{
  "enchantment_lore.contains_no_enchantments": "This book contains no enchantments.",
  "enchantment_lore.no_translation_for": "附魔無翻譯：",
  "enchantment_lore.minecraft:aqua_affinity.lore": "在水下擺動重型工具的困難是海濱村莊需要重新設計其浸水地基的眾所周知的麻煩。一些附魔師開發了一種咒語，可以幫助其受益者在水中時的靈巧性。據稱這種魔法是基於魷魚的生理學，創造者宣傳的一種說法是為了證明如果使用者沒有完全浸入水中會降低附魔功效的缺陷是合理的。他們還堅持認為，魷魚沒有腿和肺，因此影響僅限於手動任務。",
  "enchantment_lore.minecraft:aqua_affinity.description": "§nAqua Affinity§r\n\nMax Level: I\n\nCompatible with: Helmets\n\nIgnore the 5× mining speed reduction for mining under water.\nDoes not affect the 5× reduction for floating.",
  "enchantment_lore.minecraft:bane_of_arthropods.lore": "經典口號的刻字和加高版本，可防止家庭害蟲：「Hyathri byothri」。修改後的版本使用了一個更正式的結構，讓它作為一種魔法持續存在：「Natu hafor byifur onai n’dotun wodur」。當應用於武器時，銘文會增強對蟲子和其他幾丁質生物的殺傷力。值得注意的是，選擇「byothri」的變體形式「byifur」甚至可以對抗超凡脫俗的敵人，只要他們擁有昆蟲血統。",
  "enchantment_lore.minecraft:bane_of_arthropods.description": "§nBane of Arthropods§r\n\nMax Level: V\n\nCompatible with: Swords, Axes\n\nMultiplies damage by (2.5×level) against spiders, cave spiders, silverfish, endermites and bees.\n\nMutually exclusive with Smite and Sharpness.",
  "enchantment_lore.minecraft:blast_protection.lore": "「如果任何勇敢的探險家在進入沙漠神殿的短途旅行中都可以依靠一件事，那就是保證『爆炸』的樂趣！當然，在有人受傷之前，爆炸都是有趣的遊戲，幸運的是，對於我們親愛的探險家來說，爆炸保護的附魔只是控制慶祝活動的門票。無論是苦力怕的擁抱還是某個 TNT 的厚顏無恥的惡作劇，你的盔甲注入了爆炸保護，一定會讓你臉上露出笑容！」 - 複製自流浪商人的宣傳冊卡片",
  "enchantment_lore.minecraft:blast_protection.description": "§n爆炸保護§r\n\n最高等級：IV\n\n相容於：盔甲\n\n減少爆炸傷害（8×等級）%\n各種保護相互排斥，效果可以疊加。減少上限為 80%。\n理論上減少爆炸擊退，但僅在 VII 級之後，在生存模式中無法達到。這是由於一個錯誤（MC-198809）。",
  "enchantment_lore.minecraft:channeling.lore": "在從失落的海洋中恢復過來的文本中所吹噓的神奇力量的異國壯舉中，「喚雷」［譯者註：原名「Gylmallaghn」］是為數不多的被現代從業者複製的作品之一。當在由角製成的手柄上加工並固定在金屬武器上時，喚雷將使武器能夠吸引持續風暴中的雷擊穿過自身並進入被擊中的生物。手柄似乎是喚雷運作的必要組件，只要他們小心處理，就可以使持用者免受意外襲擊。",
  "enchantment_lore.minecraft:channeling.description": "§nChanneling§r\n\nMax Level: I\n\nCompatible with: Tridents\n\nDuring thunder storms, summons lightning to strike any mob hit by the thrown trident. As with natural lightning, converts creepers to charged creepers, villagers to witches, pigs to zombified piglins, and mooshrooms to the opposite color.\n\nMutually exclusive with Riptide.",
  "enchantment_lore.minecraft:cleaving.lore": "山地村民和樵夫對經過儀式增強的斧頭在劈開最密集的高山原木時的用處並不陌生。只需稍作調整，為戰鬥準備的類似斧頭就可以擊落塔盾並突破敵人的防禦，他們認為躲在木板後面是通往救贖之路。以這種方式製造的斧頭將被證明是相當解除武裝的。",
  "enchantment_lore.minecraft:cleaving.description": "§nCleaving§r\n\nMax Level: III\n\nCompatible with: Axes\n\nIncreases damage against all enemies by (1+level) and adds 0.5 seconds (10 game ticks) of shield stunning.\n\nMutually exclusive with Sharpness, Bane of Arthropods, and Smite.",
  "enchantment_lore.minecraft:binding_curse.lore": "民間傳說中充斥著英勇的故事，以及英雄與他們看似傳奇的武器之間建立的紐帶的光榮複述。關於這些故事，當地的梅林不會告訴你的是，這種聯繫往往是綁定詛咒。被這個陰險咒語詛咒的物品不能被佩戴者直接脫下：只有物品被破壞或佩戴者死亡才會讓它們分開。一些虛構的例子甚至表明，有些物品甚至可以留在墳墓之外……",
  "enchantment_lore.minecraft:binding_curse.description": "§nCurse of Binding§r\n\nMax Level: I\n\nCompatible with: Anything Equipable\n\nPrevents unequipping items from armor slots except due to death or breaking. Players in creative are exempt.",
