#============================================================
#DISCLAIMER
#Keep in mind that Minecraft works on RandomTicks and Ticks. 20 times (default) per second blocks that use one or both of these methods execute them.
#For example grass spreads with RandomTicks, copper weathers with them too, fire burns with Ticks and spreads with RandomTicks.
#Most of such logic if you don't mind may be prevented to save some computational resources. Alternatively, it may be prevented for decorational purposes or specialized maps/packs.
#============================================================
#
#Option to receive comments of the mod's actions.
#On load/reload it'll print blacklisted items and items that failed validation.
debug = true
#============================================================
#Ticks section
#USE WITH CAUTION!
#Preventing blocks from ticking may break the game. No reports of something serious like world corruption but it may crash or freeze.
#Both lists are merged on load/reload, so you can have mass exclusion via regex and granular control with manual per-block array
#============================================================
#
#A list of blocks (resource IDs) whose ticking will be prevented. USE WITH CAUTION!
#Example: ["minecraft:fire"]
ticks_blocks = []
#A list of fluids (resource IDs) whose ticking will be prevented. USE WITH CAUTION!
#Example: ["minecraft:flowing_water"]
#Fluids won't spread but they will still interact with each other.
ticks_fluids = []
#A list of regex patterns matching block IDs whose ticking will be prevented. USE WITH CAUTION!
#Example: ["^minecraft:(?:fire|lava)$"]
#On config load/reload these are combined with ticks_blocks.
ticks_blocks_regex = []
#A list of regex patterns matching fluid IDs whose ticking will be prevented. USE WITH CAUTION!
#Example: ["^minecraft:(?:water|flowing_water|lava|flowing_lava)$"]
#On config load/reload these are combined with ticks_fluids.
ticks_fluids_regex = []
#============================================================
#Random Ticks section
#Random Tick prevention is generally safe unlike regular Ticks.
#Both lists are merged on load/reload, so you can have mass exclusion via regex and granular control with manual per-block array
#============================================================
#
#A list of blocks (resource IDs) whose random ticking will be prevented.
#Example: ["minecraft:copper_block", "minecraft:bamboo"]
randomticks_blocks = []
#A list of fluids (resource IDs) whose random ticking will be prevented.
#Remember that fluids often have both normal and flowing variants.
#Example: ["minecraft:lava", "minecraft:flowing_lava"]
#Also, some fluids may not implement randomTick; water does not, lava does.
randomticks_fluids = []
#A list of regex patterns matching block IDs whose random ticking will be prevented.
#Example: ["^minecraft:(?!stripped_).*(?:_sapling|_leaves|_log)$"]
#On config load/reload these are combined with randomticks_blocks.
randomticks_blocks_regex = []
#A list of regex patterns matching fluid IDs whose random ticking will be prevented.
#Example: ["^minecraft:(?:lava|flowing_lava)$"]
#On config load/reload these are combined with randomticks_fluids.
randomticks_fluids_regex = []

