/// <reference path="./internal_*.d.ts" />
declare namespace sirttas.elementalcraft.block.pipe {
    class ConnectionType extends Internal.Enum<sirttas.elementalcraft.block.pipe.ConnectionType> {
        getDisplayName(): net.minecraft.network.chat.Component;
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        static valueOf(arg0: string): sirttas.elementalcraft.block.pipe.ConnectionType;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        static values(): sirttas.elementalcraft.block.pipe.ConnectionType[];
        static fromInteger(arg0: number): sirttas.elementalcraft.block.pipe.ConnectionType;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(sirttas.elementalcraft.block.pipe.ConnectionType)"(arg0: sirttas.elementalcraft.block.pipe.ConnectionType_): number;
        getValue(): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        compareTo(arg0: sirttas.elementalcraft.block.pipe.ConnectionType_): number;
        isConnected(): boolean;
        getDeclaringClass(): typeof sirttas.elementalcraft.block.pipe.ConnectionType;
        describeConstable(): Optional<Internal.Enum$EnumDesc<sirttas.elementalcraft.block.pipe.ConnectionType>>;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get value(): number
        get connected(): boolean
        get declaringClass(): typeof sirttas.elementalcraft.block.pipe.ConnectionType
        static readonly DISCONNECT: (sirttas.elementalcraft.block.pipe.ConnectionType) & (sirttas.elementalcraft.block.pipe.ConnectionType);
        static readonly CONNECT: (sirttas.elementalcraft.block.pipe.ConnectionType) & (sirttas.elementalcraft.block.pipe.ConnectionType);
        static readonly NONE: (sirttas.elementalcraft.block.pipe.ConnectionType) & (sirttas.elementalcraft.block.pipe.ConnectionType);
        static readonly INSERT: (sirttas.elementalcraft.block.pipe.ConnectionType) & (sirttas.elementalcraft.block.pipe.ConnectionType);
        static readonly EXTRACT: (sirttas.elementalcraft.block.pipe.ConnectionType) & (sirttas.elementalcraft.block.pipe.ConnectionType);
    }
    type ConnectionType_ = "disconnect" | ConnectionType | "insert" | "connect" | "extract" | "none";
}
declare namespace com.craisinlord.integrated_api.mixins.structures {
    interface SinglePoolElementAccessor {
        abstract callGetTemplate(arg0: Internal.StructureTemplateManager_): Internal.StructureTemplate;
        abstract integratedapi_getProcessors(): Internal.Holder<Internal.StructureProcessorList>;
        abstract integratedapi_getTemplate(): Internal.Either<ResourceLocation, Internal.StructureTemplate>;
    }
    type SinglePoolElementAccessor_ = SinglePoolElementAccessor;
}
declare namespace Internal {
    interface ItemFTBL {
        abstract setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        (arg0: Internal.Item): void;
    }
    type ItemFTBL_ = ItemFTBL | ((arg0: Internal.Item)=> void);
    class GameMasterBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        handler$eka000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        abstract moonlight$addAdditionalBehavior(arg0: Internal.AdditionalItemPlacement_): void;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        abstract moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setBurnTime(i: number): void;
        setMaxStackSize(arg0: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        abstract moonlight$setClientAnimationExtension(arg0: any): void;
        abstract moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        handler$ebl000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$783df4$2(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        modifyReturnValue$efi000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        modifyReturnValue$efi000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set burnTime(i: number)
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type GameMasterBlockItem_ = GameMasterBlockItem;
    interface Map <K, V> {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        abstract containsValue(arg0: any): boolean;
        of<K, V>(): this;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        getOrDefault(arg0: any, arg1: V): V;
        abstract isEmpty(): boolean;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): this;
        abstract containsKey(arg0: any): boolean;
        abstract put(arg0: K, arg1: V): V;
        abstract get(arg0: any): V;
        abstract remove(arg0: any): V;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): this;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        putIfAbsent(arg0: K, arg1: V): V;
        abstract keySet(): Internal.Set<K>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): this;
        abstract values(): Internal.Collection<V>;
        abstract entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): this;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): this;
        remove(arg0: any, arg1: any): boolean;
        abstract putAll(arg0: Internal.Map_<K, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): this;
        abstract hashCode(): number;
        abstract size(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): this;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): this;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): this;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): this;
        abstract clear(): void;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): this;
        abstract equals(arg0: any): boolean;
        of<K, V>(arg0: K, arg1: V): this;
        get empty(): boolean
    }
    type Map_<K, V> = {[key in K]: V} | Map<K, V>;
    class PotionFluid$PotionFluidType extends Internal.FluidType {
        constructor()
        canSwim(arg0: Internal.Entity_): boolean;
        isVaporizedOnPlacement(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        getDescriptionId(arg0: Internal.FluidStack_): string;
        canBePlacedInLevel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        "canBePlacedInLevel(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraft.world.level.material.FluidState)"(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        getLightLevel(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        notify(): void;
        getSound(arg0: Internal.Entity_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getDensity(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        canExtinguish(arg0: Internal.Entity_): boolean;
        canConvertToSource(arg0: Internal.FluidStack_): boolean;
        getDensity(): number;
        "canBePlacedInLevel(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraftforge.fluids.FluidStack)"(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        getTemperature(arg0: Internal.FluidStack_): number;
        getDescriptionId(): string;
        getRarity(): Internal.Rarity;
        getFallDistanceModifier(arg0: Internal.Entity_): number;
        getBlockForFluidState(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): Internal.BlockState;
        getBucket(arg0: Internal.FluidStack_): Internal.ItemStack;
        "getSound(net.minecraftforge.fluids.FluidStack,net.minecraftforge.common.SoundAction)"(arg0: Internal.FluidStack_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getRarity(arg0: Internal.FluidStack_): Internal.Rarity;
        "canHydrate(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        canBePlacedInLevel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        "getSound(net.minecraft.world.entity.Entity,net.minecraftforge.common.SoundAction)"(arg0: Internal.Entity_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        onVaporize(arg0: Internal.Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.FluidStack_): void;
        "canHydrate(net.minecraftforge.fluids.FluidStack)"(arg0: Internal.FluidStack_): boolean;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        wait(): void;
        getTemperature(): number;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        getSound(arg0: Internal.FluidStack_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getViscosity(): number;
        getClass(): typeof any;
        motionScale(arg0: Internal.Entity_): number;
        isVanilla(): boolean;
        getRenderPropertiesInternal(): any;
        isAir(): boolean;
        getLightLevel(arg0: Internal.FluidStack_): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientFluidTypeExtensions>): void;
        canDrownIn(arg0: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        getSound(arg0: Internal.SoundAction_): Internal.SoundEvent;
        getDensity(arg0: Internal.FluidStack_): number;
        canPushEntity(arg0: Internal.Entity_): boolean;
        isLighterThanAir(): boolean;
        toString(): string;
        canRideVehicleUnder(arg0: Internal.Entity_, arg1: Internal.Entity_): boolean;
        canHydrate(arg0: Internal.Entity_): boolean;
        supportsBoating(arg0: Internal.Boat_): boolean;
        getLightLevel(): number;
        notifyAll(): void;
        getDescription(arg0: Internal.FluidStack_): net.minecraft.network.chat.Component;
        getViscosity(arg0: Internal.FluidStack_): number;
        getStateForPlacement(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): Internal.FluidState;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        setItemMovement(arg0: Internal.ItemEntity_): void;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        getSound(arg0: Internal.Player_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SoundAction_): Internal.SoundEvent;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canHydrate(arg0: Internal.FluidStack_): boolean;
        hashCode(): number;
        wait(arg0: number): void;
        getViscosity(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getTemperature(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        equals(arg0: any): boolean;
        get density(): number
        get descriptionId(): string
        get rarity(): Internal.Rarity
        get temperature(): number
        get description(): net.minecraft.network.chat.Component
        get viscosity(): number
        get class(): typeof any
        get vanilla(): boolean
        get renderPropertiesInternal(): any
        get air(): boolean
        get lighterThanAir(): boolean
        get lightLevel(): number
        set itemMovement(arg0: Internal.ItemEntity_)
    }
    type PotionFluid$PotionFluidType_ = PotionFluid$PotionFluidType;
    interface IUpgradeItem <T extends Internal.IUpgradeWrapper> {
        canAddUpgradeTo(arg0: Internal.IStorageWrapper_, arg1: Internal.ItemStack_, arg2: boolean, arg3: boolean): Internal.UpgradeSlotChangeResult;
        abstract getUpgradeConflicts(): Internal.List<Internal.IUpgradeItem$UpgradeConflictDefinition>;
        abstract getUpgradesPerStorage(arg0: string): number;
        abstract getName(): net.minecraft.network.chat.Component;
        getInventoryColumnsTaken(): number;
        getUpgradeGroup(): Internal.UpgradeGroup;
        getCleanedUpgradeStack(arg0: Internal.ItemStack_): Internal.ItemStack;
        checkExtraInsertConditions(arg0: Internal.ItemStack_, arg1: Internal.IStorageWrapper_, arg2: boolean): Internal.UpgradeSlotChangeResult;
        canRemoveUpgradeFrom(arg0: Internal.IStorageWrapper_, arg1: boolean): Internal.UpgradeSlotChangeResult;
        canSwapUpgradeFor(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.IStorageWrapper_, arg3: boolean): Internal.UpgradeSlotChangeResult;
        abstract getUpgradesInGroupPerStorage(arg0: string): number;
        abstract getType(): Internal.UpgradeType<T>;
        get upgradeConflicts(): Internal.List<Internal.IUpgradeItem$UpgradeConflictDefinition>
        get name(): net.minecraft.network.chat.Component
        get inventoryColumnsTaken(): number
        get upgradeGroup(): Internal.UpgradeGroup
        get type(): Internal.UpgradeType<T>
    }
    type IUpgradeItem_<T extends Internal.IUpgradeWrapper> = IUpgradeItem<T>;
    class AshenShrubBlock extends Internal.DoublePlantBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        static preventCreativeDropFromBottomPart(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static copyWaterloggedFrom(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.BlockState;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        static placeAt(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        lychee$setTickable(arg0: boolean): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type AshenShrubBlock_ = AshenShrubBlock;
    class ConcentricRingsStructurePlacement extends Internal.StructurePlacement {
        constructor(arg0: number, arg1: number, arg2: number, arg3: Internal.HolderSet_<Internal.Biome>)
        constructor(arg0: Vec3i_, arg1: any_, arg2: number, arg3: number, arg4: Optional_<any>, arg5: number, arg6: number, arg7: number, arg8: Internal.HolderSet_<Internal.Biome>)
        getClass(): typeof any;
        distance(): number;
        count(): number;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        isStructureChunk(arg0: Internal.ChunkGeneratorStructureState_, arg1: number, arg2: number): boolean;
        preferredBiomes(): Internal.HolderSet<Internal.Biome>;
        hashCode(): number;
        getLocatePos(arg0: Internal.ChunkPos_): BlockPos;
        wait(): void;
        spread(): number;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        type(): Internal.StructurePlacementType<any>;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.ConcentricRingsStructurePlacement>;
    }
    type ConcentricRingsStructurePlacement_ = ConcentricRingsStructurePlacement;
    interface IStorageWrapper {
        abstract getDisplayName(): net.minecraft.network.chat.Component;
        setInventorySlotChangeHandler(arg0: Internal.Runnable_): void;
        abstract sort(): void;
        abstract refreshInventoryForInputOutput(): void;
        abstract getStorageType(): string;
        getBaseStackSizeMultiplier(): number;
        abstract getSettingsHandler(): Internal.SettingsHandler;
        abstract getUpgradeHandler(): Internal.UpgradeHandler;
        getWrappedStorageStack(): Internal.ItemStack;
        abstract refreshInventoryForUpgradeProcessing(): void;
        onInit(): void;
        abstract getOpenTabId(): Optional<number>;
        abstract setSaveHandler(arg0: Internal.Runnable_): void;
        getEnergyStorage(): Optional<Internal.IEnergyStorage>;
        abstract setOpenTabId(arg0: number): void;
        abstract setPersistent(arg0: boolean): void;
        getNumberOfSlotRows(): number;
        abstract getContentsUuid(): Optional<Internal.UUID>;
        abstract getAccentColor(): number;
        abstract getSortBy(): Internal.SortBy;
        abstract getInventoryHandler(): Internal.InventoryHandler;
        abstract getMainColor(): number;
        abstract onContentsNbtUpdated(): void;
        abstract getColumnsTaken(): number;
        abstract setSortBy(arg0: Internal.SortBy_): void;
        getFluidHandler(): Optional<Internal.IStorageFluidHandler>;
        abstract getRenderInfo(): Internal.RenderInfo;
        setUpgradeCachesInvalidatedHandler(arg0: Internal.Runnable_): void;
        abstract getInventoryForInputOutput(): Internal.ITrackedContentsItemHandler;
        abstract getInventoryForUpgradeProcessing(): Internal.ITrackedContentsItemHandler;
        abstract fillWithLoot(arg0: Internal.Player_): void;
        abstract removeOpenTabId(): void;
        abstract setColumnsTaken(arg0: number, arg1: boolean): void;
        abstract setColors(arg0: number, arg1: number): void;
        get displayName(): net.minecraft.network.chat.Component
        set inventorySlotChangeHandler(arg0: Internal.Runnable_)
        get storageType(): string
        get baseStackSizeMultiplier(): number
        get settingsHandler(): Internal.SettingsHandler
        get upgradeHandler(): Internal.UpgradeHandler
        get wrappedStorageStack(): Internal.ItemStack
        get openTabId(): Optional<number>
        set saveHandler(arg0: Internal.Runnable_)
        get energyStorage(): Optional<Internal.IEnergyStorage>
        set openTabId(arg0: number)
        set persistent(arg0: boolean)
        get numberOfSlotRows(): number
        get contentsUuid(): Optional<Internal.UUID>
        get accentColor(): number
        get sortBy(): Internal.SortBy
        get inventoryHandler(): Internal.InventoryHandler
        get mainColor(): number
        get columnsTaken(): number
        set sortBy(arg0: Internal.SortBy_)
        get fluidHandler(): Optional<Internal.IStorageFluidHandler>
        get renderInfo(): Internal.RenderInfo
        set upgradeCachesInvalidatedHandler(arg0: Internal.Runnable_)
        get inventoryForInputOutput(): Internal.ITrackedContentsItemHandler
        get inventoryForUpgradeProcessing(): Internal.ITrackedContentsItemHandler
    }
    type IStorageWrapper_ = IStorageWrapper;
    class TrackSwitchBlockImpl extends Internal.TrackSwitchBlock {
        getBlockEntityOptional(arg0: Internal.BlockGetter_, arg1: BlockPos_): Optional<Internal.TrackSwitchBlockEntity>;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        withBlockEntityDo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Consumer_<Internal.TrackSwitchBlockEntity>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getBlockEntity(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.TrackSwitchBlockEntity;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, block: Internal.Block_, fromPos: BlockPos_, isMoving: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        canConnectRedstone(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, direction: Internal.Direction_): boolean;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        static automatic(properties: Internal.BlockBehaviour$Properties_): Internal.TrackSwitchBlock;
        use(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Internal.Player_, hand: Internal.InteractionHand_, hit: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(context: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        getTicker<S extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<S>): Internal.BlockEntityTicker<S>;
        wait(): void;
        playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        static onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getBlockEntityClass(): typeof Internal.TrackSwitchBlockEntity;
        onProjectileHit(level: Internal.Level_, state: Internal.BlockState_, hit: Internal.BlockHitResult_, projectile: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, newState: Internal.BlockState_, isMoving: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        onBlockEntityUse(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Function_<Internal.TrackSwitchBlockEntity, InteractionResult>): InteractionResult;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        static manual(properties: Internal.BlockBehaviour$Properties_): Internal.TrackSwitchBlock;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(state: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        getBlockEntityType(): Internal.BlockEntityType<Internal.TrackSwitchBlockEntity>;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(state: Internal.BlockState_, level: Internal.SignalGetter_, pos: BlockPos_, side: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        get blockEntityClass(): typeof Internal.TrackSwitchBlockEntity
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get blockEntityType(): Internal.BlockEntityType<Internal.TrackSwitchBlockEntity>
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type TrackSwitchBlockImpl_ = TrackSwitchBlockImpl;
    abstract class EntityRenderer <T extends Internal.Entity> implements Internal.EntityRendererInter<any> {
        handler$eki000$renderRayOverride(arg0: Internal.Entity_, arg1: Internal.Frustum_, arg2: number, arg3: number, arg4: number, arg5: Internal.CallbackInfoReturnable_<any>): void;
        getClass(): typeof any;
        shadowShouldShowName(entity: Internal.Entity_): boolean;
        getRenderOffset(arg0: T, arg1: number): Vec3d;
        toString(): string;
        abstract getTextureLocation(arg0: T): ResourceLocation;
        notifyAll(): void;
        render(arg0: T, arg1: number, arg2: number, arg3: Internal.PoseStack_, arg4: Internal.MultiBufferSource_, arg5: number): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        shouldRender(arg0: T, arg1: Internal.Frustum_, arg2: number, arg3: number, arg4: number): boolean;
        getFont(): net.minecraft.client.gui.Font;
        hashCode(): number;
        shadowRenderNameTag(entity: Internal.Entity_, component: net.minecraft.network.chat.Component_, poseStack: Internal.PoseStack_, multiBufferSource: Internal.MultiBufferSource_, light: number, f: number): void;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getPackedLightCoords(arg0: T, arg1: number): number;
        get class(): typeof any
        get font(): net.minecraft.client.gui.Font
        shadowRadius: number;
    }
    type EntityRenderer_<T extends Internal.Entity> = EntityRenderer<T>;
    class ModuleTransform {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        copy(): this;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        fromRight: boolean;
        x: number;
        y: number;
        centered: boolean;
        fromBottom: boolean;
        flippedHor: boolean;
        fromOldSystem: boolean;
        flippedVer: boolean;
    }
    type ModuleTransform_ = ModuleTransform;
    abstract class DistanceManager {
        getClass(): typeof any;
        hasPlayersNearby(arg0: number): boolean;
        addPlayer(arg0: Internal.SectionPos_, arg1: Internal.ServerPlayer_): void;
        runAllUpdates(arg0: Internal.ChunkMap_): boolean;
        removeRegionTicket<T>(arg0: Internal.TicketType_<T>, arg1: Internal.ChunkPos_, arg2: number, arg3: T, arg4: boolean): void;
        notify(): void;
        getDebugStatus(): string;
        wait(arg0: number, arg1: number): void;
        hasTickets(): boolean;
        addTicket<T>(arg0: Internal.TicketType_<T>, arg1: Internal.ChunkPos_, arg2: number, arg3: T): void;
        removeRegionTicket<T>(arg0: Internal.TicketType_<T>, arg1: Internal.ChunkPos_, arg2: number, arg3: T): void;
        removePlayer(arg0: Internal.SectionPos_, arg1: Internal.ServerPlayer_): void;
        updateSimulationDistance(arg0: number): void;
        inEntityTickingRange(arg0: number): boolean;
        addRegionTicket<T>(arg0: Internal.TicketType_<T>, arg1: Internal.ChunkPos_, arg2: number, arg3: T): void;
        shouldForceTicks(arg0: number): boolean;
        toString(): string;
        removeTicket<T>(arg0: Internal.TicketType_<T>, arg1: Internal.ChunkPos_, arg2: number, arg3: T): void;
        notifyAll(): void;
        hashCode(): number;
        addRegionTicket<T>(arg0: Internal.TicketType_<T>, arg1: Internal.ChunkPos_, arg2: number, arg3: T, arg4: boolean): void;
        wait(): void;
        wait(arg0: number): void;
        inBlockTickingRange(arg0: number): boolean;
        equals(arg0: any): boolean;
        getNaturalSpawnChunkCount(): number;
        removeTicketsOnClosing(): void;
        get class(): typeof any
        get debugStatus(): string
        get naturalSpawnChunkCount(): number
    }
    type DistanceManager_ = DistanceManager;
    class RecipeBookType extends Internal.Enum<Internal.RecipeBookType> implements Internal.IExtensibleEnum {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static createCodecForExtensibleEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, E>): Internal.Codec<E>;
        toString(): string;
        init(): void;
        static values(): Internal.RecipeBookType[];
        notifyAll(): void;
        static create(arg0: string): Internal.RecipeBookType;
        static valueOf(arg0: string): Internal.RecipeBookType;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.RecipeBookType>>;
        name(): string;
        hashCode(): number;
        compareTo(arg0: Internal.RecipeBookType_): number;
        getDeclaringClass(): typeof Internal.RecipeBookType;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(net.minecraft.world.inventory.RecipeBookType)"(arg0: Internal.RecipeBookType_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.RecipeBookType
        static readonly SMOKER: (Internal.RecipeBookType) & (Internal.RecipeBookType);
        static readonly BLAST_FURNACE: (Internal.RecipeBookType) & (Internal.RecipeBookType);
        static readonly CRAFTING: (Internal.RecipeBookType) & (Internal.RecipeBookType);
        static readonly FURNACE: (Internal.RecipeBookType) & (Internal.RecipeBookType);
    }
    type RecipeBookType_ = "crafting" | RecipeBookType | "furnace" | "cooking" | "blast_furnace" | "smoker";
    class CachedRecipeList <R extends Internal.Recipe<any>> {
        constructor(arg0: Internal.IERecipeTypes$TypeWithClass_<R>)
        constructor(arg0: Internal.Supplier_<Internal.RecipeType<R>>, arg1: R)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        static onRecipeUpdatedClient(arg0: Internal.RecipesUpdatedEvent_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        getById(arg0: Internal.Level_, arg1: ResourceLocation_): R;
        wait(): void;
        wait(arg0: number): void;
        static getReloadCount(): number;
        getRecipes(arg0: Internal.Level_): Internal.Collection<R>;
        equals(arg0: any): boolean;
        static onTagsUpdated(arg0: Internal.TagsUpdatedEvent_): void;
        getRecipeNames(arg0: Internal.Level_): Internal.Collection<ResourceLocation>;
        get class(): typeof any
        get reloadCount(): number
        static readonly INVALID_RELOAD_COUNT: (-1) & (number);
    }
    type CachedRecipeList_<R extends Internal.Recipe<any>> = CachedRecipeList<R>;
    class SummonRitualRecipe$MobSource extends Internal.Enum<Internal.SummonRitualRecipe$MobSource> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static values(): Internal.SummonRitualRecipe$MobSource[];
        toString(): string;
        notifyAll(): void;
        static valueOf(arg0: string): Internal.SummonRitualRecipe$MobSource;
        "compareTo(com.hollingsworth.arsnouveau.api.recipe.SummonRitualRecipe$MobSource)"(arg0: Internal.SummonRitualRecipe$MobSource_): number;
        notify(): void;
        compareTo(arg0: Internal.SummonRitualRecipe$MobSource_): number;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        getDeclaringClass(): typeof Internal.SummonRitualRecipe$MobSource;
        name(): string;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.SummonRitualRecipe$MobSource>>;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.SummonRitualRecipe$MobSource
        static readonly MOB_LIST: (Internal.SummonRitualRecipe$MobSource) & (Internal.SummonRitualRecipe$MobSource);
        static readonly CURRENT_BIOME: (Internal.SummonRitualRecipe$MobSource) & (Internal.SummonRitualRecipe$MobSource);
    }
    type SummonRitualRecipe$MobSource_ = "current_biome" | SummonRitualRecipe$MobSource | "mob_list";
    class BlockStateProvider$ConfiguredModelList {
        constructor(...arg0: Internal.ConfiguredModel_[])
        constructor(arg0: Internal.ConfiguredModel_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        append(...arg0: Internal.ConfiguredModel_[]): this;
        toJSON(): com.google.gson.JsonElement;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type BlockStateProvider$ConfiguredModelList_ = BlockStateProvider$ConfiguredModelList;
    class ServerboundPlayerActionPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.ServerboundPlayerActionPacket$Action_, arg1: BlockPos_, arg2: Internal.Direction_)
        constructor(arg0: Internal.ServerboundPlayerActionPacket$Action_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        "handle(net.minecraft.network.protocol.game.ServerGamePacketListener)"(arg0: Internal.ServerGamePacketListener_): void;
        getPos(): BlockPos;
        hashCode(): number;
        getAction(): Internal.ServerboundPlayerActionPacket$Action;
        wait(): void;
        getSequence(): number;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        getDirection(): Internal.Direction;
        get class(): typeof any
        get skippable(): boolean
        get pos(): BlockPos
        get action(): Internal.ServerboundPlayerActionPacket$Action
        get sequence(): number
        get direction(): Internal.Direction
    }
    type ServerboundPlayerActionPacket_ = ServerboundPlayerActionPacket;
    class AttachedToLeavesDecorator extends Internal.TreeDecorator {
        constructor(arg0: number, arg1: number, arg2: number, arg3: Internal.BlockStateProvider_, arg4: number, arg5: Internal.List_<Internal.Direction>)
        place(arg0: Internal.TreeDecorator$Context_): void;
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.AttachedToLeavesDecorator>;
    }
    type AttachedToLeavesDecorator_ = AttachedToLeavesDecorator;
    class IronGateBlock extends Internal.FenceGateBlock implements Internal.SimpleWaterloggedBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_, gold: boolean)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        isWall(arg0: Internal.BlockState_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        static connectsToDirection(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(state: Internal.BlockState_): Internal.FluidState;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(state: Internal.BlockState_, world: Internal.Level_, pos: BlockPos_, neighborBlock: Internal.Block_, fromPos: BlockPos_, moving: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Internal.Player_, hand: Internal.InteractionHand_, result: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(context: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(stateIn: Internal.BlockState_, facing: Internal.Direction_, facingState: Internal.BlockState_, worldIn: Internal.LevelAccessor_, currentPos: BlockPos_, facingPos: BlockPos_): Internal.BlockState;
        static messWithIronBarsState(level: Internal.LevelAccessor_, clickedPos: BlockPos_, returnValue: Internal.BlockState_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        getSoundType(state: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(state: Internal.BlockState_, level: Internal.BlockGetter_, pos: BlockPos_, collisionContext: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type IronGateBlock_ = IronGateBlock;
    class LiquidBlazeBurnerBlockEntity$FuelType extends Internal.Enum<Internal.LiquidBlazeBurnerBlockEntity$FuelType> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        "compareTo(com.mrh0.createaddition.blocks.liquid_blaze_burner.LiquidBlazeBurnerBlockEntity$FuelType)"(arg0: Internal.LiquidBlazeBurnerBlockEntity$FuelType_): number;
        compareTo(arg0: Internal.LiquidBlazeBurnerBlockEntity$FuelType_): number;
        notifyAll(): void;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.LiquidBlazeBurnerBlockEntity$FuelType>>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        static valueOf(arg0: string): Internal.LiquidBlazeBurnerBlockEntity$FuelType;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        getDeclaringClass(): typeof Internal.LiquidBlazeBurnerBlockEntity$FuelType;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static values(): Internal.LiquidBlazeBurnerBlockEntity$FuelType[];
        get class(): typeof any
        get declaringClass(): typeof Internal.LiquidBlazeBurnerBlockEntity$FuelType
        static readonly SPECIAL: (Internal.LiquidBlazeBurnerBlockEntity$FuelType) & (Internal.LiquidBlazeBurnerBlockEntity$FuelType);
        static readonly NONE: (Internal.LiquidBlazeBurnerBlockEntity$FuelType) & (Internal.LiquidBlazeBurnerBlockEntity$FuelType);
        static readonly NORMAL: (Internal.LiquidBlazeBurnerBlockEntity$FuelType) & (Internal.LiquidBlazeBurnerBlockEntity$FuelType);
    }
    type LiquidBlazeBurnerBlockEntity$FuelType_ = "normal" | LiquidBlazeBurnerBlockEntity$FuelType | "special" | "none";
    abstract class AbstractConnectorBlockEntity extends Internal.SmartBlockEntity implements Internal.IObserveTileEntity, Internal.IDebugDrawer, Internal.IWireNode, Internal.IHaveGoggleInformation {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        "removeNode(com.mrh0.createaddition.energy.LocalNode,boolean)"(arg0: Internal.LocalNode_, arg1: boolean): void;
        dropWires(arg0: Internal.Level_, arg1: boolean): void;
        removeNode(arg0: Internal.LocalNode_, arg1: boolean): void;
        isNodeIndeciesConnected(arg0: number, arg1: number): boolean;
        requestModelDataUpdate(): void;
        tdv$getDynamicLightWorld(): Internal.Level;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        destroy(): void;
        write(arg0: Internal.CompoundTag_, arg1: boolean): void;
        static readNodeOtherIndex(arg0: Internal.CompoundTag_, arg1: number): number;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        invalidateNodeCache(): void;
        getNodeType(arg0: number): Internal.WireType;
        remove(): void;
        getOtherNodeIndex(arg0: number): number;
        load(arg0: Internal.CompoundTag_): void;
        abstract getConnectorType(): Internal.ConnectorType;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        drawDebug(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        isEnergyOutput(arg0: Internal.Direction_): boolean;
        setTimeout(): void;
        getConnectionTo(arg0: BlockPos_): Internal.LocalNode;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        getMode(): Internal.ConnectorMode;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        tdv$getDynamicLightX(): number;
        setNode(arg0: number, arg1: number, arg2: BlockPos_, arg3: Internal.WireType_): void;
        setRemoved(): void;
        isEnergyInput(arg0: Internal.Direction_): boolean;
        removeNode(arg0: Internal.LocalNode_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static getWireNode(arg0: Internal.Level_, arg1: BlockPos_): Internal.IWireNode;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        "removeNode(int,boolean)"(arg0: number, arg1: boolean): void;
        getAvailableNode(arg0: Vec3d_): number;
        handleWireCache(arg0: Internal.Level_, arg1: Internal.Set_<Internal.LocalNode>): void;
        tdv$getLuminance(): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        abstract getNodeOffset(arg0: number): Vec3d;
        "removeNode(com.mrh0.createaddition.energy.LocalNode)"(arg0: Internal.LocalNode_): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        setNetwork(arg0: number, arg1: Internal.EnergyNetwork_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        static dropWire(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        abstract addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        getNetwork(arg0: number): Internal.EnergyNetwork;
        clearRemoved(): void;
        isNodeInput(arg0: number): boolean;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        tdv$dynamicLightTick(): void;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        getWireNode(arg0: number): Internal.IWireNode;
        static disconnect(arg0: Internal.Level_, arg1: BlockPos_, arg2: BlockPos_): Internal.WireConnectResult;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        invalidateLocalNodes(): void;
        isNetworkValid(arg0: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        hasAnyConnection(): boolean;
        invalidate(): void;
        tdv$getDynamicLightY(): number;
        hasConnection(arg0: number): boolean;
        setWorldPosition(arg0: BlockPos_): void;
        wait(arg0: number): void;
        disconnectWires(): void;
        reviveCaps(): void;
        sendData(): void;
        updateExternalEnergyStorage(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        abstract getMaxOut(): number;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setLevel(arg0: Internal.Level_): void;
        notify(): void;
        "removeNode(int)"(arg0: number): void;
        abstract getMaxWireLength(): number;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getPos(): BlockPos;
        tdv$resetDynamicLight(): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        getNodeCount(): number;
        handler$dfj000$setRemoved(arg0: Internal.CallbackInfo_): void;
        getLocalNode(arg0: number): Internal.LocalNode;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        initialize(): void;
        invalidateCaps(): void;
        abstract getMaxIn(): number;
        getBlockState(): Internal.BlockState;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        tdv$getDynamicLightZ(): number;
        lazyTick(): void;
        convertOldNbt(arg0: Internal.CompoundTag_): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        static getWireNodeFrom(arg0: number, arg1: Internal.IWireNode_, arg2: Internal.LocalNode_[], arg3: Internal.IWireNode_[], arg4: Internal.Level_): Internal.IWireNode;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        handler$dfj000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        dropWires(arg0: Internal.Level_, arg1: Internal.Player_, arg2: boolean): void;
        static readNodeWireType(arg0: Internal.CompoundTag_, arg1: number): Internal.WireType;
        saveWithId(): Internal.CompoundTag;
        validateLocalNodes(arg0: Internal.LocalNode_[]): boolean;
        notifyUpdate(): void;
        setOutOfCamera(value: boolean): void;
        static getTypeOfConnection(arg0: Internal.Level_, arg1: BlockPos_, arg2: BlockPos_): Internal.WireType;
        removeNode(arg0: number, arg1: boolean): void;
        getNodePos(arg0: number): BlockPos;
        tdv$isDynamicLightEnabled(): boolean;
        wait(arg0: number, arg1: number): void;
        static getNbtNode(arg0: Internal.CompoundTag_, arg1: number): Internal.CompoundTag;
        dropWire(arg0: Internal.Level_, arg1: Internal.LocalNode_): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        ignoreCapSide(): boolean;
        read(arg0: Internal.CompoundTag_, arg1: boolean): void;
        serializeNBT(): Internal.Tag;
        static connect(arg0: Internal.Level_, arg1: BlockPos_, arg2: number, arg3: BlockPos_, arg4: number, arg5: Internal.WireType_): Internal.WireConnectResult;
        removeNode(arg0: number): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        isNodeOutput(arg0: number): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        firstTick(): void;
        hasConnectionTo(arg0: BlockPos_): boolean;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        onObserved(arg0: Internal.ServerPlayer_, arg1: Internal.ObservePacket_): void;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        static readNodeBlockPos(arg0: Internal.CompoundTag_, arg1: number, arg2: BlockPos_): BlockPos;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        awakeNetwork(arg0: Internal.Level_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        getCapacity(): number;
        tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        equals(arg0: any): boolean;
        getAvailableNode(): number;
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get connectorType(): Internal.ConnectorType
        set culled(value: boolean)
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get mode(): Internal.ConnectorMode
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        set worldPosition(arg0: BlockPos_)
        get maxOut(): number
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get maxWireLength(): number
        get pos(): BlockPos
        get blockPos(): BlockPos
        get removed(): boolean
        get nodeCount(): number
        get maxIn(): number
        get blockState(): Internal.BlockState
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get modelData(): Internal.ModelData
        get capacity(): number
        get availableNode(): number
    }
    type AbstractConnectorBlockEntity_ = AbstractConnectorBlockEntity;
    interface Stream <T> extends Internal.BaseStream<T, Internal.Stream<T>> {
        iterate<T>(arg0: T, arg1: Internal.UnaryOperator_<T>): this;
        abstract sorted(): this;
        abstract min(arg0: Comparator_<T>): Optional<T>;
        abstract reduce(arg0: T, arg1: Internal.BinaryOperator_<T>): T;
        abstract unordered(): this;
        empty<T>(): this;
        abstract isParallel(): boolean;
        toList(): Internal.List<T>;
        abstract anyMatch(arg0: Internal.Predicate_<T>): boolean;
        abstract collect<R>(arg0: Internal.Supplier_<R>, arg1: Internal.BiConsumer_<R, T>, arg2: Internal.BiConsumer_<R, R>): R;
        abstract parallel(): this;
        abstract limit(arg0: number): this;
        abstract count(): number;
        dropWhile(arg0: Internal.Predicate_<T>): this;
        concat<T>(arg0: Internal.Stream_<T>, arg1: Internal.Stream_<T>): this;
        mapMulti<R>(arg0: Internal.BiConsumer_<T, Internal.Consumer<R>>): Internal.Stream<R>;
        takeWhile(arg0: Internal.Predicate_<T>): this;
        mapMultiToDouble(arg0: Internal.BiConsumer_<T, Internal.DoubleConsumer>): Internal.DoubleStream;
        abstract findFirst(): Optional<T>;
        abstract allMatch(arg0: Internal.Predicate_<T>): boolean;
        of<T>(...arg0: T[]): this;
        abstract skip(arg0: number): this;
        builder<T>(): Internal.Stream$Builder<T>;
        "of(java.lang.Object)"<T>(arg0: T): this;
        abstract reduce<U>(arg0: U, arg1: Internal.BiFunction_<U, T, U>, arg2: Internal.BinaryOperator_<U>): U;
        iterate<T>(arg0: T, arg1: Internal.Predicate_<T>, arg2: Internal.UnaryOperator_<T>): this;
        abstract flatMapToLong(arg0: Internal.Function_<T, Internal.LongStream>): Internal.LongStream;
