
[materials]
	#Range: 0.0 ~ 1.0
	desireEtchingDropChance = 0.25
	#Range: 0 ~ 100
	desireEtchingLootingRequirement = 7
	#Range: 0.0 ~ 1.0
	endEtchingDropChance = 0.75
	#Range: 0 ~ 100
	endEtchingEffectRequirement = 9
	#Range: 0.0 ~ 1.0
	originEtchingDropChance = 0.5
	#Range: 0 ~ 100
	originEtchingEffectRequirement = 100
	#Range: 0.0 ~ 1.0
	lifeEtchingDropChance = 0.15
	#Range: 1 ~ 1000000
	lifeEtchingHealthRequirement = 500
	#Range: 0.0 ~ 1.0
	chaoticEtchingDropChance = 0.3
	#Range: 0.0 ~ 1.0
	nihilityEtchingDropChance = 0.5
	#Range: 0.0 ~ 1.0
	truthEtchingDropChance = 0.5
	#Range: 0.0 ~ 1.0
	endDustDropChance = 0.02
	#Range: 0.0 ~ 1.0
	charmingBraceletDropChance = 0.5
	#Range: 0 ~ 10000
	charmingBraceletReputationRequirement = 100
	#Range: 0.0 ~ 1.0
	guardianEyeDropChance = 0.5
	#Range: 0.0 ~ 1.0
	demonCurseDropChance = 0.03
	#Range: 0.0 ~ 1.0
	twistedHeartDropChance = 0.1
	#Range: 0 ~ 10000
	twistedHeartHealthRequirement = 20
	#Range: 0.0 ~ 1.0
	twistedBrainDropChance = 0.1

[back]
	#Magic Arrow Bag: bow strength
	#Range: 0.0 ~ 10.0
	magicArrowBagBowStrength = 0.1
	#Magic Arrow Bag: arrow knock
	#Range: 0 ~ 100
	magicArrowBagArrowKnock = 1
	#Flame Arrow Bag: bow strength
	#Range: 0.0 ~ 10.0
	flameArrowBagBowStrength = 0.1
	#Flame Arrow Bag: arrow knock
	#Range: 0 ~ 100
	flameArrowBagArrowKnock = 1
	#Flame Arrow Bag: flame
	#Range: 1 ~ 36000
	flameArrowBagTime = 60
	#Spirit Arrow Bag: bow strength
	#Range: 0.0 ~ 1.0
	spiritArrowBagBowStrength = 0.2
	#Spirit Arrow Bag: arrow speed
	#Range: 0.0 ~ 10.0
	spiritArrowBagArrowSpeed = 0.5
	#Spirit Arrow Bag: arrow knock
	#Range: 0 ~ 100
	spiritArrowBagArrowKnock = 2
	#Iron Scabbard: interval in seconds for blade modifier effect
	#Range: 0 ~ 100
	ironScabbardBladeInterval = 10
	#Leech Scabbard: interval in seconds for blade modifier effect
	#Range: 0 ~ 100
	leechScabbardBladeInterval = 10
	#Leech Scabbard: healing rate as percentage of damage dealt
	#Range: 0.0 ~ 100.0
	leechScabbardHealFactor = 0.25
	#Titan Scabbard: interval in seconds for blade modifier effect
	#Range: 0 ~ 100
	titanScabbardBladeInterval = 7
	#Titan Scabbard: damage bonus when effect applies
	#Range: 0.0 ~ 100.0
	titanScabbardDamageFactor = 0.75
	#Twisted Scabbard: interval, in seconds, to lose 1 layer of Twist
	#Range: 1 ~ 1000
	twistedScabbardInterval = 5
	#Twisted Scabbard: attack bonus per layer of Twist
	#Range: 0.0 ~ 1.0
	twistedScabbardAttack = 0.05
	#Twisted Scabbard: attack bonus in End curse
	#Range: 0.0 ~ 1.0
	twistedScabbardAttackEnd = 0.1
	#Twisted Scabbard: interval in seconds for blade modifier effect
	#Range: 0 ~ 100
	twistedScabbardBladeInterval = 5
	#Twisted Scabbard: attack knock back
	#Range: 0.0 ~ 100.0
	twistedScabbardAtkKonck = 1.0
	#Twisted Scabbard: attack speed bonus
	#Range: 0.0 ~ 1.0
	twistedScabbardAtkSpeed = 0.25
	#Twisted Scabbard: heal rate penalty
	#Range: 0.0 ~ 1.0
	twistedScabbardHealRate = 0.5

[bracelet]
	#Hidden Bracelet: Hidden effect interval
	#Range: 1 ~ 100000
	hiddenBraceletInterval = 7
	#Hidden Bracelet: Damage boost in hidden effect
	#Range: 0.0 ~ 100.0
