
#General settings
[general]
	#Maximum distance from player (horizontally) for entity spawning check [Squared, Default 64^2]
	maxEntitySpawnDistanceHorizontal = 4096
	#Maximum distance from player (vertically) for entity spawning check [Raw, Default 32]
	maxEntitySpawnDistanceVertical = 32
	#Maximum distance from player (horizontally) to allow entity ticking [Squared, Default 48^2]
	maxEntityTickDistanceHorizontal = 2304
	#Maximum distance from player (vertically) to allow entity ticking [Raw, Default 32]
	maxEntityTickDistanceVertical = 32
	#List of entities to ignore when checking if they are allowed to tick
	#Tags can be used by using #minecraft:<tag_name> or #modid:<tag_name>
	#You can also use a wildcard after modid (modid:*)
	#Example list for a modpack
	#entityIgnoreList = ["minecraft:wither","minecraft:phantom","minecraft:ender_dragon", "minecraft:elder_guardian", "minecraft:player", "botania:*", "create:*", "ftbic:*", "immersiveengineering:*", "ae2:*", "littlelogistics:*", "tiab:*"]
	entityIgnoreList = ["integrateddynamics:entityitemtargetted", "pneumaticcraft:*", "productivebees:*", "minecraft:allay", "minecraft:wither", "minecraft:phantom", "minecraft:ender_dragon", "minecraft:elder_guardian", "minecraft:player", "ars_nouveau:*", "littlelogistics:*", "twilightforest:*", "ae2:*"]
	#Minimum number of players before mod is enabled
	minPlayers = 2

