{
  "ammo": "tacz:30_06",
  "ammo_amount": 5,
  "extended_mag_ammo_amount": [
    6,
    7,
    8
  ],
  "bolt": "manual_action",
  "rpm": 171,
  "bullet": {
    "life": 0.8,
    "bullet_amount": 1,
    "damage": 21,
    "tracer_count_interval": 0,
    "extra_damage": {
      "armor_ignore": 0.50,
      "head_shot_multiplier": 1.8,
      "damage_adjust": [
        {"distance": 40, "damage": 21},
        {"distance": 80, "damage": 18},
        {"distance": 150, "damage": 16.5},
        {"distance": "infinite", "damage": 14}
      ]
    },
    "speed": 380,
    "gravity": 0.15,
    "knockback": 0,
    "friction": 0.015,
    "ignite": false,
    "pierce": 2
  },
  "reload": {
    "type": "magazine",
    "feed": {
      "empty": 2.85,
      "tactical": 1.6
    },
    "cooldown": {
      "empty": 3.45,
      "tactical": 2.25
    }
  },
  "draw_time": 0.35,
  "put_away_time": 0.4,
  "aim_time": 0.19,
  "sprint_time": 0.2,
  "bolt_action_time": 0.9,
  "weight": 6.5,
  "movement_speed": {
    // 默认修正
    "base": 0.0,
    // 瞄准时
    "aim": -0.5,
    // 换弹时
    "reload": -0.2
  },
  "crawl_recoil_multiplier": 0.25,
  "fire_mode": [
    "semi"
  ],
 "recoil": {
    "pitch": [
      {"time": 0, "value": [3.25, 3.25]},
      {"time": 0.07, "value": [2.25, 2.25]},
      {"time": 0.16, "value": [3, 3]},
      {"time": 0.24, "value": [1.85, 1.85]},
      {"time": 0.6, "value": [-0.5, -0.5]},
      {"time": 0.71, "value": [0.25, 0.25]},
      {"time": 0.83, "value": [0, 0]},
      {"time": 0.88, "value": [0, 0]}
    ],
    "yaw": [
      {"time": 0, "value": [-0.75, -0.75]},
      {"time": 0.08, "value": [0.6, 0.6]},
      {"time": 0.17, "value": [-0.35, -0.35]},
      {"time": 0.28, "value": [0.25, 0.25]},
      {"time": 0.5, "value": [0, 0]},
      {"time": 0.8, "value": [0, 0]}
    ]
  },
  "inaccuracy": {
    "stand": 7.5,
    "move": 8,
    "sneak": 6.5,
    "lie": 4.5,
    "aim": 0.08
  },
  // 近战相关
  "melee": {
    // 枪械距离参数，用来延升近战攻击范围
    // 会与刺刀等配件的距离做加和
    "distance": 1,
    // 使用时的冷却时间
    "cooldown": 1.0,
    // 默认近战数据，会被配件的数据替换掉
    "default": {
      // 动画类型：没有枪托的为 melee_push，有枪托的为 melee_stock
      "animation_type": "melee_stock",
      // 刺刀距离参数，枪械里还有个刺刀攻击距离参数，两者做加和
      "distance": 0,
      // 刺刀范围角度
      "range_angle": 30,
      // 伤害值
      "damage": 2,
      // 击退效果
      "knockback": 0.75,
      // 前摇时长，单位：秒
      "prep": 0.1
    }
  },
  "allow_attachment_types": [
    "extended_mag",
    "scope",
    "muzzle"
  ]
}