        abstract map<R>(arg0: Internal.Function_<T, R>): Internal.Stream<R>;
        abstract filter(arg0: Internal.Predicate_<T>): this;
        ofNullable<T>(arg0: T): this;
        mapMultiToLong(arg0: Internal.BiConsumer_<T, Internal.LongConsumer>): Internal.LongStream;
        abstract spliterator(): Internal.Spliterator<T>;
        abstract findAny(): Optional<T>;
        abstract mapToLong(arg0: Internal.ToLongFunction_<T>): Internal.LongStream;
        abstract forEachOrdered(arg0: Internal.Consumer_<T>): void;
        abstract iterator(): Internal.Iterator<T>;
        abstract forEach(arg0: Internal.Consumer_<T>): void;
        abstract flatMapToInt(arg0: Internal.Function_<T, Internal.IntStream>): Internal.IntStream;
        abstract collect<R, A>(arg0: Internal.Collector_<T, A, R>): R;
        abstract mapToInt(arg0: Internal.ToIntFunction_<T>): Internal.IntStream;
        abstract peek(arg0: Internal.Consumer_<T>): this;
        mapMultiToInt(arg0: Internal.BiConsumer_<T, Internal.IntConsumer>): Internal.IntStream;
        abstract onClose(arg0: Internal.Runnable_): this;
        "of(java.lang.Object[])"<T>(...arg0: T[]): this;
        abstract sorted(arg0: Comparator_<T>): this;
        abstract toArray(): any[];
        abstract toArray<A>(arg0: Internal.IntFunction_<A[]>): A[];
        abstract reduce(arg0: Internal.BinaryOperator_<T>): Optional<T>;
        of<T>(arg0: T): this;
        abstract flatMapToDouble(arg0: Internal.Function_<T, Internal.DoubleStream>): Internal.DoubleStream;
        abstract mapToDouble(arg0: Internal.ToDoubleFunction_<T>): Internal.DoubleStream;
        abstract distinct(): this;
        abstract close(): void;
        abstract max(arg0: Comparator_<T>): Optional<T>;
        abstract flatMap<R>(arg0: Internal.Function_<T, Internal.Stream<R>>): Internal.Stream<R>;
        abstract sequential(): this;
        generate<T>(arg0: Internal.Supplier_<T>): this;
        abstract noneMatch(arg0: Internal.Predicate_<T>): boolean;
        get parallel(): boolean
    }
    type Stream_<T> = Stream<T>;
    class Marker extends Internal.Entity implements Internal.Delay$LycheeMarker {
        constructor(arg0: Internal.EntityType_<any>, arg1: Internal.Level_)
        handler$bna004$onTick(arg0: Internal.CallbackInfo_): void;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        getUpVector(arg0: number): Vec3d;
        getXRot(): number;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getBlockZ(): number;
        isSuppressingBounce(): boolean;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        setCulled(value: boolean): void;
        isOnFire(): boolean;
        getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
        rotate(arg0: Internal.Rotation_): number;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        chunkPosition(): Internal.ChunkPos;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        gameEvent(arg0: Internal.GameEvent_): void;
        alwaysAccepts(): boolean;
        lychee$addDelay(arg0: number): void;
        handler$bnk000$removed(arg0: Internal.CallbackInfo_): void;
        lychee$setContext(arg0: Internal.ILycheeRecipe_<any>, arg1: Internal.LycheeContext_): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        isVisuallyCrawling(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        getBlockY(): number;
        isSpectator(): boolean;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getPortalCooldown(): number;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        getRandomZ(arg0: number): number;
        getPosition(arg0: number): Vec3d;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        getRemovalReason(): Internal.Entity$RemovalReason;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        handler$ekh000$changeGlowOutline(arg0: Internal.CallbackInfoReturnable_<any>): void;
        canUpdate(arg0: boolean): void;
        getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        resetFallDistance(): void;
        handler$zzn000$onRemove(arg0: Internal.CallbackInfo_): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        isSteppingCarefully(): boolean;
        setLevel(arg0: Internal.Level_): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        tdv$resetDynamicLight(): void;
        getBlockX(): number;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        getEncodeId(): string;
        getY(arg0: number): number;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        getDynamicLightY(): number;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        tdv$getDynamicLightZ(): number;
        getEyePosition(): Vec3d;
        getEyeHeight(): number;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getYaw(): number;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        hasPermissions(arg0: number): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        setOutOfCamera(value: boolean): void;
        getControllingPassenger(): Internal.LivingEntity;
        getRemainingFireTicks(): number;
        getScriptType(): Internal.ScriptType;
        onlyOpCanSetNbt(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        getMaxFallDistance(): number;
        getZ(arg0: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getId(): number;
        canBeHitByProjectile(): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        getDynamicLightZ(): number;
        getEyeY(): number;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        isDescending(): boolean;
        handler$bgk000$l2library_overrideClientGlow_isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setItemSlot(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): void;
        getYHeadRot(): number;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        localvar$beg000$apoth_checkFallDamageWithGravity(arg0: number): number;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        getEyeHeight(arg0: Internal.Pose_): number;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        getTeam(): Internal.Team;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        setTicksFrozen(arg0: number): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        getMyRidingOffset(): number;
        canStartSwimming(): boolean;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        hasCustomName(): boolean;
        isCulled(): boolean;
        isLiving(): boolean;
        getX(): number;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        handler$bnk001$onRemove(arg0: Internal.CallbackInfo_): void;
        isVehicle(): boolean;
        tdv$getLuminance(): number;
        getLeashOffset(): Vec3d;
        resetDynamicLight(): void;
        isAttackable(): boolean;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        handler$bnk005$onTick(arg0: Internal.CallbackInfo_): void;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getSlot(arg0: number): Internal.SlotAccess;
        lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        getTeamId(): string;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        isUnderWater(): boolean;
        getSwimHighSpeedSplashSound(): Internal.SoundEvent;
        stopRiding(): void;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        getX(arg0: number): number;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLuminance(): number;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        handler$ejp000$setTicksFrozen(arg0: number, arg1: Internal.CallbackInfo_): void;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        hasPassenger(arg0: Internal.Entity_): boolean;
        tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        getDynamicLightX(): number;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        handleInsidePortal(arg0: BlockPos_): void;
        create$callSetLevel(arg0: Internal.Level_): void;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        playSound(arg0: Internal.SoundEvent_): void;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        restoreFrom(arg0: Internal.Entity_): void;
        getDimensionChangingDelay(): number;
        isPeacefulCreature(): boolean;
        setOnGround(arg0: boolean): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        notify(): void;
        getFirstTick(): boolean;
        getVehicle(): Internal.Entity;
        isEffectiveAi(): boolean;
        handler$bgm000$baseTick(arg0: Internal.CallbackInfo_): void;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        getStringUuid(): string;
        isRemoved(): boolean;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        getRotationVector(): Internal.Vec2;
        refreshDimensions(): void;
        isRewinding(): boolean;
        self(): Internal.Entity;
        isSprinting(): boolean;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        getMotionY(): number;
        canCollideWith(arg0: Internal.Entity_): boolean;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        handler$ejp000$isAlliedTo(arg0: Internal.Entity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getPassengers(): Internal.EntityArrayList;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        getIsInsidePortal(): boolean;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        getServer(): Internal.MinecraftServer;
        handler$ejp000$isInvisibleTo(arg0: Internal.Player_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
        isAddedToWorld(): boolean;
        getFirstPassenger(): Internal.Entity;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        tdv$isDynamicLightEnabled(): boolean;
        setXRot(arg0: number): void;
        checkSlowFallDistance(): void;
        getSoundSource(): Internal.SoundSource;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        getPose(): Internal.Pose;
        touchingUnloadedChunk(): boolean;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        getLookAngle(): Vec3d;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getMotionZ(): number;
        removeVehicle(): void;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        setZ(z: number): void;
        ejectPassengers(): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getProfile(): Internal.GameProfile;
        static setViewScale(arg0: number): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        shouldUpdateDynamicLight(): boolean;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        setTimeout(): void;
        position(): Vec3d;
        displayFireAnimation(): boolean;
        turn(arg0: number, arg1: number): void;
        isOutOfCamera(): boolean;
        getAirSupply(): number;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        getStuckSpeedMultiplier(): Vec3d;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        setY(y: number): void;
        getFeetBlockState(): Internal.BlockState;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        getCommandSenderWorld(): Internal.Level;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        getMotions(): Internal.Stack<any>;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        setSharedFlag(arg0: number, arg1: boolean): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getCustomName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        dynamicLightTick(): void;
        getFacing(): Internal.Direction;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        isSwimming(): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        tdv$dynamicLightTick(): void;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        setPortalCooldown(): void;
        setX(x: number): void;
        trackingPosition(): Vec3d;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        getPortalWaitTime(): number;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        getBlockStateOn(): Internal.BlockState;
        getFluidJumpThreshold(): number;
        "setPositionAndRotation(double,double,double,float,float)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        setRewinding(arg0: boolean): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        getRootVehicle(): Internal.Entity;
        save(arg0: Internal.CompoundTag_): boolean;
        isNoGravity(): boolean;
        getStepHeight(): number;
        acceptsFailure(): boolean;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        setOldPosAndRot(): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        updateSwimming(): void;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        shouldInformAdmins(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        wait(): void;
        getUuid(): Internal.UUID;
        spawn(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        setSilent(arg0: boolean): void;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        hasExactlyOnePlayerPassenger(): boolean;
        kill(): void;
        getSwimSplashSound(): Internal.SoundEvent;
        isOnPortalCooldown(): boolean;
        animateHurt(arg0: number): void;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        getParts(): Internal.PartEntity<any>[];
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): InteractionResult;
        deserializeNBT(arg0: Internal.Tag_): void;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        revive(): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        serializeNBT(): Internal.CompoundTag;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getForgePersistentData(): Internal.CompoundTag;
        addDeltaMovement(arg0: Vec3d_): void;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        "getName()"(): net.minecraft.network.chat.Component;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        tdv$getDynamicLightWorld(): Internal.Level;
        getTicksRequiredToFreeze(): number;
        /**
         * @deprecated
        */
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        getYRot(): number;
        isAlive(): boolean;
        tdv$getDynamicLightX(): number;
        getBbHeight(): number;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        handler$zzn002$onTick(arg0: Internal.CallbackInfo_): void;
        setYHeadRot(arg0: number): void;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getPercentFrozen(): number;
        getPickResult(): Internal.ItemStack;
        getRandomY(): number;
        setPortalCooldown(arg0: number): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        canRiderInteract(): boolean;
        getViewXRot(arg0: number): number;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        removeTag(arg0: string): boolean;
        setPose(arg0: Internal.Pose_): void;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<Internal.VoxelShape>): Vec3d;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        notifyAll(): void;
        getPassengersRidingOffset(): number;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        tdv$getDynamicLightY(): number;
        "getServer()"(): Internal.MinecraftServer;
        setYRot(arg0: number): void;
        isFrame(): boolean;
        setYBodyRot(arg0: number): void;
        isPushable(): boolean;
        discard(): void;
        onClientRemoval(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        setNoGravity(arg0: boolean): void;
        setRotation(yaw: number, pitch: number): void;
        isDynamicLightEnabled(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getType(): string;
        getLightProbePosition(arg0: number): Vec3d;
        onAboveBubbleCol(arg0: boolean): void;
        lychee$getContext(): Internal.LycheeContext;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        getDynamicLightWorld(): Internal.Level;
        checkDespawn(): void;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        lerpHeadTo(arg0: number, arg1: number): void;
        static getViewScale(): number;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        getVisualRotationYInDegrees(): number;
        getFlags(): Internal.EntityFlags;
        wait(arg0: number, arg1: number): void;
        isDiscrete(): boolean;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        extinguish(): void;
        setDynamicLightEnabled(arg0: boolean): void;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        moveTo(arg0: Vec3d_): void;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        tell(message: net.minecraft.network.chat.Component_): void;
        isForcedVisible(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        handler$fca000$create$onFireImmune(arg0: Internal.CallbackInfoReturnable_<any>): void;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isFullyFrozen(): boolean;
        runCommand(command: string): number;
        getEntity(): this;
        setSharedFlagOnFire(arg0: boolean): void;
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get XRot(): number
        get blockZ(): number
        get suppressingBounce(): boolean
        get silent(): boolean
        get pitch(): number
        set culled(value: boolean)
        get onFire(): boolean
        get passengersAndSelf(): Internal.Stream<Internal.Entity>
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        get visuallyCrawling(): boolean
        set motionZ(z: number)
        get blockY(): number
        get spectator(): boolean
        get inWaterOrBubble(): boolean
        get persistentData(): Internal.CompoundTag
        get portalCooldown(): number
        get item(): Internal.ItemStack
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get ignoringBlockTriggers(): boolean
        get indirectPassengers(): Internal.Iterable<Internal.Entity>
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        set level(arg0: Internal.Level_)
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        get blockX(): number
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get encodeId(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get dynamicLightY(): number
        get eyePosition(): Vec3d
        get eyeHeight(): number
        get yaw(): number
        set customNameVisible(arg0: boolean)
        set outOfCamera(value: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get remainingFireTicks(): number
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        get maxFallDistance(): number
        get id(): number
        get ticksFrozen(): number
        get dynamicLightZ(): number
        get eyeY(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get descending(): boolean
        get YHeadRot(): number
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get myRidingOffset(): number
        set deltaMovement(arg0: Vec3d_)
        get culled(): boolean
        get living(): boolean
        get x(): number
        get glowing(): boolean
        get vehicle(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        get underWater(): boolean
        get swimHighSpeedSplashSound(): Internal.SoundEvent
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get luminance(): number
        get deltaMovement(): Vec3d
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get dynamicLightX(): number
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get onRails(): boolean
        get dimensionChangingDelay(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        set yaw(arg0: number)
        get pickRadius(): number
        get firstTick(): boolean
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        get stringUuid(): string
        get removed(): boolean
        set swimming(arg0: boolean)
        get rotationVector(): Internal.Vec2
        get rewinding(): boolean
        get sprinting(): boolean
        get motionY(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get isInsidePortal(): boolean
        get server(): Internal.MinecraftServer
        get selfAndPassengers(): Internal.Stream<Internal.Entity>
        get addedToWorld(): boolean
        get firstPassenger(): Internal.Entity
        set XRot(arg0: number)
        get soundSource(): Internal.SoundSource
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get pose(): Internal.Pose
        get lookAngle(): Vec3d
        get motionZ(): number
        get invisible(): boolean
        set z(z: number)
        get y(): number
        get profile(): Internal.GameProfile
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get outOfCamera(): boolean
        get airSupply(): number
        get crouching(): boolean
        get player(): boolean
        get animal(): boolean
        get stuckSpeedMultiplier(): Vec3d
        get motionDirection(): Internal.Direction
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get motions(): Internal.Stack<any>
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        get facing(): Internal.Direction
        get swimming(): boolean
        get boundingBoxForCulling(): Internal.AABB
        set sprinting(arg0: boolean)
        set x(x: number)
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get portalWaitTime(): number
        get inWater(): boolean
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        set rewinding(arg0: boolean)
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        get stepHeight(): number
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        get uuid(): Internal.UUID
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        set silent(arg0: boolean)
        get swimSplashSound(): Internal.SoundEvent
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get alwaysTicking(): boolean
        get bbWidth(): number
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get "name()"(): net.minecraft.network.chat.Component
        get inFluidType(): boolean
        get ticksRequiredToFreeze(): number
        set glowing(arg0: boolean)
        get YRot(): number
        get alive(): boolean
        get bbHeight(): number
        get username(): string
        get tags(): Internal.Set<string>
        get pickable(): boolean
        set YHeadRot(arg0: number)
        get percentFrozen(): number
        get pickResult(): Internal.ItemStack
        get randomY(): number
        set portalCooldown(arg0: number)
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set pose(arg0: Internal.Pose_)
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        get passengersRidingOffset(): number
        get "server()"(): Internal.MinecraftServer
        set YRot(arg0: number)
        get frame(): boolean
        set YBodyRot(arg0: number)
        get pushable(): boolean
        set motionY(y: number)
        set noGravity(arg0: boolean)
        get dynamicLightEnabled(): boolean
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        get passenger(): boolean
        get dynamicLightWorld(): Internal.Level
        get viewScale(): number
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get visualRotationYInDegrees(): number
        get flags(): Internal.EntityFlags
        get discrete(): boolean
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        set dynamicLightEnabled(arg0: boolean)
        get forcedVisible(): boolean
        get freezing(): boolean
        get fullyFrozen(): boolean
        get entity(): Internal.Marker
        set sharedFlagOnFire(arg0: boolean)
    }
    type Marker_ = Marker;
    class RichSoilBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        lychee$setTickable(arg0: boolean): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type RichSoilBlock_ = RichSoilBlock;
    class LeavesType extends Internal.BlockType {
        getClass(): typeof any;
        getTypeName(): string;
        getSound(): SoundType;
        isVanilla(): boolean;
        initializeChildrenItems(): void;
        getChildren(): Internal.Set<Internal.Map$Entry<string, any>>;
        getAppendableId(): string;
        "getVariantId(java.lang.String,java.lang.String)"(postfix: string, prefix: string): string;
        static changeBlockType(current: Internal.Block_, originalMat: Internal.BlockType_, destinationMat: Internal.BlockType_): Internal.Block;
        static changeType(current: any, originalMat: Internal.BlockType_, destinationMat: Internal.BlockType_): any;
        getBlockOfThis(key: string): Internal.Block;
        getVariantId(baseName: string): string;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getChild(key: string): any;
        mainChild(): Internal.ItemLike;
        getWoodType(): net.mehvahdjukaar.moonlight.api.set.wood.WoodType;
        getId(): ResourceLocation;
        getVariantId(postfix: string, prefix: string): string;
        getNamespace(): string;
        addChild(genericName: string, obj: any): void;
        initializeChildrenBlocks(): void;
        getItemOfThis(key: string): Internal.Item;
        toString(): string;
        getChildKey(child: any): string;
        notifyAll(): void;
        getTranslationKey(): string;
        static changeItemType(current: Internal.Item_, originalMat: Internal.BlockType_, destinationMat: Internal.BlockType_): Internal.Item;
        "getVariantId(java.lang.String,boolean)"(baseName: string, prefix: boolean): string;
        hashCode(): number;
        getVariantId(baseName: string, prefix: boolean): string;
        wait(): void;
        wait(arg0: number): void;
        getReadableName(): string;
        equals(arg0: any): boolean;
        get class(): typeof any
        get typeName(): string
        get sound(): SoundType
        get vanilla(): boolean
        get children(): Internal.Set<Internal.Map$Entry<string, any>>
        get appendableId(): string
        get woodType(): net.mehvahdjukaar.moonlight.api.set.wood.WoodType
        get id(): ResourceLocation
        get namespace(): string
        get translationKey(): string
        get readableName(): string
        static readonly CODEC: Internal.Codec<Internal.LeavesType>;
        readonly leaves: Internal.Block;
    }
    type LeavesType_ = LeavesType;
    interface AccessScreen {
        abstract controlling$getRenderables(): Internal.List<Internal.Renderable>;
        (): Internal.List_<Internal.Renderable>;
    }
    type AccessScreen_ = (()=> Internal.List_<Internal.Renderable>) | AccessScreen;
    interface Function8 <T1, T2, T3, T4, T5, T6, T7, T8, R> {
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function3<T6, T7, T8, R>>;
        curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function<T8, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function6<T3, T4, T5, T6, T7, T8, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8): R;
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.BiFunction<T7, T8, R>>;
        curry(): Internal.Function<T1, Internal.Function7<T2, T3, T4, T5, T6, T7, T8, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function4<T5, T6, T7, T8, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function5<T4, T5, T6, T7, T8, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8): R;
    }
    type Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R> = Function8<T1, T2, T3, T4, T5, T6, T7, T8, R> | ((arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8)=> R);
    class CommandSourceStack implements Internal.ClientCommandRegistrationEvent$ClientCommandSourceStack, Internal.IForgeCommandSourceStack, Internal.SharedSuggestionProvider {
        constructor(arg0: Internal.CommandSource_, arg1: Vec3d_, arg2: Internal.Vec2_, arg3: Internal.ServerLevel_, arg4: number, arg5: string, arg6: net.minecraft.network.chat.Component_, arg7: Internal.MinecraftServer_, arg8: Internal.Entity_)
        static "suggestResource(java.util.stream.Stream,com.mojang.brigadier.suggestion.SuggestionsBuilder,java.lang.String)"(arg0: Internal.Stream_<ResourceLocation>, arg1: Internal.SuggestionsBuilder_, arg2: string): Internal.CompletableFuture<Internal.Suggestions>;
        sendFailure(arg0: net.minecraft.network.chat.Component_): void;
        getAdvancement(arg0: ResourceLocation_): Internal.Advancement;
        static suggest(arg0: Internal.Stream_<string>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        static suggest(arg0: string[], arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        static "suggest(java.lang.Iterable,com.mojang.brigadier.suggestion.SuggestionsBuilder)"(arg0: Internal.Iterable_<string>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        notify(): void;
        hasPermission(arg0: number): boolean;
        getPlayer(): Internal.ServerPlayer;
        static suggestResource<T>(arg0: Internal.Iterable_<T>, arg1: Internal.SuggestionsBuilder_, arg2: Internal.Function_<T, ResourceLocation>, arg3: Internal.Function_<T, com.mojang.brigadier.Message>): Internal.CompletableFuture<Internal.Suggestions>;
        getCustomTabSugggestions(): Internal.Collection<string>;
        getRecipeNames(): Internal.Stream<ResourceLocation>;
        getRotation(): Internal.Vec2;
        sendSuccess(component: net.minecraft.network.chat.Component_, broadcastToAdmins: boolean): void;
        static "suggest(java.lang.String[],com.mojang.brigadier.suggestion.SuggestionsBuilder)"(arg0: string[], arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        getAnchor(): Internal.EntityAnchorArgument$Anchor;
        arch$sendFailure(message: net.minecraft.network.chat.Component_): void;
        static filterResources<T>(arg0: Internal.Iterable_<T>, arg1: string, arg2: Internal.Function_<T, ResourceLocation>, arg3: Internal.Consumer_<T>): void;
        getTextName(): string;
        sendChatMessage(arg0: Internal.OutgoingChatMessage_, arg1: boolean, arg2: Internal.ChatType$Bound_): void;
        withChatMessageChainer(arg0: Internal.TaskChainer_): this;
        getUnsidedLevel(): Internal.Level;
        withLevel(arg0: Internal.ServerLevel_): this;
        arch$sendSuccess(message: Internal.Supplier_<any>, broadcastToAdmins: boolean): void;
        static suggest2DCoordinates(arg0: string, arg1: Internal.Collection_<Internal.SharedSuggestionProvider$TextCoordinates>, arg2: Internal.SuggestionsBuilder_, arg3: Internal.Predicate_<string>): Internal.CompletableFuture<Internal.Suggestions>;
        withPermission(arg0: number): this;
        withAnchor(arg0: Internal.EntityAnchorArgument$Anchor_): this;
        static "suggestResource(java.lang.Iterable,com.mojang.brigadier.suggestion.SuggestionsBuilder,java.lang.String)"(arg0: Internal.Iterable_<ResourceLocation>, arg1: Internal.SuggestionsBuilder_, arg2: string): Internal.CompletableFuture<Internal.Suggestions>;
        customSuggestion(arg0: Internal.CommandContext_<any>): Internal.CompletableFuture<Internal.Suggestions>;
        suggestRegistryElements(arg0: Internal.Registry_<any>, arg1: Internal.SharedSuggestionProvider$ElementSuggestionType_, arg2: Internal.SuggestionsBuilder_): void;
        static suggestResource(arg0: Internal.Iterable_<ResourceLocation>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        enabledFeatures(): Internal.FeatureFlagSet;
        isPlayer(): boolean;
        getAllTeams(): Internal.Collection<string>;
        facing(arg0: Internal.Entity_, arg1: Internal.EntityAnchorArgument$Anchor_): this;
        withEntity(arg0: Internal.Entity_): this;
        withReturnValueConsumer(arg0: Internal.IntConsumer_): this;
        static filterResources<T>(arg0: Internal.Iterable_<T>, arg1: string, arg2: string, arg3: Internal.Function_<T, ResourceLocation>, arg4: Internal.Consumer_<T>): void;
        getRelevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
        getAbsoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
        withRotation(arg0: Internal.Vec2_): this;
        getEntity(): Internal.Entity;
        static suggestResource(arg0: Internal.Iterable_<ResourceLocation>, arg1: Internal.SuggestionsBuilder_, arg2: string): Internal.CompletableFuture<Internal.Suggestions>;
        wait(): void;
        static "suggestResource(java.lang.Iterable,com.mojang.brigadier.suggestion.SuggestionsBuilder,java.util.function.Function,java.util.function.Function)"<T>(arg0: Internal.Iterable_<T>, arg1: Internal.SuggestionsBuilder_, arg2: Internal.Function_<T, ResourceLocation>, arg3: Internal.Function_<T, com.mojang.brigadier.Message>): Internal.CompletableFuture<Internal.Suggestions>;
        arch$getPlayer(): Internal.LocalPlayer;
        arch$getRotation(): Internal.Vec2;
        levels(): Internal.Set<Internal.ResourceKey<Internal.Level>>;
        shouldFilterMessageTo(arg0: Internal.ServerPlayer_): boolean;
        getOnlinePlayerNames(): Internal.Collection<string>;
        getServer(): Internal.MinecraftServer;
        withCallback(arg0: Internal.ResultConsumer_<Internal.CommandSourceStack>): this;
        static suggestResource<T>(arg0: Internal.Stream_<T>, arg1: Internal.SuggestionsBuilder_, arg2: Internal.Function_<T, ResourceLocation>, arg3: Internal.Function_<T, com.mojang.brigadier.Message>): Internal.CompletableFuture<Internal.Suggestions>;
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        getSelectedEntities(): Internal.Collection<string>;
        getPosition(): Vec3d;
        getLevel(): Internal.ServerLevel;
        withCallback(arg0: Internal.ResultConsumer_<Internal.CommandSourceStack>, arg1: Internal.BinaryOperator_<Internal.ResultConsumer<Internal.CommandSourceStack>>): this;
        onCommandComplete(arg0: Internal.CommandContext_<Internal.CommandSourceStack>, arg1: boolean, arg2: number): void;
        withPosition(arg0: Vec3d_): this;
        getSigningContext(): Internal.CommandSigningContext;
        static suggestCoordinates(arg0: string, arg1: Internal.Collection_<Internal.SharedSuggestionProvider$TextCoordinates>, arg2: Internal.SuggestionsBuilder_, arg3: Internal.Predicate_<string>): Internal.CompletableFuture<Internal.Suggestions>;
        static suggestResource(arg0: Internal.Stream_<ResourceLocation>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        arch$getPosition(): Vec3d;
        withSuppressedOutput(): this;
        wait(arg0: number, arg1: number): void;
        withMaximumPermission(arg0: number): this;
        static "suggestResource(java.lang.Iterable,com.mojang.brigadier.suggestion.SuggestionsBuilder)"(arg0: Internal.Iterable_<ResourceLocation>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        static "suggestResource(java.util.stream.Stream,com.mojang.brigadier.suggestion.SuggestionsBuilder)"(arg0: Internal.Stream_<ResourceLocation>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        getReturnValueConsumer(): Internal.IntConsumer;
        static suggestResource(arg0: Internal.Stream_<ResourceLocation>, arg1: Internal.SuggestionsBuilder_, arg2: string): Internal.CompletableFuture<Internal.Suggestions>;
        getEntityOrException(): Internal.Entity;
        static "suggest(java.util.stream.Stream,com.mojang.brigadier.suggestion.SuggestionsBuilder)"(arg0: Internal.Stream_<string>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        static matchesSubStr(arg0: string, arg1: string): boolean;
        static suggest<T>(arg0: Internal.Iterable_<T>, arg1: Internal.SuggestionsBuilder_, arg2: Internal.Function_<T, string>, arg3: Internal.Function_<T, com.mojang.brigadier.Message>): Internal.CompletableFuture<Internal.Suggestions>;
        withSigningContext(arg0: Internal.CommandSigningContext_): this;
        static "suggestResource(java.util.stream.Stream,com.mojang.brigadier.suggestion.SuggestionsBuilder,java.util.function.Function,java.util.function.Function)"<T>(arg0: Internal.Stream_<T>, arg1: Internal.SuggestionsBuilder_, arg2: Internal.Function_<T, ResourceLocation>, arg3: Internal.Function_<T, com.mojang.brigadier.Message>): Internal.CompletableFuture<Internal.Suggestions>;
        static suggest(arg0: Internal.Iterable_<string>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        getAvailableSounds(): Internal.Stream<ResourceLocation>;
        toString(): string;
        suggestRegistryElements(arg0: Internal.ResourceKey_<Internal.Registry<any>>, arg1: Internal.SharedSuggestionProvider$ElementSuggestionType_, arg2: Internal.SuggestionsBuilder_, arg3: Internal.CommandContext_<any>): Internal.CompletableFuture<Internal.Suggestions>;
        notifyAll(): void;
        sendSuccessLazy(component: Internal.LazyComponentKJS_, broadcastToAdmins: boolean): void;
        registryAccess(): Internal.RegistryAccess;
        getPlayerOrException(): Internal.ServerPlayer;
        getScoreboard(): Internal.Scoreboard;
        arch$getLevel(): Internal.ClientLevel;
        getRecipeManager(): Internal.RecipeManager;
        hashCode(): number;
        getChatMessageChainer(): Internal.TaskChainer;
        wait(arg0: number): void;
        facing(arg0: Vec3d_): this;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        equals(arg0: any): boolean;
        withSource(arg0: Internal.CommandSource_): this;
        get player(): Internal.ServerPlayer
        get customTabSugggestions(): Internal.Collection<string>
        get recipeNames(): Internal.Stream<ResourceLocation>
        get rotation(): Internal.Vec2
        get anchor(): Internal.EntityAnchorArgument$Anchor
        get textName(): string
        get unsidedLevel(): Internal.Level
        get player(): boolean
        get allTeams(): Internal.Collection<string>
        get relevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
        get absoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
        get entity(): Internal.Entity
        get onlinePlayerNames(): Internal.Collection<string>
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get selectedEntities(): Internal.Collection<string>
        get position(): Vec3d
        get level(): Internal.ServerLevel
        get signingContext(): Internal.CommandSigningContext
        get returnValueConsumer(): Internal.IntConsumer
        get entityOrException(): Internal.Entity
        get availableSounds(): Internal.Stream<ResourceLocation>
        get playerOrException(): Internal.ServerPlayer
        get scoreboard(): Internal.Scoreboard
        get recipeManager(): Internal.RecipeManager
        get chatMessageChainer(): Internal.TaskChainer
        readonly source: Internal.CommandSource;
        silent: boolean;
        static readonly ERROR_NOT_PLAYER: (Internal.SimpleCommandExceptionType) & (Internal.SimpleCommandExceptionType);
        static readonly ERROR_NOT_ENTITY: (Internal.SimpleCommandExceptionType) & (Internal.SimpleCommandExceptionType);
    }
    type CommandSourceStack_ = CommandSourceStack;
    interface Function9 <T1, T2, T3, T4, T5, T6, T7, T8, T9, R> {
        curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function<T9, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function6<T4, T5, T6, T7, T8, T9, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function4<T6, T7, T8, T9, R>>;
        curry(): Internal.Function<T1, Internal.Function8<T2, T3, T4, T5, T6, T7, T8, T9, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function5<T5, T6, T7, T8, T9, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function7<T3, T4, T5, T6, T7, T8, T9, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9): R;
        curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.BiFunction<T8, T9, R>>;
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function3<T7, T8, T9, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9): R;
    }
    type Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R> = ((arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9)=> R) | Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>;
    class VariantRegistry {
        constructor(arg0: Internal.Zeta_)
        getClass(): typeof any;
        toString(): string;
        addSlab(arg0: Internal.IZetaBlock_, arg1: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.IZetaBlock;
        notifyAll(): void;
        addFlowerPot(arg0: Internal.Block_, arg1: string, arg2: Internal.Function_<Internal.BlockBehaviour$Properties, Internal.BlockBehaviour$Properties>): Internal.FlowerPotBlock;
        addStairs(arg0: Internal.IZetaBlock_, arg1: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.IZetaBlock;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        addWall(arg0: Internal.IZetaBlock_, arg1: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.IZetaBlock;
        hashCode(): number;
        addSlabAndStairs(arg0: Internal.IZetaBlock_, arg1: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.IZetaBlock;
        wait(): void;
        static realStateCopy(arg0: Internal.IZetaBlock_): Internal.BlockBehaviour$Properties;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        addSlabStairsWall(arg0: Internal.IZetaBlock_, arg1: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        get class(): typeof any
        readonly walls: Internal.List<Internal.Block>;
        readonly stairs: Internal.List<Internal.Block>;
        readonly slabs: Internal.List<Internal.Block>;
    }
    type VariantRegistry_ = VariantRegistry;
    class WorldDataHandler$Result extends Internal.Enum<Internal.WorldDataHandler$Result> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        static values(): Internal.WorldDataHandler$Result[];
        notifyAll(): void;
        compareTo(arg0: Internal.WorldDataHandler$Result_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        getDeclaringClass(): typeof Internal.WorldDataHandler$Result;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.WorldDataHandler$Result>>;
        "compareTo(java.lang.Object)"(arg0: any): number;
        static valueOf(arg0: string): Internal.WorldDataHandler$Result;
        equals(arg0: any): boolean;
        "compareTo(xaero.map.file.worldsave.WorldDataHandler$Result)"(arg0: Internal.WorldDataHandler$Result_): number;
        get class(): typeof any
        get declaringClass(): typeof Internal.WorldDataHandler$Result
        static readonly SUCCESS: (Internal.WorldDataHandler$Result) & (Internal.WorldDataHandler$Result);
