
[Etc]
	#Lava Opacity for the Ignitium Helemt.
	#Range: 0.01 ~ 1.0
	lavaVisionOpacity = 0.5
	#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
	shadersCompat = false
	#ScreenShake(on/off)
	"ScreenShake(on/off)" = true
	#custombossbar(on/off)
	"custombossbar(on/off)" = true
	#BossMusic(on/off)
	"BossMusic(on/off)" = true

[Weapon]
	#Armor Infinity Durability(on/off)
	"Armor Infinity Durability(on/off)" = true
	#Bulwark of the Flame's Cooldown
	#Range: 0 ~ 1000000
	BulwarkOfTheFlameCooldown = 80
	#Gauntlet of Bulwark's Cooldown
	#Range: 0 ~ 1000000
	GauntletOfBulwarkCooldown = 80
	#Infernal Forge's Cooldown
	#Range: 0 ~ 1000000
	InfernalForgeCooldown = 80
	#Void Forge's Cooldown
	#Range: 0 ~ 1000000
	VoidForgeCooldown = 120
	#The Incinerator's Cooldown
	#Range: 0 ~ 1000000
	TheIncineratorCooldown = 400
	#Wither Assault Shoulder Weapon's Missile Cooldown
	#Range: 0 ~ 1000000
	WASWMissileCooldown = 40
	#Wither Assault Shoulder Weapon's Howitzer Cooldown
	#Range: 0 ~ 1000000
	WASWHowitzerCooldown = 100
	#Void Assault Shoulder Weapon's Cooldown
	#Range: 0 ~ 1000000
	VASWCooldown = 120
	#Void Core's Cooldown
	#Range: 0 ~ 1000000
	VoidCoreCooldown = 160

["Entity damage"]
	#Void Rune's Damage
	#Range: 0.0 ~ 1000000.0
	Voidrunedamage = 7.0
	#Ashen Breath's Damage
	#Range: 0.0 ~ 1000000.0
	Ashenbreathdamage = 4.0
	#Death Laser's Damage
	#Range: 0.0 ~ 1000000.0
	DeathLaserdamage = 5.0
	#Death Laser's Hp Damage
	#Range: 0.0 ~ 1.0
	DeathLaserHpdamage = 0.05
	#Laser's Damage
	#Range: 0.0 ~ 1000000.0
	Laserdamage = 4.0
	#Blazing Bone's Damage
	#Range: 0.0 ~ 1000000.0
	BlazingBonedamage = 5.0
	#Wither Missile's Damage
	#Range: 0.0 ~ 1000000.0
	WitherMissiledamage = 8.0
	#Wither Howizter's Damage
	#Range: 0.0 ~ 1000000.0
	WitherHowizterdamage = 8.0
	#Dimensional Rift's Damage
	#Range: 0.0 ~ 1000000.0
	DimensionalRiftdamage = 10.0
	#Wither Homing Missile's Damage
	#Range: 0.0 ~ 1000000.0
	WitherHomingMissiledamage = 3.0
	#Abyss Blast's Damage
	#Range: 0.0 ~ 1000000.0
	AbyssBlastdamage = 10.0
	#Abyss Blast's Hp Damage
	#Range: 0.0 ~ 1.0
	AbyssBlastHpdamage = 0.1
	#Abyss Orb's Damage
	#Range: 0.0 ~ 1000000.0
	AbyssOrbdamage = 4.0
	#Lava bomb's Radius
	#Range: 1 ~ 7
	Lavabombradius = 2
	#Lionfish Spike's Damage
	#Range: 0.0 ~ 1000000.0
	LionfishSpikedamage = 4.0

["Ender Guardian"]
	#EnderGuardian's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	EnderGuardianHealthMultiplier = 1.0
	#EnderGuardian's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	EnderGuardianDamageMultiplier = 1.0
	#EnderGuardian's DamageCap
	#Range: 0 ~ 1000000
	EnderGuardianDamageCap = 22
	#Ender guardian's block breaking ignore the MobGriefing
	EnderguardianBlockBreaking = true
	#Guardian's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Guardian's prevent attacks from far away Range" = 12.0
	#Guardian's gravity Punch Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's gravity Punch Hp Damage" = 0.05
	#Guardian's Teleport attack Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's Teleport attack Hp Damage" = 0.05
	#Guardian's Punch Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's knockback Hp Damage" = 0.06
	#Guardian's Uppercut Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's Uppercut Hp Damage" = 0.1
	#Guardian's RocketPunch Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's RocketPunch Hp Damage" = 0.1
	#Guardian's etc area attack Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's area attack Hp Damage" = 0.08
	#EnderGuardianBlockBreaking radius
	#Range: 0 ~ 20
	"EnderGuardianBlockBreaking X" = 15
	#EnderGuardianBlockBreaking radius
	#Range: 0 ~ 10
	"EnderGuardianBlockBreaking Y" = 2
	#EnderGuardianBlockBreaking radius
	#Range: 0 ~ 20
	"EnderGuardianBlockBreaking Z" = 15
	#Guardian's music volume
	#Range: 0.0 ~ 1.0
	"Guardian's Music Volume" = 0.5