	hiddenBraceletDamageBoost = 0.25
	#Charming Bracelet: Armor bonus
	#Range: > 0
	charmingBraceletArmor = 2
	#Charming Bracelet: Cool down for target transfer on hurt, in seconds
	#Range: > 1
	charmingBraceletCooldown = 10
	#Charming Bracelet: Reputation bonus when you kill zombies
	#Range: > 0
	charmingBraceletReputationBonus = 1
	#Scarlet Bracelet: remaining HP as percentage
	#Range: 0.0 ~ 1.0
	scarletMaxCost = 0.5
	#Scarlet Bracelet: damage boost as percentage of target max health per health cost
	#Range: 0.0 ~ 2.147483647E9
	scarletBraceletDamageBonus = 1.0E-4
	#Scarlet Bracelet: max damage boost as percentage of target max health
	#Range: 0.0 ~ 2.147483647E9
	scarletBraceletDamageLimit = 0.5
	#Spirit Bracelet: speed effect duration in seconds
	#Range: > 1
	spiritBraceletEffectDuration = 5
	#Emerald Bracelet: crit rate bonus
	#Range: 0.0 ~ 1.0
	emeraldBraceletCritRate = 0.1
	#Emerald Bracelet: luck requirement to gain effect
	#Range: 0 ~ 100
	emeraldBraceletLuckReq = 2
	#Emerald Bracelet: absorption effect chance
	#Range: 0.0 ~ 1.0
	emeraldBraceletEffChance = 0.1
	#Life Bracelet: regen rate bonus
	#Range: 0.0 ~ 10.0
	lifeBraceletRegenBonus = 0.15
	#Precious Bracelet: block reach bonus
	#Range: 0.0 ~ 10.0
	preciousBraceletReach = 1.0
	#Precious Bracelet: magic damage reduction
	#Range: 0.0 ~ 1.0
	preciousBraceletMagicReduction = 0.4
	#Red Ruby Bracelet: fire damage reduction
	#Range: 0.0 ~ 1.0
	redRubyBraceletFireReduction = 0.9

[charm]
	#Destroyer Badge: attack bonus
	#Range: 0.0 ~ 100.0
	destroyerBadgeAttack = 0.4
	#Destroyer Badge: damage penalty
	#Range: 0.0 ~ 100.0
	destroyerBadgeDamagePenalty = 0.5
	#Destroyer Badge: health threshold for hurt boost
	#Range: 0.0 ~ 100.0
	destroyerBadgeThreshold = 0.5
	#Destroyer Badge: hurt boost
	#Range: 0.0 ~ 100.0
	destroyerBadgeHurtBonus = 0.2
	#Holy Sword: crit rate bonus
	#Range: 0.0 ~ 1.0
	holySwordCritRate = 0.15
	#Holy Sword: atk bonus per life lost
	#Range: 0.0 ~ 100.0
	holySwordLostLifeAddDamage = 0.02
	#Holy Sword: damage reflection rate
	#Range: 0.0 ~ 10.0
	holySwordReflect = 0.12
	#Holy Talisman: weakness apply interval in seconds
	#Range: > 1
	holyTalismanWeakenInterval = 10
	#Holy Talisman: effect duration per mob in seconds
	#Range: > 1
	holyTalismanEffectDuration = 2
	#Holy Talisman: non-undead protection
	#Range: 0.0 ~ 1.0
	holyTalismanProtection = 0.25
	#Holy Talisman: undead protection
	#Range: 0.0 ~ 1.0
	holyTalismanProtectionUndead = 0.35
	#Holy Talisman: totem cool down
	#Range: > 1
	holyTalismanCooldown = 60
	#AbyssWillBadge: The levels after triggering the skill
	#Range: > 0
	abyssWillBadgeInitialLevel = 15
	#AbyssWillBadge: The duration of the skill in seconds
	#Range: > 0
	abyssWillBadgeDuration = 15
	#AbyssWillBadge: Remaining HP in percentage after skill ends
	#Range: 0.0 ~ 1.0
	abyssWillBadgeRemainingHealth = 0.2
	#AbyssWillBadge: Chance of small damage bonus
	#Range: 0.0 ~ 1.0
	abyssWillBadgeChanceSmall = 0.4
	#AbyssWillBadge: Chance of large damage bonus
	#Range: 0.0 ~ 1.0
	abyssWillBadgeChanceLarge = 0.1
	#AbyssWillBadge: Small damage bonus
