declare module "packages/noobanidus/mods/lootr/item/$LootrShulkerBlockItem" {
import {$Item, $Item$Type} from "packages/net/minecraft/world/item/$Item"
import {$BlockItem, $BlockItem$Type} from "packages/net/minecraft/world/item/$BlockItem"
import {$Consumer, $Consumer$Type} from "packages/java/util/function/$Consumer"
import {$UUID, $UUID$Type} from "packages/java/util/$UUID"
import {$Item$Properties, $Item$Properties$Type} from "packages/net/minecraft/world/item/$Item$Properties"
import {$IClientItemExtensions, $IClientItemExtensions$Type} from "packages/net/minecraftforge/client/extensions/common/$IClientItemExtensions"
import {$Block, $Block$Type} from "packages/net/minecraft/world/level/block/$Block"
import {$Map, $Map$Type} from "packages/java/util/$Map"

export class $LootrShulkerBlockItem extends $BlockItem {
static readonly "BLOCK_ENTITY_TAG": string
static readonly "BLOCK_STATE_TAG": string
static readonly "BY_BLOCK": $Map<($Block), ($Item)>
static readonly "BASE_ATTACK_DAMAGE_UUID": $UUID
static readonly "BASE_ATTACK_SPEED_UUID": $UUID
static readonly "MAX_STACK_SIZE": integer
static readonly "EAT_DURATION": integer
static readonly "MAX_BAR_WIDTH": integer

constructor(arg0: $Block$Type, arg1: $Item$Properties$Type)

public "initializeClient"(arg0: $Consumer$Type<($IClientItemExtensions$Type)>): void
}
/**
 * Class-specific type exported by ProbeJS, use global Type_
 * types for convenience unless there's a naming conflict.
 */
export type $LootrShulkerBlockItem$Type = ($LootrShulkerBlockItem);
/**
 * Global type exported for convenience, use class-specific
 * types if there's a naming conflict.
 */
declare global {
export type $LootrShulkerBlockItem_ = $LootrShulkerBlockItem$Type;
}}
declare module "packages/noobanidus/mods/lootr/block/$LootrTrappedChestBlock" {
import {$LevelAccessor, $LevelAccessor$Type} from "packages/net/minecraft/world/level/$LevelAccessor"
import {$BooleanProperty, $BooleanProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$BooleanProperty"
import {$BlockBehaviour$Properties, $BlockBehaviour$Properties$Type} from "packages/net/minecraft/world/level/block/state/$BlockBehaviour$Properties"
import {$Direction, $Direction$Type} from "packages/net/minecraft/core/$Direction"
import {$ChestType, $ChestType$Type} from "packages/net/minecraft/world/level/block/state/properties/$ChestType"
import {$IdMapper, $IdMapper$Type} from "packages/net/minecraft/core/$IdMapper"
import {$Block, $Block$Type} from "packages/net/minecraft/world/level/block/$Block"
import {$BlockGetter, $BlockGetter$Type} from "packages/net/minecraft/world/level/$BlockGetter"
import {$Player, $Player$Type} from "packages/net/minecraft/world/entity/player/$Player"
import {$BlockEntity, $BlockEntity$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntity"
import {$BlockHitResult, $BlockHitResult$Type} from "packages/net/minecraft/world/phys/$BlockHitResult"
import {$BlockPos, $BlockPos$Type} from "packages/net/minecraft/core/$BlockPos"
import {$DirectionProperty, $DirectionProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$DirectionProperty"
import {$VoxelShape, $VoxelShape$Type} from "packages/net/minecraft/world/phys/shapes/$VoxelShape"
import {$CollisionContext, $CollisionContext$Type} from "packages/net/minecraft/world/phys/shapes/$CollisionContext"
import {$InteractionResult, $InteractionResult$Type} from "packages/net/minecraft/world/$InteractionResult"
import {$BlockState, $BlockState$Type} from "packages/net/minecraft/world/level/block/state/$BlockState"
import {$Level, $Level$Type} from "packages/net/minecraft/world/level/$Level"
import {$BlockEntityType, $BlockEntityType$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntityType"
import {$ChestBlock, $ChestBlock$Type} from "packages/net/minecraft/world/level/block/$ChestBlock"
import {$EnumProperty, $EnumProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$EnumProperty"
import {$StateDefinition, $StateDefinition$Type} from "packages/net/minecraft/world/level/block/state/$StateDefinition"
import {$InteractionHand, $InteractionHand$Type} from "packages/net/minecraft/world/$InteractionHand"
import {$MenuProvider, $MenuProvider$Type} from "packages/net/minecraft/world/$MenuProvider"
import {$BlockEntityTicker, $BlockEntityTicker$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntityTicker"

