/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    class EventResult {
        arch(): dev.architectury.event.EventResult;
        type(): Internal.EventResult$Type;
        pass(): boolean;
        interruptFalse(): boolean;
        value(): any;
        interruptDefault(): boolean;
        error(): boolean;
        override(): boolean;
        archCompound<T>(): Internal.CompoundEventResult<T>;
        interruptTrue(): boolean;
        static readonly PASS: Internal.EventResult;
    }
    type EventResult_ = EventResult;
    interface SingleRedirectModifier <S> {
        abstract apply(arg0: Internal.CommandContext_<S>): S;
        (arg0: Internal.CommandContext<S>): S;
    }
    type SingleRedirectModifier_<S> = SingleRedirectModifier<S>;
    interface PositionSourceType <T extends Internal.PositionSource> {
        register<S extends Internal.PositionSourceType<T>, T extends Internal.PositionSource>(arg0: string, arg1: S): S;
        toNetwork<T extends Internal.PositionSource>(arg0: T, arg1: Internal.FriendlyByteBuf_): void;
        abstract codec(): Internal.Codec<T>;
        fromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.PositionSource;
        abstract write(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        abstract read(arg0: Internal.FriendlyByteBuf_): T;
        readonly BLOCK: Internal.BlockPositionSource$Type;
        readonly ENTITY: Internal.EntityPositionSource$Type;
    }
    type PositionSourceType_<T extends Internal.PositionSource> = PositionSourceType<T> | Special.PositionSourceType;
    interface AbstractContainerScreenAccessor {
        abstract getIsQuickCrafting(): boolean;
        abstract setIsQuickCrafting(arg0: boolean): void;
        abstract setSkipNextRelease(arg0: boolean): void;
        abstract invokeFindSlot(arg0: number, arg1: number): Internal.Slot;
        abstract invokeSlotClicked(arg0: Internal.Slot_, arg1: number, arg2: number, arg3: Internal.ClickType_): void;
        abstract getQuickCraftingButton(): number;
        get isQuickCrafting(): boolean
        set isQuickCrafting(arg0: boolean)
        set skipNextRelease(arg0: boolean)
        get quickCraftingButton(): number
    }
    type AbstractContainerScreenAccessor_ = AbstractContainerScreenAccessor;
    class BrewingStandMenu extends Internal.AbstractContainerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: net.minecraft.world.Container_, arg3: Internal.ContainerData_)
        constructor(arg0: number, arg1: Internal.Inventory_)
        getBrewingTicks(): number;
        getFuel(): number;
        get brewingTicks(): number
        get fuel(): number
    }
    type BrewingStandMenu_ = BrewingStandMenu;
    interface TypeFamily {
        familyOptic<A, B>(arg0: Internal.IntFunction_<Internal.TypedOptic<any, any, A, B>>): Internal.FamilyOptic<A, B>;
        abstract apply(arg0: number): com.mojang.datafixers.types.Type<any>;
        (arg0: number): com.mojang.datafixers.types.Type_<any>;
    }
    type TypeFamily_ = TypeFamily;
    interface ModifiableItemKJS {
        kjs$getAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        kjs$setAttributeMap(attributes: Internal.Multimap_<Internal.Attribute, Internal.AttributeModifier>): void;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
    }
    type ModifiableItemKJS_ = ModifiableItemKJS;
    interface DiscreteVoxelShape$IntLineConsumer {
        abstract consume(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        (arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
    }
    type DiscreteVoxelShape$IntLineConsumer_ = DiscreteVoxelShape$IntLineConsumer;
    interface ReliabilityStrategy {
        abstract afterLogEvent(): void;
        abstract getActiveLoggerConfig(next: org.apache.logging.log4j.util.Supplier_<Internal.LoggerConfig>): Internal.LoggerConfig;
        abstract log(reconfigured: org.apache.logging.log4j.util.Supplier_<Internal.LoggerConfig>, loggerName: string, fqcn: string, marker: org.apache.logging.log4j.Marker_, level: org.apache.logging.log4j.Level_, data: org.apache.logging.log4j.message.Message_, t: Internal.Throwable_): void;
        abstract beforeStopAppenders(): void;
        abstract log(reconfigured: org.apache.logging.log4j.util.Supplier_<Internal.LoggerConfig>, event: Internal.LogEvent_): void;
        abstract beforeStopConfiguration(configuration: org.apache.logging.log4j.core.config.Configuration_): void;
    }
    type ReliabilityStrategy_ = ReliabilityStrategy;
    /**
     * @deprecated
    */
    class StringRepresentable$EnumCodec <E extends Internal.Enum<E> & Internal.StringRepresentable> implements Internal.Codec<E> {
        constructor(arg0: E[], arg1: Internal.Function_<string, E>)
        parse<T>(arg0: Internal.Dynamic_<T>): Internal.DataResult<E>;
        flatComap<B>(arg0: Internal.Function_<B, Internal.DataResult<E>>): Internal.Encoder<B>;
        static empty<A>(): Internal.MapEncoder<A>;
        optionalFieldOf(arg0: string, arg1: E): Internal.MapCodec<E>;
        static error<A>(arg0: string): Internal.Encoder<A>;
        static unit<A>(arg0: Internal.Supplier_<A>): Internal.Codec<A>;
        fieldOf(arg0: string): Internal.MapCodec<E>;
        static floatRange(arg0: number, arg1: number): Internal.Codec<number>;
        simple(): Internal.Decoder$Simple<E>;
        xmap<S>(arg0: Internal.Function_<E, S>, arg1: Internal.Function_<S, E>): Internal.Codec<S>;
        dispatch<E>(arg0: Internal.Function_<E, E>, arg1: Internal.Function_<E, Internal.Codec<E>>): Internal.Codec<E>;
        static ofBoxed<A>(arg0: Internal.Decoder$Boxed_<A>): Internal.Decoder<A>;
        withLifecycle(arg0: Internal.Lifecycle_): Internal.Encoder<any>;
        dispatchMap<E>(arg0: string, arg1: Internal.Function_<E, E>, arg2: Internal.Function_<E, Internal.Codec<E>>): Internal.MapCodec<E>;
        dispatch<E>(arg0: string, arg1: Internal.Function_<E, E>, arg2: Internal.Function_<E, Internal.Codec<E>>): Internal.Codec<E>;
        comap<B>(arg0: Internal.Function_<B, E>): Internal.Encoder<B>;
        stable(): Internal.Codec<E>;
        static intRange(arg0: number, arg1: number): Internal.Codec<number>;
        static unit<A>(arg0: A): Internal.Codec<A>;
        orElseGet(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<E>): Internal.Codec<E>;
        comapFlatMap<S>(arg0: Internal.Function_<E, Internal.DataResult<S>>, arg1: Internal.Function_<S, E>): Internal.Codec<S>;
        static pair<F, S>(arg0: Internal.Codec_<F>, arg1: Internal.Codec_<S>): Internal.Codec<Internal.Pair<F, S>>;
        static either<F, S>(arg0: Internal.Codec_<F>, arg1: Internal.Codec_<S>): Internal.Codec<Internal.Either<F, S>>;
        static checkRange<N extends number & Internal.Comparable<N>>(arg0: N, arg1: N): Internal.Function<N, Internal.DataResult<N>>;
        dispatchStable<E>(arg0: Internal.Function_<E, E>, arg1: Internal.Function_<E, Internal.Codec<E>>): Internal.Codec<E>;
        orElse(arg0: Internal.UnaryOperator_<string>, arg1: E): Internal.Codec<E>;
        static unboundedMap<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>): Internal.UnboundedMapCodec<K, V>;
        optionalFieldOf(arg0: string): Internal.MapCodec<Optional<E>>;
        parse<T>(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<E>;
        optionalFieldOf(arg0: string, arg1: Internal.Lifecycle_, arg2: E, arg3: Internal.Lifecycle_): Internal.MapCodec<E>;
        flatComapMap<S>(arg0: Internal.Function_<E, S>, arg1: Internal.Function_<S, Internal.DataResult<E>>): Internal.Codec<S>;
        static of<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>, arg2: string): Internal.Codec<A>;
        map<B>(arg0: Internal.Function_<E, B>): Internal.Decoder<B>;
        static ofSimple<A>(arg0: Internal.Decoder$Simple_<A>): Internal.Decoder<A>;
        static mapEither<F, S>(arg0: Internal.MapCodec_<F>, arg1: Internal.MapCodec_<S>): Internal.MapCodec<Internal.Either<F, S>>;
        static doubleRange(arg0: number, arg1: number): Internal.Codec<number>;
        flatXmap<S>(arg0: Internal.Function_<E, Internal.DataResult<S>>, arg1: Internal.Function_<S, Internal.DataResult<E>>): Internal.Codec<S>;
        static optionalField<F>(arg0: string, arg1: Internal.Codec_<F>): Internal.MapCodec<Optional<F>>;
        static simpleMap<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>, arg2: Internal.Keyable_): Internal.SimpleMapCodec<K, V>;
        orElseGet(arg0: Internal.Supplier_<E>): Internal.Codec<E>;
        listOf(): Internal.Codec<Internal.List<E>>;
        static ofTerminal<A>(arg0: Internal.Decoder$Terminal_<A>): Internal.Decoder<A>;
        encode(arg0: any, arg1: Internal.DynamicOps_<any>, arg2: any): Internal.DataResult<any>;
        static list<E>(arg0: Internal.Codec_<E>): Internal.Codec<Internal.List<E>>;
        byName(arg0: string, arg1: E): E;
        boxed(): Internal.Decoder$Boxed<E>;
        deprecated(arg0: number): Internal.Codec<E>;
        promotePartial(arg0: Internal.Consumer_<any>): Internal.Decoder<any>;
        dispatchMap<E>(arg0: Internal.Function_<E, E>, arg1: Internal.Function_<E, Internal.Codec<E>>): Internal.MapCodec<E>;
        static of<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>): Internal.MapCodec<A>;
        partialDispatch<E>(arg0: string, arg1: Internal.Function_<E, Internal.DataResult<E>>, arg2: Internal.Function_<E, Internal.DataResult<Internal.Codec<E>>>): Internal.Codec<E>;
        static of<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>): Internal.Codec<A>;
        orElse(arg0: Internal.Consumer_<string>, arg1: E): Internal.Codec<E>;
        terminal(): Internal.Decoder$Terminal<E>;
        decode<T>(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<Internal.Pair<E, T>>;
        optionalFieldOf(arg0: string, arg1: E, arg2: Internal.Lifecycle_): Internal.MapCodec<E>;
        orElseGet(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<E>): Internal.Codec<E>;
        flatMap<B>(arg0: Internal.Function_<E, Internal.DataResult<B>>): Internal.Decoder<B>;
        static compoundList<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>): Internal.Codec<Internal.List<Internal.Pair<K, V>>>;
        static of<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>, arg2: Internal.Supplier_<string>): Internal.MapCodec<A>;
        byName(arg0: string): E;
        decode<T>(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<E, T>>;
        mapResult(arg0: Internal.Codec$ResultFunction_<E>): Internal.Codec<E>;
        orElse(arg0: E): Internal.Codec<E>;
        static mapPair<F, S>(arg0: Internal.MapCodec_<F>, arg1: Internal.MapCodec_<S>): Internal.MapCodec<Internal.Pair<F, S>>;
        encodeStart<T>(arg0: Internal.DynamicOps_<T>, arg1: E): Internal.DataResult<T>;
        encode<T>(arg0: E, arg1: Internal.DynamicOps_<T>, arg2: T): Internal.DataResult<T>;
    }
    type StringRepresentable$EnumCodec_<E extends Internal.Enum<E> & Internal.StringRepresentable> = StringRepresentable$EnumCodec<E>;
    class EntitySection <T extends Internal.EntityAccess> {
        constructor(arg0: T, arg1: Internal.Visibility_)
        getEntities<U extends T>(arg0: Internal.EntityTypeTest_<T, U>, arg1: Internal.AABB_, arg2: Internal.AbortableIterationConsumer_<U>): Internal.AbortableIterationConsumer$Continuation;
        size(): number;
        remove(arg0: T): boolean;
        getEntities(arg0: Internal.AABB_, arg1: Internal.AbortableIterationConsumer_<T>): Internal.AbortableIterationConsumer$Continuation;
        getStatus(): Internal.Visibility;
        isEmpty(): boolean;
        getEntities(): Internal.Stream<T>;
        add(arg0: T): void;
        updateChunkStatus(arg0: Internal.Visibility_): Internal.Visibility;
        get status(): Internal.Visibility
        get empty(): boolean
        get entities(): Internal.Stream<T>
    }
    type EntitySection_<T extends Internal.EntityAccess> = EntitySection<T>;
    class NetherWorldCarver extends Internal.CaveWorldCarver {
        constructor(arg0: Internal.Codec_<Internal.CaveCarverConfiguration>)
    }
    type NetherWorldCarver_ = NetherWorldCarver;
    class GlyphMetrics {
        constructor(arg0: boolean, arg1: number, arg2: number, arg3: Internal.Rectangle2D_, arg4: number)
        constructor(arg0: number, arg1: Internal.Rectangle2D_, arg2: number)
        getType(): number;
        isComponent(): boolean;
        getAdvance(): number;
        getLSB(): number;
        getAdvanceY(): number;
        isCombining(): boolean;
        getAdvanceX(): number;
        getBounds2D(): Internal.Rectangle2D;
        isStandard(): boolean;
        isLigature(): boolean;
        isWhitespace(): boolean;
        getRSB(): number;
        get type(): number
        get component(): boolean
        get advance(): number
        get LSB(): number
        get advanceY(): number
        get combining(): boolean
        get advanceX(): number
        get bounds2D(): Internal.Rectangle2D
        get standard(): boolean
        get ligature(): boolean
        get whitespace(): boolean
        get RSB(): number
        static readonly WHITESPACE: 4;
        static readonly STANDARD: 0;
        static readonly COMBINING: 2;
        static readonly COMPONENT: 3;
        static readonly LIGATURE: 1;
    }
    type GlyphMetrics_ = GlyphMetrics;
    interface ISigil {
        hasArrayEffect(): boolean;
        performArrayEffect(arg0: Internal.Level_, arg1: BlockPos_): boolean;
    }
    type ISigil_ = ISigil;
    class Difficulty extends Internal.Enum<Internal.Difficulty> implements Internal.StringRepresentable {
        getDisplayName(): net.minecraft.network.chat.Component;
        static values(): Internal.Difficulty[];
        static byId(arg0: number): Internal.Difficulty;
        static byName(arg0: string): Internal.Difficulty;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getKey(): string;
        getSerializedName(): string;
        getInfo(): net.minecraft.network.chat.Component;
        static valueOf(arg0: string): Internal.Difficulty;
        getId(): number;
        get displayName(): net.minecraft.network.chat.Component
        get key(): string
        get serializedName(): string
        get info(): net.minecraft.network.chat.Component
        get id(): number
        static readonly NORMAL: Internal.Difficulty;
        static readonly PEACEFUL: Internal.Difficulty;
        static readonly HARD: Internal.Difficulty;
        static readonly EASY: Internal.Difficulty;
        static readonly CODEC: Internal.StringRepresentable$EnumCodec<Internal.Difficulty>;
    }
    type Difficulty_ = "normal" | "peaceful" | Difficulty | "hard" | "easy";
