#Aerial Affinity is a boots enchantment that increases mining rate when not on the ground.
"AerialAffinityEnchantment Enabled" = true
#Allows anvil repair of items with repair cost 39 or more.
"AllowTooExpensive Enabled" = true
#Place a block of amethyst under a note block to play its placement sound.
"AmethystNoteBlock Enabled" = true
#Storage for maps that automatically updates the displayed map as you explore.
"Atlases Enabled" = true
#Refills your hotbar from your inventory.
"AutoRestock Enabled" = true
#Unlocks all vanilla recipes.
"AutomaticRecipeUnlock Enabled" = false
#Azalea wood is obtainable from naturally occurring azalea trees or by growing azalea saplings.
"AzaleaWood Enabled" = true
#Right-click a bat with a bucket to capture it. Right-click again to release it and locate entities around you.
"BatBuckets Enabled" = true
#Passive and friendly mobs will heal themselves within range of a beacon with the regeneration effect.
"BeaconsHealMobs Enabled" = true
#Beekeepers are villagers that trade beekeeping items. Their job site is the beehive.
"Beekeepers Enabled" = true
#Ender pearl storage. A silverfish will be converted to an endermite upon touching an ender pearl block.
#Eating a chorus fruit will teleport you to the nearest ender pearl block.
"BlockOfEnderPearls Enabled" = true
#A storage block for gunpowder. It obeys gravity and dissolves in lava.
"BlockOfGunpowder Enabled" = true
#A storage block for sugar. It obeys gravity and dissolves in water.
"BlockOfSugar Enabled" = true
#Bookcases hold up to 9 stacks of books, paper and maps.
"Bookcases Enabled" = true
#Integration with Bumblezone.
"BumblezoneIntegration Enabled" = true
#Cave spiders have a chance to drop cobwebs when killed.
"CaveSpidersDropCobwebs Enabled" = true
#Experimental! Right-click (with empty hand) on any stairs block to sit down. 
"Chairs Enabled" = true
#Chickens randomly drop feathers.
"ChickensDropFeathers Enabled" = true
#Add amethyst shards to item frames to make them invisible.
"ClearItemFrames Enabled" = true
#Tools with the Collection enchantment automatically pick up drops.
"CollectionEnchantment Enabled" = true
#Allows bundles to be dyed.
"ColoredBundles Enabled" = true
#Throw dye into a nether portal to change its color.
"ColoredNetherPortals Enabled" = true
#Shows cardinal points and XYZ coordinates when holding a compass.
"CompassOverlay Enabled" = true
#Coral can be combined with sea lanterns to make colored variants.
"CoralSeaLanterns Enabled" = true
#Coral Squids spawn near coral in warm oceans.
"CoralSquids Enabled" = true
#Playing a music disc in a jukebox prevents background music from playing at the same time.
"DiscsStopBackgroundMusic Enabled" = true
#Ebony is a very dark grey wood. Saplings can be found in Ancient City and Woodland Mansion chests.
"EbonyWood Enabled" = true
#Right-click on a sign with an empty hand to edit its text.
"EditableSigns Enabled" = true
#Endermites drop endermite powder that can be used to locate an End City.
"EndermitePowder Enabled" = true
#Adds custom recipes.
"ExtraRecipes Enabled" = true
#Adds more villager trades.
"ExtraTrades Enabled" = true
#Extract enchantments from any enchanted item into an empty book using the grindstone.
#The player must pay a cost (in xp levels) to extract enchantments from the item.
"ExtractEnchantments Enabled" = true
#Potion effect particles are much less obtrusive by default and can optionally be entirely hidden.
"GentlePotionParticles Enabled" = true
#Goats have a chance to drop mutton when killed.
"GoatsDropMutton Enabled" = true
#Armor returns a single ingot, leather or diamond when used on the grindstone.
"GrindableArmor Enabled" = false
#Scroll the mouse while hovering over a bundle or shulker box to change the order of its contents.
"HoverSorting Enabled" = true
#A husk has a chance to drop sand when killed.
"HusksDropSand Enabled" = true
#Husks spawn anywhere within their biome rather than just the surface.
"HusksSpawnUnderground Enabled" = true
#Nether fortress loot chests can contain enchanted armor and weapons, more diamonds, treasure enchanted books, blaze powder, and (rarely) wither skeleton skulls.
"ImprovedFortressLoot Enabled" = true
#Mansion loot chests can contain totems, enchanted armor and axes, and treasure enchanted books.
"ImprovedMansionLoot Enabled" = true
#Adds decoration and more ores to mineshafts.
"ImprovedMineshafts Enabled" = true
#Button to automatically tidy inventories.
"InventoryTidying Enabled" = false
#A functional block that speeds up cooking of clay, glass, bricks and terracotta.
"Kilns Enabled" = true
#Drop an item onto a lava bucket item to destroy it.
"LavaBucketDestroysItems Enabled" = true
#Use a noteblock while sneaking to lower its pitch by one semitone.
"LowerNoteblockPitch Enabled" = true
#Lumberjacks are villagers that trade wooden items. Their job site is the woodcutter.
"Lumberjacks Enabled" = true
#A map's image is shown in the item tooltip when hovering over.
"MapTooltip Enabled" = true
#Mooblooms are cow-like mobs that come in a variety of flower types.
#They spawn flowers where they walk and can be milked for suspicious stew.
"Mooblooms Enabled" = true
#Crying obsidian can be used in the construction of nether portal frames.
"MorePortalFrames Enabled" = true
