/// <reference path="./internal_*.d.ts" />
declare namespace org.violetmoon.quark.content.building.block {
    class PaperLanternBlock extends Internal.ZetaBlock {
        constructor(arg0: string, arg1: Internal.ZetaModule_)
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getModule(): Internal.ZetaModule;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        doesConditionApply(): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        static isEnabled(arg0: Internal.Block_): boolean;
        static "isEnabled(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        getBlock(): Internal.Block;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        static "isEnabled(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getJumpFactor(): number;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        static isEnabled(arg0: Internal.Item_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        "isEnabled(net.minecraft.world.flag.FeatureFlagSet)"(arg0: Internal.FeatureFlagSet_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        isEnabled(): boolean;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        setCondition(arg0: Internal.BooleanSupplier_): Internal.ZetaBlock;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        get module(): Internal.ZetaModule
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        get block(): Internal.Block
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get enabled(): boolean
        get name(): Internal.MutableComponent
        set condition(arg0: Internal.BooleanSupplier_)
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type PaperLanternBlock_ = PaperLanternBlock;
}
declare namespace icyllis.arc3d.engine {
    abstract class Image extends icyllis.arc3d.engine.Resource {
        getClass(): typeof any;
        getLabel(): string;
        getMutableState(): Internal.ImageMutableState;
        setMipmapsDirty(mipmapsDirty: boolean): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getMipLevelCount(): number;
        getSampleCount(): number;
        isSampledImage(): boolean;
        unref(): void;
        getUniqueID(): Internal.UniqueID;
        isMipmapped(): boolean;
        hasAnyRefs(): boolean;
        getHeight(): number;
        getDesc(): Internal.ImageDesc;
        setKey(key: Internal.IResourceKey_): void;
        setReleaseCallback(callback: Internal.ReleaseCallback_): void;
        isBudgeted(): boolean;
        getMemorySize(): number;
        refCommandBuffer(): void;
        getDepth(): number;
        isWrapped(): boolean;
        getArraySize(): number;
        toString(): string;
        getWidth(): number;
        getContext(): icyllis.arc3d.engine.Context;
        notifyAll(): void;
        isStorageImage(): boolean;
        ref(): void;
        isRenderable(): boolean;
        getStencilBits(): number;
        getImageType(): number;
        hashCode(): number;
        unrefCommandBuffer(): void;
        isPurgeable(): boolean;
        wait(): void;
        isProtected(): boolean;
        setLabel(label: string): void;
        wait(arg0: number): void;
        getDepthBits(): number;
        isReadOnly(): boolean;
        isDestroyed(): boolean;
        getKey(): Internal.IResourceKey;
        equals(arg0: any): boolean;
        isMipmapsDirty(): boolean;
        get class(): typeof any
        get label(): string
        get mutableState(): Internal.ImageMutableState
        set mipmapsDirty(mipmapsDirty: boolean)
        get mipLevelCount(): number
        get sampleCount(): number
        get sampledImage(): boolean
        get uniqueID(): Internal.UniqueID
        get mipmapped(): boolean
        get height(): number
        get desc(): Internal.ImageDesc
        set key(key: Internal.IResourceKey_)
        set releaseCallback(callback: Internal.ReleaseCallback_)
        get budgeted(): boolean
        get memorySize(): number
        get depth(): number
        get wrapped(): boolean
        get arraySize(): number
        get width(): number
        get context(): icyllis.arc3d.engine.Context
        get storageImage(): boolean
        get renderable(): boolean
        get stencilBits(): number
        get imageType(): number
        get purgeable(): boolean
        get "protected"(): boolean
        set label(label: string)
        get depthBits(): number
        get readOnly(): boolean
        get destroyed(): boolean
        get key(): Internal.IResourceKey
        get mipmapsDirty(): boolean
    }
    type Image_ = Image;
}
declare namespace com.google.common.base {
    interface Function <F, T> extends Internal.Function<F, T> {
        abstract apply(arg0: F): T;
        compose<V>(arg0: Internal.Function_<V, F>): Internal.Function<V, T>;
        abstract equals(arg0: any): boolean;
        identity<T>(): Internal.Function<T, T>;
        andThen<V>(arg0: Internal.Function_<T, V>): Internal.Function<F, V>;
    }
    type Function_<F, T> = Function<F, T>;
}
declare namespace Internal {
    class ClientboundOpenScreenPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: number, arg1: Internal.MenuType_<any>, arg2: net.minecraft.network.chat.Component_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        notifyAll(): void;
        getContainerId(): number;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getType(): Internal.MenuType<any>;
        getTitle(): net.minecraft.network.chat.Component;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get containerId(): number
        get skippable(): boolean
        get type(): Internal.MenuType<any>
        get title(): net.minecraft.network.chat.Component
    }
    type ClientboundOpenScreenPacket_ = ClientboundOpenScreenPacket;
    class BaseEntityBuilder$ParticleKeyFrameEventJS <E extends Internal.Entity & Internal.IAnimatableJSNL> {
        constructor(parent: Internal.ParticleKeyframeEvent_<E>)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        readonly locator: string;
        readonly script: string;
        readonly effect: string;
    }
    type BaseEntityBuilder$ParticleKeyFrameEventJS_<E extends Internal.Entity & Internal.IAnimatableJSNL> = BaseEntityBuilder$ParticleKeyFrameEventJS<E>;
    class GlobeBlock extends Internal.WaterBlock implements Internal.EntityBlock, Internal.IWashable {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(state: Internal.BlockState_, world: Internal.Level_, pos: BlockPos_, eventID: number, eventParam: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        updatePower(state: Internal.BlockState_, leve: Internal.Level_, pos: BlockPos_): void;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        tryWash(level: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_, hitVec: Vec3d_): boolean;
        newBlockEntity(pPos: BlockPos_, pState: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(state: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(state: Internal.BlockState_, world: Internal.Level_, pos: BlockPos_, neighborBlock: Internal.Block_, fromPos: BlockPos_, moving: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(pLevel: Internal.Level_, pState: Internal.BlockState_, pBlockEntityType: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        use(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Player_, handIn: Internal.InteractionHand_, hit: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(context: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(stateIn: Internal.BlockState_, facing: Internal.Direction_, facingState: Internal.BlockState_, worldIn: Internal.LevelAccessor_, currentPos: BlockPos_, facingPos: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(state: Internal.BlockState_, rot: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(state: Internal.BlockState_, worldIn: Internal.BlockGetter_, pos: BlockPos_, type: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(worldIn: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_, placer: Internal.LivingEntity_, stack: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(state: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(blockState: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        static displayCurrentCoordinates(level: Internal.Level_, player: Player_, pos: BlockPos_): void;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(state: Internal.BlockState_, level: Internal.LevelReader_, pos: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getCloneItemStack(level: Internal.BlockGetter_, pos: BlockPos_, state: Internal.BlockState_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        tryWash(level: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_): boolean;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(state: Internal.BlockState_, mirrorIn: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(stateIn: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, rand: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly ROTATION: (Internal.IntegerProperty) & (Internal.IntegerProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
        static readonly POWERED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type GlobeBlock_ = GlobeBlock;
    class PipeCollisionEvent$Spill extends Internal.PipeCollisionEvent {
        constructor()
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Fluid_, arg3: Internal.Fluid_, arg4: Internal.BlockState_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getPipeFluid(): Internal.Fluid;
        getLevel(): Internal.Level;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        getPos(): BlockPos;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        setState(arg0: Internal.BlockState_): void;
        equals(arg0: any): boolean;
        getWorldFluid(): Internal.Fluid;
        getState(): Internal.BlockState;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        get pipeFluid(): Internal.Fluid
        get level(): Internal.Level
        set result(arg0: Internal.Event$Result_)
        get pos(): BlockPos
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        set state(arg0: Internal.BlockState_)
        get worldFluid(): Internal.Fluid
        get state(): Internal.BlockState
    }
    type PipeCollisionEvent$Spill_ = PipeCollisionEvent$Spill;
    class PlanterBlock extends Internal.WaterBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(state: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(state: Internal.BlockState_, world: Internal.BlockGetter_, pos: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(state: Internal.BlockState_, worldIn: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(context: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(stateIn: Internal.BlockState_, facing: Internal.Direction_, facingState: Internal.BlockState_, worldIn: Internal.LevelAccessor_, currentPos: BlockPos_, facingPos: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(state: Internal.BlockState_, world: Internal.BlockGetter_, pos: BlockPos_, direction: Internal.Direction_, plantable: Internal.IPlantable_): boolean;
        isPathfindable(state: Internal.BlockState_, reader: Internal.BlockGetter_, pos: BlockPos_, PathComputationType: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(state: Internal.BlockState_, level: Internal.LevelReader_, placeFunction: Internal.BiConsumer_<BlockPos, Internal.BlockState>, randomSource: Internal.RandomSource_, pos: BlockPos_, config: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(state: Internal.BlockState_, worldIn: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly EXTENDED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type PlanterBlock_ = PlanterBlock;
    class ObjectiveCriteria$RenderType extends Internal.Enum<Internal.ObjectiveCriteria$RenderType> implements Internal.StringRepresentable {
        getClass(): typeof any;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        compareTo(arg0: Internal.ObjectiveCriteria$RenderType_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static values(): Internal.ObjectiveCriteria$RenderType[];
        compareTo(arg0: any): number;
        getDeclaringClass(): typeof Internal.ObjectiveCriteria$RenderType;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static byId(arg0: string): Internal.ObjectiveCriteria$RenderType;
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        static valueOf(arg0: string): Internal.ObjectiveCriteria$RenderType;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        name(): string;
        "compareTo(net.minecraft.world.scores.criteria.ObjectiveCriteria$RenderType)"(arg0: Internal.ObjectiveCriteria$RenderType_): number;
        hashCode(): number;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.ObjectiveCriteria$RenderType>>;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof Internal.ObjectiveCriteria$RenderType
        get id(): string
        static readonly HEARTS: (Internal.ObjectiveCriteria$RenderType) & (Internal.ObjectiveCriteria$RenderType);
        static readonly CODEC: Internal.StringRepresentable$EnumCodec<Internal.ObjectiveCriteria$RenderType>;
        static readonly INTEGER: (Internal.ObjectiveCriteria$RenderType) & (Internal.ObjectiveCriteria$RenderType);
    }
    type ObjectiveCriteria$RenderType_ = ObjectiveCriteria$RenderType | "hearts" | "integer";
    class AbyssalineVerticalSlabBlock extends Internal.VerticalSlabBlock implements Internal.IAbyssalineChargeable {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isCharged(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getSourceDirection(arg0: Internal.BlockState_): Internal.Direction;
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getStateWithCharge(arg0: Internal.BlockState_, arg1: boolean): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        pushesPower(arg0: Internal.BlockState_): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getSourceOffset(arg0: Internal.BlockState_): BlockPos;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        acceptsChargeFrom(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        getStateWithChargeDirection(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        outputsChargeTo(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        pullsPowerFrom(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        static isQuarkEnabled(): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get quarkEnabled(): boolean
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type AbyssalineVerticalSlabBlock_ = AbyssalineVerticalSlabBlock;
    interface Optic <Proof extends Internal.K1, S, T, A, B> {
        abstract "eval"<P extends Internal.K2>(arg0: Internal.App_<Proof, P>): Internal.Function<Internal.App2<P, A, B>, Internal.App2<P, S, T>>;
        upCast<Proof2 extends Internal.K1>(arg0: Internal.Set_<Internal.TypeToken<Internal.K1>>, arg1: Internal.TypeToken_<Proof2>): Optional<Internal.Optic<Proof2, S, T, A, B>>;
        (arg0: Internal.App<Proof, P>): Internal.Function_<Internal.App2<P, A, B>, Internal.App2<P, S, T>>;
    }
    type Optic_<Proof extends Internal.K1, S, T, A, B> = ((arg0: Internal.App<Proof, P>)=> Internal.Function_<Internal.App2<P, A, B>, Internal.App2<P, S, T>>) | Optic<Proof, S, T, A, B>;
    class ElementContainerBlock extends Internal.AbstractConnectedElementContainerBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        static createECTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.BlockEntityType_<E>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        static "createECTicker(net.minecraft.world.level.Level,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraft.world.level.block.entity.BlockEntityTicker)"<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.BlockEntityType_<E>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getElementStorageTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        doGetStateForPlacement(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        doUpdateShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): Internal.BlockState;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static createECServerTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        static "createECTicker(net.minecraft.world.level.Level,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraftforge.registries.RegistryObject,net.minecraft.world.level.block.entity.BlockEntityTicker)"<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createECTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getDefaultCapacity(): number;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static isConnectable(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        get defaultCapacity(): number
        set hasCollision(arg0: boolean)
        static readonly NAME: ("container") & (string);
    }
    type ElementContainerBlock_ = ElementContainerBlock;
    class MapDimension {
        constructor(arg0: Internal.MapWorld_, arg1: Internal.ResourceKey_<Internal.Level>, arg2: Internal.HighlighterRegistry_)
        getOldFolderPath(): Internal.Path;
        getShadowG(): number;
        onCreationUnsynced(): void;
        calculateDimScale(arg0: Internal.Registry_<Internal.DimensionType>): number;
        getLayeredMapRegions(): Internal.LayeredRegionManager;
        confirmMultiworldUnsynced(): void;
        notify(): void;
        deleteMultiworldMapDataUnsynced(arg0: string): void;
        pickDefaultCustomMultiworldUnsynced(): void;
        getMultiworldIdsCopy(): Internal.List<string>;
        deleteMultiworldId(arg0: string): void;
        getCurrentMultiworld(): string;
        calculateDimDiv(arg0: Internal.Registry_<Internal.DimensionType>, arg1: Internal.DimensionType_): number;
        setMultiworldUnsynced(arg0: string): void;
        getDimId(): Internal.ResourceKey<Internal.Level>;
        onClearCachedHighlightHash(arg0: number, arg1: number): void;
        switchToFutureUnsynced(): void;
        getLinkedWorldSaveDetectedRegions(): Internal.Iterable<Internal.RegionDetection>;
        isFutureUsingWorldSaveUnsynced(): boolean;
        addMultiworldChecked(arg0: string): boolean;
        setMultiworldName(arg0: string, arg1: string): void;
        onClearCachedHighlightHashes(): void;
        wait(): void;
        getWorldSaveDetectedRegions(): Internal.Iterable<Internal.Hashtable<number, Internal.RegionDetection>>;
        getMainFolderPath(): Internal.Path;
        isAutoSelected(): boolean;
        getFullReloader(): Internal.MapFullReloader;
        isUsingWorldSave(): boolean;
        getDimensionType(arg0: Internal.Registry_<Internal.DimensionType>): Internal.DimensionType;
        resetCustomMultiworldUnsynced(): void;
        getClass(): typeof any;
        getDimensionEffects(arg0: Internal.Registry_<Internal.DimensionType>): Internal.DimensionSpecialEffects;
        saveConfigUnsynced(): void;
        hasDoneRegionDetection(): boolean;
        onWorldChangeUnsynced(arg0: Internal.Level_): void;
        getSkyDarken(arg0: number, arg1: Internal.ClientLevel_, arg2: Internal.Registry_<Internal.DimensionType>): number;
        wait(arg0: number, arg1: number): void;
        getHighlightHandler(): Internal.DimensionHighlighterHandler;
        isUsingUnknownDimensionType(arg0: Internal.Registry_<Internal.DimensionType>): boolean;
        getCaveModeType(): number;
        getShadowB(): number;
        isCacheOnlyMode(arg0: Internal.Registry_<Internal.DimensionType>): boolean;
        getMapWorld(): Internal.MapWorld;
        getWorldSaveRegionDetection(arg0: number, arg1: number): Internal.RegionDetection;
        clearFullMapReload(): void;
        updateFutureAutomaticUnsynced(arg0: Internal.Minecraft_, arg1: any): void;
        getSelectedMapKeyUnsynced(): Internal.MapConnectionNode;
        getDimensionTypeId(): ResourceLocation;
        hasConfirmedMultiworld(): boolean;
        switchToFutureMultiworldWritableValueUnsynced(): void;
        getPlayerMapKey(): Internal.MapConnectionNode;
        getShadowR(): number;
        addWorldSaveRegionDetection(arg0: Internal.RegionDetection_): void;
        getFutureMultiworldUnsynced(): string;
        isFutureMultiworldServerBased(): boolean;
        toString(): string;
        notifyAll(): void;
        startFullMapReload(arg0: number, arg1: boolean, arg2: Internal.MapProcessor_): void;
        preDetection(): void;
        hashCode(): number;
        clear(): void;
        wait(arg0: number): void;
        getMultiworldName(arg0: string): string;
        static getDimensionType(arg0: Internal.MapDimension_, arg1: Internal.ResourceKey_<Internal.Level>, arg2: Internal.Registry_<Internal.DimensionType>): Internal.DimensionType;
        getFutureCustomSelectedMultiworld(): string;
        equals(arg0: any): boolean;
        toggleCaveModeType(arg0: boolean): void;
        get oldFolderPath(): Internal.Path
        get shadowG(): number
        get layeredMapRegions(): Internal.LayeredRegionManager
        get multiworldIdsCopy(): Internal.List<string>
        get currentMultiworld(): string
        set multiworldUnsynced(arg0: string)
        get dimId(): Internal.ResourceKey<Internal.Level>
        get linkedWorldSaveDetectedRegions(): Internal.Iterable<Internal.RegionDetection>
        get futureUsingWorldSaveUnsynced(): boolean
        get worldSaveDetectedRegions(): Internal.Iterable<Internal.Hashtable<number, Internal.RegionDetection>>
        get mainFolderPath(): Internal.Path
        get autoSelected(): boolean
        get fullReloader(): Internal.MapFullReloader
        get usingWorldSave(): boolean
        get class(): typeof any
        get highlightHandler(): Internal.DimensionHighlighterHandler
        get caveModeType(): number
        get shadowB(): number
        get mapWorld(): Internal.MapWorld
        get selectedMapKeyUnsynced(): Internal.MapConnectionNode
        get dimensionTypeId(): ResourceLocation
        get playerMapKey(): Internal.MapConnectionNode
        get shadowR(): number
        get futureMultiworldUnsynced(): string
        get futureMultiworldServerBased(): boolean
        get futureCustomSelectedMultiworld(): string
        readonly regionsToCache: Internal.ArrayList<Internal.LeveledRegion<any>>;
        futureMultiworldWritable: boolean;
        currentMultiworldWritable: boolean;
        futureMultiworldServerBased: boolean;
    }
    type MapDimension_ = MapDimension;
    class BloodInput extends Internal.HephaestusForgeInput {
        constructor()
        getClass(): typeof any;
        finishInput(arg0: Internal.EssenceType_, arg1: Internal.ItemStack_, arg2: Internal.HephaestusForgeBlockEntity_, arg3: number, arg4: number): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static essenTypeCodec<T extends Internal.HephaestusForgeInput>(): Internal.RecordCodecBuilder<T, Internal.List<Internal.EssenceType>>;
        hashCode(): number;
        canInput(arg0: Internal.EssenceType_, arg1: Internal.ItemStack_): boolean;
        wait(): void;
        canInputStack(arg0: Internal.ItemStack_): boolean;
        getInputValue(arg0: Internal.EssenceType_, arg1: Internal.ItemStack_, arg2: Internal.RandomSource_): number;
        type(): Internal.HephaestusForgeInputType<any>;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.BloodInput>;
    }
    type BloodInput_ = BloodInput;
    class PinkPetalsBlock extends Internal.BushBlock implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        callMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly MIN_FLOWERS: (1) & (number);
        static readonly MAX_FLOWERS: (4) & (number);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
        static readonly AMOUNT: (Internal.IntegerProperty) & (Internal.IntegerProperty);
    }
    type PinkPetalsBlock_ = PinkPetalsBlock;
    class SwetBallRecipe extends Internal.AbstractBiomeParameterRecipe implements Internal.MatchEventRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.ResourceKey_<Internal.Biome>, arg2: Internal.TagKey_<Internal.Biome>, arg3: Internal.BlockStateIngredient_, arg4: Internal.BlockPropertyPair_, arg5: Internal.CommandFunction$CacheableFunction_)
        constructor(arg0: ResourceLocation_, arg1: Internal.BlockStateIngredient_, arg2: Internal.BlockPropertyPair_, arg3: Internal.CommandFunction$CacheableFunction_)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        matches(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        getFunction(): Internal.CommandFunction$CacheableFunction;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        getResult(): Internal.BlockPropertyPair;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        convert(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.CommandFunction$CacheableFunction_): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        getBiomeTag(): Internal.TagKey<Internal.Biome>;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        matches(arg0: Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: Internal.BlockState_, arg5: Internal.BlockState_, arg6: Internal.RecipeType_<any>): boolean;
        getBiomeKey(): Internal.ResourceKey<Internal.Biome>;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        getResultState(arg0: Internal.BlockState_): Internal.BlockState;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        set(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        getIngredient(): Internal.BlockStateIngredient;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get "function"(): Internal.CommandFunction$CacheableFunction
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get result(): Internal.BlockPropertyPair
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get biomeTag(): Internal.TagKey<Internal.Biome>
        get biomeKey(): Internal.ResourceKey<Internal.Biome>
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get ingredient(): Internal.BlockStateIngredient
    }
    type SwetBallRecipe_ = SwetBallRecipe;
    class LightFeature extends Internal.SingleBlockFeature {
        constructor(arg0: Internal.Codec_<Internal.BlockStateConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        "place(net.minecraft.world.level.levelgen.feature.configurations.BlockStateConfiguration,net.minecraft.world.level.WorldGenLevel,net.minecraft.world.level.chunk.ChunkGenerator,net.minecraft.util.RandomSource,net.minecraft.core.BlockPos)"(arg0: Internal.BlockStateConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        "place(net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration,net.minecraft.world.level.WorldGenLevel,net.minecraft.world.level.chunk.ChunkGenerator,net.minecraft.util.RandomSource,net.minecraft.core.BlockPos)"(arg0: Internal.FeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        place(arg0: Internal.BlockStateConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        onStatePlace(arg0: Internal.WorldGenLevel_, arg1: Internal.ChunkGenerator_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: Internal.BlockStateConfiguration_): void;
        place(arg0: Internal.FeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.BlockStateConfiguration, Internal.Feature<Internal.BlockStateConfiguration>>>;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        place(arg0: Internal.FeaturePlaceContext_<Internal.BlockStateConfiguration>): boolean;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        get class(): typeof any
    }
    type LightFeature_ = LightFeature;
    class AdvancementEvent extends Internal.PlayerEvent {
        constructor()
        constructor(arg0: Player_, arg1: Internal.Advancement_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        getAdvancement(): Internal.Advancement;
        setPhase(arg0: Internal.EventPriority_): void;
        getEntity(): Internal.LivingEntity;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        get advancement(): Internal.Advancement
        set phase(arg0: Internal.EventPriority_)
        get entity(): Internal.LivingEntity
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type AdvancementEvent_ = AdvancementEvent;
    class SweetBerryBushBlock extends Internal.BushBlock implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        callMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly AGE: (Internal.IntegerProperty) & (Internal.IntegerProperty);
        static readonly MAX_AGE: (3) & (number);
    }
    type SweetBerryBushBlock_ = SweetBerryBushBlock;
    interface IClickableIngredient <T> {
        abstract getArea(): Internal.Rect2i;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        abstract getTypedIngredient(): Internal.ITypedIngredient<T>;
        getIngredient(): T;
        getIngredientType(): Internal.IIngredientType<T>;
        get area(): Internal.Rect2i
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get typedIngredient(): Internal.ITypedIngredient<T>
        get ingredient(): T
        get ingredientType(): Internal.IIngredientType<T>
    }
    type IClickableIngredient_<T> = IClickableIngredient<T>;
    class Animation extends Internal.Record {
        constructor(name: string, length: number, loopType: Internal.Animation$LoopType_, boneAnimations: any_[], keyFrames: Internal.Animation$Keyframes_)
        getClass(): typeof any;
        toString(): string;
        boneAnimations(): any[];
        notifyAll(): void;
        loopType(): Internal.Animation$LoopType;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        keyFrames(): Internal.Animation$Keyframes;
        name(): string;
        hashCode(): number;
        wait(): void;
        length(): number;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type Animation_ = Animation;
    class RenderStateShard$LineStateShard extends Internal.RenderStateShard {
        constructor(arg0: Internal.OptionalDouble_)
        getClass(): typeof any;
        static getGLINT_TRANSPARENCY_$md$ad7af1$2(): Internal.RenderStateShard$TransparencyStateShard;
        static getNO_TRANSPARENCY_$md$ad7af1$1(): Internal.RenderStateShard$TransparencyStateShard;
        toString(): string;
        static getTranslucentTransparency_$md$ad7af1$0(): Internal.RenderStateShard$TransparencyStateShard;
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        notifyAll(): void;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        notify(): void;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        wait(arg0: number, arg1: number): void;
        clearRenderState(): void;
        hashCode(): number;
        setupRenderState(): void;
        wait(): void;
        getName(): string;
        wait(arg0: number): void;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getCRUMBLING_TRANSPARENCY_$md$ad7af1$3(): Internal.RenderStateShard$TransparencyStateShard;
        equals(arg0: any): boolean;
        get class(): typeof any
        get GLINT_TRANSPARENCY_$md$ad7af1$2(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY_$md$ad7af1$1(): Internal.RenderStateShard$TransparencyStateShard
        get translucentTransparency_$md$ad7af1$0(): Internal.RenderStateShard$TransparencyStateShard
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get name(): string
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY_$md$ad7af1$3(): Internal.RenderStateShard$TransparencyStateShard
    }
    type RenderStateShard$LineStateShard_ = RenderStateShard$LineStateShard;
    class GuiSyncGlobal <C extends Internal.GuiControl, T extends Internal.Tag> extends Internal.GuiSyncControl<C, T> {
        getClass(): typeof any;
        sendAndExecute(arg0: C, arg1: T): void;
        toString(): string;
        notifyAll(): void;
        receive(arg0: C, arg1: T): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        send(arg0: C, arg1: T): void;
        syncPath(): string;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type GuiSyncGlobal_<C extends Internal.GuiControl, T extends Internal.Tag> = GuiSyncGlobal<C, T>;
    class DispelEntityRecipe$Serializer implements Internal.RecipeSerializer<Internal.DispelEntityRecipe> {
        constructor()
        getClass(): typeof any;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notifyAll(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.DispelEntityRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.DispelEntityRecipe_): void;
        wait(arg0: number, arg1: number): void;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.DispelEntityRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.DispelEntityRecipe;
        wait(): void;
        wait(arg0: number): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.DispelEntityRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.DispelEntityRecipe;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,com.hollingsworth.arsnouveau.api.recipe.DispelEntityRecipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.DispelEntityRecipe_): void;
        equals(arg0: any): boolean;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.DispelEntityRecipe>;
    }
    type DispelEntityRecipe$Serializer_ = DispelEntityRecipe$Serializer;
    interface IServerPlayerAcc {
        abstract enchantment_overhaul$setUnlockedEnchantments(arg0: Internal.Object2IntOpenHashMap_<Internal.Enchantment>): void;
        abstract enchantment_overhaul$getUnlockedEnchantments(): Internal.Object2IntOpenHashMap<Internal.Enchantment>;
    }
    type IServerPlayerAcc_ = IServerPlayerAcc;
    abstract class FloatProvider implements Internal.SampledFloat {
        constructor()
        abstract sample(arg0: Internal.RandomSource_): number;
        getClass(): typeof any;
        abstract getMinValue(): number;
        abstract getMaxValue(): number;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        static codec(arg0: number, arg1: number): Internal.Codec<Internal.FloatProvider>;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        abstract getType(): Internal.FloatProviderType<any>;
        get class(): typeof any
        get minValue(): number
        get maxValue(): number
        get type(): Internal.FloatProviderType<any>
        static readonly CODEC: Internal.Codec<Internal.FloatProvider>;
    }
    type FloatProvider_ = FloatProvider;
    class ForgeTextureMetadata {
        constructor(arg0: Internal.ITextureAtlasSpriteLoader_)
        getLoader(): Internal.ITextureAtlasSpriteLoader;
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static forResource(arg0: Internal.Resource_): Internal.ForgeTextureMetadata;
        get loader(): Internal.ITextureAtlasSpriteLoader
        get class(): typeof any
        static readonly EMPTY: (Internal.ForgeTextureMetadata) & (Internal.ForgeTextureMetadata);
        static readonly SERIALIZER: (Internal.ForgeTextureMetadata$Serializer) & (Internal.MetadataSectionSerializer<Internal.ForgeTextureMetadata>);
    }
    type ForgeTextureMetadata_ = ForgeTextureMetadata;
    class ModifyAttributeEventJS extends Internal.EventJS {
        constructor(event: Internal.EntityAttributeModificationEvent_)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        /**
         * Returns a list of all attributes the given entity type has by default
        */
        getAttributes(entityType: Internal.EntityType_<Internal.LivingEntity>): Internal.List<Internal.Attribute>;
        toString(): string;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        /**
         * Returns a list of all entity types that can have their attributes modified by this event
        */
        getAllTypes(): Internal.List<Internal.EntityType<Internal.LivingEntity>>;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Modifies the given entity type's attributes
         * @param entityType The entity type whose default attributes are to be modified
         * @param attributes A consumer for setting the default attributes and their values
        */
        modify(entityType: Internal.EntityType_<Internal.LivingEntity>, attributes: Internal.Consumer_<Internal.ModifyAttributeEventJS$AttributeModificationHelper>): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        get class(): typeof any
        /**
         * Returns a list of all entity types that can have their attributes modified by this event
        */
        get allTypes(): Internal.List<Internal.EntityType<Internal.LivingEntity>>
    }
    type ModifyAttributeEventJS_ = ModifyAttributeEventJS;
    class ModifyAttributeEventJS$AttributeModificationHelper extends Internal.Record {
        constructor(type: Internal.EntityType_<Internal.LivingEntity>, event: Internal.EntityAttributeModificationEvent_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        /**
         * Adds the given attribute to the entity type, using its default value
         * 
         * It is safe to add an attribute that an entity type already has
        */
        add(attribute: Internal.Attribute_): void;
        wait(arg0: number): void;
        /**
         * Adds the given attribute to the entity type, using the provided default value
         * 
         * It is safe to add an attribute that an entity type already has
         * @param attribute The attribute to add
         * @param defaultValue The default value of the attribute
        */
        add(attribute: any, defaultValue: number): void;
        equals(o: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type ModifyAttributeEventJS$AttributeModificationHelper_ = ModifyAttributeEventJS$AttributeModificationHelper;
    class MerchantMenu extends Internal.AbstractContainerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Merchant_)
        constructor(arg0: number, arg1: Internal.Inventory_)
        findSlot(arg0: net.minecraft.world.Container_, arg1: number): Internal.OptionalInt;
        getItems(): Internal.NonNullList<Internal.ItemStack>;
        addSlot(arg0: Internal.Slot_): Internal.Slot;
        setMerchantLevel(arg0: number): void;
        quickMoveStack(arg0: Player_, arg1: number): Internal.ItemStack;
        broadcastFullState(): void;
        setRemoteCarried(arg0: Internal.ItemStack_): void;
        notify(): void;
        getLastSlots(): Internal.NonNullList<any>;
        incrementStateId(): number;
        isValidSlotIndex(arg0: number): boolean;
        setCanRestock(arg0: boolean): void;
        handler$dkc000$invokeOpenTradeEvent(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Merchant_, arg3: Internal.CallbackInfo_): void;
        broadcastChanges(): void;
        setData(arg0: number, arg1: number): void;
        getSlot(arg0: number): Internal.Slot;
        aether$setMenuType(arg0: Internal.MenuType_<any>): void;
        getRemoteSlots(): Internal.NonNullList<any>;
        slotsChanged(arg0: net.minecraft.world.Container_): void;
        getTraderXp(): number;
        getOffers(): Internal.MerchantOffers;
        removeSlotListener(arg0: net.minecraft.world.inventory.ContainerListener_): void;
        tryMoveItems(arg0: number): void;
        _moveItemStackTo(arg0: Internal.ItemStack_, arg1: number, arg2: number, arg3: boolean): boolean;
        setRemoteSlot(arg0: number, arg1: Internal.ItemStack_): void;
        setSelectionHint(arg0: number): void;
        getCarried(): Internal.ItemStack;
        wait(): void;
        getTraderLevel(): number;
        getType(): Internal.MenuType<any>;
        setOffers(arg0: Internal.MerchantOffers_): void;
        puzzlesapi$getMenuType(): Internal.MenuType<any>;
        setSynchronizer(arg0: Internal.ContainerSynchronizer_): void;
        static isValidQuickcraftType(arg0: number, arg1: Player_): boolean;
        getClass(): typeof any;
        static getRedstoneSignalFromBlockEntity(arg0: Internal.BlockEntity_): number;
        moveFromInventoryToPaymentSlot(arg0: number, arg1: Internal.ItemStack_): void;
        canTakeItemForPickAll(arg0: Internal.ItemStack_, arg1: Internal.Slot_): boolean;
        setItem(arg0: number, arg1: number, arg2: Internal.ItemStack_): void;
        addDataSlot(arg0: Internal.DataSlot_): Internal.DataSlot;
        static getRedstoneSignalFromContainer(arg0: net.minecraft.world.Container_): number;
        sendAllDataToRemote(): void;
        setCarried(arg0: Internal.ItemStack_): void;
        static getQuickCraftPlaceCount(arg0: Internal.Set_<Internal.Slot>, arg1: number, arg2: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        resumeRemoteUpdates(): void;
        aether$getLastSlots(): Internal.NonNullList<any>;
        showProgressBar(): boolean;
        static getQuickcraftHeader(arg0: number): number;
        getFutureTraderXp(): number;
        static canItemQuickReplace(arg0: Internal.Slot_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        handler$zpm000$doClick(arg0: number, arg1: number, arg2: Internal.ClickType_, arg3: Player_, arg4: Internal.CallbackInfo_): void;
        addSlotListener(arg0: net.minecraft.world.inventory.ContainerListener_): void;
        updateDataSlotListeners(arg0: number, arg1: number): void;
        toString(): string;
        clickMenuButton(arg0: Player_, arg1: number): boolean;
        static getQuickcraftMask(arg0: number, arg1: number): number;
        notifyAll(): void;
        canRestock(): boolean;
        static getQuickcraftType(arg0: number): number;
        setRemoteSlotNoCopy(arg0: number, arg1: Internal.ItemStack_): void;
        clicked(arg0: number, arg1: number, arg2: Internal.ClickType_, arg3: Player_): void;
        stillValid(arg0: Player_): boolean;
        suppressRemoteUpdates(): void;
        hashCode(): number;
        initializeContents(arg0: number, arg1: Internal.List_<Internal.ItemStack>, arg2: Internal.ItemStack_): void;
        getStateId(): number;
        wait(arg0: number): void;
        setShowProgressBar(arg0: boolean): void;
        aether$setContainerId(arg0: number): void;
        setXp(arg0: number): void;
        equals(arg0: any): boolean;
        aether$getRemoteSlots(): Internal.NonNullList<any>;
        transferState(arg0: Internal.AbstractContainerMenu_): void;
        canDragTo(arg0: Internal.Slot_): boolean;
        removed(arg0: Player_): void;
        get items(): Internal.NonNullList<Internal.ItemStack>
        set merchantLevel(arg0: number)
        set remoteCarried(arg0: Internal.ItemStack_)
        get lastSlots(): Internal.NonNullList<any>
        set canRestock(arg0: boolean)
        get remoteSlots(): Internal.NonNullList<any>
        get traderXp(): number
        get offers(): Internal.MerchantOffers
        set selectionHint(arg0: number)
        get carried(): Internal.ItemStack
        get traderLevel(): number
        get type(): Internal.MenuType<any>
        set offers(arg0: Internal.MerchantOffers_)
        set synchronizer(arg0: Internal.ContainerSynchronizer_)
        get class(): typeof any
        set carried(arg0: Internal.ItemStack_)
        get futureTraderXp(): number
        get stateId(): number
        set showProgressBar(arg0: boolean)
        set xp(arg0: number)
        readonly trader: Internal.Merchant;
    }
    type MerchantMenu_ = MerchantMenu;
    class LoggerRegistry <T extends Internal.ExtendedLogger> {
        constructor()
        constructor(factory: any_<T>)
        getClass(): typeof any;
        getLogger(name: string): T;
        hasLogger(name: string): boolean;
        toString(): string;
        "hasLogger(java.lang.String,java.lang.Class)"(name: string, messageFactoryClass: typeof Internal.MessageFactory): boolean;
        getLoggers(): Internal.Collection<T>;
        notifyAll(): void;
        notify(): void;
        hasLogger(name: string, messageFactoryClass: typeof Internal.MessageFactory): boolean;
        wait(arg0: number, arg1: number): void;
        hasLogger(name: string, messageFactory: Internal.MessageFactory_): boolean;
        getLoggers(destination: Internal.Collection_<T>): Internal.Collection<T>;
        hashCode(): number;
        getLogger(name: string, messageFactory: Internal.MessageFactory_): T;
        wait(): void;
        "hasLogger(java.lang.String,org.apache.logging.log4j.message.MessageFactory)"(name: string, messageFactory: Internal.MessageFactory_): boolean;
        wait(arg0: number): void;
        putIfAbsent(name: string, messageFactory: Internal.MessageFactory_, logger: T): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get loggers(): Internal.Collection<T>
