
[milestones]
	#Number of hearts you start out with.
	#Range: 0 ~ 1000
	baseHearts = 5
	#Number of hearts you gain for reaching a new milestone.
	#Range: 0 ~ 1000
	heartsPerMilestone = 1
	#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
	milestones = [5, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 520, 540, 560, 580]

[filtering]
	#Foods in this list won't affect the player's health nor show up in the food book.
	blacklist = ['vintagedelight:sweet_berry_mason_jar',
	'brewinandchewin:apple_jelly',
	'vintagedelight:apple_sauce_mason_jar',
	'vintagedelight:apple_sauce_bottle',
	'brewinandchewin:sweet_berry_jam',
	'brewinandchewin:glow_berry_marmalade',
	'sob:peanut_butter',
	'sob:pepper_jelly',
	'vintagedelight:pepper_jam_bottle',
	'vintagedelight:glow_berry_jam_bottle',
	'vintagedelight:sweet_berry_jam_bottle',
	'vintagedelight:gearo_berry_jam_bottle',
	'vintagedelight:glow_berry_mason_jar',
	'sob:peanut',
	'sob:roasted_peanuts',
	'vintagedelight:pb_j',
	'biomeswevegone:blueberries']
	#When this list contains anything, the blacklist is ignored and instead only foods from here count.
	whitelist = []
	#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
	#Range: 0 ~ 1000
	minimumFoodValue = 1

[miscellaneous]
	#Whether or not to reset the food list on death, effectively losing all bonus hearts.
	resetOnDeath = false
	#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
	limitProgressionToSurvival = false

