/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    class ItemWandBasic extends Internal.ItemWand {
        constructor(arg0: Internal.Item$Properties_, arg1: Internal.Tier_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemWandBasic_ = ItemWandBasic;
    class MineralMix extends Internal.IESerializableRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.StackWithChance_[], arg2: Internal.StackWithChance_[], arg3: number, arg4: number, arg5: Internal.List_<Internal.ResourceKey<Internal.Level>>, arg6: Internal.Block_)
        getRandomOre(arg0: Internal.Random_): Internal.ItemStack;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        validDimension(arg0: Internal.ResourceKey_<Internal.Level>): boolean;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        getTranslationKey(): string;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRandomSpoil(arg0: Internal.Random_): Internal.ItemStack;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        getPlainName(): string;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get schema(): Internal.RecipeSchema
        get translationKey(): string
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get plainName(): string
        get mod(): string
        static readonly RECIPES: Internal.CachedRecipeList<Internal.MineralMix>;
        readonly dimensions: Internal.ImmutableSet<Internal.ResourceKey<Internal.Level>>;
        static SERIALIZER: Internal.RegistryObject<Internal.IERecipeSerializer<Internal.MineralMix>>;
        readonly outputs: Internal.StackWithChance[];
        readonly background: Internal.Block;
        readonly spoils: Internal.StackWithChance[];
        readonly failChance: number;
        readonly weight: number;
    }
    type MineralMix_ = MineralMix;
    class PxActorFlags extends Internal.NativeObject {
        constructor(arg0: number)
        raise(arg0: Internal.PxActorFlagEnum_): void;
        static createAt(arg0: number, arg1: number): Internal.PxActorFlags;
        static createAt<T>(arg0: T, arg1: Internal.NativeObject$Allocator_<T>, arg2: number): Internal.PxActorFlags;
        destroy(): void;
        isSet(arg0: Internal.PxActorFlagEnum_): boolean;
        static wrapPointer(arg0: number): Internal.PxActorFlags;
        clear(arg0: Internal.PxActorFlagEnum_): void;
        static arrayGet(arg0: number, arg1: number): Internal.PxActorFlags;
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 1;
    }
    type PxActorFlags_ = PxActorFlags;
    class ZoneOffsetTransition implements Internal.Comparable<Internal.ZoneOffsetTransition>, Internal.Serializable {
        getOffsetAfter(): Internal.ZoneOffset;
        isValidOffset(arg0: Internal.ZoneOffset_): boolean;
        compareTo(arg0: Internal.ZoneOffsetTransition_): number;
        isGap(): boolean;
        compareTo(arg0: any): number;
        static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneOffset_): Internal.ZoneOffsetTransition;
        isOverlap(): boolean;
        getDateTimeAfter(): Internal.LocalDateTime;
        getOffsetBefore(): Internal.ZoneOffset;
        getDuration(): Duration;
        toEpochSecond(): number;
        getDateTimeBefore(): Internal.LocalDateTime;
        getInstant(): Internal.Instant;
        get offsetAfter(): Internal.ZoneOffset
        get gap(): boolean
        get overlap(): boolean
        get dateTimeAfter(): Internal.LocalDateTime
        get offsetBefore(): Internal.ZoneOffset
        get duration(): Duration
        get dateTimeBefore(): Internal.LocalDateTime
        get instant(): Internal.Instant
    }
    type ZoneOffsetTransition_ = ZoneOffsetTransition;
    /**
     * Invoked when a player opens a chest.
     * 
     * Same as `PlayerEvents.inventoryOpened`, but only for chests.
    */
    class ChestEventJS extends Internal.InventoryEventJS {
        constructor(player: Internal.Player_, menu: Internal.AbstractContainerMenu_)
        /**
         * Gets the chest inventory.
        */
        getInventory(): net.minecraft.world.Container;
        /**
         * Gets the chest block.
        */
        getBlock(): Internal.BlockContainerJS;
        /**
         * Gets the chest inventory.
        */
        get inventory(): net.minecraft.world.Container
        /**
         * Gets the chest block.
        */
        get block(): Internal.BlockContainerJS
    }
    type ChestEventJS_ = ChestEventJS;
    class Giant extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.Giant>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Giant_ = Giant;
    interface SecureJar$ModuleDataProvider {
        abstract name(): string;
        abstract uri(): Internal.URI;
        abstract descriptor(): Internal.ModuleDescriptor;
        abstract verifyAndGetSigners(arg0: string, arg1: number[]): any[];
        abstract open(arg0: string): Optional<Internal.InputStream>;
        abstract findFile(arg0: string): Optional<Internal.URI>;
        abstract getManifest(): Internal.Manifest;
        get manifest(): Internal.Manifest
    }
    type SecureJar$ModuleDataProvider_ = SecureJar$ModuleDataProvider;
    interface ConfigFormat <C extends com.electronwill.nightconfig.core.Config> {
        abstract createConfig(arg0: Internal.Supplier_<Internal.Map<string, any>>): C;
        abstract supportsComments(): boolean;
        createConcurrentConfig(): C;
        initEmptyFile(arg0: Internal.File_): void;
        initEmptyFile(arg0: Internal.Path_): void;
        abstract createWriter(): Internal.ConfigWriter;
        createConfig(): C;
        isInMemory(): boolean;
        abstract createParser(): Internal.ConfigParser<C>;
        initEmptyFile(arg0: Internal.WriterSupplier_): void;
        supportsType(arg0: typeof any): boolean;
        get inMemory(): boolean
    }
    type ConfigFormat_<C extends com.electronwill.nightconfig.core.Config> = ConfigFormat<C>;
    interface Transparency {
        abstract getTransparency(): number;
        get transparency(): number
        (): number;
        readonly TRANSLUCENT: 3;
        readonly OPAQUE: 1;
        readonly BITMASK: 2;
    }
    type Transparency_ = Transparency;
    interface AccessorSignBlockEntity {
        abstract bookshelf$markUpdated(): void;
        (): void;
    }
    type AccessorSignBlockEntity_ = AccessorSignBlockEntity;
    class WidgetType extends Internal.Enum<Internal.WidgetType> {
        static mouseOver(mouseOver: boolean): Internal.WidgetType;
        static values(): Internal.WidgetType[];
        static valueOf(name: string): Internal.WidgetType;
        static readonly MOUSE_OVER: Internal.WidgetType;
        static readonly DISABLED: Internal.WidgetType;
        static readonly NORMAL: Internal.WidgetType;
    }
    type WidgetType_ = "normal" | "mouse_over" | "disabled" | WidgetType;
    interface ObjLongConsumer <T> {
        abstract accept(arg0: T, arg1: number): void;
        (arg0: T, arg1: number): void;
    }
    type ObjLongConsumer_<T> = ObjLongConsumer<T>;
    class FramingSawRecipeCalculation {
        getInputCount(): number;
        getAdditiveCount(arg0: number): number;
        getOutputCount(): number;
        get inputCount(): number
        get outputCount(): number
    }
    type FramingSawRecipeCalculation_ = FramingSawRecipeCalculation;
    class CharStream {
        constructor(c: string[])
        peek(): string;
        nextIf(match: string): boolean;
        next(): string;
        peek(ahead: number): string;
        position: number;
        skipWhitespace: boolean;
        readonly chars: string[];
    }
    type CharStream_ = CharStream;
    class ItemStack extends Internal.CapabilityProvider<Internal.ItemStack> implements Internal.ItemStackKJS, Internal.ItemFiltersStack, Internal.CachedObject$CachedObjectSource, Internal.IForgeItemStack {
        constructor(arg0: Internal.Holder_<Internal.Item>)
        constructor(arg0: Internal.Holder_<Internal.Item>, arg1: number)
        constructor(arg0: Internal.ItemLike_)
        constructor(arg0: Internal.ItemLike_, arg1: number, arg2: Internal.CompoundTag_)
        constructor(arg0: Internal.ItemLike_, arg1: number)
        getTags(): Internal.Collection<ResourceLocation>;
        getDrinkingSound(): Internal.SoundEvent;
        self(): this;
        createDataIF(item: Internal.Item_): any;
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getHoverName(): net.minecraft.network.chat.Component;
        onStopUsing(arg0: Internal.LivingEntity_, arg1: number): void;
        enchant(enchantment: Internal.Enchantment_, level: number): this;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_): boolean;
        getBaseRepairCost(): number;
        isItemEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        elytraFlightTick(arg0: Internal.LivingEntity_, arg1: number): boolean;
        toJson(): Internal.JsonElement;
        getFrame(): Internal.ItemFrame;
        getEnchantments(): Internal.Map<string, number>;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        static appendEnchantmentNames(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ListTag_): void;
        enchant(enchantments: Internal.Map_<any, any>): this;
        static matches(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        hasAdventureModeBreakTagForBlock(arg0: Internal.Registry_<Internal.Block>, arg1: Internal.BlockInWorld_): boolean;
        getPopTime(): number;
        makesPiglinsNeutral(arg0: Internal.LivingEntity_): boolean;
        getRarity(): Internal.Rarity;
        hurtEnemy(arg0: Internal.LivingEntity_, arg1: Internal.Player_): void;
        getDescriptionId(): string;
        areShareTagsEqual(arg0: Internal.ItemStack_): boolean;
        finishUsingItem(arg0: Internal.Level_, arg1: Internal.LivingEntity_): this;
        canWalkOnPowderedSnow(arg0: Internal.LivingEntity_): boolean;
        getHighlightTip(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        getAllEnchantments(): Internal.Map<Internal.Enchantment, number>;
        canPerformAction(arg0: Internal.ToolAction_): boolean;
        getTypeData(): Internal.CompoundTag;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: Internal.AttributeModifier_, arg2: Internal.EquipmentSlot_): void;
        is(arg0: Internal.Predicate_<Internal.Holder<Internal.Item>>): boolean;
        hasAdventureModePlaceTagForBlock(arg0: Internal.Registry_<Internal.Block>, arg1: Internal.BlockInWorld_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        getItemFiltersData(): any;
        removeTag(): void;
        onInventoryTick(arg0: Internal.Level_, arg1: Internal.Player_, arg2: number, arg3: number): void;
        canEquip(arg0: Internal.EquipmentSlot_, arg1: Internal.Entity_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.Player_, arg1: number): boolean;
        getItem(): Internal.Item;
        is(arg0: Internal.TagKey_<Internal.Item>): boolean;
        inventoryTick(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: boolean): void;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        getOrCreateTagElement(arg0: string): Internal.CompoundTag;
        hideTooltipPart(arg0: Internal.ItemStack$TooltipPart_): void;
        getOrCreate<T>(arg0: ResourceLocation_, arg1: Internal.Function_<Internal.ItemStack, T>): T;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMaxDamage(): number;
        getHarvestSpeed(): number;
        grow(arg0: number): void;
        hasCraftingRemainingItem(): boolean;
        asIngredient(): Internal.Ingredient;
        getDisplayName(): net.minecraft.network.chat.Component;
        getCount(): number;
        onItemUseFirst(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        hasCustomHoverName(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.Level_, arg1: Internal.Player_): void;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        isBarVisible(): boolean;
        static isSameItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        doesSneakBypassUse(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        removeTagKey(arg0: string): void;
        getEnchantmentLevel(arg0: Internal.Enchantment_): number;
        getShareTag(): Internal.CompoundTag;
        onCraftedBy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: number): void;
        hasEnchantment(enchantment: Internal.Enchantment_, level: number): boolean;
        isEdible(): boolean;
        isFramed(): boolean;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getEquipmentSlot(): Internal.EquipmentSlot;
        enchantStack(arg0: Internal.Enchantment_, arg1: number): void;
        getBurnTime(arg0: Internal.RecipeType_<any>): number;
        onEntityItemUpdate(arg0: Internal.ItemEntity_): boolean;
        getEnchantmentValue(): number;
        isRepairable(): boolean;
        getId(): Special.Item&`${string}:${string}`;
        setCount(arg0: number): void;
        getSweepHitBox(arg0: Internal.Player_, arg1: Internal.Entity_): Internal.AABB;
        is(arg0: Internal.Item_): boolean;
        setDamageValue(arg0: number): void;
        equalsIgnoringCount(stack: Internal.ItemStack_): boolean;
        getOrCreateTag(): Internal.CompoundTag;
        copyWithCount(arg0: number): this;
        getTagElement(arg0: string): Internal.CompoundTag;
        onBlockStartBreak(arg0: BlockPos_, arg1: Internal.Player_): boolean;
        withCount(c: number): this;
        toNBT(): Internal.Tag;
        getOrCreate(arg0: ResourceLocation_, arg1: Internal.Function_<any, any>, arg2: Internal.ToIntFunction_<any>): any;
        setHoverName(arg0: net.minecraft.network.chat.Component_): this;
        getTags(): Internal.Stream<Internal.TagKey<Internal.Item>>;
        setEntityRepresentation(arg0: Internal.Entity_): void;
        getItemHolder(): Internal.Holder<Internal.Item>;
        getBarWidth(): number;
        hasFoil(): boolean;
        split(arg0: number): this;
        handler$zdo000$placebo_itemUseHook(arg0: Internal.UseOnContext_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        setPopTime(arg0: number): void;
        strongNBT(): Internal.Ingredient;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        isBlock(): boolean;
        getTooltipImage(): Optional<Internal.TooltipComponent>;
        isEnderMask(arg0: Internal.Player_, arg1: Internal.EnderMan_): boolean;
        getHarvestSpeed(block: Internal.BlockContainerJS_): number;
        shrink(arg0: number): void;
        copyAndClear(): this;
        weakNBT(): Internal.Ingredient;
        withName(displayName: net.minecraft.network.chat.Component_): this;
        getCraftingRemainingItem(): this;
        isPiglinCurrency(): boolean;
        getFoodProperties(arg0: Internal.LivingEntity_): Internal.FoodProperties;
        is(arg0: Internal.Holder_<Internal.Item>): boolean;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_, arg4: Internal.SlotAccess_): boolean;
        getXpRepairRatio(): number;
        withLore(text: net.minecraft.network.chat.Component_[]): this;
        getNbt(): Internal.CompoundTag;