    class ItemInfinity extends Internal.IFCustomItem implements Internal.ISpecialCreativeTabItem, Internal.IInfinityDrillScreenAddons, Internal.MenuProvider, Internal.IButtonHandler {
        constructor(arg0: string, arg1: Internal.TitaniumTab_, arg2: Internal.Item$Properties_, arg3: number, arg4: number, arg5: boolean)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setSpecialEnabled(arg0: Internal.ItemStack_, arg1: boolean): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        handleButtonMessage(arg0: number, arg1: Internal.Player_, arg2: Internal.CompoundTag_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        setCanCharge(arg0: Internal.ItemStack_, arg1: boolean): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getArea(arg0: BlockPos_, arg1: Internal.Direction_, arg2: Internal.InfinityTier_, arg3: boolean): org.apache.commons.lang3.tuple.Pair<BlockPos, BlockPos>;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static getSelectedTier(arg0: Internal.ItemStack_): Internal.InfinityTier;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        getScreenAddons(arg0: Internal.Supplier_<Internal.ItemStack>): Internal.List<Internal.IFactory<Internal.IScreenAddon>>;
        static canCharge(arg0: Internal.ItemStack_): boolean;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        setSelectedDrillTier(arg0: Internal.ItemStack_, arg1: Internal.InfinityTier_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFuelFromStack(arg0: Internal.ItemStack_): number;
        addNbt(arg0: Internal.ItemStack_, arg1: number, arg2: number, arg3: boolean): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        disableArea(): void;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        createStack(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        isSpecialEnabled(arg0: Internal.ItemStack_): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        addToTab(arg0: Internal.BuildCreativeModeTabContentsEvent_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        isSpecial(arg0: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        static getPowerFromStack(arg0: Internal.ItemStack_): number;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        enoughFuel(arg0: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        getEnergyConstructor(arg0: Internal.ItemStack_): Internal.IFactory<Internal.InfinityEnergyStorage<any>>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        getFormattedArea(arg0: Internal.ItemStack_, arg1: Internal.InfinityTier_, arg2: number, arg3: boolean): string;
        getTankConstructor(arg0: Internal.ItemStack_): Internal.IFactory<Internal.FluidHandlerScreenProviderItemStack>;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        consumeFuel(arg0: Internal.ItemStack_): void;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        get displayName(): net.minecraft.network.chat.Component
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemInfinity_ = ItemInfinity;
    class ItemSoulSnare extends Internal.Item {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static names: string[];
    }
    type ItemSoulSnare_ = ItemSoulSnare;
    class OptionInstance$Enum <T> extends Internal.Record implements Internal.OptionInstance$CycleableValueSet<T> {
        constructor(arg0: Internal.List_<T>, arg1: Internal.Codec_<T>)
        values(): Internal.List<T>;
        validateValue(arg0: T): Optional<T>;
        codec(): Internal.Codec<T>;
        createButton(arg0: Internal.OptionInstance$TooltipSupplier_<T>, arg1: Internal.Options_, arg2: number, arg3: number, arg4: number, arg5: Internal.Consumer_<T>): Internal.Function<Internal.OptionInstance<T>, Internal.AbstractWidget>;
        valueSetter(): Internal.OptionInstance$CycleableValueSet$ValueSetter<T>;
        valueListSupplier(): Internal.CycleButton$ValueListSupplier<T>;
    }
    type OptionInstance$Enum_<T> = OptionInstance$Enum<T>;
    interface IBannerContainer {
        abstract onContentsChanged(arg0: Internal.BannerSlotItemHandler_): void;
        abstract getOwner(): Internal.LivingEntity;
        abstract getSlots(): Internal.ImmutableList<Internal.BannerSlotItemHandler>;
        get owner(): Internal.LivingEntity
        get slots(): Internal.ImmutableList<Internal.BannerSlotItemHandler>
    }
    type IBannerContainer_ = IBannerContainer;
    class ItemTransforms {
        constructor(arg0: Internal.ItemTransform_, arg1: Internal.ItemTransform_, arg2: Internal.ItemTransform_, arg3: Internal.ItemTransform_, arg4: Internal.ItemTransform_, arg5: Internal.ItemTransform_, arg6: Internal.ItemTransform_, arg7: Internal.ItemTransform_, arg8: Internal.ImmutableMap_<Internal.ItemDisplayContext, Internal.ItemTransform>)
        constructor(arg0: Internal.ItemTransforms_)
        constructor(arg0: Internal.ItemTransform_, arg1: Internal.ItemTransform_, arg2: Internal.ItemTransform_, arg3: Internal.ItemTransform_, arg4: Internal.ItemTransform_, arg5: Internal.ItemTransform_, arg6: Internal.ItemTransform_, arg7: Internal.ItemTransform_)
        hasTransform(arg0: Internal.ItemDisplayContext_): boolean;
        getTransform(arg0: Internal.ItemDisplayContext_): Internal.ItemTransform;
        readonly fixed: Internal.ItemTransform;
        readonly moddedTransforms: Internal.ImmutableMap<Internal.ItemDisplayContext, Internal.ItemTransform>;
        readonly thirdPersonRightHand: Internal.ItemTransform;
        static readonly NO_TRANSFORMS: Internal.ItemTransforms;
        readonly thirdPersonLeftHand: Internal.ItemTransform;
        readonly firstPersonLeftHand: Internal.ItemTransform;
        readonly head: Internal.ItemTransform;
        readonly ground: Internal.ItemTransform;
        readonly firstPersonRightHand: Internal.ItemTransform;
        readonly gui: Internal.ItemTransform;
    }
    type ItemTransforms_ = ItemTransforms;
    class PostBlock$HorizontalOffset extends Internal.Enum<Internal.PostBlock$HorizontalOffset> implements Internal.StringRepresentable {
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static get(arg0: Internal.Direction_): Internal.PostBlock$HorizontalOffset;
        static values(): Internal.PostBlock$HorizontalOffset[];
        getOffset(): Vec3i;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.PostBlock$HorizontalOffset;
        get offset(): Vec3i
        get serializedName(): string
        static readonly EAST: Internal.PostBlock$HorizontalOffset;
        static readonly WEST: Internal.PostBlock$HorizontalOffset;
        static readonly NORTH: Internal.PostBlock$HorizontalOffset;
        static readonly NONE: Internal.PostBlock$HorizontalOffset;
        static readonly SOUTH: Internal.PostBlock$HorizontalOffset;
    }
    type PostBlock$HorizontalOffset_ = "west" | "east" | "south" | "north" | PostBlock$HorizontalOffset | "none";
    abstract class RenderType extends Internal.RenderStateShard implements Internal.AccessorRenderType {
        constructor(arg0: string, arg1: com.mojang.blaze3d.vertex.VertexFormat_, arg2: Internal.VertexFormat$Mode_, arg3: number, arg4: boolean, arg5: boolean, arg6: Internal.Runnable_, arg7: Internal.Runnable_)
        static cutout(): Internal.RenderType;
        static neat_create(arg0: string, arg1: com.mojang.blaze3d.vertex.VertexFormat_, arg2: Internal.VertexFormat$Mode_, arg3: number, arg4: boolean, arg5: boolean, arg6: Internal.RenderType$CompositeState_): Internal.RenderType$CompositeRenderType;
        static entityTranslucentEmissive(arg0: ResourceLocation_): Internal.RenderType;
        static beaconBeam(arg0: ResourceLocation_, arg1: boolean): Internal.RenderType;
        static textIntensitySeeThrough(arg0: ResourceLocation_): Internal.RenderType;
        static entitySolid(arg0: ResourceLocation_): Internal.RenderType;
        affectsCrumbling(): boolean;
        outline(): Optional<Internal.RenderType>;
        static lines(): Internal.RenderType;
        static textBackgroundSeeThrough(): Internal.RenderType;
        static entityCutout(arg0: ResourceLocation_): Internal.RenderType;
        static entityTranslucent(arg0: ResourceLocation_): Internal.RenderType;
        static entityNoOutline(arg0: ResourceLocation_): Internal.RenderType;
        static entityShadow(arg0: ResourceLocation_): Internal.RenderType;
        static tripwire(): Internal.RenderType;
        static entityCutoutNoCull(arg0: ResourceLocation_): Internal.RenderType;
        static translucentNoCrumbling(): Internal.RenderType;
        static entityGlint(): Internal.RenderType;
        static debugFilledBox(): Internal.RenderType;
        static guiOverlay(): Internal.RenderType;
        handler$zge000$hnn_cleanNoLighting(arg0: Internal.BufferBuilder_, arg1: Internal.VertexSorting_, arg2: Internal.CallbackInfo_): void;
        static energySwirl(arg0: ResourceLocation_, arg1: number, arg2: number): Internal.RenderType;
        getChunkLayerId(): number;
        handler$zge000$hnn_setupNoLighting(arg0: Internal.BufferBuilder_, arg1: Internal.VertexSorting_, arg2: Internal.CallbackInfo_): void;
        static text(arg0: ResourceLocation_): Internal.RenderType;
        static outline(arg0: ResourceLocation_): Internal.RenderType;
        static textBackground(): Internal.RenderType;
        static endPortal(): Internal.RenderType;
        mode(): Internal.VertexFormat$Mode;
        static guiTextHighlight(): Internal.RenderType;
        static leash(): Internal.RenderType;
        static glintTranslucent(): Internal.RenderType;
        static create(arg0: string, arg1: com.mojang.blaze3d.vertex.VertexFormat_, arg2: Internal.VertexFormat$Mode_, arg3: number, arg4: Internal.RenderType$CompositeState_): Internal.RenderType$CompositeRenderType;
        static entityCutoutNoCull(arg0: ResourceLocation_, arg1: boolean): Internal.RenderType;
        static translucentMovingBlock(): Internal.RenderType;
        static itemEntityTranslucentCull(arg0: ResourceLocation_): Internal.RenderType;
        static armorCutoutNoCull(arg0: ResourceLocation_): Internal.RenderType;
        static armorGlint(): Internal.RenderType;
        static debugLineStrip(arg0: number): Internal.RenderType;
        end(arg0: Internal.BufferBuilder_, arg1: Internal.VertexSorting_): void;
        isOutline(): boolean;
        static neat_create_$md$018df6$0(arg0: string, arg1: com.mojang.blaze3d.vertex.VertexFormat_, arg2: Internal.VertexFormat$Mode_, arg3: number, arg4: boolean, arg5: boolean, arg6: Internal.RenderType$CompositeState_): Internal.RenderType$CompositeRenderType;
        static entityGlintDirect(): Internal.RenderType;
        static glintDirect(): Internal.RenderType;
        static debugSectionQuads(): Internal.RenderType;
        static eyes(arg0: ResourceLocation_): Internal.RenderType;
        static entityCutoutNoCullZOffset(arg0: ResourceLocation_, arg1: boolean): Internal.RenderType;
        bufferSize(): number;
        static entityTranslucent(arg0: ResourceLocation_, arg1: boolean): Internal.RenderType;
        static textSeeThrough(arg0: ResourceLocation_): Internal.RenderType;
        static create(arg0: string, arg1: com.mojang.blaze3d.vertex.VertexFormat_, arg2: Internal.VertexFormat$Mode_, arg3: number, arg4: boolean, arg5: boolean, arg6: Internal.RenderType$CompositeState_): Internal.RenderType$CompositeRenderType;
        static entitySmoothCutout(arg0: ResourceLocation_): Internal.RenderType;
        static solid(): Internal.RenderType;
        static dragonExplosionAlpha(arg0: ResourceLocation_): Internal.RenderType;
        static endGateway(): Internal.RenderType;
        static textIntensity(arg0: ResourceLocation_): Internal.RenderType;
        static glint(): Internal.RenderType;
        static entityTranslucentEmissive(arg0: ResourceLocation_, arg1: boolean): Internal.RenderType;
        format(): com.mojang.blaze3d.vertex.VertexFormat;
        canConsolidateConsecutiveGeometry(): boolean;
        static waterMask(): Internal.RenderType;
        static gui(): Internal.RenderType;
        static entityCutoutNoCullZOffset(arg0: ResourceLocation_): Internal.RenderType;
        static chunkBufferLayers(): Internal.List<Internal.RenderType>;
        static lineStrip(): Internal.RenderType;
        static debugQuads(): Internal.RenderType;
        static textPolygonOffset(arg0: ResourceLocation_): Internal.RenderType;
        static crumbling(arg0: ResourceLocation_): Internal.RenderType;
        static guiGhostRecipeOverlay(): Internal.RenderType;
        static entityDecal(arg0: ResourceLocation_): Internal.RenderType;
        static armorEntityGlint(): Internal.RenderType;
        static cutoutMipped(): Internal.RenderType;
        asOptional(): Optional<Internal.RenderType>;
        static lightning(): Internal.RenderType;
        static translucent(): Internal.RenderType;
        static entityTranslucentCull(arg0: ResourceLocation_): Internal.RenderType;
        static textIntensityPolygonOffset(arg0: ResourceLocation_): Internal.RenderType;
        get chunkLayerId(): number
        get outline(): boolean
        static readonly LINES: Internal.RenderType$CompositeRenderType;
        static readonly TRANSIENT_BUFFER_SIZE: 256;
        static readonly BIG_BUFFER_SIZE: 2097152;
        static readonly SMALL_BUFFER_SIZE: 131072;
        static readonly MEDIUM_BUFFER_SIZE: 262144;
        static readonly LINE_STRIP: Internal.RenderType$CompositeRenderType;
    }
    type RenderType_ = RenderType;
    class WrenchItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type WrenchItem_ = WrenchItem;
    class BeforeEventJS extends Internal.AfterEventJS {
        constructor(source: Internal.CommandSourceStack_, chunk: Internal.ClaimedChunk_)
        setCustomResult(messageKey: string): void;
        getPlayer(): Internal.Player;
        setResult(r: Internal.ClaimResult_): void;
        getResult(): Internal.ClaimResult;
        set customResult(messageKey: string)
        get player(): Internal.Player
        set result(r: Internal.ClaimResult_)
        get result(): Internal.ClaimResult
    }
    type BeforeEventJS_ = BeforeEventJS;
    interface TileObserver {
        abstract tileUpdate(arg0: Internal.WritableRenderedImage_, arg1: number, arg2: number, arg3: boolean): void;
        (arg0: Internal.WritableRenderedImage, arg1: number, arg2: number, arg3: boolean): void;
    }
    type TileObserver_ = TileObserver;
    interface SideSkipPredicate {
        abstract test(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        (arg0: Internal.BlockGetter, arg1: BlockPos, arg2: Internal.BlockState, arg3: Internal.BlockState, arg4: Internal.Direction): boolean;
        readonly FALSE: Internal.SideSkipPredicate;
        /**
         * @deprecated
         * This field is marked to be removed in future!