        static readonly CANCEL: (Internal.WorldDataHandler$Result) & (Internal.WorldDataHandler$Result);
        static readonly FAIL: (Internal.WorldDataHandler$Result) & (Internal.WorldDataHandler$Result);
    }
    type WorldDataHandler$Result_ = WorldDataHandler$Result | "cancel" | "success" | "fail";
    interface Function4 <T1, T2, T3, T4, R> {
        curry2(): Internal.BiFunction<T1, T2, Internal.BiFunction<T3, T4, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4): R;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function<T4, R>>;
        curry(): Internal.Function<T1, Internal.Function3<T2, T3, T4, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4): R;
    }
    type Function4_<T1, T2, T3, T4, R> = Function4<T1, T2, T3, T4, R> | ((arg0: T1, arg1: T2, arg2: T3, arg3: T4)=> R);
    interface Function5 <T1, T2, T3, T4, T5, R> {
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5): R;
        curry(): Internal.Function<T1, Internal.Function4<T2, T3, T4, T5, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function<T5, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.BiFunction<T4, T5, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function3<T3, T4, T5, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5): R;
    }
    type Function5_<T1, T2, T3, T4, T5, R> = ((arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5)=> R) | Function5<T1, T2, T3, T4, T5, R>;
    interface Function6 <T1, T2, T3, T4, T5, T6, R> {
        curry(): Internal.Function<T1, Internal.Function5<T2, T3, T4, T5, T6, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function4<T3, T4, T5, T6, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function<T6, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function3<T4, T5, T6, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.BiFunction<T5, T6, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6): R;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6): R;
    }
    type Function6_<T1, T2, T3, T4, T5, T6, R> = Function6<T1, T2, T3, T4, T5, T6, R> | ((arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6)=> R);
    interface Function7 <T1, T2, T3, T4, T5, T6, T7, R> {
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function<T7, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.BiFunction<T6, T7, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function3<T5, T6, T7, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function4<T4, T5, T6, T7, R>>;
        curry(): Internal.Function<T1, Internal.Function6<T2, T3, T4, T5, T6, T7, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7): R;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function5<T3, T4, T5, T6, T7, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7): R;
    }
    type Function7_<T1, T2, T3, T4, T5, T6, T7, R> = ((arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7)=> R) | Function7<T1, T2, T3, T4, T5, T6, T7, R>;
    class PowderedObsidianBlockBlock extends Internal.FallingBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        static isFree(arg0: Internal.BlockState_): boolean;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onLand(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.FallingBlockEntity_): void;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        onBrokenAfterFall(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FallingBlockEntity_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        getFallDamageSource(arg0: Internal.Entity_): DamageSource;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        getDustColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        lychee$setTickable(arg0: boolean): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type PowderedObsidianBlockBlock_ = PowderedObsidianBlockBlock;
    interface PlayableResource extends de.keksuccino.fancymenu.util.resource.Resource {
        abstract open(): Internal.InputStream;
        abstract isPaused(): boolean;
        abstract isLoadingCompleted(): boolean;
        abstract isClosed(): boolean;
        abstract isReady(): boolean;
        waitForLoadingCompletedOrFailed(arg0: number): void;
        abstract play(): void;
        abstract isPlaying(): boolean;
        waitForReady(arg0: number): void;
        abstract close(): void;
        abstract stop(): void;
        abstract pause(): void;
        abstract isLoadingFailed(): boolean;
        get paused(): boolean
        get loadingCompleted(): boolean
        get closed(): boolean
        get ready(): boolean
        get playing(): boolean
        get loadingFailed(): boolean
    }
    type PlayableResource_ = PlayableResource;
    class ElevatorColumn {
        constructor(arg0: Internal.LevelAccessor_, arg1: Internal.ElevatorColumn$ColumnCoords_)
        static get(arg0: Internal.LevelAccessor_, arg1: Internal.ElevatorColumn$ColumnCoords_): Internal.ElevatorColumn;
        getClass(): typeof any;
        target(arg0: number): void;
        floorReached(arg0: Internal.LevelAccessor_, arg1: string): void;
        namesChanged(): void;
        isActive(): boolean;
        initNames(arg0: Internal.Level_): void;
        notify(): void;
        static getOrCreate(arg0: Internal.LevelAccessor_, arg1: Internal.ElevatorColumn$ColumnCoords_): Internal.ElevatorColumn;
        wait(arg0: number, arg1: number): void;
        getContacts(): Internal.Collection<BlockPos>;
        setActive(arg0: boolean): void;
        markDirty(): void;
        contactAt(arg0: number): BlockPos;
        toString(): string;
        gatherAll(): void;
        notifyAll(): void;
        hashCode(): number;
        add(arg0: BlockPos_): void;
        compileNamesList(): Internal.List<Internal.IntAttached<Internal.Couple<string>>>;
        wait(): void;
        wait(arg0: number): void;
        getTargetedYLevel(): number;
        equals(arg0: any): boolean;
        remove(arg0: BlockPos_): void;
        get class(): typeof any
        get active(): boolean
        get contacts(): Internal.Collection<BlockPos>
        set active(arg0: boolean)
        get targetedYLevel(): number
        static LOADED_COLUMNS: Internal.WorldAttached<Internal.Map<Internal.ElevatorColumn$ColumnCoords, Internal.ElevatorColumn>>;
        namesListVersion: number;
    }
    type ElevatorColumn_ = ElevatorColumn;
    interface LevelData {
        abstract getDifficulty(): Internal.Difficulty;
        abstract isThundering(): boolean;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_, arg1: Internal.LevelHeightAccessor_): void;
        abstract isDifficultyLocked(): boolean;
        abstract isRaining(): boolean;
        abstract setRaining(arg0: boolean): void;
        abstract getSpawnAngle(): number;
        abstract getGameRules(): Internal.GameRules;
        abstract isHardcore(): boolean;
        abstract getYSpawn(): number;
        abstract getGameTime(): number;
        abstract getDayTime(): number;
        abstract getZSpawn(): number;
        abstract getXSpawn(): number;
        get difficulty(): Internal.Difficulty
        get thundering(): boolean
        get difficultyLocked(): boolean
        get raining(): boolean
        set raining(arg0: boolean)
        get spawnAngle(): number
        get gameRules(): Internal.GameRules
        get hardcore(): boolean
        get YSpawn(): number
        get gameTime(): number
        get dayTime(): number
        get ZSpawn(): number
        get XSpawn(): number
    }
    type LevelData_ = LevelData;
    interface Function3 <T1, T2, T3, R> {
        abstract apply(arg0: T1, arg1: T2, arg2: T3): R;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function<T3, R>>;
        curry(): Internal.Function<T1, Internal.BiFunction<T2, T3, R>>;
        (arg0: T1, arg1: T2, arg2: T3): R;
    }
    type Function3_<T1, T2, T3, R> = ((arg0: T1, arg1: T2, arg2: T3)=> R) | Function3<T1, T2, T3, R>;
    interface NativeResource extends Internal.AutoCloseable {
        abstract free(): void;
        close(): void;
        (): void;
    }
    type NativeResource_ = NativeResource | (()=> void);
    class ComponentValueMap extends Internal.IdentityHashMap<Internal.RecipeKey<any>, any> {
        constructor(init: number)
        clone(): any;
        forEach(arg0: Internal.BiConsumer_<Internal.RecipeKey<any>, any>): void;
        getClass(): typeof any;
        computeIfPresent(arg0: Internal.RecipeKey_<any>, arg1: Internal.BiFunction_<Internal.RecipeKey<any>, any, any>): any;
        containsValue(arg0: any): boolean;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: any): any;
        isEmpty(): boolean;
        entrySet(): Internal.Set<Internal.Map$Entry<Internal.RecipeKey<any>, any>>;
        merge(arg0: Internal.RecipeKey_<any>, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        notify(): void;
        computeIfAbsent(arg0: Internal.RecipeKey_<any>, arg1: Internal.Function_<Internal.RecipeKey<any>, any>): any;
        wait(arg0: number, arg1: number): void;
        containsKey(arg0: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        getValue<T>(recipe: Internal.RecipeJS_, key: Internal.RecipeKey_<T>): T;
        put(arg0: Internal.RecipeKey_<any>, arg1: any): any;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        values(): Internal.Collection<any>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        compute(arg0: Internal.RecipeKey_<any>, arg1: Internal.BiFunction_<Internal.RecipeKey<any>, any, any>): any;
        toString(): string;
        keySet(): Internal.Set<Internal.RecipeKey<any>>;
        notifyAll(): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        replace(arg0: Internal.RecipeKey_<any>, arg1: any, arg2: any): boolean;
        remove(arg0: any, arg1: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        replace(arg0: Internal.RecipeKey_<any>, arg1: any): any;
        hashCode(): number;
        size(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        putIfAbsent(arg0: Internal.RecipeKey_<any>, arg1: any): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        wait(): void;
        clear(): void;
        wait(arg0: number): void;
        putAll(arg0: Internal.Map_<Internal.RecipeKey<any>, any>): void;
        remove(arg0: any): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        equals(arg0: any): boolean;
        replaceAll(arg0: Internal.BiFunction_<Internal.RecipeKey<any>, any, any>): void;
        get(arg0: any): any;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        get class(): typeof any
        get empty(): boolean
    }
    type ComponentValueMap_ = ComponentValueMap;
    class Display$TextDisplay$CachedLine extends Internal.Record {
        constructor(arg0: Internal.FormattedCharSequence_, arg1: number)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        contents(): Internal.FormattedCharSequence;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        width(): number;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type Display$TextDisplay$CachedLine_ = Display$TextDisplay$CachedLine;
    class TrackBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        handler$eka000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        abstract moonlight$addAdditionalBehavior(arg0: Internal.AdditionalItemPlacement_): void;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        abstract moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setBurnTime(i: number): void;
        setMaxStackSize(arg0: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getPlacementState(arg0: Internal.UseOnContext_): Internal.BlockState;
        static select(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Vec3d_, arg3: Internal.ItemStack_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        abstract moonlight$setClientAnimationExtension(arg0: any): void;
        abstract moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        handler$ebl000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        static sendExtenderPacket(arg0: Internal.PlayerInteractEvent$RightClickBlock_): void;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$783df4$2(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        modifyReturnValue$efi000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        modifyReturnValue$efi000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set burnTime(i: number)
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type TrackBlockItem_ = TrackBlockItem;
    interface TransportedItemStackHandlerBehaviour$PositionGetter {
        abstract getWorldPositionVector(arg0: Internal.TransportedItemStack_): Vec3d;
        (arg0: Internal.TransportedItemStack): Vec3d_;
    }
    type TransportedItemStackHandlerBehaviour$PositionGetter_ = ((arg0: Internal.TransportedItemStack)=> Vec3d_) | TransportedItemStackHandlerBehaviour$PositionGetter;
    class GiantLilyPadFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        place(arg0: Internal.NoneFeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration>): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.NoneFeatureConfiguration, Internal.Feature<Internal.NoneFeatureConfiguration>>>;
        get class(): typeof any
    }
    type GiantLilyPadFeature_ = GiantLilyPadFeature;
    class SummonRitualRecipe$Serializer implements Internal.RecipeSerializer<Internal.SummonRitualRecipe> {
        constructor()
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_): Internal.SummonRitualRecipe;
        getClass(): typeof any;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,com.hollingsworth.arsnouveau.api.recipe.SummonRitualRecipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.SummonRitualRecipe_): void;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notifyAll(): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_): Internal.Recipe<any>;
        wait(arg0: number, arg1: number): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.SummonRitualRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.SummonRitualRecipe_): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_): Internal.SummonRitualRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.SummonRitualRecipe;
        wait(): void;
        wait(arg0: number): void;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.SummonRitualRecipe;
        equals(arg0: any): boolean;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        get class(): typeof any
    }
    type SummonRitualRecipe$Serializer_ = SummonRitualRecipe$Serializer;
    class CursorType extends Internal.Enum<Internal.CursorType> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static values(): Internal.CursorType[];
        static set(type: Internal.CursorType_): void;
        getDeclaringClass(): typeof Internal.CursorType;
        toString(): string;
        notifyAll(): void;
        static valueOf(name: string): Internal.CursorType;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.CursorType>>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        compareTo(arg0: Internal.CursorType_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        "compareTo(dev.ftb.mods.ftblibrary.ui.CursorType)"(arg0: Internal.CursorType_): number;
        get class(): typeof any
        get declaringClass(): typeof Internal.CursorType
        static readonly HAND: (Internal.CursorType) & (Internal.CursorType);
        static readonly ARROW: (Internal.CursorType) & (Internal.CursorType);
        static readonly HRESIZE: (Internal.CursorType) & (Internal.CursorType);
        static readonly IBEAM: (Internal.CursorType) & (Internal.CursorType);
        static readonly VRESIZE: (Internal.CursorType) & (Internal.CursorType);
        static readonly CROSSHAIR: (Internal.CursorType) & (Internal.CursorType);
    }
    type CursorType_ = "crosshair" | "ibeam" | CursorType | "vresize" | "hand" | "arrow" | "hresize";
    abstract class BlockLootSubProvider implements Internal.LootTableSubProvider {
        getClass(): typeof any;
        toString(): string;
        generate(arg0: Internal.BiConsumer_<ResourceLocation, Internal.LootTable$Builder>): void;
        notifyAll(): void;
        createAttachedStemDrops(arg0: Internal.Block_, arg1: Internal.Item_): Internal.LootTable$Builder;
        static noDrop(): Internal.LootTable$Builder;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        createSingleItemTable(arg0: Internal.ItemLike_): Internal.LootTable$Builder;
        createStemDrops(arg0: Internal.Block_, arg1: Internal.Item_): Internal.LootTable$Builder;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type BlockLootSubProvider_ = BlockLootSubProvider;
    class CitadelLecternBlock extends Internal.LecternBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        handler$dkg000$openCustomMenu(level: Internal.Level_, pos: BlockPos_, player: Internal.Player_, ci: Internal.CallbackInfo_): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        static resetBookState(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        static signalPageChange(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        static tryPlaceBook(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type CitadelLecternBlock_ = CitadelLecternBlock;
    interface MaterialGroup {
        abstract material<D extends Internal.InstanceData>(arg0: Internal.StructType_<D>): com.jozufozu.flywheel.api.Material<D>;
        (arg0: Internal.StructType<D>): com.jozufozu.flywheel.api.Material_<D>;
    }
    type MaterialGroup_ = MaterialGroup | ((arg0: Internal.StructType<D>)=> com.jozufozu.flywheel.api.Material_<D>);
    interface AccessorCarriage {
        abstract getSerialisedPassengers(): Internal.Map<number, Internal.CompoundTag>;
        get serialisedPassengers(): Internal.Map<number, Internal.CompoundTag>
        (): Internal.Map_<number, Internal.CompoundTag>;
    }
    type AccessorCarriage_ = (()=> Internal.Map_<number, Internal.CompoundTag>) | AccessorCarriage;
    class StructureSet$StructureSelectionEntry extends Internal.Record {
        constructor(arg0: Internal.Holder_<Internal.Structure>, arg1: number)
        getClass(): typeof any;
        hashCode(): number;
        structure(): Internal.Holder<Internal.Structure>;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        weight(): number;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.StructureSet$StructureSelectionEntry>;
    }
    type StructureSet$StructureSelectionEntry_ = StructureSet$StructureSelectionEntry;
    class ClientboundSetDisplayObjectivePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: number, arg1: Internal.Objective_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        getSlot(): number;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        getObjectiveName(): string;
        get class(): typeof any
        get skippable(): boolean
        get slot(): number
        get objectiveName(): string
    }
    type ClientboundSetDisplayObjectivePacket_ = ClientboundSetDisplayObjectivePacket;
    class GreenContainerBlockEntity extends Internal.ItemVaultBlockEntity implements Internal.IMultiBlockEntityContainer$Inventory {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        setController(arg0: BlockPos_): void;
        requestModelDataUpdate(): void;
        tdv$getDynamicLightWorld(): Internal.Level;
        destroy(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        tdv$getDynamicLightX(): number;
        getWidth(): number;
        setRemoved(): void;
        getController(): BlockPos;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        tdv$getLuminance(): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getMainConnectionAxis(): Internal.Direction$Axis;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        setExtraData(arg0: any): void;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        clearRemoved(): void;
        notifyMultiUpdated(): void;
        getUpdatePacket(): Internal.Packet<any>;
        getExtraData(): any;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        setWidth(arg0: number): void;
        getHeight(): number;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        tdv$dynamicLightTick(): void;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        invalidate(): void;
        tdv$getDynamicLightY(): number;
        setWorldPosition(arg0: BlockPos_): void;
        wait(arg0: number): void;
        setHeight(arg0: number): void;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        applyInventoryToBlock(arg0: Internal.ItemStackHandler_): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setLevel(arg0: Internal.Level_): void;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        tdv$resetDynamicLight(): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        preventConnectivityUpdate(): void;
        handler$dfj000$setRemoved(arg0: Internal.CallbackInfo_): void;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        initialize(): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        modifyExtraData(arg0: any): any;
        getInventoryOfBlock(): Internal.ItemStackHandler;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        tdv$getDynamicLightZ(): number;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        handler$dfj000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        static getMaxLength(arg0: number): number;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        removeController(arg0: boolean): void;
        saveWithId(): Internal.CompoundTag;
        isController(): boolean;
        notifyUpdate(): void;
        setOutOfCamera(value: boolean): void;
        getLastKnownPos(): BlockPos;
        tdv$isDynamicLightEnabled(): boolean;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        serializeNBT(): Internal.Tag;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getMaxLength(arg0: Internal.Direction$Axis_, arg1: number): number;
        getMainAxisOf(arg0: Internal.BlockEntity_): Internal.Direction$Axis;
        getMaxWidth(): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        getControllerBE(): Internal.ItemVaultBlockEntity;
        deserializeNBT(arg0: Internal.Tag_): void;
        hasInventory(): boolean;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        equals(arg0: any): boolean;
        set controller(arg0: BlockPos_)
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get width(): number
        get controller(): BlockPos
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get mainConnectionAxis(): Internal.Direction$Axis
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        set extraData(arg0: any)
        get updatePacket(): Internal.Packet<any>
        get extraData(): any
        set lazyTickRate(arg0: number)
        set width(arg0: number)
        get height(): number
        get persistentData(): Internal.CompoundTag
        set worldPosition(arg0: BlockPos_)
        set height(arg0: number)
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get blockState(): Internal.BlockState
        get inventoryOfBlock(): Internal.ItemStackHandler
        get controller(): boolean
        set outOfCamera(value: boolean)
        get lastKnownPos(): BlockPos
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get maxWidth(): number
        get controllerBE(): Internal.ItemVaultBlockEntity
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get modelData(): Internal.ModelData
        length: number;
        radius: number;
    }
    type GreenContainerBlockEntity_ = GreenContainerBlockEntity;
    class CreativeModeTab$Type extends Internal.Enum<Internal.CreativeModeTab$Type> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        static values(): Internal.CreativeModeTab$Type[];
        notifyAll(): void;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.CreativeModeTab$Type>>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        compareTo(arg0: Internal.CreativeModeTab$Type_): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(net.minecraft.world.item.CreativeModeTab$Type)"(arg0: Internal.CreativeModeTab$Type_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        static valueOf(arg0: string): Internal.CreativeModeTab$Type;
        equals(arg0: any): boolean;
        getDeclaringClass(): typeof Internal.CreativeModeTab$Type;
        get class(): typeof any
        get declaringClass(): typeof Internal.CreativeModeTab$Type
        static readonly CATEGORY: (Internal.CreativeModeTab$Type) & (Internal.CreativeModeTab$Type);
        static readonly INVENTORY: (Internal.CreativeModeTab$Type) & (Internal.CreativeModeTab$Type);
        static readonly SEARCH: (Internal.CreativeModeTab$Type) & (Internal.CreativeModeTab$Type);
        static readonly HOTBAR: (Internal.CreativeModeTab$Type) & (Internal.CreativeModeTab$Type);
    }
    type CreativeModeTab$Type_ = "hotbar" | "search" | CreativeModeTab$Type | "category" | "inventory";
    interface ResourceLocationFilter extends Internal.Predicate<ResourceLocation> {
        negate(): Internal.Predicate<ResourceLocation>;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        or(arg0: Internal.Predicate_<ResourceLocation>): Internal.Predicate<ResourceLocation>;
        abstract test(arg0: ResourceLocation_): boolean;
        and(arg0: Internal.Predicate_<ResourceLocation>): Internal.Predicate<ResourceLocation>;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        (arg0: ResourceLocation): boolean;
    }
    type ResourceLocationFilter_ = ((arg0: ResourceLocation)=> boolean) | ResourceLocationFilter;
    class TntBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        static explode(arg0: Internal.Level_, arg1: BlockPos_): void;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        lychee$setTickable(arg0: boolean): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly UNSTABLE: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type TntBlock_ = TntBlock;
    class NbtPredicate implements Internal.NbtPredicateAccessor, Internal.NbtPredicateAccess {
        constructor(arg0: Internal.CompoundTag_)
        getNbt(): Internal.CompoundTag;
        getClass(): typeof any;
        serializeToJson(): com.google.gson.JsonElement;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        matches(arg0: Internal.Tag_): boolean;
        static fromJson(arg0: com.google.gson.JsonElement_): Internal.NbtPredicate;
        matches(arg0: Internal.Entity_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        "matches(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        getTag(): Internal.CompoundTag;
        matches(arg0: Internal.ItemStack_): boolean;
        static getEntityTagToCompare(arg0: Internal.Entity_): Internal.CompoundTag;
        "matches(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): boolean;
        "matches(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): boolean;
        equals(arg0: any): boolean;
        get nbt(): Internal.CompoundTag
        get class(): typeof any
        get tag(): Internal.CompoundTag
        static readonly ANY: (Internal.NbtPredicate) & (Internal.NbtPredicate);
    }
    type NbtPredicate_ = NbtPredicate;
    class VibrationInfo extends Internal.Record {
        constructor(arg0: Internal.GameEvent_, arg1: number, arg2: Vec3d_, arg3: Internal.UUID_, arg4: Internal.UUID_, arg5: Internal.Entity_)
        constructor(arg0: Internal.GameEvent_, arg1: number, arg2: Vec3d_, arg3: Internal.Entity_)
        constructor(arg0: Internal.GameEvent_, arg1: number, arg2: Vec3d_, arg3: Internal.UUID_, arg4: Internal.UUID_)
        distance(): number;
        getClass(): typeof any;
        toString(): string;
        getProjectileOwner(arg0: Internal.ServerLevel_): Optional<Internal.Entity>;
        notifyAll(): void;
        pos(): Vec3d;
        entity(): Internal.Entity;
        uuid(): Internal.UUID;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        gameEvent(): Internal.GameEvent;
        projectileOwnerUuid(): Internal.UUID;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getEntity(arg0: Internal.ServerLevel_): Optional<Internal.Entity>;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.VibrationInfo>;
    }
    type VibrationInfo_ = VibrationInfo;
    class WebbedSkeletonGenFeature extends Internal.RandomPatchFeature {
        constructor()
        getClass(): typeof any;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.RandomPatchConfiguration, Internal.Feature<Internal.RandomPatchConfiguration>>>;
        place(arg0: Internal.RandomPatchConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.RandomPatchConfiguration>): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        get class(): typeof any
    }
    type WebbedSkeletonGenFeature_ = WebbedSkeletonGenFeature;
    class CabinetBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        lychee$setTickable(arg0: boolean): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly OPEN: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type CabinetBlock_ = CabinetBlock;
    class RayTraceResultJS {
        constructor(from: Internal.Entity_, result: Internal.HitResult_, d: number)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        getHitX(): number;
        wait(arg0: number, arg1: number): void;
        getHitY(): number;
        getHitZ(): number;
        get class(): typeof any
        get hitX(): number
        get hitY(): number
        get hitZ(): number
        hit: Vec3d;
        facing: Internal.Direction;
        block: Internal.BlockContainerJS;
        readonly fromEntity: Internal.Entity;
        readonly type: Internal.HitResult$Type;
        readonly distance: number;
        entity: Internal.Entity;
    }
    type RayTraceResultJS_ = RayTraceResultJS;
    class BrewingStandBlockEntity extends Internal.BaseContainerBlockEntity implements Internal.WorldlyContainer {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        stopOpen(arg0: Internal.Player_): void;
        requestModelDataUpdate(): void;
        tdv$getDynamicLightWorld(): Internal.Level;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        removeItem(arg0: number, arg1: number): Internal.ItemStack;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        "setChanged()"(): void;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        tdv$getDynamicLightX(): number;
        kjs$self(): net.minecraft.world.Container;
        getWidth(): number;
        setRemoved(): void;
        "isEmpty()"(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        hasCustomName(): boolean;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        tdv$getLuminance(): number;
        getItem(arg0: number): Internal.ItemStack;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        getCustomName(): net.minecraft.network.chat.Component;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        countItem(arg0: Internal.Item_): number;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        startOpen(arg0: Internal.Player_): void;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        clearRemoved(): void;
        canPlaceItemThroughFace(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Direction_): boolean;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        getHeight(): number;
        tdv$dynamicLightTick(): void;
        countNonEmpty(): number;
        getPersistentData(): Internal.CompoundTag;
        handler$djn000$amendments$refreshModel(tag: Internal.CompoundTag_, ci: Internal.CallbackInfo_): void;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        tdv$getDynamicLightY(): number;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        setWorldPosition(arg0: BlockPos_): void;
        clear(): void;
        wait(arg0: number): void;
        clearContent(): void;
        reviveCaps(): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        static tryClear(arg0: any): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        setLevel(arg0: Internal.Level_): void;
        notify(): void;
        tdv$resetDynamicLight(): void;
        getSlots(): number;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        handler$dfj000$setRemoved(arg0: Internal.CallbackInfo_): void;
        onLoad(): void;
        getContainerSize(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        getSlotsForFace(arg0: Internal.Direction_): number[];
        setItem(arg0: number, arg1: Internal.ItemStack_): void;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        getBlockState(): Internal.BlockState;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        removeItemNoUpdate(arg0: number): Internal.ItemStack;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        tdv$getDynamicLightZ(): number;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        static serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BrewingStandBlockEntity_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        canTakeItemThroughFace(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Direction_): boolean;
        handler$dfj000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        count(ingredient: Internal.Ingredient_): number;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        count(): number;
        saveWithId(): Internal.CompoundTag;
        setOutOfCamera(value: boolean): void;
        isEmpty(): boolean;
        tdv$isDynamicLightEnabled(): boolean;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        onlyOpCanSetNbt(): boolean;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        serializeNBT(): Internal.Tag;
        handler$cln000$getCapability(arg0: Internal.Capability_<any>, arg1: Internal.Direction_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        asContainer(): net.minecraft.world.Container;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        stillValid(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        static canUnlock(arg0: Internal.Player_, arg1: Internal.LockCode_, arg2: net.minecraft.network.chat.Component_): boolean;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        find(ingredient: Internal.Ingredient_): number;
        canOpen(arg0: Internal.Player_): boolean;
        tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get width(): number
        get "empty()"(): boolean
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get customName(): net.minecraft.network.chat.Component
        get renderBoundingBox(): Internal.AABB
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        set customName(arg0: net.minecraft.network.chat.Component_)
        get updatePacket(): Internal.Packet<any>
        get height(): number
        get persistentData(): Internal.CompoundTag
        set worldPosition(arg0: BlockPos_)
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get slots(): number
        get blockPos(): BlockPos
        get removed(): boolean
        get containerSize(): number
        get name(): net.minecraft.network.chat.Component
        get blockState(): Internal.BlockState
        get maxStackSize(): number
        set outOfCamera(value: boolean)
        get empty(): boolean
        get level(): Internal.Level
        get allItems(): Internal.List<Internal.ItemStack>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get modelData(): Internal.ModelData
        get mutable(): boolean
        static readonly FUEL_USES: (20) & (number);
        brewTime: number;
        static readonly DATA_BREW_TIME: (0) & (number);
        static readonly DATA_FUEL_USES: (1) & (number);
        static readonly NUM_DATA_VALUES: (2) & (number);
        fuel: number;
    }
    type BrewingStandBlockEntity_ = BrewingStandBlockEntity;
    class DoorBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.BlockSetType_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        setOpen(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: boolean): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        playSound(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: BlockPos_, arg3: boolean): void;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        static isWoodenDoor(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getHinge(arg0: Internal.BlockPlaceContext_): Internal.DoorHingeSide;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        type(): Internal.BlockSetType;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        isOpen(arg0: Internal.BlockState_): boolean;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isWoodenDoor(arg0: Internal.BlockState_): boolean;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly HINGE: Internal.EnumProperty<Internal.DoorHingeSide>;
        static readonly OPEN: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
        static readonly HALF: Internal.EnumProperty<Internal.DoubleBlockHalf>;
        static readonly POWERED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type DoorBlock_ = DoorBlock;
    abstract class ShapedBlockBuilder extends Internal.BlockBuilder {
        constructor(i: ResourceLocation_, ...suffixes: string[])
        /**
         * Note block instrument.
        */
        instrument(i: Internal.NoteBlockInstrument_): Internal.BlockBuilder;
        /**
         * Bounces entities that land on this block by bounciness * their fall velocity.
         * Do not make bounciness negative, as that is a recipe for a long and laggy trip to the void
        */
        bounciness(bounciness: number): Internal.BlockBuilder;
        "transformObject(net.minecraft.world.level.block.Block)"(obj: Internal.Block_): Internal.Block;
        createAdditionalObjects(): void;
        /**
         * Set what happens when an entity falls on the block. Do not use this for moving them, use bounce instead!
        */
        fallenOn(callbackJS: Internal.Consumer_<Internal.EntityFallenOnBlockCallbackJS>): Internal.BlockBuilder;
        /**
         * Tags the item with the given tag.
        */
        tagItem(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): Internal.BuilderBase<Internal.Block>;
        /**
         * Set the block's model.
        */
        model(m: string): Internal.BlockBuilder;
        sandSoundType(): Internal.BlockBuilder;
        getTranslationKeyGroup(): string;
        /**
         * Set the shape of the block.
        */
        box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): Internal.BlockBuilder;
        notify(): void;
        get(): Internal.Block;
        /**
         * Makes the block a redstone conductor.
        */
        redstoneConductor(b: boolean): Internal.BlockBuilder;
        noSoundType(): Internal.BlockBuilder;
        /**
         * Modifies the block's item representation.
        */
        item(i: Internal.Consumer_<Internal.BlockItemBuilder>): Internal.BlockBuilder;
        getRegistryType(): Internal.RegistryInfo<any>;
        /**
         * Set the default state of the block.
        */
        defaultState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyCallbackJS>): Internal.BlockBuilder;
        /**
         * Set what happens when an entity steps on the block
         * This is called every tick for every entity standing on the block, so be careful what you do here.
        */
        steppedOn(callbackJS: Internal.Consumer_<Internal.EntitySteppedOnBlockCallbackJS>): Internal.BlockBuilder;
        textureAll(tex: string): Internal.BlockBuilder;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): Internal.BuilderBase<Internal.Block>;
        /**
         * Helper method for setting the render type of the block to `translucent` correctly.
        */
        defaultTranslucent(): Internal.BlockBuilder;
        /**
         * Sets the block's map color dynamically per block state. If unset, defaults to NONE.
        */
        dynamicMapColor(m: Internal.Function_<Internal.BlockState, any>): Internal.BlockBuilder;
        /**
         * Tags both the block and the item with the given tag.
        */
        tagBoth(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Makes the block view blocking.
        */
        viewBlocking(b: boolean): Internal.BlockBuilder;
        /**
         * Makes the block unbreakable.
        */
        unbreakable(): Internal.BlockBuilder;
        /**
         * Add a blockstate property to the block.
         * 
         * For example, facing, lit, etc.
        */
        property(property: Internal.Property_<any>): Internal.BlockBuilder;
        /**
         * Sets the blast resistance of the block. Defaults to 3.
        */
        resistance(r: number): Internal.BlockBuilder;
        gravelSoundType(): Internal.BlockBuilder;
        getBuilderTranslationKey(): string;
        /**
         * Set the shape of the block.
        */
        box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, scale16: boolean): Internal.BlockBuilder;
        /**
         * Set the callback for determining the blocks state when placed.
        */
        placementState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyPlacementCallbackJS>): Internal.BlockBuilder;
        /**
         * Set if the block can be replaced by something else.
        */
        canBeReplaced(callbackJS: Internal.Predicate_<Internal.CanBeReplacedCallbackJS>): Internal.BlockBuilder;
        /**
         * Sets random tick callback for this black.
        */
        randomTick(randomTickCallback: Internal.Consumer_<Internal.RandomTickCallbackJS>): Internal.BlockBuilder;
        wait(): void;
        /**
         * Set how this block reacts after an explosion. Note the block has already been destroyed at this point
        */
        exploded(callbackJS: Internal.Consumer_<Internal.BlockExplodedCallbackJS>): Internal.BlockBuilder;
        /**
         * Sets the light level of the block. Defaults to 0 (no light).
