/// <reference path="./internal_*.d.ts" />
declare namespace dev.architectury.registry.registries {
    interface Registrar <T> extends Internal.Iterable<T> {
        abstract getKey(arg0: T): Optional<Internal.ResourceKey<T>>;
        abstract getIds(): Internal.Set<ResourceLocation>;
        abstract getRawId(arg0: T): number;
        abstract contains(arg0: ResourceLocation_): boolean;
        abstract getId(arg0: T): ResourceLocation;
        wrap<R extends T>(obj: R): Internal.RegistrySupplier<R>;
        spliterator(): Internal.Spliterator<T>;
        abstract get(arg0: ResourceLocation_): T;
        abstract key(): Internal.ResourceKey<Internal.Registry<T>>;
        abstract containsValue(arg0: T): boolean;
        abstract iterator(): Internal.Iterator<T>;
        abstract register<E extends T>(arg0: ResourceLocation_, arg1: Internal.Supplier_<E>): Internal.RegistrySupplier<E>;
        abstract delegate(arg0: ResourceLocation_): Internal.RegistrySupplier<T>;
        forEach(arg0: Internal.Consumer_<T>): void;
        abstract "listen(net.minecraft.resources.ResourceLocation,java.util.function.Consumer)"(arg0: ResourceLocation_, arg1: Internal.Consumer_<T>): void;
        abstract byRawId(arg0: number): T;
        abstract entrySet(): Internal.Set<Internal.Map$Entry<Internal.ResourceKey<T>, T>>;
        abstract listen(arg0: ResourceLocation_, arg1: Internal.Consumer_<T>): void;
        "listen(dev.architectury.registry.registries.RegistrySupplier,java.util.function.Consumer)"<R extends T>(supplier: Internal.RegistrySupplier_<R>, callback: Internal.Consumer_<R>): void;
        listen<R extends T>(supplier: Internal.RegistrySupplier_<R>, callback: Internal.Consumer_<R>): void;
        get ids(): Internal.Set<ResourceLocation>
    }
    type Registrar_<T> = Registrar<T>;
}
declare namespace xaero.hud.minimap.element.render {
    abstract class MinimapElementReader <E, RC> {
        constructor()
        getClass(): typeof any;
        abstract getRenderBoxRight(arg0: E, arg1: RC, arg2: number): number;
        abstract getInteractionBoxLeft(arg0: E, arg1: RC, arg2: number): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getCoordinateScale(arg0: E, arg1: RC, arg2: Internal.MinimapElementRenderInfo_): number;
        abstract getRightClickTitleBackgroundColor(arg0: E): number;
        shouldScalePartialCoordinates(arg0: E, arg1: RC, arg2: Internal.MinimapElementRenderInfo_): boolean;
        abstract shouldScaleBoxWithOptionalScale(): boolean;
        abstract getRenderBoxTop(arg0: E, arg1: RC, arg2: number): number;
        abstract getRenderBoxBottom(arg0: E, arg1: RC, arg2: number): number;
        abstract getLeftSideLength(arg0: E, arg1: Internal.Minecraft_): number;
        abstract getInteractionBoxBottom(arg0: E, arg1: RC, arg2: number): number;
        abstract getFilterName(arg0: E): string;
        abstract getRenderZ(arg0: E, arg1: RC, arg2: number): number;
        isAlwaysHighlightedWhenHovered(arg0: E, arg1: RC): boolean;
        abstract getMenuName(arg0: E): string;
        toString(): string;
        abstract getMenuTextFillLeftPadding(arg0: E): number;
        abstract getRenderBoxLeft(arg0: E, arg1: RC, arg2: number): number;
        notifyAll(): void;
        isInteractable(arg0: Internal.MinimapElementRenderLocation_, arg1: E): boolean;
        hashCode(): number;
        getBoxScale(arg0: Internal.MinimapElementRenderLocation_, arg1: E, arg2: RC): number;
        abstract getInteractionBoxRight(arg0: E, arg1: RC, arg2: number): number;
        wait(): void;
        abstract isHidden(arg0: E, arg1: RC): boolean;
        abstract getInteractionBoxTop(arg0: E, arg1: RC, arg2: number): number;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        abstract getRenderX(arg0: E, arg1: RC, arg2: number): number;
        abstract getRenderY(arg0: E, arg1: RC, arg2: number): number;
        get class(): typeof any
    }
    type MinimapElementReader_<E, RC> = MinimapElementReader<E, RC>;
}
declare namespace Internal {
    interface MinecraftEnvironmentKJS extends Internal.MessageSenderKJS {
        getDisplayName(): net.minecraft.network.chat.Component;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        scheduleInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        getName(): net.minecraft.network.chat.Component;
        scheduleRepeating(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        scheduleRepeatingInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        runCommandSilent(command: string): number;
        abstract getScheduledEvents(): Internal.ScheduledEvents;
        tell(message: net.minecraft.network.chat.Component_): void;
        runCommand(command: string): number;
        schedule(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        get displayName(): net.minecraft.network.chat.Component
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get name(): net.minecraft.network.chat.Component
        get scheduledEvents(): Internal.ScheduledEvents
        (): Internal.ScheduledEvents_;
    }
    type MinecraftEnvironmentKJS_ = MinecraftEnvironmentKJS | (()=> Internal.ScheduledEvents_);
    abstract class BuildingToolMode {
        constructor(arg0: string, arg1: number)
        getClass(): typeof any;
        onSelect(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        getName(): ResourceLocation;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getIconTexture(): ResourceLocation;
        onMiddleClickBlock(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): void;
        onLeftClick(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: Internal.Direction_): void;
        addProperties(arg0: Internal.List_<Internal.ToolModeProperty<any>>): void;
        onRightClickAir(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): void;
        toString(): string;
        targetsSpecificPos(): boolean;
        onRightClickBlock(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: Internal.Direction_): void;
        getReachDistance(arg0: Internal.ItemStack_): number;
        notifyAll(): void;
        onReleaseCorner(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        forPosesWithin(arg0: Vec3i_, arg1: Vec3i_, arg2: Internal.Function_<BlockPos, boolean>): number;
        getComponent(): net.minecraft.network.chat.Component;
        getProperties(): Internal.Map<string, Internal.ToolModeProperty<any>>;
        getDescKey(): string;
        hashCode(): number;
        getSpamDelay(): number;
        wait(): void;
        abstract hasBlockPalette(): boolean;
        getHudMessage(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        wait(arg0: number): void;
        onMiddleClickAir(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        clearPoses(arg0: Internal.ItemStack_, arg1: Player_): void;
        abstract getDescArgs(): any[];
        modelIndex(): number;
        get class(): typeof any
        get name(): ResourceLocation
        get iconTexture(): ResourceLocation
        get component(): net.minecraft.network.chat.Component
        get properties(): Internal.Map<string, Internal.ToolModeProperty<any>>
        get descKey(): string
        get spamDelay(): number
        get descArgs(): any[]
        static readonly CODEC: Internal.Codec<Internal.BuildingToolMode>;
        static readonly SET_REACH_KEY: ("info.structure_gel.building_tool.message.set_reach") & (string);
    }
    type BuildingToolMode_ = BuildingToolMode;
    class EntitySteppedOnBlockCallbackJS {
        constructor(level: Internal.Level_, entity: Internal.Entity_, pos: BlockPos_, state: Internal.BlockState_)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        /**
         * Returns the level
        */
        getLevel(): Internal.Level;
        /**
         * Returns if the entity is suppressing bouncing (for players this is true if the player is crouching)
        */
        isSuppressingBounce(): boolean;
        /**
         * Returns the block's position
        */
        getPos(): BlockPos;
        hashCode(): number;
        /**
         * Returns the entity
        */
        getEntity(): Internal.Entity;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        /**
         * Returns the BlockState
        */
        getState(): Internal.BlockState;
        /**
         * Returns the block
        */
        getBlock(): Internal.BlockContainerJS;
        get class(): typeof any
        /**
         * Returns the level
        */
        get level(): Internal.Level
        /**
         * Returns if the entity is suppressing bouncing (for players this is true if the player is crouching)
        */
        get suppressingBounce(): boolean
        /**
         * Returns the block's position
        */
        get pos(): BlockPos
        /**
         * Returns the entity
        */
        get entity(): Internal.Entity
        /**
         * Returns the BlockState
        */
        get state(): Internal.BlockState
        /**
         * Returns the block
        */
        get block(): Internal.BlockContainerJS
    }
    type EntitySteppedOnBlockCallbackJS_ = EntitySteppedOnBlockCallbackJS;
    class InteractionHand extends Internal.Enum<Internal.InteractionHand> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        compareTo(arg0: Internal.InteractionHand_): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.InteractionHand>>;
        toString(): string;
        getDeclaringClass(): typeof Internal.InteractionHand;
        notifyAll(): void;
        notify(): void;
        static values(): Internal.InteractionHand[];
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        "compareTo(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): number;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        static valueOf(arg0: string): Internal.InteractionHand;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.InteractionHand
        static readonly MAIN_HAND: (Internal.InteractionHand) & (Internal.InteractionHand);
        static readonly OFF_HAND: (Internal.InteractionHand) & (Internal.InteractionHand);
    }
    type InteractionHand_ = "main_hand" | "off_hand" | InteractionHand;
    class BasinBlockEntity extends Internal.SmartBlockEntity implements Internal.IHaveGoggleInformation {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        requestModelDataUpdate(): void;
        destroy(): void;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        write(arg0: Internal.CompoundTag_, arg1: boolean): void;
        notifyChangeOfContents(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        handler$ehn000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        setRemoved(): void;
        readOnlyItems(arg0: Internal.CompoundTag_): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        getInputInventory(): Internal.SmartInventory;
        getType(): Internal.BlockEntityType<any>;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        onEmptied(): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        getTanks(): Internal.Couple<Internal.SmartFluidTankBehaviour>;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        static getHeatLevelOf(arg0: Internal.BlockState_): Internal.BlazeBurnerBlock$HeatLevel;
        sdl$dynamicLightTick(): void;
        getOutputInventory(): Internal.SmartInventory;
        invalidate(): void;
        callSaveMetadata(arg0: Internal.CompoundTag_): void;
        wait(arg0: number): void;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getUpdateTag(): Internal.CompoundTag;
        setLevel(arg0: Internal.Level_): void;
        getTotalFluidUnits(arg0: number): number;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        setAreFluidsMoving(arg0: boolean): boolean;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        initialize(): void;
        invalidateCaps(): void;
        getFilter(): Internal.FilteringBehaviour;
        getBlockState(): Internal.BlockState;
        tick(): void;
        canPlayerUse(arg0: Player_): boolean;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        onWrenched(arg0: Internal.Direction_): void;
        notifyUpdate(): void;
        isEmpty(): boolean;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        serializeNBT(): Internal.Tag;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Player_): boolean;
        handler$ehn000$setRemoved(arg0: Internal.CallbackInfo_): void;
        getIcon(arg0: boolean): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        getInvs(): Internal.Couple<Internal.SmartInventory>;
        areFluidsMoving(): boolean;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        canContinueProcessing(): boolean;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        acceptOutputs(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.List_<Internal.FluidStack>, arg2: boolean): boolean;
        equals(arg0: any): boolean;
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get "updatePacket()"(): Internal.Packet<any>
        get inputInventory(): Internal.SmartInventory
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get tanks(): Internal.Couple<Internal.SmartFluidTankBehaviour>
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get outputInventory(): Internal.SmartInventory
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        set areFluidsMoving(arg0: boolean)
        get blockPos(): BlockPos
        get removed(): boolean
        get filter(): Internal.FilteringBehaviour
        get blockState(): Internal.BlockState
        get empty(): boolean
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get invs(): Internal.Couple<Internal.SmartInventory>
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get modelData(): Internal.ModelData
        inputInventory: Internal.BasinInventory;
        static readonly OUTPUT_ANIMATION_TIME: (10) & (number);
        inputTank: Internal.SmartFluidTankBehaviour;
    }
    type BasinBlockEntity_ = BasinBlockEntity;
    class IsInWaterSensor extends Internal.Sensor<Internal.LivingEntity> {
        constructor()
        getClass(): typeof any;
        toString(): string;
        static isEntityTargetable(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_): boolean;
        notifyAll(): void;
        static isEntityAttackableIgnoringLineOfSight(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        tick(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): void;
        wait(): void;
        static isEntityAttackable(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_): boolean;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        requires(): Internal.Set<Internal.MemoryModuleType<any>>;
        get class(): typeof any
    }
    type IsInWaterSensor_ = IsInWaterSensor;
    class BlockItemIE$BlockItemIENoInventory extends Internal.BlockItemIE {
        constructor(arg0: Internal.Block_)
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getDrinkingSound(): Internal.SoundEvent;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        abstract moonlight$addAdditionalBehavior(arg0: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        abstract moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        abstract moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        abstract moonlight$setClientAnimationExtension(arg0: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        static updateState<T extends Internal.Comparable<T>>(arg0: Internal.BlockState_, arg1: Internal.Property_<T>, arg2: string): Internal.BlockState;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        setBurnTime(arg0: number): Internal.BlockItemIE;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        "setBurnTime(int)"(i: number): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        "setBurnTime(int)"(arg0: number): Internal.BlockItemIE;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set burnTime(arg0: number)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "burnTime(int)"(i: number)
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        set "burnTime(int)"(arg0: number)
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type BlockItemIE$BlockItemIENoInventory_ = BlockItemIE$BlockItemIENoInventory;
    class SpriteContents$InterpolationData implements Internal.AutoCloseable {
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        handler$zop000$assignParent(arg0: Internal.SpriteContents_, arg1: Internal.CallbackInfo_): void;
        wait(): void;
        close(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type SpriteContents$InterpolationData_ = SpriteContents$InterpolationData;
    class RenderTargetProxy extends Internal.SurfaceProxy {
        static move<T extends Internal.RefCounted>(sp: T): T;
        notify(): void;
        getTaskTargetCount(): number;
        getSampleCount(): number;
        unref(): void;
        needsResolve(): boolean;
        setIsDeferredListTarget(): void;
        getBackingHeight(): number;
        isExact(): boolean;
        unique(): boolean;
        getMemorySize(): number;
        isBudgeted(): boolean;
        asRenderTargetProxy(): this;
        getBackingWidth(): number;
        getWidth(): number;
        getGpuImage(): icyllis.arc3d.engine.Image;
        ref(): void;
        getGpuRenderTarget(): Internal.GpuRenderTarget;
        instantiate(resourceProvider: icyllis.arc3d.engine.ResourceProvider_): boolean;
        isDeferredListTarget(): boolean;
        getRefCnt(): number;
        asImageProxy(): Internal.ImageViewProxy;
        wait(): void;
        wrapsVkSecondaryCB(): boolean;
        isReadOnly(): boolean;
        isUsedAsTaskTarget(): void;
        static create<T extends Internal.RefCounted>(that: T): T;
        getResolveRect(): Internal.Rect2ic;
        getClass(): typeof any;
        isBackingWrapped(): boolean;
        isInstantiated(): boolean;
        wait(arg0: number, arg1: number): void;
        getUniqueID(): Internal.UniqueID;
        isManualMSAAResolve(): boolean;
        static move<T extends Internal.RefCounted>(sp: T, that: T): T;
        getBackingUniqueID(): Internal.UniqueID;
        getGpuSurface(): Internal.GpuSurface;
        doLazyInstantiation(resourceProvider: icyllis.arc3d.engine.ResourceProvider_): boolean;
        getHeight(): number;
        shouldSkipAllocator(): boolean;
        isUserExact(): boolean;
        toString(): string;
        setResolveRect(left: number, top: number, right: number, bottom: number): void;
        isLazy(): boolean;
        getRefCntAcquire(): number;
        notifyAll(): void;
        getBackendFormat(): Internal.BackendFormat;
        static create<T extends Internal.RefCounted>(sp: T, that: T): T;
        getRefCntVolatile(): number;
        isLazyMost(): boolean;
        hashCode(): number;
        getUniqueKey(): Internal.IUniqueKey;
        wrapsGLDefaultFB(): boolean;
        clear(): void;
        isProtected(): boolean;
        wait(arg0: number): void;
        equals(o: any): boolean;
        get taskTargetCount(): number
        get sampleCount(): number
        get backingHeight(): number
        get exact(): boolean
        get memorySize(): number
        get budgeted(): boolean
        get backingWidth(): number
        get width(): number
        get gpuImage(): icyllis.arc3d.engine.Image
        get gpuRenderTarget(): Internal.GpuRenderTarget
        get deferredListTarget(): boolean
        get refCnt(): number
        get readOnly(): boolean
        get resolveRect(): Internal.Rect2ic
        get class(): typeof any
        get backingWrapped(): boolean
        get instantiated(): boolean
        get uniqueID(): Internal.UniqueID
        get manualMSAAResolve(): boolean
        get backingUniqueID(): Internal.UniqueID
        get gpuSurface(): Internal.GpuSurface
        get height(): number
        get userExact(): boolean
        get lazy(): boolean
        get refCntAcquire(): number
        get backendFormat(): Internal.BackendFormat
        get refCntVolatile(): number
        get lazyMost(): boolean
        get uniqueKey(): Internal.IUniqueKey
        get "protected"(): boolean
    }
    type RenderTargetProxy_ = RenderTargetProxy;
    class BlightedSporeRecipe extends Internal.AbstractBlockStateRecipe implements Internal.MatchEventRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.BlockStateIngredient_, arg2: Internal.BlockPropertyPair_, arg3: Internal.CommandFunction$CacheableFunction_)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        matches(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        getFunction(): Internal.CommandFunction$CacheableFunction;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        getResult(): Internal.BlockPropertyPair;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        convert(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.CommandFunction$CacheableFunction_): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        matches(arg0: Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: Internal.BlockState_, arg5: Internal.BlockState_, arg6: Internal.RecipeType_<any>): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        getResultState(arg0: Internal.BlockState_): Internal.BlockState;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        set(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        getIngredient(): Internal.BlockStateIngredient;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get "function"(): Internal.CommandFunction$CacheableFunction
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get result(): Internal.BlockPropertyPair
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get ingredient(): Internal.BlockStateIngredient
    }
    type BlightedSporeRecipe_ = BlightedSporeRecipe;
    class CallbackInfo implements Internal.Cancellable {
        constructor(arg0: string, arg1: boolean)
        getClass(): typeof any;
        static getCallInfoClassName(arg0: org.objectweb.asm.Type_): string;
        toString(): string;
        notifyAll(): void;
        cancel(): void;
        getId(): string;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        isCancellable(): boolean;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isCancelled(): boolean;
        get class(): typeof any
        get id(): string
        get cancellable(): boolean
        get cancelled(): boolean
    }
    type CallbackInfo_ = CallbackInfo;
    interface Applicative$Mu extends Internal.Functor$Mu {
    }
    type Applicative$Mu_ = Applicative$Mu;
    class ChatFormatting extends Internal.Enum<Internal.ChatFormatting> implements Internal.StringRepresentable, dev.latvian.mods.rhino.mod.util.color.Color {
        getClass(): typeof any;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getSerializedName(): string;
        compareTo(arg0: Internal.ChatFormatting_): number;
        getRgbJS(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        static valueOf(arg0: string): Internal.ChatFormatting;
        isFormat(): boolean;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        getDeclaringClass(): typeof Internal.ChatFormatting;
        getName(): string;
        getHexJS(): string;
        getFireworkColorJS(): number;
        getId(): number;
        static getById(arg0: number): Internal.ChatFormatting;
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.ChatFormatting>>;
        static values(): Internal.ChatFormatting[];
        getChar(): string;
        toString(): string;
        static getByName(arg0: string): Internal.ChatFormatting;
        notifyAll(): void;
        getArgbJS(): number;
        specialEquals(o: any, shallow: boolean): boolean;
        static getByCode(formattingCode: string): Internal.ChatFormatting;
        static stripFormatting(arg0: string): string;
        name(): string;
        getSerializeJS(): string;
        "compareTo(net.minecraft.ChatFormatting)"(arg0: Internal.ChatFormatting_): number;
        hashCode(): number;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        ordinal(): number;
        wait(): void;
        isColor(): boolean;
        createTextColorJS(): Internal.TextColor;
        wait(arg0: number): void;
        getColor(): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static getNames(arg0: boolean, arg1: boolean): Internal.Collection<string>;
        get class(): typeof any
        get serializedName(): string
        get rgbJS(): number
        get format(): boolean
        get declaringClass(): typeof Internal.ChatFormatting
        get name(): string
        get hexJS(): string
        get fireworkColorJS(): number
        get id(): number
        get "char"(): string
        get argbJS(): number
        get serializeJS(): string
        get color(): boolean
        get color(): number
        static readonly LIGHT_PURPLE: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly GRAY: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly DARK_RED: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly GREEN: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly BLUE: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly DARK_GREEN: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly DARK_AQUA: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly DARK_PURPLE: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly YELLOW: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly DARK_GRAY: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly RESET: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly AQUA: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly OBFUSCATED: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly RED: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        color: number;
        static readonly CODEC: Internal.Codec<Internal.ChatFormatting>;
        static readonly GOLD: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly BOLD: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly WHITE: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly ITALIC: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly UNDERLINE: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly BLACK: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly STRIKETHROUGH: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly DARK_BLUE: (Internal.ChatFormatting) & (Internal.ChatFormatting);
        static readonly PREFIX_CODE: ("§") & (string);
    }
    type ChatFormatting_ = "italic" | "dark_red" | "dark_gray" | "gold" | "bold" | "dark_green" | "red" | "obfuscated" | "black" | "green" | "dark_purple" | "dark_blue" | "yellow" | "aqua" | "white" | "reset" | "underline" | "gray" | "dark_aqua" | ChatFormatting | "blue" | "strikethrough" | "light_purple";
    class CrackedWallBlock extends Internal.WallBlock implements Internal.Crackable {
        constructor(crackLevel: Internal.Crackable$CrackLevel_, brickItem: Internal.Supplier_<Internal.Item>, settings: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        getCrackLevel(): Internal.Crackable$CrackLevel;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        updateWeatheredStateOnNeighborChanged(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        makeShapes(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.Map<Internal.BlockState, Internal.VoxelShape>;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        getShapeByIndex(): Internal.Map<any, any>;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPatchSpreader<T extends Internal.Enum<any>>(weatheringClass: T): Optional<Internal.PatchSpreader<T>>;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static getUncrackedCrackBlock(state: Internal.BlockState_): Internal.BlockState;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getRepairItem(state: Internal.BlockState_): Internal.Item;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(state: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        isWeathering(state: Internal.BlockState_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getCrackSpreader(): Internal.CrackSpreader;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getWeatherChanceSpeed(): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        shouldWeather(state: Internal.BlockState_, pos: BlockPos_, level: Internal.Level_): boolean;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        setCollisionShapeByIndex(arg0: Internal.Map_<any, any>): void;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getNextCracked(state: Internal.BlockState_): Optional<Internal.BlockState>;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        static getCrackedBlock(state: Internal.BlockState_): Internal.BlockState;
        getWeatheredStateForPlacement(state: Internal.BlockState_, pos: BlockPos_, level: Internal.Level_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        static setStable(state: Internal.BlockState_): Internal.BlockState;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        static getIncreasedCrackBlock(block: Internal.Block_): Optional<Internal.Block>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getCollisionShapeByIndex(): Internal.Map<any, any>;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        getPreviousCracked(state: Internal.BlockState_): Optional<Internal.BlockState>;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        static getDecreasedCrackBlock(block: Internal.Block_): Optional<Internal.Block>;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        tryWeather(state: Internal.BlockState_, serverLevel: Internal.ServerLevel_, pos: BlockPos_, random: Internal.RandomSource_): void;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        setShapeByIndex(arg0: Internal.Map_<any, any>): void;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        get crackLevel(): Internal.Crackable$CrackLevel
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get shapeByIndex(): Internal.Map<any, any>
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get crackSpreader(): Internal.CrackSpreader
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        get weatherChanceSpeed(): number
        set soundType(arg0: SoundType_)
        set collisionShapeByIndex(arg0: Internal.Map_<any, any>)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        set stable(state: Internal.BlockState_)
        get friction(): number
        get collisionShapeByIndex(): Internal.Map<any, any>
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set shapeByIndex(arg0: Internal.Map_<any, any>)
        set hasCollision(arg0: boolean)
    }
    type CrackedWallBlock_ = CrackedWallBlock;
    class WissenAltarBlock extends Internal.HorizontalDirectionalBlock implements Internal.SimpleWaterloggedBlock, Internal.EntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type WissenAltarBlock_ = WissenAltarBlock;
    class TorchBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.ParticleOptions_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type TorchBlock_ = TorchBlock;
    interface WritableLevelData extends Internal.LevelData {
        abstract getDifficulty(): Internal.Difficulty;
        abstract isThundering(): boolean;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_, arg1: Internal.LevelHeightAccessor_): void;
        abstract isDifficultyLocked(): boolean;
        abstract isRaining(): boolean;
        abstract getSpawnAngle(): number;
        abstract setRaining(arg0: boolean): void;
        abstract getGameRules(): Internal.GameRules;
        abstract setXSpawn(arg0: number): void;
        abstract setZSpawn(arg0: number): void;
        abstract setYSpawn(arg0: number): void;
        abstract isHardcore(): boolean;
        abstract getYSpawn(): number;
        abstract getGameTime(): number;
        setSpawn(arg0: BlockPos_, arg1: number): void;
        abstract setSpawnAngle(arg0: number): void;
        abstract getDayTime(): number;
        abstract getZSpawn(): number;
        abstract getXSpawn(): number;
        get difficulty(): Internal.Difficulty
        get thundering(): boolean
        get difficultyLocked(): boolean
        get raining(): boolean
        get spawnAngle(): number
        set raining(arg0: boolean)
        get gameRules(): Internal.GameRules
        set XSpawn(arg0: number)
        set ZSpawn(arg0: number)
        set YSpawn(arg0: number)
        get hardcore(): boolean
        get YSpawn(): number
        get gameTime(): number
        set spawnAngle(arg0: number)
        get dayTime(): number
        get ZSpawn(): number
        get XSpawn(): number
    }
    type WritableLevelData_ = WritableLevelData;
    class ServerBossEvent extends Internal.BossEvent {
        constructor(arg0: net.minecraft.network.chat.Component_, arg1: Internal.BossEvent$BossBarColor_, arg2: Internal.BossEvent$BossBarOverlay_)
        shouldCreateWorldFog(): boolean;
        getClass(): typeof any;
        setOverlay(arg0: Internal.BossEvent$BossBarOverlay_): void;
        getPlayers(): Internal.Collection<Internal.ServerPlayer>;
        removePlayer(arg0: Internal.ServerPlayer_): void;
        setColor(arg0: Internal.BossEvent$BossBarColor_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        setName(arg0: net.minecraft.network.chat.Component_): void;
        setProgress(arg0: number): void;
        setDarkenScreen(arg0: boolean): Internal.BossEvent;
        shouldPlayBossMusic(): boolean;
        isVisible(): boolean;
        shouldDarkenScreen(): boolean;
        setCreateWorldFog(arg0: boolean): Internal.BossEvent;
        getColor(): Internal.BossEvent$BossBarColor;
        setPlayBossMusic(arg0: boolean): Internal.BossEvent;
        getProgress(): number;
        getName(): net.minecraft.network.chat.Component;
        toString(): string;
        getOverlay(): Internal.BossEvent$BossBarOverlay;
        notifyAll(): void;
        removeAllPlayers(): void;
        hashCode(): number;
        wait(): void;
        getId(): Internal.UUID;
        wait(arg0: number): void;
        addPlayer(arg0: Internal.ServerPlayer_): void;
        equals(arg0: any): boolean;
        setVisible(arg0: boolean): void;
        get class(): typeof any
        set overlay(arg0: Internal.BossEvent$BossBarOverlay_)
        get players(): Internal.Collection<Internal.ServerPlayer>
        set color(arg0: Internal.BossEvent$BossBarColor_)
        set name(arg0: net.minecraft.network.chat.Component_)
        set progress(arg0: number)
        set darkenScreen(arg0: boolean)
        get visible(): boolean
        set createWorldFog(arg0: boolean)
        get color(): Internal.BossEvent$BossBarColor
        set playBossMusic(arg0: boolean)
        get progress(): number
        get name(): net.minecraft.network.chat.Component
        get overlay(): Internal.BossEvent$BossBarOverlay
        get id(): Internal.UUID
        set visible(arg0: boolean)
    }
    type ServerBossEvent_ = ServerBossEvent;
    class CopycatBoardBlock extends Internal.WaterloggedMultiStateCopycatBlock implements Internal.ISpecialBlockItemRequirement, Internal.ICustomCTBlocking {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getPropertyFromInteraction(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, hit: Internal.BlockHitResult_, targetingSolid: boolean): string;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getBlockEntityType(): Internal.BlockEntityType<Internal.MultiStateCopycatBlockEntity>;
        fillEmptyParts(level: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_, material: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        defaultProperty(): string;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        checkConnection(reader: Internal.BlockAndTintGetter_, fromPos: BlockPos_, toPos: BlockPos_, fromState: Internal.BlockState_): boolean;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getBlockEntity(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.MultiStateCopycatBlockEntity;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        transformStorage(state: Internal.BlockState_, be: Internal.IMultiStateCopycatBlockEntity_, transform: Internal.StructureTransform_): void;
        playerWillDestroy(level: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_, player: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(state: Internal.BlockState_, target: Internal.HitResult_, level: Internal.BlockGetter_, pos: BlockPos_, player: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        toggleCT(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Player_, hand: Internal.InteractionHand_, hit: Internal.BlockHitResult_): InteractionResult;
        static getRequiredItemsForLayer(state: Internal.BlockState_, property: Internal.IntegerProperty_): Internal.ItemRequirement;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        canConnectTexturesToward(property: string, reader: Internal.BlockAndTintGetter_, fromPos: BlockPos_, toPos: BlockPos_, state: Internal.BlockState_): boolean;
        getPropertyFromInteraction(state: Internal.BlockState_, level: Internal.BlockGetter_, hitLocation: Vec3i_, blockPos: BlockPos_, facing: Internal.Direction_, unscaledHit: Vec3d_): string;
        isCTBlocked(reader: Internal.BlockAndTintGetter_, state: Internal.BlockState_, pos: BlockPos_, connectingPos: BlockPos_, blockingPos: BlockPos_, face: Internal.Direction_): Optional<boolean>;
        withWater(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): Internal.BlockState;
        static byDirection(direction: Internal.Direction_): Internal.BooleanProperty;
        addLandingEffects(state1: Internal.BlockState_, level: Internal.ServerLevel_, pos: BlockPos_, state2: Internal.BlockState_, entity: Internal.LivingEntity_, numberOfParticles: number): boolean;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        getAcceptedBlockState(pLevel: Internal.Level_, pPos: BlockPos_, item: Internal.ItemStack_, face: Internal.Direction_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        static "getAppearance(com.copycatsplus.copycats.foundation.copycat.multistate.IMultiStateCopycatBlock,net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraft.core.Direction,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos)"(block: Internal.IMultiStateCopycatBlock_, state: Internal.BlockState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, queryState: Internal.BlockState_, queryPos: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(pState: Internal.BlockState_): Internal.FluidState;
        withBlockEntityDo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Consumer_<Internal.MultiStateCopycatBlockEntity>): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getCopycatBlockEntity(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.ICopycatBlockEntity;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        transform(state: Internal.BlockState_, transform: Internal.StructureTransform_): Internal.BlockState;
        stateType(): Internal.StateType;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        getFriction(state: Internal.BlockState_, level: Internal.LevelReader_, pos: BlockPos_, entity: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        storageProperties(): Internal.Set<string>;
        use(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Player_, hand: Internal.InteractionHand_, hit: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(context: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        getTicker<S extends Internal.BlockEntity>(p_153212_: Internal.Level_, p_153213_: Internal.BlockState_, p_153214_: Internal.BlockEntityType_<S>): Internal.BlockEntityTicker<S>;
        wait(): void;
        playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        getDestroyProgress(pState: Internal.BlockState_, pPlayer: Player_, pLevel: Internal.BlockGetter_, pPos: BlockPos_): number;
        onRemove(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, newState: Internal.BlockState_, isMoving: boolean, handler: Internal.ICopycatBlock$OnRemoveHandler_): void;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(pState: Internal.BlockState_, pDirection: Internal.Direction_, pNeighborState: Internal.BlockState_, pLevel: Internal.LevelAccessor_, pCurrentPos: BlockPos_, pNeighborPos: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        "getPropertyFromInteraction(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.BlockGetter,net.minecraft.core.Vec3i,net.minecraft.core.BlockPos,net.minecraft.core.Direction,net.minecraft.world.phys.Vec3)"(state: Internal.BlockState_, level: Internal.BlockGetter_, hitLocation: Vec3i_, blockPos: BlockPos_, facing: Internal.Direction_, unscaledHit: Vec3d_): string;
        hidesNeighborFace(level: Internal.BlockGetter_, pos: BlockPos_, state: Internal.BlockState_, neighborState: Internal.BlockState_, dir: Internal.Direction_): boolean;
        rotate(state: Internal.BlockState_, rot: Internal.Rotation_): Internal.BlockState;
        static onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        vectorScale(state: Internal.BlockState_): Vec3i;
        getExplosionResistance(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, explosion: Internal.Explosion_): number;
        static withWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): Internal.BlockState;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        canOcclude(level: Internal.BlockGetter_, state: Internal.BlockState_, pos: BlockPos_): boolean;
        registerDefaultState(arg0: Internal.BlockState_): void;
        prepareMaterial(pLevel: Internal.Level_, pPos: BlockPos_, pState: Internal.BlockState_, pPlayer: Player_, pHand: Internal.InteractionHand_, pHit: Internal.BlockHitResult_, material: Internal.BlockState_): Internal.BlockState;
        getLightEmission(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        blockCTTowards(reader: Internal.BlockAndTintGetter_, state: Internal.BlockState_, pos: BlockPos_, ctPos: BlockPos_, connectingPos: BlockPos_, face: Internal.Direction_): Optional<boolean>;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, entity: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getAppearance(block: Internal.ICopycatBlock_, state: Internal.BlockState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, queryState: Internal.BlockState_, queryPos: BlockPos_): Internal.BlockState;
        "getPropertyFromInteraction(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.BlockGetter,net.minecraft.core.BlockPos,net.minecraft.world.phys.Vec3,net.minecraft.core.Direction,boolean)"(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, hitVec: Vec3d_, face: Internal.Direction_, targetingSolid: boolean): string;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        getBlockEntityClass(): typeof Internal.MultiStateCopycatBlockEntity;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        abstract canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(pState: Internal.BlockState_, pLevel: Internal.BlockGetter_, pPos: BlockPos_, pType: Internal.PathComputationType_): boolean;
        canOcclude(property: string, level: Internal.BlockGetter_, state: Internal.BlockState_, pos: BlockPos_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(state: Internal.BlockState_, world: Internal.Level_, pos: BlockPos_, newState: Internal.BlockState_, isMoving: boolean): void;
        equals(arg0: any): boolean;
        isIgnoredConnectivitySide(reader: Internal.BlockAndTintGetter_, state: Internal.BlockState_, face: Internal.Direction_, fromPos: BlockPos_, toPos: BlockPos_, toState: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRequiredItems(state: Internal.BlockState_, blockEntity: Internal.BlockEntity_): Internal.ItemRequirement;
        canConnectTexturesToward(reader: Internal.BlockAndTintGetter_, fromPos: BlockPos_, toPos: BlockPos_, fromState: Internal.BlockState_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        getPropertyFromInteraction(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, hitVec: Vec3d_, face: Internal.Direction_, targetingSolid: boolean): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(pLevel: Internal.Level_, state: Internal.BlockState_, pPos: BlockPos_, pEntity: Internal.Entity_, p_152430_: number): void;
        onWrenched(state: Internal.BlockState_, context: Internal.UseOnContext_): InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static getMaterial(reader: Internal.BlockGetter_, targetPos: BlockPos_): Internal.BlockState;
        isValidSpawn(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, type: Internal.SpawnPlacements$Type_, entityType: Internal.EntityType_<any>): boolean;
        getJumpFactor(): number;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(pState: Internal.BlockState_, pUseContext: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        updateWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): void;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        isAcceptedRegardless(material: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        static getAppearance(block: Internal.IMultiStateCopycatBlock_, state: Internal.BlockState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, queryState: Internal.BlockState_, queryPos: BlockPos_): Internal.BlockState;
        onSneakWrenched(state: Internal.BlockState_, context: Internal.UseOnContext_): InteractionResult;
        static directionToProperty(direction: Internal.Direction_): string;
        onBlockEntityUse(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Function_<Internal.MultiStateCopycatBlockEntity, InteractionResult>): InteractionResult;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(state: Internal.BlockState_, level: Internal.LevelReader_, pos: BlockPos_): number;
        isCTEnabled(state: Internal.BlockState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_): boolean;
        toString(): string;
        partExists(state: Internal.BlockState_, property: string): boolean;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        static getMaterial(reader: Internal.BlockGetter_, targetPos: BlockPos_, property: string): Internal.BlockState;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(worldIn: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_, placer: Internal.LivingEntity_, stack: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(state: Internal.BlockState_, level: Internal.LevelReader_, pos: BlockPos_, entity: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        canToggleCT(state: Internal.BlockState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_): boolean;
        getColorIndex(property: string): number;
        supportsExternalFaceHiding(state: Internal.BlockState_): boolean;
        notify(): void;
        getBlockEntityOptional(arg0: Internal.BlockGetter_, arg1: BlockPos_): Optional<Internal.MultiStateCopycatBlockEntity>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        static "getAppearance(com.copycatsplus.copycats.foundation.copycat.ICopycatBlock,net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraft.core.Direction,net.minecraft.world.level.block.state.BlockState,net.minecraft.core.BlockPos)"(block: Internal.ICopycatBlock_, state: Internal.BlockState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, queryState: Internal.BlockState_, queryPos: BlockPos_): Internal.BlockState;
        fluidState(arg0: Internal.BlockState_): Internal.FluidState;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getPropertyFromRender(renderingProperty: string, state: Internal.BlockState_, level: Internal.BlockGetter_, vector: Vec3i_, blockPos: BlockPos_): string;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(state: Internal.BlockState_, renderView: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, sourceState: Internal.BlockState_, sourcePos: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        static getRequiredItemsForParts(state: Internal.BlockState_, ...property: Internal.BooleanProperty_[]): Internal.ItemRequirement;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getVectorFromProperty(state: Internal.BlockState_, property: string): Vec3i;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        shapeCanOccludeNeighbor(level: Internal.BlockGetter_, pos: BlockPos_, state: Internal.BlockState_, neighborPos: BlockPos_, dir: Internal.Direction_): Optional<boolean>;
        getAcceptedBlockState(property: string, pLevel: Internal.Level_, pPos: BlockPos_, item: Internal.ItemStack_, face: Internal.Direction_): Internal.BlockState;
        mirror(state: Internal.BlockState_, mirror: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canBeReplaced(pState: Internal.BlockState_, pUseContext: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static wrappedColor(): Internal.BlockColor;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(pState: Internal.BlockState_, pLevel: Internal.BlockGetter_, pPos: BlockPos_, pContext: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        get blockEntityType(): Internal.BlockEntityType<Internal.MultiStateCopycatBlockEntity>
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        get blockEntityClass(): typeof Internal.MultiStateCopycatBlockEntity
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static NORTH: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly PROPERTY_BY_DIRECTION: ({[key: Internal.Direction]: Internal.BooleanProperty, [key: Internal.Direction]: Internal.BooleanProperty, [key: Internal.Direction]: Internal.BooleanProperty, [key: Internal.Direction]: Internal.BooleanProperty, [key: Internal.Direction]: Internal.BooleanProperty, [key: Internal.Direction]: Internal.BooleanProperty}) & (Internal.Map<Internal.Direction, Internal.BooleanProperty>);