  "enchantment_lore.minecraft:vanishing_curse.lore": "「一位農夫和一個馬廄曾經因為蹄鐵匠的馬蹄藝而爭論不休。農夫堅持認為任何老鐵匠鋪都能勝任這項工作，而馬廄則堅持認為只有馬蹄鐵匠才能勝任這項工作。農夫用鐵匠給他的戰馬戴上蹄鐵，馬廄用馬蹄鐵給他的領主的馬蹄戴上蹄鐵。一週後，農夫向馬廄抱怨說他的涼鞋無法更換，因為鞋匠的男孩丟了所有的鞋子。」 - 一個在附魔師進階之前提供給他們的寓言",
  "enchantment_lore.minecraft:vanishing_curse.description": "§nCurse of Vanishing§r\n\nMax Level: I\n\nCompatible with: Anything Enchantable\n\nUpon death, all items in a player's inventory with this enchantment cease to exits.",
  "enchantment_lore.minecraft:depth_strider.lore": "在久經考驗的附魔中，一個共同的主題不涉及用魔法力量粗暴地打擊物質世界，而更多地是對自然力量的禮貌調整。這個小小的祝福並不是藉由提高佩戴者的能力而起作用，而是藉由使水更容易流過。因此，佩戴者在水中移動時面臨的阻力要小得多，即使是靜止的水流也無法將它們帶走。最精心編織的咒語甚至會使水無視佩戴者，就好像他們根本不在那裡一樣。精明的讀者會注意到，如果沒有空氣源或額外的魔法，使用者即使可以自由移動也無法自由呼吸。",
  "enchantment_lore.minecraft:depth_strider.description": "§nDepth Strider§r\n\nMax Level: III\n\nCompatible with: Boots\n\nNegates (level/3) of the water movement speed penalty. Also affects the speed at which water pushes both players and armor stands.\n\nMutually exclusive with Frost Walker.",
  "enchantment_lore.minecraft:efficiency.lore": "儘管許多附魔僅適用於非常狹窄的用途或某些工具，但確實存在一些附魔憑藉其構造可以非常愉快地應用於幾乎任何可能需要的情況。效率藉由放大工具的共振電導來發揮作用，使其能夠更完整地轉移使用者的精力。其效果是提高工具幫助完成工作的整體速度。以這種方式改進的工具可以幫助砍伐森林、穿越山脈，甚至在幾乎一天的時間內改變沙漠。",
  "enchantment_lore.minecraft:efficiency.description": "§nEfficiency§r\n\nMax Level: V\n\nCompatible with: Tools\n\nWhen using the correct tool for breaking a block, increases the tool speed by (1+level×level). For axes, also increases the shield stun chance by (25+level×5)%.",
  "enchantment_lore.minecraft:feather_falling.lore": "雞和其他家禽藉由滑翔、拍打翅膀甚至直接飛翔來抵抗重力的威脅，這不是什麼小祕密。以牠們為例，人們可以藉由嘗試用集中的空氣噴射來減少向下的動量來減輕危險墜落的潛在危害。各地的奧術修補匠經常會嘗試自己對這個簡單原則的變化，雖然沒有人成功地完全否定危險的墜落，但許多人至少做出了值得稱讚的努力來降低不可避免的著陸的嚴重性。",
  "enchantment_lore.minecraft:feather_falling.description": "§n輕盈§r\n\n最高等級：IV\n\n相容於：靴子\n\n降低墜落傷害（12 × 等級）%。可疊加保護。減少上限為 80%。",
  "enchantment_lore.minecraft:fire_aspect.lore": "儘管許多附魔的配方來自生物，但有些來自相當平凡和無生命的起源。燧石的煉金還原之一實際上非常好地用作冶金助熔劑。這裡有一絲魔法，那裡有一個咒語，突然之間，一個被這種通量淨化的工具可以在接觸時產生火花，並用實心擊中明火。這種處理的效果是可靠的，儘管它不會允許持有者不分青紅皂白地燒焦、熔化或燃燒他們路徑上的任何東西，除非接收端的任何東西確實是易燃的。",
  "enchantment_lore.minecraft:fire_aspect.description": "§nFire Aspect§r\n\nMax Level: II\n\nCompatible with: Swords\n\nSet struck enemies on fire for (80×level) ticks, or (4×level) seconds.",
  "enchantment_lore.minecraft:fire_protection.lore": "火焰保護附魔最初是在一個小型熱帶草原聚居地開發的，有助於阻止殘留燃燒在佩戴者身上的蔓延和活躍。目前還沒有發現完全阻止火焰危險的方法，但這個經常以流浪魔術師兜售的小玩意、符咒或護身符形式出現的人物是次佳之物。火將更難附著在使用者身上，並且燒傷不會那麼嚴重。在大多數情況下仍然需要治療師或徵兵的關注，但有了火焰保護，至少這些關注不會白費。有傳言說這個法術的部分靈感來自駱馬的唾沫。",
  "enchantment_lore.minecraft:fire_protection.description": "§n火焰保護§r\n\n最高等級：IV\n\n相容於：盔甲\n\n減少火焰傷害（8 × 等級）%。還可以將燃燒時間減少（15 × 等級）%，但只有最高等級的火焰保護才能用於此目的。\n各種保護相互排斥，效果可以疊加。減少上限為 80%。",
  "enchantment_lore.minecraft:flame.lore": "火焰的附魔代表了魔法和機械的獨特交集：就像燃燒依賴於經過煉金處理的燧石一樣，火焰也需要在弓的立管上添加一個灌注金屬的撞針。當帶有燧石頭的箭矢從弓上鬆開時，由於注入了射手的力量，它會點燃，使箭矢在飛行中燃燒，然後將火焰傳播到其路徑上的任何不幸目標。",
  "enchantment_lore.minecraft:flame.description": "§nFlame§r\n\nMax Level: I\n\nCompatible with: Bows\n\nEnemies struck by arrows from a bow with this enchantment are set on fire for 5 seconds, for a total of 4 extra damage.",
  "enchantment_lore.minecraft:fortune.lore": "幸運是附魔修行中最令人嚮往和貪婪保守的祕密之一。很少有書面記錄能夠暗示其最抽象的機制，而關於其創造的口頭傳統常常被可怕的咒語所擔保，這些咒語會打擊任何試圖將此類知識傳授給世系之外的人的實踐者。很少有線索暗示著一些善變的神靈或力量的召喚，魔法師只是與他們達成了褻瀆的交易條件……",
