
[Armor]

	[Armor."Cursed Paladin Armor"]
		#Define the Enchantability for the armor, higher number the better, Default: 20
		#Range: > 1
		cursedPaladinEnchantability = 20
		#Define the toughness for each armor piece, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		cursedPaladinToughness = 1.0
		#Whether armor pieces don't break but no longer provide armor, Default: true
		cursedPaladinPersist = true
		#Define the Durability Multiplier for the armor, higher number the better, Default: 30
		#Range: > 1
		cursedPaladinDurability = 30
		#Define how much knockback resistance each armor piece provides, Default: 0.0
		#Range: 0.0 ~ 1.7976931348623157E308
		cursedPaladinKnockResist = 0.0

		[Armor."Cursed Paladin Armor"."Armor Points"]
			#Define how much armor points wearing the Chestplate provides, Default: 7
			#Range: > 1
			cursedPaladinChest = 7
			#Define how much armor points wearing the Helmet provides, Default: 3
			#Range: > 1
			cursedPaladinHead = 3
			#Define how much armor points wearing the Leggings provides, Default: 6
			#Range: > 1
			cursedPaladinLegs = 6
			#Define how much armor points wearing the Boots provides, Default: 3
			#Range: > 1
			cursedPaladinFeet = 3

	[Armor."Dark Armor"]
		#Define the Durability Multiplier for the armor, higher number the better, Default: 15
		#Range: > 1
		darkArmorDurability = 15
		#Whether Dark Helmets makes the wearer immune to Blindness, Default: true
		darkHelmetBlindness = true
		#Define the toughness for each armor piece, Default: 2.0
		#Range: 0.0 ~ 1.7976931348623157E308
		darkArmorToughness = 2.0
		#Define how much knockback resistance each armor piece provides, Default: 0.3
		#Range: 0.0 ~ 1.7976931348623157E308
		darkArmorKnockResist = 0.3
		#Whether armor pieces don't break but no longer provide armor, Default: true
		darkArmorPersist = true
		#Define the Enchantability for the armor, higher number the better, Default: 20
		#Range: > 1
		darkArmorEnchantability = 20
		#Whether Dark Helmets makes the wearer immune to Darkness, Default: true
		darkHelmetDarkness = true

		[Armor."Dark Armor"."Armor Points"]
			#Define how much armor points wearing the Boots provides, Default: 3
			#Range: > 1
			darkArmorFeet = 3
			#Define how much armor points wearing the Helmet provides, Default: 3
			#Range: > 1
			darkArmorHead = 3
			#Define how much armor points wearing the Leggings provides, Default: 6
			#Range: > 1
			darkArmorLegs = 6
			#Define how much armor points wearing the Chestplate provides, Default: 8
			#Range: > 1
			darkArmorChest = 8

	[Armor."Cursed Knight Armor"]
		#Define the toughness for each armor piece, Default: 0.5
		#Range: 0.0 ~ 1.7976931348623157E308
		cursedKnightToughness = 0.5
		#Define the Durability Multiplier for the armor, higher number the better, Default: 15
		#Range: > 1
		cursedKnightDurability = 15
		#Define the Enchantability for the armor, higher number the better, Default: 15
		#Range: > 1
		cursedKnightEnchantability = 15
		#Define how much knockback resistance each armor piece provides, Default: 0.0
		#Range: 0.0 ~ 1.7976931348623157E308
		cursedKnightKnockResist = 0.0
		#Whether armor pieces don't break but no longer provide armor, Default: true
		cursedKnightPersist = true

		[Armor."Cursed Knight Armor"."Armor Points"]
			#Define how much armor points wearing the Leggings provides, Default: 5
			#Range: > 1
			cursedKnightLegs = 5
			#Define how much armor points wearing the Boots provides, Default: 2
			#Range: > 1
			cursedKnightFeet = 2
			#Define how much armor points wearing the Helmet provides, Default: 2
			#Range: > 1
			cursedKnightHead = 2
			#Define how much armor points wearing the Chestplate provides, Default: 6
			#Range: > 1
			cursedKnightChest = 6

