Biome [Badlands/minecraft:badlands]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft_mesa],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_badlands],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SANDY,HOT,DRY]
fogColor: #FFEA97
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Dust for desert like biomes
    Coyote
    Raptors


Biome [Bamboo Jungle/minecraft:bamboo_jungle]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/jungle_temple],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_jungle],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_jungle],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,WET]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Crow
    Owl
    Raptors


Biome [Basalt Deltas/minecraft:basalt_deltas]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/nether_fortress],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_nether],TagKey[minecraft:worldgen/biome / minecraft:is_nether],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs]
Traits [OVERWORLD,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Beach/minecraft:beach]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/buried_treasure],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck_beached],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_beach],TagKey[minecraft:worldgen/biome / minecraft:is_overworld]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Birch Forest/minecraft:birch_forest]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_forest],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Cold Ocean/minecraft:cold_ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_cold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Crimson Forest/minecraft:crimson_forest]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/bastion_remnant],TagKey[minecraft:worldgen/biome / minecraft:has_structure/nether_fortress],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_nether],TagKey[minecraft:worldgen/biome / minecraft:is_nether],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs]
Traits [OVERWORLD,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Dark Forest/minecraft:dark_forest]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/woodland_mansion],TagKey[minecraft:worldgen/biome / minecraft:is_forest],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SPOOKY,DENSE]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Deep Cold Ocean/minecraft:deep_cold_ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_monument],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_cold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_deep_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Deep Dark/minecraft:deep_dark]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/ancient_city],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:mineshaft_blocking],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs]
Traits [OVERWORLD,SPOOKY,DENSE]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Deep Frozen Ocean/minecraft:deep_frozen_ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_monument],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_cold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_deep_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:polar_bears_spawn_on_alternate_blocks],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
fogColor: #DCDBDF
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Frozen Ocean/Deep Frozen Ocean explicit set
    Deep Frozen Ocean explicit set
    > Sound Clear
    Coyote
    Crow
    Owl
    Raptors


Biome [Deep Lukewarm Ocean/minecraft:deep_lukewarm_ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_monument],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_warm],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_deep_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Deep Ocean/minecraft:deep_ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_monument],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_cold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_deep_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Desert/minecraft:desert]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/desert_pyramid],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_desert],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/village_desert],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:only_allows_snow_and_gold_rabbits],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Dripstone Caves/minecraft:dripstone_caves]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [End Barrens/minecraft:end_barrens]
Tags: TagKey[minecraft:worldgen/biome / minecraft:is_end],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs]
Traits [OVERWORLD,VOID]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [End Highlands/minecraft:end_highlands]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/end_city],TagKey[minecraft:worldgen/biome / minecraft:is_end],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs]
Traits [OVERWORLD,VOID]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [End Midlands/minecraft:end_midlands]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/end_city],TagKey[minecraft:worldgen/biome / minecraft:is_end],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs]
Traits [OVERWORLD,VOID]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Eroded Badlands/minecraft:eroded_badlands]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft_mesa],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_badlands],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SANDY,HOT,DRY]
fogColor: #FFEA97
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Dust for desert like biomes
    Coyote
    Raptors


Biome [Flower Forest/minecraft:flower_forest]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_forest],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Forest/minecraft:forest]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_forest],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Frozen Ocean/minecraft:frozen_ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_cold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:polar_bears_spawn_on_alternate_blocks],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD,SNOWY,COLD]
fogColor: #DCDBDF
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Frozen Ocean/Deep Frozen Ocean explicit set
    Owl


Biome [Frozen Peaks/minecraft:frozen_peaks]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_mountain],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,WET,SNOWY,COLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Owl


Biome [Frozen River/minecraft:frozen_river]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_river],TagKey[minecraft:worldgen/biome / minecraft:more_frequent_drowned_spawns],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:reduce_water_ambient_spawns],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD,SNOWY,COLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Owl


