
[Capture]
	#Delay in frames before capturing an image.
	#Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images
	#(some shaders have temporal effects that take several frames to disappear fully)
	#Range: 0 ~ 100
	CaptureDelayFrames = 0
	#Delay in ticks before capturing an image when shooting with flash.
	#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
	#Range: 1 ~ 7
	FlashCaptureDelayTicks = 4

[Render]
	#Projected photographs (using Interplanar Projector) made by other players will not be rendered.
	HideProjectedPhotographsMadeByOthers = false
	#All photographs made by other players will not be rendered.
	HideAllPhotographsMadeByOthers = false
	#Distance from the player beyond which Photograph Frame would not be rendered. Default: 64
	#Note: this number may not relate to distance in blocks exactly. It's influenced by onRender distance and entity distance settings.
	#Range: 8 ~ 128
	PhotographFrameCullingDistance = 64

[Integration]
	#Useful information about some items will be shown in JEI description category. Default: true
	JeiInformation = true
	#[Real Camera] Disable player model rendering when looking through viewfinder. Default: true
	RealCameraDisableInViewfinder = true

[FileSaving]
	#When the Photograph is viewed in UI, image will be saved to 'exposures' folder as a png.
	SavePhotographs = true
	#When saving, exposures will be placed into folder corresponding to current world name.
	WorldNameSubfolder = true
	#Saved exposures will be enlarged by this multiplier.
	#Given the default exposure size of 320 - this will produce:
	#320/640/960/1280px png image. Be careful with larger frame sizes.
	#Default: X2
	#Allowed Values: X1, X2, X3, X4
	Size = "X2"

