
["Weapon Type Features"]
	#Dagger damage multiplier when hitting targets not targeting user
	#Range: 1.0 ~ 1000.0
	dagger_bonus = 2.0
	#Claw damage bonus for each consecutive hit
	#Range: 0.0 ~ 10.0
	claw_bonus = 0.1
	#Claw damage bonus maximum hit for one claw (two claw has double maximum)
	#Range: 1 ~ 1000
	claw_max = 5
	#Claw damage bonus timeout
	#Range: 1 ~ 1000
	claw_timeout = 60
	#Claw block damage time
	#Range: 0 ~ 1000
	claw_block_time = 3
	#Shield reflect cost
	#Range: 0.0 ~ 1.0
	reflectCost = 0.2
	#Allow digger enchantments on weapon
	diggerEnchantmentOnWeapon = true
	#Default enchantments on crafted weapons
	defaultEnchantmentOnWeapons = true
	#List of enchantment categories for weapons. Use upper case enum name.
	#For modded enchantment categories, find them in their code through GitHub
	#Example: 'WEAPON', 'DIGGER'
	extraCompatibleEnchantmentCategories = []

["Legendary Weapon Effects"]
	#Shadow Hunter teleport distance
	#Range: 1 ~ 128
	shadowHunterDistance = 8
	#Haunting Demon of the End teleport distance
	#Range: 1 ~ 128
	hauntingDemonDistance = 64
	#Hammer of Incarceration effect radius
	#Range: 1 ~ 64
	hammerOfIncarcerationRadius = 8
	#Hammer of Incarceration effect duration
	#Range: 1 ~ 60000
	hammerOfIncarcerationDuration = 60
	#Dogmatic Standoff absorption gain percentage
	#Range: 1.0E-4 ~ 1.0
	dogmaticStandoffGain = 0.02
	#Dogmatic Standoff absorption max percentage
	#Range: 1.0E-4 ~ 100.0
	dogmaticStandoffMax = 0.1
	#Claw of Determination increase rate
	#Range: 0.0 ~ 100.0
	determinationRate = 2.0
	#Blade of illusion increase rate
	#Range: 0.0 ~ 100.0
	illusionRate = 1.0
	#Increase damage by this factor of percentage of target health lost
	#Range: 0.0 ~ 100.0
	deathScytheMax = 1.0

[Enchantments]
	#Heavy enchantment reduction on attack speed
	#Range: 1.0E-4 ~ 100.0
	heavySpeedReduction = 0.2
	#Heavy enchantment crit damage bonus
	#Range: 1.0E-4 ~ 100.0
	heavyCritBonus = 0.3
	#Stealth enchantment no aggro chance
	#Range: 1.0E-4 ~ 100.0
	stealthChance = 0.2
	#Stealth enchantment damage reduction
	#Range: 1.0E-4 ~ 100.0
	stealthDamageReduction = 0.1
	#HeavyShield enchantment reduction on attack speed
	#Range: 1.0E-4 ~ 100.0
	heavyShieldSpeedReduction = 0.1
	#HeavyShield enchantment defense bonus
	#Range: 1.0E-4 ~ 100.0
	heavyShieldDefenseBonus = 0.1
	#HardShield enchantment defense bonus
	#Range: 1.0E-4 ~ 100.0
	hardShieldDefenseBonus = 0.05
	#Raised Spirit enchantment bonus on attack speed per stacking level per enchantment level
	#Range: 1.0E-4 ~ 100.0
	raisedSpiritSpeedBonus = 0.01
	#Energized Will enchantment bonus on attack range per stacking level per enchantment level
	#Range: 1.0E-4 ~ 100.0
	energizedWillReachBonus = 0.02
	#Cooldown for Instant Throwing
	#Range: 1 ~ 6000
	instantThrowCooldown = 60

["Twilight Forest Compat"]
	#Damage bonus to enemies not immune to fire
	#Range: 0.0 ~ 1000.0
	knightmetalBonus = 0.5
	#Extra damage reflection
	#Range: 0.0 ~ 1000.0
	knightmetalReflect = 0.5
	#Ignite enemy by seconds
	#Range: 0 ~ 1000
	fieryDuration = 15
	#Damage bonus to enemies without armor
	#Range: 0.0 ~ 1000.0
	steeleafBonus = 0.5
	#Extra damage reflection
	#Range: 0.0 ~ 1000.0
	steeleafReflect = 0.5
	#Effect Application Chance
	#Range: 0.0 ~ 1000.0
	steeleafChance = 0.5
	#Regeneration interval (in ticks)
	#Range: 1 ~ 10000
	ironwoodRegenDuration = 100
	#Resistance duration (in ticks)
	#Range: 1 ~ 10000
	ironwoodEffectDuration = 100