	[Armor."Black Iron Armor"]
		#Whether armor pieces don't break but no longer provide armor, Default: true
		blackIronPersist = true
		#Define the Durability Multiplier for the armor, higher number the better, Default: 15
		#Range: > 1
		blackIronDurability = 30
		#Define the Enchantability for the armor, higher number the better, Default: 15
		#Range: > 1
		blackIronEnchantability = 15
		#Define how much knockback resistance each armor piece provides, Default: 0.0
		#Range: 0.0 ~ 1.7976931348623157E308
		blackIronKnockResist = 0.0
		#Define the toughness for each armor piece, Default: 2.0
		#Range: 0.0 ~ 1.7976931348623157E308
		blackIronToughness = 2.0

		[Armor."Black Iron Armor"."Armor Points"]
			#Define how much armor points wearing the Leggings provides, Default: 5
			#Range: > 1
			blackIronLegs = 5
			#Define how much armor points wearing the Boots provides, Default: 2
			#Range: > 1
			blackIronFeet = 2
			#Define how much armor points wearing the Chestplate provides, Default: 6
			#Range: > 1
			blackIronChest = 6
			#Define how much armor points wearing the Helmet provides, Default: 2
			#Range: > 1
			blackIronHead = 2

[Curios]
	#The total amount of Rotten Flesh a Pendant of Hunger can hold, Default: 1024
	#Range: > 1
	pendantOfHungerLimit = 1024
	#Amount of Souls needed to use Spiteful Belt functionality, Default: 5
	#Range: > 1
	spitefulBeltUseAmount = 5
	#The total amount of Charges a Sea Amulet can hold, Default: 1024
	#Range: > 1
	seaAmuletMax = 1024
	#Show gloves in first person, Default: true
	firstPersonGloves = true
	#How much Charges the Sea Amulet needs to consume to function, Default: 1
	#Range: > 0
	seaAmuletChargeConsume = 1

	[Curios.Robes]
		#Render Capes on certain Robes, Default: true
		windRobeCape = true
		#Show Hoods when wearing certain robes ie, Illusive Robes, Default: true
		showRobeHoods = true
		#Determines the chance of Void Robes wearers can teleport away from incoming attacks, set to 0 to disable, Default: 5
		#Range: 0 ~ 100
		voidRobeTeleportChance = 5
		#If 'voidRobeTeleport' is enabled, teleporting cancels incoming damage, Default: true
		voidRobeTeleportDamageCancel = true
		#Whether wearing Necro Cape while not being a Lich gives Hunger when in sunlight, Default: true
		necroCapeHunger = true
		#Determines what level of Sapped is applied while wearing Void Robes in rain or water, set to 0 to disable, Default: 2
		#Range: 0 ~ 10
		voidRobeWaterSapped = 2
		#Whether wearing Necro Crown while not being a Lich gives Weakness when in sunlight, Default: true
		necroCrownWeakness = true
		#Necro Crown and Cape change textures when wearing a specific robe, Default: true
		necroCapeChangeTexture = true
		#Determines how far Void Robes wearers can teleport away from original position, Default: 4
		#Range: > 1
		voidRobeTeleportDistance = 4