        getInventoryFilterData(): Internal.ItemInventory;
        isDamageableItem(): boolean;
        getTooltipLines(arg0: Internal.Player_, arg1: Internal.TooltipFlag_): Internal.List<net.minecraft.network.chat.Component>;
        isEnchantable(): boolean;
        getMaxStackSize(): number;
        specialEquals(o: any, shallow: boolean): boolean;
        hasTag(tag: ResourceLocation_): boolean;
        getNbtString(): string;
        getDestroySpeed(arg0: Internal.BlockState_): number;
        hurtAndBreak<T extends Internal.LivingEntity>(arg0: number, arg1: T, arg2: Internal.Consumer_<T>): void;
        copy(): this;
        static getOrCreate<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>, arg3: Internal.ToIntFunction_<Internal.ItemStack>): T;
        hasNBT(): boolean;
        isStackable(): boolean;
        equals(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        static getOrCreate<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>): T;
        static of(arg0: Internal.CompoundTag_): Internal.ItemStack;
        getEatingSound(): Internal.SoundEvent;
        overrideStackedOnOther(arg0: Internal.Slot_, arg1: Internal.ClickAction_, arg2: Internal.Player_): boolean;
        isBookEnchantable(arg0: Internal.ItemStack_): boolean;
        getEntityLifespan(arg0: Internal.Level_): number;
        getEntityRepresentation(): Internal.Entity;
        static isSameItemSameTags(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        isEmpty(): boolean;
        resetHoverName(): void;
        setNbt(arg0: Internal.CompoundTag_): void;
        setRepairCost(arg0: number): void;
        withChance(chance: number): OutputItem;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: number): void;
        getUseDuration(): number;
        serializeNBT(): Internal.Tag;
        hurt(arg0: number, arg1: Internal.RandomSource_, arg2: Internal.ServerPlayer_): boolean;
        areItemsEqual(other: Internal.ItemStack_): boolean;
        getIdLocation(): ResourceLocation;
        isDamaged(): boolean;
        getMod(): string;
        mineBlock(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Player_): void;
        canGrindstoneRepair(): boolean;
        getDamageValue(): number;
        getUseAnimation(): Internal.UseAnim;
        getEnchantmentTags(): Internal.ListTag;
        deserializeNBT(arg0: Internal.Tag_): void;
        getStringValueFilterData(): Internal.StringValueData<any>;
        toItemString(): string;
        withNBT(nbt: Internal.CompoundTag_): this;
        interactLivingEntity(arg0: Internal.Player_, arg1: Internal.LivingEntity_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        readShareTag(arg0: Internal.CompoundTag_): void;
        useOnRelease(): boolean;
        addTagElement(arg0: string, arg1: Internal.Tag_): void;
        isNBTEqual(other: Internal.ItemStack_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        onDroppedByPlayer(arg0: Internal.Player_): boolean;
        /**
         * @deprecated
        */
        ignoreNBT(): Internal.Ingredient;
        releaseUsing(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: number): void;
        canApplyAtEnchantingTable(arg0: Internal.Enchantment_): boolean;
        getBarColor(): number;
        onEntitySwing(arg0: Internal.LivingEntity_): boolean;
        onHorseArmorTick(arg0: Internal.Level_, arg1: Internal.Mob_): void;
        canElytraFly(arg0: Internal.LivingEntity_): boolean;
        isEnchanted(): boolean;
        get tags(): Internal.Collection<ResourceLocation>
        get drinkingSound(): Internal.SoundEvent
        get hoverName(): net.minecraft.network.chat.Component
        get baseRepairCost(): number
        get frame(): Internal.ItemFrame
        get enchantments(): Internal.Map<string, number>
        get popTime(): number
        get rarity(): Internal.Rarity
        get descriptionId(): string
        get allEnchantments(): Internal.Map<Internal.Enchantment, number>
        get typeData(): Internal.CompoundTag
        get itemFiltersData(): any
        get item(): Internal.Item
        get maxDamage(): number
        get harvestSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        get count(): number
        get barVisible(): boolean
        get shareTag(): Internal.CompoundTag
        get edible(): boolean
        get framed(): boolean
        get equipmentSlot(): Internal.EquipmentSlot
        get enchantmentValue(): number
        get repairable(): boolean
        get id(): Special.Item&`${string}:${string}`
        set count(arg0: number)
        set damageValue(arg0: number)
        get orCreateTag(): Internal.CompoundTag
        set hoverName(arg0: net.minecraft.network.chat.Component_)
        get tags(): Internal.Stream<Internal.TagKey<Internal.Item>>
        set entityRepresentation(arg0: Internal.Entity_)
        get itemHolder(): Internal.Holder<Internal.Item>
        get barWidth(): number
        set popTime(arg0: number)
        get block(): boolean
        get tooltipImage(): Optional<Internal.TooltipComponent>
        get craftingRemainingItem(): Internal.ItemStack
        get piglinCurrency(): boolean
        get xpRepairRatio(): number
        get nbt(): Internal.CompoundTag
        get inventoryFilterData(): Internal.ItemInventory
        get damageableItem(): boolean
        get enchantable(): boolean
        get maxStackSize(): number
        get nbtString(): string
        get stackable(): boolean
        get eatingSound(): Internal.SoundEvent
        get entityRepresentation(): Internal.Entity
        get empty(): boolean
        set nbt(arg0: Internal.CompoundTag_)
        set repairCost(arg0: number)
        get useDuration(): number
        get idLocation(): ResourceLocation
        get damaged(): boolean
        get mod(): string
        get damageValue(): number
        get useAnimation(): Internal.UseAnim
        get enchantmentTags(): Internal.ListTag
        get stringValueFilterData(): Internal.StringValueData<any>
        get barColor(): number
        get enchanted(): boolean
        static readonly TAG_DISPLAY_NAME: "Name";
        static readonly TAG_LORE: "Lore";
        static readonly TAG_ENCH: "Enchantments";
        static readonly ATTRIBUTE_MODIFIER_FORMAT: Internal.DecimalFormat;
        static readonly TAG_DAMAGE: "Damage";
        static readonly CODEC: Internal.Codec<Internal.ItemStack>;
        static readonly TAG_DISPLAY: "display";
        static readonly TAG_COLOR: "color";
        static readonly EMPTY: Internal.ItemStack;
    }
    type ItemStack_ = RegExp | Internal.Item_ | {count?: number, nbt?: Internal.CompoundTag_, item: Internal.Item_} | ItemStack | {count?: number, nbt?: Internal.CompoundTag_, maxRolls?: number, item: Internal.Item_, minRolls?: number, chance?: number};
    interface TypeAdapterFactory {
        abstract create<T>(arg0: Internal.Gson_, arg1: com.google.gson.reflect.TypeToken_<T>): Internal.TypeAdapter<T>;
        (arg0: Internal.Gson, arg1: com.google.gson.reflect.TypeToken<T>): Internal.TypeAdapter_<T>;
    }
    type TypeAdapterFactory_ = TypeAdapterFactory;
    class EndCityStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.EndCityStructure>;
    }
    type EndCityStructure_ = EndCityStructure;
    class VerticalAnchor$AboveBottom extends Internal.Record implements Internal.VerticalAnchor {
        constructor(arg0: number)
        static aboveBottom(arg0: number): Internal.VerticalAnchor;
        static absolute(arg0: number): Internal.VerticalAnchor;
        static belowTop(arg0: number): Internal.VerticalAnchor;
        static bottom(): Internal.VerticalAnchor;
        static top(): Internal.VerticalAnchor;
        resolveY(arg0: Internal.WorldGenerationContext_): number;
        offset(): number;
        static readonly CODEC: Internal.Codec<Internal.VerticalAnchor$AboveBottom>;
    }
    type VerticalAnchor$AboveBottom_ = VerticalAnchor$AboveBottom;
    abstract class BasicScreenAddon implements Internal.IScreenAddon {
        charTyped(arg0: string, arg1: number): boolean;
        isFocused(): boolean;
        setFocused(arg0: boolean): void;
        getTabOrderGroup(): number;
        mouseClicked(arg0: number, arg1: number, arg2: number): boolean;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        getPosY(): number;
        getPosX(): number;
        getTooltipLines(): Internal.List<net.minecraft.network.chat.Component>;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        mouseMoved(arg0: number, arg1: number): void;
        getRectangle(): Internal.ScreenRectangle;
        nextFocusPath(arg0: Internal.FocusNavigationEvent_): Internal.ComponentPath;
        setPosX(arg0: number): void;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        setPosY(arg0: number): void;
        keyPressed(arg0: number, arg1: number, arg2: number): boolean;
        isBackground(): boolean;
        abstract getXSize(): number;
        abstract drawBackgroundLayer(arg0: Internal.GuiGraphics_, arg1: Internal.Screen_, arg2: Internal.IAssetProvider_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        init(arg0: number, arg1: number): void;
        abstract getYSize(): number;
        getCurrentFocusPath(): Internal.ComponentPath;
        abstract drawForegroundLayer(arg0: Internal.GuiGraphics_, arg1: Internal.Screen_, arg2: Internal.IAssetProvider_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        isMouseOver(arg0: number, arg1: number): boolean;
        get focused(): boolean
        set focused(arg0: boolean)
        get tabOrderGroup(): number
        get posY(): number
        get posX(): number
        get tooltipLines(): Internal.List<net.minecraft.network.chat.Component>
        get rectangle(): Internal.ScreenRectangle
        set posX(arg0: number)
        set posY(arg0: number)
        get background(): boolean
        get XSize(): number
        get YSize(): number
        get currentFocusPath(): Internal.ComponentPath
    }
    type BasicScreenAddon_ = BasicScreenAddon;
    abstract class SingleItemRecipe implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: Internal.RecipeType_<any>, arg1: Internal.RecipeSerializer_<any>, arg2: ResourceLocation_, arg3: string, arg4: Internal.Ingredient_, arg5: Internal.ItemStack_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        abstract matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type SingleItemRecipe_ = SingleItemRecipe;
    abstract class FramedDoubleBlockEntity extends Internal.FramedBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        getBlockPair(): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        getTopInteractionMode(): Internal.DoubleBlockTopInteractionMode;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        requestModelDataUpdate(): void;
        debugHitSecondary(arg0: Internal.BlockHitResult_): boolean;
        getSoundType(): Internal.DoubleBlockSoundType;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getCamoTwo(): Internal.CamoContainer;
        serializeNBT(): Internal.CompoundTag;
        getRenderBoundingBox(): Internal.AABB;
        get blockPair(): Internal.Tuple<Internal.BlockState, Internal.BlockState>
        get topInteractionMode(): Internal.DoubleBlockTopInteractionMode
        get soundType(): Internal.DoubleBlockSoundType
        get camoTwo(): Internal.CamoContainer
        get renderBoundingBox(): Internal.AABB
        static readonly ENABLE_DOUBLE_BLOCK_DEBUG_RENDERER: false;
        static readonly DATA_LEFT: Internal.ModelProperty<Internal.ModelData>;
        static readonly DATA_RIGHT: Internal.ModelProperty<Internal.ModelData>;
    }
    type FramedDoubleBlockEntity_ = FramedDoubleBlockEntity;
    abstract class AbstractCraftingUnitBlock <T> extends Internal.AEBaseEntityBlock<T> {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.ICraftingUnitType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        readonly type: Internal.ICraftingUnitType;
        static readonly FORMED: Internal.BooleanProperty;
        static readonly POWERED: Internal.BooleanProperty;
    }
    type AbstractCraftingUnitBlock_<T> = AbstractCraftingUnitBlock<T>;
    interface ClaimResult {
        isSuccess(): boolean;
        abstract getResultId(): string;
        abstract getMessage(): Internal.MutableComponent;
        customProblem(translationKey: string): this;
        success(): this;
        get success(): boolean
        get resultId(): string
        get message(): Internal.MutableComponent
    }
    type ClaimResult_ = ClaimResult;
    abstract class PointFree <T> {
        constructor()
        abstract "eval"(): Internal.Function<Internal.DynamicOps<any>, T>;
        static indent(arg0: number): string;
        abstract type(): com.mojang.datafixers.types.Type<T>;
        evalCached(): Internal.Function<Internal.DynamicOps<any>, T>;
        abstract toString(arg0: number): string;
    }
    type PointFree_<T> = PointFree<T>;
    abstract class BaseQuestFile extends Internal.QuestObject implements Internal.QuestFile {
        constructor()
        isLoading(): boolean;
        getRewardType(typeId: number): Internal.RewardType;
        forAllQuests(consumer: Internal.Consumer_<Internal.Quest>): void;
        writeDataFull(folder: Internal.Path_): void;
        abstract getSide(): Internal.Env;
        getCraftingTasks(): Internal.List<Internal.Task>;
        create(id: number, type: Internal.QuestObjectType_, parent: number, extra: Internal.CompoundTag_): Internal.QuestObjectBase;
        getQuest(id: number): Internal.Quest;
        getLootCrate(id: string): Internal.LootCrate;
        readID(tag: Internal.Tag_): number;
        forAllChapterGroups(consumer: Internal.Consumer_<Internal.ChapterGroup>): void;
        getDefaultQuestShape(): string;
        getEmergencyItems(): Internal.List<Internal.ItemStack>;
        getDetectionDelay(): number;
        removeEmptyRewardTables(source: Internal.CommandSourceStack_): number;
        getProgressionMode(): Internal.ProgressionMode;
        getChapterGroup(id: number): Internal.ChapterGroup;
        updateLootCrates(): void;
        isDefaultPerTeamReward(): boolean;
        markDirty(): void;
        readDataFull(folder: Internal.Path_): void;
        getEmergencyItemsCooldown(): number;
        getDefaultChapterGroup(): Internal.DefaultChapterGroup;
        getReward(id: number): Internal.Reward;
        generateRewardTableName(basename: string): string;
        getBase(id: number): Internal.QuestObjectBase;
        readID(id: number): number;
        collect<T extends Internal.QuestObjectBase>(clazz: T): Internal.List<T>;
        getDefaultRewardAutoClaim(): Internal.RewardAutoClaim;
        refreshGui(): void;
        isDropLootCrates(): boolean;
        getOrCreateTeamData(team: dev.ftb.mods.ftbteams.api.Team_): Internal.TeamData;
        getAllObjects(): Internal.Collection<Internal.QuestObjectBase>;
        getOrCreateTeamData(teamId: Internal.UUID_): Internal.TeamData;
        canEdit(): boolean;
        getAltTitle(): Internal.MutableComponent;