        static UP: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static SOUTH: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static DOWN: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static WEST: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static EAST: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type CopycatBoardBlock_ = CopycatBoardBlock;
    class HopperUpgradeWrapper extends Internal.UpgradeWrapperBase<Internal.HopperUpgradeWrapper, Internal.HopperUpgradeItem> implements Internal.INeighborChangeListenerUpgrade, Internal.ITickableUpgrade {
        getClass(): typeof any;
        getOutputFilterLogic(): Internal.ContentsFilterLogic;
        setEnabled(arg0: boolean): void;
        isInCooldown(arg0: Internal.Level_): boolean;
        tick(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: BlockPos_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        isEnabled(): boolean;
        getCooldownTime(): number;
        setPullingFrom(arg0: Internal.Direction_, arg1: boolean): void;
        onNeighborChange(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): void;
        updateCacheOnSide(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): void;
        toString(): string;
        notifyAll(): void;
        getUpgradeStack(): Internal.ItemStack;
        setPushingTo(arg0: Internal.Direction_, arg1: boolean): void;
        isPullingFrom(arg0: Internal.Direction_): boolean;
        isPushingTo(arg0: Internal.Direction_): boolean;
        canBeDisabled(): boolean;
        hashCode(): number;
        initDirections(arg0: Internal.Direction_, arg1: Internal.Direction_): void;
        hideSettingsTab(): boolean;
        wait(): void;
        wait(arg0: number): void;
        getInputFilterLogic(): Internal.ContentsFilterLogic;
        equals(arg0: any): boolean;
        onAdded(): void;
        deserialize(): void;
        onBeforeRemoved(): void;
        get class(): typeof any
        get outputFilterLogic(): Internal.ContentsFilterLogic
        set enabled(arg0: boolean)
        get enabled(): boolean
        get cooldownTime(): number
        get upgradeStack(): Internal.ItemStack
        get inputFilterLogic(): Internal.ContentsFilterLogic
    }
    type HopperUpgradeWrapper_ = HopperUpgradeWrapper;
    class TrunkPlacerType <P extends Internal.TrunkPlacer> {
        constructor(arg0: Internal.Codec_<P>)
        getClass(): typeof any;
        codec(): Internal.Codec<P>;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly STRAIGHT_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.StraightTrunkPlacer>;
        static readonly FANCY_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.FancyTrunkPlacer>;
        static readonly DARK_OAK_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.DarkOakTrunkPlacer>;
        static readonly FORKING_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.ForkingTrunkPlacer>;
        static readonly BENDING_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.BendingTrunkPlacer>;
        static readonly GIANT_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.GiantTrunkPlacer>;
        static readonly MEGA_JUNGLE_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.MegaJungleTrunkPlacer>;
        static readonly CHERRY_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.CherryTrunkPlacer>;
        static readonly UPWARDS_BRANCHING_TRUNK_PLACER: Internal.TrunkPlacerType<Internal.UpwardsBranchingTrunkPlacer>;
    }
    type TrunkPlacerType_<P extends Internal.TrunkPlacer> = Special.TrunkPlacerType | TrunkPlacerType<P>;
    class AncientAetherSignBlock extends Internal.StandingSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        getSignHitboxCenterPosition(arg0: Internal.BlockState_): Vec3d;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static getWoodType(arg0: Internal.Block_): Internal.WoodType;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        openTextEdit(arg0: Player_, arg1: Internal.SignBlockEntity_, arg2: boolean): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getYRotationDegrees(arg0: Internal.BlockState_): number;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        type(): Internal.WoodType;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type AncientAetherSignBlock_ = AncientAetherSignBlock;
    class LivingEvent$LivingJumpEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        getEntity(): Internal.Entity;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get entity(): Internal.Entity
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type LivingEvent$LivingJumpEvent_ = LivingEvent$LivingJumpEvent;
    class EdelwoodBucketItem extends Internal.BucketItem implements Internal.CapacityBucket {
        constructor(arg0: Internal.Supplier_<Internal.Fluid>, arg1: number, arg2: Internal.Item$Properties_)
        constructor(arg0: Internal.Supplier_<Internal.Fluid>, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getEmptyBucket(): Internal.ItemStack;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        transferFullness(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): Internal.ItemStack;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        tryFill(arg0: Internal.ItemStack_): Internal.Pair<boolean, Internal.ItemStack>;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        tryDrain(arg0: Internal.ItemStack_): Internal.ItemStack;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        checkExtraContent(arg0: Player_, arg1: Internal.Level_, arg2: Internal.ItemStack_, arg3: BlockPos_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        arch$getFluid(): Internal.Fluid;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        setFullness(arg0: Internal.ItemStack_, arg1: number): Internal.ItemStack;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static getEmptySuccessItem(arg0: Internal.ItemStack_, arg1: Player_): Internal.ItemStack;
        getFullness(arg0: Internal.ItemStack_): number;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        emptyContents(arg0: Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockHitResult_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        getFluid(): Internal.Fluid;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        isFull(arg0: Internal.ItemStack_): boolean;
        getMod(): string;
        emptyContents(arg0: Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockHitResult_, arg4: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getCapacity(): number;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get emptyBucket(): Internal.ItemStack
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get fluid(): Internal.Fluid
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        get capacity(): number
        static readonly ITEM_TO_BUCKET: ({[key: Internal.BucketItem]: any, [key: Internal.BucketItem]: any, [key: Internal.MilkBucketItem]: any, [key: Internal.SolidBucketItem]: any}) & (Internal.Map<Internal.Item, Internal.Supplier<Internal.Item>>);
    }
    type EdelwoodBucketItem_ = EdelwoodBucketItem;
    interface ChunkMapAccess {
        abstract callGetChunks(): Internal.Iterable<Internal.ChunkHolder>;
        (): Internal.Iterable_<Internal.ChunkHolder>;
    }
    type ChunkMapAccess_ = (()=> Internal.Iterable_<Internal.ChunkHolder>) | ChunkMapAccess;
    class ScryRitualRecipe extends Internal.Record implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(id: ResourceLocation_, augment: Internal.TagKey_<Internal.Item>, highlight: Internal.TagKey_<Internal.Block>)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        getId(): ResourceLocation;
        id(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        toString(): string;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        asRecipe(): Internal.JsonElement;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        highlight(): Internal.TagKey<Internal.Block>;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        matches(arg0: Internal.ItemStack_): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        augment(): Internal.TagKey<Internal.Item>;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type ScryRitualRecipe_ = ScryRitualRecipe;
    abstract class ChunkAccess implements com.copycatsplus.copycats.mixin.foundation.copycat.ChunkAccessAccessor, Internal.RandomTickScheduler, Internal.AccessorChunkAccess, Internal.LightChunk, Internal.BiomeManager$NoiseBiomeSource, dev.corgitaco.ohthetreesyoullgrow.world.level.chunk.RandomTickScheduler, Internal.StructureAccess, net.zepalesque.redux.mixin.common.world.ChunkAccessAccessor, Internal.GeneratorHeightGetter, Internal.BlockGetter, Internal.ChunkAccessAccessor, any {
        constructor(arg0: Internal.ChunkPos_, arg1: Internal.UpgradeData_, arg2: Internal.LevelHeightAccessor_, arg3: Internal.Registry_<Internal.Biome>, arg4: number, arg5: Internal.LevelChunkSection_[], arg6: Internal.BlendingData_)
        getHighestFilledSectionIndex(): number;
        aether$getNoiseChunk(): Internal.NoiseChunk;
        findBlocks(arg0: Internal.BiPredicate_<Internal.BlockState, BlockPos>, arg1: Internal.BiConsumer_<BlockPos, Internal.BlockState>): void;
        getMaxSection(): number;
        isUnsaved(): boolean;
        setLightCorrect(arg0: boolean): void;
        getReferencesForStructure(arg0: Internal.Structure_): Internal.LongSet;
        getSectionYFromSectionIndex(arg0: number): number;
        hasAnyStructureReferences(): boolean;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        abstract setBlockEntity(arg0: Internal.BlockEntity_): void;
        getHighestGeneratedStatus(): Internal.ChunkStatus;
        setInhabitedTime(arg0: number): void;
        getStartForStructure(arg0: Internal.Structure_): Internal.StructureStart;
        initializeLightSources(): void;
        getPostProcessing(): Internal.ShortList[];
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        fillBiomesFromNoise(arg0: Internal.BiomeResolver_, arg1: Internal.Climate$Sampler_): void;
        getScheduledRandomTicks(): Internal.List<any>;
        getBlockEntities(): Internal.Map<any, any>;
        getMinBuildHeight(): number;
        getLevelHeightAccessor(): Internal.LevelHeightAccessor;
        incrementInhabitedTime(arg0: number): void;
        getBlendingData(): Internal.BlendingData;
        getClass(): typeof any;
        getSection(arg0: number): Internal.LevelChunkSection;
        getSectionIndex(arg0: number): number;
        abstract getTicksForSerialization(): Internal.ChunkAccess$TicksToSave;
        getMaxBuildHeight(): number;
        setBlendingData(arg0: Internal.BlendingData_): void;
        setBlockEntityNbt(arg0: Internal.CompoundTag_): void;
        "isOutsideBuildHeight(int)"(arg0: number): boolean;
        getSkyLightSources(): Internal.ChunkSkyLightSources;
        getHeight(): number;
        getHeight(generator: Internal.ChunkGenerator_, heightmapType: Internal.Heightmap$Types_, worldX: number, worldZ: number, randomState: Internal.RandomState_, sampleRaw: boolean): number;
        findBlocks(arg0: Internal.Predicate_<Internal.BlockState>, arg1: Internal.BiConsumer_<BlockPos, Internal.BlockState>): void;
        getNoiseChunk(): Internal.NoiseChunk;
        findBlockLightSources(arg0: Internal.BiConsumer_<BlockPos, Internal.BlockState>): void;
        getWorldForge(): Internal.LevelAccessor;
        toString(): string;
        getListenerRegistry(arg0: number): Internal.GameEventListenerRegistry;
        scheduleRandomTick(pos: BlockPos_): void;
        notifyAll(): void;
        "isOutsideBuildHeight(net.minecraft.core.BlockPos)"(arg0: BlockPos_): boolean;
        getInhabitedTime(): number;
        abstract addEntity(arg0: Internal.Entity_): void;
        wait(arg0: number): void;
        abstract getStatus(): Internal.ChunkStatus;
        setAllStarts(arg0: Internal.Map_<Internal.Structure, Internal.StructureStart>): void;
        getBlockEntityNbt(arg0: BlockPos_): Internal.CompoundTag;
        /**
         * @deprecated
        */
        carverBiome(arg0: Internal.Supplier_<Internal.BiomeGenerationSettings>): Internal.BiomeGenerationSettings;
        static getOrCreateOffsetList(arg0: Internal.ShortList_[], arg1: number): Internal.ShortList;
        getMinSection(): number;
        abstract getBlockState(arg0: BlockPos_): Internal.BlockState;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        notify(): void;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getOrCreateHeightmapUnprimed(arg0: Internal.Heightmap$Types_): Internal.Heightmap;
        addReferenceForStructure(arg0: Internal.Structure_, arg1: number): void;
        getBelowZeroRetrogen(): Internal.BelowZeroRetrogen;
        static create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Optional<T>;
        getHeightAccessorForGeneration(): Internal.LevelHeightAccessor;
        abstract setBlockState(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: boolean): Internal.BlockState;
        abstract getBlockEntityNbtForSaving(arg0: BlockPos_): Internal.CompoundTag;
        getHeightmaps(): Internal.Collection<Internal.Map$Entry<Internal.Heightmap$Types, Internal.Heightmap>>;
        abstract removeBlockEntity(arg0: BlockPos_): void;
        getPos(): Internal.ChunkPos;
        getUpgradeData(): Internal.UpgradeData;
        getHeight(arg0: Internal.Heightmap$Types_, arg1: number, arg2: number): number;
        getSectionsCount(): number;
        wait(): void;
        getSectionIndexFromSectionY(arg0: number): number;
        markPosForPostprocessing(arg0: BlockPos_): void;
        addPackedPostProcess(arg0: number, arg1: number): void;
        setUnsaved(arg0: boolean): void;
        wait(arg0: number, arg1: number): void;
        "findBlocks(java.util.function.BiPredicate,java.util.function.BiConsumer)"(arg0: Internal.BiPredicate_<Internal.BlockState, BlockPos>, arg1: Internal.BiConsumer_<BlockPos, Internal.BlockState>): void;
        setHeightmap(arg0: Internal.Heightmap$Types_, arg1: number[]): void;
        getOrCreateNoiseChunk(arg0: Internal.Function_<Internal.ChunkAccess, Internal.NoiseChunk>): Internal.NoiseChunk;
        "findBlocks(java.util.function.Predicate,java.util.function.BiConsumer)"(arg0: Internal.Predicate_<Internal.BlockState>, arg1: Internal.BiConsumer_<BlockPos, Internal.BlockState>): void;
        isLightCorrect(): boolean;
        getAllReferences(): Internal.Map<any, any>;
        getAllStarts(): Internal.Map<Internal.Structure, Internal.StructureStart>;
        getBlockEntitiesPos(): Internal.Set<BlockPos>;
        abstract getFluidTicks(): Internal.TickContainerAccess<Internal.Fluid>;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        abstract getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getNoiseBiome(arg0: number, arg1: number, arg2: number): Internal.Holder<Internal.Biome>;
        getModelDataManager(): Internal.ModelDataManager;
        abstract getBlockTicks(): Internal.TickContainerAccess<Internal.Block>;
        setAllReferences(arg0: Internal.Map_<Internal.Structure, Internal.LongSet>): void;
        isOutsideBuildHeight(arg0: number): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        hasPrimedHeightmap(arg0: Internal.Heightmap$Types_): boolean;
        abstract getFluidState(arg0: BlockPos_): Internal.FluidState;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getHeightAccessor(): Internal.LevelHeightAccessor;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getHighestSectionPosition(): number;
        isOldNoiseGeneration(): boolean;
        hashCode(): number;
        isYSpaceEmpty(arg0: number, arg1: number): boolean;
        isUpgrading(): boolean;
        setStartForStructure(arg0: Internal.Structure_, arg1: Internal.StructureStart_): void;
        getSections(): Internal.LevelChunkSection[];
        getMaxLightLevel(): number;
        equals(arg0: any): boolean;
        static traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get highestFilledSectionIndex(): number
        get maxSection(): number
        get unsaved(): boolean
        set lightCorrect(arg0: boolean)
        set blockEntity(arg0: Internal.BlockEntity_)
        get highestGeneratedStatus(): Internal.ChunkStatus
        set inhabitedTime(arg0: number)
        get postProcessing(): Internal.ShortList[]
        get scheduledRandomTicks(): Internal.List<any>
        get blockEntities(): Internal.Map<any, any>
        get minBuildHeight(): number
        get levelHeightAccessor(): Internal.LevelHeightAccessor
        get blendingData(): Internal.BlendingData
        get class(): typeof any
        get ticksForSerialization(): Internal.ChunkAccess$TicksToSave
        get maxBuildHeight(): number
        set blendingData(arg0: Internal.BlendingData_)
        set blockEntityNbt(arg0: Internal.CompoundTag_)
        get skyLightSources(): Internal.ChunkSkyLightSources
        get height(): number
        get noiseChunk(): Internal.NoiseChunk
        get worldForge(): Internal.LevelAccessor
        get inhabitedTime(): number
        get status(): Internal.ChunkStatus
        set allStarts(arg0: Internal.Map_<Internal.Structure, Internal.StructureStart>)
        get minSection(): number
        get belowZeroRetrogen(): Internal.BelowZeroRetrogen
        get heightAccessorForGeneration(): Internal.LevelHeightAccessor
        get heightmaps(): Internal.Collection<Internal.Map$Entry<Internal.Heightmap$Types, Internal.Heightmap>>
        get pos(): Internal.ChunkPos
        get upgradeData(): Internal.UpgradeData
        get sectionsCount(): number
        set unsaved(arg0: boolean)
        get lightCorrect(): boolean
        get allReferences(): Internal.Map<any, any>
        get allStarts(): Internal.Map<Internal.Structure, Internal.StructureStart>
        get blockEntitiesPos(): Internal.Set<BlockPos>
        get fluidTicks(): Internal.TickContainerAccess<Internal.Fluid>
        get modelDataManager(): Internal.ModelDataManager
        get blockTicks(): Internal.TickContainerAccess<Internal.Block>
        set allReferences(arg0: Internal.Map_<Internal.Structure, Internal.LongSet>)
        get heightAccessor(): Internal.LevelHeightAccessor
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get highestSectionPosition(): number
        get oldNoiseGeneration(): boolean
        get upgrading(): boolean
        get sections(): Internal.LevelChunkSection[]
        get maxLightLevel(): number
        noiseChunk: Internal.NoiseChunk;
        static readonly NO_FILLED_SECTION: (-1) & (number);
    }
    type ChunkAccess_ = ChunkAccess;
    class Animation$Keyframes extends Internal.Record {
        constructor(sounds: Internal.SoundKeyframeData_[], particles: Internal.ParticleKeyframeData_[], customInstructions: Internal.CustomInstructionKeyframeData_[])
        particles(): Internal.ParticleKeyframeData[];
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        sounds(): Internal.SoundKeyframeData[];
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        customInstructions(): Internal.CustomInstructionKeyframeData[];
        get class(): typeof any
    }
    type Animation$Keyframes_ = Animation$Keyframes;
    interface SecondaryLoop {
        abstract exit(): boolean;
        abstract enter(): boolean;
    }
    type SecondaryLoop_ = SecondaryLoop;
    /**
     * Invoked when a player left clicks on a block.
    */
    class BlockLeftClickedEventJS extends Internal.PlayerEventJS {
        constructor(player: Player_, hand: Internal.InteractionHand_, pos: BlockPos_, direction: Internal.Direction_)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        /**
         * Removes the specified game stage from the player
        */
        removeGameStage(arg0: string): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        /**
         * The face of the block that was left clicked.
        */
        getFacing(): Internal.Direction;
        getPlayer(): Player;
        /**
         * Checks if the player has the specified game stage
        */
        hasGameStage(arg0: string): boolean;
        /**
         * The block that was left clicked.
        */
        getBlock(): Internal.BlockContainerJS;
        toString(): string;
        /**
         * The player that left clicked the block.
        */
        getEntity(): Internal.LivingEntity;
        /**
         * The item that was used to left click the block.
        */
        getItem(): Internal.ItemStack;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        /**
         * Adds the specified game stage to the player
        */
        addGameStage(arg0: string): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        get level(): Internal.Level
        /**
         * The face of the block that was left clicked.
        */
        get facing(): Internal.Direction
        get player(): Player
        /**
         * The block that was left clicked.
        */
        get block(): Internal.BlockContainerJS
        /**
         * The player that left clicked the block.
        */
        get entity(): Internal.LivingEntity
        /**
         * The item that was used to left click the block.
        */
        get item(): Internal.ItemStack
        get server(): Internal.MinecraftServer
    }
    type BlockLeftClickedEventJS_ = BlockLeftClickedEventJS;
    class HephaestusForgeInputType <T extends Internal.HephaestusForgeInput> extends Internal.Record {
        constructor(codec: Internal.Codec_<T>)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        codec(): Internal.Codec<T>;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type HephaestusForgeInputType_<T extends Internal.HephaestusForgeInput> = HephaestusForgeInputType<T>;
    interface IVisualizable {
        abstract getVisualizationBounds(arg0: Internal.Level_, arg1: BlockPos_): Internal.AABB;
        abstract getVisualizationColor(arg0: Internal.Level_, arg1: BlockPos_): number;
    }
    type IVisualizable_ = IVisualizable;
    class LevelEvent$Load extends Internal.LevelEvent {
        constructor()
        constructor(arg0: Internal.LevelAccessor_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        architectury$getAttachedLevel(): Internal.LevelAccessor;
        notifyAll(): void;
        isCanceled(): boolean;
        architectury$attachLevel(level: Internal.LevelAccessor_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getLevel(): Internal.LevelAccessor;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        get level(): Internal.LevelAccessor
    }
    type LevelEvent$Load_ = LevelEvent$Load;
    class ContextUtils$EntityAnimalContext {
        constructor(animal: Internal.Animal_, otherAnimal: Internal.Animal_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        /**
         * The main animal entity
        */
        readonly animal: Internal.Animal;
        /**
         * The other animal entity
        */
        readonly otherAnimal: Internal.Animal;
    }
    type ContextUtils$EntityAnimalContext_ = ContextUtils$EntityAnimalContext;
    class CountedItem extends Internal.ItemCoFH {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        addModeChangeTooltip(arg0: Internal.IMultiModeItem_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: Internal.List_<net.minecraft.network.chat.Component>, arg4: Internal.TooltipFlag_): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        "setBurnTime(int)"(arg0: number): Internal.ItemCoFH;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        isActive(arg0: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        addIncrementModeChangeTooltip(arg0: Internal.IMultiModeItem_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: Internal.List_<net.minecraft.network.chat.Component>, arg4: Internal.TooltipFlag_): void;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        "setActive(net.minecraft.world.item.ItemStack,boolean)"(arg0: Internal.ItemStack_, arg1: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        addEnergyTooltip(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_, arg4: number, arg5: number, arg6: boolean): void;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        setModId(arg0: string): Internal.ItemCoFH;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        setActive(arg0: Internal.ItemStack_, arg1: boolean): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        "setActive(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.LivingEntity)"(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        hasActiveTag(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        "setBurnTime(int)"(i: number): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        setEnchantability(arg0: number): Internal.ItemCoFH;
        wait(arg0: number, arg1: number): void;
        setActive(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setBurnTime(arg0: number): Internal.ItemCoFH;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set "burnTime(int)"(arg0: number)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        set modId(arg0: string)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "burnTime(int)"(i: number)
        get eatingSound(): Internal.SoundEvent
        set enchantability(arg0: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set burnTime(arg0: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type CountedItem_ = CountedItem;
    class DungeonKeyItem extends Internal.Item {
        constructor(arg0: ResourceLocation_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDungeonType(): ResourceLocation;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get dungeonType(): ResourceLocation
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type DungeonKeyItem_ = DungeonKeyItem;
    class PlayerStage$Status extends Internal.Enum<Internal.PlayerStage$Status> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        static valueOf(arg0: string): Internal.PlayerStage$Status;
        getDeclaringClass(): typeof Internal.PlayerStage$Status;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        compareTo(arg0: Internal.PlayerStage$Status_): number;
        name(): string;
        hashCode(): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.PlayerStage$Status>>;
        "compareTo(com.alessandro.astages.capability.PlayerStage$Status)"(arg0: Internal.PlayerStage$Status_): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static values(): Internal.PlayerStage$Status[];
        get class(): typeof any
        get declaringClass(): typeof Internal.PlayerStage$Status
        static readonly SUCCESS: (Internal.PlayerStage$Status) & (Internal.PlayerStage$Status);
        static readonly NOT_PRESENT: (Internal.PlayerStage$Status) & (Internal.PlayerStage$Status);
    }
    type PlayerStage$Status_ = "success" | PlayerStage$Status | "not_present";
    class JellyCauldronBlock extends Internal.FDCauldronBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.FruitType_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getInteractions(): Internal.Map<Internal.Item, Internal.CauldronInteraction>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        modifyReturnValue$eol000$use(original: InteractionResult_, state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Player_, hand: Internal.InteractionHand_, stack: Internal.ItemStack_): InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        build<T extends Internal.FDCauldronBlock>(arg0: Internal.DataGenContext_<Internal.Block, T>, arg1: Internal.RegistrateBlockstateProvider_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        isFull(arg0: Internal.BlockState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get interactions(): Internal.Map<Internal.Item, Internal.CauldronInteraction>
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        readonly type: Internal.FruitType;
        static readonly LEVEL: (Internal.IntegerProperty) & (Internal.IntegerProperty);
    }
    type JellyCauldronBlock_ = JellyCauldronBlock;
    interface ViewParent {
        abstract getLayoutDirection(): number;
        abstract getParent(): this;
        abstract childDrawableStateChanged(arg0: icyllis.modernui.view.View_): void;
        abstract clearChildFocus(arg0: icyllis.modernui.view.View_): void;
        abstract getTextDirection(): number;
        abstract focusSearch(arg0: icyllis.modernui.view.View_, arg1: number): icyllis.modernui.view.View;
        abstract onNestedScrollAccepted(arg0: icyllis.modernui.view.View_, arg1: icyllis.modernui.view.View_, arg2: number, arg3: number): void;
        abstract requestDisallowInterceptTouchEvent(arg0: boolean): void;
        abstract onNestedFling(arg0: icyllis.modernui.view.View_, arg1: number, arg2: number, arg3: boolean): boolean;
        abstract requestChildFocus(arg0: icyllis.modernui.view.View_, arg1: icyllis.modernui.view.View_): void;
        abstract bringChildToFront(arg0: icyllis.modernui.view.View_): void;
        abstract getNestedScrollAxes(): number;
        abstract requestLayout(): void;
        abstract canResolveTextDirection(): boolean;
        abstract showContextMenuForChild(arg0: icyllis.modernui.view.View_, arg1: number, arg2: number): boolean;
        abstract canResolveLayoutDirection(): boolean;
        abstract onNestedPreFling(arg0: icyllis.modernui.view.View_, arg1: number, arg2: number): boolean;
        abstract focusableViewAvailable(arg0: icyllis.modernui.view.View_): void;
        abstract isLayoutRequested(): boolean;
        abstract createContextMenu(arg0: icyllis.modernui.view.ContextMenu_): void;
        abstract startActionModeForChild(arg0: icyllis.modernui.view.View_, arg1: Internal.ActionMode$Callback_, arg2: number): Internal.ActionMode;
        abstract onNestedScroll(arg0: icyllis.modernui.view.View_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number[]): void;
        abstract onNestedPreScroll(arg0: icyllis.modernui.view.View_, arg1: number, arg2: number, arg3: number[], arg4: number): void;
        abstract childHasTransientStateChanged(arg0: icyllis.modernui.view.View_, arg1: boolean): void;
        abstract keyboardNavigationClusterSearch(arg0: icyllis.modernui.view.View_, arg1: number): icyllis.modernui.view.View;
        abstract getTextAlignment(): number;
        abstract isTextDirectionResolved(): boolean;
        abstract onStopNestedScroll(arg0: icyllis.modernui.view.View_, arg1: number): void;
        abstract isLayoutDirectionResolved(): boolean;
        abstract requestChildRectangleOnScreen(arg0: icyllis.modernui.view.View_, arg1: Internal.Rect_, arg2: boolean): boolean;
        abstract canResolveTextAlignment(): boolean;
        abstract getChildVisibleRect(arg0: icyllis.modernui.view.View_, arg1: Internal.Rect_, arg2: icyllis.modernui.graphics.Point_): boolean;
        abstract isTextAlignmentResolved(): boolean;
        abstract onStartNestedScroll(arg0: icyllis.modernui.view.View_, arg1: icyllis.modernui.view.View_, arg2: number, arg3: number): boolean;
        get layoutDirection(): number
        get parent(): Internal.ViewParent
        get textDirection(): number
        get nestedScrollAxes(): number
        get layoutRequested(): boolean
        get textAlignment(): number
        get textDirectionResolved(): boolean
        get layoutDirectionResolved(): boolean
        get textAlignmentResolved(): boolean
    }
    type ViewParent_ = ViewParent;
    class MultiNoiseBiomeSourceParameterList$Preset extends Internal.Record {
        constructor(arg0: ResourceLocation_, arg1: Internal.MultiNoiseBiomeSourceParameterList$Preset$SourceProvider_)
        usedBiomes(): Internal.Stream<Internal.ResourceKey<Internal.Biome>>;
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        provider(): Internal.MultiNoiseBiomeSourceParameterList$Preset$SourceProvider;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        id(): ResourceLocation;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly NETHER: (Internal.MultiNoiseBiomeSourceParameterList$Preset) & (Internal.MultiNoiseBiomeSourceParameterList$Preset);
        static readonly OVERWORLD: (Internal.MultiNoiseBiomeSourceParameterList$Preset) & (Internal.MultiNoiseBiomeSourceParameterList$Preset);
        static readonly CODEC: Internal.Codec<Internal.MultiNoiseBiomeSourceParameterList$Preset>;
    }
    type MultiNoiseBiomeSourceParameterList$Preset_ = MultiNoiseBiomeSourceParameterList$Preset;
    class SleepingTimeCheckEvent extends Internal.PlayerEvent {
        constructor()
        constructor(arg0: Player_, arg1: Optional_<BlockPos>)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        getSleepingLocation(): Optional<BlockPos>;
        hashCode(): number;
        isCancelable(): boolean;
        getEntity(): Internal.Entity;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get sleepingLocation(): Optional<BlockPos>
        get cancelable(): boolean
        get entity(): Internal.Entity
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type SleepingTimeCheckEvent_ = SleepingTimeCheckEvent;
    abstract class ItemCombinerMenu extends Internal.AbstractContainerMenu implements Internal.ItemCombinerMenuAccessor {
        constructor(arg0: Internal.MenuType_<any>, arg1: number, arg2: Internal.Inventory_, arg3: Internal.ContainerLevelAccess_)
        findSlot(arg0: net.minecraft.world.Container_, arg1: number): Internal.OptionalInt;
        getItems(): Internal.NonNullList<Internal.ItemStack>;
        addSlot(arg0: Internal.Slot_): Internal.Slot;
        quickMoveStack(arg0: Player_, arg1: number): Internal.ItemStack;
        broadcastFullState(): void;
        setRemoteCarried(arg0: Internal.ItemStack_): void;
        notify(): void;
        getLastSlots(): Internal.NonNullList<any>;
        incrementStateId(): number;
        isValidSlotIndex(arg0: number): boolean;
        puzzleslib$callAddSlot(arg0: Internal.Slot_): Internal.Slot;
        broadcastChanges(): void;
        abstract createResult(): void;
        setData(arg0: number, arg1: number): void;
        getSlot(arg0: number): Internal.Slot;
        aether$setMenuType(arg0: Internal.MenuType_<any>): void;
        getRemoteSlots(): Internal.NonNullList<any>;
        slotsChanged(arg0: net.minecraft.world.Container_): void;
        removeSlotListener(arg0: net.minecraft.world.inventory.ContainerListener_): void;
        _moveItemStackTo(arg0: Internal.ItemStack_, arg1: number, arg2: number, arg3: boolean): boolean;
        setRemoteSlot(arg0: number, arg1: Internal.ItemStack_): void;
        tryItemClickBehaviourOverride(arg0: Player_, arg1: Internal.ClickAction_, arg2: Internal.Slot_, arg3: Internal.ItemStack_, arg4: Internal.ItemStack_): boolean;
        setInputSlots(arg0: net.minecraft.world.Container_): void;
        getCarried(): Internal.ItemStack;
        wait(): void;
        getType(): Internal.MenuType<any>;
        handler$ejc000$deeperdarker_stillValid(arg0: Player_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        handler$chk000$interact(slot: Internal.Slot_, cir: Internal.CallbackInfoReturnable_<any>, mutableSlot: Internal.LocalRef_<any>): void;
        setSynchronizer(arg0: Internal.ContainerSynchronizer_): void;
        puzzlesapi$getMenuType(): Internal.MenuType<any>;
        doClick(arg0: number, arg1: number, arg2: Internal.ClickType_, arg3: Player_): void;
        static isValidQuickcraftType(arg0: number, arg1: Player_): boolean;
        getClass(): typeof any;
        static getRedstoneSignalFromBlockEntity(arg0: Internal.BlockEntity_): number;
        canTakeItemForPickAll(arg0: Internal.ItemStack_, arg1: Internal.Slot_): boolean;
        setItem(arg0: number, arg1: number, arg2: Internal.ItemStack_): void;
        addDataSlot(arg0: Internal.DataSlot_): Internal.DataSlot;
        static getRedstoneSignalFromContainer(arg0: net.minecraft.world.Container_): number;
        sendAllDataToRemote(): void;
        setCarried(arg0: Internal.ItemStack_): void;
        static getQuickCraftPlaceCount(arg0: Internal.Set_<Internal.Slot>, arg1: number, arg2: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$bcp000$doClick(arg0: number, arg1: number, arg2: Internal.ClickType_, arg3: Player_, arg4: Internal.CallbackInfo_): void;
        getResultSlot(): number;
        resumeRemoteUpdates(): void;
        aether$getLastSlots(): Internal.NonNullList<any>;
        static getQuickcraftHeader(arg0: number): number;
        static canItemQuickReplace(arg0: Internal.Slot_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addSlotListener(arg0: net.minecraft.world.inventory.ContainerListener_): void;
        updateDataSlotListeners(arg0: number, arg1: number): void;
        getSlotToQuickMoveTo(arg0: Internal.ItemStack_): number;
        toString(): string;
        clickMenuButton(arg0: Player_, arg1: number): boolean;
        static getQuickcraftMask(arg0: number, arg1: number): number;
        notifyAll(): void;
        static getQuickcraftType(arg0: number): number;
        clicked(arg0: number, arg1: number, arg2: Internal.ClickType_, arg3: Player_): void;
        setRemoteSlotNoCopy(arg0: number, arg1: Internal.ItemStack_): void;
        stillValid(arg0: Player_): boolean;
        suppressRemoteUpdates(): void;
        hashCode(): number;
        initializeContents(arg0: number, arg1: Internal.List_<Internal.ItemStack>, arg2: Internal.ItemStack_): void;
        getStateId(): number;
        wait(arg0: number): void;
        aether$setContainerId(arg0: number): void;
        equals(arg0: any): boolean;
        transferState(arg0: Internal.AbstractContainerMenu_): void;
        aether$getRemoteSlots(): Internal.NonNullList<any>;
        canDragTo(arg0: Internal.Slot_): boolean;
        removed(arg0: Player_): void;
        get items(): Internal.NonNullList<Internal.ItemStack>
        set remoteCarried(arg0: Internal.ItemStack_)
        get lastSlots(): Internal.NonNullList<any>
        get remoteSlots(): Internal.NonNullList<any>
        set inputSlots(arg0: net.minecraft.world.Container_)
        get carried(): Internal.ItemStack
        get type(): Internal.MenuType<any>
        set synchronizer(arg0: Internal.ContainerSynchronizer_)
        get class(): typeof any
        set carried(arg0: Internal.ItemStack_)
        get resultSlot(): number
        get stateId(): number
        readonly resultSlots: Internal.ResultContainer;
    }
    type ItemCombinerMenu_ = ItemCombinerMenu;
    interface TagConditionType <T extends Internal.TagCondition> {
        bootstrap(): void;
        abstract getCodec(): Internal.Codec<T>;
        get codec(): Internal.Codec<T>
        (): Internal.Codec_<T>;
        readonly NOT_CONDITION: Internal.TagConditionType<Internal.NotCondition>;
        readonly REFERENCE_CONDITION: Internal.TagConditionType<Internal.ReferenceCondition>;
        readonly ANY_CONDITION: Internal.TagConditionType<Internal.AnyCondition>;
        readonly DAMAGE_SOURCE_CONDITION: Internal.TagConditionType<Internal.DamageSourceTagCondition>;
        readonly ALL_CONDITION: Internal.TagConditionType<Internal.AllCondition>;
    }
    type TagConditionType_<T extends Internal.TagCondition> = TagConditionType<T> | (()=> Internal.Codec_<T>);
    class CaveSpider extends Internal.Spider {
        constructor(arg0: Internal.EntityType_<Internal.CaveSpider>, arg1: Internal.Level_)
        majruszlibrary$addGlowTicks(arg0: number): void;
        getUpVector(arg0: number): Vec3d;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        static checkMobSpawnRules(arg0: Internal.EntityType_<Internal.Mob>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        handler$coo000$canHoldItem(pStack: Internal.ItemStack_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setTarget(arg0: Internal.LivingEntity_): void;
        isOnFire(): boolean;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        convertTo<T extends Internal.Mob>(arg0: Internal.EntityType_<T>, arg1: boolean): T;
        handler$ggc000$handleEquipmentChanges(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getFallFlyingTicks(): number;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        chunkPosition(): Internal.ChunkPos;
        handler$col000$isPushable(cir: Internal.CallbackInfoReturnable_<any>): void;
        dropLeash(arg0: boolean, arg1: boolean): void;
        gameEvent(arg0: Internal.GameEvent_): void;
        handler$gol000$create$onFireImmune(arg0: Internal.CallbackInfoReturnable_<any>): void;
        handler$col000$isFreezing(cir: Internal.CallbackInfoReturnable_<any>): void;
        setXxa(arg0: number): void;
        setDelayedLeashHolderId(arg0: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        onEffectUpdated(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_): void;
        setMotionZ(z: number): void;
        getMagicData(): Internal.MagicData;
        handler$ekj001$canBeAffected(mobEffectInstance: Internal.MobEffectInstance_, cir: Internal.CallbackInfoReturnable_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getIsInsideStructureTracker(): Internal.IsInsideStructureTracker;
        getBlockY(): number;
        isSpectator(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setPathfindingMalus(arg0: Internal.BlockPathTypes_, arg1: number): void;
        invokeTurnHead(arg0: number, arg1: number): number;
        getRandomZ(arg0: number): number;
        setAggressive(arg0: boolean): void;
        getFusionModel(layerIndex: number): com.supermartijn642.fusion.util.Triple<any, any, any>;
        getHasUsedSingleAttack(): boolean;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        handler$col000$mayInteract(pLevel: Internal.Level_, pPos: BlockPos_, cir: Internal.CallbackInfoReturnable_<any>): void;
        isInWaterRainOrBubble(): boolean;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        getRemovalReason(): Internal.Entity$RemovalReason;
        handler$fga000$shield(arg0: DamageSource_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
        resetFallDistance(): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        setLevel(arg0: Internal.Level_): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        handler$col000$thunderHit(pLevel: Internal.ServerLevel_, pLightning: Internal.LightningBolt_, ci: Internal.CallbackInfo_): void;
        setZza(arg0: number): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        handler$col000$causeFallDamage(pFallDistance: number, pMultiplier: number, pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getName(): net.minecraft.network.chat.Component;
        playAmbientSound(): void;
        handler$col000$stopRiding(ci: Internal.CallbackInfo_): void;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getKillCredit(): Internal.LivingEntity;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        static createMobAttributes(): Internal.AttributeSupplier$Builder;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        onlyOpCanSetNbt(): boolean;
        fireImmune(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        getMaxFallDistance(): number;
        isHolding(arg0: Internal.Item_): boolean;
        getZ(arg0: number): number;
        hasCustomOutlineRendering(arg0: Player_): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        getDynamicLightZ(): number;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        getVoicePitch(): number;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getHeadRotSpeed(): number;
        getYHeadRot(): number;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        static getAlpha(le: Internal.LivingEntity_, partialTicks: number): number;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        callUpdateEffectVisibility(): void;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        handler$col000$isInvulnerableTo(pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        majruszlibrary$getInvisibleTicks(): number;
        damageSources(): Internal.DamageSources;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        swing(): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isGlowing(): boolean;
        handler$col000$canChangeDimensions(cir: Internal.CallbackInfoReturnable_<any>): void;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        getWalkTargetValue(arg0: BlockPos_): number;
        /**
         * @deprecated
        */
        canBreatheUnderwater(): boolean;
        die(arg0: DamageSource_): void;
        removeAllEffects(): boolean;
        getLeashOffset(): Vec3d;
        handler$col000$push(pEntity: Internal.Entity_, ci: Internal.CallbackInfo_): void;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        handler$coo000$canBeLeashed(pPlayer: Player_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getSlot(arg0: number): Internal.SlotAccess;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        callMobInteract(arg0: Player_, arg1: Internal.InteractionHand_): InteractionResult;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isUnderWater(): boolean;
        stopRiding(): void;
        getSwimHighSpeedSplashSound(): Internal.SoundEvent;
        handler$col000$playerTouch(pPlayer: Player_, ci: Internal.CallbackInfo_): void;
        getLeashHolder(): Internal.Entity;
        getX(arg0: number): number;
        getSensing(): Internal.Sensing;
        getLegsArmorItem(): Internal.ItemStack;
        getLuminance(): number;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        getDynamicLightX(): number;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        getArrowCount(): number;
        create$callSetLevel(arg0: Internal.Level_): void;
        getMoveControl(): Internal.MoveControl;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        playSound(arg0: Internal.SoundEvent_): void;
        handler$con000$getMobType(cir: Internal.CallbackInfoReturnable_<any>): void;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        isPeacefulCreature(): boolean;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        ate(): void;
        setHasUsedSingleAttack(hasUsedSingleAttack: boolean): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        notify(): void;
        getFirstTick(): boolean;
        setPersistenceRequired(): void;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        setSpawnCancelled(arg0: boolean): void;
        getStringUuid(): string;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        checkSpawnRules(arg0: Internal.LevelAccessor_, arg1: Internal.MobSpawnType_): boolean;
        getRotationVector(): Internal.Vec2;
        handler$col000$lavaHurt(ci: Internal.CallbackInfo_): void;
        abstract sdl$getDynamicLightY(): number;
        getHurtDir(): number;
        isSprinting(): boolean;
        isMaxGroupSizeReached(arg0: number): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        canCollideWith(arg0: Internal.Entity_): boolean;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        handler$eeh004$onTick(ci: Internal.CallbackInfo_): void;
        callGetJumpPower(): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isDrinkingPotion(): boolean;
        getIsInsidePortal(): boolean;
        clearSleepingPos(): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        getLastHurtMob(): Internal.LivingEntity;
        getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        handler$coo000$removeWhenFarAway(pDistanceToClosestPlayer: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$col000$entityJs$ignoreExplosion(cir: Internal.CallbackInfoReturnable_<any>): void;
        static createCaveSpider(): Internal.AttributeSupplier$Builder;
        getSoundSource(): Internal.SoundSource;
        getLastDamageSource(): DamageSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        setLastAttackedTicks(arg0: number): void;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        handler$bdi000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        quark$lastHurtByPlayer(): Player;
        getRestrictCenter(): BlockPos;
        isLeftHanded(): boolean;
        invokeShouldDropLoot(): boolean;
        removeVehicle(): void;
        shouldFusionRecomputeModel(layerIndex: number): boolean;
        setZ(z: number): void;
        setClimbing(arg0: boolean): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        bookshelf$makePoofParticles(): void;
        isWithinMeleeAttackRange(arg0: Internal.LivingEntity_): boolean;
        static checkMonsterSpawnRules(arg0: Internal.EntityType_<Internal.Monster>, arg1: Internal.ServerLevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        broadcastBreakEvent(arg0: Internal.EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        isCasting(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        shouldUpdateDynamicLight(): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        abstract "getItemBySlot(net.minecraft.world.entity.EquipmentSlot)"(arg0: Internal.EquipmentSlot_): Internal.ItemStack;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isAnimal(): boolean;
        isPlayer(): boolean;
        readAdditionalSaveData(pCompound: Internal.CompoundTag_): void;
        getStuckSpeedMultiplier(): Vec3d;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        sdl$isDynamicLightEnabled(): boolean;
        handler$col000$rideTick(ci: Internal.CallbackInfo_): void;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        setLastSwungHand(hand: Internal.InteractionHand_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        quark$lastHurtByPlayerTime(): number;
        getTotalMovementSpeed(): number;
        getMotions(): Internal.Stack<any>;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        aether$isIsInsidePortal(): boolean;
        isMoving(): boolean;
        attack(hp: number): void;
        handler$coo000$setTarget(pTarget: Internal.LivingEntity_, ci: Internal.CallbackInfo_): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        handler$col000$entityJs$tick(ci: Internal.CallbackInfo_): void;
        /**
         * Calls a triggerable animation to be played anywhere.