        */
        readonly FULL_FACE: Internal.SideSkipPredicate;
    }
    type SideSkipPredicate_ = SideSkipPredicate;
    interface ITickableBlockEntity <T extends Internal.BlockEntity> {
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
    }
    type ITickableBlockEntity_<T extends Internal.BlockEntity> = ITickableBlockEntity<T>;
    class FramedWallBlock extends Internal.WallBlock implements Internal.IFramedBlock {
        constructor()
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getPickupSound(): Optional<Internal.SoundEvent>;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockType(): Internal.IBlockType;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        doesBlockOccludeBeaconBeam(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setLightEmission(v: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        get pickupSound(): Optional<Internal.SoundEvent>
        get blockType(): Internal.IBlockType
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get mod(): string
    }
    type FramedWallBlock_ = FramedWallBlock;
    class PlacedFeature extends Internal.Record {
        constructor(arg0: Internal.Holder_<Internal.ConfiguredFeature<any, any>>, arg1: Internal.List_<Internal.PlacementModifier>)
        place(arg0: Internal.WorldGenLevel_, arg1: Internal.ChunkGenerator_, arg2: Internal.RandomSource_, arg3: BlockPos_): boolean;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        feature(): Internal.Holder<Internal.ConfiguredFeature<any, any>>;
        placeWithBiomeCheck(arg0: Internal.WorldGenLevel_, arg1: Internal.ChunkGenerator_, arg2: Internal.RandomSource_, arg3: BlockPos_): boolean;
        placement(): Internal.List<Internal.PlacementModifier>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly LIST_CODEC: Internal.Codec<Internal.HolderSet<Internal.PlacedFeature>>;
        static readonly DIRECT_CODEC: Internal.Codec<Internal.PlacedFeature>;
        static readonly LIST_OF_LISTS_CODEC: Internal.Codec<Internal.List<Internal.HolderSet<Internal.PlacedFeature>>>;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.PlacedFeature>>;
    }
    type PlacedFeature_ = Special.PlacedFeature | PlacedFeature;
    interface IModInfo$ModVersion {
        abstract getOrdering(): Internal.IModInfo$Ordering;
        abstract getSide(): Internal.IModInfo$DependencySide;
        abstract getVersionRange(): Internal.VersionRange;
        abstract isMandatory(): boolean;
        abstract setOwner(arg0: Internal.IModInfo_): void;
        abstract getModId(): string;
        abstract getReferralURL(): Optional<Internal.URL>;
        abstract getOwner(): Internal.IModInfo;
        get ordering(): Internal.IModInfo$Ordering
        get side(): Internal.IModInfo$DependencySide
        get versionRange(): Internal.VersionRange
        get mandatory(): boolean
        set owner(arg0: Internal.IModInfo_)
        get modId(): string
        get referralURL(): Optional<Internal.URL>
        get owner(): Internal.IModInfo
    }
    type IModInfo$ModVersion_ = IModInfo$ModVersion;
    interface TypeDescriptor$OfMethod <F extends Internal.TypeDescriptor$OfField<F>, M extends Internal.TypeDescriptor$OfMethod<F, M>> extends Internal.TypeDescriptor {
        abstract returnType(): F;
        abstract changeParameterType(arg0: number, arg1: F): M;
        abstract descriptorString(): string;
        abstract parameterCount(): number;
        abstract parameterArray(): F[];
        abstract insertParameterTypes(arg0: number, ...arg1: F[]): M;
        abstract parameterType(arg0: number): F;
        abstract parameterList(): Internal.List<F>;
        abstract changeReturnType(arg0: F): M;
        abstract dropParameterTypes(arg0: number, arg1: number): M;
    }
    type TypeDescriptor$OfMethod_<F extends Internal.TypeDescriptor$OfField<F>, M extends Internal.TypeDescriptor$OfMethod<F, M>> = TypeDescriptor$OfMethod<F, M>;
    class PoiManager extends Internal.SectionStorage<any> {
        constructor(arg0: Internal.Path_, arg1: Internal.DataFixer_, arg2: boolean, arg3: Internal.RegistryAccess_, arg4: Internal.LevelHeightAccessor_)
        getInRange(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: BlockPos_, arg2: number, arg3: Internal.PoiManager$Occupancy_): Internal.Stream<Internal.PoiRecord>;
        take(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: Internal.BiPredicate_<Internal.Holder<Internal.PoiType>, BlockPos>, arg2: BlockPos_, arg3: number): Optional<BlockPos>;
        checkConsistencyWithBlocks(arg0: Internal.SectionPos_, arg1: Internal.LevelChunkSection_): void;
        findAllClosestFirstWithType(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: Internal.Predicate_<BlockPos>, arg2: BlockPos_, arg3: number, arg4: Internal.PoiManager$Occupancy_): Internal.Stream<Internal.Pair<Internal.Holder<Internal.PoiType>, BlockPos>>;
        findClosest(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: Internal.Predicate_<BlockPos>, arg2: BlockPos_, arg3: number, arg4: Internal.PoiManager$Occupancy_): Optional<BlockPos>;
        existsAtPosition(arg0: Internal.ResourceKey_<Internal.PoiType>, arg1: BlockPos_): boolean;
        sectionsToVillage(arg0: Internal.SectionPos_): number;
        findClosest(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: BlockPos_, arg2: number, arg3: Internal.PoiManager$Occupancy_): Optional<BlockPos>;
        getInSquare(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: BlockPos_, arg2: number, arg3: Internal.PoiManager$Occupancy_): Internal.Stream<Internal.PoiRecord>;
        getCountInRange(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: BlockPos_, arg2: number, arg3: Internal.PoiManager$Occupancy_): number;
        findAllWithType(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: Internal.Predicate_<BlockPos>, arg2: BlockPos_, arg3: number, arg4: Internal.PoiManager$Occupancy_): Internal.Stream<Internal.Pair<Internal.Holder<Internal.PoiType>, BlockPos>>;
        exists(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.Holder<Internal.PoiType>>): boolean;
        /**
         * @deprecated
        */
        getFreeTickets(arg0: BlockPos_): number;
        find(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: Internal.Predicate_<BlockPos>, arg2: BlockPos_, arg3: number, arg4: Internal.PoiManager$Occupancy_): Optional<BlockPos>;
        findClosestWithType(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: BlockPos_, arg2: number, arg3: Internal.PoiManager$Occupancy_): Optional<Internal.Pair<Internal.Holder<Internal.PoiType>, BlockPos>>;
        getRandom(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: Internal.Predicate_<BlockPos>, arg2: Internal.PoiManager$Occupancy_, arg3: BlockPos_, arg4: number, arg5: Internal.RandomSource_): Optional<BlockPos>;
        add(arg0: BlockPos_, arg1: Internal.Holder_<Internal.PoiType>): void;
        ensureLoadedAndValid(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: number): void;
        tick(arg0: Internal.BooleanSupplier_): void;
        findAll(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: Internal.Predicate_<BlockPos>, arg2: BlockPos_, arg3: number, arg4: Internal.PoiManager$Occupancy_): Internal.Stream<BlockPos>;
        release(arg0: BlockPos_): boolean;
        getInChunk(arg0: Internal.Predicate_<Internal.Holder<Internal.PoiType>>, arg1: Internal.ChunkPos_, arg2: Internal.PoiManager$Occupancy_): Internal.Stream<Internal.PoiRecord>;
        getType(arg0: BlockPos_): Optional<Internal.Holder<Internal.PoiType>>;
        remove(arg0: BlockPos_): void;
        static readonly MAX_VILLAGE_DISTANCE: 6;
        static readonly VILLAGE_SECTION_SIZE: 1;
    }
    type PoiManager_ = PoiManager;
    class BlockEvent$FluidPlaceBlockEvent extends Internal.BlockEvent {
        constructor()
        constructor(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.BlockState_)
        getOriginalState(): Internal.BlockState;
        getLiquidPos(): BlockPos;
        setNewState(arg0: Internal.BlockState_): void;
        getNewState(): Internal.BlockState;
        get originalState(): Internal.BlockState
        get liquidPos(): BlockPos
        set newState(arg0: Internal.BlockState_)
        get newState(): Internal.BlockState
    }
    type BlockEvent$FluidPlaceBlockEvent_ = BlockEvent$FluidPlaceBlockEvent;
    interface IItemStack extends Internal.IIngredient, Internal.IIngredientWithAmount {
        setRarity(arg0: Internal.Rarity_): void;
        addGlobalAttributeModifier(arg0: Internal.Attribute_, arg1: Internal.UUID_, arg2: string, arg3: number, arg4: Internal.AttributeModifier$Operation_, arg5: Internal.EquipmentSlot_[]): void;
        matches(arg0: Internal.IItemStack_): boolean;
        abstract copy(): this;
        getHoverName(): net.minecraft.network.chat.Component;
        of(arg0: Internal.ItemStack_, arg1: boolean): this;
        matches(arg0: Internal.IItemStack_, arg1: boolean): boolean;
        getBaseRepairCost(): number;
        isFireResistant(): boolean;
        transformReplace(arg0: Internal.IItemStack_): Internal.IIngredientTransformed<Internal.IIngredient>;
        grow(arg0: number): this;
        getAmount(): number;
        or(arg0: Internal.IIngredient_): Internal.IIngredientList;
        abstract modify(arg0: Internal.Consumer_<Internal.ItemStack>): this;
        getRarity(): Internal.Rarity;
        getDescriptionId(): string;
        removeEnchantment(arg0: Internal.Enchantment_): this;
        getDamage(): number;
        modifyShiftTooltip(arg0: Internal.ITooltipFunction_, arg1: Internal.ITooltipFunction_): void;
        percent(arg0: number): Internal.Percentaged<Internal.IItemStack>;
        getImmutableInternal(): Internal.ItemStack;
        removeGlobalAttributeModifier(arg0: Internal.UUID_, arg1: Internal.EquipmentSlot_[]): void;
        abstract asImmutable(): this;
        addGlobalAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_, arg4: Internal.EquipmentSlot_[]): void;
        setMaxStackSize(arg0: number): void;
        setBurnTime(arg0: number): void;
        setMaxDamage(arg0: number): void;
        addGlobalAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: string, arg3: number, arg4: Internal.AttributeModifier$Operation_, arg5: Internal.EquipmentSlot_[]): void;
        getMaxDamage(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        asIIngredientWithAmount(): Internal.IIngredientWithAmount;
        mul(arg0: number): Internal.IIngredientWithAmount;
        abstract getItems(): Internal.IItemStack[];
        onlyDamagedAtMost(arg0: number): Internal.IIngredientConditioned<Internal.IIngredient>;
        getEnchantmentLevel(arg0: Internal.Enchantment_): number;
        removeGlobalAttributeModifier(arg0: string, arg1: Internal.EquipmentSlot_[]): void;
        withAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_, arg4: Internal.EquipmentSlot_[], arg5: boolean): this;
        withLore(...arg0: net.minecraft.network.chat.Component_[]): this;
        getOrCreateTag(): Internal.IData;
        removeTooltip(arg0: string): void;
        abstract isImmutable(): boolean;
        isEdible(): boolean;
        getRemainingItem(arg0: Internal.IItemStack_): this;
        getTag(): Internal.IData;
        asItemLike(): Internal.ItemLike;
        hasDisplayName(): boolean;
        getFood(): Internal.FoodProperties;
        onlyDamagedAtLeast(arg0: number): Internal.IIngredientConditioned<Internal.IIngredient>;
        getIngredient(): Internal.IIngredient;
        withEnchantment(arg0: Internal.Enchantment_, arg1: number): this;
        addTooltip(arg0: net.minecraft.network.chat.Component_): void;
        getAttributes(arg0: Internal.EquipmentSlot_): Internal.Map<Internal.Attribute, Internal.List<Internal.AttributeModifier>>;
        ofMutable(arg0: Internal.ItemStack_): this;
        withDamage(arg0: number): this;
        hasFoil(): boolean;
        transform(arg0: Internal.IIngredientTransformer_<Internal.IIngredient>): Internal.IIngredientTransformed<Internal.IIngredient>;
        reuse(): Internal.IIngredientTransformed<Internal.IIngredient>;
        asVanillaIngredient(): Internal.Ingredient;
        shrink(arg0: number): this;
        asIData(): Internal.IData;
        contains(arg0: Internal.IIngredient_): boolean;
        fromIngredient(arg0: Internal.Ingredient_): Internal.IIngredient;
        getOwner(): string;
        getBurnTime(): number;
        onlyIf(arg0: string, arg1: Internal.Predicate_<Internal.IItemStack>): Internal.IIngredientConditioned<Internal.IIngredient>;
        asWeightedItemStack(): Internal.Percentaged<Internal.IItemStack>;
        isDamageableItem(): boolean;
        isEnchantable(): boolean;
        getMaxStackSize(): number;
        onlyDamaged(): Internal.IIngredientConditioned<Internal.IIngredient>;
        getDefinition(): Internal.Item;
        only(arg0: Internal.IIngredientCondition_<Internal.IIngredient>): Internal.IIngredientConditioned<Internal.IIngredient>;
        clearTooltip(arg0: boolean): void;
        isStackable(): boolean;
        setFood(arg0: Internal.FoodProperties_): void;
        withDisplayName(arg0: net.minecraft.network.chat.Component_): this;
        setFireResistant(arg0: boolean): void;
        abstract getInternal(): Internal.ItemStack;
        transformCustom(arg0: string, arg1: Internal.Function_<Internal.IItemStack, Internal.IItemStack>): Internal.IIngredientTransformed<Internal.IIngredient>;
        isEmpty(): boolean;
        resetHoverName(): void;
        withAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: string, arg3: number, arg4: Internal.AttributeModifier$Operation_, arg5: Internal.EquipmentSlot_[], arg6: boolean): this;
        withAttributeModifier(arg0: Internal.Attribute_, arg1: Internal.UUID_, arg2: string, arg3: number, arg4: Internal.AttributeModifier$Operation_, arg5: Internal.EquipmentSlot_[], arg6: boolean): this;
        getCommandString(): string;
        withoutTag(): this;
        getUseDuration(): number;
        isDamaged(): boolean;
        transformDamage(arg0: number): Internal.IIngredientTransformed<Internal.IIngredient>;
        of(arg0: Internal.ItemStack_): this;
        asMapData(): Internal.MapData;
        getEnchantments(): Internal.Map<Internal.Enchantment, number>;
        addShiftTooltip(arg0: net.minecraft.network.chat.Component_, arg1: net.minecraft.network.chat.Component_): void;
        empty(): this;
        removeGlobalAttribute(arg0: Internal.Attribute_, arg1: Internal.EquipmentSlot_[]): void;
        setAmount(arg0: number): this;
        withTag(arg0: Internal.MapData_): this;
        modifyTooltip(arg0: Internal.ITooltipFunction_): void;
        useOnRelease(): boolean;
        abstract asMutable(): this;
        getRegistryName(): ResourceLocation;
        isMutable(): boolean;
        hasTag(): boolean;
        setEnchantments(arg0: Internal.Map_<Internal.Enchantment, number>): this;
        isEnchanted(): boolean;
        anyDamage(): Internal.IIngredientConditioned<Internal.IIngredient>;
        set rarity(arg0: Internal.Rarity_)
        get hoverName(): net.minecraft.network.chat.Component
        get baseRepairCost(): number
        get fireResistant(): boolean
        get amount(): number
        get rarity(): Internal.Rarity
        get descriptionId(): string
        get damage(): number
        get immutableInternal(): Internal.ItemStack
        set maxStackSize(arg0: number)
        set burnTime(arg0: number)
        set maxDamage(arg0: number)
        get maxDamage(): number
        get displayName(): net.minecraft.network.chat.Component
        get items(): Internal.IItemStack[]
        get orCreateTag(): Internal.IData
        get immutable(): boolean
        get edible(): boolean
        get tag(): Internal.IData
        get food(): Internal.FoodProperties
        get ingredient(): Internal.IIngredient
        get owner(): string
        get burnTime(): number
        get damageableItem(): boolean
        get enchantable(): boolean
        get maxStackSize(): number
        get definition(): Internal.Item
        get stackable(): boolean
        set food(arg0: Internal.FoodProperties_)
        set fireResistant(arg0: boolean)
        get internal(): Internal.ItemStack
        get empty(): boolean
        get commandString(): string
        get useDuration(): number
        get damaged(): boolean
        get enchantments(): Internal.Map<Internal.Enchantment, number>
        set amount(arg0: number)
        get registryName(): ResourceLocation
        get mutable(): boolean
        set enchantments(arg0: Internal.Map_<Internal.Enchantment, number>)
        get enchanted(): boolean
        readonly CRAFTTWEAKER_DATA_KEY: "CraftTweakerData";
        readonly BASE_ATTACK_DAMAGE_UUID: Internal.UUID;
        readonly BASE_ATTACK_SPEED_UUID: Internal.UUID;
    }
    type IItemStack_ = IItemStack;
    class PlayerInteractEvent$RightClickBlock extends Internal.PlayerInteractEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: BlockPos_, arg3: Internal.BlockHitResult_)
        setUseItem(arg0: Internal.Event$Result_): void;
        getEntity(): Internal.LivingEntity;
        getUseBlock(): Internal.Event$Result;
        setUseBlock(arg0: Internal.Event$Result_): void;
        getUseItem(): Internal.Event$Result;
        getHitVec(): Internal.BlockHitResult;
        set useItem(arg0: Internal.Event$Result_)
