[rendering]
	#Number of grass blades rendered on each grass block. Higher is denser but heavier.
	# Default: 64
	# Range: 1 ~ 64
	bladesPerBlock = 23
	#Fraction of blades removed from clump rims inward. 0 keeps all; 1 removes all.
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	grassSparsity = 0.10000000149011612
	#Height of the grass blades.
	# Default: 0.3
	# Range: 0.1 ~ 1.3
	bladeHeight = 1.2999999523162842
	#Scales the built-in blade height variation. 1.0 is the default look; 0 makes blades uniform.
	# Default: 1.35
	# Range: 0.0 ~ 5.0
	heightVariation = 1.25
	#Width multiplier for grass blades.
	# Default: 0.95
	# Range: 0.25 ~ 2.0
	bladeWidth = 0.949999988079071
	#How far (in blocks) grass renders around you. Cached per chunk, so distance is cheap.
	# Default: 160
	# Range: 16 ~ 160
	renderRadius = 56
	#Blade look: TAPERED (smooth gradient) or SEGMENTED (vanilla-like banded blades).
	#Allowed Values: TAPERED, SEGMENTED
	grassStyle = "TAPERED"
	#Replace vanilla short and tall grass plants with generated custom blades.
	grassPlantsAsBlades = true
	#Flowers surrounded by more flowers sprout extra companions, filling out patches.
	denseFlowers = true
	#Shed occasional grass-blade particles into sufficiently strong wind.
	bladeParticles = true
	#Render grass blades when a thin snow layer covers the grass block.
	grassThroughSnow = false
	#Render grass blades and re-rendered plants into Iris/Oculus shader-pack shadow maps.
	shaderPackShadows = false
	#Brightness multiplier for the grass colour. Tune to match how your shaderpack lights it.
	# Default: 1.0
	# Range: 0.25 ~ 2.0
	grassBrightness = 1.0
	#Maximum stable per-blade hue offset in degrees.
	# Default: 8.0
	# Range: 0.0 ~ 30.0
	bladeHueJitterDegrees = 8.0
	#Brightness multiplier at the base of each grass blade.
	# Default: 0.8
	# Range: 0.25 ~ 2.0
	bladeGradientBottom = 0.800000011920929
	#Brightness multiplier at the tip of each grass blade.
	# Default: 1.0
	# Range: 0.25 ~ 2.0
	bladeGradientTop = 1.0
	#Blade gradient response curve. 1.0 is linear.
	# Default: 1.9
	# Range: 0.1 ~ 4.0
	bladeGradientCurve = 1.899999976158142
	#Wind speed API value. 100 preserves the original wind behavior.
	# Default: 100
	# Range: 0 ~ 500
	windSpeed = 100
	#Wind direction in degrees on the XZ plane. 0 = +X, 90 = +Z.
	# Default: 0.0
	# Range: 0.0 ~ 360.0
	windDirectionDegrees = 0.0
	#If true, wind smoothly wanders in direction and varies speed between 70 and 110.
	dynamicWind = true
	#Multiplier limiting the dynamic-wind speed range. 1.0 preserves 70-110; 0.0 is calm.
	# Default: 0.8
	# Range: 0.0 ~ 1.0
	dynamicWindSpeedLimit = 0.800000011920929

[plants]
	#Block ids Grassier Grass should leave to vanilla rendering instead of hiding and re-rendering.
	plantBlacklist = ["minecraft:sea_pickle", "minecraft:seagrass", "minecraft:tall_seagrass"]
	#Extra block ids Grassier Grass should hide and re-render as grass blades.
	plantWhitelist = []
