/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    interface ProgressiveFuture <V> extends io.netty.util.concurrent.Future<V> {
        abstract isSuccess(): boolean;
        abstract addListeners(...arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>[]): this;
        abstract removeListener(arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>): this;
        abstract isDone(): boolean;
        abstract awaitUninterruptibly(): this;
        abstract cancel(arg0: boolean): boolean;
        abstract awaitUninterruptibly(arg0: number, arg1: Internal.TimeUnit_): boolean;
        abstract cause(): Internal.Throwable;
        abstract syncUninterruptibly(): this;
        abstract await(): this;
        abstract get(): V;
        abstract removeListeners(...arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>[]): this;
        abstract await(arg0: number, arg1: Internal.TimeUnit_): boolean;
        abstract getNow(): V;
        abstract await(arg0: number): boolean;
        abstract sync(): this;
        abstract addListener(arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>): this;
        abstract isCancellable(): boolean;
        abstract get(arg0: number, arg1: Internal.TimeUnit_): V;
        abstract awaitUninterruptibly(arg0: number): boolean;
        abstract isCancelled(): boolean;
        get success(): boolean
        get done(): boolean
        get now(): V
        get cancellable(): boolean
        get cancelled(): boolean
    }
    type ProgressiveFuture_<V> = ProgressiveFuture<V>;
    class QuartzGlassBlock extends Internal.AbstractGlassBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type QuartzGlassBlock_ = QuartzGlassBlock;
    class FloodlightBlock extends Internal.ConnectorBlock<any> {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly PROPERTIES: Internal.Supplier<Internal.BlockBehaviour$Properties>;
    }
    type FloodlightBlock_ = FloodlightBlock;
    abstract class ConveyorUpgrade implements Internal.INBTSerializable<Internal.CompoundTag> {
        constructor(arg0: Internal.IBlockContainer_<any>, arg1: Internal.ConveyorUpgradeFactory_, arg2: Internal.Direction_)
        onUpgradeActivated(arg0: Internal.Player_, arg1: Internal.InteractionHand_): boolean;
        ignoresCollision(): boolean;
        getBoundingBox(): Internal.VoxelShape;
        getWorld(): Internal.Level;
        getDrops(): Internal.Collection<Internal.ItemStack>;
        deserializeNBT(arg0: Internal.Tag_): void;
        handleButtonInteraction(arg0: number, arg1: Internal.CompoundTag_): void;
        getFactory(): Internal.ConveyorUpgradeFactory;
        hasGui(): boolean;
        getRedstoneOutput(): number;
        onUpgradeRemoved(): void;
        addComponentsToGui(arg0: Internal.List_<Internal.IGuiComponent>): void;
        getPos(): BlockPos;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getContainer(): Internal.IBlockContainer<any>;
        update(): void;
        serializeNBT(): Internal.Tag;
        getSide(): Internal.Direction;
        handleEntity(arg0: Internal.Entity_): void;
        get boundingBox(): Internal.VoxelShape
        get world(): Internal.Level
        get drops(): Internal.Collection<Internal.ItemStack>
        get factory(): Internal.ConveyorUpgradeFactory
        get redstoneOutput(): number
        get pos(): BlockPos
        get container(): Internal.IBlockContainer<any>
        get side(): Internal.Direction
    }
    type ConveyorUpgrade_ = ConveyorUpgrade;
    class EntityEnterChunkEventJS extends Internal.EntityEventJS {
        constructor(entity: Internal.Entity_, chunkX: number, chunkY: number, chunkZ: number, prevX: number, prevY: number, prevZ: number)
        getChunkZ(): number;
        getChunkY(): number;
        getChunkX(): number;
        static of(entity: Internal.Entity_, chunkX: number, chunkY: number, chunkZ: number, prevX: number, prevY: number, prevZ: number): Internal.EntityEnterChunkEventJS;
        getPrevZ(): number;
        getPrevY(): number;
        getPrevX(): number;
        get chunkZ(): number
        get chunkY(): number
        get chunkX(): number
        get prevZ(): number
        get prevY(): number
        get prevX(): number
    }
    type EntityEnterChunkEventJS_ = EntityEnterChunkEventJS;
    interface RegistryCallback <T> {
        abstract accept(arg0: ResourceLocation_, arg1: Internal.Supplier_<T>): void;
        (arg0: ResourceLocation, arg1: Internal.Supplier<T>): void;
    }
    type RegistryCallback_<T> = RegistryCallback<T>;
    interface IRecipeTransferRegistration {
        abstract addRecipeTransferHandler<C extends Internal.AbstractContainerMenu, R>(arg0: C, arg1: Internal.MenuType_<C>, arg2: mezz.jei.api.recipe.RecipeType_<R>, arg3: number, arg4: number, arg5: number, arg6: number): void;
        abstract getJeiHelpers(): Internal.IJeiHelpers;
        abstract addRecipeTransferHandler<C extends Internal.AbstractContainerMenu, R>(arg0: Internal.IRecipeTransferHandler_<C, R>, arg1: mezz.jei.api.recipe.RecipeType_<R>): void;
        abstract addUniversalRecipeTransferHandler<C extends Internal.AbstractContainerMenu, R>(arg0: Internal.IRecipeTransferHandler_<C, R>): void;
        abstract getTransferHelper(): Internal.IRecipeTransferHandlerHelper;
        abstract addRecipeTransferHandler<C extends Internal.AbstractContainerMenu, R>(arg0: Internal.IRecipeTransferInfo_<C, R>): void;
        get jeiHelpers(): Internal.IJeiHelpers
        get transferHelper(): Internal.IRecipeTransferHandlerHelper
    }
    type IRecipeTransferRegistration_ = IRecipeTransferRegistration;
    class CustomizeGuiOverlayEvent$DebugText extends Internal.CustomizeGuiOverlayEvent {
        constructor()
        constructor(arg0: com.mojang.blaze3d.platform.Window_, arg1: Internal.GuiGraphics_, arg2: number, arg3: Internal.ArrayList_<string>, arg4: Internal.ArrayList_<string>)
        getRight(): Internal.ArrayList<string>;
        getLeft(): Internal.ArrayList<string>;
        get right(): Internal.ArrayList<string>
        get left(): Internal.ArrayList<string>
    }
    type CustomizeGuiOverlayEvent$DebugText_ = CustomizeGuiOverlayEvent$DebugText;
    interface MinecraftClientAccess {
        abstract getRecorder(): Internal.MetricsRecorder;
        abstract setRecorder(arg0: Internal.MetricsRecorder_): void;
        get recorder(): Internal.MetricsRecorder
        set recorder(arg0: Internal.MetricsRecorder_)
    }
    type MinecraftClientAccess_ = MinecraftClientAccess;
    interface AccessLootTable {
        abstract crafttweaker$callGetRandomItems(arg0: Internal.LootContext_): Internal.ObjectArrayList<Internal.ItemStack>;
        (arg0: Internal.LootContext): Internal.ObjectArrayList_<Internal.ItemStack>;
    }
    type AccessLootTable_ = AccessLootTable;
    class BufferCapabilities implements Internal.Cloneable {
        constructor(arg0: Internal.ImageCapabilities_, arg1: Internal.ImageCapabilities_, arg2: Internal.BufferCapabilities$FlipContents_)
        clone(): any;
        isPageFlipping(): boolean;
        getFrontBufferCapabilities(): Internal.ImageCapabilities;
        getBackBufferCapabilities(): Internal.ImageCapabilities;
        isFullScreenRequired(): boolean;
        isMultiBufferAvailable(): boolean;
        getFlipContents(): Internal.BufferCapabilities$FlipContents;
        get pageFlipping(): boolean
        get frontBufferCapabilities(): Internal.ImageCapabilities
        get backBufferCapabilities(): Internal.ImageCapabilities
        get fullScreenRequired(): boolean
        get multiBufferAvailable(): boolean
        get flipContents(): Internal.BufferCapabilities$FlipContents
    }
    type BufferCapabilities_ = BufferCapabilities;
    interface IRecipeTransferHandlerHelper {
        abstract createUnregisteredRecipeTransferHandler<C extends Internal.AbstractContainerMenu, R>(arg0: Internal.IRecipeTransferInfo_<C, R>): Internal.IRecipeTransferHandler<C, R>;
        abstract createUserErrorForMissingSlots(arg0: net.minecraft.network.chat.Component_, arg1: Internal.Collection_<Internal.IRecipeSlotView>): Internal.IRecipeTransferError;
        abstract createInternalError(): Internal.IRecipeTransferError;
        abstract recipeTransferHasServerSupport(): boolean;
        abstract createBasicRecipeTransferInfo<C extends Internal.AbstractContainerMenu, R>(arg0: C, arg1: Internal.MenuType_<C>, arg2: mezz.jei.api.recipe.RecipeType_<R>, arg3: number, arg4: number, arg5: number, arg6: number): Internal.IRecipeTransferInfo<C, R>;
        abstract createUserErrorWithTooltip(arg0: net.minecraft.network.chat.Component_): Internal.IRecipeTransferError;
        abstract createRecipeSlotsView(arg0: Internal.List_<Internal.IRecipeSlotView>): Internal.IRecipeSlotsView;
    }
    type IRecipeTransferHandlerHelper_ = IRecipeTransferHandlerHelper;
    class HugeFungusFeature extends Feature<Internal.HugeFungusConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.HugeFungusConfiguration>)
    }
    type HugeFungusFeature_ = HugeFungusFeature;
    class TypeToken$TypeSet extends Internal.ForwardingSet<Internal.TypeToken<T>> implements Internal.Serializable {
        stream(): Internal.Stream<Internal.TypeToken<T>>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        spliterator(): Internal.Spliterator<Internal.TypeToken<T>>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        forEach(arg0: Internal.Consumer_<Internal.TypeToken<T>>): void;
        classes(): this;
        abstract toArray<T>(arg0: T[]): T[];
        abstract iterator(): Internal.Iterator<Internal.TypeToken<T>>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        interfaces(): this;
        static of<E>(arg0: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        static of<E>(...arg0: E[]): Internal.Set<E>;
        static of<E>(): Internal.Set<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        rawTypes(): Internal.Set<T>;
        static of<E>(arg0: E, arg1: E): Internal.Set<E>;
        removeIf(arg0: Internal.Predicate_<Internal.TypeToken<T>>): boolean;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.Set<E>;
        parallelStream(): Internal.Stream<Internal.TypeToken<T>>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
    }
    type TypeToken$TypeSet_ = TypeToken$TypeSet;
    class PinkStandingSignBlock extends Internal.StandingSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type PinkStandingSignBlock_ = PinkStandingSignBlock;
    class VillagerHostilesSensor extends Internal.NearestVisibleLivingEntitySensor {
        constructor()
    }
    type VillagerHostilesSensor_ = VillagerHostilesSensor;
    interface DataOutput {
        abstract writeBoolean(arg0: boolean): void;
        abstract writeUTF(arg0: string): void;
        abstract writeLong(arg0: number): void;
        abstract writeChars(arg0: string): void;
        abstract write(arg0: number[]): void;
        abstract writeChar(arg0: number): void;
        abstract writeFloat(arg0: number): void;
        abstract write(arg0: number): void;
        abstract writeInt(arg0: number): void;
        abstract writeBytes(arg0: string): void;
        abstract writeByte(arg0: number): void;
        abstract write(arg0: number[], arg1: number, arg2: number): void;
        abstract writeDouble(arg0: number): void;
        abstract writeShort(arg0: number): void;
    }
    type DataOutput_ = DataOutput;
    class PlayerTeam extends Internal.Team {
        constructor(arg0: Internal.Scoreboard_, arg1: string)
        getDisplayName(): net.minecraft.network.chat.Component;
        setPlayerPrefix(arg0: net.minecraft.network.chat.Component_): void;
        unpackOptions(arg0: number): void;
        setDeathMessageVisibility(arg0: Internal.Team$Visibility_): void;
        getFormattedDisplayName(): Internal.MutableComponent;
        packOptions(): number;
        getPlayerSuffix(): net.minecraft.network.chat.Component;
        setSeeFriendlyInvisibles(arg0: boolean): void;
        getScoreboard(): Internal.Scoreboard;
        setColor(arg0: Internal.ChatFormatting_): void;
        setPlayerSuffix(arg0: net.minecraft.network.chat.Component_): void;
        setDisplayName(arg0: net.minecraft.network.chat.Component_): void;
        getPlayerPrefix(): net.minecraft.network.chat.Component;
        setAllowFriendlyFire(arg0: boolean): void;
        setNameTagVisibility(arg0: Internal.Team$Visibility_): void;
        setCollisionRule(arg0: Internal.Team$CollisionRule_): void;
        static formatNameForTeam(arg0: Internal.Team_, arg1: net.minecraft.network.chat.Component_): Internal.MutableComponent;
        get displayName(): net.minecraft.network.chat.Component
        set playerPrefix(arg0: net.minecraft.network.chat.Component_)
        set deathMessageVisibility(arg0: Internal.Team$Visibility_)
        get formattedDisplayName(): Internal.MutableComponent
        get playerSuffix(): net.minecraft.network.chat.Component
        set seeFriendlyInvisibles(arg0: boolean)
        get scoreboard(): Internal.Scoreboard
        set color(arg0: Internal.ChatFormatting_)
        set playerSuffix(arg0: net.minecraft.network.chat.Component_)
        set displayName(arg0: net.minecraft.network.chat.Component_)
        get playerPrefix(): net.minecraft.network.chat.Component
        set allowFriendlyFire(arg0: boolean)
        set nameTagVisibility(arg0: Internal.Team$Visibility_)
        set collisionRule(arg0: Internal.Team$CollisionRule_)
    }
    type PlayerTeam_ = PlayerTeam;
    class Illusioner extends Internal.SpellcasterIllager implements Internal.RangedAttackMob {
        constructor(arg0: Internal.EntityType_<Internal.Illusioner>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getIllusionOffsets(arg0: number): Vec3d[];
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Illusioner_ = Illusioner;
    class ChorusPlantFeature extends Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type ChorusPlantFeature_ = ChorusPlantFeature;
    class CapabilityConstructorRegistry {
        constructor(arg0: Internal.ModBase_<any>)
        bake(): void;
        registerInheritableItem<T>(arg0: T, arg1: Internal.ICapabilityConstructor_<any, any, Internal.ItemStack>): void;
