/// <reference path="./internal_*.d.ts" />
declare namespace org.slf4j {
    interface Logger {
        abstract trace(arg0: string, ...arg1: any[]): void;
        abstract error(arg0: string): void;
        abstract warn(arg0: string, arg1: any, arg2: any): void;
        abstract isTraceEnabled(arg0: org.slf4j.Marker_): boolean;
        abstract info(arg0: string, arg1: Internal.Throwable_): void;
        abstract debug(arg0: string): void;
        abstract warn(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
        abstract error(arg0: org.slf4j.Marker_, arg1: string): void;
        abstract trace(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
        abstract error(arg0: string, ...arg1: any[]): void;
        abstract warn(arg0: string, arg1: any): void;
        abstract trace(arg0: org.slf4j.Marker_, arg1: string): void;
        abstract warn(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
        abstract info(arg0: string): void;
        atTrace(): Internal.LoggingEventBuilder;
        isEnabledForLevel(arg0: org.slf4j.event.Level_): boolean;
        abstract debug(arg0: string, ...arg1: any[]): void;
        abstract debug(arg0: org.slf4j.Marker_, arg1: string): void;
        abstract info(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
        abstract warn(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
        abstract warn(arg0: string, arg1: Internal.Throwable_): void;
        atDebug(): Internal.LoggingEventBuilder;
        abstract info(arg0: string, arg1: any): void;
        abstract error(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
        abstract isWarnEnabled(arg0: org.slf4j.Marker_): boolean;
        abstract isTraceEnabled(): boolean;
        abstract trace(arg0: string): void;
        abstract info(arg0: org.slf4j.Marker_, arg1: string): void;
        abstract debug(arg0: string, arg1: any, arg2: any): void;
        abstract info(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
        abstract debug(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
        abstract trace(arg0: string, arg1: any): void;
        abstract error(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
        abstract trace(arg0: string, arg1: any, arg2: any): void;
        abstract debug(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
        abstract isDebugEnabled(): boolean;
        makeLoggingEventBuilder(arg0: org.slf4j.event.Level_): Internal.LoggingEventBuilder;
        atWarn(): Internal.LoggingEventBuilder;
        abstract trace(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
        abstract error(arg0: string, arg1: any): void;
        abstract info(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
        abstract warn(arg0: string): void;
        abstract warn(arg0: string, ...arg1: any[]): void;
        abstract debug(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
        abstract trace(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
        abstract isErrorEnabled(): boolean;
        abstract warn(arg0: org.slf4j.Marker_, arg1: string): void;
        abstract warn(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
        abstract isWarnEnabled(): boolean;
        abstract error(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
        abstract error(arg0: string, arg1: any, arg2: any): void;
        abstract getName(): string;
        abstract trace(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
        abstract debug(arg0: string, arg1: any): void;
        abstract isErrorEnabled(arg0: org.slf4j.Marker_): boolean;
        abstract info(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
        abstract info(arg0: string, arg1: any, arg2: any): void;
        abstract isInfoEnabled(): boolean;
        atInfo(): Internal.LoggingEventBuilder;
        atError(): Internal.LoggingEventBuilder;
        abstract debug(arg0: string, arg1: Internal.Throwable_): void;
        abstract info(arg0: string, ...arg1: any[]): void;
        abstract error(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
        abstract isDebugEnabled(arg0: org.slf4j.Marker_): boolean;
        abstract isInfoEnabled(arg0: org.slf4j.Marker_): boolean;
        abstract debug(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
        abstract trace(arg0: string, arg1: Internal.Throwable_): void;
        abstract error(arg0: string, arg1: Internal.Throwable_): void;
        atLevel(arg0: org.slf4j.event.Level_): Internal.LoggingEventBuilder;
        get traceEnabled(): boolean
        get debugEnabled(): boolean
        get errorEnabled(): boolean
        get warnEnabled(): boolean
        get name(): string
        get infoEnabled(): boolean
        readonly ROOT_LOGGER_NAME: "ROOT";
    }
    type Logger_ = Logger;
}
declare namespace Internal {
    class StructureSet$StructureSelectionEntry extends Internal.Record {
        constructor(arg0: Internal.Holder_<Internal.Structure>, arg1: number)
        structure(): Internal.Holder<Internal.Structure>;
        weight(): number;
        static readonly CODEC: Internal.Codec<Internal.StructureSet$StructureSelectionEntry>;
    }
    type StructureSet$StructureSelectionEntry_ = StructureSet$StructureSelectionEntry;
    class ClientboundSetDisplayObjectivePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: number, arg1: Internal.Objective_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getSlot(): number;
        isSkippable(): boolean;
        getObjectiveName(): string;
        get slot(): number
        get skippable(): boolean
        get objectiveName(): string
    }
    type ClientboundSetDisplayObjectivePacket_ = ClientboundSetDisplayObjectivePacket;
    class SkyChestBlock$SkyChestType extends Internal.Enum<Internal.SkyChestBlock$SkyChestType> {
        static values(): Internal.SkyChestBlock$SkyChestType[];
        static valueOf(arg0: string): Internal.SkyChestBlock$SkyChestType;
        static readonly STONE: Internal.SkyChestBlock$SkyChestType;
        static readonly BLOCK: Internal.SkyChestBlock$SkyChestType;
    }
    type SkyChestBlock$SkyChestType_ = "block" | SkyChestBlock$SkyChestType | "stone";
    class CreativeModeTab$Type extends Internal.Enum<Internal.CreativeModeTab$Type> {
        static values(): Internal.CreativeModeTab$Type[];
        static valueOf(arg0: string): Internal.CreativeModeTab$Type;
        static readonly CATEGORY: Internal.CreativeModeTab$Type;
        static readonly INVENTORY: Internal.CreativeModeTab$Type;
        static readonly SEARCH: Internal.CreativeModeTab$Type;
        static readonly HOTBAR: Internal.CreativeModeTab$Type;
    }
    type CreativeModeTab$Type_ = "hotbar" | "search" | CreativeModeTab$Type | "category" | "inventory";
    interface ResourceLocationFilter extends Internal.Predicate<ResourceLocation> {
        negate(): Internal.Predicate<ResourceLocation>;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        or(arg0: Internal.Predicate_<ResourceLocation>): Internal.Predicate<ResourceLocation>;
        abstract test(arg0: ResourceLocation_): boolean;
        and(arg0: Internal.Predicate_<ResourceLocation>): Internal.Predicate<ResourceLocation>;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        (arg0: ResourceLocation): boolean;
    }
    type ResourceLocationFilter_ = ResourceLocationFilter;
    class TntBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        static explode(arg0: Internal.Level_, arg1: BlockPos_): void;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly UNSTABLE: Internal.BooleanProperty;
    }
    type TntBlock_ = TntBlock;
    class VibrationInfo extends Internal.Record {
        constructor(arg0: Internal.GameEvent_, arg1: number, arg2: Vec3d_, arg3: Internal.UUID_, arg4: Internal.UUID_, arg5: Internal.Entity_)
        constructor(arg0: Internal.GameEvent_, arg1: number, arg2: Vec3d_, arg3: Internal.Entity_)
        constructor(arg0: Internal.GameEvent_, arg1: number, arg2: Vec3d_, arg3: Internal.UUID_, arg4: Internal.UUID_)
        gameEvent(): Internal.GameEvent;
        projectileOwnerUuid(): Internal.UUID;
        distance(): number;
        getProjectileOwner(arg0: Internal.ServerLevel_): Optional<Internal.Entity>;
        pos(): Vec3d;
        entity(): Internal.Entity;
        uuid(): Internal.UUID;
        getEntity(arg0: Internal.ServerLevel_): Optional<Internal.Entity>;
        static readonly CODEC: Internal.Codec<Internal.VibrationInfo>;
    }
    type VibrationInfo_ = VibrationInfo;
    interface AccessMinecraftServer {
        abstract crafttweaker$getResources(): Internal.MinecraftServer$ReloadableResources;
        (): Internal.MinecraftServer$ReloadableResources_;
    }
    type AccessMinecraftServer_ = AccessMinecraftServer;
    class CabinetBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly OPEN: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type CabinetBlock_ = CabinetBlock;
    class RayTraceResultJS {
        constructor(from: Internal.Entity_, result: Internal.HitResult_, d: number)
        getHitX(): number;
        getHitY(): number;
        getHitZ(): number;
        get hitX(): number
        get hitY(): number
        get hitZ(): number
        hit: Vec3d;
        facing: Internal.Direction;
        block: Internal.BlockContainerJS;
        readonly fromEntity: Internal.Entity;
        readonly type: Internal.HitResult$Type;
        readonly distance: number;
        entity: Internal.Entity;
    }
    type RayTraceResultJS_ = RayTraceResultJS;
    class BrewingStandBlockEntity extends Internal.BaseContainerBlockEntity implements Internal.WorldlyContainer {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        stopOpen(arg0: Internal.Player_): void;
        static tryClear(arg0: any): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        getSlots(): number;
        setChanged(): void;
        onLoad(): void;
        getSlotsForFace(arg0: Internal.Direction_): number[];
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        kjs$self(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        hasCustomName(): boolean;
        static serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BrewingStandBlockEntity_): void;
        canTakeItemThroughFace(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Direction_): boolean;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        count(ingredient: Internal.Ingredient_): number;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        count(): number;
        countItem(arg0: Internal.Item_): number;
        isEmpty(): boolean;
        startOpen(arg0: Internal.Player_): void;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        canPlaceItemThroughFace(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Direction_): boolean;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        get slots(): number
        get width(): number
        get maxStackSize(): number
        get renderBoundingBox(): Internal.AABB
        get empty(): boolean
        get height(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get modelData(): Internal.ModelData
        get mutable(): boolean
        static readonly FUEL_USES: 20;
        brewTime: number;
        static readonly DATA_BREW_TIME: 0;
        static readonly DATA_FUEL_USES: 1;
        static readonly NUM_DATA_VALUES: 2;
        fuel: number;
    }
    type BrewingStandBlockEntity_ = BrewingStandBlockEntity;
    class DoorBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.BlockSetType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        setOpen(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: boolean): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        type(): Internal.BlockSetType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        isOpen(arg0: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isWoodenDoor(arg0: Internal.BlockState_): boolean;
        static isWoodenDoor(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly HINGE: Internal.EnumProperty<Internal.DoorHingeSide>;
        static readonly OPEN: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
        static readonly HALF: Internal.EnumProperty<Internal.DoubleBlockHalf>;
        static readonly POWERED: Internal.BooleanProperty;
    }
    type DoorBlock_ = DoorBlock;
    abstract class ShapedBlockBuilder extends Internal.BlockBuilder {
        constructor(i: ResourceLocation_, ...suffixes: string[])
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
    }
    type ShapedBlockBuilder_ = ShapedBlockBuilder;
    abstract class IERecipeSerializer <R extends Internal.Recipe<any>> implements Internal.RecipeSerializer<R> {
        constructor()
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): R;
        abstract fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): R;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        abstract toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: R): void;
        abstract readFromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): R;
        abstract getIcon(): Internal.ItemStack;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): R;
        get icon(): Internal.ItemStack
    }
    type IERecipeSerializer_<R extends Internal.Recipe<any>> = IERecipeSerializer<R>;
    interface ISerde {
        abstract serialize(): Internal.JsonObject;
        abstract deserialize(arg0: Internal.JsonObject_): void;
    }
    type ISerde_ = ISerde;
    class LivingDropsEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: Internal.DamageSource_, arg2: Internal.Collection_<Internal.ItemEntity>, arg3: number, arg4: boolean)
        getEntity(): Internal.Entity;
        getDrops(): Internal.Collection<Internal.ItemEntity>;
        getSource(): Internal.DamageSource;
        isRecentlyHit(): boolean;
        getLootingLevel(): number;
        get entity(): Internal.Entity
        get drops(): Internal.Collection<Internal.ItemEntity>
        get source(): Internal.DamageSource
        get recentlyHit(): boolean
        get lootingLevel(): number
    }
    type LivingDropsEvent_ = LivingDropsEvent;
    class BakedGlyph$Effect {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number)
    }
    type BakedGlyph$Effect_ = BakedGlyph$Effect;
    class WindmillBiomeSerializer extends Internal.IERecipeSerializer<Internal.WindmillBiome> {
        constructor()
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        readFromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.WindmillBiome;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.WindmillBiome;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.WindmillBiome_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type WindmillBiomeSerializer_ = WindmillBiomeSerializer;
    interface DoubleCollection extends Internal.DoubleIterable, Internal.Collection<number> {
        abstract add(arg0: number): boolean;
        abstract addAll(arg0: Internal.DoubleCollection_): boolean;
        abstract retainAll(arg0: Internal.DoubleCollection_): boolean;
        abstract containsAll(arg0: Internal.DoubleCollection_): boolean;
        abstract isEmpty(): boolean;
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        spliterator(): Internal.DoubleSpliterator;
        removeIf(arg0: Internal.DoublePredicate_): boolean;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        doubleParallelStream(): Internal.DoubleStream;
        doubleStream(): Internal.DoubleStream;
        abstract toArray(arg0: number[]): number[];
        abstract rem(arg0: number): boolean;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        forEach(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        removeIf(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): boolean;
        abstract removeAll(arg0: Internal.DoubleCollection_): boolean;
        abstract toArray<T>(arg0: T[]): T[];
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        abstract contains(arg0: number): boolean;
        /**
         * @deprecated
        */
        toDoubleArray(arg0: number[]): number[];
