#Server Settings
[server]
	#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
	disallowedItems = []
	#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
	containerItemsDisallowed = false
	#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
	noInteractionBlocks = []
	#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
	noConnectionBlocks = []
	#If true, disallows all blocks from connecting to backpacks
	allBlockConnectionsDisallowed = false
	#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
	maxUpgradesPerStorage = ["jukebox_upgrades|1", "furnace_upgrades|1", "stack_upgrades|3"]
	#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
	itemFluidHandlerEnabled = true
	#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
	allowOpeningOtherPlayerBackpacks = true
	#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
	itemDisplayDisabled = false
	#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
	tickDedupeLogicDisabled = false
	#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
	canBePlacedInContainerItems = false

	#Leather Backpack Settings
	[server.leatherBackpack]
		#Number of inventory slots in the backpack
		# Default: 27
		# Range: 1 ~ 144
		inventorySlotCount = 27
		#Number of upgrade slots in the backpack
		# Default: 1
		# Range: 0 ~ 10
		upgradeSlotCount = 1

	#Copper Backpack Settings
	[server.copperBackpack]
		#Number of inventory slots in the backpack
		# Default: 45
		# Range: 1 ~ 144
		inventorySlotCount = 45
		#Number of upgrade slots in the backpack
		# Default: 1
		# Range: 0 ~ 10
		upgradeSlotCount = 1

	#Iron Backpack Settings
	[server.ironBackpack]
		#Number of inventory slots in the backpack
		# Default: 54
		# Range: 1 ~ 144
		inventorySlotCount = 54
		#Number of upgrade slots in the backpack
		# Default: 2
		# Range: 0 ~ 10
		upgradeSlotCount = 2

	#Gold Backpack Settings
	[server.goldBackpack]
		#Number of inventory slots in the backpack
		# Default: 81
		# Range: 1 ~ 144
		inventorySlotCount = 81
		#Number of upgrade slots in the backpack
		# Default: 3
		# Range: 0 ~ 10
		upgradeSlotCount = 3

	#Diamond Backpack Settings
	[server.diamondBackpack]
		#Number of inventory slots in the backpack
		# Default: 108
		# Range: 1 ~ 144
		inventorySlotCount = 108
		#Number of upgrade slots in the backpack
		# Default: 5
		# Range: 0 ~ 10
		upgradeSlotCount = 5

	#Netherite Backpack Settings
	[server.netheriteBackpack]
		#Number of inventory slots in the backpack
		# Default: 120
		# Range: 1 ~ 144
		inventorySlotCount = 120
		#Number of upgrade slots in the backpack
		# Default: 7
		# Range: 0 ~ 10
		upgradeSlotCount = 7

	#Compacting Upgrade Settings
	[server.compactingUpgrade]
		#Number of Compacting Upgrade's filter slots
		# Default: 9
		# Range: 1 ~ 20
		filterSlots = 9
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3
		#List of additional crafting shapes compacting and compression upgrades will try when checking if items can be compacted. Shapes are expected as rows of 1s and 0s separated by / where 1 means the tested item is present and 0 means the slot is empty. Example: "111/101/111" checks a hollow 3x3 shape with 8 items.
		additionalCompactingShapes = ["111/101/111"]
		#List of item-specific additional crafting shapes compacting and compression upgrades will try when checking if items can be compacted. Entries are expected in format of "mod:item=shape", for example "some_mod:tiny_coal=111/101/111".
		additionalCompactingShapeOverrides = []

	#Advanced Compacting Upgrade Settings
	[server.advancedCompactingUpgrade]
		#Number of Advanced Compacting Upgrade's filter slots
		# Default: 16
		# Range: 1 ~ 20
		filterSlots = 16
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Deposit Upgrade Settings
	[server.depositUpgrade]
		#Number of Deposit Upgrade's filter slots
		# Default: 9
		# Range: 1 ~ 20
		filterSlots = 9
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3

	#Advanced Deposit Upgrade Settings
	[server.advancedDepositUpgrade]
		#Number of Advanced Deposit Upgrade's filter slots
		# Default: 16
		# Range: 1 ~ 20
		filterSlots = 16
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Feeding Upgrade Settings
	[server.feedingUpgrade]
		#Number of Feeding Upgrade's filter slots
		# Default: 9
		# Range: 1 ~ 20
		filterSlots = 9
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3

