
["Vanilla Changes"]
	"Allow healing and Regeneration arrows to not do damage?" = true
	#Weight is calculated by dividing the current value by the sum of all weights combined.
	#Use https://minecraft.fandom.com/wiki/Bastion_Remnant?so=search#cite_ref-piglin_group_1-39 as a guide.
	#The default weight for alchemists spawning is 4, giving them a 28% chance of spawning in bastions.
	#(Due to this, regular piglins have a spawn rate of 28% aswell, and brutes have a spawn rate of 7% spawn rate, changed values will have to account for this).
	#To change the natural spawn rates, use a datapack that overrides add_alchemist.json file, located in data/piglinproliferation/data/forge/biome_Forgeifier
	#Range: > -2147483648
	"Alchemist spawnrate weight in bastions" = 4
	#Range: 0.0 ~ 9000.0
	"Chance of zombified piglins spawning with regular piglin clothing" = 0.8999999761581421
	#Range: 0.0 ~ 9000.0
	"Chance of zombified piglins spawning with brute clothing (including items)" = 0.014999999664723873
	#Range: 0.0 ~ 9000.0
	"Chance of zombified piglin variants spawning from the list below" = 0.5
	#List of variants a zombified piglin has a 50% of turning into when spawning.
	#Keep in mind they will still spawn with golden swords, this will be changed in the future.
	"List of piglin variants to use" = []
	#Range: 0.0 ~ 9000.0
	"Chance of zombified piglins spawning with crossbows" = 0.5
	#Range: 0.0 ~ 9000.0
	"Chance of zombified piglins spawning with alchemist clothing (including items)" = 0.10000000149011612
	#Range: 0.0 ~ 9000.0
	"Chance of zombified piglins spawning with traveler clothing " = 0.10000000149011612

["Piglin Alchemist"]
	#Range: 0.0 ~ 9000.0
	"Chance of alchemist potions not getting broken when killed" = 0.20000000298023224

	["Piglin Alchemist"."Healing Arrow Chances"]
		#Range: 0.0 ~ 100.0
		"Chances of an alchemist getting healing arrows" = 0.30000001192092896
		#Range: > -2147483648
		"Minmium healing arrow stack size" = 1
		#Range: > -2147483648
		"Maximium healing arrow stack size" = 6

[Buckler]
	"Mobs that can also use the buckler" = ["guardvillagers:guard"]
	"Have the explosion spawned while using the Bang! enchant destroy blocks?" = false
	"Have brutes spawn with bucklers?" = true
	#Range: > -2147483648
	"How long should the buckler's cooldown be in ticks?" = 240
	#Range: > -2147483648
	"How long should the buckler's charge move be in ticks?" = 15
	#Range: > -2147483648
	"How long should the buckler's charge move if you have the max level of turning enchant be in ticks?" = 40
	#Range: 0.0 ~ 9999999.0
	"Chance of buckler appearing in bastion loot" = 0.25
	#Experimental: Bucklers enchanted with Turning will allow the player to launch off of blocks they collide with. By default this is disabled, but if you want to test it out try 0.15
	#Range: 0.0 ~ 999999.0
	"Launch strength " = 0.0

["Piglin Traveler"]
	#Range: 0.0 ~ 9000.0
	"Chance of travelers equipping crossbows" = 0.20000000298023224