#Disables the 'Chat messages can't be verified' nag when the server does not enforce secure profile.
#This is a controversial module and so is disabled by default.
"NoChatVerifiedNag Enabled" = false
#Removes trampling of farmland and crops.
"NoCropTrampling Enabled" = true
#Removes the trade discount applied when a villager is cured from zombification.
#This is an opinionated feature that changes core gameplay and so is disabled by default.
#This feature is disabled if villagerfix is present because it's better.
"NoCuredVillagerDiscount Enabled" = false
#When any action would cause a villager to become a nitwit, it becomes an unemployed villager instead.
#This is an opinionated feature that removes a gameplay element and so is disabled by default.
"NoNitwits Enabled" = false
#Tamed animals do not take direct damage from players.
"NoPetDamage Enabled" = true
#Removes the potion enchantment glint so you can see what the potion color is.
"NoPotionGlint Enabled" = true
#Removes the dark outer overlay when zooming in with the spyglass, giving you the full view.
"NoSpyglassScope Enabled" = true
#Treasure enchantments such as Mending and Soul Speed are no longer tradeable with villagers.
#This is an opinionated feature designed to force the player to explore and so is disabled by default.
"NoTreasureEnchantmentTrading Enabled" = false
#Automatically opens double doors.
"OpenBothDoors Enabled" = true
#Parrots stay on your shoulder when jumping and falling. Crouch to make them dismount.
"ParrotsStayOnShoulder Enabled" = true
#Right-clicking on a grass path block with a hoe turns it back into dirt.
"PathToDirt Enabled" = true
#Player-only pressure plates crafted using gilded blackstone.
"PlayerPressurePlates Enabled" = true
#Allows crafting from inventory if the player has a crafting table in their inventory.
"PortableCrafting Enabled" = false
#Right-click with a hoe to quickly harvest and replant a fully-grown crop.
"QuickReplant Enabled" = false
#Raid horns are sometimes dropped from raid leaders and can be used to call off or start raids.
"RaidHorns Enabled" = true
#A lantern that emits light when a redstone signal is received.
"RedstoneLanterns Enabled" = true
#A block that acts like sand but is powered like a block of redstone.
"RedstoneSand Enabled" = true
#Leather can be used to repair elytra when insomnia is disabled.
"RepairElytraFromLeather Enabled" = true
#Use netherite scrap to repair a small amount of netherite item damage.
"RepairNetheriteFromScrap Enabled" = true
#Use prismarine shards to repair a small amount of trident damage.
"RepairTridentsFromShards Enabled" = true
#The repsawn anchor can be used in the End.
#This is an opinionated feature that changes core gameplay and so is disabled by default.
"RespawnAnchorInTheEnd Enabled" = false
#An item's repair cost is shown in their tooltip when looking at the anvil screen.
"ShowRepairCost Enabled" = true
#Drag and drop items into a shulkerbox from within your inventory.
"ShulkerBoxDragDrop Enabled" = true
#A shulker box's contents is shown in the item tooltip when hovering over.
"ShulkerBoxTooltip Enabled" = true
#Increases snow layers when snowing in cold biomes
"SnowAccumulation Enabled" = true
#Allows enchanted books to stack.
"StackableEnchantedBooks Enabled" = false
#Allows potions to stack.
"StackablePotions Enabled" = true
#Allows stews to stack.
"StackableStews Enabled" = true
#A stray has a chance to drop blue ice when killed.
"StraysDropBlueIce Enabled" = true
#Strays spawn anywhere within their biome rather than just the surface.
"StraysSpawnUnderground Enabled" = true
#Anvils are 50% less likely to take damage when used.
"StrongerAnvils Enabled" = true
#The player's inventory items will be preserved in the Totem of Preserving upon death.
#By default, a new totem will always be spawned to preserve items upon dying ('Grave mode').
#If Grave mode is not enabled, you must be holding a totem in order for it to preserve your items.
"TotemOfPreserving Enabled" = false
#A totem will work from anywhere in the player's inventory as well as held in the main or offhand.
"TotemWorksFromInventory Enabled" = true
#Barrels available in all types of vanilla wood.
"VariantBarrels Enabled" = true
#Variant bars crafted from vanilla metal ingots.
"VariantBars Enabled" = true
#Bookshelves available in all types of vanilla wood.
"VariantBookshelves Enabled" = true
#Variant chains crafted from vanilla metal ingots and nuggets.
"VariantChains Enabled" = true
#Chests available in all types of vanilla wood.
"VariantChests Enabled" = true
#Ladders available in all types of vanilla wood.
"VariantLadders Enabled" = true
#Variants lanterns crafted from vanilla metal nuggets and torches.
"VariantLanterns Enabled" = true
#Mobs may spawn with different textures.
"VariantMobTextures Enabled" = true
#Villagers are attracted when the player holds a block of emeralds.
"VillagersFollowEmeraldBlocks Enabled" = true
#Wandering traders have a chance to sell maps to distant structures.
"WanderingTraderMaps Enabled" = true
#Iron rusts when in contact with water.
"WeatheringIron Enabled" = true
#A witch has a chance to drop a Potion of Luck when killed by a player.
"WitchesDropLuck Enabled" = true
#A functional block that adds more efficient recipes for crafting wooden stairs and slabs.
"Woodcutters Enabled" = true

