
[general]
	#General
	#Determines which starting item a player gets on first world join. Valid values for this option are: "Starting House", "Moderate House", "Nothing". Server configuration overrides client.
	"Starting Item" = "Nothing"
	#Can new players for a world receive a starting item?. Server configuration overrides client.
	"New Players Get Starting Item" = false
	#Determines if the spawners for the Monster Masher building are included. Server configuration overrides client.
	"Include Spawners in Monster Masher" = true
	#Determines if the Preview buttons in structure GUIs and other structure previews functions are enabled. Client side only.
	"Include Structure Previews" = true
	#Determines if the mineshaft chest is included when building mineshafts for various structures.
	"Include Mineshaft Chest" = true
	#Determines if the bulldozer item can create drops when it clears an area.
	"Bulldozer Creates Drops" = true
	#Determines if water can be generated in structures when the current dimension is not the oveworld. Does not affect Nether
	"Include Water In Non-Overworld Dimesions" = true
	#Play Sound When Generating Blueprint
	"Play Building Sound" = true

	[general."chest contents"]
		#Chest Options
		#Determines if a Stone Sword is added the the chest when the house is created.
		"Add Sword" = true
		#Determines if a Stone Axe is added the the chest when the house is created.
		"Add Axe" = true
		#Determines if a Stone Shovel is added the the chest when the house is created.
		"Add Shovel" = true
		#Determines if a Stone Hoe is added the the chest when the house is created.
		"Add Hoe" = true
		#Determines if a Stone Pickaxe is added the the chest when the house is created.
		"Add Pickaxe" = true
		#Determines if Leather Armor is added the the chest when the house is created.
		"Add Armor" = true
		#Determines if Bread is added the the chest when the house is created.
		"Add Food" = true
		#Determines if seeds, potatoes and carrots are added the the chest when the house is created.
		"Add Crops" = true
		#Determines if a stack of dirt is added the the chest when the house is created.
		"Add Dirt" = true
		#Determines if a stack of cobble is added the the chest when the house is created.
		"Add Cobblestone" = true
		#Determines if a set of oak saplings are added the the chest when the house is created.
		"Add Saplings" = true
		#Determines if a set of torches are added the the chest when the house is created.
		"Add Torches" = true

	[general."starter house"]
		#Starter House Options
		#Determines if the bed is included in the starter house. When playing on a server, the server configuration is used
		"Add Bed" = true
		#Determines if the crafting table is included in the starter house. When playing on a server, the server configuration is used
		"Add Crafting Table" = true
		#Determines if the furnace is included in the starter house. When playing on a server, the server configuration is used
		"Add Furnace" = true
		#Determines if chests are included in the starter house. When playing on a server, the server configuration is used
		"Add Chests" = true
		#Determines if the chest contents is included in the starter house. When playing on a server, the server configuration is used
		"Add Chest Contents" = true
		#Determines if the mineshaft is included in the starter house. When playing on a server, the server configuration is used
		"Add Mineshaft" = true

	[general.recipes]
		#Determines if the recipe(s) associated with the Compressed Stone are enabled.
		"Compressed Stone" = true
		#Determines if the recipe(s) associated with the Compressed Glowstone are enabled.
		"Compressed Glowstone" = true
		#Determines if the recipe(s) associated with the Compressed Dirt are enabled.
		"Compressed Dirt" = true
		#Determines if the recipe(s) associated with the Compressed Chest are enabled.
		"Compressed Chest" = true
		#Determines if the recipe(s) associated with the Pile of Bricks are enabled.
		"Pile of Bricks" = true
		#Determines if the recipe(s) associated with the Warehouse are enabled.
		Warehouse = true
		#Determines if the recipe(s) associated with the Upgrade are enabled.
		Upgrade = true
		#Determines if the recipe(s) associated with the Improved Warehouse are enabled.
		"Improved Warehouse" = true
		#Determines if the recipe(s) associated with the Bundle of Timber are enabled.
		"Bundle of Timber" = true
		#Determines if the recipe(s) associated with the Nether Gate are enabled.
		"Nether Gate" = true
		#Determines if the recipe(s) associated with the Machinery Tower are enabled.
		"Machinery Tower" = true
		#Determines if the recipe(s) associated with the Defense Bunker are enabled.
		"Defense Bunker" = true
		#Determines if the recipe(s) associated with the Mineshaft Entrance are enabled.
		"Mineshaft Entrance" = true
		#Determines if the recipe(s) associated with the Ender Gateway are enabled.
		"Ender Gateway" = true
		#Determines if the recipe(s) associated with the Magic Temple are enabled.
		"Magic Temple" = true
		#Determines if the recipe(s) associated with the Instant Bridge are enabled.
		"Instant Bridge" = true
		#Determines if the recipe(s) associated with the Paper Lantern are enabled.
		"Paper Lantern" = true
		#Determines if the recipe(s) associated with the Compressed Obsidian are enabled.
