{
	// Whether the cannon should do block damage.
	"cannonDoesBlockDamage": true,
	// Whether dynamite should do block damage.
	"dynamiteDoesBlockDamage": true,
	// Whether the mortar should do block damage.
	"mortarDoesBlockDamage": true,
	// Whether the knife can be thrown.
	"canThrowKnife": true,
	// Whether the spear can be thrown.
	"canThrowSpear": true,
	// Change this to 'false' to allow only the thrower/shooter of the projectile to pick the item up. If set to 'true' everyone can pick the item up.
	"allCanPickup": true,
	// Show reload progress in hotbar.
	"guiOverlayReloaded": true,
	// Item model for entity (knife, spear, etc).
	"itemModelForEntity": true,
	// Changes the cannon to the legacy model from older versions of BWM!
	"legacyCannonModel": false,
	// Enable/disable recipes for the different weapons.
	"enableSettings": {
		"javelin": true,
		"warhammer": true,
		"crossbow": true,
		"mortar": true,
		"halberd": true,
		"cannon": true,
		"musket": true,
		"blunderbuss": true,
		"boomerang": true,
		"firerod": true,
		"blowgun": true,
		"flintlock": true,
		"dummy": true,
		"spear": true,
		"flail": true,
		"knife": true,
		"dynamite": true,
		"katana": true,
		"battleaxe": true
	},
	// Change the reload times of the different weapons.
	"reloadTimeSettings": {
		"crossbow": 15,
		"mortar": 50,
		"musket": 30,
		"blunderbuss": 20,
		"blowgun": 10,
		"flintlock": 15
	}
}