	[pantographsandwires_common_config.wires]
		#[in Blocks]
		#The maximum length of the catenary wire between two masts.
		#Default: 50
		# Default: 50
		# Range: 16 ~ 128
		catenary_max_length = 50
		#[in Blocks]
		#The maximum length of the energy wire between two masts.
		#Default: 64
		# Default: 64
		# Range: 16 ~ 128
		energy_max_length = 64
		#[in Blocks]
		#The maximum length of the catenary headspan wire between two masts.
		#Default: 50
		# Default: 50
		# Range: 16 ~ 128
		catenary_headspan_length = 50
		#[in Blocks]
		#The maximum length of the support wire between two masts.
		#Default: 64
		# Default: 64
		# Range: 16 ~ 128
		support_length = 64
		#Whether blocks placed in wires can destroy them.
		#Default: true
		block_destroy_wires = true
		#Whether powered wires should cause damage to entities touching them.
		#Default: true
		wire_entity_damage = true

		[pantographsandwires_common_config.wires.catenary_headspan]
			#[in Blocks]
			#The minimum distance between the two tension wires. The minimum distance cannot be larger than the maximum distance. If it is entered incorrectly, the minimum distance is 'max - 1'.
			#Default: 1
			# Default: 1
			# Range: 1 ~ 7
			upper_tension_wire_min_height = 1
			#[in Blocks]
			#The maximum distance between the two tension wires. The maximum distance cannot be smaller than the minimum distance. If it is entered incorrectly, the maximum distance is 'min + 1'.
			#Default: 4
			# Default: 4
			# Range: 2 ~ 8
			upper_tension_wire_max_height = 4
			#[in Blocks]
			#The additional maximum distance between the top support wire and the upper tension wire. This value is added to the automatically calculated value (= minimum) as the max difference. The minimum is calculated from the distance between the two masts.
			#Default: 4
			# Default: 4
			# Range: 0 ~ 8
			top_support_wire_max_height_difference = 4

		[pantographsandwires_common_config.wires.calculation]
			#[in Block Pixels]
			#Which step size is used in the collision calculation of the cables. Lower values increase precision but require more computing power. Higher values are inaccurate but require less more performance.
			#If in doubt, leave unchanged.
			#Default: 1
			# Default: 1.0
			# Range: 0.1 ~ 4.0
			collision_tracer_step_size = 1.0

	[pantographsandwires_common_config.gameplay]
		#When activated, metal blocks oxidize and concrete blocks erode slowly, similar to copper.
		#Default: ON
		oxidation = true
		#When enabled, wires drop items if the player modifying the wire is in creative mode.
		#Default: OFF
		drop_wire_items_in_creative = false
