
[Jewelry]
	#Should golden jewelry work on Piglins?
	"Golden Blesses" = true
	#Armor Rating of Iron Jewelry
	#Range: 0.0 ~ 1.7976931348623157E308
	"Iron Protects" = 1.0
	#Knockback Resistance of Copper Jewelry
	#Range: 0.0 ~ 1.0
	"Copper Resists" = 0.1
	#Should unique jewelry pieces be added to loot tables?
	"Unique Jewelry" = true

["Enchantment Bonuses"]
	#Swimming Speed bonus from the Aquamarine Enchantment as a percentage
	#Range: > 0
	Swimmer = 60
	#Movement Speed bonus from the Alexandrite Enchantment as a percentage
	#Range: > 0
	"Alex's Speed" = 15
	#Reach bonus from the Alexandrite Enchantment
	#Range: 0.0 ~ 1.7976931348623157E308
	"Alex's Reach" = 1.5
	#Step-Up bonus from the Alexandrite Enchantment
	#Range: 0.0 ~ 1.7976931348623157E308
	"Alex's Step" = 0.5
	#Attack Speed bonus from the Infused Enchantment as a percentage
	#Range: > 0
	Infusion = 25
	#Fortune bonus from the Heliodor Enchantment
	#Range: > 0
	"Heliodor's Fortune" = 1
	#Looting bonus from the Heliodor Enchantment
	#Range: > 0
	"Heliodor's Looting" = 1
	#Luck bonus from the Heliodor Enchantment
	#Range: 0.0 ~ 1.7976931348623157E308
	"Heliodor's Luck" = 1.0

["Enchantment Abilities"]
	#Magnetic's range for teleporting items to the player
	#Range: 0.0 ~ 1.7976931348623157E308
	Magnetic = 16.0
	#Satisfication's minimum hunger amount for the player
	#Range: 0 ~ 16
	"Never Go Hungry" = 12
	#Empowered's Vanilla Critical Damage Bonus as a percentage
	#Range: > 0
	Critical = 25
	#Empowered's Random Critical Damage Bonus as a percentage
	#Range: > 0
	"Random Critical" = 25
	#Empowered's Random Critical Chance as a percentage
	#Range: 0 ~ 100
	"Random Chance" = 15
	#Should Empowered allow random critical hits?
	"Fair & Balanced" = true
	#Should Empowered allow vanilla critical hits?
	"Bonk!" = true

