{
  "vanillaVillageChance": {
    "desc:": "Percentage of how likely normal,non-zombie villages are to spawn. default: 0",
    "vanillaVillageChance": 0
  },
  "hostilePopulationSize": {
    "desc:": "Set higher to increase the generated population of the hostile village, default: 5",
    "hostilePopulationSize": 5
  },
  "generateLoot": {
    "desc:": "Whether to generate extra loot for the village, default: true",
    "generateLoot": true
  },
  "debugLog": {
    "desc:": "Turn on debug messages for spawning, default: false",
    "debugLog": false
  },
  "disableNoEntityDespawnWhenPickingItem": {
    "desc:": "Disables entities beeing unable to despawn after they get an item equipped, default: true",
    "disableNoEntityDespawnWhenPickingItem": true
  },
  "loottables": {
    "desc:": "List of loottables to use, default: minecraft:chests/simple_dungeon",
    "loottables": [
      "frigid:chests/cabin1",
      "frigid:chests/cabin2"
    ]
  },
  "allowVanillaVillagerSpawn": {
    "desc:": "Whether to allow vanilla villagers to spawn at all. default: false",
    "allowVanillaVillagerSpawn": false
  },
  "villagesSpawnEggLoot": {
    "desc:": "If enabled and vanilla villager spawn is enabled then hostile villages will get a villager spawn egg added to their loot. default: true",
    "villagesSpawnEggLoot": true
  },
  "villageEntityTypes": {
    "desc:": "List of entity pairs which spawn in villages. Format = entity1;entity2;5;6   5 is the chance of entity2(one in five), 6 is the total weight of this whole entry to be chosen",
    "villageEntityTypes": [
            "minecraft:goat;goat_man:goat_man;20;20"
    ]
  },
  "additionalStructures": {
    "desc:": "Additional structures to add as houses for spawning zombie villages, default: []",
    "Example for bountiful and waystones support(this bracket does nothing, modify the additionalStructures one further below) ": [
      "bountiful:village/common/bounty_gazebo",
      "waystones:village/common/waystone"
    ],
    "additionalStructures": []
  },
  "additionalStructuresWeight": {
    "desc:": "Set higher to increase the amount of additional structures generated, note those replace houses, default: 2",
    "additionalStructuresWeight": 0
  }
}