    }
    type LoggerRegistry_<T extends Internal.ExtendedLogger> = LoggerRegistry<T>;
    class NaturesBoostEffect extends Internal.MobEffect {
        constructor()
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        isInstantenous(): boolean;
        addAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyInstantenousEffect(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: Internal.LivingEntity_, arg3: number, arg4: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        getEffectRendererInternal(): any;
        removeAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyEffectTick(arg0: Internal.LivingEntity_, arg1: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        setColor(arg0: number): void;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(arg0: number, arg1: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get color(): number
        get effectRendererInternal(): any
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set color(arg0: number)
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
    }
    type NaturesBoostEffect_ = NaturesBoostEffect;
    class ServerboundEntityTagQuery implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: number, arg1: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        toString(): string;
        notifyAll(): void;
        getTransactionId(): number;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        "handle(net.minecraft.network.protocol.game.ServerGamePacketListener)"(arg0: Internal.ServerGamePacketListener_): void;
        hashCode(): number;
        wait(): void;
        getEntityId(): number;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get transactionId(): number
        get skippable(): boolean
        get entityId(): number
    }
    type ServerboundEntityTagQuery_ = ServerboundEntityTagQuery;
    class OverencumberedEffect extends Internal.MobEffect {
        constructor()
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        isInstantenous(): boolean;
        addAttributeModifiers(pLivingEntity: Internal.LivingEntity_, pAttributeMap: Internal.AttributeMap_, pAmplifier: number): void;
        applyInstantenousEffect(pSource: Internal.Entity_, pIndirectSource: Internal.Entity_, pLivingEntity: Internal.LivingEntity_, pAmplifier: number, pHealth: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        getEffectRendererInternal(): any;
        removeAttributeModifiers(pLivingEntity: Internal.LivingEntity_, pAttributeMap: Internal.AttributeMap_, pAmplifier: number): void;
        applyEffectTick(pLivingEntity: Internal.LivingEntity_, pAmplifier: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        setColor(arg0: number): void;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(arg0: number, arg1: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get color(): number
        get effectRendererInternal(): any
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set color(arg0: number)
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
    }
    type OverencumberedEffect_ = OverencumberedEffect;
    class LookControlJS extends Internal.LookControl {
        constructor(mob: Internal.Mob_, builder: Internal.LookControlJSBuilder_)
        getClass(): typeof any;
        "setLookAt(net.minecraft.world.entity.Entity,float,float)"(pEntity: Internal.Entity_, pDeltaYaw: number, pDeltaPitch: number): void;
        "setLookAt(net.minecraft.world.phys.Vec3)"(pLookVector: Vec3d_): void;
        setLookAt(pEntity: Internal.Entity_, pDeltaYaw: number, pDeltaPitch: number): void;
        setLookAt(pLookVector: Vec3d_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        m_180896_(): Optional<number>;
        "setLookAt(net.minecraft.world.entity.Entity)"(pEntity: Internal.Entity_): void;
        getyMaxRotSpeed(): number;
        setxMaxRotAngle(xMaxRotAngle: number): void;
        m_24956_(pFrom: number, pTo: number, pMaxDelta: number): number;
        setWantedX(wantedX: number): void;
        setWantedY(wantedY: number): void;
        setWantedZ(wantedZ: number): void;
        setLookAt(pX: number, pY: number, pZ: number): void;
        "setLookAt(double,double,double)"(pX: number, pY: number, pZ: number): void;
        toString(): string;
        getWantedX(): number;
        getWantedY(): number;
        getWantedZ(): number;
        setyMaxRotSpeed(yMaxRotSpeed: number): void;
        setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        notifyAll(): void;
        isLookingAtTarget(): boolean;
        getLookAtCooldown(): number;
        tick(): void;
        getxMaxRotAngle(): number;
        setLookAtCooldown(lookAtCooldown: number): void;
        setLookAt(pEntity: Internal.Entity_): void;
        m_180897_(): Optional<number>;
        hashCode(): number;
        wait(): void;
        getBuilder(): Internal.LookControlJSBuilder;
        wait(arg0: number): void;
        getMob(): Internal.Mob;
        equals(arg0: any): boolean;
        get class(): typeof any
        set "lookAt(net.minecraft.world.phys.Vec3)"(pLookVector: Vec3d_)
        set lookAt(pLookVector: Vec3d_)
        set "lookAt(net.minecraft.world.entity.Entity)"(pEntity: Internal.Entity_)
        get yMaxRotSpeed(): number
        set xMaxRotAngle(xMaxRotAngle: number)
        set wantedX(wantedX: number)
        set wantedY(wantedY: number)
        set wantedZ(wantedZ: number)
        get wantedX(): number
        get wantedY(): number
        get wantedZ(): number
        set yMaxRotSpeed(yMaxRotSpeed: number)
        get lookingAtTarget(): boolean
        get lookAtCooldown(): number
        get xMaxRotAngle(): number
        set lookAtCooldown(lookAtCooldown: number)
        set lookAt(pEntity: Internal.Entity_)
        get builder(): Internal.LookControlJSBuilder
        get mob(): Internal.Mob
    }
    type LookControlJS_ = LookControlJS;
    abstract class ImmutableMap <K, V> implements Internal.Map<K, V>, Internal.Serializable {
        /**
         * @deprecated
        */
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        static toImmutableMap<T, K, V>(arg0: Internal.Function_<T, K>, arg1: Internal.Function_<T, V>, arg2: Internal.BinaryOperator_<V>): Internal.Collector<T, any, Internal.ImmutableMap<K, V>>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.ImmutableMap<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.ImmutableMap<K, V>;
        containsValue(arg0: any): boolean;
        notify(): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.ImmutableMap<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.ImmutableMap<K, V>;
        abstract get(arg0: any): V;
        values(): Internal.Collection<any>;
        /**
         * @deprecated
        */
        putIfAbsent(arg0: K, arg1: V): V;
        entrySet(): Internal.Set<any>;
        static copyOf<K, V>(arg0: Internal.Iterable_<Internal.Map$Entry<K, V>>): Internal.ImmutableMap<K, V>;
        static "copyOf(java.lang.Iterable)"<K, V>(arg0: Internal.Iterable_<Internal.Map$Entry<K, V>>): Internal.ImmutableMap<K, V>;
        wait(): void;
        /**
         * @deprecated
        */
        replace(arg0: K, arg1: V, arg2: V): boolean;
        static builder<K, V>(): Internal.ImmutableMap$Builder<K, V>;
        keySet(): Internal.ImmutableSet<K>;
        getClass(): typeof any;
        /**
         * @deprecated
        */
        replace(arg0: K, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.ImmutableMap<K, V>;
        static toImmutableMap<T, K, V>(arg0: Internal.Function_<T, K>, arg1: Internal.Function_<T, V>): Internal.Collector<T, any, Internal.ImmutableMap<K, V>>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.ImmutableMap<K, V>;
        /**
         * @deprecated
        */
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        getOrDefault(arg0: any, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.ImmutableMap<K, V>;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.ImmutableMap<K, V>;
        isEmpty(): boolean;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        wait(arg0: number, arg1: number): void;
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.ImmutableMap<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.ImmutableMap<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.ImmutableMap<K, V>;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        asMultimap(): Internal.ImmutableSetMultimap<K, V>;
        /**
         * @deprecated
        */
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        static builderWithExpectedSize<K, V>(arg0: number): Internal.ImmutableMap$Builder<K, V>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        toString(): string;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.ImmutableMap<K, V>;
        /**
         * @deprecated
        */
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        notifyAll(): void;
        static "copyOf(java.util.Map)"<K, V>(arg0: Internal.Map_<K, V>): Internal.ImmutableMap<K, V>;
        /**
         * @deprecated
        */
        remove(arg0: any, arg1: any): boolean;
        /**
         * @deprecated
        */
        putAll(arg0: Internal.Map_<K, V>): void;
        static of<K, V>(): Internal.ImmutableMap<K, V>;
        hashCode(): number;
        abstract size(): number;
        /**
         * @deprecated
        */
        clear(): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get empty(): boolean
    }
    type ImmutableMap_<K, V> = ImmutableMap<K, V>;
    class LootrVariantChestBlock extends Internal.VariantChestBlock implements Internal.IZetaBlockItemProvider {
        constructor(arg0: string, arg1: Internal.ZetaModule_, arg2: Internal.Supplier_<Internal.BlockEntityType<Internal.ChestBlockEntity>>, arg3: Internal.BlockBehaviour$Properties_)
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getModule(): Internal.ZetaModule;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        doesConditionApply(): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        blockEntityType(): Internal.BlockEntityType<Internal.ChestBlockEntity>;
        getSpeedFactor(): number;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        static getContainer(arg0: Internal.ChestBlock_, arg1: Internal.BlockState_, arg2: Internal.Level_, arg3: BlockPos_, arg4: boolean): net.minecraft.world.Container;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        static isEnabled(arg0: Internal.Block_): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        provideItemBlock(arg0: Internal.Block_, arg1: Internal.Item$Properties_): Internal.BlockItem;
        static "isEnabled(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        getBlock(): Internal.Block;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getTextureFolder(): string;
        static "isEnabled(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getTexturePath(): string;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getJumpFactor(): number;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        combine(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: boolean): Internal.DoubleBlockCombiner$NeighborCombineResult<Internal.ChestBlockEntity>;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        static isChestBlockedAt(arg0: Internal.LevelAccessor_, arg1: BlockPos_): boolean;
        setCondition(arg0: Internal.BooleanSupplier_): any;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getId(): string;
        getLootTable(): ResourceLocation;
        static getConnectedDirection(arg0: Internal.BlockState_): Internal.Direction;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        static isEnabled(arg0: Internal.Item_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static getBlockType(arg0: Internal.BlockState_): Internal.DoubleBlockCombiner$BlockType;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        "isEnabled(net.minecraft.world.flag.FeatureFlagSet)"(arg0: Internal.FeatureFlagSet_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        isEnabled(): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        static opennessCombiner(arg0: Internal.LidBlockEntity_): Internal.DoubleBlockCombiner$Combiner<Internal.ChestBlockEntity, Internal.Float2FloatFunction>;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        get module(): Internal.ZetaModule
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        get block(): Internal.Block
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        get textureFolder(): string
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get texturePath(): string
        get jumpFactor(): number
        set condition(arg0: Internal.BooleanSupplier_)
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get enabled(): boolean
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type LootrVariantChestBlock_ = LootrVariantChestBlock;
    class InventoryChangeTrigger$TriggerInstance extends Internal.AbstractCriterionTriggerInstance {
        constructor(arg0: any_, arg1: Internal.MinMaxBounds$Ints_, arg2: Internal.MinMaxBounds$Ints_, arg3: Internal.MinMaxBounds$Ints_, arg4: any_[])
        getClass(): typeof any;
        static "hasItems(net.minecraft.advancements.critereon.ItemPredicate[])"(...arg0: any_[]): Internal.InventoryChangeTrigger$TriggerInstance;
        serializeToJson(arg0: Internal.SerializationContext_): Internal.JsonObject;
        toString(): string;
        matches(arg0: Internal.Inventory_, arg1: Internal.ItemStack_, arg2: number, arg3: number, arg4: number): boolean;
        notifyAll(): void;
        getCriterion(): ResourceLocation;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        static "hasItems(net.minecraft.world.level.ItemLike[])"(...arg0: Internal.ItemLike_[]): Internal.InventoryChangeTrigger$TriggerInstance;
        static hasItems(...arg0: any_[]): Internal.InventoryChangeTrigger$TriggerInstance;
        wait(): void;
        wait(arg0: number): void;
        static hasItems(...arg0: Internal.ItemLike_[]): Internal.InventoryChangeTrigger$TriggerInstance;
        equals(arg0: any): boolean;
        get class(): typeof any
        get criterion(): ResourceLocation
    }
    type InventoryChangeTrigger$TriggerInstance_ = InventoryChangeTrigger$TriggerInstance;
    abstract class AbstractEffect extends Internal.AbstractSpellPart {
        constructor(arg0: ResourceLocation_, arg1: string)
        constructor(arg0: string, arg1: string)
        getBookDescLang(): net.minecraft.network.chat.Component;
        canBlockBeHarvested(arg0: Internal.SpellStats_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        contextCanceled(arg0: Internal.SpellContext_): boolean;
        notify(): void;
        applyEnchantments(arg0: Internal.SpellStats_, arg1: Internal.ItemStack_): void;
        compareTo(arg0: any): number;
        compareTo(arg0: Internal.AbstractSpellPart_): number;
        applySummoningSickness(arg0: Internal.LivingEntity_, arg1: number): void;
        getConfigTier(): Internal.SpellTier;
        getLocaleName(): string;
        addAmpConfig(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number): void;
        getPlayer(arg0: Internal.LivingEntity_, arg1: Internal.ServerLevel_): Player;
        safelyGetHitPos(arg0: Internal.HitResult_): Vec3d;
        addRandomizeConfig(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number): void;
        addDurationDownConfig(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number): void;
        defaultTier(): Internal.SpellTier;
        wait(): void;
        summonLivingEntity(arg0: Internal.HitResult_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: Internal.SpellStats_, arg4: Internal.SpellContext_, arg5: Internal.SpellResolver_, arg6: Internal.ISummon_): void;
        addDamageConfig(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number): void;
        getLocalizationKey(): string;
        "compareTo(com.hollingsworth.arsnouveau.api.spell.AbstractSpellPart)"(arg0: Internal.AbstractSpellPart_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        shouldShowInUnlock(): boolean;
        canSummon(arg0: Internal.LivingEntity_): boolean;
        isRealPlayer(arg0: Internal.Entity_): boolean;
        getBaseHarvestLevel(arg0: Internal.SpellStats_): number;
        getClass(): typeof any;
        defaultedStarterGlyph(): boolean;
        isNotFakePlayer(arg0: Internal.Entity_): boolean;
        getBookDescription(): string;
        wait(arg0: number, arg1: number): void;
        isEnabled(): boolean;
        getGlyph(): Internal.Glyph;
        buildConfig(arg0: Internal.ForgeConfigSpec$Builder_): void;
        getAugmentLimit(arg0: ResourceLocation_): number;
        getName(): string;
        addGenericInt(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number, arg2: string, arg3: string): void;
        addGenericDouble(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number, arg2: string, arg3: string): void;
        shouldShowInSpellBook(): boolean;
        getTypeIndex(): number;
        addPotionConfig(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number): void;
        toString(): string;
        notifyAll(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        addExtendTimeConfig(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number): void;
        onContextCanceled(arg0: Internal.SpellContext_): void;
        onResolve(arg0: Internal.HitResult_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: Internal.SpellStats_, arg4: Internal.SpellContext_, arg5: Internal.SpellResolver_): void;
        addDefaultPotionConfig(arg0: Internal.ForgeConfigSpec$Builder_): void;
        hashCode(): number;
        onResolveBlock(arg0: Internal.BlockHitResult_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: Internal.SpellStats_, arg4: Internal.SpellContext_, arg5: Internal.SpellResolver_): void;
        getRegistryName(): ResourceLocation;
        wait(arg0: number): void;
        getCastingCost(): number;
        onResolveEntity(arg0: Internal.EntityHitResult_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: Internal.SpellStats_, arg4: Internal.SpellContext_, arg5: Internal.SpellResolver_): void;
        equals(arg0: any): boolean;
        addExtendTimeTicksConfig(arg0: Internal.ForgeConfigSpec$Builder_, arg1: number): void;
        get bookDescLang(): net.minecraft.network.chat.Component
        get configTier(): Internal.SpellTier
        get localeName(): string
        get localizationKey(): string
        get class(): typeof any
        get bookDescription(): string
        get enabled(): boolean
        get glyph(): Internal.Glyph
        get name(): string
        get typeIndex(): number
        get registryName(): ResourceLocation
        get castingCost(): number
        AMP_VALUE: Internal.ForgeConfigSpec$DoubleValue;
        GENERIC_DOUBLE: Internal.ForgeConfigSpec$DoubleValue;
        RANDOMIZE_CHANCE: Internal.ForgeConfigSpec$DoubleValue;
        DAMAGE: Internal.ForgeConfigSpec$DoubleValue;
        GENERIC_INT: Internal.ForgeConfigSpec$IntValue;
        DURATION_DOWN_TIME: Internal.ForgeConfigSpec$IntValue;
        EXTEND_TIME: Internal.ForgeConfigSpec$IntValue;
        POTION_TIME: Internal.ForgeConfigSpec$IntValue;
    }
    type AbstractEffect_ = AbstractEffect;
    class RenderType$OutlineProperty extends Internal.Enum<Internal.RenderType$OutlineProperty> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        compareTo(arg0: Internal.RenderType$OutlineProperty_): number;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        static values(): Internal.RenderType$OutlineProperty[];
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        static valueOf(arg0: string): Internal.RenderType$OutlineProperty;
        "compareTo(net.minecraft.client.renderer.RenderType$OutlineProperty)"(arg0: Internal.RenderType$OutlineProperty_): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.RenderType$OutlineProperty>>;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        getDeclaringClass(): typeof Internal.RenderType$OutlineProperty;
        get class(): typeof any
        get declaringClass(): typeof Internal.RenderType$OutlineProperty
        static readonly NONE: (Internal.RenderType$OutlineProperty) & (Internal.RenderType$OutlineProperty);
        static readonly AFFECTS_OUTLINE: (Internal.RenderType$OutlineProperty) & (Internal.RenderType$OutlineProperty);
        static readonly IS_OUTLINE: (Internal.RenderType$OutlineProperty) & (Internal.RenderType$OutlineProperty);
    }
    type RenderType$OutlineProperty_ = RenderType$OutlineProperty | "is_outline" | "affects_outline" | "none";
    interface App <F extends Internal.K1, A> {
    }
    type App_<F extends Internal.K1, A> = App<F, A>;
    class Boat$Status extends Internal.Enum<Internal.Boat$Status> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        "compareTo(net.minecraft.world.entity.vehicle.Boat$Status)"(arg0: Internal.Boat$Status_): number;
        static valueOf(arg0: string): Internal.Boat$Status;
        toString(): string;
        static values(): Internal.Boat$Status[];
        getDeclaringClass(): typeof Internal.Boat$Status;
        notifyAll(): void;
        compareTo(arg0: Internal.Boat$Status_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.Boat$Status>>;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.Boat$Status
        static readonly IN_AIR: (Internal.Boat$Status) & (Internal.Boat$Status);
        static readonly UNDER_FLOWING_WATER: (Internal.Boat$Status) & (Internal.Boat$Status);
        static readonly ON_LAND: (Internal.Boat$Status) & (Internal.Boat$Status);
        static readonly IN_WATER: (Internal.Boat$Status) & (Internal.Boat$Status);
        static readonly UNDER_WATER: (Internal.Boat$Status) & (Internal.Boat$Status);
    }
    type Boat$Status_ = Boat$Status | "in_water" | "in_air" | "under_water" | "under_flowing_water" | "on_land";
    class ModFarmlandBlock extends Internal.FarmBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(blockState: Internal.BlockState_, serverLevel: Internal.ServerLevel_, blockPos: BlockPos_, randomSource: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(context: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(state: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(blockState: Internal.BlockState_, serverLevel: Internal.ServerLevel_, blockPos: BlockPos_, randomSource: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(level: Internal.Level_, state: Internal.BlockState_, pos: BlockPos_, entity: Internal.Entity_, f: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        static isUnderCrops(level: Internal.BlockGetter_, pos: BlockPos_): boolean;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(state: Internal.BlockState_, level: Internal.LevelReader_, pos: BlockPos_): boolean;
        static turnToDirt(arg0: Internal.Entity_, arg1: Internal.BlockState_, arg2: Internal.Level_, arg3: BlockPos_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type ModFarmlandBlock_ = ModFarmlandBlock;
    interface LoggedChatEvent {
        abstract type(): Internal.LoggedChatEvent$Type;
        (): Internal.LoggedChatEvent$Type_;
        readonly CODEC: Internal.Codec<Internal.LoggedChatEvent>;
    }
    type LoggedChatEvent_ = (()=> Internal.LoggedChatEvent$Type_) | LoggedChatEvent;
    class BambooTreeFeature extends Internal.Feature<Internal.RuTreeConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.RuTreeConfiguration>)
        place(arg0: Internal.FeaturePlaceContext_<Internal.RuTreeConfiguration>): boolean;
        getClass(): typeof any;
        static isReplaceableDirtBlock(arg0: Internal.BlockState_): boolean;
        placeLeavesBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_, arg3: Internal.RuTreeConfiguration_): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        checkReplaceable(arg0: Internal.LevelAccessor_, arg1: BlockPos_): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        static isReplaceableBlock(arg0: Internal.BlockState_): boolean;
        static isDirt(arg0: Internal.BlockState_): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        static isReplaceableDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        placeLog(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_, arg3: Internal.RuTreeConfiguration_): void;
        toString(): string;
        placeLeavesBlob(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_, arg3: Internal.RuTreeConfiguration_): void;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.RuTreeConfiguration, Internal.Feature<Internal.RuTreeConfiguration>>>;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        place(arg0: Internal.RuTreeConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        hashCode(): number;
        static isReplaceable(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type BambooTreeFeature_ = BambooTreeFeature;
    interface SpriteIdentifier {
        of(material: Internal.Material_): this;
        of(atlas: ResourceLocation_, texture: ResourceLocation_): this;
        toMaterial(): Internal.Material;
        abstract getTexture(): ResourceLocation;
        abstract getAtlas(): ResourceLocation;
        missing(): this;
        get texture(): ResourceLocation
        get atlas(): ResourceLocation
    }
    type SpriteIdentifier_ = SpriteIdentifier;
    class SmoulderingDirtFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        place(arg0: Internal.NoneFeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration>): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.NoneFeatureConfiguration, Internal.Feature<Internal.NoneFeatureConfiguration>>>;
        get class(): typeof any
    }
    type SmoulderingDirtFeature_ = SmoulderingDirtFeature;
    class JobAttributes$DefaultSelectionType extends Internal.AttributeValue {
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly SELECTION: (Internal.JobAttributes$DefaultSelectionType) & (Internal.JobAttributes$DefaultSelectionType);
        static readonly ALL: (Internal.JobAttributes$DefaultSelectionType) & (Internal.JobAttributes$DefaultSelectionType);
        static readonly RANGE: (Internal.JobAttributes$DefaultSelectionType) & (Internal.JobAttributes$DefaultSelectionType);
    }
    type JobAttributes$DefaultSelectionType_ = JobAttributes$DefaultSelectionType;
    class Bee extends Internal.Animal implements Internal.FlyingAnimal, Internal.NeutralMob, Internal.BeeAccessor {
        constructor(arg0: Internal.EntityType_<Internal.Bee>, arg1: Internal.Level_)
        majruszlibrary$addGlowTicks(arg0: number): void;
        getUpVector(arg0: number): Vec3d;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        static checkMobSpawnRules(arg0: Internal.EntityType_<Internal.Mob>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        abstract setTarget(arg0: Internal.LivingEntity_): void;
        isOnFire(): boolean;
        callIsHiveValid(): boolean;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        setMaxUpStep(arg0: number): void;
        convertTo<T extends Internal.Mob>(arg0: Internal.EntityType_<T>, arg1: boolean): T;
        getFallFlyingTicks(): number;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        chunkPosition(): Internal.ChunkPos;
        dropLeash(arg0: boolean, arg1: boolean): void;
        gameEvent(arg0: Internal.GameEvent_): void;
        handler$cim000$canpickup(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$cim000$getMainArm(cir: Internal.CallbackInfoReturnable_<any>): void;
        setXxa(arg0: number): void;
        setDelayedLeashHolderId(arg0: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        onEffectUpdated(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_): void;
        setMotionZ(z: number): void;
        getMagicData(): Internal.MagicData;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        forgetCurrentTargetAndRefreshUniversalAnger(): void;
        handler$gah002$isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getBlockY(): number;
        addPersistentAngerSaveData(arg0: Internal.CompoundTag_): void;
        isSpectator(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        handler$cij000$canChangeDimensions(cir: Internal.CallbackInfoReturnable_<any>): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setPathfindingMalus(arg0: Internal.BlockPathTypes_, arg1: number): void;
        invokeTurnHead(arg0: number, arg1: number): number;
        getRandomZ(arg0: number): number;
        setAggressive(arg0: boolean): void;
        getFusionModel(layerIndex: number): Internal.Triple<any, any, any>;
        getHasUsedSingleAttack(): boolean;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        getRemovalReason(): Internal.Entity$RemovalReason;
        getTravellingTicks(): number;
        getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
        resetFallDistance(): void;
        handler$cij000$canFreeze(cir: Internal.CallbackInfoReturnable_<any>): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        setLevel(arg0: Internal.Level_): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        setZza(arg0: number): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        playAmbientSound(): void;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getKillCredit(): Internal.LivingEntity;
        handler$cim000$mobInteract(pPlayer: Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        static createMobAttributes(): Internal.AttributeSupplier$Builder;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        onlyOpCanSetNbt(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        getMaxFallDistance(): number;
        isHolding(arg0: Internal.Item_): boolean;
        getZ(arg0: number): number;
        hasCustomOutlineRendering(arg0: Player_): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        handler$gae000$isAlliedTo(arg0: Internal.Entity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getDynamicLightZ(): number;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        handler$cim000$canpickup(pItemstack: Internal.ItemStack_, cir: Internal.CallbackInfoReturnable_<any>): void;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        handler$cij000$showVehicleHealth(cir: Internal.CallbackInfoReturnable_<any>): void;
        getVoicePitch(): number;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        handler$cij000$onRemovedFromWorld(ci: Internal.CallbackInfo_): void;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getHeadRotSpeed(): number;
        getYHeadRot(): number;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        static getAlpha(le: Internal.LivingEntity_, partialTicks: number): number;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        getBlacklistedHives(): Internal.List<BlockPos>;
        callUpdateEffectVisibility(): void;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        majruszlibrary$getInvisibleTicks(): number;
        damageSources(): Internal.DamageSources;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        handler$eee000$tickEffects(ci: Internal.CallbackInfo_): void;
        swing(): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        handler$eee001$canBeAffected(mobEffectInstance: Internal.MobEffectInstance_, cir: Internal.CallbackInfoReturnable_<any>): void;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        getWalkTargetValue(arg0: BlockPos_): number;
        /**
         * @deprecated
        */
        canBreatheUnderwater(): boolean;
        die(arg0: DamageSource_): void;
        getLeashOffset(): Vec3d;
        removeAllEffects(): boolean;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        getSlot(arg0: number): Internal.SlotAccess;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        callMobInteract(arg0: Player_, arg1: Internal.InteractionHand_): InteractionResult;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isUnderWater(): boolean;
        handler$gij000$create$onFireImmune(arg0: Internal.CallbackInfoReturnable_<any>): void;
        stopRiding(): void;
        getSwimHighSpeedSplashSound(): Internal.SoundEvent;
        getLeashHolder(): Internal.Entity;
        getX(arg0: number): number;
        getSensing(): Internal.Sensing;
        getLegsArmorItem(): Internal.ItemStack;
        getLuminance(): number;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        getDynamicLightX(): number;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        getArrowCount(): number;
        create$callSetLevel(arg0: Internal.Level_): void;
        redirect$faa000$fixSpawnAnimX(instance: Internal.Mob_, v: number): number;
        handler$cim000$getAmbientSoundInterval(cir: Internal.CallbackInfoReturnable_<any>): void;
        getMoveControl(): Internal.MoveControl;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        playSound(arg0: Internal.SoundEvent_): void;
        hasStung(): boolean;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        isPeacefulCreature(): boolean;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        ate(): void;
        setHasUsedSingleAttack(hasUsedSingleAttack: boolean): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        notify(): void;
        getFirstTick(): boolean;
        setPersistenceRequired(): void;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        canFallInLove(): boolean;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        setSpawnCancelled(arg0: boolean): void;
        getStringUuid(): string;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        checkSpawnRules(arg0: Internal.LevelAccessor_, arg1: Internal.MobSpawnType_): boolean;
        getRotationVector(): Internal.Vec2;
        getHurtDir(): number;
        isSprinting(): boolean;
        isMaxGroupSizeReached(arg0: number): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        canCollideWith(arg0: Internal.Entity_): boolean;
        handler$cij000$onAddedToWorld(ci: Internal.CallbackInfo_): void;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        handler$big000$apoth_onEffectUpdateRemoveAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        callGetJumpPower(): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isDrinkingPotion(): boolean;
        getIsInsidePortal(): boolean;
        clearSleepingPos(): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        handler$cij000$isInvulnerableTo(pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getLastHurtMob(): Internal.LivingEntity;
        getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        handler$cij000$onInteract(pPlayer: Player_, pHand: Internal.InteractionHand_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getLastDamageSource(): DamageSource;
        getSoundSource(): Internal.SoundSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        setLastAttackedTicks(arg0: number): void;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        getRemainingPersistentAngerTime(): number;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        ageUp(arg0: number): void;
        quark$lastHurtByPlayer(): Player;
        getRestrictCenter(): BlockPos;
        isLeftHanded(): boolean;
        invokeShouldDropLoot(): boolean;
        removeVehicle(): void;
        handler$cij000$lerpTo(x: number, y: number, z: number, yaw: number, pitch: number, posRotationIncrements: number, teleport: boolean, ci: Internal.CallbackInfo_): void;
        shouldFusionRecomputeModel(layerIndex: number): boolean;
        dropOffNectar(): void;
        setZ(z: number): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        finalizeSpawnChildFromBreeding(arg0: Internal.ServerLevel_, arg1: Internal.Animal_, arg2: Internal.AgeableMob_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        bookshelf$makePoofParticles(): void;
        isWithinMeleeAttackRange(arg0: Internal.LivingEntity_): boolean;
        broadcastBreakEvent(arg0: Internal.EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        isCasting(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        localvar$cgd000$takeKnockback_HEAD_changeStrength(knockbackStrength: number): number;
        handler$cij000$causeFallDamage(pFallDistance: number, pMultiplier: number, pSource: DamageSource_, cir: Internal.CallbackInfoReturnable_<any>): void;
        shouldUpdateDynamicLight(): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        abstract "getItemBySlot(net.minecraft.world.entity.EquipmentSlot)"(arg0: Internal.EquipmentSlot_): Internal.ItemStack;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getStuckSpeedMultiplier(): Vec3d;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        setLastSwungHand(hand: Internal.InteractionHand_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        quark$lastHurtByPlayerTime(): number;
        getTotalMovementSpeed(): number;
        getMotions(): Internal.Stack<any>;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        aether$isIsInsidePortal(): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getAttributes(): Internal.AttributeMap;
        initiateCastSpell(spell: Internal.AbstractSpell_, spellLevel: number): void;
        isSpawnCancelled(): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        spawnChildFromBreeding(arg0: Internal.ServerLevel_, arg1: Internal.Animal_): void;
        setInLoveTime(arg0: number): void;
        isSwimming(): boolean;
        handler$cgd000$getAttributeValue_Inject(attribute: Internal.Attribute_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        castComplete(): void;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        abstract getItemBySlot(arg0: Internal.EquipmentSlot_): Internal.ItemStack;
        wantsToPickUp(arg0: Internal.ItemStack_): boolean;
        getFluidJumpThreshold(): number;
        "setPositionAndRotation(double,double,double,float,float)"(x: number, y: number, z: number, yaw: number, pitch: number): void;
        isInvisibleTo(arg0: Player_): boolean;
        setRewinding(arg0: boolean): void;
        stopSleeping(): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        setDeathLootTable(arg0: ResourceLocation_): void;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        getBlockPosBelowThatAffectsMyMovement(): BlockPos;
        getStepHeight(): number;
        getTargetSelector(): Internal.GoalSelector;
        isSleeping(): boolean;
        stopUsingItem(): void;
        acceptsFailure(): boolean;
        setStayOutOfHiveCountdown(arg0: number): void;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        getMobSpawnType(): Internal.MobSpawnType;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        handler$cij001$isCurrentlyGlowing(cir: Internal.CallbackInfoReturnable_<any>): void;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setCanPickUpLoot(arg0: boolean): void;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        setSilent(arg0: boolean): void;
        hasExactlyOnePlayerPassenger(): boolean;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        canBeSeenAsEnemy(): boolean;
        setLeftHanded(arg0: boolean): void;
        getSwimSplashSound(): Internal.SoundEvent;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        hurtArmor(arg0: DamageSource_, arg1: number): void;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        getSpawnReason(): Internal.MobSpawnType;
        isUsingItem(): boolean;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): InteractionResult;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        handler$epi000$shield(arg0: DamageSource_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        handler$cij000$entityJs$tick(ci: Internal.CallbackInfo_): void;
        serializeNBT(): Internal.CompoundTag;
        getForgePersistentData(): Internal.CompoundTag;
        getRollAmount(arg0: number): number;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        redirect$big000$apoth_sunderingHasEffect(arg0: Internal.LivingEntity_, arg1: Internal.MobEffect_): boolean;
        handler$cil000$makeBrain(pDynamic: Internal.Dynamic_<any>, cir: Internal.CallbackInfoReturnable_<any>): void;
        isInFluidType(): boolean;
        canMate(arg0: Internal.Animal_): boolean;
        maxUpStep(): number;
        hasSavedFlowerPos(): boolean;
        handler$big000$apoth_onEffectUpdateAddAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: Internal.EquipmentSlot_): void;
        setLeashedTo(arg0: Internal.Entity_, arg1: boolean): void;
        isAlive(): boolean;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getMeleeAttackRangeSqr(arg0: Internal.LivingEntity_): number;
        bookshelf$getDrinkingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getTags(): Internal.Set<string>;
        getViewVector(arg0: number): Vec3d;
        readPersistentAngerSaveData(arg0: Internal.Level_, arg1: Internal.CompoundTag_): void;
        setSyncedSpellData(syncedSpellData: Internal.SyncedSpellData_): void;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        handler$cij000$lavaHurt(ci: Internal.CallbackInfo_): void;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        updateEffectVisibility(): void;
        getGoalSelector(): Internal.GoalSelector;
        onPathfindingStart(): void;
        getPercentFrozen(): number;
        redirect$big000$apoth_sunderingApplyEffect(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        setPortalCooldown(arg0: number): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        localvar$bid000$apoth_checkFallDamageWithGravity(arg0: number): number;
        setPosition(block: Internal.BlockContainerJS_): void;
        isLeashed(): boolean;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        ageUp(arg0: number, arg1: boolean): void;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        aether$getRandom(): Internal.RandomSource;
        setPose(arg0: Internal.Pose_): void;
        getReachDistance(): number;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<Internal.VoxelShape>): Vec3d;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
        abstract setLastHurtByPlayer(arg0: Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        handler$cij000$playerTouch(pPlayer: Player_, ci: Internal.CallbackInfo_): void;
        mobInteract(arg0: Player_, arg1: Internal.InteractionHand_): InteractionResult;
        wasExperienceConsumed(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        isAngry(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isDynamicLightEnabled(): boolean;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        checkAutoSpinAttack(arg0: Internal.AABB_, arg1: Internal.AABB_): void;
        majruszlibrary$getSwimSpeedMultiplier(): number;
        bookshelf$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        onAboveBubbleCol(arg0: boolean): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        supp$setSlimedTicks(newSlimedTicks: number, sync: boolean): void;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getJumpControl(): Internal.JumpControl;
        isFlapping(): boolean;
        cancelCast(): void;
        getFeetArmorItem(): Internal.ItemStack;
        handler$cij000$stopRiding(ci: Internal.CallbackInfo_): void;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        setSpeed(arg0: number): void;
        handler$cij000$canCollideWith(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        requiresCustomPersistence(): boolean;
        isDiscrete(): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        getCombatTracker(): Internal.CombatTracker;
        isAngryAt(arg0: Internal.LivingEntity_): boolean;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        callGetRelativePortalPosition(arg0: Internal.Direction$Axis_, arg1: Internal.BlockUtil$FoundRectangle_): Vec3d;
        canBreed(): boolean;
        handler$gae000$setTicksFrozen(arg0: number, arg1: Internal.CallbackInfo_): void;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        isNoAi(): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        canBeSeenByAnyone(): boolean;