	#Range: 0.0 ~ 10.0
	abyssWillBadgeBonusSmall = 1.5
	#AbyssWillBadge: Large damage bonus
	#Range: 0.0 ~ 50.0
	abyssWillBadgeBonusLarge = 2.0
	#AbyssWillBadge: Small hurt penalty
	#Range: 0.0 ~ 10.0
	abyssWillBadgePenaltySmall = 2.0
	#AbyssWillBadge: Large hurt penalty
	#Range: 0.0 ~ 50.0
	abyssWillBadgePenaltyLarge = 2.5
	#AbyssWillBadge: Interval for adding levels in seconds
	#Range: > 1
	abyssWillBadgeGrowInterval = 20
	#AbyssWillBadge: Maximum level for passive growth
	#Range: > 1
	abyssWillBadgeLimit = 10
	#AbyssWillBadge: damage bonus per level
	#Range: 0.0 ~ 1.0
	abyssWillBadgeDamageBonus = 0.2
	#AbyssWillBadge: damage penalty per level
	#Range: 0.0 ~ 1.0
	abyssWillBadgeDamagePenalty = 0.25
	#Angel Heart: health threshold for protection
	#Range: 0.0 ~ 1.0
	angelHeartThreshold = 0.5
	#Angel Heart: damage reduction
	#Range: 0.0 ~ 1.0
	angelHeartProtection = 0.2
	#Angel Heart: interval in seconds to remove negative effects
	#Range: > 1
	angelHeartRemoveInterval = 30
	#Angel Heart: interval in seconds to restore health
	#Range: > 1
	angelHeartBloodInterval = 2
	#Angel Heart: how much health is restored at once
	#Range: > 1
	angelHeartHealAmount = 1
	#Angel Pearl: Regen rate per beneficial effect
	#Range: 0.0 ~ 1.0
	angelPearlRegen = 0.08
	#Angel Pearl: armor bonus per beneficial effect
	#Range: > 0
	angelPearlArmor = 1
	#Corrupt Badge: Negative effect duration in seconds
	#Range: > 1
	corruptBadgeDebuffDuration = 15
	#Corrupt Badge: dig speed bonus per negative effect
	#Range: 0.0 ~ 2.147483647E9
	corruptBadgeDigSpeedBonus = 0.09
	#Corrupt Badge: attack speed bonus per negative effect
	#Range: 0.0 ~ 2.147483647E9
	corruptBadgeAttackSpeedBonus = 0.03
	#Corrupt Badge: attack bonus per negative effect
	#Range: 0.0 ~ 2.147483647E9
	corruptBadgeAttackBonus = 0.14
	#Corrupt Badge: Skill cooldown in seconds
	#Range: > 1
	corruptBadgeCooldown = 60
	#Cursed Protector: damage reduction from front
	#Range: 0.0 ~ 1.0
	cursedProtectorFrontProtect = 0.3
	#Cursed Protector: health threshold to trigger damage reduction
	#Range: 0.0 ~ 1.0
	cursedProtectorThreshold = 0.35
	#Cursed Protector: damage reduction percentage
	#Range: 0.0 ~ 1.0
	cursedProtectorReduction = 0.25
	#Cursed Talisman: critical hit rate increased by each enchantment
	#Range: 0.0 ~ 1.0
	cursedTalismanCritRateAdd = 0.04
	#Cursed Talisman: critical hit damage increased by each enchantment
	#Range: 0.0 ~ 1.0
	cursedTalismanCritDamageAdd = 0.08
	#Cursed Totem: maximum level
	#Range: > 0
	cursedTotemMaxLevel = 5
	#Cursed Totem: levels consumed when negating fatal damage
	#Range: > 0
	cursedTotemConsumption = 5
	#Cursed Totem: duration of wither effect in seconds
	#Range: > 0
	cursedTotemEffectDuration = 30
	#Cursed Totem: level of wither effect (0 means Lv.I)
	#Range: 0 ~ 5
	cursedTotemEffectLevel = 2
	#Demon Curse: attack bonus per 1% extra regen rate
	#Range: 0.0 ~ 10.0
	demonCurseAttackBonus = 0.02
	#Demon Curse: speed bonus per 1% extra regen rate
	#Range: 0.0 ~ 10.0
	demonCurseSpeedBonus = 0.01
	#Gluttony Badge: Hunger effect level