	#Advanced Feeding Upgrade Settings
	[server.advancedFeedingUpgrade]
		#Number of Advanced Feeding Upgrade's filter slots
		# Default: 16
		# Range: 1 ~ 20
		filterSlots = 16
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Filter Upgrade Settings
	[server.filterUpgrade]
		#Number of Filter Upgrade's filter slots
		# Default: 9
		# Range: 1 ~ 20
		filterSlots = 9
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3

	#Advanced Filter Upgrade Settings
	[server.advancedFilterUpgrade]
		#Number of Advanced Filter Upgrade's filter slots
		# Default: 16
		# Range: 1 ~ 20
		filterSlots = 16
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Magnet Upgrade Settings
	[server.magnetUpgrade]
		#Number of Magnet Upgrade's filter slots
		# Default: 9
		# Range: 1 ~ 20
		filterSlots = 9
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3
		#Range around storage in blocks at which magnet will pickup items
		# Default: 3
		# Range: 1 ~ 20
		magnetRange = 3

	#Advanced Magnet Upgrade Settings
	[server.advancedMagnetUpgrade]
		#Number of Advanced Magnet Upgrade's filter slots
		# Default: 16
		# Range: 1 ~ 20
		filterSlots = 16
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4
		#Range around storage in blocks at which magnet will pickup items
		# Default: 5
		# Range: 1 ~ 20
		magnetRange = 5

	#Pickup Upgrade Settings
	[server.pickupUpgrade]
		#Number of Pickup Upgrade's filter slots
		# Default: 9
		# Range: 1 ~ 20
		filterSlots = 9
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3

	#Advanced Pickup Upgrade Settings
	[server.advancedPickupUpgrade]
		#Number of Advanced Pickup Upgrade's filter slots
		# Default: 16
		# Range: 1 ~ 20
		filterSlots = 16
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Refill Upgrade Settings
	[server.refillUpgrade]
		#Number of Refill Upgrade's filter slots
		# Default: 6
		# Range: 1 ~ 20
		filterSlots = 6
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3

	#Advanced Refill Upgrade Settings
	[server.advancedRefillUpgrade]
		#Number of Advanced Refill Upgrade's filter slots
		# Default: 12
		# Range: 1 ~ 20
		filterSlots = 12
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Restock Upgrade Settings
	[server.restockUpgrade]
		#Number of Restock Upgrade's filter slots
		# Default: 9
		# Range: 1 ~ 20
		filterSlots = 9
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3

	#Advanced Restock Upgrade Settings
	[server.advancedRestockUpgrade]
		#Number of Advanced Restock Upgrade's filter slots
		# Default: 16
		# Range: 1 ~ 20
		filterSlots = 16
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Void Upgrade Settings
	[server.voidUpgrade]
		#Number of Void Upgrade's filter slots
		# Default: 9
		# Range: 1 ~ 20
		filterSlots = 9
		#Number of filter slots displayed in a row
		# Default: 3
		# Range: 1 ~ 6
		slotsInRow = 3
		#Determines whether void upgrade allows voiding always or it only has overflow options
		voidAlwaysEnabled = true

	#Advanced Void Upgrade Settings
	[server.advancedVoidUpgrade]
		#Number of Advanced Void Upgrade's filter slots
		# Default: 16
		# Range: 1 ~ 20
		filterSlots = 16
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4
		#Determines whether void upgrade allows voiding always or it only has overflow options
		voidAlwaysEnabled = true

	#Stack Upgrade Settings
	[server.stackUpgrade]
		#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
		nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]

	#Smelting Upgrade Settings
	[server.smeltingUpgrade]
		#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		smeltingSpeedMultiplier = 1.0
		#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		fuelEfficiencyMultiplier = 1.0

	#Smoking Upgrade Settings
	[server.smokingUpgrade]
		#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		smeltingSpeedMultiplier = 1.0
		#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		fuelEfficiencyMultiplier = 1.0

	#Blasting Upgrade Settings
	[server.blastingUpgrade]
		#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		smeltingSpeedMultiplier = 1.0
		#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		fuelEfficiencyMultiplier = 1.0