        registerTile<T extends Internal.BlockEntity>(arg0: T, arg1: Internal.ICapabilityConstructor_<any, T, T>): void;
        registerItem<T extends Internal.Item>(arg0: Internal.Supplier_<T>, arg1: Internal.ICapabilityConstructor_<any, T, Internal.ItemStack>): void;
        registerInheritableEntity<K, V>(arg0: K, arg1: Internal.ICapabilityConstructor_<any, V, V>): void;
        registerEntity<T extends Internal.Entity>(arg0: T, arg1: Internal.ICapabilityConstructor_<any, T, T>): void;
        registerItem<T extends Internal.Item>(arg0: T, arg1: Internal.ICapabilityConstructor_<any, T, Internal.ItemStack>): void;
        registerInheritableTile<K, V>(arg0: K, arg1: Internal.ICapabilityConstructor_<any, V, V>): void;
    }
    type CapabilityConstructorRegistry_ = CapabilityConstructorRegistry;
    class RiceItem extends Internal.ItemNameBlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type RiceItem_ = RiceItem;
    class PageAttributes$MediaType extends Internal.AttributeValue {
        static readonly ENV_INVITE: Internal.PageAttributes$MediaType;
        static readonly ISO_C0_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_A10: Internal.PageAttributes$MediaType;
        static readonly STATEMENT: Internal.PageAttributes$MediaType;
        static readonly NA_10X15_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_12: Internal.PageAttributes$MediaType;
        static readonly ISO_DESIGNATED_LONG: Internal.PageAttributes$MediaType;
        static readonly NA_LEGAL: Internal.PageAttributes$MediaType;
        static readonly NA_9X11_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C7_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_A2: Internal.PageAttributes$MediaType;
        static readonly ISO_B4: Internal.PageAttributes$MediaType;
        static readonly ISO_C6: Internal.PageAttributes$MediaType;
        static readonly JIS_B5: Internal.PageAttributes$MediaType;
        static readonly C10: Internal.PageAttributes$MediaType;
        static readonly B7: Internal.PageAttributes$MediaType;
        static readonly C9: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_11_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly A5: Internal.PageAttributes$MediaType;
        static readonly ITALY: Internal.PageAttributes$MediaType;
        static readonly INVITE: Internal.PageAttributes$MediaType;
        static readonly INVITE_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly C1: Internal.PageAttributes$MediaType;
        static readonly NA_9X12_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_PERSONAL: Internal.PageAttributes$MediaType;
        static readonly E: Internal.PageAttributes$MediaType;
        static readonly ISO_C8_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_6X9: Internal.PageAttributes$MediaType;
        static readonly ISO_A1: Internal.PageAttributes$MediaType;
        static readonly ISO_B3: Internal.PageAttributes$MediaType;
        static readonly ISO_C5: Internal.PageAttributes$MediaType;
        static readonly PERSONAL_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C1_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly JIS_B6: Internal.PageAttributes$MediaType;
        static readonly ISO_A9: Internal.PageAttributes$MediaType;
        static readonly TABLOID: Internal.PageAttributes$MediaType;
        static readonly C8: Internal.PageAttributes$MediaType;
        static readonly ENV_9: Internal.PageAttributes$MediaType;
        static readonly A4: Internal.PageAttributes$MediaType;
        static readonly B6: Internal.PageAttributes$MediaType;
        static readonly C0: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_10_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C10: Internal.PageAttributes$MediaType;
        static readonly ISO_C9_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_9_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_14: Internal.PageAttributes$MediaType;
        static readonly D: Internal.PageAttributes$MediaType;
        static readonly ISO_C0: Internal.PageAttributes$MediaType;
        static readonly JIS_B2: Internal.PageAttributes$MediaType;
        static readonly ISO_A4: Internal.PageAttributes$MediaType;
        static readonly ISO_B6: Internal.PageAttributes$MediaType;
        static readonly ISO_C8: Internal.PageAttributes$MediaType;
        static readonly NA_10X13_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly A10: Internal.PageAttributes$MediaType;
        static readonly ENV_9X12: Internal.PageAttributes$MediaType;
        static readonly MONARCH_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly B5: Internal.PageAttributes$MediaType;
        static readonly C7: Internal.PageAttributes$MediaType;
        static readonly A3: Internal.PageAttributes$MediaType;
        static readonly ISO_C10_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly QUARTO: Internal.PageAttributes$MediaType;
        static readonly ISO_DESIGNATED_LONG_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly C: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_12_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C6_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly JIS_B3: Internal.PageAttributes$MediaType;
        static readonly ISO_A3: Internal.PageAttributes$MediaType;
        static readonly ISO_B5: Internal.PageAttributes$MediaType;
        static readonly ISO_C7: Internal.PageAttributes$MediaType;
        static readonly JIS_B4: Internal.PageAttributes$MediaType;
        static readonly FOLIO: Internal.PageAttributes$MediaType;
        static readonly ITALY_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_9X11: Internal.PageAttributes$MediaType;
        static readonly C6: Internal.PageAttributes$MediaType;
        static readonly A2: Internal.PageAttributes$MediaType;
        static readonly B4: Internal.PageAttributes$MediaType;
        static readonly ENV_MONARCH: Internal.PageAttributes$MediaType;
        static readonly ENV_10X13: Internal.PageAttributes$MediaType;
        static readonly INVOICE: Internal.PageAttributes$MediaType;
        static readonly B: Internal.PageAttributes$MediaType;
        static readonly ISO_B0: Internal.PageAttributes$MediaType;
        static readonly ENV_7X9: Internal.PageAttributes$MediaType;
        static readonly JIS_B10: Internal.PageAttributes$MediaType;
        static readonly ISO_C2: Internal.PageAttributes$MediaType;
        static readonly LEGAL: Internal.PageAttributes$MediaType;
        static readonly JIS_B0: Internal.PageAttributes$MediaType;
        static readonly ISO_A6: Internal.PageAttributes$MediaType;
        static readonly ISO_B8: Internal.PageAttributes$MediaType;
        static readonly ISO_C3_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly NA_LETTER: Internal.PageAttributes$MediaType;
        static readonly A9: Internal.PageAttributes$MediaType;
        static readonly JIS_B9: Internal.PageAttributes$MediaType;
        static readonly ISO_2A0: Internal.PageAttributes$MediaType;
        static readonly B3: Internal.PageAttributes$MediaType;
        static readonly C5: Internal.PageAttributes$MediaType;
        static readonly A1: Internal.PageAttributes$MediaType;
        static readonly ISO_B5_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_B10: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_14_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_10X14: Internal.PageAttributes$MediaType;
        static readonly NOTE: Internal.PageAttributes$MediaType;
        static readonly ISO_C1: Internal.PageAttributes$MediaType;
        static readonly A: Internal.PageAttributes$MediaType;
        static readonly JIS_B1: Internal.PageAttributes$MediaType;
        static readonly ISO_C4_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_A5: Internal.PageAttributes$MediaType;
        static readonly ISO_B7: Internal.PageAttributes$MediaType;
        static readonly ISO_C9: Internal.PageAttributes$MediaType;
        static readonly A8: Internal.PageAttributes$MediaType;
        static readonly B10: Internal.PageAttributes$MediaType;
        static readonly EXECUTIVE: Internal.PageAttributes$MediaType;
        static readonly NA_7X9_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly C4: Internal.PageAttributes$MediaType;
        static readonly A0: Internal.PageAttributes$MediaType;
        static readonly B2: Internal.PageAttributes$MediaType;
        static readonly ENV_10X15: Internal.PageAttributes$MediaType;
        static readonly NA_6X9_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C2_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_10: Internal.PageAttributes$MediaType;
        static readonly ISO_A0: Internal.PageAttributes$MediaType;
        static readonly ISO_B2: Internal.PageAttributes$MediaType;
        static readonly ISO_C4: Internal.PageAttributes$MediaType;
        static readonly ISO_B4_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly JIS_B7: Internal.PageAttributes$MediaType;
        static readonly ISO_A8: Internal.PageAttributes$MediaType;
        static readonly B9: Internal.PageAttributes$MediaType;
        static readonly ISO_C5_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly A7: Internal.PageAttributes$MediaType;
        static readonly LETTER: Internal.PageAttributes$MediaType;
        static readonly LEDGER: Internal.PageAttributes$MediaType;
        static readonly B1: Internal.PageAttributes$MediaType;
        static readonly C3: Internal.PageAttributes$MediaType;
        static readonly ISO_4A0: Internal.PageAttributes$MediaType;
        static readonly PERSONAL: Internal.PageAttributes$MediaType;
        static readonly ENV_11: Internal.PageAttributes$MediaType;
        static readonly ISO_B1: Internal.PageAttributes$MediaType;
        static readonly ISO_C3: Internal.PageAttributes$MediaType;
        static readonly NA_10X14_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_ITALY: Internal.PageAttributes$MediaType;
        static readonly MONARCH: Internal.PageAttributes$MediaType;
        static readonly ISO_A7: Internal.PageAttributes$MediaType;
        static readonly ISO_B9: Internal.PageAttributes$MediaType;
        static readonly JIS_B8: Internal.PageAttributes$MediaType;
        static readonly A6: Internal.PageAttributes$MediaType;
        static readonly B8: Internal.PageAttributes$MediaType;
        static readonly C2: Internal.PageAttributes$MediaType;
        static readonly B0: Internal.PageAttributes$MediaType;
    }
    type PageAttributes$MediaType_ = PageAttributes$MediaType;
    class BlockAgeProcessor extends Internal.StructureProcessor {
        constructor(arg0: number)
        static readonly CODEC: Internal.Codec<Internal.BlockAgeProcessor>;
    }
    type BlockAgeProcessor_ = BlockAgeProcessor;
    interface IDiscreteDemonWill {
        abstract drainWill(arg0: Internal.ItemStack_, arg1: number): number;
        abstract getDiscretization(arg0: Internal.ItemStack_): number;
        abstract getWill(arg0: Internal.ItemStack_): number;
        abstract getType(arg0: Internal.ItemStack_): Internal.EnumDemonWillType;
    }
    type IDiscreteDemonWill_ = IDiscreteDemonWill;
    class Pair <F, S> implements Internal.App<Internal.Pair$Mu<S>, F> {
        constructor(arg0: F, arg1: S)
        static unbox<F, S>(arg0: Internal.App_<Internal.Pair$Mu<S>, F>): Internal.Pair<F, S>;
        mapFirst<F2>(arg0: Internal.Function_<F, F2>): Internal.Pair<F2, S>;
        static toMap<F, S>(): Internal.Collector<Internal.Pair<F, S>, any, Internal.Map<F, S>>;
        static of<F, S>(arg0: F, arg1: S): Internal.Pair<F, S>;
        swap(): Internal.Pair<S, F>;
        mapSecond<S2>(arg0: Internal.Function_<S, S2>): Internal.Pair<F, S2>;
        getSecond(): S;
        getFirst(): F;
        get second(): S
        get first(): F
    }
    type Pair_<F, S> = Pair<F, S>;
    class PoiManager$Occupancy extends Internal.Enum<Internal.PoiManager$Occupancy> {
        static valueOf(arg0: string): Internal.PoiManager$Occupancy;
        static values(): Internal.PoiManager$Occupancy[];
        getTest(): Internal.Predicate<Internal.PoiRecord>;
        get test(): Internal.Predicate<Internal.PoiRecord>
        static readonly IS_OCCUPIED: Internal.PoiManager$Occupancy;
        static readonly HAS_SPACE: Internal.PoiManager$Occupancy;
        static readonly ANY: Internal.PoiManager$Occupancy;
    }
    type PoiManager$Occupancy_ = "has_space" | "any" | PoiManager$Occupancy | "is_occupied";
    class DripstoneClusterFeature extends Feature<Internal.DripstoneClusterConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.DripstoneClusterConfiguration>)
    }
    type DripstoneClusterFeature_ = DripstoneClusterFeature;
    interface SpawnProperties {
        abstract getMobSpawnCosts(): Internal.Map<Internal.EntityType<any>, Internal.MobSpawnSettings$MobSpawnCost>;
        abstract getCreatureProbability(): number;
        abstract getSpawners(): Internal.Map<Internal.MobCategory, Internal.List<Internal.MobSpawnSettings$SpawnerData>>;
        get mobSpawnCosts(): Internal.Map<Internal.EntityType<any>, Internal.MobSpawnSettings$MobSpawnCost>
        get creatureProbability(): number
        get spawners(): Internal.Map<Internal.MobCategory, Internal.List<Internal.MobSpawnSettings$SpawnerData>>
    }
    type SpawnProperties_ = SpawnProperties;
    interface Vector3fc {
        abstract absolute(arg0: Vec3f_): Vec3f;
        abstract angleSigned(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): number;
        abstract half(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract cross(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract normalize(arg0: Vec3f_): Vec3f;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mulProject(arg0: Internal.Matrix4fc_, arg1: number, arg2: Vec3f_): Vec3f;
        abstract equals(arg0: number, arg1: number, arg2: number): boolean;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract add(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract mulTransposePosition(arg0: Internal.Matrix4fc_, arg1: Vec3f_): Vec3f;