        */
        lightLevel(light: number): Internal.BlockBuilder;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.Block>;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.Block>;
        static createShape(boxes: Internal.List_<Internal.AABB>): Internal.VoxelShape;
        /**
         * Sets the block's map color. Defaults to NONE.
        */
        mapColor(m: Internal.MapColor_): Internal.BlockBuilder;
        /**
         * Makes the block not be solid.
        */
        notSolid(): Internal.BlockBuilder;
        generateLang(lang: Internal.LangEventJS_): void;
        /**
         * Sets the render type of the block. Can be `cutout`, `cutout_mipped`, `translucent`, or `basic`.
        */
        renderType(l: string): Internal.BlockBuilder;
        /**
         * Clears all drops for the block.
        */
        noDrops(): Internal.BlockBuilder;
        getClass(): typeof any;
        stoneSoundType(): Internal.BlockBuilder;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        setWaterlogged(waterlogged: boolean): Internal.BlockBuilder;
        createProperties(): Internal.BlockBehaviour$Properties;
        grassSoundType(): Internal.BlockBuilder;
        /**
         * Makes the block can be waterlogged.
        */
        waterlogged(): Internal.BlockBuilder;
        /**
         * Sets the block's sound type. Defaults to wood.
        */
        soundType(m: SoundType_): Internal.BlockBuilder;
        "transformObject(java.lang.Object)"(arg0: any): any;
        wait(arg0: number, arg1: number): void;
        /**
         * Set how high you can jump on the block.
        */
        jumpFactor(f: number): Internal.BlockBuilder;
        /**
         * Set the callback used for determining how the block rotates
        */
        rotateState(callbackJS: Internal.Consumer_<Internal.BlockStateRotateCallbackJS>): Internal.BlockBuilder;
        /**
         * Set the color of a specific layer of the block.
        */
        color(color: Internal.BlockTintFunction_): Internal.BlockBuilder;
        /**
         * Set the callback used for right-clicking on the block
        */
        rightClick(callbackJS: Internal.Consumer_<Internal.BlockRightClickedEventJS>): Internal.BlockBuilder;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        /**
         * Makes the block require a tool to have drops when broken.
        */
        requiresTool(f: boolean): Internal.BlockBuilder;
        /**
         * Texture a specific side of the block.
        */
        textureSide(direction: Internal.Direction_, tex: string): Internal.BlockBuilder;
        /**
         * Texture a specific texture key of the block.
        */
        texture(id: string, tex: string): Internal.BlockBuilder;
        /**
         * Checks if the block can be waterlogged.
        */
        canBeWaterlogged(): boolean;
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        /**
         * Sets the hardness of the block. Defaults to 1.5.
         * 
         * Setting this to -1 will make the block unbreakable like bedrock.
        */
        hardness(h: number): Internal.BlockBuilder;
        glassSoundType(): Internal.BlockBuilder;
        /**
         * Creates a Block Entity for this block
        */
        blockEntity(callback: Internal.Consumer_<Internal.BlockEntityInfo>): Internal.BlockBuilder;
        /**
         * Set the block to have no corresponding item.
        */
        noItem(): Internal.BlockBuilder;
        transformObject(arg0: any): any;
        abstract createObject(): Internal.Block;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getWaterlogged(): boolean;
        /**
         * Set the callback used for determining how the block is mirrored
        */
        mirrorState(callbackJS: Internal.Consumer_<Internal.BlockStateMirrorCallbackJS>): Internal.BlockBuilder;
        /**
         * Set how slippery the block is.
        */
        slipperiness(f: number): Internal.BlockBuilder;
        /**
         * Tags the block with the given tag.
        */
        tagBlock(tag: ResourceLocation_): Internal.BlockBuilder;
        toString(): string;
        /**
         * Sets the opacity of the block. Opaque blocks do not let light through.
        */
        opaque(o: boolean): Internal.BlockBuilder;
        woodSoundType(): Internal.BlockBuilder;
        notifyAll(): void;
        /**
         * Makes mobs not spawn on the block.
        */
        noValidSpawns(b: boolean): Internal.BlockBuilder;
        material(material: string): Internal.BlockBuilder;
        transformObject(obj: Internal.Block_): Internal.Block;
        /**
         * Helper method for setting the render type of the block to `cutout` correctly.
        */
        defaultCutout(): Internal.BlockBuilder;
        /**
         * Makes the block transparent.
        */
        transparent(b: boolean): Internal.BlockBuilder;
        /**
         * Sets the block should be a full block or not, like cactus or doors.
        */
        fullBlock(f: boolean): Internal.BlockBuilder;
        /**
         * Makes the block not collide with entities.
        */
        noCollision(): Internal.BlockBuilder;
        hashCode(): number;
        /**
         * Set how this block bounces/moves entities that land on top of this. Do not use this to modify the block, use fallOn instead!
         * Use ctx.bounce(height) or ctx.setVelocity(x, y, z) to change the entities velocity.
        */
        afterFallenOn(callbackJS: Internal.Consumer_<Internal.AfterEntityFallenOnBlockCallbackJS>): Internal.BlockBuilder;
        /**
         * Makes the block suffocating.
        */
        suffocating(b: boolean): Internal.BlockBuilder;
        /**
         * Set the color of a specific layer of the block.
        */
        color(index: number, color: Internal.BlockTintFunction_): Internal.BlockBuilder;
        wait(arg0: number): void;
        /**
         * Set how fast you can walk on the block.
         * 
         * Any value above 1 will make you walk insanely fast as your speed is multiplied by this value each tick.
         * 
         * Recommended values are between 0.1 and 1, useful for mimicking soul sand or ice.
        */
        speedFactor(f: number): Internal.BlockBuilder;
        /**
         * Makes the block require a tool to have drops when broken.
        */
        requiresTool(): Internal.BlockBuilder;
        equals(arg0: any): boolean;
        cropSoundType(): Internal.BlockBuilder;
        newID(pre: string, post: string): ResourceLocation;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        get translationKeyGroup(): string
        get registryType(): Internal.RegistryInfo<any>
        get builderTranslationKey(): string
        get class(): typeof any
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        set waterlogged(waterlogged: boolean)
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get waterlogged(): boolean
    }
    type ShapedBlockBuilder_ = ShapedBlockBuilder;
    abstract class IERecipeSerializer <R extends Internal.Recipe<any>> implements Internal.RecipeSerializer<R> {
        constructor()
        getClass(): typeof any;
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_): R;
        abstract toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: R): void;
        toString(): string;
        abstract readFromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_, arg2: Internal.ICondition$IContext_): R;
        notifyAll(): void;
        abstract getIcon(): Internal.ItemStack;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        abstract fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): R;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_, arg2: Internal.ICondition$IContext_): R;
        equals(arg0: any): boolean;
        get class(): typeof any
        get icon(): Internal.ItemStack
    }
    type IERecipeSerializer_<R extends Internal.Recipe<any>> = IERecipeSerializer<R>;
    class VinesTangledSkeletonBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type VinesTangledSkeletonBlock_ = VinesTangledSkeletonBlock;
    interface ISerde {
        abstract serialize(): com.google.gson.JsonObject;
        abstract deserialize(object: com.google.gson.JsonObject_): void;
    }
    type ISerde_ = ISerde;
    class NetheritePortableWhistleItem extends Internal.Item {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        handler$eka000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setBurnTime(i: number): void;
        setMaxStackSize(arg0: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$setClientAnimationExtension(obj: any): void;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        handler$ebl000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$783df4$2(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        modifyReturnValue$efi000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        modifyReturnValue$efi000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set burnTime(i: number)
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type NetheritePortableWhistleItem_ = NetheritePortableWhistleItem;
    class LumberShrineBlock extends Internal.AbstractShrineBlock<Internal.LumberShrineBlockEntity> {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        getElementType(): sirttas.elementalcraft.api.element.ElementType;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        static createECTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.BlockEntityType_<E>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.LumberShrineBlockEntity;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        static "createECTicker(net.minecraft.world.level.Level,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraft.world.level.block.entity.BlockEntityTicker)"<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.BlockEntityType_<E>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        "newBlockEntity(net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState)"(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        "newBlockEntity(net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState)"(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.LumberShrineBlockEntity;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getTicker<U extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<U>): Internal.BlockEntityTicker<U>;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getElementTypeSupplier(): Internal.Supplier<sirttas.elementalcraft.api.element.ElementType>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static createECServerTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        static "createECTicker(net.minecraft.world.level.Level,net.minecraft.world.level.block.entity.BlockEntityType,net.minecraftforge.registries.RegistryObject,net.minecraft.world.level.block.entity.BlockEntityTicker)"<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createECTicker<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<A>, arg2: Internal.RegistryObject_<Internal.BlockEntityType<E>>, arg3: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get elementType(): sirttas.elementalcraft.api.element.ElementType
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get elementTypeSupplier(): Internal.Supplier<sirttas.elementalcraft.api.element.ElementType>
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly NAME: ("lumbershrine") & (string);
    }
    type LumberShrineBlock_ = LumberShrineBlock;
    class LivingDropsEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: DamageSource_, arg2: Internal.Collection_<Internal.ItemEntity>, arg3: number, arg4: boolean)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        getDrops(): Internal.Collection<Internal.ItemEntity>;
        getEntity(): Internal.LivingEntity;
        notifyAll(): void;
        isCanceled(): boolean;
        getSource(): DamageSource;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        isRecentlyHit(): boolean;
        getLootingLevel(): number;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get drops(): Internal.Collection<Internal.ItemEntity>
        get entity(): Internal.LivingEntity
        get canceled(): boolean
        get source(): DamageSource
        get recentlyHit(): boolean
        get lootingLevel(): number
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type LivingDropsEvent_ = LivingDropsEvent;
    class BakedGlyph$Effect {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type BakedGlyph$Effect_ = BakedGlyph$Effect;
    class GuiCategoryUIEditorSimpleButtonData$Builder extends Internal.GuiCategoryUIEditorExpandableData$Builder<Internal.GuiCategoryUIEditorExpandableData<any>, Internal.GuiCategoryUIEditorSimpleButtonData$Builder> {
        constructor()
        getClass(): typeof any;
        setTooltipSupplier(arg0: Internal.BiFunction_<Internal.GuiCategoryUIEditorExpandableData<any>, Internal.GuiCategoryUIEditorExpandableData<Internal.GuiCategoryUIEditorExpandableData<any>>, Internal.Supplier<Internal.CursorBox>>): this;
        setIsActiveSupplier(arg0: Internal.GuiCategoryUIEditorSimpleButtonData$ISimpleButtonIsActiveSupplier_): this;
        toString(): string;
        setListEntryFactory(arg0: Internal.CategorySettingsListMainEntryFactory_): this;
        setDisplayName(arg0: string): this;
        setMessageSupplier(arg0: Internal.GuiCategoryUIEditorSimpleButtonData$ISimpleButtonMessageSupplier_): this;
        notifyAll(): void;
        static getDefault(): Internal.GuiCategoryUIEditorSimpleButtonData$Builder;
        setDefault(): this;
        build(): Internal.GuiCategoryUIEditorExpandableData<any>;
        notify(): void;
        setCallback(arg0: Internal.GuiCategoryUIEditorSimpleButtonData$ISimpleButtonCallback_): this;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        setMovable(arg0: boolean): this;
        equals(arg0: any): boolean;
        get class(): typeof any
        set tooltipSupplier(arg0: Internal.BiFunction_<Internal.GuiCategoryUIEditorExpandableData<any>, Internal.GuiCategoryUIEditorExpandableData<Internal.GuiCategoryUIEditorExpandableData<any>>, Internal.Supplier<Internal.CursorBox>>)
        set isActiveSupplier(arg0: Internal.GuiCategoryUIEditorSimpleButtonData$ISimpleButtonIsActiveSupplier_)
        set listEntryFactory(arg0: Internal.CategorySettingsListMainEntryFactory_)
        set displayName(arg0: string)
        set messageSupplier(arg0: Internal.GuiCategoryUIEditorSimpleButtonData$ISimpleButtonMessageSupplier_)
        get "default"(): Internal.GuiCategoryUIEditorSimpleButtonData$Builder
        set callback(arg0: Internal.GuiCategoryUIEditorSimpleButtonData$ISimpleButtonCallback_)
        set movable(arg0: boolean)
    }
    type GuiCategoryUIEditorSimpleButtonData$Builder_ = GuiCategoryUIEditorSimpleButtonData$Builder;
    abstract class AbstractHorizontalFunnelBlock extends Internal.AbstractFunnelBlock {
        withBlockEntityDo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Consumer_<Internal.FunnelBlockEntity>): void;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        withWater(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        getTicker<S extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<S>): Internal.BlockEntityTicker<S>;
        wait(): void;
        playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        static onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        static withWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): Internal.BlockState;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static getFunnelFacing(arg0: Internal.BlockState_): Internal.Direction;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getBlockEntity(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.FunnelBlockEntity;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        static tryInsert(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: boolean): Internal.ItemStack;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        updateWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): void;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockEntityType(): Internal.BlockEntityType<Internal.FunnelBlockEntity>;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        getBlockEntityOptional(arg0: Internal.BlockGetter_, arg1: BlockPos_): Optional<Internal.FunnelBlockEntity>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        static isFunnel(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        fluidState(arg0: Internal.BlockState_): Internal.FluidState;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        onBlockEntityUse(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Function_<Internal.FunnelBlockEntity, InteractionResult>): InteractionResult;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        getBlockEntityClass(): typeof Internal.FunnelBlockEntity;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        lychee$setTickable(arg0: boolean): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        get blockEntityType(): Internal.BlockEntityType<Internal.FunnelBlockEntity>
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        get blockEntityClass(): typeof Internal.FunnelBlockEntity
        set hasCollision(arg0: boolean)
        static readonly HORIZONTAL_FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type AbstractHorizontalFunnelBlock_ = AbstractHorizontalFunnelBlock;
    class WindmillBiomeSerializer extends Internal.IERecipeSerializer<Internal.WindmillBiome> {
        constructor()
        getClass(): typeof any;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,blusunrize.immersiveengineering.api.energy.WindmillBiome)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.WindmillBiome_): void;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.WindmillBiome;
        notifyAll(): void;
        getIcon(): Internal.ItemStack;
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_): Internal.WindmillBiome;
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.WindmillBiome;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        readFromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.Recipe<any>;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.WindmillBiome_): void;
        equals(arg0: any): boolean;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.WindmillBiome;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        get class(): typeof any
        get icon(): Internal.ItemStack
    }
    type WindmillBiomeSerializer_ = WindmillBiomeSerializer;
    interface AccessorToolboxBlockEntity {
        abstract getConnectedPlayers(): Internal.Map<number, Internal.WeakHashMap<Internal.Player, number>>;
        abstract getInventory(): Internal.ToolboxInventory;
        get connectedPlayers(): Internal.Map<number, Internal.WeakHashMap<Internal.Player, number>>
        get inventory(): Internal.ToolboxInventory
    }
    type AccessorToolboxBlockEntity_ = AccessorToolboxBlockEntity;
    interface ExtendedBufferBuilder extends Internal.VertexBufferWriter {
        abstract sodium$getElementOffset(): number;
        tryOf(arg0: Internal.VertexConsumer_): Internal.VertexBufferWriter;
        abstract sodium$moveToNextVertex(): void;
        canUseIntrinsics(): boolean;
        abstract sodium$getBuffer(): Internal.ByteBuffer;
        abstract push(arg0: Internal.MemoryStack_, arg1: number, arg2: number, arg3: Internal.VertexFormatDescription_): void;
        of(arg0: Internal.VertexConsumer_): Internal.VertexBufferWriter;
        copyInto(arg0: Internal.VertexBufferWriter_, arg1: Internal.MemoryStack_, arg2: number, arg3: number, arg4: Internal.VertexFormatDescription_): void;
        abstract sodium$getFormatDescription(): Internal.VertexFormatDescription;
        abstract sodium$getDelegate(): Internal.SodiumBufferBuilder;
        abstract sodium$usingFixedColor(): boolean;
        /**
         * @deprecated
        */
        isFullWriter(): boolean;
        /**
         * @deprecated
        */
        get fullWriter(): boolean
    }
    type ExtendedBufferBuilder_ = ExtendedBufferBuilder;
    class ItemHemolymphBlaster extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        handler$eka000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        findAmmo(arg0: Internal.Player_): Internal.ItemStack;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setBurnTime(i: number): void;
        setMaxStackSize(arg0: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$setClientAnimationExtension(obj: any): void;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        handler$ebl000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$783df4$2(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        static isUsable(arg0: Internal.ItemStack_): boolean;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        modifyReturnValue$efi000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        modifyReturnValue$efi000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set burnTime(i: number)
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        static readonly HEMOLYMPH: Internal.Predicate<Internal.ItemStack>;
    }
    type ItemHemolymphBlaster_ = ItemHemolymphBlaster;
    class RoseQuartzSwordItem extends Internal.SwordItem {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        handler$eka000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setBurnTime(i: number): void;
        setMaxStackSize(arg0: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        getDescription(): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        kjs$getAttributeMap(): Internal.Multimap<any, any>;
        moonlight$setClientAnimationExtension(obj: any): void;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        handler$ebl000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDamage(): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$783df4$2(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getTier(): Internal.Tier;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        modifyReturnValue$efi000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        kjs$setAttributeMap(arg0: Internal.Multimap_<any, any>): void;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        modifyReturnValue$efi000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set burnTime(i: number)
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get damage(): number
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        get tier(): Internal.Tier
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type RoseQuartzSwordItem_ = RoseQuartzSwordItem;
    class FallenTreeConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.BlockStateProvider_, arg1: Internal.BlockStateProvider_, arg2: Internal.BlockStateProvider_, arg3: number, arg4: number, arg5: boolean)
        getClass(): typeof any;
        hashCode(): number;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly sizeVariation: number;
        readonly hasLeaves: boolean;
        readonly foliageProvider: Internal.BlockStateProvider;
        readonly trunkProvider: Internal.BlockStateProvider;
        readonly stumpProvider: Internal.BlockStateProvider;
        static readonly CODEC: Internal.Codec<Internal.FallenTreeConfiguration>;
        readonly minimumSize: number;
    }
    type FallenTreeConfiguration_ = FallenTreeConfiguration;
    class WrappedWallBlock extends Internal.WallBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type WrappedWallBlock_ = WrappedWallBlock;
    class VintageFluids$SolidRenderedPlaceableFluidType extends Internal.VintageFluids$TintedFluidType {
        canSwim(arg0: Internal.Entity_): boolean;
        isVaporizedOnPlacement(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        getDescriptionId(arg0: Internal.FluidStack_): string;
        canBePlacedInLevel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        "canBePlacedInLevel(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraft.world.level.material.FluidState)"(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        getLightLevel(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        notify(): void;
        getSound(arg0: Internal.Entity_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getDensity(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        canExtinguish(arg0: Internal.Entity_): boolean;
        canConvertToSource(arg0: Internal.FluidStack_): boolean;
        getDensity(): number;
        "canBePlacedInLevel(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraftforge.fluids.FluidStack)"(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        getTemperature(arg0: Internal.FluidStack_): number;
        getTintColor(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getDescriptionId(): string;
        getRarity(): Internal.Rarity;
        getFallDistanceModifier(arg0: Internal.Entity_): number;
        getBlockForFluidState(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): Internal.BlockState;
        getBucket(arg0: Internal.FluidStack_): Internal.ItemStack;
        "getSound(net.minecraftforge.fluids.FluidStack,net.minecraftforge.common.SoundAction)"(arg0: Internal.FluidStack_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getRarity(arg0: Internal.FluidStack_): Internal.Rarity;
        "canHydrate(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        canBePlacedInLevel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        "getSound(net.minecraft.world.entity.Entity,net.minecraftforge.common.SoundAction)"(arg0: Internal.Entity_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        onVaporize(arg0: Internal.Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.FluidStack_): void;
        "canHydrate(net.minecraftforge.fluids.FluidStack)"(arg0: Internal.FluidStack_): boolean;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        wait(): void;
        getTemperature(): number;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        getSound(arg0: Internal.FluidStack_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getViscosity(): number;
        getClass(): typeof any;
        motionScale(arg0: Internal.Entity_): number;
        isVanilla(): boolean;
        getRenderPropertiesInternal(): any;
        isAir(): boolean;
        getLightLevel(arg0: Internal.FluidStack_): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientFluidTypeExtensions>): void;
        canDrownIn(arg0: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        getSound(arg0: Internal.SoundAction_): Internal.SoundEvent;
        getDensity(arg0: Internal.FluidStack_): number;
        canPushEntity(arg0: Internal.Entity_): boolean;
        static create(arg0: number, arg1: Internal.Supplier_<number>): Internal.FluidBuilder$FluidTypeFactory;
        isLighterThanAir(): boolean;
        toString(): string;
        canRideVehicleUnder(arg0: Internal.Entity_, arg1: Internal.Entity_): boolean;
        canHydrate(arg0: Internal.Entity_): boolean;
        supportsBoating(arg0: Internal.Boat_): boolean;
        getLightLevel(): number;
        notifyAll(): void;
        getDescription(arg0: Internal.FluidStack_): net.minecraft.network.chat.Component;
        getViscosity(arg0: Internal.FluidStack_): number;
        getStateForPlacement(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): Internal.FluidState;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        setItemMovement(arg0: Internal.ItemEntity_): void;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        getSound(arg0: Internal.Player_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SoundAction_): Internal.SoundEvent;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canHydrate(arg0: Internal.FluidStack_): boolean;
        hashCode(): number;
        wait(arg0: number): void;
        getViscosity(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getTemperature(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        equals(arg0: any): boolean;
        get density(): number
        get descriptionId(): string
        get rarity(): Internal.Rarity
        get temperature(): number
        get description(): net.minecraft.network.chat.Component
        get viscosity(): number
        get class(): typeof any
        get vanilla(): boolean
        get renderPropertiesInternal(): any
        get air(): boolean
        get lighterThanAir(): boolean
        get lightLevel(): number
        set itemMovement(arg0: Internal.ItemEntity_)
    }
    type VintageFluids$SolidRenderedPlaceableFluidType_ = VintageFluids$SolidRenderedPlaceableFluidType;
    interface DoubleCollection extends Internal.DoubleIterable, Internal.Collection<number> {
        abstract "retainAll(it.unimi.dsi.fastutil.doubles.DoubleCollection)"(arg0: Internal.DoubleCollection_): boolean;
        /**
         * @deprecated
        */
        "forEach(java.util.function.Consumer)"(arg0: Internal.Consumer_<number>): void;
        abstract addAll(arg0: Internal.DoubleCollection_): boolean;
        abstract containsAll(arg0: Internal.DoubleCollection_): boolean;
        spliterator(): Internal.DoubleSpliterator;
        removeIf(arg0: Internal.DoublePredicate_): boolean;
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        /**
         * @deprecated
        */
        "add(java.lang.Double)"(arg0: number): boolean;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract "containsAll(java.util.Collection)"(arg0: Internal.Collection_<any>): boolean;
        abstract rem(arg0: number): boolean;
        abstract "retainAll(java.util.Collection)"(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        "contains(java.lang.Object)"(arg0: any): boolean;
        forEach(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        abstract "contains(double)"(arg0: number): boolean;
        abstract removeAll(arg0: Internal.DoubleCollection_): boolean;
        abstract toArray<T>(arg0: T[]): T[];
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        /**
         * @deprecated
        */
        toDoubleArray(arg0: number[]): number[];
        abstract "removeAll(java.util.Collection)"(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract iterator(): Internal.DoubleIterator;
        "forEach(it.unimi.dsi.fastutil.doubles.DoubleConsumer)"(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
        abstract add(arg0: number): boolean;
        abstract retainAll(arg0: Internal.DoubleCollection_): boolean;
        abstract isEmpty(): boolean;
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        abstract "addAll(java.util.Collection)"(arg0: Internal.Collection_<number>): boolean;
        /**
         * @deprecated
        */
        "add(java.lang.Object)"(arg0: any): boolean;
        "removeIf(it.unimi.dsi.fastutil.doubles.DoublePredicate)"(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): boolean;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        abstract "addAll(it.unimi.dsi.fastutil.doubles.DoubleCollection)"(arg0: Internal.DoubleCollection_): boolean;
        "forEach(java.util.function.DoubleConsumer)"(arg0: Internal.DoubleConsumer_): void;
        doubleParallelStream(): Internal.DoubleStream;
        doubleStream(): Internal.DoubleStream;
        abstract toArray(arg0: number[]): number[];
        abstract "removeAll(it.unimi.dsi.fastutil.doubles.DoubleCollection)"(arg0: Internal.DoubleCollection_): boolean;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        "removeIf(java.util.function.DoublePredicate)"(arg0: Internal.DoublePredicate_): boolean;
        /**
         * @deprecated
        */
        "removeIf(java.util.function.Predicate)"(arg0: Internal.Predicate_<number>): boolean;
        removeIf(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): boolean;
        abstract "toArray(java.lang.Object[])"<T>(arg0: T[]): T[];
        "toArray(java.util.function.IntFunction)"<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract contains(arg0: number): boolean;
        doubleIterator(): Internal.DoubleIterator;
        abstract toArray(): any[];
        abstract hashCode(): number;
        abstract size(): number;
        abstract "toArray(double[])"(arg0: number[]): number[];
        doubleSpliterator(): Internal.DoubleSpliterator;
        abstract "add(double)"(arg0: number): boolean;
        abstract toDoubleArray(): number[];
        abstract clear(): void;
        forEach(arg0: Internal.DoubleConsumer_): void;
        abstract equals(arg0: any): boolean;
        abstract "containsAll(it.unimi.dsi.fastutil.doubles.DoubleCollection)"(arg0: Internal.DoubleCollection_): boolean;
        get empty(): boolean
    }
    type DoubleCollection_ = DoubleCollection;
    interface IZetaIngredient <T extends Internal.Ingredient> {
        abstract zetaGetSerializer(): Internal.IZetaIngredientSerializer<T>;
        (): Internal.IZetaIngredientSerializer_<T>;
    }
    type IZetaIngredient_<T extends Internal.Ingredient> = IZetaIngredient<T> | (()=> Internal.IZetaIngredientSerializer_<T>);
    abstract class ItemAndBlockRecipe <C extends Internal.LycheeContext> extends Internal.LycheeRecipe<C> implements Internal.BlockKeyRecipe<Internal.ItemAndBlockRecipe<C>> {
        constructor(arg0: ResourceLocation_)
        getGroup(): string;
        "getItemIndexes(snownee.lychee.core.Reference)"(arg0: LycheeReference_): Internal.IntList;
        getToastSymbol(): Internal.ItemStack;
        showingActionsCount(): number;
        getBlockOutputs(): Internal.List<net.minecraft.advancements.critereon.BlockPredicate>;
        "assemble(snownee.lychee.core.LycheeContext,net.minecraft.core.RegistryAccess)"(arg0: C, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        isSecretCondition(arg0: number): boolean;
        notify(): void;
        getBlock(): net.minecraft.advancements.critereon.BlockPredicate;
        compareTo(arg0: any): number;
        getId(): ResourceLocation;
        "matches(snownee.lychee.core.LycheeContext,net.minecraft.world.level.Level)"(arg0: Internal.LycheeContext_, arg1: Internal.Level_): boolean;
        "getSerializer()"(): Internal.RecipeSerializer<any>;
        getRemainingItems(arg0: C): Internal.NonNullList<Internal.ItemStack>;
        isSpecial(): boolean;
        static filterHidden(arg0: Internal.Stream_<Internal.PostAction>): Internal.Stream<Internal.PostAction>;
        static processActionGroup(arg0: Internal.ILycheeRecipe_<any>, arg1: Internal.JsonPointer_, arg2: Internal.List_<Internal.PostAction>, arg3: com.google.gson.JsonObject_): com.google.gson.JsonElement;
        lychee$getId(): ResourceLocation;
        showingConditionsCount(): number;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        addPostAction(arg0: Internal.PostAction_): void;
        parseConditions(arg0: com.google.gson.JsonElement_): void;
        getMaxRepeats(): Internal.MinMaxBounds$Ints;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getConditionTooltips(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: number, arg2: Internal.Level_, arg3: Internal.Player_): void;
        matches(arg0: Internal.LycheeContext_, arg1: Internal.Level_): boolean;
        getType(): ResourceLocation;
        getInput(): Internal.Ingredient;
        wait(): void;
        abstract getSerializer(): Internal.LycheeRecipe$Serializer<any>;
        getBlockInputs(): Internal.List<net.minecraft.advancements.critereon.BlockPredicate>;
        isIncomplete(): boolean;
        "compareTo(java.lang.Object)"(arg0: any): number;
        getPostActions(): Internal.Stream<Internal.PostAction>;
        getClass(): typeof any;
        showInRecipeViewer(): boolean;
        getActionGroups(): Internal.Map<Internal.JsonPointer, Internal.List<Internal.PostAction>>;
        getSchema(): Internal.RecipeSchema;
        rawConditionsToJson(): com.google.gson.JsonElement;
        "assemble(net.minecraft.world.Container,net.minecraft.core.RegistryAccess)"(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        wait(arg0: number, arg1: number): void;
        abstract getType(): Internal.LycheeRecipeType<any, any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isActionPath(arg0: Internal.JsonPointer_): boolean;
        getConditions(): Internal.List<Internal.ContextualCondition>;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getComment(): string;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        tickOrApply(arg0: C): boolean;
        defaultItemPointer(): Internal.JsonPointer;
        getAllActions(): Internal.Stream<Internal.PostAction>;
        toString(): string;
        "getItemIndexes(snownee.lychee.util.json.JsonPointer)"(arg0: Internal.JsonPointer_): Internal.IntList;
        getItemIndexes(arg0: Internal.JsonPointer_): Internal.IntList;
        assemble(arg0: C, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getContextualHolder(): Internal.ContextualHolder;
        notifyAll(): void;
        "matches(net.minecraft.world.Container,net.minecraft.world.level.Level)"(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        applyPostActions(arg0: Internal.LycheeContext_, arg1: number): void;
        conditionsToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        static processActions(arg0: Internal.ILycheeRecipe_<any>, arg1: com.google.gson.JsonObject_): void;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        getRandomRepeats(arg0: number, arg1: C): number;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        compareTo(arg0: Internal.ItemAndBlockRecipe_<C>): number;
        "compareTo(snownee.lychee.core.recipe.ItemAndBlockRecipe)"(arg0: Internal.ItemAndBlockRecipe_<C>): number;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        conditionsFromNetwork(arg0: Internal.FriendlyByteBuf_): void;
        withCondition(arg0: Internal.ContextualCondition_): void;
        equals(arg0: any): boolean;
        checkConditions(arg0: Internal.ILycheeRecipe_<any>, arg1: Internal.LycheeContext_, arg2: number): number;
        getItemIndexes(arg0: LycheeReference_): Internal.IntList;
        abstract "getSerializer()"(): Internal.LycheeRecipe$Serializer<any>;
        "getType()"(): ResourceLocation;
        abstract "getType()"(): Internal.LycheeRecipeType<any, any>;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get blockOutputs(): Internal.List<net.minecraft.advancements.critereon.BlockPredicate>
        get block(): net.minecraft.advancements.critereon.BlockPredicate
        get id(): ResourceLocation
        get "serializer()"(): Internal.RecipeSerializer<any>
        get special(): boolean
        get maxRepeats(): Internal.MinMaxBounds$Ints
        get type(): ResourceLocation
        get input(): Internal.Ingredient
        get serializer(): Internal.LycheeRecipe$Serializer<any>
        get blockInputs(): Internal.List<net.minecraft.advancements.critereon.BlockPredicate>
        get incomplete(): boolean
        get postActions(): Internal.Stream<Internal.PostAction>
        get class(): typeof any
        get actionGroups(): Internal.Map<Internal.JsonPointer, Internal.List<Internal.PostAction>>
        get schema(): Internal.RecipeSchema
        get type(): Internal.LycheeRecipeType<any, any>
        get serializer(): Internal.RecipeSerializer<any>
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get conditions(): Internal.List<Internal.ContextualCondition>
        get comment(): string
        get allActions(): Internal.Stream<Internal.PostAction>
        get contextualHolder(): Internal.ContextualHolder
        set group(group: string)
        get orCreateId(): ResourceLocation
        get "serializer()"(): Internal.LycheeRecipe$Serializer<any>
        get "type()"(): ResourceLocation
        get "type()"(): Internal.LycheeRecipeType<any, any>
    }
    type ItemAndBlockRecipe_<C extends Internal.LycheeContext> = ItemAndBlockRecipe<C>;
    class BrassFunnelBlock extends Internal.FunnelBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        withBlockEntityDo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Consumer_<Internal.FunnelBlockEntity>): void;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        withWater(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        getTicker<S extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<S>): Internal.BlockEntityTicker<S>;
        wait(): void;
        playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        static onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        static withWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): Internal.BlockState;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static getFunnelFacing(arg0: Internal.BlockState_): Internal.Direction;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getBlockEntity(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.FunnelBlockEntity;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        static tryInsert(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: boolean): Internal.ItemStack;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        updateWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): void;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockEntityType(): Internal.BlockEntityType<Internal.FunnelBlockEntity>;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getEquivalentBeltFunnel(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.BlockState;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        getBlockEntityOptional(arg0: Internal.BlockGetter_, arg1: BlockPos_): Optional<Internal.FunnelBlockEntity>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        static isFunnel(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        fluidState(arg0: Internal.BlockState_): Internal.FluidState;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        onBlockEntityUse(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Function_<Internal.FunnelBlockEntity, InteractionResult>): InteractionResult;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        getBlockEntityClass(): typeof Internal.FunnelBlockEntity;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        get blockEntityType(): Internal.BlockEntityType<Internal.FunnelBlockEntity>
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        get blockEntityClass(): typeof Internal.FunnelBlockEntity
        set hasCollision(arg0: boolean)
    }
    type BrassFunnelBlock_ = BrassFunnelBlock;
    class LimitedBarrelBlock extends net.p3pp3rf1y.sophisticatedstorage.block.BarrelBlock {
        constructor(arg0: number, arg1: Internal.Supplier_<number>, arg2: Internal.Supplier_<number>, arg3: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        tryToDyeAll(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockHitResult_, arg4: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        addDropData(arg0: Internal.ItemStack_, arg1: Internal.StorageBlockEntity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getHorizontalDirection(arg0: Internal.BlockState_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        getVerticalFacing(arg0: Internal.BlockState_): Internal.VerticalFacing;
        isLookingAtFront(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        trySneakItemInteraction(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.BlockState_, arg3: Internal.Level_, arg4: BlockPos_, arg5: Internal.BlockHitResult_, arg6: Internal.ItemStack_): boolean;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        setTicking(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): void;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        "newBlockEntity(net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState)"(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.StorageBlockEntity;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getNumberOfInventorySlots(): number;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getDisplayItemsCount(arg0: Internal.List_<Internal.RenderInfo$DisplayItem>): number;
