
[general]
	#Chance for a bloody night to occur (0.0 - 1.0)
	#Range: 0.0 ~ 1.0
	bloodyNightChance = 0.15
	#Prevent players from sleeping during bloody nights
	preventSleep = true
	#Notify players when a bloody night begins
	notifyPlayers = true

[special_events]
	#Chance for Twin Moons on non-full moon Bloody Nights
	#Range: 0.0 ~ 1.0
	twinMoonsChance = 0.1

[omens]
	#Roll Bloody Night chance before nightfall and warn players if one is coming
	enableOmens = true
	#Day time when omen checks begin. Vanilla night starts at 13000
	#Range: 0 ~ 12999
	omenStartTime = 11000

[mob_buffs]
	#Damage multiplier for mobs during bloody night
	#Range: 1.0 ~ 10.0
	strengthMultiplier = 1.85
	#Speed multiplier for mobs during bloody night
	#Range: 1.0 ~ 5.0
	speedMultiplier = 1.35
	#Health multiplier for mobs during bloody night
	#Range: 1.0 ~ 10.0
	healthMultiplier = 1.85

[spawning]
	#Spawn extra mobs during bloody night
	spawnExtraMobs = true
	#Extra mob spawn rate multiplier
	#Range: 1 ~ 10
	extraMobSpawnRate = 3
	#Chance for a zombie spawn to be replaced by an infected zombie during bloody night
	#Range: 0.0 ~ 1.0
	infectedZombieSpawnChance = 0.3
	#Chance for a creeper spawn to be replaced by an infected creeper during bloody night
	#Range: 0.0 ~ 1.0
	infectedCreeperSpawnChance = 0.25

[curse]
	#Global multiplier for blood curse outdoor progression
	#Range: 0.0 ~ 10.0
	bloodCurseSpeedMultiplier = 1.0
	#Blood curse progression multiplier while carrying a blood charm
	#Range: 0.0 ~ 1.0
	bloodCharmCurseMultiplier = 0.5
	#Blood rain damage multiplier while carrying a blood charm
	#Range: 0.0 ~ 1.0
	bloodCharmRainDamageMultiplier = 0.5

[rewards]
	#Chance for hostile mobs to drop blood shards during bloody night
	#Range: 0.0 ~ 1.0
	bloodShardDropChance = 0.2
	#Blood shards awarded to each player who survives a bloody night
	#Range: 0 ~ 64
	bloodyNightSurvivalShards = 2

[objectives]
	#Enable collective Bloody Night objectives
	enableNightObjectives = true
	#Multiplier applied to generated night objective target counts
	#Range: 0.1 ~ 10.0
	nightObjectiveTargetMultiplier = 1.0
	#Bonus blood shards awarded to surviving players when the night objective is completed
	#Range: 0 ~ 64
	nightObjectiveRewardShards = 3
	#Enable named Bloody Night mini bosses
	enableMiniBosses = true
	#Chance to spawn a mini boss at the start of Blood Full Moon events
	#Range: 0.0 ~ 1.0
	miniBossSpecialEventSpawnChance = 0.35

[azure_moonfall]
	#Cooldown for Azure Moonfall in ticks
	#Range: 1 ~ 12000
	cooldownTicks = 400
	#Number of moons dropped by Azure Moonfall
	#Range: 1 ~ 128
	meteorCount = 32
	#Time window used to start all Azure Moonfall meteors, in ticks
	#Range: 1 ~ 600
	bombardmentTicks = 56
	#Azure Moonfall sector radius in blocks
	#Range: 1.0 ~ 64.0
	range = 8.0
	#Azure Moonfall sector angle in degrees
	#Range: 1.0 ~ 360.0
	coneDegrees = 120.0
	#Damage dealt by each Azure Moonfall impact
	#Range: 0.0 ~ 1000.0
	impactDamage = 12.0
	#Damage radius for each Azure Moonfall impact
	#Range: 0.1 ~ 16.0
	impactRadius = 1.25
	#Chance for each hit entity to be ignited
	#Range: 0.0 ~ 1.0
	entityFireChance = 0.5
	#Entity fire duration in seconds
	#Range: 0 ~ 120
	fireSeconds = 4
	#Ground fire placement attempts per impact
	#Range: 0 ~ 32
	groundFireTries = 3
	#Chance for each ground fire placement attempt
	#Range: 0.0 ~ 1.0
	groundFireChance = 0.25
	#Slowness duration for hit entities in ticks
	#Range: 0 ~ 2400
	slownessTicks = 80
	#Slowness amplifier level, using user-facing level numbers
	#Range: 1 ~ 10
	slownessLevel = 2
	#Knockback strength from the impact center
	#Range: 0.0 ~ 8.0
	knockbackStrength = 0.65

[visual]
	#Enable blood moon visual effect
	bloodMoonVisual = true