        doubleIterator(): Internal.DoubleIterator;
        abstract toArray(): any[];
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        abstract hashCode(): number;
        abstract size(): number;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        doubleSpliterator(): Internal.DoubleSpliterator;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract toDoubleArray(): number[];
        abstract clear(): void;
        forEach(arg0: Internal.DoubleConsumer_): void;
        abstract iterator(): Internal.DoubleIterator;
        abstract equals(arg0: any): boolean;
        get empty(): boolean
    }
    type DoubleCollection_ = DoubleCollection;
    interface IRedstoneAction {
        abstract getName(): string;
        abstract startsOnChange(): boolean;
        abstract canRun(arg0: Internal.IRedstoneState_): boolean;
        get name(): string
    }
    type IRedstoneAction_ = IRedstoneAction;
    abstract class AbstractConstant <T extends Internal.AbstractConstant<T>> implements Internal.Constant<T> {
        name(): string;
        compareTo(arg0: T): number;
        id(): number;
        compareTo(arg0: any): number;
    }
    type AbstractConstant_<T extends Internal.AbstractConstant<T>> = AbstractConstant<T>;
    class StorageUpgradeItem$StorageTier extends Internal.Enum<Internal.StorageUpgradeItem$StorageTier> {
        static values(): Internal.StorageUpgradeItem$StorageTier[];
        getColor(): number;
        static valueOf(arg0: string): Internal.StorageUpgradeItem$StorageTier;
        getStorageMultiplier(): number;
        get color(): number
        get storageMultiplier(): number
        static readonly IRON: Internal.StorageUpgradeItem$StorageTier;
        static readonly COPPER: Internal.StorageUpgradeItem$StorageTier;
        static readonly NETHERITE: Internal.StorageUpgradeItem$StorageTier;
        static readonly GOLD: Internal.StorageUpgradeItem$StorageTier;
        static readonly DIAMOND: Internal.StorageUpgradeItem$StorageTier;
    }
    type StorageUpgradeItem$StorageTier_ = "gold" | "diamond" | StorageUpgradeItem$StorageTier | "iron" | "netherite" | "copper";
    interface Short2DoubleFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
        composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2DoubleFunction;
        put(arg0: number, arg1: number): number;
        apply(arg0: number): number;
        composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2DoubleFunction;
        composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2DoubleFunction;
        /**
         * @deprecated
        */
        applyAsDouble(arg0: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        andThenChar(arg0: Internal.Double2CharFunction_): Internal.Short2CharFunction;
        remove(arg0: number): number;
        composeObject<T>(arg0: Internal.Object2ShortFunction_<T>): Internal.Object2DoubleFunction<T>;
        andThenReference<T>(arg0: Internal.Double2ReferenceFunction_<T>): Internal.Short2ReferenceFunction<T>;
        abstract get(arg0: number): number;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2DoubleFunction;
        composeReference<T>(arg0: Internal.Reference2ShortFunction_<T>): Internal.Reference2DoubleFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        defaultReturnValue(arg0: number): void;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Short2FloatFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        getOrDefault(arg0: number, arg1: number): number;
        andThenInt(arg0: Internal.Double2IntFunction_): Internal.Short2IntFunction;
        containsKey(arg0: number): boolean;
        composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2DoubleFunction;
        andThenLong(arg0: Internal.Double2LongFunction_): Internal.Short2LongFunction;
        composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2DoubleFunction;
        andThenObject<T>(arg0: Internal.Double2ObjectFunction_<T>): Internal.Short2ObjectFunction<T>;
        defaultReturnValue(): number;
        andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Short2ShortFunction;
        size(): number;
        composeShort(arg0: Internal.Short2ShortFunction_): this;
        clear(): void;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Short2ByteFunction;
        (arg0: number): number;
    }
    type Short2DoubleFunction_ = Short2DoubleFunction;
    interface IArmPoseTransformer {
        abstract applyTransform(arg0: Internal.HumanoidModel_<any>, arg1: Internal.LivingEntity_, arg2: Internal.HumanoidArm_): void;
        (arg0: Internal.HumanoidModel<any>, arg1: Internal.LivingEntity, arg2: Internal.HumanoidArm): void;
    }
    type IArmPoseTransformer_ = IArmPoseTransformer;
    class PxArticulationDriveTypeEnum extends Internal.Enum<Internal.PxArticulationDriveTypeEnum> {
        static values(): Internal.PxArticulationDriveTypeEnum[];
        static forValue(arg0: number): Internal.PxArticulationDriveTypeEnum;
        static valueOf(arg0: string): Internal.PxArticulationDriveTypeEnum;
        static readonly eFORCE: Internal.PxArticulationDriveTypeEnum;
        static readonly eVELOCITY: Internal.PxArticulationDriveTypeEnum;
        static readonly eNONE: Internal.PxArticulationDriveTypeEnum;
        readonly value: number;
        static readonly eTARGET: Internal.PxArticulationDriveTypeEnum;
        static readonly eACCELERATION: Internal.PxArticulationDriveTypeEnum;
    }
    type PxArticulationDriveTypeEnum_ = "eacceleration" | "etarget" | "eforce" | "evelocity" | "enone" | PxArticulationDriveTypeEnum;
    interface WritableRenderedImage extends Internal.RenderedImage {
        abstract setData(arg0: Internal.Raster_): void;
        abstract hasTileWriters(): boolean;
        abstract getSources(): Internal.Vector<Internal.RenderedImage>;
        abstract removeTileObserver(arg0: Internal.TileObserver_): void;
        abstract isTileWritable(arg0: number, arg1: number): boolean;
        abstract releaseWritableTile(arg0: number, arg1: number): void;
        abstract getMinTileX(): number;
        abstract getMinTileY(): number;
        abstract getData(arg0: Internal.Rectangle_): Internal.Raster;
        abstract getData(): Internal.Raster;
        abstract getTileGridYOffset(): number;
        abstract getColorModel(): Internal.ColorModel;
        abstract getTileHeight(): number;
        abstract getTileGridXOffset(): number;
        abstract getProperty(arg0: string): any;
        abstract getHeight(): number;
        abstract copyData(arg0: Internal.WritableRaster_): Internal.WritableRaster;
        abstract getMinX(): number;
        abstract getMinY(): number;
        abstract getWidth(): number;
        abstract addTileObserver(arg0: Internal.TileObserver_): void;
        abstract getSampleModel(): Internal.SampleModel;
        abstract getTile(arg0: number, arg1: number): Internal.Raster;
        abstract getWritableTile(arg0: number, arg1: number): Internal.WritableRaster;
        abstract getWritableTileIndices(): Internal.Point[];
        abstract getPropertyNames(): string[];
        abstract getNumXTiles(): number;
        abstract getNumYTiles(): number;
        abstract getTileWidth(): number;
        set data(arg0: Internal.Raster_)
        get sources(): Internal.Vector<Internal.RenderedImage>
        get minTileX(): number
        get minTileY(): number
        get data(): Internal.Raster
        get tileGridYOffset(): number
        get colorModel(): Internal.ColorModel
        get tileHeight(): number
        get tileGridXOffset(): number
        get height(): number
        get minX(): number
        get minY(): number
        get width(): number
        get sampleModel(): Internal.SampleModel
        get writableTileIndices(): Internal.Point[]
        get propertyNames(): string[]
        get numXTiles(): number
        get numYTiles(): number
        get tileWidth(): number
    }
    type WritableRenderedImage_ = WritableRenderedImage;
    abstract class KubeJSIngredient extends Internal.AbstractIngredient implements Internal.IngredientKJS {
        constructor()
        getDisplayStacks(): Internal.ItemStackSet;
        static not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        abstract write(arg0: Internal.FriendlyByteBuf_): void;
        self(): Internal.Ingredient;
        static crafttweaker$callFromValues(arg0: Internal.Stream_<Internal.Ingredient$Value>): Internal.Ingredient;
        getItemIds(): Internal.Set<string>;
        abstract toJson(arg0: Internal.JsonObject_): void;
        asStack(): InputItem;
        toJson(): Internal.JsonObject;
        or(ingredient: Internal.Ingredient_): Internal.Ingredient;
        withCount(count: number): InputItem;
        toJson(): Internal.JsonElement;
        static isEqual<T>(arg0: any): Internal.Predicate<T>;
        isWildcard(): boolean;
        getStacks(): Internal.ItemStackSet;
        getItemTypes(): Internal.Set<Internal.Item>;
        or(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        and(ingredient: Internal.Ingredient_): Internal.Ingredient;
        getFirst(): Internal.ItemStack;
        subtract(subtracted: Internal.Ingredient_): Internal.Ingredient;
        negate(): Internal.Predicate<Internal.ItemStack>;
        testItem(item: Internal.Item_): boolean;
        asIngredient(): Internal.Ingredient;
        and(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        get displayStacks(): Internal.ItemStackSet
        get itemIds(): Internal.Set<string>
        get wildcard(): boolean
        get stacks(): Internal.ItemStackSet
        get itemTypes(): Internal.Set<Internal.Item>
        get first(): Internal.ItemStack
    }
    type KubeJSIngredient_ = KubeJSIngredient;
    class Raid {
        constructor(arg0: Internal.ServerLevel_, arg1: Internal.CompoundTag_)
        constructor(arg0: number, arg1: Internal.ServerLevel_, arg2: BlockPos_)
        isVictory(): boolean;
        isOver(): boolean;
        getTotalHealth(): number;
        addHeroOfTheVillage(arg0: Internal.Entity_): void;
        removeFromRaid(arg0: Internal.Raider_, arg1: boolean): void;
        getGroupsSpawned(): number;
        getMaxBadOmenLevel(): number;
        updateBossbar(): void;
        isActive(): boolean;
        isStarted(): boolean;
        getAllRaiders(): Internal.Set<Internal.Raider>;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getLevel(): Internal.Level;
        getCenter(): BlockPos;
        static getLeaderBannerInstance(): Internal.ItemStack;
        isLoss(): boolean;
        getHealthOfLivingRaiders(): number;
        removeLeader(arg0: number): void;
        isBetweenWaves(): boolean;
        getNumGroups(arg0: Internal.Difficulty_): number;
        setLeader(arg0: number, arg1: Internal.Raider_): void;
        getId(): number;
        getEnchantOdds(): number;
        isStopped(): boolean;
        setBadOmenLevel(arg0: number): void;
        addWaveMob(arg0: number, arg1: Internal.Raider_, arg2: boolean): boolean;
        getLeader(arg0: number): Internal.Raider;
        tick(): void;
        absorbBadOmen(arg0: Internal.Player_): void;
        stop(): void;
        hasFirstWaveSpawned(): boolean;
        getTotalRaidersAlive(): number;
        joinRaid(arg0: number, arg1: Internal.Raider_, arg2: BlockPos_, arg3: boolean): void;
        getBadOmenLevel(): number;
        get victory(): boolean
        get over(): boolean
        get totalHealth(): number
        get groupsSpawned(): number
        get maxBadOmenLevel(): number
        get active(): boolean
        get started(): boolean
        get allRaiders(): Internal.Set<Internal.Raider>
        get level(): Internal.Level
        get center(): BlockPos
        get leaderBannerInstance(): Internal.ItemStack
        get loss(): boolean
        get healthOfLivingRaiders(): number
        get betweenWaves(): boolean
        get id(): number
        get enchantOdds(): number
        get stopped(): boolean
        set badOmenLevel(arg0: number)
        get totalRaidersAlive(): number
        get badOmenLevel(): number
        static readonly VALID_RAID_RADIUS_SQR: 9216;
        static readonly TICKS_PER_DAY: 24000;
        static readonly MAX_NO_ACTION_TIME: 2400;
        static readonly VILLAGE_RADIUS_BUFFER: 16;
        static readonly DEFAULT_MAX_BAD_OMEN_LEVEL: 5;
        static readonly MAX_CELEBRATION_TICKS: 600;
        static readonly RAID_REMOVAL_THRESHOLD_SQR: 12544;
    }
    type Raid_ = Raid;
    class ConstructorInfo {
        constructor(constructor_: Internal.Constructor_<any>)
        getParams(): Internal.List<Internal.MethodInfo$ParamInfo>;
        setParams(params: Internal.List_<Internal.MethodInfo$ParamInfo>): void;
        get params(): Internal.List<Internal.MethodInfo$ParamInfo>
        set params(params: Internal.List_<Internal.MethodInfo$ParamInfo>)
    }
    type ConstructorInfo_ = ConstructorInfo;
    class HammerCrushingRecipeSerializer extends Internal.IERecipeSerializer<Internal.LazyShapelessRecipe> {
        constructor()
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.LazyShapelessRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        readFromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.LazyShapelessRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.LazyShapelessRecipe_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type HammerCrushingRecipeSerializer_ = HammerCrushingRecipeSerializer;
    interface Object2ByteFunction <K> extends Internal.ToIntFunction<K>, it.unimi.dsi.fastutil.Function<K, number> {
        getOrDefault(arg0: any, arg1: number): number;
        andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Object2IntFunction<K>;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<K, T>;
        put(arg0: K, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ByteFunction;
        andThenObject<T>(arg0: Internal.Byte2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: number): number;
        andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Object2CharFunction<K>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, number>;
        containsKey(arg0: any): boolean;
        defaultReturnValue(arg0: number): void;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ByteFunction;
        andThenByte(arg0: Internal.Byte2ByteFunction_): this;
        removeByte(arg0: any): number;
        apply(arg0: K): number;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2ByteFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ByteFunction;
        defaultReturnValue(): number;
        andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Object2FloatFunction<K>;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ByteFunction;
        applyAsInt(arg0: K): number;
        andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Object2LongFunction<K>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Object2ShortFunction<K>;
        abstract getByte(arg0: any): number;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ByteFunction;
        size(): number;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2ByteFunction<T>;
        clear(): void;
        andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ByteFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ByteFunction;
        andThenReference<T>(arg0: Internal.Byte2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        (arg0: any): number;
    }
    type Object2ByteFunction_<K> = Object2ByteFunction<K>;
    class LootContext$EntityTarget extends Internal.Enum<Internal.LootContext$EntityTarget> {
        static getByName(arg0: string): Internal.LootContext$EntityTarget;
        getName(): string;
        static values(): Internal.LootContext$EntityTarget[];
        static valueOf(arg0: string): Internal.LootContext$EntityTarget;
        getParam(): Internal.LootContextParam<Internal.Entity>;
        get name(): string
        get param(): Internal.LootContextParam<Internal.Entity>
        static readonly KILLER: Internal.LootContext$EntityTarget;