        abstract floor(arg0: Vec3f_): Vec3f;
        abstract isFinite(): boolean;
        abstract mulPosition(arg0: Internal.Matrix4x3fc_, arg1: Vec3f_): Vec3f;
        abstract mul(arg0: Internal.Matrix3fc_, arg1: Vec3f_): Vec3f;
        abstract getToAddress(arg0: number): this;
        abstract angleCos(arg0: Internal.Vector3fc_): number;
        abstract half(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract normalize(arg0: number, arg1: Vec3f_): Vec3f;
        abstract sub(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract z(): number;
        abstract smoothStep(arg0: Internal.Vector3fc_, arg1: number, arg2: Vec3f_): Vec3f;
        abstract x(): number;
        abstract mul(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract mulPositionW(arg0: Internal.Matrix4fc_, arg1: Vec3f_): number;
        abstract negate(arg0: Vec3f_): Vec3f;
        abstract mul(arg0: number, arg1: Vec3f_): Vec3f;
        abstract hermite(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: number, arg4: Vec3f_): Vec3f;
        abstract mulDirection(arg0: Internal.Matrix4dc_, arg1: Vec3f_): Vec3f;
        abstract orthogonalizeUnit(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract mulAdd(arg0: number, arg1: Internal.Vector3fc_, arg2: Vec3f_): Vec3f;
        abstract add(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract lengthSquared(): number;
        abstract get(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotateY(arg0: number, arg1: Vec3f_): Vec3f;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get(arg0: number): number;
        abstract distance(arg0: number, arg1: number, arg2: number): number;
        abstract mulTranspose(arg0: Internal.Matrix3fc_, arg1: Vec3f_): Vec3f;
        abstract ceil(arg0: Vec3f_): Vec3f;
        abstract rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vec3f_): Vec3f;
        abstract minComponent(): number;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: Vec3f_): Vec3f;
        abstract maxComponent(): number;
        abstract dot(arg0: Internal.Vector3fc_): number;
        abstract div(arg0: number, arg1: Vec3f_): Vec3f;
        abstract div(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract min(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract dot(arg0: number, arg1: number, arg2: number): number;
        abstract distanceSquared(arg0: number, arg1: number, arg2: number): number;
        abstract mulTransposeDirection(arg0: Internal.Matrix4fc_, arg1: Vec3f_): Vec3f;
        abstract round(arg0: Vec3f_): Vec3f;
        abstract distanceSquared(arg0: Internal.Vector3fc_): number;
        abstract sub(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract mul(arg0: Internal.Matrix3dc_, arg1: Vec3f_): Vec3f;
        abstract rotationTo(arg0: Internal.Vector3fc_, arg1: Quaternionf_): Quaternionf;
        abstract angle(arg0: Internal.Vector3fc_): number;
        abstract equals(arg0: Internal.Vector3fc_, arg1: number): boolean;
        abstract mul(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract mulProject(arg0: Internal.Matrix4fc_, arg1: Vec3f_): Vec3f;
        abstract div(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract mulAdd(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Vec3f_): Vec3f;
        abstract y(): number;
        abstract mul(arg0: Internal.Matrix3x2fc_, arg1: Vec3f_): Vec3f;
        abstract get(arg0: number, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract max(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract lerp(arg0: Internal.Vector3fc_, arg1: number, arg2: Vec3f_): Vec3f;
        abstract length(): number;
        abstract fma(arg0: number, arg1: Internal.Vector3fc_, arg2: Vec3f_): Vec3f;
        abstract angleSigned(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
        abstract mulPosition(arg0: Internal.Matrix4fc_, arg1: Vec3f_): Vec3f;
        abstract distance(arg0: Internal.Vector3fc_): number;
        abstract rotationTo(arg0: number, arg1: number, arg2: number, arg3: Quaternionf_): Quaternionf;
        abstract mulDirection(arg0: Internal.Matrix4fc_, arg1: Vec3f_): Vec3f;
        abstract fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Vec3f_): Vec3f;
        abstract mulDirection(arg0: Internal.Matrix4x3fc_, arg1: Vec3f_): Vec3f;
        abstract get(arg0: Vec3f_): Vec3f;
        abstract reflect(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract rotateX(arg0: number, arg1: Vec3f_): Vec3f;
        abstract rotateZ(arg0: number, arg1: Vec3f_): Vec3f;
        abstract orthogonalize(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract cross(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        get finite(): boolean
    }
    type Vector3fc_ = Vector3fc;
    class SweepingEdgeEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        static getSweepingDamageRatio(arg0: number): number;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type SweepingEdgeEnchantment_ = SweepingEdgeEnchantment;
    class MobEffectEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: Internal.MobEffectInstance_)
        getEntity(): Internal.Entity;
        getEffectInstance(): Internal.MobEffectInstance;
        get entity(): Internal.Entity
        get effectInstance(): Internal.MobEffectInstance
    }
    type MobEffectEvent_ = MobEffectEvent;
    class PowderSnowBlock extends Internal.Block implements Internal.BucketPickup {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        static canEntityWalkOnPowderSnow(arg0: Internal.Entity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type PowderSnowBlock_ = PowderSnowBlock;
    class SingletonArgumentInfo <A extends Internal.ArgumentType<any>> implements Internal.ArgumentTypeInfo<A, Internal.SingletonArgumentInfo$Template<>> {
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        static contextFree<T extends Internal.ArgumentType<any>>(arg0: Internal.Supplier_<T>): Internal.SingletonArgumentInfo<T>;
        static contextAware<T extends Internal.ArgumentType<any>>(arg0: Internal.Function_<Internal.CommandBuildContext, T>): Internal.SingletonArgumentInfo<T>;
        serializeToJson(arg0: Internal.SingletonArgumentInfo$Template_<>, arg1: Internal.JsonObject_): void;
        serializeToNetwork(arg0: Internal.SingletonArgumentInfo$Template_<>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
    }
    type SingletonArgumentInfo_<A extends Internal.ArgumentType<any>> = SingletonArgumentInfo<A>;
    class StasisChamberTile extends Internal.IndustrialAreaWorkingTile<Internal.StasisChamberTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        work(): Internal.IndustrialWorkingTile$WorkAction<>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getSelf(): Internal.ActiveTile<any>;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.ActiveTile<any>
    }
    type StasisChamberTile_ = StasisChamberTile;
    class CraftingMenu extends Internal.RecipeBookMenu<Internal.CraftingContainer> implements Internal.AccessorCraftingMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: Internal.ContainerLevelAccess_)
        constructor(arg0: number, arg1: Internal.Inventory_)
        bookshelf$getPlayer(): Internal.Player;
        readonly player: Internal.Player;
        static readonly RESULT_SLOT: 0;
    }
    type CraftingMenu_ = CraftingMenu;
    class WetSpongeBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type WetSpongeBlock_ = WetSpongeBlock;
    class LoggerConfig extends Internal.AbstractFilterable implements Internal.LocationAware {
        constructor()
        constructor(name: string, level: org.apache.logging.log4j.Level_, additive: boolean)
        log(event: Internal.LogEvent_): void;
        getPropertyList(): Internal.List<org.apache.logging.log4j.core.config.Property>;
        getAppenders(): Internal.Map<string, Internal.Appender>;
        getExplicitLevel(): org.apache.logging.log4j.Level;
        /**
         * @deprecated
        */
        static createLogger(additivity: boolean, level: org.apache.logging.log4j.Level_, loggerName: string, includeLocation: string, refs: Internal.AppenderRef_[], properties: org.apache.logging.log4j.core.config.Property_[], config: org.apache.logging.log4j.core.config.Configuration_, filter: Internal.Filter_): Internal.LoggerConfig;
        /**
         * @deprecated
        */
        static createLogger(additivity: string, level: org.apache.logging.log4j.Level_, loggerName: string, includeLocation: string, refs: Internal.AppenderRef_[], properties: org.apache.logging.log4j.core.config.Property_[], config: org.apache.logging.log4j.core.config.Configuration_, filter: Internal.Filter_): Internal.LoggerConfig;
        getLogEventFactory(): Internal.LogEventFactory;
        isPropertiesRequireLookup(): boolean;
        removeAppender(name: string): void;
        getLevel(): org.apache.logging.log4j.Level;
        getAppenderRefs(): Internal.List<Internal.AppenderRef>;
        log(loggerName: string, fqcn: string, location: Internal.StackTraceElement_, marker: org.apache.logging.log4j.Marker_, level: org.apache.logging.log4j.Level_, data: org.apache.logging.log4j.message.Message_, t: Internal.Throwable_): void;
        requiresLocation(): boolean;
        static newBuilder<B extends Internal.LoggerConfig$Builder<B>>(): B;
        getName(): string;
        log(loggerName: string, fqcn: string, marker: org.apache.logging.log4j.Marker_, level: org.apache.logging.log4j.Level_, data: org.apache.logging.log4j.message.Message_, t: Internal.Throwable_): void;
        addAppender(appender: Internal.Appender_, level: org.apache.logging.log4j.Level_, filter: Internal.Filter_): void;
        setLevel(level: org.apache.logging.log4j.Level_): void;
        setParent(parent: Internal.LoggerConfig_): void;
        setAdditive(additive: boolean): void;
        setLogEventFactory(logEventFactory: Internal.LogEventFactory_): void;
        getParent(): this;
        isIncludeLocation(): boolean;
        getReliabilityStrategy(): Internal.ReliabilityStrategy;
        /**
         * @deprecated
        */
        getProperties(): Internal.Map<org.apache.logging.log4j.core.config.Property, boolean>;
        isAdditive(): boolean;
        get propertyList(): Internal.List<org.apache.logging.log4j.core.config.Property>
        get appenders(): Internal.Map<string, Internal.Appender>
        get explicitLevel(): org.apache.logging.log4j.Level
        get logEventFactory(): Internal.LogEventFactory
        get propertiesRequireLookup(): boolean
        get level(): org.apache.logging.log4j.Level
        get appenderRefs(): Internal.List<Internal.AppenderRef>
        get name(): string
        set level(level: org.apache.logging.log4j.Level_)
        set parent(parent: Internal.LoggerConfig_)
        set additive(additive: boolean)
        set logEventFactory(logEventFactory: Internal.LogEventFactory_)
        get parent(): Internal.LoggerConfig
        get includeLocation(): boolean
        get reliabilityStrategy(): Internal.ReliabilityStrategy
        /**
         * @deprecated
        */
        get properties(): Internal.Map<org.apache.logging.log4j.core.config.Property, boolean>
        get additive(): boolean
        static readonly ROOT: "root";
    }
    type LoggerConfig_ = LoggerConfig;
    class CountConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.IntProvider_)
        constructor(arg0: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        count(): Internal.IntProvider;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.CountConfiguration>;
    }
    type CountConfiguration_ = CountConfiguration;
    class WeightedEntry$IntrusiveBase implements Internal.WeightedEntry {
        constructor(arg0: number)
        constructor(arg0: Internal.Weight_)
        getWeight(): Internal.Weight;
        static wrap<T>(arg0: T, arg1: number): Internal.WeightedEntry$Wrapper<T>;
        get weight(): Internal.Weight
        readonly weight: Internal.Weight;
    }
    type WeightedEntry$IntrusiveBase_ = WeightedEntry$IntrusiveBase;
    class StringTag implements Internal.Tag, Internal.SpecialEquality {
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        specialEquals(o: any, shallow: boolean): boolean;
        static skipString(arg0: Internal.DataInput_): void;
        accept(arg0: Internal.TagVisitor_): void;
        sizeInBytes(): number;
        getAsString(): string;
        acceptAsRoot(arg0: Internal.StreamTagVisitor_): void;
        getType(): Internal.TagType<Internal.StringTag>;
        copy(): Internal.Tag;
        write(arg0: Internal.DataOutput_): void;
        static quoteAndEscape(arg0: string): string;
        getId(): number;
        accept(arg0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
        static valueOf(arg0: string): Internal.StringTag;
        get asString(): string
        get type(): Internal.TagType<Internal.StringTag>
        get id(): number
        static readonly TYPE: Internal.TagType<Internal.StringTag>;
    }
    type StringTag_ = StringTag;
    abstract class AbstractContainerEventHandler implements Internal.ContainerEventHandler {
        constructor()
        charTyped(arg0: string, arg1: number): boolean;
        isFocused(): boolean;
        magicalSpecialHackyFocus(arg0: Internal.GuiEventListener_): void;
        setFocused(arg0: boolean): void;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        getTabOrderGroup(): number;
        setFocused(arg0: Internal.GuiEventListener_): void;
        mouseClicked(arg0: number, arg1: number, arg2: number): boolean;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        keyPressed(arg0: number, arg1: number, arg2: number): boolean;
        setDragging(arg0: boolean): void;
        getCurrentFocusPath(): Internal.ComponentPath;
        abstract children(): Internal.List<Internal.GuiEventListener>;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        isDragging(): boolean;
        getChildAt(arg0: number, arg1: number): Optional<Internal.GuiEventListener>;
        mouseMoved(arg0: number, arg1: number): void;
        getRectangle(): Internal.ScreenRectangle;
