# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1

# Apotheosis Enchantment Information

# This file contains configurable data for each enchantment.
# The names of each category correspond to the registry names of every loaded enchantment.


"minecraft:protection" {
    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:fire_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:feather_falling" {
    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:blast_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:projectile_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:respiration" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:aqua_affinity" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:thorns" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:depth_strider" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:frost_walker" {
    # The max level of this enchantment - originally 2.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:binding_curse" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:soul_speed" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:swift_sneak" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:sharpness" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:smite" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:bane_of_arthropods" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:knockback" {
    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:fire_aspect" {
    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:looting" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:sweeping" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:efficiency" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:silk_touch" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:unbreaking" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:fortune" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:power" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:punch" {
    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:flame" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:infinity" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:luck_of_the_sea" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:lure" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:loyalty" {
    # The max level of this enchantment - originally 3.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:impaling" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:riptide" {
    # The max level of this enchantment - originally 3.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:channeling" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:multishot" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:quick_charge" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:piercing" {
    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:mending" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:vanishing_curse" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"evilcraft:unusing" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"evilcraft:breaking" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"evilcraft:life_stealing" {
    # The max level of this enchantment - originally 3.
    # Default: 6; Range: [1 ~ 127]
    I:"Max Level"=6

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"evilcraft:poison_tip" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"evilcraft:vengeance" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"apotheosis:berserkers_fury" {
    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:chainsaw" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:chromatic" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=RARE
}


"apotheosis:crescendo" {
    # The max level of this enchantment - originally 5.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:earths_boon" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:endless_quiver" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:exploitation" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=VERY_RARE
}


"apotheosis:growth_serum" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:icy_thorns" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:infusion" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:knowledge" {
    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:life_mending" {
    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:miners_fervor" {
    # The max level of this enchantment - originally 5.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:natures_blessing" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:obliteration" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:rebounding" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:reflective" {
    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:scavenger" {
    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:shield_bash" {
    # The max level of this enchantment - originally 4.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:spearfishing" {
    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"apotheosis:splitting" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:stable_footing" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:tempting" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"supplementaries:stasis" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"tombstone:soulbound" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"tombstone:magic_siphon" {
    I:"Max Level"=13
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"tombstone:plague_bringer" {
    I:"Max Level"=13
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"tombstone:curse_of_bones" {
    I:"Max Level"=13
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"tombstone:blessing" {
    I:"Max Level"=13
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"tombstone:frostbite" {
    I:"Max Level"=13
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"tombstone:spectral_bite" {
    I:"Max Level"=13
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"naturesaura:aura_mending" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"railcraft:wrecking" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"railcraft:implosion" {
    I:"Max Level"=10
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"railcraft:destruction" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"railcraft:smack" {
    I:"Max Level"=9
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"ad_astra_giselle_addon:space_fire_proof" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"ad_astra_giselle_addon:acid_rain_proof" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"ad_astra_giselle_addon:gravity_normalizing" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"ad_astra_giselle_addon:space_breathing" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"ars_nouveau:mana_regen" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"ars_nouveau:mana_boost" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"ars_nouveau:reactive" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"utilitix:bell_range" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"apotheosis:bane_of_illagers" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"apotheosis:capturing" {
    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"twilightforest:fire_react" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"twilightforest:chill_aura" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"twilightforest:destruction" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"farmersdelight:backstabbing" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"deeperdarker:catalysis" {
    I:"Max Level"=5
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"deeperdarker:sculk_smite" {
    I:"Max Level"=10
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"undergarden:ricochet" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"undergarden:longevity" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"undergarden:self_sling" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"create:potato_recovery" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"create:capacity" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"mahoutsukai:projector" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"mysticalagriculture:mystical_enlightenment" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"mysticalagriculture:soul_siphoner" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"enderio:auto_smelt" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"enderio:repellent" {
    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"enderio:shimmer" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"enderio:soulbound" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"enderio:withering" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"enderio:xp_boost" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"reliquary:severing" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"create_sa:gravity_gun" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"create_sa:digging" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"create_sa:impact" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"create_sa:hellfire" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"minecolonies:raider_damage_enchant" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"atlantis:lightning_protection" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"divinerpg:rive" {
    I:"Max Level"=6
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"divinerpg:aftershock" {
    I:"Max Level"=5
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"alexsmobs:straddle_jump" {
    # The max level of this enchantment - originally 3.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"alexsmobs:lavawax" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"alexsmobs:serpentfriend" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"alexsmobs:board_return" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"trailsandtalesplus:ancient_touch" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"trailsandtalesplus:whirlwind" {
    I:"Max Level"=9
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"trailsandtalesplus:starve_protection" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"trailsandtalesplus:puncturing" {
    I:"Max Level"=10
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"trailsandtalesplus:strider_walker" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"trailsandtalesplus:returning" {
    I:"Max Level"=9
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"trailsandtalesplus:fragile_touch" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=UNCOMMON
}


