/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    interface NarrationSupplier {
        abstract updateNarration(arg0: Internal.NarrationElementOutput_): void;
        (arg0: Internal.NarrationElementOutput): void;
    }
    type NarrationSupplier_ = NarrationSupplier;
    class PxBVH extends Internal.PxBase {
        static arrayGet(arg0: number, arg1: number): Internal.PxBVH;
        static wrapPointer(arg0: number): Internal.PxBVH;
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 16;
    }
    type PxBVH_ = PxBVH;
    class PathfindingRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
        constructor()
        addPath(arg0: number, arg1: net.minecraft.world.level.pathfinder.Path_, arg2: number): void;
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        clear(): void;
        static renderPathLine(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: net.minecraft.world.level.pathfinder.Path_, arg3: number, arg4: number, arg5: number): void;
        static renderPath(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: net.minecraft.world.level.pathfinder.Path_, arg3: number, arg4: boolean, arg5: boolean, arg6: number, arg7: number, arg8: number): void;
    }
    type PathfindingRenderer_ = PathfindingRenderer;
    class FramedSlabEdgeBlock$ShapeKey extends Internal.Record {
        constructor(dir: Internal.Direction_, top: boolean)
        top(): boolean;
        dir(): Internal.Direction;
    }
    type FramedSlabEdgeBlock$ShapeKey_ = FramedSlabEdgeBlock$ShapeKey;
    class CuttingBoardRecipe implements Internal.Recipe<Internal.RecipeWrapper> {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.Ingredient_, arg3: Internal.Ingredient_, arg4: Internal.NonNullList_<Internal.ChanceResult>, arg5: string)
        getTool(): Internal.Ingredient;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        matches(arg0: Internal.RecipeWrapper_, arg1: Internal.Level_): boolean;
        getSerializer(): Internal.RecipeSerializer<any>;
        getRollableResults(): Internal.NonNullList<Internal.ChanceResult>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        assemble(arg0: Internal.RecipeWrapper_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getResults(): Internal.List<Internal.ItemStack>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getSoundEventID(): string;
        rollResults(arg0: Internal.RandomSource_, arg1: number): Internal.List<Internal.ItemStack>;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.RecipeWrapper_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get tool(): Internal.Ingredient
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get rollableResults(): Internal.NonNullList<Internal.ChanceResult>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get results(): Internal.List<Internal.ItemStack>
        get special(): boolean
        get soundEventID(): string
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        static readonly MAX_RESULTS: 4;
    }
    type CuttingBoardRecipe_ = CuttingBoardRecipe;
    interface ISubtypeManager {
        getSubtypeInfo(arg0: Internal.ItemStack_, arg1: Internal.UidContext_): string;
        abstract getSubtypeInfo<T>(arg0: Internal.IIngredientTypeWithSubtypes_<any, T>, arg1: T, arg2: Internal.UidContext_): string;
        (arg0: Internal.IIngredientTypeWithSubtypes<any, T>, arg1: T, arg2: Internal.UidContext): string;
    }
    type ISubtypeManager_ = ISubtypeManager;
    class SandyShrubBlock extends Internal.BushBlock implements Internal.IForgeShearable, Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type SandyShrubBlock_ = SandyShrubBlock;
    class ModBase$EnumReferenceKey <T> {
        getKey(): string;
        getType(): T;
        static create<T>(arg0: string, arg1: T): Internal.ModBase$EnumReferenceKey<T>;
        get key(): string
        get type(): T
    }
    type ModBase$EnumReferenceKey_<T> = ModBase$EnumReferenceKey<T>;
    class TradeTypes extends Internal.Enum<Internal.TradeTypes> {
        static valueOf(arg0: string): Internal.TradeTypes;
        static values(): Internal.TradeTypes[];
        static readonly ItemsForEmeralds: Internal.TradeTypes;
        static readonly ItemsAndEmeraldsToItems: Internal.TradeTypes;
        static readonly TreasureMapForEmeralds: Internal.TradeTypes;
        static readonly EnchantedItemForEmeralds: Internal.TradeTypes;
        static readonly DyedArmorForEmeralds: Internal.TradeTypes;
        static readonly TippedArrowForItemsAndEmeralds: Internal.TradeTypes;
        static readonly EnchantBookForEmeralds: Internal.TradeTypes;
        static readonly EmeraldForItems: Internal.TradeTypes;
        static readonly SuspiciousStewForEmeralds: Internal.TradeTypes;
        static readonly EmeraldsForVillagerTypeItem: Internal.TradeTypes;
        static readonly ForgeBasic: Internal.TradeTypes;
    }
    type TradeTypes_ = TradeTypes | "tippedarrowforitemsandemeralds" | "emeraldforitems" | "emeraldsforvillagertypeitem" | "enchantbookforemeralds" | "itemsforemeralds" | "treasuremapforemeralds" | "dyedarmorforemeralds" | "forgebasic" | "itemsandemeraldstoitems" | "enchanteditemforemeralds" | "suspiciousstewforemeralds";
    class OutlineBufferSource implements Internal.MultiBufferSource {
        constructor(arg0: Internal.MultiBufferSource$BufferSource_)
        static immediate(arg0: Internal.BufferBuilder_): Internal.MultiBufferSource$BufferSource;
        getBuffer(arg0: Internal.RenderType_): Internal.VertexConsumer;
        endOutlineBatch(): void;
        static immediateWithBuffers(arg0: Internal.Map_<Internal.RenderType, Internal.BufferBuilder>, arg1: Internal.BufferBuilder_): Internal.MultiBufferSource$BufferSource;
        setColor(arg0: number, arg1: number, arg2: number, arg3: number): void;
    }
    type OutlineBufferSource_ = OutlineBufferSource;
    abstract class AbstractCollection <E> implements Internal.Collection<E> {
        add(arg0: E): boolean;
        forEach(arg0: Internal.Consumer_<E>): void;
        toArray<T>(arg0: T[]): T[];
        remove(arg0: any): boolean;
        parallelStream(): Internal.Stream<E>;
        isEmpty(): boolean;
        toArray(): any[];
        abstract iterator(): Internal.Iterator<E>;
        retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract size(): number;
        containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        stream(): Internal.Stream<E>;
        removeAll(arg0: Internal.Collection_<any>): boolean;
        clear(): void;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        spliterator(): Internal.Spliterator<E>;
        contains(arg0: any): boolean;
        addAll(arg0: Internal.Collection_<E>): boolean;
        get empty(): boolean
    }
    type AbstractCollection_<E> = AbstractCollection<E>;
    interface BlockGetter extends Internal.LevelHeightAccessor, Internal.IForgeBlockGetter {
        getMinSection(): number;
        abstract getBlockState(arg0: BlockPos_): Internal.BlockState;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getMaxBuildHeight(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getSectionYFromSectionIndex(arg0: number): number;
        create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        abstract getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        abstract getHeight(): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getModelDataManager(): Internal.ModelDataManager;
        isOutsideBuildHeight(arg0: number): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        abstract getFluidState(arg0: BlockPos_): Internal.FluidState;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        abstract getMinBuildHeight(): number;
        getSectionsCount(): number;
        getMaxLightLevel(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get height(): number
        get modelDataManager(): Internal.ModelDataManager
        get minBuildHeight(): number
        get sectionsCount(): number
        get maxLightLevel(): number
    }
    type BlockGetter_ = BlockGetter;
    interface ComponentListener extends Internal.EventListener {
        abstract componentShown(arg0: Internal.ComponentEvent_): void;
        abstract componentHidden(arg0: Internal.ComponentEvent_): void;
        abstract componentResized(arg0: Internal.ComponentEvent_): void;
        abstract componentMoved(arg0: Internal.ComponentEvent_): void;
    }
    type ComponentListener_ = ComponentListener;
    abstract class BaseFilterItem extends Internal.Item implements Internal.IItemFilter {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        addInfo(filter: Internal.ItemStack_, info: Internal.FilterInfo_, expanded: boolean): void;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        resetFilterData(filter: Internal.ItemStack_): void;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        abstract filter(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        filterItem(filter: Internal.ItemStack_, item: Internal.Item_): boolean;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        clearFilterCache(filter: Internal.ItemStack_): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BaseFilterItem_ = BaseFilterItem;
    class LootPool$Builder implements Internal.FunctionUserBuilder<Internal.LootPool$Builder>, Internal.ConditionUserBuilder<Internal.LootPool$Builder> {
        constructor()
        unwrap(): Internal.FunctionUserBuilder<any>;
        when<E>(arg0: Internal.Iterable_<E>, arg1: Internal.Function_<E, Internal.LootItemCondition$Builder>): this;
        setRolls(arg0: Internal.NumberProvider_): this;
        when(arg0: Internal.LootItemCondition$Builder_): Internal.ConditionUserBuilder<any>;
        name(arg0: string): this;
        setBonusRolls(arg0: Internal.NumberProvider_): this;
        apply<E>(arg0: E[], arg1: Internal.Function_<E, Internal.LootItemFunction$Builder>): this;
        add(arg0: Internal.LootPoolEntryContainer$Builder_<any>): this;
        apply(arg0: Internal.LootItemFunction$Builder_): this;
        build(): Internal.LootPool;
        apply<E>(arg0: Internal.Iterable_<E>, arg1: Internal.Function_<E, Internal.LootItemFunction$Builder>): this;
        set rolls(arg0: Internal.NumberProvider_)
        set bonusRolls(arg0: Internal.NumberProvider_)
        readonly conditions: Internal.List<Internal.LootItemCondition>;
        readonly functions: Internal.List<Internal.LootItemFunction>;
        readonly entries: Internal.List<Internal.LootPoolEntryContainer>;
    }
    type LootPool$Builder_ = LootPool$Builder;
    class RecipeBookCategories extends Internal.Enum<Internal.RecipeBookCategories> implements Internal.IExtensibleEnum {
        static create(arg0: string, ...arg1: Internal.ItemStack_[]): Internal.RecipeBookCategories;
        static createCodecForExtensibleEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, E>): Internal.Codec<E>;
        /**
         * @deprecated
        */
        init(): void;
        static valueOf(arg0: string): Internal.RecipeBookCategories;
        getIconItems(): Internal.List<Internal.ItemStack>;
        static values(): Internal.RecipeBookCategories[];
        static getCategories(arg0: Internal.RecipeBookType_): Internal.List<Internal.RecipeBookCategories>;
        get iconItems(): Internal.List<Internal.ItemStack>
        static readonly CRAFTING_SEARCH: Internal.RecipeBookCategories;
        static readonly SMOKER_SEARCH: Internal.RecipeBookCategories;
        static readonly SMOKER_CATEGORIES: [Internal.RecipeBookCategories, Internal.RecipeBookCategories];
        static readonly BLAST_FURNACE_SEARCH: Internal.RecipeBookCategories;
        static readonly CRAFTING_BUILDING_BLOCKS: Internal.RecipeBookCategories;
        static readonly STONECUTTER: Internal.RecipeBookCategories;
        static readonly CRAFTING_MISC: Internal.RecipeBookCategories;
        static readonly CRAFTING_REDSTONE: Internal.RecipeBookCategories;
        static readonly SMOKER_FOOD: Internal.RecipeBookCategories;
        static readonly AGGREGATE_CATEGORIES: {[key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories], [key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories], [key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories], [key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories, Internal.RecipeBookCategories], [key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories]};
        static readonly UNKNOWN: Internal.RecipeBookCategories;
        static readonly CRAFTING_EQUIPMENT: Internal.RecipeBookCategories;
        static readonly FURNACE_BLOCKS: Internal.RecipeBookCategories;
        static readonly BLAST_FURNACE_MISC: Internal.RecipeBookCategories;
        static readonly BLAST_FURNACE_CATEGORIES: [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories];
        static readonly CRAFTING_CATEGORIES: [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories];
        static readonly FURNACE_SEARCH: Internal.RecipeBookCategories;
        static readonly FURNACE_MISC: Internal.RecipeBookCategories;
        static readonly SMITHING: Internal.RecipeBookCategories;
        static readonly FURNACE_FOOD: Internal.RecipeBookCategories;
        static readonly CAMPFIRE: Internal.RecipeBookCategories;
        static readonly FURNACE_CATEGORIES: [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories];
        static readonly BLAST_FURNACE_BLOCKS: Internal.RecipeBookCategories;
    }
    type RecipeBookCategories_ = "crafting_misc" | "smoker_search" | "furnace_misc" | "cooking_search" | "cooking_misc" | "smithing" | "crafting_building_blocks" | "crafting_search" | RecipeBookCategories | "blast_furnace_misc" | "stonecutter" | "furnace_search" | "campfire" | "cooking_meals" | "blast_furnace_search" | "smoker_food" | "blast_furnace_blocks" | "cooking_drinks" | "unknown" | "furnace_food" | "crafting_equipment" | "furnace_blocks" | "crafting_redstone";