	#Range: 1 ~ 100
	gluttonyBadgeHungerLevel = 2
	#Gluttony Badge: damage reduction per food level
	#Range: 0.0 ~ 1.0
	gluttonyBadgeProtection = 0.01
	#Gluttony Badge: effect duration in seconds after eating food
	#Range: 1 ~ 100
	gluttonyBadgeEffectDuration = 2
	#Knight Shelter: armor
	#Range: > 0
	knightShelterArmor = 8
	#Knight Shelter: damage reduction
	#Range: > 0
	knightShelterDamageReduction = 4
	#Knight Shelter: healing interval for offhand shield in seconds. Main hand shield takes half of the time
	#Range: > 0
	knightShelterHealInterval = 4
	#Knight Shelter: reflection percentage
	#Range: 0.0 ~ 1.0
	knightShelterReflection = 0.3
	#Magic Horseshoe: speed bonus
	#Range: 0.0 ~ 10.0
	magicHorseshoeSpeedBonus = 0.25
	#Magic Horseshoe: luck
	#Range: 0.0 ~ 10.0
	magicHorseshoeLuck = 1.0
	#Magic Horseshoe: fall damage reduction
	#Range: 0.0 ~ 10.0
	magicHorseshoeFallReduction = 0.95
	#Sacrificial Object: damage reduction percentage
	#Range: 0.0 ~ 1.0
	sacriReduction = 0.05
	#Sacrificial Object: gold ingot drop chance on death
	#Range: 0.0 ~ 1.0
	sacrificialObjectHeritage = 0.5
	#Sacrificial Object :death sacrifice chance
	#Range: 0.0 ~ 1.0
	sacrificialObjectSacrifice = 0.45
	#Soul Box: chance to inflict shatter effect
	#Range: 0.0 ~ 1.0
	soulBoxShatterChance = 0.3
	#Soul Box: abyss damage as percentage of original damage
	#Range: 0.0 ~ 100.0
	soulBoxReflect = 2.5
	#Soul Box: cool down in seconds
	#Range: > 1
	soulBoxCooldown = 240
	#Soul Box: effect duration inflicted on fatal hit, in seconds
	#Range: > 1
	soulBoxShatterHighDuration = 60
	#Soul Box: effect level inflicted on fatal hit, (0 means Lv.I)
	#Range: 0 ~ 100
	soulBoxShatterHighLevel = 2
	#Soul Box: effect duration inflicted on non-fatal hit, in seconds
	#Range: > 1
	soulBoxShatterLowDuration = 5
	#Soul Box: effect level inflicted on non-fatal hit, (0 means Lv.I)
	#Range: 0 ~ 100
	soulBoxShatterLowLevel = 0
	#Bearing Stamen: max health bonus
	#Range: 0.0 ~ 1000.0
	bearingStamenMaxHealth = 20.0
	#Bearing Stamen: regen bonus
	#Range: 0.0 ~ 10.0
	bearingStamenRegen = 0.25
	#Bearing Stamen: effect level (0 means Lv.I)
	#Range: 0 ~ 10
	bearingStamenLevel = 1
	#Sands Talisman: damage bonus in hot regions
	#Range: 0.0 ~ 10.0
	sandsTalismanDamageBonus = 0.3
	#Sands Talisman: exp bonus
	#Range: 0.0 ~ 10.0
	sandsTalismanExpBonus = 0.5
	#Twisted Brain: chance to avoid damage
	#Range: 0.0 ~ 1.0
	twistedbrainAvoidChance = 0.17
	#Twisted Brain: damage boost effect duration
	#Range: 0 ~ 100
	twistedBrainEffectDuration = 5
	#Undead Charm: Cool Down in seconds
	#Range: > 1
	undeadCharmCooldown = 180
	#War Dead Badge: healing in percentage of lost health per surrounding entity
	#Range: 0.0 ~ 1.0
	warDeadBadgeHeal = 0.01
	#War Dead Badge: damage bonus per 1% lost health
	#Range: 0.0 ~ 1.0
	warDeadBadgeAtk = 0.02
	#War Dead Badge: armor bonus per 1% lost health
	#Range: 0.0 ~ 1.0
	warDeadBadgeArmor = 0.02
	#War Dead Badge: speed bonus per 1% lost health
	#Range: 0.0 ~ 1.0
	warDeadBadgeSpeed = 0.01
	#War Dead Badge: health threshold to trigger healing
	#Range: 0.0 ~ 1.0