  "enchantment_lore.minecraft:fortune.description": "§nFortune§r\n\nMax Level: III\n\nCompatible with: Tools except shears\n\nIncreases the number of items that can drop from certain blocks, including ores, crops, leaves, gravel, and vines.\nThe exact bonus varies with each block.\n\nMutually exclusive with Silk Touch.",
  "enchantment_lore.minecraft:frost_walker.lore": "從幾乎失傳的魔咒術中汲取靈感，冰霜行者附魔將使用者的動作能量交換為他們腳步下持續的集中寒冷光環。確切的技術涉及煉金術的技巧，練習者應該向贊助人傳授持續運動的重要性，以便為咒語提供能量。如果使用得當，它可以讓持有者在神祕形成的冰面上自由移動，跨過小火，甚至踩過熔岩，只要它們在固體表面上。該咒語對保護佩戴者的作用很小，超出了一步的限制，因此在流動的熔岩或大量火焰存在時應格外小心。",
  "enchantment_lore.minecraft:frost_walker.description": "§nFrost Walker§r\n\nMax Level: II\n\nCompatible with: Boots\n\nFreezes water sources into frosted ice within a radius of (2+level) around the player.\nFrosted ice melts within a few seconds if it has sky access.\nThe player must be moving along the ground, and water sources must be at the same height as the player with air directly above them.\nAlso prevents damage from walking on magma. \n\nMutually exclusive with Depth Strider.",
  "enchantment_lore.minecraft:impaling.lore": "由航海文明開發的華麗銘文「魚叉」［譯者註：原名「Piryphthynu」］磨練了三叉戟和類似水生武器的刺擊力，對海洋居民造成更大的傷害和更嚴重的傷害。現代從業者會對更強大形式的魔法的效力感到驚訝，進一步的研究最終應該會對不僅從應用魔法而且從環境本身中汲取力量的技術產生有價值的見解。",
  "enchantment_lore.minecraft:impaling.description": "§nImpaling§r\n\nMax Level: V\n\nCompatible with: Tridents\n\nDeal (2.5×level) additional damage to aquatic mobs. Aquatic mobs include dolphins, guardians, elder guardians, squid, turtles and all variants of fish, but not drowned.",
  "enchantment_lore.minecraft:infinity.lore": "無限附魔最初是為一位富有但笨拙的公爵設計的，他想以獵人的身份出名，並且厭倦了一次又一次地浪費箭袋。有傳言說當地的製箭師甚至揚言要駛向遙遠的土地以示抗議！經過多次反複試驗，公爵的法師改進了用一種奧術繫繩綁定弓和箭矢的過程：為弓箭手提供有效無限的彈藥供應，而無需攜帶相當於一棵小樹的箭矢的重量。繫繩的微妙特性要求只能使用普通的箭來汲取無限的力量。帶有自己輸液的箭矢將從弓箭射出，而不會與弓相連。",
  "enchantment_lore.minecraft:infinity.description": "§nInfinity§r\n\nMax Level: I\n\nCompatible with: Bows\n\nIf you shoot a standard arrow from a bow with this enchantment, the arrow is not consumed. The player must have at least one arrow for this to work, and fired arrows cannot be retrieved.\n\nMutually exclusive with Mending.",
  "enchantment_lore.minecraft:knockback.lore": "窳民武術被廣泛認為是更保守的藝術實踐者的禁忌話題，但最近一小部分自由實用主義者開始分析他們的創作。一個這樣的銘文已經被廣泛使用，不再帶有沉重的烙印：擊退。這種附魔的核心是一項簡單的工作，它減輕了戰士劍的動能轉移到對手的過程，使每次攻擊產生更大程度的反應性推動。",
  "enchantment_lore.minecraft:knockback.description": "§nKnockback§r\n\nMax Level: II\n\nCompatible with: Swords\n\nIncreases knockback by (3×level) blocks.",
  "enchantment_lore.minecraft:looting.lore": "掠奪是高度專業化的附魔組之一，其目的不是藉由煉金術轉化修改後的物品的成分或元素對應，而是該物品本身的基本作用。藉由將劍的大部分結構從物質領域轉換為基本領域，附魔使劍能夠施加更少的肉體破壞，同時仍然保持已實現的殺傷力程度不變。結果是一種武器，它可以讓使用者從被殺死的生物身上清除更多物品，因為傷害更多地施加在受害者的本質上而不是其材料上。",
  "enchantment_lore.minecraft:looting.description": "§n掠奪§r\n\n最高等級：III\n\n相容於：劍\n\n增加生物掉落的物品。最普通的掉落物最多可以有（等級）更多的物品，最不常見的掉落物有額外的（1-1/等級）機率掉落，而最稀有的物品有額外的（等級）% 機率掉落。",
  "enchantment_lore.minecraft:loyalty.lore": "忠誠［譯者註：原名「Leilleng」］是一種從古代海民的遺物逆向工程的利基（儘管受到崇拜）附魔。 一個充滿忠誠的武器會與它的持有者結合，在被拋出後尋求回到他們的手中。更大的紐帶會帶來更大的響應能力，使武器能夠以越來越快的速度重新準備好。目前，它的底層機制是不透明的，並且幾乎沒有取得任何進展以將權力移植到其他工具中。",