    interface BiomeFilter extends Internal.Predicate<Internal.BiomeModifications$BiomeContext> {
        idFilter(cx: Internal.Context_, s: string): this;
        test(arg0: any): boolean;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        of(cx: Internal.Context_, o: any): this;
        abstract test(arg0: Internal.BiomeModifications$BiomeContext_): boolean;
        and(arg0: Internal.Predicate_<Internal.BiomeModifications$BiomeContext>): Internal.Predicate<Internal.BiomeModifications$BiomeContext>;
        negate(): Internal.Predicate<Internal.BiomeModifications$BiomeContext>;
        or(arg0: Internal.Predicate_<Internal.BiomeModifications$BiomeContext>): Internal.Predicate<Internal.BiomeModifications$BiomeContext>;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        (arg0: Internal.BiomeModifications$BiomeContext): boolean;
        readonly ALWAYS_FALSE: Internal.BiomeFilter;
        readonly ALWAYS_TRUE: Internal.BiomeFilter;
    }
    type BiomeFilter_ = Internal.Biome_ | Special.Biome | Internal.BiomeFilter_[] | RegExp | {tag?: `#${Special.BiomeTag}`, id?: Special.Biome, type?: Special.Biome, not?: Internal.BiomeFilter_, or?: Internal.BiomeFilter_} | `#${Special.BiomeTag}` | "-" | {not?: Internal.BiomeFilter_, or?: Internal.BiomeFilter_} | "*" | BiomeFilter | Internal.Biome_[];
    class ZipFile implements Internal.Closeable, Internal.ZipConstants {
        constructor(arg0: Internal.File_, arg1: number)
        constructor(arg0: Internal.File_)
        constructor(arg0: Internal.File_, arg1: number, arg2: Internal.Charset_)
        constructor(arg0: string, arg1: Internal.Charset_)
        constructor(arg0: Internal.File_, arg1: Internal.Charset_)
        constructor(arg0: string)
        size(): number;
        getComment(): string;
        getName(): string;
        close(): void;
        getInputStream(arg0: Internal.ZipEntry_): Internal.InputStream;
        getEntry(arg0: string): Internal.ZipEntry;
        stream(): Internal.Stream<Internal.ZipEntry>;
        entries(): Internal.Enumeration<Internal.ZipEntry>;
        get comment(): string
        get name(): string
        static readonly OPEN_READ: 1;
        static readonly OPEN_DELETE: 4;
    }
    type ZipFile_ = ZipFile;
    class BookContents extends Internal.AbstractReadStateHolder {
        constructor(arg0: Internal.Book_, arg1: Internal.ImmutableMap_<ResourceLocation, Internal.BookCategory>, arg2: Internal.ImmutableMap_<ResourceLocation, Internal.BookEntry>, arg3: Internal.ImmutableMap_<Internal.ItemStackUtil$StackWrapper, Internal.Pair<Internal.BookEntry, number>>, arg4: Internal.BookCategory_)
        static empty(arg0: Internal.Book_, arg1: Internal.Exception_): Internal.BookContents;
        setTopEntry(arg0: ResourceLocation_, arg1: number): void;
        getCurrentGui(): Internal.GuiBook;
        isErrored(): boolean;
        getException(): Internal.Exception;
        getEntryForStack(arg0: Internal.ItemStack_): Internal.Pair<Internal.BookEntry, number>;
        openLexiconGui(arg0: Internal.GuiBook_, arg1: boolean): void;
        checkValidCurrentEntry(): void;
        get currentGui(): Internal.GuiBook
        get errored(): boolean
        get exception(): Internal.Exception
        readonly categories: Internal.Map<ResourceLocation, Internal.BookCategory>;
        currentGui: Internal.GuiBook;
        readonly guiStack: Internal.Deque<Internal.GuiBook>;
        static readonly addonTemplates: {};
        readonly entries: Internal.Map<ResourceLocation, Internal.BookEntry>;
        readonly pamphletCategory: Internal.BookCategory;
    }
    type BookContents_ = BookContents;
    class QuartzSwordItem extends Internal.SwordItem {
        constructor(arg0: Internal.Item$Properties_, arg1: any_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type QuartzSwordItem_ = QuartzSwordItem;
    class CopperPickaxeItem extends Internal.PickaxeItem implements Internal.ICopperItem {
        constructor(arg0: Internal.Tier_, arg1: number, arg2: number, arg3: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        static setWaxed(arg0: Internal.ItemStack_, arg1: boolean): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        weatheringTick(arg0: Internal.ItemStack_, arg1: Internal.Level_): void;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static getAge(arg0: Internal.ItemStack_): string;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        static getStateAsFloat(arg0: Internal.ItemStack_): number;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        static setAge(arg0: Internal.ItemStack_, arg1: string): void;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        static canAge(arg0: Internal.ItemStack_): boolean;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        static isWaxed(arg0: Internal.ItemStack_): boolean;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type CopperPickaxeItem_ = CopperPickaxeItem;
    class FermenterRecipe extends Internal.MultiblockRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.FluidStack_, arg2: net.minecraftforge.common.util.Lazy_<Internal.ItemStack>, arg3: Internal.IngredientWithSize_, arg4: number)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        setInputSize(arg0: number): this;
        getGroup(): string;
        static findRecipe(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.FermenterRecipe;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        getActualFluidOutputs(): Internal.List<Internal.FluidStack>;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        shouldCheckItemAvailability(): boolean;
        getType(): ResourceLocation;
        getDisplayStack(arg0: Internal.ItemStack_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        getActualItemOutputs(): Internal.NonNullList<Internal.ItemStack>;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        listInJEI(): boolean;
        getMod(): string;
        static getFluidValuesSorted(arg0: Internal.Level_, arg1: Internal.Fluid_, arg2: boolean): Internal.SortedMap<net.minecraft.network.chat.Component, number>;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        set inputSize(arg0: number)
        get group(): string
        get schema(): Internal.RecipeSchema
        get actualFluidOutputs(): Internal.List<Internal.FluidStack>
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get actualItemOutputs(): Internal.NonNullList<Internal.ItemStack>
        get incomplete(): boolean
        get mod(): string
        static SERIALIZER: Internal.RegistryObject<Internal.IERecipeSerializer<Internal.FermenterRecipe>>;
        readonly itemOutput: net.minecraftforge.common.util.Lazy<Internal.ItemStack>;
        static readonly RECIPES: Internal.CachedRecipeList<Internal.FermenterRecipe>;
        readonly fluidOutput: Internal.FluidStack;
        input: Internal.IngredientWithSize;
    }
    type FermenterRecipe_ = FermenterRecipe;
    class SprayCanRemoverItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SprayCanRemoverItem_ = SprayCanRemoverItem;
    class TooltipFlag$Default extends Internal.Record implements Internal.TooltipFlag {
        constructor(arg0: boolean, arg1: boolean)
        creative(): boolean;
        isAdvanced(): boolean;
        isCreative(): boolean;
        asCreative(): this;
        advanced(): boolean;
        get advanced(): boolean
        get creative(): boolean
    }
    type TooltipFlag$Default_ = TooltipFlag$Default;
    interface IFocus <V> {
        abstract getTypedValue(): Internal.ITypedIngredient<V>;
        abstract checkedCast<T>(arg0: Internal.IIngredientType_<T>): Optional<Internal.IFocus<T>>;
        abstract getRole(): Internal.RecipeIngredientRole;
        get typedValue(): Internal.ITypedIngredient<V>
        get role(): Internal.RecipeIngredientRole
    }
    type IFocus_<V> = IFocus<V>;
    interface Drawable {
        draw3D(graphics: Internal.GuiGraphics_): void;
        drawStatic(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number): void;
        abstract draw(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number, arg4: number): void;
        (arg0: Internal.GuiGraphics, arg1: number, arg2: number, arg3: number, arg4: number): void;
    }
    type Drawable_ = Drawable;
    class RecipeBookSettings {
        constructor()
        static addTagsForType(arg0: Internal.RecipeBookType_, arg1: string, arg2: string): void;
        replaceFrom(arg0: Internal.RecipeBookSettings_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        isFiltering(arg0: Internal.RecipeBookType_): boolean;
        setFiltering(arg0: Internal.RecipeBookType_, arg1: boolean): void;
        isOpen(arg0: Internal.RecipeBookType_): boolean;
        static read(arg0: Internal.CompoundTag_): Internal.RecipeBookSettings;
        copy(): this;
        write(arg0: Internal.CompoundTag_): void;
        setOpen(arg0: Internal.RecipeBookType_, arg1: boolean): void;
        static read(arg0: Internal.FriendlyByteBuf_): Internal.RecipeBookSettings;
    }
    type RecipeBookSettings_ = RecipeBookSettings;
    interface DataInput {
        abstract readByte(): number;
        abstract readFully(arg0: number[], arg1: number, arg2: number): void;
        abstract readUnsignedShort(): number;
        abstract readLong(): number;
        abstract readUnsignedByte(): number;
        abstract readFully(arg0: number[]): void;
        abstract readDouble(): number;
        abstract readInt(): number;
        abstract readFloat(): number;
        abstract readBoolean(): boolean;
        abstract skipBytes(arg0: number): number;
        abstract readLine(): string;
        abstract readShort(): number;
        abstract readUTF(): string;
        abstract readChar(): string;
    }
    type DataInput_ = DataInput;
    abstract class AbstractFish extends Internal.WaterAnimal implements Internal.Bucketable {
        constructor(arg0: Internal.EntityType_<Internal.AbstractFish>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setFromBucket(arg0: boolean): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        static loadDefaultDataFromBucketTag(arg0: Internal.Mob_, arg1: Internal.CompoundTag_): void;
        fromBucket(): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        loadFromBucketTag(arg0: Internal.CompoundTag_): void;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        saveToBucketTag(arg0: Internal.ItemStack_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        abstract getBucketItemStack(): Internal.ItemStack;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        /**
         * @deprecated
        */
        static saveDefaultDataToBucketTag(arg0: Internal.Mob_, arg1: Internal.ItemStack_): void;
        getScriptType(): Internal.ScriptType;
        static bucketMobPickup<T extends Internal.LivingEntity & Internal.Bucketable>(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: T): Optional<Internal.InteractionResult>;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        getPickupSound(): Internal.SoundEvent;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set fromBucket(arg0: boolean)
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get bucketItemStack(): Internal.ItemStack
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        get pickupSound(): Internal.SoundEvent
    }
    type AbstractFish_ = AbstractFish;
    class PolarBear extends Internal.Animal implements Internal.NeutralMob {
        constructor(arg0: Internal.EntityType_<Internal.PolarBear>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        readPersistentAngerSaveData(arg0: Internal.Level_, arg1: Internal.CompoundTag_): void;
        stopBeingAngry(): void;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        forgetCurrentTargetAndRefreshUniversalAnger(): void;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        addPersistentAngerSaveData(arg0: Internal.CompoundTag_): void;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        getPersistentAngerTarget(): Internal.UUID;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setStanding(arg0: boolean): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        isAngryAtAllPlayers(arg0: Internal.Level_): boolean;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        playerDied(arg0: Internal.Player_): void;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isAngry(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        startPersistentAngerTimer(): void;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        setRemainingPersistentAngerTime(arg0: number): void;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        static checkPolarBearSpawnRules(arg0: Internal.EntityType_<Internal.PolarBear>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        setPersistentAngerTarget(arg0: Internal.UUID_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getStandingAnimationScale(arg0: number): number;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        isAngryAt(arg0: Internal.LivingEntity_): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getRemainingPersistentAngerTime(): number;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        updatePersistentAnger(arg0: Internal.ServerLevel_, arg1: boolean): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        isStanding(): boolean;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get persistentAngerTarget(): Internal.UUID
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set standing(arg0: boolean)
