/*BlockEvents.broken('minecraft:stone', event => {
	event.player.give("minecraft:stone")
	event.block.set('minecraft:cobblestone')
	event.cancel()
		////Hehehe testing
  })
BlockEvents.broken('minecraft:dirt', event => {
    event.server.scheduleInTicks(1, c => event.block.set('minecraft:bedrock'))
})		
  
  */
/*LevelEvents.tick(,e =>{
	
	if(entity.isMonster())
	{
		entity.unRide()
	}

	event.entity.
})*/