        newID(): number;
        addData(data: Internal.TeamData_, override: boolean): void;
        getRewardTables(): Internal.List<Internal.RewardTable>;
        getID(obj: any): number;
        forAllQuestLinks(consumer: Internal.Consumer_<Internal.QuestLink>): void;
        abstract deleteObject(arg0: number): void;
        getChapterOrThrow(id: number): Internal.Chapter;
        clearCachedProgress(): void;
        getFirstVisibleChapter(data: Internal.TeamData_): Internal.Chapter;
        getOrCreateTeamData(player: Internal.Entity_): Internal.TeamData;
        getSubmitTasks(): Internal.List<Internal.Task>;
        abstract isPlayerOnTeam(arg0: Internal.Player_, arg1: Internal.TeamData_): boolean;
        getTask(id: number): Internal.Task;
        remove(id: number): Internal.QuestObjectBase;
        getChapter(id: number): Internal.Chapter;
        isDefaultTeamConsumeItems(): boolean;
        forAllChapters(consumer: Internal.Consumer_<Internal.Chapter>): void;
        get(id: number): Internal.QuestObject;
        writeNetDataFull(buffer: Internal.FriendlyByteBuf_): void;
        collect<T extends Internal.QuestObjectBase>(filter: Internal.Predicate_<Internal.QuestObjectBase>): Internal.List<T>;
        getRewardTable(id: number): Internal.RewardTable;
        getTaskType(typeId: number): Internal.TaskType;
        isPauseGame(): boolean;
        isDisableGui(): boolean;
        getAllTeamData(): Internal.Collection<Internal.TeamData>;
        getAllTasks(): Internal.List<Internal.Task>;
        removeRewardTable(rewardTable: Internal.RewardTable_): void;
        makeRandomLootCrate(entity: Internal.Entity_, random: Internal.RandomSource_): Optional<Internal.LootCrate>;
        refreshIDMap(): void;
        getGridScale(): number;
        isServerSide(): boolean;
        isDefaultQuestDisableJEI(): boolean;
        addRewardTable(rewardTable: Internal.RewardTable_): void;
        getAllChapters(): Internal.List<Internal.Chapter>;
        getVisibleChapters(data: Internal.TeamData_): Internal.List<Internal.Chapter>;
        getLootCrateNoDrop(): Internal.EntityWeight;
        readNetDataFull(buffer: Internal.FriendlyByteBuf_): void;
        getFolder(): Internal.Path;
        getNullableTeamData(id: Internal.UUID_): Internal.TeamData;
        moveChapterGroup(id: number, movingUp: boolean): boolean;
        get loading(): boolean
        get side(): Internal.Env
        get craftingTasks(): Internal.List<Internal.Task>
        get defaultQuestShape(): string
        get emergencyItems(): Internal.List<Internal.ItemStack>
        get detectionDelay(): number
        get progressionMode(): Internal.ProgressionMode
        get defaultPerTeamReward(): boolean
        get emergencyItemsCooldown(): number
        get defaultChapterGroup(): Internal.DefaultChapterGroup
        get defaultRewardAutoClaim(): Internal.RewardAutoClaim
        get dropLootCrates(): boolean
        get allObjects(): Internal.Collection<Internal.QuestObjectBase>
        get altTitle(): Internal.MutableComponent
        get rewardTables(): Internal.List<Internal.RewardTable>
        get submitTasks(): Internal.List<Internal.Task>
        get defaultTeamConsumeItems(): boolean
        get pauseGame(): boolean
        get disableGui(): boolean
        get allTeamData(): Internal.Collection<Internal.TeamData>
        get allTasks(): Internal.List<Internal.Task>
        get gridScale(): number
        get serverSide(): boolean
        get defaultQuestDisableJEI(): boolean
        get allChapters(): Internal.List<Internal.Chapter>
        get lootCrateNoDrop(): Internal.EntityWeight
        get folder(): Internal.Path
        static VERSION: 13;
    }
    type BaseQuestFile_ = BaseQuestFile;
    interface FileNameMap {
        abstract getContentTypeFor(arg0: string): string;
        (arg0: string): string;
    }
    type FileNameMap_ = FileNameMap;
    class StructureTemplatePool implements Internal.TemplatePoolAccess, Internal.AccessorStructureTemplatePool {
        constructor(arg0: Internal.Holder_<Internal.StructureTemplatePool>, arg1: Internal.List_<Internal.Pair<Internal.StructurePoolElement, number>>)
        constructor(arg0: Internal.Holder_<Internal.StructureTemplatePool>, arg1: Internal.List_<Internal.Pair<Internal.Function<Internal.StructureTemplatePool$Projection, Internal.StructurePoolElement>, number>>, arg2: Internal.StructureTemplatePool$Projection_)
        bookshelf$setRawTemplates(arg0: Internal.List_<any>): void;
        getRandomTemplate(arg0: Internal.RandomSource_): Internal.StructurePoolElement;
        bookshelf$setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        size(): number;
        getFallback(): Internal.Holder<Internal.StructureTemplatePool>;
        getTemplates(): Internal.ObjectArrayList<any>;
        setRawTemplates(arg0: Internal.List_<any>): void;
        getShuffledTemplates(arg0: Internal.RandomSource_): Internal.List<Internal.StructurePoolElement>;
        bookshelf$getRawTemplates(): Internal.List<any>;
        getMaxSize(arg0: Internal.StructureTemplateManager_): number;
        getRawTemplates(): Internal.List<any>;
        bookshelf$getTemplates(): Internal.ObjectArrayList<any>;
        get fallback(): Internal.Holder<Internal.StructureTemplatePool>
        get templates(): Internal.ObjectArrayList<any>
        set rawTemplates(arg0: Internal.List_<any>)
        get rawTemplates(): Internal.List<any>
        static readonly DIRECT_CODEC: Internal.Codec<Internal.StructureTemplatePool>;
        rawTemplates: Internal.List<Internal.Pair<Internal.StructurePoolElement, number>>;
        templates: Internal.ObjectArrayList<Internal.StructurePoolElement>;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.StructureTemplatePool>>;
    }
    type StructureTemplatePool_ = StructureTemplatePool | Special.TemplatePool;
    interface AccessibleText {
        abstract getBeforeIndex(arg0: number, arg1: number): string;
        abstract getSelectionStart(): number;
        abstract getSelectedText(): string;
        abstract getAtIndex(arg0: number, arg1: number): string;
        abstract getAfterIndex(arg0: number, arg1: number): string;
        abstract getSelectionEnd(): number;
        abstract getCharacterBounds(arg0: number): Internal.Rectangle;
        abstract getCaretPosition(): number;
        abstract getIndexAtPoint(arg0: Internal.Point_): number;
        abstract getCharCount(): number;
        abstract getCharacterAttribute(arg0: number): Internal.AttributeSet;
        get selectionStart(): number
        get selectedText(): string
        get selectionEnd(): number
        get caretPosition(): number
        get charCount(): number
        readonly CHARACTER: 1;
        readonly WORD: 2;
        readonly SENTENCE: 3;
    }
    type AccessibleText_ = AccessibleText;
    class BodyDef {
        constructor()
        getPosition(): net.diebuddies.jbox2d.common.Vec2;
        setBullet(arg0: boolean): void;
        isActive(): boolean;
        isFixedRotation(): boolean;
        setType(arg0: Internal.BodyType_): void;
        getType(): Internal.BodyType;
        isAllowSleep(): boolean;
        setAngularVelocity(arg0: number): void;
        getUserData(): any;
        setLinearDamping(arg0: number): void;
        setUserData(arg0: any): void;
        setActive(arg0: boolean): void;
        setFixedRotation(arg0: boolean): void;
        setGravityScale(arg0: number): void;
        setAngularDamping(arg0: number): void;
        setPosition(arg0: net.diebuddies.jbox2d.common.Vec2_): void;
        setLinearVelocity(arg0: net.diebuddies.jbox2d.common.Vec2_): void;
        isAwake(): boolean;
        getAngularVelocity(): number;
        getAngularDamping(): number;
        setAwake(arg0: boolean): void;
        getLinearVelocity(): net.diebuddies.jbox2d.common.Vec2;
        getGravityScale(): number;
        setAllowSleep(arg0: boolean): void;
        setAngle(arg0: number): void;
        getLinearDamping(): number;
        getAngle(): number;
        isBullet(): boolean;
        get position(): net.diebuddies.jbox2d.common.Vec2
        set bullet(arg0: boolean)
        get active(): boolean
        get fixedRotation(): boolean
        set type(arg0: Internal.BodyType_)
        get type(): Internal.BodyType
        get allowSleep(): boolean
        set angularVelocity(arg0: number)
        get userData(): any
        set linearDamping(arg0: number)
        set userData(arg0: any)
        set active(arg0: boolean)
        set fixedRotation(arg0: boolean)
        set gravityScale(arg0: number)
        set angularDamping(arg0: number)
        set position(arg0: net.diebuddies.jbox2d.common.Vec2_)
        set linearVelocity(arg0: net.diebuddies.jbox2d.common.Vec2_)
        get awake(): boolean
        get angularVelocity(): number
        get angularDamping(): number
        set awake(arg0: boolean)
        get linearVelocity(): net.diebuddies.jbox2d.common.Vec2
        get gravityScale(): number
        set allowSleep(arg0: boolean)
        set angle(arg0: number)
        get linearDamping(): number
        get angle(): number
        get bullet(): boolean
        angularDamping: number;
        linearVelocity: net.diebuddies.jbox2d.common.Vec2;
        bullet: boolean;
        angularVelocity: number;
        allowSleep: boolean;
        fixedRotation: boolean;
        gravityScale: number;
        active: boolean;
        linearDamping: number;
        type: Internal.BodyType;
        angle: number;
        position: net.diebuddies.jbox2d.common.Vec2;
        userData: any;
        awake: boolean;
    }
    type BodyDef_ = BodyDef;
    class EntropyRecipe implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: ResourceLocation_, arg1: Internal.EntropyMode_, arg2: Internal.Block_, arg3: Internal.List_<any>, arg4: Internal.Fluid_, arg5: Internal.List_<any>, arg6: Internal.Block_, arg7: Internal.List_<any>, arg8: boolean, arg9: Internal.Fluid_, arg10: Internal.List_<any>, arg11: boolean, arg12: Internal.List_<Internal.ItemStack>)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getOutputBlockState(arg0: Internal.BlockState_): Internal.BlockState;
        getId(): ResourceLocation;
        getMode(): Internal.EntropyMode;
        getOutputBlock(): Internal.Block;
        getDrops(): Internal.List<Internal.ItemStack>;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getOutputBlockKeep(): boolean;
        getMod(): string;
        getOutputFluid(): Internal.Fluid;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        getInputFluid(): Internal.Fluid;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        getInputBlock(): Internal.Block;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.EntropyMode_, arg1: Internal.BlockState_, arg2: Internal.FluidState_): boolean;
        isIncomplete(): boolean;
        getOutputFluidState(arg0: Internal.FluidState_): Internal.FluidState;
        getOutputFluidKeep(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mode(): Internal.EntropyMode
        get outputBlock(): Internal.Block
        get drops(): Internal.List<Internal.ItemStack>
        get outputBlockKeep(): boolean
        get mod(): string
        get outputFluid(): Internal.Fluid
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get inputFluid(): Internal.Fluid
        get type(): ResourceLocation
        get inputBlock(): Internal.Block
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get outputFluidKeep(): boolean
        static readonly TYPE: Internal.RecipeType$2;
        static readonly TYPE_ID: ResourceLocation;
    }
    type EntropyRecipe_ = EntropyRecipe;
    interface IFluidHandler {
        abstract getFluidInTank(arg0: number): Internal.FluidStack;
        abstract drain(arg0: Internal.FluidStack_, arg1: Internal.IFluidHandler$FluidAction_): Internal.FluidStack;
        abstract getTanks(): number;
        abstract isFluidValid(arg0: number, arg1: Internal.FluidStack_): boolean;
        abstract getTankCapacity(arg0: number): number;
        abstract fill(arg0: Internal.FluidStack_, arg1: Internal.IFluidHandler$FluidAction_): number;
        abstract drain(arg0: number, arg1: Internal.IFluidHandler$FluidAction_): Internal.FluidStack;
        get tanks(): number
    }
    type IFluidHandler_ = IFluidHandler;
    interface ScriptTypePredicate extends Internal.Predicate<Internal.ScriptType> {
        getValidTypes(): Internal.List<Internal.ScriptType>;
        test(arg0: any): boolean;
        negate(): Internal.Predicate<Internal.ScriptType>;
        and(arg0: Internal.Predicate_<Internal.ScriptType>): Internal.Predicate<Internal.ScriptType>;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        abstract test(arg0: Internal.ScriptType_): boolean;
        or(arg0: Internal.Predicate_<Internal.ScriptType>): Internal.Predicate<Internal.ScriptType>;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        get validTypes(): Internal.List<Internal.ScriptType>
        (arg0: Internal.ScriptType): boolean;
        readonly COMMON: Internal.ScriptTypePredicate;
        readonly STARTUP_OR_CLIENT: Internal.ScriptTypePredicate;
        readonly STARTUP_OR_SERVER: Internal.ScriptTypePredicate;
        readonly ALL: Internal.ScriptTypePredicate;
    }
    type ScriptTypePredicate_ = ScriptTypePredicate;
    class AEDecorativeBlock extends Internal.AEBaseBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type AEDecorativeBlock_ = AEDecorativeBlock;
    interface LevelTickAccess <T> extends Internal.TickAccess<T> {
        abstract count(): number;
        abstract schedule(arg0: Internal.ScheduledTick_<T>): void;
        abstract willTickThisTick(arg0: BlockPos_, arg1: T): boolean;
        abstract hasScheduledTick(arg0: BlockPos_, arg1: T): boolean;
    }
    type LevelTickAccess_<T> = LevelTickAccess<T>;
    class RenderStateShard$LightmapStateShard extends Internal.RenderStateShard$BooleanStateShard {
        constructor(arg0: boolean)
    }
    type RenderStateShard$LightmapStateShard_ = RenderStateShard$LightmapStateShard;
    class PointerBuffer extends Internal.CustomBuffer<Internal.PointerBuffer> implements Internal.Comparable<Internal.PointerBuffer> {
        put(arg0: number, arg1: number): this;
        put(arg0: Internal.DoubleBuffer_): this;
        put(arg0: Internal.LongBuffer_): this;
        getPointerBuffer(arg0: number): this;
        put(arg0: number[], arg1: number, arg2: number): this;
        getPointerBuffer(arg0: number, arg1: number): this;
        put(arg0: number, arg1: Internal.DoubleBuffer_): this;
        getByteBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
        compareTo(arg0: any): number;
        getStringUTF8(): string;
        getShortBuffer(arg0: number, arg1: number): Internal.ShortBuffer;
        getShortBuffer(arg0: number): Internal.ShortBuffer;
        putAddressOf(arg0: number, arg1: Internal.CustomBuffer_<any>): this;
        static put(arg0: Internal.ByteBuffer_, arg1: number): void;