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get angry(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        set remainingPersistentAngerTime(arg0: number)
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        set persistentAngerTarget(arg0: Internal.UUID_)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get remainingPersistentAngerTime(): number
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        get standing(): boolean
    }
    type PolarBear_ = PolarBear;
    class MinecraftServer$ServerResourcePackInfo extends Internal.Record {
        constructor(url: string, hash: string, isRequired: boolean, prompt: net.minecraft.network.chat.Component_)
        hash(): string;
        isRequired(): boolean;
        url(): string;
        prompt(): net.minecraft.network.chat.Component;
        get required(): boolean
    }
    type MinecraftServer$ServerResourcePackInfo_ = MinecraftServer$ServerResourcePackInfo;
    class LimeSprayCanItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type LimeSprayCanItem_ = LimeSprayCanItem;
    class BalloonBlock extends Internal.IEEntityBlock<any> {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly PROPERTIES: Internal.Supplier<Internal.BlockBehaviour$Properties>;
    }
    type BalloonBlock_ = BalloonBlock;
    class CustomBossEvents {
        constructor()
        onPlayerConnect(arg0: Internal.ServerPlayer_): void;
        save(): Internal.CompoundTag;
        getIds(): Internal.Collection<ResourceLocation>;
        load(arg0: Internal.CompoundTag_): void;
        getEvents(): Internal.Collection<Internal.CustomBossEvent>;
        get(arg0: ResourceLocation_): Internal.CustomBossEvent;
        remove(arg0: Internal.CustomBossEvent_): void;
        create(arg0: ResourceLocation_, arg1: net.minecraft.network.chat.Component_): Internal.CustomBossEvent;
        onPlayerDisconnect(arg0: Internal.ServerPlayer_): void;
        get ids(): Internal.Collection<ResourceLocation>
        get events(): Internal.Collection<Internal.CustomBossEvent>
    }
    type CustomBossEvents_ = CustomBossEvents;
    abstract class Overlay implements Internal.Renderable {
        constructor()
        abstract render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number): void;
        isPauseScreen(): boolean;
        get pauseScreen(): boolean
    }
    type Overlay_ = Overlay;
    class MineshaftStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_, arg1: any_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.MineshaftStructure>;
    }
    type MineshaftStructure_ = MineshaftStructure;
    interface Function <T, R> {
        andThen<V>(arg0: Internal.Function_<R, V>): Internal.Function<T, V>;
        abstract apply(arg0: T): R;
        compose<V>(arg0: Internal.Function_<V, T>): Internal.Function<V, R>;
        identity<T>(): Internal.Function<T, T>;
        (arg0: T): R;
    }
    type Function_<T, R> = Function<T, R>;
    interface BiPredicate <T, U> {
        abstract test(arg0: T, arg1: U): boolean;
        or(arg0: Internal.BiPredicate_<T, U>): this;
        and(arg0: Internal.BiPredicate_<T, U>): this;
        negate(): this;
        (arg0: T, arg1: U): boolean;
    }
    type BiPredicate_<T, U> = BiPredicate<T, U>;
    class CornerSlopePanelShape extends Internal.Enum<Internal.CornerSlopePanelShape> {
        static values(): Internal.CornerSlopePanelShape[];
        static valueOf(arg0: string): Internal.CornerSlopePanelShape;
        static readonly SMALL_INNER_TOP: Internal.CornerSlopePanelShape;
        static readonly LARGE_INNER_TOP: Internal.CornerSlopePanelShape;
        static readonly SMALL_TOP: Internal.CornerSlopePanelShape;
        static readonly SMALL_INNER_BOTTOM: Internal.CornerSlopePanelShape;
        static readonly LARGE_BOTTOM: Internal.CornerSlopePanelShape;
        static readonly LARGE_INNER_BOTTOM: Internal.CornerSlopePanelShape;
        static readonly SMALL_BOTTOM: Internal.CornerSlopePanelShape;
        static readonly LARGE_TOP: Internal.CornerSlopePanelShape;
    }
    type CornerSlopePanelShape_ = "large_inner_bottom" | "large_bottom" | "small_bottom" | "small_top" | "large_top" | "small_inner_top" | CornerSlopePanelShape | "small_inner_bottom" | "large_inner_top";
    class IOPortBlock extends Internal.AEBaseEntityBlock<any> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly POWERED: Internal.BooleanProperty;
    }
    type IOPortBlock_ = IOPortBlock;
    abstract class WaterFluid extends Internal.FlowingFluid {
        constructor()
        getDripParticle(): Internal.ParticleOptions;
        getSlopeFindDistance(arg0: Internal.LevelReader_): number;
        canBeReplacedWith(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Fluid_, arg4: Internal.Direction_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        animateTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: Internal.RandomSource_): void;
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        getDropOff(arg0: Internal.LevelReader_): number;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        createLegacyBlock(arg0: Internal.FluidState_): Internal.BlockState;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        get dripParticle(): Internal.ParticleOptions
    }
    type WaterFluid_ = WaterFluid;
    class Component$BaselineResizeBehavior extends Internal.Enum<Internal.Component$BaselineResizeBehavior> {
        static values(): Internal.Component$BaselineResizeBehavior[];
        static valueOf(arg0: string): Internal.Component$BaselineResizeBehavior;
        static readonly CONSTANT_DESCENT: Internal.Component$BaselineResizeBehavior;
        static readonly OTHER: Internal.Component$BaselineResizeBehavior;
        static readonly CENTER_OFFSET: Internal.Component$BaselineResizeBehavior;
        static readonly CONSTANT_ASCENT: Internal.Component$BaselineResizeBehavior;
    }
    type Component$BaselineResizeBehavior_ = "other" | "constant_descent" | "constant_ascent" | Component$BaselineResizeBehavior | "center_offset";
    class RedWallSignBlock extends Internal.WallSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type RedWallSignBlock_ = RedWallSignBlock;
    interface PublicKey extends Internal.Key {
        abstract getAlgorithm(): string;
        abstract getFormat(): string;
        abstract getEncoded(): number[];
        get algorithm(): string
        get format(): string
        get encoded(): number[]
        /**
         * @deprecated
        */
        readonly serialVersionUID: 7187392471159151072;
    }
    type PublicKey_ = PublicKey;
    class AlgorithmParameters {
        getAlgorithm(): string;
        getEncoded(arg0: string): number[];
        getParameterSpec<T extends Internal.AlgorithmParameterSpec>(arg0: T): T;
        init(arg0: Internal.AlgorithmParameterSpec_): void;
        static getInstance(arg0: string, arg1: Internal.Provider_): Internal.AlgorithmParameters;
        static getInstance(arg0: string): Internal.AlgorithmParameters;
        init(arg0: number[], arg1: string): void;
        static getInstance(arg0: string, arg1: string): Internal.AlgorithmParameters;
        getEncoded(): number[];
        init(arg0: number[]): void;
        getProvider(): Internal.Provider;
        get algorithm(): string
        get encoded(): number[]
        get provider(): Internal.Provider
    }
    type AlgorithmParameters_ = AlgorithmParameters;
    class DragonDeathPhase extends Internal.AbstractDragonPhaseInstance {
        constructor(arg0: Internal.EnderDragon_)
        getPhase(): Internal.EnderDragonPhase<Internal.DragonDeathPhase>;
        get phase(): Internal.EnderDragonPhase<Internal.DragonDeathPhase>
    }
    type DragonDeathPhase_ = DragonDeathPhase;
    abstract class ForwardingMultimap <K, V> extends Internal.ForwardingObject implements Internal.Multimap<K, V> {
        keySet(): Internal.Set<K>;
        replaceValues(arg0: K, arg1: Internal.Iterable_<V>): Internal.Collection<V>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        get(arg0: K): Internal.Collection<V>;
        removeAll(arg0: any): Internal.Collection<V>;
        entries(): Internal.Collection<Internal.Map$Entry<K, V>>;
        values(): Internal.Collection<V>;
        containsValue(arg0: any): boolean;
        remove(arg0: any, arg1: any): boolean;
        isEmpty(): boolean;
        containsEntry(arg0: any, arg1: any): boolean;
        size(): number;
        containsKey(arg0: any): boolean;
        putAll(arg0: Internal.Multimap_<K, V>): boolean;
        put(arg0: K, arg1: V): boolean;
        clear(): void;
        putAll(arg0: K, arg1: Internal.Iterable_<V>): boolean;
        keys(): Internal.Multiset<K>;
        asMap(): Internal.Map<K, Internal.Collection<V>>;
        get empty(): boolean
    }
    type ForwardingMultimap_<K, V> = ForwardingMultimap<K, V>;
    interface Pack$ResourcesSupplier {
        abstract open(arg0: string): Internal.PackResources;
        (arg0: string): Internal.PackResources_;
    }
    type Pack$ResourcesSupplier_ = Pack$ResourcesSupplier;
    class Axolotl extends Internal.Animal implements Internal.Bucketable, Internal.VariantHolder<Internal.Axolotl$Variant>, Internal.LerpingModel {
        constructor(arg0: Internal.EntityType_<Internal.Axolotl>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setFromBucket(arg0: boolean): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        static onStopAttacking(arg0: Internal.Axolotl_, arg1: Internal.LivingEntity_): void;
        isPlayingDead(): boolean;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        applySupportingEffects(arg0: Internal.Player_): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        getModelRotationValues(): Internal.Map<string, Vec3f>;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        rehydrate(): void;
        /**
         * @deprecated
        */
        static loadDefaultDataFromBucketTag(arg0: Internal.Mob_, arg1: Internal.CompoundTag_): void;
        fromBucket(): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        loadFromBucketTag(arg0: Internal.CompoundTag_): void;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getVariant(): Internal.Axolotl$Variant;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        static checkAxolotlSpawnRules(arg0: Internal.EntityType_<Internal.LivingEntity>, arg1: Internal.ServerLevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        saveToBucketTag(arg0: Internal.ItemStack_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        getBrain(): Internal.Brain<Internal.Axolotl>;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getBucketItemStack(): Internal.ItemStack;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setPlayingDead(arg0: boolean): void;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        /**
         * @deprecated
        */
        static saveDefaultDataToBucketTag(arg0: Internal.Mob_, arg1: Internal.ItemStack_): void;
        getScriptType(): Internal.ScriptType;
        static bucketMobPickup<T extends Internal.LivingEntity & Internal.Bucketable>(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: T): Optional<Internal.InteractionResult>;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        setVariant(arg0: Internal.Axolotl$Variant_): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        getPickupSound(): Internal.SoundEvent;
        setVariant(arg0: any): void;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set fromBucket(arg0: boolean)
        set defaultMovementSpeedMultiplier(speed: number)
        get playingDead(): boolean
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get modelRotationValues(): Internal.Map<string, Vec3f>
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get variant(): Internal.Axolotl$Variant
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get brain(): Internal.Brain<Internal.Axolotl>
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get bucketItemStack(): Internal.ItemStack
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set playingDead(arg0: boolean)
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        set variant(arg0: Internal.Axolotl$Variant_)
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        get pickupSound(): Internal.SoundEvent
        set variant(arg0: any)
        static readonly TOTAL_PLAYDEAD_TIME: 200;
        static readonly PLAYER_REGEN_DETECTION_RANGE: 20.0;
        static readonly RARE_VARIANT_CHANCE: 1200;
        static readonly VARIANT_TAG: "Variant";
    }
    type Axolotl_ = Axolotl;
    class NearestLivingEntitySensor <T extends Internal.LivingEntity> extends Internal.Sensor<T> {
        constructor()
    }
    type NearestLivingEntitySensor_<T extends Internal.LivingEntity> = NearestLivingEntitySensor<T>;
    class PalettedContainer$Data <T> extends Internal.Record {
        configuration(): Internal.PalettedContainer$Configuration<T>;
        write(arg0: Internal.FriendlyByteBuf_): void;
        palette(): Internal.Palette<T>;
        getSerializedSize(): number;
        copy(): this;
        copyFrom(arg0: Internal.Palette_<T>, arg1: Internal.BitStorage_): void;
        storage(): Internal.BitStorage;
        get serializedSize(): number
    }
    type PalettedContainer$Data_<T> = PalettedContainer$Data<T>;
    class FTBQuestsKubeJSPlayerData extends Internal.FTBQuestsKubeJSTeamData {
        constructor(p: Internal.Player_)
    }
    type FTBQuestsKubeJSPlayerData_ = FTBQuestsKubeJSPlayerData;
    class MobSpawnSettingsBuilder extends Internal.MobSpawnSettings$Builder {
        constructor(arg0: Internal.MobSpawnSettings_)
        disablePlayerSpawn(): this;
        getProbability(): number;