	warDeadBadgeThreshold = 0.5
	#Solar Magnet: damage bonus at day
	#Range: 0.0 ~ 10.0
	solarMagnetDamageBonus = 0.25
	#Deers Mercy Amulet: attack damage bonus
	#Range: 1 ~ 100
	deersMercyAmuletDamage = 2
	#Deers Mercy Amulet: max health bonus
	#Range: 1 ~ 100
	deersMercyAmuletMaxHealth = 10
	#Deer Inscribed Amulet: max health bonus
	#Range: 0.01 ~ 10.0
	deerInscribedAmuletMaxHealth = 0.15
	#Deer Inscribed Amulet: armor bonus
	#Range: 1.0 ~ 100.0
	deerInscribedAmuletArmor = 5.0
	#Deer Inscribed Amulet: armor toughness bonus
	#Range: 1.0 ~ 100.0
	deerInscribedAmuletToughness = 2.0
	#Deer Inscribed Amulet: attack damage bonus
	#Range: 1.0 ~ 100.0
	deerInscribedAmuletDamage = 5.0
	#Deer Inscribed Amulet: The bonus provided by reversing the curse
	#Range: 0.01 ~ 10.0
	deerInscribedAmuletBlessBonus = 0.05
	#Deer Inscribed Amulet: Strengthen attack interval
	#Range: 1 ~ 100
	deerInscribedAmuletStrengthInterval = 10

[curse]
	#Chaotic Curse: Damage increment percentage for explosion
	#Range: 0.0 ~ 100.0
	chaoticExplosionDamage = 0.75
	#Chaotic Curse: Damage increment percentage for non-explosion
	#Range: 0.0 ~ 100.0
	chaoticOtherDamage = 0.5
	#Chaotic Bless: Max damage reduction at zero health
	#Range: 0.0 ~ 1.0
	chaoticBlessDamageReduction = 0.5
	#Origin Curse: Durability threshold to trigger curse 
	#Range: 0 ~ 1000000
	originTriggerDurability = 500
	#Origin Curse: Player attack damage reduction
	#Range: 0.0 ~ 1.0
	originCurseDamage = 0.5
	#Origin Bless: Player attack damage bonus
	#Range: 0.0 ~ 100.0
	originBlessDamage = 0.25
	#Life Curse: Player max health reduction
	#Range: 0.0 ~ 1.0
	lifeCurseHealth = 0.25
	#Life Curse: Player healing reduction
	#Range: 0.0 ~ 1.0
	lifeCurseHeal = 0.5
	#Life Bless: Player max health bonus
	#Range: 0.0 ~ 100.0
	lifeBlessHealth = 0.2
	#Life Bless: Player healing bonus
	#Range: 0.0 ~ 100.0
	lifeBlessHeal = 0.3
	#Truth Curse: minimum damage from mobs
	#Range: 0.0 ~ 1.0
	truthCurseMinDamage = 0.3
	#Truth Bless: maximum damage from mobs
	#Range: 0.0 ~ 1.0
	truthBlessMaxDamage = 0.6
	#Nihility Curse: negative effect duration
	#Range: 0.0 ~ 100.0
	nihilityCurseDuration = 1.0
	#Nihility Bless: void damage reduction
	#Range: 0.0 ~ 1.0
	nihilityBlessReduction = 0.75
	#Nihility Bless: effect duration inflicted
	#Range: 1 ~ 1000
	nihilityBlessDuration = 10
	#End Curse: damage threshold for negative effects
	#Range: 0.0 ~ 1.0
	endCurseThreshold = 0.1
	#End Curse: negative effect duration
	#Range: 1 ~ 1000
	endCurseDuration = 10
	#End Bless: healing as percentage of health lost
	#Range: 0.0 ~ 1.0
	endBlessHeal = 0.2
	#Catastrophe Scroll: Number of etching slots size
	#Range: 0 ~ 7
	etchingSlotSize = 7
	#Catastrophe Scroll: Number of charm slots size
	#Range: 0 ~ 10
	charmSlotSize = 3

[head]
	#Abyss Core: effect cooldown
	#Range: 0 ~ 100000
	abyssCoreCooldown = 60
	#Abyss Core: damage judgement
	#Range: 1 ~ 100000
	abyssCoreDamageJudgement = 12
	#Abyss Core: damage reduce
	#Range: 0 ~ 100000
	abyssCoreReduce = 12
	#Guardian Eye: swim speed bonus
	#Range: 0.0 ~ 100.0
	guardianEyeSwimSpeedBonus = 0.15