        updatePersistentAnger(arg0: Internal.ServerLevel_, arg1: boolean): void;
        isFullyFrozen(): boolean;
        getLastPos(): BlockPos;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        callGetCropsGrownSincePollination(): number;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getScale(): number;
        majruszlibrary$getExtraTag(): Internal.CompoundTag;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        handler$cij000$move(pType: Internal.MoverType_, pPos: Vec3d_, ci: Internal.CallbackInfo_): void;
        setUseItem(arg0: Internal.ItemStack_): void;
        handler$cij000$isFreezing(cir: Internal.CallbackInfoReturnable_<any>): void;
        "playSound(net.minecraft.sounds.SoundEvent)"(arg0: Internal.SoundEvent_): void;
        getPitch(): number;
        getPathfindingMalus(arg0: Internal.BlockPathTypes_): number;
        getRandom(): Internal.RandomSource;
        canReplaceEqualItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.Rotation_): number;
        getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
        shouldRiderFaceForward(arg0: Player_): boolean;
        self(): Internal.PathfinderMob;
        breakItem(arg0: Internal.ItemStack_): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        clearRestriction(): void;
        "self()"(): Internal.LivingEntity;
        getAge(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        spawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        handler$gam000$changeGlowOutline(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        isAggressive(): boolean;
        setYya(arg0: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setDropChance(arg0: Internal.EquipmentSlot_, arg1: number): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        isFood(arg0: Internal.ItemStack_): boolean;
        setBaby(arg0: boolean): void;
        handler$big000$apoth_ownedAttrMap(arg0: Internal.EntityType_<any>, arg1: Internal.Level_, arg2: Internal.CallbackInfo_): void;
        abstract getLastHurtByMob(): Internal.LivingEntity;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        removeFreeWill(): void;
        handler$gah000$getArmorCoverPercentage(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getHivePos(): BlockPos;
        removeWhenFarAway(arg0: number): boolean;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: Internal.EquipmentSlot_): boolean;
        canUpdate(arg0: boolean): void;
        distanceToSqr(arg0: Vec3d_): number;
        getEyeInFluidType(): Internal.FluidType;
        handler$gae000$isInvisibleTo(arg0: Player_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isSteppingCarefully(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        getBlockX(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        setRemainingPersistentAngerTime(arg0: number): void;
        handler$cij000$thunderHit(pLevel: Internal.ServerLevel_, pLightning: Internal.LightningBolt_, ci: Internal.CallbackInfo_): void;
        handler$cim000$getMeleeAttackRangeSqr(pEntity: Internal.LivingEntity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getY(arg0: number): number;
        getMaxHeadXRot(): number;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getDynamicLightY(): number;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        getEyePosition(): Vec3d;
        getEyeHeight(): number;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        handler$cim000$canHoldItem(pStack: Internal.ItemStack_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getYaw(): number;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        handler$cim000$removeWhenFarAway(pDistanceToClosestPlayer: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        onEffectAdded(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        getControllingPassenger(): Internal.LivingEntity;
        canFireProjectileWeapon(arg0: Internal.ProjectileWeaponItem_): boolean;
        getScriptType(): Internal.ScriptType;
        shouldDiscardFriction(): boolean;
        modifyExpressionValue$ddb001$elytraOverride(arg0: boolean): boolean;
        setChopData(arg0: Internal.SyncedChopData_): Internal.SyncedChopData;
        startRiding(arg0: Internal.Entity_): boolean;
        handler$cij000$push(pEntity: Internal.Entity_, ci: Internal.CallbackInfo_): void;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        handler$cij000$isPushable(cir: Internal.CallbackInfoReturnable_<any>): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getId(): number;
        canBeHitByProjectile(): boolean;
        handler$zop000$init(entityType: Internal.EntityType_<any>, level: Internal.Level_, ci: Internal.CallbackInfo_): void;
        getEyeY(): number;
        majruszlibrary$getOrCreateExtraTag(): Internal.CompoundTag;
        skipDropExperience(): void;
        handler$cim000$ate(ci: Internal.CallbackInfo_): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        getChopData(): Internal.SyncedChopData;
        setItemSlot(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Player_): void;
        addTag(arg0: string): boolean;
        getCitadelEntityData(): Internal.CompoundTag;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        setHasNectar(arg0: boolean): void;
        static getEquipmentForSlot(arg0: Internal.EquipmentSlot_, arg1: number): Internal.Item;
        isWithinRestriction(arg0: BlockPos_): boolean;
        getTeam(): Internal.Team;
        "self()"(): Internal.PathfinderMob;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        hasCustomName(): boolean;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        handler$ddp000$onRemove(arg0: Internal.CallbackInfo_): void;
        getX(): number;
        isVehicle(): boolean;
        resetDynamicLight(): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getTrueNavigator(): Internal.PathNavigation;
        lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        handler$cij000$mayInteract(pLevel: Internal.Level_, pPos: BlockPos_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getMaxHeadYRot(): number;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        canBeLeashed(arg0: Player_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        bookshelf$getFallDamageSound(arg0: number): Internal.SoundEvent;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        callIncrementNumCropsGrownSincePollination(): void;
        isAngryAtAllPlayers(arg0: Internal.Level_): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        isOnRails(): boolean;
        getStingerCount(): number;
        markFusionRecomputeModels(): void;
        playerDied(arg0: Player_): void;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        getDimensionChangingDelay(): number;
        setLivingEntityFlag(arg0: number, arg1: boolean): void;
        setTeleportLocationBehindTarget(distance: number): boolean;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        isPathFinding(): boolean;
        supp$getSlimedTicks(): number;
        getSavedFlowerPos(): BlockPos;
        isRemoved(): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        aether$getPortalEntrancePos(): BlockPos;
        spawnAnim(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        isRewinding(): boolean;
        refreshDimensions(): void;
        hasNectar(): boolean;
        bookshelf$getAmbientSound(): Internal.SoundEvent;
        redirect$big000$apoth_applyProtPen(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        maybeDisableShield(arg0: Player_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getSpawnType(): Internal.MobSpawnType;
        setLastHurtMob(arg0: Internal.Entity_): void;
        abstract setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Player_, arg1: Internal.InteractionHand_): InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        checkSlowFallDistance(): void;
        handler$cij000$onClientRemoval(ci: Internal.CallbackInfo_): void;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        callGetAmbientSound(): Internal.SoundEvent;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getLookAngle(): Vec3d;
        getAmbientSoundInterval(): number;
        setSavedFlowerPos(arg0: BlockPos_): void;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        localvar$zhh000$modifyVarDoHurtTarget(arg0: number): number;
        isPersistenceRequired(): boolean;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        getBedOrientation(): Internal.Direction;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        handler$cin000$getWalkTargetValue(pPos: BlockPos_, pLevel: Internal.LevelReader_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getProfile(): Internal.GameProfile;
        setInLove(arg0: Player_): void;
        handler$cil000$brainProvider(cir: Internal.CallbackInfoReturnable_<any>): void;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        doExtendedLOSCheck(): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getLookControl(): Internal.LookControl;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        abstract canAttack(arg0: Internal.LivingEntity_): boolean;
        static getSpeedUpSecondsWhenFeeding(arg0: number): number;
        aether$setPortalEntrancePos(arg0: BlockPos_): void;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        handler$dcf000$injectDataSaving(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        position(): Vec3d;
        handler$cij000$getMaxFallDistance(cir: Internal.CallbackInfoReturnable_<any>): void;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        getFeetBlockState(): Internal.BlockState;
        isWithinRestriction(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        positionRider(arg0: Internal.Entity_): void;
        incrementNumCropsGrownSincePollination(): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        getSleepingPos(): Optional<BlockPos>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        handler$fem000$onEatGoldenCarrot(arg0: Player_, arg1: Internal.InteractionHand_, arg2: Internal.ItemStack_, arg3: Internal.CallbackInfo_): void;
        entityJs$getTypeId(): string;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        setMaxHealth(hp: number): void;
        dynamicLightTick(): void;
        getFacing(): Internal.Direction;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        setAge(arg0: number): void;
        abstract getTarget(): Internal.LivingEntity;
        restrictTo(arg0: BlockPos_, arg1: number): void;
        isInLove(): boolean;
        handler$cim000$setTarget(pTarget: Internal.LivingEntity_, ci: Internal.CallbackInfo_): void;
        trackingPosition(): Vec3d;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        finalizeSpawn(arg0: Internal.ServerLevelAccessor_, arg1: Internal.DifficultyInstance_, arg2: Internal.MobSpawnType_, arg3: Internal.SpawnGroupData_, arg4: Internal.CompoundTag_): Internal.SpawnGroupData;
        resetTicksWithoutNectarSinceExitingHive(): void;
        hasEffect(arg0: Internal.MobEffect_): boolean;
        swing(arg0: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        handler$eca000$twilightdelight$getTeamColor$renderShiny(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setFusionModel(layerIndex: number, model: Internal.Triple_<any, any, any>): void;
        getRootVehicle(): Internal.Entity;
        handler$cij000$dampensVibrations(cir: Internal.CallbackInfoReturnable_<any>): void;
        onPathfindingDone(): void;
        save(arg0: Internal.CompoundTag_): boolean;
        modifyExpressionValue$ddb000$eytraValidOverride(arg0: boolean): boolean;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        isNoGravity(): boolean;
        m_8024_(): void;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        startPersistentAngerTimer(): void;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        setCitadelEntityData(arg0: Internal.CompoundTag_): void;
        handler$bla000$l2library_overrideClientGlow_isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        handler$cim001$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        resetLove(): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        updateSwimming(): void;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        lastSwungHand(): Internal.InteractionHand;
        getSpeed(): number;
        shouldInformAdmins(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        wait(): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        redirect$big000$apoth_sunderingGetAmplifier(arg0: Internal.MobEffectInstance_): number;
        spawn(): void;
        handler$cim000$isPersistenceRequired(cir: Internal.CallbackInfoReturnable_<any>): void;
        setNoAi(arg0: boolean): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        setBurningDashDirectionData(): void;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        canPickUpLoot(): boolean;
        kill(): void;
        onEnterCombat(): void;
        handler$cij000$isAttackable(cir: Internal.CallbackInfoReturnable_<any>): void;
        animateHurt(arg0: number): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        brainProvider(): Internal.Brain$Provider<any>;
        handler$gah000$handleEquipmentChanges(arg0: Internal.CallbackInfoReturnable_<any>): void;
        hasRestriction(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        wrapOperation$fpd000$onTravel(instance: Internal.LivingEntity_, state: Internal.FluidState_, original: Internal.Operation_<any>): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        deserializeNBT(arg0: Internal.Tag_): void;
        setRollInvulnerableTicks(ticks: number): void;
        removeEffectParticles(): void;
        revive(): void;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getLastAttackedTicks(): number;
        addDeltaMovement(arg0: Vec3d_): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        handler$cim000$doHurtTarget(pEntity: Internal.Entity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        getMaxSpawnClusterSize(): number;
        handler$emg000$canStandOnFluid$return(arg0: Internal.FluidState_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        redirect$big000$apoth_applyArmorPen(arg0: number, arg1: number, arg2: number, arg3: DamageSource_, arg4: number): number;
        setKnockbackMultiplier_BetterCombat(value: number): void;
        getUsername(): string;
        getInLoveTime(): number;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        hasHive(): boolean;
        isPickable(): boolean;
        stopBeingAngry(): void;
        setYHeadRot(arg0: number): void;
        setJumping(arg0: boolean): void;
        getPickResult(): Internal.ItemStack;
        setDrinkingPotion(drinkingPotion: boolean): void;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        isFlying(): boolean;
        getRandomY(): number;
        onEffectRemoved(arg0: Internal.MobEffectInstance_): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        handler$cij000$getMyRidingOffset(cir: Internal.CallbackInfoReturnable_<any>): void;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        startDrinkingPotion(): void;
        "getGoalSelector()"(): Internal.GoalSelector;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        shouldBeSaved(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        restoreLeashFromSave(): void;
        removeTag(arg0: string): boolean;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        handler$cij000$canTrample(state: Internal.BlockState_, pos: BlockPos_, fallDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        canSpawnSoulSpeedParticle(): boolean;
        getPersistentAngerTarget(): Internal.UUID;
        notifyAll(): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        notifyDangerousProjectile(projectile: Internal.Projectile_): void;
        static tickEntity(entity: Internal.LivingEntity_): void;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        handler$gah000$updateInvisibilityStatus(arg0: Internal.CallbackInfo_): void;
        handler$cij000$isPickable(cir: Internal.CallbackInfoReturnable_<any>): void;
        attackable(): boolean;
        handler$ddp002$onTick(arg0: Internal.CallbackInfo_): void;
        createCommandSourceStack(): Internal.CommandSourceStack;
        getNavigation(): Internal.PathNavigation;
        isControlledByLocalInstance(): boolean;
        handler$ddp000$removed(arg0: Internal.CallbackInfo_): void;
        isMonster(): boolean;
        getLoveCause(): Internal.ServerPlayer;
        getLastClimbablePos(): Optional<BlockPos>;
        handler$cij000$rideTick(ci: Internal.CallbackInfo_): void;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getPerceivedTargetDistanceSquareForMeleeAttack(arg0: Internal.LivingEntity_): number;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        getType(): string;
        static checkAnimalSpawnRules(arg0: Internal.EntityType_<Internal.Animal>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        handler$eca000$twilightdelight$isCurrentlyGlowing$renderShinny(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        onEquipItem(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        handler$baf000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        handler$cij000$shouldRenderAtSqrDistance(pDistance: number, cir: Internal.CallbackInfoReturnable_<any>): void;
        checkDespawn(): void;
        getDynamicLightWorld(): Internal.Level;
        handler$cim000$canBeLeashed(pPlayer: Player_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getWalkTargetValue(arg0: BlockPos_, arg1: Internal.LevelReader_): number;
        wrapOperation$dcd001$fruitsdelight$getfriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: Internal.Operation_<any>): number;
        lookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        equipItemIfPossible(arg0: Internal.ItemStack_): Internal.ItemStack;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        isActuallyReallyBlocking(): boolean;
        setPersistentAngerTarget(arg0: Internal.UUID_): void;
        lerpHeadTo(arg0: number, arg1: number): void;
        canDisableShield(): boolean;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        bookshelf$getDeathSound(): Internal.SoundEvent;
        getFlags(): Internal.EntityFlags;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        majruszlibrary$addInvisibleTicks(arg0: number): void;
        checkSpawnObstruction(arg0: Internal.LevelReader_): boolean;
        extinguish(): void;
        setDynamicLightEnabled(arg0: boolean): void;
        getRestrictRadius(): number;
        moveTo(arg0: Vec3d_): void;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        handler$cij000$getControllingPassenger(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$dcf000$injectDataLoading(arg0: Internal.CompoundTag_, arg1: Internal.CallbackInfo_): void;
        handler$dbn000$fruitsdelight$canFallInLove$durian(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isInvertedHealAndHarm(): boolean;
        canHoldItem(arg0: Internal.ItemStack_): boolean;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        handler$ddf001$onTick(arg0: Internal.CallbackInfo_): void;
        handler$cij000$setSprinting(pSprinting: boolean, ci: Internal.CallbackInfo_): void;
        handler$cil000$getMobType(cir: Internal.CallbackInfoReturnable_<any>): void;
        runCommand(command: string): number;
        setGuaranteedDrop(arg0: Internal.EquipmentSlot_): void;
        setSharedFlagOnFire(arg0: boolean): void;
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set target(arg0: Internal.LivingEntity_)
        get onFire(): boolean
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get fallFlyingTicks(): number
        set xxa(arg0: number)
        set delayedLeashHolderId(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get magicData(): Internal.MagicData
        get blockY(): number
        get spectator(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        set aggressive(arg0: boolean)
        get hasUsedSingleAttack(): boolean
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get travellingTicks(): number
        get indirectPassengers(): Internal.Iterable<Internal.Entity>
        set level(arg0: Internal.Level_)
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        set zza(arg0: number)
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get ticksFrozen(): number
        get dynamicLightZ(): number
        get voicePitch(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get headRotSpeed(): number
        get YHeadRot(): number
        set absorptionAmount(arg0: number)
        get blacklistedHives(): Internal.List<BlockPos>
        set deltaMovement(arg0: Vec3d_)
        get baby(): boolean
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get underWater(): boolean
        get swimHighSpeedSplashSound(): Internal.SoundEvent
        get leashHolder(): Internal.Entity
        get sensing(): Internal.Sensing
        get legsArmorItem(): Internal.ItemStack
        get luminance(): number
        get deltaMovement(): Vec3d
        get dynamicLightX(): number
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        get moveControl(): Internal.MoveControl
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        set hasUsedSingleAttack(hasUsedSingleAttack: boolean)
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        set spawnCancelled(arg0: boolean)
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get drinkingPotion(): boolean
        get isInsidePortal(): boolean
        get lastHurtMob(): Internal.LivingEntity
        get selfAndPassengers(): Internal.Stream<Internal.Entity>
        get addedToWorld(): boolean
        get lastDamageSource(): DamageSource
        get soundSource(): Internal.SoundSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        set lastAttackedTicks(arg0: number)
        get remainingPersistentAngerTime(): number
        get restrictCenter(): BlockPos
        get leftHanded(): boolean
        set z(z: number)
        get y(): number
        get blocking(): boolean
        get casting(): boolean
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get armorCoverPercentage(): number
        get airSupply(): number
        get player(): boolean
        get animal(): boolean
        get stuckSpeedMultiplier(): Vec3d
        get motionDirection(): Internal.Direction
        set lastSwungHand(hand: Internal.InteractionHand_)
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get totalMovementSpeed(): number
        get motions(): Internal.Stack<any>
        get attributes(): Internal.AttributeMap
        get spawnCancelled(): boolean
        set inLoveTime(arg0: number)
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        set rewinding(arg0: boolean)
        set airSupply(arg0: number)
        get onPos(): BlockPos
        set deathLootTable(arg0: ResourceLocation_)
        get undead(): boolean
        get blockPosBelowThatAffectsMyMovement(): BlockPos
        get stepHeight(): number
        get targetSelector(): Internal.GoalSelector
        get sleeping(): boolean
        set stayOutOfHiveCountdown(arg0: number)
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        get mobSpawnType(): Internal.MobSpawnType
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        set canPickUpLoot(arg0: boolean)
        get mainHandItem(): Internal.ItemStack
        set silent(arg0: boolean)
        set leftHanded(arg0: boolean)
        get swimSplashSound(): Internal.SoundEvent
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get spawnReason(): Internal.MobSpawnType
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get alive(): boolean
        get bbHeight(): number
        get tags(): Internal.Set<string>
        set syncedSpellData(syncedSpellData: Internal.SyncedSpellData_)
        get lastAttacker(): Internal.LivingEntity
        get goalSelector(): Internal.GoalSelector
        get percentFrozen(): number
        set portalCooldown(arg0: number)
        set position(block: Internal.BlockContainerJS_)
        get leashed(): boolean
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        set lastHurtByPlayer(arg0: Player_)
        get "server()"(): Internal.MinecraftServer
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        get angry(): boolean
        get dynamicLightEnabled(): boolean
        set chestArmorItem(item: Internal.ItemStack_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get jumpControl(): Internal.JumpControl
        get flapping(): boolean
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        get noAi(): boolean
        get chestArmorItem(): Internal.ItemStack
        get fullyFrozen(): boolean
        get lastPos(): BlockPos
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        set useItem(arg0: Internal.ItemStack_)
        get pitch(): number
        get random(): Internal.RandomSource
        get passengersAndSelf(): Internal.Stream<Internal.Entity>
        get age(): number
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get aggressive(): boolean
        set yya(arg0: number)
        set baby(arg0: boolean)
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        get hivePos(): BlockPos
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get blockX(): number
        get fallFlying(): boolean
        get encodeId(): string
        set remainingPersistentAngerTime(arg0: number)
        get maxHeadXRot(): number
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        set totalMovementSpeedMultiplier(speed: number)
        get dynamicLightY(): number
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        set chopData(arg0: Internal.SyncedChopData_)
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get eyeY(): number
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get chopData(): Internal.SyncedChopData
        get affectedByPotions(): boolean
        get citadelEntityData(): Internal.CompoundTag
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        set hasNectar(arg0: boolean)
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get trueNavigator(): Internal.PathNavigation
        get teamId(): string
        set stingerCount(arg0: number)
        get maxHeadYRot(): number
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get potionEffects(): Internal.EntityPotionEffectsJS
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set teleportLocationBehindTarget(distance: number)
        set yaw(arg0: number)
        get pickRadius(): number
        get pathFinding(): boolean
        get savedFlowerPos(): BlockPos
        get removed(): boolean
        get jumpBoostPower(): number
        get rewinding(): boolean
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get spawnType(): Internal.MobSpawnType
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get lookAngle(): Vec3d
        get ambientSoundInterval(): number
        set savedFlowerPos(arg0: BlockPos_)
        set arrowCount(arg0: number)
        get motionZ(): number
        get persistenceRequired(): boolean
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get profile(): Internal.GameProfile
        set inLove(arg0: Player_)
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get lookControl(): Internal.LookControl
        get offHandItem(): Internal.ItemStack
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get withinRestriction(): boolean
        get sleepingPos(): Optional<BlockPos>
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get boundingBoxForCulling(): Internal.AABB
        set age(arg0: number)
        get target(): Internal.LivingEntity
        get inLove(): boolean
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        set citadelEntityData(arg0: Internal.CompoundTag_)
        get speed(): number
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        set noAi(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get headArmorItem(): Internal.ItemStack
        set rollInvulnerableTicks(ticks: number)
        get bbWidth(): number
        get lastAttackedTicks(): number
        get "name()"(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        get maxSpawnClusterSize(): number
        set knockbackMultiplier_BetterCombat(value: number)
        get username(): string
        get inLoveTime(): number
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        set drinkingPotion(drinkingPotion: boolean)
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get flying(): boolean
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        get "goalSelector()"(): Internal.GoalSelector
        get persistentAngerTarget(): Internal.UUID
        get passengersRidingOffset(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        get navigation(): Internal.PathNavigation
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get loveCause(): Internal.ServerPlayer
        get lastClimbablePos(): Optional<BlockPos>
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        get dynamicLightWorld(): Internal.Level
        get actuallyReallyBlocking(): boolean
        set persistentAngerTarget(arg0: Internal.UUID_)
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get flags(): Internal.EntityFlags
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        set dynamicLightEnabled(arg0: boolean)
        get restrictRadius(): number
        get invertedHealAndHarm(): boolean
        get freezing(): boolean
        set guaranteedDrop(arg0: Internal.EquipmentSlot_)
        set sharedFlagOnFire(arg0: boolean)
        static readonly TAG_TICKS_SINCE_POLLINATION: ("TicksSincePollination") & (string);
        static readonly TAG_HAS_NECTAR: ("HasNectar") & (string);
        static readonly TAG_CANNOT_ENTER_HIVE_TICKS: ("CannotEnterHiveTicks") & (string);
        static readonly TICKS_PER_FLAP: (2) & (number);
        static readonly TAG_FLOWER_POS: ("FlowerPos") & (string);
        static readonly FLAP_DEGREES_PER_TICK: (120.32113) & (number);
        static readonly TAG_HIVE_POS: ("HivePos") & (string);
        static readonly TAG_HAS_STUNG: ("HasStung") & (string);
        static readonly TAG_CROPS_GROWN_SINCE_POLLINATION: ("CropsGrownSincePollination") & (string);
    }
    type Bee_ = Bee;
    class Climate$RTree$Leaf <T> extends Internal.Climate$RTree$Node<T> {
        constructor(arg0: Internal.Climate$ParameterPoint_, arg1: T)
        distance(arg0: number[]): number;
        getClass(): typeof any;
        search(arg0: number[], arg1: Internal.Climate$RTree$Leaf_<T>, arg2: Internal.Climate$DistanceMetric_<T>): this;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type Climate$RTree$Leaf_<T> = Climate$RTree$Leaf<T>;
    class ExperiencePlayerEventJS extends Internal.PlayerEventJS {
        constructor(arg0: Player_, arg1: number)
        willLevelUp(): boolean;
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        getRemainingExperience(): number;
        setAmount(arg0: number): void;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        /**
         * Removes the specified game stage from the player
        */
        removeGameStage(arg0: string): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getTotalExperience(): number;
        getLevel(): Internal.Level;
        getExperienceLevel(): number;
        getAmount(): number;
        getPlayer(): Player;
        /**
         * Checks if the player has the specified game stage
        */
        hasGameStage(arg0: string): boolean;
        getXpNeededForNextLevel(): number;
        toString(): string;
        getEntity(): Internal.LivingEntity;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        /**
         * Adds the specified game stage to the player
        */
        addGameStage(arg0: string): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        setExperienceProgress(arg0: number): void;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        setTotalExperience(arg0: number): void;
        setExperienceLevel(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getExperienceProgress(): number;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        get remainingExperience(): number
        set amount(arg0: number)
        get totalExperience(): number
        get level(): Internal.Level
        get experienceLevel(): number
        get amount(): number
        get player(): Player
        get xpNeededForNextLevel(): number
        get entity(): Internal.LivingEntity
        set experienceProgress(arg0: number)
        set totalExperience(arg0: number)
        set experienceLevel(arg0: number)
        get experienceProgress(): number
        get server(): Internal.MinecraftServer
    }
    type ExperiencePlayerEventJS_ = ExperiencePlayerEventJS;
    class ICollateralMover$MoveResult extends Internal.Enum<Internal.ICollateralMover$MoveResult> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        "compareTo(org.violetmoon.zeta.api.ICollateralMover$MoveResult)"(arg0: Internal.ICollateralMover$MoveResult_): number;
        notifyAll(): void;
        static values(): Internal.ICollateralMover$MoveResult[];
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        compareTo(arg0: Internal.ICollateralMover$MoveResult_): number;
        ordinal(): number;
        wait(): void;
        getDeclaringClass(): typeof Internal.ICollateralMover$MoveResult;
        wait(arg0: number): void;
        static valueOf(arg0: string): Internal.ICollateralMover$MoveResult;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.ICollateralMover$MoveResult>>;
        get class(): typeof any
        get declaringClass(): typeof Internal.ICollateralMover$MoveResult
        static readonly BREAK: (Internal.ICollateralMover$MoveResult) & (Internal.ICollateralMover$MoveResult);
        static readonly SKIP: (Internal.ICollateralMover$MoveResult) & (Internal.ICollateralMover$MoveResult);
        static readonly PREVENT: (Internal.ICollateralMover$MoveResult) & (Internal.ICollateralMover$MoveResult);
        static readonly MOVE: (Internal.ICollateralMover$MoveResult) & (Internal.ICollateralMover$MoveResult);
    }
    type ICollateralMover$MoveResult_ = "break" | ICollateralMover$MoveResult | "prevent" | "move" | "skip";
    class BlockModelBuilder extends Internal.ModelBuilder<Internal.BlockModelBuilder> {
        constructor(arg0: ResourceLocation_, arg1: Internal.ExistingFileHelper_)
        getClass(): typeof any;
        guiLight(arg0: Internal.BlockModel$GuiLight_): this;
        getUncheckedLocation(): ResourceLocation;
        notify(): void;
        toJson(): Internal.JsonObject;
        wait(arg0: number, arg1: number): void;
        "renderType(java.lang.String)"(arg0: string): this;
        element(arg0: number): Internal.ModelBuilder$ElementBuilder<>;
        "texture(java.lang.String,java.lang.String)"(arg0: string, arg1: string): this;
        rootTransforms(): Internal.ModelBuilder$RootTransformsBuilder<>;
        parent(arg0: Internal.ModelFile_): this;
        customLoader<L extends Internal.CustomLoaderBuilder<T>>(arg0: Internal.BiFunction_<Internal.BlockModelBuilder, Internal.ExistingFileHelper, L>): L;
        element(): Internal.ModelBuilder$ElementBuilder<>;
        getLocation(): ResourceLocation;
        getElementCount(): number;
        toString(): string;
        "renderType(net.minecraft.resources.ResourceLocation)"(arg0: ResourceLocation_): this;
        renderType(arg0: string): this;
        notifyAll(): void;
        renderType(arg0: ResourceLocation_): this;
        texture(arg0: string, arg1: ResourceLocation_): this;
        transforms(): Internal.ModelBuilder$TransformsBuilder<>;
        texture(arg0: string, arg1: string): this;
        hashCode(): number;
        ao(arg0: boolean): this;
        wait(): void;
        wait(arg0: number): void;
        assertExistence(): void;
        equals(arg0: any): boolean;
        "texture(java.lang.String,net.minecraft.resources.ResourceLocation)"(arg0: string, arg1: ResourceLocation_): this;
        get class(): typeof any
        get uncheckedLocation(): ResourceLocation
        get location(): ResourceLocation
        get elementCount(): number
    }
    type BlockModelBuilder_ = BlockModelBuilder;
    abstract class PonderOverlayElement extends Internal.PonderElement {
        constructor()
        getClass(): typeof any;
        tick(arg0: Internal.PonderScene_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        abstract render(arg0: Internal.PonderScene_, arg1: Internal.PonderUI_, arg2: Internal.GuiGraphics_, arg3: number): void;
        wait(): void;
        reset(arg0: Internal.PonderScene_): void;
        wait(arg0: number): void;
        whileSkipping(arg0: Internal.PonderScene_): void;
        equals(arg0: any): boolean;
        isVisible(): boolean;
        setVisible(arg0: boolean): void;
        get class(): typeof any
        get visible(): boolean
        set visible(arg0: boolean)
    }
    type PonderOverlayElement_ = PonderOverlayElement;
    class BlockSculkBoomer extends Internal.BaseEntityBlock {
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        updateState(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly OPEN: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly POWERED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type BlockSculkBoomer_ = BlockSculkBoomer;
    class EnchantmentLevelSetEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: number, arg3: number, arg4: Internal.ItemStack_, arg5: number)
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        getEnchantLevel(): number;
        setPhase(arg0: Internal.EventPriority_): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        getPos(): BlockPos;
        isCancelable(): boolean;
        getListenerList(): Internal.ListenerList;
        getResult(): Internal.Event$Result;
        toString(): string;
        getOriginalLevel(): number;
        getItem(): Internal.ItemStack;
        notifyAll(): void;
        getEnchantRow(): number;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        getPower(): number;
        setEnchantLevel(arg0: number): void;
        wait(): void;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        set canceled(arg0: boolean)
        get class(): typeof any
        get enchantLevel(): number
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        get level(): Internal.Level
        get pos(): BlockPos
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get result(): Internal.Event$Result
        get originalLevel(): number
        get item(): Internal.ItemStack
        get enchantRow(): number
        set result(arg0: Internal.Event$Result_)
        get power(): number
        set enchantLevel(arg0: number)
        get phase(): Internal.EventPriority
    }
    type EnchantmentLevelSetEvent_ = EnchantmentLevelSetEvent;
    class ParsePosition {
        constructor(arg0: number)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        getIndex(): number;
        notify(): void;
        setIndex(arg0: number): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        setErrorIndex(arg0: number): void;
        wait(arg0: number): void;
        getErrorIndex(): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get index(): number
        set index(arg0: number)
        set errorIndex(arg0: number)
        get errorIndex(): number
    }
    type ParsePosition_ = ParsePosition;
    interface Deque <E> extends Internal.Queue<E> {
        abstract addLast(arg0: E): void;
        abstract getLast(): E;
        abstract peekLast(): E;
        abstract add(arg0: E): boolean;
        abstract remove(): E;
        abstract element(): E;
        abstract removeFirst(): E;
        parallelStream(): Internal.Stream<E>;
        abstract isEmpty(): boolean;
        abstract poll(): E;
        abstract offerFirst(arg0: E): boolean;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract removeFirstOccurrence(arg0: any): boolean;
        abstract contains(arg0: any): boolean;
        abstract addAll(arg0: Internal.Collection_<E>): boolean;
        abstract descendingIterator(): Internal.Iterator<E>;
        abstract peek(): E;
        abstract addFirst(arg0: E): void;
        forEach(arg0: Internal.Consumer_<E>): void;
        abstract toArray<T>(arg0: T[]): T[];
        abstract "toArray(java.lang.Object[])"<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        abstract offer(arg0: E): boolean;
        "toArray(java.util.function.IntFunction)"<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract pop(): E;
        abstract toArray(): any[];
        abstract getFirst(): E;
        abstract iterator(): Internal.Iterator<E>;
        abstract offerLast(arg0: E): boolean;
        abstract size(): number;
        abstract pollFirst(): E;
        abstract hashCode(): number;
        abstract peekFirst(): E;
        stream(): Internal.Stream<E>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract removeLastOccurrence(arg0: any): boolean;
        abstract push(arg0: E): void;
        abstract clear(): void;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        abstract removeLast(): E;
        spliterator(): Internal.Spliterator<E>;
        abstract pollLast(): E;
        abstract equals(arg0: any): boolean;
        get last(): E
        get empty(): boolean
        get first(): E
    }
    type Deque_<E> = Deque<E>;
    class FertileFarmlandBlock extends Internal.FarmBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        static turnToDecayingKelp(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static turnToDirt(arg0: Internal.Entity_, arg1: Internal.BlockState_, arg2: Internal.Level_, arg3: BlockPos_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type FertileFarmlandBlock_ = FertileFarmlandBlock;
    class ServerStartingEvent extends Internal.ServerLifecycleEvent {
        constructor()
        constructor(arg0: Internal.MinecraftServer_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getServer(): Internal.MinecraftServer;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        get server(): Internal.MinecraftServer
    }
    type ServerStartingEvent_ = ServerStartingEvent;
    abstract class SoundEvent$SoundSourceEvent extends net.minecraftforge.client.event.sound.SoundEvent {
        constructor()
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getChannel(): com.mojang.blaze3d.audio.Channel;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        getSound(): Internal.SoundInstance;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        getName(): string;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getEngine(): Internal.SoundEngine;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        get channel(): com.mojang.blaze3d.audio.Channel
        set result(arg0: Internal.Event$Result_)
        get sound(): Internal.SoundInstance
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get name(): string
        get phase(): Internal.EventPriority
        get engine(): Internal.SoundEngine
    }
    type SoundEvent$SoundSourceEvent_ = SoundEvent$SoundSourceEvent;
    interface PonderWorldAccessor {
        abstract ponderjs$makeParticle<T extends Internal.ParticleOptions>(arg0: T, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): Internal.Particle;
        (arg0: T, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): Internal.Particle_;
    }
    type PonderWorldAccessor_ = PonderWorldAccessor | ((arg0: T, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number)=> Internal.Particle_);
    class BlackstoneReplaceProcessor extends Internal.StructureProcessor {
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        processEntity(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.StructureTemplate$StructureEntityInfo_, arg3: Internal.StructureTemplate$StructureEntityInfo_, arg4: Internal.StructurePlaceSettings_, arg5: Internal.StructureTemplate_): Internal.StructureTemplate$StructureEntityInfo;
        wait(): void;
