#Dragon Damage Config: HP, armor, bite damage and special-ability damage per dragon.
["Night Fury"]
	#Max health.
	# Default: 80.0
	# Range: 1.0 ~ 1024.0
	night_fury_max_health = 80.0
	#Armor.
	# Default: 2.0
	# Range: 0.0 ~ 30.0
	night_fury_armor = 2.0
	#Bite (melee) damage.
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	night_fury_bite_damage = 4.0
	#FuryBolt damage, charge tier 1.
	# Default: 10.0
	# Range: 0.0 ~ 500.0
	night_fury_bolt_tier1_damage = 10.0
	#FuryBolt damage, charge tier 2.
	# Default: 13.0
	# Range: 0.0 ~ 500.0
	night_fury_bolt_tier2_damage = 13.0
	#FuryBolt damage, charge tier 3.
	# Default: 16.0
	# Range: 0.0 ~ 500.0
	night_fury_bolt_tier3_damage = 16.0
	#FuryBolt damage, charge tier 4 (full charge).
	# Default: 20.0
	# Range: 0.0 ~ 500.0
	night_fury_bolt_tier4_damage = 20.0
	#Bonus damage on a full-charge (tier 4) FuryBolt, as a fraction of the target's max HP: 0.2 = +20%, 1.0 = +100%.
	# Default: 0.2
	# Range: 0.0 ~ 10.0
	night_fury_full_charge_max_health_bonus_percent = 0.2
	#Damage per lightning strike from the thunderstorm ability.
	# Default: 5.0
	# Range: 0.0 ~ 500.0
	night_fury_thunderstorm_damage = 5.0

["Light Fury"]
	#Max health.
	# Default: 60.0
	# Range: 1.0 ~ 1024.0
	light_fury_max_health = 60.0
	#Armor.
	# Default: 0.0
	# Range: 0.0 ~ 30.0
	light_fury_armor = 0.0
	#Bite (melee) damage.
	# Default: 2.0
	# Range: 0.0 ~ 500.0
	light_fury_bite_damage = 2.0
	#Light projectile damage, charge tier 1.
	# Default: 8.0
	# Range: 0.0 ~ 500.0
	light_fury_bolt_tier1_damage = 8.0
	#Light projectile damage, charge tier 2.
	# Default: 11.0
	# Range: 0.0 ~ 500.0
	light_fury_bolt_tier2_damage = 11.0
	#Light projectile damage, charge tier 3.
	# Default: 14.0
	# Range: 0.0 ~ 500.0
	light_fury_bolt_tier3_damage = 14.0
	#Light projectile damage, charge tier 4 (full charge).
	# Default: 17.0
	# Range: 0.0 ~ 500.0
	light_fury_bolt_tier4_damage = 17.0
	#Bonus damage on a full-charge (tier 4) hit, as a fraction of the target's max HP: 0.1 = +10%, 1.0 = +100%.
	# Default: 0.1
	# Range: 0.0 ~ 10.0
	light_fury_full_charge_max_health_bonus_percent = 0.1

["Night Light"]
	#Max health.
	# Default: 70.0
	# Range: 1.0 ~ 1024.0
	night_light_max_health = 70.0
	#Armor.
	# Default: 0.0
	# Range: 0.0 ~ 30.0
	night_light_armor = 0.0
	#Bite (melee) damage.
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	night_light_bite_damage = 4.0
	#Bonus damage on a full-charge (tier 4) hit, as a fraction of the target's max HP: 0.15 = +15%, 1.0 = +100%. Tier damage itself is inherited from the Light Fury.
	# Default: 0.15
	# Range: 0.0 ~ 10.0
	night_light_full_charge_max_health_bonus_percent = 0.15

["Triple Stryke"]
	#Max health.
	# Default: 140.0
	# Range: 1.0 ~ 1024.0
	triple_stryke_max_health = 140.0
	#Armor.
	# Default: 4.0
	# Range: 0.0 ~ 30.0
	triple_stryke_armor = 4.0
	#Bite (melee) damage.
	# Default: 6.0
	# Range: 0.0 ~ 500.0
	triple_stryke_bite_damage = 6.0
	#Light sting hit (knockback pass).
	# Default: 5.0
	# Range: 0.0 ~ 500.0
	triple_stryke_light_sting_damage = 5.0
	#Heavy sting hit (poison + weakness pass); also used against the Ender Dragon.
	# Default: 18.0
	# Range: 0.0 ~ 500.0
	triple_stryke_heavy_sting_damage = 18.0
	#Fire-breath direct hit damage. A continuous flame, not a charged bolt, hence no charge tiers; beam ticks use fire_breath_projectile_beam_tick_damage.
	# Default: 10.0
	# Range: 0.0 ~ 500.0
	triple_stryke_fire_breath_damage = 10.0

