ServerEvents.entityLootTables(event=>{
    event.modifyEntity("zombie",loot=>{
        entityLootAddCrushbone(loot,0.8,2);
        loot.addPool(pool=>{
            pool.addItem('meng:iron_dust').weight(3);
            pool.addEmpty(11);
            pool.lootingEnchant(2,5);
        });
    });
})