#When Ars Nouveau is present, use apparatus recipe for enchantments
useArsNouveauForEnchantmentRecipe = true
#Allow vanilla items such as elytra and ancient debris to be crafted with L2Complements materials
enableVanillaItemRecipe = true
#Allow tools to be upgraded from tools with same typ but different materials
enableToolRecraftRecipe = true
#Allow spawn eggs to be crafted with L2Complements materials
enableSpawnEggRecipe = true

[materials]
	#Requirement for obtaining Captured Wind. Unit: Block per Tick
	#Range: 0.1 ~ 100.0
	windSpeed = 10.0
	#Requirement for void eye drop
	#Range: 0 ~ 128
	belowVoid = 16
	#Requirement for sun membrane drop
	#Range: 0 ~ 10000
	phantomHeight = 200
	#Requirement for explosion shard drop
	#Range: 1 ~ 10000
	explosionDamage = 80
	#Requirement for space shard drop
	#Range: 1 ~ 1000000
	spaceDamage = 16384
	#Allow mods to ban space shard
	allowModBanSpaceShard = true
	#Enable immunity enchantments
	#Be sure to inform players when you turn this off
	enableImmunityEnchantments = true

["fire charge"]
	#Soul Fire Charge Duration
	#Range: 1 ~ 10000
	soulFireChargeDuration = 60
	#Black Fire Charge Duration
	#Range: 1 ~ 10000
	blackFireChargeDuration = 100
	#Strong Fire Charge Power
	#Range: 1 ~ 10
	strongFireChargePower = 2
	#Strong Fire Charge Breaks Block
	strongFireChargeBreakBlock = true

[properties]
	#Cleanse effect clearing test
	#0 for clearing everything
	#1 for clearing neutral and negative only
	#2 for clearing negative only
	#Range: 0 ~ 2
	cleansePredicate = 0
	#Cool down of Eternal Totem of Dream
	#Range: 0 ~ 10000
	eternalTotemCoolDown = 2400
	#Whether Eternal Totem of Dream gives you warp stone
	eternalTotemGiveWarpStone = true
	#Totemic Armor healing interval
	#Range: 1 ~ 1000
	totemicHealDuration = 100
	#Totemic Armor healing amount
	#Range: 1 ~ 1000
	totemicHealAmount = 1
	#Wind Sweep enchantment increment to sweep hit box
	#Range: 0.1 ~ 100.0
	windSweepIncrement = 1.0
	#Damage factor of emerald splash
	#Range: 0.001 ~ 1000.0
	emeraldDamageFactor = 0.5
	#Base range for emerald splash
	#Range: 1 ~ 100
	emeraldBaseRange = 10
	#Sonic Shooter Damage
	#Range: 1 ~ 1000
	sonicShooterDamage = 10
	#Hellfire Wand Damage
	#Range: 1 ~ 1000
	hellfireWandDamage = 10
	#Base duration for iceBlade
	#Range: 1 ~ 10000
	iceEnchantDuration = 100
	#Duration for flameBlade
	#Range: 1 ~ 10000
	flameEnchantDuration = 60
	#Base duration for sharpBlade
	#Range: 1 ~ 10000
	bleedEnchantDuration = 80
	#Base duration for cursedBlade
	#Range: 1 ~ 10000
	curseEnchantDuration = 100
	#Max effect level for sharpBlade
	#Range: 1 ~ 10000
	bleedEnchantMax = 3
	#Void Touch chance for true damage
	#Range: 0.0 ~ 1.0
	voidTouchChance = 0.05
	#Void Touch chance for true damage if bypass armor or magic
	#Range: 0.0 ~ 1.0
	voidTouchChanceBonus = 0.5
	#Bonus damage factor for specific materials against specific mob types
	#Range: 0.0 ~ 1000.0
	mobTypeBonus = 1.0
	#Damage factor for lifeSync (damage to user per durability cost)
	#Range: 0.0 ~ 1000.0
	lifeSyncFactor = 1.0
	#Max radius for blocks to be considered for tree chopping, except upward direction
	#Range: 0 ~ 32
	treeChopMaxRadius = 16
	#Max height for blocks to be considered for tree chopping.
	#Range: 0 ~ 512
	treeChopMaxHeight = 256
	#Max number of blocks to be considered for tree chopping.
	#Range: 0 ~ 16384
	treeChopMaxBlock = 1024
	#Max number of blocks to break before resort to delayed breaking
	#Range: 1 ~ 1024
	chainDiggingDelayThreshold = 64
	#Max number of blocks to break per tick in delayed breaking
	#Range: 1 ~ 1024
	chainDiggingBlockPerTick = 16
	#Max hardness blocks to break may have, as a factor of the hardness of the block broken.
	#Apotheosis implementation of chain digging use 3 has their hardness factor.
	#Range: 1.0 ~ 100.0
	chainDiggingHardnessRange = 3.0
	#Delayed breaking requires Ender Transport to take effect to reduce lag
	delayDiggingRequireEnder = true

[enchantability]
	#Allow enchantments on wands
	enableWandEnchantments = true
	#Use tag for wand enchantment whitelisting
	useTagsForWandEnchantmentWhiteList = true