export class $LootrTrappedChestBlock extends $ChestBlock {
static readonly "FACING": $DirectionProperty
static readonly "TYPE": $EnumProperty<($ChestType)>
static readonly "WATERLOGGED": $BooleanProperty
static readonly "EVENT_SET_OPEN_COUNT": integer
/**
 * 
 * @deprecated
 */
static readonly "BLOCK_STATE_REGISTRY": $IdMapper<($BlockState)>
static readonly "UPDATE_NEIGHBORS": integer
static readonly "UPDATE_CLIENTS": integer
static readonly "UPDATE_INVISIBLE": integer
static readonly "UPDATE_IMMEDIATE": integer
static readonly "UPDATE_KNOWN_SHAPE": integer
static readonly "UPDATE_SUPPRESS_DROPS": integer
static readonly "UPDATE_MOVE_BY_PISTON": integer
static readonly "UPDATE_NONE": integer
static readonly "UPDATE_ALL": integer
static readonly "UPDATE_ALL_IMMEDIATE": integer
static readonly "INDESTRUCTIBLE": float
static readonly "INSTANT": float
static readonly "UPDATE_LIMIT": integer
 "stateDefinition": $StateDefinition<($Block), ($BlockState)>
readonly "properties": $BlockBehaviour$Properties

constructor(arg0: $BlockBehaviour$Properties$Type)

public "updateShape"(arg0: $BlockState$Type, arg1: $Direction$Type, arg2: $BlockState$Type, arg3: $LevelAccessor$Type, arg4: $BlockPos$Type, arg5: $BlockPos$Type): $BlockState
public "isSignalSource"(arg0: $BlockState$Type): boolean
public "use"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type, arg3: $Player$Type, arg4: $InteractionHand$Type, arg5: $BlockHitResult$Type): $InteractionResult
public "getMenuProvider"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type): $MenuProvider
public "getAnalogOutputSignal"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type): integer
public "getShape"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $CollisionContext$Type): $VoxelShape
public "getSignal"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $Direction$Type): integer
public "getDestroyProgress"(arg0: $BlockState$Type, arg1: $Player$Type, arg2: $BlockGetter$Type, arg3: $BlockPos$Type): float
public "getDirectSignal"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $Direction$Type): integer
public "getTicker"<T extends $BlockEntity>(arg0: $Level$Type, arg1: $BlockState$Type, arg2: $BlockEntityType$Type<(T)>): $BlockEntityTicker<(T)>
public "getExplosionResistance"(): float
public "newBlockEntity"(arg0: $BlockPos$Type, arg1: $BlockState$Type): $BlockEntity
get "explosionResistance"(): float
}
/**
 * Class-specific type exported by ProbeJS, use global Type_
 * types for convenience unless there's a naming conflict.
 */
export type $LootrTrappedChestBlock$Type = ($LootrTrappedChestBlock);
/**
 * Global type exported for convenience, use class-specific
 * types if there's a naming conflict.
 */
declare global {
export type $LootrTrappedChestBlock_ = $LootrTrappedChestBlock$Type;
}}
declare module "packages/noobanidus/mods/lootr/item/$LootrChestBlockItem" {
import {$Item, $Item$Type} from "packages/net/minecraft/world/item/$Item"
import {$BlockItem, $BlockItem$Type} from "packages/net/minecraft/world/item/$BlockItem"
import {$Consumer, $Consumer$Type} from "packages/java/util/function/$Consumer"
import {$UUID, $UUID$Type} from "packages/java/util/$UUID"
import {$Item$Properties, $Item$Properties$Type} from "packages/net/minecraft/world/item/$Item$Properties"
import {$IClientItemExtensions, $IClientItemExtensions$Type} from "packages/net/minecraftforge/client/extensions/common/$IClientItemExtensions"
import {$Block, $Block$Type} from "packages/net/minecraft/world/level/block/$Block"
import {$Map, $Map$Type} from "packages/java/util/$Map"

export class $LootrChestBlockItem extends $BlockItem {
static readonly "BLOCK_ENTITY_TAG": string
static readonly "BLOCK_STATE_TAG": string
static readonly "BY_BLOCK": $Map<($Block), ($Item)>
static readonly "BASE_ATTACK_DAMAGE_UUID": $UUID
static readonly "BASE_ATTACK_SPEED_UUID": $UUID
static readonly "MAX_STACK_SIZE": integer
static readonly "EAT_DURATION": integer
static readonly "MAX_BAR_WIDTH": integer

constructor(arg0: $Block$Type, arg1: $Item$Properties$Type)