	#Auto-Smelting Upgrade Settings
	[server.autoSmeltingUpgrade]
		#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		smeltingSpeedMultiplier = 1.0
		#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		fuelEfficiencyMultiplier = 1.0
		#Number of input filter slots
		# Default: 8
		# Range: 1 ~ 20
		inputFilterSlots = 8
		#Number of input filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		inputFilterSlotsInRow = 4
		#Number of fuel filter slots
		# Default: 4
		# Range: 1 ~ 20
		fuelFilterSlots = 4
		#Number of fuel filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		fuelFilterSlotsInRow = 4

	#Auto-Smoking Upgrade Settings
	[server.autoSmokingUpgrade]
		#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		smeltingSpeedMultiplier = 1.0
		#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		fuelEfficiencyMultiplier = 1.0
		#Number of input filter slots
		# Default: 8
		# Range: 1 ~ 20
		inputFilterSlots = 8
		#Number of input filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		inputFilterSlotsInRow = 4
		#Number of fuel filter slots
		# Default: 4
		# Range: 1 ~ 20
		fuelFilterSlots = 4
		#Number of fuel filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		fuelFilterSlotsInRow = 4

	#Auto-Blasting Upgrade Settings
	[server.autoBlastingUpgrade]
		#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		smeltingSpeedMultiplier = 1.0
		#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
		# Default: 1.0
		# Range: 0.25 ~ 4.0
		fuelEfficiencyMultiplier = 1.0
		#Number of input filter slots
		# Default: 8
		# Range: 1 ~ 20
		inputFilterSlots = 8
		#Number of input filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		inputFilterSlotsInRow = 4
		#Number of fuel filter slots
		# Default: 4
		# Range: 1 ~ 20
		fuelFilterSlots = 4
		#Number of fuel filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		fuelFilterSlotsInRow = 4

	#Inception Upgrade Settings
	[server.inceptionUpgrade]
		#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
		upgradesUseInventoriesOfBackpacksInBackpack = true
		#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
		upgradesInContainedBackpacksAreFunctional = true

	#Tool Swapper Upgrade Settings
	[server.toolSwapperUpgrade]
		#Number of Tool Swapper Upgrade's filter slots
		# Default: 8
		# Range: 1 ~ 20
		filterSlots = 8
		#Number of filter slots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Tank Upgrade Settings
	[server.tankUpgrade]
		#Capacity in mB the tank upgrade will have per row of storage slots
		# Default: 4000
		# Range: 500 ~ 20000
		capacityPerSlotRow = 4000
		#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
		# Default: 1.0
		# Range: 0.0 ~ 5.0
		stackMultiplierRatio = 1.0
		#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
		# Default: 20
		# Range: 1 ~ 100
		autoFillDrainContainerCooldown = 20
		#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
		# Default: 20
		# Range: 1 ~ 1000
		maxInputOutput = 20
		#Energy in FE the battery upgrade will have per row of storage slots
		# Default: 10000
		# Range: 500 ~ 50000
		energyPerSlotRow = 10000

	#Pump Upgrade Settings
	[server.pumpUpgrade]
		#Number of fluid filter slots
		# Default: 4
		# Range: 1 ~ 20
		filterSlots = 4
		#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
		# Default: 20
		# Range: 1 ~ 1000
		maxInputOutput = 20
		#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
		# Default: 1.0
		# Range: 0.0 ~ 5.0
		stackMultiplierRatio = 1.0

	#Xp Pump Upgrade Settings
	[server.xpPumpUpgrade]
		#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
		mendingOn = true
		#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
		# Default: 5
		# Range: 1 ~ 20
		maxXpPointsPerMending = 5

	#Advanced Jukebox Upgrade Settings
	[server.advancedJukeboxUpgrade]
		#Number of slots for discs in jukebox upgrade
		# Default: 12
		# Range: 1 ~ 16
		numberOfSlots = 12
		#Number of lots displayed in a row
		# Default: 4
		# Range: 1 ~ 6
		slotsInRow = 4

	#Alchemy Upgrade Settings
	[server.alchemyUpgrade]
		#Number of Alchemy Upgrade's filter slots
		# Default: 4
		# Range: 1 ~ 20
		filterSlots = 4

	#Advanced Alchemy Upgrade Settings
	[server.advancedAlchemyUpgrade]
		#Number of Advanced Alchemy Upgrade's filter slots
		# Default: 8
		# Range: 1 ~ 20
		filterSlots = 8