        readonly name: string;
        static readonly THIS: Internal.LootContext$EntityTarget;
        static readonly DIRECT_KILLER: Internal.LootContext$EntityTarget;
        static readonly KILLER_PLAYER: Internal.LootContext$EntityTarget;
    }
    type LootContext$EntityTarget_ = "killer" | LootContext$EntityTarget | "killer_player" | "this" | "direct_killer";
    class ConcurrentHashMap <K, V> extends Internal.AbstractMap<K, V> implements Internal.ConcurrentMap<K, V>, Internal.Serializable {
        constructor(arg0: Internal.Map_<K, V>)
        constructor()
        constructor(arg0: number)
        constructor(arg0: number, arg1: number)
        constructor(arg0: number, arg1: number, arg2: number)
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        reduceKeysToDouble(arg0: number, arg1: Internal.ToDoubleFunction_<K>, arg2: number, arg3: Internal.DoubleBinaryOperator_): number;
        keySet(arg0: V): Internal.ConcurrentHashMap$KeySetView<K, V>;
        forEachKey(arg0: number, arg1: Internal.Consumer_<K>): void;
        reduceKeys(arg0: number, arg1: Internal.BiFunction_<K, K, K>): K;
        searchEntries<U>(arg0: number, arg1: Internal.Function_<Internal.Map$Entry<K, V>, U>): U;
        reduceEntries<U>(arg0: number, arg1: Internal.Function_<Internal.Map$Entry<K, V>, U>, arg2: Internal.BiFunction_<U, U, U>): U;
        reduceEntriesToInt(arg0: number, arg1: Internal.ToIntFunction_<Internal.Map$Entry<K, V>>, arg2: number, arg3: Internal.IntBinaryOperator_): number;
        keys(): Internal.Enumeration<K>;
        static newKeySet<K>(): Internal.ConcurrentHashMap$KeySetView<K, boolean>;
        keySet(): Internal.Set<any>;
        reduceValuesToDouble(arg0: number, arg1: Internal.ToDoubleFunction_<V>, arg2: number, arg3: Internal.DoubleBinaryOperator_): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        forEachEntry<U>(arg0: number, arg1: Internal.Function_<Internal.Map$Entry<K, V>, U>, arg2: Internal.Consumer_<U>): void;
        get(arg0: any): V;
        reduceKeys<U>(arg0: number, arg1: Internal.Function_<K, U>, arg2: Internal.BiFunction_<U, U, U>): U;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        putIfAbsent(arg0: K, arg1: V): V;
        reduceToLong(arg0: number, arg1: Internal.ToLongBiFunction_<K, V>, arg2: number, arg3: Internal.LongBinaryOperator_): number;
        forEachKey<U>(arg0: number, arg1: Internal.Function_<K, U>, arg2: Internal.Consumer_<U>): void;
        values(): Internal.Collection<V>;
        entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        reduceValuesToInt(arg0: number, arg1: Internal.ToIntFunction_<V>, arg2: number, arg3: Internal.IntBinaryOperator_): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        forEachEntry(arg0: number, arg1: Internal.Consumer_<Internal.Map$Entry<K, V>>): void;
        reduceEntriesToDouble(arg0: number, arg1: Internal.ToDoubleFunction_<Internal.Map$Entry<K, V>>, arg2: number, arg3: Internal.DoubleBinaryOperator_): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        reduceEntriesToLong(arg0: number, arg1: Internal.ToLongFunction_<Internal.Map$Entry<K, V>>, arg2: number, arg3: Internal.LongBinaryOperator_): number;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        reduceKeysToLong(arg0: number, arg1: Internal.ToLongFunction_<K>, arg2: number, arg3: Internal.LongBinaryOperator_): number;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        replace(arg0: K, arg1: V): V;
        forEach<U>(arg0: number, arg1: Internal.BiFunction_<K, V, U>, arg2: Internal.Consumer_<U>): void;
        mappingCount(): number;
        reduceToDouble(arg0: number, arg1: Internal.ToDoubleBiFunction_<K, V>, arg2: number, arg3: Internal.DoubleBinaryOperator_): number;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        reduceKeysToInt(arg0: number, arg1: Internal.ToIntFunction_<K>, arg2: number, arg3: Internal.IntBinaryOperator_): number;
        reduceValuesToLong(arg0: number, arg1: Internal.ToLongFunction_<V>, arg2: number, arg3: Internal.LongBinaryOperator_): number;
        put(arg0: K, arg1: V): V;
        reduceToInt(arg0: number, arg1: Internal.ToIntBiFunction_<K, V>, arg2: number, arg3: Internal.IntBinaryOperator_): number;
        static newKeySet<K>(arg0: number): Internal.ConcurrentHashMap$KeySetView<K, boolean>;
        remove(arg0: any): V;
        contains(arg0: any): boolean;
        elements(): Internal.Enumeration<V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        forEachValue<U>(arg0: number, arg1: Internal.Function_<V, U>, arg2: Internal.Consumer_<U>): void;
        forEachValue(arg0: number, arg1: Internal.Consumer_<V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        reduceValues(arg0: number, arg1: Internal.BiFunction_<V, V, V>): V;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        reduceEntries(arg0: number, arg1: Internal.BiFunction_<Internal.Map$Entry<K, V>, Internal.Map$Entry<K, V>, Internal.Map$Entry<K, V>>): Internal.Map$Entry<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        search<U>(arg0: number, arg1: Internal.BiFunction_<K, V, U>): U;
        reduceValues<U>(arg0: number, arg1: Internal.Function_<V, U>, arg2: Internal.BiFunction_<U, U, U>): U;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        searchKeys<U>(arg0: number, arg1: Internal.Function_<K, U>): U;
        searchValues<U>(arg0: number, arg1: Internal.Function_<V, U>): U;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        forEach(arg0: number, arg1: Internal.BiConsumer_<K, V>): void;
        reduce<U>(arg0: number, arg1: Internal.BiFunction_<K, V, U>, arg2: Internal.BiFunction_<U, U, U>): U;
    }
    type ConcurrentHashMap_<K, V> = ConcurrentHashMap<K, V>;
    class ResultField implements Internal.Comparable<Internal.ResultField> {
        constructor(arg0: string, arg1: number, arg2: number, arg3: number)
        getColor(): number;
        compareTo(arg0: Internal.ResultField_): number;
        compareTo(arg0: any): number;
        get color(): number
        readonly percentage: number;
        readonly globalPercentage: number;
        readonly name: string;
        readonly count: number;
    }
    type ResultField_ = ResultField;
    class Cow extends Internal.Animal {
        constructor(arg0: Internal.EntityType_<Internal.Cow>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Cow_ = Cow;
    class SuperHomeStoneItem extends Internal.SimpleFoiledItem {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SuperHomeStoneItem_ = SuperHomeStoneItem;
    class CreativeTabEvent extends Internal.EventJS {
        constructor(tab: Internal.CreativeModeTab_, showRestrictedItems: boolean, callback: any_)
        add(items: Internal.ItemStack_[]): void;
        setIcon(icon: Internal.ItemStack_): void;
        setDisplayName(component: net.minecraft.network.chat.Component_): void;
        addAfter(order: Internal.ItemStack_, items: Internal.ItemStack_[], visibility: Internal.CreativeModeTab$TabVisibility_): void;
        addAfter(order: Internal.ItemStack_, items: Internal.ItemStack_[]): void;
        remove(filter: Internal.Ingredient_): void;
        add(items: Internal.ItemStack_[], visibility: Internal.CreativeModeTab$TabVisibility_): void;
        addBefore(order: Internal.ItemStack_, items: Internal.ItemStack_[]): void;
        removeDisplay(filter: Internal.Ingredient_): void;
        removeSearch(filter: Internal.Ingredient_): void;
        addBefore(order: Internal.ItemStack_, items: Internal.ItemStack_[], visibility: Internal.CreativeModeTab$TabVisibility_): void;
        set icon(icon: Internal.ItemStack_)
        set displayName(component: net.minecraft.network.chat.Component_)
        readonly showRestrictedItems: boolean;
        readonly tab: Internal.CreativeModeTab;
    }
    type CreativeTabEvent_ = CreativeTabEvent;
    class Slot implements Internal.SlotAccessor {
        constructor(arg0: net.minecraft.world.Container_, arg1: number, arg2: number, arg3: number)
        onTake(arg0: Internal.Player_, arg1: Internal.ItemStack_): void;
        allowModification(arg0: Internal.Player_): boolean;
        set(arg0: Internal.ItemStack_): void;
        setByPlayer(arg0: Internal.ItemStack_): void;
        tryRemove(arg0: number, arg1: number, arg2: Internal.Player_): Optional<Internal.ItemStack>;
        isActive(): boolean;
        setChanged(): void;
        setY(arg0: number): void;
        setX(arg0: number): void;
        hasItem(): boolean;
        safeTake(arg0: number, arg1: number, arg2: Internal.Player_): Internal.ItemStack;
        getSlotIndex(): number;
        setBackground(arg0: ResourceLocation_, arg1: ResourceLocation_): this;
        isHighlightable(): boolean;
        safeInsert(arg0: Internal.ItemStack_): Internal.ItemStack;
        isSameInventory(arg0: Internal.Slot_): boolean;
        getItem(): Internal.ItemStack;
        getMaxStackSize(): number;
        mayPickup(arg0: Internal.Player_): boolean;
        remove(arg0: number): Internal.ItemStack;
        onSwapCraft(arg0: number): void;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        mayPlace(arg0: Internal.ItemStack_): boolean;
        getNoItemIcon(): Internal.Pair<ResourceLocation, ResourceLocation>;
        onQuickCraft(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): void;
        safeInsert(arg0: Internal.ItemStack_, arg1: number): Internal.ItemStack;
        getContainerSlot(): number;
        set byPlayer(arg0: Internal.ItemStack_)
        get active(): boolean
        set y(arg0: number)
        set x(arg0: number)
        get slotIndex(): number
        get highlightable(): boolean
        get item(): Internal.ItemStack
        get maxStackSize(): number
        get noItemIcon(): Internal.Pair<ResourceLocation, ResourceLocation>
        get containerSlot(): number
        index: number;
        x: number;
        y: number;
        readonly slot: number;
        readonly container: net.minecraft.world.Container;
    }
    type Slot_ = Slot;
    class Blender {
        getBiomeResolver(arg0: Internal.BiomeResolver_): Internal.BiomeResolver;
        static generateBorderTicks(arg0: Internal.WorldGenRegion_, arg1: Internal.ChunkAccess_): void;
        blendOffsetAndFactor(arg0: number, arg1: number): Internal.Blender$BlendingOutput;
        blendDensity(arg0: Internal.DensityFunction$FunctionContext_, arg1: number): number;
        static empty(): Internal.Blender;
        static makeOldChunkDistanceGetter(arg0: Internal.BlendingData_, arg1: Internal.Map_<Internal.Direction8, Internal.BlendingData>): Internal.Blender$DistanceGetter;
        static addAroundOldChunksCarvingMaskFilter(arg0: Internal.WorldGenLevel_, arg1: Internal.ProtoChunk_): void;
        static of(arg0: Internal.WorldGenRegion_): Internal.Blender;
    }
    type Blender_ = Blender;
    class GeneratorRecipe implements Internal.Recipe<Internal.SimpleContainer> {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.ItemStack_, arg3: number, arg4: number)
        matches(arg0: Internal.SimpleContainer_, arg1: Internal.Level_): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        getFuelDuration(): number;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        getInputItem(): Internal.ItemStack;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getRemainingItems(arg0: Internal.SimpleContainer_): Internal.NonNullList<Internal.ItemStack>;
        assemble(arg0: Internal.SimpleContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getPattern(): string;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRFPerTick(): number;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get fuelDuration(): number
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get inputItem(): Internal.ItemStack
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get pattern(): string
        get RFPerTick(): number
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type GeneratorRecipe_ = GeneratorRecipe;
    class BlendedNoise implements Internal.DensityFunction$SimpleFunction {
        constructor(arg0: Internal.RandomSource_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        abs(): Internal.DensityFunction;
        halfNegative(): Internal.DensityFunction;
        withNewRandom(arg0: Internal.RandomSource_): this;
        maxValue(): number;
        codec(): Internal.KeyDispatchDataCodec<Internal.DensityFunction>;
        compute(arg0: Internal.DensityFunction$FunctionContext_): number;
        squeeze(): Internal.DensityFunction;
        static createUnseeded(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): Internal.BlendedNoise;
        square(): Internal.DensityFunction;
        parityConfigString(arg0: Internal.StringBuilder_): void;
        mapAll(arg0: Internal.DensityFunction$Visitor_): Internal.DensityFunction;
        clamp(arg0: number, arg1: number): Internal.DensityFunction;
        quarterNegative(): Internal.DensityFunction;
        cube(): Internal.DensityFunction;
        fillArray(arg0: number[], arg1: Internal.DensityFunction$ContextProvider_): void;
        minValue(): number;
        static readonly CODEC: Internal.KeyDispatchDataCodec<Internal.BlendedNoise>;
    }
    type BlendedNoise_ = BlendedNoise;
    class Cod extends Internal.AbstractSchoolingFish {
        constructor(arg0: Internal.EntityType_<Internal.Cod>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        static loadDefaultDataFromBucketTag(arg0: Internal.Mob_, arg1: Internal.CompoundTag_): void;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        /**
         * @deprecated
        */
        static saveDefaultDataToBucketTag(arg0: Internal.Mob_, arg1: Internal.ItemStack_): void;
        getScriptType(): Internal.ScriptType;
        static bucketMobPickup<T extends Internal.LivingEntity & Internal.Bucketable>(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: T): Optional<Internal.InteractionResult>;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Cod_ = Cod;
    class BoundingBox {
        constructor(arg0: BlockPos_)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        forAllCorners(arg0: Internal.Consumer_<BlockPos>): void;
        static encapsulatingPositions(arg0: Internal.Iterable_<BlockPos>): Optional<Internal.BoundingBox>;
        getXSpan(): number;
        maxY(): number;
        maxX(): number;
        static fromCorners(arg0: Vec3i_, arg1: Vec3i_): Internal.BoundingBox;
        getCenter(): BlockPos;
        maxZ(): number;
        isInside(arg0: number, arg1: number, arg2: number): boolean;
        isInside(arg0: Vec3i_): boolean;
        static encapsulatingBoxes(arg0: Internal.Iterable_<Internal.BoundingBox>): Optional<Internal.BoundingBox>;
        intersects(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        getYSpan(): number;
        intersects(arg0: Internal.BoundingBox_): boolean;
        /**
         * @deprecated
        */
        encapsulate(arg0: BlockPos_): this;
        moved(arg0: number, arg1: number, arg2: number): this;
        static orientBox(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Direction_): Internal.BoundingBox;
        getLength(): Vec3i;
        minZ(): number;
        minY(): number;
        minX(): number;
        static infinite(): Internal.BoundingBox;
        /**
         * @deprecated
        */
        move(arg0: number, arg1: number, arg2: number): this;
        inflatedBy(arg0: number): this;
        /**
         * @deprecated
        */
        move(arg0: Vec3i_): this;
        getZSpan(): number;
        /**
         * @deprecated
        */
        encapsulate(arg0: Internal.BoundingBox_): this;
        get XSpan(): number
        get center(): BlockPos
        get YSpan(): number
        get length(): Vec3i
        get ZSpan(): number
        static readonly CODEC: Internal.Codec<Internal.BoundingBox>;
    }
    type BoundingBox_ = BoundingBox;
    class ServerboundRecipeBookChangeSettingsPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.RecipeBookType_, arg1: boolean, arg2: boolean)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getBookType(): Internal.RecipeBookType;