public "initializeClient"(arg0: $Consumer$Type<($IClientItemExtensions$Type)>): void
}
/**
 * Class-specific type exported by ProbeJS, use global Type_
 * types for convenience unless there's a naming conflict.
 */
export type $LootrChestBlockItem$Type = ($LootrChestBlockItem);
/**
 * Global type exported for convenience, use class-specific
 * types if there's a naming conflict.
 */
declare global {
export type $LootrChestBlockItem_ = $LootrChestBlockItem$Type;
}}
declare module "packages/noobanidus/mods/lootr/block/$LootrBarrelBlock" {
import {$BooleanProperty, $BooleanProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$BooleanProperty"
import {$BlockBehaviour$Properties, $BlockBehaviour$Properties$Type} from "packages/net/minecraft/world/level/block/state/$BlockBehaviour$Properties"
import {$InteractionResult, $InteractionResult$Type} from "packages/net/minecraft/world/$InteractionResult"
import {$BlockState, $BlockState$Type} from "packages/net/minecraft/world/level/block/state/$BlockState"
import {$Level, $Level$Type} from "packages/net/minecraft/world/level/$Level"
import {$IdMapper, $IdMapper$Type} from "packages/net/minecraft/core/$IdMapper"
import {$Block, $Block$Type} from "packages/net/minecraft/world/level/block/$Block"
import {$BarrelBlock, $BarrelBlock$Type} from "packages/net/minecraft/world/level/block/$BarrelBlock"
import {$BlockGetter, $BlockGetter$Type} from "packages/net/minecraft/world/level/$BlockGetter"
import {$StateDefinition, $StateDefinition$Type} from "packages/net/minecraft/world/level/block/state/$StateDefinition"
import {$Player, $Player$Type} from "packages/net/minecraft/world/entity/player/$Player"
import {$InteractionHand, $InteractionHand$Type} from "packages/net/minecraft/world/$InteractionHand"
import {$BlockEntity, $BlockEntity$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntity"
import {$BlockHitResult, $BlockHitResult$Type} from "packages/net/minecraft/world/phys/$BlockHitResult"
import {$RandomSource, $RandomSource$Type} from "packages/net/minecraft/util/$RandomSource"
import {$ServerLevel, $ServerLevel$Type} from "packages/net/minecraft/server/level/$ServerLevel"
import {$BlockPos, $BlockPos$Type} from "packages/net/minecraft/core/$BlockPos"
import {$ModelProperty, $ModelProperty$Type} from "packages/net/minecraftforge/client/model/data/$ModelProperty"
import {$DirectionProperty, $DirectionProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$DirectionProperty"

export class $LootrBarrelBlock extends $BarrelBlock {
static readonly "OPENED": $ModelProperty<(boolean)>
static readonly "FACING": $DirectionProperty
static readonly "OPEN": $BooleanProperty
/**
 * 
 * @deprecated
 */
static readonly "BLOCK_STATE_REGISTRY": $IdMapper<($BlockState)>
static readonly "UPDATE_NEIGHBORS": integer
static readonly "UPDATE_CLIENTS": integer
static readonly "UPDATE_INVISIBLE": integer
static readonly "UPDATE_IMMEDIATE": integer
static readonly "UPDATE_KNOWN_SHAPE": integer
static readonly "UPDATE_SUPPRESS_DROPS": integer
static readonly "UPDATE_MOVE_BY_PISTON": integer
static readonly "UPDATE_NONE": integer
static readonly "UPDATE_ALL": integer
static readonly "UPDATE_ALL_IMMEDIATE": integer
static readonly "INDESTRUCTIBLE": float
static readonly "INSTANT": float
static readonly "UPDATE_LIMIT": integer
 "stateDefinition": $StateDefinition<($Block), ($BlockState)>
readonly "properties": $BlockBehaviour$Properties

constructor(arg0: $BlockBehaviour$Properties$Type)