  "enchantment_lore.minecraft:loyalty.description": "§nLoyalty§r\n\nMax Level: III\n\nCompatible with: Tridents\n\nTridents return to their throwers, traveling at (10/(4-level)) blocks per second.\n\nMutually exclusive with Riptide.",
  "enchantment_lore.minecraft:luck_of_the_sea.lore": "更廣泛的魚餌附魔的失敗版本。海洋的祝福開始是為了增加使用傳統釣竿捕魚的頻率，但銘文中的錯誤反而導致垂釣者魚鉤上出現的錯誤小玩意和小飾品的數量顯著增加。這位垂釣者忠於自己的使命，在建立作為小貴族的舒適生活之前，他選擇吸走給予他的額外財富來完成誘惑。",
  "enchantment_lore.minecraft:luck_of_the_sea.description": "§nLuck of the Sea§r\n\nMax Level: III\n\nCompatible with: Fishing Rods\n\nIncreases rate of treasure loot by (2×level)%. Also greatly reduces the rate of junk loot and slightly lowers the chance of fish loot.",
  "enchantment_lore.minecraft:lure.lore": "魚餌由一個小貴族開發，然後在整個土地上傳播，是一種讓海濱在窳民和不死生物世界中生存的基本附魔。藉由誘使附近的魚更快上鉤，魚餌使漁夫無需花費大量時間來照料魚鉤和魚竿，而是讓他們迅速獲得可觀的漁獲量，以便他們可以更快地回到安全的地方，特別是因為最成功的捕魚必須在黃昏時分完成。",
  "enchantment_lore.minecraft:lure.description": "§nLure§r\n\nMax Level: III\n\nCompatible with: Fishing Rods\n\nDecreases wait time until a 'bite' by (5×level) seconds, down to a minimum of 0.",
  "enchantment_lore.minecraft:mending.lore": "作為直接涉及基本領域的僅有的成功附魔之一，修補會在套用時創建銘刻物品的印記，並將該印記結晶在物品的本質中。當精華能量被注入附魔物品時，由於物品的本質與其印記產生共鳴，因此使用時的磨損會得到修復。只要基本能量可以被吸收，一個物品就可以假設無限期地和無限接近它的基本印記。「有」傳言說，藉由仔細操縱精華，印記的物品實際上可以對它們施加進一步的附魔，儘管這些傳言是否具有實質內容是藝術世系中公開辯論的話題。",
  "enchantment_lore.minecraft:mending.description": "§nMending§r\n\nMax Level: I\n\nCompatible with: Anything Damageable\n\nIf a damaged item with this enchantment is equipped or held in either hand, it will consume xp the the player would gain and restore its durability by (2×experience). When multiple items could consume xp, one is chosen at random.\n\nMutually exclusive with Infinity.",
  "enchantment_lore.minecraft:multishot.lore": "分裂箭矢是經過充分研究的無限的一個深思熟慮的變體，它避開了半永久性繫繩，而是對發射的投射物產生倍增效應。無限使用其神奇的形式來創建單個未發射彈藥的新副本，而分裂箭矢則將單個螺栓重組為三個獨立的螺栓。附魔利用了藝術中的一個特殊定理，該定理表明，如果根據其最強的成分而不是其最強的屬性進行分解，對象實際上會保留高度的基本內聚力。藉由用魔法將必要的屬性重新註入每個分離的組件中，分裂箭矢可以在所有三個獨立的幾乎螺栓上產生有用的效果。",
  "enchantment_lore.minecraft:multishot.description": "§nMultishot§r\n\nMax Level: I\n\nCompatible with: Crossbows\n\nThree arrows are fired with every shot, consuming only one arrow. Only one arrow can be retrieved. Each arrow's path is 10° apart horizontally. This works even with special arrows and firework rockets.\n\nMutually exclusive with Piercing.",
  "enchantment_lore.minecraft:piercing.lore": "由沙漠魔法師在一個晚上過度飲酒期間開發的，貫穿很簡單地增加了從附魔裝置發射的投射物的穿透強度。魔法師在清醒時對咒語的第一次審查假設貫穿實際上成功地對基本要素進行了操作，但後來的分析證明了其功能類似於在諸如深海大行者等法術中發現的產生效應。雖然在認識論上令這門藝術的從業者失望，但事實證明，武術應用更有「針對性」。",
  "enchantment_lore.minecraft:piercing.description": "§nPiercing§r\n\nMax Level: IV\n\nCompatible with: Crossbows\n\nFired arrows can pierce through (1+level) enemies. If at least one mob is pierced, the arrow can be retrieved even if its a special arrow. Has no effect on firework rockets.\n\nMutually exclusive with Multishot.",
  "enchantment_lore.minecraft:power.lore": "為了了解不死威脅的因果機制，一組從業者對動畫骷髏弓箭手進行了研究，這些弓箭手構成了對整個土地的村莊威脅的很大一部分。在他們的工作過程中，他們意識到，與其說是骷髏在物理意義上與生俱來的強大，不如說是他們的弓在某種程度上更加柔韌，可以將更多的動能從骷髏的牽引中轉移到箭矢的飛行中。透過銘文複製這些特性，附魔師能夠製造出第一把強力弓。",
