.freezing_potion": "Splash Potion of Freezing",
    "item.minecraft.splash_potion.effect.freezing_potion_long": "Splash Potion of Freezing",
    "item.minecraft.splash_potion.effect.freezing_potion_strong": "Splash Potion of Freezing",
    "item.minecraft.splash_potion.effect.mana_regen_potion": "Splash Potion of Mana Regeneration",
    "item.minecraft.splash_potion.effect.mana_regen_potion_long": "Splash Potion of Mana Regeneration",
    "item.minecraft.splash_potion.effect.mana_regen_potion_strong": "Splash Potion of Mana Regeneration",
    "item.minecraft.splash_potion.effect.recovery_potion": "Splash Potion of Recovery",
    "item.minecraft.splash_potion.effect.recovery_potion_long": "Splash Potion of Recovery",
    "item.minecraft.splash_potion.effect.recovery_potion_strong": "Splash Potion of Recovery",
    "item.minecraft.splash_potion.effect.shielding_potion": "Splash Potion of Shielding",
    "item.minecraft.splash_potion.effect.shielding_potion_long": "Splash Potion of Shielding",
    "item.minecraft.splash_potion.effect.shielding_potion_strong": "Splash Potion of Shielding",
    "item.minecraft.splash_potion.effect.spell_damage_potion": "Splash Potion of Spell Damage",
    "item.minecraft.splash_potion.effect.spell_damage_potion_long": "Splash Potion of Spell Damage",
    "item.minecraft.splash_potion.effect.spell_damage_potion_strong": "Splash Potion of Spell Damage",
    "item.minecraft.tipped_arrow.effect.blasting_potion": "Arrow of Blasting",
    "item.minecraft.tipped_arrow.effect.blasting_potion_long": "Arrow of Blasting",
    "item.minecraft.tipped_arrow.effect.blasting_potion_strong": "Arrow of Blasting",
    "item.minecraft.tipped_arrow.effect.freezing_potion": "Arrow of Freezing",
    "item.minecraft.tipped_arrow.effect.freezing_potion_long": "Arrow of Freezing",
    "item.minecraft.tipped_arrow.effect.freezing_potion_strong": "Arrow of Freezing",
    "item.minecraft.tipped_arrow.effect.mana_regen_potion": "Arrow of Mana Regeneration",
    "item.minecraft.tipped_arrow.effect.mana_regen_potion_long": "Arrow of Mana Regeneration",
    "item.minecraft.tipped_arrow.effect.mana_regen_potion_strong": "Arrow of Mana Regeneration",
    "item.minecraft.tipped_arrow.effect.recovery_potion": "Arrow of Recovery",
    "item.minecraft.tipped_arrow.effect.recovery_potion_long": "Arrow of Recovery",
    "item.minecraft.tipped_arrow.effect.recovery_potion_strong": "Arrow of Recovery",
    "item.minecraft.tipped_arrow.effect.shielding_potion": "Arrow of Shielding",
    "item.minecraft.tipped_arrow.effect.shielding_potion_long": "Arrow of Shielding",
    "item.minecraft.tipped_arrow.effect.shielding_potion_strong": "Arrow of Shielding",
    "item.minecraft.tipped_arrow.effect.spell_damage_potion": "Arrow of Spell Damage",
    "item.minecraft.tipped_arrow.effect.spell_damage_potion_long": "Arrow of Spell Damage",
    "item.minecraft.tipped_arrow.effect.spell_damage_potion_strong": "Arrow of Spell Damage",
    "itemGroup.ars_glyphs": "Ars Nouveau Glyphs",
    "itemGroup.ars_nouveau": "Ars Nouveau",
    "key.ars_nouveau.familiar_toggle": "Summon/Dispel Familiar",
    "key.ars_nouveau.head_curio_hotkey": "Head Curio Menu",
    "key.ars_nouveau.next_slot": "(Spell Book) Next Slot",
    "key.ars_nouveau.open_book": "(Spell Book) Open Book",
    "key.ars_nouveau.previous_slot": "(Spell Book) Previous Slot",
    "key.ars_nouveau.qc1": "Quick Cast Slot 01",
    "key.ars_nouveau.qc10": "Quick Cast Slot 10",
    "key.ars_nouveau.qc2": "Quick Cast Slot 02",
    "key.ars_nouveau.qc3": "Quick Cast Slot 03",
    "key.ars_nouveau.qc4": "Quick Cast Slot 04",