public "onRemove"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type, arg3: $BlockState$Type, arg4: boolean): void
public "use"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type, arg3: $Player$Type, arg4: $InteractionHand$Type, arg5: $BlockHitResult$Type): $InteractionResult
public "hasAnalogOutputSignal"(arg0: $BlockState$Type): boolean
public "triggerEvent"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type, arg3: integer, arg4: integer): boolean
public "tick"(arg0: $BlockState$Type, arg1: $ServerLevel$Type, arg2: $BlockPos$Type, arg3: $RandomSource$Type): void
public "getAnalogOutputSignal"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type): integer
public "getDestroyProgress"(arg0: $BlockState$Type, arg1: $Player$Type, arg2: $BlockGetter$Type, arg3: $BlockPos$Type): float
public "getExplosionResistance"(): float
public "newBlockEntity"(arg0: $BlockPos$Type, arg1: $BlockState$Type): $BlockEntity
get "explosionResistance"(): float
}
/**
 * Class-specific type exported by ProbeJS, use global Type_
 * types for convenience unless there's a naming conflict.
 */
export type $LootrBarrelBlock$Type = ($LootrBarrelBlock);
/**
 * Global type exported for convenience, use class-specific
 * types if there's a naming conflict.
 */
declare global {
export type $LootrBarrelBlock_ = $LootrBarrelBlock$Type;
}}
declare module "packages/noobanidus/mods/lootr/block/$LootrInventoryBlock" {
import {$LevelAccessor, $LevelAccessor$Type} from "packages/net/minecraft/world/level/$LevelAccessor"
import {$BooleanProperty, $BooleanProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$BooleanProperty"
import {$BlockBehaviour$Properties, $BlockBehaviour$Properties$Type} from "packages/net/minecraft/world/level/block/state/$BlockBehaviour$Properties"
import {$Direction, $Direction$Type} from "packages/net/minecraft/core/$Direction"
import {$ChestType, $ChestType$Type} from "packages/net/minecraft/world/level/block/state/properties/$ChestType"
import {$IdMapper, $IdMapper$Type} from "packages/net/minecraft/core/$IdMapper"
import {$Block, $Block$Type} from "packages/net/minecraft/world/level/block/$Block"
import {$FluidState, $FluidState$Type} from "packages/net/minecraft/world/level/material/$FluidState"
import {$BlockGetter, $BlockGetter$Type} from "packages/net/minecraft/world/level/$BlockGetter"
import {$Player, $Player$Type} from "packages/net/minecraft/world/entity/player/$Player"
import {$BlockEntity, $BlockEntity$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntity"
import {$BlockHitResult, $BlockHitResult$Type} from "packages/net/minecraft/world/phys/$BlockHitResult"
import {$RandomSource, $RandomSource$Type} from "packages/net/minecraft/util/$RandomSource"
import {$ServerLevel, $ServerLevel$Type} from "packages/net/minecraft/server/level/$ServerLevel"
import {$BlockPos, $BlockPos$Type} from "packages/net/minecraft/core/$BlockPos"
import {$BlockPlaceContext, $BlockPlaceContext$Type} from "packages/net/minecraft/world/item/context/$BlockPlaceContext"
import {$DirectionProperty, $DirectionProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$DirectionProperty"
import {$VoxelShape, $VoxelShape$Type} from "packages/net/minecraft/world/phys/shapes/$VoxelShape"
import {$CollisionContext, $CollisionContext$Type} from "packages/net/minecraft/world/phys/shapes/$CollisionContext"
import {$InteractionResult, $InteractionResult$Type} from "packages/net/minecraft/world/$InteractionResult"
import {$BlockState, $BlockState$Type} from "packages/net/minecraft/world/level/block/state/$BlockState"
import {$Level, $Level$Type} from "packages/net/minecraft/world/level/$Level"
import {$BlockEntityType, $BlockEntityType$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntityType"
import {$ChestBlock, $ChestBlock$Type} from "packages/net/minecraft/world/level/block/$ChestBlock"
import {$EnumProperty, $EnumProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$EnumProperty"
import {$StateDefinition, $StateDefinition$Type} from "packages/net/minecraft/world/level/block/state/$StateDefinition"
import {$InteractionHand, $InteractionHand$Type} from "packages/net/minecraft/world/$InteractionHand"
import {$MenuProvider, $MenuProvider$Type} from "packages/net/minecraft/world/$MenuProvider"
import {$BlockEntityTicker, $BlockEntityTicker$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntityTicker"

export class $LootrInventoryBlock extends $ChestBlock {
static readonly "FACING": $DirectionProperty
static readonly "TYPE": $EnumProperty<($ChestType)>
static readonly "WATERLOGGED": $BooleanProperty
static readonly "EVENT_SET_OPEN_COUNT": integer
/**
 * 
 * @deprecated
 */
static readonly "BLOCK_STATE_REGISTRY": $IdMapper<($BlockState)>
static readonly "UPDATE_NEIGHBORS": integer
static readonly "UPDATE_CLIENTS": integer
static readonly "UPDATE_INVISIBLE": integer
static readonly "UPDATE_IMMEDIATE": integer
static readonly "UPDATE_KNOWN_SHAPE": integer
static readonly "UPDATE_SUPPRESS_DROPS": integer
static readonly "UPDATE_MOVE_BY_PISTON": integer
static readonly "UPDATE_NONE": integer
static readonly "UPDATE_ALL": integer
static readonly "UPDATE_ALL_IMMEDIATE": integer
static readonly "INDESTRUCTIBLE": float
static readonly "INSTANT": float
static readonly "UPDATE_LIMIT": integer
 "stateDefinition": $StateDefinition<($Block), ($BlockState)>
readonly "properties": $BlockBehaviour$Properties