  "enchantment_lore.minecraft:power.description": "§n強力§r\n\n最高等級：V\n\n相容於：弓\n\n箭矢傷害增加 25% × （等級 + 1），無條件進位。",
  "enchantment_lore.minecraft:projectile_protection.lore": "「厭倦了晚上躺下睡覺時感覺像枕形一樣？對您最喜歡的駱馬不斷的唾沫吊索感到沮喪，總是讓你筋疲力盡？對某些幽靈般的『地獄野獸』（註）投擲的前景保持緘默，誰知道你無辜的大篷車是什麼犯規的導彈？立即使用投射物保護為你的裝備附魔！§m註：供應商不對使用者在實際使用中可能遇到的攻擊者類型或投射物類型負責。§r」 - 複製自流浪商人的宣傳冊卡片",
  "enchantment_lore.minecraft:projectile_protection.description": "§n投射物保護§r\n\n最高等級：I\n\n相容於：盔甲\n\n將投射物傷害降低（8 × 等級）%。\n各種保護相互排斥，效果可以疊加。減少上限為 80%。",
  "enchantment_lore.minecraft:protection.lore": "也許是應用附魔的最高成就之一，保護提供了防禦彈性的整體提升，即使是一個完整的外行也可以識別和欣賞。無論傷害的類型或來源如何，只要是外部原因，此咒語都會降低受益者遭受的打擊強度。當被擊中時，灌注魔力的盔甲會吸收一部分傷害，而這些傷害通常會轉移到穿戴者的物質身體中，而不是轉移到盔甲的精華中。",
  "enchantment_lore.minecraft:protection.description": "§n保護§r\n\n最高等級：IV\n\n相容於：盔甲\n\n減少大部分傷害（4 × 等級）%。\n各種保護相互排斥，效果可以疊加。減少上限為 80%。",
  "enchantment_lore.minecraft:punch.lore": "人們可能會質疑用重物擊打生物的必要性，但也可能會質疑在任何方面練習我們的藝術的必要性，除了這樣做的能力和願望之外。衝擊開始是北方村莊的學生練習者之間的一種玩笑，他們會準備帶有小印記的雪球，以增加他們的重量，目的是在休息時把他們的同事從腳上踢下來。後來這些學生中的一些人會玩同樣的把戲，但箭矢是從弓上鬆開的。這種特殊的附魔已經與一種隨意的射箭風格聯繫在一起，這種射箭風格放棄了精確性，而取而代之的是原始的制動力。",
  "enchantment_lore.minecraft:punch.description": "§n衝擊§r\n\n最高等級：II\n\n相容於：弓\n\n增加（3 × 等級）方格的箭矢擊退。",
  "enchantment_lore.minecraft:quick_charge.lore": "在不死族充斥的戰場上，無暇摸索、戳刺、鎖定、爭吵。然而，對於未經訓練的士兵來說，弩是比全弓更可靠的武器。快速上弦是一種簡單的灌注，它簡化了標準弩的機制，使持有者能夠以更大的連續性重新上弦武器。使用者的力量仍然必須足以拉緊刺，但只要滿足這個要求，他們就會有更高的射速和更大的生存機率。",
  "enchantment_lore.minecraft:quick_charge.description": "§n快速上弦§r\n\n最高等級：III\n\n相容於：弩\n\n減少弩的上弦時間（0.25 × 等級）秒。",
  "enchantment_lore.minecraft:respiration.lore": "另一個由海上生活的獨特必需品開發的魔法，水下呼吸為玩家提供了大大增強的水下屏住呼吸的能力。當靠近湖泊、溪流或海洋時，銘文會被啟動，並將佩戴者臉部周圍的一小塊空氣轉化為幾乎純淨的氧氣。浸入水中後，佩戴者可以透過鼻子吸氣以供肺，然後透過嘴呼氣以釋放用過的空氣。這些狀態下空氣基本成分的差異有助於防止它們在神祕環境中混合。",
  "enchantment_lore.minecraft:respiration.description": "§nRespiration§r\n\nMax Level: III\n\nCompatible with: Helmets\n\nExtends underwater breathing time by (15×level) seconds. Also has a (level/(level+1)) chance to negate drowning damage.",
  "enchantment_lore.minecraft:riptide.lore": "作為古代民族創造力的一個引人入勝的例子，波濤［譯者註：原名「Dulhaitnang'rhai」］最初被認為只是一種旨在提升灌注武器威嚴的魅力。然而，當一個新手在暴風雨中偷偷地偷了一把波濤三叉戟給他的朋友們留下深刻印象時，才發現這個附魔的魔法實際上讓這把武器變成了一種交通工具！進一步的測試表明，無論是在水中還是在暴風雨中，附魔的效果都非常出色。",
  "enchantment_lore.minecraft:riptide.description": "§n波濤§r\n\n最高等級：III\n\n相容於：三叉戟\n\n當在水中或降水中時，三叉戟在投擲時會用自己發射玩家。",
  "enchantment_lore.minecraft:sharpness.lore": "鋒利是普遍流通中久經考驗的附魔之一，它可以簡單地清除灌魔武器刀刃上的缺陷。雖然缺乏華麗的效果或創造性的奧術操作，但在一個被不死生物和窳民包圍的世界中，武器的明顯好處是難以誇大的。",
  "enchantment_lore.minecraft:sharpness.description": "§nSharpness§r\n\nMax Level: V\n\nCompatible with: Swords, Axes\n\nIncreases damage against all enemies by (level/2+0.5).\n\nMutually exclusive with Smite and bane of Arthropods.",
  "enchantment_lore.minecraft:silk_touch.lore": "一種附魔，其應用的主要屏障是生產它所需的費用。當成功注入工具時，絲綢之觸使使用者能夠在幾乎無瑕疵的狀態下提取材料，甚至允許在不傷害它們的情況下取下玻璃或剪下蜘蛛網的部分等壯舉。該咒語的工作原理是對被擊中物質的本質方面施加一種停滯來起作用：雖然以這種方式受到限制，但物質的材料可以很容易地移動但不容易改變。",
  "enchantment_lore.minecraft:silk_touch.description": "§nSilk Touch§r\n\nMax Level: I\n\nCompatible with: Tools except shears\n\nCertain 'fragile' blocks that usually are destroyed or degrade when broken drop themselves when mined. This includes ice and blocks that spread.",