		[Curios.Robes.Neutral]
			#If 'windSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			windSetMobNeutralHealth = 50.0
			#If 'voidSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			voidSetMobNeutralHealth = 50.0
			#If 'frostSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			frostSetMobNeutralHealth = 50.0
			#If 'geoSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			geoSetMobNeutralHealth = 50.0
			#Whether wearing both Geo Robe and Amethyst Necklace will cause certain mobs to be neutral, Default: true
			geoSetMobNeutral = true
			#Whether wearing both Witch Robe and Hat will cause Witches and Warlocks to be neutral, Default: true
			witchSetWitchNeutral = true
			#Whether wearing both Wind Robe and Crown will cause certain mobs to be neutral, Default: true
			windSetMobNeutral = true
			#Whether wearing both Frost Robe and Crown will cause certain mobs to be neutral, Default: true
			frostSetMobNeutral = true
			#Whether wearing both Void Robe and Crown will cause certain mobs to be neutral, Default: true
			voidSetMobNeutral = true
			#If 'necroSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			necroSetUndeadNeutralHealth = 50.0
			#Whether wearing both Nameless Cape and Crown will cause Undead mobs to be neutral, Default: true
			namelessSetUndeadNeutral = true
			#If 'stormSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			stormSetMobNeutralHealth = 50.0
			#Whether wearing both Abyss Robe and Crown will cause certain mobs to be neutral, Default: true
			abyssSetMobNeutral = true
			#If 'wildSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wildSetMobNeutralHealth = 50.0
			#Whether wearing both Necro Cape and Crown will cause Undead mobs to be neutral, Default: true
			necroSetUndeadNeutral = true
			#If 'namelessSetUndeadNeutral' is enabled, the highest max health an Undead mob has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			namelessSetUndeadNeutralHealth = 50.0
			#Whether wearing both Wild Robe and Crown will cause certain mobs to be neutral, Default: true
			wildSetMobNeutral = true
			#Whether wearing both Nether Robe and Crown will cause certain mobs to be neutral, Default: true
			netherSetMobNeutral = true
			#Whether wearing both Storm Robe and Crown will cause certain mobs to be neutral, Default: true
			stormSetMobNeutral = true
			#If 'netherSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			netherSetMobNeutralHealth = 50.0
			#Whether wearing a Nether Robe will cause Witches and Warlocks to be neutral, Default: true
			netherRobeWitchNeutral = true
			#If 'abyssSetMobNeutral' is enabled, the highest max health affected mobs has to have to be neutral, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			abyssSetMobNeutralHealth = 50.0
			#Whether wearing a Warlock Robe will cause Witches and Warlocks to be neutral, Default: true
			warlockRobeWitchNeutral = true

		[Curios.Robes.Resistances]
			#How much magic resistance Warlock Robes provides by percent, Default: 85
			#Range: 0 ~ 100
			warlockRobeResistance = 85
			#How much Soul Energy is taken per second when wearer is falling slowly, Default: 1
			#Range: > 1
			windRobeSouls = 1
			#How much fire resistance Nether Robes provides by percent, Default: 85
			#Range: 0 ~ 100
			netherRobeResistance = 85
			#How much damage is reduced when in the Nether the Unholy Hats provides by percent, Default: 50
			#Range: 0 ~ 100
			unholyHatNetherResistance = 50
			#How much magic resistance Witches Robes provides by percent, Default: 85
			#Range: 0 ~ 100
			witchRobeResistance = 85
			#How much frost resistance Frost Robes provides by percent, Default: 85
			#Range: 0 ~ 100
			frostRobeResistance = 85
			#How much shock resistance Storm Robes provides by percent, Default: 85
			#Range: 0 ~ 100
			stormRobeResistance = 85

		[Curios.Robes.Discounts]
			#How much soul cost discount Nether/Unholy Robes provides by percent, Default: 50
			#Range: 0 ~ 100
			netherRobeDiscount = 50
			#How much soul cost discount Wind Robes provides by percent, Default: 50
			#Range: 0 ~ 100
			windRobeDiscount = 50
			#How much soul cost discount Dark/Grand Robes provides by percent, Default: 15
			#Range: 0 ~ 100
			darkRobeDiscount = 15
			#How much soul cost discount Frost Robes provides by percent, Default: 50
			#Range: 0 ~ 100
			frostRobeDiscount = 50
			#How much soul cost discount Storm Robes provides by percent, Default: 50
			#Range: 0 ~ 100
			stormRobeDiscount = 50
			#How much soul cost discount Void Robes provides by percent, Default: 50
			#Range: 0 ~ 100
			voidRobeDiscount = 50
			#How much soul cost discount Wild Robes provides by percent, Default: 50
			#Range: 0 ~ 100
			wildRobeDiscount = 50
			#How much soul cost discount Geo Robes provides by percent, Default: 50
			#Range: 0 ~ 100
			geoRobeDiscount = 50
			#How much soul cost discount Abyss Robes provides by percent, Default: 50
			#Range: 0 ~ 100
			abyssRobeDiscount = 50

