
[Mobs]

	[Mobs."Immortal Mobs"]

		[Mobs."Immortal Mobs"."Immortal Skeleton"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Knight"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Shaman"]
			#Immortal Shaman heal values (based on max health percentage)
			#Range: 0.0 ~ 1.0
			"Heal percentage" = 0.5
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Golem"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Boss"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#Set this mob damageCap
			#Range: 0.0 ~ 1024.0
			DamageCap = 20.0

			[Mobs."Immortal Mobs"."Immortal Boss"."Damage Adapt"]
				#Set this mob max damage source adapt count
				#Range: 10 ~ 1024
				"Max damageSource adapt count" = 100
				#Set the effective time for a single adapt damage source(second)
				#Range: 10 ~ 1024
				"Effective time" = 15
				#Set the factor of each reduction of the same damage source
				#Range: 0.0 ~ 1.0
				"Single adapt factor" = 0.08
				#Set the max damage reduction factor
				#Range: 0.0 ~ 1.0
				"Max adapt factor" = 0.8

	[Mobs."Structure-Bloody Altar"]

		[Mobs."Structure-Bloody Altar"."Corpse & Corpse Villager"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#If 'False', it will not be converted to corpse
			"Converted to corpse" = true

		[Mobs."Structure-Bloody Altar"."Corpse Warlock"]
			#Set the distance to take damage from projectiles
			#Range: 1.0 ~ 32.0
			"Attack distance" = 12.0
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#Set this mob damageCap
			#Range: 0.0 ~ 1024.0
			DamageCap = 22.0

	[Mobs.Structure-Guling]

		[Mobs.Structure-Guling."Guling Sentinel"]
			#If 'False' disable non-combat heal
			"Enable non-combat heal" = true
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs.Structure-Guling."Guling Sentinel-Heavy"]
			#If 'False' disable non-combat heal
			"Enable non-combat heal" = true
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs.Structure-Guling."Nameless Guardian"]
			#If 'False' disable non-combat heal
			"Enable non-combat heal" = true
			#If 'False' disable forced suck blood on power status(Does not take effect in Challenge mode)
			"Enable forced suck blood" = true
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#Set suck blood multiplier
			#Range: 0.0 ~ 1024.0
			"Suck blood multiplier" = 1.0
			#Be careful! It's going to get tricky!
			"Challenge mode!" = false
			#Set this mob damageCap
			#Range: 0.0 ~ 1024.0
			DamageCap = 20.0

[Entity]

	[Entity."Guardian Laser"]
		#If 'False' disable scorch generate on the ground
		"Enable scorch generate" = true
		#Set the maximum shooting distance when the user is a player
		#Range: 1.0 ~ 64.0
		"Set attack radius" = 16.0

[Items]

	[Items."Summoning Soul Necklace"]
		#Set the maximum amount of damage a player can take while holding this item
		#Range: 1.0 ~ 3.4028234663852886E38
		"Set the maximum cumulative damage taken" = 50.0
		#Set item cool down time after player summons (seconds)
		#Range: > 1
		"Set item cool down time" = 20

	[Items."Guardian Axe"]
		#Set tool attack damage
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack damage" = 15.0
		#Set tool attack speed
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack speed" = 0.9

	[Items."Immortal Staff"]
		#Set the cool down time after using the weapon (seconds)
		#Range: 0 ~ 60
		"Set item cool down time" = 1
		#Set the weapon recharge time (seconds)
		#Range: 0 ~ 60
		"Set item recharge time" = 1

	[Items."Ghost Warrior Armor & Weapons"]
		#If 'True' the 'Ghost Warrior Armor' will be damaged due to durability
		"Enable armor durability" = false
		#Set tool attack damage
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack damage" = 14.0
		#Set tool attack speed
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack speed" = 1.4

	[Items.Howitzer]
		#Set item cool down time after player on use (seconds)
		#Range: > 1
		"Set item cool down time" = 5

[Other]
	#If 'False' disable camera shake
	"Enable camera shake" = true
	#If 'False' disable bosses blood bars
	"Enable bosses blood bars" = true
	#If 'False' able inflict damage between mobs of the same type
	"Mobs of the same type cannot cause harm" = true
	#If 'False' disable falling block rendering
	"Enable falling block rendering" = true
	#If 'False' disable play boss music
	"Enable play boss music" = true
	#If 'False' disable frenzy potion destroy block
	"Enable frenzy potion destroy block" = true