constructor(arg0: $BlockBehaviour$Properties$Type)

public "updateShape"(arg0: $BlockState$Type, arg1: $Direction$Type, arg2: $BlockState$Type, arg3: $LevelAccessor$Type, arg4: $BlockPos$Type, arg5: $BlockPos$Type): $BlockState
public "isSignalSource"(arg0: $BlockState$Type): boolean
public "getFluidState"(arg0: $BlockState$Type): $FluidState
public "use"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type, arg3: $Player$Type, arg4: $InteractionHand$Type, arg5: $BlockHitResult$Type): $InteractionResult
public "hasAnalogOutputSignal"(arg0: $BlockState$Type): boolean
public "getMenuProvider"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type): $MenuProvider
public "tick"(arg0: $BlockState$Type, arg1: $ServerLevel$Type, arg2: $BlockPos$Type, arg3: $RandomSource$Type): void
public "getAnalogOutputSignal"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type): integer
public "getShape"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $CollisionContext$Type): $VoxelShape
public "getSignal"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $Direction$Type): integer
public "getDestroyProgress"(arg0: $BlockState$Type, arg1: $Player$Type, arg2: $BlockGetter$Type, arg3: $BlockPos$Type): float
public "getDirectSignal"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $Direction$Type): integer
public "getTicker"<T extends $BlockEntity>(arg0: $Level$Type, arg1: $BlockState$Type, arg2: $BlockEntityType$Type<(T)>): $BlockEntityTicker<(T)>
public "getStateForPlacement"(arg0: $BlockPlaceContext$Type): $BlockState
public "getExplosionResistance"(): float
public "newBlockEntity"(arg0: $BlockPos$Type, arg1: $BlockState$Type): $BlockEntity
get "explosionResistance"(): float
}
/**
 * Class-specific type exported by ProbeJS, use global Type_
 * types for convenience unless there's a naming conflict.
 */
export type $LootrInventoryBlock$Type = ($LootrInventoryBlock);
/**
 * Global type exported for convenience, use class-specific
 * types if there's a naming conflict.
 */
declare global {
export type $LootrInventoryBlock_ = $LootrInventoryBlock$Type;
}}
declare module "packages/noobanidus/mods/lootr/block/$LootrChestBlock" {
import {$LevelAccessor, $LevelAccessor$Type} from "packages/net/minecraft/world/level/$LevelAccessor"
import {$BooleanProperty, $BooleanProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$BooleanProperty"
import {$BlockBehaviour$Properties, $BlockBehaviour$Properties$Type} from "packages/net/minecraft/world/level/block/state/$BlockBehaviour$Properties"
import {$Direction, $Direction$Type} from "packages/net/minecraft/core/$Direction"
import {$ChestType, $ChestType$Type} from "packages/net/minecraft/world/level/block/state/properties/$ChestType"
import {$IdMapper, $IdMapper$Type} from "packages/net/minecraft/core/$IdMapper"
import {$Block, $Block$Type} from "packages/net/minecraft/world/level/block/$Block"
import {$FluidState, $FluidState$Type} from "packages/net/minecraft/world/level/material/$FluidState"
import {$BlockGetter, $BlockGetter$Type} from "packages/net/minecraft/world/level/$BlockGetter"
import {$Player, $Player$Type} from "packages/net/minecraft/world/entity/player/$Player"
import {$BlockEntity, $BlockEntity$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntity"
import {$BlockHitResult, $BlockHitResult$Type} from "packages/net/minecraft/world/phys/$BlockHitResult"
import {$RandomSource, $RandomSource$Type} from "packages/net/minecraft/util/$RandomSource"
import {$ServerLevel, $ServerLevel$Type} from "packages/net/minecraft/server/level/$ServerLevel"
import {$BlockPos, $BlockPos$Type} from "packages/net/minecraft/core/$BlockPos"
import {$BlockPlaceContext, $BlockPlaceContext$Type} from "packages/net/minecraft/world/item/context/$BlockPlaceContext"
import {$DirectionProperty, $DirectionProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$DirectionProperty"
import {$VoxelShape, $VoxelShape$Type} from "packages/net/minecraft/world/phys/shapes/$VoxelShape"
import {$CollisionContext, $CollisionContext$Type} from "packages/net/minecraft/world/phys/shapes/$CollisionContext"
import {$InteractionResult, $InteractionResult$Type} from "packages/net/minecraft/world/$InteractionResult"
import {$BlockState, $BlockState$Type} from "packages/net/minecraft/world/level/block/state/$BlockState"
import {$Level, $Level$Type} from "packages/net/minecraft/world/level/$Level"
import {$BlockEntityType, $BlockEntityType$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntityType"
import {$ChestBlock, $ChestBlock$Type} from "packages/net/minecraft/world/level/block/$ChestBlock"
import {$EnumProperty, $EnumProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$EnumProperty"
import {$StateDefinition, $StateDefinition$Type} from "packages/net/minecraft/world/level/block/state/$StateDefinition"
import {$InteractionHand, $InteractionHand$Type} from "packages/net/minecraft/world/$InteractionHand"
import {$MenuProvider, $MenuProvider$Type} from "packages/net/minecraft/world/$MenuProvider"
import {$BlockEntityTicker, $BlockEntityTicker$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntityTicker"