        getSpawner(arg0: Internal.MobCategory_): Internal.List<Internal.MobSpawnSettings$SpawnerData>;
        getEntityTypes(): Internal.Set<Internal.EntityType<any>>;
        getCost(arg0: Internal.EntityType_<any>): Internal.MobSpawnSettings$MobSpawnCost;
        getSpawnerTypes(): Internal.Set<Internal.MobCategory>;
        get probability(): number
        get entityTypes(): Internal.Set<Internal.EntityType<any>>
        get spawnerTypes(): Internal.Set<Internal.MobCategory>
    }
    type MobSpawnSettingsBuilder_ = MobSpawnSettingsBuilder;
    interface CreativeModeTab$DisplayItemsGenerator {
        abstract accept(arg0: Internal.CreativeModeTab$ItemDisplayParameters_, arg1: Internal.CreativeModeTab$Output_): void;
        (arg0: Internal.CreativeModeTab$ItemDisplayParameters, arg1: Internal.CreativeModeTab$Output): void;
    }
    type CreativeModeTab$DisplayItemsGenerator_ = CreativeModeTab$DisplayItemsGenerator;
    interface RewardType$GuiProvider {
        abstract openCreationGui(arg0: Internal.Runnable_, arg1: Internal.Quest_, arg2: Internal.Consumer_<Internal.Reward>): void;
        (arg0: Internal.Runnable, arg1: Internal.Quest, arg2: Internal.Consumer<Internal.Reward>): void;
    }
    type RewardType$GuiProvider_ = RewardType$GuiProvider;
    class TelemetryEventInstance extends Internal.Record {
        constructor(arg0: Internal.TelemetryEventType_, arg1: Internal.TelemetryPropertyMap_)
        type(): Internal.TelemetryEventType;
        export(arg0: Internal.TelemetrySession_): Internal.TelemetryEvent;
        properties(): Internal.TelemetryPropertyMap;
        static readonly CODEC: Internal.Codec<Internal.TelemetryEventInstance>;
    }
    type TelemetryEventInstance_ = TelemetryEventInstance;
    class DeepslateEmeraldGeodeModifier implements Internal.BiomeModifier {
        constructor(features: Internal.Holder_<Internal.PlacedFeature>)
        codec(): Internal.Codec<Internal.BiomeModifier>;
        static makeCodec(): Internal.Codec<Internal.DeepslateEmeraldGeodeModifier>;
        modify(biome: Internal.Holder_<Internal.Biome>, phase: Internal.BiomeModifier$Phase_, builder: Internal.ModifiableBiomeInfo$BiomeInfo$Builder_): void;
    }
    type DeepslateEmeraldGeodeModifier_ = DeepslateEmeraldGeodeModifier;
    abstract class CamoContainer {
        static load(arg0: Internal.CompoundTag_): Internal.CamoContainer;
        static readFromNetwork(arg0: Internal.CompoundTag_): Internal.CamoContainer;
        static save(arg0: Internal.CamoContainer_): Internal.CompoundTag;
        getMapColor(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.MapColor;
        static writeToNetwork(arg0: Internal.CamoContainer_): Internal.CompoundTag;
        isEmpty(): boolean;
        abstract getFactory(): Internal.CamoContainer$Factory;
        abstract save(arg0: Internal.CompoundTag_): void;
        abstract getType(): Internal.ContainerType;
        abstract getColor(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: number): number;
        rotateCamo(): boolean;
        getSoundType(): SoundType;
        getFluid(): Internal.Fluid;
        abstract toNetwork(arg0: Internal.CompoundTag_): void;
        isSolid(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getBeaconColorMultiplier(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_): number[];
        abstract toItemStack(arg0: Internal.ItemStack_): Internal.ItemStack;
        canRotateCamo(): boolean;
        getState(): Internal.BlockState;
        get empty(): boolean
        get factory(): Internal.CamoContainer$Factory
        get type(): Internal.ContainerType
        get soundType(): SoundType
        get fluid(): Internal.Fluid
        get state(): Internal.BlockState
    }
    type CamoContainer_ = CamoContainer;
    interface IGuiHelper {
        abstract drawableBuilder(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number): Internal.IDrawableBuilder;
        abstract createCraftingGridHelper(): Internal.ICraftingGridHelper;
        abstract createAnimatedDrawable(arg0: Internal.IDrawableStatic_, arg1: number, arg2: Internal.IDrawableAnimated$StartDirection_, arg3: boolean): Internal.IDrawableAnimated;
        createDrawable(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: number, arg4: number): Internal.IDrawableStatic;
        abstract getSlotDrawable(): Internal.IDrawableStatic;
        createDrawableItemStack(arg0: Internal.ItemStack_): Internal.IDrawable;
        abstract createTickTimer(arg0: number, arg1: number, arg2: boolean): Internal.ITickTimer;
        abstract createBlankDrawable(arg0: number, arg1: number): Internal.IDrawableStatic;
        abstract createDrawableIngredient<V>(arg0: Internal.IIngredientType_<V>, arg1: V): Internal.IDrawable;
        get slotDrawable(): Internal.IDrawableStatic
    }
    type IGuiHelper_ = IGuiHelper;
    class MobType {
        constructor()
        static readonly ILLAGER: Internal.MobType;
        static readonly WATER: Internal.MobType;
        static readonly UNDEFINED: Internal.MobType;
        static readonly UNDEAD: Internal.MobType;
        static readonly ARTHROPOD: Internal.MobType;
    }
    type MobType_ = MobType;
    interface ConfigWriter {
        write(arg0: Internal.UnmodifiableConfig_, arg1: Internal.File_, arg2: Internal.WritingMode_, arg3: Internal.Charset_): void;
        writeToString(arg0: Internal.UnmodifiableConfig_): string;
        write(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Path_, arg2: Internal.WritingMode_): void;
        write(arg0: Internal.UnmodifiableConfig_, arg1: Internal.File_, arg2: Internal.WritingMode_): void;
        write(arg0: Internal.UnmodifiableConfig_, arg1: Internal.URL_): void;
        abstract write(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Writer_): void;
        write(arg0: Internal.UnmodifiableConfig_, arg1: Internal.OutputStream_): void;
        write(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Path_, arg2: Internal.WritingMode_, arg3: Internal.Charset_): void;
        write(arg0: Internal.UnmodifiableConfig_, arg1: Internal.OutputStream_, arg2: Internal.Charset_): void;
        (arg0: Internal.UnmodifiableConfig, arg1: Internal.Writer): void;
    }
    type ConfigWriter_ = ConfigWriter;
    abstract class ChunkSource implements Internal.AutoCloseable, Internal.LightChunkGetter {
        constructor()
        abstract gatherStats(): string;
        abstract getLoadedChunksCount(): number;
        updateChunkForced(arg0: Internal.ChunkPos_, arg1: boolean): void;
        abstract getLevel(): Internal.BlockGetter;
        abstract tick(arg0: Internal.BooleanSupplier_, arg1: boolean): void;
        abstract getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_, arg3: boolean): Internal.ChunkAccess;
        hasChunk(arg0: number, arg1: number): boolean;
        setSpawnSettings(arg0: boolean, arg1: boolean): void;
        getChunk(arg0: number, arg1: number, arg2: boolean): Internal.LevelChunk;
        getChunkNow(arg0: number, arg1: number): Internal.LevelChunk;
        onLightUpdate(arg0: Internal.LightLayer_, arg1: Internal.SectionPos_): void;
        getChunkForLighting(arg0: number, arg1: number): Internal.LightChunk;
        close(): void;
        abstract getLightEngine(): Internal.LevelLightEngine;
        get loadedChunksCount(): number
        get level(): Internal.BlockGetter
        get lightEngine(): Internal.LevelLightEngine
    }
    type ChunkSource_ = ChunkSource;
    interface IAugmentType {
        abstract getType(): string;
        get type(): string
        (): string;
    }
    type IAugmentType_ = IAugmentType;
    class OptionBoolean implements Internal.IOption<boolean> {
        constructor(arg0: Internal.CompoundTag_, arg1: string, arg2: boolean, arg3: boolean)
        constructor(arg0: Internal.CompoundTag_, arg1: string, arg2: boolean)
        getKeyTranslation(): string;
        get(): any;
        getKey(): string;
        set(arg0: any): void;
        getValueTranslation(): string;
        getValueString(): string;
        set(arg0: boolean): void;
        getDescTranslation(): string;
        next(arg0: boolean): boolean;
        isEnabled(): boolean;
        next(): boolean;
        setValueString(arg0: string): void;
        get keyTranslation(): string
        get key(): string
        get valueTranslation(): string
        get valueString(): string
        get descTranslation(): string
        get enabled(): boolean
        set valueString(arg0: string)
    }
    type OptionBoolean_ = OptionBoolean;
    abstract class AbstractSkeleton extends Internal.Monster implements Internal.RangedAttackMob {
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        isShaking(): boolean;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        reassessWeaponGoal(): void;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get shaking(): boolean
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type AbstractSkeleton_ = AbstractSkeleton;
    class PrismarineClusterBlock extends Internal.AmethystBlock implements Internal.SimpleWaterloggedBlock {
        constructor(box: number, i: number, properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type PrismarineClusterBlock_ = PrismarineClusterBlock;
    class FramedSoulTorchBlock extends Internal.FramedTorchBlock {
        constructor()
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        doesBlockOccludeBeaconBeam(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FramedSoulTorchBlock_ = FramedSoulTorchBlock;
    interface IJSONGenerator {
        abstract generate(): Internal.JsonObject;
        (): Internal.JsonObject_;
    }
    type IJSONGenerator_ = IJSONGenerator;
    class GlazedTerracottaBlock extends Internal.HorizontalDirectionalBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type GlazedTerracottaBlock_ = GlazedTerracottaBlock;
    class ConcreteFluid$Flowing extends Internal.ConcreteFluid {
        constructor(arg0: Internal.IEFluids$FluidEntry_)
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type ConcreteFluid$Flowing_ = ConcreteFluid$Flowing;
    class ToolboxItem extends Internal.InternalStorageItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly SLOT_COUNT: 23;
    }
    type ToolboxItem_ = ToolboxItem;
    class PxSceneFlags extends Internal.NativeObject {
        constructor(arg0: number)
        isSet(arg0: Internal.PxSceneFlagEnum_): boolean;
        static arrayGet(arg0: number, arg1: number): Internal.PxSceneFlags;
        static wrapPointer(arg0: number): Internal.PxSceneFlags;
        destroy(): void;
        static createAt<T>(arg0: T, arg1: Internal.NativeObject$Allocator_<T>, arg2: number): Internal.PxSceneFlags;
        raise(arg0: Internal.PxSceneFlagEnum_): void;
        static createAt(arg0: number, arg1: number): Internal.PxSceneFlags;
        clear(arg0: Internal.PxSceneFlagEnum_): void;
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 4;
    }
    type PxSceneFlags_ = PxSceneFlags;
    class PxSceneLimits extends Internal.NativeObject {
        constructor()
        setToDefault(): void;
        setMaxNbBodies(arg0: number): void;
        isValid(): boolean;
        static createAt<T>(arg0: T, arg1: Internal.NativeObject$Allocator_<T>): Internal.PxSceneLimits;
        setMaxNbActors(arg0: number): void;
        getMaxNbStaticShapes(): number;
        getMaxNbDynamicShapes(): number;
        setMaxNbBroadPhaseOverlaps(arg0: number): void;
        setMaxNbStaticShapes(arg0: number): void;
        getMaxNbConstraints(): number;
        setMaxNbAggregates(arg0: number): void;
        destroy(): void;
        getMaxNbRegions(): number;
        static createAt(arg0: number): Internal.PxSceneLimits;
        getMaxNbBodies(): number;
        setMaxNbConstraints(arg0: number): void;
        setMaxNbRegions(arg0: number): void;
        setMaxNbDynamicShapes(arg0: number): void;
        static arrayGet(arg0: number, arg1: number): Internal.PxSceneLimits;
        getMaxNbActors(): number;
        getMaxNbAggregates(): number;
        static wrapPointer(arg0: number): Internal.PxSceneLimits;
        getMaxNbBroadPhaseOverlaps(): number;
        set maxNbBodies(arg0: number)
        get valid(): boolean
        set maxNbActors(arg0: number)
        get maxNbStaticShapes(): number
        get maxNbDynamicShapes(): number
        set maxNbBroadPhaseOverlaps(arg0: number)
        set maxNbStaticShapes(arg0: number)
        get maxNbConstraints(): number
        set maxNbAggregates(arg0: number)
        get maxNbRegions(): number
        get maxNbBodies(): number
        set maxNbConstraints(arg0: number)
        set maxNbRegions(arg0: number)
        set maxNbDynamicShapes(arg0: number)
        get maxNbActors(): number
        get maxNbAggregates(): number
        get maxNbBroadPhaseOverlaps(): number
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 32;
    }
    type PxSceneLimits_ = PxSceneLimits;
    interface LongToIntFunction {
        abstract applyAsInt(arg0: number): number;
        (arg0: number): number;
    }
    type LongToIntFunction_ = LongToIntFunction;
    class VoidStartPlatformFeature extends Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type VoidStartPlatformFeature_ = VoidStartPlatformFeature;
    class SkyhookItem extends Internal.UpgradeableToolItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        static shouldLimitSpeed(arg0: Internal.ItemStack_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static toggleSpeedLimit(arg0: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        removeUpgrade(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.ItemStack_): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        getUpgradeAfterRemoval(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): Internal.ItemStack;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        getSkylineSpeed(arg0: Internal.ItemStack_): number;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        static setLimitSpeed(arg0: Internal.ItemStack_, arg1: boolean): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SkyhookItem_ = SkyhookItem;
