# Mythcraft Boundless Quest Pack Overhaul

## Result

The active quest directory (`data/boundless/quests`) now contains 54 valid Boundless quests arranged as a recommended survival-to-end-game progression:

1. Early survival, storage, food, skills, travel, and combat.
2. Spellbooks, RUNIC upgrades, accessories, the Nether, Powah, and Refined Storage.
3. Aether, Twilight Forest, Ancient City/Deep Dark, Stronghold, and End exploration.
4. Aether and Twilight encounters, Wither, Ender Dragon, and a final-build milestone.
5. Optional specialist branches for building, cooking, farming, fishing, storage, magic, and repeat boss runs.

There are **42 required main quests** (`category: "mythcraft"`) and **20 optional side/challenge quests** (`category: "quest"`). Every main quest has an explicit `subCategory` of `1-getting_started`, `2-adventure`, `3-defeating_bosses`, or `4-end_game`; the four corresponding Boundless sub-category files list only main-quest members. Side quests intentionally remain ungrouped in the Quest tab.

## Major progression chains

- `intro` → `iron_age` → storage/backpack/food/skills/travel/combat.
- `introduction_to_magic` → `scrolls` → `arcane_essence` → `runes` → `arcane_anvil` → `arcane_equipment`.
- `nether` → `powah_starter` → `digital_storage` → `sophisticated_storage`.
- `nether` → Aether / Twilight Forest / Deep Dark / Stronghold → End → Elytra → Netherite / Super Steel.
- Aether dungeon → Twilight Naga → Bosses' Rise Yeti → Cataclysm Ignis → Bosses' Rise Kraken → Cataclysm Netherite Monstrosity → Wither → The Harbinger → Ancient Remnant → Ender Dragon → Ender Guardian → Maledictus → final build.

## Represented mods and systems

ARCANE, Aura, Aquaculture 2, Bosses' Rise (the installed `block_factorys_bosses` content), Bountiful, Chipped, End's Phantasm, Expanded Combat, Explorer's Compass, Farmer's Delight, Handcrafted, Iron Furnaces, Iron's Spells 'n Spellbooks, L_Ender's Cataclysm, Powah, Refined Storage, RUNIC, Sophisticated Backpacks, Sophisticated Storage, Storage Drawers, Super Steel, The Aether, The Twilight Forest, Waystones, and the Let's Do modules Beachparty, HerbalBrews, Meadow, and Vinery are represented. Vanilla dimensions, structures, enchanting, Netherite, Wither, and Ender Dragon progression provide the connective path.

## Existing quest treatment

All 132 former active quest files were reviewed and replaced with the new 54-quest set. Useful stable IDs were retained where the objective remained equivalent, including `intro`, `first_night`, `iron_age`, `skills`, `scrolls`, `runes`, `arcane_anvil`, `nether`, `waystones`, `aether`, `explore_twilight`, `deep_dark_depths`, `eye_spy`, `skys_the_limit`, `digital_storage`, and the existing themed optional concepts.

The previous narrow decorative-item chains, duplicate challenge variants, isolated furniture goals, and unclear main/optional mixes were removed. Their useful mod coverage was consolidated into meaningful optional building, cooking, farming, and exploration milestones. Existing main quests that were actually optional content were converted to `category: "quest"` and `optional: true`.

`data/boundless/MC5-Quests` is an existing nested legacy copy of quest assets, outside the active `data/boundless/quests` source directory. It was left untouched to avoid deleting a separately packaged backup; it must not be enabled as an additional datapack alongside this pack, because it retains historical duplicate IDs.

## Verification and assumptions

- Parsed every active quest JSON file successfully.
- Confirmed 62 unique active IDs: 42 required and 20 optional.
- Confirmed all dependency targets exist; no dependency cycles were found.
- Confirmed every active quest has an icon, concise description, XP reward, and at least one item reward.
- Confirmed every main quest is in one of the four supported Boundless sub-categories, no side quest has a sub-category, and every sub-category list points only to existing main quests.
- Verified custom item IDs used by objectives, icons, and rewards against installed mod-jar item model assets. Vanilla IDs use standard 1.21.1 registries.
- XP follows a 10–220 scale, with the largest values reserved for repeated-boss and final-build goals. Early rewards are food, basic materials, and travel supplies; end-game rewards are reserved for late-game quests.

Manual in-game testing is still required for Boundless UI ordering, tag matching for the bed objective, entity kill tracking for the Bosses' Rise and Cataclysm encounters, and for any pack-script recipe changes that alter normal acquisition routes. The active boss chain now includes verified Bosses' Rise and Cataclysm reward IDs; Bosses of Mass Destruction, Hellish Trials, Raids: Enhanced, Knight Quest, and Myths & Legends still need generated-registry confirmation before direct detectable boss objectives are added.