        getFocused(): Internal.GuiEventListener;
        isMouseOver(arg0: number, arg1: number): boolean;
        nextFocusPath(arg0: Internal.FocusNavigationEvent_): Internal.ComponentPath;
        get focused(): boolean
        set focused(arg0: boolean)
        get tabOrderGroup(): number
        set focused(arg0: Internal.GuiEventListener_)
        set dragging(arg0: boolean)
        get currentFocusPath(): Internal.ComponentPath
        get dragging(): boolean
        get rectangle(): Internal.ScreenRectangle
        get focused(): Internal.GuiEventListener
    }
    type AbstractContainerEventHandler_ = AbstractContainerEventHandler;
    class Allay extends Internal.PathfinderMob implements Internal.InventoryCarrier, Internal.VibrationSystem {
        constructor(arg0: Internal.EntityType_<Internal.Allay>, arg1: Internal.Level_)
        getSpinningProgress(arg0: number): number;
        getBrain(): Internal.Brain<Internal.Allay>;
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getInventory(): Internal.SimpleContainer;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        static getResonanceEventByFrequency(arg0: number): Internal.GameEvent;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        isSpinning(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        hasItemInHand(): boolean;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getHoldingItemAnimationProgress(arg0: number): number;
        static getRedstoneStrengthForDistance(arg0: number, arg1: number): number;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setJukeboxPlaying(arg0: BlockPos_, arg1: boolean): void;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isPanicking(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        static pickUpItem(arg0: Internal.Mob_, arg1: Internal.InventoryCarrier_, arg2: Internal.ItemEntity_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        readInventoryFromTag(arg0: Internal.CompoundTag_): void;
        self(): Internal.LivingEntity;
        writeInventoryToTag(arg0: Internal.CompoundTag_): void;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isDancing(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        isFlapping(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        static getGameEventFrequency(arg0: Internal.GameEvent_): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getVibrationUser(): Internal.VibrationSystem$User;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setDancing(arg0: boolean): void;
        getVibrationData(): Internal.VibrationSystem$Data;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        get brain(): Internal.Brain<Internal.Allay>
        get inventory(): Internal.SimpleContainer
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get spinning(): boolean
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get panicking(): boolean
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get dancing(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get flapping(): boolean
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get vibrationUser(): Internal.VibrationSystem$User
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set dancing(arg0: boolean)
        get vibrationData(): Internal.VibrationSystem$Data
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        duplicationCooldown: number;
        static readonly THROW_SOUND_PITCHES: [0.5625, 0.625, 0.75, 0.9375, 1.0, 1.0, 1.125, 1.25, 1.5, 1.875, 2.0, 2.25, 2.5, 3.0, 3.75, 4.0];
    }
    type Allay_ = Allay;
    class FramedPrismCornerBlock extends Internal.FramedThreewayCornerBlock {
        constructor(arg0: Internal.BlockType_)
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        static generatePrismShapes(arg0: Internal.ImmutableList_<Internal.BlockState>): Internal.ShapeProvider;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        static generateInnerPrismShapes(arg0: Internal.ImmutableList_<Internal.BlockState>): Internal.ShapeProvider;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FramedPrismCornerBlock_ = FramedPrismCornerBlock;
    interface BiomeModifications$BiomeContext {
        abstract getProperties(): Internal.BiomeProperties;
        abstract hasTag(arg0: Internal.TagKey_<Internal.Biome>): boolean;
        abstract getKey(): Optional<ResourceLocation>;
        get properties(): Internal.BiomeProperties
        get key(): Optional<ResourceLocation>
    }
    type BiomeModifications$BiomeContext_ = BiomeModifications$BiomeContext;
    class ServerboundChatSessionUpdatePacket extends Internal.Record implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.RemoteChatSession$Data_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        chatSession(): Internal.RemoteChatSession$Data;
        isSkippable(): boolean;
        get skippable(): boolean
    }
    type ServerboundChatSessionUpdatePacket_ = ServerboundChatSessionUpdatePacket;
    class StorageSimple implements net.diebuddies.physics.snow.storage.StorageContainer {
        constructor(arg0: number[], arg1: number)
        constructor(arg0: number, arg1: number)
        getArray(): number[];
        getSize(): number;
        setData(arg0: number, arg1: number, arg2: number, arg3: number): void;
        getData(arg0: number, arg1: number, arg2: number): number;
        setAndCompareData(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        setData(arg0: Internal.StorageType_): void;
        getStorageType(): Internal.StorageType;
        get array(): number[]
        get size(): number
        set data(arg0: Internal.StorageType_)
        get storageType(): Internal.StorageType
        data: Internal.StorageType;
        readonly size: number;
    }
    type StorageSimple_ = StorageSimple;
    class RenderLevelStageEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.RenderLevelStageEvent$Stage_, arg1: Internal.LevelRenderer_, arg2: Internal.PoseStack_, arg3: Matrix4f_, arg4: number, arg5: number, arg6: Internal.Camera_, arg7: Internal.Frustum_)
        getStage(): Internal.RenderLevelStageEvent$Stage;
        getPoseStack(): Internal.PoseStack;
        getPartialTick(): number;
        getProjectionMatrix(): Matrix4f;
        getFrustum(): Internal.Frustum;
        getCamera(): Internal.Camera;
        getRenderTick(): number;
        getLevelRenderer(): Internal.LevelRenderer;
        get stage(): Internal.RenderLevelStageEvent$Stage
        get poseStack(): Internal.PoseStack
        get partialTick(): number
        get projectionMatrix(): Matrix4f
        get frustum(): Internal.Frustum
        get camera(): Internal.Camera
        get renderTick(): number
        get levelRenderer(): Internal.LevelRenderer
    }
    type RenderLevelStageEvent_ = RenderLevelStageEvent;
    class FireworkStarFadeRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type FireworkStarFadeRecipe_ = FireworkStarFadeRecipe;
    class DebugQueryHandler {
        constructor(arg0: Internal.ClientPacketListener_)
        queryBlockEntityTag(arg0: BlockPos_, arg1: Internal.Consumer_<Internal.CompoundTag>): void;
        queryEntityTag(arg0: number, arg1: Internal.Consumer_<Internal.CompoundTag>): void;
        handleResponse(arg0: number, arg1: Internal.CompoundTag_): boolean;
    }
    type DebugQueryHandler_ = DebugQueryHandler;
    interface IModLanguageProvider$IModLanguageLoader {
        abstract loadMod<T>(arg0: Internal.IModInfo_, arg1: Internal.ModFileScanData_, arg2: Internal.ModuleLayer_): T;
        (arg0: Internal.IModInfo, arg1: Internal.ModFileScanData, arg2: Internal.ModuleLayer): T;
    }
    type IModLanguageProvider$IModLanguageLoader_ = IModLanguageProvider$IModLanguageLoader;
    class SuspiciousStewRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type SuspiciousStewRecipe_ = SuspiciousStewRecipe;
    abstract class DataSlot {
        constructor()
        static standalone(): Internal.DataSlot;
        static forContainer(arg0: Internal.ContainerData_, arg1: number): Internal.DataSlot;
        static shared(arg0: number[], arg1: number): Internal.DataSlot;
        abstract set(arg0: number): void;
        abstract get(): number;
        checkAndClearUpdateFlag(): boolean;
    }
    type DataSlot_ = DataSlot;
    class ObjectDescJS$Entry extends Internal.Record {
        constructor(key: string, value: Internal.TypeDescJS_, optional: boolean, wrap: boolean)
        constructor(key: string, value: Internal.TypeDescJS_, optional: boolean)
        key(): string;
        value(): Internal.TypeDescJS;
        optional(): boolean;
        wrap(): boolean;
    }
    type ObjectDescJS$Entry_ = ObjectDescJS$Entry;
    class PointedDripstoneConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly chanceOfTallerDripstone: number;
        static readonly CODEC: Internal.Codec<Internal.PointedDripstoneConfiguration>;
        readonly chanceOfSpreadRadius2: number;
        readonly chanceOfSpreadRadius3: number;
        readonly chanceOfDirectionalSpread: number;
    }
    type PointedDripstoneConfiguration_ = PointedDripstoneConfiguration;
    class BlockEvent$CropGrowEvent$Pre extends Internal.BlockEvent$CropGrowEvent {
        constructor()
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_)
    }
    type BlockEvent$CropGrowEvent$Pre_ = BlockEvent$CropGrowEvent$Pre;
    interface ICraftingSubmitResult {
        abstract errorDetail(): any;
        abstract link(): Internal.ICraftingLink;
        abstract errorCode(): Internal.CraftingSubmitErrorCode;
        successful(): boolean;
    }
    type ICraftingSubmitResult_ = ICraftingSubmitResult;
    class SpecializedMeshUpgrade extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SpecializedMeshUpgrade_ = SpecializedMeshUpgrade;
    class PlayerXpEvent$PickupXp extends Internal.PlayerXpEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: Internal.ExperienceOrb_)
        getEntity(): Internal.LivingEntity;
        getOrb(): Internal.ExperienceOrb;
        get entity(): Internal.LivingEntity
        get orb(): Internal.ExperienceOrb
    }
    type PlayerXpEvent$PickupXp_ = PlayerXpEvent$PickupXp;
    abstract class UpgradeableToolItem extends Internal.InternalStorageItem implements Internal.IUpgradeableTool {
        constructor(arg0: Internal.Item$Properties_, arg1: string)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        clearUpgrades(arg0: Internal.ItemStack_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canTakeFromWorkbench(arg0: Internal.ItemStack_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        removeFromWorkbench(arg0: Internal.Player_, arg1: Internal.ItemStack_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        getUpgrades(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUpgradeBase(arg0: Internal.ItemStack_): Internal.CompoundTag;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        removeUpgrade(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.ItemStack_): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        abstract getWorkbenchSlots(arg0: Internal.AbstractContainerMenu_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: Internal.Supplier_<Internal.Player>, arg4: Internal.IItemHandler_): Internal.Slot[];
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        finishUpgradeRecalculation(arg0: Internal.ItemStack_): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        getUpgradeAfterRemoval(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): Internal.ItemStack;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        static getUpgradesStatic(arg0: Internal.ItemStack_): Internal.CompoundTag;
        recalculateUpgrades(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        abstract canModify(arg0: Internal.ItemStack_): boolean;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type UpgradeableToolItem_ = UpgradeableToolItem;
    class FramedFlatExtendedDoubleSlopePanelCornerBlock extends Internal.AbstractFramedDoubleBlock {
        constructor(arg0: Internal.BlockType_)
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        static itemModelSourceInner(): Internal.BlockState;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        getSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        static itemModelSource(): Internal.BlockState;
        doesBlockOccludeBeaconBeam(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FramedFlatExtendedDoubleSlopePanelCornerBlock_ = FramedFlatExtendedDoubleSlopePanelCornerBlock;
    class PathComputationType extends Internal.Enum<Internal.PathComputationType> {
        static values(): Internal.PathComputationType[];
        static valueOf(arg0: string): Internal.PathComputationType;
        static readonly AIR: Internal.PathComputationType;
        static readonly LAND: Internal.PathComputationType;
        static readonly WATER: Internal.PathComputationType;
    }
    type PathComputationType_ = "land" | PathComputationType | "air" | "water";
    class SpatialPylonBlock extends Internal.AEBaseEntityBlock<any> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly POWERED_ON: Internal.BooleanProperty;
    }
    type SpatialPylonBlock_ = SpatialPylonBlock;
    class AbstractIllager$IllagerArmPose extends Internal.Enum<Internal.AbstractIllager$IllagerArmPose> {
        static valueOf(arg0: string): Internal.AbstractIllager$IllagerArmPose;
        static values(): Internal.AbstractIllager$IllagerArmPose[];
        static readonly BOW_AND_ARROW: Internal.AbstractIllager$IllagerArmPose;
        static readonly CROSSBOW_CHARGE: Internal.AbstractIllager$IllagerArmPose;
        static readonly CROSSED: Internal.AbstractIllager$IllagerArmPose;
        static readonly CELEBRATING: Internal.AbstractIllager$IllagerArmPose;
        static readonly NEUTRAL: Internal.AbstractIllager$IllagerArmPose;
        static readonly SPELLCASTING: Internal.AbstractIllager$IllagerArmPose;
        static readonly CROSSBOW_HOLD: Internal.AbstractIllager$IllagerArmPose;
        static readonly ATTACKING: Internal.AbstractIllager$IllagerArmPose;
    }