[Atlases]
	#Allow opening the atlas while it is in the off hand.
	"Open in off hand" = false
	#Map scale used in atlases by default.
	"Map scale" = 0
	#If true, sets a keybind for swapping the item in your main hand with the first available atlas in your inventory (defaults to 'r').
	"Enable keybind" = true

[BatBuckets]
	#Number of seconds that entities will receive the glowing effect.
	"Glowing time" = 10
	#Range (in blocks) in which entities will glow.
	"Viewing range" = 24
	#If true, the bat will take half a heart of damage when released from the bucket.
	"Damage bat" = true

[BlockOfEnderPearls]
	#A chorus fruit will teleport you to an ender pearl block within this range (in blocks).
	"Chorus teleport range" = 16
	#If true, eating a chorus fruit while in range of an ender pearl block will teleport you to it.
	"Chorus fruit teleport" = true
	#If true, a silverfish has a chance to be converted into an endermite when it is next to an ender pearl block.
	"Convert silverfish to endermite" = true

[Bookcases]
	#Items that may be placed in bookcases.
	"Valid items" = ["minecraft:book", "minecraft:enchanted_book", "minecraft:written_book", "minecraft:writable_book", "minecraft:knowledge_book", "minecraft:paper", "minecraft:map", "minecraft:filled_map"]

[CaveSpidersDropCobwebs]
	#Maximum cobwebs dropped when cave spider is killed.
	"Maximum drops" = 2

[CompassOverlay]
	#If true, shows the cardinal direction that the player is facing.
	Facing = true
	#If true, shows the player's XYZ coordinates.
	Co-ordinates = true
	#If true, only show the player's X and Z coordinates (not their height/depth).
	"Only show X and Z" = false
	#If true, only show the compass overlay if the player is sneaking.
	"Show when sneaking" = false

[CoralSquids]
	#Chance (out of 1.0) of a coral squid dropping coral when killed by the player.
	"Drop chance" = 0.2
	#Chance of coral squids spawning in warm ocean biomes.
	"Spawn weight" = 50

[Core]
	#If true, routes additional debug messages into the standard game log.
	"Debug mode" = false
	#If true, Charm will add its own advancement tree.
	Advancements = true
	#If true, allows anvil recipes that do not require any XP cost.
	"Allow zero cost anvil recipes" = true

[EndermitePowder]
	#Maximum endermite powder dropped when endermite is killed.
	"Maximum drops" = 2

