
#Furnace Settings
[furnaces]

	[furnaces.energy]
		# How much energy can be stored in tier 0 furnaces.
		# Default: 80 000
		#Range: > 4000
		tier_0 = 80000
		# How much energy can be stored in tier 1 furnaces.
		# Default: 200 000
		#Range: > 4000
		tier_1 = 200000
		# How much energy can be stored in tier 2 furnaces.
		# Default: 1 000 000
		#Range: > 4000
		tier_2 = 1000000

	[furnaces.iron_furnace]
		# What tier this furnace should be.
		# Default: 0
		#Range: 0 ~ 2
		tier = 0
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 160
		#Range: 2 ~ 72000
		speed = 160
		# How much RF to generate per tick
		# Default: 40
		#Range: 1 ~ 100000
		generation = 40

	[furnaces.copper_furnace]
		# What tier this furnace should be.
		# Default: 0
		#Range: 0 ~ 2
		tier = 0
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 180
		#Range: 2 ~ 72000
		speed = 180
		# How much RF to generate per tick
		# Default: 40
		#Range: 1 ~ 100000
		generation = 40

	[furnaces.gold_furnace]
		# What tier this furnace should be.
		# Default: 1
		#Range: 0 ~ 2
		tier = 1
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 120
		#Range: 2 ~ 72000
		speed = 120
		# How much RF to generate per tick
		# Default: 160
		#Range: 1 ~ 100000
		generation = 160

	[furnaces.diamond_furnace]
		# What tier this furnace should be.
		# Default: 1
		#Range: 0 ~ 2
		tier = 2
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 80
		#Range: 2 ~ 72000
		speed = 80
		# How much RF to generate per tick
		# Default: 240
		#Range: 1 ~ 100000
		generation = 240

	[furnaces.emerald_furnace]
		# What tier this furnace should be.
		# Default: 1
		#Range: 0 ~ 2
		tier = 2
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 40
		#Range: 2 ~ 72000
		speed = 40
		# How much RF to generate per tick
		# Default: 320
		#Range: 1 ~ 100000
		generation = 320

	[furnaces.silver_furnace]
		# What tier this furnace should be.
		# Default: 1
		#Range: 0 ~ 2
		tier = 1
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 140
		#Range: 2 ~ 72000
		speed = 140
		# How much RF to generate per tick
		# Default: 100
		#Range: 1 ~ 100000
		generation = 100

	[furnaces.crystal_furnace]
		# What tier this furnace should be.
		# Default: 2
		#Range: 0 ~ 2
		tier = 2
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 40
		#Range: 2 ~ 72000
		speed = 40
		# How much RF to generate per tick
		# Default: 360
		#Range: 1 ~ 100000
		generation = 360

	[furnaces.obsidian_furnace]
		# What tier this furnace should be.
		# Default: 2
		#Range: 0 ~ 2
		tier = 2
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 20
		#Range: 2 ~ 72000
		speed = 20
		# How much RF to generate per tick
		# Default: 500
		#Range: 1 ~ 100000
		generation = 500

	[furnaces.netherite_furnace]
		# What tier this furnace should be.
		# Default: 2
		#Range: 0 ~ 2
		tier = 2
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 5
		#Range: 2 ~ 72000
		speed = 5
		# How much RF to generate per tick
		# Default: 1000
		#Range: 1 ~ 100000
		generation = 1000

	[furnaces.million_furnace]
		# What tier this furnace should be.
		# Default: 2
		#Range: 0 ~ 2
		tier = 2

	[furnaces.rainbow_furnace]
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 20
		#Range: 2 ~ 72000
		speed = 20
		# How much power the Rainbow Furnace will generate.
		# Default: 50000
		#Range: 1 ~ 100000000
		rainbow_generation = 50000
		# How much RF to generate per tick
		# Default: 2000
		#Range: 1 ~ 100000
		generation = 2000

	[furnaces.recipeMaxXPLevel]
		# How many levels of experience that can be stored in recipes stored in the furnace, after the experience stored in the recipe reaches this value (in levels) it will be voided.
		# Default: 100 
		# 100 levels is 30971 XP
		#Range: 1 ~ 1000
		level = 100

#Modded Furnace Settings
[modded_furnaces]

	[modded_furnaces.allthemodium_furnace]
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 5
		#Range: 1 ~ 72000
		speed = 5
		# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
		# Default: 16
		#Range: 1 ~ 64
		mult = 16
		# How much RF to generate per tick
		# Default: 2000
		#Range: 1 ~ 100000
		generation = 2000
		# What tier this furnace should be.
		# Default: 2
		#Range: 0 ~ 2
		tier = 2

	[modded_furnaces.vibranium_furnace]
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 3
		#Range: 1 ~ 72000
		speed = 3
		# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
		# Default: 32
		#Range: 1 ~ 64
		mult = 32
		# How much RF to generate per tick
		# Default: 3000
		#Range: 1 ~ 100000
		generation = 3000
		# What tier this furnace should be.
		# Default: 2
		#Range: 0 ~ 2
		tier = 2

	[modded_furnaces.unobtainium_furnace]
		# Number of ticks to complete one smelting operation.
		# 200 ticks is what a regular furnace takes.
		# Default: 1
		#Range: 1 ~ 72000
		speed = 1
		# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
		# Default: 64
		#Range: 1 ~ 64
		mult = 64
		# How much RF to generate per tick
		# Default: 5000
		#Range: 1 ~ 100000
		generation = 5000
		# What tier this furnace should be.
		# Default: 2
		#Range: 0 ~ 2
		tier = 2

#Misc
[misc]

	[misc.misc]
		# Enable or disable light-updates, furances will no longer emit light, true = disable
		lightupdates = false