[General]
	#Fire Spawn Cage are enabled, Default: true
	fireSpawnCage = true
	#Amount of Souls needed to repair certain Equipments per second, Default: 5
	#Range: > 1
	itemsRepairSouls = 5
	#Certain Items repair themselves using Soul Energy, Default: true
	soulRepair = true
	#How much Souls is consumed when crafting with Totem, Default: 1
	#Range: > 0
	craftSouls = 1
	#How many servants an Esoteric Tesseract can contain, Default: 16
	#Range: > 1
	tesseractCapacity = 16
	#How many uses before Tesseract is disabled, Default: 16
	#Range: > 1
	tesseractDurability = 16
	#If soulRepair is enabled, the cost of Soul Energy multiplies per item's enchantments, Default: true
	soulRepairEnchant = true

["Tools & Weapons"]

	["Tools & Weapons".Staffs]
		#How much base damage Frost Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		frostStaffDamage = 4.0
		#How much base damage Nameless Staffs deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		namelessStaffDamage = 6.0
		#How much base damage Necro Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		necroStaffDamage = 4.0
		#How much base damage Abyss Staffs deals, Default: 9.0
		#Range: 1.0 ~ 1.7976931348623157E308
		abyssStaffDamage = 9.0
		#How much base damage Wild Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		wildStaffDamage = 4.0
		#How much base damage Geo Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		geoStaffDamage = 4.0
		#How much base damage Nether Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		netherStaffDamage = 4.0
		#How much base damage Ominous Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		ominousStaffDamage = 4.0
		#How much base damage Void Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		voidStaffDamage = 4.0
		#How much base damage Storm Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		stormStaffDamage = 4.0
		#Holding a Staff offhand increases wielder's melee attack damage by 25%, Default: true
		staffOffhandBuff = true
		#How much base damage Wind Staffs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		windStaffDamage = 4.0

	["Tools & Weapons".Hammers]
		#How many uses before Hammers breaks, Default: 2500
		#Range: > 1
		hammerDurability = 2500
		#How fast it takes to fully swing a Hammers. The lower the number the slower it takes to recharge, Default: 0.5
		#Range: 0.0 ~ 1.7976931348623157E308
		hammerAttackSpeed = 0.5
		#How much base damage Hammers deals, the damage added depends on material the hammer is made off (ie. Iron = 2.0), Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		hammerBaseDamage = 5.0

	["Tools & Weapons"."Philosopher's Mace"]
		#Define the Enchantability for Philosopher's Mace, higher number the better, Default: 20
		#Range: > 1
		philosophersMaceEnchantability = 20
		#Whether tools don't break but no longer benefits, Default: true
		philosophersMacePersist = true
		#How much damage Philosopher's Mace deals, Default: 9.0
		#Range: 1.0 ~ 1.7976931348623157E308
		philosophersMaceDamage = 9.0
		#How many uses before the Philosopher's Mace breaks, Default: 128
		#Range: > 1
		philosophersMaceDurability = 128