        tryFillUpgrades(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.Level_, arg3: BlockPos_, arg4: Internal.ItemStack_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        tryAddSingleUpgrade(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.StorageBlockEntity_, arg3: Internal.ItemStack_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getNumberOfUpgradeSlots(): number;
        addCreativeTabItems(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        "newBlockEntity(net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState)"(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        tryToTakeItem(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        hasFixedIndexDisplayItems(): boolean;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        getFacing(arg0: Internal.BlockState_): Internal.Direction;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        static getNorthBasedRotation(arg0: Internal.Direction_): Quaternionf;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.StorageBlockEntity;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        addNameWoodAndTintData(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: BlockPos_): void;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        getNeighborPos(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.Direction_): BlockPos;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getBaseStackSizeMultiplier(): number;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        lychee$setTickable(arg0: boolean): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get numberOfInventorySlots(): number
        get descriptionId(): string
        get jumpFactor(): number
        get numberOfUpgradeSlots(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get baseStackSizeMultiplier(): number
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly HORIZONTAL_FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
        static readonly VERTICAL_FACING: Internal.EnumProperty<Internal.VerticalFacing>;
    }
    type LimitedBarrelBlock_ = LimitedBarrelBlock;
    abstract class AbstractConstant <T extends Internal.AbstractConstant<T>> implements Internal.Constant<T> {
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        compareTo(arg0: T): number;
        id(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(io.netty.util.AbstractConstant)"(arg0: T): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type AbstractConstant_<T extends Internal.AbstractConstant<T>> = AbstractConstant<T>;
    interface Short2DoubleFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
        put(arg0: number, arg1: number): number;
        apply(arg0: number): number;
        "put(short,double)"(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        applyAsDouble(arg0: number): number;
        /**
         * @deprecated
        */
        "put(java.lang.Short,java.lang.Double)"(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        andThenChar(arg0: Internal.Double2CharFunction_): Internal.Short2CharFunction;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Double)"(arg0: any, arg1: number): number;
        remove(arg0: number): number;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        andThenReference<T>(arg0: Internal.Double2ReferenceFunction_<T>): Internal.Short2ReferenceFunction<T>;
        "containsKey(short)"(arg0: number): boolean;
        abstract get(arg0: number): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeReference<T>(arg0: Internal.Reference2ShortFunction_<T>): Internal.Reference2DoubleFunction<T>;
        defaultReturnValue(arg0: number): void;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Short2FloatFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        getOrDefault(arg0: number, arg1: number): number;
        containsKey(arg0: number): boolean;
        /**
         * @deprecated
        */
        "remove(java.lang.Object)"(arg0: any): number;
        andThenObject<T>(arg0: Internal.Double2ObjectFunction_<T>): Internal.Short2ObjectFunction<T>;
        defaultReturnValue(): number;
        composeShort(arg0: Internal.Short2ShortFunction_): this;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        identity<T>(): Internal.Function<T, T>;
        andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Short2ByteFunction;
        /**
         * @deprecated
        */
        "containsKey(java.lang.Object)"(arg0: any): boolean;
        composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2DoubleFunction;
        composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2DoubleFunction;
        composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2DoubleFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        composeObject<T>(arg0: Internal.Object2ShortFunction_<T>): Internal.Object2DoubleFunction<T>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2DoubleFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        andThenInt(arg0: Internal.Double2IntFunction_): Internal.Short2IntFunction;
        /**
         * @deprecated
        */
        "get(java.lang.Object)"(arg0: any): number;
        composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2DoubleFunction;
        andThenLong(arg0: Internal.Double2LongFunction_): Internal.Short2LongFunction;
        composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2DoubleFunction;
        andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Short2ShortFunction;
        abstract "get(short)"(arg0: number): number;
        size(): number;
        "remove(short)"(arg0: number): number;
        clear(): void;
        "getOrDefault(short,double)"(arg0: number, arg1: number): number;
        andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
    }
    type Short2DoubleFunction_ = Short2DoubleFunction;
    class PureInfuserBlockEntity extends Internal.AbstractECCraftingBlockEntity<Internal.PureInfuserBlockEntity, Internal.PureInfusionRecipe> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getProgress(): number;
        requestModelDataUpdate(): void;
        tdv$getDynamicLightWorld(): Internal.Level;
        getItemHandler(): Internal.LazyOptional<Internal.IItemHandler>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        process(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        tdv$getDynamicLightX(): number;
        setRemoved(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        tdv$getLuminance(): number;
        isRecipeAvailable(): boolean;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        getCapability<U>(arg0: Internal.Capability_<U>, arg1: Internal.Direction_): Internal.LazyOptional<U>;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        lookupRecipe<C extends Internal.ICraftingBlockEntity, U extends Internal.IContainerBlockEntityRecipe<C>>(arg0: Internal.Level_, arg1: Internal.RecipeType_<U>): U;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        static tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.PureInfuserBlockEntity_): void;
        sendUpdate(): void;
        tdv$dynamicLightTick(): void;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        getItem(): Internal.ItemStack;
        hasLevel(): boolean;
        notifyAll(): void;
        tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        isDirty(): boolean;
        tdv$getDynamicLightY(): number;
        setWorldPosition(arg0: BlockPos_): void;
        wait(arg0: number): void;
        clearContent(): void;
        reviveCaps(): void;
        getPedestalElementType(arg0: Internal.Direction_): sirttas.elementalcraft.api.element.ElementType;
        static tryClear(arg0: any): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setLevel(arg0: Internal.Level_): void;
        notify(): void;
        getContainerWrapper<C extends Internal.ICraftingBlockEntity>(): Internal.ContainerBlockEntityWrapper<C>;
        tdv$resetDynamicLight(): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        handler$dfj000$setRemoved(arg0: Internal.CallbackInfo_): void;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        isPowered(): boolean;
        invalidateCaps(): void;
        isRunning(): boolean;
        getBlockState(): Internal.BlockState;
        tdv$getDynamicLightZ(): number;
        getStackInPedestal(arg0: sirttas.elementalcraft.api.element.ElementType_): Internal.ItemStack;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        handler$dfj000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        saveWithId(): Internal.CompoundTag;
        setOutOfCamera(value: boolean): void;
        tdv$isDynamicLightEnabled(): boolean;
        wait(arg0: number, arg1: number): void;
        getInventory(): net.minecraft.world.Container;
        getLevel(): Internal.Level;
        onlyOpCanSetNbt(): boolean;
        serializeNBT(): Internal.Tag;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        assemble(): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getPedestal(arg0: sirttas.elementalcraft.api.element.ElementType_): sirttas.elementalcraft.block.pureinfuser.pedestal.PedestalBlockEntity;
        getRuneHandler(): Internal.RuneHandler;
        getModelData(): Internal.ModelData;
        containerChanged(arg0: net.minecraft.world.Container_): void;
        tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        equals(arg0: any): boolean;
        get progress(): number
        get itemHandler(): Internal.LazyOptional<Internal.IItemHandler>
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get recipeAvailable(): boolean
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get updatePacket(): Internal.Packet<any>
        get persistentData(): Internal.CompoundTag
        get item(): Internal.ItemStack
        get dirty(): boolean
        set worldPosition(arg0: BlockPos_)
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get containerWrapper(): Internal.ContainerBlockEntityWrapper<C>
        get blockPos(): BlockPos
        get removed(): boolean
        get powered(): boolean
        get running(): boolean
        get blockState(): Internal.BlockState
        set outOfCamera(value: boolean)
        get inventory(): net.minecraft.world.Container
        get level(): Internal.Level
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get runeHandler(): Internal.RuneHandler
        get modelData(): Internal.ModelData
    }
    type PureInfuserBlockEntity_ = PureInfuserBlockEntity;
    class SmallLightConnectorBlock extends Internal.AbstractConnectorBlock<Internal.SmallLightConnectorBlockEntity> {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlockEntityOptional(arg0: Internal.BlockGetter_, arg1: BlockPos_): Optional<Internal.SmallLightConnectorBlockEntity>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        withBlockEntityDo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Consumer_<Internal.SmallLightConnectorBlockEntity>): void;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        onBlockEntityUse(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Function_<Internal.SmallLightConnectorBlockEntity, InteractionResult>): InteractionResult;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        getBlockEntityType(): Internal.BlockEntityType<Internal.SmallLightConnectorBlockEntity>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        transform(arg0: Internal.BlockState_, arg1: Internal.StructureTransform_): Internal.BlockState;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        getTicker<S extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<S>): Internal.BlockEntityTicker<S>;
        wait(): void;
        playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        static onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): InteractionResult;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getBlockEntityClass(): typeof Internal.SmallLightConnectorBlockEntity;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        getBlockEntity(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.SmallLightConnectorBlockEntity;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get blockEntityType(): Internal.BlockEntityType<Internal.SmallLightConnectorBlockEntity>
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get blockEntityClass(): typeof Internal.SmallLightConnectorBlockEntity
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly CONNECTOR_SHAPE: (Internal.VoxelShaper) & (Internal.VoxelShaper);
        static readonly POWERED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type SmallLightConnectorBlock_ = SmallLightConnectorBlock;
    interface IArmPoseTransformer {
        abstract applyTransform(arg0: Internal.HumanoidModel_<any>, arg1: Internal.LivingEntity_, arg2: Internal.HumanoidArm_): void;
        (arg0: Internal.HumanoidModel<any>, arg1: Internal.LivingEntity, arg2: Internal.HumanoidArm): void;
    }
    type IArmPoseTransformer_ = ((arg0: Internal.HumanoidModel<any>, arg1: Internal.LivingEntity, arg2: Internal.HumanoidArm)=> void) | IArmPoseTransformer;
    interface WritableRenderedImage extends Internal.RenderedImage {
        abstract setData(arg0: Internal.Raster_): void;
        abstract hasTileWriters(): boolean;
        abstract getSources(): Internal.Vector<Internal.RenderedImage>;
        abstract removeTileObserver(arg0: Internal.TileObserver_): void;
        abstract isTileWritable(arg0: number, arg1: number): boolean;
        abstract releaseWritableTile(arg0: number, arg1: number): void;
        abstract getMinTileX(): number;
        abstract getMinTileY(): number;
        abstract getData(arg0: Internal.Rectangle_): Internal.Raster;
        abstract getData(): Internal.Raster;
        abstract getTileGridYOffset(): number;
        abstract getColorModel(): Internal.ColorModel;
        abstract getTileHeight(): number;
        abstract getTileGridXOffset(): number;
        abstract getProperty(arg0: string): any;
        abstract getMinX(): number;
        abstract copyData(arg0: Internal.WritableRaster_): Internal.WritableRaster;
        abstract getHeight(): number;
        abstract getMinY(): number;
        abstract getWidth(): number;
        abstract addTileObserver(arg0: Internal.TileObserver_): void;
        abstract getSampleModel(): Internal.SampleModel;
        abstract getTile(arg0: number, arg1: number): Internal.Raster;
        abstract getWritableTile(arg0: number, arg1: number): Internal.WritableRaster;
        abstract getWritableTileIndices(): Internal.Point[];
        abstract getPropertyNames(): string[];
        abstract getNumXTiles(): number;
        abstract getNumYTiles(): number;
        abstract getTileWidth(): number;
        set data(arg0: Internal.Raster_)
        get sources(): Internal.Vector<Internal.RenderedImage>
        get minTileX(): number
        get minTileY(): number
        get data(): Internal.Raster
        get tileGridYOffset(): number
        get colorModel(): Internal.ColorModel
        get tileHeight(): number
        get tileGridXOffset(): number
        get minX(): number
        get height(): number
        get minY(): number
        get width(): number
        get sampleModel(): Internal.SampleModel
        get writableTileIndices(): Internal.Point[]
        get propertyNames(): string[]
        get numXTiles(): number
        get numYTiles(): number
        get tileWidth(): number
    }
    type WritableRenderedImage_ = WritableRenderedImage;
    abstract class KubeJSIngredient extends Internal.AbstractIngredient implements Internal.IngredientKJS {
        constructor()
        getDisplayStacks(): Internal.ItemStackSet;
        abstract toJson(arg0: com.google.gson.JsonObject_): void;
        "test(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): boolean;
        asStack(): InputItem;
        notify(): void;
        toJson(): com.google.gson.JsonElement;
        /**
         * @deprecated
        */
        static "of(net.minecraft.world.level.ItemLike[])"(...arg0: Internal.ItemLike_[]): Internal.Ingredient;
        isWildcard(): boolean;
        /**
         * @deprecated
        */
        static "of(net.minecraft.tags.TagKey)"(arg0: Internal.TagKey_<Internal.Item>): Internal.Ingredient;
        canBeUsedForMatching(): boolean;
        test(arg0: any): boolean;
        static merge(arg0: Internal.Collection_<Internal.Ingredient>): Internal.Ingredient;
        "or(net.minecraft.world.item.crafting.Ingredient)"(ingredient: Internal.Ingredient_): Internal.Ingredient;
        "and(net.minecraft.world.item.crafting.Ingredient)"(ingredient: Internal.Ingredient_): Internal.Ingredient;
        subtract(subtracted: Internal.Ingredient_): Internal.Ingredient;
        negate(): Internal.Predicate<Internal.ItemStack>;
        abstract write(arg0: Internal.FriendlyByteBuf_): void;
        /**
         * @deprecated
        */
        static fromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.Ingredient;
        checkInvalidation(): boolean;
        /**
         * @deprecated
        */
        static of(...arg0: Internal.ItemStack_[]): Internal.Ingredient;
        /**
         * @deprecated
        */
        static of(arg0: Internal.TagKey_<Internal.Item>): Internal.Ingredient;
        toNetwork(arg0: Internal.FriendlyByteBuf_): void;
        withCount(count: number): InputItem;
        getStacks(): Internal.ItemStackSet;
        "toJson()"(): com.google.gson.JsonElement;
        or(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        "or(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        wait(): void;
        test(arg0: Internal.ItemStack_): boolean;
        abstract getSerializer(): Internal.IIngredientSerializer<Internal.Ingredient>;
        /**
         * @deprecated
        */
        static fromJson(arg0: com.google.gson.JsonElement_): Internal.Ingredient;
        asIngredient(): Internal.Ingredient;
        getClass(): typeof any;
        isVanilla(): boolean;
        /**
         * @deprecated
        */
        static of(arg0: Internal.Stream_<Internal.ItemStack>): Internal.Ingredient;
        static invalidateAll(): void;
        isSimple(): boolean;
        static valueFromJson(arg0: com.google.gson.JsonObject_): Internal.Ingredient$Value;
        getItemIds(): Internal.Set<string>;
        handler$ccd000$blah(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isEmpty(): boolean;
        toJson(): com.google.gson.JsonObject;
        or(ingredient: Internal.Ingredient_): Internal.Ingredient;
        wait(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        static fromValues(arg0: Internal.Stream_<Internal.Ingredient$Value>): Internal.Ingredient;
        static isEqual<T>(arg0: any): Internal.Predicate<T>;
        /**
         * @deprecated
        */
        static of(): Internal.Ingredient;
        getItemTypes(): Internal.Set<Internal.Item>;
        /**
         * @deprecated
        */
        static of(...arg0: Internal.ItemLike_[]): Internal.Ingredient;
        and(ingredient: Internal.Ingredient_): Internal.Ingredient;
        "test(java.lang.Object)"(arg0: any): boolean;
        /**
         * @deprecated
        */
        static "of(java.util.stream.Stream)"(arg0: Internal.Stream_<Internal.ItemStack>): Internal.Ingredient;
        "and(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        testItem(item: Internal.Item_): boolean;
        static not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        toString(): string;
        "toJson()"(): com.google.gson.JsonObject;
        self(): Internal.Ingredient;
        notifyAll(): void;
        static fromJson(arg0: com.google.gson.JsonElement_, arg1: boolean): Internal.Ingredient;
        getStackingIds(): Internal.IntList;
        hashCode(): number;
        /**
         * @deprecated
        */
        static "of(net.minecraft.world.item.ItemStack[])"(...arg0: Internal.ItemStack_[]): Internal.Ingredient;
        wait(arg0: number): void;
        getFirst(): Internal.ItemStack;
        equals(arg0: any): boolean;
        and(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        get displayStacks(): Internal.ItemStackSet
        get wildcard(): boolean
        get stacks(): Internal.ItemStackSet
        get serializer(): Internal.IIngredientSerializer<Internal.Ingredient>
        get class(): typeof any
        get vanilla(): boolean
        get simple(): boolean
        get itemIds(): Internal.Set<string>
        get empty(): boolean
        get itemTypes(): Internal.Set<Internal.Item>
        get stackingIds(): Internal.IntList
        get first(): Internal.ItemStack
    }
    type KubeJSIngredient_ = KubeJSIngredient;
    abstract class AllFluids$TintedFluidType extends Internal.FluidType {
        constructor(arg0: Internal.FluidType$Properties_, arg1: ResourceLocation_, arg2: ResourceLocation_)
        canSwim(arg0: Internal.Entity_): boolean;
        isVaporizedOnPlacement(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        getDescriptionId(arg0: Internal.FluidStack_): string;
        canBePlacedInLevel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        "canBePlacedInLevel(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraft.world.level.material.FluidState)"(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        getLightLevel(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        notify(): void;
        getSound(arg0: Internal.Entity_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getDensity(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        canExtinguish(arg0: Internal.Entity_): boolean;
        canConvertToSource(arg0: Internal.FluidStack_): boolean;
        getDensity(): number;
        "canBePlacedInLevel(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraftforge.fluids.FluidStack)"(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        getTemperature(arg0: Internal.FluidStack_): number;
        getDescriptionId(): string;
        getRarity(): Internal.Rarity;
        getFallDistanceModifier(arg0: Internal.Entity_): number;
        getBlockForFluidState(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): Internal.BlockState;
        getBucket(arg0: Internal.FluidStack_): Internal.ItemStack;
        "getSound(net.minecraftforge.fluids.FluidStack,net.minecraftforge.common.SoundAction)"(arg0: Internal.FluidStack_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getRarity(arg0: Internal.FluidStack_): Internal.Rarity;
        "canHydrate(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        canBePlacedInLevel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        "getSound(net.minecraft.world.entity.Entity,net.minecraftforge.common.SoundAction)"(arg0: Internal.Entity_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        onVaporize(arg0: Internal.Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.FluidStack_): void;
        "canHydrate(net.minecraftforge.fluids.FluidStack)"(arg0: Internal.FluidStack_): boolean;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        wait(): void;
        getTemperature(): number;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        getSound(arg0: Internal.FluidStack_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getViscosity(): number;
        getClass(): typeof any;
        motionScale(arg0: Internal.Entity_): number;
        isVanilla(): boolean;
        getRenderPropertiesInternal(): any;
        isAir(): boolean;
        getLightLevel(arg0: Internal.FluidStack_): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientFluidTypeExtensions>): void;
        canDrownIn(arg0: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        getSound(arg0: Internal.SoundAction_): Internal.SoundEvent;
        getDensity(arg0: Internal.FluidStack_): number;
        canPushEntity(arg0: Internal.Entity_): boolean;
        isLighterThanAir(): boolean;
        toString(): string;
        canRideVehicleUnder(arg0: Internal.Entity_, arg1: Internal.Entity_): boolean;
        canHydrate(arg0: Internal.Entity_): boolean;
        supportsBoating(arg0: Internal.Boat_): boolean;
        getLightLevel(): number;
        notifyAll(): void;
        getDescription(arg0: Internal.FluidStack_): net.minecraft.network.chat.Component;
        getViscosity(arg0: Internal.FluidStack_): number;
        getStateForPlacement(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): Internal.FluidState;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        setItemMovement(arg0: Internal.ItemEntity_): void;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        getSound(arg0: Internal.Player_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SoundAction_): Internal.SoundEvent;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canHydrate(arg0: Internal.FluidStack_): boolean;
        hashCode(): number;
        wait(arg0: number): void;
        getViscosity(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getTemperature(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        equals(arg0: any): boolean;
        get density(): number
        get descriptionId(): string
        get rarity(): Internal.Rarity
        get temperature(): number
        get description(): net.minecraft.network.chat.Component
        get viscosity(): number
        get class(): typeof any
        get vanilla(): boolean
        get renderPropertiesInternal(): any
        get air(): boolean
        get lighterThanAir(): boolean
        get lightLevel(): number
        set itemMovement(arg0: Internal.ItemEntity_)
    }
    type AllFluids$TintedFluidType_ = AllFluids$TintedFluidType;
    class AnyBlockPredicate implements Internal.IBlockPosPredicate {
        write(): com.google.gson.JsonElement;
        getClass(): typeof any;
        and(...arg0: Internal.IBlockPosPredicate_[]): Internal.IBlockPosPredicate;
        static none(): Internal.IBlockPosPredicate;
        static "read(com.google.gson.JsonElement)"(arg0: com.google.gson.JsonElement_): Internal.IBlockPosPredicate;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static "match(net.minecraft.tags.TagKey)"(arg0: Internal.TagKey_<Internal.Block>): Internal.IBlockPosPredicate;
        static get(): Internal.IBlockPosPredicate;
        static match(arg0: Internal.BlockState_): Internal.IBlockPosPredicate;
        static read(arg0: Internal.FriendlyByteBuf_): Internal.IBlockPosPredicate;
        static any(): Internal.IBlockPosPredicate;
        cache(): Internal.IBlockPosPredicate;
        simplify(): Internal.IBlockPosPredicate;
        offset(arg0: Vec3i_): Internal.IBlockPosPredicate;
        write(arg0: Internal.FriendlyByteBuf_): void;
        offset(arg0: number, arg1: number, arg2: number): Internal.IBlockPosPredicate;
        test(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        toString(): string;
        notifyAll(): void;
        getType(): Internal.BlockPosPredicateType<Internal.AnyBlockPredicate>;
        or(...arg0: Internal.IBlockPosPredicate_[]): Internal.IBlockPosPredicate;
        static createOr(...arg0: Internal.IBlockPosPredicate_[]): Internal.IBlockPosPredicate;
        static match(...arg0: Internal.Block_[]): Internal.IBlockPosPredicate;
        static "read(net.minecraft.network.FriendlyByteBuf)"(arg0: Internal.FriendlyByteBuf_): Internal.IBlockPosPredicate;
        static "match(net.minecraft.world.level.block.Block[])"(...arg0: Internal.Block_[]): Internal.IBlockPosPredicate;
        hashCode(): number;
        static read(arg0: com.google.gson.JsonElement_): Internal.IBlockPosPredicate;
        wait(): void;
        static "match(net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.BlockState_): Internal.IBlockPosPredicate;
        wait(arg0: number): void;
        static match(arg0: Internal.TagKey_<Internal.Block>): Internal.IBlockPosPredicate;
        equals(arg0: any): boolean;
        static createAnd(...arg0: Internal.IBlockPosPredicate_[]): Internal.IBlockPosPredicate;
        not(): Internal.IBlockPosPredicate;
        get class(): typeof any
        get type(): Internal.BlockPosPredicateType<Internal.AnyBlockPredicate>
        static readonly NAME: ("any") & (string);
        static readonly CODEC: Internal.Codec<Internal.AnyBlockPredicate>;
    }
    type AnyBlockPredicate_ = AnyBlockPredicate;
    class Raid {
        constructor(arg0: Internal.ServerLevel_, arg1: Internal.CompoundTag_)
        constructor(arg0: number, arg1: Internal.ServerLevel_, arg2: BlockPos_)
        getClass(): typeof any;
        isVictory(): boolean;
        isOver(): boolean;
        getTotalHealth(): number;
        addHeroOfTheVillage(arg0: Internal.Entity_): void;
        removeFromRaid(arg0: Internal.Raider_, arg1: boolean): void;
        getGroupsSpawned(): number;
        getMaxBadOmenLevel(): number;
        updateBossbar(): void;
        isActive(): boolean;
        isStarted(): boolean;
        notify(): void;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getAllRaiders(): Internal.Set<Internal.Raider>;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        static getLeaderBannerInstance(): Internal.ItemStack;
        getCenter(): BlockPos;
        isLoss(): boolean;
        getHealthOfLivingRaiders(): number;
        removeLeader(arg0: number): void;
        getNumGroups(arg0: Internal.Difficulty_): number;
        isBetweenWaves(): boolean;
        setLeader(arg0: number, arg1: Internal.Raider_): void;
        getId(): number;
        getEnchantOdds(): number;
        isStopped(): boolean;
        setBadOmenLevel(arg0: number): void;
        toString(): string;
        notifyAll(): void;
        addWaveMob(arg0: number, arg1: Internal.Raider_, arg2: boolean): boolean;
        getLeader(arg0: number): Internal.Raider;
        tick(): void;
        absorbBadOmen(arg0: Internal.Player_): void;
        hashCode(): number;
        wait(): void;
        stop(): void;
        wait(arg0: number): void;
        hasFirstWaveSpawned(): boolean;
        getTotalRaidersAlive(): number;
        equals(arg0: any): boolean;
        joinRaid(arg0: number, arg1: Internal.Raider_, arg2: BlockPos_, arg3: boolean): void;
        getBadOmenLevel(): number;
        get class(): typeof any
        get victory(): boolean
        get over(): boolean
        get totalHealth(): number
        get groupsSpawned(): number
        get maxBadOmenLevel(): number
        get active(): boolean
        get started(): boolean
        get allRaiders(): Internal.Set<Internal.Raider>
        get level(): Internal.Level
        get leaderBannerInstance(): Internal.ItemStack
        get center(): BlockPos
        get loss(): boolean
        get healthOfLivingRaiders(): number
        get betweenWaves(): boolean
        get id(): number
        get enchantOdds(): number
        get stopped(): boolean
        set badOmenLevel(arg0: number)
        get totalRaidersAlive(): number
        get badOmenLevel(): number
        static readonly VALID_RAID_RADIUS_SQR: (9216) & (number);
        static readonly TICKS_PER_DAY: (24000) & (number);
        static readonly MAX_NO_ACTION_TIME: (2400) & (number);
        numGroups: number;
        static readonly VILLAGE_RADIUS_BUFFER: (16) & (number);
        static readonly DEFAULT_MAX_BAD_OMEN_LEVEL: (5) & (number);
        static readonly MAX_CELEBRATION_TICKS: (600) & (number);
        static readonly RAID_REMOVAL_THRESHOLD_SQR: (12544) & (number);
    }
    type Raid_ = Raid;
    class ConstructorInfo {
        constructor(constructor_: Internal.Constructor_<any>)
        getClass(): typeof any;
        getParams(): Internal.List<Internal.MethodInfo$ParamInfo>;
        hashCode(): number;
        toString(): string;
        setParams(params: Internal.List_<Internal.MethodInfo$ParamInfo>): void;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get params(): Internal.List<Internal.MethodInfo$ParamInfo>
        set params(params: Internal.List_<Internal.MethodInfo$ParamInfo>)
    }
    type ConstructorInfo_ = ConstructorInfo;
    class HammerCrushingRecipeSerializer extends Internal.IERecipeSerializer<Internal.LazyShapelessRecipe> {
        constructor()
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_): Internal.LazyShapelessRecipe;
        getClass(): typeof any;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notifyAll(): void;
        getIcon(): Internal.ItemStack;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.LazyShapelessRecipe;
        readFromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.Recipe<any>;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.LazyShapelessRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,blusunrize.immersiveengineering.common.crafting.LazyShapelessRecipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.LazyShapelessRecipe_): void;
        equals(arg0: any): boolean;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.LazyShapelessRecipe_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: com.google.gson.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.LazyShapelessRecipe;
        get class(): typeof any
        get icon(): Internal.ItemStack
    }
    type HammerCrushingRecipeSerializer_ = HammerCrushingRecipeSerializer;
    interface Object2ByteFunction <K> extends Internal.ToIntFunction<K>, it.unimi.dsi.fastutil.Function<K, number> {
        getOrDefault(arg0: any, arg1: number): number;
        andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Object2IntFunction<K>;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<K, T>;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Byte)"(arg0: any, arg1: number): number;
        put(arg0: K, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Byte)"(arg0: K, arg1: number): number;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ByteFunction;
        andThenObject<T>(arg0: Internal.Byte2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        "put(java.lang.Object,byte)"(arg0: K, arg1: number): number;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: number): number;
        andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Object2CharFunction<K>;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, number>;
        containsKey(arg0: any): boolean;
        defaultReturnValue(arg0: number): void;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ByteFunction;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        removeByte(arg0: any): number;
        andThenByte(arg0: Internal.Byte2ByteFunction_): this;
        apply(arg0: K): number;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2ByteFunction<T>;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        defaultReturnValue(): number;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ByteFunction;
        andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Object2FloatFunction<K>;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ByteFunction;
        applyAsInt(arg0: K): number;
        andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Object2LongFunction<K>;
        "getOrDefault(java.lang.Object,byte)"(arg0: any, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        abstract getByte(arg0: any): number;
        andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Object2ShortFunction<K>;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ByteFunction;
        size(): number;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2ByteFunction<T>;
        clear(): void;
        andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ByteFunction;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ByteFunction;
        andThenReference<T>(arg0: Internal.Byte2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        (arg0: any): number;
    }
    type Object2ByteFunction_<K> = Object2ByteFunction<K> | ((arg0: any)=> number);
    class ConductorWhistleItem extends Internal.TrackTargetingBlockItem {
        constructor(block: Internal.Block_, properties: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        handler$eka000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        abstract moonlight$addAdditionalBehavior(arg0: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(stack: Internal.ItemStack_, level: Internal.Level_, tooltip: Internal.List_<net.minecraft.network.chat.Component>, flag: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        abstract moonlight$getClientAnimationExtension(): any;
        static withGraphLocation(arg0: Internal.Level_, arg1: BlockPos_, arg2: boolean, arg3: Internal.BezierTrackPointLocation_, arg4: Internal.EdgePointType_<any>, arg5: Internal.BiConsumer_<Internal.TrackTargetingBlockItem$OverlapResult, Internal.TrackGraphLocation>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(pStack: Internal.ItemStack_, pPlayer: Internal.Player_, pInteractionTarget: Internal.LivingEntity_, pUsedHand: Internal.InteractionHand_): InteractionResult;
        abstract moonlight$setClientAnimationExtension(arg0: any): void;
        abstract moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        handler$ebl000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$783df4$2(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        useOnCurve(selection: Internal.TrackBlockOutline$BezierPointSelection_, stack: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        modifyReturnValue$efi000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(stack: Internal.ItemStack_, level: Internal.Level_, entity: Internal.Entity_, slotId: number, isSelected: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        static ofType<T extends Internal.Block>(arg0: Internal.EdgePointType_<any>): Internal.NonNullBiFunction<T, Internal.Item$Properties, Internal.TrackTargetingBlockItem>;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        getType(arg0: Internal.ItemStack_): Internal.EdgePointType<any>;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        modifyReturnValue$efi000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(pContext: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        quark$getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): InteractionResult;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        static readonly SPECIAL_MARKER: ("<ConductorFlag>") & (string);
    }
    type ConductorWhistleItem_ = ConductorWhistleItem;
    class RedContainerBlockEntity extends Internal.ItemVaultBlockEntity implements Internal.IMultiBlockEntityContainer$Inventory {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        setController(arg0: BlockPos_): void;
        requestModelDataUpdate(): void;
        tdv$getDynamicLightWorld(): Internal.Level;
        destroy(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        tdv$getDynamicLightX(): number;
        getWidth(): number;
        setRemoved(): void;
        getController(): BlockPos;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        tdv$getLuminance(): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getMainConnectionAxis(): Internal.Direction$Axis;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        setExtraData(arg0: any): void;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        clearRemoved(): void;
        notifyMultiUpdated(): void;
        getUpdatePacket(): Internal.Packet<any>;
        getExtraData(): any;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        setWidth(arg0: number): void;
        getHeight(): number;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        tdv$dynamicLightTick(): void;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        invalidate(): void;
        tdv$getDynamicLightY(): number;
        setWorldPosition(arg0: BlockPos_): void;
        wait(arg0: number): void;
        setHeight(arg0: number): void;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        applyInventoryToBlock(arg0: Internal.ItemStackHandler_): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setLevel(arg0: Internal.Level_): void;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        tdv$resetDynamicLight(): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        preventConnectivityUpdate(): void;
        handler$dfj000$setRemoved(arg0: Internal.CallbackInfo_): void;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        initialize(): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        modifyExtraData(arg0: any): any;
        getInventoryOfBlock(): Internal.ItemStackHandler;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        tdv$getDynamicLightZ(): number;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        handler$dfj000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        static getMaxLength(arg0: number): number;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        removeController(arg0: boolean): void;
        saveWithId(): Internal.CompoundTag;
        isController(): boolean;
        notifyUpdate(): void;
        setOutOfCamera(value: boolean): void;
        getLastKnownPos(): BlockPos;
        tdv$isDynamicLightEnabled(): boolean;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        serializeNBT(): Internal.Tag;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getMaxLength(arg0: Internal.Direction$Axis_, arg1: number): number;
        getMainAxisOf(arg0: Internal.BlockEntity_): Internal.Direction$Axis;
        getMaxWidth(): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        getControllerBE(): Internal.ItemVaultBlockEntity;
        deserializeNBT(arg0: Internal.Tag_): void;
        hasInventory(): boolean;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        equals(arg0: any): boolean;
        set controller(arg0: BlockPos_)
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get width(): number
        get controller(): BlockPos
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get mainConnectionAxis(): Internal.Direction$Axis
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        set extraData(arg0: any)
        get updatePacket(): Internal.Packet<any>
        get extraData(): any
        set lazyTickRate(arg0: number)
        set width(arg0: number)
        get height(): number
        get persistentData(): Internal.CompoundTag
        set worldPosition(arg0: BlockPos_)
        set height(arg0: number)
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get blockState(): Internal.BlockState
        get inventoryOfBlock(): Internal.ItemStackHandler
        get controller(): boolean
        set outOfCamera(value: boolean)
        get lastKnownPos(): BlockPos
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get maxWidth(): number
        get controllerBE(): Internal.ItemVaultBlockEntity
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get modelData(): Internal.ModelData
        length: number;
        radius: number;
    }
    type RedContainerBlockEntity_ = RedContainerBlockEntity;
    class LootContext$EntityTarget extends Internal.Enum<Internal.LootContext$EntityTarget> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.LootContext$EntityTarget>>;
        "compareTo(net.minecraft.world.level.storage.loot.LootContext$EntityTarget)"(arg0: Internal.LootContext$EntityTarget_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        compareTo(arg0: Internal.LootContext$EntityTarget_): number;
        getParam(): Internal.LootContextParam<Internal.Entity>;
        name(): string;
        hashCode(): number;
        getDeclaringClass(): typeof Internal.LootContext$EntityTarget;
        static getByName(arg0: string): Internal.LootContext$EntityTarget;
        ordinal(): number;
        wait(): void;
        getName(): string;
        static values(): Internal.LootContext$EntityTarget[];
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static valueOf(arg0: string): Internal.LootContext$EntityTarget;
        get class(): typeof any
        get param(): Internal.LootContextParam<Internal.Entity>
