
#AllaySteel
[allaySteel]
	#Define if Allay Steel Tools can deal range attack (WARNING: This function could lead to game crash, keep FALSE in Mohist and Arklight server!).
	allayAttackSpec = true
	#Define if Allay Steel Tools can dig in range.
	allayBreakSpec = true
	#If it's true, Allay Steel Tools will consume durability based on the number of targets.
	allayAttackDamage = true
	#If it's true, Allay Steel Tools will consume durability based on the number of blocks.
	allayBreakDamage = true
	#Define the max area attack range of Allay Steel Tools.
	#Range: 0.0 ~ 1.7976931348623157E308
	allayAttackRange = 14.0
	#Define the max area break range of Allay Steel Tools.
	#Range: > 0
	allayBreakRange = 14
	#Define the max area break amount of Allay Steel Tools.
	#Range: > 0
	allayBreakLimit = 64
	#Define the heal amount in each second when player equipped full set.
	#Range: 0.0 ~ 1.7976931348623157E308
	allayHealthHeal = 2.0

#Disc
[disc]
	#Define the damage multiple rate of Disc Axe.
	#Range: 0.0 ~ 1.7976931348623157E308
	discAxeBase = 500.0
	#Define the base chance to get special drops for Disc Sword.
	#Range: 0.0 ~ 1.7976931348623157E308
	discSwordBase = 20.0
	#Define the extra chance to get special drops for Disc Sword by enchantment each level.
	#Range: 0.0 ~ 1.7976931348623157E308
	discSwordEnch = 5.0
	#Define the base chance to get special drops for Disc Pickaxe.
	#Range: 0.0 ~ 1.7976931348623157E308
	discPickaxeBase = 10.0
	#Define the extra chance to get special drops for Disc Pickaxe by enchantment each level.
	#Range: 0.0 ~ 1.7976931348623157E308
	discPickaxeEnch = 5.0
	#Define the base chance to get special drops for Disc Shovel.
	#Range: 0.0 ~ 1.7976931348623157E308
	discShovelBase = 50.0
	#Define the extra chance to get special drops for Disc Shovel by enchantment each level.
	#Range: 0.0 ~ 1.7976931348623157E308
	discShovelEnch = 20.0
	#Define the chance to get rare drops for Disc Shovel.
	#Range: 0.0 ~ 1.7976931348623157E308
	discShovelRare = 0.2

#DungeonSteel
[dungeonSteel]
	#Define if Dungeon Steel Axe can generate special drops.
	dungeonAxeSpec = true
	#Define if Dungeon Steel Sword can generate special drops.
	dungeonSwordSpec = true
	#Define the base chance to get special drops for Dungeon Axe.
	#Range: 0.0 ~ 1.7976931348623157E308
	dungeonAxeBase = 10.0
	#Define the extra chance to get special drops for Dungeon Axe by enchantment each level.
	#Range: 0.0 ~ 1.7976931348623157E308
	dungeonAxeEnch = 15.0
	#Define the base chance to get special drops for Dungeon Sword.
	#Range: 0.0 ~ 1.7976931348623157E308
	dungeonSwordBase = 10.0
	#Define the extra chance to get special drops for Dungeon Sword by enchantment each level.
	#Range: 0.0 ~ 1.7976931348623157E308
	dungeonSwordEnch = 5.0
	#Define the extra damage of Dungeon Hammer per block.
	#Range: 0.0 ~ 1.7976931348623157E308
	dungeonHammerMulti = 3.0
	#Define the percentage of healing amount of Dungeon Axe.
	#Range: 0.0 ~ 1.7976931348623157E308
	dungeonAxeHeal = 50.0
	#Define the percentage of healing amount of Dungeon Sword.
	#Range: 0.0 ~ 1.7976931348623157E308
	dungeonSwordHeal = 20.0
	#Define the healing amount of Dungeon Pickaxe.
	#Range: 0.0 ~ 1.7976931348623157E308
	dungeonPickaxeHeal = 4.0

#Echoium
[echoium]
	#Define the extra damage dealt by Echoium Tools based on the percentage of target's armor value.
	#Range: > 0
	echoiumExtraDamage = 50
	#Define the max extra damage dealt by Echoium Tools, 0 means no limitation.
	#Range: > 0
	echoiumExtraLimit = 0
	#Define if player can stop Warden spawning when player equipped full set.
	echoiumStopSpawn = true

#Etherite
[etherite]
	#Define the extra damage dealt by Etherite Tools based on the percentage of target's lost Health.
	#Range: > 0
	etheriteExtraDamage = 15
	#Define the max extra damage dealt by Etherite Tools, 0 means no limitation.
	#Range: > 0
	etheriteExtraLimit = 100
	#Define the heal amount in each second when player equipped full set.
	#Range: 0.0 ~ 1.7976931348623157E308
	etheriteHealthHeal = 1.0
	#Define if player can get the creative flight ability when player equipped full set.
	etheriteFlight = true

#Primitive
[primitive]
	#Define the extra damage dealt by Primitive Tools based on the percentage of Source Health.
	#Range: > 0
	primitiveExtraDamage = 30

#MagicItems
[magicItems]
	#Define the amount of damage can be repaired by Obsidian Steel Nugget.
	#Range: > 0
	nuggetMaxRepair = 100
	#Define the max extra level which Reinforce Book can upgrade (It's also the Enlightened Book's max extra level).
	#Range: > 0
	bookMaxReinforce = 4
	#If it's true, Ancient Book can apply enchantments to any items (e.g Enchanting Silk Touch to a diamond).
	bookEnchantAnything = false
	#If it's true, Enlightened Book can apply enchantments with exceeded max level.
	bookEnchantExceed = true
	#Define the extra damage dealt by Tools with Vanitas effect based on the percentage of target's Health.
	#Range: > 0
	vanitasEffectDamage = 5
	#Define the max extra damage dealt by Tools with Vanitas effect, 0 means no limitation.
	#Range: > 0
	vanitasEffectLimit = 100

#Misc
[misc]
	#Define the chance of converting Dungeon Steel Ingot.
	#Range: 0 ~ 100
	dungeonChance = 30
	#Define the cool-down of Totem Of Unbreaking (in tick).
	#Range: > 0
	totemCooldown = 1000
	#Define the damage of Sonic Boom Wand.
	#Range: > 0
	sonicDamage = 10
	#Define the max attack range of Sonic Boom Wand.
	#Range: > 0
	sonicLength = 20
	#Define the cool-down of Sonic Boom Wand (in tick).
	#Range: > 0
	sonicCooldown = 60
	#Define if Sonic Boom Wand can destroy dropped items.
	sonicDestroy = false