    type AbstractIllager$IllagerArmPose_ = "crossed" | "neutral" | "celebrating" | "spellcasting" | "attacking" | "crossbow_hold" | "bow_and_arrow" | "crossbow_charge" | AbstractIllager$IllagerArmPose;
    class AddAttributesFunction$Modifier$Builder {
        constructor(attribute: Internal.Attribute_, amount: Internal.NumberProvider_)
        setName(name: string): void;
        setUuid(uuid: Internal.UUID_): void;
        build(): Internal.AddAttributesFunction$Modifier;
        setSlots(slots: Internal.EquipmentSlot_[]): void;
        setProbability(probability: number): void;
        setOperation(operation: Internal.AttributeModifier$Operation_): void;
        set name(name: string)
        set uuid(uuid: Internal.UUID_)
        set slots(slots: Internal.EquipmentSlot_[])
        set probability(probability: number)
        set operation(operation: Internal.AttributeModifier$Operation_)
    }
    type AddAttributesFunction$Modifier$Builder_ = AddAttributesFunction$Modifier$Builder;
    abstract class MultithreadEventExecutorGroup extends Internal.AbstractEventExecutorGroup {
        scheduleAtFixedRate(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        submit(arg0: Internal.Callable_<any>): Internal.Future<any>;
        forEach(arg0: Internal.Consumer_<Internal.EventExecutor>): void;
        executorCount(): number;
        submit(arg0: Internal.Runnable_): Internal.Future<any>;
        submit(arg0: Internal.Runnable_, arg1: any): Internal.Future<any>;
        schedule(arg0: Internal.Runnable_, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        spliterator(): Internal.Spliterator<Internal.EventExecutor>;
        scheduleWithFixedDelay(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
    }
    type MultithreadEventExecutorGroup_ = MultithreadEventExecutorGroup;
    interface IJeiRuntime {
        abstract getEditModeConfig(): Internal.IEditModeConfig;
        abstract getIngredientVisibility(): Internal.IIngredientVisibility;
        abstract getJeiHelpers(): Internal.IJeiHelpers;
        abstract getKeyMappings(): Internal.IJeiKeyMappings;
        abstract getIngredientManager(): Internal.IIngredientManager;
        abstract getRecipesGui(): Internal.IRecipesGui;
        abstract getConfigManager(): Internal.IJeiConfigManager;
        abstract getIngredientListOverlay(): Internal.IIngredientListOverlay;
        abstract getIngredientFilter(): Internal.IIngredientFilter;
        abstract getRecipeTransferManager(): Internal.IRecipeTransferManager;
        abstract getBookmarkOverlay(): Internal.IBookmarkOverlay;
        abstract getScreenHelper(): Internal.IScreenHelper;
        abstract getRecipeManager(): Internal.IRecipeManager;
        get editModeConfig(): Internal.IEditModeConfig
        get ingredientVisibility(): Internal.IIngredientVisibility
        get jeiHelpers(): Internal.IJeiHelpers
        get keyMappings(): Internal.IJeiKeyMappings
        get ingredientManager(): Internal.IIngredientManager
        get recipesGui(): Internal.IRecipesGui
        get configManager(): Internal.IJeiConfigManager
        get ingredientListOverlay(): Internal.IIngredientListOverlay
        get ingredientFilter(): Internal.IIngredientFilter
        get recipeTransferManager(): Internal.IRecipeTransferManager
        get bookmarkOverlay(): Internal.IBookmarkOverlay
        get screenHelper(): Internal.IScreenHelper
        get recipeManager(): Internal.IRecipeManager
    }
    type IJeiRuntime_ = IJeiRuntime;
    interface IForgeItem {
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        abstract isRepairable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        (arg0: Internal.ItemStack): boolean;
    }
    type IForgeItem_ = IForgeItem;
    class StairsShape extends Internal.Enum<Internal.StairsShape> implements Internal.StringRepresentable {
        static values(): Internal.StairsShape[];
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.StairsShape;
        get serializedName(): string
        static readonly OUTER_LEFT: Internal.StairsShape;
        static readonly INNER_RIGHT: Internal.StairsShape;
        static readonly STRAIGHT: Internal.StairsShape;
        static readonly OUTER_RIGHT: Internal.StairsShape;
        static readonly INNER_LEFT: Internal.StairsShape;
    }
    type StairsShape_ = "inner_left" | "outer_left" | StairsShape | "outer_right" | "inner_right" | "straight";
    class RenderStateShard$TexturingStateShard extends Internal.RenderStateShard {
        constructor(arg0: string, arg1: Internal.Runnable_, arg2: Internal.Runnable_)
    }
    type RenderStateShard$TexturingStateShard_ = RenderStateShard$TexturingStateShard;
    interface Vector3ic {
        abstract maxComponent(): number;
        abstract z(): number;
        abstract y(): number;
        abstract x(): number;
        abstract min(arg0: Internal.Vector3ic_, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract div(arg0: number, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract mul(arg0: number, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract sub(arg0: number, arg1: number, arg2: number, arg3: org.joml.Vector3i_): org.joml.Vector3i;
        abstract negate(arg0: org.joml.Vector3i_): org.joml.Vector3i;
        abstract add(arg0: Internal.Vector3ic_, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
        abstract add(arg0: number, arg1: number, arg2: number, arg3: org.joml.Vector3i_): org.joml.Vector3i;
        abstract mul(arg0: Internal.Vector3ic_, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract distanceSquared(arg0: Internal.Vector3ic_): number;
        abstract get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
        abstract absolute(arg0: org.joml.Vector3i_): org.joml.Vector3i;
        abstract max(arg0: Internal.Vector3ic_, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract distance(arg0: number, arg1: number, arg2: number): number;
        abstract div(arg0: number, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract distanceSquared(arg0: number, arg1: number, arg2: number): number;
        abstract gridDistance(arg0: Internal.Vector3ic_): number;
        abstract sub(arg0: Internal.Vector3ic_, arg1: org.joml.Vector3i_): org.joml.Vector3i;
        abstract getToAddress(arg0: number): this;
        abstract lengthSquared(): number;
        abstract equals(arg0: number, arg1: number, arg2: number): boolean;
        abstract distance(arg0: Internal.Vector3ic_): number;
        abstract length(): number;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get(arg0: number): number;
        abstract mul(arg0: number, arg1: number, arg2: number, arg3: org.joml.Vector3i_): org.joml.Vector3i;
        abstract gridDistance(arg0: number, arg1: number, arg2: number): number;
        abstract minComponent(): number;
    }
    type Vector3ic_ = Vector3ic;
    interface ArmorMaterial {
        abstract getDefenseForType(arg0: Internal.ArmorItem$Type_): number;
        abstract getDurabilityForType(arg0: Internal.ArmorItem$Type_): number;
        abstract getRepairIngredient(): Internal.Ingredient;
        abstract getKnockbackResistance(): number;
        abstract getName(): string;
        abstract getToughness(): number;
        abstract getEnchantmentValue(): number;
        abstract getEquipSound(): Internal.SoundEvent;
        get repairIngredient(): Internal.Ingredient
        get knockbackResistance(): number
        get name(): string
        get toughness(): number
        get enchantmentValue(): number
        get equipSound(): Internal.SoundEvent
    }
    type ArmorMaterial_ = string | ArmorMaterial;
    class Minecraft extends Internal.ReentrantBlockableEventLoop<Internal.Runnable> implements Internal.WindowEventHandler, Internal.IForgeMinecraft, Internal.MinecraftClientKJS, Internal.IMixinMinecraft, Internal.MinecraftClientAccess, Internal.AccessorMinecraft, Internal.MinecraftAccess {
        constructor(arg0: any_)
        getReportingContext(): Internal.ReportingContext;
        getResourcePackDirectory(): Internal.Path;
        debugFpsMeterKeyPress(arg0: number): void;
        renderOnThread(): boolean;
        delayCrashRaw(arg0: Internal.CrashReport_): void;
        destroy(): void;
        showOnlyReducedInfo(): boolean;
        clearLevel(arg0: Internal.Screen_): void;
        getGpuUtilization(): number;
        getCurrentServer(): Internal.ServerData;
        getResourceManager(): Internal.ResourceManager;
        getProxy(): Internal.Proxy;
        getFps(): number;
        handler$zol000$physicsmod$renderedFrame(arg0: boolean, arg1: Internal.CallbackInfo_): void;
        getOverlay(): Internal.Overlay;
        shouldEntityAppearGlowing(arg0: Internal.Entity_): boolean;
        getToasts(): Internal.ToastComponent;
        pushGuiLayer(arg0: Internal.Screen_): void;
        getSoundManager(): Internal.SoundManager;
        static useShaderTransparency(): boolean;
        getSplashManager(): Internal.SplashManager;
        scheduleInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        runCommandSilent(command: string): number;
        scheduleRepeatingInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        setConnectedToRealms(arg0: boolean): void;
        quickPlayLog(): Internal.QuickPlayLog;
        getFrameTimer(): Internal.FrameTimer;
        getResourcePackRepository(): Internal.PackRepository;
        debugClientMetricsStart(arg0: Internal.Consumer_<net.minecraft.network.chat.Component>): boolean;
        getBlockEntityRenderDispatcher(): Internal.BlockEntityRenderDispatcher;
        askEither<Source>(arg0: Internal.Function_<Internal.ProcessorHandle<Internal.Either<Source, Internal.Exception>>, Internal.Runnable>): Internal.CompletableFuture<Source>;
        getLevelSource(): Internal.LevelStorageSource;
        getMainRenderTarget(): Internal.RenderTarget;
        getBlockRenderer(): Internal.BlockRenderDispatcher;
        setTitle(t: string): void;
        grabPanoramixScreenshot(arg0: Internal.File_, arg1: number, arg2: number): net.minecraft.network.chat.Component;
        getFrameTimeNs(): number;
        getSkinManager(): Internal.SkinManager;
        allowsRealms(): boolean;
        getVersionType(): string;
        getGpuWarnlistManager(): Internal.GpuWarnlistManager;
        forceSetScreen(arg0: Internal.Screen_): void;
        populateSearchTree<T>(arg0: Internal.SearchRegistry$Key_<T>, arg1: Internal.List_<T>): void;
        is64Bit(): boolean;
        getTextureManager(): Internal.TextureManager;
        getRealms32BitWarningStatus(): Internal.Realms32BitWarningStatus;
        getDisplayName(): net.minecraft.network.chat.Component;
        getPartialTick(): number;
        isSingleplayer(): boolean;
        getHotbarManager(): Internal.HotbarManager;
        handler$zmp000$clearLevel(arg0: Internal.Screen_, arg1: Internal.CallbackInfo_): void;
        run(): void;
        static fillReport(arg0: Internal.Minecraft_, arg1: Internal.LanguageManager_, arg2: string, arg3: Internal.Options_, arg4: Internal.CrashReport_): void;
        resizeDisplay(): void;
        setOverlay(arg0: Internal.Overlay_): void;
        static useAmbientOcclusion(): boolean;
        isAltDown(): boolean;
        isLocalServer(): boolean;
        hasSingleplayerServer(): boolean;
        getTutorial(): Internal.Tutorial;
        getEntityModels(): Internal.EntityModelSet;
        getDeltaFrameTime(): number;
        handler$zkp000$pickColor(arg0: Internal.CallbackInfo_): void;
        clearLevel(): void;
        getSearchTree<T>(arg0: Internal.SearchRegistry$Key_<T>): Internal.SearchTree<T>;
        setLastInputType(arg0: Internal.InputType_): void;
        addCustomNbtData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntity_): void;
        setWindowActive(arg0: boolean): void;
        clearResourcePacksOnError(arg0: Internal.Throwable_, arg1: net.minecraft.network.chat.Component_): void;
        static useFancyGraphics(): boolean;
        getMusicManager(): Internal.MusicManager;
        delayTextureReload(): Internal.CompletableFuture<void>;
        getTextureAtlas(arg0: ResourceLocation_): Internal.Function<ResourceLocation, Internal.TextureAtlasSprite>;
        getScheduledEvents(): Internal.ScheduledEvents;
        doWorldLoad(arg0: string, arg1: Internal.LevelStorageSource$LevelStorageAccess_, arg2: Internal.PackRepository_, arg3: Internal.WorldStem_, arg4: boolean): void;
        static crash(arg0: Internal.CrashReport_): void;
        getMobEffectTextures(): Internal.MobEffectTextureManager;
        getMinecraftSessionService(): Internal.MinecraftSessionService;
        getLastInputType(): Internal.InputType;
        allowsTelemetry(): boolean;
        getFrameTime(): number;
        multiplayerBan(): Internal.BanDetails;
        extraTelemetryAvailable(): boolean;
        getPaintingTextures(): Internal.PaintingTextureManager;
        realmsDataFetcher(): Internal.RealmsDataFetcher;
        getDownloadedPackSource(): Internal.DownloadedPackSource;
        reloadResourcePacks(): Internal.CompletableFuture<void>;
        getLanguageManager(): Internal.LanguageManager;
        ask<Source>(arg0: Internal.Function_<Internal.ProcessorHandle<Source>, Internal.Runnable>): Internal.CompletableFuture<Source>;
        setCurrentScreen(gui: Internal.Screen_): void;
        getItemColors(): Internal.ItemColors;
        openChatScreen(arg0: string): void;
        getWindow(): com.mojang.blaze3d.platform.Window;
        allowsMultiplayer(): boolean;
        getNarrator(): Internal.GameNarrator;
        getCurrentWorldName(): string;
        isCtrlDown(): boolean;
        prepareForMultiplayer(): void;
        schedule(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        setCameraEntity(arg0: Internal.Entity_): void;
        getChatStatus(): Internal.Minecraft$ChatStatus;
        getProfileProperties(): Internal.PropertyMap;
        pauseGame(arg0: boolean): void;
        getEntityRenderDispatcher(): Internal.EntityRenderDispatcher;
        isEnforceUnicode(): boolean;
        telemetryOptInExtra(): boolean;
        setLevel(arg0: Internal.ClientLevel_): void;
        updateTitle(): void;
        getVanillaPackResources(): Internal.VanillaPackResources;
