
[misc]
	#When enabled it stops the blinking effect of night vision when low duration, disable if it causes rendering issues with other mods.
	stableNightVision = true
	#Whether the range of the breath should be rendered (while hitboxes are shown)
	renderBreathRange = true
	#Enable client-side debug messages
	clientDebugMessages = false
	#Should the cast mode where you click the keybind to cast be used?
	alternateCastMode = false
	#The amount of undos and redos that are saved in the dragon editor.
	#Range: 1 ~ 1000
	editorHistory = 10
	#How long the system will wait before trying to fetch skins online after a failed attempt
	#Range: > 0
	skinTimeoutInSeconds = 100

[rendering]
	#Enable movement based physics on the tail, this is still a work in progress and can be buggy.
	enableTailPhysics = false
	#Should items be rendered in third person for dragon players?
	renderHeldItem = true
	#Should the body rotate with the camera when turning around.
	rotateBodyWithCamera = true
	#Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off.
	armorRenderLayer = true
	#Should other player skins be rendered?
	renderOtherPlayerSkins = true
	#Do you want your dragon skin to be rendered as a adult dragon?
	renderAdultSkin = true
	#Do you want your dragon skin to be rendered as a young dragon?
	renderYoungSkin = true
	#Do you want your dragon skin to be rendered as a newborn dragon?
	renderNewbornSkin = true
	#Should the tools on the claws and teeth be rendered for your dragon?
	renderDragonClaws = true
	#Should items be rendered near the mouth of dragons rather then hovering by their side?
	renderItemsInMouth = true
	#Particles (from the dragon type effects) will be rendered on dragons if this is enabled
	particles_on_dragons = true
	#Should the player rotate their view when the dragon they are riding rotates their body?
	rotateCameraWithDragon = true

[nametag]
	#Show name tags for dragons.
	dragonNameTags = true

[inventory]
	#Should the third person item render for dragons use the default rotations? Use this if modded items are rendering weird when held.
	thirdPersonItemRender = false
	#Should held items be rendered as if you are in third-person even in first person as a dragon?
	alternateHeldItem = false
	#Should the buttons for toggeling between dragon and normaly inventory be added?
	inventoryToggle = true
	#Should dragon tabs be added to the default player inventory?
	dragonTabs = true
	#Should the default inventory be replaced as a dragon?
	dragonInventory = true

[flight]
	#Should the rotation effect during gliding of other players be shown?
	renderOtherPlayerRotation = true
	#Should other players particles from spin attack be shown for you?
	othersSpinParticles = true
	#Should particles from your own spin attack be displayed for you?
	ownSpinParticles = true
	#Should the camera movement while gliding as a dragon be enabled
	flightCameraMovement = true
	#Should the zoom effect while gliding as a dragon be enabled
	flightZoomEffect = true
	#Is it required to look up to start flying while jumping, requires that jumpToFly is on
	lookAtSkyForFlight = false
	#Should flight be activated when jumping in the air
	jumpToFly = false
	#Notifies of wing status in chat message
	notifyWingStatus = false

[firstperson]
	#Use rotation of your tail in first person, otherwise the tail is always opposite of your camera. If the tail is constantly climbing in your face, put false.
	firstPersonRotation = false
	#Render dragon model in first person while gliding. We don't advise you to turn it on.
	renderFirstPersonFlight = false
	#Render dragon model in first person. If your own tail scares you, write false
	renderFirstPerson = true

[ui]

	[ui.magic]
		#Offset the y position of the mana bar in relation to its normal position
		#Range: -1000 ~ 1000
		manabarYOffset = 0
		#Offset the x position of the mana bar in relation to its normal position
		#Range: -1000 ~ 1000
		manabarXOffset = 0
		#Offset the y position of the magic skill bar in relation to its normal position
		#Range: -1000 ~ 1000
		skillbarYOffset = 0
		#Offset the x position of the magic skill bar in relation to its normal position
		#Range: -1000 ~ 1000
		skillbarXOffset = 0
		#Offset the y position of the cast bar in relation to its normal position
		#Range: -1000 ~ 1000
		casterBarYPos = 0
		#Offset the x position of the cast bar in relation to its normal position
		#Range: -1000 ~ 1000
		casterBarXPos = 0

	[ui.growth]
		#Offset the y position of the item growth icon in relation to its normal position
		#Range: -1000 ~ 1000
		growthYOffset = 0
		#Offset the x position of the item growth icon in relation to its normal position
		#Range: -1000 ~ 1000
		growthXOffset = 0

	[ui.spin]
		#Offset the y position of the spin cooldown indicator in relation to its normal position
		#Range: -1000 ~ 1000
		spinCooldownYOffset = 0
		#Offset the x position of the spin cooldown indicator in relation to its normal position
		#Range: -1000 ~ 1000
		spinCooldownXOffset = 0

	[ui.emotes]
		#Offset the y position of the emote button in relation to its normal position
		#Range: -1000 ~ 1000
		emoteYOffset = 0
		#Offset the x position of the emote button in relation to its normal position
		#Range: -1000 ~ 1000
		emoteXOffset = 0

	[ui.hud]
		#Re-enable the vanilla hud for the experience bar
		vanillaExperienceBar = false
		#Re-enable the vanilla hud for the food level
		vanillaFoodLevel = false

[tooltips]
	#Hide the AppleSkin tooltip if you're a dragon. The tooltip will only show correct food values for humans.
	hideAppleskinTooltip = true
	#Always show the help tooltip border
	alwaysShowHelpTooltip = false
	#Should the effect of the help tooltips be enabled?
	helpTooltips = true
	#Should dragon foods have their tooltip color changed to show which type of dragon can consume it?
	dragonFoodTooltips = true
	#Should the tooltip be hidden for unsafe (negative effects) food?
	hideUnsafeFood = true
	#Should the mod be allowed ot change the color and appearance of tooltips?
	tooltipChanges = true

[animation]
	#The minimum animation speed allowed for dragons.
	#Range: 0.05 ~ 1.0
	minAnimationSpeed = 0.2
	#The maximum animation speed allowed for dragons.
	#Range: 1.0 ~ 5.0
	maxAnimationSpeed = 1.5
	#The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement.
	#Range: 0.0 ~ 1.0
	movementAnimationSpeedFactor = 1.0
	#The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
	#Range: 0.0 ~ 1.0
	largeSizeAnimationSpeedFactor = 1.0
	#The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
	#Range: 0.0 ~ 1.0
	smallSizeAnimationSpeedFactor = 0.3