        process(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.StructureTemplate$StructureBlockInfo_, arg4: Internal.StructureTemplate$StructureBlockInfo_, arg5: Internal.StructurePlaceSettings_, arg6: Internal.StructureTemplate_): Internal.StructureTemplate$StructureBlockInfo;
        wait(arg0: number): void;
        processBlock(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.StructureTemplate$StructureBlockInfo_, arg4: Internal.StructureTemplate$StructureBlockInfo_, arg5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
        finalizeProcessing(arg0: Internal.ServerLevelAccessor_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.List_<Internal.StructureTemplate$StructureBlockInfo>, arg4: Internal.List_<Internal.StructureTemplate$StructureBlockInfo>, arg5: Internal.StructurePlaceSettings_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
        equals(arg0: any): boolean;
        callGetType(): Internal.StructureProcessorType<any>;
        get class(): typeof any
        static readonly INSTANCE: (Internal.BlackstoneReplaceProcessor) & (Internal.BlackstoneReplaceProcessor);
        static readonly CODEC: Internal.Codec<Internal.BlackstoneReplaceProcessor>;
    }
    type BlackstoneReplaceProcessor_ = BlackstoneReplaceProcessor;
    class PlayerRecasts {
        constructor()
        constructor(arg0: Internal.ServerPlayer_)
        constructor(arg0: Internal.Map_<string, Internal.RecastInstance>)
        getClass(): typeof any;
        forceAddRecast(arg0: Internal.RecastInstance_): void;
        getActiveRecasts(): Internal.List<Internal.RecastInstance>;
        hasRecastForSpell(arg0: Internal.AbstractSpell_): boolean;
        "hasRecastForSpell(io.redspace.ironsspellbooks.api.spells.AbstractSpell)"(arg0: Internal.AbstractSpell_): boolean;
        syncAllToPlayer(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        "hasRecastForSpell(java.lang.String)"(arg0: string): boolean;
        getRemainingRecastsForSpell(arg0: Internal.AbstractSpell_): number;
        syncRemoveToPlayer(arg0: string): void;
        decrementRecastCount(arg0: string): void;
        getRemainingRecastsForSpell(arg0: string): number;
        addRecast(arg0: Internal.RecastInstance_, arg1: Internal.MagicData_): boolean;
        removeRecast(arg0: Internal.RecastInstance_, arg1: Internal.RecastResult_): void;
        "getRemainingRecastsForSpell(io.redspace.ironsspellbooks.api.spells.AbstractSpell)"(arg0: Internal.AbstractSpell_): number;
        hasRecastsActive(): boolean;
        decrementRecastCount(arg0: Internal.AbstractSpell_): void;
        "decrementRecastCount(io.redspace.ironsspellbooks.api.spells.AbstractSpell)"(arg0: Internal.AbstractSpell_): void;
        toString(): string;
        getRecastInstance(arg0: string): Internal.RecastInstance;
        tickRecasts(): void;
        isRecastActive(arg0: Internal.RecastInstance_): boolean;
        getAllRecasts(): Internal.List<Internal.RecastInstance>;
        notifyAll(): void;
        removeAll(arg0: Internal.RecastResult_): void;
        removeRecast(arg0: string): void;
        loadNBTData(arg0: Internal.ListTag_): void;
        hasRecastForSpell(arg0: string): boolean;
        syncToPlayer(arg0: Internal.RecastInstance_): void;
        tick(arg0: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        "decrementRecastCount(java.lang.String)"(arg0: string): void;
        "getRemainingRecastsForSpell(java.lang.String)"(arg0: string): number;
        saveNBTData(): Internal.ListTag;
        get class(): typeof any
        get activeRecasts(): Internal.List<Internal.RecastInstance>
        get allRecasts(): Internal.List<Internal.RecastInstance>
    }
    type PlayerRecasts_ = PlayerRecasts;
    class ImmutableMultiset$Builder <E> extends Internal.ImmutableCollection$Builder<E> {
        constructor()
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        add(arg0: E): this;
        add(...arg0: E[]): this;
        build(): Internal.ImmutableMultiset<E>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        "addAll(java.util.Iterator)"(arg0: Internal.Iterator_<E>): this;
        "add(java.lang.Object)"(arg0: E): this;
        hashCode(): number;
        "add(java.lang.Object[])"(...arg0: E[]): this;
        wait(): void;
        "addAll(java.lang.Iterable)"(arg0: Internal.Iterable_<any>): Internal.ImmutableCollection$Builder<any>;
        addCopies(arg0: E, arg1: number): this;
        wait(arg0: number): void;
        addAll(arg0: Internal.Iterator_<E>): this;
        setCount(arg0: E, arg1: number): this;
        equals(arg0: any): boolean;
        addAll(arg0: Internal.Iterable_<any>): Internal.ImmutableCollection$Builder<any>;
        get class(): typeof any
    }
    type ImmutableMultiset$Builder_<E> = ImmutableMultiset$Builder<E>;
    class PlayerInteractEvent$EntityInteractSpecific extends Internal.PlayerInteractEvent {
        constructor()
        constructor(arg0: Player_, arg1: Internal.InteractionHand_, arg2: Internal.Entity_, arg3: Vec3d_)
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        setPhase(arg0: Internal.EventPriority_): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        getLocalPos(): Vec3d;
        getPos(): BlockPos;
        getTarget(): Internal.Entity;
        isCancelable(): boolean;
        getListenerList(): Internal.ListenerList;
        getHand(): Internal.InteractionHand;
        getFace(): Internal.Direction;
        getResult(): Internal.Event$Result;
        toString(): string;
        getCancellationResult(): InteractionResult;
        getEntity(): Internal.LivingEntity;
        notifyAll(): void;
        getSide(): Internal.LogicalSide;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        setCancellationResult(arg0: InteractionResult_): void;
        equals(arg0: any): boolean;
        getItemStack(): Internal.ItemStack;
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        get level(): Internal.Level
        get localPos(): Vec3d
        get pos(): BlockPos
        get target(): Internal.Entity
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get hand(): Internal.InteractionHand
        get face(): Internal.Direction
        get result(): Internal.Event$Result
        get cancellationResult(): InteractionResult
        get entity(): Internal.LivingEntity
        get side(): Internal.LogicalSide
        set result(arg0: Internal.Event$Result_)
        get phase(): Internal.EventPriority
        set cancellationResult(arg0: InteractionResult_)
        get itemStack(): Internal.ItemStack
    }
    type PlayerInteractEvent$EntityInteractSpecific_ = PlayerInteractEvent$EntityInteractSpecific;
    class PureInfuserBlock extends Internal.AbstractECContainerBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        static createECTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.BlockEntityType_<E>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        static "createECTicker(net.minecraft.world.level.Level,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraft.world.level.block.entity.BlockEntityTicker)"<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.BlockEntityType_<E>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        onSlotActivated(arg0: Internal.IItemHandler_, arg1: Player_, arg2: Internal.ItemStack_, arg3: number): InteractionResult;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static createECServerTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        static "createECTicker(net.minecraft.world.level.Level,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraftforge.registries.RegistryObject,net.minecraft.world.level.block.entity.BlockEntityTicker)"<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        static createECTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly NAME: ("pureinfuser") & (string);
    }
    type PureInfuserBlock_ = PureInfuserBlock;
    class HudRenderer {
        constructor(arg0: Internal.PushboxHandler_)
        getClass(): typeof any;
        hashCode(): number;
        render(arg0: Internal.Hud_, arg1: Internal.GuiGraphics_, arg2: number): void;
        toString(): string;
        getPushboxHandler(): Internal.PushboxHandler;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        getCustomVertexConsumers(): xaero.common.graphics.CustomVertexConsumers;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get pushboxHandler(): Internal.PushboxHandler
        get customVertexConsumers(): xaero.common.graphics.CustomVertexConsumers
    }
    type HudRenderer_ = HudRenderer;
    class LootContextParam <T> {
        constructor(arg0: ResourceLocation_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        getName(): ResourceLocation;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get name(): ResourceLocation
    }
    type LootContextParam_<T> = LootContextParam<T>;
    abstract class PalettedContainer$Strategy {
        getClass(): typeof any;
        size(): number;
        hashCode(): number;
        abstract getConfiguration<A>(arg0: Internal.IdMap_<A>, arg1: number): Internal.PalettedContainer$Configuration<A>;
        toString(): string;
        getIndex(arg0: number, arg1: number, arg2: number): number;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly HASHMAP_PALETTE_FACTORY: Internal.Palette$Factory;
        static readonly LINEAR_PALETTE_FACTORY: Internal.Palette$Factory;
        static readonly SINGLE_VALUE_PALETTE_FACTORY: Internal.Palette$Factory;
        static readonly SECTION_BIOMES: Internal.PalettedContainer$Strategy;
        static readonly SECTION_STATES: Internal.PalettedContainer$Strategy;
    }
    type PalettedContainer$Strategy_ = PalettedContainer$Strategy;
    interface IZetaItemExtensions extends Internal.IZetaItemExtensionsMixin {
        onItemUseFirstZeta(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        damageItemZeta<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        isEnderMaskZeta(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        canApplyAtEnchantingTableZeta(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getArmorTextureZeta(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getEnchantmentValueZeta(arg0: Internal.ItemStack_): number;
        canShearZeta(arg0: Internal.ItemStack_): boolean;
        shouldCauseReequipAnimationZeta(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getBurnTimeZeta(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        getDefaultTooltipHideFlagsZeta(arg0: Internal.ItemStack_): number;
        getMaxDamageZeta(arg0: Internal.ItemStack_): number;
        isRepairableZeta(arg0: Internal.ItemStack_): boolean;
        getEnchantmentLevelZeta(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        canElytraFlyZeta(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getAllEnchantmentsZeta(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        canEquipZeta(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        onEntityItemUpdateZeta(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        isBookEnchantableZeta(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        doesSneakBypassUseZeta(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
    }
    type IZetaItemExtensions_ = IZetaItemExtensions;
    abstract class StateTestingPredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
        static noFluid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        and(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static "matchesBlocks(java.util.List)"(arg0: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesTag(arg0: Vec3i_, arg1: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        notify(): void;
        negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        test(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        static solid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static insideWorld(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        or(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static solid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static alwaysTrue(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        abstract type(): Internal.BlockPredicateType<any>;
        static matchesBlocks(arg0: Vec3i_, arg1: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "matchesBlocks(net.minecraft.world.level.block.Block[])"(...arg0: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, arg1: Internal.List_<Internal.Fluid>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, ...arg1: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        wait(): void;
        static anyOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "anyOf(net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate[])"(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static hasSturdyFace(arg0: Vec3i_, arg1: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        test(arg0: any, arg1: any): boolean;
        static matchesBlocks(...arg0: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static hasSturdyFace(arg0: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        getClass(): typeof any;
        static "matchesFluids(net.minecraft.core.Vec3i,net.minecraft.world.level.material.Fluid[])"(arg0: Vec3i_, ...arg1: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "allOf(java.util.List)"(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "anyOf(java.util.List)"(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        wait(arg0: number, arg1: number): void;
        static anyOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "matchesBlocks(net.minecraft.core.Vec3i,net.minecraft.world.level.block.Block[])"(arg0: Vec3i_, ...arg1: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "allOf(net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate[])"(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        "test(net.minecraft.world.level.WorldGenLevel,net.minecraft.core.BlockPos)"(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        static matchesBlocks(arg0: Vec3i_, ...arg1: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        toString(): string;
        notifyAll(): void;
        static "matchesBlocks(net.minecraft.core.Vec3i,java.util.List)"(arg0: Vec3i_, arg1: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "matchesFluids(net.minecraft.core.Vec3i,java.util.List)"(arg0: Vec3i_, arg1: Internal.List_<Internal.Fluid>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static wouldSurvive(arg0: Internal.BlockState_, arg1: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        hashCode(): number;
        static not(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        wait(arg0: number): void;
        static replaceable(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        "test(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): boolean;
        static matchesBlocks(arg0: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        equals(arg0: any): boolean;
        static matchesFluids(...arg0: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        get class(): typeof any
    }
    type StateTestingPredicate_ = StateTestingPredicate;
    class SiltPotBlock extends Internal.FallingBlockWithEntity implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onLand(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.FallingBlockEntity_): void;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        onBrokenAfterFall(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FallingBlockEntity_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        getFallDamageSource(arg0: Internal.Entity_): DamageSource;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        static spawnFromBlock(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.FallingBlockEntity;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly FILLED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type SiltPotBlock_ = SiltPotBlock;
    class ClientEvents {
        constructor(arg0: Internal.IXaeroMinimap_)
        handlePlayerSetSpawnEvent(arg0: BlockPos_, arg1: Internal.Level_): void;
        getClass(): typeof any;
        handleRenderTickStart(): void;
        handleClientSystemChatReceivedEvent(arg0: net.minecraft.network.chat.Component_): boolean;
        handlePlayerTickStart(arg0: Player_): void;
        toString(): string;
        handleClientPlayerChatReceivedEvent(arg0: Internal.ChatType$Bound_, arg1: net.minecraft.network.chat.Component_, arg2: Internal.GameProfile_): boolean;
        handleRenderStatusEffectOverlay(arg0: Internal.GuiGraphics_): boolean;
        handleGuiOpen(arg0: Internal.Screen_): Internal.Screen;
        handleDrawScreenEventPost(arg0: Internal.Screen_): void;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        handleRenderCrosshairOverlay(arg0: Internal.GuiGraphics_): boolean;
        handleRenderGameOverlayEventPre(arg0: Internal.GuiGraphics_, arg1: number): void;
        hashCode(): number;
        handleClientTickStart(): void;
        handleRenderGameOverlayEventPost(): void;
        wait(): void;
        getLastGuiOpen(): any;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        handleClientSendChatEvent(arg0: string): boolean;
        worldUnload(arg0: Internal.LevelAccessor_): void;
        get class(): typeof any
        get lastGuiOpen(): any
        latestRealm: Internal.RealmsServer;
    }
    type ClientEvents_ = ClientEvents;
    class ZetaCapability <T> extends Internal.Record {
        constructor(id: string)
        getClass(): typeof any;
        hashCode(): number;
        id(): string;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type ZetaCapability_<T> = ZetaCapability<T>;
    class DeferredRegister <T> {
        getClass(): typeof any;
        addOptionalTagDefaults(arg0: Internal.TagKey_<T>, arg1: Internal.Set_<Internal.Supplier<T>>): void;
        createTagKey(arg0: string): Internal.TagKey<T>;
        static "create(net.minecraftforge.registries.IForgeRegistry,java.lang.String)"<B>(arg0: Internal.IForgeRegistry_<B>, arg1: string): Internal.DeferredRegister<B>;
        notify(): void;
        createOptionalTagKey(arg0: ResourceLocation_, arg1: Internal.Set_<Internal.Supplier<T>>): Internal.TagKey<T>;
        wait(arg0: number, arg1: number): void;
        static createOptional<B>(arg0: ResourceLocation_, arg1: string): Internal.DeferredRegister<B>;
        createTagKey(arg0: ResourceLocation_): Internal.TagKey<T>;
        static create<B>(arg0: ResourceLocation_, arg1: string): Internal.DeferredRegister<B>;
        "createTagKey(java.lang.String)"(arg0: string): Internal.TagKey<T>;
        static "createOptional(net.minecraft.resources.ResourceLocation,java.lang.String)"<B>(arg0: ResourceLocation_, arg1: string): Internal.DeferredRegister<B>;
        makeRegistry(arg0: Internal.Supplier_<Internal.RegistryBuilder<T>>): Internal.Supplier<Internal.IForgeRegistry<T>>;
        register<I extends T>(arg0: string, arg1: Internal.Supplier_<I>): Internal.RegistryObject<I>;
        static "createOptional(net.minecraft.resources.ResourceKey,java.lang.String)"<B>(arg0: Internal.ResourceKey_<Internal.Registry<B>>, arg1: string): Internal.DeferredRegister<B>;
        "createOptionalTagKey(net.minecraft.resources.ResourceLocation,java.util.Set)"(arg0: ResourceLocation_, arg1: Internal.Set_<Internal.Supplier<T>>): Internal.TagKey<T>;
        toString(): string;
        static createOptional<B>(arg0: Internal.ResourceKey_<Internal.Registry<B>>, arg1: string): Internal.DeferredRegister<B>;
        notifyAll(): void;
        "createTagKey(net.minecraft.resources.ResourceLocation)"(arg0: ResourceLocation_): Internal.TagKey<T>;
        getRegistryKey(): Internal.ResourceKey<Internal.Registry<T>>;
        "createOptionalTagKey(java.lang.String,java.util.Set)"(arg0: string, arg1: Internal.Set_<Internal.Supplier<T>>): Internal.TagKey<T>;
        hashCode(): number;
        static "create(net.minecraft.resources.ResourceKey,java.lang.String)"<B>(arg0: Internal.ResourceKey_<Internal.Registry<B>>, arg1: string): Internal.DeferredRegister<B>;
        static create<B>(arg0: Internal.ResourceKey_<Internal.Registry<B>>, arg1: string): Internal.DeferredRegister<B>;
        createOptionalTagKey(arg0: string, arg1: Internal.Set_<Internal.Supplier<T>>): Internal.TagKey<T>;
        static create<B>(arg0: Internal.IForgeRegistry_<B>, arg1: string): Internal.DeferredRegister<B>;
        wait(): void;
        getRegistryName(): ResourceLocation;
        getEntries(): Internal.Collection<Internal.RegistryObject<T>>;
        wait(arg0: number): void;
        static "create(net.minecraft.resources.ResourceLocation,java.lang.String)"<B>(arg0: ResourceLocation_, arg1: string): Internal.DeferredRegister<B>;
        equals(arg0: any): boolean;
        register(arg0: Internal.IEventBus_): void;
        get class(): typeof any
        get registryKey(): Internal.ResourceKey<Internal.Registry<T>>
        get registryName(): ResourceLocation
        get entries(): Internal.Collection<Internal.RegistryObject<T>>
    }
    type DeferredRegister_<T> = DeferredRegister<T>;
    class ForceFieldBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static cornerConnects(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canConnectTo(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly NORTH: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly UP: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly SOUTH: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly DOWN: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly WEST: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly EAST: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type ForceFieldBlock_ = ForceFieldBlock;
    interface ChannelFuture extends io.netty.util.concurrent.Future<void> {
        abstract removeListeners(...arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<void>>[]): this;
        abstract isSuccess(): boolean;
        abstract await(): this;
        abstract addListener(arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<void>>): this;
        abstract isDone(): boolean;
        abstract cancel(arg0: boolean): boolean;
        abstract awaitUninterruptibly(arg0: number, arg1: Internal.TimeUnit_): boolean;
        abstract removeListener(arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<void>>): this;
        abstract getNow(): void;
        abstract channel(): io.netty.channel.Channel;
        abstract cause(): Internal.Throwable;
        abstract isVoid(): boolean;
        abstract await(arg0: number, arg1: Internal.TimeUnit_): boolean;
        abstract await(arg0: number): boolean;
        abstract isCancellable(): boolean;
        abstract syncUninterruptibly(): this;
        abstract addListeners(...arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<void>>[]): this;
        abstract sync(): this;
        abstract awaitUninterruptibly(): this;
        abstract get(): void;
        abstract awaitUninterruptibly(arg0: number): boolean;
        abstract isCancelled(): boolean;
        abstract get(arg0: number, arg1: Internal.TimeUnit_): void;
        get success(): boolean
        get done(): boolean
        get now(): void
        get "void"(): boolean
        get cancellable(): boolean
        get cancelled(): boolean
    }
    type ChannelFuture_ = ChannelFuture;
    class EnchantingRecipe extends Internal.AbstractAetherCookingRecipe {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.AetherBookCategory_, arg3: Internal.Ingredient_, arg4: Internal.ItemStack_, arg5: number, arg6: number)
        getClass(): typeof any;
        category(): Internal.CookingBookCategory;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getExperience(): number;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        aetherCategory(): Internal.AetherBookCategory;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getCookingTime(): number;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getResult(): Internal.ItemStack;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get experience(): number
        get special(): boolean
        get cookingTime(): number
        get type(): ResourceLocation
        set group(group: string)
        get result(): Internal.ItemStack
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type EnchantingRecipe_ = EnchantingRecipe;
    class DateFormatSymbols implements Internal.Cloneable, Internal.Serializable {
        constructor()
        constructor(arg0: Internal.Locale_)
        getShortWeekdays(): string[];
        clone(): any;
        getClass(): typeof any;
        static getInstance(arg0: Internal.Locale_): Internal.DateFormatSymbols;
        setMonths(arg0: string[]): void;
        getWeekdays(): string[];
        static getAvailableLocales(): Internal.Locale[];
        notify(): void;
        wait(arg0: number, arg1: number): void;
        setWeekdays(arg0: string[]): void;
        setZoneStrings(arg0: string[][]): void;
        getEras(): string[];
        setShortWeekdays(arg0: string[]): void;
        static getInstance(): Internal.DateFormatSymbols;
        getMonths(): string[];
        getLocalPatternChars(): string;
        toString(): string;
        getShortMonths(): string[];
        notifyAll(): void;
        setEras(arg0: string[]): void;
        getAmPmStrings(): string[];
        setShortMonths(arg0: string[]): void;
        setLocalPatternChars(arg0: string): void;
        setAmPmStrings(arg0: string[]): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getZoneStrings(): string[][];
        get shortWeekdays(): string[]
        get class(): typeof any
        set months(arg0: string[])
        get weekdays(): string[]
        get availableLocales(): Internal.Locale[]
        set weekdays(arg0: string[])
        set zoneStrings(arg0: string[][])
        get eras(): string[]
        set shortWeekdays(arg0: string[])
        get instance(): Internal.DateFormatSymbols
        get months(): string[]
        get localPatternChars(): string
        get shortMonths(): string[]
        set eras(arg0: string[])
        get amPmStrings(): string[]
        set shortMonths(arg0: string[])
        set localPatternChars(arg0: string)
        set amPmStrings(arg0: string[])
        get zoneStrings(): string[][]
    }
    type DateFormatSymbols_ = DateFormatSymbols;
    class StonecutterBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type StonecutterBlock_ = StonecutterBlock;
    class CountDownCooldownTicks extends Internal.Behavior<Internal.LivingEntity> {
        constructor(arg0: Internal.MemoryModuleType_<number>)
        getClass(): typeof any;
        toString(): string;
        doStop(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_, arg2: number): void;
        debugString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        tryStart(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        wait(): void;
        wait(arg0: number): void;
        getStatus(): Internal.Behavior$Status;
        tickOrStop(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_, arg2: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get status(): Internal.Behavior$Status
    }
    type CountDownCooldownTicks_ = CountDownCooldownTicks;
    class WindmillBiome extends Internal.IESerializableRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.TagKey_<Internal.Biome>, arg2: number)
        constructor(arg0: ResourceLocation_, arg1: Internal.List_<Internal.Biome>, arg2: number)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        static getBiome(arg0: Internal.Level_, arg1: Internal.Holder_<Internal.Biome>, arg2: Internal.WindmillBiome_): Internal.WindmillBiome;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getModifier(): number;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.Holder_<Internal.Biome>): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        static of(arg0: Internal.ItemStack_): net.minecraftforge.common.util.Lazy<Internal.ItemStack>;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get modifier(): number
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        readonly modifier: number;
        static SERIALIZER: Internal.RegistryObject<Internal.IERecipeSerializer<Internal.WindmillBiome>>;
        readonly biomes: Internal.FastEither<Internal.TagKey<Internal.Biome>, Internal.List<Internal.Biome>>;
        static readonly ALL_BIOMES: Internal.CachedRecipeList<Internal.WindmillBiome>;
    }
    type WindmillBiome_ = WindmillBiome;
    interface IZetaForgeItemStuff {
        abstract zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        abstract zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
    }
    type IZetaForgeItemStuff_ = IZetaForgeItemStuff;
    class ContextUtils$ArrowBlockHitContext {
        constructor(result: Internal.BlockHitResult_, entity: Internal.AbstractArrow_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        /**
         * The result of the hit on the block
        */
        readonly result: Internal.BlockHitResult;
        /**
         * The abstract arrow entity
        */
        readonly entity: Internal.AbstractArrow;
    }
    type ContextUtils$ArrowBlockHitContext_ = ContextUtils$ArrowBlockHitContext;
    abstract class DirectionalBlock extends Internal.Block {
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type DirectionalBlock_ = DirectionalBlock;
    class EntryGroup$Builder extends Internal.LootPoolEntryContainer$Builder<Internal.EntryGroup$Builder> {
        constructor(...arg0: Internal.LootPoolEntryContainer$Builder_<any>[])
        getClass(): typeof any;
        otherwise(arg0: Internal.LootPoolEntryContainer$Builder_<any>): Internal.AlternativesEntry$Builder;
        when<E>(arg0: Internal.Iterable_<E>, arg1: Internal.Function_<E, Internal.LootItemCondition$Builder>): this;
        toString(): string;
        notifyAll(): void;
        then(arg0: Internal.LootPoolEntryContainer$Builder_<any>): Internal.SequentialEntry$Builder;
        unwrap(): Internal.ConditionUserBuilder<any>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        build(): Internal.LootPoolEntryContainer;
        hashCode(): number;
        when(arg0: Internal.LootItemCondition$Builder_): Internal.ConditionUserBuilder<any>;
        wait(): void;
        append(arg0: Internal.LootPoolEntryContainer$Builder_<any>): this;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type EntryGroup$Builder_ = EntryGroup$Builder;
    interface VillagerDataHolder extends Internal.VariantHolder<Internal.VillagerType> {
        abstract setVillagerData(arg0: Internal.VillagerData_): void;
        abstract getVillagerData(): Internal.VillagerData;
        "setVariant(java.lang.Object)"(arg0: any): void;
        "setVariant(net.minecraft.world.entity.npc.VillagerType)"(arg0: Internal.VillagerType_): void;
        setVariant(arg0: any): void;
        getVariant(): any;
        setVariant(arg0: Internal.VillagerType_): void;
        set villagerData(arg0: Internal.VillagerData_)
        get villagerData(): Internal.VillagerData
        set "variant(java.lang.Object)"(arg0: any)
        set "variant(net.minecraft.world.entity.npc.VillagerType)"(arg0: Internal.VillagerType_)
        set variant(arg0: any)
        get variant(): any
        set variant(arg0: Internal.VillagerType_)
    }
    type VillagerDataHolder_ = VillagerDataHolder;
    class MultiShotEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        getClass(): typeof any;
        getDamageProtection(arg0: number, arg1: DamageSource_): number;
        getFullname(arg0: number): net.minecraft.network.chat.Component;
        getRarity(): Internal.Enchantment$Rarity;
        isCompatibleWith(arg0: Internal.Enchantment_): boolean;
        setRarity(arg0: Internal.Enchantment$Rarity_): void;
        isTradeable(): boolean;
        isTreasureOnly(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        setCategory(arg0: Internal.EnchantmentCategory_): void;
        getId(): ResourceLocation;
        getMaxCost(arg0: number): number;
        isDiscoverable(): boolean;
        getMinCost(arg0: number): number;
        static byId(arg0: number): Internal.Enchantment;
        getDescriptionId(): string;
        doPostHurt(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        toString(): string;
        getMaxLevel(): number;
        doPostAttack(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        notifyAll(): void;
        getSlotItems(arg0: Internal.LivingEntity_): Internal.Map<Internal.EquipmentSlot, Internal.ItemStack>;
        getMinLevel(): number;
        /**
         * @deprecated
        */
        getDamageBonus(arg0: number, arg1: Internal.MobType_): number;
        hashCode(): number;
        isCurse(): boolean;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        wait(): void;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        checkCompatibility(arg0: Internal.Enchantment_): boolean;
        wait(arg0: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_): boolean;
        setSlots(arg0: Internal.EquipmentSlot_[]): void;
        equals(arg0: any): boolean;
        canEnchant(arg0: Internal.ItemStack_): boolean;
        isAllowedOnBooks(): boolean;
        get class(): typeof any
        get rarity(): Internal.Enchantment$Rarity
        set rarity(arg0: Internal.Enchantment$Rarity_)
        get tradeable(): boolean
        get treasureOnly(): boolean
        set category(arg0: Internal.EnchantmentCategory_)
        get id(): ResourceLocation
        get discoverable(): boolean
        get descriptionId(): string
        get maxLevel(): number
        get minLevel(): number
        get curse(): boolean
        set slots(arg0: Internal.EquipmentSlot_[])
        get allowedOnBooks(): boolean
    }
    type MultiShotEnchantment_ = MultiShotEnchantment;
    class LastSeenMessages$Update extends Internal.Record {
        constructor(arg0: number, arg1: Internal.BitSet_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        offset(): number;
        wait(arg0: number, arg1: number): void;
        acknowledged(): Internal.BitSet;
        get class(): typeof any
    }
    type LastSeenMessages$Update_ = LastSeenMessages$Update;
    interface Byte2BooleanFunction extends it.unimi.dsi.fastutil.Function<number, boolean>, Internal.IntPredicate {
        andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Byte2ShortFunction;
        andThenReference<T>(arg0: Internal.Boolean2ReferenceFunction_<T>): Internal.Byte2ReferenceFunction<T>;
        or(arg0: Internal.IntPredicate_): Internal.IntPredicate;
        remove(arg0: number): boolean;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        "getOrDefault(byte,boolean)"(arg0: number, arg1: boolean): boolean;
        /**
         * @deprecated
        */
        get(arg0: any): boolean;
        composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2BooleanFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<boolean, T>): Internal.Function<number, T>;
        put(arg0: number, arg1: boolean): boolean;
        andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Byte2DoubleFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: boolean): boolean;
        andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Byte2CharFunction;
        abstract "get(byte)"(arg0: number): boolean;
        /**
         * @deprecated
        */
        test(arg0: number): boolean;
        andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Byte2FloatFunction;
        andThenObject<T>(arg0: Internal.Boolean2ObjectFunction_<T>): Internal.Byte2ObjectFunction<T>;
        composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2BooleanFunction;
        apply(arg0: number): boolean;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: boolean): void;
        composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2BooleanFunction;
        /**
         * @deprecated
        */
        "containsKey(java.lang.Object)"(arg0: any): boolean;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, boolean>;
        "containsKey(byte)"(arg0: number): boolean;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        negate(): Internal.IntPredicate;
        composeByte(arg0: Internal.Byte2ByteFunction_): this;
        /**
         * @deprecated
        */
        "put(java.lang.Byte,java.lang.Boolean)"(arg0: number, arg1: boolean): boolean;
        composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2BooleanFunction;
        andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Byte2ByteFunction;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        "get(java.lang.Object)"(arg0: any): boolean;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: boolean): boolean;
        containsKey(arg0: number): boolean;
        andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Byte2IntFunction;
        defaultReturnValue(): boolean;
        and(arg0: Internal.IntPredicate_): Internal.IntPredicate;
        /**
         * @deprecated
        */
        "remove(java.lang.Object)"(arg0: any): boolean;
        abstract get(arg0: number): boolean;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Boolean)"(arg0: any, arg1: boolean): boolean;
        getOrDefault(arg0: number, arg1: boolean): boolean;
        composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2BooleanFunction;
        "remove(byte)"(arg0: number): boolean;
        size(): number;
        andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Byte2LongFunction;
        composeReference<T>(arg0: Internal.Reference2ByteFunction_<T>): Internal.Reference2BooleanFunction<T>;
        clear(): void;
        composeObject<T>(arg0: Internal.Object2ByteFunction_<T>): Internal.Object2BooleanFunction<T>;
        "put(byte,boolean)"(arg0: number, arg1: boolean): boolean;
        composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2BooleanFunction;
    }
    type Byte2BooleanFunction_ = Byte2BooleanFunction;
    class FilteringBehaviour extends Internal.BlockEntityBehaviour implements Internal.ValueSettingsBehaviour {
        constructor(arg0: Internal.SmartBlockEntity_, arg1: Internal.ValueBoxTransform_)
        showCountWhen(arg0: Internal.Supplier_<boolean>): this;
        anyAmount(): boolean;
        withPredicate(arg0: Internal.Predicate_<Internal.ItemStack>): this;
        destroy(): void;
        write(arg0: Internal.CompoundTag_, arg1: boolean): void;
        onNeighborChanged(arg0: BlockPos_): void;
        "test(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        getPos(): BlockPos;
        getFilter(arg0: Internal.Direction_): Internal.ItemStack;
        getLabel(): Internal.MutableComponent;
        getAmount(): number;
        writeToClipboard(arg0: Internal.CompoundTag_, arg1: Internal.Direction_): boolean;
        "test(net.minecraftforge.fluids.FluidStack)"(arg0: Internal.FluidStack_): boolean;
        static get<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BlockEntity_, arg1: Internal.BehaviourType_<T>): T;
        initialize(): void;
        getValueSettings(): Internal.ValueSettingsBehaviour$ValueSettings;
        tick(): void;
        playFeedbackSound(arg0: Internal.BlockEntityBehaviour_): void;
        lazyTick(): void;
        showCount(): this;
        readFromClipboard(arg0: Internal.CompoundTag_, arg1: Player_, arg2: Internal.Direction_, arg3: boolean): boolean;
        wait(): void;
        test(arg0: Internal.ItemStack_): boolean;
        forFluids(): this;
        onBlockChanged(arg0: Internal.BlockState_): void;
        getType(): Internal.BehaviourType<any>;
        getClass(): typeof any;
        getFilter(): Internal.ItemStack;
        getClipboardKey(): string;
        isSafeNBT(): boolean;
        onShortInteract(arg0: Player_, arg1: Internal.InteractionHand_, arg2: Internal.Direction_): void;
        isRecipeFilter(): boolean;
        isActive(): boolean;
        static get<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BehaviourType_<T>): T;
        wait(arg0: number, arg1: number): void;
        isCountVisible(): boolean;
        formatValue(arg0: Internal.ValueSettingsBehaviour$ValueSettings_): Internal.MutableComponent;
        unload(): void;
        read(arg0: Internal.CompoundTag_, arg1: boolean): void;
        testHit(arg0: Vec3d_): boolean;
        acceptsValueSettings(): boolean;
        setLazyTickRate(arg0: number): void;
        withCallback(arg0: Internal.Consumer_<Internal.ItemStack>): this;
        test(arg0: Internal.FluidStack_): boolean;
        getWorld(): Internal.Level;
        toString(): string;
        notifyAll(): void;
        onlyVisibleWithWrench(): boolean;
        setFilter(arg0: Internal.Direction_, arg1: Internal.ItemStack_): boolean;
        setValueSettings(arg0: Player_, arg1: Internal.ValueSettingsBehaviour$ValueSettings_, arg2: boolean): void;
        getSlotPositioning(): Internal.ValueBoxTransform;
        onlyActiveWhen(arg0: Internal.Supplier_<boolean>): this;
        hashCode(): number;
        getRequiredItems(): Internal.ItemRequirement;
        createBoard(arg0: Player_, arg1: Internal.BlockHitResult_): Internal.ValueSettingsBoard;
        setFilter(arg0: Internal.ItemStack_): boolean;
        wait(arg0: number): void;
        forRecipes(): this;
        newSettingHovered(arg0: Internal.ValueSettingsBehaviour$ValueSettings_): void;
        equals(arg0: any): boolean;
        setLabel(arg0: Internal.MutableComponent_): void;
        get pos(): BlockPos
        get label(): Internal.MutableComponent
        get amount(): number
        get valueSettings(): Internal.ValueSettingsBehaviour$ValueSettings
        get type(): Internal.BehaviourType<any>
        get class(): typeof any
        get filter(): Internal.ItemStack
        get clipboardKey(): string
        get safeNBT(): boolean
        get recipeFilter(): boolean
        get active(): boolean
        get countVisible(): boolean
        set lazyTickRate(arg0: number)
        get world(): Internal.Level
        get slotPositioning(): Internal.ValueBoxTransform
        get requiredItems(): Internal.ItemRequirement
        set filter(arg0: Internal.ItemStack_)
        set label(arg0: Internal.MutableComponent_)
        upTo: boolean;
        count: number;
        static readonly TYPE: Internal.BehaviourType<Internal.FilteringBehaviour>;
        customLabel: Internal.MutableComponent;
    }
    type FilteringBehaviour_ = FilteringBehaviour;
    class RelayDepositBlock extends Internal.Relay {
        constructor()
        constructor(arg0: string)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        static defaultProperties(): Internal.BlockBehaviour$Properties;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type RelayDepositBlock_ = RelayDepositBlock;
    interface IForgeGuiGraphics {
        blitWithBorder(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number): void;
        blitInscribed(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: boolean, arg8: boolean): void;
        getColorFromFormattingCharacter(arg0: string, arg1: boolean): number;
        blitNineSlicedSized(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number): void;
        blitNineSlicedSized(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): void;
        blitNineSlicedSized(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number): void;
        blitWithBorder(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): void;
        blitInscribed(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        readonly UNDO_CHAR: ("↶") & (string);
        readonly DEFAULT_BORDER_COLOR_END: (1344798847) & (number);
        readonly DEFAULT_BORDER_COLOR_START: (1347420415) & (number);
        readonly RESET_CHAR: ("☄") & (string);
        readonly TEXT_COLOR_CODES: number[];
        readonly INVALID: ("✕") & (string);
        readonly DEFAULT_BACKGROUND_COLOR: (-267386864) & (number);
        readonly VALID: ("✔") & (string);
    }
    type IForgeGuiGraphics_ = IForgeGuiGraphics;
    interface LerpedFloat$Chaser {
        abstract chase(arg0: number, arg1: number, arg2: number): number;
        exp(arg0: number): this;