  "enchantment_lore.minecraft:smite.lore": "整個藝術的譜系已經做出了許多努力來設計利用神正論和奇術力量的附魔。他們很少能找到想要的結果，但有時沿途的一些小發現如不死剋星會讓他們覺得值得。某種祈禱符可以儀式性地刻在武器的刀刃上，將持有者的意志力凝聚成對不死生物和某些冥界惡魔的更高殺傷力。",
  "enchantment_lore.minecraft:smite.description": "§nSmite§r\n\nMax Level: V\n\nCompatible with: Swords, Axes\n\nIncreases damage to undead mobs by (2.5×level). Undead mobs include skeletons, zombies, zombie villagers, withers, wither skeletons, zombified piglins, skeleton horses, zombie horses, strays, husks, phantoms, drowned, and zoglins.\n\nMutually exclusive with Sharpness and Bane of Arthropods.",
  "enchantment_lore.minecraft:soul_speed.lore": "雖然這門藝術的實踐者很少在他們的研究中超越他們的血統尋找新的靈感，但一些思想開放的論戰者已經開始爭論我們應該更加熱切地專注於學習地獄文明的技術。靈魂疾走［譯者註：原名「Hoxhguiit」］是一個這樣的例子，它被放置在基座上以支持這一時代精神。從帶有此咒語的豬布林身上獲得的裝備可使佩戴者在地獄的地獄之沙上獲得更大的敏捷性，而在那裡他們通常會受到完全相反的影響。",
  "enchantment_lore.minecraft:soul_speed.description": "§n靈魂疾走§r\n\n最高等級：III\n\n相容於：靴子\n\n在靈魂砂和靈魂土上的行走速度增加（1.3 + 0.105 × 等級）。",
  "enchantment_lore.minecraft:sweeping.lore": "作為平原村莊戰士長期以來的最愛，橫掃之刃幫助使用者確保他們的攻擊在整個揮桿過程中始終如一地傳遞能量。魔法巧妙地彎曲了劍身前後的風向，確保無論有多少敵人在武器的軌跡上，每個人都會受到沉重的打擊。",
  "enchantment_lore.minecraft:sweeping.description": "§n橫掃之刃§r\n\n最高等級：III\n\n相容於：劍\n\n將（傷害 × 等級/（等級 + 1））加到基礎 1 橫掃攻擊傷害上。",
  "enchantment_lore.minecraft:thorns.lore": "許多最著名的使用者會驚訝地發現，尖刺實際上是從隱居的女巫使用的一種古老的對沖魔法中衍生出來的。遠非它作為一種反詛咒的鼎盛時期，它會削弱試圖從施法者那裡偷獵領土的愛管閒事的競爭者，如今這個咒語在農夫的工作服中最常見，他們希望在田間勞作期間避開煩人的害蟲。",
  "enchantment_lore.minecraft:thorns.description": "§nThorns§r\n\nMax Level: III\n\nCompatible with: Armor\n\nWhenever the wearer takes damage, there's a (15×level)% of the attacker taking 1 damage and the armor losing 2 durability. This applies to both melee and ranged attacks. Each piece of armor worn has a separate chance to deal damage.",
  "enchantment_lore.minecraft:unbreaking.lore": "一種較弱且不太精確的實現，後來被稱為修補，耐久試圖將物品的材料存在與其本質的強化圖像聯繫起來。由於該咒語最初起草中的缺陷和錯誤，其魔法只會減慢物品造成物質傷害的速度。它的本質方面實際上並未受到影響，只是被間接提及。儘管未能達到其巔峰形態，但由於其儀式對練習者來說不那麼費力，而且它的灌注需要附魔師的工作室中常見的試劑，因此在整個土地上看到了更多的用途。",
  "enchantment_lore.minecraft:unbreaking.description": "§nUnbreaking§r\n\nMax Level: III\n\nCompatible with: Anything Damageable\n\nLoss of durability has a (100/(1+level))% chance of being negated. This makes the item last on average (level+1) times longer. Armor is a special case, having a (60+40/(level+1))% chance of taking damage.",
  "enchantment_lore.minecraft:swift_sneak.lore": "\"I promise you, brother, I am only alive because of these pants! I had to move as fast as I could without making a sound, lest the hideous beasts in the forest took notice of me; and yet I could feel the pressure of the hunt, the wolves and their masters afar but closer with every breath, following me without cease! Eventually I found a stream to drop my scent and escape, but without these pants surely some ferocious bear or bonewalker would have ended me. I promise, brother, they really saved me!\" - §ooverheard in a tavern from a quite intoxicated man§r",
  "enchantment_lore.minecraft:swift_sneak.description": "§nSwift Sneak§r\n\nMax Level: III\n\nCompatible with: Leggings\n\nIncreases the player's speed while crouching by 15%/level. At level 3, the player's crouch speed is 75% of their normal walking speed.",
