# The library to use for game controller input. You can change this if you are having problems detecting game controllers.
# Please note that changing from the default library may disable some feature in Controllable, only use this as a last resort
# Valid values: GLFW, SDL2
inputLibrary = "SDL2"

# Client configuration settings
[client]

	# In-game related options. These can be changed in game instead of config!
	[client.options]
		# If enabled, inverts the controls on the Y axis for the camera
		# Valid values: true, false
		invertLook = false
		# The image to use for the cursor. This only applies if virtual mouse is enabled!
		# Valid values: LIGHT, DARK, CONSOLE, CONSOLE_PLUS, LEGACY_LIGHT, LEGACY_DARK
		cursorType = "CONSOLE"
		# The distance you have to move the thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
		# Valid range: 0 to 1 (inclusive)
		deadZone = 0.1
		# The sensitivity of the camera's yaw rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
		# Valid range: 0 to 1 (inclusive)
		yawSensitivity = 1.0
		# If enabled, the game will use a virtual cursor instead of the real cursor. This must be turned on to be able to run multiple instances!
		# Valid values: true, false
		virtualMouse = true
		# Adjusts the camera sensitivity when looking through a spyglass
		# Valid range: 0 to 1 (inclusive)
		spyglassSensitivity = 0.2
		# Draws a transparent background behind the text of the button hint
		# Valid values: true, false
		hintBackground = true
		# The sensitivity of the camera's pitch rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
		# Valid range: 0 to 1 (inclusive)
		pitchSensitivity = 0.75
		# If enabled, shows common actions when displaying available on the screen
		# Valid values: ALL, MINIMAL, NONE
		showActions = "MINIMAL"
		# How much the trigger has to be pressed before it's input is registered. This fixes issues with triggers not being completely released to zero
		# Valid range: 0 to 1 (inclusive)
		triggerDeadZone = 0.05
		# The thumbstick to use when scrolling items in the radial menu
		# Valid values: LEFT, RIGHT
		radialThumbstick = "RIGHT"
		# If enabled, hotbar will render closer to the center of the screen like on console.
		# Valid values: true, false
		consoleHotbar = false
		# If enabled, allows you to craft quickly when clicking an item in the recipe book
		# Valid values: true, false
		quickCraft = true
		# If enabled, inverts the controls on the X axis for the camera
		# Valid values: true, false
		invertRotation = false
		# If enabled, controller will be automatically selected on start up or when plugged in
		# Valid values: true, false
		autoSelect = true
		# The speed which the camera turns in game
		# Valid range: 0 to 100 (inclusive)
		rotationSpeed = 25.0
		# The scale of the mouse speed when hovering a widget or item slot
		# Valid range: 0,05 to 1 (inclusive)
		hoverModifier = 0.6
		# The speed that lists scroll
		# Valid range: 1 to 30 (inclusive)
		listScrollSpeed = 10.0
		# The controller icons to use in game to display actions
		# Valid values: DEFAULT, PLAYSTATION_5, PLAYSTATION_4, PLAYSTATION_3, XBOX_ONE, XBOX_360, SWITCH_JOYCONS, SWITCH_CONTROLLER, GAMECUBE, STEAM
		controllerIcons = "DEFAULT"
		# If enabled, the player will render in the top left corner likes Bedrock Edition
		# Valid values: true, false
		renderMiniPlayer = true
		# Enabling this option will improve polling of controllers when your game FPS is capped. This will not have an effect if your game is already running at a low FPS without a cap.
		# Valid values: true, false
		fpsPollingFix = false
		# The speed which the cursor or virtual mouse moves around the screen
		# Valid range: 0 to 50 (inclusive)
		mouseSpeed = 15.0
		# If enabled, some gameplay elements will cause the controller to rumble
		# Valid values: true, false
		rumble = true
		# If enabled, plays a pop sound when you navigate in inventories, menus or scrolling the radial menu
		# Valid values: true, false
		uiSounds = true
		# The thumbstick that controls moving the cursor
		# Valid values: LEFT, RIGHT
		cursorThumbstick = "LEFT"