export class $LootrChestBlock extends $ChestBlock {
static readonly "FACING": $DirectionProperty
static readonly "TYPE": $EnumProperty<($ChestType)>
static readonly "WATERLOGGED": $BooleanProperty
static readonly "EVENT_SET_OPEN_COUNT": integer
/**
 * 
 * @deprecated
 */
static readonly "BLOCK_STATE_REGISTRY": $IdMapper<($BlockState)>
static readonly "UPDATE_NEIGHBORS": integer
static readonly "UPDATE_CLIENTS": integer
static readonly "UPDATE_INVISIBLE": integer
static readonly "UPDATE_IMMEDIATE": integer
static readonly "UPDATE_KNOWN_SHAPE": integer
static readonly "UPDATE_SUPPRESS_DROPS": integer
static readonly "UPDATE_MOVE_BY_PISTON": integer
static readonly "UPDATE_NONE": integer
static readonly "UPDATE_ALL": integer
static readonly "UPDATE_ALL_IMMEDIATE": integer
static readonly "INDESTRUCTIBLE": float
static readonly "INSTANT": float
static readonly "UPDATE_LIMIT": integer
 "stateDefinition": $StateDefinition<($Block), ($BlockState)>
readonly "properties": $BlockBehaviour$Properties

constructor(arg0: $BlockBehaviour$Properties$Type)

public "updateShape"(arg0: $BlockState$Type, arg1: $Direction$Type, arg2: $BlockState$Type, arg3: $LevelAccessor$Type, arg4: $BlockPos$Type, arg5: $BlockPos$Type): $BlockState
public "getFluidState"(arg0: $BlockState$Type): $FluidState
public "use"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type, arg3: $Player$Type, arg4: $InteractionHand$Type, arg5: $BlockHitResult$Type): $InteractionResult
public "hasAnalogOutputSignal"(arg0: $BlockState$Type): boolean
public "getMenuProvider"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type): $MenuProvider
public "tick"(arg0: $BlockState$Type, arg1: $ServerLevel$Type, arg2: $BlockPos$Type, arg3: $RandomSource$Type): void
public "getAnalogOutputSignal"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type): integer
public "getShape"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $CollisionContext$Type): $VoxelShape
public "getDestroyProgress"(arg0: $BlockState$Type, arg1: $Player$Type, arg2: $BlockGetter$Type, arg3: $BlockPos$Type): float
public "getTicker"<T extends $BlockEntity>(arg0: $Level$Type, arg1: $BlockState$Type, arg2: $BlockEntityType$Type<(T)>): $BlockEntityTicker<(T)>
public "getStateForPlacement"(arg0: $BlockPlaceContext$Type): $BlockState
public "getExplosionResistance"(): float
public "newBlockEntity"(arg0: $BlockPos$Type, arg1: $BlockState$Type): $BlockEntity
get "explosionResistance"(): float
}
/**
 * Class-specific type exported by ProbeJS, use global Type_
 * types for convenience unless there's a naming conflict.
 */
export type $LootrChestBlock$Type = ($LootrChestBlock);
/**
 * Global type exported for convenience, use class-specific
 * types if there's a naming conflict.
 */
declare global {
export type $LootrChestBlock_ = $LootrChestBlock$Type;
}}
declare module "packages/noobanidus/mods/lootr/block/$TrophyBlock" {
import {$VoxelShape, $VoxelShape$Type} from "packages/net/minecraft/world/phys/shapes/$VoxelShape"
import {$BlockBehaviour$Properties, $BlockBehaviour$Properties$Type} from "packages/net/minecraft/world/level/block/state/$BlockBehaviour$Properties"
import {$CollisionContext, $CollisionContext$Type} from "packages/net/minecraft/world/phys/shapes/$CollisionContext"
import {$BlockState, $BlockState$Type} from "packages/net/minecraft/world/level/block/state/$BlockState"
import {$IdMapper, $IdMapper$Type} from "packages/net/minecraft/core/$IdMapper"
import {$Mirror, $Mirror$Type} from "packages/net/minecraft/world/level/block/$Mirror"
import {$Block, $Block$Type} from "packages/net/minecraft/world/level/block/$Block"
import {$BlockGetter, $BlockGetter$Type} from "packages/net/minecraft/world/level/$BlockGetter"
import {$StateDefinition, $StateDefinition$Type} from "packages/net/minecraft/world/level/block/state/$StateDefinition"
import {$Rotation, $Rotation$Type} from "packages/net/minecraft/world/level/block/$Rotation"
import {$BlockPos, $BlockPos$Type} from "packages/net/minecraft/core/$BlockPos"
import {$BlockPlaceContext, $BlockPlaceContext$Type} from "packages/net/minecraft/world/item/context/$BlockPlaceContext"

