[server]
	#If true, enables camera recoil when firing a weapon
	enableCameraRecoil = true
	#The maximum amount of cooldown time remaining before the server will accept another shoot packet from a client. This allows for a litle slack since the server may be lagging
	# Default: 0
	# Range: 75 ~ 1000
	cooldownThreshold = 75

	#Stun Grenade related properties
	[server.grenade]
		#After the duration drops to this many ticks, the transparency of the overlay when blinded will gradually fade to 0 alpha.
		# Default: 255
		# Range: 0 ~ 255
		alphaOverlay = 255
		#Transparency of the overlay when blinded will be this alpha value, before eventually fading to 0 alpha.
		# Default: 40
		# Range: > 0
		alphaFadeThreshold = 40
		#Volume of most game sounds when deafened will play at this percent, before eventually fading back to %100.
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		soundPercentage = 0.05
		#After the duration drops to this many ticks, the ringing volume will gradually fade to 0 and other sound volumes will fade back to %100.
		# Default: 90
		# Range: > 0
		soundFadeThreshold = 90
		#Volume of the ringing sound when deafened will play at this volume, before eventually fading to 0.
		# Default: 1.0
		# Range: 0.0 ~ 1.0
		ringVolume = 1.0

	#Audio properties
	[server.audio]
		#The maximum distance weapons can be heard by players.
		# Default: 100.0
		# Range: 0.0 ~ 1.7976931348623157E308
		gunShotMaxDistance = 100.0
		#The maximum distance reloading can be heard by players.
		# Default: 24.0
		# Range: 0.0 ~ 1.7976931348623157E308
		reloadMaxDistance = 24.0