    class BiomeGenerationSettings {
        features(): Internal.List<Internal.HolderSet<Internal.PlacedFeature>>;
        getFlowerFeatures(): Internal.List<Internal.ConfiguredFeature<any, any>>;
        getCarvingStages(): Internal.Set<Internal.GenerationStep$Carving>;
        hasFeature(arg0: Internal.PlacedFeature_): boolean;
        getCarvers(arg0: Internal.GenerationStep$Carving_): Internal.Iterable<Internal.Holder<Internal.ConfiguredWorldCarver<any>>>;
        get flowerFeatures(): Internal.List<Internal.ConfiguredFeature<any, any>>
        get carvingStages(): Internal.Set<Internal.GenerationStep$Carving>
        static readonly EMPTY: Internal.BiomeGenerationSettings;
        static readonly CODEC: Internal.MapCodec<Internal.BiomeGenerationSettings>;
    }
    type BiomeGenerationSettings_ = BiomeGenerationSettings;
    class ControllerBlock$ControllerBlockState extends Internal.Enum<Internal.ControllerBlock$ControllerBlockState> implements Internal.StringRepresentable {
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static values(): Internal.ControllerBlock$ControllerBlockState[];
        static valueOf(arg0: string): Internal.ControllerBlock$ControllerBlockState;
        get serializedName(): string
        static readonly online: Internal.ControllerBlock$ControllerBlockState;
        static readonly offline: Internal.ControllerBlock$ControllerBlockState;
        static readonly conflicted: Internal.ControllerBlock$ControllerBlockState;
    }
    type ControllerBlock$ControllerBlockState_ = "offline" | "conflicted" | ControllerBlock$ControllerBlockState | "online";
    interface Spliterator$OfPrimitive <T, T_CONS, T_SPLITR extends Internal.Spliterator$OfPrimitive<T, T_CONS, T_SPLITR>> extends Internal.Spliterator<T> {
        trySplit(): Internal.Spliterator<any>;
        forEachRemaining(arg0: T_CONS): void;
        getExactSizeIfKnown(): number;
        forEachRemaining(arg0: Internal.Consumer_<T>): void;
        hasCharacteristics(arg0: number): boolean;
        abstract tryAdvance(arg0: T_CONS): boolean;
        abstract tryAdvance(arg0: Internal.Consumer_<T>): boolean;
        getComparator(): Comparator<T>;
        abstract characteristics(): number;
        abstract estimateSize(): number;
        get exactSizeIfKnown(): number
        get comparator(): Comparator<T>
    }
    type Spliterator$OfPrimitive_<T, T_CONS, T_SPLITR extends Internal.Spliterator$OfPrimitive<T, T_CONS, T_SPLITR>> = Spliterator$OfPrimitive<T, T_CONS, T_SPLITR>;
    class EchoCrystalBlock extends Internal.AmethystBlock implements Internal.SimpleWaterloggedBlock {
        constructor(box: number, i: number, properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type EchoCrystalBlock_ = EchoCrystalBlock;
    class ServerboundSeenAdvancementsPacket$Action extends Internal.Enum<Internal.ServerboundSeenAdvancementsPacket$Action> {
        static values(): Internal.ServerboundSeenAdvancementsPacket$Action[];
        static valueOf(arg0: string): Internal.ServerboundSeenAdvancementsPacket$Action;
        static readonly OPENED_TAB: Internal.ServerboundSeenAdvancementsPacket$Action;
        static readonly CLOSED_SCREEN: Internal.ServerboundSeenAdvancementsPacket$Action;
    }
    type ServerboundSeenAdvancementsPacket$Action_ = "closed_screen" | ServerboundSeenAdvancementsPacket$Action | "opened_tab";
    class ChatTypeDecoration extends Internal.Record {
        constructor(arg0: string, arg1: Internal.List_<Internal.ChatTypeDecoration$Parameter>, arg2: Internal.Style_)
        static outgoingDirectMessage(arg0: string): Internal.ChatTypeDecoration;
        style(): Internal.Style;
        translationKey(): string;
        parameters(): Internal.List<Internal.ChatTypeDecoration$Parameter>;
        static withSender(arg0: string): Internal.ChatTypeDecoration;
        decorate(arg0: net.minecraft.network.chat.Component_, arg1: Internal.ChatType$Bound_): net.minecraft.network.chat.Component;
        static teamMessage(arg0: string): Internal.ChatTypeDecoration;
        static incomingDirectMessage(arg0: string): Internal.ChatTypeDecoration;
        static readonly CODEC: Internal.Codec<Internal.ChatTypeDecoration>;
    }
    type ChatTypeDecoration_ = ChatTypeDecoration;
    class FramedDoublePrismBlock extends Internal.AbstractFramedDoubleBlock {
        constructor()
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        getSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        static itemModelSource(): Internal.BlockState;
        doesBlockOccludeBeaconBeam(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FramedDoublePrismBlock_ = FramedDoublePrismBlock;
    interface IMasterRitualStone {
        abstract getMasterBlockPos(): BlockPos;
        abstract getActiveWillConfig(): Internal.List<Internal.EnumDemonWillType>;
        abstract getRunningTime(): number;
        abstract isActive(): boolean;
        abstract stopRitual(arg0: Internal.Ritual$BreakType_): void;
        abstract activateRitual(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Ritual_): boolean;
        abstract getCurrentRitual(): Internal.Ritual;
        ticket(arg0: number): Internal.SoulTicket;
        abstract performRitual(arg0: Internal.Level_, arg1: BlockPos_): void;
        abstract addBlockRanges(arg0: Internal.Map_<string, Internal.AreaDescriptor>): void;
        abstract setBlockRange(arg0: string, arg1: Internal.AreaDescriptor_): void;
        abstract setActiveWillConfig(arg0: Internal.Player_, arg1: Internal.List_<Internal.EnumDemonWillType>): void;
        abstract provideInformationOfWillConfigToPlayer(arg0: Internal.Player_, arg1: Internal.List_<Internal.EnumDemonWillType>): void;
        abstract provideInformationOfRitualToPlayer(arg0: Internal.Player_): void;
        abstract areTanksEmpty(): boolean;
        abstract addBlockRange(arg0: string, arg1: Internal.AreaDescriptor_): void;
        abstract setActive(arg0: boolean): void;
        abstract getOwner(): Internal.UUID;
        abstract setCooldown(arg0: number): void;
        abstract getWorldObj(): Internal.Level;
        abstract getNextBlockRange(arg0: string): string;
        abstract setBlockRangeByBounds(arg0: Internal.Player_, arg1: string, arg2: BlockPos_, arg3: BlockPos_): Internal.EnumReaderBoundaries;
        abstract getBlockRange(arg0: string): Internal.AreaDescriptor;
        abstract provideInformationOfRangeToPlayer(arg0: Internal.Player_, arg1: string): void;
        abstract getCooldown(): number;
        abstract getOwnerNetwork(): wayoftime.bloodmagic.core.data.SoulNetwork;
        abstract setBlockRanges(arg0: Internal.Map_<string, Internal.AreaDescriptor>): void;
        abstract getDirection(): Internal.Direction;
        get masterBlockPos(): BlockPos
        get activeWillConfig(): Internal.List<Internal.EnumDemonWillType>
        get runningTime(): number
        get active(): boolean
        get currentRitual(): Internal.Ritual
        set active(arg0: boolean)
        get owner(): Internal.UUID
        set cooldown(arg0: number)
        get worldObj(): Internal.Level
        get cooldown(): number
        get ownerNetwork(): wayoftime.bloodmagic.core.data.SoulNetwork
        set blockRanges(arg0: Internal.Map_<string, Internal.AreaDescriptor>)
        get direction(): Internal.Direction
    }
    type IMasterRitualStone_ = IMasterRitualStone;
    class WallSide extends Internal.Enum<Internal.WallSide> implements Internal.StringRepresentable {
        static values(): Internal.WallSide[];
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.WallSide;
        get serializedName(): string
        static readonly LOW: Internal.WallSide;
        static readonly TALL: Internal.WallSide;
        static readonly NONE: Internal.WallSide;
    }
    type WallSide_ = "low" | WallSide | "tall" | "none";
    interface MessageSenderKJS {
        getDisplayName(): net.minecraft.network.chat.Component;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getName(): net.minecraft.network.chat.Component;
        runCommandSilent(command: string): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        runCommand(command: string): number;
        get displayName(): net.minecraft.network.chat.Component
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get name(): net.minecraft.network.chat.Component
    }
    type MessageSenderKJS_ = MessageSenderKJS;
    interface KeyListener extends Internal.EventListener {
        abstract keyPressed(arg0: Internal.KeyEvent_): void;
        abstract keyReleased(arg0: Internal.KeyEvent_): void;
        abstract keyTyped(arg0: Internal.KeyEvent_): void;
    }
    type KeyListener_ = KeyListener;
    class JointEdge {
        constructor()
        other: Internal.Body;
        joint: Internal.Joint;
        prev: Internal.JointEdge;
        next: Internal.JointEdge;
    }
    type JointEdge_ = JointEdge;
    class BlockPileFeature extends Feature<Internal.BlockPileConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.BlockPileConfiguration>)
    }
    type BlockPileFeature_ = BlockPileFeature;
    abstract class ScreenEvent$MouseButtonPressed extends Internal.ScreenEvent$MouseInput {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number)
        getButton(): number;
        get button(): number
    }
    type ScreenEvent$MouseButtonPressed_ = ScreenEvent$MouseButtonPressed;
    class ClassInfo {
        getFieldInfo(): Internal.List<Internal.FieldInfo>;
        getClazzRaw(): typeof any;
        getAnnotations(): Internal.List<Internal.Annotation>;
        isAbstract(): boolean;
        static getOrCache(clazz: typeof any): Internal.ClassInfo;
        getInterfaceTypes(): Internal.List<Internal.ITypeInfo>;
        isInterface(): boolean;
        getSuperClassType(): Internal.ITypeInfo;
        getInterfaces(): Internal.List<Internal.ClassInfo>;
        getSuperClass(): this;
        getParameters(): Internal.List<Internal.ITypeInfo>;
        getName(): string;
        isEnum(): boolean;
        getConstructorInfo(): Internal.List<Internal.ConstructorInfo>;
        getMethodInfo(): Internal.List<Internal.MethodInfo>;
        get fieldInfo(): Internal.List<Internal.FieldInfo>
        get clazzRaw(): typeof any
        get annotations(): Internal.List<Internal.Annotation>
        get "abstract"(): boolean
        get interfaceTypes(): Internal.List<Internal.ITypeInfo>
        get "interface"(): boolean
        get superClassType(): Internal.ITypeInfo
        get interfaces(): Internal.List<Internal.ClassInfo>
        get superClass(): Internal.ClassInfo
        get parameters(): Internal.List<Internal.ITypeInfo>
        get name(): string
        get enum(): boolean
        get constructorInfo(): Internal.List<Internal.ConstructorInfo>
        get methodInfo(): Internal.List<Internal.MethodInfo>
        static readonly CLASS_CACHE: {[key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: Internal.ClassInfo, [key: typeof any]: 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Internal.ClassInfo, "dev.latvian.mods.kubejs.recipe.ModifyRecipeResultCallback": Internal.ClassInfo, "org.moddingx.libx.command.EnumArgument2$Info$Template": Internal.ClassInfo, "net.minecraft.network.protocol.game.ServerboundChatPacket": Internal.ClassInfo, "blusunrize.immersiveengineering.api.crafting.CrusherRecipe": Internal.ClassInfo, "dev.latvian.mods.kubejs.util.Lazy": Internal.ClassInfo, "dev.ftb.mods.ftblibrary.core.DisplayInfoFTBL": Internal.ClassInfo, "net.minecraftforge.client.extensions.IForgeFont": Internal.ClassInfo, "javax.swing.text.StyleConstants$ParagraphConstants": Internal.ClassInfo, "com.benbenlaw.caveopolis.block.custom.brightblock.BrightFullBlock": Internal.ClassInfo, "net.minecraftforge.client.event.ScreenEvent$Init$Pre": Internal.ClassInfo, "vectorwing.farmersdelight.common.block.RiceBlock": Internal.ClassInfo, "blusunrize.immersiveengineering.common.blocks.IEBaseBlock$IELadderBlock": Internal.ClassInfo, "net.minecraftforge.client.event.MovementInputUpdateEvent": Internal.ClassInfo, "appeng.util.SettingsFrom": Internal.ClassInfo, "com.mojang.datafixers.Products$P13": Internal.ClassInfo, "com.mojang.datafixers.Products$P14": Internal.ClassInfo, "appeng.items.storage.SpatialStorageCellItem": Internal.ClassInfo, "com.mojang.datafixers.Products$P11": Internal.ClassInfo, "com.mojang.datafixers.Products$P12": Internal.ClassInfo, "net.minecraft.world.level.block.entity.LidBlockEntity": Internal.ClassInfo, "net.minecraftforge.client.event.ClientPlayerNetworkEvent$LoggingIn": Internal.ClassInfo, "com.mojang.datafixers.Products$P10": Internal.ClassInfo, "net.minecraft.commands.arguments.ScoreHolderArgument$Result": Internal.ClassInfo, "net.minecraft.server.packs.repository.Pack$Position": Internal.ClassInfo, "appeng.thirdparty.fabric.SpriteFinder": Internal.ClassInfo, "com.mojang.datafixers.Products$P15": Internal.ClassInfo, "net.minecraftforge.common.util.Lazy": Internal.ClassInfo, "appeng.items.storage.CreativeCellItem": Internal.ClassInfo, "com.mojang.datafixers.Products$P16": Internal.ClassInfo, "net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider": Internal.ClassInfo, "blusunrize.immersiveengineering.api.tool.conveyor.IConveyorModelRender$RenderContext": Internal.ClassInfo, "java.awt.datatransfer.FlavorEvent": Internal.ClassInfo, "net.minecraft.world.entity.ai.control.MoveControl": Internal.ClassInfo, "javax.swing.Icon": Internal.ClassInfo, "de.keksuccino.fancymenu.events.RenderGuiListBackgroundEvent": Internal.ClassInfo, "com.blamejared.crafttweaker.mixin.common.access.level.damage.AccessDamageSources": Internal.ClassInfo, "net.minecraft.world.level.block.BushBlock": Internal.ClassInfo, "com.electronwill.nightconfig.core.utils.UnmodifiableConfigWrapper": Internal.ClassInfo, "net.minecraft.world.entity.animal.Chicken": Internal.ClassInfo, "net.minecraft.nbt.CompoundTag": Internal.ClassInfo, "net.minecraft.world.level.levelgen.feature.BasaltPillarFeature": Internal.ClassInfo, "org.apache.logging.log4j.core.layout.Encoder": Internal.ClassInfo, "net.minecraftforge.common.extensions.IForgeBlock": Internal.ClassInfo, "xfacthd.framedblocks.common.block.slopeslab.FramedFlatElevatedSlopeSlabCornerBlock": Internal.ClassInfo, "thetadev.constructionwand.api.IWandCore": Internal.ClassInfo, "net.diebuddies.math.Curve": Internal.ClassInfo, "net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher": Internal.ClassInfo, "net.minecraft.world.entity.npc.WanderingTrader": Internal.ClassInfo, "net.minecraft.world.level.block.BaseRailBlock": Internal.ClassInfo, "net.minecraft.client.quickplay.QuickPlayLog": Internal.ClassInfo, "net.minecraft.world.level.block.entity.BeaconBlockEntity$BeaconBeamSection": Internal.ClassInfo, "wayoftime.bloodmagic.common.item.sigil.ItemSigilBase": Internal.ClassInfo, "dev.ftb.mods.ftbquests.item.MissingItem": Internal.ClassInfo, "net.minecraft.data.worldgen.Structures": Internal.ClassInfo, "net.minecraft.world.level.levelgen.feature.DiskFeature": Internal.ClassInfo, "net.minecraft.world.level.block.BrushableBlock": Internal.ClassInfo, "blusunrize.immersiveengineering.api.wires.localhandlers.ILocalHandlerConstructor": Internal.ClassInfo, "net.minecraft.world.level.chunk.LightChunkGetter": Internal.ClassInfo, "dev.latvian.mods.kubejs.recipe.special.SpecialRecipeSerializerManager": Internal.ClassInfo, "net.minecraft.network.protocol.game.ServerboundSetBeaconPacket": Internal.ClassInfo, "xfacthd.framedblocks.common.block.slope.FramedDoubleCornerBlock": Internal.ClassInfo, "net.diebuddies.jbox2d.particle.ParticleDef": Internal.ClassInfo, "mezz.jei.api.registration.IRecipeRegistration": Internal.ClassInfo, "net.minecraft.util.ExtraCodecs$TagOrElementLocation": Internal.ClassInfo, "com.mojang.serialization.DataResult$PartialResult": Internal.ClassInfo, "net.minecraft.world.level.block.WeatheringCopperStairBlock": Internal.ClassInfo, "net.minecraftforge.common.crafting.conditions.ICondition$IContext": Internal.ClassInfo, "net.minecraft.util.valueproviders.WeightedListInt": Internal.ClassInfo, "net.diebuddies.physics.ocean.ProxyOceanStorage": Internal.ClassInfo, "net.minecraft.world.item.ElytraItem": Internal.ClassInfo, "xfacthd.framedblocks.common.crafting.FramingSawRecipeMatchResult": Internal.ClassInfo, "net.minecraft.client.tutorial.Tutorial": Internal.ClassInfo, "com.buuz135.industrial.block.MachineFrameBlock$MachineFrameItem": Internal.ClassInfo, "dev.latvian.mods.kubejs.player.InventoryEventJS": Internal.ClassInfo, "it.unimi.dsi.fastutil.bytes.ByteBidirectionalIterator": Internal.ClassInfo};
    }
    type ClassInfo_ = ClassInfo;
    class ServerOpList extends Internal.StoredUserList<Internal.GameProfile, any> {
        constructor(arg0: Internal.File_)
        canBypassPlayerLimit(arg0: Internal.GameProfile_): boolean;
    }
    type ServerOpList_ = ServerOpList;
    class EmberParticleData implements Internal.ParticleOptions {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        constructor(arg0: Internal.ParticleType_<Internal.EmberParticleData>, arg1: Internal.ParticleColor_, arg2: number, arg3: number, arg4: number)
        writeToString(): string;
        writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        getType(): Internal.ParticleType<Internal.EmberParticleData>;
        get type(): Internal.ParticleType<Internal.EmberParticleData>
        static readonly CODEC: Internal.Codec<Internal.EmberParticleData>;
        alpha: number;
        color: Internal.ParticleColor;
        static readonly DESERIALIZER: Internal.ParticleOptions$Deserializer<Internal.EmberParticleData>;
        life: number;
        scale: number;
    }
    type EmberParticleData_ = EmberParticleData;
    class EnderChestBlock extends Internal.AbstractChestBlock<Internal.EnderChestBlockEntity> implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type EnderChestBlock_ = EnderChestBlock;
    class ItemHeartPatch extends com.traverse.bhc.common.items.BaseItem {
        constructor(arg0: number, arg1: number, arg2: number)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemHeartPatch_ = ItemHeartPatch;
    class LightningArcParticleData implements Internal.ParticleOptions {
        constructor(arg0: Vec3d_)
        getType(): Internal.ParticleType<any>;
        writeToString(): string;
        writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        get type(): Internal.ParticleType<any>
        static readonly DESERIALIZER: Internal.ParticleOptions$Deserializer<Internal.LightningArcParticleData>;
        readonly target: Vec3d;
    }
    type LightningArcParticleData_ = LightningArcParticleData;
    class AutoFluxCrafterBlock extends Internal.BaseTileEntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type AutoFluxCrafterBlock_ = AutoFluxCrafterBlock;
    abstract class URLConnection {
        setIfModifiedSince(arg0: number): void;
        getHeaderFieldLong(arg0: string, arg1: number): number;
        getContentLengthLong(): number;
        /**
         * @deprecated
        */
        static getDefaultRequestProperty(arg0: string): string;
        getConnectTimeout(): number;
        static setFileNameMap(arg0: Internal.FileNameMap_): void;
        getRequestProperty(arg0: string): string;
        setDoInput(arg0: boolean): void;
        setUseCaches(arg0: boolean): void;
        setDoOutput(arg0: boolean): void;
        getContentLength(): number;
        static setDefaultAllowUserInteraction(arg0: boolean): void;
        getContent(arg0: typeof any[]): any;
        getUseCaches(): boolean;
        getIfModifiedSince(): number;
        getContent(): any;
        getHeaderField(arg0: string): string;
        getURL(): Internal.URL;
        getDoOutput(): boolean;
        static getDefaultUseCaches(arg0: string): boolean;
        abstract connect(): void;
        setConnectTimeout(arg0: number): void;
        getDoInput(): boolean;
        getReadTimeout(): number;
        getRequestProperties(): Internal.Map<string, Internal.List<string>>;
        getHeaderField(arg0: number): string;
        getContentEncoding(): string;
        /**
         * @deprecated
        */
        static setDefaultRequestProperty(arg0: string, arg1: string): void;
        setAllowUserInteraction(arg0: boolean): void;
        getInputStream(): Internal.InputStream;
        getDate(): number;
        static guessContentTypeFromStream(arg0: Internal.InputStream_): string;
        setReadTimeout(arg0: number): void;
        static getDefaultAllowUserInteraction(): boolean;
        getOutputStream(): Internal.OutputStream;
        getPermission(): Internal.Permission;
        getHeaderFieldInt(arg0: string, arg1: number): number;
        getLastModified(): number;
        static getFileNameMap(): Internal.FileNameMap;
        getDefaultUseCaches(): boolean;
        getAllowUserInteraction(): boolean;
        addRequestProperty(arg0: string, arg1: string): void;
        getHeaderFields(): Internal.Map<string, Internal.List<string>>;
        getHeaderFieldKey(arg0: number): string;
        static setContentHandlerFactory(arg0: Internal.ContentHandlerFactory_): void;
        setRequestProperty(arg0: string, arg1: string): void;
        getExpiration(): number;
        setDefaultUseCaches(arg0: boolean): void;
        getHeaderFieldDate(arg0: string, arg1: number): number;
        static setDefaultUseCaches(arg0: string, arg1: boolean): void;
        static guessContentTypeFromName(arg0: string): string;
        getContentType(): string;
        set ifModifiedSince(arg0: number)
        get contentLengthLong(): number
        get connectTimeout(): number
        set fileNameMap(arg0: Internal.FileNameMap_)
        set doInput(arg0: boolean)
        set useCaches(arg0: boolean)
        set doOutput(arg0: boolean)
        get contentLength(): number
        set defaultAllowUserInteraction(arg0: boolean)
        get useCaches(): boolean
        get ifModifiedSince(): number
        get content(): any
        get URL(): Internal.URL
        get doOutput(): boolean
        set connectTimeout(arg0: number)
        get doInput(): boolean
        get readTimeout(): number
        get requestProperties(): Internal.Map<string, Internal.List<string>>
        get contentEncoding(): string
        set allowUserInteraction(arg0: boolean)
        get inputStream(): Internal.InputStream
        get date(): number
        set readTimeout(arg0: number)
        get defaultAllowUserInteraction(): boolean
        get outputStream(): Internal.OutputStream
        get permission(): Internal.Permission
        get lastModified(): number
        get fileNameMap(): Internal.FileNameMap
        get defaultUseCaches(): boolean
        get allowUserInteraction(): boolean
        get headerFields(): Internal.Map<string, Internal.List<string>>
        set contentHandlerFactory(arg0: Internal.ContentHandlerFactory_)
        get expiration(): number
        set defaultUseCaches(arg0: boolean)
        get contentType(): string
    }
    type URLConnection_ = URLConnection;
    interface IJeiConfigCategory {
        abstract getName(): string;
        abstract getConfigValues(): Internal.Collection<Internal.IJeiConfigValue<any>>;
        get name(): string
        get configValues(): Internal.Collection<Internal.IJeiConfigValue<any>>
    }
    type IJeiConfigCategory_ = IJeiConfigCategory;
    class ArrowKnockbackEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type ArrowKnockbackEnchantment_ = ArrowKnockbackEnchantment;
    interface DynamicLoader {
        abstract removeVineRagdoll(arg0: Internal.DynamicRagdoll_): void;
        abstract unloadAllOcean(): void;
        abstract unloadAllRagdolls(): void;
        abstract chunkPosChanged(): void;
        abstract unloadAllSnow(): void;
        abstract loadAllOcean(): void;
        abstract loadAllSnow(): void;
        abstract addVineRagdoll(arg0: Internal.DynamicRagdoll_, arg1: BlockPos_): void;
        abstract setPhysicsMod(arg0: Internal.PhysicsMod_): void;
        abstract loadAllRagdolls(): void;
        set physicsMod(arg0: Internal.PhysicsMod_)
    }
    type DynamicLoader_ = DynamicLoader;
    class ModuleDescriptor$Opens$Modifier extends Internal.Enum<Internal.ModuleDescriptor$Opens$Modifier> {
        static valueOf(arg0: string): Internal.ModuleDescriptor$Opens$Modifier;
        static values(): Internal.ModuleDescriptor$Opens$Modifier[];
        static readonly MANDATED: Internal.ModuleDescriptor$Opens$Modifier;
        static readonly SYNTHETIC: Internal.ModuleDescriptor$Opens$Modifier;
    }
    type ModuleDescriptor$Opens$Modifier_ = "mandated" | ModuleDescriptor$Opens$Modifier | "synthetic";
    interface InputFluid extends Internal.InputReplacement, Internal.FluidLike {
        replaceInput(recipe: Internal.RecipeJS_, match: Internal.ReplacementMatch_, original: Internal.InputReplacement_): any;
        abstract getAmount(): number;
        matches(other: Internal.FluidLike_): boolean;
        of(o: any): Internal.InputReplacement;
        transform(transformer: Internal.InputReplacementTransformer_): Internal.InputReplacementTransformer$Replacement;
        copy(amount: number): Internal.FluidLike;
        isEmpty(): boolean;
        get amount(): number
        get empty(): boolean
        (): number;
    }
    type InputFluid_ = InputFluid | Internal.FluidStackJS_;
    class BlockEvent$EntityPlaceEvent extends Internal.BlockEvent {
        constructor()
        constructor(arg0: Internal.BlockSnapshot_, arg1: Internal.BlockState_, arg2: Internal.Entity_)
        getEntity(): Internal.Entity;
        getPlacedAgainst(): Internal.BlockState;
        getBlockSnapshot(): Internal.BlockSnapshot;
        getPlacedBlock(): Internal.BlockState;
        get entity(): Internal.Entity
        get placedAgainst(): Internal.BlockState
        get blockSnapshot(): Internal.BlockSnapshot
        get placedBlock(): Internal.BlockState
    }
    type BlockEvent$EntityPlaceEvent_ = BlockEvent$EntityPlaceEvent;
    class ModuleLayer$Controller {
        addExports(arg0: Internal.Module_, arg1: string, arg2: Internal.Module_): this;
        layer(): Internal.ModuleLayer;
        addOpens(arg0: Internal.Module_, arg1: string, arg2: Internal.Module_): this;
        addReads(arg0: Internal.Module_, arg1: Internal.Module_): this;
    }
    type ModuleLayer$Controller_ = ModuleLayer$Controller;
    abstract class SinglePieceStructure extends Internal.Structure {
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
    }
    type SinglePieceStructure_ = SinglePieceStructure;
    abstract class BlockBehaviour$BlockStateBase extends Internal.StateHolder<Internal.Block, Internal.BlockState> implements Internal.IStateCacheAccessor, Internal.AccessBlockStateBase, Internal.BlockStateKJS {
        crafttweaker$setUseShapeForLightOcclusion(arg0: boolean): void;
        canOcclude(): boolean;
        updateNeighbourShapes(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: number): void;
        tick(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.RandomSource_): void;
        getLightBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): number;