        get declaringClass(): typeof Internal.LootContext$EntityTarget
        get name(): string
        static readonly KILLER: (Internal.LootContext$EntityTarget) & (Internal.LootContext$EntityTarget);
        readonly name: string;
        static readonly THIS: (Internal.LootContext$EntityTarget) & (Internal.LootContext$EntityTarget);
        static readonly DIRECT_KILLER: (Internal.LootContext$EntityTarget) & (Internal.LootContext$EntityTarget);
        static readonly KILLER_PLAYER: (Internal.LootContext$EntityTarget) & (Internal.LootContext$EntityTarget);
    }
    type LootContext$EntityTarget_ = "killer" | LootContext$EntityTarget | "killer_player" | "this" | "direct_killer";
    class ConcurrentHashMap <K, V> extends Internal.AbstractMap<K, V> implements Internal.ConcurrentMap<K, V>, Internal.Serializable {
        constructor()
        constructor(arg0: Internal.Map_<K, V>)
        constructor(arg0: number)
        constructor(arg0: number, arg1: number)
        constructor(arg0: number, arg1: number, arg2: number)
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        reduceKeysToDouble(arg0: number, arg1: Internal.ToDoubleFunction_<K>, arg2: number, arg3: Internal.DoubleBinaryOperator_): number;
        keySet(arg0: V): Internal.ConcurrentHashMap$KeySetView<K, V>;
        forEachKey(arg0: number, arg1: Internal.Consumer_<K>): void;
        containsValue(arg0: any): boolean;
        reduceKeys(arg0: number, arg1: Internal.BiFunction_<K, K, K>): K;
        searchEntries<U>(arg0: number, arg1: Internal.Function_<Internal.Map$Entry<K, V>, U>): U;
        keySet(): Internal.ConcurrentHashMap$KeySetView<K, V>;
        reduceEntries<U>(arg0: number, arg1: Internal.Function_<Internal.Map$Entry<K, V>, U>, arg2: Internal.BiFunction_<U, U, U>): U;
        notify(): void;
        reduceEntriesToInt(arg0: number, arg1: Internal.ToIntFunction_<Internal.Map$Entry<K, V>>, arg2: number, arg3: Internal.IntBinaryOperator_): number;
        keys(): Internal.Enumeration<K>;
        static newKeySet<K>(): Internal.ConcurrentHashMap$KeySetView<K, boolean>;
        reduceValuesToDouble(arg0: number, arg1: Internal.ToDoubleFunction_<V>, arg2: number, arg3: Internal.DoubleBinaryOperator_): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        forEachEntry<U>(arg0: number, arg1: Internal.Function_<Internal.Map$Entry<K, V>, U>, arg2: Internal.Consumer_<U>): void;
        get(arg0: any): V;
        reduceKeys<U>(arg0: number, arg1: Internal.Function_<K, U>, arg2: Internal.BiFunction_<U, U, U>): U;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        putIfAbsent(arg0: K, arg1: V): V;
        reduceToLong(arg0: number, arg1: Internal.ToLongBiFunction_<K, V>, arg2: number, arg3: Internal.LongBinaryOperator_): number;
        forEachKey<U>(arg0: number, arg1: Internal.Function_<K, U>, arg2: Internal.Consumer_<U>): void;
        values(): Internal.Collection<V>;
        entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        reduceValuesToInt(arg0: number, arg1: Internal.ToIntFunction_<V>, arg2: number, arg3: Internal.IntBinaryOperator_): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        forEachEntry(arg0: number, arg1: Internal.Consumer_<Internal.Map$Entry<K, V>>): void;
        reduceEntriesToDouble(arg0: number, arg1: Internal.ToDoubleFunction_<Internal.Map$Entry<K, V>>, arg2: number, arg3: Internal.DoubleBinaryOperator_): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        reduceEntriesToLong(arg0: number, arg1: Internal.ToLongFunction_<Internal.Map$Entry<K, V>>, arg2: number, arg3: Internal.LongBinaryOperator_): number;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        wait(): void;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        reduceKeysToLong(arg0: number, arg1: Internal.ToLongFunction_<K>, arg2: number, arg3: Internal.LongBinaryOperator_): number;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        getClass(): typeof any;
        replace(arg0: K, arg1: V): V;
        forEach<U>(arg0: number, arg1: Internal.BiFunction_<K, V, U>, arg2: Internal.Consumer_<U>): void;
        mappingCount(): number;
        reduceToDouble(arg0: number, arg1: Internal.ToDoubleBiFunction_<K, V>, arg2: number, arg3: Internal.DoubleBinaryOperator_): number;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        isEmpty(): boolean;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        wait(arg0: number, arg1: number): void;
        reduceKeysToInt(arg0: number, arg1: Internal.ToIntFunction_<K>, arg2: number, arg3: Internal.IntBinaryOperator_): number;
        reduceValuesToLong(arg0: number, arg1: Internal.ToLongFunction_<V>, arg2: number, arg3: Internal.LongBinaryOperator_): number;
        containsKey(arg0: any): boolean;
        put(arg0: K, arg1: V): V;
        reduceToInt(arg0: number, arg1: Internal.ToIntBiFunction_<K, V>, arg2: number, arg3: Internal.IntBinaryOperator_): number;
        static newKeySet<K>(arg0: number): Internal.ConcurrentHashMap$KeySetView<K, boolean>;
        remove(arg0: any): V;
        contains(arg0: any): boolean;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        elements(): Internal.Enumeration<V>;
        forEachValue<U>(arg0: number, arg1: Internal.Function_<V, U>, arg2: Internal.Consumer_<U>): void;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        forEachValue(arg0: number, arg1: Internal.Consumer_<V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        toString(): string;
        reduceValues(arg0: number, arg1: Internal.BiFunction_<V, V, V>): V;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        notifyAll(): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        putAll(arg0: Internal.Map_<K, V>): void;
        reduceEntries(arg0: number, arg1: Internal.BiFunction_<Internal.Map$Entry<K, V>, Internal.Map$Entry<K, V>, Internal.Map$Entry<K, V>>): Internal.Map$Entry<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        hashCode(): number;
        size(): number;
        search<U>(arg0: number, arg1: Internal.BiFunction_<K, V, U>): U;
        reduceValues<U>(arg0: number, arg1: Internal.Function_<V, U>, arg2: Internal.BiFunction_<U, U, U>): U;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        searchKeys<U>(arg0: number, arg1: Internal.Function_<K, U>): U;
        searchValues<U>(arg0: number, arg1: Internal.Function_<V, U>): U;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        wait(arg0: number): void;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        equals(arg0: any): boolean;
        forEach(arg0: number, arg1: Internal.BiConsumer_<K, V>): void;
        reduce<U>(arg0: number, arg1: Internal.BiFunction_<K, V, U>, arg2: Internal.BiFunction_<U, U, U>): U;
        get class(): typeof any
        get empty(): boolean
    }
    type ConcurrentHashMap_<K, V> = ConcurrentHashMap<K, V>;
    class DyeableBlockEntity extends Internal.SmartBlockEntity implements Internal.IDyedBuffer {
        constructor(type: Internal.BlockEntityType_<any>, pos: BlockPos_, state: Internal.BlockState_)
        requestModelDataUpdate(): void;
        tdv$getDynamicLightWorld(): Internal.Level;
        destroy(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        applyDyeIfValid(stack: Internal.ItemStack_): InteractionResult;
        isVirtual(): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        tdv$getDynamicLightX(): number;
        getColor(): Internal.DyeColor;
        setRemoved(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        tdv$getLuminance(): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        addBehaviours(behaviours: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        tdv$dynamicLightTick(): void;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        invalidate(): void;
        tdv$getDynamicLightY(): number;
        setWorldPosition(arg0: BlockPos_): void;
        wait(arg0: number): void;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setLevel(arg0: Internal.Level_): void;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        tdv$resetDynamicLight(): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        handler$dfj000$setRemoved(arg0: Internal.CallbackInfo_): void;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        initialize(): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        tdv$getDynamicLightZ(): number;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        handler$dfj000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        notifyUpdate(): void;
        setOutOfCamera(value: boolean): void;
        tdv$isDynamicLightEnabled(): boolean;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        serializeNBT(): Internal.Tag;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        equals(arg0: any): boolean;
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get color(): Internal.DyeColor
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        set worldPosition(arg0: BlockPos_)
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get blockState(): Internal.BlockState
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get modelData(): Internal.ModelData
    }
    type DyeableBlockEntity_ = DyeableBlockEntity;
    interface BuilderCallback {
        accept<R, T extends R>(arg0: string, arg1: Internal.ResourceKey_<Internal.Registry<R>>, arg2: com.tterrag.registrate.builders.Builder_<R, T, any, any>, arg3: com.tterrag.registrate.util.nullness.NonNullSupplier_<T>): Internal.RegistryEntry<T>;
        abstract accept<R, T extends R>(arg0: string, arg1: Internal.ResourceKey_<Internal.Registry<R>>, arg2: com.tterrag.registrate.builders.Builder_<R, T, any, any>, arg3: com.tterrag.registrate.util.nullness.NonNullSupplier_<T>, arg4: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.RegistryObject<T>, Internal.RegistryEntry<T>>): Internal.RegistryEntry<T>;
        (arg0: string, arg1: Internal.ResourceKey<Internal.Registry<R>>, arg2: com.tterrag.registrate.builders.Builder<R, T, any, any>, arg3: com.tterrag.registrate.util.nullness.NonNullSupplier<T>, arg4: com.tterrag.registrate.util.nullness.NonNullFunction<Internal.RegistryObject<T>, Internal.RegistryEntry<T>>): Internal.RegistryEntry_<T>;
    }
    type BuilderCallback_ = BuilderCallback | ((arg0: string, arg1: Internal.ResourceKey<Internal.Registry<R>>, arg2: com.tterrag.registrate.builders.Builder<R, T, any, any>, arg3: com.tterrag.registrate.util.nullness.NonNullSupplier<T>, arg4: com.tterrag.registrate.util.nullness.NonNullFunction<Internal.RegistryObject<T>, Internal.RegistryEntry<T>>)=> Internal.RegistryEntry_<T>);
    class ResultField implements Internal.Comparable<Internal.ResultField> {
        constructor(arg0: string, arg1: number, arg2: number, arg3: number)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        "compareTo(net.minecraft.util.profiling.ResultField)"(arg0: Internal.ResultField_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        getColor(): number;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        compareTo(arg0: Internal.ResultField_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get color(): number
        readonly percentage: number;
        readonly globalPercentage: number;
        readonly name: string;
        readonly count: number;
    }
    type ResultField_ = ResultField;
    class ParticleColor implements Internal.Cloneable, Internal.IParticleColor {
        constructor(arg0: number, arg1: number, arg2: number)
        constructor(arg0: number, arg1: number, arg2: number)
        constructor(arg0: Internal.CompoundTag_)
        constructor(arg0: number, arg1: number, arg2: number)
        getGreen(): number;
        getClass(): typeof any;
        getBlue(): number;
        serialize(): Internal.CompoundTag;
        euclideanDistance(arg0: Internal.ParticleColor_): number;
        getGreenInt(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getColor(): number;
        getBlueInt(): number;
        toString(): string;
        notifyAll(): void;
        nextColor(arg0: Internal.RandomSource_): this;
        static fromInt(arg0: number): Internal.ParticleColor;
        getRed(): number;
        hashCode(): number;
        clone(): this;
        getRedInt(): number;
        toWrapper(): Internal.ParticleColor$IntWrapper;
        wait(): void;
        static makeRandomColor(arg0: number, arg1: number, arg2: number, arg3: Internal.RandomSource_): Internal.ParticleColor;
        getRegistryName(): ResourceLocation;
        static defaultParticleColor(): Internal.ParticleColor;
        wait(arg0: number): void;
        transition(arg0: number): this;
        equals(arg0: any): boolean;
        static fromString(arg0: string): Internal.ParticleColor;
        get green(): number
        get class(): typeof any
        get blue(): number
        get greenInt(): number
        get color(): number
        get blueInt(): number
        get red(): number
        get redInt(): number
        get registryName(): ResourceLocation
        static readonly FROM_HIGHLIGHT: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly CYAN: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly BLUE: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly MAGENTA: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly WHITE: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly ORANGE: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly random: (Internal.Random) & (Internal.Random);
        static readonly BLACK: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly GREEN: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly YELLOW: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly LIME: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly DEFAULT: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly GRAY: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly PURPLE: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly TO_HIGHLIGHT: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly ID: (ResourceLocation) & (ResourceLocation);
        static readonly RED: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly PINK: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly LIGHT_BLUE: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly LIGHT_GRAY: (Internal.ParticleColor) & (Internal.ParticleColor);
        static readonly BROWN: (Internal.ParticleColor) & (Internal.ParticleColor);
    }
    type ParticleColor_ = ParticleColor;
    class LightBlueSaltLampBlock extends Internal.SaltLampBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: boolean): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type LightBlueSaltLampBlock_ = LightBlueSaltLampBlock;
    class Cow extends Internal.Animal {
        constructor(arg0: Internal.EntityType_<Internal.Cow>, arg1: Internal.Level_)
        modifyExpressionValue$bmm000$eytraValidOverride(arg0: boolean): boolean;
        getUpVector(arg0: number): Vec3d;
        getXRot(): number;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        static checkMobSpawnRules(arg0: Internal.EntityType_<Internal.Mob>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        setTarget(arg0: Internal.LivingEntity_): void;
        setCulled(value: boolean): void;
        isOnFire(): boolean;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        convertTo<T extends Internal.Mob>(arg0: Internal.EntityType_<T>, arg1: boolean): T;
        getFallFlyingTicks(): number;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        chunkPosition(): Internal.ChunkPos;
        dropLeash(arg0: boolean, arg1: boolean): void;
        gameEvent(arg0: Internal.GameEvent_): void;
        setXxa(arg0: number): void;
        setDelayedLeashHolderId(arg0: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        onEffectUpdated(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_): void;
        setMotionZ(z: number): void;
        abstract tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getBlockY(): number;
        isSpectator(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setPathfindingMalus(arg0: Internal.BlockPathTypes_, arg1: number): void;
        invokeTurnHead(arg0: number, arg1: number): number;
        getRandomZ(arg0: number): number;
        setAggressive(arg0: boolean): void;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        getRemovalReason(): Internal.Entity$RemovalReason;
        handler$ekc000$getArmorCoverPercentage(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
        handler$dnf000$canStandOnFluid$return(arg0: Internal.FluidState_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        resetFallDistance(): void;
        handler$zzn000$onRemove(arg0: Internal.CallbackInfo_): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        setLevel(arg0: Internal.Level_): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        abstract tdv$resetDynamicLight(): void;
        setZza(arg0: number): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        playAmbientSound(): void;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getKillCredit(): Internal.LivingEntity;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setOutOfCamera(value: boolean): void;
        static createMobAttributes(): Internal.AttributeSupplier$Builder;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        onlyOpCanSetNbt(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        getMaxFallDistance(): number;
        isHolding(arg0: Internal.Item_): boolean;
        getZ(arg0: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        getDynamicLightZ(): number;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        getVoicePitch(): number;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getHeadRotSpeed(): number;
        getYHeadRot(): number;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        wrapOperation$cif001$fruitsdelight$getfriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: Internal.Operation_<any>): number;
        localvar$beg000$apoth_checkFallDamageWithGravity(arg0: number): number;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        redirect$bej000$apoth_sunderingGetAmplifier(arg0: Internal.MobEffectInstance_): number;
        wrapOperation$znm000$onTravel(instance: Internal.LivingEntity_, state: Internal.FluidState_, original: Internal.Operation_<any>): boolean;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        swing(): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        isCulled(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        getWalkTargetValue(arg0: BlockPos_): number;
        /**
         * @deprecated
        */
        canBreatheUnderwater(): boolean;
        handler$bnk001$onRemove(arg0: Internal.CallbackInfo_): void;
        die(arg0: DamageSource_): void;
        removeAllEffects(): boolean;
        getLeashOffset(): Vec3d;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        handler$bnk005$onTick(arg0: Internal.CallbackInfo_): void;
        getSlot(arg0: number): Internal.SlotAccess;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        callMobInteract(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        handler$bej000$apoth_onEffectUpdateAddAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        isUnderWater(): boolean;
        stopRiding(): void;
        getSwimHighSpeedSplashSound(): Internal.SoundEvent;
        getLeashHolder(): Internal.Entity;
        getX(arg0: number): number;
        getSensing(): Internal.Sensing;
        getLegsArmorItem(): Internal.ItemStack;
        getLuminance(): number;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        abstract tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        getDynamicLightX(): number;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        getArrowCount(): number;
        create$callSetLevel(arg0: Internal.Level_): void;
        getMoveControl(): Internal.MoveControl;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        playSound(arg0: Internal.SoundEvent_): void;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        isPeacefulCreature(): boolean;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        ate(): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        notify(): void;
        getFirstTick(): boolean;
        setPersistenceRequired(): void;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        canFallInLove(): boolean;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        handler$chp000$fruitsdelight$canFallInLove$durian(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setSpawnCancelled(arg0: boolean): void;
        localvar$bpe000$takeKnockback_HEAD_changeStrength(knockbackStrength: number): number;
        getStringUuid(): string;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        checkSpawnRules(arg0: Internal.LevelAccessor_, arg1: Internal.MobSpawnType_): boolean;
        getRotationVector(): Internal.Vec2;
        handler$bej000$apoth_ownedAttrMap(arg0: Internal.EntityType_<any>, arg1: Internal.Level_, arg2: Internal.CallbackInfo_): void;
        getHurtDir(): number;
        isSprinting(): boolean;
        isMaxGroupSizeReached(arg0: number): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        canCollideWith(arg0: Internal.Entity_): boolean;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        callGetJumpPower(): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getIsInsidePortal(): boolean;
        clearSleepingPos(): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        getLastHurtMob(): Internal.LivingEntity;
        handler$ejp000$isInvisibleTo(arg0: Internal.Player_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        getLastDamageSource(): DamageSource;
        getSoundSource(): Internal.SoundSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        handler$ekc000$isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setLastAttackedTicks(arg0: number): void;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        ageUp(arg0: number): void;
        quark$lastHurtByPlayer(): Internal.Player;
        getRestrictCenter(): BlockPos;
        isLeftHanded(): boolean;
        removeVehicle(): void;
        setZ(z: number): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        finalizeSpawnChildFromBreeding(arg0: Internal.ServerLevel_, arg1: Internal.Animal_, arg2: Internal.AgeableMob_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        bookshelf$makePoofParticles(): void;
        isWithinMeleeAttackRange(arg0: Internal.LivingEntity_): boolean;
        broadcastBreakEvent(arg0: Internal.EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        shouldUpdateDynamicLight(): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getStuckSpeedMultiplier(): Vec3d;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        setLastSwungHand(hand: Internal.InteractionHand_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        quark$lastHurtByPlayerTime(): number;
        getTotalMovementSpeed(): number;
        getMotions(): Internal.Stack<any>;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getAttributes(): Internal.AttributeMap;
        redirect$bej000$apoth_sunderingHasEffect(arg0: Internal.LivingEntity_, arg1: Internal.MobEffect_): boolean;
        isSpawnCancelled(): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        spawnChildFromBreeding(arg0: Internal.ServerLevel_, arg1: Internal.Animal_): void;
        setInLoveTime(arg0: number): void;
        isSwimming(): boolean;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        getItemBySlot(arg0: Internal.EquipmentSlot_): Internal.ItemStack;
        wantsToPickUp(arg0: Internal.ItemStack_): boolean;
        getFluidJumpThreshold(): number;
        "setPositionAndRotation(double,double,double,float,float)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        setRewinding(arg0: boolean): void;
        stopSleeping(): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        setDeathLootTable(arg0: ResourceLocation_): void;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        getStepHeight(): number;
        isSleeping(): boolean;
        stopUsingItem(): void;
        acceptsFailure(): boolean;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setCanPickUpLoot(arg0: boolean): void;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        setSilent(arg0: boolean): void;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        hasExactlyOnePlayerPassenger(): boolean;
        canBeSeenAsEnemy(): boolean;
        setLeftHanded(arg0: boolean): void;
        getSwimSplashSound(): Internal.SoundEvent;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        getSpawnReason(): Internal.MobSpawnType;
        isUsingItem(): boolean;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): InteractionResult;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        serializeNBT(): Internal.CompoundTag;
        getForgePersistentData(): Internal.CompoundTag;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        canMate(arg0: Internal.Animal_): boolean;
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        getYRot(): number;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: Internal.EquipmentSlot_): void;
        setLeashedTo(arg0: Internal.Entity_, arg1: boolean): void;
        isAlive(): boolean;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getMeleeAttackRangeSqr(arg0: Internal.LivingEntity_): number;
        bookshelf$getDrinkingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        handler$zzn002$onTick(arg0: Internal.CallbackInfo_): void;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        updateEffectVisibility(): void;
        onPathfindingStart(): void;
        getPercentFrozen(): number;
        setPortalCooldown(arg0: number): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        handler$ekc000$updateInvisibilityStatus(arg0: Internal.CallbackInfo_): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        isLeashed(): boolean;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        ageUp(arg0: number, arg1: boolean): void;
        canRiderInteract(): boolean;
        getViewXRot(arg0: number): number;
        setPose(arg0: Internal.Pose_): void;
        getReachDistance(): number;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<Internal.VoxelShape>): Vec3d;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        abstract tdv$getDynamicLightY(): number;
        setLastHurtByPlayer(arg0: Internal.Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        setYRot(arg0: number): void;
        mobInteract(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        wasExperienceConsumed(): boolean;
        setYBodyRot(arg0: number): void;
        isPushable(): boolean;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        setRotation(yaw: number, pitch: number): void;
        isDynamicLightEnabled(): boolean;
        getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): this;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        checkAutoSpinAttack(arg0: Internal.AABB_, arg1: Internal.AABB_): void;
        bookshelf$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        onAboveBubbleCol(arg0: boolean): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        redirect$bej000$apoth_sunderingApplyEffect(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getJumpControl(): Internal.JumpControl;
        getFeetArmorItem(): Internal.ItemStack;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        setSpeed(arg0: number): void;
        requiresCustomPersistence(): boolean;
        isDiscrete(): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        getCombatTracker(): Internal.CombatTracker;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        canBreed(): boolean;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        isNoAi(): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        handler$fca000$create$onFireImmune(arg0: Internal.CallbackInfoReturnable_<any>): void;
        canBeSeenByAnyone(): boolean;
        abstract tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isFullyFrozen(): boolean;
        handler$bna004$onTick(arg0: Internal.CallbackInfo_): void;
        getLastPos(): BlockPos;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getScale(): number;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        modifyExpressionValue$bmm001$elytraOverride(arg0: boolean): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(arg0: Internal.SoundEvent_): void;
        getPitch(): number;
        getPathfindingMalus(arg0: Internal.BlockPathTypes_): number;
        getRandom(): Internal.RandomSource;
        canReplaceEqualItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
        rotate(arg0: Internal.Rotation_): number;
        shouldRiderFaceForward(arg0: Internal.Player_): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        clearRestriction(): void;
        "self()"(): Internal.LivingEntity;
        getAge(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        spawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        handler$bnk000$removed(arg0: Internal.CallbackInfo_): void;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        isAggressive(): boolean;
        setYya(arg0: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        handler$dfe000$tickEffects(ci: Internal.CallbackInfo_): void;
        setDropChance(arg0: Internal.EquipmentSlot_, arg1: number): void;
        handler$bej000$apoth_onEffectUpdateRemoveAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        isFood(arg0: Internal.ItemStack_): boolean;
        setBaby(arg0: boolean): void;
        getLastHurtByMob(): Internal.LivingEntity;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        removeFreeWill(): void;
        removeWhenFarAway(arg0: number): boolean;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: Internal.EquipmentSlot_): boolean;
        handler$ekh000$changeGlowOutline(arg0: Internal.CallbackInfoReturnable_<any>): void;
        canUpdate(arg0: boolean): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        isSteppingCarefully(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getBlockX(): number;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        getY(arg0: number): number;
        getMaxHeadXRot(): number;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getDynamicLightY(): number;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        abstract tdv$getDynamicLightZ(): number;
        getEyePosition(): Vec3d;
        getEyeHeight(): number;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getYaw(): number;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        onEffectAdded(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        handler$edi000$onEatGoldenCarrot(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.ItemStack_, arg3: Internal.CallbackInfo_): void;
        getControllingPassenger(): Internal.LivingEntity;
        canFireProjectileWeapon(arg0: Internal.ProjectileWeaponItem_): boolean;
        getScriptType(): Internal.ScriptType;
        shouldDiscardFriction(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getId(): number;
        canBeHitByProjectile(): boolean;
        getEyeY(): number;
        skipDropExperience(): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        handler$bgk000$l2library_overrideClientGlow_isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setItemSlot(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        handler$ekc000$handleEquipmentChanges(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getCitadelEntityData(): Internal.CompoundTag;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        static getEquipmentForSlot(arg0: Internal.EquipmentSlot_, arg1: number): Internal.Item;
        isWithinRestriction(arg0: BlockPos_): boolean;
        getTeam(): Internal.Team;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        hasCustomName(): boolean;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        getX(): number;
        isVehicle(): boolean;
        tdv$getLuminance(): number;
        resetDynamicLight(): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getTrueNavigator(): Internal.PathNavigation;
        lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        handler$bpe000$getAttributeValue_Inject(attribute: Internal.Attribute_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getMaxHeadYRot(): number;
        handler$blg000$shield(arg0: DamageSource_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        handler$ejp000$setTicksFrozen(arg0: number, arg1: Internal.CallbackInfo_): void;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        canBeLeashed(arg0: Internal.Player_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        bookshelf$getFallDamageSound(arg0: number): Internal.SoundEvent;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        redirect$bej000$apoth_applyArmorPen(arg0: number, arg1: number, arg2: number, arg3: DamageSource_, arg4: number): number;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        redirect$bej000$apoth_applyProtPen(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        getStingerCount(): number;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        getDimensionChangingDelay(): number;
        setLivingEntityFlag(arg0: number, arg1: boolean): void;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        isPathFinding(): boolean;
        handler$bgm000$baseTick(arg0: Internal.CallbackInfo_): void;
        isRemoved(): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        spawnAnim(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        self(): Internal.Entity;
        refreshDimensions(): void;
        isRewinding(): boolean;
        bookshelf$getAmbientSound(): Internal.SoundEvent;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        handler$ejp000$isAlliedTo(arg0: Internal.Entity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getPassengers(): Internal.EntityArrayList;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getSpawnType(): Internal.MobSpawnType;
        setLastHurtMob(arg0: Internal.Entity_): void;
        setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        tdv$isDynamicLightEnabled(): boolean;
        setXRot(arg0: number): void;
        checkSlowFallDistance(): void;
        redirect$dpp000$fixSpawnAnimX(instance: Internal.Mob_, v: number): number;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        callGetAmbientSound(): Internal.SoundEvent;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        getLookAngle(): Vec3d;
        getAmbientSoundInterval(): number;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        isPersistenceRequired(): boolean;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        handler$bdp000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getBedOrientation(): Internal.Direction;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        getProfile(): Internal.GameProfile;
        setInLove(arg0: Internal.Player_): void;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        doExtendedLOSCheck(): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getLookControl(): Internal.LookControl;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        canAttack(arg0: Internal.LivingEntity_): boolean;
        static getSpeedUpSecondsWhenFeeding(arg0: number): number;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        setTimeout(): void;
        position(): Vec3d;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        isOutOfCamera(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        getFeetBlockState(): Internal.BlockState;
        isWithinRestriction(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        getSleepingPos(): Optional<BlockPos>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        "self()"(): Internal.Entity;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        setMaxHealth(hp: number): void;
        dynamicLightTick(): void;
        getFacing(): Internal.Direction;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        setAge(arg0: number): void;
        tdv$dynamicLightTick(): void;
        getTarget(): Internal.LivingEntity;
        restrictTo(arg0: BlockPos_, arg1: number): void;
        isInLove(): boolean;
        trackingPosition(): Vec3d;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        finalizeSpawn(arg0: Internal.ServerLevelAccessor_, arg1: Internal.DifficultyInstance_, arg2: Internal.MobSpawnType_, arg3: Internal.SpawnGroupData_, arg4: Internal.CompoundTag_): Internal.SpawnGroupData;
        swing(arg0: Internal.InteractionHand_): void;
        hasEffect(arg0: Internal.MobEffect_): boolean;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getRootVehicle(): Internal.Entity;
        onPathfindingDone(): void;
        save(arg0: Internal.CompoundTag_): boolean;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        isNoGravity(): boolean;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        setCitadelEntityData(arg0: Internal.CompoundTag_): void;
        resetLove(): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        updateSwimming(): void;
        lastSwungHand(): Internal.InteractionHand;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getSpeed(): number;
        shouldInformAdmins(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        wait(): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        setNoAi(arg0: boolean): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        canPickUpLoot(): boolean;
        kill(): void;
        onEnterCombat(): void;
        animateHurt(arg0: number): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        hasRestriction(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        deserializeNBT(arg0: Internal.Tag_): void;
        removeEffectParticles(): void;
        revive(): void;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getLastAttackedTicks(): number;
        addDeltaMovement(arg0: Vec3d_): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        abstract tdv$getDynamicLightWorld(): Internal.Level;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        getMaxSpawnClusterSize(): number;
        abstract tdv$getDynamicLightX(): number;
        setKnockbackMultiplier_BetterCombat(value: number): void;
        getUsername(): string;
        getInLoveTime(): number;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        setJumping(arg0: boolean): void;
        getPickResult(): Internal.ItemStack;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        getRandomY(): number;
        onEffectRemoved(arg0: Internal.MobEffectInstance_): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        restoreLeashFromSave(): void;
        removeTag(arg0: string): boolean;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        canSpawnSoulSpeedParticle(): boolean;
        notifyAll(): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        attackable(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        getNavigation(): Internal.PathNavigation;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        getLoveCause(): Internal.ServerPlayer;
        getLastClimbablePos(): Optional<BlockPos>;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getPerceivedTargetDistanceSquareForMeleeAttack(arg0: Internal.LivingEntity_): number;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getType(): string;
        static checkAnimalSpawnRules(arg0: Internal.EntityType_<Internal.Animal>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        onEquipItem(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        checkDespawn(): void;
        getDynamicLightWorld(): Internal.Level;
        getWalkTargetValue(arg0: BlockPos_, arg1: Internal.LevelReader_): number;
        lookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        equipItemIfPossible(arg0: Internal.ItemStack_): Internal.ItemStack;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        isActuallyReallyBlocking(): boolean;
        lerpHeadTo(arg0: number, arg1: number): void;
        canDisableShield(): boolean;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        bookshelf$getDeathSound(): Internal.SoundEvent;
        getFlags(): Internal.EntityFlags;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        checkSpawnObstruction(arg0: Internal.LevelReader_): boolean;
        extinguish(): void;
        setDynamicLightEnabled(arg0: boolean): void;
        getRestrictRadius(): number;
        moveTo(arg0: Vec3d_): void;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(hand: Internal.InteractionHand_): void;
        lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isForcedVisible(): boolean;
        isInvertedHealAndHarm(): boolean;
        canHoldItem(arg0: Internal.ItemStack_): boolean;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        handler$dfe000$canBeAffected(mobEffectInstance: Internal.MobEffectInstance_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        runCommand(command: string): number;
        setGuaranteedDrop(arg0: Internal.EquipmentSlot_): void;
        setSharedFlagOnFire(arg0: boolean): void;
        get XRot(): number
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set target(arg0: Internal.LivingEntity_)
        set culled(value: boolean)
        get onFire(): boolean
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get fallFlyingTicks(): number
        set xxa(arg0: number)
        set delayedLeashHolderId(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get blockY(): number
        get spectator(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        set aggressive(arg0: boolean)
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get indirectPassengers(): Internal.Iterable<Internal.Entity>
        set level(arg0: Internal.Level_)
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        set zza(arg0: number)
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        set outOfCamera(value: boolean)
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get ticksFrozen(): number
        get dynamicLightZ(): number
        get voicePitch(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get headRotSpeed(): number
        get YHeadRot(): number
        set absorptionAmount(arg0: number)
        set deltaMovement(arg0: Vec3d_)
        get baby(): boolean
        get culled(): boolean
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get underWater(): boolean
        get swimHighSpeedSplashSound(): Internal.SoundEvent
        get leashHolder(): Internal.Entity
        get sensing(): Internal.Sensing
        get legsArmorItem(): Internal.ItemStack
        get luminance(): number
        get deltaMovement(): Vec3d
        get dynamicLightX(): number
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        get moveControl(): Internal.MoveControl
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        set spawnCancelled(arg0: boolean)
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get isInsidePortal(): boolean
        get lastHurtMob(): Internal.LivingEntity
        get selfAndPassengers(): Internal.Stream<Internal.Entity>
        get addedToWorld(): boolean
        get lastDamageSource(): DamageSource
        get soundSource(): Internal.SoundSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        set lastAttackedTicks(arg0: number)
        get restrictCenter(): BlockPos
        get leftHanded(): boolean
        set z(z: number)
        get y(): number
        get blocking(): boolean
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get armorCoverPercentage(): number
        get airSupply(): number
        get player(): boolean
