# specialmobs:creepers/scope_creepers.toml
# This config contains options that apply only to the scope creeper species.


# Category: general
# Options standard to all mob species (that is, not specific to any particular mob species).

  # The chance for scope creepers to succeed at natural spawn attempts. Does not affect Mob Replacement.
  # Note: Most species do NOT naturally spawn - they must be added by a mod or data pack for this option to do anything.
  # <Number> Range: 0.0 ~ 1.0, Default: 1.0
  general.natural_spawn_chance.base = 1.0
  # The chance for scope creepers to succeed at natural spawn attempts when specific environmental conditions are met.
  # <Environment List> Format: [ "value condition1 state1 & condition2 state2 & ...", ... ], Default: []
  #    Range for Values: 0.0 ~ 1.0
  general.natural_spawn_chance.exceptions = []

  # When greater than 0, scope creepers will have a random render scale applied. This is a visual effect only. If this
  #   is set to a non-negative value, it overrides the value set for both "master_random_scaling" and
  #   "family_random_scaling". The priority is species value > family value > master value.
  # <Number> Range: -1.0 ~ 1.0, Default: -1.0
  general.random_scaling = -1.0

  # Attribute modifiers for scope creepers. If no attribute changes are defined here, scope creepers will have the
  #   exact same attributes as their parent vanilla mob.
  # <Attribute List> Format: [ "namespace:attribute_name operation value", ... ], Default: [
  #   "minecraft:generic.follow_range + 60.0" ]
  #    Range for Values: Any Value
  general.attributes = [
    "minecraft:generic.follow_range + 60.0"
  ]

  # Subcategory: special_data
  # Special Mob Data. These are the values set to each scope creeper on spawn (in their NBT).

    # The amount of experience scope creepers drop when killed by a player. Multiplied by 2.5 for babies. Extra
    #   experience may drop based on equipment. Slime-style mobs also drop experience equal to slime size.
    # <Integer> Range: ≥ 0, Default: 6
    general.special_data.experience = 6
    # If greater than 0, scope creepers will heal 1 half-heart of health every "heal_time" ticks. (20 ticks = 1 second)
    # <Integer> Range: ≥ 0, Default: 0
    general.special_data.heal_time = 0
    # Fall damage taken by scope creepers is multiplied by this value. 0 is fall damage immunity.
    # <Number> Range: ≥ 0.0, Default: 1.0
    general.special_data.fall_damage_multiplier = 1.0
    # If true, scope creepers will take no fire damage. Does not affect spawn restrictions.
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_fire = false
    # If true, scope creepers cannot be set on fire (this setting only matters if not immune to fire).
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_burning = false
    # If true, scope creepers can breathe in water.
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_drowning = false
    # If true, scope creepers will ignore forces applied by flowing fluids.
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_fluid_push = false
    # If true, scope creepers will be continuously damaged while wet.
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.sensitive_to_water = false
    # If true, scope creepers can be leashed. (Note: Leashed mobs can still attack you.)
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.allow_leashing = false
    # If true, scope creepers will not trigger pressure plates.
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_pressure_plates = false
    # Scope creepers will not be 'trapped' in any blocks specified here (e.g. "cobweb" or "sweet_berry_bush").
    # <"minecraft:block" Registry List> Format: [ "namespace:entry_name", ... ], Default: []
    general.special_data.immune_to_sticky_blocks = []
    # Scope creepers cannot be inflicted with any effects specified here (e.g. "instant_damage" or "regeneration").
    # <"minecraft:mob_effect" Registry List> Format: [ "namespace:entry_name", ... ], Default: [ "minecraft:blindness" ]
    general.special_data.immune_to_effects = [
      "minecraft:blindness"
    ]


# Category: creepers
# Options standard to all creepers.

  # Chance for scope creepers to spawn charged during thunderstorms. If this is set to a non-negative value, it
  #   overrides the value set for "family_storm_charge_chance".
  # <Number> Range: -1.0 ~ 1.0, Default: -1.0
  creepers.storm_charge_chance = -1.0

  # If true, scope creepers can explode while wet (normal creeper behavior).
  # <Boolean> Valid Values: { true, false }, Default: true
  creepers.can_explode_while_wet = true
  # If true, scope creepers will explode while burning. If extinguished before the fuse runs out, they will resume
  #   normal behavior.
  # <Boolean> Valid Values: { true, false }, Default: false
  creepers.explodes_while_burning = false
  # If true, scope creepers will explode when hit by an indirect attack (e.g. an arrow).
  # <Boolean> Valid Values: { true, false }, Default: false
  creepers.explodes_when_shot = false
