#Settings for configuring the Atomic Disassembler
[atomic_disassembler]
	#Maximum amount (joules) of energy the Atomic Disassembler can contain.
	# Default: 1000000
	# Range: 0 ~ 9223372036854775807
	maxEnergy = 1000000
	#Amount (joules) of energy the Atomic Disassembler can accept per tick.
	# Default: 5000
	# Range: 0 ~ 9223372036854775807
	chargeRate = 5000
	#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
	# Default: 10
	# Range: 0 ~ 9223372036854775807
	energyUsage = 10
	#Cost in Joules of using the Atomic Disassembler as a weapon.
	# Default: 2000
	# Range: 0 ~ 9223372036854775807
	energyUsageWeapon = 2000
	#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
	# Default: 4
	# Range: 0 ~ 1000
	minDamage = 4
	#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
	# Default: 20
	# Range: 1 ~ 10000
	maxDamage = 20
	#Attack speed of the Atomic Disassembler.
	# Default: -2.4
	# Range: -4.0 ~ 100.0
	attackSpeed = -2.4
	#Enable the 'Slow' mode for the Atomic Disassembler.
	slowMode = true
	#Enable the 'Fast' mode for the Atomic Disassembler.
	fastMode = true
	#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
	veinMining = false
	#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
	# Default: 128
	# Range: 2 ~ 1000000
	miningCount = 128

#Settings for configuring the Electric Bow
[electric_bow]
	#Maximum amount (joules) of energy the Electric Bow can contain.
	# Default: 120000
	# Range: 0 ~ 9223372036854775807
	maxEnergy = 120000
	#Amount (joules) of energy the Electric Bow can accept per tick.
	# Default: 600
	# Range: 0 ~ 9223372036854775807
	chargeRate = 600
	#Cost in Joules of using the Electric Bow.
	# Default: 120
	# Range: 0 ~ 9223372036854775807
	energyUsage = 120
	#Cost in Joules of using the Electric Bow with flame mode active.
	# Default: 1200
	# Range: 0 ~ 9223372036854775807
	energyUsageFlame = 1200

#Settings for configuring Energy Tablets
[energy_tablet]
	#Maximum amount (joules) of energy the Energy Tablet can contain.
	# Default: 1000000
	# Range: 0 ~ 9223372036854775807
	maxEnergy = 1000000
	#Amount (joules) of energy the Energy Tablet can accept per tick.
	# Default: 5000
	# Range: 0 ~ 9223372036854775807
	chargeRate = 5000

#Settings for configuring Gauge Droppers
[gauge_dropper]
	#Capacity in mB of gauge droppers.
	# Default: 16000
	# Range: > 1
	capacity = 16000
	#Rate in mB/t at which a gauge dropper can be filled or emptied.
	# Default: 250
	# Range: > 1
	transferRate = 250

#Settings for configuring the Flamethrower
[flamethrower]
	#Flamethrower tank capacity in mB.
	# Default: 24000
	# Range: 1 ~ 9223372036854775807
	capacity = 24000
	#Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
	# Default: 16
	# Range: 1 ~ 9223372036854775807
	fillRate = 16
	#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
	destroyItems = true

#Settings for configuring Free Runners
[free_runner]
	#Maximum amount (joules) of energy Free Runners can contain.
	# Default: 64000
	# Range: 0 ~ 9223372036854775807
	maxEnergy = 64000
	#Amount (joules) of energy the Free Runners can accept per tick.
	# Default: 320
	# Range: 0 ~ 9223372036854775807
	chargeRate = 320
	#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
	# Default: 50
	# Range: 0 ~ 9223372036854775807
	fallEnergyCost = 50
	#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
	# Default: 1.0
	# Range: 0.0 ~ 1.0
	fallDamageReductionRatio = 1.0