  "enchantment_lore.veinmining:vein_mining.lore": "Rejected by their families and weak from near starvation, a sorceress called Vein and her bride-to-be were lacking the gold to pay for their daily meals. Determined to provide for the two of them, and possibly even give her significant other a big wedding, Vein casted an experimental spell upon a rusty pickaxe. Originally a spell for hunters' knives to remove animal hide without tearing it, it now was to fill the sorceresses pockets with gold upon touching a single ore. Meant to be a blessing, it soon turned into a curse as the bewitched pickaxe started tearing through any matter it touched. First the table it sat on, then the wooden floor, followed by layer upon layer of rock beneath - all disappeared, falling for seemingly ever in dropped stacks. Swallowed by this ever-growing hole in the ground was Vein, whose bride-to-be to this day is searching for her underground with the now perfected (and safe) version of what she calls Vein Mining.",
  "enchantment_lore.veinmining:vein_mining.description": "§nVein Mining§r\n\nMax Level: I\n\nCompatible with: Tools\n\nWhen a block is mined, all surrounding blocks of the same type are mined too, up to a distance and amount limit set in the config. All drops spawn at the place of the one manually mined block, and the tool's durability decreases for every block mined. The effect is deactivated while sneaking.",
  "enchantment_lore.moenchantments:potionretension.description": "Imbued\n\nMax Level: X\n\nWhen a potion effect is applied while holding the item, tokens of that effect are stored in the item.",
  "enchantment_lore.moenchantments:grapnel.description": "Grapnel\n\nMax Level: I\n\nPulls entity to player or player towards hit.",
  "enchantment_lore.moenchantments:tamedprotection.description": "Familiarity\n\nMax Level: I\n\nPrevents this weapon from damaging your pets.",
  "enchantment_lore.moenchantments:bowaccuracy.description": "Marksman\n\nMax Level: II\n\nIncreases accuracy.",
  "enchantment_lore.moenchantments:bowinaccuracy.description": "Curse of the Trooper\n\nMax Level: I\n\nAccuracy is drastically decreased.",
  "enchantment_lore.moenchantments:veinminer.description": "Vein Miner\n\nMax Level: III\n\nMines all nearby similar.",
  "enchantment_lore.moenchantments:blackhole.description": "Blackhole\n\nMax Level: I\n\nMined blocks go straight into the inventory.",
  "enchantment_lore.moenchantments:curseofender.description": "Curse of the End\n\nMax Level: III\n\nTeleports you on taking damage.",
  "enchantment_lore.moenchantments:filterfeeder.description": "Filter Feeder\n\nMax Level: I\n\nConverts bad effects of consumed food to positive effects.",
  "enchantment_lore.moenchantments:treefeller.description": "Treefeller\n\nMax Level: III\n\nChops down whole trees.",
  "enchantment_lore.moenchantments:arrow_chaos.description": "Chaos\n\nMax Level: I\n\nArrows get random potions.",
  "enchantment_lore.moenchantments:autosmelt.description": "Auto Smelting\n\nMax Level: I\n\nAuto smelts mined blocks.",