    "key.ars_nouveau.qc5": "Quick Cast Slot 05",
    "key.ars_nouveau.qc6": "Quick Cast Slot 06",
    "key.ars_nouveau.qc7": "Quick Cast Slot 07",
    "key.ars_nouveau.qc8": "Quick Cast Slot 08",
    "key.ars_nouveau.qc9": "Quick Cast Slot 09",
    "key.ars_nouveau.selection_hud": "Toggle Selection HUD",
    "key.category.ars_nouveau.general": "Ars Nouveau",
    "mob_jar.allay": "A jarred Allay can pickup and deposit items within 5 blocks of the jar. Giving an Allay an item will cause it to only pickup that item. Giving an Allay an Item Scroll will pickup any item that matches the scroll. Items will be deposited into inventories placed adjacent to the jar. Allays will also respect any filters placed on the adjacent inventories.",
    "mob_jar.allay.title": "Allay Behavior",
    "mob_jar.chicken": "Will occasionally lay eggs.",
    "mob_jar.cow": "Can be milked.",
    "mob_jar.dummy": "A player dummy in a jar will attract nearby mobs.",
    "mob_jar.ender_dragon": "Use a bottle to obtain Dragon's Breath.",
    "mob_jar.frog": "Will eat nearby slimes.",
    "mob_jar.mooshroom": "Can use a bowl to obtain mushroom stew. Can be sheared into a normal cow.",
    "mob_jar.panda": "Baby pandas will occasionally sneeze, creating Slimeballs. Sick Pandas will sneeze more often.",
    "mob_jar.piglin": "Can be traded with by throwing gold ingots at the jar.",
    "mob_jar.pufferfish": "Will inflate when mobs are nearby. While inflated, the jar produces a redstone signal.",
    "mob_jar.sheep": "Can be sheared. Will eat Grass beneath the jar if available.",
    "mob_jar.villager": "Can be traded with in a jar, periodically resetting its trades.",
    "narrator.ars_nouveau.search": "Search",
    "overworld.minecraft.name": "Overworld",
    "the_end.minecraft.name": "The End",
    "the_nether.minecraft.name": "The Nether",
    "tooltip.ars_nouveau.alchemists_crown": "",
    "tooltip.ars_nouveau.amethyst_charm": "Obtained by performing the Ritual of Awakening near Budding Amethyst",
    "tooltip.ars_nouveau.amount": "Total: %s",
    "tooltip.ars_nouveau.amp_modifier": "Amplification Modifier: %s",
    "tooltip.ars_nouveau.blank_thread": "Used to craft threads that may be used to empower your magical armor.",
    "tooltip.ars_nouveau.caster_level": "Can cast tier %s glyphs or lower.",
    "tooltip.ars_nouveau.caster_tome": "Casts a spell at half the cost or the users entire mana bar, whichever is smaller.",
    "tooltip.ars_nouveau.clear_grid": "Clear",
    "tooltip.ars_nouveau.direction_0": "Sorting Descending",
    "tooltip.ars_nouveau.direction_1": "Sorting Ascending",
    "tooltip.ars_nouveau.dowsing_rod": "Grants Magic Find and Scrying on use, causing magical creatures to glow and Amethyst to be revealed through blocks. Can be used on Imbuement Chamber and Enchanting Apparatus to highlight linked pedestals.",
    "tooltip.ars_nouveau.drygmy_shard": "Obtained by giving a Drygmy a Wilden Horn.",
    "tooltip.ars_nouveau.duration_modifier": "Duration Modifier: %s",
    "tooltip.ars_nouveau.essences": "Magical Essences created with in world crafting",
    "tooltip.ars_nouveau.glyph_disabled": "Disabled. Cannot be used.",
    "tooltip.ars_nouveau.glyph_known": "You have unlocked this glyph.",
    "tooltip.ars_nouveau.glyph_level": "A tier %s glyph.",
    "tooltip.ars_nouveau.glyph_unknown": "You have not unlocked this glyph.",
    "tooltip.ars_nouveau.hold_shift": "Hold %s for more info.",
    "tooltip.ars_nouveau.items_missing": "Items Missing",
    "tooltip.ars_nouveau.master_tab": "All Items",
    "tooltip.ars_nouveau.open_recipe": "Recipe Book",