	#Mob Catcher Upgrade Settings
	[server.mobCatcherUpgrade]
		#Maximum slot cost a mob may have to be captured by the basic mob catcher. This is a hard limit, not a clamp.
		# Default: 18
		# Range: 1 ~ 120
		basicMaxSlotCost = 18
		#Maximum slot cost a mob may have to be captured by the advanced mob catcher. This is a hard limit, not a clamp.
		# Default: 72
		# Range: 1 ~ 120
		advancedMaxSlotCost = 72
		#Multiplier applied to animal mob slot cost.
		# Default: 1.0
		# Range: 0.1 ~ 10.0
		animalMultiplier = 1.0
		#Multiplier applied to hostile mob slot cost.
		# Default: 2.0
		# Range: 0.1 ~ 10.0
		hostileMultiplier = 2.0
		#When true, mobs that expose inventories or container menus are not capturable.
		disallowInventoryEntities = false
		#Entity types or entity tags prefixed with # that cannot be captured.
		entityBlockList = []
		#Entity types or entity tags prefixed with # treated as hostile by mob catcher slot cost and tier rules.
		hostileOverrides = []
		#Entity types or entity tags prefixed with # treated as passive by mob catcher slot cost and tier rules.
		passiveOverrides = []

	#Settings for Spawning Entities with Backpack
	[server.entityBackpackAdditions]
		#Chance of an entity spawning with Backpack
		# Default: 0.01
		# Range: 0.0 ~ 1.0
		chance = 0.01
		#Turns on/off addition of loot into backpacks
		addLoot = true
		#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
		buffWithPotionEffects = true
		#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
		buffHealth = true
		#Turns on/off equipping the entity that wears backpack with armor. What armor material and how enchanted it is scales based on backpack tier the mob wears.
		equipWithArmor = true
		#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
		entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
		#List of music discs that are not supposed to be played by entities
		discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
		#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
		playJukebox = true
		#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
		dropToFakePlayers = false
		#Chance of mob dropping backpack when killed by player
		# Default: 0.5
		# Range: 0.0 ~ 1.0
		backpackDropChance = 0.5
		#Chance increase per looting level of mob dropping backpack
		# Default: 0.15
		# Range: 0.0 ~ 0.3
		lootingChanceIncreasePerLevel = 0.15
		#Weight of selecting a Leather Backpack when an entity spawns with a backpack
		# Default: 625
		# Range: 0 ~ 9999
		leatherWeight = 625
		#Weight of selecting a Copper Backpack when an entity spawns with a backpack
		# Default: 250
		# Range: 0 ~ 9999
		copperWeight = 250
		#Weight of selecting a Iron Backpack when an entity spawns with a backpack
		# Default: 125
		# Range: 0 ~ 9999
		ironWeight = 125
		#Weight of selecting a Gold Backpack when an entity spawns with a backpack
		# Default: 25
		# Range: 0 ~ 9999
		goldWeight = 25
		#Weight of selecting a Diamond Backpack when an entity spawns with a backpack
		# Default: 5
		# Range: 0 ~ 9999
		diamondWeight = 5
		#Weight of selecting a Netherite Backpack when an entity spawns with a backpack
		# Default: 1
		# Range: 0 ~ 9999
		netheriteWeight = 1
		#Minimum tier of backpack mobs are equipped with at mid local difficulty (above 1/3 of max, 0 is leather)
		# Default: 1
		# Range: 0 ~ 6
		minBackpackTierMidDifficulty = 1
		#Minimum tier of backpack mobs are equipped with at high local difficulty (above 2/3 of max, 0 is leather)
		# Default: 2
		# Range: 0 ~ 6
		minBackpackTierHighDifficulty = 2
		#If local difficulty is taken into consideration when determining the difficulty. If local difficulty is high enough then it will use difficulty settings above
		localDifficultyEffectsBackpackSpawns = true

	[server.nerfs]
		#Determines if too many backpacks in player's inventory cause slowness to the player
		tooManyBackpacksSlowness = false
		#Maximum number of backpacks in player's inventory that will not cause slowness
		# Default: 3
		# Range: 1 ~ 27
		maxNumberOfBackpacks = 3
		#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
		# Default: 1.0
		# Range: 0.1 ~ 5.0
		slownessLevelsPerAdditionalBackpack = 1.0
		#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
		onlyWornBackpackTriggersUpgrades = false
		#Effect that is applied to player when they have too many backpacks. Can be any effect including modded ones like overencumbered effect some mods have.
		nerfEffect = "minecraft:slowness"