        get entity(): Internal.LivingEntity
        get useBlock(): Internal.Event$Result
        set useBlock(arg0: Internal.Event$Result_)
        get useItem(): Internal.Event$Result
        get hitVec(): Internal.BlockHitResult
    }
    type PlayerInteractEvent$RightClickBlock_ = PlayerInteractEvent$RightClickBlock;
    class InputEvent$InteractionKeyMappingTriggered extends net.minecraftforge.client.event.InputEvent {
        constructor()
        constructor(arg0: number, arg1: Internal.KeyMapping_, arg2: Internal.InteractionHand_)
        shouldSwingHand(): boolean;
        isPickBlock(): boolean;
        isUseItem(): boolean;
        getHand(): Internal.InteractionHand;
        isAttack(): boolean;
        setSwingHand(arg0: boolean): void;
        getKeyMapping(): Internal.KeyMapping;
        get pickBlock(): boolean
        get useItem(): boolean
        get hand(): Internal.InteractionHand
        get attack(): boolean
        set swingHand(arg0: boolean)
        get keyMapping(): Internal.KeyMapping
    }
    type InputEvent$InteractionKeyMappingTriggered_ = InputEvent$InteractionKeyMappingTriggered;
    interface KeyMappingAccessor {
        abstract getKey(): Internal.InputConstants$Key;
        get key(): Internal.InputConstants$Key
        (): Internal.InputConstants$Key_;
    }
    type KeyMappingAccessor_ = KeyMappingAccessor;
    interface Float2FloatFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleUnaryOperator {
        andThenObject<T>(arg0: Internal.Float2ObjectFunction_<T>): Internal.Float2ObjectFunction<T>;
        compose(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
        andThenReference<T>(arg0: Internal.Float2ReferenceFunction_<T>): Internal.Float2ReferenceFunction<T>;
        composeFloat(arg0: Internal.Float2FloatFunction_): this;
        composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2FloatFunction;
        composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2FloatFunction;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        abstract get(arg0: number): number;
        composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2FloatFunction;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        andThenChar(arg0: Internal.Float2CharFunction_): Internal.Float2CharFunction;
        andThenLong(arg0: Internal.Float2LongFunction_): Internal.Float2LongFunction;
        defaultReturnValue(arg0: number): void;
        composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2FloatFunction;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        getOrDefault(arg0: number, arg1: number): number;
        composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2FloatFunction;
        andThenInt(arg0: Internal.Float2IntFunction_): Internal.Float2IntFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        containsKey(arg0: number): boolean;
        composeReference<T>(arg0: Internal.Reference2FloatFunction_<T>): Internal.Reference2FloatFunction<T>;
        defaultReturnValue(): number;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        identity(): this;
        andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Float2ShortFunction;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        /**
         * @deprecated
        */
        applyAsDouble(arg0: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        put(arg0: number, arg1: number): number;
        apply(arg0: number): number;
        composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2FloatFunction;
        size(): number;
        andThen(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
        remove(arg0: number): number;
        clear(): void;
        composeObject<T>(arg0: Internal.Object2FloatFunction_<T>): Internal.Object2FloatFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        andThenFloat(arg0: Internal.Float2FloatFunction_): this;
        andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Float2DoubleFunction;
        andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Float2ByteFunction;
        (arg0: number): number;
    }
    type Float2FloatFunction_ = Float2FloatFunction;
    class UnitTokenStream {
        constructor(context: Internal.UnitContext_, input: string)
        peekToken(): Internal.UnitToken;
        readFully(): Internal.UnitToken;
        nextToken(): Internal.UnitToken;
        getUnit(): Internal.Unit;
        ifNextToken(token: Internal.UnitToken_): boolean;
        readSingleToken(): Internal.UnitToken;
        get unit(): Internal.Unit
        readonly context: Internal.UnitContext;
        readonly input: string;
        readonly charStream: Internal.CharStream;
        readonly unit: Internal.Unit;
        readonly inputStringPos: Internal.ArrayList<number>;
        readonly infix: Internal.ArrayList<Internal.UnitToken>;
    }
    type UnitTokenStream_ = UnitTokenStream;
    class SmokerBlockEntity extends Internal.AbstractFurnaceBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        stopOpen(arg0: Internal.Player_): void;
        count(ingredient: Internal.Ingredient_): number;
        static tryClear(arg0: any): void;
        count(): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        countItem(arg0: Internal.Item_): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        startOpen(arg0: Internal.Player_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        setChanged(): void;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        onLoad(): void;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        setRecipeUsed(arg0: Internal.Level_, arg1: Internal.ServerPlayer_, arg2: Internal.Recipe_<any>): boolean;
        kjs$self(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        hasCustomName(): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get maxStackSize(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get modelData(): Internal.ModelData
        get mutable(): boolean
        get renderBoundingBox(): Internal.AABB
    }
    type SmokerBlockEntity_ = SmokerBlockEntity;
    abstract class IndustrialProcessingTile <T extends Internal.IndustrialProcessingTile<T>> extends Internal.IndustrialMachineTile<T> {
        constructor(arg0: org.apache.commons.lang3.tuple.Pair_<Internal.RegistryObject<Internal.Block>, Internal.RegistryObject<Internal.BlockEntityType<any>>>, arg1: number, arg2: number, arg3: BlockPos_, arg4: Internal.BlockState_)
        getBarDirection(): Internal.ProgressBarComponent$BarDirection;
        abstract canIncrease(): boolean;
        getTitleColor(): number;
        getProgressBar(): Internal.ProgressBarComponent<T>;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        getMaxProgress(): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        abstract onFinish(): Internal.Runnable;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get barDirection(): Internal.ProgressBarComponent$BarDirection
        get titleColor(): number
        get progressBar(): Internal.ProgressBarComponent<T>
        get maxProgress(): number
        get modelData(): Internal.ModelData
        get renderBoundingBox(): Internal.AABB
    }
    type IndustrialProcessingTile_<T extends Internal.IndustrialProcessingTile<T>> = IndustrialProcessingTile<T>;
    class ModelBuilder$RootTransformsBuilder {
        scale(arg0: number, arg1: number, arg2: number): this;
        end(): Internal.ModelBuilder<T>;
        postRotation(arg0: Quaternionf_): this;
        scale(arg0: Vec3f_): this;
        scale(arg0: number): this;
        leftRotation(arg0: number, arg1: number, arg2: number, arg3: boolean): this;
        leftRotation(arg0: Quaternionf_): this;
        translation(arg0: Vec3f_): this;
        toJson(): Internal.JsonObject;
        rightRotation(arg0: number, arg1: number, arg2: number, arg3: boolean): this;
        rightRotation(arg0: Quaternionf_): this;
        rotation(arg0: number, arg1: number, arg2: number, arg3: boolean): this;
        rotation(arg0: Quaternionf_): this;
        translation(arg0: number, arg1: number, arg2: number): this;
        postRotation(arg0: number, arg1: number, arg2: number, arg3: boolean): this;
        origin(arg0: Vec3f_): this;
        origin(arg0: Internal.TransformationHelper$TransformOrigin_): this;
        transform(arg0: Internal.Transformation_): this;
    }
    type ModelBuilder$RootTransformsBuilder_ = ModelBuilder$RootTransformsBuilder;
    class ModelPart implements Internal.ModelPartParent {
        constructor(arg0: Internal.List_<Internal.ModelPart$Cube>, arg1: Internal.Map_<string, Internal.ModelPart>)
        copyFrom(arg0: Internal.ModelPart_): void;
        offsetRotation(arg0: Vec3f_): void;
        handler$znd000$physicsmod$optifineHead(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: boolean, arg9: Internal.CallbackInfo_): void;
        hasChild(arg0: string): boolean;
        handler$zmg000$renderTail(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.CallbackInfo_): void;
        render(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        physicsmod$setName(arg0: string): void;
        loadPose(arg0: Internal.PartPose_): void;
        getInitialPose(): Internal.PartPose;
        setPos(arg0: number, arg1: number, arg2: number): void;
        isEmpty(): boolean;
        visit(arg0: Internal.PoseStack_, arg1: Internal.ModelPart$Visitor_): void;
        getAllParts(): Internal.Stream<Internal.ModelPart>;
        getChild(arg0: string): this;
        setRotation(arg0: number, arg1: number, arg2: number): void;
        setInitialPose(arg0: Internal.PartPose_): void;
        translateAndRotate(arg0: Internal.PoseStack_): void;
        physicsmod$getName(): string;
        render(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number): void;
        physicsmod$setParent(arg0: Internal.ModelPart_): void;
        getRandomCube(arg0: Internal.RandomSource_): Internal.ModelPart$Cube;
        handler$zmg000$renderHead(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.CallbackInfo_): void;
        offsetPos(arg0: Vec3f_): void;
        handler$znd000$physicsmod$optifineTail(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: boolean, arg9: Internal.CallbackInfo_): void;
        handler$zpb000$physicsmod$checkActiveParts(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.CallbackInfo_): void;
        physicsmod$getParent(): this;
        resetPose(): void;
        storePose(): Internal.PartPose;
        offsetScale(arg0: Vec3f_): void;
        get initialPose(): Internal.PartPose
        get empty(): boolean
        get allParts(): Internal.Stream<Internal.ModelPart>
        set initialPose(arg0: Internal.PartPose_)
        readonly children: Internal.Map<string, Internal.ModelPart>;
        zScale: number;
        yScale: number;
        xRot: number;
        readonly cubes: Internal.List<Internal.ModelPart$Cube>;
        zRot: number;
        visible: boolean;
        z: number;
        skipDraw: boolean;
        y: number;
        x: number;
        xScale: number;
        static readonly DEFAULT_SCALE: 1.0;
        yRot: number;
    }
    type ModelPart_ = ModelPart;
    class FenceGateBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        behaviour(wt: Internal.WoodType_): this;
        behaviour(wt: string): this;
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        createObject(): any;
    }
    type FenceGateBlockBuilder_ = FenceGateBlockBuilder;
    interface IConnectionTemplate {
        abstract getStoredConnections(): Internal.List<Internal.IConnectionTemplate$TemplateConnection>;
        get storedConnections(): Internal.List<Internal.IConnectionTemplate$TemplateConnection>
        (): Internal.List_<Internal.IConnectionTemplate$TemplateConnection>;
    }
    type IConnectionTemplate_ = IConnectionTemplate;
    class AdvancementProgress implements Internal.Comparable<Internal.AdvancementProgress> {
        constructor()
        grantProgress(arg0: string): boolean;
        getCriterion(arg0: string): Internal.CriterionProgress;
        isDone(): boolean;
        hasProgress(): boolean;
        getCompletedCriteria(): Internal.Iterable<string>;
        compareTo(arg0: any): number;
        update(arg0: Internal.Map_<string, Internal.Criterion>, arg1: string[][]): void;
        getPercent(): number;
        static fromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.AdvancementProgress;
        revokeProgress(arg0: string): boolean;
        getRemainingCriteria(): Internal.Iterable<string>;
        getProgressText(): string;
        getFirstProgressDate(): Internal.Date;
        serializeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        compareTo(arg0: Internal.AdvancementProgress_): number;
        get done(): boolean
        get completedCriteria(): Internal.Iterable<string>
        get percent(): number
        get remainingCriteria(): Internal.Iterable<string>
        get progressText(): string
        get firstProgressDate(): Internal.Date
    }
    type AdvancementProgress_ = AdvancementProgress;
    class DataVersion {
        constructor(arg0: number, arg1: string)
        constructor(arg0: number)
        isSideSeries(): boolean;
        getSeries(): string;
        getVersion(): number;
        isCompatible(arg0: Internal.DataVersion_): boolean;
        get sideSeries(): boolean
        get series(): string
        get version(): number
        static MAIN_SERIES: "main";
    }
    type DataVersion_ = DataVersion;
    class ClientboundSetPlayerTeamPacket$Action extends Internal.Enum<Internal.ClientboundSetPlayerTeamPacket$Action> {
        static values(): Internal.ClientboundSetPlayerTeamPacket$Action[];
        static valueOf(arg0: string): Internal.ClientboundSetPlayerTeamPacket$Action;
        static readonly REMOVE: Internal.ClientboundSetPlayerTeamPacket$Action;
        static readonly ADD: Internal.ClientboundSetPlayerTeamPacket$Action;
    }
    type ClientboundSetPlayerTeamPacket$Action_ = "remove" | ClientboundSetPlayerTeamPacket$Action | "add";
    class Font implements Internal.Serializable {
        constructor(arg0: string, arg1: number, arg2: number)
        constructor(arg0: Internal.Map_<Internal.AttributedCharacterIterator$Attribute, any>)
        deriveFont(arg0: Internal.AffineTransform_): this;
        static createFonts(arg0: Internal.InputStream_): Internal.Font[];
        createGlyphVector(arg0: Internal.FontRenderContext_, arg1: string[]): Internal.GlyphVector;
        canDisplay(arg0: number): boolean;
        static decode(arg0: string): Internal.Font;
        createGlyphVector(arg0: Internal.FontRenderContext_, arg1: number[]): Internal.GlyphVector;
        getStringBounds(arg0: string, arg1: Internal.FontRenderContext_): Internal.Rectangle2D;
        deriveFont(arg0: number, arg1: Internal.AffineTransform_): this;
        getSize(): number;
        canDisplayUpTo(arg0: string[], arg1: number, arg2: number): number;
        getLineMetrics(arg0: string[], arg1: number, arg2: number, arg3: Internal.FontRenderContext_): Internal.LineMetrics;
        getFontName(arg0: Internal.Locale_): string;
        canDisplayUpTo(arg0: string): number;
        static getFont(arg0: string): Internal.Font;
        getStringBounds(arg0: Internal.CharacterIterator_, arg1: number, arg2: number, arg3: Internal.FontRenderContext_): Internal.Rectangle2D;
        getFamily(arg0: Internal.Locale_): string;
        static getFont(arg0: Internal.Map_<Internal.AttributedCharacterIterator$Attribute, any>): Internal.Font;
        deriveFont(arg0: number): this;
        getLineMetrics(arg0: string, arg1: number, arg2: number, arg3: Internal.FontRenderContext_): Internal.LineMetrics;
        createGlyphVector(arg0: Internal.FontRenderContext_, arg1: string): Internal.GlyphVector;
        static textRequiresLayout(arg0: string[], arg1: number, arg2: number): boolean;
        getLineMetrics(arg0: string, arg1: Internal.FontRenderContext_): Internal.LineMetrics;
        getBaselineFor(arg0: string): number;
        static createFont(arg0: number, arg1: Internal.InputStream_): Internal.Font;
        deriveFont(arg0: number, arg1: number): this;
        deriveFont(arg0: Internal.Map_<Internal.AttributedCharacterIterator$Attribute, any>): this;
        getNumGlyphs(): number;
        canDisplay(arg0: string): boolean;
        getItalicAngle(): number;
        getMaxCharBounds(arg0: Internal.FontRenderContext_): Internal.Rectangle2D;
        isBold(): boolean;
        getTransform(): Internal.AffineTransform;
        isTransformed(): boolean;
        getStringBounds(arg0: string, arg1: number, arg2: number, arg3: Internal.FontRenderContext_): Internal.Rectangle2D;
        getStyle(): number;
        getFontName(): string;
        getSize2D(): number;
        isItalic(): boolean;
        createGlyphVector(arg0: Internal.FontRenderContext_, arg1: Internal.CharacterIterator_): Internal.GlyphVector;
        getName(): string;
        getAttributes(): Internal.Map<Internal.TextAttribute, any>;
        getFamily(): string;
        getAvailableAttributes(): Internal.AttributedCharacterIterator$Attribute[];
        isPlain(): boolean;
        getMissingGlyphCode(): number;
        getPSName(): string;
        hasUniformLineMetrics(): boolean;
        static getFont(arg0: string, arg1: Internal.Font_): Internal.Font;
        canDisplayUpTo(arg0: Internal.CharacterIterator_, arg1: number, arg2: number): number;
