#maximum available rank (Not implemented. Don't change.)
#Range: 5 ~ 5
maxRank = 5
#maximum level per rank (Not tested. Don't change)
#Range: 1 ~ 100
maxLevelPerRank = 4
#level per sub stats granted (Not Tested. Don't change)
#Range: 1 ~ 100
levelPerSubStat = 4
#maximum available slots for artifact pocket
#Range: 64 ~ 1024
storageSmall = 256
#maximum available slots for upgraded artifact pocket
#Range: 64 ~ 1024
storageLarge = 512
#exponential experience requirement per rank
#Range: 1.0 ~ 10.0
expConsumptionRankFactor = 2.0
#exponential experience requirement per level
#Range: 1.0 ~ 10.0
expLevelFactor = 1.05
#experience requirement for level 0 rank 1 artifact
#Range: 1 ~ 10000
baseExpConsumption = 100
#experience retained for using upgraded artifact to upgrade
#Range: 0.0 ~ 1.0
expRetention = 0.9
#experience available for level 0 rank 1 artifact
#Range: 1 ~ 1000000
baseExpConversion = 100
#exponential experience available per rank
#Range: 1.0 ~ 10.0
expConversionRankFactor = 2.0
#Enable Artifact Rank up recipe
enableArtifactRankUpRecipe = true
#When L2Hostility is installed, use level instead of health for drops
#Min health requirement would still be effective
useLevelDropForHostility = true
#Reduce artifact drop chance by a factor
#Stack multiplicatively with drop chance specified in datapack
#Range: 0.0 ~ 10.0
globalDropChanceMultiplier = 1.0