        */
        triggerAnimation(controllerName: string, animName: string): void;
        getAttributes(): Internal.AttributeMap;
        initiateCastSpell(spell: Internal.AbstractSpell_, spellLevel: number): void;
        isSpawnCancelled(): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        abstract sdl$getDynamicLightX(): number;
        isSwimming(): boolean;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        addSyncedData(type: Internal.EntitySerializerType_, key: string, value: any): void;
        handler$coo000$doHurtTarget(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        castComplete(): void;
        modifyExpressionValue$dim000$eytraValidOverride(arg0: boolean): boolean;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        abstract getItemBySlot(arg0: Internal.EquipmentSlot_): Internal.ItemStack;
        wantsToPickUp(arg0: Internal.ItemStack_): boolean;
        getFluidJumpThreshold(): number;
        "setPositionAndRotation(double,double,double,float,float)"(x: number, y: number, z: number, yaw: number, pitch: number): void;
        isInvisibleTo(arg0: Player_): boolean;
        setRewinding(arg0: boolean): void;
        stopSleeping(): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        setDeathLootTable(arg0: ResourceLocation_): void;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        getBlockPosBelowThatAffectsMyMovement(): BlockPos;
        getStepHeight(): number;
        getTargetSelector(): Internal.GoalSelector;
        handler$blj000$apoth_ownedAttrMap(arg0: Internal.EntityType_<any>, arg1: Internal.Level_, arg2: Internal.CallbackInfo_): void;
        stopUsingItem(): void;
        isSleeping(): boolean;
        acceptsFailure(): boolean;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        static createMonsterAttributes(): Internal.AttributeSupplier$Builder;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        handler$con000$makeBrain(pDynamic: Internal.Dynamic_<any>, cir: Internal.CallbackInfoReturnable_<any>): void;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        getMobSpawnType(): Internal.MobSpawnType;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setCanPickUpLoot(arg0: boolean): void;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        setSilent(arg0: boolean): void;
        hasExactlyOnePlayerPassenger(): boolean;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        canBeSeenAsEnemy(): boolean;
        setLeftHanded(arg0: boolean): void;
        getSwimSplashSound(): Internal.SoundEvent;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        hurtArmor(arg0: DamageSource_, arg1: number): void;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        getSpawnReason(): Internal.MobSpawnType;
        isUsingItem(): boolean;
        handler$col000$shouldRenderAtSqrDistance(pDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$col000$setSprinting(pSprinting: boolean, ci: Internal.CallbackInfo_): void;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): InteractionResult;
        handler$col000$canTrample(state: Internal.BlockState_, pos: BlockPos_, fallDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$col000$lerpTo(x: number, y: number, z: number, yaw: number, pitch: number, posRotationIncrements: number, teleport: boolean, ci: Internal.CallbackInfo_): void;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        handler$coo000$getAmbientSoundInterval(cir: Internal.CallbackInfoReturnable_<any>): void;
        getForgePersistentData(): Internal.CompoundTag;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        redirect$blj000$apoth_applyArmorPen(arg0: number, arg1: number, arg2: number, arg3: DamageSource_, arg4: number): number;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        handler$col000$showVehicleHealth(cir: Internal.CallbackInfoReturnable_<any>): void;
        load(arg0: Internal.CompoundTag_): void;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: Internal.EquipmentSlot_): void;
        setLeashedTo(arg0: Internal.Entity_, arg1: boolean): void;
        isAlive(): boolean;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getMeleeAttackRangeSqr(arg0: Internal.LivingEntity_): number;
        bookshelf$getDrinkingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        setSyncedSpellData(syncedSpellData: Internal.SyncedSpellData_): void;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getGoalSelector(): Internal.GoalSelector;
        onPathfindingStart(): void;
        getPercentFrozen(): number;
        setPortalCooldown(arg0: number): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        isLeashed(): boolean;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        handler$ggc002$isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        canRiderInteract(): boolean;
        getViewXRot(arg0: number): number;
        handler$gfp000$isInvisibleTo(arg0: Player_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        aether$getRandom(): Internal.RandomSource;
        handler$col000$onInteract(pPlayer: Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setPose(arg0: Internal.Pose_): void;
        getReachDistance(): number;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<Internal.VoxelShape>): Vec3d;
        redirect$blj000$apoth_sunderingApplyEffect(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        setLastHurtByPlayer(arg0: Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        handler$eeh001$onRemove(ci: Internal.CallbackInfo_): void;
        wasExperienceConsumed(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        setRotation(yaw: number, pitch: number): void;
        isDynamicLightEnabled(): boolean;
        abstract sdl$resetDynamicLight(): void;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        abstract sodiumdynamiclights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        majruszlibrary$getSwimSpeedMultiplier(): number;
        checkAutoSpinAttack(arg0: Internal.AABB_, arg1: Internal.AABB_): void;
        bookshelf$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        onAboveBubbleCol(arg0: boolean): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        supp$setSlimedTicks(newSlimedTicks: number, sync: boolean): void;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getJumpControl(): Internal.JumpControl;
        cancelCast(): void;
        getFeetArmorItem(): Internal.ItemStack;
        modifyExpressionValue$dim001$elytraOverride(arg0: boolean): boolean;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        handler$dja001$onTick(arg0: Internal.CallbackInfo_): void;
        setSpeed(arg0: number): void;
        requiresCustomPersistence(): boolean;
        isDiscrete(): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        getCombatTracker(): Internal.CombatTracker;
        callGetRelativePortalPosition(arg0: Internal.Direction$Axis_, arg1: Internal.BlockUtil$FoundRectangle_): Vec3d;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(pKey: Internal.EntityDataAccessor_<any>): void;
        isNoAi(): boolean;
        handler$col000$dampensVibrations(cir: Internal.CallbackInfoReturnable_<any>): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        handler$ggc000$getArmorCoverPercentage(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        localvar$clg000$takeKnockback_HEAD_changeStrength(knockbackStrength: number): number;
        redirect$blj000$apoth_sunderingHasEffect(arg0: Internal.LivingEntity_, arg1: Internal.MobEffect_): boolean;
        handler$coo000$isPersistenceRequired(cir: Internal.CallbackInfoReturnable_<any>): void;
        fluffy_fur$setTouchingFluid(arg0: boolean): void;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        canBeSeenByAnyone(): boolean;
        isFullyFrozen(): boolean;
        getLastPos(): BlockPos;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getScale(): number;
        majruszlibrary$getExtraTag(): Internal.CompoundTag;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        setUseItem(arg0: Internal.ItemStack_): void;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        getPathfindingMalus(arg0: Internal.BlockPathTypes_): number;
        getRandom(): Internal.RandomSource;
        canReplaceEqualItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        handler$djk002$onTick(arg0: Internal.CallbackInfo_): void;
        rotate(arg0: Internal.Rotation_): number;
        getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
        shouldRiderFaceForward(arg0: Player_): boolean;
        handler$coo000$mobInteract(pPlayer: Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        breakItem(arg0: Internal.ItemStack_): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        handler$coo000$getMainArm(cir: Internal.CallbackInfoReturnable_<any>): void;
        clearRestriction(): void;
        redirect$blj000$apoth_applyProtPen(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        "self()"(): Internal.LivingEntity;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        spawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        isAggressive(): boolean;
        setYya(arg0: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        abstract sdl$shouldUpdateDynamicLight(): boolean;
        setDropChance(arg0: Internal.EquipmentSlot_, arg1: number): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        setBaby(arg0: boolean): void;
        getLastHurtByMob(): Internal.LivingEntity;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        setSyncedData(key: string, value: any): void;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        removeFreeWill(): void;
        removeWhenFarAway(arg0: number): boolean;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: Internal.EquipmentSlot_): boolean;
        canUpdate(arg0: boolean): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        handler$coo000$getMeleeAttackRangeSqr(pEntity: Internal.LivingEntity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        wrapOperation$geo000$onTravel(instance: Internal.LivingEntity_, state: Internal.FluidState_, original: Internal.Operation_<any>): boolean;
        isSteppingCarefully(): boolean;
        fluffy_fur$isTouchingFluid(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(pCompound: Internal.CompoundTag_): void;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        getBlockX(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        getY(arg0: number): number;
        getMaxHeadXRot(): number;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getDynamicLightY(): number;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        getEyePosition(): Vec3d;
        getEyeHeight(): number;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getYaw(): number;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        onEffectAdded(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        canFireProjectileWeapon(arg0: Internal.ProjectileWeaponItem_): boolean;
        getControllingPassenger(): Internal.LivingEntity;
        getScriptType(): Internal.ScriptType;
        shouldDiscardFriction(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        setChopData(arg0: Internal.SyncedChopData_): Internal.SyncedChopData;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        serializeNBT(): Internal.Tag;
        handler$dia000$injectDataSaving(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getId(): number;
        canBeHitByProjectile(): boolean;
        getEyeY(): number;
        majruszlibrary$getOrCreateExtraTag(): Internal.CompoundTag;
        skipDropExperience(): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        getChopData(): Internal.SyncedChopData;
        setItemSlot(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        handler$col000$canCollideWith(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$ggc000$updateInvisibilityStatus(arg0: Internal.CallbackInfo_): void;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        handler$coo000$canTakeItem(pItemstack: Internal.ItemStack_, cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$djk000$onRemove(arg0: Internal.CallbackInfo_): void;
        handler$blj000$apoth_onEffectUpdateAddAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        abstract sodiumdynamiclights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Player_): void;
        addTag(arg0: string): boolean;
        getCitadelEntityData(): Internal.CompoundTag;
        wrapOperation$dho001$fruitsdelight$getfriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: Internal.Operation_<any>): number;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        handler$cop000$getWalkTargetValue(pPos: BlockPos_, pLevel: Internal.LevelReader_, cir: Internal.CallbackInfoReturnable_<any>): void;
        static getEquipmentForSlot(arg0: Internal.EquipmentSlot_, arg1: number): Internal.Item;
        isWithinRestriction(arg0: BlockPos_): boolean;
        getTeam(): Internal.Team;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        hasCustomName(): boolean;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        getX(): number;
        isVehicle(): boolean;
        handler$clg000$getAttributeValue_Inject(attribute: Internal.Attribute_, cir: Internal.CallbackInfoReturnable_<any>): void;
        resetDynamicLight(): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getTrueNavigator(): Internal.PathNavigation;
        lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        localvar$blg000$apoth_checkFallDamageWithGravity(arg0: number): number;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        getMaxHeadYRot(): number;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        handler$col000$getMyRidingOffset(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$coo001$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        canBeLeashed(arg0: Player_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        sdl$dynamicLightTick(): void;
        bookshelf$getFallDamageSound(arg0: number): Internal.SoundEvent;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        handler$col000$isPickable(cir: Internal.CallbackInfoReturnable_<any>): void;
        getStingerCount(): number;
        handler$col001$isCurrentlyGlowing(cir: Internal.CallbackInfoReturnable_<any>): void;
        markFusionRecomputeModels(): void;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        getDimensionChangingDelay(): number;
        setLivingEntityFlag(arg0: number, arg1: boolean): void;
        setTeleportLocationBehindTarget(distance: number): boolean;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        isPathFinding(): boolean;
        supp$getSlimedTicks(): number;
        isRemoved(): boolean;
        handler$gfp000$isAlliedTo(arg0: Internal.Entity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        aether$getPortalEntrancePos(): BlockPos;
        spawnAnim(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        self(): Internal.Entity;
        refreshDimensions(): void;
        isRewinding(): boolean;
        bookshelf$getAmbientSound(): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        maybeDisableShield(arg0: Player_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getSpawnType(): Internal.MobSpawnType;
        setLastHurtMob(arg0: Internal.Entity_): void;
        setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Player_, arg1: Internal.InteractionHand_): InteractionResult;
        abstract sdl$getDynamicLightLevel(): Internal.Level;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        invokeSetLevel(arg0: Internal.Level_): void;
        checkSlowFallDistance(): void;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        callGetAmbientSound(): Internal.SoundEvent;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        abstract sdl$getDynamicLightZ(): number;
        getLookAngle(): Vec3d;
        getAmbientSoundInterval(): number;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        isPersistenceRequired(): boolean;
        isInvisible(): boolean;
        handler$col000$isAttackable(cir: Internal.CallbackInfoReturnable_<any>): void;
        is(arg0: Internal.Entity_): boolean;
        getBedOrientation(): Internal.Direction;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        getProfile(): Internal.GameProfile;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        doExtendedLOSCheck(): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getLookControl(): Internal.LookControl;
        handler$col000$onAddedToWorld(ci: Internal.CallbackInfo_): void;
        isPreventingPlayerRest(arg0: Player_): boolean;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        canAttack(arg0: Internal.LivingEntity_): boolean;
        aether$setPortalEntrancePos(arg0: BlockPos_): void;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        position(): Vec3d;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        getFeetBlockState(): Internal.BlockState;
        isWithinRestriction(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        entityJs$defineSynchedData(): void;
        getSleepingPos(): Optional<BlockPos>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        "self()"(): Internal.Entity;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        entityJs$getTypeId(): string;
        setMaxHealth(hp: number): void;
        dynamicLightTick(): void;
        getFacing(): Internal.Direction;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        handler$col000$move(pType: Internal.MoverType_, pPos: Vec3d_, ci: Internal.CallbackInfo_): void;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        getTarget(): Internal.LivingEntity;
        restrictTo(arg0: BlockPos_, arg1: number): void;
        trackingPosition(): Vec3d;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        isInWater(): boolean;
        finalizeSpawn(arg0: Internal.ServerLevelAccessor_, arg1: Internal.DifficultyInstance_, arg2: Internal.MobSpawnType_, arg3: Internal.SpawnGroupData_, arg4: Internal.CompoundTag_): Internal.SpawnGroupData;
        isClimbing(): boolean;
        hasEffect(arg0: Internal.MobEffect_): boolean;
        swing(arg0: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        setFusionModel(layerIndex: number, model: com.supermartijn642.fusion.util.Triple_<any, any, any>): void;
        getRootVehicle(): Internal.Entity;
        onPathfindingDone(): void;
        save(arg0: Internal.CompoundTag_): boolean;
        sdl$getLuminance(): number;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        isNoGravity(): boolean;
        m_8024_(): void;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        getAnimatableEntity(): Internal.WrappedAnimatableEntity;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        setCitadelEntityData(arg0: Internal.CompoundTag_): void;
        handler$con000$brainProvider(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$gfp000$setTicksFrozen(arg0: number, arg1: Internal.CallbackInfo_): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        updateSwimming(): void;
        redirect$blj000$apoth_sunderingGetAmplifier(arg0: Internal.MobEffectInstance_): number;
        lastSwungHand(): Internal.InteractionHand;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getSpeed(): number;
        redirect$fgk000$fixSpawnAnimX(instance: Internal.Mob_, v: number): number;
        shouldInformAdmins(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        wait(): void;
        addSyncedData(identifier: string, value: any): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        setNoAi(arg0: boolean): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        handler$col000$onClientRemoval(ci: Internal.CallbackInfo_): void;
        shouldShowName(): boolean;
        setBurningDashDirectionData(): void;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        canPickUpLoot(): boolean;
        kill(): void;
        onEnterCombat(): void;
        animateHurt(arg0: number): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        handler$col000$onRemovedFromWorld(ci: Internal.CallbackInfo_): void;
        brainProvider(): Internal.Brain$Provider<any>;
        hasRestriction(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        deserializeNBT(arg0: Internal.Tag_): void;
        setRollInvulnerableTicks(ticks: number): void;
        removeEffectParticles(): void;
        revive(): void;
        getBbWidth(): number;
        static checkAnyLightMonsterSpawnRules(arg0: Internal.EntityType_<Internal.Monster>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getLastAttackedTicks(): number;
        addDeltaMovement(arg0: Vec3d_): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        handler$dia000$injectDataLoading(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfo_): void;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        getMaxSpawnClusterSize(): number;
        handler$djk000$removed(arg0: Internal.CallbackInfo_): void;
        setKnockbackMultiplier_BetterCombat(value: number): void;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        setJumping(arg0: boolean): void;
        getPickResult(): Internal.ItemStack;
        setDrinkingPotion(drinkingPotion: boolean): void;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        getRandomY(): number;
        onEffectRemoved(arg0: Internal.MobEffectInstance_): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        startDrinkingPotion(): void;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        restoreLeashFromSave(): void;
        removeTag(arg0: string): boolean;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        canSpawnSoulSpeedParticle(): boolean;
        getSyncedData(identifier: string): any;
        notifyAll(): void;
        handler$col000$getMaxFallDistance(cir: Internal.CallbackInfoReturnable_<any>): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        handler$col000$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        handler$col000$canFreeze(cir: Internal.CallbackInfoReturnable_<any>): void;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        notifyDangerousProjectile(projectile: Internal.Projectile_): void;
        static tickEntity(entity: Internal.LivingEntity_): void;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        attackable(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        getNavigation(): Internal.PathNavigation;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        getLastClimbablePos(): Optional<BlockPos>;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getPerceivedTargetDistanceSquareForMeleeAttack(arg0: Internal.LivingEntity_): number;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        getType(): string;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        handler$bcc000$init(entityType: Internal.EntityType_<any>, level: Internal.Level_, ci: Internal.CallbackInfo_): void;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        onEquipItem(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        static isDarkEnoughToSpawn(arg0: Internal.ServerLevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_): boolean;
        checkDespawn(): void;
        getDynamicLightWorld(): Internal.Level;
        getWalkTargetValue(arg0: BlockPos_, arg1: Internal.LevelReader_): number;
        lookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        equipItemIfPossible(arg0: Internal.ItemStack_): Internal.ItemStack;
        onSyncedDataUpdated(pKey: Internal.EntityDataAccessor_<any>): void;
        isActuallyReallyBlocking(): boolean;
        lerpHeadTo(arg0: number, arg1: number): void;
        handler$coo000$ate(ci: Internal.CallbackInfo_): void;
        canDisableShield(): boolean;
        handler$blj000$apoth_onEffectUpdateRemoveAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        bookshelf$getDeathSound(): Internal.SoundEvent;
        getFlags(): Internal.EntityFlags;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        majruszlibrary$addInvisibleTicks(arg0: number): void;
        checkSpawnObstruction(arg0: Internal.LevelReader_): boolean;
        handler$ekj000$tickEffects(ci: Internal.CallbackInfo_): void;
        handler$coo000$canPickUpLoot(cir: Internal.CallbackInfoReturnable_<any>): void;
        extinguish(): void;
        setDynamicLightEnabled(arg0: boolean): void;
        getRestrictRadius(): number;
        moveTo(arg0: Vec3d_): void;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(hand: Internal.InteractionHand_): void;
        lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isInvertedHealAndHarm(): boolean;
        canHoldItem(arg0: Internal.ItemStack_): boolean;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getClassification(arg0: boolean): Internal.MobCategory;
        handler$ggh000$changeGlowOutline(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isFreezing(): boolean;
        handler$bmm000$l2library_overrideClientGlow_isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        runCommand(command: string): number;
        setGuaranteedDrop(arg0: Internal.EquipmentSlot_): void;
        setSharedFlagOnFire(arg0: boolean): void;
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set target(arg0: Internal.LivingEntity_)
        get onFire(): boolean
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get fallFlyingTicks(): number
        set xxa(arg0: number)
        set delayedLeashHolderId(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get magicData(): Internal.MagicData
        get isInsideStructureTracker(): Internal.IsInsideStructureTracker
        get blockY(): number
        get spectator(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        set aggressive(arg0: boolean)
        get hasUsedSingleAttack(): boolean
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get indirectPassengers(): Internal.Iterable<Internal.Entity>
        set level(arg0: Internal.Level_)
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        set zza(arg0: number)
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get ticksFrozen(): number
        get dynamicLightZ(): number
        get voicePitch(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get headRotSpeed(): number
        get YHeadRot(): number
        set absorptionAmount(arg0: number)
        set deltaMovement(arg0: Vec3d_)
        get baby(): boolean
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get underWater(): boolean
        get swimHighSpeedSplashSound(): Internal.SoundEvent
        get leashHolder(): Internal.Entity
        get sensing(): Internal.Sensing
        get legsArmorItem(): Internal.ItemStack
        get luminance(): number
        get deltaMovement(): Vec3d
        get dynamicLightX(): number
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        get moveControl(): Internal.MoveControl
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        set hasUsedSingleAttack(hasUsedSingleAttack: boolean)
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        set spawnCancelled(arg0: boolean)
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get drinkingPotion(): boolean
        get isInsidePortal(): boolean
        get lastHurtMob(): Internal.LivingEntity
        get selfAndPassengers(): Internal.Stream<Internal.Entity>
        get addedToWorld(): boolean
        get soundSource(): Internal.SoundSource
        get lastDamageSource(): DamageSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        set lastAttackedTicks(arg0: number)
        get restrictCenter(): BlockPos
        get leftHanded(): boolean
        set z(z: number)
        set climbing(arg0: boolean)
        get y(): number
        get blocking(): boolean
        get casting(): boolean
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get armorCoverPercentage(): number
        get airSupply(): number
        get animal(): boolean
        get player(): boolean
        get stuckSpeedMultiplier(): Vec3d
        get motionDirection(): Internal.Direction
        set lastSwungHand(hand: Internal.InteractionHand_)
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get totalMovementSpeed(): number
        get motions(): Internal.Stack<any>
        get moving(): boolean
        get attributes(): Internal.AttributeMap
        get spawnCancelled(): boolean
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        set rewinding(arg0: boolean)
        set airSupply(arg0: number)
        get onPos(): BlockPos
        set deathLootTable(arg0: ResourceLocation_)
        get undead(): boolean
        get blockPosBelowThatAffectsMyMovement(): BlockPos
        get stepHeight(): number
        get targetSelector(): Internal.GoalSelector
        get sleeping(): boolean
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        get mobSpawnType(): Internal.MobSpawnType
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        set canPickUpLoot(arg0: boolean)
        get mainHandItem(): Internal.ItemStack
        set silent(arg0: boolean)
        set leftHanded(arg0: boolean)
        get swimSplashSound(): Internal.SoundEvent
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get spawnReason(): Internal.MobSpawnType
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get alive(): boolean
        get bbHeight(): number
        get tags(): Internal.Set<string>
        set syncedSpellData(syncedSpellData: Internal.SyncedSpellData_)
        get lastAttacker(): Internal.LivingEntity
        get goalSelector(): Internal.GoalSelector
        get percentFrozen(): number
        set portalCooldown(arg0: number)
        set position(block: Internal.BlockContainerJS_)
        get leashed(): boolean
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        set lastHurtByPlayer(arg0: Player_)
        get "server()"(): Internal.MinecraftServer
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        get dynamicLightEnabled(): boolean
        set chestArmorItem(item: Internal.ItemStack_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get jumpControl(): Internal.JumpControl
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        get noAi(): boolean
        get chestArmorItem(): Internal.ItemStack
        get fullyFrozen(): boolean
        get lastPos(): BlockPos
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        set useItem(arg0: Internal.ItemStack_)
        get pitch(): number
        get random(): Internal.RandomSource
        get passengersAndSelf(): Internal.Stream<Internal.Entity>
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get aggressive(): boolean
        set yya(arg0: number)
        set baby(arg0: boolean)
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get blockX(): number
        get fallFlying(): boolean
        get encodeId(): string
        get maxHeadXRot(): number
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        set totalMovementSpeedMultiplier(speed: number)
        get dynamicLightY(): number
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        set chopData(arg0: Internal.SyncedChopData_)
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get eyeY(): number
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get chopData(): Internal.SyncedChopData
        get affectedByPotions(): boolean
        get citadelEntityData(): Internal.CompoundTag
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get trueNavigator(): Internal.PathNavigation
        get teamId(): string
        set stingerCount(arg0: number)
        get maxHeadYRot(): number
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get potionEffects(): Internal.EntityPotionEffectsJS
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set teleportLocationBehindTarget(distance: number)
        set yaw(arg0: number)
        get pickRadius(): number
        get pathFinding(): boolean
        get removed(): boolean
        get jumpBoostPower(): number
        get rewinding(): boolean
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get spawnType(): Internal.MobSpawnType
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get lookAngle(): Vec3d
        get ambientSoundInterval(): number
        set arrowCount(arg0: number)
        get motionZ(): number
        get persistenceRequired(): boolean
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get profile(): Internal.GameProfile
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get lookControl(): Internal.LookControl
        get offHandItem(): Internal.ItemStack
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get withinRestriction(): boolean
        get sleepingPos(): Optional<BlockPos>
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get boundingBoxForCulling(): Internal.AABB
        get target(): Internal.LivingEntity
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get climbing(): boolean
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        get animatableEntity(): Internal.WrappedAnimatableEntity
        set citadelEntityData(arg0: Internal.CompoundTag_)
        get speed(): number
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        set noAi(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get headArmorItem(): Internal.ItemStack
        set rollInvulnerableTicks(ticks: number)
        get bbWidth(): number
        get lastAttackedTicks(): number
        get "name()"(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        get maxSpawnClusterSize(): number
        set knockbackMultiplier_BetterCombat(value: number)
        get username(): string
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        set drinkingPotion(drinkingPotion: boolean)
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        get passengersRidingOffset(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        get navigation(): Internal.PathNavigation
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get lastClimbablePos(): Optional<BlockPos>
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        get dynamicLightWorld(): Internal.Level
        get actuallyReallyBlocking(): boolean
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get flags(): Internal.EntityFlags
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        set dynamicLightEnabled(arg0: boolean)
        get restrictRadius(): number
        get invertedHealAndHarm(): boolean
        get freezing(): boolean
        set guaranteedDrop(arg0: Internal.EquipmentSlot_)
        set sharedFlagOnFire(arg0: boolean)
    }
    type CaveSpider_ = CaveSpider;
    interface GravititeWeapon {
        launchEntity(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_): void;
    }
    type GravititeWeapon_ = GravititeWeapon;
    class ChainDriveBlock$Part extends Internal.Enum<Internal.ChainDriveBlock$Part> implements Internal.StringRepresentable {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        toString(): string;
        getSerializedName(): string;
        notifyAll(): void;
        static values(): Internal.ChainDriveBlock$Part[];
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        compareTo(arg0: Internal.ChainDriveBlock$Part_): number;
        "compareTo(com.simibubi.create.content.kinetics.chainDrive.ChainDriveBlock$Part)"(arg0: Internal.ChainDriveBlock$Part_): number;
        hashCode(): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static valueOf(arg0: string): Internal.ChainDriveBlock$Part;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.ChainDriveBlock$Part>>;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        getDeclaringClass(): typeof Internal.ChainDriveBlock$Part;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof Internal.ChainDriveBlock$Part
        static readonly END: (Internal.ChainDriveBlock$Part) & (Internal.ChainDriveBlock$Part);
        static readonly NONE: (Internal.ChainDriveBlock$Part) & (Internal.ChainDriveBlock$Part);
        static readonly MIDDLE: (Internal.ChainDriveBlock$Part) & (Internal.ChainDriveBlock$Part);
        static readonly START: (Internal.ChainDriveBlock$Part) & (Internal.ChainDriveBlock$Part);
    }
    type ChainDriveBlock$Part_ = "start" | "middle" | "end" | ChainDriveBlock$Part | "none";
    class DelegatedStencilElement extends Internal.StencilElement {
        constructor()
        constructor(arg0: Internal.DelegatedStencilElement$ElementRenderer_, arg1: Internal.DelegatedStencilElement$ElementRenderer_)
        getClass(): typeof any;
        at<T extends Internal.RenderElement>(arg0: number, arg1: number, arg2: number): T;
        getX(): number;
        getZ(): number;
        toString(): string;
        getWidth(): number;
        getY(): number;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number): void;
        withBounds<T extends Internal.RenderElement>(arg0: number, arg1: number): T;
        notifyAll(): void;
        render(arg0: Internal.GuiGraphics_): void;
        withAlpha<T extends Internal.RenderElement>(arg0: number): T;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        withStencilRenderer<T extends Internal.DelegatedStencilElement>(arg0: Internal.DelegatedStencilElement$ElementRenderer_): T;
        static of(arg0: Internal.ScreenElement_): Internal.RenderElement;
        at<T extends Internal.RenderElement>(arg0: number, arg1: number): T;
        withElementRenderer<T extends Internal.DelegatedStencilElement>(arg0: Internal.DelegatedStencilElement$ElementRenderer_): T;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        getHeight(): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get x(): number
        get z(): number
        get width(): number
        get y(): number
        get height(): number
    }
    type DelegatedStencilElement_ = DelegatedStencilElement;
    interface ReadOnlyStringMap extends Internal.Serializable {
        abstract size(): number;
        abstract forEach<V, S>(action: Internal.TriConsumer_<string, V, S>, state: S): void;
        abstract containsKey(key: string): boolean;
        abstract forEach<V>(action: org.apache.logging.log4j.util.BiConsumer_<string, V>): void;
        abstract getValue<V>(key: string): V;
        abstract isEmpty(): boolean;
        abstract toMap(): Internal.Map<string, string>;
        get empty(): boolean
    }
    type ReadOnlyStringMap_ = ReadOnlyStringMap;
    interface BakedModelManagerAccessor {
        abstract getModels(): Internal.Map<ResourceLocation, Internal.BakedModel>;
        get models(): Internal.Map<ResourceLocation, Internal.BakedModel>
        (): Internal.Map_<ResourceLocation, Internal.BakedModel>;
    }
    type BakedModelManagerAccessor_ = BakedModelManagerAccessor | (()=> Internal.Map_<ResourceLocation, Internal.BakedModel>);
    class PlacardBlockEntity extends Internal.SmartBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        requestModelDataUpdate(): void;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        handler$ehn000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        getType(): Internal.BlockEntityType<any>;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        setHeldItem(arg0: Internal.ItemStack_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        callSaveMetadata(arg0: Internal.CompoundTag_): void;
        wait(arg0: number): void;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getUpdateTag(): Internal.CompoundTag;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        getHeldItem(): Internal.ItemStack;
        initialize(): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        tick(): void;
        canPlayerUse(arg0: Player_): boolean;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        notifyUpdate(): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        serializeNBT(): Internal.Tag;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Player_): boolean;
        handler$ehn000$setRemoved(arg0: Internal.CallbackInfo_): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        equals(arg0: any): boolean;
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get "updatePacket()"(): Internal.Packet<any>
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        set heldItem(arg0: Internal.ItemStack_)
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get heldItem(): Internal.ItemStack
        get blockState(): Internal.BlockState
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get modelData(): Internal.ModelData
    }
    type PlacardBlockEntity_ = PlacardBlockEntity;
    class CharMatcher$Or extends Internal.CharMatcher {
        /**
         * @deprecated
        */
        static singleWidth(): Internal.CharMatcher;
        "and(com.google.common.base.CharMatcher)"(arg0: Internal.CharMatcher_): Internal.CharMatcher;
        /**
         * @deprecated
        */
        static invisible(): Internal.CharMatcher;
        collapseFrom(arg0: Internal.CharSequence_, arg1: string): string;
        or(arg0: Internal.Predicate_<string>): Internal.Predicate<string>;
        "or(java.util.function.Predicate)"(arg0: Internal.Predicate_<string>): Internal.Predicate<string>;
        static inRange(arg0: string, arg1: string): Internal.CharMatcher;
        notify(): void;
        /**
         * @deprecated
        */
        static digit(): Internal.CharMatcher;
        matchesAllOf(arg0: Internal.CharSequence_): boolean;
        static ascii(): Internal.CharMatcher;
        and(arg0: Internal.Predicate_<string>): Internal.Predicate<string>;
        matchesNoneOf(arg0: Internal.CharSequence_): boolean;
        removeFrom(arg0: Internal.CharSequence_): string;
        static any(): Internal.CharMatcher;
        static anyOf(arg0: Internal.CharSequence_): Internal.CharMatcher;
        /**
         * @deprecated
        */
        static javaDigit(): Internal.CharMatcher;
        static is(arg0: string): Internal.CharMatcher;
        static noneOf(arg0: Internal.CharSequence_): Internal.CharMatcher;
        replaceFrom(arg0: Internal.CharSequence_, arg1: Internal.CharSequence_): string;
        trimAndCollapseFrom(arg0: Internal.CharSequence_, arg1: string): string;
        "or(com.google.common.base.CharMatcher)"(arg0: Internal.CharMatcher_): Internal.CharMatcher;
        wait(): void;
        matchesAnyOf(arg0: Internal.CharSequence_): boolean;
        "and(java.util.function.Predicate)"(arg0: Internal.Predicate_<string>): Internal.Predicate<string>;
        trimTrailingFrom(arg0: Internal.CharSequence_): string;
        test(arg0: string): boolean;
        /**
         * @deprecated
        */
        static javaLetter(): Internal.CharMatcher;
        "replaceFrom(java.lang.CharSequence,java.lang.CharSequence)"(arg0: Internal.CharSequence_, arg1: Internal.CharSequence_): string;
        indexIn(arg0: Internal.CharSequence_, arg1: number): number;
        getClass(): typeof any;
        lastIndexIn(arg0: Internal.CharSequence_): number;
        replaceFrom(arg0: Internal.CharSequence_, arg1: string): string;
        "replaceFrom(java.lang.CharSequence,char)"(arg0: Internal.CharSequence_, arg1: string): string;
        indexIn(arg0: Internal.CharSequence_): number;
        retainFrom(arg0: Internal.CharSequence_): string;
        static whitespace(): Internal.CharMatcher;
        wait(arg0: number, arg1: number): void;
        static isEqual<T>(arg0: any): Internal.Predicate<T>;
        static isNot(arg0: string): Internal.CharMatcher;
        /**
         * @deprecated
        */
        static javaLowerCase(): Internal.CharMatcher;
        and(arg0: Internal.CharMatcher_): Internal.CharMatcher;
        countIn(arg0: Internal.CharSequence_): number;
        static none(): Internal.CharMatcher;
        trimLeadingFrom(arg0: Internal.CharSequence_): string;
        or(arg0: Internal.CharMatcher_): Internal.CharMatcher;
        /**
         * @deprecated
        */
        apply(arg0: string): boolean;
        static not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        toString(): string;
        negate(): Internal.Predicate<any>;
        /**
         * @deprecated
        */
        static javaLetterOrDigit(): Internal.CharMatcher;
        matches(arg0: string): boolean;
        precomputed(): Internal.CharMatcher;
        notifyAll(): void;
        static forPredicate(arg0: com.google.common.base.Predicate_<string>): Internal.CharMatcher;
        static breakingWhitespace(): Internal.CharMatcher;
        /**
         * @deprecated
        */
        static javaUpperCase(): Internal.CharMatcher;
        static javaIsoControl(): Internal.CharMatcher;
        hashCode(): number;
        /**
         * @deprecated
        */
        "apply(java.lang.Character)"(arg0: string): boolean;
        trimFrom(arg0: Internal.CharSequence_): string;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        "apply(java.lang.Object)"(arg0: any): boolean;
        abstract equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        apply(arg0: any): boolean;
        get class(): typeof any
    }
    type CharMatcher$Or_ = CharMatcher$Or;
    class JewelerTableBlock extends Internal.HorizontalDirectionalBlock implements Internal.SimpleWaterloggedBlock, Internal.EntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type JewelerTableBlock_ = JewelerTableBlock;
    class ForgeFeature$Bound extends Internal.Record {
        constructor(featureName: string, featureBound: string, modInfo: Internal.IModInfo_)
        getClass(): typeof any;
        featureBound(): string;
        toString(): string;
        modInfo(): Internal.IModInfo;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        featureName(): string;
        bound<T>(): T;
        get class(): typeof any
    }
    type ForgeFeature$Bound_ = ForgeFeature$Bound;
    class SizeEffect extends Internal.MobEffect {
        constructor(arg0: Internal.MobEffectCategory_, arg1: number)
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        addAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        isInstantenous(): boolean;
        applyInstantenousEffect(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: Internal.LivingEntity_, arg3: number, arg4: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getEffectRendererInternal(): any;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        removeAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyEffectTick(arg0: Internal.LivingEntity_, arg1: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        setColor(arg0: number): void;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(arg0: number, arg1: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get effectRendererInternal(): any
        get color(): number
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set color(arg0: number)
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
    }
    type SizeEffect_ = SizeEffect;
    class ModItems$StorageCompactingUpgradeItem extends Internal.CompactingUpgradeItem {
        constructor(arg0: boolean, arg1: Internal.IntSupplier_, arg2: any_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getUpgradeConflicts(): Internal.List<Internal.IUpgradeItem$UpgradeConflictDefinition>;
        getFilterSlotCount(): number;
        canRemoveUpgradeFrom(arg0: Internal.IStorageWrapper_, arg1: boolean, arg2: Player_): Internal.UpgradeSlotChangeResult;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        getInventoryColumnsTaken(): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canAddUpgradeTo(arg0: Internal.IStorageWrapper_, arg1: Internal.ItemStack_, arg2: boolean, arg3: boolean): Internal.UpgradeSlotChangeResult;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getUpgradeGroup(): Internal.UpgradeGroup;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        checkExtraInsertConditions(arg0: Internal.ItemStack_, arg1: Internal.IStorageWrapper_, arg2: boolean, arg3: number, arg4: Internal.IUpgradeItem_<any>): Internal.UpgradeSlotChangeResult;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        getName(): net.minecraft.network.chat.Component;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getUpgradesPerStorage(arg0: string): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        canSwapUpgradeFor(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.IStorageWrapper_, arg3: boolean): Internal.UpgradeSlotChangeResult;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        canRemoveUpgradeFrom(arg0: Internal.IStorageWrapper_, arg1: boolean): Internal.UpgradeSlotChangeResult;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        checkThisForConflictsWithExistingUpgrades(arg0: Internal.ItemStack_, arg1: Internal.IStorageWrapper_, arg2: number): Internal.UpgradeSlotChangeResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        addCreativeTabItems(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        checkExtraInsertConditions(arg0: Internal.ItemStack_, arg1: Internal.IStorageWrapper_, arg2: boolean, arg3: Internal.IUpgradeItem_<any>): Internal.UpgradeSlotChangeResult;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        getCleanedUpgradeStack(arg0: Internal.ItemStack_): Internal.ItemStack;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        shouldCompactThreeByThree(): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getType(): net.p3pp3rf1y.sophisticatedcore.upgrades.UpgradeType<Internal.CompactingUpgradeWrapper>;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getUpgradesInGroupPerStorage(arg0: string): number;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        get upgradeConflicts(): Internal.List<Internal.IUpgradeItem$UpgradeConflictDefinition>
