{
  "ammo": "tacz:57x28",
  "rpm": 810,
  "bullet": {
    "life": 0.8,
    "bullet_amount": 1,
    "damage": 5.5,
    "tracer_count_interval": 0,
    "extra_damage": {
      "armor_ignore": 0.7,
      "head_shot_multiplier": 1.25,
      "damage_adjust": [
        {"distance": 14, "damage": 5.5},
        {"distance": 36, "damage": 4.5},
        {"distance": 50, "damage": 4},
        {"distance": "infinite", "damage": 3}
      ]
    },
    "speed": 310,
    "gravity": 0.15,
    "knockback": 0,
    "friction": 0.02,
    "ignite": false,
    "pierce": 1
  },
  "ammo_amount": 50,
  "extended_mag_ammo_amount": [
    35,
    45,
    50
  ],
  "bolt": "closed_bolt",
  "reload": {
    "type": "magazine",
    "feed": {
      "empty": 2.45,
      "tactical": 2.01
    },
    "cooldown": {
      "empty": 3.04,
      "tactical": 2.71
    }
  },
  "draw_time": 0.75,
  "put_away_time": 0.38,
  "sprint_time": 0.15,
  "aim_time": 0.12,
  "weight": 2.5,
  "movement_speed": {
    "base": 0.0,
    "aim": -0.2,
    "reload": 0
  },
  "crawl_recoil_multiplier": 0.5,
  "fire_mode": [
    "auto",
    "burst"
  ],
  "burst_data": {
    "continuous_shoot": true,
    "count": 5,
    "bpm": 1200,
    "min_interval": 0.6
  },
  "fire_mode_adjust": {
    "burst": {
      "damage": 0.5,
      "speed": 0,
      "knockback": 0,
      "armor_ignore": 0,
      "head_shot_multiplier": -0.25,
      "aim_inaccuracy": 0.08,
      "other_inaccuracy": -2.1
    }
  },
  "allow_attachment_types": [
    "scope",
    "muzzle"
  ],
  "recoil": {
    "pitch": [
      {"time": 0, "value": [0.65, 0.65]},
      {"time": 0.11, "value": [0.6, 0.6]},
      {"time": 0.21, "value": [0.5, 0.5]},
      {"time": 0.28, "value": [-0.1, -0.1]},
      {"time": 0.36, "value": [0, 0]}
    ],
    "yaw": [
      {"time": 0, "value": [-0.35, -0.35]},
      {"time": 0.05, "value": [0.3, 0.3]},
      {"time": 0.12, "value": [-0.2, -0.2]},
      {"time": 0.22, "value": [0, 0]},
      {"time": 0.35, "value": [0, 0]}
    ]
  },
  "inaccuracy": {
    "stand": 3.5,
    "move": 4,
    "sneak": 3,
    "lie": 2,
    "aim": 0.14
  },
  // 近战相关
  "melee": {
    // 枪械距离参数，用来延升近战攻击范围
    // 会与刺刀等配件的距离做加和
    "distance": 1,
    // 使用时的冷却时间
    // 会与刺刀等配件的冷却时间做加和
    "cooldown": 0.6,
    // 默认近战数据，会被配件的数据替换掉
    "default": {
      // 动画类型：没有枪托的为 melee_push，有枪托的为 melee_stock
      "animation_type": "melee_push",
      // 刺刀距离参数，枪械里还有个刺刀攻击距离参数，两者做加和
      "distance": 1,
      // 刺刀范围角度
      "range_angle": 40,
      // 刺刀冷却时间，枪械里还有个刺刀冷却时间参数，两者做加和
      "cooldown": 0.2,
      // 伤害值
      "damage": 1,
      // 击退效果
      "knockback": 0.4,
      // 前摇时长，单位：秒
      "prep": 0.1
    }
  },
  "builtin_attachments": {
    "scope": "tacz:sight_p90"
  }
}