#Adjust this value to define how much the matching spell cost gets discounted by the greater focus
#Range: 0.0 ~ 0.99
"Elemental Focus discount" = 0.25

#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Amplify"]
	"Fire Focus buff" = 1.0
	"Water Focus buff" = 1.0
	"Air Focus buff" = 1.0
	"Earth Focus buff" = 1.0

#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
["Elemental Spell Foci - Dampening"]
	"Fire Focus debuff" = -1.0
	"Water Focus debuff" = -1.0
	"Air Focus debuff" = -1.0
	"Earth Focus debuff" = -1.0

#Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Abilities"]
	"Enable glyph empowering" = true
	"Enable regen bonus under special conditions" = true

#Adjust Elemental Armor Mana Buffs
["Elemental Armors"]
	#Max mana bonus for each elemental armor piece
	#Range: 0 ~ 10000
	armorMaxMana = 100
	#Mana regen bonus for each elemental armor piece
	#Range: 0 ~ 100
	armorManaRegen = 4

["Mermaid Fishing"]
	#How much source mermaids consume per generation
	#Range: 0 ~ 10000
	mermaidManaCost = 1000
	#How many channels must occur before a siren produces loot.
	#Range: 0 ~ 300
	mermaidMaxProgress = 30
	#Max number of extra item rolls a shrine produces if the mood is high.
	#Range: 0 ~ 10
	mermaidScoreBonus = 2
	#Chance multiplier to produce a treasure relative to the siren shrine score.
	#Range: 0.0 ~ 1.0
	mermaidTreasureBonus = 0.002
	#Base number of items rolls a shrine produces per cycle.
	#Range: 0 ~ 300
	mermaidBaseItems = 1
	#Max number of items a siren shrine can produce per cycle.
	#Range: 0 ~ 300
	mermaidQuantityCap = 5

["Source cost"]
	#How much source does the water urn consume.
	#Range: 0 ~ 10000
	waterUrnCost = 100
	#How much source does the slipstream elevator consume.
	#Range: 0 ~ 1000
	airElevatorCost = 10
	#How much source does the bubble elevator consume.
	#Range: 0 ~ 1000
	waterElevatorCost = 0
	#How much source does the magmatic elevator consume.
	#Range: 0 ~ 1000
	lavaElevatorCost = 0

[Misc]
	#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
	flarecannon_owner_kill = true
	#Set over 0 to enable archwood forests with specific trees
	#Range: 0 ~ 100
	extra_biomes = 0
	#Set to false to disable the lightning crashing often on flashing archwood biome(s).
	always_thunder = true
	#If enabled, homing will be able to target mobs only if they're glowing
	homing_nerf = false
	#Define the refresh rate of the Squirrel Ritual buff, in ticks.
	#Range: > 1
	squirrelRefreshRate = 600
	#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
	soulbound_loot = true

[Mobs-Disabled]
	#If true, the wandering mages will target players too, unless they wear the focus of the same school.
	magesAggro = true