        updateNeighbourShapes(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: number, arg3: number): void;
        is(arg0: Internal.TagKey_<Internal.Block>): boolean;
        useShapeForLightOcclusion(): boolean;
        initCache(): void;
        crafttweaker$isRequiresCorrectToolForDrops(): boolean;
        isRandomlyTicking(): boolean;
        shouldSpawnParticlesOnBreak(): boolean;
        framedblocks$getCache(): Internal.StateCache;
        canSurvive(arg0: Internal.LevelReader_, arg1: BlockPos_): boolean;
        crafttweaker$setCanOcclude(arg0: boolean): void;
        getSeed(arg0: BlockPos_): number;
        isFaceSturdy(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        framedblocks$initCache(arg0: Internal.StateCache_): void;
        crafttweaker$isCanOcclude(): boolean;
        getCollisionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.CollisionContext_): Internal.VoxelShape;
        isViewBlocking(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getFluidState(): Internal.FluidState;
        getShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        getTags(): Internal.Stream<Internal.TagKey<Internal.Block>>;
        instrument(): Internal.NoteBlockInstrument;
        crafttweaker$isUseShapeForLightOcclusion(): boolean;
        hasBlockEntity(): boolean;
        hasAnalogOutputSignal(): boolean;
        hasOffsetFunction(): boolean;
        setRequiresTool(arg0: boolean): void;
        getRenderShape(): Internal.RenderShape;
        crafttweaker$setDestroySpeed(arg0: number): void;
        getPistonPushReaction(): Internal.PushReaction;
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        getDrops(arg0: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isFaceSturdy(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.SupportType_): boolean;
        hasPostProcess(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        /**
         * @deprecated
        */
        isSolid(): boolean;
        crafttweaker$setLightEmission(arg0: number): void;
        crafttweaker$getDestroySpeed(): number;
        entityInside(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Entity_): void;
        crafttweaker$setRequiresCorrectToolForDrops(arg0: boolean): void;
        updateIndirectNeighbourShapes(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: number): void;
        entityCanStandOn(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Entity_): boolean;
        handler$bae000$onBlockCollision(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Entity_, arg3: Internal.CallbackInfo_): void;
        isCollisionShapeFullBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getCollisionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        crafttweaker$setIsAir(arg0: boolean): void;
        canBeReplaced(arg0: Internal.Fluid_): boolean;
        randomTick(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.RandomSource_): void;
        getShape(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.CollisionContext_): Internal.VoxelShape;
        getSignal(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): number;
        /**
         * @deprecated
        */
        getLightEmission(): number;
        handler$bea000$cacheStateTail(arg0: Internal.CallbackInfo_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getInteractionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        setLightEmission(arg0: number): void;
        isSolidRender(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isPathfindable(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.PathComputationType_): boolean;
        getVisualShape(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.CollisionContext_): Internal.VoxelShape;
        ignitedByLava(): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.Rotation_): Internal.BlockState;
        setDestroySpeed(arg0: number): void;
        is(arg0: Internal.HolderSet_<Internal.Block>): boolean;
        onRemove(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): void;
        getMenuProvider(arg0: Internal.Level_, arg1: BlockPos_): Internal.MenuProvider;
        getBlockSupportShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        spawnAfterBreak(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: boolean): void;
        onPlace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): void;
        getBlock(): Internal.Block;
        /**
         * @deprecated
        */
        liquid(): boolean;
        getOcclusionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        is(arg0: Internal.Block_): boolean;
        emissiveRendering(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        mirror(arg0: Internal.Mirror_): Internal.BlockState;
        isAir(): boolean;
        getDestroySpeed(arg0: Internal.BlockGetter_, arg1: BlockPos_): number;
        getDirectSignal(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): number;
        /**
         * @deprecated
        */
        blocksMotion(): boolean;
        isValidSpawn(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.EntityType_<any>): boolean;
        hasLargeCollisionShape(): boolean;
        getDestroyProgress(arg0: Internal.Player_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        updateShape(arg0: Internal.Direction_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: BlockPos_): Internal.BlockState;
        crafttweaker$isIsAir(): boolean;
        isSuffocating(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        is(arg0: Internal.TagKey_<Internal.Block>, arg1: Internal.Predicate_<Internal.BlockBehaviour$BlockStateBase>): boolean;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Block_, arg3: BlockPos_, arg4: boolean): void;
        getFaceOcclusionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.VoxelShape;
        updateIndirectNeighbourShapes(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: number, arg3: number): void;
        getShadeBrightness(arg0: Internal.BlockGetter_, arg1: BlockPos_): number;
        isRedstoneConductor(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getAnalogOutputSignal(arg0: Internal.Level_, arg1: BlockPos_): number;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_, arg3: Internal.BlockHitResult_): Internal.InteractionResult;
        getMapColor(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.MapColor;
        getBlockHolder(): Internal.Holder<Internal.Block>;
        canBeReplaced(): boolean;
        propagatesSkylightDown(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        crafttweaker$getLightEmission(): number;
        handler$bea000$cacheStateHead(arg0: Internal.CallbackInfo_): void;
        getOffset(arg0: Internal.BlockGetter_, arg1: BlockPos_): Vec3d;
        getSoundType(): SoundType;
        entityCanStandOnFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Entity_, arg3: Internal.Direction_): boolean;
        triggerEvent(arg0: Internal.Level_, arg1: BlockPos_, arg2: number, arg3: number): boolean;
        requiresCorrectToolForDrops(): boolean;
        canBeReplaced(arg0: Internal.BlockPlaceContext_): boolean;
        isSignalSource(): boolean;
        attack(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_): void;
        get randomlyTicking(): boolean
        get fluidState(): Internal.FluidState
        get tags(): Internal.Stream<Internal.TagKey<Internal.Block>>
        set requiresTool(arg0: boolean)
        get renderShape(): Internal.RenderShape
        get pistonPushReaction(): Internal.PushReaction
        /**
         * @deprecated
        */
        get solid(): boolean
        /**
         * @deprecated
        */
        get lightEmission(): number
        set lightEmission(arg0: number)
        set destroySpeed(arg0: number)
        get block(): Internal.Block
        get air(): boolean
        get blockHolder(): Internal.Holder<Internal.Block>
        get soundType(): SoundType
        get signalSource(): boolean
        destroySpeed: number;
    }
    type BlockBehaviour$BlockStateBase_ = BlockBehaviour$BlockStateBase;
    class ArrayVoxelShape extends Internal.VoxelShape implements Internal.VoxelShapeAccess, Internal.ArrayVSAccess {
        getZPoints(): Internal.DoubleList;
        setZPoints(arg0: Internal.DoubleList_): void;
        setYPoints(arg0: Internal.DoubleList_): void;
        getYPoints(): Internal.DoubleList;
        setXPoints(arg0: Internal.DoubleList_): void;
        getXPoints(): Internal.DoubleList;
        get ZPoints(): Internal.DoubleList
        set ZPoints(arg0: Internal.DoubleList_)
        set YPoints(arg0: Internal.DoubleList_)
        get YPoints(): Internal.DoubleList
        set XPoints(arg0: Internal.DoubleList_)
        get XPoints(): Internal.DoubleList
    }
    type ArrayVoxelShape_ = ArrayVoxelShape;
    interface ICapabilityTypeGetter <C> {
        abstract getCapability(): Internal.Capability<C>;
        get capability(): Internal.Capability<C>
        (): Internal.Capability_<C>;
    }
    type ICapabilityTypeGetter_<C> = ICapabilityTypeGetter<C>;
    class PxRigidBodyFlagEnum extends Internal.Enum<Internal.PxRigidBodyFlagEnum> {
        static forValue(arg0: number): Internal.PxRigidBodyFlagEnum;
        static valueOf(arg0: string): Internal.PxRigidBodyFlagEnum;
        static values(): Internal.PxRigidBodyFlagEnum[];
        static readonly eENABLE_SPECULATIVE_CCD: Internal.PxRigidBodyFlagEnum;
        static readonly eENABLE_CCD_MAX_CONTACT_IMPULSE: Internal.PxRigidBodyFlagEnum;
        static readonly eENABLE_CCD: Internal.PxRigidBodyFlagEnum;
        static readonly eKINEMATIC: Internal.PxRigidBodyFlagEnum;
        static readonly eENABLE_POSE_INTEGRATION_PREVIEW: Internal.PxRigidBodyFlagEnum;
        static readonly eRETAIN_ACCELERATIONS: Internal.PxRigidBodyFlagEnum;
        readonly value: number;
        static readonly eENABLE_CCD_FRICTION: Internal.PxRigidBodyFlagEnum;
        static readonly eUSE_KINEMATIC_TARGET_FOR_SCENE_QUERIES: Internal.PxRigidBodyFlagEnum;
    }
    type PxRigidBodyFlagEnum_ = PxRigidBodyFlagEnum | "eenable_speculative_ccd" | "eenable_ccd_friction" | "euse_kinematic_target_for_scene_queries" | "eretain_accelerations" | "ekinematic" | "eenable_ccd" | "eenable_ccd_max_contact_impulse" | "eenable_pose_integration_preview";
    class RuntimeException extends Internal.Exception {
        constructor()
        constructor(arg0: string, arg1: Internal.Throwable_)
        constructor(arg0: Internal.Throwable_)
        constructor(arg0: string)
    }
    type RuntimeException_ = RuntimeException;
    class MultipartBlockStateGenerator {
        constructor()
        part(when: string, model: string): void;
        part(when: string, consumer: Internal.Consumer_<Internal.MultipartBlockStateGenerator$Part>): void;
        toJson(): Internal.JsonObject;
    }
    type MultipartBlockStateGenerator_ = MultipartBlockStateGenerator;
    class DocumentField extends Internal.AbstractDocument<Internal.DocumentField> {
        constructor()
        isFinal(): boolean;
        merge(arg0: Internal.AbstractDocumentBase_<any>): Internal.AbstractDocumentBase<any>;
        getType(): Internal.PropertyType<any>;
        copy(): Internal.AbstractDocumentBase<any>;
        static fromJava(info: Internal.FieldInfo_): Internal.DocumentField;
        applyProperties(): Internal.AbstractDocumentBase<any>;
        setFinal(aFinal: boolean): void;
        setStatic(aStatic: boolean): void;
        isShouldGSON(): boolean;
        merge(other: Internal.DocumentField_): this;
        getValue(): Internal.PropertyValue<any, any>;
        setName(name: string): void;
        getName(): string;
        isStatic(): boolean;
        get "final"(): boolean
        get type(): Internal.PropertyType<any>
        set "final"(aFinal: boolean)
        set "static"(aStatic: boolean)
        get shouldGSON(): boolean
        get value(): Internal.PropertyValue<any, any>
        set name(name: string)
        get name(): string
        get "static"(): boolean
    }
    type DocumentField_ = DocumentField;
    class ModelGenerator$Face {
        constructor()
        tintindex(i: number): this;
        uv(u0: number, v0: number, u1: number, v1: number): this;
        cull(d: Internal.Direction_): this;
        cull(): this;
        toJson(): Internal.JsonObject;
        tex(t: string): this;
    }
    type ModelGenerator$Face_ = ModelGenerator$Face;
    class ThreeLayersFeatureSize extends Internal.FeatureSize {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.OptionalInt_)
        static readonly CODEC: Internal.Codec<Internal.ThreeLayersFeatureSize>;
    }
    type ThreeLayersFeatureSize_ = ThreeLayersFeatureSize;
    class RecipeJS implements Internal.CustomJavaToJsWrapper, Internal.RecipeKJS {
        constructor()
        /**
         * @deprecated
        */
        getGroup(): string;
        convertJavaToJs(cx: Internal.Context_, scope: Internal.Scriptable_, staticType: typeof any): Internal.Scriptable;
        getSerializationTypeFunction(): Internal.RecipeTypeFunction;
        inputValues(): Internal.RecipeComponentValue<any>[];
        /**
         * **NOTE**: Only valid via calling `recipes.kubejs.shaped` or `recipes.kubejs.shapeless`
         * 
        */
        replaceIngredient(filter: Internal.IngredientActionFilter_, item: Internal.ItemStack_): this;
        /**
         * **NOTE**: Only valid via calling `recipes.kubejs.shaped` or `recipes.kubejs.shapeless`
         * 
        */
        customIngredientAction(filter: Internal.IngredientActionFilter_, id: string): this;
        remove(): void;
        writeOutputFluid(value: Internal.OutputFluid_): Internal.JsonElement;