		"Compressed Obsidian" = true
		#Determines if the recipe(s) associated with the Villager Houses are enabled.
		"Villager Houses" = true
		#Determines if the recipe(s) associated with the Phasic Block are enabled.
		"Phasic Block" = true
		#Determines if the recipe(s) associated with the Smart Glass are enabled.
		"Smart Glass" = true
		#Determines if the recipe(s) associated with the Green House are enabled.
		"Green House" = true
		#Determines if the recipe(s) associated with the House are enabled.
		House = true
		#Determines if the recipe(s) associated with the Glass Stairs are enabled.
		"Glass Stairs" = true
		#Determines if the recipe(s) associated with the Glass Slabs are enabled.
		"Glass Slabs" = true
		#Determines if the recipe(s) associated with the Improved House are enabled.
		"Improved House" = true
		#Determines if the recipe(s) associated with the Grassy Plains are enabled.
		"Grassy Plains" = true
		#Determines if the recipe(s) associated with the Aqua Base are enabled.
		"Aqua Base" = true
		#Determines if the recipe(s) associated with the Watch Tower are enabled.
		"Watch Tower" = true
		#Determines if the recipe(s) associated with the Bulldozer are enabled.
		Bulldozer = true
		#Determines if the recipe(s) associated with the Jail are enabled.
		Jail = true
		#Determines if the recipe(s) associated with the Saloon are enabled.
		Saloon = true
		#Determines if the recipe(s) associated with the Ski Lodge are enabled.
		"Ski Lodge" = true
		#Determines if the recipe(s) associated with the Windmill are enabled.
		Windmill = true
		#Determines if the recipe(s) associated with the Town Hall are enabled.
		"Town Hall" = true
		#Determines if the recipe(s) associated with the Heap of Timber are enabled.
		"Heap of Timber" = true
		#Determines if the recipe(s) associated with the Ton of Timber are enabled.
		"Ton of Timber" = true
		#Determines if the recipe(s) associated with the Workshop are enabled.
		Workshop = true
		#Determines if the recipe(s) associated with the Modern Buildings are enabled.
		"Modern Buildings" = true
		#Determines if the recipe(s) associated with the Swift Blade are enabled.
		"Swift Blade" = true
		#Determines if the recipe(s) associated with the Sickle are enabled.
		Sickle = true
		#Determines if the recipe(s) associated with the Dirt Recipes are enabled.
		"Dirt Recipes" = true
		#Determines if the recipe(s) associated with the Bunch of Beets are enabled.
		"Bunch of Beets" = true
		#Determines if the recipe(s) associated with the Bunch of Carrots are enabled.
		"Bunch of Carrots" = true
		#Determines if the recipe(s) associated with the Bunch of Potatoes are enabled.
		"Bunch of Potatoes" = true
		#Determines if the recipe(s) associated with the Bunch of Eggs are enabled.
		"Bunch of Eggs" = true
		#Determines if the recipe(s) associated with the Wooden Crate are enabled.
		"Wooden Crate" = true
		#Determines if the recipe(s) associated with the Farm are enabled.
		Farm = true
		#Determines if the recipe(s) associated with the Improved Farm are enabled.
		"Improved Farm" = true
		#Determines if the recipe(s) associated with the Advanced Farm are enabled.
		"Advanced Farm" = true
		#Determines if the recipe(s) associated with the Quartz-Crete are enabled.
		Quartz-Crete = true
		#Determines if the recipe(s) associated with the Advanced House are enabled.
		"Advanced House" = true
		#Determines if the recipe(s) associated with the Dark Light Lamp are enabled.
		"Dark Light Lamp" = true
		#Determines if the recipe(s) associated with the Light Switch are enabled.