        (arg0: number, arg1: number, arg2: number): number;
        readonly IDLE: Internal.LerpedFloat$Chaser;
        readonly EXP: Internal.LerpedFloat$Chaser;
        readonly LINEAR: Internal.LerpedFloat$Chaser;
    }
    type LerpedFloat$Chaser_ = ((arg0: number, arg1: number, arg2: number)=> number) | LerpedFloat$Chaser;
    class TreeAwareSnowLayerFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        place(arg0: Internal.NoneFeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration>): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.NoneFeatureConfiguration, Internal.Feature<Internal.NoneFeatureConfiguration>>>;
        get class(): typeof any
    }
    type TreeAwareSnowLayerFeature_ = TreeAwareSnowLayerFeature;
    class Vertices {
        getClass(): typeof any;
        hasIndices(): boolean;
        getColors(): number[];
        toString(): string;
        static makeCopy(vertexMode: number, vertexCount: number, positions: number[], positionOffset: number, texCoords: number[], texCoordOffset: number, colors: number[], colorOffset: number, indices: number[], indexOffset: number, indexCount: number): Internal.Vertices;
        getBounds(bounds: Internal.Rect2f_): void;
        notifyAll(): void;
        getBounds(): Internal.Rect2fc;
        notify(): void;
        getIndices(): number[];
        static makeCopy(vertexMode: number, vertexCount: number, positions: number[], positionOffset: number, texCoords: number[], texCoordOffset: number, colors: number[], colorOffset: number): Internal.Vertices;
        wait(arg0: number, arg1: number): void;
        getTexCoords(): number[];
        static makeCopy(vertexMode: number, positions: Internal.FloatBuffer_, texCoords: Internal.FloatBuffer_, colors: Internal.IntBuffer_, indices: Internal.ShortBuffer_): Internal.Vertices;
        hasTexCoords(): boolean;
        hashCode(): number;
        getVertexMode(): number;
        wait(): void;
        wait(arg0: number): void;
        getVertexCount(): number;
        getPositions(): number[];
        hasColors(): boolean;
        getIndexCount(): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get colors(): number[]
        get bounds(): Internal.Rect2fc
        get indices(): number[]
        get texCoords(): number[]
        get vertexMode(): number
        get vertexCount(): number
        get positions(): number[]
        get indexCount(): number
        static readonly kTriangleStrip_VertexMode: (4) & (number);
        static readonly kPoints_VertexMode: (0) & (number);
        static readonly kLines_VertexMode: (1) & (number);
        static readonly kLineStrip_VertexMode: (2) & (number);
        static readonly kVertexModeCount: (5) & (number);
        static readonly kTriangles_VertexMode: (3) & (number);
    }
    type Vertices_ = Vertices;
    class BeehiveBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        resetHoneyLevel(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        releaseBeesAndResetHoneyLevel(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Player_, arg4: Internal.BeehiveBlockEntity$BeeReleaseStatus_): void;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static dropHoneycomb(arg0: Internal.Level_, arg1: BlockPos_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly MAX_HONEY_LEVELS: (5) & (number);
        static readonly HONEY_LEVEL: (Internal.IntegerProperty) & (Internal.IntegerProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type BeehiveBlock_ = BeehiveBlock;
    class CommonConfigIO {
        constructor(arg0: Internal.Path_)
        getClass(): typeof any;
        hashCode(): number;
        save(arg0: Internal.CommonConfig_): void;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        load(): Internal.CommonConfig;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type CommonConfigIO_ = CommonConfigIO;
    class DoubleHighBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        abstract moonlight$addAdditionalBehavior(arg0: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        abstract moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        abstract moonlight$setClientAnimationExtension(arg0: any): void;
        abstract moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        isEdible(): boolean;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        handler$fca000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        handler$gaf000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        modifyReturnValue$fgo000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        modifyReturnValue$fgo000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$ad7af1$2(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        handler$die000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type DoubleHighBlockItem_ = DoubleHighBlockItem;
    class NagaCourtyardStructure extends Internal.LandmarkStructure {
        constructor(arg0: any_, arg1: Internal.Structure$StructureSettings_)
        static simpleCodec<S extends Internal.Structure>(arg0: Internal.Function_<Internal.Structure$StructureSettings, S>): Internal.Codec<S>;
        getClass(): typeof any;
        generate(arg0: Internal.RegistryAccess_, arg1: Internal.ChunkGenerator_, arg2: Internal.BiomeSource_, arg3: Internal.RandomState_, arg4: Internal.StructureTemplateManager_, arg5: number, arg6: Internal.ChunkPos_, arg7: number, arg8: Internal.LevelHeightAccessor_, arg9: Internal.Predicate_<Internal.Holder<Internal.Biome>>): Internal.StructureStart;
        biomes(): Internal.HolderSet<Internal.Biome>;
        findValidGenerationPoint(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
        isSurfaceDecorationsAllowed(): boolean;
        step(): Internal.GenerationStep$Decoration;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        adjustForTerrain(arg0: Internal.Structure$GenerationContext_, arg1: number, arg2: number): number;
        type(): Internal.StructureType<any>;
        modifiableStructureInfo(): Internal.ModifiableStructureInfo;
        static buildStructureConfig(arg0: Internal.BootstapContext_<Internal.Structure>): Internal.NagaCourtyardStructure;
        chunkClearanceRadius(): number;
        toString(): string;
        spawnOverrides(): Internal.Map<Internal.MobCategory, Internal.StructureSpawnOverride>;
        notifyAll(): void;
        isUndergroundDecoAllowed(): boolean;
        shouldAdjustToTerrain(): boolean;
        terrainAdaptation(): Internal.TerrainAdjustment;
        adjustBoundingBox(arg0: Internal.BoundingBox_): Internal.BoundingBox;
        hashCode(): number;
        static settingsCodec<S extends Internal.Structure>(arg0: Internal.RecordCodecBuilder$Instance_<S>): Internal.RecordCodecBuilder<S, Internal.Structure$StructureSettings>;
        wait(): void;
        wait(arg0: number): void;
        afterPlace(arg0: Internal.WorldGenLevel_, arg1: Internal.StructureManager_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: Internal.BoundingBox_, arg5: Internal.ChunkPos_, arg6: Internal.PiecesContainer_): void;
        equals(arg0: any): boolean;
        getModifiedStructureSettings(): Internal.Structure$StructureSettings;
        get class(): typeof any
        get surfaceDecorationsAllowed(): boolean
        get undergroundDecoAllowed(): boolean
        set tingsCodec(arg0: Internal.RecordCodecBuilder$Instance_<S>)
        get modifiedStructureSettings(): Internal.Structure$StructureSettings
        static readonly CODEC: Internal.Codec<Internal.NagaCourtyardStructure>;
    }
    type NagaCourtyardStructure_ = NagaCourtyardStructure;
    class PackOutput {
        constructor(arg0: Internal.Path_)
        getOutputFolder(): Internal.Path;
        getOutputFolder(arg0: Internal.PackOutput$Target_): Internal.Path;
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        createPathProvider(arg0: Internal.PackOutput$Target_, arg1: string): Internal.PackOutput$PathProvider;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get outputFolder(): Internal.Path
        get class(): typeof any
        outputFolder: Internal.Path;
    }
    type PackOutput_ = PackOutput;
    abstract class SpreadingSnowyDirtBlock extends Internal.SnowyDirtBlock implements Internal.SpreadingSnowyDirtBlockAccessor {
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        static callCanPropagate_$md$ad7af1$1(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        static callCanPropagate(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        static callCanBeGrass(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        static canPropagate(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        static callCanBeGrass_$md$ad7af1$0(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        static canBeGrass(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type SpreadingSnowyDirtBlock_ = SpreadingSnowyDirtBlock;
    abstract class GeoRenderLayer <T extends Internal.GeoAnimatable> {
        constructor(arg0: Internal.GeoRenderer_<T>)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getGeoModel(): Internal.GeoModel<T>;
        getDefaultBakedModel(arg0: T): Internal.BakedGeoModel;
        hashCode(): number;
        preRender(arg0: Internal.PoseStack_, arg1: T, arg2: Internal.BakedGeoModel_, arg3: Internal.RenderType_, arg4: Internal.MultiBufferSource_, arg5: Internal.VertexConsumer_, arg6: number, arg7: number, arg8: number): void;
        wait(): void;
        getRenderer(): Internal.GeoRenderer<T>;
        renderForBone(arg0: Internal.PoseStack_, arg1: T, arg2: Internal.GeoBone_, arg3: Internal.RenderType_, arg4: Internal.MultiBufferSource_, arg5: Internal.VertexConsumer_, arg6: number, arg7: number, arg8: number): void;
        wait(arg0: number): void;
        render(arg0: Internal.PoseStack_, arg1: T, arg2: Internal.BakedGeoModel_, arg3: Internal.RenderType_, arg4: Internal.MultiBufferSource_, arg5: Internal.VertexConsumer_, arg6: number, arg7: number, arg8: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get geoModel(): Internal.GeoModel<T>
        get renderer(): Internal.GeoRenderer<T>
    }
    type GeoRenderLayer_<T extends Internal.GeoAnimatable> = GeoRenderLayer<T>;
    class ControlFormatting$ControlStyleBorder extends Internal.Enum<Internal.ControlFormatting$ControlStyleBorder> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static values(): Internal.ControlFormatting$ControlStyleBorder[];
        toString(): string;
        notifyAll(): void;
        compareTo(arg0: Internal.ControlFormatting$ControlStyleBorder_): number;
        notify(): void;
        getDeclaringClass(): typeof Internal.ControlFormatting$ControlStyleBorder;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        static valueOf(arg0: string): Internal.ControlFormatting$ControlStyleBorder;
        ordinal(): number;
        wait(): void;
        "compareTo(team.creative.creativecore.common.gui.style.ControlFormatting$ControlStyleBorder)"(arg0: Internal.ControlFormatting$ControlStyleBorder_): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.ControlFormatting$ControlStyleBorder>>;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.ControlFormatting$ControlStyleBorder
        static readonly SMALL: (Internal.ControlFormatting$ControlStyleBorder) & (Internal.ControlFormatting$ControlStyleBorder);
        static readonly NONE: (Internal.ControlFormatting$ControlStyleBorder) & (Internal.ControlFormatting$ControlStyleBorder);
        static readonly BIG: (Internal.ControlFormatting$ControlStyleBorder) & (Internal.ControlFormatting$ControlStyleBorder);
    }
    type ControlFormatting$ControlStyleBorder_ = "small" | "big" | ControlFormatting$ControlStyleBorder | "none";
    class JeiRuntime implements Internal.IJeiRuntime {
        constructor(arg0: Internal.IRecipeManager_, arg1: Internal.IIngredientManager_, arg2: Internal.IJeiKeyMappings_, arg3: Internal.IJeiHelpers_, arg4: Internal.IScreenHelper_, arg5: Internal.IRecipeTransferManager_, arg6: Internal.IEditModeConfig_, arg7: Internal.IIngredientListOverlay_, arg8: Internal.IBookmarkOverlay_, arg9: Internal.IRecipesGui_, arg10: Internal.IIngredientFilter_, arg11: Internal.IJeiConfigManager_)
        getClass(): typeof any;
        getEditModeConfig(): Internal.IEditModeConfig;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getIngredientVisibility(): Internal.IIngredientVisibility;
        toString(): string;
        getJeiHelpers(): Internal.IJeiHelpers;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getKeyMappings(): Internal.IJeiKeyMappings;
        getIngredientManager(): Internal.IIngredientManager;
        getConfigManager(): Internal.IJeiConfigManager;
        getRecipesGui(): Internal.IRecipesGui;
        getIngredientListOverlay(): Internal.IIngredientListOverlay;
        hashCode(): number;
        getIngredientFilter(): Internal.IIngredientFilter;
        wait(): void;
        getRecipeTransferManager(): Internal.IRecipeTransferManager;
        wait(arg0: number): void;
        getBookmarkOverlay(): Internal.IBookmarkOverlay;
        equals(arg0: any): boolean;
        getRecipeManager(): Internal.IRecipeManager;
        getScreenHelper(): Internal.IScreenHelper;
        get class(): typeof any
        get editModeConfig(): Internal.IEditModeConfig
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get ingredientVisibility(): Internal.IIngredientVisibility
        get jeiHelpers(): Internal.IJeiHelpers
        get keyMappings(): Internal.IJeiKeyMappings
        get ingredientManager(): Internal.IIngredientManager
        get configManager(): Internal.IJeiConfigManager
        get recipesGui(): Internal.IRecipesGui
        get ingredientListOverlay(): Internal.IIngredientListOverlay
        get ingredientFilter(): Internal.IIngredientFilter
        get recipeTransferManager(): Internal.IRecipeTransferManager
        get bookmarkOverlay(): Internal.IBookmarkOverlay
        get recipeManager(): Internal.IRecipeManager
        get screenHelper(): Internal.IScreenHelper
    }
    type JeiRuntime_ = JeiRuntime;
    class FruitFluid extends Internal.ForgeFlowingFluid {
        constructor(arg0: Internal.ForgeFlowingFluid$Properties_, arg1: Internal.FruitType_)
        getClass(): typeof any;
        getStateDefinition(): Internal.StateDefinition<Internal.Fluid, Internal.FluidState>;
        tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_): void;
        getHeight(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getFlow(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): Vec3d;
        isSource(arg0: Internal.FluidState_): boolean;
        getOwnHeight(arg0: Internal.FluidState_): number;
        notify(): void;
        getFluidType(): Internal.FluidType;
        wait(arg0: number, arg1: number): void;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Fluid>;
        getShape(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        defaultFluidState(): Internal.FluidState;
        getTickDelay(arg0: Internal.LevelReader_): number;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        arch$registryName(): ResourceLocation;
        getAmount(arg0: Internal.FluidState_): number;
        getSource(arg0: boolean): Internal.FluidState;
        toString(): string;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getFlowing(): Internal.Fluid;
        notifyAll(): void;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        getBucket(): Internal.Item;
        isSame(arg0: Internal.Fluid_): boolean;
        callCanPassThroughWall(arg0: Internal.Direction_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_, arg5: Internal.BlockState_): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        hashCode(): number;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        wait(): void;
        getFlowing(arg0: number, arg1: boolean): Internal.FluidState;
        wait(arg0: number): void;
        getSource(): Internal.Fluid;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        is(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        get class(): typeof any
        get stateDefinition(): Internal.StateDefinition<Internal.Fluid, Internal.FluidState>
        get fluidType(): Internal.FluidType
        get pickupSound(): Optional<Internal.SoundEvent>
        get flowing(): Internal.Fluid
        get bucket(): Internal.Item
        get source(): Internal.Fluid
        readonly type: Internal.FruitType;
    }
    type FruitFluid_ = FruitFluid;
    interface SuspiciousEffectHolder {
        abstract getEffectDuration(): number;
        abstract getSuspiciousEffect(): Internal.MobEffect;
        getAllEffectHolders(): Internal.List<Internal.SuspiciousEffectHolder>;
        tryGet(arg0: Internal.ItemLike_): this;
        get effectDuration(): number
        get suspiciousEffect(): Internal.MobEffect
        get allEffectHolders(): Internal.List<Internal.SuspiciousEffectHolder>
    }
    type SuspiciousEffectHolder_ = SuspiciousEffectHolder;
    class RegistryEventJS <T> extends Internal.StartupEventJS {
        constructor(r: Internal.RegistryInfo_<T>)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        notifyAll(): void;
        /**
         * @deprecated
        */
        custom(id: string, object: any): Internal.CustomBuilderObject;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        create(id: string): Internal.BuilderBase<T>;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        create(id: string, type: string): Internal.BuilderBase<T>;
        hashCode(): number;
        wait(): void;
        createCustom(id: string, object: Internal.Supplier_<any>): Internal.CustomBuilderObject;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        get class(): typeof any
        readonly created: Internal.List<Internal.BuilderBase<T>>;
    }
    type RegistryEventJS_<T> = RegistryEventJS<T>;
    class QuestProgressEventData <T extends Internal.QuestObject> {
        constructor(date: Internal.Date_, teamData: Internal.TeamData_, object: T, online: Internal.Collection_<Internal.ServerPlayer>, notified: Internal.Collection_<Internal.ServerPlayer>)
        getClass(): typeof any;
        getTime(): Internal.Date;
        withObject<N extends Internal.QuestObject>(o: N): Internal.QuestProgressEventData<N>;
        setStarted(id: number): void;
        toString(): string;
        getNotifiedPlayers(): Internal.List<Internal.ServerPlayer>;
        notifyAll(): void;
        getTeamData(): Internal.TeamData;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getOnlineMembers(): Internal.List<Internal.ServerPlayer>;
        hashCode(): number;
        setCompleted(id: number): void;
        wait(): void;
        wait(arg0: number): void;
        getObject(): T;
        notifyPlayers(id: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get time(): Internal.Date
        set started(id: number)
        get notifiedPlayers(): Internal.List<Internal.ServerPlayer>
        get teamData(): Internal.TeamData
        get onlineMembers(): Internal.List<Internal.ServerPlayer>
        set completed(id: number)
        get object(): T
    }
    type QuestProgressEventData_<T extends Internal.QuestObject> = QuestProgressEventData<T>;
    interface Boolean2ShortFunction extends it.unimi.dsi.fastutil.Function<boolean, number> {
        andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Boolean2ByteFunction;
        composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2ShortFunction;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        andThenShort(arg0: Internal.Short2ShortFunction_): this;
        apply(arg0: boolean): number;
        defaultReturnValue(): number;
        abstract get(arg0: boolean): number;
        andThenReference<T>(arg0: Internal.Short2ReferenceFunction_<T>): Internal.Boolean2ReferenceFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        remove(arg0: boolean): number;
        composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2ShortFunction;
        "getOrDefault(boolean,short)"(arg0: boolean, arg1: number): number;
        /**
         * @deprecated
        */
        put(arg0: boolean, arg1: number): number;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Short)"(arg0: any, arg1: number): number;
        composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2ShortFunction;
        andThenObject<T>(arg0: Internal.Short2ObjectFunction_<T>): Internal.Boolean2ObjectFunction<T>;
        composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2ShortFunction;
        composeObject<T>(arg0: Internal.Object2BooleanFunction_<T>): Internal.Object2ShortFunction<T>;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, boolean>): Internal.Function<T, number>;
        identity<T>(): Internal.Function<T, T>;
        andThenChar(arg0: Internal.Short2CharFunction_): Internal.Boolean2CharFunction;
        /**
         * @deprecated
        */
        "containsKey(java.lang.Object)"(arg0: any): boolean;
        /**
         * @deprecated
        */
        "remove(java.lang.Object)"(arg0: any): any;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        put(arg0: boolean, arg1: number): number;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Boolean2DoubleFunction;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        composeReference<T>(arg0: Internal.Reference2BooleanFunction_<T>): Internal.Reference2ShortFunction<T>;
        andThenInt(arg0: Internal.Short2IntFunction_): Internal.Boolean2IntFunction;
        abstract "get(boolean)"(arg0: boolean): number;
        andThenLong(arg0: Internal.Short2LongFunction_): Internal.Boolean2LongFunction;
        composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2ShortFunction;
        "containsKey(boolean)"(arg0: boolean): boolean;
        andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Boolean2FloatFunction;
        composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2ShortFunction;
        composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2ShortFunction;
        "put(boolean,short)"(arg0: boolean, arg1: number): number;
        getOrDefault(arg0: boolean, arg1: number): number;
        containsKey(arg0: boolean): boolean;
        size(): number;
        defaultReturnValue(arg0: number): void;
        clear(): void;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<boolean, T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        /**
         * @deprecated
        */
        "put(java.lang.Boolean,java.lang.Short)"(arg0: boolean, arg1: number): number;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        "remove(boolean)"(arg0: boolean): number;
        /**
         * @deprecated
        */
        "get(java.lang.Object)"(arg0: any): any;
    }
    type Boolean2ShortFunction_ = Boolean2ShortFunction;
    class MinimapFBORenderer extends Internal.MinimapRenderer {
        constructor(arg0: Internal.IXaeroMinimap_, arg1: Internal.Minecraft_, arg2: Internal.WaypointMapRenderer_, arg3: Internal.Minimap_, arg4: Internal.CompassRenderer_)
        getClass(): typeof any;
        setZoom(arg0: number): void;
        getSunBrightness(arg0: Internal.MinimapProcessor_, arg1: boolean): number;
        getRenderAngle(arg0: boolean): number;
        /**
         * @deprecated
        */
        getLastPlayerDimDiv(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        isTriedFBO(): boolean;
        onEntityIconModelPartRenderTrace(arg0: Internal.ModelPart_, arg1: number, arg2: number, arg3: number, arg4: number): void;
        deleteFramebuffers(): void;
        isLoadedFBO(): boolean;
        resetEntityIcons(): void;
        resetEntityIconsResources(): void;
        loadFrameBuffer(arg0: Internal.MinimapProcessor_): void;
        onRadarIconModelRenderTrace(arg0: Internal.EntityModel_<any>, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number): void;
        toString(): string;
        renderMainEntityDot(arg0: Internal.GuiGraphics_, arg1: Internal.Entity_, arg2: boolean, arg3: Internal.MultiBufferSource$BufferSource_): void;
        notifyAll(): void;
        setLoadedFBO(arg0: boolean): void;
        /**
         * @deprecated
        */
        getRadarRenderer(): xaero.common.minimap.render.radar.element.RadarRenderer;
        hashCode(): number;
        renderChunksToFBO(arg0: Internal.MinimapSession_, arg1: Internal.GuiGraphics_, arg2: Internal.MinimapProcessor_, arg3: Vec3d_, arg4: Internal.ResourceKey_<Internal.Level>, arg5: number, arg6: number, arg7: number, arg8: number, arg9: boolean, arg10: boolean, arg11: number, arg12: number, arg13: number, arg14: boolean, arg15: xaero.common.graphics.CustomVertexConsumers_): void;
        renderMinimap(arg0: Internal.MinimapSession_, arg1: Internal.GuiGraphics_, arg2: Internal.MinimapProcessor_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: xaero.common.graphics.CustomVertexConsumers_): void;
        wait(): void;
        wait(arg0: number): void;
        getZoom(): number;
        equals(arg0: any): boolean;
        getEntityRadarRenderer(): Internal.RadarRenderer;
        getHelper(): Internal.MinimapRendererHelper;
        get class(): typeof any
        set zoom(arg0: number)
        /**
         * @deprecated
        */
        get lastPlayerDimDiv(): number
        get triedFBO(): boolean
        get loadedFBO(): boolean
        set loadedFBO(arg0: boolean)
        /**
         * @deprecated
        */
        get radarRenderer(): xaero.common.minimap.render.radar.element.RadarRenderer
        get zoom(): number
        get entityRadarRenderer(): Internal.RadarRenderer
        get helper(): Internal.MinimapRendererHelper
    }
    type MinimapFBORenderer_ = MinimapFBORenderer;
    abstract class SourcelinkBlock extends Internal.TickableModBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        abstract newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        static defaultProperties(): Internal.BlockBehaviour$Properties;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type SourcelinkBlock_ = SourcelinkBlock;
    class PushboxHandler {
        constructor()
        getClass(): typeof any;
        toString(): string;
        applyPushboxes(arg0: Internal.PushboxManager_, arg1: Internal.PushboxHandler$State_, arg2: number, arg3: number, arg4: number): void;
        notifyAll(): void;
        postUpdateAll(arg0: Internal.PushboxManager_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        applyScreenEdges(arg0: Internal.PushboxHandler$State_, arg1: number, arg2: number, arg3: number): void;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        updateAll(arg0: Internal.PushboxManager_): void;
        get class(): typeof any
    }
    type PushboxHandler_ = PushboxHandler;
    class RegionType extends Internal.Enum<Internal.RegionType> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.RegionType>>;
        static valueOf(arg0: string): Internal.RegionType;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        getDeclaringClass(): typeof Internal.RegionType;
        hashCode(): number;
        static values(): Internal.RegionType[];
        compareTo(arg0: Internal.RegionType_): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(terrablender.api.RegionType)"(arg0: Internal.RegionType_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.RegionType
        static readonly NETHER: (Internal.RegionType) & (Internal.RegionType);
        static readonly OVERWORLD: (Internal.RegionType) & (Internal.RegionType);
    }
    type RegionType_ = RegionType | "overworld" | "nether" | "the_aether";
    interface DensityFunction$ContextProvider {
        abstract forIndex(arg0: number): Internal.DensityFunction$FunctionContext;
        abstract fillAllDirectly(arg0: number[], arg1: Internal.DensityFunction_): void;
    }
    type DensityFunction$ContextProvider_ = DensityFunction$ContextProvider;
    class CorpseFlowerBlock extends Internal.DoublePlantBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        static preventCreativeDropFromBottomPart(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$zhb000$injectRandomTickHead(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        handler$fci000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        handler$zhb000$injectTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static copyWaterloggedFrom(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.BlockState;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        handler$zhc000$updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_, arg2: Internal.CallbackInfo_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        handler$fff000$quark$tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        callMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        static placeAt(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        handler$zhb000$injectRandomTickTail(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        handler$dhf000$pathFindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        handler$enk000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type CorpseFlowerBlock_ = CorpseFlowerBlock;
    class Frame extends Internal.Window implements Internal.MenuContainer {
        constructor()
        constructor(arg0: Internal.GraphicsConfiguration_)
        constructor(arg0: string, arg1: Internal.GraphicsConfiguration_)
        constructor(arg0: string)
        /**
         * @deprecated
        */
        applyResourceBundle(arg0: Internal.ResourceBundle_): void;
        getLocationOnScreen(): Internal.Point;
        getHierarchyListeners(): Internal.HierarchyListener[];
        getTitle(): string;
        getHierarchyBoundsListeners(): Internal.HierarchyBoundsListener[];
        getY(): number;
        getParent(): Internal.Container;
        setFont(arg0: Internal.Font_): void;
        firePropertyChange(arg0: string, arg1: string, arg2: string): void;
        getDropTarget(): Internal.DropTarget;
        getComponent(arg0: number): Internal.Component;
        removeComponentListener(arg0: Internal.ComponentListener_): void;
        removeWindowListener(arg0: Internal.WindowListener_): void;
        addWindowFocusListener(arg0: Internal.WindowFocusListener_): void;
        isAlwaysOnTopSupported(): boolean;
        isOpaque(): boolean;
        getOpacity(): number;
        setName(arg0: string): void;
        setForeground(arg0: Internal.Color_): void;
        getBackground(): Internal.Color;
        setMaximizedBounds(arg0: Internal.Rectangle_): void;
        getState(): number;
        requestFocusInWindow(): boolean;
        /**
         * @deprecated
        */
        "setCursor(int)"(arg0: number): void;
        setCursor(arg0: Internal.Cursor_): void;
        /**
         * @deprecated
        */
        show(arg0: boolean): void;
        setIconImages(arg0: Internal.List_<Internal.Image>): void;
        isValid(): boolean;
        firePropertyChange(arg0: string, arg1: number, arg2: number): void;
        "list(java.io.PrintStream)"(arg0: Internal.PrintStream_): void;
        checkImage(arg0: Internal.Image_, arg1: number, arg2: number, arg3: Internal.ImageObserver_): number;
        paintAll(arg0: Internal.Graphics_): void;
        "add(java.awt.Component,int)"(arg0: Internal.Component_, arg1: number): Internal.Component;
        isFontSet(): boolean;
        /**
         * @deprecated
        */
        mouseUp(arg0: Internal.Event_, arg1: number, arg2: number): boolean;
        removePropertyChangeListener(arg0: Internal.PropertyChangeListener_): void;
        addMouseMotionListener(arg0: Internal.MouseMotionListener_): void;
        setFocusTraversalPolicy(arg0: Internal.FocusTraversalPolicy_): void;
        getClass(): typeof any;
        addKeyListener(arg0: Internal.KeyListener_): void;
        getX(): number;
        isAutoRequestFocus(): boolean;
        setState(arg0: number): void;
        removeKeyListener(arg0: Internal.KeyListener_): void;
        update(arg0: Internal.Graphics_): void;
        isActive(): boolean;
        getWarningString(): string;
        abstract getFont(): Internal.Font;
        setLocationByPlatform(arg0: boolean): void;
        getMousePosition(arg0: boolean): Internal.Point;
        addWindowListener(arg0: Internal.WindowListener_): void;
        getName(): string;
        getAlignmentY(): number;
        validate(): void;
        /**
         * @deprecated
        */
        mouseDrag(arg0: Internal.Event_, arg1: number, arg2: number): boolean;
        setIgnoreRepaint(arg0: boolean): void;
        getHeight(): number;
        addComponentListener(arg0: Internal.ComponentListener_): void;
        setMenuBar(arg0: Internal.MenuBar_): void;
        addNotify(): void;
        "list(java.io.PrintWriter,int)"(arg0: Internal.PrintWriter_, arg1: number): void;
        removeAll(): void;
        getFocusTraversalPolicy(): Internal.FocusTraversalPolicy;
        /**
         * @deprecated
        */
        "applyResourceBundle(java.util.ResourceBundle)"(arg0: Internal.ResourceBundle_): void;
        setIconImage(arg0: Internal.Image_): void;
        isFocusCycleRoot(): boolean;
        hasFocus(): boolean;
        setSize(arg0: Internal.Dimension_): void;
        addMouseListener(arg0: Internal.MouseListener_): void;
        isShowing(): boolean;
        getComponentZOrder(arg0: Internal.Component_): number;
        removeNotify(): void;
        /**
         * @deprecated
        */
        keyUp(arg0: Internal.Event_, arg1: number): boolean;
        getCursor(): Internal.Cursor;
        getBufferStrategy(): Internal.BufferStrategy;
        addWindowStateListener(arg0: Internal.WindowStateListener_): void;
        prepareImage(arg0: Internal.Image_, arg1: number, arg2: number, arg3: Internal.ImageObserver_): boolean;
        wait(arg0: number): void;
        getLayout(): Internal.LayoutManager;
        getModalExclusionType(): Internal.Dialog$ModalExclusionType;
        addInputMethodListener(arg0: Internal.InputMethodListener_): void;
        getBaselineResizeBehavior(): Internal.Component$BaselineResizeBehavior;
        "list(java.io.PrintStream,int)"(arg0: Internal.PrintStream_, arg1: number): void;
        addMouseWheelListener(arg0: Internal.MouseWheelListener_): void;
        dispatchEvent(arg0: Internal.AWTEvent_): void;
        isFocusTraversalPolicySet(): boolean;
        getGraphicsConfiguration(): Internal.GraphicsConfiguration;
        setLocation(arg0: Internal.Point_): void;
        removeWindowFocusListener(arg0: Internal.WindowFocusListener_): void;
        createImage(arg0: Internal.ImageProducer_): Internal.Image;
        /**
         * @deprecated
        */
        abstract postEvent(arg0: Internal.Event_): boolean;
        setType(arg0: Internal.Window$Type_): void;
        repaint(arg0: number, arg1: number, arg2: number, arg3: number): void;
        requestFocus(arg0: Internal.FocusEvent$Cause_): void;
        /**
         * @deprecated
        */
        keyDown(arg0: Internal.Event_, arg1: number): boolean;
        firePropertyChange(arg0: string, arg1: number, arg2: number): void;
        setMaximumSize(arg0: Internal.Dimension_): void;
        checkImage(arg0: Internal.Image_, arg1: Internal.ImageObserver_): number;
        isLocationByPlatform(): boolean;
        removeMouseListener(arg0: Internal.MouseListener_): void;
        "remove(java.awt.MenuComponent)"(arg0: Internal.MenuComponent_): void;
        getComponentAt(arg0: Internal.Point_): Internal.Component;
        "add(java.awt.PopupMenu)"(arg0: Internal.PopupMenu_): void;
        getIgnoreRepaint(): boolean;
        removeMouseMotionListener(arg0: Internal.MouseMotionListener_): void;
        getMouseWheelListeners(): Internal.MouseWheelListener[];
        isResizable(): boolean;
        toFront(): void;
        wait(): void;
        getWindowFocusListeners(): Internal.WindowFocusListener[];
        /**
         * @deprecated
        */
        action(arg0: Internal.Event_, arg1: any): boolean;
        "firePropertyChange(java.lang.String,short,short)"(arg0: string, arg1: number, arg2: number): void;
        /**
         * @deprecated
        */
        insets(): Internal.Insets;
        getComponentCount(): number;
        /**
         * @deprecated
        */
        locate(arg0: number, arg1: number): Internal.Component;
        print(arg0: Internal.Graphics_): void;
        getOwner(): Internal.Window;
        removePropertyChangeListener(arg0: string, arg1: Internal.PropertyChangeListener_): void;
        /**
         * @deprecated
        */
        setCursor(arg0: number): void;
        getComponentListeners(): Internal.ComponentListener[];
        setDropTarget(arg0: Internal.DropTarget_): void;
        setFocusTraversalPolicyProvider(arg0: boolean): void;
        getListeners<T extends Internal.EventListener>(arg0: T): T[];
        enableInputMethods(arg0: boolean): void;
        getInputContext(): Internal.InputContext;
        getFontMetrics(arg0: Internal.Font_): Internal.FontMetrics;
        revalidate(): void;
        /**
         * @deprecated
        */
        resize(arg0: Internal.Dimension_): void;
        add(arg0: Internal.Component_, arg1: any): void;
        isDoubleBuffered(): boolean;
        addHierarchyBoundsListener(arg0: Internal.HierarchyBoundsListener_): void;
        "firePropertyChange(java.lang.String,double,double)"(arg0: string, arg1: number, arg2: number): void;
        pack(): void;
        getComponents(): Internal.Component[];
        "add(java.awt.Component,java.lang.Object)"(arg0: Internal.Component_, arg1: any): void;
        findComponentAt(arg0: Internal.Point_): Internal.Component;
        setBounds(arg0: Internal.Rectangle_): void;
        /**
         * @deprecated
        */
        handleEvent(arg0: Internal.Event_): boolean;
        setComponentZOrder(arg0: Internal.Component_, arg1: number): void;
        getLocation(): Internal.Point;
        getMostRecentFocusOwner(): Internal.Component;
        getInputMethodRequests(): Internal.InputMethodRequests;
        /**
         * @deprecated
        */
        move(arg0: number, arg1: number): void;
        remove(arg0: Internal.MenuComponent_): void;
        "firePropertyChange(java.lang.String,float,float)"(arg0: string, arg1: number, arg2: number): void;
        setModalExclusionType(arg0: Internal.Dialog$ModalExclusionType_): void;
        /**
         * @deprecated
        */
        location(): Internal.Point;
        setShape(arg0: Internal.Shape_): void;
        createVolatileImage(arg0: number, arg1: number, arg2: Internal.ImageCapabilities_): Internal.VolatileImage;
        /**
         * @deprecated
        */
        inside(arg0: number, arg1: number): boolean;
        setAutoRequestFocus(arg0: boolean): void;
        /**
         * @deprecated
        */
        enable(): void;
        /**
         * @deprecated
        */
        lostFocus(arg0: Internal.Event_, arg1: any): boolean;
        setExtendedState(arg0: number): void;
        getType(): Internal.Window$Type;
        /**
         * @deprecated
        */
        applyResourceBundle(arg0: string): void;
        isCursorSet(): boolean;
        /**
         * @deprecated
        */
        "applyResourceBundle(java.lang.String)"(arg0: string): void;
        list(arg0: Internal.PrintStream_, arg1: number): void;
        /**
         * @deprecated
        */
        mouseMove(arg0: Internal.Event_, arg1: number, arg2: number): boolean;
        equals(arg0: any): boolean;
        removeWindowStateListener(arg0: Internal.WindowStateListener_): void;
        addFocusListener(arg0: Internal.FocusListener_): void;
        setFocusTraversalKeysEnabled(arg0: boolean): void;
        remove(arg0: Internal.Component_): void;
        firePropertyChange(arg0: string, arg1: number, arg2: number): void;
        getBounds(): Internal.Rectangle;
        "list(java.io.PrintWriter)"(arg0: Internal.PrintWriter_): void;
        contains(arg0: Internal.Point_): boolean;
        setOpacity(arg0: number): void;
        getOwnedWindows(): Internal.Window[];
        setEnabled(arg0: boolean): void;
        removeInputMethodListener(arg0: Internal.InputMethodListener_): void;
        transferFocusBackward(): void;
        /**
         * @deprecated
        */
        nextFocus(): void;
        static getOwnerlessWindows(): Internal.Window[];
        imageUpdate(arg0: Internal.Image_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        getFocusOwner(): Internal.Component;
        remove(arg0: number): void;
        /**
         * @deprecated
        */
        mouseEnter(arg0: Internal.Event_, arg1: number, arg2: number): boolean;
        getFocusListeners(): Internal.FocusListener[];
        getWindowStateListeners(): Internal.WindowStateListener[];
        removeHierarchyBoundsListener(arg0: Internal.HierarchyBoundsListener_): void;
        getKeyListeners(): Internal.KeyListener[];
        "firePropertyChange(java.lang.String,char,char)"(arg0: string, arg1: string, arg2: string): void;
        getComponentOrientation(): Internal.ComponentOrientation;
        list(arg0: Internal.PrintWriter_, arg1: number): void;
        requestFocus(): void;
        "remove(java.awt.Component)"(arg0: Internal.Component_): void;
        applyComponentOrientation(arg0: Internal.ComponentOrientation_): void;
        /**
         * @deprecated
        */
        countComponents(): number;
        createBufferStrategy(arg0: number, arg1: Internal.BufferCapabilities_): void;
        getToolkit(): Internal.Toolkit;
        add(arg0: Internal.Component_, arg1: number): Internal.Component;
        getWidth(): number;
        getBounds(arg0: Internal.Rectangle_): Internal.Rectangle;
        paint(arg0: Internal.Graphics_): void;
        removeHierarchyListener(arg0: Internal.HierarchyListener_): void;
        list(arg0: Internal.PrintStream_): void;
        getShape(): Internal.Shape;
        getMenuBar(): Internal.MenuBar;
        transferFocus(): void;
        requestFocusInWindow(arg0: Internal.FocusEvent$Cause_): boolean;
        /**
         * @deprecated
        */
        deliverEvent(arg0: Internal.Event_): void;
        getPreferredSize(): Internal.Dimension;
        setTitle(arg0: string): void;
        setMinimumSize(arg0: Internal.Dimension_): void;
        createVolatileImage(arg0: number, arg1: number): Internal.VolatileImage;
        getMaximizedBounds(): Internal.Rectangle;
        setLocationRelativeTo(arg0: Internal.Component_): void;
        /**
         * @deprecated
        */
        resize(arg0: number, arg1: number): void;
        "add(java.lang.String,java.awt.Component)"(arg0: string, arg1: Internal.Component_): Internal.Component;
        removeFocusListener(arg0: Internal.FocusListener_): void;
        getExtendedState(): number;
        isFocused(): boolean;
        getMouseListeners(): Internal.MouseListener[];
        firePropertyChange(arg0: string, arg1: number, arg2: number): void;
        isValidateRoot(): boolean;
        list(arg0: Internal.PrintWriter_): void;
        getIconImage(): Internal.Image;
        repaint(arg0: number): void;
        /**
         * @deprecated
        */
        gotFocus(arg0: Internal.Event_, arg1: any): boolean;
        /**
         * @deprecated
        */
        getCursorType(): number;
        getForeground(): Internal.Color;
        getSize(): Internal.Dimension;
        addPropertyChangeListener(arg0: string, arg1: Internal.PropertyChangeListener_): void;
        add(arg0: Internal.Component_): Internal.Component;
        /**
         * @deprecated
        */
        hide(): void;
        isPreferredSizeSet(): boolean;
        add(arg0: Internal.Component_, arg1: any, arg2: number): void;
        createBufferStrategy(arg0: number): void;
        getInputMethodListeners(): Internal.InputMethodListener[];
        /**
         * @deprecated
        */
        enable(arg0: boolean): void;
        add(arg0: string, arg1: Internal.Component_): Internal.Component;
        createImage(arg0: number, arg1: number): Internal.Image;
        getLocation(arg0: Internal.Point_): Internal.Point;
        isFocusable(): boolean;
        setSize(arg0: number, arg1: number): void;