        isOpen(): boolean;
        isFiltering(): boolean;
        isSkippable(): boolean;
        get bookType(): Internal.RecipeBookType
        get open(): boolean
        get filtering(): boolean
        get skippable(): boolean
    }
    type ServerboundRecipeBookChangeSettingsPacket_ = ServerboundRecipeBookChangeSettingsPacket;
    class WorldCreationUiState$SelectedGameMode extends Internal.Enum<Internal.WorldCreationUiState$SelectedGameMode> {
        static valueOf(arg0: string): Internal.WorldCreationUiState$SelectedGameMode;
        getInfo(): net.minecraft.network.chat.Component;
        static values(): Internal.WorldCreationUiState$SelectedGameMode[];
        get info(): net.minecraft.network.chat.Component
        readonly displayName: net.minecraft.network.chat.Component;
        static readonly SURVIVAL: Internal.WorldCreationUiState$SelectedGameMode;
        static readonly DEBUG: Internal.WorldCreationUiState$SelectedGameMode;
        readonly gameType: Internal.GameType;
        static readonly CREATIVE: Internal.WorldCreationUiState$SelectedGameMode;
        static readonly HARDCORE: Internal.WorldCreationUiState$SelectedGameMode;
    }
    type WorldCreationUiState$SelectedGameMode_ = "hardcore" | "debug" | WorldCreationUiState$SelectedGameMode | "survival" | "creative";
    class GossipType extends Internal.Enum<Internal.GossipType> implements Internal.StringRepresentable {
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.GossipType;
        static values(): Internal.GossipType[];
        get serializedName(): string
        readonly decayPerDay: number;
        static readonly MINOR_POSITIVE: Internal.GossipType;
        static readonly REPUTATION_CHANGE_PER_EVENT: 25;
        readonly weight: number;
        static readonly TRADING: Internal.GossipType;
        static readonly REPUTATION_CHANGE_PER_EVERLASTING_MEMORY: 20;
        static readonly MINOR_NEGATIVE: Internal.GossipType;
        static readonly MAJOR_NEGATIVE: Internal.GossipType;
        static readonly REPUTATION_CHANGE_PER_TRADE: 2;
        readonly id: string;
        readonly decayPerTransfer: number;
        static readonly MAJOR_POSITIVE: Internal.GossipType;
        static readonly CODEC: Internal.Codec<Internal.GossipType>;
        readonly max: number;
    }
    type GossipType_ = GossipType | "major_positive" | "minor_negative" | "major_negative" | "trading" | "minor_positive";
    interface ScreenAccessor {
        abstract balm_getRenderables(): Internal.List<Internal.Renderable>;
        abstract balm_getChildren(): Internal.List<Internal.GuiEventListener>;
        abstract balm_getNarratables(): Internal.List<Internal.NarratableEntry>;
    }
    type ScreenAccessor_ = ScreenAccessor;
    class CookingPotRecipe implements Internal.Recipe<Internal.RecipeWrapper> {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.CookingPotRecipeBookTab_, arg3: Internal.NonNullList_<Internal.Ingredient>, arg4: Internal.ItemStack_, arg5: Internal.ItemStack_, arg6: number, arg7: number)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        matches(arg0: Internal.RecipeWrapper_, arg1: Internal.Level_): boolean;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        assemble(arg0: Internal.RecipeWrapper_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getExperience(): number;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.RecipeWrapper_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getCookTime(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        getRecipeBookTab(): Internal.CookingPotRecipeBookTab;
        getOutputContainer(): Internal.ItemStack;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get experience(): number
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get cookTime(): number
        get orCreateId(): ResourceLocation
        get recipeBookTab(): Internal.CookingPotRecipeBookTab
        get outputContainer(): Internal.ItemStack
        get incomplete(): boolean
        static readonly INPUT_SLOTS: 6;
    }
    type CookingPotRecipe_ = CookingPotRecipe;
    interface Int2ObjectMap$Entry <V> extends Internal.Map$Entry<number, V> {
        comparingByValue<K, V extends Internal.Comparable<any>>(): Comparator<Internal.Map$Entry<K, V>>;
        abstract hashCode(): number;
        comparingByKey<K, V>(arg0: Comparator_<K>): Comparator<Internal.Map$Entry<K, V>>;
        copyOf<K, V>(arg0: Internal.Map$Entry_<K, V>): Internal.Map$Entry<K, V>;
        abstract getIntKey(): number;
        abstract getValue(): V;
        /**
         * @deprecated
        */
        getKey(): number;
        comparingByKey<K extends Internal.Comparable<any>, V>(): Comparator<Internal.Map$Entry<K, V>>;
        comparingByValue<K, V>(arg0: Comparator_<V>): Comparator<Internal.Map$Entry<K, V>>;
        abstract equals(arg0: any): boolean;
        abstract setValue(arg0: V): V;
        get intKey(): number
        get value(): V
        /**
         * @deprecated
        */
        get key(): number
        set value(arg0: V)
    }
    type Int2ObjectMap$Entry_<V> = Int2ObjectMap$Entry<V>;
    class BufferBuilder extends Internal.DefaultedVertexConsumer implements Internal.BufferVertexConsumer, Internal.StateManager$IResettable {
        constructor(arg0: number)
        uv2(arg0: number): Internal.VertexConsumer;
        color(arg0: number): Internal.VertexConsumer;
        end(): Internal.BufferBuilder$RenderedBuffer;
        static normalIntValue(arg0: number): number;
        isCurrentBatchEmpty(): boolean;
        normal(arg0: number, arg1: number, arg2: number): Internal.VertexConsumer;
        misc(arg0: Internal.VertexFormatElement_, ...arg1: number[]): Internal.VertexConsumer;
        resetState(): void;
        putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: boolean): void;
        restoreSortState(arg0: Internal.BufferBuilder$SortState_): void;
        begin(arg0: Internal.VertexFormat$Mode_, arg1: com.mojang.blaze3d.vertex.VertexFormat_): void;
        overlayCoords(arg0: number): Internal.VertexConsumer;
        endOrDiscardIfEmpty(): Internal.BufferBuilder$RenderedBuffer;
        handler$zbh000$onInit(bufferSizeIn: number, ci: Internal.CallbackInfo_): void;
        vertex(arg0: number, arg1: number, arg2: number): Internal.VertexConsumer;
        setQuadSorting(arg0: Internal.VertexSorting_): void;
        getSortState(): Internal.BufferBuilder$SortState;
        register(): void;
        color(arg0: number, arg1: number, arg2: number, arg3: number): Internal.VertexConsumer;
        putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number[], arg3: number, arg4: number, arg5: number, arg6: number[], arg7: number, arg8: boolean): void;
        putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        currentElement(): Internal.VertexFormatElement;
        overlayCoords(arg0: number, arg1: number): Internal.VertexConsumer;
        applyBakedLighting(arg0: number, arg1: Internal.ByteBuffer_): number;
        nextElement(): void;
        building(): boolean;
        putBulkData(arg0: Internal.ByteBuffer_): void;
        uvShort(arg0: number, arg1: number, arg2: number): Internal.VertexConsumer;
        putShort(arg0: number, arg1: number): void;
        putByte(arg0: number, arg1: number): void;
        uv2(arg0: number, arg1: number): Internal.VertexConsumer;
        normal(arg0: Matrix3f_, arg1: number, arg2: number, arg3: number): Internal.VertexConsumer;
        putFloat(arg0: number, arg1: number): void;
        applyBakedNormals(arg0: Vec3f_, arg1: Internal.ByteBuffer_, arg2: Matrix3f_): void;
        clear(): void;
        discard(): void;
        vertex(arg0: Matrix4f_, arg1: number, arg2: number, arg3: number): Internal.VertexConsumer;
        uv(arg0: number, arg1: number): Internal.VertexConsumer;
        putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number[], arg3: number, arg4: number, arg5: number, arg6: number, arg7: number[], arg8: number, arg9: boolean): void;
        get currentBatchEmpty(): boolean
        set quadSorting(arg0: Internal.VertexSorting_)
        get sortState(): Internal.BufferBuilder$SortState
        format: com.mojang.blaze3d.vertex.VertexFormat;
        mode: Internal.VertexFormat$Mode;
    }
    type BufferBuilder_ = BufferBuilder;
    class KelpFeature extends Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type KelpFeature_ = KelpFeature;
    class CompletableFuture <T> implements Internal.Future<T>, Internal.CompletionStage<T> {
        constructor()
        getNow(arg0: T): T;
        static delayedExecutor(arg0: number, arg1: Internal.TimeUnit_): Internal.Executor;
        acceptEither(arg0: Internal.CompletionStage_<T>, arg1: Internal.Consumer_<T>): Internal.CompletableFuture<void>;
        applyToEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, any>, arg2: Internal.Executor_): Internal.CompletionStage<any>;
        thenApplyAsync(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
        exceptionallyAsync(arg0: Internal.Function_<Internal.Throwable, T>, arg1: Internal.Executor_): this;
        complete(arg0: T): boolean;
        completeAsync(arg0: Internal.Supplier_<T>): this;
        thenAcceptAsync(arg0: Internal.Consumer_<T>): Internal.CompletableFuture<void>;
        thenAcceptBothAsync<U>(arg0: Internal.CompletionStage_<U>, arg1: Internal.BiConsumer_<T, U>): Internal.CompletableFuture<void>;
        get(): T;
        thenRun(arg0: Internal.Runnable_): Internal.CompletableFuture<void>;
        runAfterEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_, arg2: Internal.Executor_): Internal.CompletionStage<any>;
        isCancelled(): boolean;
        whenCompleteAsync(arg0: Internal.BiConsumer_<any, any>, arg1: Internal.Executor_): Internal.CompletionStage<any>;
        runAfterEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletionStage<any>;
        exceptionally(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
        thenAccept(arg0: Internal.Consumer_<any>): Internal.CompletionStage<any>;
        thenCombineAsync<U, V>(arg0: Internal.CompletionStage_<U>, arg1: Internal.BiFunction_<T, U, V>): Internal.CompletableFuture<V>;
        static delayedExecutor(arg0: number, arg1: Internal.TimeUnit_, arg2: Internal.Executor_): Internal.Executor;
        static failedFuture<U>(arg0: Internal.Throwable_): Internal.CompletableFuture<U>;
        thenAcceptBoth<U>(arg0: Internal.CompletionStage_<U>, arg1: Internal.BiConsumer_<T, U>): Internal.CompletableFuture<void>;
        static runAsync(arg0: Internal.Runnable_, arg1: Internal.Executor_): Internal.CompletableFuture<void>;
        cancel(arg0: boolean): boolean;
        thenComposeAsync<U>(arg0: Internal.Function_<T, Internal.CompletionStage<U>>, arg1: Internal.Executor_): Internal.CompletableFuture<U>;
        static runAsync(arg0: Internal.Runnable_): Internal.CompletableFuture<void>;
        exceptionallyComposeAsync(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
        runAfterBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletableFuture<void>;
        join(): T;
        acceptEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Consumer_<any>, arg2: Internal.Executor_): Internal.CompletionStage<any>;
        orTimeout(arg0: number, arg1: Internal.TimeUnit_): this;
        runAfterBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_, arg2: Internal.Executor_): Internal.CompletableFuture<void>;
        thenAcceptBothAsync<U>(arg0: Internal.CompletionStage_<U>, arg1: Internal.BiConsumer_<T, U>, arg2: Internal.Executor_): Internal.CompletableFuture<void>;
        static supplyAsync<U>(arg0: Internal.Supplier_<U>, arg1: Internal.Executor_): Internal.CompletableFuture<U>;
        minimalCompletionStage(): Internal.CompletionStage<T>;
        get(arg0: number, arg1: Internal.TimeUnit_): T;
        thenCombineAsync<U, V>(arg0: Internal.CompletionStage_<U>, arg1: Internal.BiFunction_<T, U, V>, arg2: Internal.Executor_): Internal.CompletableFuture<V>;
        thenAcceptAsync(arg0: Internal.Consumer_<T>, arg1: Internal.Executor_): Internal.CompletableFuture<void>;
        runAfterEither(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletableFuture<void>;
        exceptionallyComposeAsync(arg0: Internal.Function_<any, any>, arg1: Internal.Executor_): Internal.CompletionStage<any>;
        isCompletedExceptionally(): boolean;
        static supplyAsync<U>(arg0: Internal.Supplier_<U>): Internal.CompletableFuture<U>;
        copy(): this;
        exceptionallyAsync(arg0: Internal.Function_<Internal.Throwable, T>): this;
        handleAsync(arg0: Internal.BiFunction_<any, any, any>): Internal.CompletionStage<any>;
        runAfterBoth(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletableFuture<void>;
        thenRunAsync(arg0: Internal.Runnable_): Internal.CompletableFuture<void>;
        static completedFuture<U>(arg0: U): Internal.CompletableFuture<U>;
        handle<U>(arg0: Internal.BiFunction_<T, Internal.Throwable, U>): Internal.CompletableFuture<U>;
        completeExceptionally(arg0: Internal.Throwable_): boolean;
        thenComposeAsync(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
        obtrudeException(arg0: Internal.Throwable_): void;
        applyToEither(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, any>): Internal.CompletionStage<any>;
        static completedStage<U>(arg0: U): Internal.CompletionStage<U>;
        thenCompose<U>(arg0: Internal.Function_<T, Internal.CompletionStage<U>>): Internal.CompletableFuture<U>;
        handleAsync(arg0: Internal.BiFunction_<any, any, any>, arg1: Internal.Executor_): Internal.CompletionStage<any>;
        static anyOf(...arg0: Internal.CompletableFuture_<any>[]): Internal.CompletableFuture<any>;
        completeOnTimeout(arg0: T, arg1: number, arg2: Internal.TimeUnit_): this;
        newIncompleteFuture<U>(): Internal.CompletableFuture<U>;
        static failedStage<U>(arg0: Internal.Throwable_): Internal.CompletionStage<U>;
        defaultExecutor(): Internal.Executor;
        whenCompleteAsync(arg0: Internal.BiConsumer_<any, any>): Internal.CompletionStage<any>;
        obtrudeValue(arg0: T): void;
        thenRunAsync(arg0: Internal.Runnable_, arg1: Internal.Executor_): Internal.CompletableFuture<void>;
        getNumberOfDependents(): number;
        isDone(): boolean;
        thenCombine<U, V>(arg0: Internal.CompletionStage_<U>, arg1: Internal.BiFunction_<T, U, V>): Internal.CompletableFuture<V>;
        static allOf(...arg0: Internal.CompletableFuture_<any>[]): Internal.CompletableFuture<void>;
        thenApply(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
        toCompletableFuture(): this;
        thenApplyAsync(arg0: Internal.Function_<any, any>, arg1: Internal.Executor_): Internal.CompletionStage<any>;
        applyToEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, any>): Internal.CompletionStage<any>;
        whenComplete(arg0: Internal.BiConsumer_<T, Internal.Throwable>): this;
        acceptEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Consumer_<any>): Internal.CompletionStage<any>;
        completeAsync(arg0: Internal.Supplier_<T>, arg1: Internal.Executor_): this;
        exceptionallyCompose(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
        get cancelled(): boolean
        get completedExceptionally(): boolean
        get numberOfDependents(): number
        get done(): boolean
    }
    type CompletableFuture_<T> = CompletableFuture<T>;
    abstract class AbstractIngredient extends Internal.Ingredient {
        static not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        getDisplayStacks(): Internal.ItemStackSet;
        static crafttweaker$callFromValues(arg0: Internal.Stream_<Internal.Ingredient$Value>): Internal.Ingredient;
        getItemIds(): Internal.Set<string>;
        asStack(): InputItem;
        or(ingredient: Internal.Ingredient_): Internal.Ingredient;
        withCount(count: number): InputItem;
        toJson(): Internal.JsonElement;
        static isEqual<T>(arg0: any): Internal.Predicate<T>;