        static get(arg0: Internal.ByteBuffer_, arg1: number): number;
        put(arg0: number, arg1: Internal.FloatBuffer_): this;
        static get(arg0: Internal.ByteBuffer_): number;
        get(arg0: number[], arg1: number, arg2: number): this;
        put(arg0: number, arg1: Internal.LongBuffer_): this;
        getStringUTF16(): string;
        getStringASCII(arg0: number): string;
        compareTo(arg0: Internal.PointerBuffer_): number;
        put(arg0: Internal.FloatBuffer_): this;
        put(arg0: number[]): this;
        static allocateDirect(arg0: number): Internal.PointerBuffer;
        get(arg0: number): number;
        static create(arg0: number, arg1: number): Internal.PointerBuffer;
        put(arg0: number, arg1: Internal.ByteBuffer_): this;
        getStringUTF16(arg0: number): string;
        static create(arg0: Internal.ByteBuffer_): Internal.PointerBuffer;
        put(arg0: Internal.IntBuffer_): this;
        put(arg0: number, arg1: Internal.ShortBuffer_): this;
        get(arg0: number[]): this;
        put(arg0: number, arg1: Internal.Pointer_): this;
        put(arg0: Internal.ByteBuffer_): this;
        put(arg0: Internal.ShortBuffer_): this;
        put(arg0: Internal.Pointer_): this;
        put(arg0: number, arg1: Internal.IntBuffer_): this;
        getStringASCII(): string;
        get(): number;
        putAddressOf(arg0: Internal.CustomBuffer_<any>): this;
        getFloatBuffer(arg0: number): Internal.FloatBuffer;
        getStringUTF8(arg0: number): string;
        getIntBuffer(arg0: number): Internal.IntBuffer;
        put(arg0: number): this;
        static put(arg0: Internal.ByteBuffer_, arg1: number, arg2: number): void;
        getFloatBuffer(arg0: number, arg1: number): Internal.FloatBuffer;
        getDoubleBuffer(arg0: number): Internal.DoubleBuffer;
        getLongBuffer(arg0: number): Internal.LongBuffer;
        getDoubleBuffer(arg0: number, arg1: number): Internal.DoubleBuffer;
        getByteBuffer(arg0: number): Internal.ByteBuffer;
        getLongBuffer(arg0: number, arg1: number): Internal.LongBuffer;
        getIntBuffer(arg0: number, arg1: number): Internal.IntBuffer;
        get stringUTF8(): string
        get stringUTF16(): string
        get stringASCII(): string
    }
    type PointerBuffer_ = PointerBuffer;
    class GameEventListenerRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
        constructor(arg0: Internal.Minecraft_)
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        trackGameEvent(arg0: Internal.GameEvent_, arg1: Vec3d_): void;
        clear(): void;
        trackListener(arg0: Internal.PositionSource_, arg1: number): void;
    }
    type GameEventListenerRenderer_ = GameEventListenerRenderer;
    class DesertWellFeature extends Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type DesertWellFeature_ = DesertWellFeature;
    interface AccessorRenderType {
        neat_create(arg0: string, arg1: com.mojang.blaze3d.vertex.VertexFormat_, arg2: Internal.VertexFormat$Mode_, arg3: number, arg4: boolean, arg5: boolean, arg6: Internal.RenderType$CompositeState_): Internal.RenderType$CompositeRenderType;
    }
    type AccessorRenderType_ = AccessorRenderType;
    class PistonMovingBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: boolean, arg5: boolean)
        getMovementDirection(): Internal.Direction;
        static tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.PistonMovingBlockEntity_): void;
        getXOff(arg0: number): number;
        isSourcePiston(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getMovedState(): Internal.BlockState;
        serializeNBT(): Internal.CompoundTag;
        getCollisionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        getYOff(arg0: number): number;
        getLastTicked(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getProgress(arg0: number): number;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        getZOff(arg0: number): number;
        finalTick(): void;
        isExtending(): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getDirection(): Internal.Direction;
        getRenderBoundingBox(): Internal.AABB;
        get movementDirection(): Internal.Direction
        get sourcePiston(): boolean
        get movedState(): Internal.BlockState
        get lastTicked(): number
        get modelData(): Internal.ModelData
        get extending(): boolean
        get direction(): Internal.Direction
        get renderBoundingBox(): Internal.AABB
        static readonly TICK_MOVEMENT: 0.51;
    }
    type PistonMovingBlockEntity_ = PistonMovingBlockEntity;
    class BufferedReader extends Internal.Reader {
        constructor(arg0: Internal.Reader_, arg1: number)
        constructor(arg0: Internal.Reader_)
        readLine(): string;
        lines(): Internal.Stream<string>;
    }
    type BufferedReader_ = BufferedReader;
    interface IUpgradeableTool {
        abstract getUpgrades(arg0: Internal.ItemStack_): Internal.CompoundTag;
        abstract finishUpgradeRecalculation(arg0: Internal.ItemStack_): void;
        abstract clearUpgrades(arg0: Internal.ItemStack_): void;
        abstract canTakeFromWorkbench(arg0: Internal.ItemStack_): boolean;
        getUpgradeAfterRemoval(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): Internal.ItemStack;
        abstract recalculateUpgrades(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        abstract getWorkbenchSlots(arg0: Internal.AbstractContainerMenu_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: Internal.Supplier_<Internal.Player>, arg4: Internal.IItemHandler_): Internal.Slot[];
        removeUpgrade(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.ItemStack_): void;
        abstract removeFromWorkbench(arg0: Internal.Player_, arg1: Internal.ItemStack_): void;
        abstract canModify(arg0: Internal.ItemStack_): boolean;
    }
    type IUpgradeableTool_ = IUpgradeableTool;
    class BookItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BookItem_ = BookItem;
    class SimpleParticleType extends Internal.ParticleType<Internal.SimpleParticleType> implements Internal.ParticleOptions {
        constructor(arg0: boolean)
        writeToString(): string;
        getType(): this;
        writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        codec(): Internal.Codec<Internal.SimpleParticleType>;
        get type(): Internal.SimpleParticleType
    }
    type SimpleParticleType_ = SimpleParticleType;
    interface ITeleposerFocus extends Internal.IBindable {
        abstract getStoredWorld(arg0: Internal.ItemStack_, arg1: Internal.Level_): Internal.Level;
        abstract getBlockListOffset(arg0: Internal.Level_): Internal.List<BlockPos>;
        abstract getEntityRangeOffset(arg0: Internal.Level_, arg1: BlockPos_): Internal.AABB;
        getBinding(arg0: Internal.ItemStack_): Internal.Binding;
        onBind(arg0: Internal.Player_, arg1: Internal.ItemStack_): boolean;
        abstract getStoredPos(arg0: Internal.ItemStack_): BlockPos;
    }
    type ITeleposerFocus_ = ITeleposerFocus;
    class UnderwaterMagmaFeature extends Feature<Internal.UnderwaterMagmaConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.UnderwaterMagmaConfiguration>)
    }
    type UnderwaterMagmaFeature_ = UnderwaterMagmaFeature;
    class TeamPropertyValue <T> {
        constructor(property: Internal.TeamProperty_<T>, value: T)
        constructor(k: Internal.TeamProperty_<T>)
        setValue(value: T): void;
        getValue(): T;
        getProperty(): Internal.TeamProperty<T>;
        copy(): this;
        set value(value: T)
        get value(): T
        get property(): Internal.TeamProperty<T>
    }
    type TeamPropertyValue_<T> = TeamPropertyValue<T>;
    class DataGenerator$PackGenerator {
        addProvider<T extends Internal.DataProvider>(arg0: Internal.DataProvider$Factory_<T>): T;
    }
    type DataGenerator$PackGenerator_ = DataGenerator$PackGenerator;
    interface NeutralMob {
        playerDied(arg0: Internal.Player_): void;
        abstract getTarget(): Internal.LivingEntity;
        abstract getPersistentAngerTarget(): Internal.UUID;
        isAngry(): boolean;
        abstract setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        forgetCurrentTargetAndRefreshUniversalAnger(): void;
        abstract startPersistentAngerTimer(): void;
        readPersistentAngerSaveData(arg0: Internal.Level_, arg1: Internal.CompoundTag_): void;
        abstract canAttack(arg0: Internal.LivingEntity_): boolean;
        stopBeingAngry(): void;
        abstract setLastHurtByPlayer(arg0: Internal.Player_): void;
        abstract setTarget(arg0: Internal.LivingEntity_): void;
        addPersistentAngerSaveData(arg0: Internal.CompoundTag_): void;
        abstract setPersistentAngerTarget(arg0: Internal.UUID_): void;
        abstract setRemainingPersistentAngerTime(arg0: number): void;
        abstract getLastHurtByMob(): Internal.LivingEntity;
        updatePersistentAnger(arg0: Internal.ServerLevel_, arg1: boolean): void;
        isAngryAtAllPlayers(arg0: Internal.Level_): boolean;
        isAngryAt(arg0: Internal.LivingEntity_): boolean;
        abstract getRemainingPersistentAngerTime(): number;
        get target(): Internal.LivingEntity
        get persistentAngerTarget(): Internal.UUID
        get angry(): boolean
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set lastHurtByPlayer(arg0: Internal.Player_)
        set target(arg0: Internal.LivingEntity_)
        set persistentAngerTarget(arg0: Internal.UUID_)
        set remainingPersistentAngerTime(arg0: number)
        get lastHurtByMob(): Internal.LivingEntity
        get remainingPersistentAngerTime(): number
        readonly TAG_ANGER_TIME: "AngerTime";
        readonly TAG_ANGRY_AT: "AngryAt";
    }
    type NeutralMob_ = NeutralMob;
    interface IForgeDispensibleContainerItem {
        emptyContents(arg0: Internal.Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockHitResult_, arg4: Internal.ItemStack_): boolean;
    }
    type IForgeDispensibleContainerItem_ = IForgeDispensibleContainerItem;
    class MagentaWallHangingSignBlock extends Internal.WallHangingSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type MagentaWallHangingSignBlock_ = MagentaWallHangingSignBlock;
    class DragonLandingApproachPhase extends Internal.AbstractDragonPhaseInstance {
        constructor(arg0: Internal.EnderDragon_)
        getPhase(): Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>;
        get phase(): Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>
    }
    type DragonLandingApproachPhase_ = DragonLandingApproachPhase;
    class EnergyAcceptorBlock extends Internal.AEBaseEntityBlock<any> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type EnergyAcceptorBlock_ = EnergyAcceptorBlock;
    interface ArgumentTypeInfo <A extends Internal.ArgumentType<any>, T extends Internal.ArgumentTypeInfo$Template<A>> {
        abstract serializeToJson(arg0: T, arg1: Internal.JsonObject_): void;
        abstract deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): T;
        abstract serializeToNetwork(arg0: T, arg1: Internal.FriendlyByteBuf_): void;
        abstract unpack(arg0: A): T;
    }
    type ArgumentTypeInfo_<A extends Internal.ArgumentType<any>, T extends Internal.ArgumentTypeInfo$Template<A>> = ArgumentTypeInfo<A, T> | Special.CommandArgumentType;
    interface Matrix3fc {
        abstract mapYnZX(arg0: Matrix3f_): Matrix3f;
        abstract m00(): number;
        abstract rotateLocalY(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract getEulerAnglesXYZ(arg0: Vec3f_): Vec3f;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapYXnZ(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapnYnXZ(arg0: Matrix3f_): Matrix3f;
        abstract mulLocal(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        abstract mapYnXnZ(arg0: Matrix3f_): Matrix3f;
        abstract negateZ(arg0: Matrix3f_): Matrix3f;
        abstract getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract mapnZYnX(arg0: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract m12(): number;
        abstract mapZYnX(arg0: Matrix3f_): Matrix3f;
        abstract mapnYnXnZ(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveX(arg0: Vec3f_): Vec3f;
        abstract transformTranspose(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract get(arg0: number[]): number[];
        abstract getColumn(arg0: number, arg1: Vec3f_): Vec3f;
        abstract getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapnXYnZ(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: number[], arg1: number): number[];
        abstract getRowColumn(arg0: number, arg1: number): number;
        abstract rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix3f_): Matrix3f;
        abstract positiveZ(arg0: Vec3f_): Vec3f;
        abstract mapnYZX(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnZY(arg0: Matrix3f_): Matrix3f;
        abstract mapXZY(arg0: Matrix3f_): Matrix3f;
        abstract rotateZ(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapnXnYnZ(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnYX(arg0: Matrix3f_): Matrix3f;
        abstract mapZYX(arg0: Matrix3f_): Matrix3f;
        abstract rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapnYnZX(arg0: Matrix3f_): Matrix3f;
        abstract m01(): number;
        abstract rotateLocalZ(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract quadraticFormProduct(arg0: Internal.Vector3fc_): number;
        abstract rotateLocal(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract mapnYnZnX(arg0: Matrix3f_): Matrix3f;
        abstract obliqueZ(arg0: number, arg1: number, arg2: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract m20(): number;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract transform(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract mapnZnXY(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: Matrix4f_): Matrix4f;
        abstract scale(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mul(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mulComponentWise(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mapZXnY(arg0: Matrix3f_): Matrix3f;
        abstract rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapnZYX(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveY(arg0: Vec3f_): Vec3f;
        abstract mapYZnX(arg0: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnYZnX(arg0: Matrix3f_): Matrix3f;
        abstract cofactor(arg0: Matrix3f_): Matrix3f;
        abstract getRow(arg0: number, arg1: Vec3f_): Vec3f;
        abstract mapXnZY(arg0: Matrix3f_): Matrix3f;
        abstract getScale(arg0: Vec3f_): Vec3f;
        abstract mapnZXnY(arg0: Matrix3f_): Matrix3f;
        abstract rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix3f_): Matrix3f;
        abstract transform(arg0: Vec3f_): Vec3f;
        abstract rotateY(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapZnXY(arg0: Matrix3f_): Matrix3f;
        abstract mapnXZY(arg0: Matrix3f_): Matrix3f;