Biome [Grove/minecraft:grove]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_forest],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SNOWY,COLD,ICY]
LOOP sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.wind.arctic}, true}
]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Arctic Wind
    Owl


Biome [Ice Spikes/minecraft:ice_spikes]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SNOWY,COLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Owl


Biome [Jagged Peaks/minecraft:jagged_peaks]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_mountain],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,WET,SNOWY,COLD,ICY]
LOOP sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.wind.arctic}, true}
]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Arctic Wind
    Owl


Biome [Jungle/minecraft:jungle]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/jungle_temple],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_jungle],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_jungle],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,WET]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Crow
    Owl
    Raptors


Biome [Lukewarm Ocean/minecraft:lukewarm_ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_warm],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Lush Caves/minecraft:lush_caves]
Tags: TagKey[minecraft:worldgen/biome / minecraft:allows_tropical_fish_spawns_at_any_height],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Mangrove Swamp/minecraft:mangrove_swamp]
Tags: TagKey[minecraft:worldgen/biome / minecraft:allows_surface_slime_spawns],TagKey[minecraft:worldgen/biome / minecraft:has_closer_water_fog],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_swamp],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD,WET,COLD,ICY]
LOOP sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.wind.arctic}, true}
]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Arctic Wind
    Crow
    Owl
    Raptors


Biome [Meadow/minecraft:meadow]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/village_plains],TagKey[minecraft:worldgen/biome / minecraft:is_mountain],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,PLAINS]
LOOP sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Mushroom Fields/minecraft:mushroom_fields]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to],TagKey[minecraft:worldgen/biome / minecraft:without_patrol_spawns],TagKey[minecraft:worldgen/biome / minecraft:without_zombie_sieges]
Traits [OVERWORLD,WET]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Crow
    Owl
    Raptors


Biome [Nether Wastes/minecraft:nether_wastes]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/bastion_remnant],TagKey[minecraft:worldgen/biome / minecraft:has_structure/nether_fortress],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_nether],TagKey[minecraft:worldgen/biome / minecraft:is_nether],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs]
Traits [OVERWORLD,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Ocean/minecraft:ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_cold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Old Growth Birch Forest/minecraft:old_growth_birch_forest]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_forest],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Old Growth Pine Taiga/minecraft:old_growth_pine_taiga]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_taiga],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Old Growth Spruce Taiga/minecraft:old_growth_spruce_taiga]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_taiga],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Plains/minecraft:plains]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/village_plains],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [River/minecraft:river]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_river],TagKey[minecraft:worldgen/biome / minecraft:more_frequent_drowned_spawns],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:reduce_water_ambient_spawns],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Savanna Plateau/minecraft:savanna_plateau]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_savanna],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,PLATEAU,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Savanna/minecraft:savanna]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/village_savanna],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_savanna],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Small End Islands/minecraft:small_end_islands]
Tags: TagKey[minecraft:worldgen/biome / minecraft:is_end],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs]
Traits [OVERWORLD,VOID]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Snowy Beach/minecraft:snowy_beach]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/buried_treasure],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck_beached],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_beach],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs]
Traits [OVERWORLD,SNOWY,COLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Owl


Biome [Snowy Plains/minecraft:snowy_plains]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/igloo],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/village_snowy],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SNOWY,COLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Owl


Biome [Snowy Slopes/minecraft:snowy_slopes]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/igloo],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_mountain],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,WET,SNOWY,COLD,ICY]
LOOP sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.wind.arctic}, true}
]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Arctic Wind
    Owl


Biome [Snowy Taiga/minecraft:snowy_taiga]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/igloo],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_taiga],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SNOWY,COLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Owl


Biome [Soul Sand Valley/minecraft:soul_sand_valley]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/bastion_remnant],TagKey[minecraft:worldgen/biome / minecraft:has_structure/nether_fortress],TagKey[minecraft:worldgen/biome / minecraft:has_structure/nether_fossil],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_nether],TagKey[minecraft:worldgen/biome / minecraft:is_nether],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs]
Traits [OVERWORLD,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Sparse Jungle/minecraft:sparse_jungle]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_jungle],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_jungle],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,WET]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Crow
    Owl
    Raptors


