Shurui's DMZ Resources - asset delivery pack
============================================

This pack loads automatically because its pack.mcmeta contains the marker
"shurui's_dmz_resources". ANY pack in resourcepacks/ (folder or .zip) with that marker is
auto-loaded and forced on - so you can share and stack as many as you like. They only
deliver assets to the mod; they never override vanilla files.

To add content, edit this .zip (or unzip, edit, re-zip with pack.mcmeta at the root).
Everything lives under:  assets/<pack namespace>/  (this pack uses "shuruis_dmz_resources")

entity_models/<model>/        one folder per NPC model
    model.json                catalog describing the model (see example_warrior/)
    <model>.geo.json          the GeckoLib geo model
    textures/<file>.png       its texture(s)
    animations/<file>.animation.json   its animation(s)

  - Paths inside model.json are relative to that model's own folder.
  - The model's in-game id is:  <pack namespace>:<folder name>
  - An example is at entity_models/example_warrior/model.json.example; add real files and
    rename it to model.json to activate it.

races/  forms/   { playermodel/  hair/  aura/ }   (scaffolding for the race/form editors)

To make your OWN pack: give its pack.mcmeta a description containing shurui's_dmz_resources,
put assets under a unique namespace, and drop it in resourcepacks/. Press F3+T to reload.