        hasLayoutAttributes(): boolean;
        static createFonts(arg0: Internal.File_): Internal.Font[];
        getStringBounds(arg0: string[], arg1: number, arg2: number, arg3: Internal.FontRenderContext_): Internal.Rectangle2D;
        static createFont(arg0: number, arg1: Internal.File_): Internal.Font;
        layoutGlyphVector(arg0: Internal.FontRenderContext_, arg1: string[], arg2: number, arg3: number, arg4: number): Internal.GlyphVector;
        deriveFont(arg0: number): this;
        getLineMetrics(arg0: Internal.CharacterIterator_, arg1: number, arg2: number, arg3: Internal.FontRenderContext_): Internal.LineMetrics;
        get size(): number
        get numGlyphs(): number
        get italicAngle(): number
        get bold(): boolean
        get transform(): Internal.AffineTransform
        get transformed(): boolean
        get style(): number
        get fontName(): string
        get size2D(): number
        get italic(): boolean
        get name(): string
        get attributes(): Internal.Map<Internal.TextAttribute, any>
        get family(): string
        get availableAttributes(): Internal.AttributedCharacterIterator$Attribute[]
        get plain(): boolean
        get missingGlyphCode(): number
        get PSName(): string
        static readonly MONOSPACED: "Monospaced";
        static readonly BOLD: 1;
        static readonly TRUETYPE_FONT: 0;
        static readonly DIALOG_INPUT: "DialogInput";
        static readonly LAYOUT_NO_LIMIT_CONTEXT: 4;
        static readonly ITALIC: 2;
        static readonly CENTER_BASELINE: 1;
        static readonly TYPE1_FONT: 1;
        static readonly DIALOG: "Dialog";
        static readonly LAYOUT_RIGHT_TO_LEFT: 1;
        static readonly LAYOUT_NO_START_CONTEXT: 2;
        static readonly PLAIN: 0;
        static readonly LAYOUT_LEFT_TO_RIGHT: 0;
        static readonly SERIF: "Serif";
        static readonly HANGING_BASELINE: 2;
        static readonly ROMAN_BASELINE: 0;
        static readonly SANS_SERIF: "SansSerif";
    }
    type Font_ = Font;
    class RemoveSpawnsProperties {
        constructor()
        mobs: Internal.MobFilter;
        biomes: Internal.BiomeFilter;
    }
    type RemoveSpawnsProperties_ = RemoveSpawnsProperties;
    interface Int2ObjectFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Int2CharFunction;
        composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ObjectFunction<V>;
        put(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        containsKey(arg0: number): boolean;
        composeReference<T>(arg0: Internal.Reference2IntFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        abstract get(arg0: number): V;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Int2ReferenceFunction<T>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Int2ByteFunction;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        apply(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        apply(arg0: number): V;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        composeInt(arg0: Internal.Int2IntFunction_): this;
        composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ObjectFunction<V>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Int2DoubleFunction;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Int2IntFunction;
        composeObject<T>(arg0: Internal.Object2IntFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        remove(arg0: number): V;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Int2ShortFunction;
        getOrDefault(arg0: number, arg1: V): V;
        composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ObjectFunction<V>;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Int2FloatFunction;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Int2ObjectFunction<T>;
        composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ObjectFunction<V>;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Int2LongFunction;
        size(): number;
        composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ObjectFunction<V>;
        clear(): void;
        defaultReturnValue(): V;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        identity<T>(): Internal.Function<T, T>;
        composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ObjectFunction<V>;
        defaultReturnValue(arg0: V): void;
        (arg0: number): V;
    }
    type Int2ObjectFunction_<V> = Int2ObjectFunction<V>;
    class DyeMixerTile extends Internal.IndustrialProcessingTile<Internal.DyeMixerTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getSelf(): Internal.ActiveTile<any>;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.ActiveTile<any>
        get renderBoundingBox(): Internal.AABB
    }
    type DyeMixerTile_ = DyeMixerTile;
    class SimplePlayerEventJS extends Internal.PlayerEventJS {
        constructor(p: Internal.Player_)
        getEntity(): Internal.Entity;
        get entity(): Internal.Entity
    }
    type SimplePlayerEventJS_ = SimplePlayerEventJS;
    class ClientboundBlockEntityDataPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getPos(): BlockPos;
        write(arg0: Internal.FriendlyByteBuf_): void;
        static create(arg0: Internal.BlockEntity_, arg1: Internal.Function_<Internal.BlockEntity, Internal.CompoundTag>): Internal.ClientboundBlockEntityDataPacket;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getTag(): Internal.CompoundTag;
        isSkippable(): boolean;
        static create(arg0: Internal.BlockEntity_): Internal.ClientboundBlockEntityDataPacket;
        getType(): Internal.BlockEntityType<any>;
        get pos(): BlockPos
        get tag(): Internal.CompoundTag
        get skippable(): boolean
        get type(): Internal.BlockEntityType<any>
    }
    type ClientboundBlockEntityDataPacket_ = ClientboundBlockEntityDataPacket;
    class ShapedDurabilityRecipe extends Internal.ShapedRecipe {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.CraftingBookCategory_, arg3: number, arg4: number, arg5: Internal.NonNullList_<Internal.Ingredient>, arg6: Internal.ItemStack_, arg7: number)
        static bookshelf$dissolvePattern(arg0: string[], arg1: Internal.Map_<string, Internal.Ingredient>, arg2: number, arg3: number): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<any>;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        static bookshelf$patternFromJson(arg0: Internal.JsonArray_): string[];
        static bookshelf$shrink(...arg0: string[]): string[];
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        static bookshelf$keyFromJson(arg0: Internal.JsonObject_): Internal.Map<string, Internal.Ingredient>;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get mod(): string
        static readonly SERIALIZER: Internal.ShapedDurabilityRecipe$Serializer;
    }
    type ShapedDurabilityRecipe_ = ShapedDurabilityRecipe;
    class FramedFancyRailSlopeBlock extends Internal.FramedRailSlopeBlock implements Internal.IFramedDoubleBlock, Internal.ISlopeBlock$IRailSlopeBlock {
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onMinecartPass(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): void;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getSlopeType(arg0: Internal.BlockState_): Internal.SlopeType;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockType(): Internal.IBlockType;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        getBlockStates(): Internal.List<Internal.BlockState>;
        calculateTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canMakeSlopes(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getFacing(arg0: Internal.BlockState_): Internal.Direction;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        calculateBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setLightEmission(v: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        calculateSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        calculateCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        createBlockItem(): Internal.BlockItem;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        getRailMaxSpeed(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): number;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        get pickupSound(): Optional<Internal.SoundEvent>
        get blockType(): Internal.IBlockType
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get mod(): string
    }
    type FramedFancyRailSlopeBlock_ = FramedFancyRailSlopeBlock;
    interface TabOrderedElement {
        getTabOrderGroup(): number;
        get tabOrderGroup(): number
    }
    type TabOrderedElement_ = TabOrderedElement;
    class PlantGathererTile extends Internal.IndustrialAreaWorkingTile<Internal.PlantGathererTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        work(): Internal.IndustrialWorkingTile$WorkAction;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getSelf(): Internal.ActiveTile<any>;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.ActiveTile<any>
    }
    type PlantGathererTile_ = PlantGathererTile;
    abstract class AbstractSequentialList <E> extends Internal.AbstractList<E> {
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        get(arg0: number): E;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        parallelStream(): Internal.Stream<E>;
        sort(arg0: Comparator_<E>): void;
        set(arg0: number, arg1: E): E;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        static of<E>(...arg0: E[]): Internal.List<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        remove(arg0: number): E;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        replaceAll(arg0: Internal.UnaryOperator_<E>): void;
        forEach(arg0: Internal.Consumer_<E>): void;
        abstract toArray<T>(arg0: T[]): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        abstract listIterator(arg0: number): Internal.ListIterator<E>;
        iterator(): Internal.Iterator<E>;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        stream(): Internal.Stream<E>;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        spliterator(): Internal.Spliterator<E>;
    }
    type AbstractSequentialList_<E> = AbstractSequentialList<E>;
    class AlwaysFalseFilterItem extends Internal.BaseFilterItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        addInfo(filter: Internal.ItemStack_, info: Internal.FilterInfo_, expanded: boolean): void;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        resetFilterData(filter: Internal.ItemStack_): void;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: Internal.DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        clearFilterCache(filter: Internal.ItemStack_): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type AlwaysFalseFilterItem_ = AlwaysFalseFilterItem;
    interface IForgeRegistryInternal <V> extends Internal.IForgeRegistry<V> {
        abstract getResourceKey(arg0: V): Optional<Internal.ResourceKey<V>>;
        abstract getDelegateOrThrow(arg0: V): Internal.Holder$Reference<V>;
        abstract iterator(): Internal.Iterator<V>;
        abstract getHolder(arg0: V): Optional<Internal.Holder<V>>;
        abstract getValues(): Internal.Collection<V>;
        abstract getHolder(arg0: Internal.ResourceKey_<V>): Optional<Internal.Holder<V>>;
        spliterator(): Internal.Spliterator<V>;
        abstract isEmpty(): boolean;
        abstract getSlaveMap<T>(arg0: ResourceLocation_, arg1: T): T;
        abstract register(arg0: ResourceLocation_, arg1: V): void;
        abstract getDelegate(arg0: V): Optional<Internal.Holder$Reference<V>>;
        abstract getValue(arg0: number): V;
        abstract containsKey(arg0: ResourceLocation_): boolean;
        forEach(arg0: Internal.Consumer_<V>): void;
        abstract getHolder(arg0: ResourceLocation_): Optional<Internal.Holder<V>>;
        abstract getDelegate(arg0: Internal.ResourceKey_<V>): Optional<Internal.Holder$Reference<V>>;
        abstract register(arg0: number, arg1: ResourceLocation_, arg2: V): void;
        abstract getCodec(): Internal.Codec<V>;
        abstract getDefaultKey(): ResourceLocation;
        abstract setSlaveMap(arg0: ResourceLocation_, arg1: any): void;
        abstract getDelegate(arg0: ResourceLocation_): Optional<Internal.Holder$Reference<V>>;
        abstract getKeys(): Internal.Set<ResourceLocation>;
        abstract tags(): Internal.ITagManager<V>;
        abstract getRegistryKey(): Internal.ResourceKey<Internal.Registry<V>>;
        abstract register(arg0: string, arg1: V): void;
        abstract containsValue(arg0: V): boolean;
        abstract getValue(arg0: ResourceLocation_): V;
        abstract getRegistryName(): ResourceLocation;
        abstract getEntries(): Internal.Set<Internal.Map$Entry<Internal.ResourceKey<V>, V>>;
        abstract getDelegateOrThrow(arg0: Internal.ResourceKey_<V>): Internal.Holder$Reference<V>;
        abstract getKey(arg0: V): ResourceLocation;
        abstract getDelegateOrThrow(arg0: ResourceLocation_): Internal.Holder$Reference<V>;
        get values(): Internal.Collection<V>
        get empty(): boolean
        get codec(): Internal.Codec<V>
        get defaultKey(): ResourceLocation
        get keys(): Internal.Set<ResourceLocation>
        get registryKey(): Internal.ResourceKey<Internal.Registry<V>>
        get registryName(): ResourceLocation
        get entries(): Internal.Set<Internal.Map$Entry<Internal.ResourceKey<V>, V>>
    }
    type IForgeRegistryInternal_<V> = IForgeRegistryInternal<V>;
    class PxBaseTask extends Internal.NativeObject {
        static wrapPointer(arg0: number): Internal.PxBaseTask;
        destroy(): void;
        static arrayGet(arg0: number, arg1: number): Internal.PxBaseTask;
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 24;
    }
    type PxBaseTask_ = PxBaseTask;
    class LootTableLoadEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: ResourceLocation_, arg1: Internal.LootTable_)
        getName(): ResourceLocation;
        setTable(arg0: Internal.LootTable_): void;
        getTable(): Internal.LootTable;
        get name(): ResourceLocation
        set table(arg0: Internal.LootTable_)
        get table(): Internal.LootTable
    }
    type LootTableLoadEvent_ = LootTableLoadEvent;
    class ComponentRole extends Internal.Enum<Internal.ComponentRole> {
        isOutput(): boolean;
        static values(): Internal.ComponentRole[];
        isInput(): boolean;
        static valueOf(name: string): Internal.ComponentRole;
        isOther(): boolean;
        get output(): boolean
        get input(): boolean
        get other(): boolean
        static readonly INPUT: Internal.ComponentRole;
        static readonly OTHER: Internal.ComponentRole;
        static readonly OUTPUT: Internal.ComponentRole;
    }
    type ComponentRole_ = "other" | "output" | ComponentRole | "input";
    interface ClientAdvancements$Listener extends Internal.AdvancementList$Listener {
        abstract onAddAdvancementRoot(arg0: Internal.Advancement_): void;
        abstract onRemoveAdvancementRoot(arg0: Internal.Advancement_): void;
        abstract onSelectedTabChanged(arg0: Internal.Advancement_): void;
        abstract onUpdateAdvancementProgress(arg0: Internal.Advancement_, arg1: Internal.AdvancementProgress_): void;
        abstract onRemoveAdvancementTask(arg0: Internal.Advancement_): void;
        abstract onAddAdvancementTask(arg0: Internal.Advancement_): void;
        abstract onAdvancementsCleared(): void;
    }
    type ClientAdvancements$Listener_ = ClientAdvancements$Listener;
    class Collections$SetFromMap <E> extends Internal.AbstractSet<E> implements Internal.Set<E>, Internal.Serializable {
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        toArray<T>(arg0: T[]): T[];
        parallelStream(): Internal.Stream<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        iterator(): Internal.Iterator<E>;
        static of<E>(arg0: E): Internal.Set<E>;
        stream(): Internal.Stream<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        static of<E>(...arg0: E[]): Internal.Set<E>;
        static of<E>(): Internal.Set<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        static of<E>(arg0: E, arg1: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.Set<E>;
        spliterator(): Internal.Spliterator<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
    }
    type Collections$SetFromMap_<E> = Collections$SetFromMap<E>;
    class NoColor implements dev.latvian.mods.rhino.mod.util.color.Color {
        constructor()
        getSerializeJS(): string;
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getArgbJS(): number;
        createTextColorJS(): Internal.TextColor;
        specialEquals(o: any, shallow: boolean): boolean;
        getHexJS(): string;
        getRgbJS(): number;
        getFireworkColorJS(): number;
        get serializeJS(): string
        get argbJS(): number
        get hexJS(): string
        get rgbJS(): number
        get fireworkColorJS(): number
    }
    type NoColor_ = NoColor;
    class DetectorRailBlock extends Internal.BaseRailBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onMinecartPass(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        isValidRailShape(arg0: Internal.RailShape_): boolean;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canMakeSlopes(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getRailMaxSpeed(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SHAPE: Internal.EnumProperty<Internal.RailShape>;
