
["The Graveyard - Corrupted Champion Config"]

	["The Graveyard - Corrupted Champion Config".corruptedChampion]
		#Range: 1.0 ~ 1024.0
		healthInCastingPhase = 400.0
		isBossSummonableItem = ["item.minecraft.debug_stick"]
		#Range: 1 ~ 100
		maxAmountSkullsInShootSkullSpell = 5
		#Range: 0 ~ 100
		maxSummonedMobs = 30
		#Range: 0 ~ 100000
		ghoulSpawnTimerInFight = 6000
		#Range: 1.0 ~ 2048.0
		damageHuntingPhaseAddition = 40.0
		#Range: 1 ~ 100000
		cooldownTeleportPlayerAndHeal = 600
		#Range: 0 ~ 100000
		durationHuntingPhase = 800
		#Range: 0 ~ 100000
		durationHealingSpell = 700
		#Range: 1.0 ~ 1024.0
		healthInHuntingPhase = 200.0
		#Range: 1 ~ 100
		maxGroupSizeSummonedMobs = 5
		#Range: 1 ~ 100000
		cooldownLevitationSpell = 400
		#Range: 1 ~ 100000
		cooldownCorpseSpell = 400
		#Range: 0.0 ~ 20.0
		armorToughness = 14.0
		isMultiphaseFight = true
		#Range: 0.0 ~ 30.0
		armor = 18.0
		#Range: 0 ~ 100000
		durationLevitationSpell = 150
		#Range: 1.0 ~ 2048.0
		damageCastingPhase = 30.0
		isInvulnerableDuringSpells = true
		#Range: 0 ~ 100000
		durationFallingCorpseSpell = 400
		isBloodCollectableEntity = ["entity.minecraft.villager"]
		summoningNeedsStaffFragments = true
		#Range: -64 ~ 100000
		playerTeleportYOffset = -15
		#Range: 0.0 ~ 1024.0
		speedInHuntPhase = 0.15

["The Graveyard - Particle Config"]

	["The Graveyard - Particle Config".particle]
		generate = true
		#Range: 1 ~ 500
		frequency = 50

["The Graveyard - Mob Spawning Config"]

	["The Graveyard - Mob Spawning Config".acolyte]
		canBurnInSunlight = false
		canBeWithered = true
		enabled = false

	["The Graveyard - Mob Spawning Config".corruptedVindicator]
		canBurnInSunlight = true
		canBeWithered = true
		enabled = false

	["The Graveyard - Mob Spawning Config".revenant]
		#Range: 1 ~ 100
		maxGroupSizeRevenant = 8
		canBurnInSunlight = true
		#Range: 0 ~ 100
		weight = 25
		canBeWithered = true
		enabled = true
		#Range: 1 ~ 100
		minGroupSizeRevenant = 5

	["The Graveyard - Mob Spawning Config".wraith]
		canBurnInSunlight = true
		canBeWithered = false
		enabled = false

	["The Graveyard - Mob Spawning Config".skeleton_creeper]
		#Range: 1 ~ 100
		minGroupSizeSkeletonCreeper = 1
		canBurnInSunlight = true
		#Range: 1 ~ 100
		maxGroupSizeSkeletonCreeper = 4
		#Range: 0 ~ 100
		weight = 25
		canBeWithered = true
		enabled = true

	["The Graveyard - Mob Spawning Config".corruptedPillager]
		canBurnInSunlight = true
		canBeWithered = true
		enabled = false

	["The Graveyard - Mob Spawning Config".ghoul]
		canBurnInSunlight = true
		#Range: 1 ~ 100
		minGroupSizeGhoul = 2
		#Range: 0 ~ 100
		weight = 25
		#Range: 1 ~ 100
		maxGroupSizeGhoul = 5
		canBeWithered = true
		enabled = true

	["The Graveyard - Mob Spawning Config".reaper]
		canBurnInSunlight = true
		#Range: 0 ~ 100
		weight = 10
		#Range: 1 ~ 100
		maxGroupSizeGhoul = 3
		canBeWithered = true
		enabled = true
		#Range: 1 ~ 100
		minGroupSizeReaper = 2

	["The Graveyard - Mob Spawning Config".nightmare]
		#Range: 1 ~ 100
		minGroupSizeNightmare = 1
		canBurnInSunlight = false
		#Range: 0 ~ 100
		weight = 10
		canBeWithered = false
		enabled = true
		#Range: 1 ~ 100
		maxGroupSizeNightmare = 1

["The Graveyard - Horde Config"]

	["The Graveyard - Horde Config".horde]
		#Range: 0 ~ 1000
		mobSpawnAttempts = 40
		#Range: 1 ~ 1000000
		ticksUntilSpawnHorde = 24000
		#Range: 1 ~ 1000000
		additionalRandomizedTicks = 1200
		generate = true

# Welcome to The Graveyard Config!Welcome to The Graveyard Config! 
# 
#Structures: 
# Enable or disable structure spawns. 
# 
#Mobs: 
#Configure spawning weight and group size of the spawn (ghoul, revenant, reaper, nightmare, skeleton creeper). 
# Configure if mobs burn in sunlight and/or if mobs are affected by the wither effect. 
# 
#Additional: 
#Configure graveyard fog particles rising from moss and set the chance of spawning them (higher numbers = lower chance of spawning). 
# Configure if hordes of graveyard mobs can spawn and set their size and frequency. 
# Configure if urns have a double chest inventory. 
# Configure if the wither skeleton spawner in the large graveyard will be replaced by a skeleton spawner. 
# 
#Configure if boss music plays during the fight against the Corrupted Champion. 
# 
#
#
#Music: 
#
#Incarnated Evil by Rotch Gwylt (Official The Graveyard Soundtrack). 
# 
["The Graveyard - Structures Config"]

	["The Graveyard - Structures Config".smallGrave]
		generate = true

	["The Graveyard - Structures Config".smallMountainGraveyard]
		generate = true

	["The Graveyard - Structures Config".smallSavannaGrave]
		generate = true

	["The Graveyard - Structures Config".crypt]
		generate = true

	["The Graveyard - Structures Config".hauntedHouse]
		generate = true

	["The Graveyard - Structures Config".lichPrison]
		generate = true

	["The Graveyard - Structures Config".mediumGraveyard]
		generate = true

	["The Graveyard - Structures Config".smallGraveyard]
		generate = true

	["The Graveyard - Structures Config".smallDesertGraveyard]
		generate = true

	["The Graveyard - Structures Config".giantMushroom]
		generate = true

	["The Graveyard - Structures Config".smallDesertGrave]
		generate = true

	["The Graveyard - Structures Config".altar]
		generate = true

	["The Graveyard - Structures Config".largeGraveyard]
		generate = true

	["The Graveyard - Structures Config".ruins]
		generate = true

	["The Graveyard - Structures Config".mushroomGrave]
		generate = true

	["The Graveyard - Structures Config".deadTree]
		generate = true

	["The Graveyard - Structures Config".memorialTree]
		generate = true

["The Graveyard - Additional Config"]

	["The Graveyard - Additional Config".urn]
		urnHasDoubleInventory = true

	["The Graveyard - Additional Config".spawner]
		disableWitherSkeletonSpawner = false

	["The Graveyard - Additional Config".bossMusic]
		enableBossMusic = true