        printAll(arg0: Internal.Graphics_): void;
        getPropertyChangeListeners(arg0: string): Internal.PropertyChangeListener[];
        toString(): string;
        getGraphics(): Internal.Graphics;
        notifyAll(): void;
        static getFrames(): Internal.Frame[];
        removeMouseWheelListener(arg0: Internal.MouseWheelListener_): void;
        /**
         * @deprecated
        */
        reshape(arg0: number, arg1: number, arg2: number, arg3: number): void;
        /**
         * @deprecated
        */
        minimumSize(): Internal.Dimension;
        invalidate(): void;
        getInsets(): Internal.Insets;
        "firePropertyChange(java.lang.String,long,long)"(arg0: string, arg1: number, arg2: number): void;
        addHierarchyListener(arg0: Internal.HierarchyListener_): void;
        isFocusCycleRoot(arg0: Internal.Container_): boolean;
        contains(arg0: number, arg1: number): boolean;
        setBackground(arg0: Internal.Color_): void;
        paintComponents(arg0: Internal.Graphics_): void;
        transferFocusUpCycle(): void;
        addPropertyChangeListener(arg0: Internal.PropertyChangeListener_): void;
        setBounds(arg0: number, arg1: number, arg2: number, arg3: number): void;
        setVisible(arg0: boolean): void;
        /**
         * @deprecated
        */
        mouseExit(arg0: Internal.Event_, arg1: number, arg2: number): boolean;
        toBack(): void;
        /**
         * @deprecated
        */
        isFocusTraversable(): boolean;
        firePropertyChange(arg0: string, arg1: number, arg2: number): void;
        /**
         * @deprecated
        */
        show(): void;
        /**
         * @deprecated
        */
        preferredSize(): Internal.Dimension;
        notify(): void;
        setResizable(arg0: boolean): void;
        getMouseMotionListeners(): Internal.MouseMotionListener[];
        getFocusTraversalKeysEnabled(): boolean;
        isFocusOwner(): boolean;
        getPropertyChangeListeners(): Internal.PropertyChangeListener[];
        getAlignmentX(): number;
        getBaseline(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        layout(): void;
        /**
         * @deprecated
        */
        bounds(): Internal.Rectangle;
        setAlwaysOnTop(arg0: boolean): void;
        transferFocusDownCycle(): void;
        isVisible(): boolean;
        /**
         * @deprecated
        */
        size(): Internal.Dimension;
        "setCursor(java.awt.Cursor)"(arg0: Internal.Cursor_): void;
        getWindowListeners(): Internal.WindowListener[];
        getIconImages(): Internal.List<Internal.Image>;
        getContainerListeners(): Internal.ContainerListener[];
        isFocusTraversalPolicyProvider(): boolean;
        areFocusTraversalKeysSet(arg0: number): boolean;
        removeContainerListener(arg0: Internal.ContainerListener_): void;
        setPreferredSize(arg0: Internal.Dimension_): void;
        isMaximumSizeSet(): boolean;
        getLocale(): Internal.Locale;
        repaint(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getFocusableWindowState(): boolean;
        isMinimumSizeSet(): boolean;
        add(arg0: Internal.PopupMenu_): void;
        isBackgroundSet(): boolean;
        setLayout(arg0: Internal.LayoutManager_): void;
        getMinimumSize(): Internal.Dimension;
        dispose(): void;
        isFocusableWindow(): boolean;
        static getWindows(): Internal.Window[];
        repaint(): void;
        findComponentAt(arg0: number, arg1: number): Internal.Component;
        /**
         * @deprecated
        */
        disable(): void;
        setLocale(arg0: Internal.Locale_): void;
        setFocusTraversalKeys(arg0: number, arg1: Internal.Set_<Internal.AWTKeyStroke>): void;
        isAlwaysOnTop(): boolean;
        setMixingCutoutShape(arg0: Internal.Shape_): void;
        getMousePosition(): Internal.Point;
        wait(arg0: number, arg1: number): void;
        getMaximumSize(): Internal.Dimension;
        isEnabled(): boolean;
        /**
         * @deprecated
        */
        mouseDown(arg0: Internal.Event_, arg1: number, arg2: number): boolean;
        list(): void;
        setFocusableWindowState(arg0: boolean): void;
        setComponentOrientation(arg0: Internal.ComponentOrientation_): void;
        isForegroundSet(): boolean;
        "add(java.awt.Component)"(arg0: Internal.Component_): Internal.Component;
        getSize(arg0: Internal.Dimension_): Internal.Dimension;
        setUndecorated(arg0: boolean): void;
        getColorModel(): Internal.ColorModel;
        getTreeLock(): any;
        "remove(int)"(arg0: number): void;
        isUndecorated(): boolean;
        prepareImage(arg0: Internal.Image_, arg1: Internal.ImageObserver_): boolean;
        getAccessibleContext(): Internal.AccessibleContext;
        isLightweight(): boolean;
        getFocusTraversalKeys(arg0: number): Internal.Set<Internal.AWTKeyStroke>;
        getComponentAt(arg0: number, arg1: number): Internal.Component;
        setFocusCycleRoot(arg0: boolean): void;
        doLayout(): void;
        hashCode(): number;
        isDisplayable(): boolean;
        printComponents(arg0: Internal.Graphics_): void;
        "firePropertyChange(java.lang.String,byte,byte)"(arg0: string, arg1: number, arg2: number): void;
        setLocation(arg0: number, arg1: number): void;
        getFocusCycleRootAncestor(): Internal.Container;
        isAncestorOf(arg0: Internal.Component_): boolean;
        setFocusable(arg0: boolean): void;
        addContainerListener(arg0: Internal.ContainerListener_): void;
        get locationOnScreen(): Internal.Point
        get hierarchyListeners(): Internal.HierarchyListener[]
        get title(): string
        get hierarchyBoundsListeners(): Internal.HierarchyBoundsListener[]
        get y(): number
        get parent(): Internal.Container
        set font(arg0: Internal.Font_)
        get dropTarget(): Internal.DropTarget
        get alwaysOnTopSupported(): boolean
        get opaque(): boolean
        get opacity(): number
        set name(arg0: string)
        set foreground(arg0: Internal.Color_)
        get background(): Internal.Color
        set maximizedBounds(arg0: Internal.Rectangle_)
        get state(): number
        /**
         * @deprecated
        */
        set "cursor(int)"(arg0: number)
        set cursor(arg0: Internal.Cursor_)
        set iconImages(arg0: Internal.List_<Internal.Image>)
        get valid(): boolean
        get fontSet(): boolean
        set focusTraversalPolicy(arg0: Internal.FocusTraversalPolicy_)
        get class(): typeof any
        get x(): number
        get autoRequestFocus(): boolean
        set state(arg0: number)
        get active(): boolean
        get warningString(): string
        get font(): Internal.Font
        set locationByPlatform(arg0: boolean)
        get name(): string
        get alignmentY(): number
        set ignoreRepaint(arg0: boolean)
        get height(): number
        set menuBar(arg0: Internal.MenuBar_)
        get focusTraversalPolicy(): Internal.FocusTraversalPolicy
        set iconImage(arg0: Internal.Image_)
        get focusCycleRoot(): boolean
        set size(arg0: Internal.Dimension_)
        get showing(): boolean
        get cursor(): Internal.Cursor
        get bufferStrategy(): Internal.BufferStrategy
        get layout(): Internal.LayoutManager
        get modalExclusionType(): Internal.Dialog$ModalExclusionType
        get baselineResizeBehavior(): Internal.Component$BaselineResizeBehavior
        get focusTraversalPolicySet(): boolean
        get graphicsConfiguration(): Internal.GraphicsConfiguration
        set location(arg0: Internal.Point_)
        set type(arg0: Internal.Window$Type_)
        set maximumSize(arg0: Internal.Dimension_)
        get locationByPlatform(): boolean
        get ignoreRepaint(): boolean
        get mouseWheelListeners(): Internal.MouseWheelListener[]
        get resizable(): boolean
        get windowFocusListeners(): Internal.WindowFocusListener[]
        get componentCount(): number
        get owner(): Internal.Window
        /**
         * @deprecated
        */
        set cursor(arg0: number)
        get componentListeners(): Internal.ComponentListener[]
        set dropTarget(arg0: Internal.DropTarget_)
        set focusTraversalPolicyProvider(arg0: boolean)
        get inputContext(): Internal.InputContext
        get doubleBuffered(): boolean
        get components(): Internal.Component[]
        set bounds(arg0: Internal.Rectangle_)
        get location(): Internal.Point
        get mostRecentFocusOwner(): Internal.Component
        get inputMethodRequests(): Internal.InputMethodRequests
        set modalExclusionType(arg0: Internal.Dialog$ModalExclusionType_)
        set shape(arg0: Internal.Shape_)
        set autoRequestFocus(arg0: boolean)
        set extendedState(arg0: number)
        get type(): Internal.Window$Type
        get cursorSet(): boolean
        set focusTraversalKeysEnabled(arg0: boolean)
        get bounds(): Internal.Rectangle
        set opacity(arg0: number)
        get ownedWindows(): Internal.Window[]
        set enabled(arg0: boolean)
        get ownerlessWindows(): Internal.Window[]
        get focusOwner(): Internal.Component
        get focusListeners(): Internal.FocusListener[]
        get windowStateListeners(): Internal.WindowStateListener[]
        get keyListeners(): Internal.KeyListener[]
        get componentOrientation(): Internal.ComponentOrientation
        get toolkit(): Internal.Toolkit
        get width(): number
        get shape(): Internal.Shape
        get menuBar(): Internal.MenuBar
        get preferredSize(): Internal.Dimension
        set title(arg0: string)
        set minimumSize(arg0: Internal.Dimension_)
        get maximizedBounds(): Internal.Rectangle
        set locationRelativeTo(arg0: Internal.Component_)
        get extendedState(): number
        get focused(): boolean
        get mouseListeners(): Internal.MouseListener[]
        get validateRoot(): boolean
        get iconImage(): Internal.Image
        /**
         * @deprecated
        */
        get cursorType(): number
        get foreground(): Internal.Color
        get size(): Internal.Dimension
        get preferredSizeSet(): boolean
        get inputMethodListeners(): Internal.InputMethodListener[]
        get focusable(): boolean
        get graphics(): Internal.Graphics
        get frames(): Internal.Frame[]
        get insets(): Internal.Insets
        set background(arg0: Internal.Color_)
        set visible(arg0: boolean)
        /**
         * @deprecated
        */
        get focusTraversable(): boolean
        set resizable(arg0: boolean)
        get mouseMotionListeners(): Internal.MouseMotionListener[]
        get focusTraversalKeysEnabled(): boolean
        get focusOwner(): boolean
        get propertyChangeListeners(): Internal.PropertyChangeListener[]
        get alignmentX(): number
        set alwaysOnTop(arg0: boolean)
        get visible(): boolean
        set "cursor(java.awt.Cursor)"(arg0: Internal.Cursor_)
        get windowListeners(): Internal.WindowListener[]
        get iconImages(): Internal.List<Internal.Image>
        get containerListeners(): Internal.ContainerListener[]
        get focusTraversalPolicyProvider(): boolean
        set preferredSize(arg0: Internal.Dimension_)
        get maximumSizeSet(): boolean
        get locale(): Internal.Locale
        get focusableWindowState(): boolean
        get minimumSizeSet(): boolean
        get backgroundSet(): boolean
        set layout(arg0: Internal.LayoutManager_)
        get minimumSize(): Internal.Dimension
        get focusableWindow(): boolean
        get windows(): Internal.Window[]
        set locale(arg0: Internal.Locale_)
        get alwaysOnTop(): boolean
        set mixingCutoutShape(arg0: Internal.Shape_)
        get mousePosition(): Internal.Point
        get maximumSize(): Internal.Dimension
        get enabled(): boolean
        set focusableWindowState(arg0: boolean)
        set componentOrientation(arg0: Internal.ComponentOrientation_)
        get foregroundSet(): boolean
        set undecorated(arg0: boolean)
        get colorModel(): Internal.ColorModel
        get treeLock(): any
        get undecorated(): boolean
        get accessibleContext(): Internal.AccessibleContext
        get lightweight(): boolean
        set focusCycleRoot(arg0: boolean)
        get displayable(): boolean
        get focusCycleRootAncestor(): Internal.Container
        set focusable(arg0: boolean)
        /**
         * @deprecated
        */
        static readonly SW_RESIZE_CURSOR: (4) & (number);
        /**
         * @deprecated
        */
        static readonly NE_RESIZE_CURSOR: (7) & (number);
        /**
         * @deprecated
        */
        static readonly W_RESIZE_CURSOR: (10) & (number);
        /**
         * @deprecated
        */
        static readonly DEFAULT_CURSOR: (0) & (number);
        /**
         * @deprecated
        */
        static readonly MOVE_CURSOR: (13) & (number);
        /**
         * @deprecated
        */
        static readonly CROSSHAIR_CURSOR: (1) & (number);
        static readonly MAXIMIZED_VERT: (4) & (number);
        /**
         * @deprecated
        */
        static readonly N_RESIZE_CURSOR: (8) & (number);
        /**
         * @deprecated
        */
        static readonly TEXT_CURSOR: (2) & (number);
        static readonly MAXIMIZED_HORIZ: (2) & (number);
        static readonly MAXIMIZED_BOTH: (6) & (number);
        /**
         * @deprecated
        */
        static readonly WAIT_CURSOR: (3) & (number);
        static readonly ICONIFIED: (1) & (number);
        /**
         * @deprecated
        */
        static readonly S_RESIZE_CURSOR: (9) & (number);
        static readonly NORMAL: (0) & (number);
        /**
         * @deprecated
        */
        static readonly HAND_CURSOR: (12) & (number);
        /**
         * @deprecated
        */
        static readonly SE_RESIZE_CURSOR: (5) & (number);
        /**
         * @deprecated
        */
        static readonly NW_RESIZE_CURSOR: (6) & (number);
        /**
         * @deprecated
        */
        static readonly E_RESIZE_CURSOR: (11) & (number);
    }
    type Frame_ = Frame;
    class DyeableHorseArmorItem extends Internal.HorseArmorItem implements Internal.DyeableLeatherItem {
        constructor(arg0: number, arg1: ResourceLocation_, arg2: Internal.Item$Properties_)
        constructor(arg0: number, arg1: string, arg2: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.EnderMan_): boolean;
        getTexture(): ResourceLocation;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Player_): boolean;
        hasCustomColor(arg0: Internal.ItemStack_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        modifyReturnValue$fgo000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$setClientAnimationExtension(obj: any): void;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        isEdible(): boolean;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        handler$fca000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Player_): boolean;
        modifyReturnValue$fgo000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Player_, arg6: Internal.SlotAccess_): boolean;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$ad7af1$2(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        static dyeArmor(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.DyeItem>): Internal.ItemStack;
        setColor(arg0: Internal.ItemStack_, arg1: number): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getProtection(): number;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        getColor(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Player_, stack: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        handler$gaf000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Player_, stack: Internal.ItemStack_): number;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        handler$die000$getFoodProperties(arg0: Internal.CallbackInfoReturnable_<any>): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Player_, arg5: Internal.SlotAccess_): boolean;
        clearColor(arg0: Internal.ItemStack_): void;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get texture(): ResourceLocation
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get protection(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type DyeableHorseArmorItem_ = DyeableHorseArmorItem;
    class MathContext implements Internal.Serializable {
        constructor(arg0: number)
        constructor(arg0: number, arg1: Internal.RoundingMode_)
        constructor(arg0: string)
        getClass(): typeof any;
        getPrecision(): number;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getRoundingMode(): Internal.RoundingMode;
        get class(): typeof any
        get precision(): number
        get roundingMode(): Internal.RoundingMode
        static readonly DECIMAL128: (Internal.MathContext) & (Internal.MathContext);
        static readonly UNLIMITED: (Internal.MathContext) & (Internal.MathContext);
        static readonly DECIMAL32: (Internal.MathContext) & (Internal.MathContext);
        static readonly DECIMAL64: (Internal.MathContext) & (Internal.MathContext);
    }
    type MathContext_ = MathContext;
    interface IJeiConfigValue <T> {
        abstract getName(): string;
        abstract getValue(): T;
        abstract set(arg0: T): boolean;
        abstract getDescription(): string;
        abstract getSerializer(): Internal.IJeiConfigValueSerializer<T>;
        abstract getDefaultValue(): T;
        get name(): string
        get value(): T
        get description(): string
        get serializer(): Internal.IJeiConfigValueSerializer<T>
        get defaultValue(): T
    }
    type IJeiConfigValue_<T> = IJeiConfigValue<T>;
    abstract class BossSpawnerBlockEntity <T extends Internal.Mob> extends Internal.BlockEntity {
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        setLevel(arg0: Internal.Level_): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        notify(): void;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        onLoad(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        handler$eap000$setRemoved(arg0: Internal.CallbackInfo_): void;
        handler$eap000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        setRemoved(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BossSpawnerBlockEntity_<any>): void;
        getType(): Internal.BlockEntityType<any>;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        abstract getSpawnerParticle(): Internal.ParticleOptions;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        getUpdatePacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        clearRemoved(): void;
        onlyOpCanSetNbt(): boolean;
        serializeNBT(): Internal.Tag;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        saveWithFullMetadata(): Internal.CompoundTag;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Player_): boolean;
        getPersistentData(): Internal.CompoundTag;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        callSaveMetadata(arg0: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        anyPlayerInRange(): boolean;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        reviveCaps(): void;
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get blockPos(): BlockPos
        get removed(): boolean
        get blockState(): Internal.BlockState
        get type(): Internal.BlockEntityType<any>
        get spawnerParticle(): Internal.ParticleOptions
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get level(): Internal.Level
        get updatePacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get persistentData(): Internal.CompoundTag
        get modelData(): Internal.ModelData
    }
    type BossSpawnerBlockEntity_<T extends Internal.Mob> = BossSpawnerBlockEntity<T>;
    class BatJSBuilder extends Internal.MobBuilder<Internal.BatEntityJS> {
        constructor(i: ResourceLocation_)
        /**
         * Sets whether the entity can breathe underwater.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canBreatheUnderwater(true);
         * ```
        */
        canBreatheUnderwater(canBreatheUnderwater: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate to determine whether the entity is immobile.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose immobility is being determined.
         * It returns a Boolean indicating whether the entity is immobile.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isImmobile(entity => {
         *     // Define logic to determine whether the entity is immobile
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is immobile;
         * });
         * ```
        */
        isImmobile(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        createObject(): any;
        /**
         * Sets the hit box of the entity type.
         * 
         * @param width The width of the entity, defaults to 1.
         * @param height The height of the entity, defaults to 1.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.sized(2, 3);
         * ```
        */
        sized(width: number, height: number): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the list of block names to which the entity is immune.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.immuneTo("minecraft:stone", "minecraft:dirt");
         * ```
        */
        immuneTo(...blockNames: string[]): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed during each tick when the entity is being ridden.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being ridden.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.rideTick(entity => {
         *     // Define custom logic for handling each tick when the entity is being ridden
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        rideTick(callback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity may interact with something.
         * The provided Predicate accepts a {@link ContextUtils.MayInteractContext} parameter,
         * representing the context of the potential interaction, and returns a boolean.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mayInteract(context => {
         *     // Define conditions for the entity to be allowed to interact
         *     // Use information about the MayInteractContext provided by the context.
         *     return false // Some boolean condition indicating if the entity may interact;
         * });
         * ```
        */
        mayInteract(predicate: Internal.Function_<Internal.ContextUtils$MayInteractContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the function to determine whether the entity can hold an item.
         * 
         * @param canHoldItem A Function accepting a {@link ContextUtils.EntityItemStackContext} parameter,
         *                    defining the condition for the entity to hold an item.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canHoldItem(context => {
         *     // Custom logic to determine whether the entity can hold an item based on the provided context.
         *     return true;
         * });
         * ```
        */
        canHoldItem(canHoldItem: Internal.Function_<Internal.ContextUtils$EntityItemStackContext, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Adds a new AnimationController to the entity, with the ability to add event listeners
         * @param name The name of the controller
         * @param translationTicksLength How many ticks it takes to transition between different animations
         * @param predicate The predicate for the controller, determines if an animation should continue or not
         * @param soundListener A sound listener, used to execute actions when the json requests a sound to play. May be null
         * @param particleListener A particle listener, used to execute actions when the json requests a particle. May be null
         * @param instructionListener A custom instruction listener, used to execute actions based on arbitrary instructions provided by the json. May be null
        */
        addKeyAnimationController(name: string, translationTicksLength: number, predicate: Internal.BaseLivingEntityBuilder$IAnimationPredicateJS_<Internal.BatEntityJS>, soundListener: Internal.BaseLivingEntityBuilder$ISoundListenerJS_<Internal.BatEntityJS>, particleListener: Internal.BaseLivingEntityBuilder$IParticleListenerJS_<Internal.BatEntityJS>, instructionListener: Internal.BaseLivingEntityBuilder$ICustomInstructionListenerJS_<Internal.BatEntityJS>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a consumer to handle the interaction with the entity.
         * The provided Consumer accepts a {@link ContextUtils.MobInteractContext} parameter,
         * representing the context of the interaction
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onInteract(context => {
         *     // Define custom logic for the interaction with the entity
         *     // Use information about the MobInteractContext provided by the context.
         *     if (context.player.isShiftKeyDown()) return
         *     context.player.startRiding(context.entity);
         * });
         * ```
        */
        onInteract(c: Internal.Consumer_<Internal.ContextUtils$MobInteractContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the client tracking range for the entity.
         * Defaults to 5.
         * Example usage:
         * ```javascript
         * entityBuilder.clientTrackingRange(64); // Set the client tracking range to 64 blocks
         * ```
        */
        clientTrackingRange(i: number): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when an effect is added to the entity.
         * The provided Consumer accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect being added to the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEffectAdded(context => {
         *     // Define custom logic for handling when an effect is added to the entity
         *     // Use information about the OnEffectContext provided by the context.
         * });
         * ```
        */
        onEffectAdded(consumer: Internal.Consumer_<Internal.ContextUtils$OnEffectContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine whether the entity can disable its target's shield.
         * The provided Predicate accepts a {@link LivingEntity} parameter.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canDisableShield(entity => {
         *     // Define the conditions to check if the entity can disable its shield
         *     // Use information about the LivingEntity provided by the context.
         *     return true;
         * });
         * ```
        */
        canDisableShield(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity picks up an item.
         * The provided Consumer accepts a {@link ContextUtils.EntityItemEntityContext} parameter,
         * representing the context of the entity picking up an item with another entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onItemPickup(context => {
         *     // Define custom logic for handling the entity picking up an item
         *     // Use information about the EntityItemEntityContext provided by the context.
         * });
         * ```
        */
        onItemPickup(consumer: Internal.Consumer_<Internal.ContextUtils$EntityItemEntityContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed during each tick of the entity.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being ticked.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.tick(entity => {
         *     // Define custom logic for handling during each tick of the entity
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        tick(tickCallback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets a callback function to be executed when the entity is hurt.
         * The provided Consumer accepts a {@link ContextUtils.EntityDamageContext} parameter,
         * representing the context of the entity being hurt.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onHurt(context => {
         *     // Define custom logic for handling when the entity is hurt
         *     // Use information about the EntityDamageContext provided by the context.
         * });
         * ```
        */
        onHurt(predicate: Internal.Consumer_<Internal.ContextUtils$EntityDamageContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        transformObject(obj: Internal.EntityType_<T>): Internal.EntityType<T>;
        /**
         * Sets a predicate to determine if the entity has inverted heal and harm behavior.
         * 
         * @param invertedHealAndHarm The predicate to check for inverted heal and harm behavior.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.invertedHealAndHarm(entity => {
         *     // Custom logic to determine if the entity has inverted heal and harm behavior
         *     return true; // Replace with your custom boolean condition
         * });
         * ```
        */
        invertedHealAndHarm(invertedHealAndHarm: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Function which sets the offset for riding on the mob entity.
         * 
         * @param myRidingOffset The offset value for riding on the mob.
         * Defaults to 0.0.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.myRidingOffset(entity => {
         *     //Use the provided context about the entity to determine the riding offset of the passengers
         *     return 5 //Some double value;
         * })
         * ```
        */
        myRidingOffset(myRidingOffset: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine if the entity can be leashed.
         * 
         * @param canBeLeashed A Function accepting a ContextUtils.PlayerEntityContext parameter
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canBeLeashed(context => {
         *     return true // Return true if the entity can be leashed, false otherwise.
         * });
         * ```
        */
        canBeLeashed(canBeLeashed: Internal.Function_<Internal.ContextUtils$PlayerEntityContext, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Boolean determining whether the passenger is able to steer the entity while riding.
         * Defaults to true.
         * Example usage:
         * ```javascript
         * entityBuilder.canSteer(false);
         * ```
        */
        canSteer(canSteer: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets a callback function to be executed when the entity stops riding.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has stopped being ridden.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStopRiding(entity => {
         *     // Define custom logic for handling when the entity stops being ridden
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onStopRiding(callback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        generateLang(lang: Internal.LangEventJS_): void;
        getClass(): typeof any;
        /**
         * Sets whether the entity should despawn in peaceful difficulty.
         * 
         * @param shouldDespawnInPeaceful A boolean indicating whether the entity should despawn in peaceful difficulty.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.shouldDespawnInPeaceful(true);
         * ```
        */
        shouldDespawnInPeaceful(shouldDespawnInPeaceful: boolean): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity drops custom loot upon death.
         * The provided Consumer accepts a {@link ContextUtils.EntityLootContext} parameter,
         * representing the context of the entity's death and loot dropping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.dropCustomDeathLoot(context => {
         *     // Define custom logic for handling the entity dropping custom loot upon death
         *     // Use information about the EntityLootContext provided by the context.
         * });
         * ```
        */
        dropCustomDeathLoot(consumer: Internal.Consumer_<Internal.ContextUtils$EntityLootContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine whether the entity is currently flapping.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose flapping status is being determined.
         * It returns a Boolean indicating whether the entity is flapping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isFlapping(entity => {
         *     // Define logic to determine whether the entity is currently flapping
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is flapping;
         * });
         * ```
        */
        isFlapping(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity performs a flap action.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is flapping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onFlap(entity => {
         *     // Define custom logic for handling the entity's flap action
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onFlap(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the update interval for the entity.
         * Defaults to 1 tick.
         * Example usage:
         * ```javascript
         * entityBuilder.updateInterval(20); // Set the update interval to 20 ticks
         * ```
        */
        updateInterval(i: number): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * @param onHurtTarget A Consumer to execute when the mob attacks its target
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.onHurtTarget(context => {
         *     const {entity, targetEntity} = context
         *     //Execute code when the target is hurt
         * });
         * ```
        */
        onHurtTarget(onHurtTarget: Internal.Consumer_<Internal.ContextUtils$LineOfSightContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets whether the entity can jump.
         * 
         * @param canJump A boolean indicating whether the entity can jump.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canJump(true);
         * ```
        */
        canJump(canJump: boolean): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity enters combat.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has entered combat.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEnterCombat(entity => {
         *     // Define custom logic for handling the entity entering combat
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onEnterCombat(c: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the model resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the model based on information about the entity.
         * The default behavior returns <namespace>:geo/entity/<path>.geo.json.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.modelResource(entity => {
         *     // Define logic to determine the model resource for the entity
         *     // Use information about the entity provided by the context.
         *     return "kubejs:geo/entity/wyrm.geo.json" // Some ResourceLocation representing the model resource;
         * });
         * ```
        */
        modelResource(function_: Internal.Function_<Internal.BatEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is hit by thunder.
         * The provided Consumer accepts a {@link ContextUtils.ThunderHitContext} parameter,
         * representing the context of the entity being hit by thunder.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.thunderHit(context => {
         *     // Define custom logic for handling the entity being hit by thunder
         *     // Use information about the ThunderHitContext provided by the context.
         * });
         * ```
        */
        thunderHit(consumer: Internal.Consumer_<Internal.ContextUtils$ThunderHitContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Adds an extra render layer to the mob.
         * @param newGeoLayer The builder Consumer for the new render layer.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.newGeoLayer(builder => {
         *         builder.textureResource(entity => {
         *             return "kubejs:textures/entity/sasuke.png"
         *         })
         *     });
         *     ```
        */
        newGeoLayer(builderConsumer: Internal.Consumer_<Internal.GeoLayerJSBuilder<Internal.BatEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when an effect is removed from the entity.
         * The provided Consumer accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect being removed from the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEffectRemoved(context => {
         *     // Define custom logic for handling when an effect is removed from the entity
         *     // Use information about the OnEffectContext provided by the context.
         * });
         * ```
        */
        onEffectRemoved(consumer: Internal.Consumer_<Internal.ContextUtils$OnEffectContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the standing eye height of the entity.
         * The provided Function accepts a {@link ContextUtils.EntityPoseDimensionsContext} parameter,
         * representing the context of the entity's pose and dimensions when standing.
         * It returns a Float representing the standing eye height.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setStandingEyeHeight(context => {
         *     // Define logic to calculate and return the standing eye height for the entity
         *     // Use information about the EntityPoseDimensionsContext provided by the context.
         *     return // Some Float value representing the standing eye height;
         * });
         * ```
        */
        setStandingEyeHeight(setStandingEyeHeight: Internal.Function_<Internal.ContextUtils$EntityPoseDimensionsContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's target changes.
         * 
         * @param setTarget A Consumer accepting a ContextUtils.TargetChangeContext parameter,
         *                  defining the behavior to be executed when the entity's target changes.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.onTargetChanged(context => {
         *     // Custom logic to handle the entity's target change
         *     // Access information about the target change using the provided context.
         * });
         * ```
        */
        onTargetChanged(setTarget: Internal.Consumer_<Internal.ContextUtils$TargetChangeContext>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets the main arm of the entity. Defaults to 'right'.
         * 
         * @param arm The main arm of the entity. Accepts values "left" or "right".
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mainArm("left");
         * ```
        */
        mainArm(arm: any): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the spawn placement of the entity type
         * entityBuilder.spawnPlacement('on_ground', 'world_surface', (entitypredicate, levelaccessor, spawntype, blockpos, randomsource) => {
         *     if (levelaccessor.getLevel().getBiome(blockpos) == 'minecraft:plains') return true;
         *     return false
         * })
         * @param placementType The placement type of the spawn, accepts 'on_ground', 'in_water', 'no_restrictions', 'in_lava'
         * @param heightMap The height map used for the spawner
         * @param spawnPredicate The predicate that determines if the entity will spawn
        */
        spawnPlacement(placementType: Internal.SpawnPlacements$Type_, heightMap: Internal.Heightmap$Types_, spawnPredicate: Internal.SpawnPlacements$SpawnPredicate_<Internal.BatEntityJS>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the swim splash sound for the entity using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSplashSound("minecraft:entity.generic.splash");
         * ```
        */
        setSwimSplashSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Defines in what condition the entity will start freezing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isFreezing(entity => {
         *     return true;
         * });
         * ```
        */
        isFreezing(isFreezing: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is removed on the client side.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being removed on the client side.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onClientRemoval(entity => {
         *     // Define custom logic for handling the removal of the entity on the client side
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onClientRemoval(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the block speed factor of the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose block speed factor is being determined.
         * It returns a Float representing the block speed factor.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.blockSpeedFactor(entity => {
         *     // Define logic to calculate and return the block speed factor for the entity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Float value representing the block speed factor;
         * });
         * ```
        */
        blockSpeedFactor(callback: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is currently glowing.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its glowing state.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isCurrentlyGlowing(entity => {
         *     // Define the conditions to check if the entity is currently glowing
         *     // Use information about the LivingEntity provided by the context.
         *     const isGlowing = // Some boolean condition to check if the entity is glowing;
         *     return isGlowing;
         * });
         * ```
        */
        isCurrentlyGlowing(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        toString(): string;
        /**
         * Sets the function to determine whether the entity can pick up loot.
         * 
         * @param canPickUpLoot A Function accepting a {@link Mob} parameter,
         *                      defining the condition for the entity to pick up loot.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canPickUpLoot(entity => {
         *     // Custom logic to determine whether the entity can pick up loot based on the provided mob.
         *     return true;
         * });
         * ```
        */
        canPickUpLoot(canPickUpLoot: Internal.Function_<Internal.Mob, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        notifyAll(): void;
        /**
         * Sets a predicate function to determine whether the entity can attack another entity.
         * The provided Predicate accepts a {@link ContextUtils.LivingEntityContext} parameter,
         * representing the entity that may be attacked.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAttack(context => {
         *     // Define conditions to check if the entity can attack the targetEntity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity can attack the targetEntity;
         * });
         * ```
        */
        canAttack(customCanAttack: Internal.Function_<Internal.ContextUtils$LivingEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Determines if the entity should serialize its data. Defaults to true.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.saves(false);
         * ```
        */
        saves(shouldSave: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the block jump factor for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setBlockJumpFactor(entity => {
         *     //Set the jump factor for the entity through context
         *     return 1 //some float value;
         * });
         * ```
        */
        setBlockJumpFactor(blockJumpFactor: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets whether the entity is pushable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isPushable(true);
         * ```
        */
        isPushable(b: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the experience reward for killing the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose experience reward is being determined.