#Settings for configuring Jetpacks
[jetpack]
	#Jetpack tank capacity in mB.
	# Default: 24000
	# Range: 1 ~ 9223372036854775807
	capacity = 24000
	#Rate in mB/t at which a Jetpack's tank can accept hydrogen.
	# Default: 16
	# Range: 1 ~ 9223372036854775807
	fillRate = 16

#Settings for configuring Network Readers
[network_reader]
	#Maximum amount (joules) of energy the Network Reader can contain.
	# Default: 60000
	# Range: 0 ~ 9223372036854775807
	maxEnergy = 60000
	#Amount (joules) of energy the Network Reader can accept per tick.
	# Default: 300
	# Range: 0 ~ 9223372036854775807
	chargeRate = 300
	#Energy usage in joules for each network reading.
	# Default: 400
	# Range: 0 ~ 9223372036854775807
	energyUsage = 400

#Settings for configuring the Portable Teleporter
[portable_teleporter]
	#Maximum amount (joules) of energy the Portable Teleporter can contain.
	# Default: 1000000
	# Range: 0 ~ 9223372036854775807
	maxEnergy = 1000000
	#Amount (joules) of energy the Portable Teleporter can accept per tick.
	# Default: 5000
	# Range: 0 ~ 9223372036854775807
	chargeRate = 5000
	#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
	# Default: 0
	# Range: 0 ~ 6000
	delay = 0

#Settings for configuring Scuba Tanks
[scuba_tank]
	#Scuba Tank capacity in mB.
	# Default: 24000
	# Range: 1 ~ 9223372036854775807
	capacity = 24000
	#Rate in mB/t at which a Scuba Tank can accept oxygen.
	# Default: 16
	# Range: 1 ~ 9223372036854775807
	fillRate = 16

#Settings for configuring Seismic Readers
[seismic_reader]
	#Maximum amount (joules) of energy the Seismic Reader can contain.
	# Default: 12000
	# Range: 0 ~ 9223372036854775807
	maxEnergy = 12000
	#Amount (joules) of energy the Seismic Reader can accept per tick.
	# Default: 60
	# Range: 0 ~ 9223372036854775807
	chargeRate = 60
	#Energy usage in joules required to use the Seismic Reader.
	# Default: 250
	# Range: 0 ~ 9223372036854775807
	energyUsage = 250

#Settings for configuring Canteens
[canteen]
	#Maximum amount in mB of Nutritional Paste storable by the Canteen.
	# Default: 64000
	# Range: > 1
	maxStorage = 64000
	#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
	# Default: 128
	# Range: > 1
	transferRate = 128

#Settings for configuring the Meka-Tool
[mekatool]
	#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
	# Default: 16000000
	# Range: 0 ~ 9223372036854775807
	baseEnergyCapacity = 16000000
	#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
	# Default: 100000
	# Range: 0 ~ 9223372036854775807
	chargeRate = 100000
	#Base bonus damage applied by the Meka-Tool without using any energy.
	# Default: 4
	# Range: 0 ~ 100000
	baseDamage = 4
	#Attack speed of the Meka-Tool.
	# Default: -2.4
	# Range: -4.0 ~ 100.0
	attackSpeed = -2.4
	#Efficiency of the Meka-Tool with energy but without any upgrades.
	# Default: 4.0
	# Range: 0.1 ~ 100.0
	baseEfficiency = 4.0
	#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
	extendedMining = true
	#Maximum distance a player can teleport with the Meka-Tool.
	# Default: 100
	# Range: 3 ~ 1024
	maxTeleportReach = 100