        get filterSlotCount(): number
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get inventoryColumnsTaken(): number
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        get upgradeGroup(): Internal.UpgradeGroup
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get name(): net.minecraft.network.chat.Component
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get type(): net.p3pp3rf1y.sophisticatedcore.upgrades.UpgradeType<Internal.CompactingUpgradeWrapper>
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        static readonly UPGRADE_CONFLICT_DEFINITIONS: Internal.List<Internal.IUpgradeItem$UpgradeConflictDefinition>;
    }
    type ModItems$StorageCompactingUpgradeItem_ = ModItems$StorageCompactingUpgradeItem;
    class MachineRecipeModifyEvent$After extends Internal.MachineRecipeModifyEvent {
        constructor()
        constructor(arg0: Internal.MBDMachine_, arg1: Internal.MBDRecipe_)
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        setPhase(arg0: Internal.EventPriority_): void;
        getTranslateKey(): string;
        isCanceled(): boolean;
        setRecipe(arg0: Internal.MBDRecipe_): void;
        getMachine(): Internal.MBDMachine;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        gatherParameters(arg0: Internal.Map_<string, Internal.ExposedParameter<any>>): void;
        isCancelable(): boolean;
        getListenerList(): Internal.ListenerList;
        bindParameters(arg0: Internal.Map_<string, Internal.ExposedParameter<any>>): void;
        getChatComponent(): net.minecraft.network.chat.Component;
        static getExposedParameters(arg0: typeof Internal.MachineEvent): Internal.List<Internal.ExposedParameter<any>>;
        postKubeJSEvent(): void;
        getRecipe(): Internal.MBDRecipe;
        getResult(): Internal.Event$Result;
        isLDLRegister(): boolean;
        toString(): string;
        notifyAll(): void;
        hasResult(): boolean;
        name(): string;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        wait(): void;
        getRegisterUI(): Internal.LDLRegister;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        group(): string;
        equals(arg0: any): boolean;
        postCustomEvent(): Internal.MachineEvent;
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get translateKey(): string
        get canceled(): boolean
        set recipe(arg0: Internal.MBDRecipe_)
        get machine(): Internal.MBDMachine
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get chatComponent(): net.minecraft.network.chat.Component
        get recipe(): Internal.MBDRecipe
        get result(): Internal.Event$Result
        get LDLRegister(): boolean
        set result(arg0: Internal.Event$Result_)
        get registerUI(): Internal.LDLRegister
        get phase(): Internal.EventPriority
    }
    type MachineRecipeModifyEvent$After_ = MachineRecipeModifyEvent$After;
    class AerwhaleSaddle extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type AerwhaleSaddle_ = AerwhaleSaddle;
    class ExemptionMechanism {
        getClass(): typeof any;
        static "getInstance(java.lang.String,java.lang.String)"(arg0: string, arg1: string): Internal.ExemptionMechanism;
        init(arg0: Internal.Key_): void;
        isCryptoAllowed(arg0: Internal.Key_): boolean;
        notify(): void;
        "init(java.security.Key,java.security.AlgorithmParameters)"(arg0: Internal.Key_, arg1: Internal.AlgorithmParameters_): void;
        wait(arg0: number, arg1: number): void;
        genExemptionBlob(arg0: number[]): number;
        init(arg0: Internal.Key_, arg1: Internal.AlgorithmParameters_): void;
        getName(): string;
        static getInstance(arg0: string): Internal.ExemptionMechanism;
        init(arg0: Internal.Key_, arg1: Internal.AlgorithmParameterSpec_): void;
        static getInstance(arg0: string, arg1: Internal.Provider_): Internal.ExemptionMechanism;
        genExemptionBlob(): number[];
        toString(): string;
        genExemptionBlob(arg0: number[], arg1: number): number;
        notifyAll(): void;
        static getInstance(arg0: string, arg1: string): Internal.ExemptionMechanism;
        getProvider(): Internal.Provider;
        getOutputSize(arg0: number): number;
        static "getInstance(java.lang.String,java.security.Provider)"(arg0: string, arg1: Internal.Provider_): Internal.ExemptionMechanism;
        "init(java.security.Key,java.security.spec.AlgorithmParameterSpec)"(arg0: Internal.Key_, arg1: Internal.AlgorithmParameterSpec_): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get name(): string
        get provider(): Internal.Provider
    }
    type ExemptionMechanism_ = ExemptionMechanism;
    interface Matrix4dc {
        abstract unproject(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
        abstract mapZXY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract unprojectInv(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
        abstract invertOrtho(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract determinant3x3(): number;
        abstract "transpose3x3(org.joml.Matrix4d)"(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract projectedGridRange(arg0: Internal.Matrix4dc_, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transform(arg0: Internal.Vector4d_): Internal.Vector4d;
        abstract lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract normal(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract origin(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract mapnXZnY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract unproject(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
        abstract "getColumn(int,org.joml.Vector4d)"(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract perspectiveNear(): number;
        abstract unprojectInv(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
        abstract transformDirection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract normalize3x3(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "get(double[])"(arg0: number[]): number[];
        abstract "get(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mul(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get4x3Transposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract invertFrustum(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateAroundAffine(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract normal(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract "normal(org.joml.Matrix3d)"(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract rotate(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mul4x3ComponentWise(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract normalize3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnXnZnY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract sub4x3(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnYXZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "add4x3(org.joml.Matrix4fc,org.joml.Matrix4d)"(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateAffine(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapXZnY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveOffCenterFov(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnZXY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnYXnZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
        abstract "transformProject(org.joml.Vector4dc,org.joml.Vector3d)"(arg0: Internal.Vector4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformAab(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): Internal.Matrix4d;
        abstract mapYXnZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mulOrthoAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateAffineYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract translateLocal(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "getRow(int,org.joml.Vector3d)"(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract mapYXZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapXnZnY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "reflect(org.joml.Vector3dc,org.joml.Vector3dc,org.joml.Matrix4d)"(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract invertPerspectiveView(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract testAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        abstract frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transpose3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getColumn(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract m03(): number;
        abstract isFinite(): boolean;
        abstract reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapZYX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "rotate(org.joml.AxisAngle4f,org.joml.Matrix4d)"(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapYnZX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract invertAffine(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "get(int,java.nio.DoubleBuffer)"(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract perspectiveInvOrigin(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract transformTranspose(arg0: Internal.Vector4d_): Internal.Vector4d;
        abstract perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnYnXZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transformDirection(org.joml.Vector3d)"(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract scale(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transformDirection(org.joml.Vector3dc,org.joml.Vector3d)"(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get4x3Transposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract transformProject(arg0: Internal.Vector4d_): Internal.Vector4d;
        abstract add4x3(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get(arg0: number[], arg1: number): number[];
        abstract mulTranslationAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract fma4x3(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "rotateLocal(org.joml.Quaternionfc,org.joml.Matrix4d)"(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract m02(): number;
        abstract withLookAtUp(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "translateLocal(org.joml.Vector3dc,org.joml.Matrix4d)"(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transpose3x3(org.joml.Matrix3d)"(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract invertPerspective(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateAffineZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformAffine(arg0: Internal.Vector4d_): Internal.Vector4d;
        abstract "transformDirection(double,double,double,org.joml.Vector3f)"(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        abstract m13(): number;
        abstract orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "mul(org.joml.Matrix4x3fc,org.joml.Matrix4d)"(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformProject(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        abstract frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapYZnX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnZXnY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformProject(arg0: Internal.Vector4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract "get4x3Transposed(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract scale(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateLocalZ(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformProject(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract "get(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract transformDirection(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        abstract rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract scaleLocal(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
        abstract add(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get(arg0: number[], arg1: number): number[];
        abstract mapZnYX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateZ(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "unprojectInv(double,double,double,int[],org.joml.Vector4d)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract getToAddress(arg0: number): this;
        abstract mapnXnYZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveOffCenterFov(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "get(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "rotate(org.joml.Quaternionfc,org.joml.Matrix4d)"(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "rotate(org.joml.AxisAngle4d,org.joml.Matrix4d)"(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract shadow(arg0: Internal.Vector4dc_, arg1: Internal.Matrix4dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transpose3x3(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract mul(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getTransposedFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "get4x3Transposed(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract lerp(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract "rotate(double,org.joml.Vector3fc,org.joml.Matrix4d)"(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract transpose(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformProject(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract originAffine(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract cofactor3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract mapnZYX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapYZX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getRow(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapXnZY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "getColumn(int,org.joml.Vector3d)"(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getTransposedFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapZnXY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract unprojectRay(arg0: Internal.Vector2dc_, arg1: number[], arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): Internal.Matrix4d;
        abstract frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "unprojectInv(org.joml.Vector3dc,int[],org.joml.Vector3d)"(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
        abstract normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract mul(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract getRow(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateX(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "unprojectInv(org.joml.Vector3dc,int[],org.joml.Vector4d)"(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
        abstract "unproject(org.joml.Vector3dc,int[],org.joml.Vector4d)"(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
        abstract "rotate(double,org.joml.Vector3dc,org.joml.Matrix4d)"(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getEulerAnglesXYZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract mapnYZnX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateTranslation(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "get(float[])"(arg0: number[]): number[];
        abstract arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number, arg16: Internal.Matrix4d_): Internal.Matrix4d;
        abstract scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapXZY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "scale(double,org.joml.Matrix4d)"(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mulAffineR(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnYnZX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract cofactor3x3(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract get(arg0: number, arg1: number): number;
        abstract "rotateAffine(org.joml.Quaternionfc,org.joml.Matrix4d)"(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformProject(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformPosition(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateY(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transformProject(org.joml.Vector3dc,org.joml.Vector3d)"(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract mulLocal(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transformDirection(double,double,double,org.joml.Vector3d)"(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "cofactor3x3(org.joml.Matrix3d)"(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract "getUnnormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "getTransposed(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract m20(): number;
        abstract "project(double,double,double,int[],org.joml.Vector3d)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
        abstract "getNormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract mapnZnXnY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "unprojectInv(double,double,double,int[],org.joml.Vector3d)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
        abstract ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveFov(): number;
        abstract perspectiveOrigin(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract get3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract "project(org.joml.Vector3dc,int[],org.joml.Vector4d)"(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
        abstract reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract negateX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract m31(): number;
        abstract testSphere(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        abstract unprojectInvRay(arg0: Internal.Vector2dc_, arg1: number[], arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): Internal.Matrix4d;
        abstract getTranslation(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract sub(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapZnXnY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformAffine(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract "rotateAffine(org.joml.Quaterniondc,org.joml.Matrix4d)"(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "mul(org.joml.Matrix4dc,org.joml.Matrix4d)"(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "mul(org.joml.Matrix3x2fc,org.joml.Matrix4d)"(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnZnYnX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract translate(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract lookAtPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnXnZY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "getTransposed(java.nio.DoubleBuffer)"(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract "get4x3Transposed(int,java.nio.DoubleBuffer)"(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "rotateTranslation(org.joml.Quaternionfc,org.joml.Matrix4d)"(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "shadow(org.joml.Vector4dc,double,double,double,double,org.joml.Matrix4d)"(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "translateLocal(org.joml.Vector3fc,org.joml.Matrix4d)"(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapZnYnX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract project(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
        abstract m30(): number;
        abstract negateY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveFrustumSlice(arg0: number, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getRowColumn(arg0: number, arg1: number): number;
        abstract "invertPerspectiveView(org.joml.Matrix4dc,org.joml.Matrix4d)"(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformTranspose(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract project(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
        abstract mapnYZX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transformProject(double,double,double,double,org.joml.Vector3d)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateLocalX(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformDirection(arg0: Vector3f_): Vector3f;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract negateZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mulPerspectiveAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnZYnX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "rotateTranslation(org.joml.Quaterniondc,org.joml.Matrix4d)"(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "unproject(org.joml.Vector3dc,int[],org.joml.Vector3d)"(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
        abstract unprojectRay(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector3d_, arg4: Internal.Vector3d_): Internal.Matrix4d;
        abstract perspectiveOffCenterFovLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "invertPerspectiveView(org.joml.Matrix4x3dc,org.joml.Matrix4d)"(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Vector3d_, arg7: Internal.Vector3d_): Internal.Matrix4d;
        abstract transformPosition(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateAroundLocal(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnXZY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get4x3(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
        abstract "getTransposed(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "mulPerspectiveAffine(org.joml.Matrix4dc,org.joml.Matrix4d)"(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "get4x3Transposed(java.nio.DoubleBuffer)"(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract "get(double[],int)"(arg0: number[], arg1: number): number[];
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "get(org.joml.Matrix4d)"(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateLocalY(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformPosition(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract "mulPerspectiveAffine(org.joml.Matrix4x3dc,org.joml.Matrix4d)"(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transformProject(org.joml.Vector3d)"(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract "translate(org.joml.Vector3dc,org.joml.Matrix4d)"(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4dc_, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "rotate(org.joml.Quaterniondc,org.joml.Matrix4d)"(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "add4x3(org.joml.Matrix4dc,org.joml.Matrix4d)"(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract invertPerspectiveView(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract add4x3(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract invert(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract isAffine(): boolean;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get4x3Transposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "getTransposed(int,java.nio.DoubleBuffer)"(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract mulComponentWise(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract m01(): number;
        abstract rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateAffine(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "getNormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapYnZnX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get(arg0: number[]): number[];
        abstract "get(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract m12(): number;
        abstract mapnZnXY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transformProject(double,double,double,double,org.joml.Vector4d)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract "normalize3x3(org.joml.Matrix3d)"(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract "scale(org.joml.Vector3dc,org.joml.Matrix4d)"(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "rotateLocal(org.joml.Quaterniondc,org.joml.Matrix4d)"(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapXnYnZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateAffineXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mulPerspectiveAffine(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract frustumRayDir(arg0: number, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
        abstract "normal(org.joml.Matrix4d)"(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "get(java.nio.DoubleBuffer)"(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract m23(): number;
        abstract m00(): number;
        abstract "unproject(double,double,double,int[],org.joml.Vector4d)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract mul0(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "shadow(double,double,double,double,org.joml.Matrix4dc,org.joml.Matrix4d)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4dc_, arg5: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get(arg0: number[]): number[];
        abstract "mul(org.joml.Matrix4x3dc,org.joml.Matrix4d)"(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract determinant(): number;
        abstract "transformProject(org.joml.Vector4d)"(arg0: Internal.Vector4d_): Internal.Vector4d;
        abstract properties(): number;
        abstract "translate(org.joml.Vector3fc,org.joml.Matrix4d)"(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mulLocalAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateLocal(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapYnXZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformTranspose(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract transformDirection(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract m11(): number;
        abstract determinantAffine(): number;
        abstract transformDirection(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        abstract mapZYnX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnYnXnZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector3d_): Internal.Vector3d;
        abstract orthoCrop(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnXYnZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract m22(): number;
        abstract "reflect(org.joml.Quaterniondc,org.joml.Vector3dc,org.joml.Matrix4d)"(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "project(org.joml.Vector3dc,int[],org.joml.Vector3d)"(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
        abstract get4x3Transposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract mapnXnYnZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapnZnYX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "cofactor3x3(org.joml.Matrix4d)"(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "project(double,double,double,int[],org.joml.Vector4d)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract "mul(org.joml.Matrix4fc,org.joml.Matrix4d)"(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "getTransposed(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateTowardsXY(arg0: number, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "transformDirection(org.joml.Vector3f)"(arg0: Vector3f_): Vector3f;
        abstract "unproject(double,double,double,int[],org.joml.Vector3d)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
        abstract "mul(org.joml.Matrix3x2dc,org.joml.Matrix4d)"(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract m10(): number;
        abstract m33(): number;
        abstract "get(float[],int)"(arg0: number[], arg1: number): number[];
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "getTransposed(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "normalize3x3(org.joml.Matrix4d)"(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract mapYnXnZ(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformDirection(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        abstract unprojectInvRay(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector3d_, arg4: Internal.Vector3d_): Internal.Matrix4d;
        abstract getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract testPoint(arg0: number, arg1: number, arg2: number): boolean;
        abstract project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract equals(arg0: Internal.Matrix4dc_, arg1: number): boolean;
        abstract lookAtPerspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
        abstract scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract tile(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract m21(): number;
        abstract perspectiveFar(): number;
        abstract frustumPlane(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract "transformProject(org.joml.Vector4dc,org.joml.Vector4d)"(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract perspectiveOffCenterFovLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract frustumCorner(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract "transformDirection(org.joml.Vector3fc,org.joml.Vector3f)"(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        abstract "getRow(int,org.joml.Vector4d)"(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
        abstract mapnYnZnX(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract mulAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
        abstract "getUnnormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract m32(): number;
        abstract "get(int,int)"(arg0: number, arg1: number): number;
        abstract ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
        abstract transform(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
        abstract mapZXnY(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        get finite(): boolean
        get affine(): boolean
        readonly PLANE_PX: (1) & (number);
        readonly CORNER_PXNYPZ: (4) & (number);
        readonly PLANE_NY: (2) & (number);
        readonly PLANE_NZ: (4) & (number);
        readonly PLANE_PY: (3) & (number);
        readonly PLANE_NX: (0) & (number);
        readonly PLANE_PZ: (5) & (number);
        readonly PROPERTY_TRANSLATION: (8) & (number);
        readonly CORNER_PXNYNZ: (1) & (number);
        readonly CORNER_PXPYPZ: (7) & (number);
        readonly PROPERTY_IDENTITY: (4) & (number);
        readonly CORNER_PXPYNZ: (2) & (number);
        readonly PROPERTY_PERSPECTIVE: (1) & (number);
        readonly PROPERTY_ORTHONORMAL: (16) & (number);
        readonly CORNER_NXPYPZ: (6) & (number);
        readonly PROPERTY_AFFINE: (2) & (number);
        readonly CORNER_NXNYNZ: (0) & (number);
        readonly CORNER_NXNYPZ: (5) & (number);
        readonly CORNER_NXPYNZ: (3) & (number);
    }
    type Matrix4dc_ = Matrix4dc;
    class WeaponAttributes$HitBoxShape extends Internal.Enum<Internal.WeaponAttributes$HitBoxShape> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.WeaponAttributes$HitBoxShape>>;
        getClass(): typeof any;
        toString(): string;
        "compareTo(net.bettercombat.api.WeaponAttributes$HitBoxShape)"(arg0: Internal.WeaponAttributes$HitBoxShape_): number;
        static valueOf(name: string): Internal.WeaponAttributes$HitBoxShape;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        getDeclaringClass(): typeof Internal.WeaponAttributes$HitBoxShape;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        static values(): Internal.WeaponAttributes$HitBoxShape[];
        equals(arg0: any): boolean;
        compareTo(arg0: Internal.WeaponAttributes$HitBoxShape_): number;
        get class(): typeof any
        get declaringClass(): typeof Internal.WeaponAttributes$HitBoxShape
        static readonly VERTICAL_PLANE: (Internal.WeaponAttributes$HitBoxShape) & (Internal.WeaponAttributes$HitBoxShape);
        static readonly HORIZONTAL_PLANE: (Internal.WeaponAttributes$HitBoxShape) & (Internal.WeaponAttributes$HitBoxShape);
        static readonly FORWARD_BOX: (Internal.WeaponAttributes$HitBoxShape) & (Internal.WeaponAttributes$HitBoxShape);
    }
    type WeaponAttributes$HitBoxShape_ = "forward_box" | "horizontal_plane" | WeaponAttributes$HitBoxShape | "vertical_plane";
    class AbyssalHeart extends Internal.ItemBase implements Internal.IEldritch {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        "getCreativeTab()"(): string;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getCreativeTab(): Internal.CreativeModeTab;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        getCreativeTabStacks(): Internal.List<Internal.ItemStack>;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        static rayTrace(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        setPlaceholder(): Internal.Item;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        isPlaceholder(): boolean;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        "getCreativeTab()"(): Internal.CreativeModeTab;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        static getDefaultProperties(): Internal.Item$Properties;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get "creativeTab()"(): string
        get descriptionId(): string
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        get creativeTab(): Internal.CreativeModeTab
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        get creativeTabStacks(): Internal.List<Internal.ItemStack>
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get placeholder(): boolean
        get "creativeTab()"(): Internal.CreativeModeTab
        get idLocation(): ResourceLocation
        get mod(): string
        get defaultProperties(): Internal.Item$Properties
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type AbyssalHeart_ = AbyssalHeart;
    class GsonBuilder {
        constructor()
        getClass(): typeof any;
        disableHtmlEscaping(): this;
        "setDateFormat(java.lang.String)"(arg0: string): this;
        disableInnerClassSerialization(): this;
        generateNonExecutableJson(): this;
        setDateFormat(arg0: string): this;
        notify(): void;
        create(): Internal.Gson;
        setVersion(arg0: number): this;
        wait(arg0: number, arg1: number): void;
        setPrettyPrinting(): this;
        excludeFieldsWithoutExposeAnnotation(): this;
        setLenient(): this;
        "setDateFormat(int)"(arg0: number): this;
        registerTypeHierarchyAdapter(arg0: typeof any, arg1: any): this;
        setLongSerializationPolicy(arg0: Internal.LongSerializationPolicy_): this;
        addReflectionAccessFilter(arg0: Internal.ReflectionAccessFilter_): this;
        toString(): string;
        notifyAll(): void;
        addDeserializationExclusionStrategy(arg0: Internal.ExclusionStrategy_): this;
        setObjectToNumberStrategy(arg0: Internal.ToNumberStrategy_): this;
        setFieldNamingPolicy(arg0: Internal.FieldNamingPolicy_): this;
        setDateFormat(arg0: number, arg1: number): this;
        registerTypeAdapter(arg0: Internal.Type_, arg1: any): this;
        addSerializationExclusionStrategy(arg0: Internal.ExclusionStrategy_): this;
        disableJdkUnsafe(): this;
        enableComplexMapKeySerialization(): this;
        serializeSpecialFloatingPointValues(): this;
        hashCode(): number;
        setNumberToNumberStrategy(arg0: Internal.ToNumberStrategy_): this;
        setDateFormat(arg0: number): this;
        wait(): void;
        setExclusionStrategies(...arg0: Internal.ExclusionStrategy_[]): this;
        excludeFieldsWithModifiers(...arg0: number[]): this;
        wait(arg0: number): void;
        setFieldNamingStrategy(arg0: Internal.FieldNamingStrategy_): this;
        serializeNulls(): this;
        equals(arg0: any): boolean;
        registerTypeAdapterFactory(arg0: Internal.TypeAdapterFactory_): this;
        get class(): typeof any
        set "dateFormat(java.lang.String)"(arg0: string)
        set dateFormat(arg0: string)
        set version(arg0: number)
        set "dateFormat(int)"(arg0: number)
        set longSerializationPolicy(arg0: Internal.LongSerializationPolicy_)
        set objectToNumberStrategy(arg0: Internal.ToNumberStrategy_)
        set fieldNamingPolicy(arg0: Internal.FieldNamingPolicy_)
        set numberToNumberStrategy(arg0: Internal.ToNumberStrategy_)
        set dateFormat(arg0: number)
        set exclusionStrategies(...arg0: Internal.ExclusionStrategy_[])
        set fieldNamingStrategy(arg0: Internal.FieldNamingStrategy_)
    }
    type GsonBuilder_ = GsonBuilder;
    class BaseLivingEntityBuilder$CustomInstructionKeyframeEventJS <E extends Internal.LivingEntity & Internal.IAnimatableJS> extends Internal.BaseLivingEntityBuilder$KeyFrameEventJS<E, Internal.CustomInstructionKeyframeData> {
        constructor(parent: Internal.CustomInstructionKeyframeEvent_<E>)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        /**
         * A list of all the custom instructions. In Blockbench, each line in the custom instruction box is a separate instruction.
        */
        readonly instructions: string;
    }
    type BaseLivingEntityBuilder$CustomInstructionKeyframeEventJS_<E extends Internal.LivingEntity & Internal.IAnimatableJS> = BaseLivingEntityBuilder$CustomInstructionKeyframeEventJS<E>;
    interface IUpgradeWrapper {
        canBeDisabled(): boolean;
        hideSettingsTab(): boolean;
        abstract setEnabled(arg0: boolean): void;
        abstract getUpgradeStack(): Internal.ItemStack;
        onAdded(): void;
        abstract isEnabled(): boolean;
        onBeforeRemoved(): void;
        set enabled(arg0: boolean)
        get upgradeStack(): Internal.ItemStack
        get enabled(): boolean
    }
    type IUpgradeWrapper_ = IUpgradeWrapper;
    class MetalScaffoldingBlock extends Internal.ScaffoldingBlock implements com.simibubi.create.content.equipment.wrench.IWrenchable {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        static getDistance(arg0: Internal.BlockGetter_, arg1: BlockPos_): number;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type MetalScaffoldingBlock_ = MetalScaffoldingBlock;
    abstract class LiveData <T> {
        constructor(value: T)
        constructor()
        observe(owner: Internal.LifecycleOwner_, observer: Internal.Observer_<T>): void;
        getClass(): typeof any;
        toString(): string;
        observeForever(observer: Internal.Observer_<T>): void;
        hasActiveObservers(): boolean;
        notifyAll(): void;
        removeObservers(owner: Internal.LifecycleOwner_): void;
        notify(): void;
        removeObserver(observer: Internal.Observer_<T>): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        getValue(): T;
        wait(arg0: number): void;
        hasObservers(): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get value(): T
    }
    type LiveData_<T> = LiveData<T>;
    interface Sandy {
        getUnSandy(state: Internal.BlockState_): Optional<Internal.BlockState>;
        getSandy(block: Internal.Block_): Optional<Internal.Block>;
        m_6861_(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, block: Internal.Block_, neighborPos: BlockPos_, isMoving: boolean): void;
        "getUnSandy(net.minecraft.world.level.block.state.BlockState)"(state: Internal.BlockState_): Optional<Internal.BlockState>;
        getAge(state: Internal.BlockState_): number;
        interactWithPlayer(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Player_, hand: Internal.InteractionHand_, hitResult: Internal.BlockHitResult_): boolean;
        "getUnSandy(net.minecraft.world.level.block.Block)"(block: Internal.Block_): Optional<Internal.Block>;
        m_213898_(state: Internal.BlockState_, level: Internal.ServerLevel_, pos: BlockPos_, random: Internal.RandomSource_): void;
        getAgeProperty(): Internal.IntegerProperty;
        isRandomSandyPos(pos: BlockPos_): boolean;
        "getSandy(net.minecraft.world.level.block.state.BlockState)"(state: Internal.BlockState_): Optional<Internal.BlockState>;
        getSandy(state: Internal.BlockState_): Optional<Internal.BlockState>;
        "getSandy(net.minecraft.world.level.block.Block)"(block: Internal.Block_): Optional<Internal.Block>;
        getUnSandy(block: Internal.Block_): Optional<Internal.Block>;
        spawnParticles(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, random: Internal.RandomSource_): void;
        get ageProperty(): Internal.IntegerProperty
        readonly NORMAL_TO_SANDY: Internal.Supplier<Internal.BiMap<Internal.Block, Internal.Block>>;
        readonly SANDINESS: (Internal.IntegerProperty) & (Internal.IntegerProperty);
        readonly SANDY_TO_NORMAL: Internal.Supplier<Internal.BiMap<Internal.Block, Internal.Block>>;
        readonly SAND_AGE: (Internal.IntegerProperty) & (Internal.IntegerProperty);
    }
    type Sandy_ = Sandy;
    class BezierConnection implements Internal.Iterable<Internal.BezierConnection$Segment> {
        constructor(arg0: Internal.Couple_<BlockPos>, arg1: Internal.Couple_<Vec3d>, arg2: Internal.Couple_<Vec3d>, arg3: Internal.Couple_<Vec3d>, arg4: boolean, arg5: boolean, arg6: Internal.TrackMaterial_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.CompoundTag_, arg1: BlockPos_)
        getClass(): typeof any;
        getRadius(): number;
        getGirderItemCost(): number;
        getBounds(): Internal.AABB;
        equalsSansMaterial(arg0: Internal.BezierConnection_): boolean;
        "write(net.minecraft.network.FriendlyByteBuf)"(arg0: Internal.FriendlyByteBuf_): void;
        secondary(): this;
        forEach(arg0: Internal.Consumer_<Internal.BezierConnection$Segment>): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getStepLUT(): number[];
        yOffsetAt(arg0: Vec3d_): number;
        clone(): this;
        getMaterial(): Internal.TrackMaterial;
        "write(net.minecraft.core.BlockPos)"(arg0: BlockPos_): Internal.CompoundTag;
        getSegmentCount(): number;
        write(arg0: BlockPos_): Internal.CompoundTag;
        spawnDestroyParticles(arg0: Internal.Level_): void;
        getBakedGirders(): any[];
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        incrementT(arg0: number, arg1: number): number;
        getBakedSegments(): any[];
        notifyAll(): void;
        setMaterial(arg0: Internal.TrackMaterial_): void;
        getKey(): BlockPos;
        getHandleLength(): number;
        spliterator(): Internal.Spliterator<Internal.BezierConnection$Segment>;
        iterator(): Internal.Iterator<Internal.BezierConnection$Segment>;
        getNormal(arg0: number): Vec3d;
        hashCode(): number;
        addItemsToPlayer(arg0: Player_): void;
        wait(): void;
        getLength(): number;
        isPrimary(): boolean;
        wait(arg0: number): void;
        getTrackItemCost(): number;
        spawnItems(arg0: Internal.Level_): void;
        getSegmentT(arg0: number): number;
        equals(arg0: any): boolean;
        getPosition(arg0: number): Vec3d;
        get class(): typeof any
        get radius(): number
        get girderItemCost(): number
        get bounds(): Internal.AABB
        get stepLUT(): number[]
        get material(): Internal.TrackMaterial
        get segmentCount(): number
        get bakedGirders(): any[]
        get bakedSegments(): any[]
        set material(arg0: Internal.TrackMaterial_)
        get key(): BlockPos
        get handleLength(): number
        get length(): number
        get primary(): boolean
        get trackItemCost(): number
        normals: Internal.Couple<Vec3d>;
        tePositions: Internal.Couple<BlockPos>;
        primary: boolean;
        smoothing: Internal.Couple<number>;
        starts: Internal.Couple<Vec3d>;
        axes: Internal.Couple<Vec3d>;
        hasGirder: boolean;
    }
    type BezierConnection_ = BezierConnection;
    class ManualTrigger extends Internal.SimpleCriterionTrigger<Internal.ManualTrigger$Instance> {
        constructor(arg0: ResourceLocation_)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        trigger(arg0: Internal.ServerPlayer_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        addPlayerListener(arg0: Internal.PlayerAdvancements_, arg1: Internal.CriterionTrigger$Listener_<Internal.ManualTrigger$Instance>): void;
        hashCode(): number;
        getId(): ResourceLocation;
        removePlayerListeners(arg0: Internal.PlayerAdvancements_): void;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        createInstance(arg0: Internal.JsonObject_, arg1: Internal.DeserializationContext_): Internal.CriterionTriggerInstance;
        removePlayerListener(arg0: Internal.PlayerAdvancements_, arg1: Internal.CriterionTrigger$Listener_<Internal.ManualTrigger$Instance>): void;
        get class(): typeof any
        get id(): ResourceLocation
    }
    type ManualTrigger_ = ManualTrigger;
    interface BakedQuadView extends Internal.ModelQuadView {
        abstract getFlags(): number;
        abstract getTexU(arg0: number): number;
        abstract getTexV(arg0: number): number;
        abstract getNormalFace(): Internal.ModelQuadFacing;
        abstract getSprite(): Internal.TextureAtlasSprite;
        hasAmbientOcclusion(): boolean;
        abstract getLight(arg0: number): number;
        getModFaceNormal(): number;
        abstract getComputedFaceNormal(): number;
        abstract getForgeNormal(arg0: number): number;
        abstract hasShade(): boolean;
        hasColor(): boolean;
        abstract getColor(arg0: number): number;
        abstract getZ(arg0: number): number;
        abstract getLightFace(): Internal.Direction;
        abstract getX(arg0: number): number;
        abstract getColorIndex(): number;
        abstract getY(arg0: number): number;
        abstract setFlags(arg0: number): void;
        get flags(): number
        get normalFace(): Internal.ModelQuadFacing
        get sprite(): Internal.TextureAtlasSprite
        get modFaceNormal(): number
        get computedFaceNormal(): number
        get lightFace(): Internal.Direction
        get colorIndex(): number
        set flags(arg0: number)
    }
    type BakedQuadView_ = BakedQuadView;
    interface LocationAwareLogEventFactory {
        abstract createEvent(loggerName: string, marker: org.apache.logging.log4j.Marker_, fqcn: string, location: Internal.StackTraceElement_, level: org.apache.logging.log4j.Level_, data: org.apache.logging.log4j.message.Message_, properties: Internal.List_<org.apache.logging.log4j.core.config.Property>, t: Internal.Throwable_): Internal.LogEvent;
        (loggerName: string, marker: org.apache.logging.log4j.Marker, fqcn: string, location: Internal.StackTraceElement, level: org.apache.logging.log4j.Level, data: org.apache.logging.log4j.message.Message, properties: Internal.List<org.apache.logging.log4j.core.config.Property>, t: Internal.Throwable): Internal.LogEvent_;
    }
    type LocationAwareLogEventFactory_ = ((loggerName: string, marker: org.apache.logging.log4j.Marker, fqcn: string, location: Internal.StackTraceElement, level: org.apache.logging.log4j.Level, data: org.apache.logging.log4j.message.Message, properties: Internal.List<org.apache.logging.log4j.core.config.Property>, t: Internal.Throwable)=> Internal.LogEvent_) | LocationAwareLogEventFactory;
    class CloudbedFeature$Config extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(block: Internal.BlockStateProvider_, predicate: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, yLevel: number, cloudNoise: Internal.DensityFunction_, cloudRadius: number, yOffset: Internal.DensityFunction_, maxYOffset: number, overrideCompat: Optional_<boolean>)
        getClass(): typeof any;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        toString(): string;
        predicate(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        yLevel(): number;
        notifyAll(): void;
        cloudNoise(): Internal.DensityFunction;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        maxYOffset(): number;
        block(): Internal.BlockStateProvider;
        wait(): void;
        wait(arg0: number): void;
        yOffset(): Internal.DensityFunction;
        equals(arg0: any): boolean;
        overrideCompat(): Optional<boolean>;
        cloudRadius(): number;
        get class(): typeof any
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.CloudbedFeature$Config>;
    }
    type CloudbedFeature$Config_ = CloudbedFeature$Config;
    class EntityCollisionContext implements Internal.CollisionContext {
        getClass(): typeof any;
        toString(): string;
        isHoldingItem(arg0: Internal.Item_): boolean;
        notifyAll(): void;
        canStandOnFluid(arg0: Internal.FluidState_, arg1: Internal.FluidState_): boolean;
        static of(arg0: Internal.Entity_): Internal.CollisionContext;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        getEntity(): Internal.Entity;
        static empty(): Internal.CollisionContext;
        isDescending(): boolean;
        wait(): void;
        isAbove(arg0: Internal.VoxelShape_, arg1: BlockPos_, arg2: boolean): boolean;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get entity(): Internal.Entity
        get descending(): boolean
    }
    type EntityCollisionContext_ = EntityCollisionContext;
    interface ILeftClickReact {
        abstract onLeftClick(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.InteractionHand_): boolean;
        (arg0: Internal.ItemStack, arg1: Player, arg2: Internal.InteractionHand): boolean;
    }
    type ILeftClickReact_ = ((arg0: Internal.ItemStack, arg1: Player, arg2: Internal.InteractionHand)=> boolean) | ILeftClickReact;
    class FishingLootEventJS extends Internal.LootEventJS {
        constructor(c: Internal.Map_<ResourceLocation, Internal.JsonElement>)
        removeAll(): void;