         * It returns an Integer representing the experience reward.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.experienceReward(killedEntity => {
         *     // Define logic to calculate and return the experience reward for the killedEntity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Integer value representing the experience reward;
         * });
         * ```
        */
        experienceReward(experienceReward: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed during the living entity's AI step.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * allowing customization of the AI behavior.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.aiStep(entity => {
         *     // Custom logic to be executed during the living entity's AI step
         *     // Access and modify information about the entity using the provided context.
         * });
         * ```
        */
        aiStep(aiStep: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the death sound for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setDeathSound("minecraft:entity.generic.death");
         * ```
        */
        setDeathSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Function determining if the entity is allied with a potential target.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAlliedTo(context => {
         *     const {entity, target} = context
         *     return target.type == 'minecraft:blaze'
         * });
         * ```
        */
        isAlliedTo(isAlliedTo: Internal.Function_<Internal.ContextUtils$LineOfSightContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        wait(arg0: number): void;
        /**
         * Sets the overall sound volume for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSoundVolume(0.5);
         * ```
        */
        setSoundVolume(volume: number): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the texture resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the texture based on information about the entity.
         * The default behavior returns <namespace>:textures/entity/<path>.png.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.textureResource(entity => {
         *     // Define logic to determine the texture resource for the entity
         *     // Use information about the entity provided by the context.
         *     return "kubejs:textures/entity/wyrm.png" // Some ResourceLocation representing the texture resource;
         * });
         * ```
        */
        textureResource(function_: Internal.Function_<Internal.BatEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's air supply decreases.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity whose air supply is being decreased.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onDecreaseAirSupply(entity => {
         *     // Define custom logic for handling when the entity's air supply decreases
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onDecreaseAirSupply(onDecreaseAirSupply: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Indicates that no egg item should be created for this entity type
        */
        noEggItem(): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets the swim sound for the entity using a string representation.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSound("minecraft:entity.generic.swim");
         * ```
        */
        setSwimSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is invulnerable to a specific type of damage.
         * The provided Predicate accepts a {@link ContextUtils.DamageContext} parameter,
         * representing the context of the damage, and returns a boolean indicating invulnerability.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isInvulnerableTo(context => {
         *     // Define conditions for the entity to be invulnerable to the specific type of damage
         *     // Use information about the DamageContext provided by the context.
         *     return true // Some boolean condition indicating if the entity has invulnerability to the damage type;
         * });
         * ```
        */
        isInvulnerableTo(predicate: Internal.Function_<Internal.ContextUtils$DamageContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Adds an animation controller to the entity with the specified parameters.
         * 
         * @param name The name of the animation controller.
         * @param translationTicksLength The length of translation ticks for the animation.
         * @param predicate The animation predicate defining the conditions for the animation to be played.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.addAnimationController('exampleController', 5, event => {
         *     // Define conditions for the animation to be played based on the entity.
         *     if (event.entity.hurtTime > 0) {
         *         event.thenLoop('spawn');
         *     } else {
         *         event.thenPlayAndHold('idle');
         *     }
         *     return true; // Some boolean condition indicating if the animation should be played;
         * });
         * ```
        */
        addAnimationController(name: string, translationTicksLength: number, predicate: Internal.BaseLivingEntityBuilder$IAnimationPredicateJS_<Internal.BatEntityJS>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        newID(pre: string, post: string): ResourceLocation;
        /**
         * Sets a callback function to be executed when the entity is blocked by a shield.
         * The provided Consumer accepts a {@link ContextUtils.LivingEntityContext} parameter,
         * representing the entity that is blocked by a shield.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onBlockedByShield(context => {
         *     // Define custom logic for handling when the entity is blocked by a shield
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onBlockedByShield(onBlockedByShield: Internal.Consumer_<Internal.ContextUtils$LivingEntityContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Adds a tag to this object, e.g. `minecraft:stone`.
        */
        tag(tag: ResourceLocation_): Internal.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets the scale of the model.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.modelSize(2,2);
         * ```
        */
        modelSize(scaleHeight: number, scaleWidth: number): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate to determine whether the entity is affected by fluids.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose interaction with fluids is being determined.
         * It returns a Boolean indicating whether the entity is affected by fluids.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAffectedByFluids(entity => {
         *     // Define logic to determine whether the entity is affected by fluids
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity is affected by fluids;
         * });
         * ```
        */
        isAffectedByFluids(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity has line of sight to another entity.
         * The provided Function accepts a {@link LineOfSightContext} parameter,
         * representing the entity to check for line of sight.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.hasLineOfSight(context => {
         *     // Define conditions to check if the entity has line of sight to the target entity
         *     // Use information about the Entity provided by the context.
         *     return // Some boolean condition indicating if there is line of sight;
         * });
         * ```
        */
        hasLineOfSight(f: Internal.Function_<Internal.ContextUtils$LineOfSightContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a consumer to handle custom lerping logic for the living entity.
         * 
         * @param lerpTo The consumer to handle the custom lerping logic.
         * 
         * The consumer should take a LerpToContext as a parameter, providing information about the lerping operation, including the target position, yaw, pitch, increment count, teleport flag, and the entity itself.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.lerpTo(context => {
         *     // Custom lerping logic for the living entity
         *     const { x, y, z, yaw, pitch, posRotationIncrements, teleport, entity } = context;
         *     // Perform custom lerping operations using the provided context
         *     // For example, you can smoothly move the entity from its current position to the target position
         *     entity.setPositionAndRotation(x, y, z, yaw, pitch);
         * });
         * ```
        */
        lerpTo(lerpTo: Internal.Consumer_<Internal.ContextUtils$LerpToContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the ingredient required for the entity to fire a projectile weapon.
         * 
         * @param canFireProjectileWeapon An Ingredient representing the required item for firing a projectile weapon.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canFireProjectileWeapon([
         *     'minecraft:bow',
         *     'minecraft:crossbow'
         * ]);
         * ```
        */
        canFireProjectileWeapon(canFireProjectileWeapon: Internal.Ingredient_): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can change dimensions.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may attempt to change dimensions.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canChangeDimensions(entity => {
         *     // Define the conditions for the entity to be able to change dimensions
         *     // Use information about the LivingEntity provided by the context.
         *     return false // Some boolean condition indicating if the entity can change dimensions;
         * });
         * ```
        */
        canChangeDimensions(supplier: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity performs an eating action.
         * 
         * @param ate A Consumer accepting a LivingEntity parameter,
         *            defining the behavior to be executed when the entity eats.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.ate(entity => {
         *     // Custom logic to handle the entity's eating action
         *     // Access information about the entity using the provided parameter.
         * });
         * ```
        */
        ate(ate: Internal.Consumer_<Internal.LivingEntity>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * @param positionRider A consumer determining the position of rider/riders.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.positionRider(context => {
         *         const {entity, passenger, moveFunction} = context
         *     });
         *     ```
        */
        positionRider(builderConsumer: Internal.Consumer_<Internal.ContextUtils$PositionRiderContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Function determining if the entity may collide with another entity
         * using the ContextUtils.CollidingEntityContext which has this entity and the
         * one colliding with this entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canCollideWith(context => {
         *     return true //Some Boolean value determining whether the entity may collide with another
         * });
         * ```
        */
        canCollideWith(canCollideWith: Internal.Function_<Internal.ContextUtils$CollidingEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        getTranslationKeyGroup(): string;
        /**
         * Sets a predicate function to determine whether the entity can be affected by an effect.
         * The provided Predicate accepts a {@link ContextUtils.OnEffectContext} parameter,
         * representing the context of the effect that may affect the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canBeAffected(context => {
         *     // Define conditions to check if the entity can be affected by the effect
         *     // Use information about the OnEffectContext provided by the context.
         *     return // Some boolean condition indicating if the entity can be affected by an effect;
         * });
         * ```
        */
        canBeAffected(predicate: Internal.Function_<Internal.ContextUtils$OnEffectContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        notify(): void;
        /**
         * Sets a function to determine the next step distance for the entity.
         * The provided Function accepts a {@link Entity} parameter,
         * representing the entity whose next step distance is being determined.
         * It returns a Float representing the next step distance.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.nextStep(entity => {
         *     // Define logic to calculate and return the next step distance for the entity
         *     // Use information about the Entity provided by the context.
         *     return // Some Float value representing the next step distance;
         * });
         * ```
        */
        nextStep(nextStep: Internal.Function_<Internal.Entity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the sound resource locations for small and large falls of the entity using either string representations or ResourceLocation objects.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.fallSounds("minecraft:entity.generic.small_fall",
         *     "minecraft:entity.generic.large_fall");
         * ```
        */
        fallSounds(smallFallSound: any, largeFallSound: any): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can trample or step on something.
         * The provided Predicate accepts a {@link ContextUtils.CanTrampleContext} parameter,
         * representing the context of the potential trampling action, and returns a boolean.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canTrample(context => {
         *     // Define conditions for the entity to be allowed to trample
         *     // Use information about the CanTrampleContext provided by the context.
         *     return false // Some boolean condition indicating if the entity can trample;
         * });
         * ```
        */
        canTrample(predicate: Internal.Function_<Internal.ContextUtils$CanTrampleContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the PathNavigation of the entity.
         * 
         * @param createNavigation A Function accepting an EntityLevelContext parameter
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.createNavigation(context => {
         *     const {entity, level} = context
         *     return EntityJSUtils.createWallClimberNavigation(entity, level) // Return some path navigation
         * });
         * ```
        */
        createNavigation(createNavigation: Internal.Function_<Internal.ContextUtils$EntityLevelContext, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to calculate fall damage for the entity.
         * The provided Function accepts a {@link ContextUtils.CalculateFallDamageContext} parameter,
         * representing the context of the fall damage calculation.
         * It returns an Integer representing the calculated fall damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.calculateFallDamage(context => {
         *     // Define logic to calculate and return the fall damage for the entity
         *     // Use information about the CalculateFallDamageContext provided by the context.
         *     return // Some Integer value representing the calculated fall damage;
         * });
         * ```
        */
        calculateFallDamage(calculation: Internal.Function_<Internal.ContextUtils$CalculateFallDamageContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets whether the entity is summonable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSummonable(true);
         * ```
        */
        setSummonable(b: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the callback function to be executed when the entity ticks while leashed.
         * 
         * @param consumer A Consumer accepting a {@link ContextUtils.PlayerEntityContext} parameter,
         *                 defining the behavior to be executed when the entity ticks while leashed.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.tickLeash(context => {
         *     // Custom logic to handle the entity's behavior while leashed.
         *     // Access information about the player and entity using the provided context.
         * });
         * ```
        */
        tickLeash(consumer: Internal.Consumer_<Internal.ContextUtils$PlayerEntityContext>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity starts sprinting.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has started sprinting.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onSprint(entity => {
         *     // Define custom logic for handling when the entity starts sprinting
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onSprint(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Consumer determining travel logic for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.travel(context => {
         *     const {entity, vec3} = context
         *     // Use the vec3 and entity to determine the travel logic of the entity
         * });
         * ```
        */
        travel(travel: Internal.Consumer_<Internal.ContextUtils$Vec3Context>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets whether persistence is required for the entity.
         * 
         * @param isPersistenceRequired A boolean indicating whether persistence is required.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.isPersistenceRequired(true);
         * ```
        */
        isPersistenceRequired(isPersistenceRequired: boolean): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is removed from the world.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is being removed from the world.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onRemovedFromWorld(entity => {
         *     // Define custom logic for handling the removal of the entity from the world
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onRemovedFromWorld(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can take an item.
         * The provided Predicate accepts a {@link ContextUtils.EntityItemLevelContext} parameter,
         * representing the context of the entity potentially taking an item.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canTakeItem(context => {
         *     // Define conditions for the entity to be able to take an item
         *     // Use information about the EntityItemLevelContext provided by the context.
         *     return // Some boolean condition indicating if the entity can take the item;
         * });
         * ```
        */
        canTakeItem(predicate: Internal.Function_<Internal.ContextUtils$EntityItemLevelContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the custom hitbox scale of the entity.
         * The provided Function accepts a {@link LivingEntity} parameter,
         * representing the entity whose scale is being determined.
         * It returns a Float representing the custom scale.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.scale(entity => {
         *     // Define logic to calculate and return the custom scale for the entity
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Float value;
         * });
         * ```
        */
        scale(customScale: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity equips an item.
         * The provided Consumer accepts a {@link ContextUtils.EntityEquipmentContext} parameter,
         * representing the context of the entity equipping an item.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onEquipItem(context => {
         *     // Define custom logic for handling when the entity equips an item
         *     // Use information about the EntityEquipmentContext provided by the context.
         * });
         * ```
        */
        onEquipItem(onEquipItem: Internal.Consumer_<Internal.ContextUtils$EntityEquipmentContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity stops sleeping.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has stopped sleeping.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStopSleeping(entity => {
         *     // Define custom logic for handling the entity stopping sleeping
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onStopSleeping(runnable: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate to determine whether the entity can fire a projectile weapon.
         * 
         * @param canFireProjectileWeaponPredicate A Predicate accepting a
         *            ContextUtils.EntityProjectileWeaponContext parameter,
         *            defining the condition under which the entity can fire a projectile weapon.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.canFireProjectileWeaponPredicate(context => {
         *     // Custom logic to determine whether the entity can fire a projectile weapon
         *     // Access information about the entity and the projectile weapon using the provided context.
         *     return context.projectileWeapon.id == 'minecraft:bow'; // Replace with your specific condition.
         * });
         * ```
        */
        canFireProjectileWeaponPredicate(canFireProjectileWeaponPredicate: Internal.Function_<Internal.ContextUtils$EntityProjectileWeaponContext, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when a player interacts with the entity.
         * The provided Consumer accepts a {@link ContextUtils.PlayerEntityContext} parameter,
         * representing the context of the player's interaction with the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.playerTouch(context => {
         *     // Define custom logic for handling player interaction with the entity
         *     // Use information about the PlayerEntityContext provided by the context.
         * });
         * ```
        */
        playerTouch(consumer: Internal.Consumer_<Internal.ContextUtils$PlayerEntityContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the sound resource location for the entity's eating sound using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.eatingSound("minecraft:entity.zombie.ambient");
         * ```
        */
        eatingSound(sound: any): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the interval in ticks between ambient sounds for the mob entity.
         * 
         * @param ambientSoundInterval The interval in ticks between ambient sounds.
         * Defaults to 120.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.ambientSoundInterval(100);
         * ```
        */
        ambientSoundInterval(ambientSoundInterval: number): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets whether the entity is always considered as an experience dropper.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAlwaysExperienceDropper(true);
         * ```
        */
        isAlwaysExperienceDropper(b: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        getBuilderTranslationKey(): string;
        /**
         * Sets a callback function to be executed when the entity receives healing.
         * The provided Consumer accepts a {@link ContextUtils.EntityHealContext} parameter,
         * representing the context of the entity receiving healing.
         * Very similar to {@link ForgeEventFactory.onLivingHeal}
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingHeal(context => {
         *     // Define custom logic for handling when the entity receives healing
         *     // Use information about the EntityHealContext provided by the context.
         * });
         * ```
        */
        onLivingHeal(callback: Internal.Consumer_<Internal.ContextUtils$EntityHealContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity's air supply increases.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity whose air supply is being increased.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onIncreaseAirSupply(entity => {
         *     // Define custom logic for handling when the entity's air supply increases
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onIncreaseAirSupply(onIncreaseAirSupply: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the animation resource for the entity.
         * The provided Function accepts a parameter of type T (the entity),
         * allowing changing the animations based on information about the entity.
         * The default behavior returns <namespace>:animations/<path>.animation.json.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.animationResource(entity => {
         *     // Define logic to determine the animation resource for the entity
         *     // Use information about the entity provided by the context.
         *     //return some ResourceLocation representing the animation resource;
         *     return "kubejs:animations/entity/wyrm.animation.json" // Some ResourceLocation representing the animation resource;
         * });
         * ```
        */
        animationResource(function_: Internal.Function_<Internal.BatEntityJS, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the minimum fall distance for the entity before taking damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setMaxFallDistance(entity => {
         *     // Define custom logic to determine the maximum fall distance
         *     // Use information about the LivingEntity provided by the context.
         *     return 3;
         * });
         * ```
        */
        setMaxFallDistance(maxFallDistance: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can attack a specific entity type.
         * The provided Predicate accepts a {@link ContextUtils.EntityTypeEntityContext} parameter,
         * representing the context of the entity attacking a specific entity type.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAttackType(context => {
         *     // Define conditions to check if the entity can attack the specified entity type
         *     // Use information about the EntityTypeEntityContext provided by the context.
         *     return // Some boolean condition indicating if the entity can attack the specified entity type;
         * });
         * ```
        */
        canAttackType(canAttackType: Internal.Function_<Internal.ContextUtils$EntityTypeEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Adds a spawner for this entity to the provided biome(s)
         * @param biomes A list of biomes that the entity should spawn in. If using a tag, only one value may be provided
         * @param weight The spawn weight the entity should have
         * @param minCount The minimum number of entities that can spawn at a time
         * @param maxCount The maximum number of entities that can spawn at a time
        */
        biomeSpawn(biomes: Internal.List_<string>, weight: number, minCount: number, maxCount: number): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        wait(): void;
        /**
         * Adds a triggerable AnimationController to the entity callable off the entity's methods anywhere.
         * @param name The name of the controller
         * @param translationTicksLength How many ticks it takes to transition between different animations
         * @param triggerableAnimationID The unique identifier of the triggerable animation(sets it apart from other triggerable animations)
         * @param triggerableAnimationName The name of the animation defined in the animations.json
         * @param loopType The loop type for the triggerable animation, either 'LOOP' or 'PLAY_ONCE' or 'HOLD_ON_LAST_FRAME' or 'DEFAULT'
        */
        addTriggerableAnimationController(name: string, translationTicksLength: number, triggerableAnimationName: string, triggerableAnimationID: string, loopType: string): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the sound to play when the entity is ambient using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.setAmbientSound("minecraft:entity.zombie.ambient");
         * ```
        */
        setAmbientSound(ambientSound: any): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is hurt by lava.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is affected by lava.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.lavaHurt(entity => {
         *     // Define custom logic for handling the entity being hurt by lava
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        lavaHurt(consumer: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity starts sleeping.
         * The provided Consumer accepts a {@link ContextUtils.EntityBlockPosContext} parameter,
         * representing the context of the entity starting to sleep at a specific block position.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onStartSleeping(context => {
         *     // Define custom logic for handling the entity starting to sleep
         *     // Use information about the EntityBlockPosContext provided by the context.
         * });
         * ```
        */
        onStartSleeping(consumer: Internal.Consumer_<Internal.ContextUtils$EntityBlockPosContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity is added to the world.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that is added to the world.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onAddedToWorld(entity => {
         *     // Define custom logic for handling when the entity is added to the world
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onAddedToWorld(onAddedToWorldCallback: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the render type for the entity.
         * 
         * @param type The render type to be set. Acceptable values are:
         *              - "solid
         *              - "cutout"
         *              - "translucent"
         *              - RenderType.SOLID
         *              - RenderType.CUTOUT
         *              - RenderType.TRANSLUCENT
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setRenderType("translucent");
         * ```
        */
        setRenderType(type: any): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the jump boost power for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.jumpBoostPower(entity => {
         *     return //some float value
         * });
         * ```
        */
        jumpBoostPower(jumpBoostPower: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is affected by potions.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its susceptibility to potions.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAffectedByPotions(entity => {
         *     // Define conditions to check if the entity is affected by potions
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is affected by potions;
         * });
         * ```
        */
        isAffectedByPotions(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Adds an extra hitbox to the mob. Aka part-entities.
         * Vanilla ticks extra hitboxes(for example the ender dragon's) with the
         * .tickPart method which specifies which hitbox to move to the entity and
         * its offset. This method is available off of the parent entity anywhere
         * including non EntityJS callbacks. (Usually used in the entity's aiStep method)
         * For example: `entity.tickPart("head", 0, 1, 0)`
         * 
         * Creation of the hitbox:
         * ```javascript
         * entityBuilder.addPartEntity("head", 1, 2, builder => {
         *     // Can also be null
         *     builder.isPickable(true)
         * });
         * ```
         * @param name The name of the part
         * @param width The width of the part
         * @param height The height of the part
         * @param builderConsumer The builder for the part, very similar to the normal builder callbacks
        */
        addPartEntity(name: string, width: number, height: number, builderConsumer: Internal.Consumer_<Internal.PartBuilder<Internal.BatEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate to determine if the entity should be removed when far away from the player.
         * 
         * @param removeWhenFarAway A Function accepting a ContextUtils.EntityDistanceToPlayerContext parameter,
         *                          defining the condition for the entity to be removed when far away.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.removeWhenFarAway(context => {
         *     // Custom logic to determine if the entity should be removed when far away
         *     // Return true if the entity should be removed based on the provided context.
         * });
         * ```
        */
        removeWhenFarAway(removeWhenFarAway: Internal.Function_<Internal.ContextUtils$EntityDistanceToPlayerContext, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to define the entity's MoveControl behavior
        */
        setMoveControl(setMoveControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to define the entity's LookControl behavior
        */
        setLookControl(setLookControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        get(): Internal.EntityType<T>;
        /**
         * Sets a function to define the entity's JumpControl behavior
        */
        setJumpControl(setJumpControl: Internal.Function_<Internal.LivingEntity, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the living entity falls and takes damage.
         * The provided Consumer accepts a {@link ContextUtils.EntityFallDamageContext} parameter,
         * representing the context of the entity falling and taking fall damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingFall(context => {
         *     // Define custom logic for handling when the living entity falls and takes damage
         *     // Use information about the EntityFallDamageContext provided by the context.
         * });
         * ```
        */
        onLivingFall(c: Internal.Consumer_<Internal.ContextUtils$EntityFallDamageContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate to determine whether the entity should drop loot upon death.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose loot dropping behavior is being determined.
         * It returns a Boolean indicating whether the entity should drop loot.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldDropLoot(entity => {
         *     // Define logic to determine whether the entity should drop loot
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some Boolean value indicating whether the entity should drop loot;
         * });
         * ```
        */
        shouldDropLoot(b: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Defines logic to render the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.render(context => {
         *     // Define logic to render the entity
         *     if (context.entity.isBaby()) {
         *         context.poseStack.scale(0.5, 0.5, 0.5);
         *     }
         * });
         * ```
        */
        render(render: Internal.Consumer_<Internal.ContextUtils$RenderContext<Internal.BatEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        wait(arg0: number, arg1: number): void;
        /**
         * Sets a predicate function to determine whether the entity is attackable.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its attackability.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isAttackable(entity => {
         *     // Define conditions to check if the entity is attackable
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is attackable;
         * });
         * ```
        */
        isAttackable(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is on a climbable surface.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for being on a climbable surface.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onClimbable(entity => {
         *     // Define conditions to check if the entity is on a climbable surface
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is on a climbable surface;
         * });
         * ```
        */
        onClimbable(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        /**
         * Defines the Mob's Type
         * Examples: 'undead', 'water', 'arthropod', 'undefined', 'illager'
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mobType('undead');
         * ```
        */
        mobType(mt: any): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): Internal.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets a predicate function to determine whether the entity should drop experience upon death.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity whose experience drop is being determined.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldDropExperience(entity => {
         *     // Define conditions to check if the entity should drop experience upon death
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity should drop experience;
         * });
         * ```
        */
        shouldDropExperience(p: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * @param scaleModelForRender A Consumer to determing logic for model scaling and rendering
         *     without affecting core logic such as hitbox sizing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.scaleModelForRender(context => {
         *     const { entity, widthScale, heightScale, poseStack, model, isReRender, partialTick, packedLight, packedOverlay } = context
         *     if (entity.isBaby()) {
         *         poseStack.scale(0.5, 0.5, 0.5)
         *     }
         * });
         * ```
        */
        scaleModelForRender(scaleModelForRender: Internal.Consumer_<Internal.ContextUtils$ScaleModelRenderContext<Internal.BatEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the mob category for the entity.
         * Available options: 'monster', 'creature', 'ambient', 'water_creature', 'misc'.
         * Defaults to 'misc'.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.mobCategory('monster');
         * ```
        */
        mobCategory(category: string): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate to determine whether the living entity dampens vibrations.
         * 
         * @param predicate The predicate to determine whether the living entity dampens vibrations.
         * 
         * The predicate should take a LivingEntity as a parameter and return a boolean value indicating whether the living entity dampens vibrations.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.dampensVibrations(entity => {
         *     // Determine whether the living entity dampens vibrations
         *     // Return true if the entity dampens vibrations, false otherwise
         * });
         * ```
        */
        dampensVibrations(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the water slowdown factor for the entity. Defaults to 0.8.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setWaterSlowDown(0.6);
         * ```
        */
        setWaterSlowDown(slowdownFactor: number): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Boolean determining whether the entity can jump while mounted by a player.
         * (Currently experimental jumping logic subject to change in the future)
         * Defaults to false.
         * Example usage:
         * ```javascript
         * entityBuilder.mountJumpingEnabled(true);
         * ```
        */
        mountJumpingEnabled(mountJumpingEnabled: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets whether to reposition the entity after loading.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.repositionEntityAfterLoad(true);
         * ```
        */
        repositionEntityAfterLoad(customRepositionEntityAfterLoad: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is sensitive to water.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for sensitivity to water.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isSensitiveToWater(entity => {
         *     // Define conditions to check if the entity is sensitive to water
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is sensitive to water;
         * });
         * ```
        */
        isSensitiveToWater(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the visibility percentage of the entity.
         * The provided Function accepts a {@link ContextUtils.VisualContext} parameter,
         * representing both the entity whose visibility percentage is being determined
         * and the the builder entity who is being looked at.
         * It returns a Double representing the visibility percentage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.visibilityPercent(context => {
         *     // Define logic to calculate and return the visibility percentage for the targetEntity
         *     // Use information about the Entity provided by the context.
         *     return // Some Double value representing the visibility percentage;
         * });
         * ```
        */
        visibilityPercent(visibilityPercent: Internal.Function_<Internal.ContextUtils$VisualContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity can undergo freezing.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be subjected to freezing.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canFreeze(entity => {
         *     // Define the conditions for the entity to be able to freeze
         *     // Use information about the LivingEntity provided by the context.
         *     return true //someBoolean;
         * });
         * ```
        */
        canFreeze(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate to determine if a passenger can be added to the entity.
         * 
         * @param predicate The predicate to check if a passenger can be added.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canAddPassenger(context => {
         *     // Custom logic to determine if a passenger can be added to the entity
         *     return true;
         * });
         * ```
        */
        canAddPassenger(predicate: Internal.Function_<Internal.ContextUtils$PassengerEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Consumer overriding the tickDeath responsible to counting down
         * the ticks it takes to remove the entity when it dies.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.tickDeath(entity => {
         *     // Override the tickDeath method in the entity
         * });
         * ```
        */
        tickDeath(tickDeath: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): Internal.BuilderBase<Internal.EntityType<T>>;
        /**
         * Sets whether the entity is immune to fire damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.fireImmune(true);
         * ```
        */
        fireImmune(isFireImmune: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the entity is currently sleeping.
         * The provided Predicate accepts a {@link LivingEntity} parameter,
         * representing the entity that may be checked for its sleeping state.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.isSleeping(entity => {
         *     // Define conditions to check if the entity is currently sleeping
         *     // Use information about the LivingEntity provided by the context.
         *     return // Some boolean condition indicating if the entity is sleeping;
         * });
         * ```
        */
        isSleeping(supplier: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity jumps.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLivingJump(entity => {
         *     // Custom logic to handle the entity's jump action
         * });
         * ```
        */
        onLivingJump(onJump: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets whether the entity can spawn far from the player.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canSpawnFarFromPlayer(true);
         * ```
        */
        canSpawnFarFromPlayer(canSpawnFar: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate to determine whether to show the vehicle health for the living entity.
         * 
         * @param predicate The predicate to determine whether to show the vehicle health.
         * 
         * The predicate should take a LivingEntity as a parameter and return a boolean value indicating whether to show the vehicle health.
         * 
         * Example usage:
         * ```javascript
         * baseLivingEntityBuilder.showVehicleHealth(entity => {
         *     // Determine whether to show the vehicle health for the living entity
         *     // Return true to show the vehicle health, false otherwise
         * });
         * ```
        */
        showVehicleHealth(predicate: Internal.Function_<Internal.LivingEntity, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Boolean determining if the entity will turn sideways on death.
         * Defaults to true.
         * Example usage:
         * ```javascript
         * entityBuilder.defaultDeathPose(false);
         * ```
        */
        defaultDeathPose(defaultDeathPose: boolean): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets the function to determine the squared melee attack range for the entity.
         * 
         * @param meleeAttackRangeSqr A Function accepting a {@link Mob} parameter,
         *                           defining the squared melee attack range based on the entity's state.
         *                           Returns a 'Double' value representing the squared melee attack range.
         * Example usage:
         * ```javascript
         * mobBuilder.meleeAttackRangeSqr(entity => {
         *     // Custom logic to calculate the squared melee attack range based on the provided mob.
         *     return 2;
         * });
         * ```
        */
        meleeAttackRangeSqr(meleeAttackRangeSqr: Internal.Function_<Internal.Mob, any>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a predicate function to determine whether the rider of the entity should face forward.
         * The provided Predicate accepts a {@link ContextUtils.PlayerEntityContext} parameter,
         * representing the context of the player entity riding the main entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.shouldRiderFaceForward(context => {
         *     // Define the conditions for the rider to face forward
         *     // Use information about the player entity provided by the context.
         *     return true //someBoolean;
         * });
         * ```
        */
        shouldRiderFaceForward(predicate: Internal.Function_<Internal.ContextUtils$PlayerEntityContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity leaves combat.
         * The provided Consumer accepts a {@link LivingEntity} parameter,
         * representing the entity that has left combat.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onLeaveCombat(entity => {
         *     // Define custom logic for handling the entity leaving combat
         *     // Use information about the LivingEntity provided by the context.
         * });
         * ```
        */
        onLeaveCombat(runnable: Internal.Consumer_<Internal.LivingEntity>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        hashCode(): number;
        /**
         * Sets a predicate function to determine whether the entity can stand on a fluid.
         * The provided Predicate accepts a {@link ContextUtils.EntityFluidStateContext} parameter,
         * representing the context of the entity potentially standing on a fluid.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.canStandOnFluid(context => {
         *     // Define conditions for the entity to be able to stand on a fluid
         *     // Use information about the EntityFluidStateContext provided by the context.
         *     return // Some boolean condition indicating if the entity can stand on the fluid;
         * });
         * ```
        */
        canStandOnFluid(predicate: Internal.Function_<Internal.ContextUtils$EntityFluidStateContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Adds an extra glowing render layer to the mob.
         * @param newGeoLayer The builder Consumer for the new render layer.
         * 
         *     Example usage:
         *     ```javascript
         *     entityBuilder.newGlowingGeoLayer(builder => {
         *         builder.textureResource(entity => {
         *             return "kubejs:textures/entity/sasuke.png"
         *         })
         *     });
         *     ```
        */
        newGlowingGeoLayer(builderConsumer: Internal.Consumer_<Internal.GeoLayerJSBuilder<Internal.BatEntityJS>>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Creates a spawn egg item for this entity type
        */
        eggItem(eggItem: Internal.Consumer_<Internal.SpawnEggItemBuilder>): Internal.MobBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity dies.
         * The provided Consumer accepts a {@link ContextUtils.DeathContext} parameter,
         * representing the context of the entity's death.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.onDeath(context => {
         *     // Define custom logic for handling the entity's death
         *     // Use information about the DeathContext provided by the context.
         * });
         * ```
        */
        onDeath(consumer: Internal.Consumer_<Internal.ContextUtils$DeathContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        equals(arg0: any): boolean;
        /**
         * Sets a callback function to be executed when the entity automatically attacks on touch.
         * The provided Consumer accepts a {@link ContextUtils.AutoAttackContext} parameter,
         * representing the context of the auto-attack when the entity touches another entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.doAutoAttackOnTouch(context => {
         *     // Define custom logic for handling when the entity automatically attacks on touch
         *     // Use information about the AutoAttackContext provided by the context.
         * });
         * ```
        */
        doAutoAttackOnTouch(doAutoAttackOnTouch: Internal.Consumer_<Internal.ContextUtils$AutoAttackContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a callback function to be executed when the entity performs an eating action.
         * The provided Consumer accepts a {@link ContextUtils.EntityItemLevelContext} parameter,
         * representing the context of the entity's interaction with a specific item during eating.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.eat(context => {
         *     // Custom logic to handle the entity's eating action
         *     // Access information about the item being consumed using the provided context.
         * });
         * ```
        */
        eat(function_: Internal.Consumer_<Internal.ContextUtils$EntityItemLevelContext>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        /**
         * Sets a function to determine the custom hurt sound of the entity.
         * The provided Function accepts a {@link ContextUtils.HurtContext} parameter,
         * ```javascript
         * entityBuilder.setHurtSound(context => {
         *     // Custom logic to determine the hurt sound for the entity
         *     // You can use information from the HurtContext to customize the sound based on the context
         *     const { entity, damageSource } = context;
         *     // Determine the hurt sound based on the type of damage source
         *     switch (damageSource.getType()) {
         *         case "fire":
         *             return "minecraft:entity.generic.burn";
         *         case "fall":
         *             return "minecraft:entity.generic.hurt";
         *         case "drown":
         *             return "minecraft:entity.generic.hurt";
         *         case "explosion":
         *             return "minecraft:entity.generic.explode";
         *         default:
         *             return "minecraft:entity.generic.explode";
         *     }
         * })
         * ```
        */
        setHurtSound(sound: Internal.Function_<Internal.ContextUtils$HurtContext, any>): Internal.BaseLivingEntityBuilder<Internal.BatEntityJS>;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        get class(): typeof any
        /**
         * Sets a function to determine the standing eye height of the entity.
         * The provided Function accepts a {@link ContextUtils.EntityPoseDimensionsContext} parameter,
         * representing the context of the entity's pose and dimensions when standing.
         * It returns a Float representing the standing eye height.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setStandingEyeHeight(context => {
         *     // Define logic to calculate and return the standing eye height for the entity
         *     // Use information about the EntityPoseDimensionsContext provided by the context.
         *     return // Some Float value representing the standing eye height;
         * });
         * ```
        */
        set standingEyeHeight(setStandingEyeHeight: Internal.Function_<Internal.ContextUtils$EntityPoseDimensionsContext, any>)
        /**
         * Sets the swim splash sound for the entity using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSplashSound("minecraft:entity.generic.splash");
         * ```
        */
        set swimSplashSound(sound: any)
        /**
         * Sets the block jump factor for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setBlockJumpFactor(entity => {
         *     //Set the jump factor for the entity through context
         *     return 1 //some float value;
         * });
         * ```
        */
        set blockJumpFactor(blockJumpFactor: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets the death sound for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setDeathSound("minecraft:entity.generic.death");
         * ```
        */
        set deathSound(sound: any)
        /**
         * Sets the overall sound volume for the entity.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSoundVolume(0.5);
         * ```
        */
        set soundVolume(volume: number)
        /**
         * Sets the swim sound for the entity using a string representation.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSwimSound("minecraft:entity.generic.swim");
         * ```
        */
        set swimSound(sound: any)
        get translationKeyGroup(): string
        /**
         * Sets whether the entity is summonable.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setSummonable(true);
         * ```
        */
        set summonable(b: boolean)
        get builderTranslationKey(): string
        /**
         * Sets the minimum fall distance for the entity before taking damage.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setMaxFallDistance(entity => {
         *     // Define custom logic to determine the maximum fall distance
         *     // Use information about the LivingEntity provided by the context.
         *     return 3;
         * });
         * ```
        */
        set maxFallDistance(maxFallDistance: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets the sound to play when the entity is ambient using either a string representation or a ResourceLocation object.
         * 
         * Example usage:
         * ```javascript
         * mobBuilder.setAmbientSound("minecraft:entity.zombie.ambient");
         * ```
        */
        set ambientSound(ambientSound: any)
        /**
         * Sets the render type for the entity.