export class $TrophyBlock extends $Block {
/**
 * 
 * @deprecated
 */
static readonly "BLOCK_STATE_REGISTRY": $IdMapper<($BlockState)>
static readonly "UPDATE_NEIGHBORS": integer
static readonly "UPDATE_CLIENTS": integer
static readonly "UPDATE_INVISIBLE": integer
static readonly "UPDATE_IMMEDIATE": integer
static readonly "UPDATE_KNOWN_SHAPE": integer
static readonly "UPDATE_SUPPRESS_DROPS": integer
static readonly "UPDATE_MOVE_BY_PISTON": integer
static readonly "UPDATE_NONE": integer
static readonly "UPDATE_ALL": integer
static readonly "UPDATE_ALL_IMMEDIATE": integer
static readonly "INDESTRUCTIBLE": float
static readonly "INSTANT": float
static readonly "UPDATE_LIMIT": integer
 "stateDefinition": $StateDefinition<($Block), ($BlockState)>
readonly "properties": $BlockBehaviour$Properties

constructor(arg0: $BlockBehaviour$Properties$Type)

public "rotate"(arg0: $BlockState$Type, arg1: $Rotation$Type): $BlockState
public "mirror"(arg0: $BlockState$Type, arg1: $Mirror$Type): $BlockState
public "getShape"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $CollisionContext$Type): $VoxelShape
public "getStateForPlacement"(arg0: $BlockPlaceContext$Type): $BlockState
}
/**
 * Class-specific type exported by ProbeJS, use global Type_
 * types for convenience unless there's a naming conflict.
 */
export type $TrophyBlock$Type = ($TrophyBlock);
/**
 * Global type exported for convenience, use class-specific
 * types if there's a naming conflict.
 */
declare global {
export type $TrophyBlock_ = $TrophyBlock$Type;
}}
declare module "packages/noobanidus/mods/lootr/block/$LootrShulkerBlock" {
import {$Component, $Component$Type} from "packages/net/minecraft/network/chat/$Component"
import {$Direction, $Direction$Type} from "packages/net/minecraft/core/$Direction"
import {$BlockBehaviour$Properties, $BlockBehaviour$Properties$Type} from "packages/net/minecraft/world/level/block/state/$BlockBehaviour$Properties"
import {$ShulkerBoxBlock, $ShulkerBoxBlock$Type} from "packages/net/minecraft/world/level/block/$ShulkerBoxBlock"
import {$IdMapper, $IdMapper$Type} from "packages/net/minecraft/core/$IdMapper"
import {$ItemStack, $ItemStack$Type} from "packages/net/minecraft/world/item/$ItemStack"
import {$ResourceLocation, $ResourceLocation$Type} from "packages/net/minecraft/resources/$ResourceLocation"
import {$Block, $Block$Type} from "packages/net/minecraft/world/level/block/$Block"
import {$BlockGetter, $BlockGetter$Type} from "packages/net/minecraft/world/level/$BlockGetter"
import {$TooltipFlag, $TooltipFlag$Type} from "packages/net/minecraft/world/item/$TooltipFlag"
import {$DyeColor, $DyeColor$Type} from "packages/net/minecraft/world/item/$DyeColor"
import {$Player, $Player$Type} from "packages/net/minecraft/world/entity/player/$Player"
import {$BlockEntity, $BlockEntity$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntity"
import {$List, $List$Type} from "packages/java/util/$List"
import {$BlockHitResult, $BlockHitResult$Type} from "packages/net/minecraft/world/phys/$BlockHitResult"
import {$BlockPos, $BlockPos$Type} from "packages/net/minecraft/core/$BlockPos"
import {$VoxelShape, $VoxelShape$Type} from "packages/net/minecraft/world/phys/shapes/$VoxelShape"
import {$CollisionContext, $CollisionContext$Type} from "packages/net/minecraft/world/phys/shapes/$CollisionContext"
import {$InteractionResult, $InteractionResult$Type} from "packages/net/minecraft/world/$InteractionResult"
import {$BlockState, $BlockState$Type} from "packages/net/minecraft/world/level/block/state/$BlockState"
import {$Level, $Level$Type} from "packages/net/minecraft/world/level/$Level"
import {$BlockEntityType, $BlockEntityType$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntityType"
import {$EnumProperty, $EnumProperty$Type} from "packages/net/minecraft/world/level/block/state/properties/$EnumProperty"
import {$StateDefinition, $StateDefinition$Type} from "packages/net/minecraft/world/level/block/state/$StateDefinition"
import {$InteractionHand, $InteractionHand$Type} from "packages/net/minecraft/world/$InteractionHand"
import {$BlockEntityTicker, $BlockEntityTicker$Type} from "packages/net/minecraft/world/level/block/entity/$BlockEntityTicker"