        static readonly POWERED: Internal.BooleanProperty;
    }
    type DetectorRailBlock_ = DetectorRailBlock;
    class MethodInfo {
        constructor(methodInfo: Internal.JavaMembers$MethodInfo_, from: typeof any)
        static getRemappedOrOriginalClass(clazz: typeof any): string;
        setReturnType(returnType: Internal.ITypeInfo_): void;
        getAnnotations(): Internal.List<Internal.Annotation>;
        isAbstract(): boolean;
        setParams(params: Internal.List_<Internal.MethodInfo$ParamInfo>): void;
        getFrom(): Internal.ClassInfo;
        shouldHide(): boolean;
        getMethod(): Internal.Method;
        getParams(): Internal.List<Internal.MethodInfo$ParamInfo>;
        isDefaultMethod(): boolean;
        static getMethodInfo(method: Internal.Method_, from: typeof any): Optional<Internal.JavaMembers$MethodInfo>;
        setTypeVariables(typeVariables: Internal.List_<Internal.ITypeInfo>): void;
        getName(): string;
        getTypeVariables(): Internal.List<Internal.ITypeInfo>;
        getReturnType(): Internal.ITypeInfo;
        isStatic(): boolean;
        set returnType(returnType: Internal.ITypeInfo_)
        get annotations(): Internal.List<Internal.Annotation>
        get "abstract"(): boolean
        set params(params: Internal.List_<Internal.MethodInfo$ParamInfo>)
        get from(): Internal.ClassInfo
        get method(): Internal.Method
        get params(): Internal.List<Internal.MethodInfo$ParamInfo>
        get defaultMethod(): boolean
        set typeVariables(typeVariables: Internal.List_<Internal.ITypeInfo>)
        get name(): string
        get typeVariables(): Internal.List<Internal.ITypeInfo>
        get returnType(): Internal.ITypeInfo
        get "static"(): boolean
        static readonly RUNTIME: Internal.MinecraftRemapper;
    }
    type MethodInfo_ = MethodInfo;
    interface ShovelItemAccess {
        getFlattenables(): Internal.Map<Internal.Block, Internal.BlockState>;
        get flattenables(): Internal.Map<Internal.Block, Internal.BlockState>
    }
    type ShovelItemAccess_ = ShovelItemAccess;
    class FrameType extends Internal.Enum<Internal.FrameType> {
        getDisplayName(): net.minecraft.network.chat.Component;
        static valueOf(arg0: string): Internal.FrameType;
        getName(): string;
        getTexture(): number;
        static byName(arg0: string): Internal.FrameType;
        static values(): Internal.FrameType[];
        getChatColor(): Internal.ChatFormatting;
        get displayName(): net.minecraft.network.chat.Component
        get name(): string
        get texture(): number
        get chatColor(): Internal.ChatFormatting
        static readonly TASK: Internal.FrameType;
        static readonly CHALLENGE: Internal.FrameType;
        static readonly GOAL: Internal.FrameType;
    }
    type FrameType_ = "challenge" | FrameType | "goal" | "task";
    abstract class AWTEvent extends Internal.EventObject {
        constructor(arg0: any, arg1: number)
        constructor(arg0: Internal.Event_)
        paramString(): string;
        setSource(arg0: any): void;
        getID(): number;
        set source(arg0: any)
        get ID(): number
        static readonly TEXT_EVENT_MASK: 1024;
        static readonly FOCUS_EVENT_MASK: 4;
        static readonly HIERARCHY_EVENT_MASK: 32768;
        static readonly PAINT_EVENT_MASK: 8192;
        static readonly ACTION_EVENT_MASK: 128;
        static readonly MOUSE_MOTION_EVENT_MASK: 32;
        static readonly WINDOW_STATE_EVENT_MASK: 262144;
        static readonly COMPONENT_EVENT_MASK: 1;
        static readonly WINDOW_EVENT_MASK: 64;
        static readonly INPUT_METHOD_EVENT_MASK: 2048;
        static readonly RESERVED_ID_MAX: 1999;
        static readonly KEY_EVENT_MASK: 8;
        static readonly INVOCATION_EVENT_MASK: 16384;
        static readonly ADJUSTMENT_EVENT_MASK: 256;
        static readonly ITEM_EVENT_MASK: 512;
        static readonly CONTAINER_EVENT_MASK: 2;
        static readonly MOUSE_EVENT_MASK: 16;
        static readonly HIERARCHY_BOUNDS_EVENT_MASK: 65536;
        static readonly MOUSE_WHEEL_EVENT_MASK: 131072;
        static readonly WINDOW_FOCUS_EVENT_MASK: 524288;
    }
    type AWTEvent_ = AWTEvent;
    interface IEventHandler {
        abstract onEvent(arg0: Internal.EventJS_): any;
        (arg0: Internal.EventJS): any;
    }
    type IEventHandler_ = IEventHandler;
    interface RecipeComponentFactory extends Internal.CustomJavaToJsWrapper {
        convertJavaToJs(cx: Internal.Context_, scope: Internal.Scriptable_, staticType: typeof any): Internal.Scriptable;
        abstract create(arg0: Internal.Context_, arg1: Internal.Scriptable_, arg2: Internal.Map_<string, any>): Internal.RecipeComponent<any>;
        (arg0: Internal.Context, arg1: Internal.Scriptable, arg2: Internal.Map<string, any>): Internal.RecipeComponent_<any>;
    }
    type RecipeComponentFactory_ = RecipeComponentFactory;
    class SculkDiamondGeodeModifier implements Internal.BiomeModifier {
        constructor(features: Internal.Holder_<Internal.PlacedFeature>)
        codec(): Internal.Codec<Internal.BiomeModifier>;
        static makeCodec(): Internal.Codec<Internal.SculkDiamondGeodeModifier>;
        modify(biome: Internal.Holder_<Internal.Biome>, phase: Internal.BiomeModifier$Phase_, builder: Internal.ModifiableBiomeInfo$BiomeInfo$Builder_): void;
    }
    type SculkDiamondGeodeModifier_ = SculkDiamondGeodeModifier;
    class ShapelessRecipe implements Internal.CraftingRecipe {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.CraftingBookCategory_, arg3: Internal.ItemStack_, arg4: Internal.NonNullList_<Internal.Ingredient>)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        category(): Internal.CraftingBookCategory;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        readonly ingredients: Internal.NonNullList<Internal.Ingredient>;
        readonly result: Internal.ItemStack;
        readonly group: string;
    }
    type ShapelessRecipe_ = ShapelessRecipe;
    class ConveyorBlock extends Internal.BasicTileBlock<Internal.ConveyorTile> implements Internal.IRecipeProvider, Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.TitaniumTab_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        getTileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.ConveyorTile>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getFacingUpgradeHit(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): Internal.Direction;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getItem(): Internal.ConveyorBlock$ConveyorItem;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get tileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.ConveyorTile>
        get item(): Internal.ConveyorBlock$ConveyorItem
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
        static readonly TYPE: Internal.EnumProperty<Internal.ConveyorBlock$EnumType>;
    }
    type ConveyorBlock_ = ConveyorBlock;
    interface TriFunction <A, B, C, R> {
        andThen<V>(arg0: Internal.Function_<R, V>): Internal.TriFunction<A, B, C, V>;
        abstract apply(arg0: A, arg1: B, arg2: C): R;
        (arg0: A, arg1: B, arg2: C): R;
    }
    type TriFunction_<A, B, C, R> = TriFunction<A, B, C, R>;
    class CustomTask$Data extends Internal.Record {
        constructor(task: Internal.CustomTask_, teamData: Internal.TeamData_)
        teamData(): Internal.TeamData;
        setProgress(l: number): void;
        task(): Internal.CustomTask;
        addProgress(l: number): void;
        getProgress(): number;
        set progress(l: number)
        get progress(): number
    }
    type CustomTask$Data_ = CustomTask$Data;
    class DamageToolRecipeSerializer implements Internal.RecipeSerializer<Internal.DamageToolRecipe> {
        constructor()
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.DamageToolRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.DamageToolRecipe_): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.DamageToolRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.DamageToolRecipe;
    }
    type DamageToolRecipeSerializer_ = DamageToolRecipeSerializer;
    class PlayerRenderer extends Internal.LivingEntityRenderer<Internal.AbstractClientPlayer, any> {
        constructor(arg0: Internal.EntityRendererProvider$Context_, arg1: boolean)
        renderLeftHand(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: Internal.AbstractClientPlayer_): void;
        render(arg0: Internal.AbstractClientPlayer_, arg1: number, arg2: number, arg3: Internal.PoseStack_, arg4: Internal.MultiBufferSource_, arg5: number): void;
        renderRightHand(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: Internal.AbstractClientPlayer_): void;
        getTextureLocation(arg0: Internal.AbstractClientPlayer_): ResourceLocation;
        getRenderOffset(arg0: Internal.AbstractClientPlayer_, arg1: number): Vec3d;
    }
    type PlayerRenderer_ = PlayerRenderer;
    interface ItemEntityKJS extends Internal.EntityKJS {
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        getTicksUntilDespawn(): number;
        setNoPickUpDelay(): void;
        setRotation(yaw: number, pitch: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isAmbientCreature(): boolean;
        setTicksUntilDespawn(ticks: number): void;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        getPassengers(): Internal.EntityArrayList;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        isLiving(): boolean;
        setDefaultPickUpDelay(): void;
        getLifespan(): number;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setInfinitePickUpDelay(): void;
        setMotionX(x: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        getTeamId(): string;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getFacing(): Internal.Direction;
        getScriptType(): Internal.ScriptType;
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getPersistentData(): Internal.CompoundTag;
        setNoDespawn(): void;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setLifespan(lifespan: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get ticksUntilDespawn(): number
        get ambientCreature(): boolean
        set ticksUntilDespawn(ticks: number)
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get lifespan(): number
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get facing(): Internal.Direction
        get scriptType(): Internal.ScriptType
        get motionX(): number
        get waterCreature(): boolean
        get persistentData(): Internal.CompoundTag
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set lifespan(lifespan: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
    }
    type ItemEntityKJS_ = ItemEntityKJS;
    class BanDetails extends Internal.Record {
        constructor(id: Internal.UUID_, expires: Internal.Instant_, reason: string, reasonMessage: string)
        id(): Internal.UUID;
        expires(): Internal.Instant;
        reasonMessage(): string;
        reason(): string;
        static readonly MULTIPLAYER_SCOPE: "MULTIPLAYER";
    }
    type BanDetails_ = BanDetails;
    class GameRules$Type <T extends Internal.GameRules$Value<T>> {
        callVisitor(arg0: Internal.GameRules$GameRuleTypeVisitor_, arg1: Internal.GameRules$Key_<T>): void;
        createRule(): T;
        createArgument(arg0: string): Internal.RequiredArgumentBuilder<Internal.CommandSourceStack, any>;
    }
    type GameRules$Type_<T extends Internal.GameRules$Value<T>> = GameRules$Type<T>;
    class PxRealPtr extends Internal.NativeObject {
        static wrapPointer(arg0: number): Internal.PxRealPtr;
        static arrayGet(arg0: number, arg1: number): Internal.PxRealPtr;
        destroy(): void;
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 8;
    }
    type PxRealPtr_ = PxRealPtr;
    class BeeDebugRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
        constructor(arg0: Internal.Minecraft_)
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        removeBeeInfo(arg0: number): void;
        addOrUpdateHiveInfo(arg0: Internal.BeeDebugRenderer$HiveInfo_): void;
        clear(): void;
        addOrUpdateBeeInfo(arg0: Internal.BeeDebugRenderer$BeeInfo_): void;
    }
    type BeeDebugRenderer_ = BeeDebugRenderer;
    abstract class HitResult {
        distanceTo(arg0: Internal.Entity_): number;
        getLocation(): Vec3d;
        abstract getType(): Internal.HitResult$Type;
        get location(): Vec3d
        get type(): Internal.HitResult$Type
    }
    type HitResult_ = HitResult;
    interface Float2ObjectFunction <V> extends Internal.DoubleFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Float2FloatFunction;
        composeReference<T>(arg0: Internal.Reference2FloatFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2ObjectFunction<V>;
        composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2ObjectFunction<V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Float2CharFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        getOrDefault(arg0: number, arg1: V): V;
        composeObject<T>(arg0: Internal.Object2FloatFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2ObjectFunction<V>;
        composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2ObjectFunction<V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Float2ByteFunction;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        remove(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeFloat(arg0: Internal.Float2FloatFunction_): this;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        abstract get(arg0: number): V;
        containsKey(arg0: number): boolean;
        /**
         * @deprecated
        */
        apply(arg0: number): V;
        apply(arg0: number): V;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Float2IntFunction;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Float2LongFunction;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Float2ObjectFunction<T>;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Float2ShortFunction;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Float2DoubleFunction;
        size(): number;
        composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2ObjectFunction<V>;
        clear(): void;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        defaultReturnValue(): V;
        composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2ObjectFunction<V>;
        put(arg0: number, arg1: V): V;
        identity<T>(): Internal.Function<T, T>;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Float2ReferenceFunction<T>;
        defaultReturnValue(arg0: V): void;
        (arg0: number): V;
    }
    type Float2ObjectFunction_<V> = Float2ObjectFunction<V>;
    interface CommandStringDisplayable {
        abstract getCommandString(): string;
        get commandString(): string
        (): string;
    }
    type CommandStringDisplayable_ = CommandStringDisplayable;
    class CreativeModeTab$TabVisibility extends Internal.Enum<Internal.CreativeModeTab$TabVisibility> {
        static valueOf(arg0: string): Internal.CreativeModeTab$TabVisibility;
        static values(): Internal.CreativeModeTab$TabVisibility[];
        static readonly PARENT_TAB_ONLY: Internal.CreativeModeTab$TabVisibility;
        static readonly SEARCH_TAB_ONLY: Internal.CreativeModeTab$TabVisibility;
        static readonly PARENT_AND_SEARCH_TABS: Internal.CreativeModeTab$TabVisibility;
    }
    type CreativeModeTab$TabVisibility_ = CreativeModeTab$TabVisibility | "parent_and_search_tabs" | "parent_tab_only" | "search_tab_only";
    class RefineryRecipe extends Internal.MultiblockRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.FluidStack_, arg2: Internal.FluidTagInput_, arg3: Internal.FluidTagInput_, arg4: Internal.Ingredient_, arg5: number)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        getActualFluidOutputs(): Internal.List<Internal.FluidStack>;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        shouldCheckItemAvailability(): boolean;
        getType(): ResourceLocation;
        getDisplayStack(arg0: Internal.ItemStack_): Internal.ItemStack;
        static findIncompleteRefineryRecipe(arg0: Internal.Level_, arg1: Internal.FluidStack_, arg2: Internal.FluidStack_): Optional<Internal.RefineryRecipe>;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        getActualItemOutputs(): Internal.NonNullList<Internal.ItemStack>;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        static findRecipe(arg0: Internal.Level_, arg1: Internal.FluidStack_, arg2: Internal.FluidStack_, arg3: Internal.ItemStack_): Internal.RefineryRecipe;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        listInJEI(): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get schema(): Internal.RecipeSchema
        get actualFluidOutputs(): Internal.List<Internal.FluidStack>
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get actualItemOutputs(): Internal.NonNullList<Internal.ItemStack>
        get incomplete(): boolean
        get mod(): string
        readonly output: Internal.FluidStack;
        static SERIALIZER: Internal.RegistryObject<Internal.IERecipeSerializer<Internal.RefineryRecipe>>;
        readonly catalyst: Internal.Ingredient;
        readonly input1: Internal.FluidTagInput;
