[progression]
	# Default: 1
	# Range: 0 ~ 10
	pointsPerLevel = 1

[scaling]
	# Default: 0.5
	# Range: 0.0 ~ 20.0
	strengthDamagePerLevel = 0.5
	# Default: 1.0
	# Range: 0.0 ~ 20.0
	powerDamagePerLevel = 1.0
	# Default: 0.1
	# Range: 0.0 ~ 20.0
	critPowerDamagePerLevel = 0.1
	# Default: 2.0
	# Range: 0.0 ~ 20.0
	hasteBreakSpeedPerLevel = 2.0
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	resistancePerLevel = 0.05
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	fireResistancePerLevel = 0.05
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	projectileResistancePerLevel = 0.05
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	knockbackResistancePerLevel = 0.05
	# Default: 0.1
	# Range: 0.0 ~ 2.0
	agilitySpeedPerLevel = 0.1
	# Default: 0.1
	# Range: 0.0 ~ 2.0
	leapingBonusPerLevel = 0.1
	# Default: 0.05
	# Range: 0.0 ~ 2.0
	regenHeartsPerSecondPerLevel = 0.05
	# Default: 1.0
	# Range: 0.0 ~ 10.0
	vitalityHeartsPerLevel = 1.0
	# Default: 0.01
	# Range: 0.0 ~ 1.0
	lifeLeachPerLevel = 0.01
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	cleanseReductionPerLevel = 0.05
	# Default: 1.0
	# Range: 0.0 ~ 10.0
	luckPerLevel = 1.0
	# Default: 0.02
	# Range: 0.0 ~ 1.0
	lootingExtraDropChancePerLevel = 0.02
	# Default: 1
	# Range: 0 ~ 10
	fortuneBonusPerLevel = 1