        isRunning(): boolean;
        getName(): net.minecraft.network.chat.Component;
        isShiftDown(): boolean;
        redirect$bbf000$fixUpdateURLs(arg0: Internal.RenderTarget_, arg1: boolean): void;
        getSituationalMusic(): Internal.Music;
        getSearchTreeManager(): Internal.SearchRegistry;
        getProgressListener(): Internal.StoringChunkProgressListener;
        tick(): void;
        updateMaxMipLevel(arg0: number): void;
        getLocale(): Internal.Locale;
        delayCrash(arg0: Internal.CrashReport_): void;
        isTextFilteringEnabled(): boolean;
        stop(): void;
        getTelemetryManager(): Internal.ClientTelemetryManager;
        isPaused(): boolean;
        getItemRenderer(): Internal.ItemRenderer;
        getUser(): Internal.User;
        getFontManager(): Internal.FontManager;
        static getInstance(): Internal.Minecraft;
        getChatListener(): Internal.ChatListener;
        self(): this;
        openChatScreenFancyMenu(arg0: string): void;
        getSingleplayerServer(): Internal.IntegratedServer;
        getProfiler(): Internal.ProfilerFiller;
        static checkModStatus(): Internal.ModCheck;
        scheduleRepeating(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        isConnectedToRealms(): boolean;
        fillReport(arg0: Internal.CrashReport_): Internal.CrashReport;
        getProfileKeyPairManager(): Internal.ProfileKeyPairManager;
        static of<Msg>(arg0: string, arg1: Internal.Consumer_<Msg>): Internal.ProcessorHandle<Msg>;
        createSearchTrees(): void;
        isKeyDown(key: number): boolean;
        isDemo(): boolean;
        emergencySave(): void;
        setScreen(arg0: Internal.Screen_): void;
        popGuiLayer(): void;
        getRecorder(): Internal.MetricsRecorder;
        getPlayerSocialManager(): Internal.PlayerSocialManager;
        isBlocked(arg0: Internal.UUID_): boolean;
        getModelManager(): Internal.ModelManager;
        renderBuffers(): Internal.RenderBuffers;
        tell(message: net.minecraft.network.chat.Component_): void;
        getCurrentScreen(): Internal.Screen;
        bookshelf$getFontManager(): Internal.FontManager;
        getProfileKeySignatureValidator(): Internal.SignatureValidator;
        getConnection(): Internal.ClientPacketListener;
        shouldShowBanNotice(): boolean;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        updateReportEnvironment(arg0: Internal.ReportEnvironment_): void;
        isWindowActive(): boolean;
        setRecorder(recorder: Internal.MetricsRecorder_): void;
        static renderNames(): boolean;
        getFixerUpper(): Internal.DataFixer;
        getLaunchedVersion(): string;
        cursorEntered(): void;
        createWorldOpenFlows(): Internal.WorldOpenFlows;
        runCommand(command: string): number;
        getCameraEntity(): Internal.Entity;
        getBlockColors(): Internal.BlockColors;
        get reportingContext(): Internal.ReportingContext
        get resourcePackDirectory(): Internal.Path
        get gpuUtilization(): number
        get currentServer(): Internal.ServerData
        get resourceManager(): Internal.ResourceManager
        get proxy(): Internal.Proxy
        get fps(): number
        get overlay(): Internal.Overlay
        get toasts(): Internal.ToastComponent
        get soundManager(): Internal.SoundManager
        get splashManager(): Internal.SplashManager
        set connectedToRealms(arg0: boolean)
        get frameTimer(): Internal.FrameTimer
        get resourcePackRepository(): Internal.PackRepository
        get blockEntityRenderDispatcher(): Internal.BlockEntityRenderDispatcher
        get levelSource(): Internal.LevelStorageSource
        get mainRenderTarget(): Internal.RenderTarget
        get blockRenderer(): Internal.BlockRenderDispatcher
        set title(t: string)
        get frameTimeNs(): number
        get skinManager(): Internal.SkinManager
        get versionType(): string
        get gpuWarnlistManager(): Internal.GpuWarnlistManager
        get textureManager(): Internal.TextureManager
        get realms32BitWarningStatus(): Internal.Realms32BitWarningStatus
        get displayName(): net.minecraft.network.chat.Component
        get partialTick(): number
        get singleplayer(): boolean
        get hotbarManager(): Internal.HotbarManager
        set overlay(arg0: Internal.Overlay_)
        get altDown(): boolean
        get localServer(): boolean
        get tutorial(): Internal.Tutorial
        get entityModels(): Internal.EntityModelSet
        get deltaFrameTime(): number
        set lastInputType(arg0: Internal.InputType_)
        set windowActive(arg0: boolean)
        get musicManager(): Internal.MusicManager
        get scheduledEvents(): Internal.ScheduledEvents
        get mobEffectTextures(): Internal.MobEffectTextureManager
        get minecraftSessionService(): Internal.MinecraftSessionService
        get lastInputType(): Internal.InputType
        get frameTime(): number
        get paintingTextures(): Internal.PaintingTextureManager
        get downloadedPackSource(): Internal.DownloadedPackSource
        get languageManager(): Internal.LanguageManager
        set currentScreen(gui: Internal.Screen_)
        get itemColors(): Internal.ItemColors
        get window(): com.mojang.blaze3d.platform.Window
        get narrator(): Internal.GameNarrator
        get currentWorldName(): string
        get ctrlDown(): boolean
        set cameraEntity(arg0: Internal.Entity_)
        get chatStatus(): Internal.Minecraft$ChatStatus
        get profileProperties(): Internal.PropertyMap
        get entityRenderDispatcher(): Internal.EntityRenderDispatcher
        get enforceUnicode(): boolean
        set level(arg0: Internal.ClientLevel_)
        get vanillaPackResources(): Internal.VanillaPackResources
        get running(): boolean
        get name(): net.minecraft.network.chat.Component
        get shiftDown(): boolean
        get situationalMusic(): Internal.Music
        get searchTreeManager(): Internal.SearchRegistry
        get progressListener(): Internal.StoringChunkProgressListener
        get locale(): Internal.Locale
        get textFilteringEnabled(): boolean
        get telemetryManager(): Internal.ClientTelemetryManager
        get paused(): boolean
        get itemRenderer(): Internal.ItemRenderer
        get user(): Internal.User
        get fontManager(): Internal.FontManager
        get instance(): Internal.Minecraft
        get chatListener(): Internal.ChatListener
        get singleplayerServer(): Internal.IntegratedServer
        get profiler(): Internal.ProfilerFiller
        get connectedToRealms(): boolean
        get profileKeyPairManager(): Internal.ProfileKeyPairManager
        get demo(): boolean
        set screen(arg0: Internal.Screen_)
        get recorder(): Internal.MetricsRecorder
        get playerSocialManager(): Internal.PlayerSocialManager
        get modelManager(): Internal.ModelManager
        get currentScreen(): Internal.Screen
        get profileKeySignatureValidator(): Internal.SignatureValidator
        get connection(): Internal.ClientPacketListener
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get windowActive(): boolean
        set recorder(recorder: Internal.MetricsRecorder_)
        get fixerUpper(): Internal.DataFixer
        get launchedVersion(): string
        get cameraEntity(): Internal.Entity
        get blockColors(): Internal.BlockColors
        level: Internal.ClientLevel;
        static readonly UNIFORM_FONT: ResourceLocation;
        readonly frameTimer: Internal.FrameTimer;
        fpsString: string;
        static readonly DEFAULT_FONT: ResourceLocation;
        readonly options: Internal.Options;
        chunkPath: boolean;
        noRender: boolean;
        cameraEntity: Internal.Entity;
        readonly fontFilterFishy: net.minecraft.client.gui.Font;
        hitResult: Internal.HitResult;
        static readonly ON_OSX: false;
        readonly textureManager: Internal.TextureManager;
        readonly debugRenderer: Internal.DebugRenderer;
        readonly gameDirectory: Internal.File;
        toast: Internal.ToastComponent;
        chunkVisibility: boolean;
        readonly particleEngine: Internal.ParticleEngine;
        screen: Internal.Screen;
        gameMode: Internal.MultiPlayerGameMode;
        readonly gameRenderer: Internal.GameRenderer;
        readonly fontManager: Internal.FontManager;
        static readonly UPDATE_DRIVERS_ADVICE: "Please make sure you have up-to-date drivers (see aka.ms/mcdriver for instructions).";
        readonly mouseHandler: Internal.MouseHandler;
        smartCull: boolean;
        physicsmod$renderedFrame: boolean;
        readonly font: net.minecraft.client.gui.Font;
        static readonly ALT_FONT: ResourceLocation;
        readonly timer: Internal.Timer;
        readonly gui: Internal.Gui;
        wireframe: boolean;
        readonly progressTasks: Internal.Queue<Internal.Runnable>;
        crosshairPickEntity: Internal.Entity;
        rightClickDelay: number;
        gameThread: Internal.Thread;
        readonly keyboardHandler: Internal.KeyboardHandler;
        readonly levelRenderer: Internal.LevelRenderer;
        player: Internal.LocalPlayer;
    }
    type Minecraft_ = Minecraft;
    abstract class MultipartShapedBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_, ...suffixes: string[])
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
    }
    type MultipartShapedBlockBuilder_ = MultipartShapedBlockBuilder;
    class ItemBatcherBlock extends Internal.IEEntityBlock<any> {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type ItemBatcherBlock_ = ItemBatcherBlock;
    class TelemetryEventType$Builder {
        optIn(): this;
        defineAll(arg0: Internal.List_<Internal.TelemetryProperty<any>>): this;
        register(): Internal.TelemetryEventType;
        define<T>(arg0: Internal.TelemetryProperty_<T>): this;
    }
    type TelemetryEventType$Builder_ = TelemetryEventType$Builder;
    class EffectHolder {
        constructor(arg0: Internal.MobEffect_, arg1: number, arg2: number, arg3: number, arg4: number)
        setAmplifier(arg0: number): void;
        getBaseDuration(): number;
        setLengthDurationMod(arg0: number): void;
        getAmpDurationMod(): number;
        setBaseDuration(arg0: number): void;
        getEffectInstance(arg0: number, arg1: boolean, arg2: boolean): Internal.MobEffectInstance;
        getLengthDurationMod(): number;
        setAmpDurationMod(arg0: number): void;
        getAmplifier(): number;
        write(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        static read(arg0: Internal.CompoundTag_): Internal.EffectHolder;
        getPotion(): Internal.MobEffect;
        getEffectInstance(arg0: boolean, arg1: boolean): Internal.MobEffectInstance;
        set amplifier(arg0: number)
        get baseDuration(): number
        set lengthDurationMod(arg0: number)
        get ampDurationMod(): number
        set baseDuration(arg0: number)
        get lengthDurationMod(): number
        set ampDurationMod(arg0: number)
        get amplifier(): number
        get potion(): Internal.MobEffect
    }
    type EffectHolder_ = EffectHolder;
    class Painter implements Internal.UnitVariables {
        constructor(id: string)
        unitOf(cx: Internal.Context_, o: any): Internal.Unit;
        inGameScreenDraw(graphics: Internal.GuiGraphics_, delta: number): void;
        registerBuiltinObjects(): void;
        getObject(key: string): Internal.PainterObject;
        clear(): void;
        make(type: string): Internal.PainterObject;
        paint(root: Internal.CompoundTag_): void;
        unitOf(console: Internal.ConsoleJS_, o: any): Internal.Unit;
        getVariables(): Internal.VariableSet;
        guiScreenDraw(screen: Internal.Screen_, graphics: Internal.GuiGraphics_, mouseX: number, mouseY: number, delta: number): void;
        setVariable(key: string, variable: Internal.Unit_): void;
        get variables(): Internal.VariableSet
        readonly mouseXUnit: Internal.MutableNumberUnit;
        readonly screenHeightUnit: Internal.MutableNumberUnit;
        readonly defaultLineSizeUnit: Internal.MutableNumberUnit;
        readonly id: string;
        static readonly INSTANCE: Internal.Painter;
        readonly screenWidthUnit: Internal.MutableNumberUnit;
        readonly deltaUnit: Internal.MutableNumberUnit;
        readonly unitContext: Internal.UnitContext;
        readonly mouseYUnit: Internal.MutableNumberUnit;
    }
    type Painter_ = Painter;
    interface ICraftingSimulationRequester {
        abstract getActionSource(): Internal.IActionSource;
        getGridNode(): Internal.IGridNode;
        get actionSource(): Internal.IActionSource
        get gridNode(): Internal.IGridNode
        (): Internal.IActionSource_;
    }
    type ICraftingSimulationRequester_ = ICraftingSimulationRequester;
    interface IModIdHelper {
        abstract addModNameToIngredientTooltip<T>(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: T, arg2: Internal.IIngredientHelper_<T>): Internal.List<net.minecraft.network.chat.Component>;
        abstract addModNameToIngredientTooltip<T>(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ITypedIngredient_<T>): Internal.List<net.minecraft.network.chat.Component>;
        abstract getModNameForModId(arg0: string): string;
        abstract isDisplayingModNameEnabled(): boolean;
        abstract getFormattedModNameForModId(arg0: string): string;
        get displayingModNameEnabled(): boolean
    }
    type IModIdHelper_ = IModIdHelper;
    /**
     * Invoked before a living entity dies.
     * 
     * **NOTE**: You need to set hp to > 0 besides cancelling the event to prevent the entity from dying.
    */
    class LivingEntityDeathEventJS extends Internal.LivingEntityEventJS {
        constructor(entity: Internal.LivingEntity_, source: Internal.DamageSource_)
        /**
         * The damage source that triggers the death.
        */
        getSource(): Internal.DamageSource;
        /**
         * The damage source that triggers the death.