        static readonly RECIPES: Internal.CachedRecipeList<Internal.RefineryRecipe>;
        readonly input0: Internal.FluidTagInput;
    }
    type RefineryRecipe_ = RefineryRecipe;
    class SignableCommand$Argument <S> extends Internal.Record {
        constructor(arg0: Internal.ArgumentCommandNode_<S, any>, arg1: string)
        name(): string;
        node(): Internal.ArgumentCommandNode<S, any>;
        value(): string;
    }
    type SignableCommand$Argument_<S> = SignableCommand$Argument<S>;
    class ClientboundPlayerInfoUpdatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.EnumSet_<Internal.ClientboundPlayerInfoUpdatePacket$Action>, arg1: Internal.Collection_<Internal.ServerPlayer>)
        constructor(arg0: Internal.ClientboundPlayerInfoUpdatePacket$Action_, arg1: Internal.ServerPlayer_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        static createPlayerInitializing(arg0: Internal.Collection_<Internal.ServerPlayer>): Internal.ClientboundPlayerInfoUpdatePacket;
        actions(): Internal.EnumSet<Internal.ClientboundPlayerInfoUpdatePacket$Action>;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        newEntries(): Internal.List<Internal.ClientboundPlayerInfoUpdatePacket$Entry>;
        entries(): Internal.List<Internal.ClientboundPlayerInfoUpdatePacket$Entry>;
        isSkippable(): boolean;
        get skippable(): boolean
    }
    type ClientboundPlayerInfoUpdatePacket_ = ClientboundPlayerInfoUpdatePacket;
    class ZonedDateTime implements Internal.ChronoZonedDateTime<Internal.LocalDate>, Internal.Temporal, Internal.Serializable {
        getHour(): number;
        getMonth(): Internal.Month;
        toLocalTime(): Internal.LocalTime;
        isAfter(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        withDayOfMonth(arg0: number): this;
        toInstant(): Internal.Instant;
        withLaterOffsetAtOverlap(): this;
        static ofLocal(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneId_, arg2: Internal.ZoneOffset_): Internal.ZonedDateTime;
        getDayOfWeek(): Internal.DayOfWeek;
        withZoneSameLocal(arg0: Internal.ZoneId_): this;
        withMonth(arg0: number): this;
        compareTo(arg0: any): number;
        withMinute(arg0: number): this;
        getMinute(): number;
        getDayOfMonth(): number;
        withFixedOffsetZone(): this;
        minusWeeks(arg0: number): this;
        withDayOfYear(arg0: number): this;
        plusSeconds(arg0: number): this;
        plusMinutes(arg0: number): this;
        plusYears(arg0: number): this;
        plusDays(arg0: number): this;
        static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.ZoneId_): Internal.ZonedDateTime;
        minusDays(arg0: number): this;
        "with"(arg0: Internal.TemporalField_, arg1: number): Internal.Temporal;
        static ofStrict(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneId_): Internal.ZonedDateTime;
        withYear(arg0: number): this;
        isSupported(arg0: Internal.TemporalField_): boolean;
        compareTo(arg0: Internal.ChronoZonedDateTime_<any>): number;
        format(arg0: Internal.DateTimeFormatter_): string;
        getChronology(): Internal.Chronology;
        minusSeconds(arg0: number): this;
        getYear(): number;
        plus(arg0: Internal.TemporalAmount_): this;
        isBefore(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        range(arg0: Internal.TemporalField_): Internal.ValueRange;
        get(arg0: Internal.TemporalField_): number;
        static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.ZonedDateTime;
        static now(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
        minusMonths(arg0: number): this;
        withSecond(arg0: number): this;
        toEpochSecond(): number;
        getMonthValue(): number;
        static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.ZonedDateTime;
        "with"(arg0: Internal.TemporalAdjuster_): this;
        static from(arg0: Internal.TemporalAccessor_): Internal.ZonedDateTime;
        static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneId_): Internal.ZonedDateTime;
        plusMonths(arg0: number): this;
        minusNanos(arg0: number): this;
        static now(): Internal.ZonedDateTime;
        plusNanos(arg0: number): this;
        static ofInstant(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneId_): Internal.ZonedDateTime;
        getZone(): Internal.ZoneId;
        getLong(arg0: Internal.TemporalField_): number;
        static timeLineOrder(): Comparator<Internal.ChronoZonedDateTime<any>>;
        withEarlierOffsetAtOverlap(): Internal.ChronoZonedDateTime<any>;
        withHour(arg0: number): this;
        minusHours(arg0: number): this;
        withZoneSameInstant(arg0: Internal.ZoneId_): this;
        toLocalDate(): Internal.ChronoLocalDate;
        withNano(arg0: number): this;
        getOffset(): Internal.ZoneOffset;
        getDayOfYear(): number;
        isEqual(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        query<R>(arg0: Internal.TemporalQuery_<R>): R;
        until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
        isSupported(arg0: Internal.TemporalUnit_): boolean;
        toLocalDateTime(): Internal.LocalDateTime;
        static of(arg0: Internal.LocalDate_, arg1: Internal.LocalTime_, arg2: Internal.ZoneId_): Internal.ZonedDateTime;
        getSecond(): number;
        getNano(): number;
        plus(arg0: number, arg1: Internal.TemporalUnit_): this;
        minusMinutes(arg0: number): this;
        plusHours(arg0: number): this;
        static parse(arg0: Internal.CharSequence_): Internal.ZonedDateTime;
        minusYears(arg0: number): this;
        minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.ChronoZonedDateTime<any>;
        truncatedTo(arg0: Internal.TemporalUnit_): this;
        static now(arg0: Internal.Clock_): Internal.ZonedDateTime;
        plusWeeks(arg0: number): this;
        toOffsetDateTime(): Internal.OffsetDateTime;
        minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        get hour(): number
        get month(): Internal.Month
        get dayOfWeek(): Internal.DayOfWeek
        get minute(): number
        get dayOfMonth(): number
        get chronology(): Internal.Chronology
        get year(): number
        get monthValue(): number
        get zone(): Internal.ZoneId
        get offset(): Internal.ZoneOffset
        get dayOfYear(): number
        get second(): number
        get nano(): number
    }
    type ZonedDateTime_ = ZonedDateTime;
    abstract class Record {
    }
    type Record_ = Record;
    class ItemRepairerBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SHAPE: Internal.CubeVoxelShape;
    }
    type ItemRepairerBlock_ = ItemRepairerBlock;
    abstract class ModelEvent extends net.minecraftforge.eventbus.api.Event {
    }
    type ModelEvent_ = ModelEvent;
    abstract class AEBaseBlock extends Internal.Block implements Internal.IOrientableBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static stoneProps(): Internal.BlockBehaviour$Properties;
        static glassProps(): Internal.BlockBehaviour$Properties;
        addToMainCreativeTab(arg0: Internal.CreativeModeTab$Output_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        static fixtureProps(): Internal.BlockBehaviour$Properties;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static defaultProps(arg0: Internal.MapColor_, arg1: SoundType_): Internal.BlockBehaviour$Properties;
        static metalProps(): Internal.BlockBehaviour$Properties;
        getRegistryName(): ResourceLocation;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getOrientationStrategy(): Internal.IOrientationStrategy;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get registryName(): ResourceLocation
        get orientationStrategy(): Internal.IOrientationStrategy
    }
    type AEBaseBlock_ = AEBaseBlock;
    class PxSimulationStatistics extends Internal.NativeObject {
        getNbLostTouches(): number;
        destroy(): void;
        getNbKinematicBodies(): number;
        setNbBroadPhaseRemoves(arg0: number): void;
        setNbKinematicBodies(arg0: number): void;
        setNbDiscreteContactPairsWithContacts(arg0: number): void;
        setNbAggregates(arg0: number): void;
        getNbDynamicBodies(): number;
        setRequiredContactConstraintMemory(arg0: number): void;
        setPeakConstraintMemory(arg0: number): void;
        getNbDiscreteContactPairsWithContacts(): number;
        getRequiredContactConstraintMemory(): number;
        getNbActiveKinematicBodies(): number;
        getNbBroadPhaseAdds(): number;
        getNbAggregates(): number;
        setNbLostTouches(arg0: number): void;
        getCompressedContactSize(): number;
        getNbNewTouches(): number;
        setNbDiscreteContactPairsWithCacheHits(arg0: number): void;
        getNbDiscreteContactPairsWithCacheHits(): number;
        setNbAxisSolverConstraints(arg0: number): void;
        getNbShapes(arg0: number): number;
        getNbPartitions(): number;
        getNbActiveDynamicBodies(): number;
        getNbDiscreteContactPairsTotal(): number;
        setNbDiscreteContactPairsTotal(arg0: number): void;
        getNbBroadPhaseRemoves(): number;
        static arrayGet(arg0: number, arg1: number): Internal.PxSimulationStatistics;
        getPeakConstraintMemory(): number;
        getNbActiveConstraints(): number;
        getNbAxisSolverConstraints(): number;
        setNbNewTouches(arg0: number): void;
        setNbPartitions(arg0: number): void;
        static wrapPointer(arg0: number): Internal.PxSimulationStatistics;
        setNbArticulations(arg0: number): void;
        setNbStaticBodies(arg0: number): void;
        setNbLostPairs(arg0: number): void;
        setNbShapes(arg0: number, arg1: number): void;
        getNbStaticBodies(): number;
        getNbArticulations(): number;
        setNbActiveKinematicBodies(arg0: number): void;
        getNbNewPairs(): number;
        setNbBroadPhaseAdds(arg0: number): void;
        setCompressedContactSize(arg0: number): void;
        setNbDynamicBodies(arg0: number): void;
        setNbActiveConstraints(arg0: number): void;
        setNbNewPairs(arg0: number): void;
        getNbLostPairs(): number;
        setNbActiveDynamicBodies(arg0: number): void;
        get nbLostTouches(): number
        get nbKinematicBodies(): number
        set nbBroadPhaseRemoves(arg0: number)
        set nbKinematicBodies(arg0: number)
        set nbDiscreteContactPairsWithContacts(arg0: number)
        set nbAggregates(arg0: number)
        get nbDynamicBodies(): number
        set requiredContactConstraintMemory(arg0: number)
        set peakConstraintMemory(arg0: number)
        get nbDiscreteContactPairsWithContacts(): number
        get requiredContactConstraintMemory(): number
        get nbActiveKinematicBodies(): number
        get nbBroadPhaseAdds(): number
        get nbAggregates(): number
        set nbLostTouches(arg0: number)
        get compressedContactSize(): number
        get nbNewTouches(): number
        set nbDiscreteContactPairsWithCacheHits(arg0: number)
        get nbDiscreteContactPairsWithCacheHits(): number
        set nbAxisSolverConstraints(arg0: number)
        get nbPartitions(): number
        get nbActiveDynamicBodies(): number
        get nbDiscreteContactPairsTotal(): number
        set nbDiscreteContactPairsTotal(arg0: number)
        get nbBroadPhaseRemoves(): number
        get peakConstraintMemory(): number
        get nbActiveConstraints(): number
        get nbAxisSolverConstraints(): number
        set nbNewTouches(arg0: number)
        set nbPartitions(arg0: number)
        set nbArticulations(arg0: number)
        set nbStaticBodies(arg0: number)
        set nbLostPairs(arg0: number)
        get nbStaticBodies(): number
        get nbArticulations(): number
        set nbActiveKinematicBodies(arg0: number)
        get nbNewPairs(): number
        set nbBroadPhaseAdds(arg0: number)
        set compressedContactSize(arg0: number)
        set nbDynamicBodies(arg0: number)
        set nbActiveConstraints(arg0: number)
        set nbNewPairs(arg0: number)
        get nbLostPairs(): number
        set nbActiveDynamicBodies(arg0: number)
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 2232;
    }
    type PxSimulationStatistics_ = PxSimulationStatistics;
    interface ClaimedChunkManager {
        abstract setBypassProtection(arg0: Internal.UUID_, arg1: boolean): void;
        abstract getAllClaimedChunks(): Internal.Collection<Internal.ClaimedChunk>;
        abstract getForceLoadedChunks(): Internal.Map<Internal.ResourceKey<Internal.Level>, Internal.Long2ObjectMap<Internal.UUID>>;
        abstract getOrCreateData(arg0: Internal.ServerPlayer_): Internal.ChunkTeamData;
        abstract isChunkForceLoaded(arg0: Internal.ChunkDimPos_): boolean;
        abstract getBypassProtection(arg0: Internal.UUID_): boolean;
        abstract getClaimedChunksByTeam(arg0: Internal.Predicate_<Internal.ClaimedChunk>): Internal.Map<Internal.UUID, Internal.Collection<Internal.ClaimedChunk>>;
        abstract getChunk(arg0: Internal.ChunkDimPos_): Internal.ClaimedChunk;
        abstract getOrCreateData(arg0: dev.ftb.mods.ftbteams.api.Team_): Internal.ChunkTeamData;
        abstract getForceLoadedChunks(arg0: Internal.ResourceKey_<Internal.Level>): Internal.Long2ObjectMap<Internal.UUID>;
        abstract getPersonalData(arg0: Internal.UUID_): Internal.ChunkTeamData;
        abstract shouldPreventInteraction(arg0: Internal.Entity_, arg1: Internal.InteractionHand_, arg2: BlockPos_, arg3: Internal.Protection_, arg4: Internal.Entity_): boolean;
        get allClaimedChunks(): Internal.Collection<Internal.ClaimedChunk>
        get forceLoadedChunks(): Internal.Map<Internal.ResourceKey<Internal.Level>, Internal.Long2ObjectMap<Internal.UUID>>
    }
    type ClaimedChunkManager_ = ClaimedChunkManager;
    class OceanCrystalSpikeFeature extends Feature<any> {
        constructor(codec: Internal.Codec_<any>)
        placeSpike(world: Internal.LevelAccessor_, blockPos: BlockPos_, startRadius: number, height: number, randomChance: number, crystalPos: Internal.HashSet_<BlockPos>, direction: Internal.Direction_, random: Internal.RandomSource_): boolean;
    }
    type OceanCrystalSpikeFeature_ = OceanCrystalSpikeFeature;
    abstract class AbstractEventExecutorGroup implements Internal.EventExecutorGroup {
        constructor()
        scheduleAtFixedRate(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        invokeAll<T>(arg0: Internal.Collection_<Internal.Callable<T>>, arg1: number, arg2: Internal.TimeUnit_): Internal.List<Internal.Future<T>>;
        submit(arg0: Internal.Runnable_, arg1: any): Internal.Future<any>;
        schedule(arg0: Internal.Runnable_, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        spliterator(): Internal.Spliterator<Internal.EventExecutor>;
        schedule<V>(arg0: Internal.Callable_<V>, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<V>;
        abstract next(): Internal.EventExecutor;
        submit(arg0: Internal.Runnable_): Internal.Future<any>;
        abstract isTerminated(): boolean;
        invokeAny<T>(arg0: Internal.Collection_<Internal.Callable<T>>, arg1: number, arg2: Internal.TimeUnit_): T;
        abstract isShutdown(): boolean;
        /**
         * @deprecated
        */
        shutdownNow(): Internal.List<Internal.Runnable>;
        invokeAll<T>(arg0: Internal.Collection_<Internal.Callable<T>>): Internal.List<Internal.Future<T>>;
        abstract shutdownGracefully(arg0: number, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.Future<any>;
        shutdownGracefully(): io.netty.util.concurrent.Future<any>;
        scheduleWithFixedDelay(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        /**
         * @deprecated
        */
        abstract shutdown(): void;
        abstract terminationFuture(): io.netty.util.concurrent.Future<any>;
        abstract iterator(): Internal.Iterator<Internal.EventExecutor>;
        abstract awaitTermination(arg0: number, arg1: Internal.TimeUnit_): boolean;
        submit(arg0: Internal.Callable_<any>): Internal.Future<any>;
        forEach(arg0: Internal.Consumer_<Internal.EventExecutor>): void;
        invokeAny<T>(arg0: Internal.Collection_<Internal.Callable<T>>): T;
        execute(arg0: Internal.Runnable_): void;
        abstract isShuttingDown(): boolean;
        get terminated(): boolean
        get shutdown(): boolean
        get shuttingDown(): boolean
    }
    type AbstractEventExecutorGroup_ = AbstractEventExecutorGroup;
    class PxArticulationFlags extends Internal.NativeObject {
        constructor(arg0: number)
        static arrayGet(arg0: number, arg1: number): Internal.PxArticulationFlags;
        static wrapPointer(arg0: number): Internal.PxArticulationFlags;
        raise(arg0: Internal.PxArticulationFlagEnum_): void;
        destroy(): void;
        static createAt<T>(arg0: T, arg1: Internal.NativeObject$Allocator_<T>, arg2: number): Internal.PxArticulationFlags;
        clear(arg0: Internal.PxArticulationFlagEnum_): void;
        isSet(arg0: Internal.PxArticulationFlagEnum_): boolean;
        static createAt(arg0: number, arg1: number): Internal.PxArticulationFlags;
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 1;
    }
    type PxArticulationFlags_ = PxArticulationFlags;
