
["Gameplay Changes"]

	["Gameplay Changes"."Existing Mob Changes"]
		#Makes Cockatrices shoot at you and chase you if they hit you. Also disables Cockatrice spawns in the Blight. Requires world restart to refresh existing mob AI.
		"Improved Cockatrice Behavior" = true
		#Makes Cockatrices burn in daylight. Requires world restart to refresh existing mob AI.
		"Cockatrices burn in daylight" = false
		#Gives Swets less irritating behavior, based on their behavior in older builds of the Paradise Lost mod. Requires world restart to refresh existing mob AI.
		"PL-Like Swet Behavior" = true
		#Decreases the size of mimics. Intended to be used with the client-side model. Requires an MC restart
		"Smaller Mimic Hitbox" = true
		#Causes mobs to try to avoid walking on quicksoil.
		"Mobs Avoid Quicksoil" = true

	["Gameplay Changes"."Mob Spawns"]
		#Allows Endermen to spawn in the Aether
		"Enderman Spawns" = false
		#Allows Vanilla Swets to spawn in the Aether
		"Vanilla Swet Spawns" = true

	["Gameplay Changes"."Existing Content Alterations"]
		#Nerfs Gummy Swets, but also makes them craftable. Note: Requires the Aether's Gummy Swet Healing config to be false to properly nerf the hunger effect. Requires datapack reload.
		"Nerf Gummy Swets" = true
		#Makes some Aether blocks take a bit longer to break, as they are extremely quick currently
		"Consistent Mining Speeds" = false
		#Changes quicksoil between various behaviors. Genesis is the most chaotic, highlands is the most fine-tuned, classic is the original
		#Allowed Values: classic, genesis, highlands
		"Quicksoil Movement System" = "highlands"
		#Replaces Enchanted Gravitite with Gravitite Ingots. The blocks of this have the original floating behavior.
		"Gravitite Ingots" = true
		#Makes Light Dungeon stones use better recipes
		"Better Light Dungeon Stone Recipes" = true

	["Gameplay Changes".Additions]
		#Use Raw ores for different Aether metals.
		"Raw Ores" = true

	["Gameplay Changes".Misc]
		#Changes the hitboxes of vanilla double plants. Disable if it causes odd behavior.
		"Change Double Plant Hitboxes" = true
		#Gives blockstate conversion recipes (ambrosium, swet ball) alternate sounds
		"Alternate Conversion Sounds" = false

	["Gameplay Changes".Loot]
		#Enables the Valkyrie Ring as a drop from Valkyries
		"Valkyrie Ring" = true

[Worldgen]
	#Uses an alternative island noise for the Aether. By default, this is disabled with the Ancient Aether mod installed.
	#Allowed Values: TRUE, FALSE, WITHOUT_AA
	"Redux Noise" = "without_aa"

	[Worldgen."Additional Features"]
		#Enables Mossy Holystone as an ore. Configurable so that if you disable it, it's easier to tell if you've come across a dungeon.
		"Mossy Holystone Ores" = true
		#Enables Enchanted/Gilded vines on trees
		"Enable Enchanted and Gilded Vines" = true
		#Uses the legacy design for the gilded groves, instead of the new one added in 2.0.17 that is an inbetween of 2.0 and 2.1's designs
		"Legacy Gilded Groves Design" = false

		[Worldgen."Additional Features"."Cloud Layer"]
			#Replaces the Aether's large cloud features with a new and improved noise-based cloud layer.
			"Cloud Layer Generation" = true
			#Minimum value for the cloud layer's noise threshold
			#Range: -4.0 ~ 4.0
			"Cloud Layer Threshold Min" = 0.0
			#Maximum value for the cloud layer's noise threshold
			#Range: -4.0 ~ 4.0
			"Cloud Layer Threshold Max" = 1.0

	[Worldgen."Bronze Dungeon"]
		#Adds dungeon mobs from the Aether: Genesis to the spawners added to the Bronze Dungeon if it is installed
		#Allowed Values: sentry_only, all, no_golems
		"Genesis Mobs in Spawners" = "all"
		#Upgrades the Bronze Dungeon structure with new blocks and more depth
		"Bronze Dungeon Upgrade" = true

	[Worldgen.Biomes]
		#When enabled, any biome value config changes will be reset. It is recommended that you disable this if you want to keep any custom biome parameters you may have set.
		"Auto-Reset Biome Values" = true
		#The value of Redux's biome region size. Larger values correspond to larger biome clumps
		"Region Size" = 20
		#Improves the water color of Aether biomes, making the color match the rest of the dimension better
		"Better Water Color" = true
		#Enables the Blight biome.
		"Enable the Blight" = true
		#Enables the Gilded Groves and Gilded Grasslands biomes.
		"Enable Gilded Biomes" = true
		#Enables the Frosted Tundra and Glacial Tagia biomes.
		"Enable Snowy Biomes" = true
		#Enables the Skyfields biome.
		"Enable Skyfields" = true
		#Enables the Cloudcaps biome.
		"Enable the Cloudcaps" = true
		#Enables the Skyroot Shrublands biome.
		"Enable Skyroot Shrublands" = true
		#Uses Enchanted Aether Grass for the ground in the Gilded Groves. May require a Minecraft restart.
		"Enchanted Gilded Grass" = true
		#Alters the sky colors of the Aether, to be a bit more in line with vanilla. Also adds some new unique colors as well to some of Redux's new biomes
		"Alternate Sky Colors" = true

[Internal]
	#Internal value, used to decide if the Aeroblender configs should be changed
	"First Startup - Aeroblender Setup" = true