        get animal(): boolean
        get stuckSpeedMultiplier(): Vec3d
        get motionDirection(): Internal.Direction
        set lastSwungHand(hand: Internal.InteractionHand_)
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get totalMovementSpeed(): number
        get motions(): Internal.Stack<any>
        get attributes(): Internal.AttributeMap
        get spawnCancelled(): boolean
        set inLoveTime(arg0: number)
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        set rewinding(arg0: boolean)
        set airSupply(arg0: number)
        get onPos(): BlockPos
        set deathLootTable(arg0: ResourceLocation_)
        get undead(): boolean
        get stepHeight(): number
        get sleeping(): boolean
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        set canPickUpLoot(arg0: boolean)
        get mainHandItem(): Internal.ItemStack
        set silent(arg0: boolean)
        set leftHanded(arg0: boolean)
        get swimSplashSound(): Internal.SoundEvent
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get spawnReason(): Internal.MobSpawnType
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get YRot(): number
        get alive(): boolean
        get bbHeight(): number
        get tags(): Internal.Set<string>
        get lastAttacker(): Internal.LivingEntity
        get percentFrozen(): number
        set portalCooldown(arg0: number)
        set position(block: Internal.BlockContainerJS_)
        get leashed(): boolean
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        set lastHurtByPlayer(arg0: Internal.Player_)
        get "server()"(): Internal.MinecraftServer
        set YRot(arg0: number)
        set YBodyRot(arg0: number)
        get pushable(): boolean
        set motionY(y: number)
        get dynamicLightEnabled(): boolean
        set chestArmorItem(item: Internal.ItemStack_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get jumpControl(): Internal.JumpControl
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        get noAi(): boolean
        get chestArmorItem(): Internal.ItemStack
        get fullyFrozen(): boolean
        get lastPos(): BlockPos
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        get pitch(): number
        get random(): Internal.RandomSource
        get passengersAndSelf(): Internal.Stream<Internal.Entity>
        get age(): number
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get aggressive(): boolean
        set yya(arg0: number)
        set baby(arg0: boolean)
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        get blockX(): number
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get fallFlying(): boolean
        get encodeId(): string
        get maxHeadXRot(): number
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        set totalMovementSpeedMultiplier(speed: number)
        get dynamicLightY(): number
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get eyeY(): number
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get affectedByPotions(): boolean
        get citadelEntityData(): Internal.CompoundTag
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get trueNavigator(): Internal.PathNavigation
        get teamId(): string
        set stingerCount(arg0: number)
        get maxHeadYRot(): number
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get potionEffects(): Internal.EntityPotionEffectsJS
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set yaw(arg0: number)
        get pickRadius(): number
        get pathFinding(): boolean
        get removed(): boolean
        get jumpBoostPower(): number
        get rewinding(): boolean
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get spawnType(): Internal.MobSpawnType
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set XRot(arg0: number)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get lookAngle(): Vec3d
        get ambientSoundInterval(): number
        set arrowCount(arg0: number)
        get motionZ(): number
        get persistenceRequired(): boolean
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get profile(): Internal.GameProfile
        set inLove(arg0: Internal.Player_)
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get lookControl(): Internal.LookControl
        get offHandItem(): Internal.ItemStack
        get outOfCamera(): boolean
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get withinRestriction(): boolean
        get sleepingPos(): Optional<BlockPos>
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get boundingBoxForCulling(): Internal.AABB
        set age(arg0: number)
        get target(): Internal.LivingEntity
        get inLove(): boolean
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        set citadelEntityData(arg0: Internal.CompoundTag_)
        get speed(): number
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        set noAi(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get headArmorItem(): Internal.ItemStack
        get bbWidth(): number
        get lastAttackedTicks(): number
        get "name()"(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        get maxSpawnClusterSize(): number
        set knockbackMultiplier_BetterCombat(value: number)
        get username(): string
        get inLoveTime(): number
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        get passengersRidingOffset(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        get navigation(): Internal.PathNavigation
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get loveCause(): Internal.ServerPlayer
        get lastClimbablePos(): Optional<BlockPos>
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        get dynamicLightWorld(): Internal.Level
        get actuallyReallyBlocking(): boolean
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get flags(): Internal.EntityFlags
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        set dynamicLightEnabled(arg0: boolean)
        get restrictRadius(): number
        get forcedVisible(): boolean
        get invertedHealAndHarm(): boolean
        get freezing(): boolean
        set guaranteedDrop(arg0: Internal.EquipmentSlot_)
        set sharedFlagOnFire(arg0: boolean)
    }
    type Cow_ = Cow;
    class RefillUpgradeWrapper$TargetSlot extends Internal.Enum<Internal.RefillUpgradeWrapper$TargetSlot> implements Internal.StringRepresentable {
        getClass(): typeof any;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        getDeclaringClass(): typeof Internal.RefillUpgradeWrapper$TargetSlot;
        next(): this;
        static values(): Internal.RefillUpgradeWrapper$TargetSlot[];
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        toString(): string;
        getAcronym(): net.minecraft.network.chat.Component;
        notifyAll(): void;
        static valueOf(arg0: string): Internal.RefillUpgradeWrapper$TargetSlot;
        previous(): this;
        static fromName(arg0: string): Internal.RefillUpgradeWrapper$TargetSlot;
        name(): string;
        compareTo(arg0: Internal.RefillUpgradeWrapper$TargetSlot_): number;
        hashCode(): number;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        "compareTo(net.p3pp3rf1y.sophisticatedbackpacks.upgrades.refill.RefillUpgradeWrapper$TargetSlot)"(arg0: Internal.RefillUpgradeWrapper$TargetSlot_): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.RefillUpgradeWrapper$TargetSlot>>;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof Internal.RefillUpgradeWrapper$TargetSlot
        get acronym(): net.minecraft.network.chat.Component
        get description(): net.minecraft.network.chat.Component
        static readonly TOOLBAR_3: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly TOOLBAR_2: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly TOOLBAR_1: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly TOOLBAR_7: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly TOOLBAR_6: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly OFF_HAND: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly TOOLBAR_5: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly TOOLBAR_4: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly TOOLBAR_9: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly TOOLBAR_8: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly ANY: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
        static readonly MAIN_HAND: (Internal.RefillUpgradeWrapper$TargetSlot) & (Internal.RefillUpgradeWrapper$TargetSlot);
    }
    type RefillUpgradeWrapper$TargetSlot_ = "off_hand" | "toolbar_3" | RefillUpgradeWrapper$TargetSlot | "toolbar_4" | "toolbar_1" | "toolbar_2" | "toolbar_7" | "toolbar_8" | "toolbar_5" | "toolbar_6" | "main_hand" | "toolbar_9" | "any";
    class CreativeTabEvent extends Internal.EventJS {
        constructor(tab: Internal.CreativeModeTab_, showRestrictedItems: boolean, callback: any_)
        add(items: Internal.ItemStack_[]): void;
        getClass(): typeof any;
        setIcon(icon: Internal.ItemStack_): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        add(items: Internal.ItemStack_[], visibility: Internal.CreativeModeTab$TabVisibility_): void;
        addBefore(order: Internal.ItemStack_, items: Internal.ItemStack_[]): void;
        removeDisplay(filter: Internal.Ingredient_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        addAfter(order: Internal.ItemStack_, items: Internal.ItemStack_[]): void;
        toString(): string;
        notifyAll(): void;
        removeSearch(filter: Internal.Ingredient_): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        setDisplayName(component: net.minecraft.network.chat.Component_): void;
        hashCode(): number;
        addAfter(order: Internal.ItemStack_, items: Internal.ItemStack_[], visibility: Internal.CreativeModeTab$TabVisibility_): void;
        remove(filter: Internal.Ingredient_): void;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        addBefore(order: Internal.ItemStack_, items: Internal.ItemStack_[], visibility: Internal.CreativeModeTab$TabVisibility_): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        get class(): typeof any
        set icon(icon: Internal.ItemStack_)
        set displayName(component: net.minecraft.network.chat.Component_)
        readonly showRestrictedItems: boolean;
        readonly tab: Internal.CreativeModeTab;
    }
    type CreativeTabEvent_ = CreativeTabEvent;
    class Slot implements Internal.SlotAccessor {
        constructor(arg0: net.minecraft.world.Container_, arg1: number, arg2: number, arg3: number)
        getClass(): typeof any;
        allowModification(arg0: Internal.Player_): boolean;
        onTake(arg0: Internal.Player_, arg1: Internal.ItemStack_): void;
        set(arg0: Internal.ItemStack_): void;
        tryRemove(arg0: number, arg1: number, arg2: Internal.Player_): Optional<Internal.ItemStack>;
        setByPlayer(arg0: Internal.ItemStack_): void;
        isActive(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        setChanged(): void;
        setY(arg0: number): void;
        setX(arg0: number): void;
        hasItem(): boolean;
        safeTake(arg0: number, arg1: number, arg2: Internal.Player_): Internal.ItemStack;
        getSlotIndex(): number;
        setBackground(arg0: ResourceLocation_, arg1: ResourceLocation_): this;
        isHighlightable(): boolean;
        toString(): string;
        safeInsert(arg0: Internal.ItemStack_): Internal.ItemStack;
        getItem(): Internal.ItemStack;
        getMaxStackSize(): number;
        isSameInventory(arg0: Internal.Slot_): boolean;
        notifyAll(): void;
        mayPickup(arg0: Internal.Player_): boolean;
        remove(arg0: number): Internal.ItemStack;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        mayPlace(arg0: Internal.ItemStack_): boolean;
        hashCode(): number;
        wait(): void;
        onQuickCraft(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): void;
        getNoItemIcon(): com.mojang.datafixers.util.Pair<ResourceLocation, ResourceLocation>;
        wait(arg0: number): void;
        safeInsert(arg0: Internal.ItemStack_, arg1: number): Internal.ItemStack;
        equals(arg0: any): boolean;
        getContainerSlot(): number;
        get class(): typeof any
        set byPlayer(arg0: Internal.ItemStack_)
        get active(): boolean
        set y(arg0: number)
        set x(arg0: number)
        get slotIndex(): number
        get highlightable(): boolean
        get item(): Internal.ItemStack
        get maxStackSize(): number
        get noItemIcon(): com.mojang.datafixers.util.Pair<ResourceLocation, ResourceLocation>
        get containerSlot(): number
        index: number;
        x: number;
        y: number;
        readonly slot: number;
        readonly container: net.minecraft.world.Container;
    }
    type Slot_ = Slot;
    class Blender {
        getClass(): typeof any;
        getBiomeResolver(arg0: Internal.BiomeResolver_): Internal.BiomeResolver;
        static generateBorderTicks(arg0: Internal.WorldGenRegion_, arg1: Internal.ChunkAccess_): void;
        blendDensity(arg0: Internal.DensityFunction$FunctionContext_, arg1: number): number;
        toString(): string;
        static empty(): Internal.Blender;
        static makeOldChunkDistanceGetter(arg0: Internal.BlendingData_, arg1: Internal.Map_<Internal.Direction8, Internal.BlendingData>): Internal.Blender$DistanceGetter;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        blendOffsetAndFactor(arg0: number, arg1: number): Internal.Blender$BlendingOutput;
        wait(): void;
        static addAroundOldChunksCarvingMaskFilter(arg0: Internal.WorldGenLevel_, arg1: Internal.ProtoChunk_): void;
        wait(arg0: number): void;
        static of(arg0: Internal.WorldGenRegion_): Internal.Blender;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type Blender_ = Blender;
    class Cod extends Internal.AbstractSchoolingFish {
        constructor(arg0: Internal.EntityType_<Internal.Cod>, arg1: Internal.Level_)
        modifyExpressionValue$bmm000$eytraValidOverride(arg0: boolean): boolean;
        getUpVector(arg0: number): Vec3d;
        getXRot(): number;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        static checkMobSpawnRules(arg0: Internal.EntityType_<Internal.Mob>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        setTarget(arg0: Internal.LivingEntity_): void;
        setCulled(value: boolean): void;
        isOnFire(): boolean;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setMaxUpStep(arg0: number): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        convertTo<T extends Internal.Mob>(arg0: Internal.EntityType_<T>, arg1: boolean): T;
        getFallFlyingTicks(): number;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        chunkPosition(): Internal.ChunkPos;
        dropLeash(arg0: boolean, arg1: boolean): void;
        gameEvent(arg0: Internal.GameEvent_): void;
        setXxa(arg0: number): void;
        setDelayedLeashHolderId(arg0: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        onEffectUpdated(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_): void;
        setMotionZ(z: number): void;
        abstract tdv$shouldUpdateDynamicLight(): boolean;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getBlockY(): number;
        isSpectator(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setPathfindingMalus(arg0: Internal.BlockPathTypes_, arg1: number): void;
        invokeTurnHead(arg0: number, arg1: number): number;
        getRandomZ(arg0: number): number;
        setAggressive(arg0: boolean): void;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        isInWaterRainOrBubble(): boolean;
        getRemovalReason(): Internal.Entity$RemovalReason;
        handler$ekc000$getArmorCoverPercentage(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
        handler$dnf000$canStandOnFluid$return(arg0: Internal.FluidState_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        resetFallDistance(): void;
        handler$zzn000$onRemove(arg0: Internal.CallbackInfo_): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        setLevel(arg0: Internal.Level_): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        abstract tdv$resetDynamicLight(): void;
        setZza(arg0: number): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        playAmbientSound(): void;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getKillCredit(): Internal.LivingEntity;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setOutOfCamera(value: boolean): void;
        static createMobAttributes(): Internal.AttributeSupplier$Builder;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        onlyOpCanSetNbt(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        getMaxFallDistance(): number;
        isHolding(arg0: Internal.Item_): boolean;
        getZ(arg0: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        getDynamicLightZ(): number;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        getVoicePitch(): number;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getHeadRotSpeed(): number;
        getYHeadRot(): number;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        wrapOperation$cif001$fruitsdelight$getfriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: Internal.Operation_<any>): number;
        localvar$beg000$apoth_checkFallDamageWithGravity(arg0: number): number;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        redirect$bej000$apoth_sunderingGetAmplifier(arg0: Internal.MobEffectInstance_): number;
        wrapOperation$znm000$onTravel(instance: Internal.LivingEntity_, state: Internal.FluidState_, original: Internal.Operation_<any>): boolean;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        swing(): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        isCulled(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        canBreatheUnderwater(): boolean;
        getWalkTargetValue(arg0: BlockPos_): number;
        handler$bnk001$onRemove(arg0: Internal.CallbackInfo_): void;
        die(arg0: DamageSource_): void;
        removeAllEffects(): boolean;
        getLeashOffset(): Vec3d;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        handler$bnk005$onTick(arg0: Internal.CallbackInfo_): void;
        getSlot(arg0: number): Internal.SlotAccess;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        callMobInteract(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        handler$bej000$apoth_onEffectUpdateAddAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        isUnderWater(): boolean;
        stopRiding(): void;
        getSwimHighSpeedSplashSound(): Internal.SoundEvent;
        getLeashHolder(): Internal.Entity;
        getX(arg0: number): number;
        getSensing(): Internal.Sensing;
        getLegsArmorItem(): Internal.ItemStack;
        getLuminance(): number;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        abstract tdv$lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        getDynamicLightX(): number;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        getArrowCount(): number;
        create$callSetLevel(arg0: Internal.Level_): void;
        getMoveControl(): Internal.MoveControl;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        playSound(arg0: Internal.SoundEvent_): void;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        isPeacefulCreature(): boolean;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        ate(): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        notify(): void;
        getFirstTick(): boolean;
        setPersistenceRequired(): void;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        setSpawnCancelled(arg0: boolean): void;
        localvar$bpe000$takeKnockback_HEAD_changeStrength(knockbackStrength: number): number;
        getStringUuid(): string;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        checkSpawnRules(arg0: Internal.LevelAccessor_, arg1: Internal.MobSpawnType_): boolean;
        getRotationVector(): Internal.Vec2;
        handler$bej000$apoth_ownedAttrMap(arg0: Internal.EntityType_<any>, arg1: Internal.Level_, arg2: Internal.CallbackInfo_): void;
        getHurtDir(): number;
        isSprinting(): boolean;
        isMaxGroupSizeReached(arg0: number): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        canCollideWith(arg0: Internal.Entity_): boolean;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        callGetJumpPower(): number;
        addFollowers(arg0: Internal.Stream_<Internal.AbstractSchoolingFish>): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getIsInsidePortal(): boolean;
        clearSleepingPos(): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        getLastHurtMob(): Internal.LivingEntity;
        handler$ejp000$isInvisibleTo(arg0: Internal.Player_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        getLastDamageSource(): DamageSource;
        getSoundSource(): Internal.SoundSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        handler$ekc000$isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setLastAttackedTicks(arg0: number): void;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        quark$lastHurtByPlayer(): Internal.Player;
        getRestrictCenter(): BlockPos;
        isLeftHanded(): boolean;
        removeVehicle(): void;
        setZ(z: number): void;
        hasFollowers(): boolean;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        bookshelf$makePoofParticles(): void;
        getPickupSound(): Internal.SoundEvent;
        isWithinMeleeAttackRange(arg0: Internal.LivingEntity_): boolean;
        broadcastBreakEvent(arg0: Internal.EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        shouldUpdateDynamicLight(): boolean;
        isPushedByFluid(): boolean;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getStuckSpeedMultiplier(): Vec3d;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        setLastSwungHand(hand: Internal.InteractionHand_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        quark$lastHurtByPlayerTime(): number;
        getTotalMovementSpeed(): number;
        getMotions(): Internal.Stack<any>;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        fromBucket(): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        isFollower(): boolean;
        getAttributes(): Internal.AttributeMap;
        redirect$bej000$apoth_sunderingHasEffect(arg0: Internal.LivingEntity_, arg1: Internal.MobEffect_): boolean;
        isSpawnCancelled(): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        isSwimming(): boolean;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        getItemBySlot(arg0: Internal.EquipmentSlot_): Internal.ItemStack;
        wantsToPickUp(arg0: Internal.ItemStack_): boolean;
        getFluidJumpThreshold(): number;
        "setPositionAndRotation(double,double,double,float,float)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        setRewinding(arg0: boolean): void;
        stopSleeping(): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        setDeathLootTable(arg0: ResourceLocation_): void;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        getStepHeight(): number;
        isSleeping(): boolean;
        stopUsingItem(): void;
        acceptsFailure(): boolean;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setCanPickUpLoot(arg0: boolean): void;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        setSilent(arg0: boolean): void;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        hasExactlyOnePlayerPassenger(): boolean;
        canBeSeenAsEnemy(): boolean;
        setLeftHanded(arg0: boolean): void;
        getSwimSplashSound(): Internal.SoundEvent;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        stopFollowing(): void;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        /**
         * @deprecated
        */
        static saveDefaultDataToBucketTag(arg0: Internal.Mob_, arg1: Internal.ItemStack_): void;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        getSpawnReason(): Internal.MobSpawnType;
        isUsingItem(): boolean;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): InteractionResult;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        serializeNBT(): Internal.CompoundTag;
        getForgePersistentData(): Internal.CompoundTag;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        getYRot(): number;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: Internal.EquipmentSlot_): void;
        setLeashedTo(arg0: Internal.Entity_, arg1: boolean): void;
        isAlive(): boolean;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getMeleeAttackRangeSqr(arg0: Internal.LivingEntity_): number;
        bookshelf$getDrinkingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getViewVector(arg0: number): Vec3d;
        getTags(): Internal.Set<string>;
        handler$zzn002$onTick(arg0: Internal.CallbackInfo_): void;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        updateEffectVisibility(): void;
        onPathfindingStart(): void;
        getPercentFrozen(): number;
        setPortalCooldown(arg0: number): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        handler$ekc000$updateInvisibilityStatus(arg0: Internal.CallbackInfo_): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        isLeashed(): boolean;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        canRiderInteract(): boolean;
        getViewXRot(arg0: number): number;
        setPose(arg0: Internal.Pose_): void;
        getReachDistance(): number;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<Internal.VoxelShape>): Vec3d;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        abstract tdv$getDynamicLightY(): number;
        saveToBucketTag(arg0: Internal.ItemStack_): void;
        setLastHurtByPlayer(arg0: Internal.Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        setYRot(arg0: number): void;
        wasExperienceConsumed(): boolean;
        setYBodyRot(arg0: number): void;
        isPushable(): boolean;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        setRotation(yaw: number, pitch: number): void;
        static checkSurfaceWaterAnimalSpawnRules(arg0: Internal.EntityType_<Internal.WaterAnimal>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        isDynamicLightEnabled(): boolean;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        checkAutoSpinAttack(arg0: Internal.AABB_, arg1: Internal.AABB_): void;
        bookshelf$getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        onAboveBubbleCol(arg0: boolean): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        redirect$bej000$apoth_sunderingApplyEffect(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getJumpControl(): Internal.JumpControl;
        getFeetArmorItem(): Internal.ItemStack;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        setSpeed(arg0: number): void;
        requiresCustomPersistence(): boolean;
        isDiscrete(): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        static bucketMobPickup<T extends Internal.LivingEntity & Internal.Bucketable>(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: T): Optional<InteractionResult>;
        getCombatTracker(): Internal.CombatTracker;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        isNoAi(): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        handler$fca000$create$onFireImmune(arg0: Internal.CallbackInfoReturnable_<any>): void;
        canBeSeenByAnyone(): boolean;
        abstract tdv$lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isFullyFrozen(): boolean;
        startFollowing(arg0: Internal.AbstractSchoolingFish_): Internal.AbstractSchoolingFish;
        handler$bna004$onTick(arg0: Internal.CallbackInfo_): void;
        getLastPos(): BlockPos;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getScale(): number;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        modifyExpressionValue$bmm001$elytraOverride(arg0: boolean): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        getPathfindingMalus(arg0: Internal.BlockPathTypes_): number;
        getRandom(): Internal.RandomSource;
        canReplaceEqualItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
        rotate(arg0: Internal.Rotation_): number;
        shouldRiderFaceForward(arg0: Internal.Player_): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        clearRestriction(): void;
        "self()"(): Internal.LivingEntity;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        spawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        handler$bnk000$removed(arg0: Internal.CallbackInfo_): void;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        isAggressive(): boolean;
        setYya(arg0: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        handler$dfe000$tickEffects(ci: Internal.CallbackInfo_): void;
        setDropChance(arg0: Internal.EquipmentSlot_, arg1: number): void;
        handler$bej000$apoth_onEffectUpdateRemoveAttribute(arg0: Internal.MobEffectInstance_, arg1: boolean, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        setBaby(arg0: boolean): void;
        getLastHurtByMob(): Internal.LivingEntity;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        removeFreeWill(): void;
        canBeFollowed(): boolean;
        removeWhenFarAway(arg0: number): boolean;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: Internal.EquipmentSlot_): boolean;
        handler$ekh000$changeGlowOutline(arg0: Internal.CallbackInfoReturnable_<any>): void;
        canUpdate(arg0: boolean): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        isSteppingCarefully(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getBlockX(): number;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        getY(arg0: number): number;
        getMaxHeadXRot(): number;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getDynamicLightY(): number;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        abstract tdv$getDynamicLightZ(): number;
        getEyePosition(): Vec3d;
        getEyeHeight(): number;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getYaw(): number;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        onEffectAdded(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        getControllingPassenger(): Internal.LivingEntity;
        canFireProjectileWeapon(arg0: Internal.ProjectileWeaponItem_): boolean;
        getScriptType(): Internal.ScriptType;
        shouldDiscardFriction(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getId(): number;
        canBeHitByProjectile(): boolean;
        getEyeY(): number;
        skipDropExperience(): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        handler$bgk000$l2library_overrideClientGlow_isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setItemSlot(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        handler$ekc000$handleEquipmentChanges(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getCitadelEntityData(): Internal.CompoundTag;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        static getEquipmentForSlot(arg0: Internal.EquipmentSlot_, arg1: number): Internal.Item;
        isWithinRestriction(arg0: BlockPos_): boolean;
        getTeam(): Internal.Team;
        getMaxSchoolSize(): number;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        hasCustomName(): boolean;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        getX(): number;
        isVehicle(): boolean;
        tdv$getLuminance(): number;
        /**
         * @deprecated
        */
        static loadDefaultDataFromBucketTag(arg0: Internal.Mob_, arg1: Internal.CompoundTag_): void;
        resetDynamicLight(): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getTrueNavigator(): Internal.PathNavigation;
        lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        handler$bpe000$getAttributeValue_Inject(attribute: Internal.Attribute_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getMaxHeadYRot(): number;
        handler$blg000$shield(arg0: DamageSource_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        handler$ejp000$setTicksFrozen(arg0: number, arg1: Internal.CallbackInfo_): void;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        canBeLeashed(arg0: Internal.Player_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        bookshelf$getFallDamageSound(arg0: number): Internal.SoundEvent;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        redirect$bej000$apoth_applyArmorPen(arg0: number, arg1: number, arg2: number, arg3: DamageSource_, arg4: number): number;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        isOnRails(): boolean;
        redirect$bej000$apoth_applyProtPen(arg0: number, arg1: number, arg2: DamageSource_, arg3: number): number;
        getStingerCount(): number;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        getDimensionChangingDelay(): number;
        setLivingEntityFlag(arg0: number, arg1: boolean): void;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        isPathFinding(): boolean;
        handler$bgm000$baseTick(arg0: Internal.CallbackInfo_): void;
        isRemoved(): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        spawnAnim(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        self(): Internal.Entity;
        refreshDimensions(): void;
        isRewinding(): boolean;
        bookshelf$getAmbientSound(): Internal.SoundEvent;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        handler$ejp000$isAlliedTo(arg0: Internal.Entity_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getPassengers(): Internal.EntityArrayList;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getSpawnType(): Internal.MobSpawnType;
        setLastHurtMob(arg0: Internal.Entity_): void;
        setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        tdv$isDynamicLightEnabled(): boolean;
        setXRot(arg0: number): void;
        checkSlowFallDistance(): void;
        redirect$dpp000$fixSpawnAnimX(instance: Internal.Mob_, v: number): number;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        callGetAmbientSound(): Internal.SoundEvent;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        tdv$setDynamicLightEnabled(arg0: boolean): void;
        getLookAngle(): Vec3d;
        getAmbientSoundInterval(): number;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        isPersistenceRequired(): boolean;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        handler$bdp000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getBedOrientation(): Internal.Direction;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        getProfile(): Internal.GameProfile;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        doExtendedLOSCheck(): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getLookControl(): Internal.LookControl;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        setFromBucket(arg0: boolean): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        canAttack(arg0: Internal.LivingEntity_): boolean;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        setTimeout(): void;
        position(): Vec3d;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        isOutOfCamera(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        getFeetBlockState(): Internal.BlockState;
        isWithinRestriction(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        getSleepingPos(): Optional<BlockPos>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        "self()"(): Internal.Entity;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        setMaxHealth(hp: number): void;
        dynamicLightTick(): void;
        getFacing(): Internal.Direction;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        tdv$dynamicLightTick(): void;
        getTarget(): Internal.LivingEntity;
        restrictTo(arg0: BlockPos_, arg1: number): void;
        trackingPosition(): Vec3d;
        getNameTagOffsetY(): number;
        pathToLeader(): void;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        finalizeSpawn(arg0: Internal.ServerLevelAccessor_, arg1: Internal.DifficultyInstance_, arg2: Internal.MobSpawnType_, arg3: Internal.SpawnGroupData_, arg4: Internal.CompoundTag_): Internal.SpawnGroupData;
        swing(arg0: Internal.InteractionHand_): void;
        hasEffect(arg0: Internal.MobEffect_): boolean;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getRootVehicle(): Internal.Entity;
        onPathfindingDone(): void;
        save(arg0: Internal.CompoundTag_): boolean;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        isNoGravity(): boolean;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        setCitadelEntityData(arg0: Internal.CompoundTag_): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        updateSwimming(): void;
        lastSwungHand(): Internal.InteractionHand;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getSpeed(): number;
        shouldInformAdmins(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        wait(): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        setNoAi(arg0: boolean): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        canPickUpLoot(): boolean;
        kill(): void;
        onEnterCombat(): void;
        animateHurt(arg0: number): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        hasRestriction(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        deserializeNBT(arg0: Internal.Tag_): void;
        inRangeOfLeader(): boolean;
        removeEffectParticles(): void;
        revive(): void;
        getBbWidth(): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getLastAttackedTicks(): number;
        addDeltaMovement(arg0: Vec3d_): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        abstract tdv$getDynamicLightWorld(): Internal.Level;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        getMaxSpawnClusterSize(): number;
        abstract tdv$getDynamicLightX(): number;
        setKnockbackMultiplier_BetterCombat(value: number): void;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        setJumping(arg0: boolean): void;
        getPickResult(): Internal.ItemStack;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        getRandomY(): number;
        onEffectRemoved(arg0: Internal.MobEffectInstance_): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        loadFromBucketTag(arg0: Internal.CompoundTag_): void;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        shouldBeSaved(): boolean;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        restoreLeashFromSave(): void;
        removeTag(arg0: string): boolean;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        canSpawnSoulSpeedParticle(): boolean;
        notifyAll(): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        getBucketItemStack(): Internal.ItemStack;
        attackable(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        getNavigation(): Internal.PathNavigation;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        getLastClimbablePos(): Optional<BlockPos>;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getPerceivedTargetDistanceSquareForMeleeAttack(arg0: Internal.LivingEntity_): number;
        getHorizontalFacing(): Internal.Direction;
        setId(arg0: number): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        getType(): string;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        onEquipItem(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        checkDespawn(): void;
        getDynamicLightWorld(): Internal.Level;
        getWalkTargetValue(arg0: BlockPos_, arg1: Internal.LevelReader_): number;
        lookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        equipItemIfPossible(arg0: Internal.ItemStack_): Internal.ItemStack;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        isActuallyReallyBlocking(): boolean;
        lerpHeadTo(arg0: number, arg1: number): void;
        canDisableShield(): boolean;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        bookshelf$getDeathSound(): Internal.SoundEvent;
        getFlags(): Internal.EntityFlags;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        checkSpawnObstruction(arg0: Internal.LevelReader_): boolean;
        extinguish(): void;
        setDynamicLightEnabled(arg0: boolean): void;
        getRestrictRadius(): number;
        moveTo(arg0: Vec3d_): void;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(hand: Internal.InteractionHand_): void;
        lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isForcedVisible(): boolean;
        isInvertedHealAndHarm(): boolean;
        canHoldItem(arg0: Internal.ItemStack_): boolean;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        handler$dfe000$canBeAffected(mobEffectInstance: Internal.MobEffectInstance_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        runCommand(command: string): number;
        setGuaranteedDrop(arg0: Internal.EquipmentSlot_): void;
        setSharedFlagOnFire(arg0: boolean): void;
        get XRot(): number
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set target(arg0: Internal.LivingEntity_)
        set culled(value: boolean)
        get onFire(): boolean
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get fallFlyingTicks(): number
        set xxa(arg0: number)
        set delayedLeashHolderId(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get blockY(): number
        get spectator(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        set aggressive(arg0: boolean)
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get indirectPassengers(): Internal.Iterable<Internal.Entity>
        set level(arg0: Internal.Level_)
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        set zza(arg0: number)
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        set outOfCamera(value: boolean)
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get ticksFrozen(): number
        get dynamicLightZ(): number
        get voicePitch(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get headRotSpeed(): number
        get YHeadRot(): number
        set absorptionAmount(arg0: number)
        set deltaMovement(arg0: Vec3d_)
        get baby(): boolean
        get culled(): boolean
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get underWater(): boolean
        get swimHighSpeedSplashSound(): Internal.SoundEvent
        get leashHolder(): Internal.Entity
        get sensing(): Internal.Sensing
        get legsArmorItem(): Internal.ItemStack
        get luminance(): number
        get deltaMovement(): Vec3d
        get dynamicLightX(): number
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        get moveControl(): Internal.MoveControl
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        set spawnCancelled(arg0: boolean)
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get isInsidePortal(): boolean
        get lastHurtMob(): Internal.LivingEntity
        get selfAndPassengers(): Internal.Stream<Internal.Entity>
        get addedToWorld(): boolean
        get lastDamageSource(): DamageSource
        get soundSource(): Internal.SoundSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        set lastAttackedTicks(arg0: number)
        get restrictCenter(): BlockPos
        get leftHanded(): boolean
        set z(z: number)
        get y(): number
        get pickupSound(): Internal.SoundEvent
        get blocking(): boolean
        get pushedByFluid(): boolean
        get armorCoverPercentage(): number
        get airSupply(): number
        get player(): boolean
        get animal(): boolean
        get stuckSpeedMultiplier(): Vec3d
        get motionDirection(): Internal.Direction