"trailsandtalesplus:glide_protection" {
    I:"Max Level"=9
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"trailsandtalesplus:spider_bite" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cofh_core:holding" {
    # The max level of this enchantment - originally 4.
    # Default: 12; Range: [1 ~ 127]
    I:"Max Level"=12

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"forbidden_arcanus:permafrost" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"cyclic:traveler" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:multishot" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"cyclic:excavate" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:experience_boost" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cyclic:launch" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:steady" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:beheading" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cyclic:growth" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"cyclic:life_leech" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cyclic:magnet" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cyclic:quickshot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cyclic:reach" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:step" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:venom" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cyclic:auto_smelt" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:disarm" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cyclic:curse" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:ender" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:beekeeper" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cyclic:laststand" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"dimdoors:string_theory" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"enderitemod:void_floating" {
    # The max level of this enchantment - originally 3.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"betterarcheology:penetrating_strike" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"betterarcheology:soaring_winds" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"betterarcheology:tunneling" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"vampirism:crossbowfrugality" {
    I:"Max Level"=10
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"vampirism:vampireslayer" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ars_elemental:mirror_shield" {
    # The max level of this enchantment - originally 4.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"ars_elemental:soulbound" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"capsule:recall" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"bluepower:vorpal" {
    I:"Max Level"=5
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"bluepower:disjunction" {
    I:"Max Level"=10
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"mythicbotany:hammer_mobility" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"alexsmobsinteraction:lightweight" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"alexsmobsinteraction:rolling_thunder" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=UNCOMMON
}


"alexsmobsinteraction:stabilizer" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"alexsmobsinteraction:trample" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"alexsmobsinteraction:final_stand" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"draconicevolution:reaper_enchantment" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"alexscaves:field_extension" {
    I:"Max Level"=11
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:crystallization" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:ferrous_haste" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:arrow_inducting" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:heavy_slam" {
    I:"Max Level"=10
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:swiftwood" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:bonking" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"alexscaves:dazing_sweep" {
    I:"Max Level"=7
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:plummeting_flight" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:herd_phalanx" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:chomping_spirit" {
    I:"Max Level"=7
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:energy_efficiency" {
    I:"Max Level"=11
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:solar" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:x_ray" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:gamma_ray" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:second_wave" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:flinging" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:sea_swing" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:tsunami" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"alexscaves:charting_call" {
    I:"Max Level"=10
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:lasting_morale" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:taxing_bellow" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:enveloping_bubble" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:bouncing_bolt" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:seapairing" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"alexscaves:triple_splash" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:soak_seeking" {
    I:"Max Level"=11
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:detonating_death" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:rapid_possession" {
    I:"Max Level"=11
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:sightless" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:astral_transferring" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:impending_stab" {
    I:"Max Level"=10
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:sated_blade" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=COMMON
}


"alexscaves:double_stab" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:precise_volley" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:dark_nock" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:relentless_darkness" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"alexscaves:twilight_perfection" {
    I:"Max Level"=9
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=RARE
}


"alexscaves:shaded_respite" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=false
    S:Rarity=VERY_RARE
}


"vanillatweaks:hops" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"vanillatweaks:nimble" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"vanillatweaks:siphon" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"vanillatweaks:veteran" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"vanillatweaks:vigor" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"vanillatweaks:blazing" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"vanillatweaks:homing" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"dash:dashing" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"the_bumblezone:comb_cutter" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"the_bumblezone:potent_poison" {
    I:"Max Level"=11
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"the_bumblezone:neurotoxins" {
    I:"Max Level"=2
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"big_swords:soul_stealer" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"create_sa:above_the_clouds" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"alexsmobsinteraction:stretchy_accumulation" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"deep_aether:gloves_reach" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