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        modify(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder>): void;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        addFishing(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder>): void;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        addJson(id: ResourceLocation_, json: Internal.JsonObject_): void;
        wait(): void;
        getType(): string;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getDirectory(): string;
        get class(): typeof any
        get type(): string
        get directory(): string
    }
    type FishingLootEventJS_ = FishingLootEventJS;
    interface RPCSender {
        ofServer(): this;
        abstract isServer(): boolean;
        ofClient(player: Player_): this;
        get server(): boolean
        (): boolean;
    }
    type RPCSender_ = RPCSender | (()=> boolean);
    interface Matrix4fc {
        abstract scaleXY(arg0: number, arg1: number, arg2: Matrix4f_): Matrix4f;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Matrix4f_): Matrix4f;
        abstract get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Matrix4f_): Matrix4f;
        abstract tile(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract rotateY(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract transformProject(arg0: Internal.Vector4fc_, arg1: Vector3f_): Vector3f;
        abstract ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Matrix4f_): Matrix4f;
        abstract testSphere(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        abstract getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract rotateAffine(arg0: Internal.Quaternionfc_, arg1: Matrix4f_): Matrix4f;
        abstract "get4x3(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapXZnY(arg0: Matrix4f_): Matrix4f;
        abstract rotateLocalX(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract mapnZXY(arg0: Matrix4f_): Matrix4f;
        abstract mapnYXnZ(arg0: Matrix4f_): Matrix4f;
        abstract obliqueZ(arg0: number, arg1: number, arg2: Matrix4f_): Matrix4f;
        abstract m31(): number;
        abstract mapYXnZ(arg0: Matrix4f_): Matrix4f;
        abstract transformAffine(arg0: Vec4f_): Vec4f;
        abstract "get(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get4x3Transposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract getRowColumn(arg0: number, arg1: number): number;
        abstract scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract "normalize3x3(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract "unprojectInv(float,float,float,int[],org.joml.Vector3f)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vector3f_): Vector3f;
        abstract mapZXY(arg0: Matrix4f_): Matrix4f;
        abstract cofactor3x3(arg0: Matrix3f_): Matrix3f;
        abstract lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Matrix4f_): Matrix4f;
        abstract mapnYnXnZ(arg0: Matrix4f_): Matrix4f;
        abstract "getRotation(org.joml.AxisAngle4f)"(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract m20(): number;
        abstract "normal(org.joml.Matrix4f)"(arg0: Matrix4f_): Matrix4f;
        abstract get(arg0: Matrix4f_): Matrix4f;
        abstract "project(org.joml.Vector3fc,int[],org.joml.Vector4f)"(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vec4f_): Vec4f;
        abstract transform(arg0: Vec4f_): Vec4f;
        abstract rotateX(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract mul0(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract perspectiveOffCenterFovLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Matrix4f_): Matrix4f;
        abstract normal(arg0: Matrix4f_): Matrix4f;
        abstract rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract rotateLocalY(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract "get3x4(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract invertAffine(arg0: Matrix4f_): Matrix4f;
        abstract unprojectRay(arg0: number, arg1: number, arg2: number[], arg3: Vector3f_, arg4: Vector3f_): Matrix4f;
        abstract arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract normalize3x3(arg0: Matrix4f_): Matrix4f;
        abstract m32(): number;
        abstract getScale(arg0: Vector3f_): Vector3f;
        abstract unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vector3f_): Vector3f;
        abstract lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix4f_): Matrix4f;
        abstract invertFrustum(arg0: Matrix4f_): Matrix4f;
        abstract transformProject(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        abstract mapYnXnZ(arg0: Matrix4f_): Matrix4f;
        abstract normal(arg0: Matrix3f_): Matrix3f;
        abstract "transformProject(org.joml.Vector4fc,org.joml.Vector4f)"(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        abstract lerp(arg0: Internal.Matrix4fc_, arg1: number, arg2: Matrix4f_): Matrix4f;
        abstract getRotation(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
        abstract rotate(arg0: Internal.AxisAngle4f_, arg1: Matrix4f_): Matrix4f;
        abstract "normalize3x3(org.joml.Matrix4f)"(arg0: Matrix4f_): Matrix4f;
        abstract "unproject(org.joml.Vector3fc,int[],org.joml.Vector3f)"(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vector3f_): Vector3f;
        abstract orthoCrop(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract m21(): number;
        abstract isFinite(): boolean;
        abstract "shadow(org.joml.Vector4f,float,float,float,float,org.joml.Matrix4f)"(arg0: Vec4f_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Matrix4f_): Matrix4f;
        abstract transformProject(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        abstract rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract unprojectInvRay(arg0: Internal.Vector2fc_, arg1: number[], arg2: Vector3f_, arg3: Vector3f_): Matrix4f;
        abstract m10(): number;
        abstract transpose3x3(arg0: Matrix4f_): Matrix4f;
        abstract mul(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract "reflect(org.joml.Quaternionfc,org.joml.Vector3fc,org.joml.Matrix4f)"(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Matrix4f_): Matrix4f;
        abstract "unprojectInv(float,float,float,int[],org.joml.Vector4f)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vec4f_): Vec4f;
        abstract m33(): number;
        abstract "get3x3(org.joml.Matrix3d)"(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract mapYXZ(arg0: Matrix4f_): Matrix4f;
        abstract transpose(arg0: Matrix4f_): Matrix4f;
        abstract "get4x3Transposed(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mulPerspectiveAffine(arg0: Internal.Matrix4x3fc_, arg1: Matrix4f_): Matrix4f;
        abstract get4x3Transposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract unprojectInv(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vector3f_): Vector3f;
        abstract transpose3x3(arg0: Matrix3f_): Matrix3f;
        abstract translate(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract m22(): number;
        abstract "transformProject(org.joml.Vector4fc,org.joml.Vector3f)"(arg0: Internal.Vector4fc_, arg1: Vector3f_): Vector3f;
        abstract ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Matrix4f_): Matrix4f;
        abstract frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract rotateZ(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract mapZYX(arg0: Matrix4f_): Matrix4f;
        abstract mulAffineR(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix4f_): Matrix4f;
        abstract unprojectInv(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vec4f_): Vec4f;
        abstract m11(): number;
        abstract mapYnZX(arg0: Matrix4f_): Matrix4f;
        abstract "getRow(int,org.joml.Vector4f)"(arg0: number, arg1: Vec4f_): Vec4f;
        abstract perspectiveInvOrigin(arg0: Vector3f_): Vector3f;
        abstract transformTranspose(arg0: Vec4f_): Vec4f;
        abstract mapnYnXZ(arg0: Matrix4f_): Matrix4f;
        abstract "unproject(float,float,float,int[],org.joml.Vector4f)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vec4f_): Vec4f;
        abstract rotateTowardsXY(arg0: number, arg1: number, arg2: Matrix4f_): Matrix4f;
        abstract transformAab(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Vector3f_, arg3: Vector3f_): Matrix4f;
        abstract ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract mapZnYX(arg0: Matrix4f_): Matrix4f;
        abstract getToAddress(arg0: number): this;
        abstract rotateAroundLocal(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract mapnZYnX(arg0: Matrix4f_): Matrix4f;
        abstract m00(): number;
        abstract transformProject(arg0: Vec4f_): Vec4f;
        abstract "cofactor3x3(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract mul(arg0: Internal.Matrix4x3fc_, arg1: Matrix4f_): Matrix4f;
        abstract m23(): number;
        abstract rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract equals(arg0: Internal.Matrix4fc_, arg1: number): boolean;
        abstract lookAtPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Matrix4f_): Matrix4f;
        abstract lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Matrix4f_): Matrix4f;
        abstract "get4x3Transposed(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract invertPerspective(arg0: Matrix4f_): Matrix4f;
        abstract get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract m12(): number;
        abstract mapnYnZX(arg0: Matrix4f_): Matrix4f;
        abstract "getColumn(int,org.joml.Vector4f)"(arg0: number, arg1: Vec4f_): Vec4f;
        abstract "get(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract normalizedPositiveX(arg0: Vector3f_): Vector3f;
        abstract orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract transformDirection(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        abstract getColumn(arg0: number, arg1: Vector3f_): Vector3f;
        abstract "normal(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: number[], arg1: number): number[];
        abstract unprojectRay(arg0: Internal.Vector2fc_, arg1: number[], arg2: Vector3f_, arg3: Vector3f_): Matrix4f;
        abstract orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Matrix4f_): Matrix4f;
        abstract "transformProject(float,float,float,float,org.joml.Vector4f)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vec4f_): Vec4f;
        abstract m01(): number;
        abstract withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract mapnZYX(arg0: Matrix4f_): Matrix4f;
        abstract "get(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mul(arg0: Internal.Matrix3x2fc_, arg1: Matrix4f_): Matrix4f;
        abstract sub(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract mapYZnX(arg0: Matrix4f_): Matrix4f;
        abstract getRow(arg0: number, arg1: Vec4f_): Vec4f;
        abstract "getRotation(org.joml.AxisAngle4d)"(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
        abstract getColumn(arg0: number, arg1: Vec4f_): Vec4f;
        abstract translate(arg0: Internal.Vector3fc_, arg1: Matrix4f_): Matrix4f;
        abstract mapnZXnY(arg0: Matrix4f_): Matrix4f;
        abstract mapZnXY(arg0: Matrix4f_): Matrix4f;
        abstract transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Vector3f_, arg7: Vector3f_): Matrix4f;
        abstract rotateAroundAffine(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract transformProject(arg0: Vector3f_): Vector3f;
        abstract normalizedPositiveY(arg0: Vector3f_): Vector3f;
        abstract transform(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        abstract "get4x3Transposed(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract testAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        abstract getRow(arg0: number, arg1: Vector3f_): Vector3f;
        abstract m13(): number;
        abstract reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Matrix4f_): Matrix4f;
        abstract "get4x3(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "getRow(int,org.joml.Vector3f)"(arg0: number, arg1: Vector3f_): Vector3f;
        abstract "unprojectInv(org.joml.Vector3fc,int[],org.joml.Vector4f)"(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vec4f_): Vec4f;
        abstract "mulPerspectiveAffine(org.joml.Matrix4fc,org.joml.Matrix4f)"(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract fma4x3(arg0: Internal.Matrix4fc_, arg1: number, arg2: Matrix4f_): Matrix4f;
        abstract transformAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vec4f_): Vec4f;
        abstract mapnYZnX(arg0: Matrix4f_): Matrix4f;
        abstract m02(): number;
        abstract project(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vec4f_): Vec4f;
        abstract get4x3(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract transformTranspose(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        abstract scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract mapnYXZ(arg0: Matrix4f_): Matrix4f;
        abstract cofactor3x3(arg0: Matrix4f_): Matrix4f;
        abstract normalizedPositiveZ(arg0: Vector3f_): Vector3f;
        abstract perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract getEulerAnglesZYX(arg0: Vector3f_): Vector3f;
        abstract scale(arg0: Internal.Vector3fc_, arg1: Matrix4f_): Matrix4f;
        abstract "project(float,float,float,int[],org.joml.Vector3f)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vector3f_): Vector3f;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract positiveX(arg0: Vector3f_): Vector3f;
        abstract scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract mulPerspectiveAffine(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract perspectiveOffCenterFovLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract originAffine(arg0: Vector3f_): Vector3f;
        abstract invertOrtho(arg0: Matrix4f_): Matrix4f;
        abstract "get3x4(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapYZX(arg0: Matrix4f_): Matrix4f;
        abstract m03(): number;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract "get(float[])"(arg0: number[]): number[];
        abstract unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vector3f_): Vector3f;
        abstract mulTranslationAffine(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract rotateAffineYXZ(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract "unproject(org.joml.Vector3fc,int[],org.joml.Vector4f)"(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vec4f_): Vec4f;
        abstract "unprojectInv(org.joml.Vector3fc,int[],org.joml.Vector3f)"(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vector3f_): Vector3f;
        abstract "transformProject(org.joml.Vector3f)"(arg0: Vector3f_): Vector3f;
        abstract project(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vector3f_): Vector3f;
        abstract positiveY(arg0: Vector3f_): Vector3f;
        abstract unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vec4f_): Vec4f;
        abstract negateX(arg0: Matrix4f_): Matrix4f;
        abstract project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vec4f_): Vec4f;
        abstract getEulerAnglesXYZ(arg0: Vector3f_): Vector3f;
        abstract get4x3Transposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mulComponentWise(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix4f_): Matrix4f;
        abstract transformPosition(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        abstract "getUnnormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract unprojectInvRay(arg0: number, arg1: number, arg2: number[], arg3: Vector3f_, arg4: Vector3f_): Matrix4f;
        abstract scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract mapnZnYnX(arg0: Matrix4f_): Matrix4f;
        abstract perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Matrix4f_): Matrix4f;
        abstract "getTransposed(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnXZY(arg0: Matrix4f_): Matrix4f;
        abstract "getNormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract mapnXnZY(arg0: Matrix4f_): Matrix4f;
        abstract mapXZY(arg0: Matrix4f_): Matrix4f;
        abstract "get(int,int)"(arg0: number, arg1: number): number;
        abstract perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract get4x3(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number, arg16: Matrix4f_): Matrix4f;
        abstract "transformProject(org.joml.Vector3fc,org.joml.Vector3f)"(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: Matrix4f_): Matrix4f;
        abstract transform(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vec4f_): Vec4f;
        abstract get3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        abstract add(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapZnYnX(arg0: Matrix4f_): Matrix4f;
        abstract positiveZ(arg0: Vector3f_): Vector3f;
        abstract transformDirection(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        abstract negateY(arg0: Matrix4f_): Matrix4f;
        abstract "transformProject(org.joml.Vector4f)"(arg0: Vec4f_): Vec4f;
        abstract mapXnZY(arg0: Matrix4f_): Matrix4f;
        abstract orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Matrix4f_): Matrix4f;
        abstract "rotate(org.joml.Quaternionfc,org.joml.Matrix4f)"(arg0: Internal.Quaternionfc_, arg1: Matrix4f_): Matrix4f;
        abstract lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Matrix4f_): Matrix4f;
        abstract rotateLocal(arg0: Internal.Quaternionfc_, arg1: Matrix4f_): Matrix4f;
        abstract shadow(arg0: Vec4f_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Matrix4f_): Matrix4f;
        abstract mulLocalAffine(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract "shadow(float,float,float,float,org.joml.Matrix4fc,org.joml.Matrix4f)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4fc_, arg5: Matrix4f_): Matrix4f;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get3x3(arg0: Matrix3f_): Matrix3f;
        abstract orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract rotateAffineZYX(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract negateZ(arg0: Matrix4f_): Matrix4f;
        abstract lookAtPerspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Matrix4f_): Matrix4f;
        abstract transformProject(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        abstract mapZnXnY(arg0: Matrix4f_): Matrix4f;
        abstract rotateAffineXYZ(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "getColumn(int,org.joml.Vector3f)"(arg0: number, arg1: Vector3f_): Vector3f;
        abstract get4x3Transposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get4x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "project(float,float,float,int[],org.joml.Vector4f)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vec4f_): Vec4f;
        abstract "mul(org.joml.Matrix4fc,org.joml.Matrix4f)"(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract "cofactor3x3(org.joml.Matrix4f)"(arg0: Matrix4f_): Matrix4f;
        abstract shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Matrix4f_): Matrix4f;
        abstract lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Matrix4f_): Matrix4f;
        abstract transformPosition(arg0: Vector3f_): Vector3f;
        abstract "transformProject(float,float,float,float,org.joml.Vector3f)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vector3f_): Vector3f;
        abstract transformDirection(arg0: Vector3f_): Vector3f;
        abstract perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Matrix4f_): Matrix4f;
        abstract perspectiveFrustumSlice(arg0: number, arg1: number, arg2: Matrix4f_): Matrix4f;
        abstract determinant3x3(): number;
        abstract get(arg0: number, arg1: number): number;
        abstract orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract transformTranspose(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vec4f_): Vec4f;
        abstract projectedGridRange(arg0: Internal.Matrix4fc_, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract "get4x3Transposed(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mulAffine(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract perspectiveNear(): number;
        abstract rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract mapnYZX(arg0: Matrix4f_): Matrix4f;
        abstract "getTransposed(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract mapnZnXnY(arg0: Matrix4f_): Matrix4f;
        abstract shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4fc_, arg5: Matrix4f_): Matrix4f;
        abstract project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vector3f_): Vector3f;
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "scale(org.joml.Vector3fc,org.joml.Matrix4f)"(arg0: Internal.Vector3fc_, arg1: Matrix4f_): Matrix4f;
        abstract "get(org.joml.Matrix4d)"(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract perspectiveOrigin(arg0: Vector3f_): Vector3f;
        abstract frustumAabb(arg0: Vector3f_, arg1: Vector3f_): Matrix4f;
        abstract get4x3(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract translateLocal(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract mulLocal(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract mapnXnYZ(arg0: Matrix4f_): Matrix4f;
        abstract mapXnYnZ(arg0: Matrix4f_): Matrix4f;
        abstract isAffine(): boolean;
        abstract "scale(float,org.joml.Matrix4f)"(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract "transpose3x3(org.joml.Matrix4f)"(arg0: Matrix4f_): Matrix4f;
        abstract "get3x4(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract frustumPlane(arg0: number, arg1: Vec4f_): Vec4f;
        abstract transformPosition(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        abstract "getNormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract frustumCorner(arg0: number, arg1: Vector3f_): Vector3f;
        abstract "project(org.joml.Vector3fc,int[],org.joml.Vector3f)"(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vector3f_): Vector3f;
        abstract get(arg0: number[]): number[];
        abstract shadow(arg0: Vec4f_, arg1: Internal.Matrix4fc_, arg2: Matrix4f_): Matrix4f;
        abstract mapnYnZnX(arg0: Matrix4f_): Matrix4f;
        abstract "get(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "invertPerspectiveView(org.joml.Matrix4x3fc,org.joml.Matrix4f)"(arg0: Internal.Matrix4x3fc_, arg1: Matrix4f_): Matrix4f;
        abstract rotateAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Matrix4f_): Matrix4f;
        abstract transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vector3f_): Vector3f;
        abstract mapZXnY(arg0: Matrix4f_): Matrix4f;
        abstract rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract mul4x3ComponentWise(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract invert(arg0: Matrix4f_): Matrix4f;
        abstract getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract frustumRayDir(arg0: number, arg1: number, arg2: Vector3f_): Vector3f;
        abstract "mulPerspectiveAffine(org.joml.Matrix4x3fc,org.joml.Matrix4f)"(arg0: Internal.Matrix4x3fc_, arg1: Matrix4f_): Matrix4f;
        abstract "mul(org.joml.Matrix3x2fc,org.joml.Matrix4f)"(arg0: Internal.Matrix3x2fc_, arg1: Matrix4f_): Matrix4f;
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract sub4x3(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract get4x3(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "get3x4(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vec4f_): Vec4f;
        abstract unproject(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vector3f_): Vector3f;
        abstract properties(): number;
        abstract rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract "unproject(float,float,float,int[],org.joml.Vector3f)"(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vector3f_): Vector3f;
        abstract invertPerspectiveView(arg0: Internal.Matrix4x3fc_, arg1: Matrix4f_): Matrix4f;
        abstract frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract mulOrthoAffine(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract mapnZnXY(arg0: Matrix4f_): Matrix4f;
        abstract frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Matrix4f_): Matrix4f;
        abstract transformAffine(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        abstract perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Matrix4f_): Matrix4f;
        abstract translateLocal(arg0: Internal.Vector3fc_, arg1: Matrix4f_): Matrix4f;
        abstract unproject(arg0: Internal.Vector3fc_, arg1: number[], arg2: Vec4f_): Vec4f;
        abstract perspectiveFar(): number;
        abstract perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Matrix4f_): Matrix4f;
        abstract normalize3x3(arg0: Matrix3f_): Matrix3f;
        abstract scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Matrix4f_): Matrix4f;
        abstract unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Vec4f_): Vec4f;
        abstract mapnXnZnY(arg0: Matrix4f_): Matrix4f;
        abstract scaleLocal(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract "rotate(org.joml.AxisAngle4f,org.joml.Matrix4f)"(arg0: Internal.AxisAngle4f_, arg1: Matrix4f_): Matrix4f;
        abstract rotateLocalZ(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract scale(arg0: number, arg1: Matrix4f_): Matrix4f;
        abstract "get3x3(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract mapYnXZ(arg0: Matrix4f_): Matrix4f;
        abstract "invertPerspectiveView(org.joml.Matrix4fc,org.joml.Matrix4f)"(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract "getTransposed(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract scale(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix4f_): Matrix4f;
        abstract "get(float[],int)"(arg0: number[], arg1: number): number[];
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "getTransposed(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapXnZnY(arg0: Matrix4f_): Matrix4f;
        abstract testPoint(arg0: number, arg1: number, arg2: number): boolean;
        abstract determinant(): number;
        abstract perspectiveOffCenterFov(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract perspectiveFov(): number;
        abstract "get4x3(org.joml.Matrix4x3f)"(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "reflect(org.joml.Vector3fc,org.joml.Vector3fc,org.joml.Matrix4f)"(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix4f_): Matrix4f;
        abstract mapZYnX(arg0: Matrix4f_): Matrix4f;
        abstract add4x3(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        abstract "get4x3(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "get4x3(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "transpose3x3(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract mapnXYnZ(arg0: Matrix4f_): Matrix4f;
        abstract withLookAtUp(arg0: Internal.Vector3fc_, arg1: Matrix4f_): Matrix4f;
        abstract perspectiveOffCenterFov(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Matrix4f_): Matrix4f;
        abstract getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapYnZnX(arg0: Matrix4f_): Matrix4f;
        abstract mapnXnYnZ(arg0: Matrix4f_): Matrix4f;
        abstract mapnZnYX(arg0: Matrix4f_): Matrix4f;
        abstract origin(arg0: Vector3f_): Vector3f;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract determinantAffine(): number;
        abstract mapnXZnY(arg0: Matrix4f_): Matrix4f;
        abstract rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Matrix4f_): Matrix4f;
        abstract "get(org.joml.Matrix4f)"(arg0: Matrix4f_): Matrix4f;
        abstract m30(): number;
        abstract "getUnnormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix4f_): Matrix4f;
        abstract rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Matrix4f_): Matrix4f;
        abstract getTranslation(arg0: Vector3f_): Vector3f;
        abstract "mul(org.joml.Matrix4x3fc,org.joml.Matrix4f)"(arg0: Internal.Matrix4x3fc_, arg1: Matrix4f_): Matrix4f;
        abstract invertPerspectiveView(arg0: Internal.Matrix4fc_, arg1: Matrix4f_): Matrix4f;
        get finite(): boolean
        get affine(): boolean
        readonly PLANE_PX: (1) & (number);
        readonly CORNER_PXNYPZ: (4) & (number);
        readonly PLANE_NY: (2) & (number);
        readonly PLANE_NZ: (4) & (number);
        readonly PLANE_PY: (3) & (number);
        readonly PLANE_NX: (0) & (number);
        readonly PLANE_PZ: (5) & (number);
        readonly PROPERTY_TRANSLATION: (8) & (number);
        readonly CORNER_PXNYNZ: (1) & (number);
        readonly CORNER_PXPYPZ: (7) & (number);
        readonly PROPERTY_IDENTITY: (4) & (number);
        readonly CORNER_PXPYNZ: (2) & (number);
        readonly PROPERTY_PERSPECTIVE: (1) & (number);
        readonly PROPERTY_ORTHONORMAL: (16) & (number);
        readonly CORNER_NXPYPZ: (6) & (number);
        readonly PROPERTY_AFFINE: (2) & (number);
        readonly CORNER_NXNYNZ: (0) & (number);
        readonly CORNER_NXNYPZ: (5) & (number);
        readonly CORNER_NXPYNZ: (3) & (number);
    }
    type Matrix4fc_ = Matrix4fc;
    class RealmsServer extends Internal.ValueObject {
        constructor()
        clone(): any;
        getClass(): typeof any;
        toString(): string;
        static "parse(java.lang.String)"(arg0: string): Internal.RealmsServer;
        getWorldName(arg0: number): string;
        toServerData(arg0: string): Internal.ServerData;
        notifyAll(): void;
        getDescription(): string;
        notify(): void;
        updateServerPing(arg0: Internal.RealmsServerPlayerList_): void;
        wait(arg0: number, arg1: number): void;
        setDescription(arg0: string): void;
        hashCode(): number;
        static "parse(com.google.gson.JsonObject)"(arg0: Internal.JsonObject_): Internal.RealmsServer;
        getMinigameName(): string;
        setName(arg0: string): void;
        wait(): void;
        getName(): string;
        wait(arg0: number): void;
        static parse(arg0: Internal.JsonObject_): Internal.RealmsServer;
        static parse(arg0: string): Internal.RealmsServer;
        equals(arg0: any): boolean;
        cloneSlots(arg0: Internal.Map_<number, Internal.RealmsWorldOptions>): Internal.Map<number, Internal.RealmsWorldOptions>;
        get class(): typeof any
        get description(): string
        set description(arg0: string)
        get minigameName(): string
        set name(arg0: string)
        get name(): string
        name: string;
        remoteSubscriptionId: string;
        motd: string;
        players: Internal.List<com.mojang.realmsclient.dto.PlayerInfo>;
        activeSlot: number;
        minigameName: string;
        ownerUUID: string;
        daysLeft: number;
        minigameImage: string;
        slots: Internal.Map<number, Internal.RealmsWorldOptions>;
        minigameId: number;
        id: number;
        worldType: Internal.RealmsServer$WorldType;
        state: Internal.RealmsServer$State;
        expiredTrial: boolean;
        serverPing: Internal.RealmsServerPing;
        owner: string;
        expired: boolean;
    }
    type RealmsServer_ = RealmsServer;
    interface DragonPhaseInstance {
        abstract doClientTick(): void;
        abstract onHurt(arg0: DamageSource_, arg1: number): number;
        abstract isSitting(): boolean;
        abstract getFlyTargetLocation(): Vec3d;
        abstract end(): void;
        abstract getFlySpeed(): number;
        abstract getTurnSpeed(): number;
        abstract getPhase(): Internal.EnderDragonPhase<Internal.DragonPhaseInstance>;
        abstract onCrystalDestroyed(arg0: Internal.EndCrystal_, arg1: BlockPos_, arg2: DamageSource_, arg3: Player_): void;
        abstract begin(): void;
        abstract doServerTick(): void;
        get sitting(): boolean
        get flyTargetLocation(): Vec3d
        get flySpeed(): number
        get turnSpeed(): number
        get phase(): Internal.EnderDragonPhase<Internal.DragonPhaseInstance>
    }
    type DragonPhaseInstance_ = DragonPhaseInstance;
    class PiglinArmPose extends Internal.Enum<Internal.PiglinArmPose> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        compareTo(arg0: Internal.PiglinArmPose_): number;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        static valueOf(arg0: string): Internal.PiglinArmPose;
        hashCode(): number;
        getDeclaringClass(): typeof Internal.PiglinArmPose;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.PiglinArmPose>>;
        ordinal(): number;
        wait(): void;
        static values(): Internal.PiglinArmPose[];
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        "compareTo(net.minecraft.world.entity.monster.piglin.PiglinArmPose)"(arg0: Internal.PiglinArmPose_): number;
        get class(): typeof any
        get declaringClass(): typeof Internal.PiglinArmPose
        static readonly CROSSBOW_CHARGE: (Internal.PiglinArmPose) & (Internal.PiglinArmPose);
        static readonly DEFAULT: (Internal.PiglinArmPose) & (Internal.PiglinArmPose);
        static readonly ADMIRING_ITEM: (Internal.PiglinArmPose) & (Internal.PiglinArmPose);
        static readonly DANCING: (Internal.PiglinArmPose) & (Internal.PiglinArmPose);
        static readonly ATTACKING_WITH_MELEE_WEAPON: (Internal.PiglinArmPose) & (Internal.PiglinArmPose);
        static readonly CROSSBOW_HOLD: (Internal.PiglinArmPose) & (Internal.PiglinArmPose);
    }
    type PiglinArmPose_ = "admiring_item" | "dancing" | "crossbow_hold" | "crossbow_charge" | PiglinArmPose | "default" | "attacking_with_melee_weapon";
    class FluidCellBlockItem extends Internal.BlockItemAugmentable implements Internal.IFluidContainerItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getDrinkingSound(): Internal.SoundEvent;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        abstract moonlight$addAdditionalBehavior(arg0: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        abstract moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        asItem(): Internal.Item;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getCapacity(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        getMaxStored(arg0: Internal.ItemStack_, arg1: number): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        abstract moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        abstract moonlight$setClientAnimationExtension(arg0: any): void;
        isCreative(arg0: Internal.ItemStack_, arg1: Internal.ContainerType_): boolean;
        addModeChangeTooltip(arg0: Internal.IMultiModeItem_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: Internal.List_<net.minecraft.network.chat.Component>, arg4: Internal.TooltipFlag_): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        setAugments(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.ItemStack>): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        setModId(arg0: string): Internal.BlockItemCoFH;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        setAugValidator(arg0: Internal.BiPredicate_<Internal.ItemStack, Internal.List<Internal.ItemStack>>): Internal.BlockItemAugmentable;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        getAugmentSlots(arg0: Internal.ItemStack_): number;
        getOrCreateTankTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        isActive(arg0: Internal.ItemStack_): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getFluid(arg0: Internal.ItemStack_): Internal.FluidStack;
        isFluidValid(arg0: Internal.ItemStack_, arg1: Internal.FluidStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        setBurnTime(arg0: number): Internal.BlockItemCoFH;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        setNameKey(arg0: string): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        static updateState<T extends Internal.Comparable<T>>(arg0: Internal.BlockState_, arg1: Internal.Property_<T>, arg2: string): Internal.BlockState;
        addIncrementModeChangeTooltip(arg0: Internal.IMultiModeItem_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: Internal.List_<net.minecraft.network.chat.Component>, arg4: Internal.TooltipFlag_): void;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        "setActive(net.minecraft.world.item.ItemStack,boolean)"(arg0: Internal.ItemStack_, arg1: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        getFluidAmount(arg0: Internal.ItemStack_): number;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        setEnchantability(arg0: number): Internal.BlockItemCoFH;
        addEnergyTooltip(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_, arg4: number, arg5: number, arg6: boolean): void;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        validAugment(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.List_<Internal.ItemStack>): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getScaledFluidStored(arg0: Internal.ItemStack_, arg1: number): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        "setBurnTime(int)"(arg0: number): Internal.BlockItemCoFH;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        setActive(arg0: Internal.ItemStack_, arg1: boolean): void;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        "setActive(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.LivingEntity)"(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getSpace(arg0: Internal.ItemStack_): number;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        updateAugmentState(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.ItemStack>): void;
        abstract isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        getAugments(arg0: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        hasActiveTag(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        "setBurnTime(int)"(i: number): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        setNumSlots(arg0: Internal.IntSupplier_): Internal.BlockItemAugmentable;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        setActive(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        fill(arg0: Internal.ItemStack_, arg1: Internal.FluidStack_, arg2: Internal.IFluidHandler$FluidAction_): number;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        drain(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.IFluidHandler$FluidAction_): Internal.FluidStack;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set modId(arg0: string)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set augValidator(arg0: Internal.BiPredicate_<Internal.ItemStack, Internal.List<Internal.ItemStack>>)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set burnTime(arg0: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set enchantability(arg0: number)
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set "burnTime(int)"(arg0: number)
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "burnTime(int)"(i: number)
        set numSlots(arg0: Internal.IntSupplier_)
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type FluidCellBlockItem_ = FluidCellBlockItem;
    abstract class GuiBook extends Internal.Screen {
        constructor(arg0: Internal.Book_, arg1: net.minecraft.network.chat.Component_)
        charTyped(arg0: string, arg1: number): boolean;
        onFilesDrop(arg0: Internal.List_<Internal.Path>): void;
        "setFocused(net.minecraft.client.gui.components.events.GuiEventListener)"(arg0: Internal.GuiEventListener_): void;
        displayLexiconGui(arg0: Internal.GuiBook_, arg1: boolean): void;
        narrationEnabled(): void;
        setFocused(arg0: boolean): void;
        renderDirtBackground(arg0: Internal.GuiGraphics_): void;
        setTooltipForNextRenderPass(arg0: Internal.List_<Internal.FormattedCharSequence>): void;
        mouseClicked(arg0: number, arg1: number, arg2: number): boolean;
        renderWithTooltip(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number): void;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        static isCut(arg0: number): boolean;
        static cumulus$setBackgroundLocation_$md$38b0eb$0(arg0: ResourceLocation_): void;
        "setTooltip(net.minecraft.network.chat.Component[])"(...arg0: net.minecraft.network.chat.Component_[]): void;
        addRenderableWidget<T extends Internal.GuiEventListener & Internal.Renderable & Internal.NarratableEntry>(arg0: T): T;
        static drawPageFiller(arg0: Internal.GuiGraphics_, arg1: Internal.Book_): void;
        getChildrenKonkrete(): Internal.List<any>;
        handleButtonArrow(arg0: Internal.Button_): void;
        getNarratablesFancyMenu(): Internal.List<any>;
        "drawCenteredStringNoShadow(net.minecraft.client.gui.GuiGraphics,net.minecraft.util.FormattedCharSequence,int,int,int)"(arg0: Internal.GuiGraphics_, arg1: Internal.FormattedCharSequence_, arg2: number, arg3: number, arg4: number): void;
        getFocused(): Internal.GuiEventListener;
        "setTooltipForNextRenderPass(java.util.List,net.minecraft.client.gui.screens.inventory.tooltip.ClientTooltipPositioner,boolean)"(arg0: Internal.List_<Internal.FormattedCharSequence>, arg1: Internal.ClientTooltipPositioner_, arg2: boolean): void;
        nextFocusPath(arg0: Internal.FocusNavigationEvent_): Internal.ComponentPath;
        removeDrawablesIn(arg0: Internal.Collection_<any>): void;
        setFontKonkrete(arg0: net.minecraft.client.gui.Font_): void;
        drawCenteredStringNoShadow(arg0: Internal.GuiGraphics_, arg1: string, arg2: number, arg3: number, arg4: number): void;
        static cumulus$setBackgroundLocation(arg0: ResourceLocation_): void;
        static drawPageFiller(arg0: Internal.GuiGraphics_, arg1: Internal.Book_, arg2: number, arg3: number): void;
        handleComponentClicked(arg0: Internal.Style_): boolean;
        createArrowEvent(arg0: Internal.ScreenDirection_): Internal.FocusNavigationEvent$ArrowNavigation;
        keyPressed(arg0: number, arg1: number, arg2: number): boolean;
        controlling$getRenderables(): Internal.List<any>;
        static findNarratableWidget(arg0: Internal.List_<Internal.NarratableEntry>, arg1: Internal.NarratableEntry_): Internal.Screen$NarratableSearchResult;
        removed(): void;
        children(): Internal.List<Internal.GuiEventListener>;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number): void;
        static drawMarking(arg0: Internal.GuiGraphics_, arg1: Internal.Book_, arg2: number, arg3: number, arg4: number, arg5: Internal.EntryDisplayState_): void;
        static playBookFlipSound(arg0: Internal.Book_): void;
        addRenderableOnly<T extends Internal.Renderable>(arg0: T): T;
        static isSelectAll(arg0: number): boolean;
        isDragging(): boolean;
        getChildAt(arg0: number, arg1: number): Optional<Internal.GuiEventListener>;
        handleButtonBookmark(arg0: Internal.Button_): void;
        addRenderableWidgetTo(arg0: Internal.GuiEventListener_): Internal.GuiEventListener;
        shouldCloseOnEsc(): boolean;
        polytone$hasSprites(): boolean;
        getClass(): typeof any;
        getRelativeX(arg0: number): number;
        isFocused(): boolean;
        modify$feb001$configuredModifyBlitBackgroundTexture(arg0: ResourceLocation_): ResourceLocation;
        balm_getRenderables(): Internal.List<any>;
        getTabOrderGroup(): number;
        setFocused(arg0: Internal.GuiEventListener_): void;
        getRenderables(): Internal.List<any>;
        isMouseInRelativeRange(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        init(arg0: Internal.Minecraft_, arg1: number, arg2: number): void;
        setTooltipStack(arg0: Internal.ItemStack_): void;
        getBackgroundMusic(): Internal.Music;
        getNarrationMessage(): net.minecraft.network.chat.Component;
        getRenderablesKonkrete(): Internal.List<any>;
        toString(): string;
        notifyAll(): void;
        "setTooltip(java.util.List)"(arg0: Internal.List_<net.minecraft.network.chat.Component>): void;
        handler$cim000$modifyRenderable(listener: Internal.Renderable_, cir: Internal.CallbackInfoReturnable_<any>): void;
        canSeeBackButton(): boolean;
        static isPaste(arg0: number): boolean;
        static hasControlDown(): boolean;
        afterKeyboardAction(): void;
        invoke_clearFocus_FancyMenu(): void;
        getCurrentFocusPath(): Internal.ComponentPath;
        onFirstOpened(): void;
        balm_getChildren(): Internal.List<any>;
        wait(arg0: number): void;
        setTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>): void;
        static wrapScreenError(arg0: Internal.Runnable_, arg1: string, arg2: string): void;
        addBookmarkButtons(): void;
        afterMouseAction(): void;
        getMinecraft(): Internal.Minecraft;
        static getTooltipFromItem(arg0: Internal.Minecraft_, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        m_7856_(): void;
        getChildrenFancyMenu(): Internal.List<any>;
        notify(): void;
        getRelativeY(arg0: number): number;
        drawProgressBar(arg0: Internal.GuiGraphics_, arg1: Internal.Book_, arg2: number, arg3: number, arg4: Internal.Predicate_<Internal.BookEntry>): void;
        static drawLock(arg0: Internal.GuiGraphics_, arg1: Internal.Book_, arg2: number, arg3: number): void;
        removeDrawablesIf(arg0: Internal.Predicate_<Internal.Renderable>): void;
        setTooltip(...arg0: net.minecraft.network.chat.Component_[]): void;
        handler$cim000$modifyWidget2(listener: Internal.GuiEventListener_, cir: Internal.CallbackInfoReturnable_<any>): void;
        afterMouseMove(): void;
        canBeOpened(): boolean;
        static openWebLink(arg0: Internal.Screen_, arg1: string): void;
        canSeePageButton(arg0: boolean): boolean;
        static drawFromTexture(arg0: Internal.GuiGraphics_, arg1: Internal.Book_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        mouseMoved(arg0: number, arg1: number): void;
        getRectangle(): Internal.ScreenRectangle;
        getRenderablesFancyMenu(): Internal.List<any>;
        drawCenteredStringNoShadow(arg0: Internal.GuiGraphics_, arg1: Internal.FormattedCharSequence_, arg2: number, arg3: number, arg4: number): void;
        static isCopy(arg0: number): boolean;
        magicalSpecialHackyFocus(arg0: Internal.GuiEventListener_): void;
        bookmarkThis(): void;
        get_initialized_FancyMenu(): boolean;
        tick(): void;
        isPauseScreen(): boolean;
        setDragging(arg0: boolean): void;
        wait(): void;
        getSpread(): number;
        getTitle(): net.minecraft.network.chat.Component;
        handler$ekf000$onWidgetAdded(widget: Internal.GuiEventListener_, cir: Internal.CallbackInfoReturnable_<any>): void;
        isMouseOver(arg0: number, arg1: number): boolean;
        removeOnInitChildrenFancyMenu(): Internal.List<any>;
        getNarratables(): Internal.List<any>;
        "drawCenteredStringNoShadow(net.minecraft.client.gui.GuiGraphics,java.lang.String,int,int,int)"(arg0: Internal.GuiGraphics_, arg1: string, arg2: number, arg3: number, arg4: number): void;
        static hasAltDown(): boolean;
        renderBackground(arg0: Internal.GuiGraphics_): void;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        wait(arg0: number, arg1: number): void;
        onClose(): void;
        invokeRemoveWidgetFancyMenu(arg0: Internal.GuiEventListener_): void;
        addWidget<T extends Internal.GuiEventListener & Internal.NarratableEntry>(arg0: T): T;
        static hasShiftDown(): boolean;
        balm_getNarratables(): Internal.List<any>;
        mouseClickedScaled(arg0: number, arg1: number, arg2: number): boolean;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        "setTooltipForNextRenderPass(net.minecraft.client.gui.components.Tooltip,net.minecraft.client.gui.screens.inventory.tooltip.ClientTooltipPositioner,boolean)"(arg0: Internal.Tooltip_, arg1: Internal.ClientTooltipPositioner_, arg2: boolean): void;
        resize(arg0: Internal.Minecraft_, arg1: number, arg2: number): void;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        "setFocused(boolean)"(arg0: boolean): void;
        setTooltipForNextRenderPass(arg0: Internal.List_<Internal.FormattedCharSequence>, arg1: Internal.ClientTooltipPositioner_, arg2: boolean): void;
        hashCode(): number;
        polytone$getModifier(): Internal.ScreenModifier;
        added(): void;
        static drawSeparator(arg0: Internal.GuiGraphics_, arg1: Internal.Book_, arg2: number, arg3: number): void;
        handleDelayedNarration(): void;
        equals(arg0: any): boolean;
        createTabEvent(): Internal.FocusNavigationEvent$TabNavigation;
        polytone$renderExtraSprites(poseStack: Internal.GuiGraphics_): void;
        triggerImmediateNarration(arg0: boolean): void;
        aether$getNarratables(): Internal.List<any>;
        setTooltipForNextRenderPass(arg0: Internal.Tooltip_, arg1: Internal.ClientTooltipPositioner_, arg2: boolean): void;
        set "focused(net.minecraft.client.gui.components.events.GuiEventListener)"(arg0: Internal.GuiEventListener_)
        set focused(arg0: boolean)
        set tooltipForNextRenderPass(arg0: Internal.List_<Internal.FormattedCharSequence>)
        set "tooltip(net.minecraft.network.chat.Component[])"(...arg0: net.minecraft.network.chat.Component_[])
        get childrenKonkrete(): Internal.List<any>
        get narratablesFancyMenu(): Internal.List<any>
        get focused(): Internal.GuiEventListener
        set fontKonkrete(arg0: net.minecraft.client.gui.Font_)