        readOutputFluid(from: any): Internal.OutputFluid;
        stage(s: string): this;
        inputItemHasPriority(from: any): boolean;
        getOriginalRecipe(): Internal.Recipe<any>;
        group(g: string): this;
        hasChanged(): boolean;
        initValues(created: boolean): void;
        createRecipe(): Internal.Recipe<any>;
        readInputItem(from: any): InputItem;
        /**
         * **NOTE**: Only valid via calling `recipes.kubejs.shaped` or `recipes.kubejs.shapeless`
         * 
        */
        modifyResult(callback: Internal.ModifyRecipeResultCallback_): this;
        get(key: string): any;
        outputItemHasPriority(from: any): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        id(_id: ResourceLocation_): this;
        /**
         * @deprecated
        */
        getType(): ResourceLocation;
        getOriginalRecipeResult(): Internal.ItemStack;
        inputFluidHasPriority(from: any): boolean;
        setValue<T>(key: Internal.RecipeKey_<T>, value: T): this;
        readInputFluid(from: any): Internal.InputFluid;
        set(key: string, value: any): this;
        getAllValueMap(): Internal.Map<string, Internal.RecipeComponentValue<any>>;
        getFromToString(): string;
        outputFluidHasPriority(from: any): boolean;
        writeInputItem(value: InputItem_): Internal.JsonElement;
        outputValues(): Internal.RecipeComponentValue<any>[];
        /**
         * @deprecated
        */
        getSchema(): Internal.RecipeSchema;
        deserialize(merge: boolean): void;
        writeOutputItem(value: OutputItem_): Internal.JsonElement;
        ingredientAction(filter: Internal.IngredientActionFilter_, action: Internal.IngredientAction_): this;
        getValue<T>(key: Internal.RecipeKey_<T>): T;
        serialize(): void;
        getPath(): string;
        /**
         * **NOTE**: Only valid via calling `recipes.kubejs.shaped` or `recipes.kubejs.shapeless`
         * 
        */
        keepIngredient(filter: Internal.IngredientActionFilter_): this;
        getMod(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        writeInputFluid(value: Internal.InputFluid_): Internal.JsonElement;
        /**
         * **NOTE**: Only valid via calling `recipes.kubejs.shaped` or `recipes.kubejs.shapeless`
         * 
        */
        damageIngredient(filter: Internal.IngredientActionFilter_): this;
        getId(): string;
        save(): void;
        afterLoaded(): void;
        /**
         * @deprecated
        */
        setGroup(group: string): void;
        /**
         * @deprecated
        */
        getOrCreateId(): ResourceLocation;
        merge(j: Internal.JsonObject_): this;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        readOutputItem(from: any): OutputItem;
        damageIngredient(filter: Internal.IngredientActionFilter_, damage: number): this;
        getOriginalRecipeIngredients(): Internal.List<Internal.Ingredient>;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        /**
         * @deprecated
        */
        get group(): string
        get serializationTypeFunction(): Internal.RecipeTypeFunction
        get originalRecipe(): Internal.Recipe<any>
        /**
         * @deprecated
        */
        get type(): ResourceLocation
        get originalRecipeResult(): Internal.ItemStack
        get allValueMap(): Internal.Map<string, Internal.RecipeComponentValue<any>>
        get fromToString(): string
        /**
         * @deprecated
        */
        get schema(): Internal.RecipeSchema
        get path(): string
        get mod(): string
        get id(): string
        /**
         * @deprecated
        */
        set group(group: string)
        /**
         * @deprecated
        */
        get orCreateId(): ResourceLocation
        get originalRecipeIngredients(): Internal.List<Internal.Ingredient>
        type: Internal.RecipeTypeFunction;
        removed: boolean;
        originalJson: Internal.JsonObject;
        json: Internal.JsonObject;
        newRecipe: boolean;
        changed: boolean;
        static itemErrors: false;
        id: ResourceLocation;
        modifyResult: Internal.ModifyRecipeResultCallback;
    }
    type RecipeJS_ = RecipeJS;
    class TeamArgument$Info implements Internal.ArgumentTypeInfo<Internal.TeamArgument, Internal.TeamArgument$Info$Template> {
        constructor()
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        unpack(argumentType: Internal.TeamArgument_): Internal.TeamArgument$Info$Template;
        serializeToNetwork(template: Internal.TeamArgument$Info$Template_, friendlyByteBuf: Internal.FriendlyByteBuf_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToJson(template: Internal.TeamArgument$Info$Template_, jsonObject: Internal.JsonObject_): void;
        deserializeFromNetwork(friendlyByteBuf: Internal.FriendlyByteBuf_): Internal.TeamArgument$Info$Template;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
    }
    type TeamArgument$Info_ = TeamArgument$Info;
    class TrappedChestBlockEntity extends Internal.ChestBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        count(ingredient: Internal.Ingredient_): number;
        static tryClear(arg0: any): void;
        count(): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        countItem(arg0: Internal.Item_): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        setChanged(): void;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        onLoad(): void;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        kjs$self(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        hasCustomName(): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get maxStackSize(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get modelData(): Internal.ModelData
        get mutable(): boolean
        get renderBoundingBox(): Internal.AABB
    }
    type TrappedChestBlockEntity_ = TrappedChestBlockEntity;
    class KnockbackEnchantment extends Internal.Enchantment {
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type KnockbackEnchantment_ = KnockbackEnchantment;
    interface IUpgradeableItem extends Internal.ItemLike {
        getUpgrades(arg0: Internal.ItemStack_): Internal.IUpgradeInventory;
        abstract asItem(): Internal.Item;
        (): Internal.Item_;
    }
    type IUpgradeableItem_ = IUpgradeableItem;
    abstract class RenderingHints$Key {
        abstract isCompatibleValue(arg0: any): boolean;
    }
    type RenderingHints$Key_ = RenderingHints$Key;
    class PxArticulationSensor extends Internal.PxBase {
        static arrayGet(arg0: number, arg1: number): Internal.PxArticulationSensor;
        setFlag(arg0: Internal.PxArticulationSensorFlagEnum_, arg1: boolean): void;
        getUserData(): Internal.NativeObject;
        destroy(): void;
        getForces(): Internal.PxSpatialForce;
        getIndex(): number;
        getFlags(): Internal.PxArticulationSensorFlags;
        setRelativePose(arg0: Internal.PxTransform_): void;
        setUserData(arg0: Internal.NativeObject_): void;
        getLink(): Internal.PxArticulationLink;
        getArticulation(): Internal.PxArticulationReducedCoordinate;
        getRelativePose(): Internal.PxTransform;
        static wrapPointer(arg0: number): Internal.PxArticulationSensor;
        get userData(): Internal.NativeObject
        get forces(): Internal.PxSpatialForce
        get index(): number
        get flags(): Internal.PxArticulationSensorFlags
        set relativePose(arg0: Internal.PxTransform_)
        set userData(arg0: Internal.NativeObject_)
        get link(): Internal.PxArticulationLink
        get articulation(): Internal.PxArticulationReducedCoordinate
        get relativePose(): Internal.PxTransform
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 24;
    }
    type PxArticulationSensor_ = PxArticulationSensor;
    class WrappistPedestalBlockEntityModel extends Internal.Model {
        constructor(modelPart: Internal.ModelPart_)
        static createBodyLayer(): Internal.LayerDefinition;
        readonly wrappist_pedestal: Internal.ModelPart;
        readonly root: Internal.ModelPart;
        readonly crystals: Internal.ModelPart;
        readonly crystal3: Internal.ModelPart;
        readonly crystal4: Internal.ModelPart;
        readonly crystal1: Internal.ModelPart;
        readonly crystal2: Internal.ModelPart;
    }
    type WrappistPedestalBlockEntityModel_ = WrappistPedestalBlockEntityModel;
    class PxBase extends Internal.NativeObject {
        getConcreteTypeName(): string;
        release(): void;
        getBaseFlags(): Internal.PxBaseFlags;
        setBaseFlags(arg0: Internal.PxBaseFlags_): void;
        getConcreteType(): number;
        setBaseFlag(arg0: Internal.PxBaseFlagEnum_, arg1: boolean): void;
        static arrayGet(arg0: number, arg1: number): Internal.PxBase;
        static wrapPointer(arg0: number): Internal.PxBase;
        isReleasable(): boolean;
        get concreteTypeName(): string
        get baseFlags(): Internal.PxBaseFlags
        set baseFlags(arg0: Internal.PxBaseFlags_)
        get concreteType(): number
        get releasable(): boolean
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 16;
    }
    type PxBase_ = PxBase;
    class TextureAtlas extends Internal.AbstractTexture implements Internal.SpriteFinderImpl$SpriteFinderAccess, Internal.Tickable, Internal.Dumpable {
        constructor(arg0: ResourceLocation_)
        upload(arg0: Internal.SpriteLoader$Preparations_): void;
        getSprite(arg0: ResourceLocation_): Internal.TextureAtlasSprite;
        getWidth(): number;
        dumpContents(arg0: ResourceLocation_, arg1: Internal.Path_): void;
        getTextureLocations(): Internal.Set<ResourceLocation>;
        cycleAnimationFrames(): void;
        fabric_spriteFinder(): Internal.SpriteFinderImpl;
        clearTextureData(): void;
        tick(): void;
        maxSupportedTextureSize(): number;
        location(): ResourceLocation;
        updateFilter(arg0: Internal.SpriteLoader$Preparations_): void;
        getHeight(): number;
        get width(): number
        get textureLocations(): Internal.Set<ResourceLocation>
        get height(): number
        sprites: Internal.List<Internal.SpriteContents>;
        /**
         * @deprecated
        */
        static readonly LOCATION_BLOCKS: ResourceLocation;
        texturesByName: Internal.Map<ResourceLocation, Internal.TextureAtlasSprite>;
        /**
         * @deprecated
        */
        static readonly LOCATION_PARTICLES: ResourceLocation;
    }
    type TextureAtlas_ = TextureAtlas;
    abstract class WorldStorage implements Internal.INBTProvider {
        constructor(arg0: Internal.ModBase_<any>)
        beforeSave(): void;
        readFromNBT(arg0: Internal.CompoundTag_): void;
        onStoppingEvent(arg0: Internal.ServerStoppingEvent_): void;
        onStartedEvent(arg0: Internal.ServerStartedEvent_): void;
        readGeneratedFieldsFromNBT(arg0: Internal.CompoundTag_): void;
        writeGeneratedFieldsToNBT(arg0: Internal.CompoundTag_): void;
        abstract reset(): void;
        onAboutToStartEvent(arg0: Internal.ServerAboutToStartEvent_): void;
        writeToNBT(arg0: Internal.CompoundTag_): void;
        afterLoad(): void;
    }
    type WorldStorage_ = WorldStorage;
    class WeatherDomain {
        constructor(arg0: Internal.PhysicsWorld_)
        getWindStrengthFast(): number;
        blockUpdate(arg0: BlockPos_): void;
        getWindStrength(arg0: number, arg1: number, arg2: number): number;
        update(arg0: number): void;
        getWindDirection(arg0: number, arg1: number, arg2: number): Vec3f;
        get windStrengthFast(): number
    }
    type WeatherDomain_ = WeatherDomain;
}
declare namespace org.apache.logging.log4j {
    class Level implements Internal.Comparable<org.apache.logging.log4j.Level>, Internal.Serializable {
        static valueOf<T extends Internal.Enum<T>>(enumType: T, name: string): T;
        isMoreSpecificThan(level: org.apache.logging.log4j.Level_): boolean;
        static toLevel(level: string): org.apache.logging.log4j.Level;
        isInRange(minLevel: org.apache.logging.log4j.Level_, maxLevel: org.apache.logging.log4j.Level_): boolean;
        clone(): this;
        static forName(name: string, intValue: number): org.apache.logging.log4j.Level;
        static toLevel(name: string, defaultLevel: org.apache.logging.log4j.Level_): org.apache.logging.log4j.Level;
        getDeclaringClass(): typeof org.apache.logging.log4j.Level;
        compareTo(other: org.apache.logging.log4j.Level_): number;
        static valueOf(name: string): org.apache.logging.log4j.Level;
        compareTo(other: any): number;
        name(): string;
        intLevel(): number;
        static getLevel(name: string): org.apache.logging.log4j.Level;
        isLessSpecificThan(level: org.apache.logging.log4j.Level_): boolean;
        static values(): org.apache.logging.log4j.Level[];
        getStandardLevel(): Internal.StandardLevel;
        get declaringClass(): typeof org.apache.logging.log4j.Level
        get standardLevel(): Internal.StandardLevel
        static readonly FATAL: org.apache.logging.log4j.Level;
        static readonly INFO: org.apache.logging.log4j.Level;
        static readonly ERROR: org.apache.logging.log4j.Level;
        static readonly OFF: org.apache.logging.log4j.Level;
        static readonly ALL: org.apache.logging.log4j.Level;
        static readonly CATEGORY: "Level";
        static readonly TRACE: org.apache.logging.log4j.Level;
        static readonly WARN: org.apache.logging.log4j.Level;
        static readonly DEBUG: org.apache.logging.log4j.Level;
    }
    type Level_ = Level;
}