        isWildcard(): boolean;
        getStacks(): Internal.ItemStackSet;
        canBeUsedForMatching(): boolean;
        getItemTypes(): Internal.Set<Internal.Item>;
        or(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        and(ingredient: Internal.Ingredient_): Internal.Ingredient;
        getFirst(): Internal.ItemStack;
        negate(): Internal.Predicate<Internal.ItemStack>;
        subtract(subtracted: Internal.Ingredient_): Internal.Ingredient;
        testItem(item: Internal.Item_): boolean;
        asIngredient(): Internal.Ingredient;
        and(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        get displayStacks(): Internal.ItemStackSet
        get itemIds(): Internal.Set<string>
        get wildcard(): boolean
        get stacks(): Internal.ItemStackSet
        get itemTypes(): Internal.Set<Internal.Item>
        get first(): Internal.ItemStack
    }
    type AbstractIngredient_ = AbstractIngredient;
    class PotionItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type PotionItem_ = PotionItem;
    class Cipher {
        wrap(arg0: Internal.Key_): number[];
        update(arg0: number[], arg1: number, arg2: number, arg3: number[]): number;
        doFinal(arg0: number[], arg1: number): number;
        doFinal(): number[];
        doFinal(arg0: number[]): number[];
        doFinal(arg0: number[], arg1: number, arg2: number, arg3: number[]): number;
        update(arg0: number[]): number[];
        getParameters(): Internal.AlgorithmParameters;
        doFinal(arg0: number[], arg1: number, arg2: number): number[];
        getAlgorithm(): string;
        init(arg0: number, arg1: Internal.Key_): void;
        init(arg0: number, arg1: Internal.Certificate_, arg2: Internal.SecureRandom_): void;
        getExemptionMechanism(): Internal.ExemptionMechanism;
        updateAAD(arg0: Internal.ByteBuffer_): void;
        static getInstance(arg0: string): Internal.Cipher;
        update(arg0: number[], arg1: number, arg2: number): number[];
        init(arg0: number, arg1: Internal.Key_, arg2: Internal.SecureRandom_): void;
        updateAAD(arg0: number[]): void;
        static getInstance(arg0: string, arg1: Internal.Provider_): Internal.Cipher;
        doFinal(arg0: number[], arg1: number, arg2: number, arg3: number[], arg4: number): number;
        getIV(): number[];
        doFinal(arg0: Internal.ByteBuffer_, arg1: Internal.ByteBuffer_): number;
        update(arg0: Internal.ByteBuffer_, arg1: Internal.ByteBuffer_): number;
        init(arg0: number, arg1: Internal.Certificate_): void;
        update(arg0: number[], arg1: number, arg2: number, arg3: number[], arg4: number): number;
        static getInstance(arg0: string, arg1: string): Internal.Cipher;
        getProvider(): Internal.Provider;
        getOutputSize(arg0: number): number;
        static getMaxAllowedParameterSpec(arg0: string): Internal.AlgorithmParameterSpec;
        init(arg0: number, arg1: Internal.Key_, arg2: Internal.AlgorithmParameters_): void;
        init(arg0: number, arg1: Internal.Key_, arg2: Internal.AlgorithmParameters_, arg3: Internal.SecureRandom_): void;
        init(arg0: number, arg1: Internal.Key_, arg2: Internal.AlgorithmParameterSpec_, arg3: Internal.SecureRandom_): void;
        updateAAD(arg0: number[], arg1: number, arg2: number): void;
        static getMaxAllowedKeyLength(arg0: string): number;
        getBlockSize(): number;
        init(arg0: number, arg1: Internal.Key_, arg2: Internal.AlgorithmParameterSpec_): void;
        unwrap(arg0: number[], arg1: string, arg2: number): Internal.Key;
        get parameters(): Internal.AlgorithmParameters
        get algorithm(): string
        get exemptionMechanism(): Internal.ExemptionMechanism
        get IV(): number[]
        get provider(): Internal.Provider
        get blockSize(): number
        static readonly SECRET_KEY: 3;
        static readonly ENCRYPT_MODE: 1;
        static readonly PUBLIC_KEY: 1;
        static readonly PRIVATE_KEY: 2;
        static readonly WRAP_MODE: 3;
        static readonly UNWRAP_MODE: 4;
        static readonly DECRYPT_MODE: 2;
    }
    type Cipher_ = Cipher;
    class FillLayerFeature extends Feature<Internal.LayerConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.LayerConfiguration>)
    }
    type FillLayerFeature_ = FillLayerFeature;
    class ClientboundServerDataPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: net.minecraft.network.chat.Component_, arg1: Optional_<number[]>, arg2: boolean)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getIconBytes(): Optional<number[]>;
        enforcesSecureChat(): boolean;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getMotd(): net.minecraft.network.chat.Component;
        isSkippable(): boolean;
        get iconBytes(): Optional<number[]>
        get motd(): net.minecraft.network.chat.Component
        get skippable(): boolean
    }
    type ClientboundServerDataPacket_ = ClientboundServerDataPacket;
    class RecipeModHelper$Components extends Internal.Enum<Internal.RecipeModHelper$Components> {
        static valueOf(name: string): Internal.RecipeModHelper$Components;
        static values(): Internal.RecipeModHelper$Components[];
        static readonly QUESTS: Internal.RecipeModHelper$Components;
        static readonly LOOT_CRATES: Internal.RecipeModHelper$Components;
    }
    type RecipeModHelper$Components_ = RecipeModHelper$Components | "loot_crates" | "quests";
    class PathNavigationRegion implements Internal.CollisionGetter, Internal.BlockGetter {
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: BlockPos_)
        noCollision(arg0: Internal.Entity_): boolean;
        getMinSection(): number;
        getBlockState(arg0: BlockPos_): Internal.BlockState;
        findFreePosition(arg0: Internal.Entity_, arg1: Internal.VoxelShape_, arg2: Vec3d_, arg3: number, arg4: number, arg5: number): Optional<Vec3d>;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        isUnobstructed(arg0: Internal.Entity_, arg1: Internal.VoxelShape_): boolean;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getMaxBuildHeight(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getProfiler(): Internal.ProfilerFiller;
        getSectionYFromSectionIndex(arg0: number): number;
        noCollision(arg0: Internal.AABB_): boolean;
        static create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        getCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        collidesWithSuffocatingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        getHeight(): number;
        getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getBlockCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getModelDataManager(): Internal.ModelDataManager;
        noCollision(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        getWorldBorder(): Internal.WorldBorder;
        isOutsideBuildHeight(arg0: number): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        isUnobstructed(arg0: Internal.Entity_): boolean;
        isUnobstructed(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.CollisionContext_): boolean;
        getFluidState(arg0: BlockPos_): Internal.FluidState;
        findSupportingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): Optional<BlockPos>;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getMinBuildHeight(): number;
        getSectionsCount(): number;
        getChunkForCollisions(arg0: number, arg1: number): Internal.BlockGetter;
        getMaxLightLevel(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        static traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get profiler(): Internal.ProfilerFiller
        get height(): number
        get modelDataManager(): Internal.ModelDataManager
        get worldBorder(): Internal.WorldBorder
        get minBuildHeight(): number
        get sectionsCount(): number
        get maxLightLevel(): number
    }
    type PathNavigationRegion_ = PathNavigationRegion;
    class EyeOfEnder extends Internal.Entity implements Internal.ItemSupplier {
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number)
        constructor(arg0: Internal.EntityType_<Internal.EyeOfEnder>, arg1: Internal.Level_)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        setRotation(yaw: number, pitch: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        setItem(arg0: Internal.ItemStack_): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        signalTo(arg0: BlockPos_): void;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        getPassengers(): Internal.EntityArrayList;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setNbt(nbt: Internal.CompoundTag_): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getFacing(): Internal.Direction;
        getScriptType(): Internal.ScriptType;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        set item(arg0: Internal.ItemStack_)
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get facing(): Internal.Direction
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
        surviveAfterDeath: boolean;
    }
    type EyeOfEnder_ = EyeOfEnder;
    class ClientboundUpdateTagsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.Map_<Internal.ResourceKey<Internal.Registry<any>>, Internal.TagNetworkSerialization$NetworkPayload>)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getTags(): Internal.Map<Internal.ResourceKey<Internal.Registry<any>>, Internal.TagNetworkSerialization$NetworkPayload>;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        get tags(): Internal.Map<Internal.ResourceKey<Internal.Registry<any>>, Internal.TagNetworkSerialization$NetworkPayload>
        get skippable(): boolean
    }
    type ClientboundUpdateTagsPacket_ = ClientboundUpdateTagsPacket;
    class Response {
        constructor()
        getError(): string;
        getErrorMessage(): string;
        getCause(): string;
        get error(): string
        get errorMessage(): string
        get cause(): string
    }
    type Response_ = Response;
    class WorldgenRandom extends Internal.LegacyRandomSource {
        constructor(arg0: Internal.RandomSource_)
        getCount(): number;
        static create(arg0: number): Internal.RandomSource;
        static create(): Internal.RandomSource;
        setLargeFeatureSeed(arg0: number, arg1: number, arg2: number): void;
        nextBoolean(): boolean;
        setLargeFeatureWithSalt(arg0: number, arg1: number, arg2: number, arg3: number): void;
        nextLong(): number;
        nextDouble(): number;
        nextInt(arg0: number, arg1: number): number;
        static createNewThreadLocalInstance(): Internal.RandomSource;
        consumeCount(arg0: number): void;
        setDecorationSeed(arg0: number, arg1: number, arg2: number): number;
        triangle(arg0: number, arg1: number): number;
        setFeatureSeed(arg0: number, arg1: number, arg2: number): void;
        nextInt(arg0: number): number;
        nextFloat(): number;
        static seedSlimeChunk(arg0: number, arg1: number, arg2: number, arg3: number): Internal.RandomSource;
        /**
         * @deprecated
        */
        static createThreadSafe(): Internal.RandomSource;
        nextInt(): number;
        nextIntBetweenInclusive(arg0: number, arg1: number): number;
        get count(): number
    }
    type WorldgenRandom_ = WorldgenRandom;
    interface ChunkCreator {
        abstract getX(): number;
        abstract getY(): number;
        abstract create(): Internal.ChunkContouring;
        abstract getZ(): number;
        get x(): number
        get y(): number
        get z(): number
    }
    type ChunkCreator_ = ChunkCreator;
    abstract class PartEntity <T extends Internal.Entity> extends Internal.Entity {
        constructor(arg0: T)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        setRotation(yaw: number, pitch: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        getPassengers(): Internal.EntityArrayList;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setNbt(nbt: Internal.CompoundTag_): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getFacing(): Internal.Direction;
        getScriptType(): Internal.ScriptType;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getParent(): T;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get facing(): Internal.Direction
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
        get parent(): T
    }
    type PartEntity_<T extends Internal.Entity> = PartEntity<T>;
    class RegisterColorHandlersEvent$Item extends Internal.RegisterColorHandlersEvent {
        constructor()
        constructor(arg0: Internal.ItemColors_, arg1: Internal.BlockColors_)
        getItemColors(): Internal.ItemColors;
        register(arg0: Internal.ItemColor_, ...arg1: Internal.ItemLike_[]): void;
        getBlockColors(): Internal.BlockColors;
        get itemColors(): Internal.ItemColors
        get blockColors(): Internal.BlockColors
    }
    type RegisterColorHandlersEvent$Item_ = RegisterColorHandlersEvent$Item;
    class AdvancementRewards$Builder {
        constructor()
        static loot(arg0: ResourceLocation_): Internal.AdvancementRewards$Builder;
        addExperience(arg0: number): this;
        static experience(arg0: number): Internal.AdvancementRewards$Builder;
        addLootTable(arg0: ResourceLocation_): this;
        build(): Internal.AdvancementRewards;
        static "function"(arg0: ResourceLocation_): Internal.AdvancementRewards$Builder;
        runs(arg0: ResourceLocation_): this;
        addRecipe(arg0: ResourceLocation_): this;
        static recipe(arg0: ResourceLocation_): Internal.AdvancementRewards$Builder;
    }
    type AdvancementRewards$Builder_ = AdvancementRewards$Builder;
    class ImmutableMap$Builder <K, V> {
        constructor()
        put(arg0: K, arg1: V): this;
        buildOrThrow(): Internal.ImmutableMap<K, V>;
        putAll(arg0: Internal.Map_<K, V>): this;
        putAll(arg0: Internal.Iterable_<Internal.Map$Entry<K, V>>): this;
        buildKeepingLast(): Internal.ImmutableMap<K, V>;
        put(arg0: Internal.Map$Entry_<K, V>): this;
        orderEntriesByValue(arg0: Comparator_<V>): this;
        build(): Internal.ImmutableMap<K, V>;
    }
    type ImmutableMap$Builder_<K, V> = ImmutableMap$Builder<K, V>;
    class AnvilBlock extends Internal.FallingBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        handler$zdn000$onLand(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.FallingBlockEntity_, arg5: Internal.CallbackInfo_): void;
        static damage(arg0: Internal.BlockState_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
    }
    type AnvilBlock_ = AnvilBlock;
    class EnchantedItemTrade extends Internal.TransformableTrade<Internal.EnchantedItemTrade> {
        constructor(arg0: TradeItem_[], arg1: Internal.Item_)
        amount(arg0: number, arg1: number): this;
        amount(arg0: number): this;
        enchantments(...arg0: Internal.Enchantment_[]): this;
    }
    type EnchantedItemTrade_ = EnchantedItemTrade;
    interface ObjectListIterator <K> extends Internal.ObjectBidirectionalIterator<K>, Internal.ListIterator<K> {
        set(arg0: K): void;
        abstract nextIndex(): number;
        remove(): void;
        abstract hasPrevious(): boolean;
        skip(arg0: number): number;
        add(arg0: K): void;
        abstract next(): K;
        back(arg0: number): number;
        abstract hasNext(): boolean;
        forEachRemaining(arg0: Internal.Consumer_<K>): void;
        abstract previous(): K;
        abstract previousIndex(): number;
    }
    type ObjectListIterator_<K> = ObjectListIterator<K>;
    class PxArticulationFixedTendon extends Internal.PxArticulationTendon {
        getNbTendonJoints(): number;
        createTendonJoint(arg0: Internal.PxArticulationTendonJoint_, arg1: Internal.PxArticulationAxisEnum_, arg2: number, arg3: number, arg4: Internal.PxArticulationLink_): Internal.PxArticulationTendonJoint;
        setRestLength(arg0: number): void;
