#The minimum percentage that diet groups can be reduced to upon death.
#Range: 0 ~ 100
deathPenaltyMin = 0.1
#The reduction in percentage applied to all diet groups upon death.
#Range: 0 ~ 100
deathPenaltyLoss = 0.25
#The method to apply for losses due to death penalties.
#AMOUNT = Reduce by a flat percentage amount
#PERCENT = Reduce by a percent of the current value
#RESET = Reset value to defaults
#Allowed Values: AMOUNT, PERCENT, RESET
deathPenaltyMethod = "PERCENT"
#The percentage reduction in total gain for each diet group consumed at once.
#Range: 0 ~ 100
gainPenaltyPerGroup = 0.15
#The percentage reduction in total decay for each diet group decayed at once.
#Range: 0 ~ 100
decayPenaltyPerGroup = 0.15
#List of food quality overrides for diet gain values.
#Format: "modid:name;quality"
foodOverrides = []
#If enabled, food groups are assigned to unclassified items based on ingredients.
generateGroupsForEmptyItems = true
#If enabled, food group tooltips are hidden until player has eaten that type of item.
hideTooltipsUntilEaten = false