		"Light Switch" = true

	[general."structure options"]
		item_prefab_item_farm_prefab_gui_farm_beef = true
		item_prefab_item_farm_prefab_gui_farm_berry = true
		item_prefab_item_farm_prefab_gui_farm_cactus = true
		item_prefab_item_farm_prefab_gui_farm_chicken = true
		item_prefab_item_farm_prefab_gui_farm_elevated = true
		item_prefab_item_farm_prefab_gui_farm_horse = true
		item_prefab_item_farm_prefab_gui_farm_multi_level = true
		item_prefab_item_farm_prefab_gui_farm_rabbit = true
		item_prefab_item_farm_advanced_prefab_gui_farm_advanced_bamboo = true
		item_prefab_item_farm_advanced_prefab_gui_farm_advanced_barn = true
		item_prefab_item_farm_advanced_prefab_gui_farm_advanced_green_house = true
		item_prefab_item_farm_advanced_prefab_gui_farm_advanced_horse = true
		item_prefab_item_farm_advanced_prefab_gui_farm_advanced_melon = true
		item_prefab_item_farm_advanced_prefab_gui_farm_advanced_monster = true
		item_prefab_item_farm_advanced_prefab_gui_farm_advanced_produce = true
		item_prefab_item_farm_advanced_prefab_gui_farm_advanced_tree = true
		item_prefab_item_farm_improved_prefab_gui_farm_advanced_barn = true
		item_prefab_item_farm_improved_prefab_gui_farm_advanced_green_house = true
		item_prefab_item_farm_improved_prefab_gui_farm_improved_automated = true
		item_prefab_item_farm_improved_prefab_gui_farm_improved_bee = true
		item_prefab_item_farm_improved_prefab_gui_farm_improved_chicken = true
		item_prefab_item_farm_improved_prefab_gui_farm_improved_fish = true
		item_prefab_item_farm_improved_prefab_gui_farm_improved_sugar_cane = true
		item_prefab_item_farm_improved_prefab_gui_farm_mushroom = true
		item_prefab_item_modern_buildings_prefab_gui_modern_apartment = true
		item_prefab_item_modern_buildings_prefab_gui_modern_cinema = true
		item_prefab_item_modern_buildings_prefab_gui_modern_cottage = true
		item_prefab_item_modern_buildings_prefab_gui_modern_hipster_fruit_stand = true
		item_prefab_item_modern_buildings_prefab_gui_modern_juice_shop = true
		item_prefab_item_modern_buildings_prefab_gui_modern_mini_hotel = true
		item_prefab_item_modern_buildings_prefab_gui_modern_restaurant = true
		item_prefab_item_modern_buildings_improved_prefab_gui_modern_bank = true
		item_prefab_item_modern_buildings_improved_prefab_gui_modern_construction_site = true
		item_prefab_item_modern_buildings_improved_prefab_gui_modern_gas_station = true
		item_prefab_item_modern_buildings_improved_prefab_gui_modern_house = true
		item_prefab_item_modern_buildings_improved_prefab_gui_modern_library = true
		item_prefab_item_modern_buildings_improved_prefab_gui_modern_mall_store = true
		item_prefab_item_modern_buildings_improved_prefab_gui_modern_water_park = true
		item_prefab_item_nether_gate_item_prefab_item_nether_gate_skull = true
		item_prefab_item_nether_gate_item_prefab_item_nether_gate_tree = true
		item_prefab_item_villager_houses_prefab_gui_villager_blacksmith = true
		item_prefab_item_villager_houses_prefab_gui_villager_house_angled = true
		item_prefab_item_villager_houses_prefab_gui_villager_house_fenced = true
		item_prefab_item_villager_houses_prefab_gui_villager_house_flat = true
		item_prefab_item_villager_houses_prefab_gui_villager_long_house = true
		item_prefab_item_watch_tower_item_prefab_item_watch_tower = true
		item_prefab_item_watch_tower_item_prefab_item_watch_tower_2 = true
		item_prefab_item_watch_tower_item_prefab_item_watch_tower_dark = true
		item_prefab_item_house_prefab_gui_house_basic_display = true
		item_prefab_item_house_prefab_gui_house_cabin_display = true
		item_prefab_item_house_prefab_gui_house_camping_display = true
		item_prefab_item_house_prefab_gui_house_desert_display = true
		item_prefab_item_house_prefab_gui_house_desert_display2 = true
		item_prefab_item_house_prefab_gui_house_hobbit_display = true
		item_prefab_item_house_prefab_gui_house_izba_display = true
		item_prefab_item_house_prefab_gui_house_loft_display = true
		item_prefab_item_house_prefab_gui_house_modern_display = true
		item_prefab_item_house_prefab_gui_house_mushroom_display = true
		item_prefab_item_house_prefab_gui_house_ranch_display = true
		item_prefab_item_house_prefab_gui_house_snowy_display = true
		item_prefab_item_house_prefab_gui_house_subaquatic_display = true
		item_prefab_item_house_prefab_gui_house_tower_display = true
		item_prefab_item_house_prefab_gui_house_tree_display = true
		item_prefab_item_house_improved_prefab_gui_house_improved_acacia = true
		item_prefab_item_house_improved_prefab_gui_house_improved_acacia_2 = true
		item_prefab_item_house_improved_prefab_gui_house_improved_cottage_house = true
		item_prefab_item_house_improved_prefab_gui_house_improved_crimson_house = true
		item_prefab_item_house_improved_prefab_gui_house_improved_earthen = true
		item_prefab_item_house_improved_prefab_gui_house_improved_hobbit_house = true
		item_prefab_item_house_improved_prefab_gui_house_improved_jungle = true
		item_prefab_item_house_improved_prefab_gui_house_improved_mountain = true
		item_prefab_item_house_improved_prefab_gui_house_improved_nether = true
		item_prefab_item_house_improved_prefab_gui_house_improved_spruce = true
		item_prefab_item_house_improved_prefab_gui_house_improved_tower_house = true
		item_prefab_item_house_improved_prefab_gui_modern_house = true
		item_prefab_item_house_advanced_prefab_gui_house_advanced_estate = true
		item_prefab_item_house_advanced_prefab_gui_house_advanced_manor = true
		item_prefab_item_house_advanced_prefab_gui_house_advanced_workshop = true

