{
  "damageReductionPercent": 97.0,
  "damageIgnoreThreshold": 0.5,
  "shouldAskRace": true,
  "isViltrumiteByDefault": true,
  "punchBlockDropChance": 40.0,
  "dashBlockDropChance": 40.0,
  "spaceLimitY": 1500.0
}