        set lastSwungHand(hand: Internal.InteractionHand_)
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get totalMovementSpeed(): number
        get motions(): Internal.Stack<any>
        get follower(): boolean
        get attributes(): Internal.AttributeMap
        get spawnCancelled(): boolean
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        set rewinding(arg0: boolean)
        set airSupply(arg0: number)
        get onPos(): BlockPos
        set deathLootTable(arg0: ResourceLocation_)
        get undead(): boolean
        get stepHeight(): number
        get sleeping(): boolean
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        set canPickUpLoot(arg0: boolean)
        get mainHandItem(): Internal.ItemStack
        set silent(arg0: boolean)
        set leftHanded(arg0: boolean)
        get swimSplashSound(): Internal.SoundEvent
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get spawnReason(): Internal.MobSpawnType
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get YRot(): number
        get alive(): boolean
        get bbHeight(): number
        get tags(): Internal.Set<string>
        get lastAttacker(): Internal.LivingEntity
        get percentFrozen(): number
        set portalCooldown(arg0: number)
        set position(block: Internal.BlockContainerJS_)
        get leashed(): boolean
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        set lastHurtByPlayer(arg0: Internal.Player_)
        get "server()"(): Internal.MinecraftServer
        set YRot(arg0: number)
        set YBodyRot(arg0: number)
        get pushable(): boolean
        set motionY(y: number)
        get dynamicLightEnabled(): boolean
        set chestArmorItem(item: Internal.ItemStack_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get jumpControl(): Internal.JumpControl
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        get noAi(): boolean
        get chestArmorItem(): Internal.ItemStack
        get fullyFrozen(): boolean
        get lastPos(): BlockPos
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        get pitch(): number
        get random(): Internal.RandomSource
        get passengersAndSelf(): Internal.Stream<Internal.Entity>
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get aggressive(): boolean
        set yya(arg0: number)
        set baby(arg0: boolean)
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        get blockX(): number
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get fallFlying(): boolean
        get encodeId(): string
        get maxHeadXRot(): number
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        set totalMovementSpeedMultiplier(speed: number)
        get dynamicLightY(): number
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get eyeY(): number
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get affectedByPotions(): boolean
        get citadelEntityData(): Internal.CompoundTag
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        get maxSchoolSize(): number
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get trueNavigator(): Internal.PathNavigation
        get teamId(): string
        set stingerCount(arg0: number)
        get maxHeadYRot(): number
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get potionEffects(): Internal.EntityPotionEffectsJS
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set yaw(arg0: number)
        get pickRadius(): number
        get pathFinding(): boolean
        get removed(): boolean
        get jumpBoostPower(): number
        get rewinding(): boolean
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get spawnType(): Internal.MobSpawnType
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set XRot(arg0: number)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get lookAngle(): Vec3d
        get ambientSoundInterval(): number
        set arrowCount(arg0: number)
        get motionZ(): number
        get persistenceRequired(): boolean
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get profile(): Internal.GameProfile
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get lookControl(): Internal.LookControl
        set fromBucket(arg0: boolean)
        get offHandItem(): Internal.ItemStack
        get outOfCamera(): boolean
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get withinRestriction(): boolean
        get sleepingPos(): Optional<BlockPos>
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get boundingBoxForCulling(): Internal.AABB
        get target(): Internal.LivingEntity
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        set citadelEntityData(arg0: Internal.CompoundTag_)
        get speed(): number
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        set noAi(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get headArmorItem(): Internal.ItemStack
        get bbWidth(): number
        get lastAttackedTicks(): number
        get "name()"(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        get maxSpawnClusterSize(): number
        set knockbackMultiplier_BetterCombat(value: number)
        get username(): string
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        get passengersRidingOffset(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        get bucketItemStack(): Internal.ItemStack
        get navigation(): Internal.PathNavigation
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get lastClimbablePos(): Optional<BlockPos>
        get horizontalFacing(): Internal.Direction
        set id(arg0: number)
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        get dynamicLightWorld(): Internal.Level
        get actuallyReallyBlocking(): boolean
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get flags(): Internal.EntityFlags
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        set dynamicLightEnabled(arg0: boolean)
        get restrictRadius(): number
        get forcedVisible(): boolean
        get invertedHealAndHarm(): boolean
        get freezing(): boolean
        set guaranteedDrop(arg0: Internal.EquipmentSlot_)
        set sharedFlagOnFire(arg0: boolean)
    }
    type Cod_ = Cod;
    class BoundingBox implements Internal.BoundingBoxAccessor {
        constructor(arg0: BlockPos_)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        getClass(): typeof any;
        forAllCorners(arg0: Internal.Consumer_<BlockPos>): void;
        static encapsulatingPositions(arg0: Internal.Iterable_<BlockPos>): Optional<Internal.BoundingBox>;
        notify(): void;
        getXSpan(): number;
        wait(arg0: number, arg1: number): void;
        maxY(): number;
        maxX(): number;
        getCenter(): BlockPos;
        static fromCorners(arg0: Vec3i_, arg1: Vec3i_): Internal.BoundingBox;
        maxZ(): number;
        isInside(arg0: number, arg1: number, arg2: number): boolean;
        /**
         * @deprecated
        */
        "encapsulate(net.minecraft.world.level.levelgen.structure.BoundingBox)"(arg0: Internal.BoundingBox_): this;
        isInside(arg0: Vec3i_): boolean;
        static encapsulatingBoxes(arg0: Internal.Iterable_<Internal.BoundingBox>): Optional<Internal.BoundingBox>;
        setMinZ(arg0: number): void;
        intersects(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        getYSpan(): number;
        intersects(arg0: Internal.BoundingBox_): boolean;
        toString(): string;
        /**
         * @deprecated
        */
        encapsulate(arg0: BlockPos_): this;
        moved(arg0: number, arg1: number, arg2: number): this;
        static orientBox(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Direction_): Internal.BoundingBox;
        getLength(): Vec3i;
        notifyAll(): void;
        minZ(): number;
        /**
         * @deprecated
        */
        "encapsulate(net.minecraft.core.BlockPos)"(arg0: BlockPos_): this;
        minY(): number;
        minX(): number;
        static infinite(): Internal.BoundingBox;
        hashCode(): number;
        /**
         * @deprecated
        */
        move(arg0: number, arg1: number, arg2: number): this;
        wait(): void;
        inflatedBy(arg0: number): this;
        setMaxX(arg0: number): void;
        wait(arg0: number): void;
        setMaxY(arg0: number): void;
        setMaxZ(arg0: number): void;
        getZSpan(): number;
        /**
         * @deprecated
        */
        move(arg0: Vec3i_): this;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        encapsulate(arg0: Internal.BoundingBox_): this;
        setMinX(arg0: number): void;
        setMinY(arg0: number): void;
        get class(): typeof any
        get XSpan(): number
        get center(): BlockPos
        set minZ(arg0: number)
        get YSpan(): number
        get length(): Vec3i
        set maxX(arg0: number)
        set maxY(arg0: number)
        set maxZ(arg0: number)
        get ZSpan(): number
        set minX(arg0: number)
        set minY(arg0: number)
        static readonly CODEC: Internal.Codec<Internal.BoundingBox>;
    }
    type BoundingBox_ = BoundingBox;
    class PumpUpgradeItem extends Internal.UpgradeItemBase<Internal.PumpUpgradeWrapper> {
        constructor(arg0: boolean, arg1: boolean, arg2: Internal.PumpUpgradeConfig_, arg3: any_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        handler$eka000$getHoverName(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getUpgradeConflicts(): Internal.List<Internal.IUpgradeItem$UpgradeConflictDefinition>;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        getInventoryColumnsTaken(): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        canAddUpgradeTo(arg0: Internal.IStorageWrapper_, arg1: Internal.ItemStack_, arg2: boolean, arg3: boolean): Internal.UpgradeSlotChangeResult;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$setClientAnimationExtension(obj: any): void;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        handler$ebl000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        checkExtraInsertConditions(arg0: Internal.ItemStack_, arg1: Internal.IStorageWrapper_, arg2: boolean): Internal.UpgradeSlotChangeResult;
        getPumpUpgradeConfig(): Internal.PumpUpgradeConfig;
        getUpgradeGroup(): Internal.UpgradeGroup;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        static getPlayerPOVHitResult_$md$783df4$2(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        static "getPlayerPOVHitResult(net.minecraft.world.level.Level,net.minecraft.world.entity.player.Player,net.minecraft.world.level.ClipContext$Fluid)"(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getName(): net.minecraft.network.chat.Component;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getInteractWithWorldDefault(): boolean;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getUpgradesPerStorage(arg0: string): number;
        modifyReturnValue$efi000$overrideStackedOnOther(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        canSwapUpgradeFor(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.IStorageWrapper_, arg3: boolean): Internal.UpgradeSlotChangeResult;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        canRemoveUpgradeFrom(arg0: Internal.IStorageWrapper_, arg1: boolean): Internal.UpgradeSlotChangeResult;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        modifyReturnValue$efi000$overrideOtherStackedOnMe(arg0: boolean, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_, arg3: Internal.Slot_, arg4: Internal.ClickAction_, arg5: Internal.Player_, arg6: Internal.SlotAccess_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getType(): Internal.UpgradeType<Internal.PumpUpgradeWrapper>;
        getInteractWithHandDefault(): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        zeta$setHumanoidArmorModel(arg0: Internal.HumanoidArmorModelGetter_): void;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        addCreativeTabItems(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        getCleanedUpgradeStack(arg0: Internal.ItemStack_): Internal.ItemStack;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        zeta$setBlockEntityWithoutLevelRenderer(arg0: Internal.BlockEntityWithoutLevelRenderer_): void;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getUpgradesInGroupPerStorage(arg0: string): number;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        get upgradeConflicts(): Internal.List<Internal.IUpgradeItem$UpgradeConflictDefinition>
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get inventoryColumnsTaken(): number
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        get pumpUpgradeConfig(): Internal.PumpUpgradeConfig
        get upgradeGroup(): Internal.UpgradeGroup
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get name(): net.minecraft.network.chat.Component
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get interactWithWorldDefault(): boolean
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get type(): Internal.UpgradeType<Internal.PumpUpgradeWrapper>
        get interactWithHandDefault(): boolean
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type PumpUpgradeItem_ = PumpUpgradeItem;
    interface IElementTypeProvider {
        abstract getElementType(): sirttas.elementalcraft.api.element.ElementType;
        getElementTypeSupplier(): Internal.Supplier<sirttas.elementalcraft.api.element.ElementType>;
        get elementType(): sirttas.elementalcraft.api.element.ElementType
        get elementTypeSupplier(): Internal.Supplier<sirttas.elementalcraft.api.element.ElementType>
        (): sirttas.elementalcraft.api.element.ElementType_;
    }
    type IElementTypeProvider_ = IElementTypeProvider | (()=> sirttas.elementalcraft.api.element.ElementType_);
    class ServerboundRecipeBookChangeSettingsPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.RecipeBookType_, arg1: boolean, arg2: boolean)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        toString(): string;
        notifyAll(): void;
        isFiltering(): boolean;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        "handle(net.minecraft.network.protocol.game.ServerGamePacketListener)"(arg0: Internal.ServerGamePacketListener_): void;
        hashCode(): number;
        getBookType(): Internal.RecipeBookType;
        isOpen(): boolean;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get filtering(): boolean
        get skippable(): boolean
        get bookType(): Internal.RecipeBookType
        get open(): boolean
    }
    type ServerboundRecipeBookChangeSettingsPacket_ = ServerboundRecipeBookChangeSettingsPacket;
    class WorldCreationUiState$SelectedGameMode extends Internal.Enum<Internal.WorldCreationUiState$SelectedGameMode> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        static valueOf(arg0: string): Internal.WorldCreationUiState$SelectedGameMode;
        notifyAll(): void;
        compareTo(arg0: Internal.WorldCreationUiState$SelectedGameMode_): number;
        "compareTo(net.minecraft.client.gui.screens.worldselection.WorldCreationUiState$SelectedGameMode)"(arg0: Internal.WorldCreationUiState$SelectedGameMode_): number;
        static values(): Internal.WorldCreationUiState$SelectedGameMode[];
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        getDeclaringClass(): typeof Internal.WorldCreationUiState$SelectedGameMode;
        wait(arg0: number): void;
        getInfo(): net.minecraft.network.chat.Component;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.WorldCreationUiState$SelectedGameMode>>;
        get class(): typeof any
        get declaringClass(): typeof Internal.WorldCreationUiState$SelectedGameMode
        get info(): net.minecraft.network.chat.Component
        readonly displayName: net.minecraft.network.chat.Component;
        static readonly SURVIVAL: (Internal.WorldCreationUiState$SelectedGameMode) & (Internal.WorldCreationUiState$SelectedGameMode);
        static readonly DEBUG: (Internal.WorldCreationUiState$SelectedGameMode) & (Internal.WorldCreationUiState$SelectedGameMode);
        readonly gameType: Internal.GameType;
        static readonly CREATIVE: (Internal.WorldCreationUiState$SelectedGameMode) & (Internal.WorldCreationUiState$SelectedGameMode);
        static readonly HARDCORE: (Internal.WorldCreationUiState$SelectedGameMode) & (Internal.WorldCreationUiState$SelectedGameMode);
    }
    type WorldCreationUiState$SelectedGameMode_ = "hardcore" | "debug" | WorldCreationUiState$SelectedGameMode | "survival" | "creative";
    class GossipType extends Internal.Enum<Internal.GossipType> implements Internal.StringRepresentable {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        toString(): string;
        "compareTo(net.minecraft.world.entity.ai.gossip.GossipType)"(arg0: Internal.GossipType_): number;
        static valueOf(arg0: string): Internal.GossipType;
        getSerializedName(): string;
        notifyAll(): void;
        static values(): Internal.GossipType[];
        notify(): void;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.GossipType>>;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        getDeclaringClass(): typeof Internal.GossipType;
        compareTo(arg0: Internal.GossipType_): number;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof Internal.GossipType
        readonly decayPerDay: number;
        static readonly MINOR_POSITIVE: (Internal.GossipType) & (Internal.GossipType);
        static readonly REPUTATION_CHANGE_PER_EVENT: (25) & (number);
        readonly weight: number;
        static readonly TRADING: (Internal.GossipType) & (Internal.GossipType);
        static readonly REPUTATION_CHANGE_PER_EVERLASTING_MEMORY: (20) & (number);
        static readonly MINOR_NEGATIVE: (Internal.GossipType) & (Internal.GossipType);
        static readonly MAJOR_NEGATIVE: (Internal.GossipType) & (Internal.GossipType);
        static readonly REPUTATION_CHANGE_PER_TRADE: (2) & (number);
        readonly id: string;
        readonly decayPerTransfer: number;
        static readonly MAJOR_POSITIVE: (Internal.GossipType) & (Internal.GossipType);
        static readonly CODEC: Internal.Codec<Internal.GossipType>;
        readonly max: number;
    }
    type GossipType_ = GossipType | "major_positive" | "minor_negative" | "major_negative" | "trading" | "minor_positive";
    class ArgilliteGrassBlock extends Internal.ArgilliteDirtBlock implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        handler$don000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        lychee$isTickable(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        static byItem(arg0: Internal.Item_): Internal.Block;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        lychee$setTickable(arg0: boolean): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        handler$dga000$alterDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type ArgilliteGrassBlock_ = ArgilliteGrassBlock;
}
declare namespace net.minecraftforge.client.model.generators {
    abstract class BlockStateProvider implements Internal.DataProvider {
        constructor(arg0: Internal.PackOutput_, arg1: string, arg2: Internal.ExistingFileHelper_)
        fenceGateBlockWithRenderType(arg0: Internal.FenceGateBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "horizontalBlock(net.minecraft.world.level.block.Block,java.util.function.Function)"(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>): void;
        fenceBlock(arg0: Internal.FenceBlock_, arg1: ResourceLocation_): void;
        static saveStable(arg0: Internal.CachedOutput_, arg1: com.google.gson.JsonElement_, arg2: Internal.Path_): Internal.CompletableFuture<any>;
        signBlock(arg0: Internal.StandingSignBlock_, arg1: Internal.WallSignBlock_, arg2: ResourceLocation_): void;
        "axisBlockWithRenderType(net.minecraft.world.level.block.RotatedPillarBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: string): void;
        stairsBlockWithRenderType(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: string): void;
        wallBlock(arg0: Internal.WallBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_, arg3: Internal.ModelFile_): void;
        axisBlock(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_): void;
        slabBlock(arg0: Internal.SlabBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        axisBlock(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        directionalBlock(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>): void;
        fourWayBlock(arg0: Internal.CrossCollisionBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_): void;
        "axisBlock(net.minecraft.world.level.block.RotatedPillarBlock,net.minecraftforge.client.model.generators.ModelFile,net.minecraftforge.client.model.generators.ModelFile)"(arg0: Internal.RotatedPillarBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_): void;
        simpleBlock(arg0: Internal.Block_, arg1: Internal.Function_<Internal.ModelFile, Internal.ConfiguredModel[]>): void;
        pressurePlateBlock(arg0: Internal.PressurePlateBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_): void;
        stairsBlock(arg0: Internal.StairBlock_, arg1: ResourceLocation_): void;
        trapdoorBlock(arg0: Internal.TrapDoorBlock_, arg1: ResourceLocation_, arg2: boolean): void;
        "fenceGateBlockWithRenderType(net.minecraft.world.level.block.FenceGateBlock,java.lang.String,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.FenceGateBlock_, arg1: string, arg2: ResourceLocation_, arg3: string): void;
        mcLoc(arg0: string): ResourceLocation;
        "horizontalFaceBlock(net.minecraft.world.level.block.Block,net.minecraftforge.client.model.generators.ModelFile,int)"(arg0: Internal.Block_, arg1: Internal.ModelFile_, arg2: number): void;
        fenceGateBlock(arg0: Internal.FenceGateBlock_, arg1: ResourceLocation_): void;
        "simpleBlock(net.minecraft.world.level.block.Block,net.minecraftforge.client.model.generators.ConfiguredModel[])"(arg0: Internal.Block_, ...arg1: Internal.ConfiguredModel_[]): void;
        paneBlockWithRenderType(arg0: Internal.IronBarsBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: string): void;
        "wallBlockWithRenderType(net.minecraft.world.level.block.WallBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.WallBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        paneBlock(arg0: Internal.IronBarsBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        "logBlockWithRenderType(net.minecraft.world.level.block.RotatedPillarBlock,net.minecraft.resources.ResourceLocation)"(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_): void;
        "paneBlockWithRenderType(net.minecraft.world.level.block.IronBarsBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.IronBarsBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: string): void;
        "fenceBlockWithRenderType(net.minecraft.world.level.block.FenceBlock,java.lang.String,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.FenceBlock_, arg1: string, arg2: ResourceLocation_, arg3: string): void;
        "paneBlockWithRenderType(net.minecraft.world.level.block.IronBarsBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.IronBarsBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "wallBlockWithRenderType(net.minecraft.world.level.block.WallBlock,java.lang.String,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.WallBlock_, arg1: string, arg2: ResourceLocation_, arg3: string): void;
        wallBlock(arg0: Internal.WallBlock_, arg1: ResourceLocation_): void;
        horizontalFaceBlock(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>): void;
        stairsBlock(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_): void;
        trapdoorBlockWithRenderType(arg0: Internal.TrapDoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: boolean, arg4: ResourceLocation_): void;
        fenceGateBlockWithRenderType(arg0: Internal.FenceGateBlock_, arg1: string, arg2: ResourceLocation_, arg3: string): void;
        fenceBlockWithRenderType(arg0: Internal.FenceBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        wallBlockWithRenderType(arg0: Internal.WallBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        fourWayMultipart(arg0: Internal.MultiPartBlockStateBuilder_, arg1: Internal.ModelFile_): void;
        horizontalBlock(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        getClass(): typeof any;
        axisBlockWithRenderType(arg0: Internal.RotatedPillarBlock_, arg1: string): void;
        itemModels(): Internal.ItemModelProvider;
        "paneBlockWithRenderType(net.minecraft.world.level.block.IronBarsBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.IronBarsBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): void;
        buttonBlock(arg0: Internal.ButtonBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_): void;
        horizontalBlock(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>, arg2: number): void;
        stairsBlockWithRenderType(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: string): void;
        "horizontalFaceBlock(net.minecraft.world.level.block.Block,java.util.function.Function,int)"(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>, arg2: number): void;
        getMultipartBuilder(arg0: Internal.Block_): Internal.MultiPartBlockStateBuilder;
        "horizontalBlock(net.minecraft.world.level.block.Block,java.util.function.Function,int)"(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>, arg2: number): void;
        "stairsBlockWithRenderType(net.minecraft.world.level.block.StairBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        "directionalBlock(net.minecraft.world.level.block.Block,java.util.function.Function)"(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>): void;
        axisBlockWithRenderType(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: string): void;
        horizontalFaceBlock(arg0: Internal.Block_, arg1: Internal.ModelFile_, arg2: number): void;
        getName(): string;
        "stairsBlock(net.minecraft.world.level.block.StairBlock,net.minecraftforge.client.model.generators.ModelFile,net.minecraftforge.client.model.generators.ModelFile,net.minecraftforge.client.model.generators.ModelFile)"(arg0: Internal.StairBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_, arg3: Internal.ModelFile_): void;
        cubeAll(arg0: Internal.Block_): Internal.ModelFile;
        horizontalFaceBlock(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>, arg2: number): void;
        horizontalBlock(arg0: Internal.Block_, arg1: Internal.ModelFile_, arg2: number): void;
        trapdoorBlock(arg0: Internal.TrapDoorBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_, arg3: Internal.ModelFile_, arg4: boolean): void;
        "fenceGateBlockWithRenderType(net.minecraft.world.level.block.FenceGateBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.FenceGateBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        stairsBlockWithRenderType(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: string): void;
        toString(): string;
        slabBlock(arg0: Internal.SlabBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): void;
        fenceGateBlock(arg0: Internal.FenceGateBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_, arg3: Internal.ModelFile_, arg4: Internal.ModelFile_): void;
        fenceBlockWithRenderType(arg0: Internal.FenceBlock_, arg1: ResourceLocation_, arg2: string): void;
        simpleBlock(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        paneBlockWithRenderType(arg0: Internal.IronBarsBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): void;
        notifyAll(): void;
        models(): Internal.BlockModelProvider;
        "trapdoorBlockWithRenderType(net.minecraft.world.level.block.TrapDoorBlock,net.minecraft.resources.ResourceLocation,boolean,net.minecraft.resources.ResourceLocation)"(arg0: Internal.TrapDoorBlock_, arg1: ResourceLocation_, arg2: boolean, arg3: ResourceLocation_): void;
        "doorBlockWithRenderType(net.minecraft.world.level.block.DoorBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.DoorBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: string): void;
        "axisBlockWithRenderType(net.minecraft.world.level.block.RotatedPillarBlock,java.lang.String)"(arg0: Internal.RotatedPillarBlock_, arg1: string): void;
        stairsBlockWithRenderType(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        paneBlockWithRenderType(arg0: Internal.IronBarsBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: string): void;
        "signBlock(net.minecraft.world.level.block.StandingSignBlock,net.minecraft.world.level.block.WallSignBlock,net.minecraftforge.client.model.generators.ModelFile)"(arg0: Internal.StandingSignBlock_, arg1: Internal.WallSignBlock_, arg2: Internal.ModelFile_): void;
        blockTexture(arg0: Internal.Block_): ResourceLocation;
        wallBlockWithRenderType(arg0: Internal.WallBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        simpleBlockItem(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        run(arg0: Internal.CachedOutput_): Internal.CompletableFuture<any>;
        horizontalBlock(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>): void;
        wait(arg0: number): void;
        "horizontalFaceBlock(net.minecraft.world.level.block.Block,java.util.function.Function)"(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>): void;
        doorBlock(arg0: Internal.DoorBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_, arg3: Internal.ModelFile_, arg4: Internal.ModelFile_, arg5: Internal.ModelFile_, arg6: Internal.ModelFile_, arg7: Internal.ModelFile_, arg8: Internal.ModelFile_): void;
        "doorBlockWithRenderType(net.minecraft.world.level.block.DoorBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.DoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: string): void;
        "simpleBlock(net.minecraft.world.level.block.Block,java.util.function.Function)"(arg0: Internal.Block_, arg1: Internal.Function_<Internal.ModelFile, Internal.ConfiguredModel[]>): void;
        paneBlock(arg0: Internal.IronBarsBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "logBlockWithRenderType(net.minecraft.world.level.block.RotatedPillarBlock,java.lang.String)"(arg0: Internal.RotatedPillarBlock_, arg1: string): void;
        pressurePlateBlock(arg0: Internal.PressurePlateBlock_, arg1: ResourceLocation_): void;
        "fenceGateBlockWithRenderType(net.minecraft.world.level.block.FenceGateBlock,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.FenceGateBlock_, arg1: ResourceLocation_, arg2: string): void;
        fenceBlockWithRenderType(arg0: Internal.FenceBlock_, arg1: string, arg2: ResourceLocation_, arg3: string): void;
        wallBlockWithRenderType(arg0: Internal.WallBlock_, arg1: ResourceLocation_, arg2: string): void;
        "horizontalBlock(net.minecraft.world.level.block.Block,net.minecraftforge.client.model.generators.ModelFile)"(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        logBlock(arg0: Internal.RotatedPillarBlock_): void;
        simpleBlock(arg0: Internal.Block_, ...arg1: Internal.ConfiguredModel_[]): void;
        notify(): void;
        fenceBlock(arg0: Internal.FenceBlock_, arg1: string, arg2: ResourceLocation_): void;
        trapdoorBlockWithRenderType(arg0: Internal.TrapDoorBlock_, arg1: ResourceLocation_, arg2: boolean, arg3: ResourceLocation_): void;
        wallBlock(arg0: Internal.WallBlock_, arg1: string, arg2: ResourceLocation_): void;
        fenceGateBlock(arg0: Internal.FenceGateBlock_, arg1: string, arg2: ResourceLocation_): void;
        signBlock(arg0: Internal.StandingSignBlock_, arg1: Internal.WallSignBlock_, arg2: Internal.ModelFile_): void;
        "axisBlockWithRenderType(net.minecraft.world.level.block.RotatedPillarBlock,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: string): void;
        axisBlock(arg0: Internal.RotatedPillarBlock_): void;
        stairsBlockWithRenderType(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_, arg5: string): void;
        axisBlockWithRenderType(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        "wallBlockWithRenderType(net.minecraft.world.level.block.WallBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.WallBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        modLoc(arg0: string): ResourceLocation;
        axisBlockWithRenderType(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "stairsBlockWithRenderType(net.minecraft.world.level.block.StairBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_, arg5: string): void;
        "trapdoorBlockWithRenderType(net.minecraft.world.level.block.TrapDoorBlock,net.minecraft.resources.ResourceLocation,boolean,java.lang.String)"(arg0: Internal.TrapDoorBlock_, arg1: ResourceLocation_, arg2: boolean, arg3: string): void;
        paneBlock(arg0: Internal.IronBarsBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_, arg3: Internal.ModelFile_, arg4: Internal.ModelFile_, arg5: Internal.ModelFile_): void;
        "fenceBlockWithRenderType(net.minecraft.world.level.block.FenceBlock,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.FenceBlock_, arg1: ResourceLocation_, arg2: string): void;
        "axisBlock(net.minecraft.world.level.block.RotatedPillarBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        "stairsBlock(net.minecraft.world.level.block.StairBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "directionalBlock(net.minecraft.world.level.block.Block,net.minecraftforge.client.model.generators.ModelFile,int)"(arg0: Internal.Block_, arg1: Internal.ModelFile_, arg2: number): void;
        paneBlockWithRenderType(arg0: Internal.IronBarsBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        doorBlock(arg0: Internal.DoorBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        stairsBlock(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): void;
        fenceBlockWithRenderType(arg0: Internal.FenceBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        fenceGateBlockWithRenderType(arg0: Internal.FenceGateBlock_, arg1: ResourceLocation_, arg2: string): void;
        doorBlockWithRenderType(arg0: Internal.DoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: string): void;
        "directionalBlock(net.minecraft.world.level.block.Block,java.util.function.Function,int)"(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>, arg2: number): void;
        stairsBlockWithRenderType(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_, arg5: ResourceLocation_): void;
        doorBlockWithRenderType(arg0: Internal.DoorBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: string): void;
        axisBlockWithRenderType(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: string): void;
        slabBlock(arg0: Internal.SlabBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_, arg3: Internal.ModelFile_): void;
        "horizontalBlock(net.minecraft.world.level.block.Block,net.minecraftforge.client.model.generators.ModelFile,int)"(arg0: Internal.Block_, arg1: Internal.ModelFile_, arg2: number): void;
        "axisBlockWithRenderType(net.minecraft.world.level.block.RotatedPillarBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "fenceBlockWithRenderType(net.minecraft.world.level.block.FenceBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.FenceBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "fenceBlockWithRenderType(net.minecraft.world.level.block.FenceBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.FenceBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        wait(): void;
        axisBlockWithRenderType(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_): void;
        "axisBlockWithRenderType(net.minecraft.world.level.block.RotatedPillarBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        logBlockWithRenderType(arg0: Internal.RotatedPillarBlock_, arg1: string): void;
        stairsBlockWithRenderType(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        "fenceGateBlockWithRenderType(net.minecraft.world.level.block.FenceGateBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.FenceGateBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        stairsBlock(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "paneBlockWithRenderType(net.minecraft.world.level.block.IronBarsBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.IronBarsBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: string): void;
        logBlockWithRenderType(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_): void;
        "stairsBlockWithRenderType(net.minecraft.world.level.block.StairBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: string): void;
        directionalBlock(arg0: Internal.Block_, arg1: Internal.Function_<Internal.BlockState, Internal.ModelFile>, arg2: number): void;
        "wallBlockWithRenderType(net.minecraft.world.level.block.WallBlock,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.WallBlock_, arg1: ResourceLocation_, arg2: string): void;
        trapdoorBlockWithRenderType(arg0: Internal.TrapDoorBlock_, arg1: ResourceLocation_, arg2: boolean, arg3: string): void;
        horizontalFaceBlock(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        wallBlockWithRenderType(arg0: Internal.WallBlock_, arg1: string, arg2: ResourceLocation_, arg3: string): void;
        directionalBlock(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        "doorBlockWithRenderType(net.minecraft.world.level.block.DoorBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.DoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): void;
        wait(arg0: number, arg1: number): void;
        stairsBlockWithRenderType(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): void;
        horizontalBlock(arg0: Internal.Block_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        directionalBlock(arg0: Internal.Block_, arg1: Internal.ModelFile_, arg2: number): void;
        "stairsBlockWithRenderType(net.minecraft.world.level.block.StairBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "signBlock(net.minecraft.world.level.block.StandingSignBlock,net.minecraft.world.level.block.WallSignBlock,net.minecraft.resources.ResourceLocation)"(arg0: Internal.StandingSignBlock_, arg1: Internal.WallSignBlock_, arg2: ResourceLocation_): void;
        doorBlock(arg0: Internal.DoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "doorBlockWithRenderType(net.minecraft.world.level.block.DoorBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.DoorBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        "trapdoorBlockWithRenderType(net.minecraft.world.level.block.TrapDoorBlock,java.lang.String,net.minecraft.resources.ResourceLocation,boolean,java.lang.String)"(arg0: Internal.TrapDoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: boolean, arg4: string): void;
        "horizontalFaceBlock(net.minecraft.world.level.block.Block,net.minecraftforge.client.model.generators.ModelFile)"(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        stairsBlock(arg0: Internal.StairBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_, arg3: Internal.ModelFile_): void;
        trapdoorBlock(arg0: Internal.TrapDoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: boolean): void;
        "stairsBlockWithRenderType(net.minecraft.world.level.block.StairBlock,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): void;
        doorBlockWithRenderType(arg0: Internal.DoorBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_, arg3: ResourceLocation_): void;
        buttonBlock(arg0: Internal.ButtonBlock_, arg1: ResourceLocation_): void;
        trapdoorBlockWithRenderType(arg0: Internal.TrapDoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: boolean, arg4: string): void;
        doorBlockWithRenderType(arg0: Internal.DoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_): void;
        "directionalBlock(net.minecraft.world.level.block.Block,net.minecraftforge.client.model.generators.ModelFile)"(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        "stairsBlockWithRenderType(net.minecraft.world.level.block.StairBlock,java.lang.String,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation,net.minecraft.resources.ResourceLocation)"(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: ResourceLocation_, arg4: ResourceLocation_, arg5: ResourceLocation_): void;
        hashCode(): number;
        "stairsBlockWithRenderType(net.minecraft.world.level.block.StairBlock,java.lang.String,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.StairBlock_, arg1: string, arg2: ResourceLocation_, arg3: string): void;
        axisBlock(arg0: Internal.RotatedPillarBlock_, arg1: Internal.ModelFile_, arg2: Internal.ModelFile_): void;
        "stairsBlockWithRenderType(net.minecraft.world.level.block.StairBlock,net.minecraft.resources.ResourceLocation,java.lang.String)"(arg0: Internal.StairBlock_, arg1: ResourceLocation_, arg2: string): void;
        "trapdoorBlockWithRenderType(net.minecraft.world.level.block.TrapDoorBlock,java.lang.String,net.minecraft.resources.ResourceLocation,boolean,net.minecraft.resources.ResourceLocation)"(arg0: Internal.TrapDoorBlock_, arg1: string, arg2: ResourceLocation_, arg3: boolean, arg4: ResourceLocation_): void;
        simpleBlock(arg0: Internal.Block_): void;
        fenceGateBlockWithRenderType(arg0: Internal.FenceGateBlock_, arg1: ResourceLocation_, arg2: ResourceLocation_): void;
        "axisBlockWithRenderType(net.minecraft.world.level.block.RotatedPillarBlock,net.minecraft.resources.ResourceLocation)"(arg0: Internal.RotatedPillarBlock_, arg1: ResourceLocation_): void;
        simpleBlockWithItem(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        equals(arg0: any): boolean;
        "simpleBlock(net.minecraft.world.level.block.Block,net.minecraftforge.client.model.generators.ModelFile)"(arg0: Internal.Block_, arg1: Internal.ModelFile_): void;
        getVariantBuilder(arg0: Internal.Block_): Internal.VariantBlockStateBuilder;
        get class(): typeof any
        get name(): string
        static readonly WALL_PROPS: ({[key: Internal.Direction]: Internal.EnumProperty<any>, [key: Internal.Direction]: Internal.EnumProperty<any>, [key: Internal.Direction]: Internal.EnumProperty<any>, [key: Internal.Direction]: Internal.EnumProperty<any>}) & (Internal.ImmutableMap<Internal.Direction, Internal.Property<Internal.WallSide>>);
    }
    type BlockStateProvider_ = BlockStateProvider;
}
declare namespace net.blay09.mods.balm.mixin {
    interface ScreenAccessor {
        abstract balm_getRenderables(): Internal.List<Internal.Renderable>;
        abstract balm_getChildren(): Internal.List<Internal.GuiEventListener>;
        abstract balm_getNarratables(): Internal.List<Internal.NarratableEntry>;
    }
    type ScreenAccessor_ = ScreenAccessor;
}
declare namespace it.unimi.dsi.fastutil.booleans {
    interface BooleanConsumer extends Internal.Consumer<boolean> {
        /**
         * @deprecated
        */
        "andThen(java.util.function.Consumer)"(arg0: Internal.Consumer_<boolean>): Internal.Consumer<boolean>;
        "andThen(it.unimi.dsi.fastutil.booleans.BooleanConsumer)"(arg0: it.unimi.dsi.fastutil.booleans.BooleanConsumer_): this;
        /**
         * @deprecated
        */
        "accept(java.lang.Boolean)"(arg0: boolean): void;
        /**
         * @deprecated
        */
        accept(arg0: any): void;
        abstract "accept(boolean)"(arg0: boolean): void;
        andThen(arg0: it.unimi.dsi.fastutil.booleans.BooleanConsumer_): this;
        /**
         * @deprecated
        */
        accept(arg0: boolean): void;
        abstract accept(arg0: boolean): void;
        /**
         * @deprecated
        */
        "accept(java.lang.Object)"(arg0: any): void;
        /**
         * @deprecated
        */
        andThen(arg0: Internal.Consumer_<boolean>): Internal.Consumer<boolean>;
    }
    type BooleanConsumer_ = BooleanConsumer;
}