        */
        get source(): Internal.DamageSource
    }
    type LivingEntityDeathEventJS_ = LivingEntityDeathEventJS;
    interface IRecipeSlotTooltipCallback {
        abstract onTooltip(arg0: Internal.IRecipeSlotView_, arg1: Internal.List_<net.minecraft.network.chat.Component>): void;
        (arg0: Internal.IRecipeSlotView, arg1: Internal.List<net.minecraft.network.chat.Component>): void;
    }
    type IRecipeSlotTooltipCallback_ = IRecipeSlotTooltipCallback;
    class ScrewdriverItem extends Internal.IEBaseItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ScrewdriverItem_ = ScrewdriverItem;
    class PlayerEvent$SaveToFile extends Internal.PlayerEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: Internal.File_, arg2: string)
        getEntity(): Internal.LivingEntity;
        getPlayerFile(arg0: string): Internal.File;
        getPlayerDirectory(): Internal.File;
        getPlayerUUID(): string;
        get entity(): Internal.LivingEntity
        get playerDirectory(): Internal.File
        get playerUUID(): string
    }
    type PlayerEvent$SaveToFile_ = PlayerEvent$SaveToFile;
    class PxActor extends Internal.PxBase {
        static wrapPointer(arg0: number): Internal.PxActor;
        getOwnerClient(): number;
        getDominanceGroup(): number;
        getUserData(): Internal.NativeObject;
        setActorFlag(arg0: Internal.PxActorFlagEnum_, arg1: boolean): void;
        setActorFlags(arg0: Internal.PxActorFlags_): void;
        getActorFlags(): Internal.PxActorFlags;
        setOwnerClient(arg0: number): void;
        setUserData(arg0: Internal.NativeObject_): void;
        setName(arg0: string): void;
        getType(): Internal.PxActorTypeEnum;
        getName(): string;
        getWorldBounds(arg0: number): Internal.PxBounds3;
        getScene(): Internal.PxScene;
        setDominanceGroup(arg0: number): void;
        static arrayGet(arg0: number, arg1: number): Internal.PxActor;
        getWorldBounds(): Internal.PxBounds3;
        get ownerClient(): number
        get dominanceGroup(): number
        get userData(): Internal.NativeObject
        set actorFlags(arg0: Internal.PxActorFlags_)
        get actorFlags(): Internal.PxActorFlags
        set ownerClient(arg0: number)
        set userData(arg0: Internal.NativeObject_)
        set name(arg0: string)
        get type(): Internal.PxActorTypeEnum
        get name(): string
        get scene(): Internal.PxScene
        set dominanceGroup(arg0: number)
        get worldBounds(): Internal.PxBounds3
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 24;
    }
    type PxActor_ = PxActor;
    interface IModFile {
        abstract getScanResult(): Internal.ModFileScanData;
        abstract getSecureJar(): Internal.SecureJar;
        abstract getModInfos(): Internal.List<Internal.IModInfo>;
        abstract getFilePath(): Internal.Path;
        abstract getModFileInfo(): Internal.IModFileInfo;
        abstract getFileName(): string;
        abstract getLoaders(): Internal.List<Internal.IModLanguageProvider>;
        abstract getType(): Internal.IModFile$Type;
        abstract setSecurityStatus(arg0: Internal.SecureJar$Status_): void;
        abstract getProvider(): Internal.IModProvider;
        abstract findResource(...arg0: string[]): Internal.Path;
        abstract getSubstitutionMap(): Internal.Supplier<Internal.Map<string, any>>;
        get scanResult(): Internal.ModFileScanData
        get secureJar(): Internal.SecureJar
        get modInfos(): Internal.List<Internal.IModInfo>
        get filePath(): Internal.Path
        get modFileInfo(): Internal.IModFileInfo
        get fileName(): string
        get loaders(): Internal.List<Internal.IModLanguageProvider>
        get type(): Internal.IModFile$Type
        set securityStatus(arg0: Internal.SecureJar$Status_)
        get provider(): Internal.IModProvider
        get substitutionMap(): Internal.Supplier<Internal.Map<string, any>>
    }
    type IModFile_ = IModFile;
    interface Object2CharFunction <K> extends it.unimi.dsi.fastutil.Function<K, string>, Internal.ToIntFunction<K> {
        put(arg0: K, arg1: string): string;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2CharFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: string): string;
        andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Object2ShortFunction<K>;
        andThenObject<T>(arg0: Internal.Char2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        removeChar(arg0: any): string;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        defaultReturnValue(): string;
        andThenInt(arg0: Internal.Char2IntFunction_): Internal.Object2IntFunction<K>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, string>;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2CharFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): string;
        containsKey(arg0: any): boolean;
        abstract getChar(arg0: any): string;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2CharFunction;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2CharFunction<T>;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2CharFunction;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: string): string;
        defaultReturnValue(arg0: string): void;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenReference<T>(arg0: Internal.Char2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        apply(arg0: K): string;
        andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Object2ByteFunction<K>;
        andThenLong(arg0: Internal.Char2LongFunction_): Internal.Object2LongFunction<K>;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2CharFunction<T>;
        applyAsInt(arg0: K): number;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2CharFunction;
        size(): number;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2CharFunction;
        andThenChar(arg0: Internal.Char2CharFunction_): this;
        clear(): void;
        andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Object2FloatFunction<K>;
        getOrDefault(arg0: any, arg1: string): string;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<string, T>): Internal.Function<K, T>;
        andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2CharFunction;
        (arg0: any): string;
    }
    type Object2CharFunction_<K> = Object2CharFunction<K>;
    interface INestableItemFilterProvider extends Internal.IItemFilterProvider {
        abstract getCurrentButtonState(arg0: Internal.ItemStack_, arg1: string, arg2: number): number;
        abstract getTexturePositionForState(arg0: Internal.ItemStack_, arg1: string, arg2: number): org.apache.commons.lang3.tuple.Pair<number, number>;
        abstract isButtonGlobal(arg0: Internal.ItemStack_, arg1: string): boolean;
        abstract getFilterKey(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.ItemStack_, arg3: number): Internal.IFilterKey;
        abstract getButtonAction(arg0: Internal.ContainerFilter_): Internal.List<org.apache.commons.lang3.tuple.Pair<string, Internal.Button$OnPress>>;
        abstract getOutputItemFilter(arg0: Internal.ItemStack_, arg1: Internal.BlockEntity_, arg2: Internal.IItemHandler_): wayoftime.bloodmagic.common.routing.IItemFilter;
        abstract receiveButtonPress(arg0: Internal.ItemStack_, arg1: string, arg2: number, arg3: number): number;
        abstract getTextForHoverItem(arg0: Internal.ItemStack_, arg1: string, arg2: number): Internal.List<net.minecraft.network.chat.Component>;
        abstract setGhostItemAmount(arg0: Internal.ItemStack_, arg1: number, arg2: number): void;
        abstract getUninitializedItemFilter(arg0: Internal.ItemStack_): wayoftime.bloodmagic.common.routing.IItemFilter;
        abstract getContainedStackForItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): Internal.ItemStack;
        abstract getInputItemFilter(arg0: Internal.ItemStack_, arg1: Internal.BlockEntity_, arg2: Internal.IItemHandler_): wayoftime.bloodmagic.common.routing.IItemFilter;
    }
    type INestableItemFilterProvider_ = INestableItemFilterProvider;
    class ColoredPartItem <T extends Internal.IPart> extends Internal.PartItem<T> {
        constructor(arg0: Internal.Item$Properties_, arg1: T, arg2: Internal.Function_<Internal.ColoredPartItem<T>, T>, arg3: Internal.AEColor_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        static getId(arg0: Internal.IPartItem_<any>): ResourceLocation;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        static byNetworkId(arg0: number): Internal.IPartItem<any>;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getColor(): Internal.AEColor;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        static byId(arg0: ResourceLocation_): Internal.IPartItem<any>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        static getNetworkId(arg0: Internal.IPartItem_<any>): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        get color(): Internal.AEColor
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ColoredPartItem_<T extends Internal.IPart> = ColoredPartItem<T>;
    class DeepslateDiamondGeodeModifier implements Internal.BiomeModifier {
        constructor(features: Internal.Holder_<Internal.PlacedFeature>)
        codec(): Internal.Codec<Internal.BiomeModifier>;
        static makeCodec(): Internal.Codec<Internal.DeepslateDiamondGeodeModifier>;
        modify(biome: Internal.Holder_<Internal.Biome>, phase: Internal.BiomeModifier$Phase_, builder: Internal.ModifiableBiomeInfo$BiomeInfo$Builder_): void;
    }
    type DeepslateDiamondGeodeModifier_ = DeepslateDiamondGeodeModifier;
    abstract class PacketBase {
        constructor()
        abstract actionClient(arg0: Internal.Level_, arg1: Internal.Player_): void;
        abstract actionServer(arg0: Internal.Level_, arg1: Internal.ServerPlayer_): void;
        abstract isAsync(): boolean;
        abstract encode(arg0: Internal.FriendlyByteBuf_): void;
        abstract decode(arg0: Internal.FriendlyByteBuf_): void;
        get async(): boolean
    }
    type PacketBase_ = PacketBase;
    class SurfaceRules$Context {
    }
    type SurfaceRules$Context_ = SurfaceRules$Context;
    abstract class ImmutableCollections$AbstractImmutableMap <K, V> extends Internal.AbstractMap<K, V> implements Internal.Serializable {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        putIfAbsent(arg0: K, arg1: V): V;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        put(arg0: K, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        remove(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
    }
    type ImmutableCollections$AbstractImmutableMap_<K, V> = ImmutableCollections$AbstractImmutableMap<K, V>;
    class PalettedContainerRO$PackedData <T> extends Internal.Record {
        constructor(arg0: Internal.List_<T>, arg1: Optional_<Internal.LongStream>)
        paletteEntries(): Internal.List<T>;
        storage(): Optional<Internal.LongStream>;
    }
    type PalettedContainerRO$PackedData_<T> = PalettedContainerRO$PackedData<T>;
    class Zombie extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.Zombie>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        setCanBreakDoors(arg0: boolean): void;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        static getSpawnAsBabyOdds(arg0: Internal.RandomSource_): boolean;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        isUnderWaterConverting(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        canBreakDoors(): boolean;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        set canBreakDoors(arg0: boolean)
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        get underWaterConverting(): boolean
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly ZOMBIE_LEADER_CHANCE: 0.05;
        static readonly REINFORCEMENT_RANGE_MIN: 7;
        static readonly REINFORCEMENT_RANGE_MAX: 40;
        static readonly REINFORCEMENT_ATTEMPTS: 50;
    }
    type Zombie_ = Zombie;
    class ShapedTableRecipe implements Internal.ISpecialRecipe, Internal.ITableRecipe {
        constructor(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: Internal.NonNullList_<Internal.Ingredient>, arg4: Internal.ItemStack_)
        constructor(arg0: ResourceLocation_, arg1: number, arg2: number, arg3: Internal.NonNullList_<Internal.Ingredient>, arg4: Internal.ItemStack_, arg5: number)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        matches(arg0: Internal.IItemHandler_, arg1: number, arg2: number): boolean;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setTransformer(arg0: Internal.TriFunction_<number, number, Internal.ItemStack, Internal.ItemStack>): void;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getHeight(): number;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        assemble(arg0: Internal.IItemHandler_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getWidth(): number;
        getTier(): number;
        matches(arg0: Internal.IItemHandler_): boolean;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        hasRequiredTier(): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getRemainingItems(arg0: Internal.IItemHandler_): Internal.NonNullList<Internal.ItemStack>;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        set transformer(arg0: Internal.TriFunction_<number, number, Internal.ItemStack, Internal.ItemStack>)
        get id(): ResourceLocation
        get height(): number
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get width(): number
        get tier(): number
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type ShapedTableRecipe_ = ShapedTableRecipe;
    class LadderBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LadderBlock_ = LadderBlock;
    interface ConstProperties {
        abstract isConst(arg0: string): boolean;
        abstract putConst(arg0: Internal.Context_, arg1: string, arg2: Internal.Scriptable_, arg3: any): void;
        abstract defineConst(arg0: Internal.Context_, arg1: string, arg2: Internal.Scriptable_): void;
    }
    type ConstProperties_ = ConstProperties;
    class FluidDrawerTile extends Internal.ControllableDrawerTile<Internal.FluidDrawerTile> {
        constructor(arg0: Internal.BasicTileBlock_<Internal.FluidDrawerTile>, arg1: Internal.BlockEntityType_<Internal.FluidDrawerTile>, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FunctionalStorage$DrawerType_)
        getCapability<U>(arg0: Internal.Capability_<U>, arg1: Internal.Direction_): Internal.LazyOptional<U>;
        deserializeNBT(arg0: Internal.Tag_): void;
        getStorageUpgradesConstructor(): Internal.InventoryComponent<Internal.ControllableDrawerTile<Internal.FluidDrawerTile>>;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidDrawerTile_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getFluidHandler(): Internal.BigFluidHandler;
        getModelData(): Internal.ModelData;
        getSelf(): Internal.ActiveTile<any>;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        getDrawerType(): Internal.FunctionalStorage$DrawerType;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidDrawerTile_): void;
        getRenderBoundingBox(): Internal.AABB;
        get storageUpgradesConstructor(): Internal.InventoryComponent<Internal.ControllableDrawerTile<Internal.FluidDrawerTile>>
        get fluidHandler(): Internal.BigFluidHandler
        get modelData(): Internal.ModelData
        get self(): Internal.ActiveTile<any>
        get drawerType(): Internal.FunctionalStorage$DrawerType
        get renderBoundingBox(): Internal.AABB
        fluidHandlerLazyOptional: Internal.LazyOptional<Internal.IFluidHandler>;
    }
    type FluidDrawerTile_ = FluidDrawerTile;
    interface IForgePoseStack {
        pushTransformation(arg0: Internal.Transformation_): void;
    }
    type IForgePoseStack_ = IForgePoseStack;
    class Enchantment$Rarity extends Internal.Enum<Internal.Enchantment$Rarity> {
        static values(): Internal.Enchantment$Rarity[];
        getWeight(): number;
        static valueOf(arg0: string): Internal.Enchantment$Rarity;
        get weight(): number
        static readonly VERY_RARE: Internal.Enchantment$Rarity;
        static readonly RARE: Internal.Enchantment$Rarity;
        static readonly UNCOMMON: Internal.Enchantment$Rarity;
        static readonly COMMON: Internal.Enchantment$Rarity;
    }
    type Enchantment$Rarity_ = "uncommon" | "rare" | "common" | "very_rare" | Enchantment$Rarity;
    class CableBusBlock extends Internal.AEBaseEntityBlock<any> implements Internal.SimpleWaterloggedBlock, Internal.IAEFacade {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        recolorBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.DyeColor_, arg4: Internal.Player_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getFacadeState(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.BlockState;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getStateForPlacement(arg0: Internal.Level_, arg1: BlockPos_): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static RENDERING_FACADE_DIRECTION: Internal.ThreadLocal<Internal.Direction>;
    }
    type CableBusBlock_ = CableBusBlock;
    interface RotationHandler {
        abstract getStateForPlacement(arg0: Internal.Block_, arg1: Internal.BlockPlaceContext_): Internal.BlockState;
        (arg0: Internal.Block, arg1: Internal.BlockPlaceContext): Internal.BlockState_;