	#Guardian Eye: protection
	#Range: 0.0 ~ 1.0
	guardianEyeProtection = 0.2
	#Prayer Crown: heal amount
	#Range: 0.0 ~ 10.0
	prayerCrownHealAmount = 0.25
	#Prayer Crown: heal chance
	#Range: 0.0 ~ 1.0
	prayerCrownHealChance = 0.5
	#Prayer Crown: protection
	#Range: 0.0 ~ 10.0
	prayerCrownProtection = 0.25
	#Spirit Crown: max entity count around player to trigger damage boost
	#Range: 0 ~ 100
	spiritCrownMaxEntityCount = 3
	#Spirit Crown: arrow damage multiplier
	#Range: 0.0 ~ 100.0
	spiritCrownArrowDamageMultiplier = 0.45
	#Spirit Crown: distance damage multiplier
	#Range: 0.0 ~ 1.0
	spiritCrownDistanceDamage = 0.02
	#Sea God Crown: skill cool down
	#Range: 0 ~ 1000
	seaGodCrownCoolDown = 30
	#Sakura Hairpin: max health add amount
	#Range: 0 ~ 500
	sakuraHairpinMaxHealthAdd = 10
	#Sakura Hairpin: armor bonus amount
	#Range: 0.0 ~ 10.0
	sakuraHairpinArmorBonus = 0.1
	#Sakura Hairpin: crit rate bonus from luck
	#Range: 0.0 ~ 1.0
	sakuraHairpinCritBonusFromLuck = 0.03
	#Angel Desire: damage bonus when flying
	#Range: 0.0 ~ 10.0
	angelDesireDamageBonus = 0.5

[heart]
	#Heart of Revenge: bow strength
	#Range: 0.0 ~ 1.0
	heartOfRevengeBowStrength = 0.06
	#Heart of Revenge: valid time for revenge
	#Range: 0 ~ 10
	heartOfRevengeValidTime = 3
	#Heart of Revenge: revenge damage
	#Range: 0.0 ~ 10.0
	heartOfRevengeDamageBonus = 0.25
	#Demon Heart: damage bonus
	#Range: 0.0 ~ 1.0
	demonHeartDamageBonus = 0.1
	#Demon Heart: damage reduction
	#Range: 0.0 ~ 1.0
	demonHeartDamageReduction = 0.05
	#Twisted Heart: damage
	#Range: 0.0 ~ 1.0
	twistedHeartDamage = 0.33
	#Twisted Heart: toughness
	#Range: 0.0 ~ 1.0
	twistedHeartToughness = 0.2
	#Greedy Heart: Xp pickup bonus
	#Range: 0.0 ~ 100.0
	greedyHeartXpBonus = 2.0

[necklace]
	#Star Necklace: Damage bonus from behind
	#Range: 0.0 ~ 10.0
	starNecklaceDamageBonus = 0.4
	#Cross Necklace: Invulnerability time bonus in ticks
	#Range: 0 ~ 100
	crossNecklaceInvulTick = 10
	#Gallop Necklace: speed bonus
	#Range: 0.0 ~ 10.0
	gallopNecklaceSpeedBonus = 0.08
	#Gallop Necklace: damage factor of speed
	#Range: 0.0 ~ 100000.0
	gallopNecklaceDamageFactor = 1.5
	#Emerald Necklace: factor of dropping an emerald
	#Range: 0.0 ~ 1.0
	emeraldNecklaceDropEmerald = 0.02
	#Ender Protector: teleport chance
	#Range: 0.0 ~ 1.0
	enderProtectorTeleportChance = 0.5
	#Holy Necklace: cooldown
	#Range: 0 ~ 60
	holyNecklaceCooldown = 3
	#Holy Necklace: duration in seconds
	#Range: 0 ~ 600
	holyNecklaceDuration = 2
	#Lock Of Abyss: extra damage multiplier
	#Range: 0.0 ~ 10.0
	lockOfAbyssExtraDamage = 2.5
	#Lock Of Abyss: slowness duration in seconds
	#Range: 1 ~ 1000
	lockOfAbyssDuration = 10
	#Lock Of Abyss: layer of slowness to take effect
	#Range: 1 ~ 10
	lockOfAbyssThreshold = 7
	#Fang Necklace: Attack bonus
	#Range: 0.0 ~ 10.0
	fangNecklaceAttack = 0.1
	#Fang Necklace: Damage bonus from behind
	#Range: 0.0 ~ 10.0
	fangNecklaceDamageBonus = 0.25
	#Fang Necklace: poison inflict chance
	#Range: 0.0 ~ 1.0
	fangNecklacePoisonChance = 0.5
	#Fang Necklace: poison inflicted duration in seconds
	#Range: 0 ~ 1000
