
[Features]
	#View, apply, and use special buffs. This should not interfere with any data generated already.
	enableSpecialBuffs = true

[Buffs]
	#For each level, how much of the original damage should be added on attack (additive)? (default: 0.05)
	#Range: 0.0 ~ 1.0
	damageFactorPerLevel = 0.02
	#For each level, by what factor should incoming damage be multiplied by (multiplicative)? (default: 0.96)
	#Range: 0.1 ~ 1.0
	resistanceFactorPerLevel = 0.98
	#How many levels until a special buff point is earned? (default: 10)
	#Range: 1 ~ 100
	levelsPerSpecialPoint = 10
	#How many levels can you apply to special buff 'reroll'? (default: 3, 0 to disable)
	#Range: > 0
	rerollMaxLevel = 3
	#How many levels can you apply to special buff 'execute'? (default: 3, 0 to disable)
	#Range: > 0
	executeMaxLevel = 3
	#How many levels can you apply to special buff 'lifesteal'? (default: 5, 0 to disable)
	#Range: > 0
	lifestealMaxLevel = 5
	#How many levels can you apply to special buff 'reflex'? (default: 5, 0 to disable)
	#Range: > 0
	reflexMaxLevel = 5
	#How many levels can you apply to special buff 'daze'? (default: 3, 0 to disable)
	#Range: > 0
	dazeMaxLevel = 3
	#How much should be added to the execute buff's threshold per level? (default: 0.1)
	#Range: 0.0 ~ 1.0
	executeBuffPerLevel = 0.1
	#How much health should be stolen per livesteal level? (default: 0.05)
	#Range: 0.0 ~ 1.0
	lifestealBuffPerLevel = 0.05
	#How much knockback should be applied to attacking mobs? (default: 0.4)
	#Range: 0.0 ~ 100.0
	reflexBuffPerLevel = 0.4
	#How many ticks should affected mobs be dazed for? (default: 8)
	#Range: > 0
	dazeBuffPerLevel = 8

[Stats]
	#Max mob level you can achieve? (default: 10000)
	#Range: > 1
	maxLevel = 10000
	#This string is passed to a custom formula parser as a formula, and is used for level calculations.
	#The formula should be strictly increasing. Formula supports +-*/^ and unary minus operators, and parenthesis.
	#For a level, L (case-sensitive), this equation maps it to an amount of kills. (default: L * (L + 1), max length = 256 characters)
	killsFormula = "L * (L + 1)"
	#Should the kills formula be fully checked upon modloading?
	#Use this if you don't know if the killsFormula is strictly increasing.
	#This is laggy! Don't leave this on. (default: false)
	monotonyCheck = false
	#Players with a mob level lower than this are omitted on the leaderboard. (Default: 1)
	#Range: > 0
	minLeaderboardLevel = 1

[Data]
	#How many ticks until the server saves all bestiary data automatically? (default: 12000 = 10 minutes)
	#Range: > 100
	autosaveInterval = 12000
	#Any mobs that should be excluded from Bestiary Data storage and display? (default: [])
	blacklistedEntities = []
	#Any mobs in the MISC category that should be included in Bestiary Data storage and display? (default: [])
	whitelistedEntities = []