export class $LootrShulkerBlock extends $ShulkerBoxBlock {
static readonly "FACING": $EnumProperty<($Direction)>
static readonly "CONTENTS": $ResourceLocation
/**
 * 
 * @deprecated
 */
static readonly "BLOCK_STATE_REGISTRY": $IdMapper<($BlockState)>
static readonly "UPDATE_NEIGHBORS": integer
static readonly "UPDATE_CLIENTS": integer
static readonly "UPDATE_INVISIBLE": integer
static readonly "UPDATE_IMMEDIATE": integer
static readonly "UPDATE_KNOWN_SHAPE": integer
static readonly "UPDATE_SUPPRESS_DROPS": integer
static readonly "UPDATE_MOVE_BY_PISTON": integer
static readonly "UPDATE_NONE": integer
static readonly "UPDATE_ALL": integer
static readonly "UPDATE_ALL_IMMEDIATE": integer
static readonly "INDESTRUCTIBLE": float
static readonly "INSTANT": float
static readonly "UPDATE_LIMIT": integer
 "stateDefinition": $StateDefinition<($Block), ($BlockState)>
readonly "properties": $BlockBehaviour$Properties

constructor(arg0: $BlockBehaviour$Properties$Type)

public "getColor"(): $DyeColor
public "onRemove"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type, arg3: $BlockState$Type, arg4: boolean): void
public "use"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type, arg3: $Player$Type, arg4: $InteractionHand$Type, arg5: $BlockHitResult$Type): $InteractionResult
public "hasAnalogOutputSignal"(arg0: $BlockState$Type): boolean
public "getAnalogOutputSignal"(arg0: $BlockState$Type, arg1: $Level$Type, arg2: $BlockPos$Type): integer
public "getShape"(arg0: $BlockState$Type, arg1: $BlockGetter$Type, arg2: $BlockPos$Type, arg3: $CollisionContext$Type): $VoxelShape
public "getDestroyProgress"(arg0: $BlockState$Type, arg1: $Player$Type, arg2: $BlockGetter$Type, arg3: $BlockPos$Type): float
public "getTicker"<T extends $BlockEntity>(arg0: $Level$Type, arg1: $BlockState$Type, arg2: $BlockEntityType$Type<(T)>): $BlockEntityTicker<(T)>
public "playerWillDestroy"(arg0: $Level$Type, arg1: $BlockPos$Type, arg2: $BlockState$Type, arg3: $Player$Type): void
public "appendHoverText"(arg0: $ItemStack$Type, arg1: $BlockGetter$Type, arg2: $List$Type<($Component$Type)>, arg3: $TooltipFlag$Type): void
public "getExplosionResistance"(): float
public "newBlockEntity"(arg0: $BlockPos$Type, arg1: $BlockState$Type): $BlockEntity
get "color"(): $DyeColor
get "explosionResistance"(): float
}
/**
 * Class-specific type exported by ProbeJS, use global Type_
 * types for convenience unless there's a naming conflict.
 */
export type $LootrShulkerBlock$Type = ($LootrShulkerBlock);
/**
 * Global type exported for convenience, use class-specific
 * types if there's a naming conflict.
 */
declare global {
export type $LootrShulkerBlock_ = $LootrShulkerBlock$Type;
}}
