
["Generation&World"]
	#Whether the Cult Temple will be place at 0,0 or not
	PlaceCultTemple = true
	#Whether Players will teleport to the Deep Void when jumping in the Void or not
	PlayersTeleportInVoid = true
	#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
	PlayersTeleportInEnd = true
	#At which depth does the Player teleport to the dimension (Default -70)
	TeleportHeight = -70.0
	#If the Deep Void should have fog or not
	DeepVoidFog = true
	#If blocks under specific biomes should generate plants on top of them to make the cave biome (this depends on random tick speed). If the server lags a lot, set this to true
	StopActiveBlockGeneration = false
	#If the old structure with the hole to the void should generate in the overworld instead of the new version
	OldHoleStructure = false
	#At which Y level should the structure in the Overworld generate (this needs to be at the deepest layer where bedrock generates)
	HoleStructureY = -64.0
	#If crumbling bedrock should generate in the overworld
	CrumblingBedrockGenerate = true
	GenerateCabin = true

[Spawns]
	#Whether Abductors will spawn in the Overworld or not
	SpawnAbductors = true
	#If corpses should fall from the sky in the Deep Void
	SpawnFallingCorpse = true
	#If falling corpses should place a corpse on impact
	PlaceCorpseOnImpact = false
	#If the Stalker should spawn or not
	StalkerSpawns = true
	#If Stalking Stalkers should spawn or not
	StalkingStalkerSpawns = true
	#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
	StalkerSpawnTimer = 1200.0
	StalkerDespawnTimer = 6000.0
	#How long before a Voidborn spawns when in total darkness (in ticks)
	VoidbornSpawnTimer = 600.0
	#If a respawn entity should be summoned when a boss dies
	SummonBossRespawn = true
	#By how much the Stalker Timer is reduced when the player is in light
	LightReduceStalkerTimer = 4.0
	#The light level (and under) at which the Stalker can spawn if the Player is in that light level range for long enough
	StalkerLightLevel = 1.0

[Misc]
	#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
	SeekLightWarning = true
	#Whether light sources should be destroyed in the Deep Void or not (disable Light entities)
	DestroyLightSources = true
	#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
	VoidBlessingTimer = 600.0
	#Should players teleport to the Deep Void when falling in the void in any dimension
	AllowOtherWorldTp = false
	#Should Soul light sources not get destroyed
	AllowSoulLight = false
	#If players should hallucinate below y=1 or not
	PlayerHallucinates = true
	#Should the Stalker be able to break certain blocks
	StalkerBreaksBlocks = true
	#If Darkness should attack the Player below y=0 while still keeping Hallucinate
	Darkness = true
	#Should players be teleported to the top of the dimension when falling in the void in the Deep Void
	DeepVoidTp = true
	#Should players be able to mine Primordial Stone with the Shatterbone Pickaxe
	AllowMiningPrimordialStone = false
	#If the Wanderer should pathfind to x=0 z=0 (set to false if performance is low)
	WandererCenterPathing = true
	#If the Curse Of The Cult should block mining and placing blocks
	CurseDisallowMiningPlacing = true
	#If sleeping should be prevented when a Masked Hunter is nearby
	PreventSleeping = true
	#If bosses should apply Broken Armor when attacking
	BossesBreakArmor = true
	#Damage should deal (damage + percentage of damage beyond the cap) when reached
	BossDamageCap = 10.0
	#The percentage of the damage that exceeded the cap that should be dealt
	DamageCapPercentage = 0.6
	#If bosses should have damage caps
	DoDamageCap = false
	#How much armor should the broken armor effect remove (percentage removed)
	BrokenArmorAmplifier = 0.65
	GiveWikiBook = true
	#If the bosses' health should scale based on the number of players
	DoBossHpScaling = true
	#How many hits it takes before the Voidborn disappears (damage is irrelevant)
	VoidbornHealth = 12.0
	#How long before the Voidborn can get hit again (in ticks)
	VoidbornHitCooldown = 60.0
	#If bosses should go back to idling when there are no players nearby
	BossIdles = true

["Gameplay Changes"]
	#When a player dies, they get sent to the Deep Void
	Hell = false
	#The player spawns in the Deep Void
	EndlessAbyss = false
	#Like Hell, but when the player dies in the Deep Void, they stay in the Deep Void
	Purgatory = false
	#If torches should be given to players that respawn in the Deep Void (through Hell or Purgatory)
	GiveTorches = true
	#Bosses can no longer kill you, instead they will bring you down to 1 health and then idle (Does not apply to the Weaver Of Souls)
	BossesDoNotKill = false

["Critical Changes"]
	#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
	OverwriteWithSepulcher = false
	OverwriteWithTemple = false

["Apostle Of Catastrophe"]
	#Damage
	ApostleTeleportMelee = 8.0
	#Damage of each knife (velocity increases that number)
	ApostleThreeKnives = 4.0
	#Damage
	ApostleSlash = 14.0
	#Damage of each knife (velocity increases that number)
	ApostleJumpShoot = 7.0
	#Damage each tick
	ApostleSpin = 5.0
	#Damage repeated three times (ignores armor)
	ApostleGrab = 7.0
	#Damage
	ApostleMissGrabMelee = 10.0
	#When under Max Health/Config Number, second phase is active
	ApostleSecondPhase = 1.8
	#Damage in an AOE on successful parry (only damages the attacker)
	ApostleParry = 10.0

["Misanthropic Hivemind"]
	#Damage each tick
	ThrowerBoneSaw = 6.0
	#Damage each tick
	ThrowerSpin = 8.0
	#Damage
	SmasherSlash = 10.0
	#Damage
	SmasherOverhead = 14.0
	#Cooldown before another can spawn (in ticks)
	ThrowerCooldown = 200.0
	#Cooldown before another can spawn (in ticks)
	SmasherCooldown = 200.0
	#Cooldown before another can spawn (in ticks)
	HivemindTentaclesCooldown = 100.0
	#Amount healed (per summon in the area)
	HivemindHeal = 30.0

