
[Client]
	#Defines the global default fog start value
	#Range: 0.0 ~ 1.0
	globalfogstart = 0.0
	#Defines the global default fog end value, as a percentage of render distance. At 1.0, the fog end is at render distance. At 0, there is no fog
	#Range: 0.0 ~ 1.0
	fogend = 0.9
	#Defines if fog will darken and get more dense when underground.
	usecavefog = true
	#Defines the density of fog in caves. If cave fog is active, this will be multiplied with the current fog end.
	#Range: 0.0 ~ 1.0
	cavefogdensity = 0.8
	#Defines the color of cave fog, in the decimal color format. If cave fog is active, this will be multiplied with the current fog color.
	#Range: 0 ~ 16777215
	caveFogColor = 3355443
	#Defines a specific fog start, fog end, and cave fog end per biome. Entries are comma separated, structured like "<biomeid>,<fog start>,<fog end>,<cave fog color>"
	#Example: ["minecraft:plains,0.1,1.2,5066351", "minecraft:nether_wastes,0,0.5,5056548"]
	biomeFogMap = []
	#If true, sets the fog shape to the cylindrical shape used in vanilla
	#Otherwise uses the old spherical shape
	cylindricalFog = false