[ExtraRecipes]
	#If true, adds a blast furnace recipe for smelting raw ore blocks into ore blocks.
	"Ore block from raw ore block" = true
	#If true, adds a recipe for Gilded Blackstone using gold nuggets and blackstone.
	"Gilded Blackstone" = true
	#If true, adds a recipe for the Trident using a heart of the sea, prismarine shards and crystals.
	Trident = true
	#If true, adds a recipe for Cyan Dye using warped roots.
	"Cyan Dye from warped roots" = true
	#If true, adds a recipe for Green Dye using yellow and blue dyes.
	"Green Dye from yellow and blue" = true
	#If true, adds a recipe for turning snow blocks back into snowballs.
	"Snowballs from snow blocks" = true
	#If true, adds a recipe for turning quartz blocks back into quartz.
	"Quartz from quartz blocks" = true
	#If true, adds a recipe for turning clay blocks back into clay balls.
	"Clay balls from clay blocks" = true
	#If true, adds a recipe for Soul Torches using soul sand/soul soil and sticks.
	"Simpler Soul Torch" = true
	#If true, adds a shapeless recipe for bread.
	"Shapeless bread" = true
	#If true, adds a shapeless recipe for paper.
	"Shapeless paper" = true
	#If true, adds a recipe for crafting bundles from leather.
	"Bundle from leather" = true

[ExtraTrades]
	#If true, librarians will buy any enchanted book in return for emeralds.
	"Enchanted books" = true
	#If true, armorers, weaponsmiths and toolsmiths will buy chipped or damaged anvils along with iron ingots in return for repaired anvils.
	"Repaired anvils" = true
	#If true, leatherworkers will sell leather in return for rotten flesh.
	"Leather for rotten flesh" = true
	#If true, butchers will sell beef in return for rotten flesh.
	"Beef for rotten flesh" = true
	#If true, leatherworkers will sell bundles in return for emeralds.
	Bundles = true

[ExtractEnchantments]
	#Initial cost (in xp levels) of extraction before adding on the cost of the enchantment(s).
	"Initial cost" = 5
	#Adds extra cost (in xp levels) if the enchantment is a 'treasure' enchantment such as Mending.
	"Treasure cost" = 5
	#If true, the item's repair cost will be added to the cost of extraction.
	"Add item repair cost" = true

[GentlePotionParticles]
	#If true, translucent particles will be rendered.  If false, no particles will be rendered.
	"Translucent particles" = true

[GoatsDropMutton]
	#Maximum pieces of mutton dropped when goat is killed.
	"Maximum drops" = 2

[HusksDropSand]
	#Maximum sand dropped when husk is killed.
	"Maximum drops" = 2

[ImprovedMineshafts]
	#Chance (out of 1.0) of blocks such as candles and ores spawning on the floor of corridors.
	"Corridor floor blocks" = 0.03
	#Chance (out of 1.0) of blocks such as lanterns spawning on the ceiling of corridors.
	"Corridor ceiling blocks" = 0.02
	#Chance (out of 1.0) of stone, gravel and ore spawning at the entrance of corridors.
	"Corridor block piles" = 0.2
	#Chance (out of 1.0) for a moss or precious ore block to spawn on a single block of the central mineshaft room.
	"Room blocks" = 0.25
	#Chance (out of 1.0) for a minecart to spawn in a corridor. Minecart loot is chosen from the 'Minecart loot tables'.
	"Extra minecarts" = 0.2
	#If 'Add minecarts' is enabled, minecarts have a chance to be filled with loot from these loot tables.
	"Minecart loot tables" = ["chests/simple_dungeon", "chests/abandoned_mineshaft", "chests/village/village_temple", "chests/village/village_cartographer", "chests/village/village_mason", "chests/village/village_toolsmith", "chests/village/village_weaponsmith"]

[NoCropTrampling]
	#If true, a player or mob will trample crops unless wearing boots with feather falling enchantment.
	"Require feather falling" = false

[PortableCrafting]
	#If true, sets a keybind for opening the portable crafting table (defaults to 'v').
	"Enable keybind" = true

[QuickReplant]
	#List of blockstate definitions for replantable crops.
	"Replantable blockstates" = ["minecraft:beetroots[age=3]", "minecraft:carrots[age=7]", "minecraft:nether_wart[age=3]", "minecraft:potatoes[age=7]", "minecraft:wheat[age=7]"]