        get dragging(): boolean
        get class(): typeof any
        get focused(): boolean
        get tabOrderGroup(): number
        set focused(arg0: Internal.GuiEventListener_)
        get renderables(): Internal.List<any>
        set tooltipStack(arg0: Internal.ItemStack_)
        get backgroundMusic(): Internal.Music
        get narrationMessage(): net.minecraft.network.chat.Component
        get renderablesKonkrete(): Internal.List<any>
        set "tooltip(java.util.List)"(arg0: Internal.List_<net.minecraft.network.chat.Component>)
        get currentFocusPath(): Internal.ComponentPath
        set tooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>)
        get minecraft(): Internal.Minecraft
        get childrenFancyMenu(): Internal.List<any>
        set tooltip(...arg0: net.minecraft.network.chat.Component_[])
        get rectangle(): Internal.ScreenRectangle
        get renderablesFancyMenu(): Internal.List<any>
        get _initialized_FancyMenu(): boolean
        get pauseScreen(): boolean
        set dragging(arg0: boolean)
        get spread(): number
        get title(): net.minecraft.network.chat.Component
        get narratables(): Internal.List<any>
        set "focused(boolean)"(arg0: boolean)
        bookLeft: number;
        static readonly PAGE_HEIGHT: (156) & (number);
        ticksInBook: number;
        static readonly MAX_BOOKMARKS: (10) & (number);
        static readonly RIGHT_PAGE_X: (141) & (number);
        static readonly PAGE_WIDTH: (116) & (number);
        maxScale: number;
        static readonly LEFT_PAGE_X: (15) & (number);
        static readonly FULL_HEIGHT: (180) & (number);
        readonly book: Internal.Book;
        static readonly TEXT_LINE_HEIGHT: (9) & (number);
        static readonly FULL_WIDTH: (272) & (number);
        static readonly TOP_PADDING: (18) & (number);
        bookTop: number;
    }
    type GuiBook_ = GuiBook;
    class PonderRegistryEventJS extends Internal.EventJS {
        constructor()
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        notifyAll(): void;
        create(arg0: Internal.Ingredient_): Internal.PonderBuilderJS;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        printParticleNames(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type PonderRegistryEventJS_ = PonderRegistryEventJS;
    abstract class BaseCakeBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.IntegerProperty_, arg2: number, arg3: boolean)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        readonly bite: Internal.IntegerProperty;
        readonly maxBite: number;
        readonly plate: boolean;
    }
    type BaseCakeBlock_ = BaseCakeBlock;
    class OnDatapackSyncEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.PlayerList_, arg1: Internal.ServerPlayer_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getPlayer(): Internal.ServerPlayer;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        getPlayers(): Internal.List<Internal.ServerPlayer>;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getPlayerList(): Internal.PlayerList;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        get player(): Internal.ServerPlayer
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get players(): Internal.List<Internal.ServerPlayer>
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        get playerList(): Internal.PlayerList
    }
    type OnDatapackSyncEvent_ = OnDatapackSyncEvent;
    class ClientboundSoundPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.Holder_<Internal.SoundEvent>, arg1: Internal.SoundSource_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getSource(): Internal.SoundSource;
        toString(): string;
        getSeed(): number;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        getX(): number;
        getY(): number;
        getVolume(): number;
        getSound(): Internal.Holder<Internal.SoundEvent>;
        getZ(): number;
        hashCode(): number;
        getPitch(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get source(): Internal.SoundSource
        get seed(): number
        get skippable(): boolean
        get x(): number
        get y(): number
        get volume(): number
        get sound(): Internal.Holder<Internal.SoundEvent>
        get z(): number
        get pitch(): number
        static readonly LOCATION_ACCURACY: (8.0) & (number);
        sound: Internal.Holder<Internal.SoundEvent>;
    }
    type ClientboundSoundPacket_ = ClientboundSoundPacket;
    class InputEvent$MouseButton$Pre extends Internal.InputEvent$MouseButton {
        constructor()
        constructor(arg0: number, arg1: number, arg2: number)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        getButton(): number;
        setPhase(arg0: Internal.EventPriority_): void;
        getModifiers(): number;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getAction(): number;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        get button(): number
        set phase(arg0: Internal.EventPriority_)
        get modifiers(): number
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        get action(): number
    }
    type InputEvent$MouseButton$Pre_ = InputEvent$MouseButton$Pre;
    interface ArmorCapeProvider {
        abstract getCapeResourceLocation(): ResourceLocation;
        get capeResourceLocation(): ResourceLocation
        (): ResourceLocation_;
    }
    type ArmorCapeProvider_ = ArmorCapeProvider | (()=> ResourceLocation_);
    interface IBetterJukebox {
        abstract amendments$getRotation(arg0: number): number;
        (arg0: number): number;
    }
    type IBetterJukebox_ = IBetterJukebox | ((arg0: number)=> number);
    class Display$BlockDisplay$BlockRenderState extends Internal.Record {
        constructor(arg0: Internal.BlockState_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        blockState(): Internal.BlockState;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type Display$BlockDisplay$BlockRenderState_ = Display$BlockDisplay$BlockRenderState;
    class WindowsPath implements Internal.Path {
        "resolveSibling(java.nio.file.Path)"(arg0: Internal.Path_): Internal.Path;
        relativize(arg0: Internal.Path_): Internal.Path;
        notify(): void;
        compareTo(arg0: any): number;
        static of(arg0: Internal.URI_): Internal.Path;
        "resolve(java.lang.String)"(arg0: string): Internal.Path;
        getFileName(): Internal.Path;
        "endsWith(java.nio.file.Path)"(arg0: Internal.Path_): boolean;
        startsWith(arg0: string): boolean;
        resolveSibling(arg0: string): Internal.Path;
        toRealPath(arg0: any_[]): Internal.Path;
        getFileSystem(): Internal.FileSystem;
        startsWith(arg0: Internal.Path_): boolean;
        resolve(arg0: Internal.Path_): Internal.Path;
        endsWith(arg0: string): boolean;
        getName(arg0: number): this;
        compareTo(arg0: Internal.Path_): number;
        resolve(arg0: string): Internal.Path;
        getNameCount(): number;
        register(arg0: Internal.WatchService_, ...arg1: Internal.WatchEvent$Kind_<any>[]): Internal.WatchKey;
        "resolve(java.nio.file.Path)"(arg0: Internal.Path_): Internal.Path;
        toUri(): Internal.URI;
        getRoot(): this;
        spliterator(): Internal.Spliterator<Internal.Path>;
        static of(arg0: string, ...arg1: string[]): Internal.Path;
        wait(): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        getParent(): Internal.Path;
        getClass(): typeof any;
        "startsWith(java.nio.file.Path)"(arg0: Internal.Path_): boolean;
        toFile(): Internal.File;
        wait(arg0: number, arg1: number): void;
        resolveSibling(arg0: Internal.Path_): Internal.Path;
        "startsWith(java.lang.String)"(arg0: string): boolean;
        "endsWith(java.lang.String)"(arg0: string): boolean;
        iterator(): Internal.Iterator<Internal.Path>;
        forEach(arg0: Internal.Consumer_<Internal.Path>): void;
        endsWith(arg0: Internal.Path_): boolean;
        toString(): string;
        notifyAll(): void;
        subpath(arg0: number, arg1: number): this;
        register(arg0: Internal.WatchService_, arg1: Internal.WatchEvent$Kind_<any>[], ...arg2: any_[]): Internal.WatchKey;
        normalize(): Internal.Path;
        hashCode(): number;
        "compareTo(java.nio.file.Path)"(arg0: Internal.Path_): number;
        toAbsolutePath(): this;
        wait(arg0: number): void;
        "resolveSibling(java.lang.String)"(arg0: string): Internal.Path;
        equals(arg0: any): boolean;
        isAbsolute(): boolean;
        get fileName(): Internal.Path
        get fileSystem(): Internal.FileSystem
        get nameCount(): number
        get root(): Internal.WindowsPath
        get parent(): Internal.Path
        get class(): typeof any
        get absolute(): boolean
    }
    type WindowsPath_ = WindowsPath;
    class MortarRecipe$Serializer implements Internal.RecipeSerializer<Internal.MortarRecipe> {
        constructor()
        getClass(): typeof any;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.MortarRecipe;
        notifyAll(): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.MortarRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        wait(arg0: number, arg1: number): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.MortarRecipe;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,mod.maxbogomol.wizards_reborn.common.recipe.MortarRecipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.MortarRecipe_): void;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        wait(): void;
        wait(arg0: number): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.MortarRecipe_): void;
        equals(arg0: any): boolean;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.MortarRecipe;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.MortarRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        get class(): typeof any
    }
    type MortarRecipe$Serializer_ = MortarRecipe$Serializer;
    class ContextUtils$ECollidingEntityContext {
        constructor(entity: Internal.Entity_, collidingEntity: Internal.Entity_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        /**
         * The entity colliding
        */
        readonly collidingEntity: Internal.Entity;
        /**
         * The entity getting collided with
        */
        readonly entity: Internal.Entity;
    }
    type ContextUtils$ECollidingEntityContext_ = ContextUtils$ECollidingEntityContext;
    interface IForgeItemStack extends Internal.ICapabilitySerializable<Internal.CompoundTag> {
        abstract getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        isBookEnchantable(arg0: Internal.ItemStack_): boolean;
        getEntityLifespan(arg0: Internal.Level_): number;
        onStopUsing(arg0: Internal.LivingEntity_, arg1: number): void;
        onItemUseFirst(arg0: Internal.UseOnContext_): InteractionResult;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.Level_, arg1: Player_): void;
        elytraFlightTick(arg0: Internal.LivingEntity_, arg1: number): boolean;
        isEnderMask(arg0: Player_, arg1: Internal.EnderMan_): boolean;
        doesSneakBypassUse(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Player_): boolean;
        serializeNBT(): Internal.Tag;
        getEnchantmentLevel(arg0: Internal.Enchantment_): number;
        getCraftingRemainingItem(): Internal.ItemStack;
        isPiglinCurrency(): boolean;
        getShareTag(): Internal.CompoundTag;
        getFoodProperties(arg0: Internal.LivingEntity_): Internal.FoodProperties;
        makesPiglinsNeutral(arg0: Internal.LivingEntity_): boolean;
        getXpRepairRatio(): number;
        areShareTagsEqual(arg0: Internal.ItemStack_): boolean;
        canGrindstoneRepair(): boolean;
        canWalkOnPowderedSnow(arg0: Internal.LivingEntity_): boolean;
        getEquipmentSlot(): Internal.EquipmentSlot;
        getBurnTime(arg0: Internal.RecipeType_<any>): number;
        getHighlightTip(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onEntityItemUpdate(arg0: Internal.ItemEntity_): boolean;
        getAllEnchantments(): Internal.Map<Internal.Enchantment, number>;
        getEnchantmentValue(): number;
        isRepairable(): boolean;
        canPerformAction(arg0: Internal.ToolAction_): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        readShareTag(arg0: Internal.CompoundTag_): void;
        getSweepHitBox(arg0: Player_, arg1: Internal.Entity_): Internal.AABB;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        abstract deserializeNBT(arg0: Internal.CompoundTag_): void;
        onDroppedByPlayer(arg0: Player_): boolean;
        equals(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        onInventoryTick(arg0: Internal.Level_, arg1: Player_, arg2: number, arg3: number): void;
        isNotReplaceableByPickAction(arg0: Player_, arg1: number): boolean;
        canApplyAtEnchantingTable(arg0: Internal.Enchantment_): boolean;
        canEquip(arg0: Internal.EquipmentSlot_, arg1: Internal.Entity_): boolean;
        onEntitySwing(arg0: Internal.LivingEntity_): boolean;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onBlockStartBreak(arg0: BlockPos_, arg1: Player_): boolean;
        onHorseArmorTick(arg0: Internal.Level_, arg1: Internal.Mob_): void;
        canElytraFly(arg0: Internal.LivingEntity_): boolean;
        hasCraftingRemainingItem(): boolean;
        get craftingRemainingItem(): Internal.ItemStack
        get piglinCurrency(): boolean
        get shareTag(): Internal.CompoundTag
        get xpRepairRatio(): number
        get equipmentSlot(): Internal.EquipmentSlot
        get allEnchantments(): Internal.Map<Internal.Enchantment, number>
        get enchantmentValue(): number
        get repairable(): boolean
    }
    type IForgeItemStack_ = IForgeItemStack;
    class IceLilyItem extends Internal.PlaceOnWaterBlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        abstract moonlight$addAdditionalBehavior(arg0: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        abstract moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        abstract moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        abstract moonlight$setClientAnimationExtension(arg0: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        static updateState<T extends Internal.Comparable<T>>(arg0: Internal.BlockState_, arg1: Internal.Property_<T>, arg2: string): Internal.BlockState;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type IceLilyItem_ = IceLilyItem;
    abstract class ConfigBase {
        constructor()
        getClass(): typeof any;
        registerAll(arg0: Internal.ForgeConfigSpec$Builder_): void;
        toString(): string;
        notifyAll(): void;
        onReload(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        abstract getName(): string;
        onLoad(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get name(): string
        specification: Internal.ForgeConfigSpec;
    }
    type ConfigBase_ = ConfigBase;
    class MineralVein {
        constructor(arg0: Internal.ColumnPos_, arg1: ResourceLocation_, arg2: number)
        getClass(): typeof any;
        getMineral(arg0: Internal.Level_): Internal.MineralMix;
        getFailChance(arg0: BlockPos_): number;
        toString(): string;
        setDepletion(arg0: number): void;
        notifyAll(): void;
        getDepletion(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getPos(): Internal.ColumnPos;
        writeToNBT(): Internal.CompoundTag;
        hashCode(): number;
        getRadius(): number;
        wait(): void;
        static readFromNBT(arg0: Internal.CompoundTag_): Internal.MineralVein;
        wait(arg0: number): void;
        isDepleted(): boolean;
        equals(arg0: any): boolean;
        deplete(): void;
        get class(): typeof any
        set depletion(arg0: number)
        get depletion(): number
        get pos(): Internal.ColumnPos
        get radius(): number
        get depleted(): boolean
    }
    type MineralVein_ = MineralVein;
    class StandingCanvasSignBlock extends Internal.StandingSignBlock implements Internal.CanvasSign {
        constructor(arg0: Internal.DyeColor_)
        getSignHitboxCenterPosition(arg0: Internal.BlockState_): Vec3d;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static getWoodType(arg0: Internal.Block_): Internal.WoodType;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        isDarkBackground(): boolean;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        openTextEdit(arg0: Player_, arg1: Internal.SignBlockEntity_, arg2: boolean): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        getBackgroundColor(): Internal.DyeColor;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getYRotationDegrees(arg0: Internal.BlockState_): number;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        type(): Internal.WoodType;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get darkBackground(): boolean
        get backgroundColor(): Internal.DyeColor
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type StandingCanvasSignBlock_ = StandingCanvasSignBlock;
    abstract class CommandBuffer {
        constructor()
        getClass(): typeof any;
        copyBufferToImage(srcBuffer: icyllis.arc3d.engine.Buffer_, dstImage: icyllis.arc3d.engine.Image_, srcColorType: number, dstColorType: number, copyData: any_[]): boolean;
        trackResource(resource: icyllis.arc3d.engine.Resource_): void;
        trackResource(resource: Internal.ManagedResource_): void;
        "trackResource(icyllis.arc3d.engine.ManagedResource)"(resource: Internal.ManagedResource_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        abstract bindVertexBuffer(arg0: number, arg1: icyllis.arc3d.engine.Buffer_, arg2: number): void;
        abstract drawInstanced(arg0: number, arg1: number, arg2: number, arg3: number): void;
        copyImage(srcImage: icyllis.arc3d.engine.Image_, srcL: number, srcT: number, srcR: number, srcB: number, dstImage: icyllis.arc3d.engine.Image_, dstX: number, dstY: number, mipLevel: number): boolean;
        abstract drawIndexedInstanced(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        abstract setScissor(arg0: number, arg1: number, arg2: number, arg3: number): void;
        abstract bindIndexBuffer(arg0: number, arg1: icyllis.arc3d.engine.Buffer_, arg2: number): void;
        abstract bindTextureSampler(arg0: number, arg1: icyllis.arc3d.engine.Image_, arg2: Internal.Sampler_, arg3: number): void;
        abstract drawIndexed(arg0: number, arg1: number, arg2: number): void;
        abstract beginRenderPass(arg0: Internal.RenderPassDesc_, arg1: Internal.FramebufferDesc_, arg2: Internal.Rect2ic_, arg3: number[], arg4: number, arg5: number): boolean;
        "trackResource(icyllis.arc3d.engine.Resource)"(resource: icyllis.arc3d.engine.Resource_): void;
        toString(): string;
        copyBuffer(srcBuffer: icyllis.arc3d.engine.Buffer_, dstBuffer: icyllis.arc3d.engine.Buffer_, srcOffset: number, dstOffset: number, size: number): boolean;
        notifyAll(): void;
        abstract bindGraphicsPipeline(arg0: Internal.GraphicsPipeline_): boolean;
        abstract setViewport(arg0: number, arg1: number, arg2: number, arg3: number): void;
        abstract draw(arg0: number, arg1: number): void;
        abstract endRenderPass(): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        abstract bindUniformBuffer(arg0: number, arg1: icyllis.arc3d.engine.Buffer_, arg2: number, arg3: number): void;
        trackCommandBufferResource(resource: icyllis.arc3d.engine.Resource_): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type CommandBuffer_ = CommandBuffer;
    class Ritual$RitualStartContext extends Internal.Record {
        getClass(): typeof any;
        toString(): string;
        pos(): BlockPos;
        inputs(): Internal.Collection<Internal.ItemStack>;
        notifyAll(): void;
        enhancers(): Internal.List<Internal.EnhancerDefinition>;
        static of(arg0: Internal.Level_, arg1: BlockPos_, arg2: number, arg3: Internal.Collection_<Internal.ItemStack>, arg4: Internal.ItemStack_, arg5: Internal.List_<Internal.EnhancerDefinition>): Internal.Ritual$RitualStartContext;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        mainIngredient(): Internal.ItemStack;
        hashCode(): number;
        level(): Internal.Level;
        wait(): void;
        wait(arg0: number): void;
        forgeTier(): number;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type Ritual$RitualStartContext_ = Ritual$RitualStartContext;
    class Aquifer$FluidStatus {
        constructor(arg0: number, arg1: Internal.BlockState_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        at(arg0: number): Internal.BlockState;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type Aquifer$FluidStatus_ = Aquifer$FluidStatus;
    class DirectionalCakeBlock extends Internal.CakeBlock implements Internal.SimpleWaterloggedBlock {
        constructor(type: Internal.CakeRegistry$CakeType_)
        static getOutputSignal(arg0: number): number;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        removeSlice(state: Internal.BlockState_, pos: BlockPos_, level: Internal.LevelAccessor_, player: Player_, dir: Internal.Direction_): void;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        eatSliceD(level: Internal.LevelAccessor_, pos: BlockPos_, state: Internal.BlockState_, player: Player_, dir: Internal.Direction_): InteractionResult;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(state: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Player_, handIn: Internal.InteractionHand_, hit: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(context: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(stateIn: Internal.BlockState_, facing: Internal.Direction_, facingState: Internal.BlockState_, worldIn: Internal.LevelAccessor_, currentPos: BlockPos_, facingPos: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(state: Internal.BlockState_, rot: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        static getHitDir(player: Player_, hit: Internal.BlockHitResult_): Internal.Direction;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(level: Internal.BlockGetter_, pos: BlockPos_, state: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(state: Internal.BlockState_, mirrorIn: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(stateIn: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, rand: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(state: Internal.BlockState_, worldIn: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        readonly type: Internal.CakeRegistry$CakeType;
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type DirectionalCakeBlock_ = DirectionalCakeBlock;
    class ConfigPartSettings$ProxyCapability implements com.lowdragmc.lowdraglib.gui.editor.configurator.IConfigurable, Internal.IPersistedSerializable {
        constructor()
        capabilityIO(): Internal.CapabilityIO;
        getClass(): typeof any;
        isLDLRegister(): boolean;
        traitNameFilter(): string;
        deserializeNBT(arg0: Internal.Tag_): void;
        toString(): string;
        autoIO(): Internal.ToggleAutoIO;
        notifyAll(): void;
        getTranslateKey(): string;
        buildConfigurator(father: Internal.ConfiguratorGroup_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(tag: Internal.CompoundTag_): void;
        notify(): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        wait(arg0: number, arg1: number): void;
        name(): string;
        deserializeNBT(tag: Internal.CompoundTag_): void;
        hashCode(): number;
        wait(): void;
        serializeNBT(): Internal.Tag;
        getRegisterUI(): Internal.LDLRegister;
        wait(arg0: number): void;
        getChatComponent(): net.minecraft.network.chat.Component;
        group(): string;
        equals(arg0: any): boolean;
        get class(): typeof any
        get LDLRegister(): boolean
        get translateKey(): string
        get registerUI(): Internal.LDLRegister
        get chatComponent(): net.minecraft.network.chat.Component
    }
    type ConfigPartSettings$ProxyCapability_ = ConfigPartSettings$ProxyCapability;
    class ClientboundEntityEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.Entity_, arg1: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        getEntity(arg0: Internal.Level_): Internal.Entity;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        getEventId(): number;
        hashCode(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get skippable(): boolean
        get eventId(): number
    }
    type ClientboundEntityEventPacket_ = ClientboundEntityEventPacket;
    interface CubicSpline$CoordinateVisitor <I> {
        abstract visit(arg0: I): I;
        (arg0: I): I;
    }
    type CubicSpline$CoordinateVisitor_<I> = ((arg0: I)=> I) | CubicSpline$CoordinateVisitor<I>;
    interface Long2ObjectSortedMap <V> extends Internal.SortedMap<number, V>, Internal.Long2ObjectMap<V> {
        "replace(java.lang.Long,java.lang.Object,java.lang.Object)"(arg0: number, arg1: V, arg2: V): boolean;
        abstract subMap(arg0: number, arg1: number): this;
        abstract "subMap(long,long)"(arg0: number, arg1: number): this;
        "computeIfPresent(java.lang.Long,java.util.function.BiFunction)"(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        "merge(long,java.lang.Object,java.util.function.BiFunction)"(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        abstract containsValue(arg0: any): boolean;
        remove(arg0: number): V;
        "apply(java.lang.Long)"(arg0: number): V;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        "remove(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): boolean;
        /**
         * @deprecated
        */
        "subMap(java.lang.Long,java.lang.Long)"(arg0: number, arg1: number): this;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        "computeIfAbsent(long,it.unimi.dsi.fastutil.longs.Long2ObjectFunction)"(arg0: number, arg1: Internal.Long2ObjectFunction_<V>): V;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Long2ObjectFunction<T>;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
        "computeIfAbsent(java.lang.Long,java.util.function.Function)"(arg0: number, arg1: Internal.Function_<number, V>): V;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        "computeIfPresent(long,java.util.function.BiFunction)"(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
        values(): Internal.Collection<any>;
        composeLong(arg0: Internal.Long2LongFunction_): Internal.Long2ObjectFunction<V>;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
        long2ObjectEntrySet(): Internal.ObjectSet<any>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        abstract "get(long)"(arg0: number): V;
        "replace(java.lang.Long,java.lang.Object)"(arg0: number, arg1: V): V;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        abstract defaultReturnValue(): V;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        "containsKey(java.lang.Object)"(arg0: any): boolean;
        abstract tailMap(arg0: number): this;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        "getOrDefault(long,java.lang.Object)"(arg0: number, arg1: V): V;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
        of<K, V>(): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        "compute(java.lang.Long,java.util.function.BiFunction)"(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        abstract headMap(arg0: number): this;
        /**
         * @deprecated
        */
        firstKey(): any;
        /**
         * @deprecated
        */
        tailMap(arg0: number): this;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
        abstract "tailMap(long)"(arg0: number): this;
        put(arg0: number, arg1: V): V;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        abstract "headMap(long)"(arg0: number): this;
        abstract comparator(): Internal.LongComparator;
        /**
         * @deprecated
        */
        "headMap(java.lang.Long)"(arg0: number): this;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        "remove(long)"(arg0: number): V;
        abstract lastLongKey(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        "merge(java.lang.Long,java.lang.Object,java.util.function.BiFunction)"(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        remove(arg0: any, arg1: any): boolean;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        "computeIfAbsent(long,java.util.function.LongFunction)"(arg0: number, arg1: Internal.LongFunction_<V>): V;
        abstract size(): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        "remove(long,java.lang.Object)"(arg0: number, arg1: any): boolean;
        /**
         * @deprecated
        */
        "tailMap(java.lang.Object)"(arg0: any): Internal.SortedMap<any, any>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        /**
         * @deprecated
        */
        entrySet(): Internal.ObjectSortedSet<Internal.Map$Entry<number, V>>;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
        replace(arg0: number, arg1: V): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Long2ReferenceFunction<T>;
        replace(arg0: number, arg1: V): V;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        "putIfAbsent(java.lang.Long,java.lang.Object)"(arg0: number, arg1: V): V;
        "replace(long,java.lang.Object,java.lang.Object)"(arg0: number, arg1: V, arg2: V): boolean;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
        /**
         * @deprecated
        */
        "headMap(java.lang.Object)"(arg0: any): Internal.SortedMap<any, any>;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        "apply(long)"(arg0: number): V;
        /**
         * @deprecated
        */
        lastKey(): any;
        "putIfAbsent(long,java.lang.Object)"(arg0: number, arg1: V): V;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
        "compute(long,java.util.function.BiFunction)"(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        computeIfAbsent(arg0: number, arg1: Internal.LongFunction_<V>): V;
        /**
         * @deprecated
        */
        "put(java.lang.Long,java.lang.Object)"(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        subMap(arg0: any, arg1: any): Internal.SortedMap<any, any>;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        apply(arg0: number): V;
        abstract putAll(arg0: Internal.Map_<number, V>): void;
        abstract containsKey(arg0: number): boolean;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        "replace(long,java.lang.Object)"(arg0: number, arg1: V): V;
        abstract firstLongKey(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        headMap(arg0: number): this;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
        putIfAbsent(arg0: number, arg1: V): V;
        getOrDefault(arg0: number, arg1: V): V;
        identity<T>(): Internal.Function<T, T>;
        remove(arg0: number, arg1: any): boolean;
        abstract defaultReturnValue(arg0: V): void;
        forEach(arg0: Internal.BiConsumer_<number, V>): void;
        "put(long,java.lang.Object)"(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        "tailMap(java.lang.Long)"(arg0: number): this;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: V): V;
        abstract "containsKey(long)"(arg0: number): boolean;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        computeIfAbsent(arg0: number, arg1: Internal.Function_<number, V>): V;
        /**
         * @deprecated
        */
        computeIfAbsentPartial(arg0: number, arg1: Internal.Long2ObjectFunction_<V>): V;
        abstract isEmpty(): boolean;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        computeIfAbsent(arg0: number, arg1: Internal.Long2ObjectFunction_<V>): V;
        apply(arg0: number): V;
        replaceAll(arg0: Internal.BiFunction_<number, V, V>): void;
        /**
         * @deprecated
        */
        "get(java.lang.Object)"(arg0: any): V;
        /**
         * @deprecated
        */
        "subMap(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): Internal.SortedMap<any, any>;
        /**
         * @deprecated
        */
        subMap(arg0: number, arg1: number): this;
        /**
         * @deprecated
        */
        tailMap(arg0: any): Internal.SortedMap<any, any>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        headMap(arg0: any): Internal.SortedMap<any, any>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
        abstract get(arg0: number): V;
        abstract hashCode(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        abstract keySet(): Internal.LongSortedSet;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
        abstract equals(arg0: any): boolean;
        putIfAbsent(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        "remove(java.lang.Object)"(arg0: any): V;
        get empty(): boolean
    }
    type Long2ObjectSortedMap_<V> = Long2ObjectSortedMap<V>;
    interface INamedIconOptions {
        abstract getIcon(): PonderIcons;
        abstract getTranslationKey(): string;
        get icon(): PonderIcons
        get translationKey(): string
    }
    type INamedIconOptions_ = INamedIconOptions;
    class FoliagePlacerType <P extends Internal.FoliagePlacer> {
        constructor(arg0: Internal.Codec_<P>)
        getClass(): typeof any;
        codec(): Internal.Codec<P>;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly MEGA_JUNGLE_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.MegaJungleFoliagePlacer>;
        static readonly FANCY_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.FancyFoliagePlacer>;
        static readonly RANDOM_SPREAD_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.RandomSpreadFoliagePlacer>;
        static readonly CHERRY_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.CherryFoliagePlacer>;
        static readonly DARK_OAK_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.DarkOakFoliagePlacer>;
        static readonly SPRUCE_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.SpruceFoliagePlacer>;
        static readonly BLOB_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.BlobFoliagePlacer>;
        static readonly PINE_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.PineFoliagePlacer>;
        static readonly MEGA_PINE_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.MegaPineFoliagePlacer>;
        static readonly ACACIA_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.AcaciaFoliagePlacer>;
        static readonly BUSH_FOLIAGE_PLACER: Internal.FoliagePlacerType<Internal.BushFoliagePlacer>;
    }
    type FoliagePlacerType_<P extends Internal.FoliagePlacer> = FoliagePlacerType<P> | Special.FoliagePlacerType;
    class ProcessingRecipeSchema$ProcessingRecipeJS extends Internal.RecipeJS {
        constructor()
        /**
         * @deprecated
        */
        getGroup(): string;
        convertJavaToJs(cx: Internal.Context_, scope: Internal.Scriptable_, staticType: typeof any): Internal.Scriptable;
        getSerializationTypeFunction(): Internal.RecipeTypeFunction;
        inputValues(): Internal.RecipeComponentValue<any>[];
        notify(): void;
        replaceIngredient(filter: Internal.IngredientActionFilter_, item: Internal.ItemStack_): Internal.RecipeJS;
        heated(): Internal.RecipeJS;
        customIngredientAction(filter: Internal.IngredientActionFilter_, id: string): Internal.RecipeJS;
        remove(): void;
        writeOutputFluid(value: Internal.OutputFluid_): Internal.JsonElement;
        stage(s: string): Internal.RecipeJS;
        readOutputFluid(from: any): Internal.OutputFluid;
        inputItemHasPriority(from: any): boolean;
        getOriginalRecipe(): Internal.Recipe<any>;
        group(g: string): Internal.RecipeJS;
        hasChanged(): boolean;
        initValues(created: boolean): void;
        superheated(): Internal.RecipeJS;
        readInputItem(from: any): InputItem;
        createRecipe(): Internal.Recipe<any>;
        get(key: string): any;
        outputItemHasPriority(from: any): boolean;
        modifyResult(callback: Internal.ModifyRecipeResultCallback_): Internal.RecipeJS;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        id(_id: ResourceLocation_): Internal.RecipeJS;
        /**
         * @deprecated
        */
        getType(): ResourceLocation;
        getOriginalRecipeResult(): Internal.ItemStack;
        inputFluidHasPriority(from: any): boolean;
        setValue<T>(key: Internal.RecipeKey_<T>, value: T): Internal.RecipeJS;
        wait(): void;
        readInputFluid(from: any): Internal.InputFluid;
        set(key: string, value: any): Internal.RecipeJS;
        getAllValueMap(): Internal.Map<string, Internal.RecipeComponentValue<any>>;
        getFromToString(): string;
        getClass(): typeof any;
        outputFluidHasPriority(from: any): boolean;
        writeInputItem(value: InputItem_): Internal.JsonElement;
        outputValues(): Internal.RecipeComponentValue<any>[];
        /**
         * @deprecated
        */
        getSchema(): Internal.RecipeSchema;
        deserialize(merge: boolean): void;
        wait(arg0: number, arg1: number): void;
        writeOutputItem(value: OutputItem_): Internal.JsonElement;
        getValue<T>(key: Internal.RecipeKey_<T>): T;
        ingredientAction(filter: Internal.IngredientActionFilter_, action: Internal.IngredientAction_): Internal.RecipeJS;
        serialize(): void;
        getPath(): string;
        keepIngredient(filter: Internal.IngredientActionFilter_): Internal.RecipeJS;
        getMod(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        toString(): string;
        notifyAll(): void;
        writeInputFluid(value: Internal.InputFluid_): Internal.JsonElement;
        consumeIngredient(filter: Internal.IngredientActionFilter_): Internal.RecipeJS;
        damageIngredient(filter: Internal.IngredientActionFilter_): Internal.RecipeJS;
        getId(): string;
        save(): void;
        afterLoaded(): void;
        /**
         * @deprecated
        */
        setGroup(group: string): void;
        hashCode(): number;
        merge(j: Internal.JsonObject_): Internal.RecipeJS;
        /**
         * @deprecated
        */
        getOrCreateId(): ResourceLocation;
        readOutputItem(from: any): OutputItem;
        getOriginalRecipeIngredients(): Internal.List<Internal.Ingredient>;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        damageIngredient(filter: Internal.IngredientActionFilter_, damage: number): Internal.RecipeJS;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        get group(): string
        get serializationTypeFunction(): Internal.RecipeTypeFunction
        get originalRecipe(): Internal.Recipe<any>
        /**
         * @deprecated
        */
        get type(): ResourceLocation
        get originalRecipeResult(): Internal.ItemStack
        get allValueMap(): Internal.Map<string, Internal.RecipeComponentValue<any>>
        get fromToString(): string
        get class(): typeof any
        /**
         * @deprecated
        */
        get schema(): Internal.RecipeSchema
        get path(): string
        get mod(): string
        get id(): string
        /**
         * @deprecated
        */
        set group(group: string)
        /**
         * @deprecated
        */
        get orCreateId(): ResourceLocation
        get originalRecipeIngredients(): Internal.List<Internal.Ingredient>
    }
    type ProcessingRecipeSchema$ProcessingRecipeJS_ = ProcessingRecipeSchema$ProcessingRecipeJS;
    class ToggleMachineSound implements Internal.IToggleConfigurable {
        constructor()
        getClass(): typeof any;
        getTranslateKey(): string;
        setEnable(arg0: boolean): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        createSoundConfigurator(arg0: string, arg1: Internal.Consumer_<ResourceLocation>, arg2: Internal.Supplier_<ResourceLocation>): Internal.Configurator;
        setSoundSource(arg0: Internal.SoundSource_): void;
        setSound(arg0: ResourceLocation_): void;
        getSoundSource(): Internal.SoundSource;
        setPitch(arg0: number): void;
        getPitch(): number;
        isLoop(): boolean;
        setDelay(arg0: number): void;
        getChatComponent(): net.minecraft.network.chat.Component;
        setVolume(arg0: number): void;
        getSoundEvent(): Internal.SoundEvent;
        isLDLRegister(): boolean;
        setLoop(arg0: boolean): void;
        createMachineSound(arg0: BlockPos_, arg1: Internal.BooleanSupplier_): Internal.MachineSound;
        toString(): string;
        isEnable(): boolean;
        notifyAll(): void;
        buildConfigurator(arg0: Internal.ConfiguratorGroup_): void;
        getDelay(): number;
        setSoundEvent(arg0: Internal.SoundEvent_): void;
        name(): string;
        getVolume(): number;
        isLoopWithShuffle(): boolean;
        getSound(): ResourceLocation;
        hashCode(): number;
        wait(): void;
        getRegisterUI(): Internal.LDLRegister;
        wait(arg0: number): void;
        group(): string;
        equals(arg0: any): boolean;
        setLoopWithShuffle(arg0: boolean): void;
        get class(): typeof any
        get translateKey(): string
        set enable(arg0: boolean)
        set soundSource(arg0: Internal.SoundSource_)
        set sound(arg0: ResourceLocation_)
        get soundSource(): Internal.SoundSource
        set pitch(arg0: number)
        get pitch(): number
        get loop(): boolean
        set delay(arg0: number)
        get chatComponent(): net.minecraft.network.chat.Component
        set volume(arg0: number)
        get soundEvent(): Internal.SoundEvent
        get LDLRegister(): boolean
        set loop(arg0: boolean)
        get enable(): boolean
        get delay(): number
        set soundEvent(arg0: Internal.SoundEvent_)
        get volume(): number
        get loopWithShuffle(): boolean
        get sound(): ResourceLocation
        get registerUI(): Internal.LDLRegister
        set loopWithShuffle(arg0: boolean)
    }
    type ToggleMachineSound_ = ToggleMachineSound;
    class EnigmaticAmulet extends Internal.ItemBaseCurio {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canSync(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canUnequip(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        "getCreativeTab()"(): string;
        canWalkOnPowderedSnow(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        static onConfig(arg0: Internal.OmniconfigWrapper_): void;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        curioTick(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getLootingBonus(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canEquip(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        showAttributesTooltip(arg0: string, arg1: Internal.ItemStack_): boolean;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        onEquipFromUse(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        setPseudoRandomColor(arg0: Internal.ItemStack_): Internal.ItemStack;
        canUnequip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        writeSyncData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        setInscription(arg0: Internal.ItemStack_, arg1: string): Internal.ItemStack;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        "getAttributeModifiers(java.lang.String,net.minecraft.world.item.ItemStack)"(arg0: string, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        readSyncData(arg0: Internal.CompoundTag_, arg1: Internal.ItemStack_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canSync(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): boolean;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getFortuneBonus(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        setProperlyGranted(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onEquip(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioTick(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isEnderMask(arg0: Internal.SlotContext_, arg1: Internal.EnderMan_, arg2: Internal.ItemStack_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canRightClickEquip(arg0: Internal.ItemStack_): boolean;
        getEquipSound(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): Internal.ICurio$SoundInfo;
        registerVariants(): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        "makesPiglinsNeutral(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.LivingEntity)"(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        hasColor(arg0: Player_, arg1: Internal.EnigmaticAmulet$AmuletColor_): boolean;
        curioBreak(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        "isEnderMask(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.player.Player,net.minecraft.world.entity.monster.EnderMan)"(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isPlaceholder(): boolean;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        "getCreativeTab()"(): Internal.CreativeModeTab;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        "curioBreak(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.LivingEntity)"(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        getDropRule(arg0: Internal.SlotContext_, arg1: DamageSource_, arg2: number, arg3: boolean, arg4: Internal.ItemStack_): Internal.ICurio$DropRule;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        "canWalkOnPowderedSnow(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.LivingEntity)"(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onUnequip(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        setSeededColor(arg0: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDropRule(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_): Internal.ICurio$DropRule;
        getAttributesTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        playRightClickEquipSound(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_): void;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        hasCurioCapability(arg0: Internal.ItemStack_): boolean;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getAttributeModifiers(arg0: Internal.SlotContext_, arg1: Internal.UUID_, arg2: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        "curioBreak(top.theillusivec4.curios.api.SlotContext,net.minecraft.world.item.ItemStack)"(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        "makesPiglinsNeutral(top.theillusivec4.curios.api.SlotContext,net.minecraft.world.item.ItemStack)"(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getTagsTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        setRandomColor(arg0: Internal.ItemStack_): Internal.ItemStack;
        getCreativeTab(): Internal.CreativeModeTab;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        isVesselEnabled(): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioBreak(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getColor(arg0: Internal.ItemStack_): Internal.EnigmaticAmulet$AmuletColor;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        setColor(arg0: Internal.ItemStack_, arg1: Internal.EnigmaticAmulet$AmuletColor_): Internal.ItemStack;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioAnimate(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        readSyncData(arg0: Internal.SlotContext_, arg1: Internal.CompoundTag_, arg2: Internal.ItemStack_): void;
        getCreativeTabStacks(): Internal.List<Internal.ItemStack>;
        writeSyncData(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): Internal.CompoundTag;
        getLootingLevel(arg0: Internal.SlotContext_, arg1: DamageSource_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.ItemStack_): number;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        isVesselOwnerOnly(): boolean;
        canEquipFromUse(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        getFortuneLevel(arg0: Internal.SlotContext_, arg1: Internal.LootContext_, arg2: Internal.ItemStack_): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        static rayTrace(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onUnequip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        onEquip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        "canEquip(java.lang.String,net.minecraft.world.entity.LivingEntity,net.minecraft.world.item.ItemStack)"(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        canBeDepleted(): boolean;
        "canWalkOnPowderedSnow(top.theillusivec4.curios.api.SlotContext,net.minecraft.world.item.ItemStack)"(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getSlotsTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        setPlaceholder(): Internal.Item;
        "isEnderMask(top.theillusivec4.curios.api.SlotContext,net.minecraft.world.entity.monster.EnderMan,net.minecraft.world.item.ItemStack)"(arg0: Internal.SlotContext_, arg1: Internal.EnderMan_, arg2: Internal.ItemStack_): boolean;
        getMod(): string;