        setLimitParameters(arg0: Internal.PxArticulationTendonLimit_): void;
        getRestLength(): number;
        getLimitParameters(): Internal.PxArticulationTendonLimit;
        static wrapPointer(arg0: number): Internal.PxArticulationFixedTendon;
        static arrayGet(arg0: number, arg1: number): Internal.PxArticulationFixedTendon;
        get nbTendonJoints(): number
        set restLength(arg0: number)
        set limitParameters(arg0: Internal.PxArticulationTendonLimit_)
        get restLength(): number
        get limitParameters(): Internal.PxArticulationTendonLimit
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 24;
    }
    type PxArticulationFixedTendon_ = PxArticulationFixedTendon;
    class MemoryCardMessages extends Internal.Enum<Internal.MemoryCardMessages> {
        static values(): Internal.MemoryCardMessages[];
        static valueOf(arg0: string): Internal.MemoryCardMessages;
        static readonly SETTINGS_LOADED: Internal.MemoryCardMessages;
        static readonly INVALID_MACHINE: Internal.MemoryCardMessages;
        static readonly SETTINGS_RESET: Internal.MemoryCardMessages;
        static readonly SETTINGS_SAVED: Internal.MemoryCardMessages;
        static readonly SETTINGS_CLEARED: Internal.MemoryCardMessages;
    }
    type MemoryCardMessages_ = "settings_saved" | "settings_loaded" | "invalid_machine" | MemoryCardMessages | "settings_reset" | "settings_cleared";
    class MinecraftProfileTexture {
        constructor(arg0: string, arg1: Internal.Map_<string, string>)
        getMetadata(arg0: string): string;
        getUrl(): string;
        getHash(): string;
        get url(): string
        get hash(): string
        static readonly PROFILE_TEXTURE_COUNT: 3;
    }
    type MinecraftProfileTexture_ = MinecraftProfileTexture;
    class ButtonComponent implements Internal.IScreenAddonProvider {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        getSizeY(): number;
        getSizeX(): number;
        setPredicate(arg0: Internal.BiConsumer_<Internal.Player, Internal.CompoundTag>): this;
        onButtonClicked(arg0: Internal.Player_, arg1: Internal.CompoundTag_): void;
        setId(arg0: number): this;
        getScreenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>;
        getPosY(): number;
        getId(): number;
        getPosX(): number;
        get sizeY(): number
        get sizeX(): number
        set predicate(arg0: Internal.BiConsumer_<Internal.Player, Internal.CompoundTag>)
        set id(arg0: number)
        get screenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>
        get posY(): number
        get id(): number
        get posX(): number
    }
    type ButtonComponent_ = ButtonComponent;
    class FramedFancyPoweredRailSlopeBlock extends Internal.FramedPoweredRailSlopeBlock implements Internal.IFramedDoubleBlock, Internal.ISlopeBlock$IRailSlopeBlock {
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onMinecartPass(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): void;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getSlopeType(arg0: Internal.BlockState_): Internal.SlopeType;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        getBlockStates(): Internal.List<Internal.BlockState>;
        calculateTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canMakeSlopes(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getFacing(arg0: Internal.BlockState_): Internal.Direction;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        calculateBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setLightEmission(v: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        calculateSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        calculateCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        getRailMaxSpeed(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): number;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        get pickupSound(): Optional<Internal.SoundEvent>
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get mod(): string
    }
    type FramedFancyPoweredRailSlopeBlock_ = FramedFancyPoweredRailSlopeBlock;
    class Services extends Internal.Record {
        constructor(arg0: Internal.MinecraftSessionService_, arg1: Internal.ServicesKeySet_, arg2: Internal.GameProfileRepository_, arg3: Internal.GameProfileCache_)
        static create(arg0: Internal.YggdrasilAuthenticationService_, arg1: Internal.File_): Internal.Services;
        servicesKeySet(): Internal.ServicesKeySet;
        sessionService(): Internal.MinecraftSessionService;
        profileCache(): Internal.GameProfileCache;
        profileRepository(): Internal.GameProfileRepository;
        profileKeySignatureValidator(): Internal.SignatureValidator;
    }
    type Services_ = Services;
    class MultiBufferSource$BufferSource implements Internal.AccessorMultiBufferSource, Internal.MultiBufferSource {
        endBatch(arg0: Internal.RenderType_): void;
        endLastBatch(): void;
        endBatch(): void;
        getFallbackBuffer(): Internal.BufferBuilder;
        static immediate(arg0: Internal.BufferBuilder_): Internal.MultiBufferSource$BufferSource;
        getBuffer(arg0: Internal.RenderType_): Internal.VertexConsumer;
        getFixedBuffers(): Internal.Map<any, any>;
        static immediateWithBuffers(arg0: Internal.Map_<Internal.RenderType, Internal.BufferBuilder>, arg1: Internal.BufferBuilder_): Internal.MultiBufferSource$BufferSource;
        get fallbackBuffer(): Internal.BufferBuilder
        get fixedBuffers(): Internal.Map<any, any>
    }
    type MultiBufferSource$BufferSource_ = MultiBufferSource$BufferSource;
    class PxPBDParticleSystem extends Internal.PxParticleSystem {
        setFluidRestOffset(arg0: number): void;
        getFluidRestOffset(): number;
        static wrapPointer(arg0: number): Internal.PxPBDParticleSystem;
        static arrayGet(arg0: number, arg1: number): Internal.PxPBDParticleSystem;
        getFluidBoundaryDensityScale(): number;
        destroy(): void;
        setGridSizeX(arg0: number): void;
        setGridSizeY(arg0: number): void;
        setWind(arg0: Internal.PxVec3_): void;
        setGridSizeZ(arg0: number): void;
        getWind(): Internal.PxVec3;
        setFluidBoundaryDensityScale(arg0: number): void;
        set fluidRestOffset(arg0: number)
        get fluidRestOffset(): number
        get fluidBoundaryDensityScale(): number
        set gridSizeX(arg0: number)
        set gridSizeY(arg0: number)
        set wind(arg0: Internal.PxVec3_)
        set gridSizeZ(arg0: number)
        get wind(): Internal.PxVec3
        set fluidBoundaryDensityScale(arg0: number)
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 24;
    }
    type PxPBDParticleSystem_ = PxPBDParticleSystem;
    class PackType extends Internal.Enum<Internal.PackType> {
        static values(): Internal.PackType[];
        static valueOf(arg0: string): Internal.PackType;
        getDirectory(): string;
        get directory(): string
        static readonly CLIENT_RESOURCES: Internal.PackType;
        static readonly SERVER_DATA: Internal.PackType;
    }
    type PackType_ = "client_resources" | PackType | "server_data";
    class RefineryRecipeSerializer extends Internal.IERecipeSerializer<Internal.RefineryRecipe> {
        constructor()
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.RefineryRecipe_): void;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        readFromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.RefineryRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.RefineryRecipe;
    }
    type RefineryRecipeSerializer_ = RefineryRecipeSerializer;
    class EnchantmentTableEventJS extends Internal.LevelEventJS {
        constructor(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: Internal.Player_, arg4: Internal.EnchantmentMenu_)
        getSecondItem(): Internal.ItemStack;
        getItem(): Internal.ItemStack;
        getPlayer(): Internal.Player;
        get secondItem(): Internal.ItemStack
        get item(): Internal.ItemStack
        get player(): Internal.Player
    }
    type EnchantmentTableEventJS_ = EnchantmentTableEventJS;
    class Matcher implements Internal.MatchResult {
        start(): number;
        matches(): boolean;
        find(arg0: number): boolean;
        pattern(): Internal.Pattern;
        appendReplacement(arg0: Internal.StringBuffer_, arg1: string): this;
        end(arg0: number): number;
        end(arg0: string): number;
        reset(): this;
        reset(arg0: Internal.CharSequence_): this;
        results(): Internal.Stream<Internal.MatchResult>;
        replaceFirst(arg0: string): string;
        appendTail(arg0: Internal.StringBuilder_): Internal.StringBuilder;
        groupCount(): number;
        find(): boolean;
        replaceFirst(arg0: Internal.Function_<Internal.MatchResult, string>): string;
        region(arg0: number, arg1: number): this;
        lookingAt(): boolean;
        start(arg0: number): number;
        hasTransparentBounds(): boolean;
        appendReplacement(arg0: Internal.StringBuilder_, arg1: string): this;
        end(): number;
        group(arg0: string): string;
        replaceAll(arg0: Internal.Function_<Internal.MatchResult, string>): string;
        requireEnd(): boolean;
        hasAnchoringBounds(): boolean;
        useTransparentBounds(arg0: boolean): this;
        appendTail(arg0: Internal.StringBuffer_): Internal.StringBuffer;
        regionEnd(): number;
        useAnchoringBounds(arg0: boolean): this;
        toMatchResult(): Internal.MatchResult;
        usePattern(arg0: Internal.Pattern_): this;
        replaceAll(arg0: string): string;
        start(arg0: string): number;
        group(): string;
        static quoteReplacement(arg0: string): string;
        group(arg0: number): string;
        hitEnd(): boolean;
        regionStart(): number;
    }
    type Matcher_ = Matcher;
    abstract class ScreenEvent$MouseDragged extends Internal.ScreenEvent$MouseInput {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        getMouseButton(): number;
        getDragY(): number;
        getDragX(): number;
        get mouseButton(): number
        get dragY(): number
        get dragX(): number
    }
    type ScreenEvent$MouseDragged_ = ScreenEvent$MouseDragged;
    class FieldPosition {
        constructor(arg0: Internal.Format$Field_)
        constructor(arg0: Internal.Format$Field_, arg1: number)
        constructor(arg0: number)
        getFieldAttribute(): Internal.Format$Field;
        getBeginIndex(): number;
        getField(): number;
        setBeginIndex(arg0: number): void;
        setEndIndex(arg0: number): void;
        getEndIndex(): number;
        get fieldAttribute(): Internal.Format$Field
        get beginIndex(): number
        get field(): number
        set beginIndex(arg0: number)
        set endIndex(arg0: number)
        get endIndex(): number
    }
    type FieldPosition_ = FieldPosition;
    interface WithAttachedData <T> extends Internal.MessageSenderKJS {
        getDisplayName(): net.minecraft.network.chat.Component;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getName(): net.minecraft.network.chat.Component;
        runCommandSilent(command: string): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        abstract getData(): Internal.AttachedData<T>;
        runCommand(command: string): number;
        get displayName(): net.minecraft.network.chat.Component
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get name(): net.minecraft.network.chat.Component
        get data(): Internal.AttachedData<T>
        (): Internal.AttachedData_<T>;
    }
    type WithAttachedData_<T> = WithAttachedData<T>;
    class ItemBladeOfVitality extends Internal.SwordItem implements Internal.MenuProvider {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        getHeartCount(arg0: Internal.ItemStack_): number[];
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        get displayName(): net.minecraft.network.chat.Component
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly DAMAGE_MODIFIER_ID: Internal.UUID;
    }
    type ItemBladeOfVitality_ = ItemBladeOfVitality;
    class TallGrassBlock extends Internal.BushBlock implements Internal.IForgeShearable, Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type TallGrassBlock_ = TallGrassBlock;
    class RenderItemInFrameEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.ItemFrame_, arg1: Internal.ItemFrameRenderer_<any>, arg2: Internal.PoseStack_, arg3: Internal.MultiBufferSource_, arg4: number)
        getItemFrameEntity(): Internal.ItemFrame;
        getPoseStack(): Internal.PoseStack;
        getRenderer(): Internal.ItemFrameRenderer<any>;
        getPackedLight(): number;
        getMultiBufferSource(): Internal.MultiBufferSource;
        getItemStack(): Internal.ItemStack;
        get itemFrameEntity(): Internal.ItemFrame
        get poseStack(): Internal.PoseStack
        get renderer(): Internal.ItemFrameRenderer<any>
        get packedLight(): number
        get multiBufferSource(): Internal.MultiBufferSource
        get itemStack(): Internal.ItemStack
    }
    type RenderItemInFrameEvent_ = RenderItemInFrameEvent;
    class AEColor extends Internal.Enum<Internal.AEColor> {
        static values(): Internal.AEColor[];
        static fromDye(arg0: Internal.DyeColor_): Internal.AEColor;
        getVariantByTintIndex(arg0: number): number;
        static valueOf(arg0: string): Internal.AEColor;
        getEnglishName(): string;
        get englishName(): string
        readonly dye: Internal.DyeColor;
        static readonly MAGENTA: Internal.AEColor;
        static readonly LIGHT_BLUE: Internal.AEColor;
        static readonly BLACK: Internal.AEColor;
        static readonly RED: Internal.AEColor;
        static readonly PINK: Internal.AEColor;
        static readonly TINTINDEX_MEDIUM_BRIGHT: 4;
        static readonly LIME: Internal.AEColor;
        static readonly PURPLE: Internal.AEColor;
        static readonly BLUE: Internal.AEColor;
        static readonly TRANSPARENT: Internal.AEColor;
        readonly mediumVariant: number;
        static readonly YELLOW: Internal.AEColor;
        readonly registryPrefix: string;
        readonly contrastTextColor: number;
        static readonly WHITE: Internal.AEColor;
        static readonly TINTINDEX_MEDIUM: 2;
        static readonly GRAY: Internal.AEColor;
        static readonly VALID_COLORS: [Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor, Internal.AEColor];
        static readonly CYAN: Internal.AEColor;
        static readonly TINTINDEX_BRIGHT: 3;
        readonly blackVariant: number;
        static readonly BROWN: Internal.AEColor;
        static readonly LIGHT_GRAY: Internal.AEColor;
        readonly translationKey: string;
        readonly englishName: string;
        static readonly TINTINDEX_DARK: 1;
        static readonly GREEN: Internal.AEColor;
        readonly whiteVariant: number;
        static readonly ORANGE: Internal.AEColor;
    }
    type AEColor_ = "light_blue" | "magenta" | "lime" | "transparent" | "brown" | "red" | "purple" | AEColor | "pink" | "black" | "green" | "cyan" | "light_gray" | "yellow" | "white" | "gray" | "blue" | "orange";
    class FramedDividedStairsBlock extends Internal.AbstractFramedDoubleBlock {
        constructor()
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        getSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        static generateShapes(arg0: Internal.ImmutableList_<Internal.BlockState>): Internal.ShapeProvider;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        doesBlockOccludeBeaconBeam(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FramedDividedStairsBlock_ = FramedDividedStairsBlock;
    class BlockColumnConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.List_<Internal.BlockColumnConfiguration$Layer>, arg1: Internal.Direction_, arg2: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg3: boolean)
        static layer(arg0: Internal.IntProvider_, arg1: Internal.BlockStateProvider_): Internal.BlockColumnConfiguration$Layer;