[Skrill]
	#Max health.
	# Default: 60.0
	# Range: 1.0 ~ 1024.0
	skrill_max_health = 60.0
	#Armor.
	# Default: 2.0
	# Range: 0.0 ~ 30.0
	skrill_armor = 2.0
	#Bite (melee) damage.
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	skrill_bite_damage = 4.0
	#Retaliation damage dealt back to a melee attacker that hits this dragon at close range.
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	skrill_counter_attack_damage = 4.0
	#Lightning damage against the Ender Dragon only; every other target uses the two fields below.
	# Default: 3.0
	# Range: 0.0 ~ 500.0
	skrill_lightning_damage = 3.0
	#Lightning direct-hit damage, mobGriefing enabled. This is the normal-hit value.
	# Default: 18.0
	# Range: 0.0 ~ 500.0
	skrill_lightning_griefing_damage = 18.0
	#Lightning direct-hit damage, mobGriefing disabled. Babies and tamed animals are spared entirely.
	# Default: 12.0
	# Range: 0.0 ~ 500.0
	skrill_lightning_no_griefing_damage = 12.0
	#Lightning beam damage, once per entity per shot, plus the SHOCK effect.
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	skrill_lightning_beam_tick_damage = 4.0

["Deadly Nadder"]
	#Max health.
	# Default: 50.0
	# Range: 1.0 ~ 1024.0
	deadly_nadder_max_health = 50.0
	#Armor.
	# Default: 2.0
	# Range: 0.0 ~ 30.0
	deadly_nadder_armor = 2.0
	#Bite (melee) damage.
	# Default: 8.0
	# Range: 0.0 ~ 500.0
	deadly_nadder_bite_damage = 8.0
	#Unused in practice: the spike is an arrow and computes its own speed-based damage (two fields below). Kept for forward-compatibility.
	# Default: 7.0
	# Range: 0.0 ~ 500.0
	deadly_nadder_spike_damage = 7.0
	#DeadlyNadderSpike actual damage against players: projectile speed * this value, rounded up.
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	deadly_nadder_spike_player_damage_multiplier = 4.0
	#DeadlyNadderSpike actual damage against everything else: projectile speed * this value, rounded up.
	# Default: 3.0
	# Range: 0.0 ~ 500.0
	deadly_nadder_spike_base_damage = 3.0

[Gronckle]
	#Max health.
	# Default: 60.0
	# Range: 1.0 ~ 1024.0
	gronckle_max_health = 60.0
	#Armor.
	# Default: 10.0
	# Range: 0.0 ~ 30.0
	gronckle_armor = 10.0
	#Bite (melee) damage.
	# Default: 6.0
	# Range: 0.0 ~ 500.0
	gronckle_bite_damage = 6.0
	#Direct ram hit damage.
	# Default: 10.0
	# Range: 0.0 ~ 500.0
	gronckle_ram_damage = 10.0
	#Ram knockback-pass damage.
	# Default: 6.0
	# Range: 0.0 ~ 500.0
	gronckle_ram_knockback_damage = 6.0
	#LavaBlob damage, charge tier 1.
	# Default: 10.0
	# Range: 0.0 ~ 500.0
	gronckle_lava_blob_tier1_damage = 10.0
	#LavaBlob damage, charge tier 2.
	# Default: 12.0
	# Range: 0.0 ~ 500.0
	gronckle_lava_blob_tier2_damage = 12.0
	#LavaBlob damage, charge tier 3.
	# Default: 14.0
	# Range: 0.0 ~ 500.0
	gronckle_lava_blob_tier3_damage = 14.0
	#LavaBlob damage, charge tier 4 (full charge).
	# Default: 16.0
	# Range: 0.0 ~ 500.0
	gronckle_lava_blob_tier4_damage = 16.0