         * 
         * @param type The render type to be set. Acceptable values are:
         *              - "solid
         *              - "cutout"
         *              - "translucent"
         *              - RenderType.SOLID
         *              - RenderType.CUTOUT
         *              - RenderType.TRANSLUCENT
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setRenderType("translucent");
         * ```
        */
        set renderType(type: any)
        /**
         * Sets a function to define the entity's MoveControl behavior
        */
        set moveControl(setMoveControl: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets a function to define the entity's LookControl behavior
        */
        set lookControl(setLookControl: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets a function to define the entity's JumpControl behavior
        */
        set jumpControl(setJumpControl: Internal.Function_<Internal.LivingEntity, any>)
        /**
         * Sets the water slowdown factor for the entity. Defaults to 0.8.
         * 
         * Example usage:
         * ```javascript
         * entityBuilder.setWaterSlowDown(0.6);
         * ```
        */
        set waterSlowDown(slowdownFactor: number)
        /**
         * Sets a function to determine the custom hurt sound of the entity.
         * The provided Function accepts a {@link ContextUtils.HurtContext} parameter,
         * ```javascript
         * entityBuilder.setHurtSound(context => {
         *     // Custom logic to determine the hurt sound for the entity
         *     // You can use information from the HurtContext to customize the sound based on the context
         *     const { entity, damageSource } = context;
         *     // Determine the hurt sound based on the type of damage source
         *     switch (damageSource.getType()) {
         *         case "fire":
         *             return "minecraft:entity.generic.burn";
         *         case "fall":
         *             return "minecraft:entity.generic.hurt";
         *         case "drown":
         *             return "minecraft:entity.generic.hurt";
         *         case "explosion":
         *             return "minecraft:entity.generic.explode";
         *         default:
         *             return "minecraft:entity.generic.explode";
         *     }
         * })
         * ```
        */
        set hurtSound(sound: Internal.Function_<Internal.ContextUtils$HurtContext, any>)
    }
    type BatJSBuilder_ = BatJSBuilder;
    class EntityDataAccessor <T> {
        constructor(arg0: number, arg1: Internal.EntityDataSerializer_<T>)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getId(): number;
        getSerializer(): Internal.EntityDataSerializer<T>;
        get class(): typeof any
        get id(): number
        get serializer(): Internal.EntityDataSerializer<T>
        id: number;
    }
    type EntityDataAccessor_<T> = EntityDataAccessor<T>;
}
declare namespace net.minecraftforge.eventbus.api {
    class Event {
        constructor()
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type Event_ = Event;
}
declare namespace com.ibm.icu.text {
    abstract class DateFormat extends Internal.UFormat {
        static "getDateTimeInstance(com.ibm.icu.util.Calendar,int,int)"(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: number): com.ibm.icu.text.DateFormat;
        format(arg0: Internal.Date_): string;
        abstract "format(com.ibm.icu.util.Calendar,java.lang.StringBuffer,java.text.FieldPosition)"(arg0: com.ibm.icu.util.Calendar_, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
        static getTimeInstance(arg0: number, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getAvailableLocales(): Internal.Locale[];
        "format(java.lang.Object,java.lang.StringBuffer,java.text.FieldPosition)"(arg0: any, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
        static getInstanceForSkeleton(arg0: com.ibm.icu.util.Calendar_, arg1: string, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static getPatternInstance(arg0: com.ibm.icu.util.Calendar_, arg1: string, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        setContext(arg0: Internal.DisplayContext_): void;
        static "getTimeInstance(int,java.util.Locale)"(arg0: number, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        formatToCharacterIterator(arg0: any): Internal.AttributedCharacterIterator;
        static getInstanceForSkeleton(arg0: string, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        abstract parse(arg0: string, arg1: com.ibm.icu.util.Calendar_, arg2: Internal.ParsePosition_): void;
        static "getPatternInstance(com.ibm.icu.util.Calendar,java.lang.String,com.ibm.icu.util.ULocale)"(arg0: com.ibm.icu.util.Calendar_, arg1: string, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getDateTimeInstance(arg0: number, arg1: number, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static getInstance(): com.ibm.icu.text.DateFormat;
        "format(java.util.Date)"(arg0: Internal.Date_): string;
        static getInstance(arg0: com.ibm.icu.util.Calendar_): com.ibm.icu.text.DateFormat;
        static getInstanceForSkeleton(arg0: string): com.ibm.icu.text.DateFormat;
        static "getDateTimeInstance(com.ibm.icu.util.Calendar,int,int,java.util.Locale)"(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: number, arg3: Internal.Locale_): com.ibm.icu.text.DateFormat;
        getBooleanAttribute(arg0: Internal.DateFormat$BooleanAttribute_): boolean;
        static "getDateTimeInstance(int,int,java.util.Locale)"(arg0: number, arg1: number, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        getContext(arg0: Internal.DisplayContext$Type_): Internal.DisplayContext;
        static getTimeInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        clone(): any;
        getClass(): typeof any;
        static getAvailableULocales(): Internal.ULocale[];
        static getDateInstance(): com.ibm.icu.text.DateFormat;
        setNumberFormat(arg0: com.ibm.icu.text.NumberFormat_): void;
        parseObject(arg0: string): any;
        static "getInstanceForSkeleton(java.lang.String,com.ibm.icu.util.ULocale)"(arg0: string, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getDateTimeInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: number, arg3: Internal.Locale_): com.ibm.icu.text.DateFormat;
        parseObject(arg0: string, arg1: Internal.ParsePosition_): any;
        static "getInstanceForSkeleton(com.ibm.icu.util.Calendar,java.lang.String,com.ibm.icu.util.ULocale)"(arg0: com.ibm.icu.util.Calendar_, arg1: string, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static "getDateInstance(com.ibm.icu.util.Calendar,int,com.ibm.icu.util.ULocale)"(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static "getDateInstance(int,java.util.Locale)"(arg0: number, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        format(arg0: Internal.Date_, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
        static getDateTimeInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: number): com.ibm.icu.text.DateFormat;
        static "getTimeInstance(int,com.ibm.icu.util.ULocale)"(arg0: number, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        "format(java.util.Date,java.lang.StringBuffer,java.text.FieldPosition)"(arg0: Internal.Date_, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
        static getTimeInstance(arg0: number, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        abstract format(arg0: com.ibm.icu.util.Calendar_, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
        toString(): string;
        "format(java.lang.Object)"(arg0: any): string;
        static getDateInstance(arg0: number): com.ibm.icu.text.DateFormat;
        static getTimeInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        getNumberFormat(): com.ibm.icu.text.NumberFormat;
        notifyAll(): void;
        static "getTimeInstance(com.ibm.icu.util.Calendar,int,com.ibm.icu.util.ULocale)"(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        format(arg0: any): string;
        setBooleanAttribute(arg0: Internal.DateFormat$BooleanAttribute_, arg1: boolean): this;
        parse(arg0: string): Internal.Date;
        static getDateTimeInstance(arg0: number, arg1: number, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static "getInstanceForSkeleton(java.lang.String,java.util.Locale)"(arg0: string, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        parse(arg0: string, arg1: Internal.ParsePosition_): Internal.Date;
        static getDateTimeInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: number, arg3: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        getLocale(arg0: Internal.ULocale$Type_): Internal.ULocale;
        wait(arg0: number): void;
        setCalendar(arg0: com.ibm.icu.util.Calendar_): void;
        static getPatternInstance(arg0: string, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        format(arg0: any, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
        static getInstanceForSkeleton(arg0: string, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static "getInstanceForSkeleton(com.ibm.icu.util.Calendar,java.lang.String,java.util.Locale)"(arg0: com.ibm.icu.util.Calendar_, arg1: string, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        getTimeZone(): com.ibm.icu.util.TimeZone;
        static "getDateTimeInstance(int,int,com.ibm.icu.util.ULocale)"(arg0: number, arg1: number, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        notify(): void;
        static getPatternInstance(arg0: com.ibm.icu.util.Calendar_, arg1: string, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static "getTimeInstance(com.ibm.icu.util.Calendar,int)"(arg0: com.ibm.icu.util.Calendar_, arg1: number): com.ibm.icu.text.DateFormat;
        static "getDateTimeInstance(com.ibm.icu.util.Calendar,int,int,com.ibm.icu.util.ULocale)"(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: number, arg3: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getInstanceForSkeleton(arg0: com.ibm.icu.util.Calendar_, arg1: string, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getPatternInstance(arg0: string, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getTimeInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number): com.ibm.icu.text.DateFormat;
        setCalendarLenient(arg0: boolean): void;
        static "getInstance(com.ibm.icu.util.Calendar,com.ibm.icu.util.ULocale)"(arg0: com.ibm.icu.util.Calendar_, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getDateInstance(arg0: number, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getDateInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number): com.ibm.icu.text.DateFormat;
        wait(): void;
        static "getDateInstance(com.ibm.icu.util.Calendar,int)"(arg0: com.ibm.icu.util.Calendar_, arg1: number): com.ibm.icu.text.DateFormat;
        static getDateInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static getInstance(arg0: com.ibm.icu.util.Calendar_, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static getTimeInstance(): com.ibm.icu.text.DateFormat;
        setLenient(arg0: boolean): void;
        static "getDateInstance(com.ibm.icu.util.Calendar,int,java.util.Locale)"(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        getCalendar(): com.ibm.icu.util.Calendar;
        static getDateTimeInstance(): com.ibm.icu.text.DateFormat;
        static "getPatternInstance(java.lang.String,com.ibm.icu.util.ULocale)"(arg0: string, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static "getDateInstance(int,com.ibm.icu.util.ULocale)"(arg0: number, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        wait(arg0: number, arg1: number): void;
        static "getPatternInstance(java.lang.String,java.util.Locale)"(arg0: string, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static "getPatternInstance(com.ibm.icu.util.Calendar,java.lang.String,java.util.Locale)"(arg0: com.ibm.icu.util.Calendar_, arg1: string, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        isLenient(): boolean;
        static getDateTimeInstance(arg0: number, arg1: number): com.ibm.icu.text.DateFormat;
        static getInstance(arg0: com.ibm.icu.util.Calendar_, arg1: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static "getInstance(com.ibm.icu.util.Calendar,java.util.Locale)"(arg0: com.ibm.icu.util.Calendar_, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        setTimeZone(arg0: com.ibm.icu.util.TimeZone_): void;
        static "getTimeInstance(com.ibm.icu.util.Calendar,int,java.util.Locale)"(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static getDateInstance(arg0: number, arg1: Internal.Locale_): com.ibm.icu.text.DateFormat;
        static getDateInstance(arg0: com.ibm.icu.util.Calendar_, arg1: number, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getPatternInstance(arg0: string): com.ibm.icu.text.DateFormat;
        isCalendarLenient(): boolean;
        hashCode(): number;
        equals(arg0: any): boolean;
        static getTimeInstance(arg0: number): com.ibm.icu.text.DateFormat;
        get availableLocales(): Internal.Locale[]
        set context(arg0: Internal.DisplayContext_)
        get instance(): com.ibm.icu.text.DateFormat
        get class(): typeof any
        get availableULocales(): Internal.ULocale[]
        get dateInstance(): com.ibm.icu.text.DateFormat
        set numberFormat(arg0: com.ibm.icu.text.NumberFormat_)
        get numberFormat(): com.ibm.icu.text.NumberFormat
        set calendar(arg0: com.ibm.icu.util.Calendar_)
        get timeZone(): com.ibm.icu.util.TimeZone
        set calendarLenient(arg0: boolean)
        get timeInstance(): com.ibm.icu.text.DateFormat
        set lenient(arg0: boolean)
        get calendar(): com.ibm.icu.util.Calendar
        get dateTimeInstance(): com.ibm.icu.text.DateFormat
        get lenient(): boolean
        set timeZone(arg0: com.ibm.icu.util.TimeZone_)
        get calendarLenient(): boolean
        static readonly LOCATION_TZ: ("VVVV") & (string);
        static readonly RELATIVE_DEFAULT: (130) & (number);
        static readonly YEAR_QUARTER: ("yQQQQ") & (string);
        static readonly HOUR0_FIELD: (16) & (number);
        static readonly TIMEZONE_FIELD: (17) & (number);
        static readonly DAY: ("d") & (string);
        static readonly MEDIUM: (2) & (number);
        static readonly MONTH_DAY: ("MMMMd") & (string);
        static readonly HOUR1_FIELD: (15) & (number);
        static readonly TIMEZONE_ISO_LOCAL_FIELD: (33) & (number);
        static readonly FULL: (0) & (number);
        /**
         * @deprecated
        */
        static readonly JP_ERA_2019_NARROW: ("R") & (string);
        static readonly RELATIVE: (128) & (number);
        static readonly SECOND: ("s") & (string);
        static readonly AM_PM_FIELD: (14) & (number);
        static readonly RELATIVE_SHORT: (131) & (number);
        /**
         * @deprecated
        */
        static readonly ABBR_STANDALONE_MONTH: ("LLL") & (string);
        /**
         * @deprecated
        */
        static readonly DATE_SKELETONS: (["y", "QQQQ", "QQQ", "yQQQQ", "yQQQ", "MMMM", "MMM", "M", "yMMMM", "yMMM", "yM", "d", "yMMMMd", "yMMMd", "yMd", "EEEE", "E", "yMMMMEEEEd", "yMMMEd", "yMEd", "MMMMd", "MMMd", "Md", "MMMMEEEEd", "MMMEd", "MEd"]) & (Internal.List<string>);
        static readonly MINUTE: ("m") & (string);
        static readonly ABBR_GENERIC_TZ: ("v") & (string);
        /**
         * @deprecated
        */
        static readonly FIELD_COUNT: (38) & (number);
        static readonly DAY_OF_YEAR_FIELD: (10) & (number);
        static readonly WEEK_OF_MONTH_FIELD: (13) & (number);
        static readonly MILLISECOND_FIELD: (8) & (number);
        static readonly RELATIVE_LONG: (129) & (number);
        static readonly SHORT: (3) & (number);
        static readonly ERA_FIELD: (0) & (number);
        static readonly ABBR_WEEKDAY: ("E") & (string);
        /**
         * @deprecated
        */
        static readonly ZONE_SKELETONS: (["VVVV", "vvvv", "v", "zzzz", "z", "ZZZZ"]) & (Internal.List<string>);
        static readonly YEAR_NUM_MONTH: ("yM") & (string);
        /**
         * @deprecated
        */
        static readonly HOUR_MINUTE_GENERIC_TZ: ("jmv") & (string);
        static readonly YEAR_MONTH_WEEKDAY_DAY: ("yMMMMEEEEd") & (string);
        /**
         * @deprecated
        */
        static readonly HOUR_GENERIC_TZ: ("jv") & (string);
        static readonly SPECIFIC_TZ: ("zzzz") & (string);
        static readonly ABBR_UTC_TZ: ("ZZZZ") & (string);
        static readonly HOUR24_MINUTE_SECOND: ("Hms") & (string);
        /**
         * @deprecated
        */
        static readonly JP_ERA_2019_ROOT: ("Reiwa") & (string);
        static readonly TIMEZONE_LOCALIZED_GMT_OFFSET_FIELD: (31) & (number);
        static readonly DATE_FIELD: (3) & (number);
        static readonly NUM_MONTH_DAY: ("Md") & (string);
        static readonly RELATIVE_FULL: (128) & (number);
        static readonly YEAR_MONTH: ("yMMMM") & (string);
        /**
         * @deprecated
        */
        static readonly TIME_SEPARATOR: (37) & (number);
        static readonly HOUR24: ("H") & (string);
        static readonly LONG: (1) & (number);
        static readonly TIMEZONE_ISO_FIELD: (32) & (number);
        static readonly YEAR_WOY_FIELD: (18) & (number);
        static readonly ABBR_MONTH_WEEKDAY_DAY: ("MMMEd") & (string);
        static readonly YEAR_NUM_MONTH_DAY: ("yMd") & (string);
        static readonly WEEK_OF_YEAR_FIELD: (12) & (number);
        static readonly MILLISECONDS_IN_DAY_FIELD: (22) & (number);
        static readonly RELATIVE_MEDIUM: (130) & (number);
        static readonly AM_PM_MIDNIGHT_NOON_FIELD: (35) & (number);
        static readonly MINUTE_FIELD: (6) & (number);
        static readonly STANDALONE_QUARTER_FIELD: (28) & (number);
        static readonly YEAR_ABBR_QUARTER: ("yQQQ") & (string);
        static readonly YEAR_ABBR_MONTH_DAY: ("yMMMd") & (string);
        static readonly MINUTE_SECOND: ("ms") & (string);
        static readonly STANDALONE_DAY_FIELD: (25) & (number);
        static readonly EXTENDED_YEAR_FIELD: (20) & (number);
        static readonly DOW_LOCAL_FIELD: (19) & (number);
        static readonly FRACTIONAL_SECOND_FIELD: (8) & (number);
        static readonly TIMEZONE_SPECIAL_FIELD: (29) & (number);
        /**
         * @deprecated
        */
        static readonly HOUR_MINUTE_TZ: ("jmz") & (string);
        static readonly YEAR_FIELD: (1) & (number);
        static readonly TIMEZONE_RFC_FIELD: (23) & (number);
        static readonly DAY_OF_WEEK_FIELD: (9) & (number);
        static readonly NUM_MONTH: ("M") & (string);
        static readonly HOUR: ("j") & (string);
        static readonly HOUR_MINUTE: ("jm") & (string);
        static readonly QUARTER: ("QQQQ") & (string);
        static readonly DEFAULT: (2) & (number);
        /**
         * @deprecated
        */
        static readonly JP_ERA_2019_JA: ("令和") & (string);
        static readonly MONTH_FIELD: (2) & (number);
        static readonly JULIAN_DAY_FIELD: (21) & (number);
        static readonly MONTH: ("MMMM") & (string);
        static readonly HOUR24_MINUTE: ("Hm") & (string);
        static readonly MONTH_WEEKDAY_DAY: ("MMMMEEEEd") & (string);
        static readonly YEAR_ABBR_MONTH_WEEKDAY_DAY: ("yMMMEd") & (string);
        static readonly TIMEZONE_GENERIC_FIELD: (24) & (number);
        /**
         * @deprecated
        */
        static readonly TIME_SKELETONS: (["j", "H", "m", "jm", "Hm", "s", "jms", "Hms", "ms"]) & (Internal.List<string>);
        static readonly HOUR_MINUTE_SECOND: ("jms") & (string);
        /**
         * @deprecated
        */
        static readonly STANDALONE_MONTH: ("LLLL") & (string);
        static readonly HOUR_OF_DAY1_FIELD: (4) & (number);
        static readonly HOUR_OF_DAY0_FIELD: (5) & (number);
        static readonly ABBR_SPECIFIC_TZ: ("z") & (string);
        static readonly YEAR_NAME_FIELD: (30) & (number);
        static readonly YEAR_ABBR_MONTH: ("yMMM") & (string);
        static readonly ABBR_MONTH_DAY: ("MMMd") & (string);
        static readonly FLEXIBLE_DAY_PERIOD_FIELD: (36) & (number);
        static readonly GENERIC_TZ: ("vvvv") & (string);
        static readonly NUM_MONTH_WEEKDAY_DAY: ("MEd") & (string);
        static readonly STANDALONE_MONTH_FIELD: (26) & (number);
        static readonly YEAR_MONTH_DAY: ("yMMMMd") & (string);
        static readonly ABBR_MONTH: ("MMM") & (string);
        static readonly NONE: (-1) & (number);
        static readonly YEAR_NUM_MONTH_WEEKDAY_DAY: ("yMEd") & (string);
        static readonly YEAR: ("y") & (string);
        static readonly WEEKDAY: ("EEEE") & (string);
        static readonly ABBR_QUARTER: ("QQQ") & (string);
        static readonly SECOND_FIELD: (7) & (number);
        static readonly QUARTER_FIELD: (27) & (number);
        static readonly DAY_OF_WEEK_IN_MONTH_FIELD: (11) & (number);
        /**
         * @deprecated
        */
        static readonly HOUR_TZ: ("jz") & (string);
    }
    type DateFormat_ = DateFormat;
}
declare namespace com.ibm.icu.util {
    abstract class Calendar implements Internal.Cloneable, Internal.Comparable<com.ibm.icu.util.Calendar>, Internal.Serializable {
        getWeekData(): Internal.Calendar$WeekData;
        getRepeatedWallTimeOption(): number;
        "roll(int,boolean)"(arg0: number, arg1: boolean): void;
        "getDisplayName(java.util.Locale)"(arg0: Internal.Locale_): string;
        static getInstance(arg0: com.ibm.icu.util.TimeZone_): com.ibm.icu.util.Calendar;
        getTimeZone(): com.ibm.icu.util.TimeZone;
        getMinimum(arg0: number): number;
        /**
         * @deprecated
        */
        getWeekendTransition(arg0: number): number;
        set(arg0: number, arg1: number, arg2: number): void;
        isWeekend(): boolean;
        static getAvailableLocales(): Internal.Locale[];
        notify(): void;
        setFirstDayOfWeek(arg0: number): void;
        static "getInstance(com.ibm.icu.util.TimeZone,java.util.Locale)"(arg0: com.ibm.icu.util.TimeZone_, arg1: Internal.Locale_): com.ibm.icu.util.Calendar;
        getSkippedWallTimeOption(): number;
        compareTo(arg0: any): number;
        getTimeInMillis(): number;
        getType(): string;
        "roll(int,int)"(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        haveDefaultCentury(): boolean;
        static getInstance(arg0: Internal.Locale_): com.ibm.icu.util.Calendar;
        static getKeywordValuesForLocale(arg0: string, arg1: Internal.ULocale_, arg2: boolean): string[];
        compareTo(arg0: com.ibm.icu.util.Calendar_): number;
        fieldDifference(arg0: Internal.Date_, arg1: number): number;
        "getDateTimeFormat(int,int,com.ibm.icu.util.ULocale)"(arg0: number, arg1: number, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        static getInstance(): com.ibm.icu.util.Calendar;
        static "getInstance(java.util.Locale)"(arg0: Internal.Locale_): com.ibm.icu.util.Calendar;
        clear(arg0: number): void;
        getGreatestMinimum(arg0: number): number;
        getMinimalDaysInFirstWeek(): number;
        setTime(arg0: Internal.Date_): void;
        setRepeatedWallTimeOption(arg0: number): void;
        roll(arg0: number, arg1: number): void;
        setSkippedWallTimeOption(arg0: number): void;
        static getInstance(arg0: com.ibm.icu.util.TimeZone_, arg1: Internal.Locale_): com.ibm.icu.util.Calendar;
        wait(): void;
        setWeekData(arg0: Internal.Calendar$WeekData_): this;
        static getInstance(arg0: Internal.ULocale_): com.ibm.icu.util.Calendar;
        set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        getDateTimeFormat(arg0: number, arg1: number, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        setLenient(arg0: boolean): void;
        isWeekend(arg0: Internal.Date_): boolean;
        clone(): any;
        getClass(): typeof any;
        static getAvailableULocales(): Internal.ULocale[];
        /**
         * @deprecated
        */
        getDayOfWeekType(arg0: number): number;
        "compareTo(com.ibm.icu.util.Calendar)"(arg0: com.ibm.icu.util.Calendar_): number;
        set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        "getDisplayName(com.ibm.icu.util.ULocale)"(arg0: Internal.ULocale_): string;
        getDateTimeFormat(arg0: number, arg1: number, arg2: Internal.ULocale_): com.ibm.icu.text.DateFormat;
        isSet(arg0: number): boolean;
        static getWeekDataForRegion(arg0: string): Internal.Calendar$WeekData;
        wait(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        setRelatedYear(arg0: number): void;
        getFieldCount(): number;
        static "getInstance(com.ibm.icu.util.TimeZone,com.ibm.icu.util.ULocale)"(arg0: com.ibm.icu.util.TimeZone_, arg1: Internal.ULocale_): com.ibm.icu.util.Calendar;
        getDisplayName(arg0: Internal.ULocale_): string;
        isLenient(): boolean;
        getLeastMaximum(arg0: number): number;
        setMinimalDaysInFirstWeek(arg0: number): void;
        add(arg0: number, arg1: number): void;
        set(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        getRelatedYear(): number;
        "getDateTimeFormat(int,int,java.util.Locale)"(arg0: number, arg1: number, arg2: Internal.Locale_): com.ibm.icu.text.DateFormat;
        getTime(): Internal.Date;
        static "getInstance(com.ibm.icu.util.ULocale)"(arg0: Internal.ULocale_): com.ibm.icu.util.Calendar;
        setTimeInMillis(arg0: number): void;
        isEquivalentTo(arg0: com.ibm.icu.util.Calendar_): boolean;
        toString(): string;
        notifyAll(): void;
        static "getInstance(com.ibm.icu.util.TimeZone)"(arg0: com.ibm.icu.util.TimeZone_): com.ibm.icu.util.Calendar;
        roll(arg0: number, arg1: boolean): void;
        getDisplayName(arg0: Internal.Locale_): string;
        /**
         * @deprecated
        */
        static getDateTimePattern(arg0: com.ibm.icu.util.Calendar_, arg1: Internal.ULocale_, arg2: number): string;
        setTimeZone(arg0: com.ibm.icu.util.TimeZone_): void;
        after(arg0: any): boolean;
        static getInstance(arg0: com.ibm.icu.util.TimeZone_, arg1: Internal.ULocale_): com.ibm.icu.util.Calendar;
        getMaximum(arg0: number): number;
        hashCode(): number;
        getFirstDayOfWeek(): number;
        clear(): void;
        getLocale(arg0: Internal.ULocale$Type_): Internal.ULocale;
        wait(arg0: number): void;
        getActualMinimum(arg0: number): number;
        get(arg0: number): number;
        getActualMaximum(arg0: number): number;
        equals(arg0: any): boolean;
        before(arg0: any): boolean;
        get weekData(): Internal.Calendar$WeekData
        get repeatedWallTimeOption(): number
        get timeZone(): com.ibm.icu.util.TimeZone
        get weekend(): boolean
        get availableLocales(): Internal.Locale[]
        set firstDayOfWeek(arg0: number)
        get skippedWallTimeOption(): number
        get timeInMillis(): number
        get type(): string
        get instance(): com.ibm.icu.util.Calendar
        get minimalDaysInFirstWeek(): number
        set time(arg0: Internal.Date_)
        set repeatedWallTimeOption(arg0: number)
        set skippedWallTimeOption(arg0: number)
        set weekData(arg0: Internal.Calendar$WeekData_)
        set lenient(arg0: boolean)
        get class(): typeof any
        get availableULocales(): Internal.ULocale[]
        /**
         * @deprecated
        */
        set relatedYear(arg0: number)
        get fieldCount(): number
        get lenient(): boolean
        set minimalDaysInFirstWeek(arg0: number)
        /**
         * @deprecated
        */
        get relatedYear(): number
        get time(): Internal.Date
        set timeInMillis(arg0: number)
        set timeZone(arg0: com.ibm.icu.util.TimeZone_)
        get firstDayOfWeek(): number
        static readonly OCTOBER: (9) & (number);
        static readonly TUESDAY: (3) & (number);
        static readonly AM_PM: (9) & (number);
        static readonly MONTH: (2) & (number);
        static readonly JULY: (6) & (number);
        /**
         * @deprecated
        */
        static readonly WEEKEND_CEASE: (3) & (number);
        static readonly MAY: (4) & (number);
        static readonly UNDECIMBER: (12) & (number);
        static readonly FEBRUARY: (1) & (number);
        static readonly WEEK_OF_MONTH: (4) & (number);
        static readonly DOW_LOCAL: (18) & (number);
        static readonly DST_OFFSET: (16) & (number);
        static readonly WEDNESDAY: (4) & (number);
        static readonly NOVEMBER: (10) & (number);
        /**
         * @deprecated
        */
        static readonly WEEKEND_ONSET: (2) & (number);
        static readonly AM: (0) & (number);
        static readonly HOUR_OF_DAY: (11) & (number);
        static readonly MILLISECONDS_IN_DAY: (21) & (number);
        static readonly MARCH: (2) & (number);
        static readonly SATURDAY: (7) & (number);
        static readonly JANUARY: (0) & (number);
        static readonly WALLTIME_FIRST: (1) & (number);
        static readonly ERA: (0) & (number);
        static readonly YEAR: (1) & (number);
        static readonly DAY_OF_WEEK_IN_MONTH: (8) & (number);
        static readonly MILLISECOND: (14) & (number);
        static readonly WALLTIME_NEXT_VALID: (2) & (number);
        static readonly WEEK_OF_YEAR: (3) & (number);
        static readonly AUGUST: (7) & (number);
        static readonly DATE: (5) & (number);
        static readonly MONDAY: (2) & (number);
        static readonly WALLTIME_LAST: (0) & (number);
        /**
         * @deprecated
        */
        static readonly WEEKDAY: (0) & (number);
        static readonly APRIL: (3) & (number);
        static readonly FRIDAY: (6) & (number);
        static readonly SECOND: (13) & (number);
        static readonly ZONE_OFFSET: (15) & (number);
        static readonly SUNDAY: (1) & (number);
        static readonly DAY_OF_MONTH: (5) & (number);
        static readonly EXTENDED_YEAR: (19) & (number);
        static readonly DAY_OF_YEAR: (6) & (number);
        static readonly JULIAN_DAY: (20) & (number);
        static readonly THURSDAY: (5) & (number);
        static readonly PM: (1) & (number);
        static readonly JUNE: (5) & (number);
        static readonly YEAR_WOY: (17) & (number);
        static readonly HOUR: (10) & (number);
        static readonly DECEMBER: (11) & (number);
        static readonly IS_LEAP_MONTH: (22) & (number);
        static readonly SEPTEMBER: (8) & (number);
        static readonly MINUTE: (12) & (number);
        /**
         * @deprecated
        */
        static readonly WEEKEND: (1) & (number);
        static readonly DAY_OF_WEEK: (7) & (number);
    }
    type Calendar_ = Calendar;
    class Currency extends Internal.MeasureUnit {
        /**
         * @deprecated
        */
        static parse(arg0: Internal.ULocale_, arg1: string, arg2: number, arg3: Internal.ParsePosition_): string;
        getSubtype(): string;
        "getName(java.util.Locale,int,java.lang.String,boolean[])"(arg0: Internal.Locale_, arg1: number, arg2: string, arg3: boolean[]): string;
        static getAvailableTypes(): Internal.Set<string>;
        reciprocal(): Internal.MeasureUnit;
        static registerInstance(arg0: com.ibm.icu.util.Currency_, arg1: Internal.ULocale_): any;
        static getAvailableLocales(): Internal.Locale[];
        notify(): void;
        /**
         * @deprecated
        */
        static fromMeasureUnitImpl(arg0: Internal.MeasureUnitImpl_): Internal.MeasureUnit;
        product(arg0: Internal.MeasureUnit_): Internal.MeasureUnit;
        splitToSingleUnits(): Internal.List<Internal.MeasureUnit>;
        static "getInstance(java.util.Locale)"(arg0: Internal.Locale_): com.ibm.icu.util.Currency;
        getRoundingIncrement(): number;
        getType(): string;
        static getKeywordValuesForLocale(arg0: string, arg1: Internal.ULocale_, arg2: boolean): string[];
        getDefaultFractionDigits(): number;
        static "getInstance(java.lang.String)"(arg0: string): com.ibm.icu.util.Currency;
        getIdentifier(): string;
        withPrefix(arg0: Internal.MeasureUnit$MeasurePrefix_): Internal.MeasureUnit;
        static forIdentifier(arg0: string): Internal.MeasureUnit;
        getDimensionality(): number;
        getName(arg0: Internal.ULocale_, arg1: number, arg2: string, arg3: boolean[]): string;
        "getName(java.util.Locale,int,boolean[])"(arg0: Internal.Locale_, arg1: number, arg2: boolean[]): string;
        static "getAvailableCurrencyCodes(com.ibm.icu.util.ULocale,java.util.Date)"(arg0: Internal.ULocale_, arg1: Internal.Date_): string[];
        /**
         * @deprecated
        */
        static getParsingTrie(arg0: Internal.ULocale_, arg1: number): Internal.TextTrieMap<Internal.Currency$CurrencyStringInfo>;
        wait(): void;
        static isAvailable(arg0: string, arg1: Internal.Date_, arg2: Internal.Date_): boolean;
        getComplexity(): Internal.MeasureUnit$Complexity;
        "getName(com.ibm.icu.util.ULocale,int,boolean[])"(arg0: Internal.ULocale_, arg1: number, arg2: boolean[]): string;
        getSymbol(): string;
        getName(arg0: Internal.Locale_, arg1: number, arg2: string, arg3: boolean[]): string;
        getClass(): typeof any;
        static getAvailableULocales(): Internal.ULocale[];
        getName(arg0: Internal.ULocale_, arg1: number, arg2: boolean[]): string;
        getSymbol(arg0: Internal.ULocale_): string;
        getNumericCode(): number;
        /**
         * @deprecated
        */
        getCopyOfMeasureUnitImpl(): Internal.MeasureUnitImpl;
        wait(arg0: number, arg1: number): void;
        "getSymbol(java.util.Locale)"(arg0: Internal.Locale_): string;
        getCurrencyCode(): string;
        static unregister(arg0: any): boolean;
        static getAvailableCurrencyCodes(arg0: Internal.ULocale_, arg1: Internal.Date_): string[];
        static getAvailable(): Internal.Set<Internal.MeasureUnit>;
        static getAvailableCurrencyCodes(arg0: Internal.Locale_, arg1: Internal.Date_): string[];
        getDisplayName(): string;
        toJavaCurrency(): Internal.Currency;
        static "getInstance(com.ibm.icu.util.ULocale)"(arg0: Internal.ULocale_): com.ibm.icu.util.Currency;
        static getAvailableCurrencies(): Internal.Set<com.ibm.icu.util.Currency>;
        getName(arg0: Internal.Locale_, arg1: number, arg2: boolean[]): string;
        static getInstance(arg0: Internal.Locale_): com.ibm.icu.util.Currency;
        static getInstance(arg0: Internal.ULocale_): com.ibm.icu.util.Currency;
        toString(): string;
        getDefaultFractionDigits(arg0: Internal.Currency$CurrencyUsage_): number;
        notifyAll(): void;
        getDisplayName(arg0: Internal.Locale_): string;
        /**
         * @deprecated
        */
        static internalGetInstance(arg0: string, arg1: string): Internal.MeasureUnit;
        static "getAvailableCurrencyCodes(java.util.Locale,java.util.Date)"(arg0: Internal.Locale_, arg1: Internal.Date_): string[];
        getPrefix(): Internal.MeasureUnit$MeasurePrefix;
        withDimensionality(arg0: number): Internal.MeasureUnit;
        static fromJavaCurrency(arg0: Internal.Currency_): com.ibm.icu.util.Currency;
        getSymbol(arg0: Internal.Locale_): string;
        hashCode(): number;
        /**
         * @deprecated
        */
        static findBySubType(arg0: string): Internal.MeasureUnit;
        "getName(com.ibm.icu.util.ULocale,int,java.lang.String,boolean[])"(arg0: Internal.ULocale_, arg1: number, arg2: string, arg3: boolean[]): string;
        wait(arg0: number): void;
        static getInstance(arg0: string): com.ibm.icu.util.Currency;
        "getSymbol(com.ibm.icu.util.ULocale)"(arg0: Internal.ULocale_): string;
        static getAvailable(arg0: string): Internal.Set<Internal.MeasureUnit>;
        equals(arg0: any): boolean;
        getRoundingIncrement(arg0: Internal.Currency$CurrencyUsage_): number;
        get subtype(): string
        get availableTypes(): Internal.Set<string>
        get availableLocales(): Internal.Locale[]
        get roundingIncrement(): number
        get type(): string
        get defaultFractionDigits(): number
        get identifier(): string
        get dimensionality(): number
        get complexity(): Internal.MeasureUnit$Complexity
        get symbol(): string
        get class(): typeof any
        get availableULocales(): Internal.ULocale[]
        get numericCode(): number
        /**
         * @deprecated
        */
        get copyOfMeasureUnitImpl(): Internal.MeasureUnitImpl
        get currencyCode(): string
        get available(): Internal.Set<Internal.MeasureUnit>
        get displayName(): string
        get availableCurrencies(): Internal.Set<com.ibm.icu.util.Currency>
        get prefix(): Internal.MeasureUnit$MeasurePrefix
        static readonly LONG_NAME: (1) & (number);
        static readonly SYMBOL_NAME: (0) & (number);
        static readonly FORMAL_SYMBOL_NAME: (4) & (number);
        static readonly PLURAL_LONG_NAME: (2) & (number);
        static readonly NARROW_SYMBOL_NAME: (3) & (number);
        static readonly VARIANT_SYMBOL_NAME: (5) & (number);
    }
    type Currency_ = Currency;
}