        allowedPlacement(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        layers(): Internal.List<Internal.BlockColumnConfiguration$Layer>;
        static simple(arg0: Internal.IntProvider_, arg1: Internal.BlockStateProvider_): Internal.BlockColumnConfiguration;
        prioritizeTip(): boolean;
        direction(): Internal.Direction;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.BlockColumnConfiguration>;
    }
    type BlockColumnConfiguration_ = BlockColumnConfiguration;
    class LevelRenderer implements Internal.ResourceManagerReloadListener, Internal.WorldRendererAccess, Internal.LevelRendererAccessor, Internal.AutoCloseable {
        constructor(arg0: Internal.Minecraft_, arg1: Internal.EntityRenderDispatcher_, arg2: Internal.BlockEntityRenderDispatcher_, arg3: Internal.RenderBuffers_)
        getFrustum(): Internal.Frustum;
        getItemEntityTarget(): Internal.RenderTarget;
        needsUpdate(): void;
        entityTarget(): Internal.RenderTarget;
        updateGlobalBlockEntities(arg0: Internal.Collection_<Internal.BlockEntity>, arg1: Internal.Collection_<Internal.BlockEntity>): void;
        getCloudsTarget(): Internal.RenderTarget;
        static renderLineBox(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number): void;
        setSectionDirty(arg0: number, arg1: number, arg2: number, arg3: boolean): void;
        killFrustum(): void;
        getTranslucentTarget(): Internal.RenderTarget;
        prepareCullFrustum(arg0: Internal.PoseStack_, arg1: Vec3d_, arg2: Matrix4f_): void;
        static renderVoxelShape(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: Internal.VoxelShape_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: boolean): void;
        countRenderedChunks(): number;
        addRecentlyCompiledChunk(arg0: Internal.ChunkRenderDispatcher$RenderChunk_): void;
        handler$zmb000$getSnowWorldViewProjection(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: boolean, arg4: Internal.Camera_, arg5: Internal.GameRenderer_, arg6: Internal.LightTexture_, arg7: Matrix4f_, arg8: Internal.CallbackInfo_): void;
        tickRain(arg0: Internal.Camera_): void;
        hasRenderedAllChunks(): boolean;
        setBlocksDirty(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        setLevel(arg0: Internal.ClientLevel_): void;
        static getLightColor(arg0: Internal.BlockAndTintGetter_, arg1: Internal.BlockState_, arg2: BlockPos_): number;
        handler$zpl000$resetWeatherLightInvalidation(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: boolean, arg4: Internal.Camera_, arg5: Internal.GameRenderer_, arg6: Internal.LightTexture_, arg7: Matrix4f_, arg8: Internal.CallbackInfo_): void;
        addParticle(arg0: Internal.ParticleOptions_, arg1: boolean, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        handler$zhf000$onRender(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: boolean, arg4: Internal.Camera_, arg5: Internal.GameRenderer_, arg6: Internal.LightTexture_, arg7: Matrix4f_, arg8: Internal.CallbackInfo_): void;
        renderClouds(arg0: Internal.PoseStack_, arg1: Matrix4f_, arg2: number, arg3: number, arg4: number, arg5: number): void;
        getTotalChunks(): number;
        tick(): void;
        doEntityOutline(): void;
        static renderLineBox(arg0: Internal.VertexConsumer_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number): void;
        getEntityStatistics(): string;
        getTicks(): number;
        resize(arg0: number, arg1: number): void;
        handler$znp000$addParticle(arg0: Internal.ParticleOptions_, arg1: boolean, arg2: boolean, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        playStreamingMusic(arg0: Internal.SoundEvent_, arg1: BlockPos_): void;
        getChunkStatistics(): string;
        initOutline(): void;
        static addChainedFilledBoxVertices(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): void;
        static renderShape(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: Internal.VoxelShape_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): void;
        setSectionDirty(arg0: number, arg1: number, arg2: number): void;
        isChunkCompiled(arg0: BlockPos_): boolean;
        handler$zpl000$setLevel(arg0: Internal.ClientLevel_, arg1: Internal.CallbackInfo_): void;
        static addChainedFilledBoxVertices(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): void;
        destroyBlockProgress(arg0: number, arg1: BlockPos_, arg2: number): void;
        static renderLineBox(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): void;
        addParticle(arg0: Internal.ParticleOptions_, arg1: boolean, arg2: boolean, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): void;
        captureFrustum(): void;
        renderSky(arg0: Internal.PoseStack_, arg1: Matrix4f_, arg2: number, arg3: Internal.Camera_, arg4: boolean, arg5: Internal.Runnable_): void;
        getName(): string;
        getMainRenderer(): Internal.MainRenderer;
        shouldShowEntityOutlines(): boolean;
        reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        callRenderHitOutline(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: Internal.Entity_, arg3: number, arg4: number, arg5: number, arg6: BlockPos_, arg7: Internal.BlockState_): void;
        handler$bai000$afterTESRRender(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: boolean, arg4: Internal.Camera_, arg5: Internal.GameRenderer_, arg6: Internal.LightTexture_, arg7: Matrix4f_, arg8: Internal.CallbackInfo_): void;
        blockChanged(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: number): void;
        getChunkRenderDispatcher(): Internal.ChunkRenderDispatcher;
        static renderLineBox(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: Internal.AABB_, arg3: number, arg4: number, arg5: number, arg6: number): void;
        globalLevelEvent(arg0: number, arg1: BlockPos_, arg2: number): void;
        handler$zog000$allChanged(arg0: Internal.CallbackInfo_): void;
        onResourceManagerReload(arg0: Internal.ResourceManager_): void;
        playStreamingMusic(arg0: Internal.SoundEvent_, arg1: BlockPos_, arg2: Internal.RecordItem_): void;
        allChanged(): void;
        setBlockDirty(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): void;
        getParticlesTarget(): Internal.RenderTarget;
        renderLevel(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: boolean, arg4: Internal.Camera_, arg5: Internal.GameRenderer_, arg6: Internal.LightTexture_, arg7: Matrix4f_): void;
        setSectionDirtyWithNeighbors(arg0: number, arg1: number, arg2: number): void;
        levelEvent(arg0: number, arg1: BlockPos_, arg2: number): void;
        getLastViewDistance(): number;
        getWeatherTarget(): Internal.RenderTarget;
        close(): void;
        clear(): void;
        graphicsChanged(): void;
        static getLightColor(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_): number;
        get frustum(): Internal.Frustum
        get itemEntityTarget(): Internal.RenderTarget
        get cloudsTarget(): Internal.RenderTarget
        get translucentTarget(): Internal.RenderTarget
        set level(arg0: Internal.ClientLevel_)
        get totalChunks(): number
        get entityStatistics(): string
        get ticks(): number
        get chunkStatistics(): string
        get name(): string
        get mainRenderer(): Internal.MainRenderer
        get chunkRenderDispatcher(): Internal.ChunkRenderDispatcher
        get particlesTarget(): Internal.RenderTarget
        get lastViewDistance(): number
        get weatherTarget(): Internal.RenderTarget
        static readonly CHUNK_SIZE: 16;
        readonly renderBuffers: Internal.RenderBuffers;
        transparencyChain: Internal.PostChain;
        static readonly DIRECTIONS: Internal.Direction[];
    }
    type LevelRenderer_ = LevelRenderer;
    interface DoubleListIterator extends Internal.DoubleBidirectionalIterator, Internal.ListIterator<number> {
        /**
         * @deprecated
        */
        add(arg0: any): void;
        abstract nextIndex(): number;
        forEachRemaining(arg0: any): void;
        forEachRemaining(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
        /**
         * @deprecated
        */
        next(): any;
        /**
         * @deprecated
        */
        set(arg0: any): void;
        skip(arg0: number): number;
        abstract nextDouble(): number;
        abstract previousDouble(): number;
        add(arg0: number): void;
        remove(): void;
        abstract hasPrevious(): boolean;
        /**
         * @deprecated
        */
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        set(arg0: number): void;
        /**
         * @deprecated
        */
        add(arg0: number): void;
        /**
         * @deprecated
        */
        set(arg0: number): void;
        forEachRemaining(arg0: Internal.DoubleConsumer_): void;
        back(arg0: number): number;
        abstract hasNext(): boolean;
        /**
         * @deprecated
        */
        previous(): any;
        abstract previousIndex(): number;
    }
    type DoubleListIterator_ = DoubleListIterator;
    class BlockEvent$NeighborNotifyEvent extends Internal.BlockEvent {
        constructor()
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.EnumSet_<Internal.Direction>, arg4: boolean)
        getForceRedstoneUpdate(): boolean;
        getNotifiedSides(): Internal.EnumSet<Internal.Direction>;
        get forceRedstoneUpdate(): boolean
        get notifiedSides(): Internal.EnumSet<Internal.Direction>
    }
    type BlockEvent$NeighborNotifyEvent_ = BlockEvent$NeighborNotifyEvent;
    class NetworkEvent$Context {
        setPacketHandled(arg0: boolean): void;
        enqueueWork(arg0: Internal.Runnable_): Internal.CompletableFuture<void>;
        getPacketDispatcher(): Internal.NetworkEvent$PacketDispatcher;
        getPacketHandled(): boolean;
        getDirection(): Internal.NetworkDirection;
        attr<T>(arg0: Internal.AttributeKey_<T>): io.netty.util.Attribute<T>;
        getSender(): Internal.ServerPlayer;
        getNetworkManager(): Internal.Connection;
        set packetHandled(arg0: boolean)
        get packetDispatcher(): Internal.NetworkEvent$PacketDispatcher
        get packetHandled(): boolean
        get direction(): Internal.NetworkDirection
        get sender(): Internal.ServerPlayer
        get networkManager(): Internal.Connection
    }
    type NetworkEvent$Context_ = NetworkEvent$Context;
    interface ITableRecipe extends Internal.Recipe<net.minecraft.world.Container> {
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        abstract getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        abstract getTier(): number;
        abstract canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        abstract hasRequiredTier(): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        abstract getSerializer(): Internal.RecipeSerializer<any>;
        abstract assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        abstract getId(): ResourceLocation;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        abstract matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get tier(): number
        get type(): ResourceLocation
        set group(group: string)
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type ITableRecipe_ = ITableRecipe;
    class ServerStatus$Version extends Internal.Record {
        constructor(name: string, protocol: number)
        name(): string;
        protocol(): number;
        static current(): Internal.ServerStatus$Version;
        static readonly CODEC: Internal.Codec<Internal.ServerStatus$Version>;
    }
    type ServerStatus$Version_ = ServerStatus$Version;
    class TimeArgument implements Internal.ArgumentType<number> {
        getExamples(): Internal.Collection<string>;
        static time(arg0: number): Internal.TimeArgument;
        listSuggestions<S>(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        static time(): Internal.TimeArgument;
        parse(arg0: Internal.StringReader_): any;
        get examples(): Internal.Collection<string>
    }
    type TimeArgument_ = TimeArgument;
    class EvokerFangs extends Internal.Entity implements Internal.TraceableEntity {
        constructor(arg0: Internal.EntityType_<Internal.EvokerFangs>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.LivingEntity_)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        setRotation(yaw: number, pitch: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        getOwner(): Internal.LivingEntity;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        getPassengers(): Internal.EntityArrayList;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        setOwner(arg0: Internal.LivingEntity_): void;
        getTeamId(): string;
        setNbt(nbt: Internal.CompoundTag_): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getFacing(): Internal.Direction;
        getScriptType(): Internal.ScriptType;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getAnimationProgress(arg0: number): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get owner(): Internal.LivingEntity
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        set owner(arg0: Internal.LivingEntity_)
        get teamId(): string
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get facing(): Internal.Direction
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
        static readonly ATTACK_DURATION: 20;
        static readonly LIFE_OFFSET: 2;
        static readonly ATTACK_TRIGGER_TICKS: 14;
    }
    type EvokerFangs_ = EvokerFangs;
    class ZombieHorse extends Internal.AbstractHorse {
        constructor(arg0: Internal.EntityType_<Internal.ZombieHorse>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getOwner(): Internal.LivingEntity;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getSaddleSoundEvent(): Internal.SoundEvent;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        getJumpCooldown(): number;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get owner(): Internal.LivingEntity
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get saddleSoundEvent(): Internal.SoundEvent
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get jumpCooldown(): number
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type ZombieHorse_ = ZombieHorse;
    class EntryDisplayState extends Internal.Enum<Internal.EntryDisplayState> {
        static valueOf(arg0: string): Internal.EntryDisplayState;
        static values(): Internal.EntryDisplayState[];
        static fromOrdinal(arg0: number): Internal.EntryDisplayState;
        static readonly UNREAD: Internal.EntryDisplayState;
        static readonly PENDING: Internal.EntryDisplayState;
        readonly hasAnimation: boolean;
        static readonly NEUTRAL: Internal.EntryDisplayState;
        readonly hasIcon: boolean;
        readonly showInInventory: boolean;
        readonly u: number;
        static readonly COMPLETED: Internal.EntryDisplayState;
        static readonly DEFAULT_TYPE: Internal.EntryDisplayState;
    }
    type EntryDisplayState_ = "neutral" | "completed" | "unread" | "pending" | EntryDisplayState;
    interface Hash$Strategy <K> {
        abstract equals(arg0: K, arg1: K): boolean;
        abstract hashCode(arg0: K): number;
    }
    type Hash$Strategy_<K> = Hash$Strategy<K>;
    class EnumArgument$Info$Template implements Internal.ArgumentTypeInfo$Template<Internal.EnumArgument<T>> {
        instantiate(arg0: Internal.CommandBuildContext_): Internal.ArgumentType<any>;
        instantiate(arg0: Internal.CommandBuildContext_): Internal.EnumArgument<T>;
        type(): Internal.ArgumentTypeInfo<Internal.EnumArgument<T>, any>;
    }
    type EnumArgument$Info$Template_ = EnumArgument$Info$Template;
    class WorldContouring extends net.diebuddies.physics.snow.IWorld<Internal.ChunkContouring> implements Internal.Runnable {
        constructor(arg0: Internal.SnowWorld_, arg1: number, arg2: number)