Biome [Stony Peaks/minecraft:stony_peaks]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_mountain],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,HILLS]
LOOP sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.wind.hills}, true}
]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Hills/Wasteland
    Coyote
    Crow
    Owl
    Raptors


Biome [Stony Shore/minecraft:stony_shore]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Sunflower Plains/minecraft:sunflower_plains]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Swamp/minecraft:swamp]
Tags: TagKey[minecraft:worldgen/biome / minecraft:allows_surface_slime_spawns],TagKey[minecraft:worldgen/biome / minecraft:has_closer_water_fog],TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_swamp],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/swamp_hut],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD,WET]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Crow
    Owl
    Raptors


Biome [Taiga/minecraft:taiga]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/pillager_outpost],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_standard],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:has_structure/village_taiga],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_taiga],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [The End/minecraft:the_end]
Tags: TagKey[minecraft:worldgen/biome / minecraft:is_end],TagKey[minecraft:worldgen/biome / minecraft:spawns_cold_variant_frogs]
Traits [OVERWORLD,VOID]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [The Void/minecraft:the_void]
Tags: TagKey[minecraft:worldgen/biome / minecraft:without_wandering_trader_spawns]
Traits [OVERWORLD]
comments:
    Coyote
    Crow
    Owl
    Raptors
    It's The End!
    > Sound Clear


Biome [Warm Ocean/minecraft:warm_ocean]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ocean_ruin_warm],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_ocean],TagKey[minecraft:worldgen/biome / minecraft:has_structure/shipwreck],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_ocean],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:plays_underwater_music],TagKey[minecraft:worldgen/biome / minecraft:produces_corals_from_bonemeal],TagKey[minecraft:worldgen/biome / minecraft:required_ocean_monument_surrounding],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:water_on_map_outlines]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Warped Forest/minecraft:warped_forest]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/bastion_remnant],TagKey[minecraft:worldgen/biome / minecraft:has_structure/nether_fortress],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_nether],TagKey[minecraft:worldgen/biome / minecraft:is_nether],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs]
Traits [OVERWORLD,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Windswept Forest/minecraft:windswept_forest]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_hill],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Windswept Gravelly Hills/minecraft:windswept_gravelly_hills]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_hill],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SPARSE,HILLS]
LOOP sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.wind.hills}, true}
]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Hills/Wasteland
    Coyote
    Crow
    Owl
    Raptors


Biome [Windswept Hills/minecraft:windswept_hills]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_hill],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,HILLS]
LOOP sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:biome.wind.hills}, true}
]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Hills/Wasteland
    Coyote
    Crow
    Owl
    Raptors


Biome [Windswept Savanna/minecraft:windswept_savanna]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:is_savanna],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,HOT,DRY]
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Wooded Badlands/minecraft:wooded_badlands]
Tags: TagKey[minecraft:worldgen/biome / minecraft:has_structure/mineshaft_mesa],TagKey[minecraft:worldgen/biome / minecraft:has_structure/ruined_portal_mountain],TagKey[minecraft:worldgen/biome / minecraft:has_structure/stronghold],TagKey[minecraft:worldgen/biome / minecraft:is_badlands],TagKey[minecraft:worldgen/biome / minecraft:is_overworld],TagKey[minecraft:worldgen/biome / minecraft:spawns_warm_variant_frogs],TagKey[minecraft:worldgen/biome / minecraft:stronghold_biased_to]
Traits [OVERWORLD,SANDY,HOT,SPARSE,DRY]
fogColor: #FFEA97
MOOD chance: 0.004
MOOD sounds [
    AcousticEntry{10, Factory{SoundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, Factory{SoundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Dust for desert like biomes
    Coyote
    Raptors