        abstract normal(arg0: Matrix3f_): Matrix3f;
        abstract rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix3f_): Matrix3f;
        abstract mapnXZnY(arg0: Matrix3f_): Matrix3f;
        abstract m21(): number;
        abstract m02(): number;
        abstract sub(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract isFinite(): boolean;
        abstract mapZnYX(arg0: Matrix3f_): Matrix3f;
        abstract negateX(arg0: Matrix3f_): Matrix3f;
        abstract transpose(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnYZ(arg0: Matrix3f_): Matrix3f;
        abstract m10(): number;
        abstract mapZXY(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveZ(arg0: Vec3f_): Vec3f;
        abstract invert(arg0: Matrix3f_): Matrix3f;
        abstract reflect(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract rotate(arg0: Internal.AxisAngle4f_, arg1: Matrix3f_): Matrix3f;
        abstract scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract getEulerAnglesZYX(arg0: Vec3f_): Vec3f;
        abstract get(arg0: Matrix3f_): Matrix3f;
        abstract reflect(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract getToAddress(arg0: number): this;
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotateX(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract positiveX(arg0: Vec3f_): Vec3f;
        abstract get(arg0: number, arg1: number): number;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract determinant(): number;
        abstract add(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mapYnZnX(arg0: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapnZnXnY(arg0: Matrix3f_): Matrix3f;
        abstract mapXZnY(arg0: Matrix3f_): Matrix3f;
        abstract scale(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract rotateLocalX(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapYnXZ(arg0: Matrix3f_): Matrix3f;
        abstract rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapnZXY(arg0: Matrix3f_): Matrix3f;
        abstract transform(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract mapnYXnZ(arg0: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: Vec3f_): Vec3f;
        abstract scale(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract m22(): number;
        abstract lerp(arg0: Internal.Matrix3fc_, arg1: number, arg2: Matrix3f_): Matrix3f;
        abstract quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
        abstract mapZnYnX(arg0: Matrix3f_): Matrix3f;
        abstract mapYXZ(arg0: Matrix3f_): Matrix3f;
        abstract lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix3f_): Matrix3f;
        abstract mapXnZnY(arg0: Matrix3f_): Matrix3f;
        abstract negateY(arg0: Matrix3f_): Matrix3f;
        abstract getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapXnYnZ(arg0: Matrix3f_): Matrix3f;
        abstract m11(): number;
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapZnXnY(arg0: Matrix3f_): Matrix3f;
        abstract mapYZX(arg0: Matrix3f_): Matrix3f;
        abstract equals(arg0: Internal.Matrix3fc_, arg1: number): boolean;
        abstract mapnXnZnY(arg0: Matrix3f_): Matrix3f;
        abstract getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract mapnZnYnX(arg0: Matrix3f_): Matrix3f;
        abstract positiveY(arg0: Vec3f_): Vec3f;
        abstract mapnYXZ(arg0: Matrix3f_): Matrix3f;
        abstract rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        get finite(): boolean
    }
    type Matrix3fc_ = Matrix3fc;
    class PropertyMap extends Internal.ForwardingMultimap<string, com.mojang.authlib.properties.Property> {
        constructor()
        forEach(arg0: Internal.BiConsumer_<string, com.mojang.authlib.properties.Property>): void;
    }
    type PropertyMap_ = PropertyMap;
    class TeamData {
        constructor(teamId: Internal.UUID_, file: Internal.BaseQuestFile_, name: string)
        constructor(teamId: Internal.UUID_, file: Internal.BaseQuestFile_)
        getOnlineMembers(): Internal.Collection<Internal.ServerPlayer>;
        setCompleted(id: number, time: Internal.Date_): boolean;
        getRelativeProgress(object: Internal.QuestObject_): number;
        setProgress(task: Internal.Task_, progress: number): void;
        deleteReward(reward: Internal.Reward_): void;
        isCompleted(object: Internal.QuestObject_): boolean;
        isRewardClaimed(player: Internal.UUID_, reward: Internal.Reward_): boolean;
        markTaskCompleted(task: Internal.Task_): void;
        mergeData(from: Internal.TeamData_): void;
        setStarted(questId: number, time: Internal.Date_): boolean;
        canStartTasks(quest: Internal.Quest_): boolean;
        setName(name: string): void;
        claimReward(player: Internal.UUID_, reward: Internal.Reward_, date: number): boolean;
        getTeamId(): Internal.UUID;
        setCanEdit(player: Internal.Player_, newCanEdit: boolean): boolean;
        setRewardsBlocked(rewardsBlocked: boolean): boolean;
        setLocked(newLocked: boolean): boolean;
        getCompletedTime(questId: number): Optional<Internal.Date>;
        resetProgress(task: Internal.Task_): void;
        markDirty(): void;
        getStartedTime(questId: number): Optional<Internal.Date>;
        setQuestPinned(player: Internal.Player_, id: number, pinned: boolean): void;
        getRewardClaimTime(player: Internal.UUID_, reward: Internal.Reward_): Optional<Internal.Date>;
        areRewardsBlocked(): boolean;
        getCanEdit(player: Internal.Player_): boolean;
        isQuestPinned(player: Internal.Player_, id: number): boolean;
        areDependenciesComplete(quest: Internal.Quest_): boolean;
        isRewardBlocked(reward: Internal.Reward_): boolean;
        claimReward(player: Internal.ServerPlayer_, reward: Internal.Reward_, notify: boolean): void;
        clearCachedProgress(): void;
        copyData(from: Internal.TeamData_): void;
        getClaimType(player: Internal.UUID_, reward: Internal.Reward_): Internal.RewardClaimType;
        isStarted(object: Internal.QuestObject_): boolean;
        resetReward(player: Internal.UUID_, reward: Internal.Reward_): boolean;
        setChapterPinned(player: Internal.Player_, pinned: boolean): void;
        write(buffer: Internal.FriendlyByteBuf_, self: boolean): void;
        getName(): string;
        hasUnclaimedRewards(player: Internal.UUID_, object: Internal.QuestObject_): boolean;
        serializeNBT(): Internal.SNBTCompoundTag;
        checkAutoCompletion(quest: Internal.Quest_): void;
        getProgress(taskId: number): number;
        getFile(): Internal.BaseQuestFile;
        isChapterPinned(player: Internal.Player_): boolean;
        static get(player: Internal.Player_): Internal.TeamData;
        isLocked(): boolean;
        read(buffer: Internal.FriendlyByteBuf_, self: boolean): void;
        getProgress(task: Internal.Task_): number;
        addProgress(task: Internal.Task_, progress: number): void;
        getPinnedQuestIds(player: Internal.Player_): Internal.LongSet;
        saveIfChanged(): void;
        deserializeNBT(nbt: Internal.SNBTCompoundTag_): void;
        get onlineMembers(): Internal.Collection<Internal.ServerPlayer>
        set name(name: string)
        get teamId(): Internal.UUID
        set rewardsBlocked(rewardsBlocked: boolean)
        set locked(newLocked: boolean)
        get name(): string
        get file(): Internal.BaseQuestFile
        get locked(): boolean
        static readonly VERSION: 1;
        static readonly AUTO_PIN_ID: 1;
    }
    type TeamData_ = TeamData;
    class CaveWorldCarver extends Internal.WorldCarver<Internal.CaveCarverConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.CaveCarverConfiguration>)
        carve(arg0: Internal.CarvingContext_, arg1: Internal.CaveCarverConfiguration_, arg2: Internal.ChunkAccess_, arg3: Internal.Function_<BlockPos, Internal.Holder<Internal.Biome>>, arg4: Internal.RandomSource_, arg5: Internal.Aquifer_, arg6: Internal.ChunkPos_, arg7: Internal.CarvingMask_): boolean;
        isStartChunk(arg0: Internal.CaveCarverConfiguration_, arg1: Internal.RandomSource_): boolean;
    }
    type CaveWorldCarver_ = CaveWorldCarver;
    class WeightedListHeight extends Internal.HeightProvider {
        constructor(arg0: any_<Internal.HeightProvider>)
        static readonly CODEC: Internal.Codec<Internal.WeightedListHeight>;
    }
    type WeightedListHeight_ = WeightedListHeight;
    abstract class AbstractFurnaceBlock extends Internal.BaseEntityBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
        static readonly LIT: Internal.BooleanProperty;
    }
    type AbstractFurnaceBlock_ = AbstractFurnaceBlock;
    class TurnAndCopyRecipeSerializer implements Internal.RecipeSerializer<Internal.TurnAndCopyRecipe> {
        constructor()
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.TurnAndCopyRecipe;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.TurnAndCopyRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.TurnAndCopyRecipe_): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.TurnAndCopyRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type TurnAndCopyRecipeSerializer_ = TurnAndCopyRecipeSerializer;
    class BlockItemBalloon extends Internal.BlockItemIE {
        constructor(arg0: Internal.Block_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BlockItemBalloon_ = BlockItemBalloon;
    class PxBaseFlagEnum extends Internal.Enum<Internal.PxBaseFlagEnum> {
        static forValue(arg0: number): Internal.PxBaseFlagEnum;
        static valueOf(arg0: string): Internal.PxBaseFlagEnum;
        static values(): Internal.PxBaseFlagEnum[];
        static readonly eIS_RELEASABLE: Internal.PxBaseFlagEnum;
        readonly value: number;
        static readonly eOWNS_MEMORY: Internal.PxBaseFlagEnum;
    }
    type PxBaseFlagEnum_ = PxBaseFlagEnum | "eis_releasable" | "eowns_memory";
    class RealmsServerPlayerLists extends Internal.ValueObject {
        constructor()
        static parse(arg0: string): Internal.RealmsServerPlayerLists;
        servers: Internal.List<Internal.RealmsServerPlayerList>;
    }
    type RealmsServerPlayerLists_ = RealmsServerPlayerLists;
    abstract class IndustrialBlock <T extends Internal.BasicTile<T>> extends Internal.RotatableBlock<T> {
        constructor(arg0: string, arg1: Internal.BlockBehaviour$Properties_, arg2: T, arg3: Internal.TitaniumTab_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type IndustrialBlock_<T extends Internal.BasicTile<T>> = IndustrialBlock<T>;
    class Thread$State extends Internal.Enum<Internal.Thread$State> {
        static values(): Internal.Thread$State[];
        static valueOf(arg0: string): Internal.Thread$State;
        static readonly WAITING: Internal.Thread$State;
        static readonly BLOCKED: Internal.Thread$State;
        static readonly NEW: Internal.Thread$State;
        static readonly TIMED_WAITING: Internal.Thread$State;
        static readonly RUNNABLE: Internal.Thread$State;
        static readonly TERMINATED: Internal.Thread$State;
    }
    type Thread$State_ = "terminated" | "blocked" | "timed_waiting" | "new" | "runnable" | "waiting" | Thread$State;
    class RewriteResult <A, B> extends Internal.Record {
        constructor(view: Internal.View_<A, B>, recData: Internal.BitSet_)
        recData(): Internal.BitSet;
        static nop<A>(arg0: com.mojang.datafixers.types.Type_<A>): Internal.RewriteResult<A, A>;
        static create<A, B>(arg0: Internal.View_<A, B>, arg1: Internal.BitSet_): Internal.RewriteResult<A, B>;
        compose<C>(arg0: Internal.RewriteResult_<C, A>): Internal.RewriteResult<C, B>;
        view(): Internal.View<A, B>;
    }
    type RewriteResult_<A, B> = RewriteResult<A, B>;
    class BasicConnectorBlock <T extends Internal.BlockEntity & Internal.IImmersiveConnectable> extends Internal.ConnectorBlock<T> {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.RegistryObject_<Internal.BlockEntityType<T>>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        static forPower(arg0: string, arg1: boolean): Internal.IEBlocks$BlockEntry<Internal.BasicConnectorBlock<any>>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BasicConnectorBlock_<T extends Internal.BlockEntity & Internal.IImmersiveConnectable> = BasicConnectorBlock<T>;
    interface Multiset$Entry <E> {
        abstract hashCode(): number;
        abstract getCount(): number;
        abstract toString(): string;
        abstract equals(arg0: any): boolean;
        abstract getElement(): E;
        get count(): number
        get element(): E
    }
    type Multiset$Entry_<E> = Multiset$Entry<E>;
    class Format$Field extends Internal.AttributedCharacterIterator$Attribute {
    }
    type Format$Field_ = Format$Field;
    interface Display$IntInterpolator {
        constant(arg0: number): this;
        abstract get(arg0: number): number;
        (arg0: number): number;
    }
    type Display$IntInterpolator_ = Display$IntInterpolator;
    class Display$TextDisplay$CachedInfo extends Internal.Record {
        constructor(arg0: Internal.List_<Internal.Display$TextDisplay$CachedLine>, arg1: number)
        lines(): Internal.List<Internal.Display$TextDisplay$CachedLine>;
        width(): number;
    }
    type Display$TextDisplay$CachedInfo_ = Display$TextDisplay$CachedInfo;
    interface Advertiser {
        abstract unadvertise(advertisedObject: any): void;
        abstract advertise(properties: Internal.Map_<string, string>): any;
    }
    type Advertiser_ = Advertiser;
    interface List <E> extends Internal.Collection<E> {
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): this;
        abstract get(arg0: number): E;
        copyOf<E>(arg0: Internal.Collection_<E>): this;
        abstract add(arg0: E): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): this;
        abstract listIterator(): Internal.ListIterator<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): this;
        parallelStream(): Internal.Stream<E>;
        abstract isEmpty(): boolean;
        sort(arg0: Comparator_<E>): void;
        of<E>(arg0: E): this;
        abstract set(arg0: number, arg1: E): E;
        of<E>(): this;
        of<E>(...arg0: E[]): this;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract addAll(arg0: number, arg1: Internal.Collection_<E>): boolean;
        abstract remove(arg0: number): E;
        abstract contains(arg0: any): boolean;
        abstract addAll(arg0: Internal.Collection_<E>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): this;
        of<E>(arg0: E, arg1: E, arg2: E): this;
        replaceAll(arg0: Internal.UnaryOperator_<E>): void;
        abstract subList(arg0: number, arg1: number): this;
        abstract indexOf(arg0: any): number;
        abstract add(arg0: number, arg1: E): void;
        forEach(arg0: Internal.Consumer_<E>): void;
        abstract toArray<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): this;
        [Symbol.iterator](): IterableIterator<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): this;
