#.
[extendedInventory]
	#.
	#todo
	safeMode = true

#.
[processing]
	#.
	#Ageing Recipes are possible in Vanilla Barrels (and modded Barrels which extend it)
	ageingInVanillaBarrels = true

#.
[contamination]
	#.
	#Simple shaped Crafting Recipes will propagate the inputs' Contaminants to the outputs, regardless of what they are crafted in
	propagateShapedCrafting = true
	#.
	#Simple shapeless Crafting Recipes will propagate the inputs' Contaminants to the output, regardless of what they are crafted in
	propagateShapelessCrafting = true
	#.
	#Recipes done in Crafting Tables and the Inventory will propagate the inputs' Contaminants to the the output
	#This can include simple shaped and shapeless Crafting Recipes, as well as custom ones like crafting Firework Stars
	propagateCraftingTable = true
	#.
	#Smelting, Blasting, Smoking etc. Recipes will propagate the Contaminants of the input to the output
	propagateCooking = true
	#.
	#Brewing will propagate the Contaminants of inputs to the resultant Potion
	propagateBrewing = true
	#.
	#The Contaminants of a Potion brewed from a Water Bottle depend only on the Contaminants of the added ingredient, not the Water Bottle
	brewingIgnoreWaterBottle = true
	#.
	#Smithing will propagate the Contaminants of the base Item and added Item to the result
	propagateSmithing = true

	#.
	[contamination.create]
		#.
		#How many mB of Fluid should be considered to be equal to one Item when weighting preserved Contaminants in any Recipes involving Fluids
		#Set to 0 to not count the Contaminants of input Fluids. Contaminants will still propagate to output Fluids.
		# Default: 100.0
		# Range: 0.0 ~ 3.4028234663852886E38
		fluidWeight = 100.0
		#.
		#Recipes done in a Basin will propagate the Contaminants of the input to the outputs
		propagateBasin = true
		#.
		#Recipes done by Millstones and Crushing Wheels will propagate the Contaminants of the input to the outputs
		propagateCrushing = true
		#.
		#Manual Sandpaper Polishing Recipes will propagate the Contaminants of the input to the output
		propagateSanding = true
		#.
		#Cutting Recipes will propagate the Contaminants of the input to the output
		propagateCutting = true
		#.
		#Pressing, Deploying, Washing and all Mechanical Fan Recipes propagate the Contaminants of the input to the outputs
		propagateOther = true