    }
    type RotationHandler_ = RotationHandler;
    class TitaniumFluidInstance$1 extends Internal.FluidType {
    }
    type TitaniumFluidInstance$1_ = TitaniumFluidInstance$1;
    class GenericSerializer <T extends Internal.SerializableRecipe> implements Internal.RecipeSerializer<T>, Internal.IRecipeSerializerReversed<T> {
        constructor(arg0: T, arg1: Internal.Supplier_<Internal.RecipeType<any>>)
        write(arg0: Internal.Recipe_<any>): Internal.JsonObject;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        write(arg0: T): Internal.JsonObject;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type GenericSerializer_<T extends Internal.SerializableRecipe> = GenericSerializer<T>;
    class VerticalAnchor$BelowTop extends Internal.Record implements Internal.VerticalAnchor {
        constructor(arg0: number)
        static aboveBottom(arg0: number): Internal.VerticalAnchor;
        static absolute(arg0: number): Internal.VerticalAnchor;
        static belowTop(arg0: number): Internal.VerticalAnchor;
        static bottom(): Internal.VerticalAnchor;
        static top(): Internal.VerticalAnchor;
        resolveY(arg0: Internal.WorldGenerationContext_): number;
        offset(): number;
        static readonly CODEC: Internal.Codec<Internal.VerticalAnchor$BelowTop>;
    }
    type VerticalAnchor$BelowTop_ = VerticalAnchor$BelowTop;
    class MixerRecipeSerializer extends Internal.IERecipeSerializer<Internal.MixerRecipe> {
        constructor()
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        readFromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.MixerRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.MixerRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.MixerRecipe_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type MixerRecipeSerializer_ = MixerRecipeSerializer;
    class FramedMiniCubeBlock extends Internal.FramedBlock {
        constructor()
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FramedMiniCubeBlock_ = FramedMiniCubeBlock;
    class Excluder implements Internal.TypeAdapterFactory, Internal.Cloneable {
        constructor()
        withVersion(arg0: number): this;
        excludeClass(arg0: typeof any, arg1: boolean): boolean;
        withExclusionStrategy(arg0: Internal.ExclusionStrategy_, arg1: boolean, arg2: boolean): this;
        excludeField(arg0: Internal.Field_, arg1: boolean): boolean;
        withModifiers(...arg0: number[]): this;
        excludeFieldsWithoutExposeAnnotation(): this;
        disableInnerClassSerialization(): this;
        create<T>(arg0: Internal.Gson_, arg1: com.google.gson.reflect.TypeToken_<T>): Internal.TypeAdapter<T>;
        static readonly DEFAULT: Internal.Excluder;
    }
    type Excluder_ = Excluder;
    class Markings extends Internal.Enum<Internal.Markings> {
        static byId(arg0: number): Internal.Markings;
        static values(): Internal.Markings[];
        getId(): number;
        static valueOf(arg0: string): Internal.Markings;
        get id(): number
        static readonly BLACK_DOTS: Internal.Markings;
        static readonly WHITE_FIELD: Internal.Markings;
        static readonly NONE: Internal.Markings;
        static readonly WHITE: Internal.Markings;
        static readonly WHITE_DOTS: Internal.Markings;
    }
    type Markings_ = "white_field" | "white" | "black_dots" | Markings | "white_dots" | "none";
    interface IStateCacheAccessor {
        abstract framedblocks$initCache(arg0: Internal.StateCache_): void;
        abstract framedblocks$getCache(): Internal.StateCache;
    }
    type IStateCacheAccessor_ = IStateCacheAccessor;
    class PxGpuParticleSystem extends Internal.NativeObject {
        getMSortedToUnsortedMapping(): Internal.PxU32Ptr;
        setMSortedToUnsortedMapping(arg0: Internal.PxU32Ptr_): void;
        getMUnsortedPhaseArray(): Internal.PxU32Ptr;
        getMUnsortedToSortedMapping(): Internal.PxU32Ptr;
        destroy(): void;
        getMParticleSelfCollisionCount(): Internal.PxU32Ptr;
        getMSortedPhaseArray(): Internal.PxU32Ptr;
        static wrapPointer(arg0: number): Internal.PxGpuParticleSystem;
        setMCollisionIndex(arg0: Internal.PxU32Ptr_): void;
        static arrayGet(arg0: number, arg1: number): Internal.PxGpuParticleSystem;
        getMCollisionIndex(): Internal.PxU32Ptr;
        setMUnsortedPhaseArray(arg0: Internal.PxU32Ptr_): void;
        setMSortedPhaseArray(arg0: Internal.PxU32Ptr_): void;
        getNumCells(): number;
        setMUnsortedToSortedMapping(arg0: Internal.PxU32Ptr_): void;
        setMParticleSelfCollisionCount(arg0: Internal.PxU32Ptr_): void;
        get MSortedToUnsortedMapping(): Internal.PxU32Ptr
        set MSortedToUnsortedMapping(arg0: Internal.PxU32Ptr_)
        get MUnsortedPhaseArray(): Internal.PxU32Ptr
        get MUnsortedToSortedMapping(): Internal.PxU32Ptr
        get MParticleSelfCollisionCount(): Internal.PxU32Ptr
        get MSortedPhaseArray(): Internal.PxU32Ptr
        set MCollisionIndex(arg0: Internal.PxU32Ptr_)
        get MCollisionIndex(): Internal.PxU32Ptr
        set MUnsortedPhaseArray(arg0: Internal.PxU32Ptr_)
        set MSortedPhaseArray(arg0: Internal.PxU32Ptr_)
        get numCells(): number
        set MUnsortedToSortedMapping(arg0: Internal.PxU32Ptr_)
        set MParticleSelfCollisionCount(arg0: Internal.PxU32Ptr_)
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 136;
    }
    type PxGpuParticleSystem_ = PxGpuParticleSystem;
    abstract class BaseTileEntityBlock extends Internal.BaseBlock implements Internal.EntityBlock {
        constructor(arg0: SoundType_, arg1: number, arg2: number, arg3: boolean)
        constructor(arg0: Internal.Function_<Internal.BlockBehaviour$Properties, Internal.BlockBehaviour$Properties>)
        constructor(arg0: SoundType_, arg1: number, arg2: number)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        abstract newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BaseTileEntityBlock_ = BaseTileEntityBlock;
    class NormalNoise$NoiseParameters extends Internal.Record {
        constructor(arg0: number, arg1: Internal.DoubleList_)
        constructor(arg0: number, arg1: number, ...arg2: number[])
        constructor(arg0: number, arg1: Internal.List_<number>)
        amplitudes(): Internal.DoubleList;
        firstOctave(): number;
        static readonly DIRECT_CODEC: Internal.Codec<Internal.NormalNoise$NoiseParameters>;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.NormalNoise$NoiseParameters>>;
    }
    type NormalNoise$NoiseParameters_ = Special.Noise | NormalNoise$NoiseParameters;
    interface HolderGetter <T> {
        abstract get(arg0: Internal.TagKey_<T>): Optional<Internal.HolderSet$Named<T>>;
        abstract get(arg0: Internal.ResourceKey_<T>): Optional<Internal.Holder$Reference<T>>;
        getOrThrow(arg0: Internal.TagKey_<T>): Internal.HolderSet$Named<T>;
        getOrThrow(arg0: Internal.ResourceKey_<T>): Internal.Holder$Reference<T>;
    }
    type HolderGetter_<T> = HolderGetter<T>;
    class ConsumableItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_, arg1: boolean)
        constructor(arg0: Internal.Item$Properties_)
        constructor(arg0: Internal.Item$Properties_, arg1: boolean, arg2: boolean)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        affectConsumer(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): void;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ConsumableItem_ = ConsumableItem;
    class ItemInfinityLauncher$PlungerAction extends Internal.Enum<Internal.ItemInfinityLauncher$PlungerAction> {
        static values(): Internal.ItemInfinityLauncher$PlungerAction[];
        getColor(): Internal.ChatFormatting;
        static valueOf(arg0: string): Internal.ItemInfinityLauncher$PlungerAction;
        static getFromId(arg0: number): Internal.ItemInfinityLauncher$PlungerAction;
        getId(): number;
        get color(): Internal.ChatFormatting
        get id(): number
        static readonly CAPTURE: Internal.ItemInfinityLauncher$PlungerAction;
        static readonly DAMAGE: Internal.ItemInfinityLauncher$PlungerAction;
        static readonly RELEASE: Internal.ItemInfinityLauncher$PlungerAction;
    }
    type ItemInfinityLauncher$PlungerAction_ = "capture" | ItemInfinityLauncher$PlungerAction | "release" | "damage";
    class ConditionalRecipe$Serializer <T extends Internal.Recipe<any>> implements Internal.RecipeSerializer<T> {
        constructor()
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
    }
    type ConditionalRecipe$Serializer_<T extends Internal.Recipe<any>> = ConditionalRecipe$Serializer<T>;
    class PurpleWallSignBlock extends Internal.WallSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type PurpleWallSignBlock_ = PurpleWallSignBlock;
    class DummySensor extends Internal.Sensor<Internal.LivingEntity> {
        constructor()
    }
    type DummySensor_ = DummySensor;
    class ServerData {
        constructor(arg0: string, arg1: string, arg2: boolean)
        isLan(): boolean;
        enforcesSecureChat(): boolean;
        setResourcePackStatus(arg0: Internal.ServerData$ServerPackStatus_): void;
        write(): Internal.CompoundTag;
        setIconBytes(arg0: number[]): void;
        static read(arg0: Internal.CompoundTag_): Internal.ServerData;
        copyNameIconFrom(arg0: Internal.ServerData_): void;
        setEnforcesSecureChat(arg0: boolean): void;
        getIconBytes(): number[];
        getResourcePackStatus(): Internal.ServerData$ServerPackStatus;
        copyFrom(arg0: Internal.ServerData_): void;
        get lan(): boolean
        set resourcePackStatus(arg0: Internal.ServerData$ServerPackStatus_)
        set iconBytes(arg0: number[])
        set enforcesSecureChat(arg0: boolean)
        get iconBytes(): number[]
        get resourcePackStatus(): Internal.ServerData$ServerPackStatus
        name: string;
        playerList: Internal.List<net.minecraft.network.chat.Component>;
        ip: string;
        players: Internal.ServerStatus$Players;
        ping: number;
        motd: net.minecraft.network.chat.Component;
        pinged: boolean;
        forgeData: Internal.ExtendedServerListData;
        version: net.minecraft.network.chat.Component;
        status: net.minecraft.network.chat.Component;
        protocol: number;
    }
    type ServerData_ = ServerData;
    class FoodProperties implements Internal.AccessFoodProperties, Internal.AccessFoodPropertiesForge {
        crafttweaker$setSaturationModifier(arg0: number): void;
        crafttweaker$setFastFood(arg0: boolean): void;
        crafttweaker$getEffects(): Internal.List<any>;
        crafttweaker$setNutrition(arg0: number): void;
        getEffects(): Internal.List<Internal.Pair<Internal.MobEffectInstance, number>>;
        canAlwaysEat(): boolean;
        getSaturationModifier(): number;
        crafttweaker$setCanAlwaysEat(arg0: boolean): void;
        crafttweaker$setIsMeat(arg0: boolean): void;
        static crafttweaker$createFoodProperties(arg0: number, arg1: number, arg2: boolean, arg3: boolean, arg4: boolean, arg5: Internal.List_<Internal.Pair<Internal.MobEffectInstance, number>>): Internal.FoodProperties;
        isMeat(): boolean;
        isFastFood(): boolean;
        getNutrition(): number;
        static crafttweaker$createFoodProperties_$md$018df6$0(arg0: number, arg1: number, arg2: boolean, arg3: boolean, arg4: boolean, arg5: Internal.List_<any>): Internal.FoodProperties;
        get effects(): Internal.List<Internal.Pair<Internal.MobEffectInstance, number>>
        get saturationModifier(): number
        get meat(): boolean
        get fastFood(): boolean
        get nutrition(): number
    }
    type FoodProperties_ = FoodProperties;
    class GeneratedListRecipe <R extends Internal.IESerializableRecipe, E> extends Internal.IESerializableRecipe implements Internal.IListRecipe {
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getSubSerializer(): ResourceLocation;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        static resolved(arg0: ResourceLocation_, arg1: Internal.List_<Internal.IESerializableRecipe>): Internal.GeneratedListRecipe<any, any>;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getSubRecipes(): Internal.List<Internal.IESerializableRecipe>;
        getMod(): string;
        static from(arg0: ResourceLocation_): Internal.GeneratedListRecipe<any, any>;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get subSerializer(): ResourceLocation
        get group(): string
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get subRecipes(): Internal.List<Internal.IESerializableRecipe>
        get mod(): string
        static SERIALIZER: Internal.RegistryObject<Internal.IERecipeSerializer<Internal.GeneratedListRecipe<any, any>>>;
        static LIST_GENERATORS: {[key: ResourceLocation]: Internal.GeneratedListRecipe$RecipeListGenerator<any, any>, [key: ResourceLocation]: Internal.GeneratedListRecipe$RecipeListGenerator<any, any>, [key: ResourceLocation]: Internal.GeneratedListRecipe$RecipeListGenerator<any, any>};
    }
    type GeneratedListRecipe_<R extends Internal.IESerializableRecipe, E> = GeneratedListRecipe<R, E>;
    class FacadeItem extends Internal.AEBaseItem implements Internal.IFacadeItem {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static createFacade(arg0: Internal.ItemStack_, arg1: Internal.Direction_): Internal.IFacadePart;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        createFacadeForItemUnchecked(arg0: Internal.ItemStack_): Internal.ItemStack;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        static canPlaceFacade(arg0: Internal.IPartHost_, arg1: Internal.IFacadePart_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        createFacadeForItem(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemStack;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        getTextureBlockState(arg0: Internal.ItemStack_): Internal.BlockState;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        getTextureItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        createPartFromItemStack(arg0: Internal.ItemStack_, arg1: Internal.Direction_): Internal.IFacadePart;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        createFromID(arg0: number): Internal.ItemStack;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type FacadeItem_ = FacadeItem;
    class CauldronBlock extends Internal.AbstractCauldronBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CauldronBlock_ = CauldronBlock;
    class ChatType$Bound extends Internal.Record {
        constructor(arg0: Internal.ChatType_, arg1: net.minecraft.network.chat.Component_, arg2: net.minecraft.network.chat.Component_)
        toNetwork(arg0: Internal.RegistryAccess_): Internal.ChatType$BoundNetwork;
        decorateNarration(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        decorate(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        name(): net.minecraft.network.chat.Component;
        targetName(): net.minecraft.network.chat.Component;
        withTargetName(arg0: net.minecraft.network.chat.Component_): this;
        chatType(): Internal.ChatType;
    }
    type ChatType$Bound_ = ChatType$Bound;
}
declare namespace com.mojang.blaze3d.audio {
    class Channel implements Internal.ChannelAccessor {
        unpause(): void;
        setSelfPosition(arg0: Vec3d_): void;
        destroy(): void;
        disableAttenuation(): void;
        attachBufferStream(arg0: Internal.AudioStream_): void;
        getSource(): number;
        playing(): boolean;
        updateStream(): void;
        attachStaticBuffer(arg0: Internal.SoundBuffer_): void;
        play(): void;
        linearAttenuation(arg0: number): void;
        setLooping(arg0: boolean): void;
        setRelative(arg0: boolean): void;
        setPitch(arg0: number): void;
        stop(): void;
        pause(): void;
        setVolume(arg0: number): void;
        stopped(): boolean;
        set selfPosition(arg0: Vec3d_)
        get source(): number
        set looping(arg0: boolean)
        set relative(arg0: boolean)
        set pitch(arg0: number)
        set volume(arg0: number)
        static readonly BUFFER_DURATION_SECONDS: 1;
    }
    type Channel_ = Channel;
}
declare namespace it.unimi.dsi.fastutil.doubles {
    interface DoublePredicate extends Internal.DoublePredicate, Internal.Predicate<number> {
        /**
         * @deprecated
        */
        or(arg0: Internal.Predicate_<number>): Internal.Predicate<number>;
        or(arg0: Internal.DoublePredicate_): this;
        /**
         * @deprecated
        */
        test(arg0: any): boolean;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        abstract test(arg0: number): boolean;
        /**
         * @deprecated
        */
        and(arg0: Internal.Predicate_<number>): Internal.Predicate<number>;
        and(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
        or(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): this;
        /**
         * @deprecated
        */
        test(arg0: number): boolean;
        negate(): Internal.DoublePredicate;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        and(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): this;
        (arg0: number): boolean;
    }
    type DoublePredicate_ = DoublePredicate;
}