        abstract toArray(): any[];
        abstract listIterator(arg0: number): Internal.ListIterator<E>;
        abstract iterator(): Internal.Iterator<E>;
        abstract hashCode(): number;
        abstract size(): number;
        of<E>(arg0: E, arg1: E): this;
        stream(): Internal.Stream<E>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract clear(): void;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): this;
        spliterator(): Internal.Spliterator<E>;
        abstract equals(arg0: any): boolean;
        abstract lastIndexOf(arg0: any): number;
        get empty(): boolean
        [key: number]: E;
    }
    type List_<E> = List<E>;
    class StewTrade extends Internal.TransformableTrade<Internal.StewTrade> {
        constructor(arg0: TradeItem_[], arg1: Internal.MobEffect_[], arg2: number)
    }
    type StewTrade_ = StewTrade;
    class CommandStorage {
        constructor(arg0: Internal.DimensionDataStorage_)
        get(arg0: ResourceLocation_): Internal.CompoundTag;
        keys(): Internal.Stream<ResourceLocation>;
        set(arg0: ResourceLocation_, arg1: Internal.CompoundTag_): void;
    }
    type CommandStorage_ = CommandStorage;
    interface DoubleBlockCombiner$Combiner <S, T> {
        abstract acceptDouble(arg0: S, arg1: S): T;
        abstract acceptNone(): T;
        abstract acceptSingle(arg0: S): T;
    }
    type DoubleBlockCombiner$Combiner_<S, T> = DoubleBlockCombiner$Combiner<S, T>;
    class LookControl implements Internal.Control {
        constructor(arg0: Internal.Mob_)
        setLookAt(arg0: Internal.Entity_): void;
        setLookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        getWantedX(): number;
        getWantedY(): number;
        setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getWantedZ(): number;
        setLookAt(arg0: Vec3d_): void;
        isLookingAtTarget(): boolean;
        setLookAt(arg0: number, arg1: number, arg2: number): void;
        tick(): void;
        set lookAt(arg0: Internal.Entity_)
        get wantedX(): number
        get wantedY(): number
        get wantedZ(): number
        set lookAt(arg0: Vec3d_)
        get lookingAtTarget(): boolean
        lookAtCooldown: number;
        xMaxRotAngle: number;
        yMaxRotSpeed: number;
    }
    type LookControl_ = LookControl;
    class LayeredCauldronBlock extends Internal.AbstractCauldronBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.Predicate_<Internal.Biome$Precipitation>, arg2: Internal.Map_<Internal.Item, Internal.CauldronInteraction>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        static lowerFillLevel(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SNOW: Internal.Predicate<Internal.Biome$Precipitation>;
        static readonly RAIN: Internal.Predicate<Internal.Biome$Precipitation>;
        static readonly MIN_FILL_LEVEL: 1;
        static readonly MAX_FILL_LEVEL: 3;
        static readonly LEVEL: Internal.IntegerProperty;
    }
    type LayeredCauldronBlock_ = LayeredCauldronBlock;
    interface FoliagePlacer$FoliageSetter {
        abstract isSet(arg0: BlockPos_): boolean;
        abstract set(arg0: BlockPos_, arg1: Internal.BlockState_): void;
    }
    type FoliagePlacer$FoliageSetter_ = FoliagePlacer$FoliageSetter;
    class IEFluid$Flowing extends Internal.IEFluid {
        constructor(arg0: Internal.IEFluids$FluidEntry_)
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type IEFluid$Flowing_ = IEFluid$Flowing;
    class DoubleArgumentInfo$Template implements Internal.ArgumentTypeInfo$Template<Internal.DoubleArgumentType> {
        instantiate(arg0: Internal.CommandBuildContext_): Internal.ArgumentType<any>;
        type(): Internal.ArgumentTypeInfo<Internal.DoubleArgumentType, any>;
    }
    type DoubleArgumentInfo$Template_ = DoubleArgumentInfo$Template;
    class StyleConstants {
        static setStrikeThrough(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static getForeground(arg0: Internal.AttributeSet_): Internal.Color;
        static setLineSpacing(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setSpaceBelow(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static getFontFamily(arg0: Internal.AttributeSet_): string;
        static isItalic(arg0: Internal.AttributeSet_): boolean;
        static getFontSize(arg0: Internal.AttributeSet_): number;
        static setSubscript(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setUnderline(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setIcon(arg0: Internal.MutableAttributeSet_, arg1: javax.swing.Icon_): void;
        static setAlignment(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setFontSize(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static getSpaceBelow(arg0: Internal.AttributeSet_): number;
        static isSubscript(arg0: Internal.AttributeSet_): boolean;
        static getLeftIndent(arg0: Internal.AttributeSet_): number;
        static setBackground(arg0: Internal.MutableAttributeSet_, arg1: Internal.Color_): void;
        static getRightIndent(arg0: Internal.AttributeSet_): number;
        static getAlignment(arg0: Internal.AttributeSet_): number;
        static isUnderline(arg0: Internal.AttributeSet_): boolean;
        static setSuperscript(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setComponent(arg0: Internal.MutableAttributeSet_, arg1: Internal.Component_): void;
        static getTabSet(arg0: Internal.AttributeSet_): Internal.TabSet;
        static getBidiLevel(arg0: Internal.AttributeSet_): number;
        static getBackground(arg0: Internal.AttributeSet_): Internal.Color;
        static setLeftIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setItalic(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setFontFamily(arg0: Internal.MutableAttributeSet_, arg1: string): void;
        static setTabSet(arg0: Internal.MutableAttributeSet_, arg1: Internal.TabSet_): void;
        static getFirstLineIndent(arg0: Internal.AttributeSet_): number;
        static isBold(arg0: Internal.AttributeSet_): boolean;
        static setFirstLineIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static isSuperscript(arg0: Internal.AttributeSet_): boolean;
        static getSpaceAbove(arg0: Internal.AttributeSet_): number;
        static getLineSpacing(arg0: Internal.AttributeSet_): number;
        static setBidiLevel(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setBold(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setForeground(arg0: Internal.MutableAttributeSet_, arg1: Internal.Color_): void;
        static setRightIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setSpaceAbove(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static isStrikeThrough(arg0: Internal.AttributeSet_): boolean;
        static getIcon(arg0: Internal.AttributeSet_): javax.swing.Icon;
        static getComponent(arg0: Internal.AttributeSet_): Internal.Component;
        static readonly LeftIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly SpaceBelow: Internal.StyleConstants$ParagraphConstants;
        static readonly FontFamily: Internal.StyleConstants$FontConstants;
        static readonly FontSize: Internal.StyleConstants$FontConstants;
        static readonly Superscript: Internal.StyleConstants$CharacterConstants;
        static readonly IconAttribute: Internal.StyleConstants$CharacterConstants;
        static readonly Bold: Internal.StyleConstants$FontConstants;
        static readonly ModelAttribute: Internal.StyleConstants;
        static readonly StrikeThrough: Internal.StyleConstants$CharacterConstants;
        static readonly ALIGN_JUSTIFIED: 3;
        static readonly NameAttribute: Internal.StyleConstants;
        static readonly Size: Internal.StyleConstants$FontConstants;
        static readonly Alignment: Internal.StyleConstants$ParagraphConstants;
        static readonly Background: Internal.StyleConstants$ColorConstants;
        static readonly TabSet: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_RIGHT: 2;
        static readonly Orientation: Internal.StyleConstants$ParagraphConstants;
        static readonly IconElementName: "icon";
        static readonly Foreground: Internal.StyleConstants$ColorConstants;
        static readonly RightIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_LEFT: 0;
        static readonly ComposedTextAttribute: Internal.StyleConstants;
        static readonly ComponentAttribute: Internal.StyleConstants$CharacterConstants;
        static readonly LineSpacing: Internal.StyleConstants$ParagraphConstants;
        static readonly Underline: Internal.StyleConstants$CharacterConstants;
        static readonly Italic: Internal.StyleConstants$FontConstants;
        static readonly Subscript: Internal.StyleConstants$CharacterConstants;
        static readonly ComponentElementName: "component";
        static readonly SpaceAbove: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_CENTER: 1;
        static readonly Family: Internal.StyleConstants$FontConstants;
        static readonly FirstLineIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly ResolveAttribute: Internal.StyleConstants;
        static readonly BidiLevel: Internal.StyleConstants$CharacterConstants;
    }
    type StyleConstants_ = StyleConstants;
    class DispenserMenu extends Internal.AbstractContainerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_)
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: net.minecraft.world.Container_)
    }
    type DispenserMenu_ = DispenserMenu;
    class PxFoundation extends Internal.NativeObject {
        static wrapPointer(arg0: number): Internal.PxFoundation;
        release(): void;
        static arrayGet(arg0: number, arg1: number): Internal.PxFoundation;
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 8;
    }
    type PxFoundation_ = PxFoundation;
    class ItemSigilSuppression extends Internal.ItemSigilToggleableBase {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        hasArrayEffect(): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getBinding(arg0: Internal.ItemStack_): Internal.Binding;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        performArrayEffect(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        onBind(arg0: Internal.Player_, arg1: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemSigilSuppression_ = ItemSigilSuppression;
    class GameEvent implements Internal.InjectedGameEventExtension {
        constructor(arg0: string, arg1: number)
        is(arg0: Internal.TagKey_<Internal.GameEvent>): boolean;
        getName(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.GameEvent>;
        arch$registryName(): ResourceLocation;
        getNotificationRadius(): number;
        arch$holder(): Internal.Holder<Internal.GameEvent>;
        get name(): string
        get notificationRadius(): number
        static readonly RESONATE_14: Internal.GameEvent;
        static readonly ITEM_INTERACT_START: Internal.GameEvent;
        static readonly RESONATE_10: Internal.GameEvent;
        static readonly LIGHTNING_STRIKE: Internal.GameEvent;
        static readonly JUKEBOX_PLAY: Internal.GameEvent;
        static readonly RESONATE_4: Internal.GameEvent;
        static readonly DEFAULT_NOTIFICATION_RADIUS: 16;
        static readonly PROJECTILE_LAND: Internal.GameEvent;
        static readonly BLOCK_OPEN: Internal.GameEvent;
        static readonly ENTITY_PLACE: Internal.GameEvent;
        static readonly TELEPORT: Internal.GameEvent;
        static readonly RESONATE_9: Internal.GameEvent;
        static readonly BLOCK_DEACTIVATE: Internal.GameEvent;
        static readonly SWIM: Internal.GameEvent;
        static readonly INSTRUMENT_PLAY: Internal.GameEvent;
        static readonly BLOCK_ACTIVATE: Internal.GameEvent;
        static readonly DRINK: Internal.GameEvent;
        static readonly FLUID_PICKUP: Internal.GameEvent;
        static readonly CONTAINER_CLOSE: Internal.GameEvent;
        static readonly RESONATE_15: Internal.GameEvent;
        static readonly EXPLODE: Internal.GameEvent;
        static readonly HIT_GROUND: Internal.GameEvent;
        static readonly RESONATE_11: Internal.GameEvent;
        static readonly ENTITY_DAMAGE: Internal.GameEvent;
        static readonly ENTITY_DISMOUNT: Internal.GameEvent;
        static readonly RESONATE_5: Internal.GameEvent;
        static readonly FLAP: Internal.GameEvent;
        static readonly ENTITY_MOUNT: Internal.GameEvent;
        static readonly RESONATE_1: Internal.GameEvent;
        static readonly SHEAR: Internal.GameEvent;
        static readonly BLOCK_CLOSE: Internal.GameEvent;
        static readonly ENTITY_SHAKE: Internal.GameEvent;
        static readonly BLOCK_DETACH: Internal.GameEvent;
        static readonly FLUID_PLACE: Internal.GameEvent;
        static readonly ELYTRA_GLIDE: Internal.GameEvent;
        static readonly PROJECTILE_SHOOT: Internal.GameEvent;
        static readonly CONTAINER_OPEN: Internal.GameEvent;
        static readonly ENTITY_INTERACT: Internal.GameEvent;
        static readonly ENTITY_ROAR: Internal.GameEvent;
        static readonly EQUIP: Internal.GameEvent;
        static readonly NOTE_BLOCK_PLAY: Internal.GameEvent;
        static readonly SCULK_SENSOR_TENDRILS_CLICKING: Internal.GameEvent;
        static readonly BLOCK_ATTACH: Internal.GameEvent;
        static readonly RESONATE_12: Internal.GameEvent;
        static readonly BLOCK_PLACE: Internal.GameEvent;
        static readonly RESONATE_6: Internal.GameEvent;
        static readonly RESONATE_2: Internal.GameEvent;
        static readonly SHRIEK: Internal.GameEvent;
        static readonly BLOCK_DESTROY: Internal.GameEvent;
        static readonly EAT: Internal.GameEvent;
        static readonly ENTITY_DIE: Internal.GameEvent;
        static readonly RESONATE_7: Internal.GameEvent;
        static readonly SPLASH: Internal.GameEvent;
        static readonly ITEM_INTERACT_FINISH: Internal.GameEvent;
        static readonly PRIME_FUSE: Internal.GameEvent;
        static readonly RESONATE_13: Internal.GameEvent;
        static readonly STEP: Internal.GameEvent;
        static readonly RESONATE_3: Internal.GameEvent;
        static readonly JUKEBOX_STOP_PLAY: Internal.GameEvent;
        static readonly BLOCK_CHANGE: Internal.GameEvent;
        static readonly RESONATE_8: Internal.GameEvent;
    }
    type GameEvent_ = Special.GameEvent | GameEvent;
    class ReinforcedEverythingUpgrade extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ReinforcedEverythingUpgrade_ = ReinforcedEverythingUpgrade;
    class RenderStateShard$ShaderStateShard extends Internal.RenderStateShard {
        constructor()
        constructor(arg0: Internal.Supplier_<Internal.ShaderInstance>)
        readonly shader: Optional<Internal.Supplier<Internal.ShaderInstance>>;
    }
    type RenderStateShard$ShaderStateShard_ = RenderStateShard$ShaderStateShard;
    interface Iterable <T> extends Array<T> {
        forEach(arg0: Internal.Consumer_<T>): void;
        spliterator(): Internal.Spliterator<T>;