["Monstrous Nightmare"]
	#Max health.
	# Default: 120.0
	# Range: 1.0 ~ 1024.0
	nightmare_max_health = 120.0
	#Armor.
	# Default: 4.0
	# Range: 0.0 ~ 30.0
	nightmare_armor = 4.0
	#Bite (melee) damage.
	# Default: 7.0
	# Range: 0.0 ~ 500.0
	nightmare_bite_damage = 7.0
	#Retaliation damage dealt back to a melee attacker (also sets them on fire).
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	nightmare_retaliation_burn_damage = 4.0
	#FireBreathProjectile direct-hit damage.
	# Default: 3.0
	# Range: 0.0 ~ 500.0
	nightmare_fire_breath_damage = 3.0
	#Continuous beam damage per entity hit per tick, shared by every dragon that fires a FireBreathProjectile (currently Monstrous Nightmare's fire breath AND Triple Stryke's projectile) - separate code path from either dragon's direct-hit damage.
	# Default: 3.0
	# Range: 0.0 ~ 500.0
	fire_breath_projectile_beam_tick_damage = 3.0

["Hideous Zippleback"]
	#Max health.
	# Default: 100.0
	# Range: 1.0 ~ 1024.0
	zippleback_max_health = 100.0
	#Armor.
	# Default: 0.0
	# Range: 0.0 ~ 30.0
	zippleback_armor = 0.0
	#Bite (melee) damage.
	# Default: 6.0
	# Range: 0.0 ~ 500.0
	zippleback_bite_damage = 6.0
	#ZipBreath gas beam damage per entity per hit-tick while standing in the stream.
	# Default: 0.8
	# Range: 0.0 ~ 500.0
	zippleback_gas_beam_tick_damage = 0.8
	#ZipBreath projectile direct-hit damage (mob griefing allowed).
	# Default: 2.8
	# Range: 0.0 ~ 500.0
	zippleback_gas_direct_hit_damage = 2.8
	#ZipBreath projectile direct-hit damage (mob griefing disabled).
	# Default: 1.6
	# Range: 0.0 ~ 500.0
	zippleback_gas_direct_hit_damage_no_griefing = 1.6
	#Damage at the gas-ignition blast's center, falling off to 0 at the 5-block edge.
	# Default: 20.0
	# Range: 0.0 ~ 500.0
	zippleback_synchronized_explosion_max_damage = 20.0

["Speed Stinger"]
	#Max health.
	# Default: 40.0
	# Range: 1.0 ~ 1024.0
	speed_stinger_max_health = 40.0
	#Max health while still a baby; swapped for 'speed_stinger_max_health' when it grows up.
	# Default: 14.0
	# Range: 1.0 ~ 1024.0
	speed_stinger_baby_max_health = 14.0
	#Armor.
	# Default: 0.0
	# Range: 0.0 ~ 30.0
	speed_stinger_armor = 0.0
	#Bite (melee) damage. Paralysis is a pure status effect with no separate damage component.
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	speed_stinger_bite_damage = 4.0

["Speed Stinger Leader"]
	#Max health.
	# Default: 60.0
	# Range: 1.0 ~ 1024.0
	speed_stinger_leader_max_health = 60.0
	#Armor.
	# Default: 0.0
	# Range: 0.0 ~ 30.0
	speed_stinger_leader_armor = 0.0
	#Bite (melee) damage.
	# Default: 8.0
	# Range: 0.0 ~ 500.0
	speed_stinger_leader_bite_damage = 8.0

[Stinger]
	#Max health.
	# Default: 80.0
	# Range: 1.0 ~ 1024.0
	stinger_max_health = 80.0
	#Armor.
	# Default: 2.0
	# Range: 0.0 ~ 30.0
	stinger_armor = 2.0
	#Bite (melee) damage.
	# Default: 8.0
	# Range: 0.0 ~ 500.0
	stinger_bite_damage = 8.0
	#Direct ram hit damage (before the speed multiplier).
	# Default: 8.0
	# Range: 0.0 ~ 500.0
	stinger_ram_damage = 8.0
	#Ram knockback-pass damage (before the speed multiplier).
	# Default: 5.0
	# Range: 0.0 ~ 500.0
	stinger_ram_knockback_damage = 5.0

["Terrible Terror"]
	#Max health.
	# Default: 20.0
	# Range: 1.0 ~ 1024.0
	terrible_terror_max_health = 20.0
	#Armor.
	# Default: 0.0
	# Range: 0.0 ~ 30.0
	terrible_terror_armor = 0.0
	#Bite (melee) damage.
	# Default: 2.0
	# Range: 0.0 ~ 500.0
	terrible_terror_bite_damage = 2.0
	#Small flame projectile damage.
	# Default: 4.0
	# Range: 0.0 ~ 500.0
	terrible_terror_flame_damage = 4.0