        getPlayerPosition(): Internal.Vector3d;
        getModulationLayerRaw(): Internal.StorageSimple;
        run(): void;
        addChunkMesh(arg0: org.joml.Vector3i_, arg1: Internal.RawMesh_, arg2: number, arg3: boolean): void;
        addChunk(arg0: Internal.ChunkContouring_): void;
        getSnowWorld(): Internal.SnowWorld;
        shutdown(): void;
        start(): void;
        changeDensity(arg0: Internal.SDF_, arg1: number, arg2: number): void;
        queueEvent(arg0: Internal.Runnable_): void;
        uploadInformation(): void;
        getModulationLayer(): Internal.StorageSimple;
        join(): void;
        removeChunk(arg0: number): net.diebuddies.physics.snow.IChunk<any>;
        removeChunkMesh(arg0: org.joml.Vector3i_, arg1: boolean): void;
        get playerPosition(): Internal.Vector3d
        get modulationLayerRaw(): Internal.StorageSimple
        get snowWorld(): Internal.SnowWorld
        get modulationLayer(): Internal.StorageSimple
        vertices: Internal.List<Internal.Vertex>;
        readonly dualContouring: Internal.DualContouring;
        seamUpdates: Internal.Set<Internal.ChunkContouring>;
        needsVisualUpdate: Internal.Set<Internal.ChunkContouring>;
        indices: Internal.IntList;
    }
    type WorldContouring_ = WorldContouring;
    abstract class GameRules$Value <T extends Internal.GameRules$Value<T>> {
        constructor(arg0: Internal.GameRules$Type_<T>)
        onChanged(arg0: Internal.MinecraftServer_): void;
        setFromArgument(arg0: Internal.CommandContext_<Internal.CommandSourceStack>, arg1: string): void;
        abstract serialize(): string;
        abstract getCommandResult(): number;
        abstract deserialize(arg0: string): void;
        abstract setFrom(arg0: T, arg1: Internal.MinecraftServer_): void;
        get commandResult(): number
    }
    type GameRules$Value_<T extends Internal.GameRules$Value<T>> = GameRules$Value<T>;
    class ServerScoreboard extends Internal.Scoreboard {
        constructor(arg0: Internal.MinecraftServer_)
        getObjectiveDisplaySlotCount(arg0: Internal.Objective_): number;
        stopTrackingObjective(arg0: Internal.Objective_): void;
        getStartTrackingPackets(arg0: Internal.Objective_): Internal.List<Internal.Packet<any>>;
        createData(arg0: Internal.CompoundTag_): Internal.ScoreboardSaveData;
        createData(): Internal.ScoreboardSaveData;
        getStopTrackingPackets(arg0: Internal.Objective_): Internal.List<Internal.Packet<any>>;
        addDirtyListener(arg0: Internal.Runnable_): void;
        startTrackingObjective(arg0: Internal.Objective_): void;
    }
    type ServerScoreboard_ = ServerScoreboard;
    class LayerConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: Internal.BlockState_)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly height: number;
        readonly state: Internal.BlockState;
        static readonly CODEC: Internal.Codec<Internal.LayerConfiguration>;
    }
    type LayerConfiguration_ = LayerConfiguration;
    interface ReputationEventHandler {
        abstract onReputationEventFrom(arg0: Internal.ReputationEventType_, arg1: Internal.Entity_): void;
        (arg0: Internal.ReputationEventType, arg1: Internal.Entity): void;
    }
    type ReputationEventHandler_ = ReputationEventHandler;
    class ScriptManager implements Internal.FileWatcher {
        constructor(configuration: org.apache.logging.log4j.core.config.Configuration_, watchManager: Internal.WatchManager_, scriptLanguages: string)
        fileModified(file: Internal.File_): void;
        getScript(name: string): Internal.AbstractScript;
        getAllowedLanguages(): Internal.Set<string>;
        createBindings(script: Internal.AbstractScript_): Internal.Bindings;
        execute(name: string, bindings: Internal.Bindings_): any;
        addScript(script: Internal.AbstractScript_): boolean;
        get allowedLanguages(): Internal.Set<string>
    }
    type ScriptManager_ = ScriptManager;
    interface ICompatInitializer {
        abstract initialize(): void;
        (): void;
    }
    type ICompatInitializer_ = ICompatInitializer;
    interface Reference2LongFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToLongFunction<K> {
        composeObject<T>(arg0: Internal.Object2ReferenceFunction_<T, K>): Internal.Object2LongFunction<T>;
        composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2LongFunction;
        composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2LongFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        andThenObject<T>(arg0: Internal.Long2ObjectFunction_<T>): Internal.Reference2ObjectFunction<K, T>;
        removeLong(arg0: any): number;
        put(arg0: K, arg1: number): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<K, T>;
        andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Reference2ByteFunction<K>;
        composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2LongFunction;
        composeReference<T>(arg0: Internal.Reference2ReferenceFunction_<T, K>): Internal.Reference2LongFunction<T>;
        containsKey(arg0: any): boolean;
        andThenInt(arg0: Internal.Long2IntFunction_): Internal.Reference2IntFunction<K>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, number>;
        abstract getLong(arg0: any): number;
        andThenChar(arg0: Internal.Long2CharFunction_): Internal.Reference2CharFunction<K>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2LongFunction;
        andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Reference2FloatFunction<K>;
        applyAsLong(arg0: K): number;
        defaultReturnValue(): number;
        andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Reference2DoubleFunction<K>;
        apply(arg0: K): number;
        andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Reference2ShortFunction<K>;
        composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2LongFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        andThenReference<T>(arg0: Internal.Long2ReferenceFunction_<T>): Internal.Reference2ReferenceFunction<K, T>;
        composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2LongFunction;
        getOrDefault(arg0: any, arg1: number): number;
        size(): number;
        clear(): void;
        andThenLong(arg0: Internal.Long2LongFunction_): this;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2LongFunction;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: number): void;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: number): number;
        (arg0: any): number;
    }
    type Reference2LongFunction_<K> = Reference2LongFunction<K>;
    abstract class StructurePlacement {
        isStructureChunk(arg0: Internal.ChunkGeneratorStructureState_, arg1: number, arg2: number): boolean;
        getLocatePos(arg0: Internal.ChunkPos_): BlockPos;
        abstract type(): Internal.StructurePlacementType<any>;
        static readonly CODEC: Internal.Codec<Internal.StructurePlacement>;
    }
    type StructurePlacement_ = StructurePlacement;
    interface ISpecialCreativeTabItem {
        abstract addToTab(arg0: Internal.BuildCreativeModeTabContentsEvent_): void;
        (arg0: Internal.BuildCreativeModeTabContentsEvent): void;
    }
    type ISpecialCreativeTabItem_ = ISpecialCreativeTabItem;
    class ShapelessEnderCrafterRecipe$Serializer implements Internal.RecipeSerializer<Internal.ShapelessEnderCrafterRecipe> {
        constructor()
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.ShapelessEnderCrafterRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.ShapelessEnderCrafterRecipe_): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.ShapelessEnderCrafterRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.ShapelessEnderCrafterRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type ShapelessEnderCrafterRecipe$Serializer_ = ShapelessEnderCrafterRecipe$Serializer;
    interface IModFileInfo {
        abstract getConfig(): Internal.IConfigurable;
        abstract getMods(): Internal.List<Internal.IModInfo>;
        abstract getLicense(): string;
        abstract moduleName(): string;
        abstract showAsResourcePack(): boolean;
        abstract versionString(): string;
        abstract usesServices(): Internal.List<string>;
        abstract getFile(): Internal.IModFile;
        abstract requiredLanguageLoaders(): Internal.List<Internal.IModFileInfo$LanguageSpec>;
        abstract getFileProperties(): Internal.Map<string, any>;
        get config(): Internal.IConfigurable
        get mods(): Internal.List<Internal.IModInfo>
        get license(): string
        get file(): Internal.IModFile
        get fileProperties(): Internal.Map<string, any>
    }
    type IModFileInfo_ = IModFileInfo;
    class VariantBlockStateGenerator$Variant {
        constructor()
        model(s: string): Internal.VariantBlockStateGenerator$Model;
        toJson(): Internal.JsonElement;
    }
    type VariantBlockStateGenerator$Variant_ = VariantBlockStateGenerator$Variant;
    class BlockAlchemyArray extends Internal.Block implements Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlockAlchemyArray_ = BlockAlchemyArray;
    class AssetJsonGenerator extends Internal.ResourceGenerator {
        constructor(m: Internal.Map_<ResourceLocation, any>)
        static asItemModelLocation(id: ResourceLocation_): ResourceLocation;
        itemModel(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.ModelGenerator>): void;
        blockModel(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.ModelGenerator>): void;
        blockState(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.VariantBlockStateGenerator>): void;
        multipartState(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.MultipartBlockStateGenerator>): void;
        stencil(target: ResourceLocation_, stencil: string, colors: Internal.JsonObject_): void;
    }
    type AssetJsonGenerator_ = AssetJsonGenerator;
    interface IMCHandler$IIMCAction {
        abstract handle(arg0: Internal.InterModComms$IMCMessage_): boolean;
        (arg0: Internal.InterModComms$IMCMessage): boolean;
    }
    type IMCHandler$IIMCAction_ = IMCHandler$IIMCAction;
    class PlayerInteractEvent$LeftClickEmpty extends Internal.PlayerInteractEvent {
        constructor()
        constructor(arg0: Internal.Player_)
        getEntity(): Internal.LivingEntity;
        get entity(): Internal.LivingEntity
    }
    type PlayerInteractEvent$LeftClickEmpty_ = PlayerInteractEvent$LeftClickEmpty;
    class OresClusterBlock extends Internal.AmethystBlock implements Internal.SimpleWaterloggedBlock {
        constructor(box: number, i: number, properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type OresClusterBlock_ = OresClusterBlock;
    interface MouseMotionListener extends Internal.EventListener {
        abstract mouseMoved(arg0: Internal.MouseEvent_): void;
        abstract mouseDragged(arg0: Internal.MouseEvent_): void;
    }
    type MouseMotionListener_ = MouseMotionListener;
    class PersistentEntitySectionManager <T extends Internal.EntityAccess> implements Internal.AutoCloseable {
        constructor(arg0: T, arg1: any_<T>, arg2: Internal.EntityPersistentStorage_<T>)
        canPositionTick(arg0: Internal.ChunkPos_): boolean;
        addNewEntityWithoutEvent(arg0: T): boolean;
        gatherStats(): string;
        autoSave(): void;
        addLegacyChunkEntities(arg0: Internal.Stream_<T>): void;
        addNewEntity(arg0: T): boolean;
        addWorldGenChunkEntities(arg0: Internal.Stream_<T>): void;
        isLoaded(arg0: Internal.UUID_): boolean;
        updateChunkStatus(arg0: Internal.ChunkPos_, arg1: Internal.FullChunkStatus_): void;
        tick(): void;
        areEntitiesLoaded(arg0: number): boolean;
        saveAll(): void;
        getEntityGetter(): Internal.LevelEntityGetter<T>;
        canPositionTick(arg0: BlockPos_): boolean;
        close(): void;
        updateChunkStatus(arg0: Internal.ChunkPos_, arg1: Internal.Visibility_): void;
        dumpSections(arg0: Internal.Writer_): void;
        get entityGetter(): Internal.LevelEntityGetter<T>
        readonly sectionStorage: Internal.EntitySectionStorage<T>;
        readonly permanentStorage: Internal.EntityPersistentStorage<T>;
        readonly visibleEntityStorage: Internal.EntityLookup<T>;
        readonly chunkVisibility: Internal.Long2ObjectMap<Internal.Visibility>;
    }
    type PersistentEntitySectionManager_<T extends Internal.EntityAccess> = PersistentEntitySectionManager<T>;
    class CommandSyntaxException extends Internal.Exception {
        constructor(arg0: Internal.CommandExceptionType_, arg1: com.mojang.brigadier.Message_, arg2: string, arg3: number)
        constructor(arg0: Internal.CommandExceptionType_, arg1: com.mojang.brigadier.Message_)
        getRawMessage(): com.mojang.brigadier.Message;
        getCursor(): number;
        getInput(): string;
        getContext(): string;
        getType(): Internal.CommandExceptionType;
        get rawMessage(): com.mojang.brigadier.Message
        get cursor(): number
        get input(): string
        get context(): string
        get type(): Internal.CommandExceptionType
        static ENABLE_COMMAND_STACK_TRACES: false;
        static BUILT_IN_EXCEPTIONS: Internal.BrigadierExceptions;
        static readonly CONTEXT_AMOUNT: 10;
    }
    type CommandSyntaxException_ = CommandSyntaxException;
    class WidgetLayout$Vertical extends Internal.WidgetLayout$_Simple {
        constructor(_pre: number, _spacing: number, _post: number)
    }
    type WidgetLayout$Vertical_ = WidgetLayout$Vertical;
}
declare namespace net.minecraft.network.chat {
    interface Component extends com.mojang.brigadier.Message, Internal.FormattedText {
        abstract getVisualOrderText(): Internal.FormattedCharSequence;
        toFlatList(): Internal.List<net.minecraft.network.chat.Component>;
        translatable(arg0: string): Internal.MutableComponent;
        empty(): Internal.MutableComponent;
        translatable(arg0: string, ...arg1: any[]): Internal.MutableComponent;
        visit<T>(arg0: Internal.FormattedText$ContentConsumer_<T>): Optional<T>;
        abstract getStyle(): Internal.Style;
        visit<T>(arg0: Internal.FormattedText$StyledContentConsumer_<T>, arg1: Internal.Style_): Optional<T>;
        getString(arg0: number): string;
        abstract getSiblings(): Internal.List<net.minecraft.network.chat.Component>;
        getString(): string;
        nbt(arg0: string, arg1: boolean, arg2: Optional_<net.minecraft.network.chat.Component>, arg3: Internal.DataSource_): Internal.MutableComponent;
        nullToEmpty(arg0: string): this;
        translatableWithFallback(arg0: string, arg1: string, ...arg2: any[]): Internal.MutableComponent;
        of(arg0: string, arg1: Internal.Style_): Internal.FormattedText;
        plainCopy(): Internal.MutableComponent;
        keybind(arg0: string): Internal.MutableComponent;
        translatableWithFallback(arg0: string, arg1: string): Internal.MutableComponent;
        contains(arg0: net.minecraft.network.chat.Component_): boolean;
        score(arg0: string, arg1: string): Internal.MutableComponent;
        composite(...arg0: Internal.FormattedText_[]): Internal.FormattedText;
        of(arg0: string): Internal.FormattedText;
        composite(arg0: Internal.List_<Internal.FormattedText>): Internal.FormattedText;
        abstract getContents(): Internal.ComponentContents;
        toFlatList(arg0: Internal.Style_): Internal.List<net.minecraft.network.chat.Component>;
        selector(arg0: string, arg1: Optional_<net.minecraft.network.chat.Component>): Internal.MutableComponent;
        copy(): Internal.MutableComponent;
        literal(arg0: string): Internal.MutableComponent;
        get visualOrderText(): Internal.FormattedCharSequence
        get style(): Internal.Style
        get siblings(): Internal.List<net.minecraft.network.chat.Component>
        get string(): string
        get contents(): Internal.ComponentContents
    }
    type Component_ = Component;
}