    interface IMixinAbstractWidget {
        abstract getAlphaFancyMenu(): number;
        abstract setMessageFieldFancyMenu(arg0: net.minecraft.network.chat.Component_): void;
        get alphaFancyMenu(): number
        set messageFieldFancyMenu(arg0: net.minecraft.network.chat.Component_)
    }
    type IMixinAbstractWidget_ = IMixinAbstractWidget;
    interface ScriptTypeHolder {
        abstract kjs$getScriptType(): Internal.ScriptType;
        (): Internal.ScriptType_;
    }
    type ScriptTypeHolder_ = ScriptTypeHolder;
    abstract class BanListEntry <T> extends Internal.StoredUserEntry<T> {
        constructor(arg0: T, arg1: Internal.Date_, arg2: string, arg3: Internal.Date_, arg4: string)
        abstract getDisplayName(): net.minecraft.network.chat.Component;
        getExpires(): Internal.Date;
        getSource(): string;
        getCreated(): Internal.Date;
        getReason(): string;
        get displayName(): net.minecraft.network.chat.Component
        get expires(): Internal.Date
        get source(): string
        get created(): Internal.Date
        get reason(): string
        static readonly EXPIRES_NEVER: "forever";
        static readonly DATE_FORMAT: Internal.SimpleDateFormat;
    }
    type BanListEntry_<T> = BanListEntry<T>;
    class ParticleSpawn {
        constructor()
        constructor(arg0: Internal.ParticleOptions_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.SoundEvent_)
        copy(): this;
        sound: Internal.SoundEvent;
        vz: number;
        amount: number;
        spread: number;
        vx: number;
        vy: number;
        spawnChance: number;
        particle: Internal.ParticleOptions;
        soundVolume: number;
    }
    type ParticleSpawn_ = ParticleSpawn;
    class ResourcefulFurnaceBlock extends Internal.IndustrialBlock<Internal.ResourcefulFurnaceTile> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getTileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.ResourcefulFurnaceTile>;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get tileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.ResourcefulFurnaceTile>
        get mod(): string
    }
    type ResourcefulFurnaceBlock_ = ResourcefulFurnaceBlock;
    abstract class ScreenEvent$KeyReleased extends Internal.ScreenEvent$KeyInput {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number)
    }
    type ScreenEvent$KeyReleased_ = ScreenEvent$KeyReleased;
    class DoubleBlockHalf extends Internal.Enum<Internal.DoubleBlockHalf> implements Internal.StringRepresentable {
        static values(): Internal.DoubleBlockHalf[];
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.DoubleBlockHalf;
        get serializedName(): string
        static readonly UPPER: Internal.DoubleBlockHalf;
        static readonly LOWER: Internal.DoubleBlockHalf;
    }
    type DoubleBlockHalf_ = "lower" | DoubleBlockHalf | "upper";
    class FramedStandingSignBlock extends Internal.AbstractFramedSignBlock {
        constructor()
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        printCamoBlock(arg0: Internal.CompoundTag_): Optional<Internal.MutableComponent>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FramedStandingSignBlock_ = FramedStandingSignBlock;
    class SidedFluidTankComponent <T extends Internal.IComponentHarness> extends Internal.FluidTankComponent<T> implements Internal.IScreenAddonProvider, Internal.IFacingComponent {
        constructor(arg0: string, arg1: number, arg2: number, arg3: number, arg4: number)
        setFacingHandlerPos(arg0: number, arg1: number): this;
        getFacingHandlerY(): number;
        work(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: number): boolean;
        getFacingHandlerX(): number;
        canInteract(): boolean;
        getValidFacingModes(): Internal.IFacingComponent$FaceMode[];
        getFacingModes(): Internal.Map<any, any>;
        disableFacingAddon(): this;
        setValidFaceModes(...arg0: Internal.IFacingComponent$FaceMode_[]): this;
        getColor(): number;
        getRectangle(arg0: Internal.IAsset_): Internal.Rectangle;
        serializeNBT(): Internal.Tag;
        setColor(arg0: number): this;
        setColor(arg0: Internal.DyeColor_): this;
        get facingHandlerY(): number
        get facingHandlerX(): number
        get validFacingModes(): Internal.IFacingComponent$FaceMode[]
        get facingModes(): Internal.Map<any, any>
        set validFaceModes(...arg0: Internal.IFacingComponent$FaceMode_[])
        get color(): number
        set color(arg0: number)
        set color(arg0: Internal.DyeColor_)
    }
    type SidedFluidTankComponent_<T extends Internal.IComponentHarness> = SidedFluidTankComponent<T>;
    class PlayerTabOverlay {
        constructor(arg0: Internal.Minecraft_, arg1: Internal.Gui_)
        setHeader(arg0: net.minecraft.network.chat.Component_): void;
        setFooter(arg0: net.minecraft.network.chat.Component_): void;
        getNameForDisplay(arg0: Internal.PlayerInfo_): net.minecraft.network.chat.Component;
        reset(): void;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: Internal.Scoreboard_, arg3: Internal.Objective_): void;
        setVisible(arg0: boolean): void;
        set header(arg0: net.minecraft.network.chat.Component_)
        set footer(arg0: net.minecraft.network.chat.Component_)
        set visible(arg0: boolean)
        visible: boolean;
        static readonly HEART_GOLDEN_FULL: 160;
        static readonly HEART_EMPTY_CONTAINER: 16;
        static readonly HEART_GHOST_HALF_FULL: 79;
        static readonly MAX_ROWS_PER_COL: 20;
        static readonly HEART_GHOST_FULL: 70;
        static readonly HEART_GOLDEN_HALF_FULL: 169;
        static readonly HEART_EMPTY_CONTAINER_BLINKING: 25;
        static readonly HEART_HALF_FULL: 61;
        static readonly HEART_FULL: 52;
    }
    type PlayerTabOverlay_ = PlayerTabOverlay;
    class GolemSensor extends Internal.Sensor<Internal.LivingEntity> {
        constructor()
        constructor(arg0: number)
        static golemDetected(arg0: Internal.LivingEntity_): void;
        static checkForNearbyGolem(arg0: Internal.LivingEntity_): void;
    }
    type GolemSensor_ = GolemSensor;
    abstract class Permission implements Internal.Guard, Internal.Serializable {
        constructor(arg0: string)
        getName(): string;
        abstract getActions(): string;
        newPermissionCollection(): Internal.PermissionCollection;
        abstract implies(arg0: Internal.Permission_): boolean;
        checkGuard(arg0: any): void;
        get name(): string
        get actions(): string
    }
    type Permission_ = Permission;
    class ItemTooltipEvent extends Internal.PlayerEvent {
        constructor()
        constructor(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_)
        getFlags(): Internal.TooltipFlag;
        getEntity(): Internal.LivingEntity;
        getToolTip(): Internal.List<net.minecraft.network.chat.Component>;
        getItemStack(): Internal.ItemStack;
        get flags(): Internal.TooltipFlag
        get entity(): Internal.LivingEntity
        get toolTip(): Internal.List<net.minecraft.network.chat.Component>
        get itemStack(): Internal.ItemStack
    }
    type ItemTooltipEvent_ = ItemTooltipEvent;
    interface EntityInLevelCallback {
        abstract onMove(): void;
        abstract onRemove(arg0: Internal.Entity$RemovalReason_): void;
        readonly NULL: Internal.EntityInLevelCallback;
    }
    type EntityInLevelCallback_ = EntityInLevelCallback;
    class InventoryTrainingBracelet extends wayoftime.bloodmagic.common.item.inventory.ItemInventory {
        constructor(arg0: Internal.ItemStack_)
        count(ingredient: Internal.Ingredient_): number;
        static tryClear(arg0: any): void;
        count(): number;
        countItem(arg0: Internal.Item_): number;
        findParentStack(arg0: Internal.Player_): Internal.ItemStack;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        setChanged(): void;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        onGuiSaved(arg0: Internal.Player_): void;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        kjs$self(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        save(): void;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
    }
    type InventoryTrainingBracelet_ = InventoryTrainingBracelet;
    interface Packet <T extends Internal.PacketListener> {
        abstract write(arg0: Internal.FriendlyByteBuf_): void;
        isSkippable(): boolean;
        abstract handle(arg0: T): void;
        get skippable(): boolean
    }
    type Packet_<T extends Internal.PacketListener> = Packet<T>;
    interface IScreenAddonProvider {
        abstract getScreenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>;
        get screenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>
        (): Internal.List_<Internal.IFactory<Internal.IScreenAddon>>;
    }
    type IScreenAddonProvider_ = IScreenAddonProvider;
    class ClientboundLevelChunkWithLightPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.LevelChunk_, arg1: Internal.LevelLightEngine_, arg2: Internal.BitSet_, arg3: Internal.BitSet_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getX(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getZ(): number;
        getChunkData(): Internal.ClientboundLevelChunkPacketData;
        getLightData(): Internal.ClientboundLightUpdatePacketData;
        isSkippable(): boolean;
        get x(): number
        get z(): number
        get chunkData(): Internal.ClientboundLevelChunkPacketData
        get lightData(): Internal.ClientboundLightUpdatePacketData
        get skippable(): boolean
    }
    type ClientboundLevelChunkWithLightPacket_ = ClientboundLevelChunkWithLightPacket;
    abstract class BaseCommandBlock implements Internal.CommandSource {
        constructor()
        getCommand(): string;
        isTrackOutput(): boolean;
        abstract isValid(): boolean;
        getName(): net.minecraft.network.chat.Component;
        abstract getLevel(): Internal.ServerLevel;
        abstract getPosition(): Vec3d;
        usedBy(arg0: Internal.Player_): Internal.InteractionResult;
        abstract createCommandSourceStack(): Internal.CommandSourceStack;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getLastOutput(): net.minecraft.network.chat.Component;
        shouldInformAdmins(): boolean;
        load(arg0: Internal.CompoundTag_): void;
        acceptsFailure(): boolean;
        alwaysAccepts(): boolean;
        setName(arg0: net.minecraft.network.chat.Component_): void;
        setCommand(arg0: string): void;
        setSuccessCount(arg0: number): void;
        setLastOutput(arg0: net.minecraft.network.chat.Component_): void;
        setTrackOutput(arg0: boolean): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        getSuccessCount(): number;
        abstract onUpdated(): void;
        performCommand(arg0: Internal.Level_): boolean;
        get command(): string
        get trackOutput(): boolean
        get valid(): boolean
        get name(): net.minecraft.network.chat.Component
        get level(): Internal.ServerLevel
        get position(): Vec3d
        get lastOutput(): net.minecraft.network.chat.Component
        set name(arg0: net.minecraft.network.chat.Component_)
        set command(arg0: string)
        set successCount(arg0: number)
        set lastOutput(arg0: net.minecraft.network.chat.Component_)
        set trackOutput(arg0: boolean)
        get successCount(): number
    }
    type BaseCommandBlock_ = BaseCommandBlock;
    class ModConfigEvent$Reloading extends Internal.ModConfigEvent {
        constructor()
        constructor(arg0: Internal.ModConfig_)
        static unloading(arg0: Internal.ModConfig_): Internal.IConfigEvent;
        self<T extends net.minecraftforge.eventbus.api.Event & Internal.IConfigEvent>(): T;
        static loading(arg0: Internal.ModConfig_): Internal.IConfigEvent;
        static reloading(arg0: Internal.ModConfig_): Internal.IConfigEvent;
    }
    type ModConfigEvent$Reloading_ = ModConfigEvent$Reloading;
    interface Byte2IntFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntUnaryOperator {
        getOrDefault(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        composeByte(arg0: Internal.Byte2ByteFunction_): this;
        andThenInt(arg0: Internal.Int2IntFunction_): this;
        abstract get(arg0: number): number;
        defaultReturnValue(): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        apply(arg0: number): number;
        composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2IntFunction;
        composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2IntFunction;
        andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
        composeObject<T>(arg0: Internal.Object2ByteFunction_<T>): Internal.Object2IntFunction<T>;
        composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2IntFunction;
        andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Byte2ShortFunction;
        andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Byte2DoubleFunction;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        andThenLong(arg0: Internal.Int2LongFunction_): Internal.Byte2LongFunction;
        compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
        /**
         * @deprecated
        */
        applyAsInt(arg0: number): number;
        identity(): Internal.IntUnaryOperator;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        containsKey(arg0: number): boolean;
        andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Byte2FloatFunction;
        remove(arg0: number): number;
        andThenObject<T>(arg0: Internal.Int2ObjectFunction_<T>): Internal.Byte2ObjectFunction<T>;
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        size(): number;
        composeReference<T>(arg0: Internal.Reference2ByteFunction_<T>): Internal.Reference2IntFunction<T>;
        composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2IntFunction;
        defaultReturnValue(arg0: number): void;
        andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Byte2ByteFunction;
        clear(): void;
        composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2IntFunction;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThenChar(arg0: Internal.Int2CharFunction_): Internal.Byte2CharFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        andThenReference<T>(arg0: Internal.Int2ReferenceFunction_<T>): Internal.Byte2ReferenceFunction<T>;
        composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2IntFunction;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        (arg0: number): number;
    }
    type Byte2IntFunction_ = Byte2IntFunction;
    abstract class AbstractListMultimap <K, V> extends Internal.AbstractMapBasedMultimap<K, V> implements Internal.ListMultimap<K, V> {
        abstract keySet(): Internal.Set<K>;
        replaceValues(arg0: K, arg1: Internal.Iterable_<V>): Internal.List<V>;
        abstract keys(): Internal.Multiset<K>;
        asMap(): Internal.Map<K, Internal.Collection<V>>;
        get(arg0: K): Internal.List<V>;
        removeAll(arg0: any): Internal.List<V>;
    }
    type AbstractListMultimap_<K, V> = AbstractListMultimap<K, V>;
    class ServerboundSetCarriedItemPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getSlot(): number;
        isSkippable(): boolean;
        get slot(): number
        get skippable(): boolean
    }
    type ServerboundSetCarriedItemPacket_ = ServerboundSetCarriedItemPacket;
    interface StreamTagVisitor {
        abstract visitEntry(arg0: Internal.TagType_<any>, arg1: string): Internal.StreamTagVisitor$EntryResult;
        abstract visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
        abstract visit(arg0: string): Internal.StreamTagVisitor$ValueResult;
        abstract visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
        abstract visitContainerEnd(): Internal.StreamTagVisitor$ValueResult;
        abstract visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
        abstract visitElement(arg0: Internal.TagType_<any>, arg1: number): Internal.StreamTagVisitor$EntryResult;
        abstract visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
        abstract visit(arg0: number[]): Internal.StreamTagVisitor$ValueResult;
        abstract visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
        abstract visitEnd(): Internal.StreamTagVisitor$ValueResult;
        abstract visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
        abstract visitRootEntry(arg0: Internal.TagType_<any>): Internal.StreamTagVisitor$ValueResult;
        abstract visit(arg0: number[]): Internal.StreamTagVisitor$ValueResult;
        abstract visit(arg0: number[]): Internal.StreamTagVisitor$ValueResult;
        abstract visitList(arg0: Internal.TagType_<any>, arg1: number): Internal.StreamTagVisitor$ValueResult;
        abstract visitEntry(arg0: Internal.TagType_<any>): Internal.StreamTagVisitor$EntryResult;
    }
    type StreamTagVisitor_ = StreamTagVisitor;
    class WaxOnRecipe$Serializer <T extends Internal.WaxOnRecipe> implements Internal.RecipeSerializer<T> {
        constructor(arg0: any_<T>)
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type WaxOnRecipe$Serializer_<T extends Internal.WaxOnRecipe> = WaxOnRecipe$Serializer<T>;
}