    "tooltip.ars_nouveau.scryer_scroll": "Use on a Scryer's Crystal to bind the location to this scroll.",
    "tooltip.ars_nouveau.search_0": "Non-synced Search",
    "tooltip.ars_nouveau.search_1": "Synced Search",
    "tooltip.ars_nouveau.shapers_focus": "Duplicates spells that modify or move blocks. Can be used to create damaging moving blocks.",
    "tooltip.ars_nouveau.sorting_0": "Sorting by Amount",
    "tooltip.ars_nouveau.sorting_1": "Sorting Alphabetically",
    "tooltip.ars_nouveau.source_food": "Grants mana regeneration when consumed.",
    "tooltip.ars_nouveau.spell_damage": "Spell Damage: %s",
    "tooltip.ars_nouveau.summon_focus": "Increases the duration and power of your summons.",
    "tooltip.ars_nouveau.tablet": "A tablet used for rituals. Consumed on use.",
    "tooltip.ars_nouveau.wilden_tribute": "Obtained by defeating the Wilden Chimera. See Ritual of Summon Wilden.",
    "tooltip.ars_nouveau.wixie_hat": "Give to a Starbuncle to make them transport potions.",
    "tooltip.discount_item": "Reduce the cost of all spells by %d.",
    "tooltip.item_scroll": "Use with an item in the offhand to add to the scroll, or scribe on the Scribes table.",
    "tooltip.magebloom": "Crafted using the Enchanting Apparatus",
    "tooltip.potion_flask": "Holds 8 charges of potion.",
    "tooltip.potion_flask_amplify": "Increases the level of potions, but reduces their duration.",
    "tooltip.potion_flask_extend_time": "Increases the duration of potions by 50%.",
    "tooltip.source_gem": "Obtained by placing lapis or amethyst in an Imbuement Chamber.",
    "tooltip.starbuncle_shades": "Using these on a Starbuncle will increase their coolness, but disable their ability to pickup items off the ground or pick Sourceberries.",
    "tooltip.starbuncle_shard": "Obtained by giving a wild Starbuncle a Gold Nugget.",
    "tooltip.whirlisprig_shard": "Obtained by growing a tree near a wild Whirlisprig.",
    "tooltip.wilden_horn": "Drops from Wilden Pack Hunters found in Wilden Dens, or by using a Tablet of Summon Wilden.",
    "tooltip.wilden_spike": "Drops from Wilden Defenders, found in Wilden Dens in cold biomes, or by using a Tablet of Summon Wilden.",
    "tooltip.wilden_wing": "Drops from Wilden Stalkers found in Wilden Dens, or by using a Tablet of Summon Wilden.",
    "tooltip.wixie_shard": "Obtained by using Dispel on a witch while it is less than half health.",
    "tooltip.worn_notebook": "Documentation for Ars Nouveau",
    "whirlisprig.content": "The Whirlisprig seems content, but could be better.",
    "whirlisprig.diverse_enough": "There is some diversity, but could be better.",
    "whirlisprig.excited": "The Whirlisprig would be excited to have this in their home!",
    "whirlisprig.extremely_diverse": "The home is extremely diverse, but Whirlisprig will never turn down a new addition to their home!",
    "whirlisprig.extremely_happy": "The Whirlisprig is extremely happy! It doesn't seem like it wants anything else.",
    "whirlisprig.happy": "The Whirlisprig appears happy enough.",
    "whirlisprig.likes": "The Whirlisprig likes this block!",
    "whirlisprig.notinterested": "The Whirlisprig does not seem interested in this item.",
    "whirlisprig.okay_diversity": "There does not appear to be much diversity.",
    "whirlisprig.toomuch": "The Whirlisprig likes this item, but has enough of it already.",
    "whirlisprig.unhappy": "The Whirlisprig seems very unhappy in her home. Try sprucing it up!",
    "whirlisprig.very_diverse": "The Whirlisprig thinks her home is very diverse.",
    "whirlisprig.very_happy": "The Whirlisprig is very happy!"
  }