  "enchantment_lore.moenchantments:slippery.description": "Slippery\n\nMax Level: I\n\nItem has a chance to do dropped when used.",
  "enchantment_lore.moenchantments:soulbound.description": "Soulbound\n\nMax Level: X\n\nItem will not be dropped on death. Enchantment loses a level.",
  "enchantment_lore.fabricenchantments:consumer.description": "Consume\n\nMax Level: III\n\nUpon killing an entity there is a 10-30% chance(depends on level) that your hunger will be replenished.",
  "enchantment_lore.fabricenchantments:paralysis.description": "Paralysis\n\nMax Level: I\n\nUpon hitting a target the target will be frozen and have extremely low attack speed.",
  "enchantment_lore.fabricenchantments:tank.description": "Tank\n\nMax Level: V\n\nGrants the user higher max health (+1/2 heart per level).",
  "enchantment_lore.fabricenchantments:experience.description": "Experience\n\nMax Level: II\n\nGrants the user more experience when killing entities.",
  "enchantment_lore.fabricenchantments:sugar_rush.description": "Sugar Rush\n\nMax Level: I\n\nUpon killing an entity the wearer becomes fast and has increased jump height.",
  "enchantment_lore.fabricenchantments:sniper.description": "Sniper\n\nMax Level: II\n\nThe user does more damage the further they are from their target.",
  "enchantment_lore.fabricenchantments:nocturnal.description": "Nocturnal\n\nMax Level: I\n\nWhen hit during night user gets invisible.",
  "enchantment_lore.fabricenchantments:ender_mind.description": "Ender Mind\n\nMax Level: I\n\nWhen the user is hit and is below 4 hearts, they get automatically teleported away (short distance).",
  "enchantment_lore.fabricenchantments:poison_aspect.description": "Poison Aspect\n\nMax Level: I\n\nPoisons the target on each hit.",
  "enchantment_lore.fabricenchantments:beheading.description": "Beheading\n\nMax Level: I\n\nDrop head of some monsters.",
  "enchantment_lore.fabricenchantments:ice_aspect.description": "Ice Aspect\n\nMax Level: II\n\nSlows the target down on each hit.",
  "enchantment_lore.fabricenchantments:double_swing.description": "Double Swing\n\nMax Level: I\n\nChance to swing twice.",
  "enchantment_lore.fabricenchantments:god_of_thunder.description": "God of Thunder\n\nMax Level: I\n\nHas a 5% chance for lightning to summon upon the target.",
  "enchantment_lore.fabricenchantments:rise.description": "Rise\n\nMax Level: III\n\nUpon being hit, the target floats up in the air for a short duration.",
  "enchantment_lore.charm:acquisition.description": "Acquisition\n\nMax Level: I\n\nDrops go straight into the inventory.",
  "enchantment_lore.charm:aerial_affinity.description": "Aerial Affinity\n\nMax Level: I\n\nIncreases mining rate when not on ground.",
  "enchantment_lore.charm:tinted.description": "Tinted\n\nMax Level: I\n\nAllows changing the color of the enchanted glint using dye on an anvil.",
  "enchantment_lore.betterend.end_veil:description": "End Veil\n\nMax Level: I\n\nEnderman don't get angry, when you look at them.",
  "enchantment_lore.zoob:from_the_abyss.description": "From the Abyss\n\nMax Level: I\n\nRewards you for attacking land mobs and punishes you for attacking water mobs."
}