	#Settings for configuring the Meka-Tool's Energy Usage
	[mekatool.energy_usage]
		#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
		# Default: 10
		# Range: 0 ~ 9223372036854775807
		base = 10
		#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
		# Default: 100
		# Range: 0 ~ 9223372036854775807
		silk = 100
		#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
		# Default: 2000
		# Range: 0 ~ 9223372036854775807
		weapon = 2000
		#Cost in Joules of using the Meka-Tool as a hoe.
		# Default: 10
		# Range: 0 ~ 9223372036854775807
		hoe = 10
		#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
		# Default: 10
		# Range: 0 ~ 9223372036854775807
		shovel = 10
		#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
		# Default: 10
		# Range: 0 ~ 9223372036854775807
		axe = 10
		#Cost in Joules of using the Meka-Tool to shear entities.
		# Default: 10
		# Range: 0 ~ 9223372036854775807
		shearEntity = 10
		#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
		# Default: 10
		# Range: 0 ~ 9223372036854775807
		shearTrim = 10
		#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
		# Default: 1000
		# Range: 0 ~ 9223372036854775807
		teleport = 1000

#Settings for configuring the MekaSuit
[mekasuit]
	#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
	# Default: 16000000
	# Range: 0 ~ 9223372036854775807
	baseEnergyCapacity = 16000000
	#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
	# Default: 100000
	# Range: 0 ~ 9223372036854775807
	chargeRate = 100000
	#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
	# Default: 10000
	# Range: 0 ~ 9223372036854775807
	inventoryChargeRate = 10000
	#Solar recharging rate in Joules/t of the helmet, per upgrade installed.
	# Default: 500
	# Range: 0 ~ 9223372036854775807
	solarRechargingRate = 500
	#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
	gravitationalVibrations = true
	#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
	# Default: 128000
	# Range: > 1
	nutritionalMaxStorage = 128000
	#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
	# Default: 256
	# Range: > 1
	nutritionalTransferRate = 256
	#Maximum amount in mB of Hydrogen storable per installed jetpack unit.
	# Default: 24000
	# Range: 1 ~ 9223372036854775807
	jetpackMaxStorage = 24000
	#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
	# Default: 256
	# Range: 1 ~ 9223372036854775807
	jetpackTransferRate = 256

	#Settings for configuring the MekaSuit's Energy Usage
	[mekasuit.energy_usage]
		#Energy usage (Joules) of MekaSuit per unit of damage applied.
		# Default: 100000
		# Range: 0 ~ 9223372036854775807
		damage = 100000
		#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
		# Default: 1000
		# Range: 0 ~ 9223372036854775807
		magicReduce = 1000
		#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
		# Default: 50
		# Range: 0 ~ 9223372036854775807
		fall = 50
		#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
		# Default: 1000
		# Range: 0 ~ 9223372036854775807
		jump = 1000
		#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
		# Default: 32000
		# Range: 0 ~ 9223372036854775807
		elytra = 32000
		#Energy usage (Joules) of MekaSuit when lessening a potion effect.
		# Default: 40000
		# Range: 0 ~ 9223372036854775807
		energyUsagePotionTick = 40000
		#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
		# Default: 100
		# Range: 0 ~ 9223372036854775807
		sprintBoost = 100
		#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
		# Default: 1000
		# Range: 0 ~ 2305843009213693951
		gravitationalModulation = 1000
		#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
		# Default: 500
		# Range: 0 ~ 9223372036854775807
		visionEnhancement = 500
		#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
		# Default: 500
		# Range: 0 ~ 9223372036854775807
		hydrostaticRepulsion = 500
		#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
		# Default: 20000
		# Range: 0 ~ 9223372036854775807
		nutritionalInjection = 20000
		#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
		# Default: 250
		# Range: 0 ~ 9223372036854775807
		itemAttraction = 250

	#Settings for configuring damage absorption of the MekaSuit
	[mekasuit.damage_absorption]
		#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
		# Default: 1.0
		# Range: 0.0 ~ 1.0
		fallDamageReductionRatio = 1.0
		#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
		# Default: 1.0
		# Range: 0.0 ~ 1.0
		magicDamageReductionRatio = 1.0
		#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
		# Default: 1.0
		# Range: 0.0 ~ 1.0
		unspecifiedDamageReductionRatio = 1.0