["Netherite Monstrosity"]
	#Monstrosity's Lavabomb magazine.
	#Range: 1 ~ 1000000
	LavabombMagazine = 3
	#Monstrosity's Lavabomb amount
	#Range: 1 ~ 1000000
	Lavabombamount = 3
	#Monstrosity's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	MonstrosityHealthMultiplier = 1.0
	#Monstrosity's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	MonstrosityDamageMultiplier = 1.0
	#Monstrosity's DamageCap
	#Range: 0 ~ 1000000
	MonstrosityDamageCap = 22
	#Monstrosity's bodyBlocking verdict
	NetheritemonstrosityBodyBloking = true
	#Monstrosity's attack Hp Damage
	#Range: 0.0 ~ 1.0
	"Monstrosity's attack Hp Damage" = 0.08
	#Monstrosity's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Monstrosity's prevent attacks from far away Range" = 18.0
	#Monstrosity's music volume
	#Range: 0.0 ~ 1.0
	"Monstrosity's Music Volume" = 0.5
	#Monstrosity's Healing Multiplier
	#Range: 0.0 ~ 1000000.0
	MonstrosityHealingMultiplier = 1.0

["Ender Golem"]
	#Ender Golem's block breaking ignore the MobGriefing
	EndergolemBlockBreaking = false
	#Endergolem's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Endergolem's prevent attacks from far away Range" = 6.0
	#Golem's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	GolemHealthMultiplier = 1.0
	#Golem's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	GolemDamageMultiplier = 1.0

[Ignis]
	#Ignis's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	IgnisHealthMultiplier = 1.0
	#Ignis's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	IgnisDamageMultiplier = 1.0
	#Ignis's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Ignis's prevent attacks from far away Range" = 15.0
	#Ignis's DamageCap
	#Range: 0 ~ 1000000
	IgnisDamageCap = 20
	#Ignis's cracked block breaking ignore the MobGriefing
	IgnisBlockBreaking = true
	#Ignis's music volume
	#Range: 0.0 ~ 1.0
	"Ignis's Music Volume" = 0.5
	#Ignis's Healing Multiplier
	#Range: 0.0 ~ 1000000.0
	IgnisHealingMultiplier = 1.0

[revenant]
	#Revenant's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	RevenantHealthMultiplier = 1.0
	#Revenant's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	RevenantDamageMultiplier = 1.0

["The Harbinger"]
	#Harbinger's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	HarbingerHealthMultiplier = 1.0
	#Harbinger's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	HarbingerDamageMultiplier = 1.0
	#Harbinger's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"The Harbinger's prevent attacks from far away Range" = 35.0
	#Harbinger's DamageCap
	#Range: 0 ~ 1000000
	"The Harbinger DamageCap" = 22
	#Harbinger's lasers can light a fire in MobGriefing
	"The Harbinger Light A Fire" = true
	#The Harbinger's charge attack Hp Damage
	#Range: 0.0 ~ 1.0
	"The Harbinger's charge attack Hp Damage" = 0.06
	#The Harbinger's music volume
	#Range: 0.0 ~ 1.0
	"The Harbinger's Music Volume" = 0.5
	#Harbinger's Healing Multiplier
	#Range: 0.0 ~ 1000000.0
	HarbingerHealingMultiplier = 1.0

["The Leviathan"]
	#Leviathan's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	LeviathanHealthMultiplier = 1.0
	#Leviathan's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	LeviathanDamageMultiplier = 1.0
	#Leviathan's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Leviathan's prevent attacks from far away Range" = 38.0
	#Leviathan's Bite Hp Damage
	#Range: 0.0 ~ 1.0
	"Leviathan's Bite Hp Damage" = 0.1
	#Leviathan's Rush Hp Damage
	#Range: 0.0 ~ 1.0
	"Leviathan's Rush Hp Damage" = 0.05
	#Leviathan's TailSwing Hp Damage
	#Range: 0.0 ~ 1.0
	"Leviathan's TailSwing Hp Damage" = 0.08
	#Leviathan's Tentacle Hp Damage
	#Range: 0.0 ~ 1.0
	"Leviathan's Tentacle Hp Damage" = 0.03
	#Leviathan's DamageCap
	#Range: 0 ~ 1000000
	LeviathanDamageCap = 20
	#Leviathan's block breaking ignore the MobGriefing
	LeviathanBlockBreaking = true
	#Leviathan Immune Out of Water
	LeviathanImmuneOutofWater = true
	#The Leviathan's music volume
	#Range: 0.0 ~ 1.0
	"The Leviathan's Music Volume" = 0.5

[spawning]
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	DeeplingSpawnWeight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	DeeplingSpawnRolls = 30
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	DeeplingBruteSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	DeeplingBruteSpawnRolls = 50
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	DeeplingAnglerSpawnWeight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	DeeplingAnglerSpawnRolls = 30

["The Baby Leviathan"]
	#BabyLeviathan's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	BabyLeviathanHealthMultiplier = 1.0
	#BabyLeviathan's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	BabyLeviathanDamageMultiplier = 1.0