[RaidHorns]
	#Chance (out of 1.0) of a patrol captain dropping a raid horn when killed by the player.
	"Drop chance" = 0.05
	#Volume of the raid horn sound effect when used.  1.0 is maximum volume.
	Volume = 0.75

[RepairElytraFromLeather]
	#If true, leather can be used to repair elytra even when insomnia is disasbled.
	"Allow when insomnia enabled" = false

[RepairNetheriteFromScrap]
	#Number of levels required to restore durability.
	"XP cost" = 1
	#List of items repairable using netherite scrap.
	"Repairable items" = ["netherite_hoe", "netherite_shovel", "netherite_axe", "netherite_pickaxe", "netherite_sword", "netherite_helmet", "netherite_chestplate", "netherite_leggings", "netherite_boots"]

[SnowAccumulation]
	#If true, placing a block on a non-full snow block will replace the snow block.
	#If false, use vanilla behavior (only a snow block with a single layer will allow block replacement).
	"Allow block replace" = true
	#Chance (out of 1.0) of a fully accumulated snow block being converted to powder snow.
	"Powder snow chance" = 0.01

[StackableEnchantedBooks]
	#Maximum enchanted book stack size.
	"Stack size" = 16

[StackablePotions]
	#Maximum potion stack size.
	"Stack size" = 16

[StackableStews]
	#Maximum stew stack size.
	"Stack size" = 16
	#Also apply to suspicious stew.
	"Enable suspicious stew" = false

[StraysDropBlueIce]
	#Maximum blue ice dropped when stray is killed.
	"Maximum drops" = 2

[TotemOfPreserving]
	#If true, a new totem will be spawned to preserve items upon dying.
	#Players do NOT need to be holding a Totem of Preserving.
	"Grave mode" = true
	#If true, only the owner of the totem may pick it up.
	"Owner only" = false
	#Mobs that have a chance to drop a totem of preserving.
	#This does not apply if Grave mode is true.
	"Mobs drop totems" = ["entities/witch", "entities/pillager"]
	#Chest loot tables that will always contain a totem of preserving.
	#This does not apply if Grave mode is true.
	"Chests contain totems" = ["chests/pillager_outpost", "chests/woodland_mansion"]
	#If true, the totem will preserve the player's experience and restore when broken.
	"Preserve XP" = false
	#If true, the coordinates where you died will be added to the player's chat screen.
	"Show death position" = false

[VariantMobTextures]
	#If true, cows may spawn with different textures.
	"Variant cows" = true
	#If true, chickens may spawn with different textures.
	"Variant chickens" = true
	#If true, dolphins may spawn with different textures.
	"Variant dolphins" = true
	#If true, pigs may spawn with different textures.
	"Variant pigs" = true
	#If true, sheep face and 'shorn' textures match their wool color.
	"Variant sheep" = true
	#If true, snow golems may spawn with different derp faces.
	"Variant snow golems" = true
	#If true, squids may spawn with different textures.
	"Variant squids" = true
	#If true, turtles may spawn with different textures.
	"Variant turtles" = true
	#If true, wolves may spawn with different textures.
	"Variant wolves" = true
	#If true, wandering traders may spawn with different textures.
	"Variant wandering traders" = true
	#If true, all animals have a chance to spawn as a rare variant.
	"Rare variants" = true
	#Approximately 1 in X chance of a mob spawning as a rare variant.
	"Rarity of rare variants" = 1000

[WanderingTraderMaps]
	#List of structure tags.
	"Maps to structures" = ["minecraft:village", "minecraft:mineshaft", "charm:swamp_hut", "charm:igloo"]
	#List of rarer structure tags.
	#These are more expensive and less likely to be sold.
	"Maps to rare structures" = ["charm:desert_pyramid", "charm:jungle_temple", "minecraft:ocean_ruin"]

[WeatheringIron]
	#The chance of weathering increases according to the number of block faces touching water.
	"Faces increase weathering" = true
	#When more than one block face is touching water, weathering chance increases by this amount per face.
	"Face multiplier" = 0.008
	#Chance (out of 1.0) of a block being considered for weathering.
	"Weathering chance" = 0.006
	#When a block is above a bubble column, weathering chance is multiplied by this value.
	"Bubble column chance multiplier" = 4.0

[WitchesDropLuck]
	#Chance (out of 1.0) of a witch dropping a Potion of Luck when killed by the player.
	"Drop chance" = 0.05

