{
  "version": {
    "description1": "Config version number used for auto_regen_outdated.",
    "description2": "Do not modify.",
    "value": 3
  },
  "auto_regen_outdated": {
    "description": "Should this file automatically regenerate whenever the default options are changed?",
    "value": true
  },
  "special_behaviour_rarity": {
    "description": "1 in this number chance for Things to get each special ability.",
    "value": 25
  },
  "max_miniboss_tier": {
    "description": "Maximum tier that minibosses can grow to. They start at tier 0.",
    "value": 3
  },
  "crawler_merge_chance": {
    "description": "1 in this number chance every tick to attempt to merge.",
    "value": 800
  },
  "juliette_thing_merge_chance": {
    "value": 800
  },
  "palmer_thing_merge_chance": {
    "value": 800
  },
  "split_face_merge_chance": {
    "value": 800
  },
  "blair_thing_merge_chance": {
    "value": 800
  },
  "dogbeast_spitter_merge_chance": {
    "value": 800
  },
  "dogbeast_merge_chance": {
    "value": 800
  },
  "impaler_merge_chance": {
    "value": 800
  },
  "prowler_merge_chance": {
    "value": 1600
  },
  "beast_merge_chance": {
    "value": 800
  },
  "burrowing": {
    "description": "Most Things should be able to burrow if they cannot reach where they are trying to pathfind to.",
    "value": false
  },
  "max_griefing_hardness": {
    "description1": "The maximum hardness that Things can break. Set to a negative value to disable all Thing block breaking.",
    "description2": "Blocks with negative hardness values can never be broken.",
    "description3": "To blacklist specific blocks, add to the thing_immune tag using a data pack.",
    "value": 49.0
  },
  "revealed_damage_multiplier": {
    "description1": "The damage multiplier for revealed tier Things such as Chest Spitters and Vine Tentacles when not vulnerable",
    "description2": "0.0 means they will take no damage, 0.5 means they will take half damage, 1.0 means they will take full damage",
    "value": 0.25
  },
  "fodder_damage_multiplier": {
    "description1": "The damage multiplier for fodder tier Things such as Blood Crawlers when not vulnerable",
    "description2": "0.0 means they will take no damage, 0.5 means they will take half damage, 1.0 means they will take full damage",
    "value": 1.0
  },
  "split_damage_multiplier": {
    "description1": "The damage multiplier for split tier Things such as Crawlers and DogBeast Spitters when not vulnerable",
    "description2": "0.0 means they will take no damage, 0.5 means they will take half damage, 1.0 means they will take full damage",
    "value": 0.2
  },
  "standard_damage_multiplier": {
    "description1": "The damage multiplier for standard tier Things such as Juliette Things and DogBeasts when not vulnerable",
    "description2": "0.0 means they will take no damage, 0.5 means they will take half damage, 1.0 means they will take full damage",
    "value": 0.2
  },
  "elite_damage_multiplier": {
    "description1": "The damage multiplier for elite tier Things such as Palmer Things and Impalers when not vulnerable",
    "description2": "0.0 means they will take no damage, 0.5 means they will take half damage, 1.0 means they will take full damage",
    "value": 0.2
  },
  "merged_damage_multiplier": {
    "description1": "The damage multiplier for merged tier Things such as Split Faces and Prowlers when not vulnerable",
    "description2": "0.0 means they will take no damage, 0.5 means they will take half damage, 1.0 means they will take full damage",
    "value": 0.1
  },
  "miniboss_damage_multiplier": {
    "description1": "The damage multiplier for miniboss tier Things such as Blair Things and Beasts when not vulnerable",
    "description2": "0.0 means they will take no damage, 0.5 means they will take half damage, 1.0 means they will take full damage",
    "value": 0.05
  },
  "special_miniboss_damage_multiplier": {
    "description1": "The damage multiplier for special_miniboss tier Things such as Alien Things when not vulnerable",
    "description2": "0.0 means they will take no damage, 0.5 means they will take half damage, 1.0 means they will take full damage",
    "value": 0.05
  }
}