{
  "ammo": "tacz:9mm",
  "rpm": 600,
  "bullet": {
    "life": 0.65,
    "bullet_amount": 1,
    "damage": 6.5,
    "tracer_count_interval": 0,
    "extra_damage": {
      "armor_ignore": 0.15,
      "head_shot_multiplier": 1.25,
      "damage_adjust": [
        {"distance": 24, "damage": 6.5},
        {"distance": 50, "damage": 5.5},
        {"distance": "infinite", "damage": 4}
      ]
    },
    "speed": 180,
    "gravity": 0.15,
    "knockback": 0,
    "friction": 0.025,
    "ignite": false,
    "pierce": 1
  },
  "ammo_amount": 20,
  "extended_mag_ammo_amount": [
    32,
    40,
    50
  ],
  "bolt": "open_bolt",
  "reload": {
    "type": "magazine",
    "feed": {
      "empty": 1.97,
      "tactical": 1.17
    },
    "cooldown": {
      "empty": 2.83,
      "tactical": 1.77
    }
  },
  "draw_time": 0.42,
  "put_away_time": 0.43,
  "aim_time": 0.12,
  "sprint_time": 0.15,
  "weight": 4,
  "movement_speed": {
    "base": 0.0,
    "aim": -0.15,
    "reload": 0
  },
  "crawl_recoil_multiplier": 0.75,
  "fire_mode": [
    "auto"
  ],
  "allow_attachment_types": [
    "scope",
    "muzzle",
    "extended_mag"
  ],
  "recoil": {
    "pitch": [
      {"time": 0, "value": [0.35, 0.35]},
      {"time": 0.3, "value": [0.35, 0.35]},
      {"time": 0.55, "value": [-0.15, -0.15]},
      {"time": 0.7, "value": [0, 0]}
    ],
    "yaw": [
      {"time": 0, "value": [-0.15, 0.15]},
      {"time": 0.3, "value": [-0.15, 0.15]},
      {"time": 0.55, "value": [0, 0]}
    ]
  },
  "inaccuracy": {
    "stand": 3.5,
    "move": 4.2,
    "sneak": 2.8,
    "lie": 2.2,
    "aim": 0.22
  },
  // 近战相关
  "melee": {
    // 枪械距离参数，用来延升近战攻击范围
    // 会与刺刀等配件的距离做加和
    "distance": 1,
    // 使用时的冷却时间
    // 会与刺刀等配件的冷却时间做加和
    "cooldown": 0.6,
    // 默认近战数据，会被配件的数据替换掉
    "default": {
      // 动画类型：没有枪托的为 melee_push，有枪托的为 melee_stock
      "animation_type": "melee_push",
      // 刺刀距离参数，枪械里还有个刺刀攻击距离参数，两者做加和
      "distance": 1,
      // 刺刀范围角度
      "range_angle": 40,
      // 刺刀冷却时间，枪械里还有个刺刀冷却时间参数，两者做加和
      "cooldown": 0.2,
      // 伤害值
      "damage": 1,
      // 击退效果
      "knockback": 0.4,
      // 前摇时长，单位：秒
      "prep": 0.1
    }
  }
}