	fangNecklacePoisonDuration = 5
	#Fang Necklace: poison inflicted level (0 means Lv.I)
	#Range: 0 ~ 5
	fangNecklacePoisonLevel = 2
	#Precious Necklace: crit damage bonus
	#Range: 0.0 ~ 10.0
	preciousNecklaceCritDmg = 0.2
	#Holy Necklace: Max health boost
	#Range: 0.0 ~ 100.0
	holyNecklaceMaxHealth = 4.0
	#Holy Necklace: additional invul tick
	#Range: 0 ~ 100
	holyNecklaceInvulTick = 5
	#Hierloom Necklace: armor bonus
	#Range: 0.0 ~ 100.0
	hierloomNecklaceArmor = 2.0
	#Hierloom Necklace: movement speed bonus
	#Range: 0.0 ~ 10.0
	hierloomNecklaceSpeed = 0.05
	#Hierloom Necklace: exp pickup bonus
	#Range: 0.0 ~ 10.0
	hierloomNecklaceExp = 0.1
	#Ender Protector: armor toughness bonus
	#Range: 0.0 ~ 100.0
	enderProtectorToughness = 4.0
	#Red Heart Necklace: max health bonus
	#Range: 0.0 ~ 10.0
	redHeartNecklaceMaxHealth = 0.05
	#Spirit Necklace: projectile damage bonus
	#Range: 0.0 ~ 10.0
	spiritNecklaceProjectile = 0.25
	#Treasure Hunter Necklace: Cooldown time
	#Range: 0 ~ 10000000
	treasureHunterNecklaceCoolDown = 6000
	#Treasure Hunter Necklace: chance to catch a loot
	#Range: 0.0 ~ 1.0
	treasureHunterNecklaceChance = 0.05

[pendant]
	#Shadow Pendant: damage heal multiplier
	#Range: 0.0 ~ 1.0
	shadowPendantDamageHeal = 0.25
	#Shadow Pendant: Starting light level to give bonus
	#Range: 0 ~ 15
	shadowPendantLightLevel = 7
	#Shadow Pendant: damage bonus
	#Range: 0.0 ~ 1.0
	shadowPendantDamageBonus = 0.05
	#Shadow Pendant: damage reduction
	#Range: 0.0 ~ 1.0
	shadowPendantDamageReduction = 0.05
	#Chaotic Pendant: enchantment level bonus
	#Range: 0 ~ 30
	chaoticPendantEnchantLevel = 3

[ring]
	#Amethyst Ring: damage boost
	#Range: 0.0 ~ 100.0
	amethystRingDamage = 0.1
	#Netherite Ring: protection in nether
	#Range: 0.0 ~ 1.0
	netheriteRingProtection = 0.1
	#Nether Fire Ring: fire burning time
	#Range: 0 ~ 1000
	netherFireRingFireBurningTime = 5
	#Ring Of Life: effect interval
	#Range: 1 ~ 100
	ringOfLifeEffectInterval = 5

[scroll]
	#Sky Walker Scroll: teleport cooldown in seconds
	#Range: 0 ~ 600
	skyWalkerCooldown = 60
	#Traveller Scroll: effect duration in seconds
	#Range: 1 ~ 10000
	travelerEffectDuration = 15
	#Twisted Scroll: chance for encountered mobs to duplicate
	#Range: 0.0 ~ 1.0
	twistedDuplicateChance = 0.6
	#Traveller Scroll: speed bonus of all kinds
	#Range: 0.0 ~ 10.0
	travellerScrollSpeedBonus = 0.25

[body]
	#forest cloak: chance to dodge projectile
	#Range: 0.0 ~ 1.0
	forestCloakDodgeChance = 0.2
	#forest cloak: jump power bonus
	#Range: 0.0 ~ 10.0
	forestCloakJumpPower = 0.25

[set]
	#Sea God Set: damage reduction of water mob damage
	#Range: 0.0 ~ 1.0
	seaGodProtect = 0.35
	#Sea God Set: damage bonus of trident melee
	#Range: 0.0 ~ 10.0
	seaGodMelee = 0.5
	#Sea God Set: damage bonus of trident throw
	#Range: 0.0 ~ 10.0
	seaGodThrow = 0.75
	#Emerald Set: Luck bonus
	#Range: 0 ~ 10
	emeraldLuck = 2
	#Emerald Set: Crit rate bonus
	#Range: 0.0 ~ 1.0
	emeraldCrit = 0.15
	#Spirit Set: time in seconds after pulling bow to apply pulling bonus
	#Range: 0 ~ 100
	spiritPullDuration = 3