        static getDefaultProperties(): Internal.Item$Properties;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        makesPiglinsNeutral(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getAttributeModifiers(arg0: string, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        "canEquip(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.entity.Entity)"(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        canEquip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        getCurrentModifiers(arg0: Internal.ItemStack_, arg1: Player_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get "creativeTab()"(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set pseudoRandomColor(arg0: Internal.ItemStack_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set properlyGranted(arg0: Internal.ItemStack_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get placeholder(): boolean
        get "creativeTab()"(): Internal.CreativeModeTab
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        set seededColor(arg0: Internal.ItemStack_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set randomColor(arg0: Internal.ItemStack_)
        get creativeTab(): Internal.CreativeModeTab
        set itemBuilder(b: Internal.ItemBuilder_)
        get vesselEnabled(): boolean
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        get creativeTabStacks(): Internal.List<Internal.ItemStack>
        get vesselOwnerOnly(): boolean
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        get defaultProperties(): Internal.Item$Properties
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        static savedXPFraction: (Internal.Omniconfig$DoubleParameter) & (Internal.Omniconfig$DoubleParameter);
        static readonly amuletColorTag: ("AssignedColor") & (string);
        static multiequip: (Internal.Omniconfig$BooleanParameter) & (Internal.Omniconfig$BooleanParameter);
        static seededColorGen: (Internal.Omniconfig$BooleanParameter) & (Internal.Omniconfig$BooleanParameter);
        static ownerOnlyVessel: (Internal.Omniconfig$BooleanParameter) & (Internal.Omniconfig$BooleanParameter);
        static readonly amuletInscriptionTag: ("Inscription") & (string);
        static damageBonus: (Internal.Omniconfig$DoubleParameter) & (Internal.Omniconfig$DoubleParameter);
        static vesselEnabled: (Internal.Omniconfig$BooleanParameter) & (Internal.Omniconfig$BooleanParameter);
    }
    type EnigmaticAmulet_ = EnigmaticAmulet;
    class FogParticleOptions extends Internal.DustParticleOptionsBase {
        constructor(arg0: Vector3f_, arg1: number)
        getClass(): typeof any;
        static "readVector3f(net.minecraft.network.FriendlyByteBuf)"(arg0: Internal.FriendlyByteBuf_): Vector3f;
        toString(): string;
        static "readVector3f(com.mojang.brigadier.StringReader)"(arg0: Internal.StringReader_): Vector3f;
        notifyAll(): void;
        setColor(arg0: Vector3f_): void;
        writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getScale(): number;
        static readVector3f(arg0: Internal.StringReader_): Vector3f;
        hashCode(): number;
        static readVector3f(arg0: Internal.FriendlyByteBuf_): Vector3f;
        getType(): Internal.ParticleType<Internal.FogParticleOptions>;
        getColor(): Vector3f;
        wait(): void;
        writeToString(): string;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        set color(arg0: Vector3f_)
        get scale(): number
        get type(): Internal.ParticleType<Internal.FogParticleOptions>
        get color(): Vector3f
        static readonly CODEC: Internal.Codec<Internal.FogParticleOptions>;
        static readonly DESERIALIZER: Internal.ParticleOptions$Deserializer<Internal.FogParticleOptions>;
    }
    type FogParticleOptions_ = FogParticleOptions;
    class ApplyModifierRecipe implements Internal.SmithingRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.Ingredient_, arg2: Internal.Ingredient_, arg3: com.stal111.forbidden_arcanus.common.item.modifier.ItemModifier_)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        isBaseIngredient(arg0: Internal.ItemStack_): boolean;
        getTemplate(): Internal.Ingredient;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        getId(): ResourceLocation;
        getModifier(): com.stal111.forbidden_arcanus.common.item.modifier.ItemModifier;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getAddition(): Internal.Ingredient;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        isTemplateIngredient(arg0: Internal.ItemStack_): boolean;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        isAdditionIngredient(arg0: Internal.ItemStack_): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get template(): Internal.Ingredient
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get modifier(): com.stal111.forbidden_arcanus.common.item.modifier.ItemModifier
        get addition(): Internal.Ingredient
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type ApplyModifierRecipe_ = ApplyModifierRecipe;
    class RegistrateGenericProvider implements Internal.RegistrateProvider {
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        getSide(): Internal.LogicalSide;
        static saveStable(arg0: Internal.CachedOutput_, arg1: Internal.JsonElement_, arg2: Internal.Path_): Internal.CompletableFuture<any>;
        add(arg0: Internal.RegistrateGenericProvider$Generator_): this;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        run(arg0: Internal.CachedOutput_): Internal.CompletableFuture<any>;
        hashCode(): number;
        wait(): void;
        getName(): string;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get side(): Internal.LogicalSide
        get name(): string
    }
    type RegistrateGenericProvider_ = RegistrateGenericProvider;
    interface NarratableEntry extends Internal.NarrationSupplier, Internal.TabOrderedElement {
        abstract narrationPriority(): Internal.NarratableEntry$NarrationPriority;
        abstract updateNarration(arg0: Internal.NarrationElementOutput_): void;
        isActive(): boolean;
        getTabOrderGroup(): number;
        get active(): boolean
        get tabOrderGroup(): number
    }
    type NarratableEntry_ = NarratableEntry;
    class RecordItem extends Internal.Item {
        constructor(arg0: number, arg1: Internal.SoundEvent_, arg2: Internal.Item$Properties_, arg3: number)
        constructor(arg0: number, arg1: Internal.Supplier_<Internal.SoundEvent>, arg2: Internal.Item$Properties_, arg3: number)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        handler$fik000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getSound(): Internal.SoundEvent;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        modifyReturnValue$fmj000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getDisplayName(): Internal.MutableComponent;
        getId(): string;
        handler$dob000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getLengthInTicks(): number;
        getAnalogOutput(): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vector3f;
        polytone$setModifier(modifier: Internal.ItemModifier_): void;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        handler$gga000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        static getBySound(arg0: Internal.SoundEvent_): Internal.RecordItem;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        modifyReturnValue$fmj000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        polytone$getModifier(): Internal.ItemModifier;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        get sound(): Internal.SoundEvent
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get displayName(): Internal.MutableComponent
        get id(): string
        get lengthInTicks(): number
        get analogOutput(): number
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        /**
         * @deprecated
        */
        static readonly BY_NAME: ({[key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.ArcaneRecordItem, [key: Internal.SoundEvent]: Internal.ArcaneRecordItem, [key: Internal.SoundEvent]: Internal.ArcaneRecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.PancakeItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.ArcaneRecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.ArcaneRecordItem, [key: Internal.SoundEvent]: Internal.ArcaneRecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.ArcaneRecordItem, [key: Internal.SoundEvent]: Internal.RecordItem, [key: Internal.SoundEvent]: Internal.RecordItem}) & (Internal.Map<Internal.SoundEvent, Internal.RecordItem>);
    }
    type RecordItem_ = RecordItem;
    class JigsawBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        getName(): ResourceLocation;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        setLevel(arg0: Internal.Level_): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        sdl$getLuminance(): number;
        notify(): void;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        load(arg0: Internal.CompoundTag_): void;
        getFinalState(): string;
        setChanged(): void;
        setJoint(arg0: Internal.JigsawBlockEntity$JointType_): void;
        onLoad(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        handler$ehn000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getType(): Internal.BlockEntityType<any>;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        setFinalState(arg0: string): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        getJoint(): Internal.JigsawBlockEntity$JointType;
        sdl$shouldUpdateDynamicLight(): boolean;
        setPool(arg0: Internal.ResourceKey_<Internal.StructureTemplatePool>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        generate(arg0: Internal.ServerLevel_, arg1: number, arg2: boolean): void;
        setTarget(arg0: ResourceLocation_): void;
        onlyOpCanSetNbt(): boolean;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        serializeNBT(): Internal.Tag;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        sdl$getDynamicLightZ(): number;
        sdl$getDynamicLightX(): number;
        saveWithFullMetadata(): Internal.CompoundTag;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Player_): boolean;
        handler$ehn000$setRemoved(arg0: Internal.CallbackInfo_): void;
        getPersistentData(): Internal.CompoundTag;
        getTarget(): ResourceLocation;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        sdl$dynamicLightTick(): void;
        setName(arg0: ResourceLocation_): void;
        callSaveMetadata(arg0: Internal.CompoundTag_): void;
        getPool(): Internal.ResourceKey<Internal.StructureTemplatePool>;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        reviveCaps(): void;
        get updateTag(): Internal.CompoundTag
        get name(): ResourceLocation
        set level(arg0: Internal.Level_)
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get blockPos(): BlockPos
        get removed(): boolean
        get finalState(): string
        set joint(arg0: Internal.JigsawBlockEntity$JointType_)
        get blockState(): Internal.BlockState
        get type(): Internal.BlockEntityType<any>
        set finalState(arg0: string)
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get joint(): Internal.JigsawBlockEntity$JointType
        set pool(arg0: Internal.ResourceKey_<Internal.StructureTemplatePool>)
        get level(): Internal.Level
        set target(arg0: ResourceLocation_)
        get updatePacket(): Internal.Packet<any>
        get persistentData(): Internal.CompoundTag
        get target(): ResourceLocation
        set name(arg0: ResourceLocation_)
        get pool(): Internal.ResourceKey<Internal.StructureTemplatePool>
        get modelData(): Internal.ModelData
        static readonly NAME: ("name") & (string);
        static readonly POOL: ("pool") & (string);
        static readonly JOINT: ("joint") & (string);
        static readonly TARGET: ("target") & (string);
        static readonly FINAL_STATE: ("final_state") & (string);
    }
    type JigsawBlockEntity_ = JigsawBlockEntity;
    interface HeadedModel {
        abstract getHead(): Internal.ModelPart;
        get head(): Internal.ModelPart
        (): Internal.ModelPart_;
    }
    type HeadedModel_ = HeadedModel | (()=> Internal.ModelPart_);
    interface IIngredientHelper <V> {
        getAmount(arg0: V): number;
        abstract getErrorInfo(arg0: V): string;
        abstract getDisplayName(arg0: V): string;
        getTagKeyEquivalent(arg0: Internal.Collection_<V>): Optional<Internal.TagKey<any>>;
        normalizeIngredient(arg0: V): V;
        abstract getIngredientType(): Internal.IIngredientType<V>;
        abstract copyIngredient(arg0: V): V;
        isValidIngredient(arg0: V): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getTagEquivalent(arg0: Internal.Collection_<V>): Optional<ResourceLocation>;
        abstract getUniqueId(arg0: V, arg1: Internal.UidContext_): string;
        copyWithAmount(arg0: V, arg1: number): V;
        isIngredientOnServer(arg0: V): boolean;
        getTagStream(arg0: V): Internal.Stream<ResourceLocation>;
        hasSubtypes(arg0: V): boolean;
        isHiddenFromRecipeViewersByTags(arg0: V): boolean;
        abstract getResourceLocation(arg0: V): ResourceLocation;
        getDisplayModId(arg0: V): string;
        getCheatItemStack(arg0: V): Internal.ItemStack;
        getWildcardId(arg0: V): string;
        getColors(arg0: V): Internal.Iterable<number>;
        get ingredientType(): Internal.IIngredientType<V>
    }
    type IIngredientHelper_<V> = IIngredientHelper<V>;
    class MudBrickLatticeBlock extends Internal.ZetaGlassBlock implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.ZetaModule_, arg1: Internal.BlockBehaviour$Properties_)
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getModule(): Internal.ZetaModule;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        doesConditionApply(): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        static "isEnabled(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        getBlock(): Internal.Block;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        static "isEnabled(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getJumpFactor(): number;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        setCondition(arg0: Internal.BooleanSupplier_): any;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static isEnabled(arg0: Internal.Item_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        "isEnabled(net.minecraft.world.flag.FeatureFlagSet)"(arg0: Internal.FeatureFlagSet_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        isEnabled(): boolean;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        get module(): Internal.ZetaModule
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        get block(): Internal.Block
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set condition(arg0: Internal.BooleanSupplier_)
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get enabled(): boolean
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type MudBrickLatticeBlock_ = MudBrickLatticeBlock;
    class CouchBlock extends Internal.ModularSeatBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        canTakeShape(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, face: Internal.Direction_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Player_, hand: Internal.InteractionHand_, hit: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(context: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        sitOn(level: Internal.Level_, pos: BlockPos_, player: Player_, dir: Internal.Direction_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(state: Internal.BlockState_, direction: Internal.Direction_, neighborState: Internal.BlockState_, level: Internal.LevelAccessor_, currentPos: BlockPos_, neighborPos: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, type: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, newState: Internal.BlockState_, moved: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        getSeatSize(state: Internal.BlockState_): Internal.AABB;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(stack: Internal.ItemStack_, level: Internal.BlockGetter_, tooltip: Internal.List_<net.minecraft.network.chat.Component>, flag: Internal.TooltipFlag_): void;
        mirror(state: Internal.BlockState_, mirror: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getShape(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_): Internal.ModularSeatProperty;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly SEAT: (Internal.AABB) & (Internal.AABB);
        static readonly VOXEL_SHAPE: (Internal.ArrayVoxelShape) & (Internal.VoxelShape);
        static readonly COLOR: Internal.EnumProperty<Internal.ColorProperty>;
    }
    type CouchBlock_ = CouchBlock;
    class CowJSBuilder extends Internal.AnimalEntityBuilder<Internal.CowEntityJS> {
        constructor(i: ResourceLocation_)
        /**
         * Sets a predicate function to determine whether the entity is on a climbable surface.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for being on a climbable surface.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onClimbable(entity => {
         *     // Define conditions to check if the entity is on a climbable surface
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is on a climbable surface;
         * });
         * ```
        */
        onClimbable(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        createObject(): any;
        /**
         * Sets a callback function to be executed when the entity drops custom loot upon death.
         * The provided Consumer accepts a {@link ContextUtils.EntityLootContext} parameter,
         * representing the context of the entity's death and loot dropping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.dropCustomDeathLoot(context => {
         *     // Define custom logic for handling the entity dropping custom loot upon death
         *     // Use information about the EntityLootContext provided by the context.
         * });
         * ```
        */
        dropCustomDeathLoot(consumer: Internal.Consumer_<Internal.ContextUtils$EntityLootContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine whether the entity should drop loot upon death.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose loot dropping behavior is being determined.
         * It returns a Boolean indicating whether the entity should drop loot.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldDropLoot(entity => {
         *     // Define logic to determine whether the entity should drop loot
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity should drop loot;
         * });
         * ```
        */
        shouldDropLoot(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine if the entity has inverted heal and harm behavior.
         * 
         * @param invertedHealAndHarm The predicate to check for inverted heal and harm behavior.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.invertedHealAndHarm(entity => {
         *     // Custom logic to determine if the entity has inverted heal and harm behavior
         *     return true; // Replace with your custom boolean condition
         * });
         * ```
        */
        invertedHealAndHarm(invertedHealAndHarm: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the spawn placement of the entity type
         * entityBuilder.spawnPlacement('on_ground', 'world_surface', (entitypredicate, levelaccessor, spawntype, blockpos, randomsource) => {
         *     if (levelaccessor.getLevel().getBiome(blockpos) == 'minecraft:plains') return true;
         *     return false
         * })
         * @param placementType The placement type of the spawn, accepts 'on_ground', 'in_water', 'no_restrictions', 'in_lava'
         * @param heightMap The height map used for the spawner
         * @param spawnPredicate The predicate that determines if the entity will spawn
        */
        spawnPlacement(placementType: Internal.SpawnPlacements$Type_, heightMap: Internal.Heightmap$Types_, spawnPredicate: Internal.SpawnPlacements$SpawnPredicate_<Internal.CowEntityJS>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is attackable.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its attackability.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAttackable(entity => {
         *     // Define conditions to check if the entity is attackable
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is attackable;
         * });
         * ```
        */
        isAttackable(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can stand on a fluid.
         * The provided Predicate accepts a {@link ContextUtils.EntityFluidStateContext} parameter,
         * representing the context of the entity potentially standing on a fluid.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canStandOnFluid(context => {
         *     // Define conditions for the entity to be able to stand on a fluid
         *     // Use information about the EntityFluidStateContext provided by the context.
         *     return // Some boolean condition indicating if the entity can stand on the fluid;
         * });
         * ```
        */
        canStandOnFluid(predicate: Internal.Function_<Internal.ContextUtils$EntityFluidStateContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity stops riding.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has stopped being ridden.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStopRiding(entity => {
         *     // Define custom logic for handling when the entity stops being ridden
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onStopRiding(callback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the function to determine the squared melee attack range for the entity.
         * 
         * @param meleeAttackRangeSqr A Function accepting a {@link Mob} parameter,
         *                           defining the squared melee attack range based on the entity's state.
         *                           Returns a 'Double' value representing the squared melee attack range.
         * Example usage:
         * ```javascript
         * mobBuilder.meleeAttackRangeSqr(entity => {
         *     // Custom logic to calculate the squared melee attack range based on the provided mob.
         *     return 2;
         * });
         * ```
        */
        meleeAttackRangeSqr(meleeAttackRangeSqr: Internal.Function_<Internal.Mob, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Function which sets the offset for riding on the mob entity.
         * 
         * @param myRidingOffset The offset value for riding on the mob.
         * Defaults to 0.0.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.myRidingOffset(entity => {
         *     //Use the provided context about the entity to determine the riding offset of the passengers
         *     return 5 //Some double value;
         * })
         * ```
        */
        myRidingOffset(myRidingOffset: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Adds an extra render layer to the mob.
         * @param newGeoLayer The builder Consumer for the new render layer.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.newGeoLayer(builder => {
         *         builder.textureResource(entity => {
         *             return "kubejs:textures/entity/sasuke.png"
         *         })
         *     });
         *     ```
        */
        newGeoLayer(builderConsumer: Internal.Consumer_<Internal.GeoLayerJSBuilder<Internal.CowEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Indicates that no egg item should be created for this entity type
        */
        noEggItem(): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Function determining if the entity is allied with a potential target.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAlliedTo(context => {
         *     const {entity, target} = context
         *     return target.type == 'minecraft:blaze'
         * });
         * ```
        */
        isAlliedTo(isAlliedTo: Internal.Function_<Internal.ContextUtils$LineOfSightContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine if the entity should be removed when far away from the player.
         * 
         * @param removeWhenFarAway A Function accepting a ContextUtils.EntityDistanceToPlayerContext parameter,
         *                          defining the condition for the entity to be removed when far away.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.removeWhenFarAway(context => {
         *     // Custom logic to determine if the entity should be removed when far away
         *     // Return true if the entity should be removed based on the provided context.
         * });
         * ```
        */
        removeWhenFarAway(removeWhenFarAway: Internal.Function_<Internal.ContextUtils$EntityDistanceToPlayerContext, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to define the entity's MoveControl behavior
        */
        setMoveControl(setMoveControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets the function to determine whether the entity can pick up loot.
         * 
         * @param canPickUpLoot A Function accepting a {@link Mob} parameter,
         *                      defining the condition for the entity to pick up loot.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canPickUpLoot(entity => {
         *     // Custom logic to determine whether the entity can pick up loot based on the provided mob.
         *     return true;
         * });
         * ```
        */
        canPickUpLoot(canPickUpLoot: Internal.Function_<Internal.Mob, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed during each tick of the entity.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being ticked.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.tick(entity => {
         *     // Define custom logic for handling during each tick of the entity
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        tick(tickCallback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can attack another entity.
         * The provided Predicate accepts a {@link ContextUtils.LivingEntityContext} parameter,
         * representing the entity that may be attacked.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAttack(context => {
         *     // Define conditions to check if the entity can attack the targetEntity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity can attack the targetEntity;
         * });
         * ```
        */
        canAttack(customCanAttack: Internal.Function_<Internal.ContextUtils$LivingEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets whether the entity is immune to fire damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.fireImmune(true);
         * ```
        */
        fireImmune(isFireImmune: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets whether the entity can spawn far from the player.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canSpawnFarFromPlayer(true);
         * ```
        */
        canSpawnFarFromPlayer(canSpawnFar: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's air supply decreases.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity whose air supply is being decreased.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onDecreaseAirSupply(entity => {
         *     // Define custom logic for handling when the entity's air supply decreases
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onDecreaseAirSupply(onDecreaseAirSupply: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine the custom hurt sound of the entity.
         * The provided Function accepts a {@link ContextUtils.HurtContext} parameter,
         * ```javascript
         * entityBuilder.setHurtSound(context => {
         *     // Custom logic to determine the hurt sound for the entity
         *     // You can use information from the HurtContext to customize the sound based on the context
         *     const { entity, damageSource } = context;
         *     // Determine the hurt sound based on the type of damage source
         *     switch (damageSource.getType()) {
         *         case "fire":
         *             return "minecraft:entity.generic.burn";
         *         case "fall":
         *             return "minecraft:entity.generic.hurt";
         *         case "drown":
         *             return "minecraft:entity.generic.hurt";
         *         case "explosion":
         *             return "minecraft:entity.generic.explode";
         *         default:
         *             return "minecraft:entity.generic.explode";
         *     }
         * })
         * ```
        */
        setHurtSound(sound: Internal.Function_<Internal.ContextUtils$HurtContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Adds a new AnimationController to the entity, with the ability to add event listeners
         * @param name The name of the controller
         * @param translationTicksLength How many ticks it takes to transition between different animations
         * @param predicate The predicate for the controller, determines if an animation should continue or not
         * @param soundListener A sound listener, used to execute actions when the json requests a sound to play. May be null
         * @param particleListener A particle listener, used to execute actions when the json requests a particle. May be null
         * @param instructionListener A custom instruction listener, used to execute actions based on arbitrary instructions provided by the json. May be null
        */
        addKeyAnimationController(name: string, translationTicksLength: number, predicate: Internal.BaseLivingEntityBuilder$IAnimationPredicateJS_<Internal.CowEntityJS>, soundListener: Internal.BaseLivingEntityBuilder$ISoundListenerJS_<Internal.CowEntityJS>, particleListener: Internal.BaseLivingEntityBuilder$IParticleListenerJS_<Internal.CowEntityJS>, instructionListener: Internal.BaseLivingEntityBuilder$ICustomInstructionListenerJS_<Internal.CowEntityJS>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Boolean determining whether the entity can jump while mounted by a player.
         * (Currently experimental jumping logic subject to change in the future)
         * Defaults to false.
         * Example usage:
         * ```javascript
         * entityBuilder.mountJumpingEnabled(true);
         * ```
        */
        mountJumpingEnabled(mountJumpingEnabled: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine whether the entity can fire a projectile weapon.
         * 
         * @param canFireProjectileWeaponPredicate A Predicate accepting a
         *            ContextUtils.EntityProjectileWeaponContext parameter,
         *            defining the condition under which the entity can fire a projectile weapon.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canFireProjectileWeaponPredicate(context => {
         *     // Custom logic to determine whether the entity can fire a projectile weapon
         *     // Access information about the entity and the projectile weapon using the provided context.
         *     return context.projectileWeapon.id == 'minecraft:bow'; // Replace with your specific condition.
         * });
         * ```
        */
        canFireProjectileWeaponPredicate(canFireProjectileWeaponPredicate: Internal.Function_<Internal.ContextUtils$EntityProjectileWeaponContext, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Defines logic to render the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.render(context => {
         *     // Define logic to render the entity
         *     if (context.entity.isBaby()) {
         *         context.poseStack.scale(0.5, 0.5, 0.5);
         *     }
         * });
         * ```
        */
        render(render: Internal.Consumer_<Internal.ContextUtils$RenderContext<Internal.CowEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine whether the entity can disable its target's shield.
         * The provided Predicate accepts a {@link LivingEntity} parameter.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canDisableShield(entity => {
         *     // Define the conditions to check if the entity can disable its shield
         *     // Use information about the LivingEntity provided by the context.
         *     return true;
         * });
         * ```
        */
        canDisableShield(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity picks up an item.
         * The provided Consumer accepts a {@link ContextUtils.EntityItemEntityContext} parameter,
         * representing the context of the entity picking up an item with another entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onItemPickup(context => {
         *     // Define custom logic for handling the entity picking up an item
         *     // Use information about the EntityItemEntityContext provided by the context.
         * });
         * ```
        */
        onItemPickup(consumer: Internal.Consumer_<Internal.ContextUtils$EntityItemEntityContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine whether to show the vehicle health for the living entity.
         * 
         * @param predicate The predicate to determine whether to show the vehicle health.
         * 
         * The predicate should take a LivingEntity as a parameter and return a boolean value indicating whether to show the vehicle health.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.showVehicleHealth(entity => {
         *     // Determine whether to show the vehicle health for the living entity
         *     // Return true to show the vehicle health, false otherwise
         * });
         * ```
        */
        showVehicleHealth(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the block jump factor for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setBlockJumpFactor(entity => {
         *     //Set the jump factor for the entity through context
         *     return 1 //some float value;
         * });
         * ```
        */
        setBlockJumpFactor(blockJumpFactor: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        transformObject(obj: Internal.EntityType_<T>): Internal.EntityType<T>;
        /**
         * Sets a function to determine the texture resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the texture based on information about the entity.
         * The default behavior returns <namespace>:textures/entity/<path>.png.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.textureResource(entity => {
         *     // Define logic to determine the texture resource for the entity
         *     // Use information about the entity provided by the context.
         *     return "kubejs:textures/entity/wyrm.png" // Some ResourceLocation representing the texture resource;
         * });
         * ```
        */
        textureResource(function_: Internal.Function_<Internal.CowEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Adds an extra glowing render layer to the mob.
         * @param newGeoLayer The builder Consumer for the new render layer.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.newGlowingGeoLayer(builder => {
         *         builder.textureResource(entity => {
         *             return "kubejs:textures/entity/sasuke.png"
         *         })
         *     });
         *     ```
        */
        newGlowingGeoLayer(builderConsumer: Internal.Consumer_<Internal.GeoLayerJSBuilder<Internal.CowEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to define the entity's LookControl behavior
        */
        setLookControl(setLookControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity may interact with something.
         * The provided Predicate accepts a {@link ContextUtils.MayInteractContext} parameter,
         * representing the context of the potential interaction, and returns a boolean.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mayInteract(context => {
         *     // Define conditions for the entity to be allowed to interact
         *     // Use information about the MayInteractContext provided by the context.
         *     return false // Some boolean condition indicating if the entity may interact;
         * });
         * ```
        */
        mayInteract(predicate: Internal.Function_<Internal.ContextUtils$MayInteractContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when an effect is removed from the entity.
         * The provided Consumer accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect being removed from the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEffectRemoved(context => {
         *     // Define custom logic for handling when an effect is removed from the entity
         *     // Use information about the OnEffectContext provided by the context.
         * });
         * ```
        */
        onEffectRemoved(consumer: Internal.Consumer_<Internal.ContextUtils$OnEffectContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the function to determine whether the entity should stay close to its leash holder.
         * 
         * @param predicate A Function accepting a {@link Mob} parameter,
         *                  defining the condition for the entity to stay close to its leash holder.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.shouldStayCloseToLeashHolder(entity => {
         *     // Custom logic to determine whether the entity should stay close to its leash holder.
         *     return true;
         * });
         * ```
        */
        shouldStayCloseToLeashHolder(predicate: Internal.Function_<Internal.Mob, any>): Internal.PathfinderMobBuilder<Internal.CowEntityJS>;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets the sound resource locations for small and large falls of the entity using either string representations or ResourceLocation objects.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.fallSounds("minecraft:entity.generic.small_fall",
         *     "minecraft:entity.generic.large_fall");
         * ```
        */
        fallSounds(smallFallSound: any, largeFallSound: any): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is removed from the world.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being removed from the world.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onRemovedFromWorld(entity => {
         *     // Define custom logic for handling the removal of the entity from the world
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onRemovedFromWorld(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        generateLang(lang: Internal.LangEventJS_): void;
        /**
         * Sets a predicate function to determine whether the entity can take an item.
         * The provided Predicate accepts a {@link ContextUtils.EntityItemLevelContext} parameter,
         * representing the context of the entity potentially taking an item.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canTakeItem(context => {
         *     // Define conditions for the entity to be able to take an item
         *     // Use information about the EntityItemLevelContext provided by the context.
         *     return // Some boolean condition indicating if the entity can take the item;
         * });
         * ```
        */
        canTakeItem(predicate: Internal.Function_<Internal.ContextUtils$EntityItemLevelContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        getClass(): typeof any;
        /**
         * Sets a consumer to handle the interaction with the entity.
         * The provided Consumer accepts a {@link ContextUtils.MobInteractContext} parameter,
         * representing the context of the interaction
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onInteract(context => {
         *     // Define custom logic for the interaction with the entity
         *     // Use information about the MobInteractContext provided by the context.
         *     if (context.player.isShiftKeyDown()) return
         *     context.player.startRiding(context.entity);
         * });
         * ```
        */
        onInteract(c: Internal.Consumer_<Internal.ContextUtils$MobInteractContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the predicate to determine if an entity item stack is considered as food for the animal entity.
         * 
         * @param isFoodPredicate A predicate accepting a {@link ContextUtils.EntityItemStackContext} parameter,
         *                        defining the conditions for an entity item stack to be considered as food.
         * 
         * Example usage:
         * ```javascript
         * animalBuilder.isFoodPredicate(context => {
         *     // Custom logic to determine if the entity item stack is considered as food.
         *     // Access information about the item stack using the provided context.
         *     return true // Some Boolean value;
         * });
         * ```
        */
        isFoodPredicate(isFoodPredicate: Internal.Function_<Internal.ContextUtils$EntityItemStackContext, any>): Internal.AnimalEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the hit box of the entity type.
         * 
         * @param width The width of the entity, defaults to 1.
         * @param height The height of the entity, defaults to 1.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.sized(2, 3);
         * ```
        */
        sized(width: number, height: number): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine whether the entity is affected by fluids.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose interaction with fluids is being determined.
         * It returns a Boolean indicating whether the entity is affected by fluids.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAffectedByFluids(entity => {
         *     // Define logic to determine whether the entity is affected by fluids
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is affected by fluids;
         * });
         * ```
        */
        isAffectedByFluids(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is affected by potions.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its susceptibility to potions.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAffectedByPotions(entity => {
         *     // Define conditions to check if the entity is affected by potions
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is affected by potions;
         * });
         * ```
        */
        isAffectedByPotions(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity has line of sight to another entity.
         * The provided Function accepts a {@link LineOfSightContext} parameter,
         * representing the entity to check for line of sight.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.hasLineOfSight(context => {
         *     // Define conditions to check if the entity has line of sight to the target entity
         *     // Use information about the Entity provided by the context.
         *     return // Some boolean condition indicating if there is line of sight;
         * });
         * ```
        */
        hasLineOfSight(f: Internal.Function_<Internal.ContextUtils$LineOfSightContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when a child is spawned from breeding.
         * 
         * @param consumer A Consumer accepting a ContextUtils.LevelAnimalContext parameter,
         *                  defining the behavior to be executed when a child is spawned from breeding.
         * 
         * Example usage:
         * ```javascript
         * animalBuilder.onSpawnChildFromBreeding(context => {
         *     // Custom logic to handle the spawning of a child from breeding
         *     // Access information about the breeding event using the provided context.
         * });
         * ```
        */
        onSpawnChildFromBreeding(consumer: Internal.Consumer_<Internal.ContextUtils$LevelAnimalContext>): Internal.AnimalEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a consumer to handle custom lerping logic for the living entity.
         * 
         * @param lerpTo The consumer to handle the custom lerping logic.
         * 
         * The consumer should take a LerpToContext as a parameter, providing information about the lerping operation, including the target position, yaw, pitch, increment count, teleport flag, and the entity itself.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.lerpTo(context => {
         *     // Custom lerping logic for the living entity
         *     const { x, y, z, yaw, pitch, posRotationIncrements, teleport, entity } = context;
         *     // Perform custom lerping operations using the provided context
         *     // For example, you can smoothly move the entity from its current position to the target position
         *     entity.setPositionAndRotation(x, y, z, yaw, pitch);
         * });
         * ```
        */
        lerpTo(lerpTo: Internal.Consumer_<Internal.ContextUtils$LerpToContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can be affected by an effect.
         * The provided Predicate accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect that may affect the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canBeAffected(context => {
         *     // Define conditions to check if the entity can be affected by the effect
         *     // Use information about the OnEffectContext provided by the context.
         *     return // Some boolean condition indicating if the entity can be affected by an effect;
         * });
         * ```
        */
        canBeAffected(predicate: Internal.Function_<Internal.ContextUtils$OnEffectContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Adds a spawner for this entity to the provided biome(s)
         * @param biomes A list of biomes that the entity should spawn in. If using a tag, only one value may be provided
         * @param weight The spawn weight the entity should have
         * @param minCount The minimum number of entities that can spawn at a time
         * @param maxCount The maximum number of entities that can spawn at a time
        */
        biomeSpawn(biomes: Internal.List_<string>, weight: number, minCount: number, maxCount: number): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Creates a spawn egg item for this entity type
        */
        eggItem(eggItem: Internal.Consumer_<Internal.SpawnEggItemBuilder>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity starts sleeping.
         * The provided Consumer accepts a {@link ContextUtils.EntityBlockPosContext} parameter,
         * representing the context of the entity starting to sleep at a specific block position.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStartSleeping(context => {
         *     // Define custom logic for handling the entity starting to sleep
         *     // Use information about the EntityBlockPosContext provided by the context.
         * });
         * ```
        */
        onStartSleeping(consumer: Internal.Consumer_<Internal.ContextUtils$EntityBlockPosContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine the next step distance for the entity.
         * The provided Function accepts a {@link Entity} parameter,
         * representing the entity whose next step distance is being determined.
         * It returns a Float representing the next step distance.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.nextStep(entity => {
         *     // Define logic to calculate and return the next step distance for the entity
         *     // Use information about the Entity provided by the context.
         *     return // Some Float value representing the next step distance;
         * });
         * ```
        */
        nextStep(nextStep: Internal.Function_<Internal.Entity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity performs an eating action.
         * The provided Consumer accepts a {@link ContextUtils.EntityItemLevelContext} parameter,
         * representing the context of the entity's interaction with a specific item during eating.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.eat(context => {
         *     // Custom logic to handle the entity's eating action
         *     // Access information about the item being consumed using the provided context.
         * });
         * ```
        */
        eat(function_: Internal.Consumer_<Internal.ContextUtils$EntityItemLevelContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Boolean determining if the entity will turn sideways on death.
         * Defaults to true.
         * Example usage:
         * ```javascript
         * entityBuilder.defaultDeathPose(false);
         * ```
        */
        defaultDeathPose(defaultDeathPose: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine whether the living entity dampens vibrations.
         * 
         * @param predicate The predicate to determine whether the living entity dampens vibrations.
         * 
         * The predicate should take a LivingEntity as a parameter and return a boolean value indicating whether the living entity dampens vibrations.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.dampensVibrations(entity => {
         *     // Determine whether the living entity dampens vibrations
         *     // Return true if the entity dampens vibrations, false otherwise
         * });
         * ```
        */
        dampensVibrations(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Adds a triggerable AnimationController to the entity callable off the entity's methods anywhere.