["Primordial Bone Crawler"]
	#Damage
	PrimordialCrawlerSlam = 16.0
	#Damage per spit (velocity increases that number)
	PrimordialCrawlerSpit = 6.0
	#Damage
	PrimordialCrawlerDigPlayerClose = 17.0
	#Damage (repeated five times)
	PrimordialCrawlerDash = 18.0
	#Damage in an AOE
	PrimordialCrawlerGooBlock = 10.0

[Weapons]
	#Initial damage & damage dealt by the daggers
	ForbiddenTome = 6.0
	#Damage dealt in an AOE
	CruelStiletto = 5.0
	#Damage dealt by the small arrows
	ShadestormShadeArrow = 2.0
	#Damage dealt by the big arrow in an AOE (+ original damage)
	ShadestormBigArrow = 5.0
	#Damage dealt in an AOE each tick
	VoodooDoll = 2.0
	#Damage dealt in an AOE
	TheHarvest = 5.0
	#Damage dealt in an AOE each tick (ignores armor)
	TheHarvestSlash = 8.0
	#Damage (velocity increases that number)
	HeresyBloodShot = 4.0
	#Damage (velocity increases that number)
	HeresyGoldenBloodShot = 2.5
	#Damage (velocity increases that number)
	HeresyBloodShotShotgun = 25.0
	#Damage (velocity increases that number)
	HeresyGoldenBloodShotShotgun = 20.0
	#Damage each tick (ignores armor)
	SentientChainsaw = 1.0
	#Damage (velocity increases that number)
	ApostasySoulFusedShot = 3.0
	#Damage (velocity increases that number)
	KnifeGlove = 4.0
	#Damage per projectile
	IchorSwordSpit = 5.0
	#Damage per projectile
	ArrowOfSpite = 4.0
	#Damage per projectile
	ArrowOfIchorPellets = 2.5
	#Damage (velocity increases that number)
	Misanthropy = 3.0
	NervesOfSteelCrit = 28.0
	#Damage upon teleporting to the target
	FleshParasiteTp = 15.0
	#If the flesh parasite should work on mobs other than players (for servers: may cause extreme lag if used repeatedly)
	FleshParasiteEnableEntity = true
	#Extra damage when on low health
	RottenTongueDamage = 5.0
	BloodBowSpike = 2.0
	OnyxNaginataReachAddition = 2.0
	Needlefish = 4.0
	#Ignores armor
	TombstoneDoom = 16.0
	KnifeBandolierFullChargeHit = 6.0
	#How long it takes before the knife bandolier is fully charged (in ticks)
	KnifeBandolierTimeBeforeCharge = 90.0
	#Damage per knife
	KnifeBandolierKnife = 4.0
	#Damage in an AOE each tick
	KnifeBandolierAoe = 6.0
	NecronomiconRange = 16.0
	#Damage upon successfully catching an entity
	TheCatcherInitialDamage = 2.0
	#Damage added to the weapon's base damage upon catching an entity
	TheCatcherExtraDamage = 4.0
	#For how long can the player fly (in ticks)
	FlyWingsDuration = 100.0
	PenitentCrossReachAddition = 1.0
	#The amount healed when using the dark slash (per entity in the AOE)
	SoulReaperLifesteal = 0.8
	#Damage (velocity increases that number)
	EldritchMaw = 2.0
	#Damage dealt when the effect expires. The damage is equal to the level of the effect * value (ignores armor)
	AbyssalMarkBurst = 2.25
	#Distance is multiplied by this value. The result multiplies the initial damage
	Sharpshooter = 0.085

["Hive's Watcher"]
	#Damage each tick
	HiveWatcherWhileMoving = 10.0
	#Damage per projectile
	HiveWatcherSpit = 12.0
	#Percentage change of spawning bone spikes
	HiveWatcherSpikeSpawn = 0.3
	#Percentage change of spawning fangs
	HiveWatcherFangsSpawn = 0.3
	#How long the bone spike attack lasts (in ticks)
	HiveWatcherSpikeDuration = 80.0
	#The frequency at which the bone spikes spawn (in ticks)
	HiveWatcherSpikeFrequency = 5.0
	#When under Max Health/Config Number, second phase is active
	HiveWatcherSecondPhase = 1.7
	#Damage when the player is near the spike
	HiveWatcherSpike = 10.0
	#Size of the damaging zone around the boss while it's moving
	HiveWatcherAttackRadius = 7.0

["Flesh Worm"]
	#Damage in an AOE
	FleshWormAttack = 24.0
	#Percentage for the Thumper to summon a flesh worm every 20 seconds
	FleshWormSpawnChance = 0.4
	#Damage per projectile
	FleshWormSpit = 5.0

["Masked Hunter"]
	#The cooldown before a Masked Hunter can spawn naturally (In ticks, 24,000 ticks is one day)
	MaskedHunterCooldown = 72000.0
	#If Bone Cages should be placed by Masked Hunters
	SpawnBoneCages = true
	#Whether Masked Hunters will spawn in the Overworld or not
	SpawnMaskedHunters = true
	#From how far away the hunter's screams can be heard (in chunks)
	MaskedHunterScreamDistance = 16.0
	#How long before the hunter screams (in ticks, 24,000 ticks is one day)
	MaskedHunterScreamCooldown = 72000.0
	#The chance of the masked hunter screaming (percentage divided by 100)
	MaskedHunterScreamChance = 0.7
	#The radius around the player in which the masked hunter cannot spawn (in blocks * 2)
	MaskedHunterSpawnRadius = 200.0

