Spudlight Shaders
==================
Version: 1.0.1 (repackaged for Modrinth upload after a prior project/version
was deleted and recreated - no functional changes from 1.0.0, this bump
exists so the archive's file hash differs from the earlier upload attempt).

This is a modified fork of "Mellow" by TheCMK (MIT License - see LICENSE).
The original engine, lighting model, shadow filtering, and cloud/water code
are TheCMK's work; this fork only retunes defaults and adds one profile for
low-end hardware. Per the original license's request, this fork does not use
the "Mellow" name or its assets/screenshots.

Target hardware for the changes below: Intel i3-4130 (dual-core, no
hyperthreading) + Nvidia GT730 4GB DDR3 + 16GB system RAM.

WHAT CHANGED FROM UPSTREAM MELLOW
----------------------------------
1. Added a new profile, POTATO, in shaders.properties. It's now the pack's
   effective default (the underlying #defines in shaders/lib/settings.glsl
   were changed to match it, not just added as a selectable profile).

2. Default state changed in shaders/lib/settings.glsl:
   - BLOOM: on -> off (multi-pass blur chain, composite2-7)
   - REFLECTIONS: 3 -> 0 (ray-marched SSR was the single most expensive
     default the pack shipped with)
   - PBR_SPECULAR_RP_REFLECTIONS: on -> off (redundant with REFLECTIONS=0)
   - CLOUD_STYLE: 1 -> 0 (drops the 3D worley/perlin noise sample per cloud
     pixel in favor of vanilla flat clouds)
   - AURORA_BOREALIS: on -> off (not part of the requested feature set)
   - DYNAMIC_SHADOWS: off -> ON, at shadowMapResolution=512 (lowest) and
     shadowDistance lowered 96 -> 64 blocks (basic shadows were a requested
     feature, so they're on, just capped hard)
   - GODRAYS: off -> ON at GODRAYS_QUALITY=2 (lowest step; also requested)
   - Everything already off by default upstream (SSAO, SMAA, TAA, DOF,
     chromatic aberration, motion blur, outline, sharpening) was left off.
   - Wavy leaves/plants/water were already on by default upstream and were
     left untouched - they're vertex-shader-only and effectively free.

3. Renamed the in-game credit line and one settings comment in all three
   lang files (en_US, fr_FR, zh_CN) from "Mellow" to "Spudlight", per the
   license file's request not to reuse the name.

WHAT WAS NOT TOUCHED
---------------------
The shadow-sampling code, lighting model, water rendering, cloud rendering,
and every other GLSL file are unmodified from upstream Mellow. This fork is
a defaults/config change, not a rewrite - all the credit for how any of this
actually renders belongs to TheCMK.

You can still access every other quality level (FAST/FANCY/FABULOUS, or any
individual option) from the in-game shader settings screen - POTATO is just
what loads first.