         * @param name The name of the controller
         * @param translationTicksLength How many ticks it takes to transition between different animations
         * @param triggerableAnimationID The unique identifier of the triggerable animation(sets it apart from other triggerable animations)
         * @param triggerableAnimationName The name of the animation defined in the animations.json
         * @param loopType The loop type for the triggerable animation, either 'LOOP' or 'PLAY_ONCE' or 'HOLD_ON_LAST_FRAME' or 'DEFAULT'
        */
        addTriggerableAnimationController(name: string, translationTicksLength: number, triggerableAnimationName: string, triggerableAnimationID: string, loopType: string): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        toString(): string;
        /**
         * Consumer determining travel logic for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.travel(context => {
         *     const {entity, vec3} = context
         *     // Use the vec3 and entity to determine the travel logic of the entity
         * });
         * ```
        */
        travel(travel: Internal.Consumer_<Internal.ContextUtils$Vec3Context>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine the animation resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the animations based on information about the entity.
         * The default behavior returns <namespace>:animations/<path>.animation.json.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.animationResource(entity => {
         *     // Define logic to determine the animation resource for the entity
         *     // Use information about the entity provided by the context.
         *     //return some ResourceLocation representing the animation resource;
         *     return "kubejs:animations/entity/wyrm.animation.json" // Some ResourceLocation representing the animation resource;
         * });
         * ```
        */
        animationResource(function_: Internal.Function_<Internal.CowEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        notifyAll(): void;
        /**
         * Sets a callback function to be executed when an effect is added to the entity.
         * The provided Consumer accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect being added to the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEffectAdded(context => {
         *     // Define custom logic for handling when an effect is added to the entity
         *     // Use information about the OnEffectContext provided by the context.
         * });
         * ```
        */
        onEffectAdded(consumer: Internal.Consumer_<Internal.ContextUtils$OnEffectContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity should drop experience upon death.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose experience drop is being determined.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldDropExperience(entity => {
         *     // Define conditions to check if the entity should drop experience upon death
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity should drop experience;
         * });
         * ```
        */
        shouldDropExperience(p: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine the model resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the model based on information about the entity.
         * The default behavior returns <namespace>:geo/entity/<path>.geo.json.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.modelResource(entity => {
         *     // Define logic to determine the model resource for the entity
         *     // Use information about the entity provided by the context.
         *     return "kubejs:geo/entity/wyrm.geo.json" // Some ResourceLocation representing the model resource;
         * });
         * ```
        */
        modelResource(function_: Internal.Function_<Internal.CowEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine the visibility percentage of the entity.
         * The provided Function accepts a {@link ContextUtils.VisualContext} parameter,
         * representing both the entity whose visibility percentage is being determined
         * and the the builder entity who is being looked at.
         * It returns a Double representing the visibility percentage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.visibilityPercent(context => {
         *     // Define logic to calculate and return the visibility percentage for the targetEntity
         *     // Use information about the Entity provided by the context.
         *     return // Some Double value representing the visibility percentage;
         * });
         * ```
        */
        visibilityPercent(visibilityPercent: Internal.Function_<Internal.ContextUtils$VisualContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the water slowdown factor for the entity. Defaults to 0.8.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setWaterSlowDown(0.6);
         * ```
        */
        setWaterSlowDown(slowdownFactor: number): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine the PathNavigation of the entity.
         * 
         * @param createNavigation A Function accepting an EntityLevelContext parameter
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.createNavigation(context => {
         *     const {entity, level} = context
         *     return EntityJSUtils.createWallClimberNavigation(entity, level) // Return some path navigation
         * });
         * ```
        */
        createNavigation(createNavigation: Internal.Function_<Internal.ContextUtils$EntityLevelContext, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets whether to reposition the entity after loading.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.repositionEntityAfterLoad(true);
         * ```
        */
        repositionEntityAfterLoad(customRepositionEntityAfterLoad: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is hurt.
         * The provided Consumer accepts a {@link ContextUtils.EntityDamageContext} parameter,
         * representing the context of the entity being hurt.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onHurt(context => {
         *     // Define custom logic for handling when the entity is hurt
         *     // Use information about the EntityDamageContext provided by the context.
         * });
         * ```
        */
        onHurt(predicate: Internal.Consumer_<Internal.ContextUtils$EntityDamageContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        wait(arg0: number): void;
        /**
         * Sets a predicate to determine if the entity can mate.
         * 
         * @param predicate A Function accepting a ContextUtils.EntityAnimalContext parameter,
         *                  defining the condition for the entity to be able to mate.
         * 
         * Example usage:
         * ```javascript
         * animalBuilder.canMate(context => {
         *     // Custom logic to determine if the entity can mate
         *     // Return true if mating is allowed based on the provided context.
         * });
         * ```
        */
        canMate(predicate: Internal.Function_<Internal.ContextUtils$EntityAnimalContext, any>): Internal.AnimalEntityBuilder<Internal.CowEntityJS>;
        /**
         * @param positionRider A consumer determining the position of rider/riders.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.positionRider(context => {
         *         const {entity, passenger, moveFunction} = context
         *     });
         *     ```
        */
        positionRider(builderConsumer: Internal.Consumer_<Internal.ContextUtils$PositionRiderContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the mob category for the entity.
         * Available options: 'monster', 'creature', 'ambient', 'water_creature', 'misc'.
         * Defaults to 'misc'.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mobCategory('monster');
         * ```
        */
        mobCategory(category: string): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Adds an extra hitbox to the mob. Aka part-entities.
         * Vanilla ticks extra hitboxes(for example the ender dragon's) with the
         * .tickPart method which specifies which hitbox to move to the entity and
         * its offset. This method is available off of the parent entity anywhere
         * including non EntityJS callbacks. (Usually used in the entity's aiStep method)
         * For example: `entity.tickPart("head", 0, 1, 0)`
         * 
         * Creation of the hitbox:
         * ```javascript
         * entityBuilder.addPartEntity("head", 1, 2, builder => {
         *     // Can also be null
         *     builder.isPickable(true)
         * });
         * ```
         * @param name The name of the part
         * @param width The width of the part
         * @param height The height of the part
         * @param builderConsumer The builder for the part, very similar to the normal builder callbacks
        */
        addPartEntity(name: string, width: number, height: number, builderConsumer: Internal.Consumer_<Internal.PartBuilder<Internal.CowEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity stops sleeping.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has stopped sleeping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStopSleeping(entity => {
         *     // Define custom logic for handling the entity stopping sleeping
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onStopSleeping(runnable: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        newID(pre: string, post: string): ResourceLocation;
        /**
         * Adds a tag to this object, e.g. `minecraft:stone`.
        */
        tag(tag: ResourceLocation_): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets the update interval for the entity.
         * Defaults to 1 tick.
         * Example usage:
         * ```javascript
         * entityBuilder.updateInterval(20); // Set the update interval to 20 ticks
         * ```
        */
        updateInterval(i: number): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets whether the entity should despawn in peaceful difficulty.
         * 
         * @param shouldDespawnInPeaceful A boolean indicating whether the entity should despawn in peaceful difficulty.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.shouldDespawnInPeaceful(true);
         * ```
        */
        shouldDespawnInPeaceful(shouldDespawnInPeaceful: boolean): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is hit by thunder.
         * The provided Consumer accepts a {@link ContextUtils.ThunderHitContext} parameter,
         * representing the context of the entity being hit by thunder.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.thunderHit(context => {
         *     // Define custom logic for handling the entity being hit by thunder
         *     // Use information about the ThunderHitContext provided by the context.
         * });
         * ```
        */
        thunderHit(consumer: Internal.Consumer_<Internal.ContextUtils$ThunderHitContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the sound to play when the entity is ambient using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.setAmbientSound("minecraft:entity.zombie.ambient");
         * ```
        */
        setAmbientSound(ambientSound: any): Internal.MobBuilder<Internal.CowEntityJS>;
        getTranslationKeyGroup(): string;
        notify(): void;
        /**
         * Sets a function to determine the standing eye height of the entity.
         * The provided Function accepts a {@link ContextUtils.EntityPoseDimensionsContext} parameter,
         * representing the context of the entity's pose and dimensions when standing.
         * It returns a Float representing the standing eye height.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setStandingEyeHeight(context => {
         *     // Define logic to calculate and return the standing eye height for the entity
         *     // Use information about the EntityPoseDimensionsContext provided by the context.
         *     return // Some Float value representing the standing eye height;
         * });
         * ```
        */
        setStandingEyeHeight(setStandingEyeHeight: Internal.Function_<Internal.ContextUtils$EntityPoseDimensionsContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity performs a flap action.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is flapping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onFlap(entity => {
         *     // Define custom logic for handling the entity's flap action
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onFlap(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine whether the entity is currently flapping.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose flapping status is being determined.
         * It returns a Boolean indicating whether the entity is flapping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isFlapping(entity => {
         *     // Define logic to determine whether the entity is currently flapping
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is flapping;
         * });
         * ```
        */
        isFlapping(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the living entity falls and takes damage.
         * The provided Consumer accepts a {@link ContextUtils.EntityFallDamageContext} parameter,
         * representing the context of the entity falling and taking fall damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingFall(context => {
         *     // Define custom logic for handling when the living entity falls and takes damage
         *     // Use information about the EntityFallDamageContext provided by the context.
         * });
         * ```
        */
        onLivingFall(c: Internal.Consumer_<Internal.ContextUtils$EntityFallDamageContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * @param onHurtTarget A Consumer to execute when the mob attacks its target
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.onHurtTarget(context => {
         *     const {entity, targetEntity} = context
         *     //Execute code when the target is hurt
         * });
         * ```
        */
        onHurtTarget(onHurtTarget: Internal.Consumer_<Internal.ContextUtils$LineOfSightContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the death sound for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setDeathSound("minecraft:entity.generic.death");
         * ```
        */
        setDeathSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets whether the entity is pushable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isPushable(true);
         * ```
        */
        isPushable(b: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's air supply increases.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity whose air supply is being increased.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onIncreaseAirSupply(entity => {
         *     // Define custom logic for handling when the entity's air supply increases
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onIncreaseAirSupply(onIncreaseAirSupply: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity enters combat.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has entered combat.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEnterCombat(entity => {
         *     // Define custom logic for handling the entity entering combat
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onEnterCombat(c: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the jump boost power for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.jumpBoostPower(entity => {
         *     return //some float value
         * });
         * ```
        */
        jumpBoostPower(jumpBoostPower: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is currently glowing.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its glowing state.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isCurrentlyGlowing(entity => {
         *     // Define the conditions to check if the entity is currently glowing
         *     // Use information about the LivingEntity provided by the context.
         *     const isGlowing = // Some boolean condition to check if the entity is glowing;
         *     return isGlowing;
         * });
         * ```
        */
        isCurrentlyGlowing(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity automatically attacks on touch.
         * The provided Consumer accepts a {@link ContextUtils.AutoAttackContext} parameter,
         * representing the context of the auto-attack when the entity touches another entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.doAutoAttackOnTouch(context => {
         *     // Define custom logic for handling when the entity automatically attacks on touch
         *     // Use information about the AutoAttackContext provided by the context.
         * });
         * ```
        */
        doAutoAttackOnTouch(doAutoAttackOnTouch: Internal.Consumer_<Internal.ContextUtils$AutoAttackContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity receives healing.
         * The provided Consumer accepts a {@link ContextUtils.EntityHealContext} parameter,
         * representing the context of the entity receiving healing.
         * Very similar to {@link ForgeEventFactory.onLivingHeal}
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingHeal(context => {
         *     // Define custom logic for handling when the entity receives healing
         *     // Use information about the EntityHealContext provided by the context.
         * });
         * ```
        */
        onLivingHeal(callback: Internal.Consumer_<Internal.ContextUtils$EntityHealContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is hurt by lava.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is affected by lava.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.lavaHurt(entity => {
         *     // Define custom logic for handling the entity being hurt by lava
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        lavaHurt(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to define the entity's JumpControl behavior
        */
        setJumpControl(setJumpControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * @param defaultGoals Sets whether the mob should inherit it's goals from it's superclass
         * Defaults to true.
         * 
         * Example usage:
         * ```javascript
         * builder.defaultGoals(false);
         * ```
        */
        defaultGoals(defaultGoals: boolean): this;
        /**
         * Sets a function to determine the custom hitbox scale of the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose scale is being determined.
         * It returns a Float representing the custom scale.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.scale(entity => {
         *     // Define logic to calculate and return the custom scale for the entity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Float value;
         * });
         * ```
        */
        scale(customScale: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity jumps.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingJump(entity => {
         *     // Custom logic to handle the entity's jump action
         * });
         * ```
        */
        onLivingJump(onJump: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Consumer overriding the tickDeath responsible to counting down
         * the ticks it takes to remove the entity when it dies.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.tickDeath(entity => {
         *     // Override the tickDeath method in the entity
         * });
         * ```
        */
        tickDeath(tickDeath: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Determines if the entity should serialize its data. Defaults to true.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.saves(false);
         * ```
        */
        saves(shouldSave: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Adds an animation controller to the entity with the specified parameters.
         * 
         * @param name The name of the animation controller.
         * @param translationTicksLength The length of translation ticks for the animation.
         * @param predicate The animation predicate defining the conditions for the animation to be played.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.addAnimationController('exampleController', 5, event => {
         *     // Define conditions for the animation to be played based on the entity.
         *     if (event.entity.hurtTime > 0) {
         *         event.thenLoop('spawn');
         *     } else {
         *         event.thenPlayAndHold('idle');
         *     }
         *     return true; // Some boolean condition indicating if the animation should be played;
         * });
         * ```
        */
        addAnimationController(name: string, translationTicksLength: number, predicate: Internal.BaseLivingEntityBuilder$IAnimationPredicateJS_<Internal.CowEntityJS>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity dies.
         * The provided Consumer accepts a {@link ContextUtils.DeathContext} parameter,
         * representing the context of the entity's death.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onDeath(context => {
         *     // Define custom logic for handling the entity's death
         *     // Use information about the DeathContext provided by the context.
         * });
         * ```
        */
        onDeath(consumer: Internal.Consumer_<Internal.ContextUtils$DeathContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is currently sleeping.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its sleeping state.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isSleeping(entity => {
         *     // Define conditions to check if the entity is currently sleeping
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is sleeping;
         * });
         * ```
        */
        isSleeping(supplier: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Defines the Mob's Type
         * Examples: 'undead', 'water', 'arthropod', 'undefined', 'illager'
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mobType('undead');
         * ```
        */
        mobType(mt: any): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        getBuilderTranslationKey(): string;
        /**
         * Sets a callback function to be executed when the entity leaves combat.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has left combat.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLeaveCombat(entity => {
         *     // Define custom logic for handling the entity leaving combat
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onLeaveCombat(runnable: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the walk target value function for the entity.
         * 
         * @param function A Function accepting a {@link ContextUtils.EntityBlockPosLevelContext} parameter,
         *                 defining the walk target value based on the entity's interaction with a specific block.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.walkTargetValue(context => {
         *     // Custom logic to calculate the walk target value based on the provided context.
         *     // Access information about the block position and level using the provided context.
         *     return 10;
         * });
         * ```
        */
        walkTargetValue(function_: Internal.Function_<Internal.ContextUtils$EntityBlockPosLevelContext, any>): Internal.PathfinderMobBuilder<Internal.CowEntityJS>;
        /**
         * Function determining if the entity may collide with another entity
         * using the ContextUtils.CollidingEntityContext which has this entity and the
         * one colliding with this entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canCollideWith(context => {
         *     return true //Some Boolean value determining whether the entity may collide with another
         * });
         * ```
        */
        canCollideWith(canCollideWith: Internal.Function_<Internal.ContextUtils$CollidingEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the main arm of the entity. Defaults to 'right'.
         * 
         * @param arm The main arm of the entity. Accepts values "left" or "right".
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mainArm("left");
         * ```
        */
        mainArm(arm: any): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity equips an item.
         * The provided Consumer accepts a {@link ContextUtils.EntityEquipmentContext} parameter,
         * representing the context of the entity equipping an item.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEquipItem(context => {
         *     // Define custom logic for handling when the entity equips an item
         *     // Use information about the EntityEquipmentContext provided by the context.
         * });
         * ```
        */
        onEquipItem(onEquipItem: Internal.Consumer_<Internal.ContextUtils$EntityEquipmentContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is sensitive to water.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for sensitivity to water.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isSensitiveToWater(entity => {
         *     // Define conditions to check if the entity is sensitive to water
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is sensitive to water;
         * });
         * ```
        */
        isSensitiveToWater(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets whether the entity can jump.
         * 
         * @param canJump A boolean indicating whether the entity can jump.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canJump(true);
         * ```
        */
        canJump(canJump: boolean): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can trample or step on something.
         * The provided Predicate accepts a {@link ContextUtils.CanTrampleContext} parameter,
         * representing the context of the potential trampling action, and returns a boolean.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canTrample(context => {
         *     // Define conditions for the entity to be allowed to trample
         *     // Use information about the CanTrampleContext provided by the context.
         *     return false // Some boolean condition indicating if the entity can trample;
         * });
         * ```
        */
        canTrample(predicate: Internal.Function_<Internal.ContextUtils$CanTrampleContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        wait(): void;
        /**
         * Sets a predicate function to determine whether the rider of the entity should face forward.
         * The provided Predicate accepts a {@link ContextUtils.PlayerEntityContext} parameter,
         * representing the context of the player entity riding the main entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldRiderFaceForward(context => {
         *     // Define the conditions for the rider to face forward
         *     // Use information about the player entity provided by the context.
         *     return true //someBoolean;
         * });
         * ```
        */
        shouldRiderFaceForward(predicate: Internal.Function_<Internal.ContextUtils$PlayerEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine if a passenger can be added to the entity.
         * 
         * @param predicate The predicate to check if a passenger can be added.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAddPassenger(context => {
         *     // Custom logic to determine if a passenger can be added to the entity
         *     return true;
         * });
         * ```
        */
        canAddPassenger(predicate: Internal.Function_<Internal.ContextUtils$PassengerEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can undergo freezing.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be subjected to freezing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canFreeze(entity => {
         *     // Define the conditions for the entity to be able to freeze
         *     // Use information about the LivingEntity provided by the context.
         *     return true //someBoolean;
         * });
         * ```
        */
        canFreeze(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine the block speed factor of the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose block speed factor is being determined.
         * It returns a Float representing the block speed factor.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.blockSpeedFactor(entity => {
         *     // Define logic to calculate and return the block speed factor for the entity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Float value representing the block speed factor;
         * });
         * ```
        */
        blockSpeedFactor(callback: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the ingredient required for the entity to fire a projectile weapon.
         * 
         * @param canFireProjectileWeapon An Ingredient representing the required item for firing a projectile weapon.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canFireProjectileWeapon([
         *     'minecraft:bow',
         *     'minecraft:crossbow'
         * ]);
         * ```
        */
        canFireProjectileWeapon(canFireProjectileWeapon: Internal.Ingredient_): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed during each tick when the entity is being ridden.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being ridden.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.rideTick(entity => {
         *     // Define custom logic for handling each tick when the entity is being ridden
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        rideTick(callback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity starts sprinting.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has started sprinting.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onSprint(entity => {
         *     // Define custom logic for handling when the entity starts sprinting
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onSprint(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        get(): Internal.EntityType<T>;
        /**
         * Sets whether the entity is summonable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSummonable(true);
         * ```
        */
        setSummonable(b: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is blocked by a shield.
         * The provided Consumer accepts a {@link ContextUtils.LivingEntityContext} parameter,
         * representing the entity that is blocked by a shield.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onBlockedByShield(context => {
         *     // Define custom logic for handling when the entity is blocked by a shield
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onBlockedByShield(onBlockedByShield: Internal.Consumer_<Internal.ContextUtils$LivingEntityContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets whether the entity can breathe underwater.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canBreatheUnderwater(true);
         * ```
        */
        canBreatheUnderwater(canBreatheUnderwater: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine whether the entity is immobile.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose immobility is being determined.
         * It returns a Boolean indicating whether the entity is immobile.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isImmobile(entity => {
         *     // Define logic to determine whether the entity is immobile
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is immobile;
         * });
         * ```
        */
        isImmobile(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity performs an eating action.
         * 
         * @param ate A Consumer accepting a LivingEntity parameter,
         *            defining the behavior to be executed when the entity eats.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.ate(entity => {
         *     // Custom logic to handle the entity's eating action
         *     // Access information about the entity using the provided parameter.
         * });
         * ```
        */
        ate(ate: Internal.Consumer_<Internal.LivingEntity>): Internal.MobBuilder<Internal.CowEntityJS>;
        wait(arg0: number, arg1: number): void;
        /**
         * Sets the function to determine whether the entity can hold an item.
         * 
         * @param canHoldItem A Function accepting a {@link ContextUtils.EntityItemStackContext} parameter,
         *                    defining the condition for the entity to hold an item.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canHoldItem(context => {
         *     // Custom logic to determine whether the entity can hold an item based on the provided context.
         *     return true;
         * });
         * ```
        */
        canHoldItem(canHoldItem: Internal.Function_<Internal.ContextUtils$EntityItemStackContext, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets the list of block names to which the entity is immune.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.immuneTo("minecraft:stone", "minecraft:dirt");
         * ```
        */
        immuneTo(...blockNames: string[]): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the overall sound volume for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSoundVolume(0.5);
         * ```
        */
        setSoundVolume(volume: number): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        /**
         * Sets a callback function to be executed when the entity is added to the world.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is added to the world.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onAddedToWorld(entity => {
         *     // Define custom logic for handling when the entity is added to the world
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onAddedToWorld(onAddedToWorldCallback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine the experience reward for killing the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose experience reward is being determined.
         * It returns an Integer representing the experience reward.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.experienceReward(killedEntity => {
         *     // Define logic to calculate and return the experience reward for the killedEntity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Integer value representing the experience reward;
         * });
         * ```
        */
        experienceReward(experienceReward: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets the render type for the entity.
         * 
         * @param type The render type to be set. Acceptable values are:
         *              - "solid
         *              - "cutout"
         *              - "translucent"
         *              - RenderType.SOLID
         *              - RenderType.CUTOUT
         *              - RenderType.TRANSLUCENT
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setRenderType("translucent");
         * ```
        */
        setRenderType(type: any): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the offspring for the Animal Entity.
         * 
         * @param breedOffspring Function returning a resource location for the breed offspring.
         * 
         * Example usage:
         * ```javascript
         * animalBuilder.setBreedOffspring(context => {
         *     const { entity, mate, level } = context
         *     // Use the context to return a ResourceLocation of an entity to spawn when the entity mates
         *     return 'minecraft:cow' //Some Resource location representing the entity to spawn.
         * })
         * ```
        */
        setBreedOffspring(breedOffspring: Internal.Function_<Internal.ContextUtils$BreedableEntityContext, any>): Internal.AnimalEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the follow leash speed for the entity.
         * 
         * @param speed The follow leash speed.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.followLeashSpeed(1.5);
         * ```
        */
        followLeashSpeed(speed: number): Internal.PathfinderMobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is invulnerable to a specific type of damage.
         * The provided Predicate accepts a {@link ContextUtils.DamageContext} parameter,
         * representing the context of the damage, and returns a boolean indicating invulnerability.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isInvulnerableTo(context => {
         *     // Define conditions for the entity to be invulnerable to the specific type of damage
         *     // Use information about the DamageContext provided by the context.
         *     return true // Some boolean condition indicating if the entity has invulnerability to the damage type;
         * });
         * ```
        */
        isInvulnerableTo(predicate: Internal.Function_<Internal.ContextUtils$DamageContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed during the living entity's AI step.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * allowing customization of the AI behavior.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.aiStep(entity => {
         *     // Custom logic to be executed during the living entity's AI step
         *     // Access and modify information about the entity using the provided context.
         * });
         * ```
        */
        aiStep(aiStep: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the ingredient representing the list of items that the animal entity can eat.
         * 
         * @param isFood An {@link Ingredient} specifying the items that the entity can eat.
         * 
         * Example usage:
         * ```javascript
         * animalBuilder.isFood([
         *     "#minecraft:apple",
         *     "minecraft:golden_apple",
         *     "minecraft:diamond"
         * ]);
         * ```
        */
        isFood(isFood: Internal.Ingredient_): Internal.AnimalEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the swim sound for the entity using a string representation.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSound("minecraft:entity.generic.swim");
         * ```
        */
        setSwimSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the minimum fall distance for the entity before taking damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setMaxFallDistance(entity => {
         *     // Define custom logic to determine the maximum fall distance
         *     // Use information about the LivingEntity provided by the context.
         *     return 3;
         * });
         * ```
        */
        setMaxFallDistance(maxFallDistance: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can attack a specific entity type.
         * The provided Predicate accepts a {@link ContextUtils.EntityTypeEntityContext} parameter,
         * representing the context of the entity attacking a specific entity type.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAttackType(context => {
         *     // Define conditions to check if the entity can attack the specified entity type
         *     // Use information about the EntityTypeEntityContext provided by the context.
         *     return // Some boolean condition indicating if the entity can attack the specified entity type;
         * });
         * ```
        */
        canAttackType(canAttackType: Internal.Function_<Internal.ContextUtils$EntityTypeEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Boolean determining whether the passenger is able to steer the entity while riding.
         * Defaults to true.
         * Example usage:
         * ```javascript
         * entityBuilder.canSteer(false);
         * ```
        */
        canSteer(canSteer: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can change dimensions.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may attempt to change dimensions.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canChangeDimensions(entity => {
         *     // Define the conditions for the entity to be able to change dimensions
         *     // Use information about the LivingEntity provided by the context.
         *     return false // Some boolean condition indicating if the entity can change dimensions;
         * });
         * ```
        */
        canChangeDimensions(supplier: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the scale of the model.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.modelSize(2,2);
         * ```
        */
        modelSize(scaleHeight: number, scaleWidth: number): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the sound resource location for the entity's eating sound using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.eatingSound("minecraft:entity.zombie.ambient");
         * ```
        */
        eatingSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): dev.latvian.mods.kubejs.registry.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets the client tracking range for the entity.
         * Defaults to 5.
         * Example usage:
         * ```javascript
         * entityBuilder.clientTrackingRange(64); // Set the client tracking range to 64 blocks
         * ```
        */
        clientTrackingRange(i: number): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the interval in ticks between ambient sounds for the mob entity.
         * 
         * @param ambientSoundInterval The interval in ticks between ambient sounds.
         * Defaults to 120.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.ambientSoundInterval(100);
         * ```
        */
        ambientSoundInterval(ambientSoundInterval: number): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Defines in what condition the entity will start freezing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isFreezing(entity => {
         *     return true;
         * });
         * ```
        */
        isFreezing(isFreezing: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is removed on the client side.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being removed on the client side.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onClientRemoval(entity => {
         *     // Define custom logic for handling the removal of the entity on the client side
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onClientRemoval(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the callback function to be executed when the entity ticks while leashed.
         * 
         * @param consumer A Consumer accepting a {@link ContextUtils.PlayerEntityContext} parameter,
         *                 defining the behavior to be executed when the entity ticks while leashed.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.tickLeash(context => {
         *     // Custom logic to handle the entity's behavior while leashed.
         *     // Access information about the player and entity using the provided context.
         * });
         * ```
        */
        tickLeash(consumer: Internal.Consumer_<Internal.ContextUtils$PlayerEntityContext>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a predicate to determine if the animal entity can breed.
         * 
         * @param canBreed A Function that defines the conditions for breeding.
         * 
         * Example usage:
         * ```javascript
         * animalBuilder.canBreed(entity => {
         *     // Custom logic to determine if the entity can breed
         *     // Return true if the entity can breed, false otherwise.
         * });
         * ```
        */
        canBreed(canBreed: Internal.Function_<Internal.LivingEntity, any>): Internal.AnimalEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to determine if the entity can be leashed.
         * 
         * @param canBeLeashed A Function accepting a ContextUtils.PlayerEntityContext parameter
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canBeLeashed(context => {
         *     return true // Return true if the entity can be leashed, false otherwise.
         * });
         * ```
        */
        canBeLeashed(canBeLeashed: Internal.Function_<Internal.ContextUtils$PlayerEntityContext, any>): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * @param scaleModelForRender A Consumer to determing logic for model scaling and rendering
         *     without affecting core logic such as hitbox sizing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.scaleModelForRender(context => {
         *     const { entity, widthScale, heightScale, poseStack, model, isReRender, partialTick, packedLight, packedOverlay } = context
         *     if (entity.isBaby()) {
         *         poseStack.scale(0.5, 0.5, 0.5)
         *     }
         * });
         * ```
        */
        scaleModelForRender(scaleModelForRender: Internal.Consumer_<Internal.ContextUtils$ScaleModelRenderContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        hashCode(): number;
        /**
         * Sets whether persistence is required for the entity.
         * 
         * @param isPersistenceRequired A boolean indicating whether persistence is required.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.isPersistenceRequired(true);
         * ```
        */
        isPersistenceRequired(isPersistenceRequired: boolean): Internal.MobBuilder<Internal.CowEntityJS>;
        /**
         * Sets a function to calculate fall damage for the entity.
         * The provided Function accepts a {@link ContextUtils.CalculateFallDamageContext} parameter,
         * representing the context of the fall damage calculation.
         * It returns an Integer representing the calculated fall damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.calculateFallDamage(context => {
         *     // Define logic to calculate and return the fall damage for the entity
         *     // Use information about the CalculateFallDamageContext provided by the context.
         *     return // Some Integer value representing the calculated fall damage;
         * });
         * ```
        */
        calculateFallDamage(calculation: Internal.Function_<Internal.ContextUtils$CalculateFallDamageContext, any>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets the swim splash sound for the entity using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSplashSound("minecraft:entity.generic.splash");
         * ```
        */
        setSwimSplashSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets whether the entity is always considered as an experience dropper.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAlwaysExperienceDropper(true);
         * ```
        */
        isAlwaysExperienceDropper(b: boolean): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's target changes.
         * 
         * @param setTarget A Consumer accepting a ContextUtils.TargetChangeContext parameter,
         *                  defining the behavior to be executed when the entity's target changes.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.onTargetChanged(context => {
         *     // Custom logic to handle the entity's target change
         *     // Access information about the target change using the provided context.
         * });
         * ```
        */
        onTargetChanged(setTarget: Internal.Consumer_<Internal.ContextUtils$TargetChangeContext>): Internal.MobBuilder<Internal.CowEntityJS>;
        equals(arg0: any): boolean;
        /**
         * Sets a callback function to be executed when a player interacts with the entity.
         * The provided Consumer accepts a {@link ContextUtils.PlayerEntityContext} parameter,
         * representing the context of the player's interaction with the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.playerTouch(context => {
         *     // Define custom logic for handling player interaction with the entity
         *     // Use information about the PlayerEntityContext provided by the context.
         * });
         * ```
        */
        playerTouch(consumer: Internal.Consumer_<Internal.ContextUtils$PlayerEntityContext>): Internal.BaseLivingEntityBuilder<Internal.CowEntityJS>;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        /**
         * Sets a function to define the entity's MoveControl behavior
        */
        set moveControl(setMoveControl: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets a function to determine the custom hurt sound of the entity.
         * The provided Function accepts a {@link ContextUtils.HurtContext} parameter,
         * ```javascript
         * entityBuilder.setHurtSound(context => {
         *     // Custom logic to determine the hurt sound for the entity
         *     // You can use information from the HurtContext to customize the sound based on the context
         *     const { entity, damageSource } = context;
         *     // Determine the hurt sound based on the type of damage source
         *     switch (damageSource.getType()) {
         *         case "fire":
         *             return "minecraft:entity.generic.burn";
         *         case "fall":
         *             return "minecraft:entity.generic.hurt";
         *         case "drown":
         *             return "minecraft:entity.generic.hurt";
         *         case "explosion":
         *             return "minecraft:entity.generic.explode";
         *         default:
         *             return "minecraft:entity.generic.explode";
         *     }
         * })
         * ```
        */
        set hurtSound(sound: Internal.Function_<Internal.ContextUtils$HurtContext, any>)
        /**
         * Sets the block jump factor for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setBlockJumpFactor(entity => {
         *     //Set the jump factor for the entity through context
         *     return 1 //some float value;
         * });
         * ```
        */
        set blockJumpFactor(blockJumpFactor: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets a function to define the entity's LookControl behavior
        */
        set lookControl(setLookControl: Internal.Function_<Internal.LivingEntity, any>)
        get class(): typeof any
        /**
         * Sets the water slowdown factor for the entity. Defaults to 0.8.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setWaterSlowDown(0.6);
         * ```
        */
        set waterSlowDown(slowdownFactor: number)
        /**
         * Sets the sound to play when the entity is ambient using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.setAmbientSound("minecraft:entity.zombie.ambient");
         * ```
        */
        set ambientSound(ambientSound: any)
        get translationKeyGroup(): string
        /**
         * Sets a function to determine the standing eye height of the entity.
         * The provided Function accepts a {@link ContextUtils.EntityPoseDimensionsContext} parameter,
         * representing the context of the entity's pose and dimensions when standing.
         * It returns a Float representing the standing eye height.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setStandingEyeHeight(context => {
         *     // Define logic to calculate and return the standing eye height for the entity
         *     // Use information about the EntityPoseDimensionsContext provided by the context.
         *     return // Some Float value representing the standing eye height;
         * });
         * ```
        */
        set standingEyeHeight(setStandingEyeHeight: Internal.Function_<Internal.ContextUtils$EntityPoseDimensionsContext, any>)
        /**
         * Sets the death sound for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setDeathSound("minecraft:entity.generic.death");
         * ```
        */
        set deathSound(sound: any)
        /**
         * Sets a function to define the entity's JumpControl behavior
        */
        set jumpControl(setJumpControl: Internal.Function_<Internal.LivingEntity, any>)
        get builderTranslationKey(): string
        /**
         * Sets whether the entity is summonable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSummonable(true);
         * ```
        */
        set summonable(b: boolean)
        /**
         * Sets the overall sound volume for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSoundVolume(0.5);
         * ```
        */
        set soundVolume(volume: number)
        /**
         * Sets the render type for the entity.
         * 
         * @param type The render type to be set. Acceptable values are:
         *              - "solid
         *              - "cutout"
         *              - "translucent"
         *              - RenderType.SOLID
         *              - RenderType.CUTOUT
         *              - RenderType.TRANSLUCENT
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setRenderType("translucent");
         * ```
        */
        set renderType(type: any)
        /**
         * Sets the offspring for the Animal Entity.
         * 
         * @param breedOffspring Function returning a resource location for the breed offspring.
         * 
         * Example usage:
         * ```javascript
         * animalBuilder.setBreedOffspring(context => {
         *     const { entity, mate, level } = context
         *     // Use the context to return a ResourceLocation of an entity to spawn when the entity mates
         *     return 'minecraft:cow' //Some Resource location representing the entity to spawn.
         * })
         * ```
        */
        set breedOffspring(breedOffspring: Internal.Function_<Internal.ContextUtils$BreedableEntityContext, any>)
        /**
         * Sets the swim sound for the entity using a string representation.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSound("minecraft:entity.generic.swim");
         * ```
        */
        set swimSound(sound: any)
        /**
         * Sets the minimum fall distance for the entity before taking damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setMaxFallDistance(entity => {
         *     // Define custom logic to determine the maximum fall distance
         *     // Use information about the LivingEntity provided by the context.
         *     return 3;
         * });
         * ```
        */
        set maxFallDistance(maxFallDistance: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets the swim splash sound for the entity using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSplashSound("minecraft:entity.generic.splash");
         * ```
        */
        set swimSplashSound(sound: any)
    }
    type CowJSBuilder_ = CowJSBuilder;
    interface NonNullFunction <T, R> {
        abstract apply(arg0: T): R;
        (arg0: T): R;
    }
    type NonNullFunction_<T, R> = ((arg0: T)=> R) | NonNullFunction<T, R>;
}
declare namespace software.bernie.geckolib.core.object {
    class Color extends Internal.Record {
        constructor(argbInt: number)
        static ofOpaque(arg0: number): software.bernie.geckolib.core.object.Color;
        getClass(): typeof any;
        static HSBtoARGB(arg0: number, arg1: number, arg2: number): number;
        argbInt(): number;
        getAlpha(): number;
        static ofHSB(arg0: number, arg1: number, arg2: number): software.bernie.geckolib.core.object.Color;
        darker(arg0: number): this;
        static ofRGBA(arg0: number, arg1: number, arg2: number, arg3: number): software.bernie.geckolib.core.object.Color;
        static ofRGB(arg0: number, arg1: number, arg2: number): software.bernie.geckolib.core.object.Color;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getGreenFloat(): number;
        getColor(): number;
        getAlphaFloat(): number;
        brighter(arg0: number): this;
        static "ofRGB(int,int,int)"(arg0: number, arg1: number, arg2: number): software.bernie.geckolib.core.object.Color;
        static ofRGBA(arg0: number, arg1: number, arg2: number, arg3: number): software.bernie.geckolib.core.object.Color;
        static ofRGB(arg0: number, arg1: number, arg2: number): software.bernie.geckolib.core.object.Color;
        static "ofRGB(float,float,float)"(arg0: number, arg1: number, arg2: number): software.bernie.geckolib.core.object.Color;
        getBlue(): number;
        getGreen(): number;
        toString(): string;
        notifyAll(): void;
        static "ofRGBA(float,float,float,float)"(arg0: number, arg1: number, arg2: number, arg3: number): software.bernie.geckolib.core.object.Color;
        static "ofRGBA(int,int,int,int)"(arg0: number, arg1: number, arg2: number, arg3: number): software.bernie.geckolib.core.object.Color;
        hashCode(): number;
        getRed(): number;
        getBlueFloat(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getRedFloat(): number;
        get class(): typeof any
        get alpha(): number
        get greenFloat(): number
        get color(): number
        get alphaFloat(): number
        get blue(): number
        get green(): number
        get red(): number
        get blueFloat(): number
        get redFloat(): number
        static readonly GRAY: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly YELLOW: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly MAGENTA: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly GREEN: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly BLACK: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly WHITE: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly ORANGE: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly PINK: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly BLUE: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly LIGHT_GRAY: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly CYAN: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly DARK_GRAY: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
        static readonly RED: (software.bernie.geckolib.core.object.Color) & (software.bernie.geckolib.core.object.Color);
    }
    type Color_ = Color;
}
declare namespace net.zepalesque.redux.mixin.client.audio {
    interface SoundEngineAccessor {
        abstract redux$loaded(): boolean;
        abstract redux$getInstanceToChannel(): Internal.Map<Internal.SoundInstance, Internal.ChannelAccess$ChannelHandle>;
    }
    type SoundEngineAccessor_ = SoundEngineAccessor;
}
declare namespace com.hollingsworth.arsnouveau.common.block {
    abstract class TableBlock extends Internal.TickableModBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        abstract newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        handler$fla000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        static getConnectedDirection(arg0: Internal.BlockState_): Internal.Direction;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        handler$fec000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static getNeighbourDirection(arg0: Internal.ThreePartBlock_, arg1: Internal.Direction_): Internal.Direction;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        static defaultProperties(): Internal.BlockBehaviour$Properties;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        tearDown(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        handler$dmp000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly PART: Internal.EnumProperty<Internal.ThreePartBlock>;
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type TableBlock_ = TableBlock;
}