        abstract iterator(): Internal.Iterator<T>;
        (): Internal.Iterator_<T>;
    }
    type Iterable_<T> = Iterable<T>;
    class LongArgumentInfo implements Internal.ArgumentTypeInfo<Internal.LongArgumentType, Internal.LongArgumentInfo$Template> {
        constructor()
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        serializeToNetwork(arg0: Internal.LongArgumentInfo$Template_, arg1: Internal.FriendlyByteBuf_): void;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        unpack(arg0: Internal.LongArgumentType_): Internal.LongArgumentInfo$Template;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToJson(arg0: Internal.LongArgumentInfo$Template_, arg1: Internal.JsonObject_): void;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
    }
    type LongArgumentInfo_ = LongArgumentInfo;
    class ChestMenuClickEvent {
        constructor(slot: Internal.ChestMenuSlot_, type: Internal.ClickType_, button: number)
        setHandled(): void;
        readonly slot: Internal.ChestMenuSlot;
        readonly button: number;
        readonly type: Internal.ClickType;
    }
    type ChestMenuClickEvent_ = ChestMenuClickEvent;
    class StructureTemplate$StructureBlockInfo extends Internal.Record implements Internal.StructureBlockInfoModification {
        constructor(pos: BlockPos_, state: Internal.BlockState_, nbt: Internal.CompoundTag_)
        getNbt(): Internal.CompoundTag;
        hasNbt(): boolean;
        getPosition(): BlockPos;
        pos(): BlockPos;
        nbt(): Internal.CompoundTag;
        setBlock(arg0: ResourceLocation_): void;
        getProperties(): Internal.Map<any, any>;
        state(): Internal.BlockState;
        getId(): string;
        setBlock(arg0: ResourceLocation_, arg1: Internal.Map_<any, any>): void;
        getBlock(): Internal.Block;
        setNbt(arg0: Internal.CompoundTag_): void;
        get nbt(): Internal.CompoundTag
        get position(): BlockPos
        set block(arg0: ResourceLocation_)
        get properties(): Internal.Map<any, any>
        get id(): string
        get block(): Internal.Block
        set nbt(arg0: Internal.CompoundTag_)
    }
    type StructureTemplate$StructureBlockInfo_ = StructureTemplate$StructureBlockInfo;
    class ServerData$ServerPackStatus extends Internal.Enum<Internal.ServerData$ServerPackStatus> {
        getName(): net.minecraft.network.chat.Component;
        static values(): Internal.ServerData$ServerPackStatus[];
        static valueOf(arg0: string): Internal.ServerData$ServerPackStatus;
        get name(): net.minecraft.network.chat.Component
        static readonly ENABLED: Internal.ServerData$ServerPackStatus;
        static readonly DISABLED: Internal.ServerData$ServerPackStatus;
        static readonly PROMPT: Internal.ServerData$ServerPackStatus;
    }
    type ServerData$ServerPackStatus_ = ServerData$ServerPackStatus | "prompt" | "disabled" | "enabled";
    class EquipmentSlot$Type extends Internal.Enum<Internal.EquipmentSlot$Type> {
        static values(): Internal.EquipmentSlot$Type[];
        static valueOf(arg0: string): Internal.EquipmentSlot$Type;
        static readonly ARMOR: Internal.EquipmentSlot$Type;
        static readonly HAND: Internal.EquipmentSlot$Type;
    }
    type EquipmentSlot$Type_ = EquipmentSlot$Type | "armor" | "hand";
    class ItemModelGenerator {
        constructor()
        processFrames(arg0: number, arg1: string, arg2: Internal.SpriteContents_): Internal.List<Internal.BlockElement>;
        generateBlockModel(arg0: Internal.Function_<Internal.Material, Internal.TextureAtlasSprite>, arg1: Internal.BlockModel_): Internal.BlockModel;
        static readonly LAYERS: ["layer0", "layer1", "layer2", "layer3", "layer4"];
    }
    type ItemModelGenerator_ = ItemModelGenerator;
    class ItemCoreDestruction extends Internal.ItemCore {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemCoreDestruction_ = ItemCoreDestruction;
    class ArgumentInfoMod <T extends Internal.ArgumentType<any>> implements Internal.ArgumentTypeInfo<Internal.ArgumentTypeConfigProperty, Internal.ArgumentInfoMod$Template<>> {
        constructor()
        serializeToJson(arg0: Internal.ArgumentInfoMod$Template_, arg1: Internal.JsonObject_): void;
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        unpack(arg0: Internal.ArgumentTypeConfigProperty_): Internal.ArgumentInfoMod$Template<>;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToNetwork(arg0: Internal.ArgumentInfoMod$Template_, arg1: Internal.FriendlyByteBuf_): void;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentInfoMod$Template;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
    }
    type ArgumentInfoMod_<T extends Internal.ArgumentType<any>> = ArgumentInfoMod<T>;
    class JigsawBlockEntity$JointType extends Internal.Enum<Internal.JigsawBlockEntity$JointType> implements Internal.StringRepresentable {
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static valueOf(arg0: string): Internal.JigsawBlockEntity$JointType;
        getSerializedName(): string;
        static byName(arg0: string): Optional<Internal.JigsawBlockEntity$JointType>;
        getTranslatedName(): net.minecraft.network.chat.Component;
        static values(): Internal.JigsawBlockEntity$JointType[];
        get serializedName(): string
        get translatedName(): net.minecraft.network.chat.Component
        static readonly ROLLABLE: Internal.JigsawBlockEntity$JointType;
        static readonly ALIGNED: Internal.JigsawBlockEntity$JointType;
    }
    type JigsawBlockEntity$JointType_ = "aligned" | "rollable" | JigsawBlockEntity$JointType;
    class OreConfiguration$TargetBlockState {
        static readonly CODEC: Internal.Codec<Internal.OreConfiguration$TargetBlockState>;
        readonly state: Internal.BlockState;
        readonly target: Internal.RuleTest;
    }
    type OreConfiguration$TargetBlockState_ = OreConfiguration$TargetBlockState;
    interface OpenOption {
    }
    type OpenOption_ = OpenOption;
    class ParallaxSlideShader extends Internal.ShaderInstance {
        constructor()
    }
    type ParallaxSlideShader_ = ParallaxSlideShader;
    class VertexFormatElement$Usage extends Internal.Enum<Internal.VertexFormatElement$Usage> {
        getName(): string;
        clearBufferState(arg0: number, arg1: number): void;
        static values(): Internal.VertexFormatElement$Usage[];
        static valueOf(arg0: string): Internal.VertexFormatElement$Usage;
        get name(): string
        static readonly GENERIC: Internal.VertexFormatElement$Usage;
        static readonly COLOR: Internal.VertexFormatElement$Usage;
        static readonly NORMAL: Internal.VertexFormatElement$Usage;
        static readonly UV: Internal.VertexFormatElement$Usage;
        static readonly POSITION: Internal.VertexFormatElement$Usage;
        static readonly PADDING: Internal.VertexFormatElement$Usage;
    }
    type VertexFormatElement$Usage_ = VertexFormatElement$Usage | "normal" | "color" | "generic" | "position" | "padding" | "uv";
    class Collections$UnmodifiableMap <K, V> implements Internal.Map<K, V>, Internal.Serializable {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        containsValue(arg0: any): boolean;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        isEmpty(): boolean;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        containsKey(arg0: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        put(arg0: K, arg1: V): V;
        get(arg0: any): V;
        remove(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        putIfAbsent(arg0: K, arg1: V): V;
        keySet(): Internal.Set<K>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        values(): Internal.Collection<V>;
        entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        putAll(arg0: Internal.Map_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        size(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        get empty(): boolean
    }
    type Collections$UnmodifiableMap_<K, V> = Collections$UnmodifiableMap<K, V>;
    class AnvilMenu extends Internal.ItemCombinerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: Internal.ContainerLevelAccess_)
        constructor(arg0: number, arg1: Internal.Inventory_)
        static calculateIncreasedRepairCost(arg0: number): number;
        getCost(): number;
        handler$zkb000$clearAnnihilationPlaneThreadLocal(arg0: Internal.CallbackInfo_): void;
        setMaximumCost(arg0: number): void;
        setItemName(arg0: string): boolean;
        handler$zkb000$setAnnihilationPlaneThreadLocal(arg0: Internal.CallbackInfo_): void;
        get cost(): number
        set maximumCost(arg0: number)
        set itemName(arg0: string)
        static readonly INPUT_SLOT: 0;
        readonly cost: Internal.DataSlot;
        static readonly MAX_NAME_LENGTH: 50;
        static readonly RESULT_SLOT: 2;
        repairItemCountCost: number;
        static readonly ADDITIONAL_SLOT: 1;
    }
    type AnvilMenu_ = AnvilMenu;
    abstract class PrintJob {
        abstract getPageResolution(): number;
        abstract getGraphics(): Internal.Graphics;
        abstract end(): void;
        abstract getPageDimension(): Internal.Dimension;
        /**
         * @deprecated
        */
        finalize(): void;
        abstract lastPageFirst(): boolean;
        get pageResolution(): number
        get graphics(): Internal.Graphics
        get pageDimension(): Internal.Dimension
    }
    type PrintJob_ = PrintJob;
    class ShapedTransferNBTRecipe$Serializer implements Internal.RecipeSerializer<Internal.ShapedTransferNBTRecipe> {
        constructor()
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.ShapedTransferNBTRecipe;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.ShapedTransferNBTRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.ShapedTransferNBTRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.ShapedTransferNBTRecipe_): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type ShapedTransferNBTRecipe$Serializer_ = ShapedTransferNBTRecipe$Serializer;
    abstract class IndustrialMachineTile <T extends Internal.IndustrialMachineTile<T>> extends Internal.MachineTile<T> implements Internal.IRedstoneReader {
        constructor(arg0: org.apache.commons.lang3.tuple.Pair_<Internal.RegistryObject<Internal.Block>, Internal.RegistryObject<Internal.BlockEntityType<any>>>, arg1: BlockPos_, arg2: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getEnvironmentValue(arg0: boolean, arg1: Internal.Direction_): Internal.IRedstoneState;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        getRedstoneManager(): Internal.RedstoneManager<Internal.RedstoneAction>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isSoulPowered(): boolean;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        canBeSoulPowered(): boolean;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get titleColor(): number
        get redstoneManager(): Internal.RedstoneManager<Internal.RedstoneAction>
        get soulPowered(): boolean
        get modelData(): Internal.ModelData
        get renderBoundingBox(): Internal.AABB
    }
    type IndustrialMachineTile_<T extends Internal.IndustrialMachineTile<T>> = IndustrialMachineTile<T>;
    class BlockPattern {
        constructor(arg0: Internal.Predicate_<Internal.BlockInWorld>[][][])
        getDepth(): number;
        getPattern(): Internal.Predicate<Internal.BlockInWorld>[][][];
        matches(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.Direction_): Internal.BlockPattern$BlockPatternMatch;
        getWidth(): number;
        static createLevelCache(arg0: Internal.LevelReader_, arg1: boolean): Internal.LoadingCache<BlockPos, Internal.BlockInWorld>;
        getHeight(): number;
        find(arg0: Internal.LevelReader_, arg1: BlockPos_): Internal.BlockPattern$BlockPatternMatch;
        get depth(): number
        get pattern(): Internal.Predicate<Internal.BlockInWorld>[][][]
        get width(): number
        get height(): number
    }
    type BlockPattern_ = BlockPattern;
    abstract class RitualRenderer {
        constructor()
        abstract renderAt(arg0: Internal.IMasterRitualStone_, arg1: number, arg2: number, arg3: number): void;
    }
    type RitualRenderer_ = RitualRenderer;
    class ConfigHandler {
        constructor(arg0: Internal.ModBase_<any>)
        onReload(arg0: Internal.ModConfigEvent$Reloading_): void;
        getConfigurables(): Internal.LinkedHashSet<Internal.ExtendedConfig<any, any>>;
        registerToRegistry<V>(arg0: Internal.IForgeRegistry_<V>, arg1: Internal.ExtendedConfigForge_<any, V>, arg2: Internal.Callable_<any>): void;
        onLoad(arg0: Internal.ModConfigEvent$Loading_): void;
        loadForgeRegistriesFilled(): void;
        addConfigurable(arg0: Internal.ExtendedConfig_<any, any>): boolean;
        loadModInit(): void;
        getDictionary(): Internal.Map<string, Internal.ExtendedConfig<any, any>>;
        loadForgeRegistries(): void;
        getMod(): Internal.ModBase<any>;
        onRegistryEvent(arg0: Internal.RegisterEvent_): void;
        getCommandableProperties(): Internal.Map<string, Internal.ConfigurablePropertyData<any>>;
        addToConfigDictionary(arg0: Internal.ExtendedConfig_<any, any>): void;
        loadSetup(): void;
        getRegistryEventPassed(): Internal.Set<string>;
        syncProcessedConfigs(arg0: Internal.ModConfig_, arg1: boolean): void;
        addCategory(arg0: string): void;
        setRegistryEventPassed(arg0: Internal.Set_<string>): void;
        initialize(arg0: Internal.Collection_<Internal.IConfigInitializer>): void;
        getConfigDictionary(): Internal.Map<string, Internal.ExtendedConfig<any, any>>;
        getCategories(): Internal.Set<string>;
        getRegistryEntriesHolder(): Internal.Multimap<string, org.apache.commons.lang3.tuple.Pair<Internal.ExtendedConfigForge<any, any>, Internal.Callable<any>>>;
        get configurables(): Internal.LinkedHashSet<Internal.ExtendedConfig<any, any>>
        get dictionary(): Internal.Map<string, Internal.ExtendedConfig<any, any>>
        get mod(): Internal.ModBase<any>
        get commandableProperties(): Internal.Map<string, Internal.ConfigurablePropertyData<any>>
        get registryEventPassed(): Internal.Set<string>
        set registryEventPassed(arg0: Internal.Set_<string>)
        get configDictionary(): Internal.Map<string, Internal.ExtendedConfig<any, any>>
        get categories(): Internal.Set<string>
        get registryEntriesHolder(): Internal.Multimap<string, org.apache.commons.lang3.tuple.Pair<Internal.ExtendedConfigForge<any, any>, Internal.Callable<any>>>
    }
    type ConfigHandler_ = ConfigHandler;
    interface CollisionGetter extends Internal.BlockGetter {
        noCollision(arg0: Internal.Entity_): boolean;
        getMinSection(): number;
        findFreePosition(arg0: Internal.Entity_, arg1: Internal.VoxelShape_, arg2: Vec3d_, arg3: number, arg4: number, arg5: number): Optional<Vec3d>;
        abstract getBlockState(arg0: BlockPos_): Internal.BlockState;
