
[General]
	#Should trophies drop from mobs when killed by a player?
	dropFromMobs = true
	#Looting enchant will increase drop change
	applyLooting = false
	#Allow fake players (machines) to get trophy drops
	allowFakePlayer = false
	#Drop chance for trophies when a boss entity is killed by a player.
	#Range: 0.0 ~ 1.0
	dropChanceBoss = 0.00044
	#Drop chance for trophies when a normal entity is killed by a player.
	#Range: 0.0 ~ 1.0
	dropChanceMobs = 0.00048
	#Allow non opped players to change the settings for a trophy.
	allowNonOpEdit = false
	#Maximum size multiplier for a trophy.
	#Range: 0.0 ~ 2.147483647E9
	maxSize = 2.0
	#Block to use for trophies dropped when killing a mob.
	defaultBaseBlock = "minecraft:smooth_quartz_slab"
	#Default YOffset for trophies dropped when killing a mob. If defaultBaseBlock is a full block this should be 1.0, slabs 0.5 and carpets 0.1
	#Range: 0.0 ~ 2.147483647E9
	defaultYOffset = 0.5
	#List of entities which has NBT data that needs to be saved with the trophy. Format: modid:entityid:tag.
	nbtMap = ["minecraft:axolotl:Variant", "minecraft:cat:CatType", "minecraft:frog:variant", "minecraft:llama:Variant", "minecraft:horse:Variant", "minecraft:fox:Variant", "minecraft:parrot:Variant", "minecraft:panda:MainGene", "minecraft:panda:HiddenGene", "minecraft:mooshroom:Type", "minecraft:villager:VillagerData", "productivebees:configurable_bee:type", "infernalexp:shroomloin:ShroomloinType", "infernalexp:basalt_giant:Size"]

