# Server-specific configuration for FTB Chunks
# Modpack defaults should be defined in <instance>/config/ftbchunks-world.snbt
#   (may be overwritten on modpack update)
# Server admins may locally override this by copying into <instance>/world/serverconfig/ftbchunks-world.snbt
#   (will NOT be overwritten on modpack update)

{
	# Forced modes won't let players change their ally settings
	# Default: "default"
	# Valid values: "default", "forced_all", "forced_none"
	ally_mode: "default"
	
	# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
	# Default: false
	disable_protection: false
	
	# Minimap for clients connecting to this server will be disabled
	# Default: false
	force_disable_minimap: false
	
	# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
	# Default: false
	location_mode_override: false
	
	# Interval in ticks to send updates to clients with long-range player tracking data.
	# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
	# Setting this to 0 disables long-range tracking.
	# Default: 20
	# Range: 0 ~ 2147483647
	long_range_tracker_interval: 20
	
	# Requires you to claim chunks in order to edit and interact with blocks
	# Default: false
	no_wilderness: false
	
	# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
	# Default: []
	no_wilderness_dimensions: [ ]
	
	# If true, pistons are prevented from pushing/pulling blocks across claims owned by different teams (unless the target claim has public 'edit block' permissions defined). If 'disable_protection' is set to true, this setting is ignored.
	# Default: true
	piston_protection: true
	
	# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
	# (Ghast fireballs are a common case - vanilla supplies a null entity source)
	# Default: true
	protect_unknown_explosions: true
	
	# Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims
	# Default: "always"
	# Valid values: "always", "never", "per_team"
	pvp_mode: "always"
	
	# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
	# Requires KubeJS and/or Gamestages to be installed.
	# Default: false
	require_game_stage: false
	claiming: {
		# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
		# Default: []
		claim_dimension_blacklist: [ ]
		
		# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
		# Default: []
		claim_dimension_whitelist: [ ]
		
		# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
		# Default: 0
		# Range: 0 ~ 2147483647
		hard_team_claim_limit: 0
		
		# Max claimed chunks.
		# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
		# Default: 500
		# Range: -∞ ~ +∞
		max_claimed_chunks: 500
		
		# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
		# Prevents chunks being claimed indefinitely by teams who no longer play.
		# Default of 0 means no automatic loss of claims.
		# Default: 0.0
		# Range: 0.0 ~ 3650.0
		max_idle_days_before_unclaim: 0.0d
		
		# Method by which party claim & force-load limits are calculated.
		# LARGEST: use the limits of the member with the largest limits
		# SUM: add up all the members' limits
		# OWNER: use the party owner's limits only
		# AVERAGE: use the average of all members' limits.
		# Default: "largest"
		# Valid values: "largest", "owner", "sum", "average"
		party_limit_mode: "largest"
	}
	custom_behaviour: {
		chunks_with_custom_y: [ ]
		
		# Custom minimum Y level to scan when rendering map, used if use_custom_min_y_level is true
		# Default: -32768
		# Range: -32768 ~ 32767
		custom_min_y_level: -32768
		
		# Override minimum Y level used when rendering map
		# Default: false
		use_custom_min_y_level: false
	}
	dev: {
		# Enable dev commands
		# Default: false
		commands: false
	}
	fake_players: {
		# Override to disable/enable fake players like miners and auto-clickers globally.
		# Default will check this setting for each team
		# Default: "check"
		# Valid values: "check", "deny", "allow"
		fake_players: "check"
		
		# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
		# Default: 7
		# Range: 1 ~ 2147483647
		max_prevented_log_age: 7
	}
	force_loading: {
		# Control how force-loaded chunks work.
		# NEVER: only allow chunk force-loading if the owning team has at least one online player.
		# ALWAYS: always allow force-loading, even if no players are online.
		# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
		# Default: "default"
		# Valid values: "default", "always", "never"
		force_load_mode: "default"
		
		# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
		# Default: 0
		# Range: 0 ~ 2147483647
		hard_team_force_limit: 0
		
		# Max force loaded chunks.
		# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
		# Default: 25
		# Range: -∞ ~ +∞
		max_force_loaded_chunks: 25
		
		# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
		# Prevents chunks being forceloaded indefinitely by teams who no longer play.
		# Default of 0 means no automatic loss of forceloading.
		# Default: 0.0
		# Range: 0.0 ~ 3650.0
		max_idle_days_before_unforce: 0.0d
	}
	team_prop_defaults: {
		# Default explosion protection for claimed chunks
		# Default: false
		def_allow_explosions: false
		
		# Default mode for block breaking and placing in claimed chunks (NeoForge only)
		# Default: "allies"
		# Valid values: "allies", "private", "public"
		def_block_edit: "allies"
		
		# Default mode for block interaction, breaking and placing in claimed chunks (Fabric only)
		# Default: "allies"
		# Valid values: "allies", "private", "public"
		def_block_edit_interact: "allies"
		
		# Default mode for block interaction (right-click) in claimed chunks (NeoForge only)
		# Default: "allies"
		# Valid values: "allies", "private", "public"
		def_block_interact: "allies"
		
		# Default claim visibility for claimed chunks
		# Default: "public"
		# Valid values: "allies", "private", "public"
		def_claim_visibility: "public"
		
		# Default mode for left-clicking non-living entities (armor stands, item frames...) in claimed chunks
		# Default: "allies"
		# Valid values: "allies", "private", "public"
		def_entity_attack: "allies"
		
		# Default mode for entity interaction in claimed chunks
		# Default: "allies"
		# Valid values: "allies", "private", "public"
		def_entity_interact: "allies"
		
		# Default allow fake player IDs which are the same as real permitted players
		# Default: true
		def_fake_player_ids: true
		
		# Default allow-fake-player setting for team properties
		# Default: false
		def_fake_players: false
		
		# Default mob griefing protection for claimed chunks
		# Default: false
		def_mob_griefing: false
		
		# Default named fake players who should be allowed by default
		# Default: []
		def_named_fake_players: [ ]
		
		# Default long-range player visibility on map
		# Default: "allies"
		# Valid values: "allies", "private", "public"
		def_player_visibility: "allies"
		
		# Default PvP setting in claimed chunks
		# Default: true
		def_pvp: true
	}
	waypoint_sharing: {
		# Allow players to share waypoints with their party.
		# Default: true
		waypoint_sharing_party: true
		
		# Allow players to share waypoints with other players.
		# Default: true
		waypoint_sharing_players: true
		
		# Allow players to share waypoints with the entire server.
		# Default: true
		waypoint_sharing_server: true
	}
}