        isUnobstructed(arg0: Internal.Entity_, arg1: Internal.VoxelShape_): boolean;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getMaxBuildHeight(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getSectionYFromSectionIndex(arg0: number): number;
        noCollision(arg0: Internal.AABB_): boolean;
        create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        getCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        abstract getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        collidesWithSuffocatingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        getBlockCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        abstract getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        abstract getHeight(): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getModelDataManager(): Internal.ModelDataManager;
        noCollision(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        abstract getWorldBorder(): Internal.WorldBorder;
        isOutsideBuildHeight(arg0: number): boolean;
        isUnobstructed(arg0: Internal.Entity_): boolean;
        isUnobstructed(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.CollisionContext_): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        abstract getFluidState(arg0: BlockPos_): Internal.FluidState;
        findSupportingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): Optional<BlockPos>;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        abstract getMinBuildHeight(): number;
        getSectionsCount(): number;
        abstract getChunkForCollisions(arg0: number, arg1: number): Internal.BlockGetter;
        getMaxLightLevel(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get height(): number
        get modelDataManager(): Internal.ModelDataManager
        get worldBorder(): Internal.WorldBorder
        get minBuildHeight(): number
        get sectionsCount(): number
        get maxLightLevel(): number
    }
    type CollisionGetter_ = CollisionGetter;
    class BookContentsBuilder {
        getCategory(arg0: ResourceLocation_): Internal.BookCategory;
        getEntry(arg0: ResourceLocation_): Internal.BookEntry;
        addRecipeMapping(arg0: Internal.ItemStackUtil$StackWrapper_, arg1: Internal.BookEntry_, arg2: number): void;
        getTemplate(arg0: ResourceLocation_): Internal.Supplier<Internal.BookTemplate>;
        static loadAndBuildFor(arg0: Internal.Level_, arg1: Internal.Book_, arg2: boolean): Internal.BookContents;
        static readonly DEFAULT_LANG: "en_us";
    }
    type BookContentsBuilder_ = BookContentsBuilder;
    abstract class AbstractVillager extends Internal.AgeableMob implements Internal.InventoryCarrier, Internal.Npc, Internal.Merchant {
        constructor(arg0: Internal.EntityType_<Internal.AbstractVillager>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        setTradingPlayer(arg0: Internal.Player_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getInventory(): Internal.SimpleContainer;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        isClientSide(): boolean;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        overrideOffers(arg0: Internal.MerchantOffers_): void;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getVillagerXp(): number;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        static pickUpItem(arg0: Internal.Mob_, arg1: Internal.InventoryCarrier_, arg2: Internal.ItemEntity_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        overrideXp(arg0: number): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        readInventoryFromTag(arg0: Internal.CompoundTag_): void;
        self(): Internal.LivingEntity;
        writeInventoryToTag(arg0: Internal.CompoundTag_): void;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        isTrading(): boolean;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getOffers(): Internal.MerchantOffers;
        openTradingScreen(arg0: Internal.Player_, arg1: net.minecraft.network.chat.Component_, arg2: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        playCelebrateSound(): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        notifyTradeUpdated(arg0: Internal.ItemStack_): void;
        getUnhappyCounter(): number;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        getTradingPlayer(): Internal.Player;
        getNotifyTradeSound(): Internal.SoundEvent;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        showProgressBar(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        notifyTrade(arg0: Internal.MerchantOffer_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        setUnhappyCounter(arg0: number): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        canRestock(): boolean;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set tradingPlayer(arg0: Internal.Player_)
        get inventory(): Internal.SimpleContainer
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get clientSide(): boolean
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get villagerXp(): number
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get trading(): boolean
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get offers(): Internal.MerchantOffers
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get unhappyCounter(): number
        get tradingPlayer(): Internal.Player
        get notifyTradeSound(): Internal.SoundEvent
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        set unhappyCounter(arg0: number)
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly VILLAGER_SLOT_OFFSET: 300;
    }
    type AbstractVillager_ = AbstractVillager;
    interface WatchEvent$Kind <T> {
        abstract name(): string;
        abstract type(): T;
    }
    type WatchEvent$Kind_<T> = WatchEvent$Kind<T>;
    class ClientEventJS extends Internal.PlayerEventJS {
        constructor()
        getEntity(): Internal.Entity;
        get entity(): Internal.Entity
    }
    type ClientEventJS_ = ClientEventJS;
    class PaintingVariantBuilder extends Internal.BuilderBase<Internal.PaintingVariant> {
        constructor(i: ResourceLocation_)
        height(height: number): this;
        width(width: number): this;
        createObject(): any;
    }
    type PaintingVariantBuilder_ = PaintingVariantBuilder;
    class LootCrateOpenerBlock extends Internal.Block implements Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static blockEntityProvider(): Internal.BlockEntityType$BlockEntitySupplier<Internal.LootCrateOpenerBlockEntity>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(blockPos: BlockPos_, blockState: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LootCrateOpenerBlock_ = LootCrateOpenerBlock;
    class TagEventJS extends Internal.EventJS {
        constructor(ri: Internal.RegistryInfo_<any>, vr: Internal.Registry_<any>)
        removeAll(tag: ResourceLocation_): Internal.TagWrapper;
        get(id: ResourceLocation_): Internal.TagWrapper;
        remove(tag: ResourceLocation_, ...filters: any[]): Internal.TagWrapper;
        getElementIds(): Internal.Set<ResourceLocation>;
        removeAllTagsFrom(...ids: any[]): void;
        add(tag: ResourceLocation_, ...filters: any[]): Internal.TagWrapper;
        getType(): ResourceLocation;
        get elementIds(): Internal.Set<ResourceLocation>
        get type(): ResourceLocation
        readonly registry: Internal.RegistryInfo<any>;
        static readonly TAG_EVENT_HANDLER: Internal.EventExceptionHandler;
        readonly vanillaRegistry: Internal.Registry<any>;
        totalRemoved: number;
        totalAdded: number;
        static readonly SOURCE: "KubeJS Custom Tags";
        readonly tags: Internal.Map<ResourceLocation, Internal.TagWrapper>;
    }
    type TagEventJS_ = TagEventJS;
    class TransformDamageSerializer extends Internal.Enum<Internal.TransformDamageSerializer> implements Internal.IIngredientTransformerSerializer<Internal.TransformDamage<any>> {
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.IIngredientTransformer_<any>): void;
        static values(): Internal.TransformDamageSerializer[];
        fromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.TransformDamage<any>;
        toJson(arg0: Internal.TransformDamage_<any>): Internal.JsonObject;
        fromJson(arg0: Internal.JsonObject_): Internal.TransformDamage<any>;
        toJson(arg0: Internal.IIngredientTransformer_<any>): Internal.JsonObject;
        static valueOf(arg0: string): Internal.TransformDamageSerializer;
        getType(): ResourceLocation;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.TransformDamage_<any>): void;
        get type(): ResourceLocation
        static readonly INSTANCE: Internal.TransformDamageSerializer;
    }
    type TransformDamageSerializer_ = "instance" | TransformDamageSerializer;
    class Instrument extends Internal.Record {
        constructor(arg0: Internal.Holder_<Internal.SoundEvent>, arg1: number, arg2: number)
        useDuration(): number;
        soundEvent(): Internal.Holder<Internal.SoundEvent>;
        range(): number;
        static readonly CODEC: Internal.Codec<Internal.Instrument>;
    }
    type Instrument_ = Special.Instrument | Instrument;
    class EnchantmentTableServerEventJS$Data {
        getEnchantmentIds(): Internal.List<ResourceLocation>;
        hasEnchantment(arg0: ResourceLocation_): boolean;
        getRequiredLevel(): number;
        clearEnchantments(): void;
        forEachEnchantments(arg0: Internal.BiConsumer_<Internal.Enchantment, number>): void;
        hasEnchantment(arg0: ResourceLocation_, arg1: Internal.IntRange_): boolean;
        getEnchantmentCount(): number;
        get enchantmentIds(): Internal.List<ResourceLocation>
        get requiredLevel(): number
        get enchantmentCount(): number
    }
    type EnchantmentTableServerEventJS$Data_ = EnchantmentTableServerEventJS$Data;
    class BedPart extends Internal.Enum<Internal.BedPart> implements Internal.StringRepresentable {
        static valueOf(arg0: string): Internal.BedPart;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static values(): Internal.BedPart[];
        get serializedName(): string
        static readonly HEAD: Internal.BedPart;
        static readonly FOOT: Internal.BedPart;
    }
    type BedPart_ = "foot" | "head" | BedPart;
    interface IEBlockInterfaces$IColouredBlock {
        abstract hasCustomBlockColours(): boolean;
        abstract getRenderColour(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
    }
    type IEBlockInterfaces$IColouredBlock_ = IEBlockInterfaces$IColouredBlock;
    class ByteArrayData implements Internal.IData {
        constructor(arg0: number[])
        constructor(arg0: Internal.ByteArrayTag_)
        asShort(): number;
        asBool(): boolean;
        getInternal(): Internal.ByteArrayTag;
        asString(): string;
        compareTo(arg0: any): number;
        accept<T>(arg0: Internal.DataVisitor_<T>): T;
        remove(arg0: number): void;
        asByte(): number;
        mul(arg0: Internal.IData_): Internal.IData;
        asLong(): number;
        forEach(arg0: Internal.Consumer_<Internal.IData>): void;
        containsList(arg0: Internal.List_<Internal.IData>): boolean;
        asInt(): number;
        length(): number;
        div(arg0: Internal.IData_): Internal.IData;
        isMappable(): boolean;
        asFloat(): number;
        getKeys(): Internal.Set<string>;
        spliterator(): Internal.Spliterator<Internal.IData>;
        getType(): Internal.IData$Type;
        asDouble(): number;
        asByteArray(): number[];
        remove(arg0: string): void;
        and(arg0: Internal.IData_): Internal.IData;
        copy(): this;
        add(arg0: Internal.IData_): Internal.IData;
        asIntArray(): number[];
        not(): Internal.IData;
        isEmpty(): boolean;
        merge(arg0: Internal.IData_): Internal.IData;
        equalTo(arg0: Internal.IData_): boolean;
        mod(arg0: Internal.IData_): Internal.IData;
        asList(): Internal.List<Internal.IData>;
        shl(arg0: Internal.IData_): Internal.IData;
        getAt(arg0: string): Internal.IData;
        getId(): number;
        neg(): Internal.IData;
        static listOf(...arg0: Internal.IData_[]): Internal.IData;
        shr(arg0: Internal.IData_): Internal.IData;
        compareTo(arg0: Internal.IData_): number;
        contains(arg0: Internal.IData_): boolean;
        put(arg0: string, arg1: Internal.IData_): void;
        setAt(arg0: string, arg1: Internal.IData_): void;
        sub(arg0: Internal.IData_): Internal.IData;
        copyInternal(): Internal.IData;
        or(arg0: Internal.IData_): Internal.IData;
        isListable(): boolean;
        cat(arg0: Internal.IData_): Internal.IData;
        iterator(): Internal.Iterator<Internal.IData>;
        map(arg0: Internal.Function_<Internal.IData, Internal.IData>): Internal.IData;
        getAsString(): string;
        asLongArray(): number[];
        xor(arg0: Internal.IData_): Internal.IData;
        getAt(arg0: number): Internal.IData;
        asMap(): Internal.Map<string, Internal.IData>;
        get internal(): Internal.ByteArrayTag
        get mappable(): boolean
        get keys(): Internal.Set<string>
        get type(): Internal.IData$Type
        get empty(): boolean
        get id(): number
        get listable(): boolean
        get asString(): string
    }
    type ByteArrayData_ = ByteArrayData;
    class FluidLaserBaseTile extends Internal.IndustrialMachineTile<Internal.FluidLaserBaseTile> implements Internal.ILaserBase<Internal.FluidLaserBaseTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getSelf(): Internal.ActiveTile<any>;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getBar(): Internal.ProgressBarComponent<Internal.FluidLaserBaseTile>;
        getRenderBoundingBox(): Internal.AABB;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.ActiveTile<any>
        get bar(): Internal.ProgressBarComponent<Internal.FluidLaserBaseTile>
        get renderBoundingBox(): Internal.AABB
    }
    type FluidLaserBaseTile_ = FluidLaserBaseTile;
    class FramedPillarBlock extends Internal.FramedBlock {
        constructor(arg0: Internal.BlockType_)
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        static generatePillarShapes(arg0: Internal.ImmutableList_<Internal.BlockState>): Internal.ShapeProvider;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        static generatePostShapes(arg0: Internal.ImmutableList_<Internal.BlockState>): Internal.ShapeProvider;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FramedPillarBlock_ = FramedPillarBlock;
    abstract class ImmutableMap$IteratorBasedImmutableMap <K, V> extends Internal.ImmutableMap<K, V> {
        entrySet(): Internal.Set<any>;
        keySet(): Internal.Set<any>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        values(): Internal.Collection<any>;
    }
    type ImmutableMap$IteratorBasedImmutableMap_<K, V> = ImmutableMap$IteratorBasedImmutableMap<K, V>;
}