	["Tools & Weapons"."Special Tools"]
		#Define the Enchantability for Special Tools, higher number the better, Default: 22
		#Range: > 1
		specialToolsEnchantability = 22
		#How many uses before a Special Tool breaks, Default: 1280
		#Range: > 1
		specialToolsDurability = 1280
		#How many uses before a Hunter's Bow breaks, Default: 133
		#Range: > 1
		huntersBowDurability = 133
		#Define the Mining Level for Special Tools, example, 3 = Diamond, 4 = Netherite, Default: 3
		#Range: > 0
		specialToolsMiningLevel = 3
		#How much damage Special Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
		#Range: 1.0 ~ 1.7976931348623157E308
		specialToolsDamage = 3.0
		#Whether Graverobber's Shovel only breaks two blocks if player is crouching, set to false to make it so that crouching breaks one block instead of two, Default: false
		graverobberShovelCrouch = false
		#How fast Special Tools mines, the higher the better, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		specialToolsBreakSpeed = 8.0
		#How many seconds Rampaging Axe gives Rampage for, Default: 10
		#Range: > 1
		rampagingAxeDuration = 10

	["Tools & Weapons"."Blade of Ender"]
		#Define the Enchantability for Blade of Ender, higher number the better, Default: 20
		#Range: > 1
		bladeOfEnderEnchantability = 20
		#How much damage Blade of Ender deals, Default: 9.0
		#Range: 1.0 ~ 1.7976931348623157E308
		bladeOfEnderDamage = 9.0
		#How fast it takes to fully swing a Blade of Ender. The lower the number the slower it takes to recharge, Default: 1.2
		#Range: 0.0 ~ 1.7976931348623157E308
		bladeOfEnderAttackSpeed = 1.2
		#How many uses before the Blade of Ender breaks, Default: 2031
		#Range: > 1
		bladeOfEnderDurability = 2031
		#Whether tools don't break but no longer benefits, Default: true
		bladeOfEnderPersist = true

	["Tools & Weapons"."Dark Tools"]
		#Whether tools don't break but no longer benefits, Default: true
		darkToolsPersist = true
		#How much damage Dark Tools deals, the configured number is added to Tool Base Damage, Default: 3.0
		#Range: 1.0 ~ 1.7976931348623157E308
		darkToolsDamage = 3.0
		#How many uses before Dark Tools breaks, Default: 166
		#Range: > 1
		darkToolsDurability = 166
		#Define the Mining Level for Dark Tools, example, 3 = Diamond, 4 = Netherite, Default: 4
		#Range: > 0
		darkToolsMiningLevel = 4
		#Define the Enchantability for Dark Tools, higher number the better, Default: 20
		#Range: > 1
		darkToolsEnchantability = 20
		#How fast Dark Tools mines, the higher the better, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		darkToolsBreakSpeed = 8.0

	["Tools & Weapons".Scythes]
		#How much damage Death Scythe deals, the configured number is added to Scythe Base Damage, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		deathScytheDamage = 4.0
		#How many uses before Death Scythe breaks, Default: 444
		#Range: > 1
		deathScytheDurability = 444
		#Scythe Slashes from Death Scythe breaks blocks that regular Scythes easily breaks, Default: true
		scytheSlashBreaks = true
		#How fast it takes to fully swing a Scythe with item offhand and not wearing Grave Gloves. The lower the number the slower it takes to recharge, Default: 0.6
		#Range: 0.0 ~ 1.7976931348623157E308
		scytheAttackSpeed = 0.6
		#The chance, by percentage, of Sapped being amplified after hitting affected with Death Scythe, Default: 20
		#Range: > 0
		deathScytheSappedDuration = 20
		#Whether tools don't break but no longer benefits, Default: true
		deathScythePersist = true
		#Amount of Soul Energy Scythes gives when hitting mob(s), Default: 1
		#Range: > 1
		darkScytheSouls = 1
		#How much base damage Scythes deals, the damage added depends on material the scythe is made off (ie. Iron = 2.0), Default: 4.5
		#Range: 1.0 ~ 1.7976931348623157E308
		scytheBaseDamage = 4.5
		#Define the Enchantability for Death Scythe, higher number the better, Default: 22
		#Range: > 1
		deathScytheEnchantability = 22

