#Divisor for money you got from mob.
#Default: 10 => money = mob health / 10
divisor = 10.0
#Minimum health of a hostile mob that can drop money.
#Default: 20
minHealth = 20
#List of mob that couldn't drop money.
blackList = []
#List of mob that should drop money
#The mob is not necessary to be hostile (you can add villager here).
whiteList = []