	#Spirit Set: damage bonus when shooting target from behind
	#Range: 0.0 ~ 10.0
	spiritBackShootBonus = 0.5
	#Spirit Set: chance to inflict slowness effect
	#Range: 0.0 ~ 1.0
	spiritInflictChance = 0.5
	#Spirit Set: slowness effect duration
	#Range: 0 ~ 100
	spiritEffectDuration = 3
	#Spirit Set: slowness effect level (0 means Lv.I)
	#Range: 0 ~ 10
	spiritEffectAmplifier = 1
	#Spirit Set: projectile damage reduction
	#Range: 0.0 ~ 1.0
	spiritProtect = 0.2

[misc]
	#Range: 0 ~ 10000
	backtrackMirrorCooldown = 10
	#Range: 0 ~ 10000
	repentMirrorCooldown = 10
	#Range: 0.0 ~ 1.0
	copperReinforceChance = 0.5
	#Range: 0 ~ 100
	amethystReinforceEffect = 1
	#If true, Hierloom Necklace and Catastrophe Scroll will be given to new players
	giveItemsOnStart = true
	#If true, Catastrophe Scroll will be directly equipped onto new players
	catastropheScrollStart = false
	#If true, Catastrophe Scroll cannot be unequipped once equipped
	catastropheScrollPreventUnequip = true

[itemToggle]
	gold_ring = true
	amethyst_ring = true
	diamond_ring = true
	emerald_ring = true
	flight_ring = true
	netherite_ring = true
	ring_of_life = true
	thunder_ring = true
	nether_fire = true
	freeze_ring = true
	war_dead_badge = true
	undead_charm = true
	destroyer_badge = true
	twisted_brain = true
	corrupt_badge = true
	cursed_talisman = true
	cursed_protector = true
	cursed_totem = true
	holy_talisman = true
	holy_sword = true
	angel_heart = true
	angel_pearl = true
	demon_curse = true
	knight_shelter = true
	soul_box = true
	solar_magnet = true
	gluttony_badge = true
	magic_horseshoe = true
	bearing_stamen = true
	abyss_will_badge = true
	sands_talisman = true
	sacrificial_object = true
	deers_mercy_amulet = true
	deer_inscribed_amulet = true
	heart_of_revenge = true
	twisted_heart = true
	greedy_heart = true
	demon_heart = true
	traveler_scroll = true
	sea_god_scroll = true
	skywalker_scroll = true
	twisted_scroll = true
	emerald_bracelet = true
	life_bracelet = true
	precious_bracelet = true
	red_ruby_bracelet = true
	hidden_bracelet = true
	scarlet_bracelet = true
	charming_bracelet = true
	spirit_bracelet = true
	unowned_pendant = true
	chaotic_pendant = true
	shadow_pendant = true
	star_necklace = true
	cross_necklace = true
	gallop_necklace = true
	fang_necklace = true
	precious_necklace = true
	holy_necklace = true
	heirloom_necklace = true
	emerald_necklace = true
	ender_protector = true
	red_heart_necklace = true
	lock_of_abyss = true
	spirit_necklace = true
	treasure_hunter_necklace = true
	forest_cloak = true
	sea_god_crown = true
	prayer_crown = true
	abyss_core = true
	guardian_eye = true
	evil_eye = true
	spirit_crown = true
	sakura_hairpin = true
	yellow_duck = true
	angel_desire = true
	magic_arrow_bag = true
	flame_arrow_bag = true
	spirit_arrow_bag = true
	iron_scabbard = true
	leech_scabbard = true
	titan_scabbard = true
	twisted_scabbard = true
	catastrophe_scroll = true
	chaotic_etching = true
	origin_etching = true
	life_etching = true
	truth_etching = true
	desire_etching = true
	nihility_etching = true
	end_etching = true

