{
	default_hide_dependency_lines: false
	default_quest_shape: "circle"
	filename: "introduction"
	group: ""
	icon: "drstonemod:flagblock"
	id: "677BBFBCAA7F7243"
	images: [{
		height: 2.0d
		image: "dr_stone_extras:textures/introduction.png"
		rotation: 0.0d
		width: 12.0d
		x: 0.0d
		y: -3.5d
	}]
	order_index: 0
	quest_links: [ ]
	quests: [
		{
			description: [
				"You've just woken up in this strange world after being petrified. It's very similar to Earth, but... more square?! You soon realize that this world is more dangerous than it seems. Mysterious creatures stalk you at night, and you discover that all the villagers in this world have also turned to stone... Just when you think you're completely alone, you discover that Senku is with you, a young man passionate about science who is not only a genius, but also determined to find out why you ended up petrified in this place. He and you will be in charge of finding the secrets of this world and unraveling them using science. It's time to conquer fantasy with science!"
				"{@pagebreak}"
				"Thank you for downloading and trying out the Dr. Stone: Fantasy Vs. Science modpack. It's a pleasure to have you give us a try. This modpack consists of several modules."
				"{@pagebreak}"
				"&aThe main story: &fWhere you'll follow in the footsteps of Senku and his friends to rebuild civilization from the ground up with the power of science."
				"{@pagebreak}"
				"&6Daily quests: &fOnce you progress through the story, you can help the Ishigami Village to unlock rewards."
				"{@pagebreak}"
				"&dJobs and the RPG element: &fSince this modpack is both a technology and adventure mod, the RPG element will keep you busy while you fight increasingly stronger enemies as you move further away from spawn."
				"Additionally, improving your jobs will help you gain experience that will help you overcome more powerful enemies in the future."
				"{@pagebreak}"
				"&bTotal freedom: &fNothing in the mod is conditional; everything depends on you. Despite the RPG elements, we don't want to limit you, so progress at your own pace and go as far as you want thanks to science!"
			]
			icon: "drstonemod:flagblock"
			id: "642DA825F7AE01DB"
			rewards: [{
				id: "4E6C4A8EC0BE3D0E"
				item: "ftbquests:book"
				type: "item"
			}]
			subtitle: "&l&fScience is for everyone!"
			tasks: [{
				id: "43A28AB952B926AF"
				type: "checkmark"
			}]
			title: "Welcome to Dr. Stone: Fantasy Vs. Science"
			x: 0.0d
			y: -1.5d
		}
		{
			dependencies: ["642DA825F7AE01DB"]
			description: ["Remember to configure your keys before playing. Due to the number of mods, some of the controller keys may clash with each other. Set them up to your liking. The mod pack includes Epic Fight, so remember to configure some extra keys when you gain more abilities."]
			icon: "minecraft:writable_book"
			id: "34767A3841F46104"
			subtitle: "&l&6Keys and Conflicts"
			tasks: [{
				id: "1F746F669E7E24AD"
				type: "checkmark"
			}]
			title: "Keyconfig"
			x: 0.0d
			y: 1.5d
		}
		{
			dependencies: ["34767A3841F46104"]
			description: [
				"&l&6Before start your adventure, be sure to set your world on Cheat Mode On and type this command in the chat everytime you enter in your world:"
				"/easy_npc preset import custom "
				"&l&6Then prest TAB and it will show you all the npc's folder, you don't need to run it, just delete it, it will make your game recognize the NPCS folder."
				""
				"Because of how the \"Easy NPC\" mod works, every time you unlock a new NPC in your adventure, they will be summoned with a command. Unfortunately, if multiple players complete the respective quest, the NPC will respawn in the location of the last player who completed it, causing the NPC to teleport away (since only one of each type of NPC can exist). To avoid this, it is recommended that only one player per world complete the respective quest to summon each NPC. In any case, these quests will be marked as secondary and will not affect your progress. Additionally, if multiple players complete it, nothing bad will happen like bugs or crashes; they will just see the NPC transport and can rearrange it wherever you want using the option of follow in each NPC."
				"&l&6ALL NPCs ARE IMMORTAL, EXCEPT BOSSES."
			]
			icon: "easy_npc:easy_npc_preset_empty"
			id: "5360A9DA4F79CF71"
			subtitle: "&l&4WARNING"
			tasks: [{
				id: "57D9F6BC8EA21693"
				type: "checkmark"
			}]
			title: "About the NPCs"
			x: 0.0d
			y: 4.5d
		}
	]
	title: "&l&6INTRODUCTION"
}
