
[items]

	[items.orb_of_temporary_flight]
		#Flight Time the Orb grants (in ticks) [default: 6000]
		#Range: 20 ~ 120000
		time = 600

	[items.edelwood_bucket]
		#How many Water Blocks the Edelwood Bucket can store [default: 4]
		#Range: 1 ~ 10
		water_capacity = 4
		#How many Lava Blocks the Edelwood Bucket can store [default: 3]
		#Range: 1 ~ 10
		lava_capacity = 3
		#How much Milk the Edelwood Bucket can store [default: 4]
		#Range: 1 ~ 10
		milk_capacity = 4
		#How many Soups/Stews the Edelwood Bucket can store [default: 8]
		#Range: 1 ~ 10
		soup_capacity = 8

	[items.boom_arrow]
		#Should Boom Arrow explosions deal Block Damage [default: false]
		block_damage = false
		#Radius of Boom Arrow explosions [default: 3]
		#Range: 1 ~ 10
		explosion_radius = 3

	[items.mundabitur_dust]
		#Should right-clicking a Creeper with Mundabitur Dust charge the Creeper [default: true]
		charge_creeper = true

	[items.xpetrified_orb]
		#Experience Points the Orb grants on use [default: 91]
		#Range: 1 ~ 120000
		experience_points = 50

	[items.eternal_stella]
		#How many times the Eternal Stella can be used before breaking [default: 3]
		#Range: 1 ~ 100
		uses = 1

[blocks]

	[blocks.stella_arcanum]
		#Should Stella Arcanum explode when mined [default: true]
		explode = true
		#Should Stella Arcanum explosions deal Block Damage (if explosions enabled) [default: true]
		block_damage = true
		#Radius of Stella Arcanum explosions (if explosions enabled) [default: 3]
		#Range: 1 ~ 10
		explosion_radius = 5

	[blocks.edelwood_ladder]
		#The speed multiplier that gets added to the players y movement when on the ladder [default: 2.0
		#Range: 0.0 ~ 10.0
		speed = 2.0

[enchantments]

	[enchantments.eternal]
		#Should the item be repaired after applying the Eternal modifier [default: true]
		repair_item = true

[aureal]
	#Chance that an entity spawns as Aureal Entity [default: 0.25]
	#Range: 0.0 ~ 1.0
	aureal_entity_chance = 0.25

	[aureal.corruption]
		#Do you want to completely disable corruption consequences? [default: false]
		disable_consequences = false
		#How much Corruption should killing a normal Entity give [default: 1]
		#Range: 0 ~ 100
		entity_death_increasement_amount = 1
		#How much Corruption should killing an Aureal Entity give [default: 3]
		#Range: 0 ~ 100
		aureal_entity_death_increasement_amount = 3
		#Chance that killing a normal Entity increases your Corruption [default: 0.35]
		#Range: 0.0 ~ 1.0
		entity_death_increasement_chance = 0.35
		#Chance that killing an Aureal Entity increases your Corruption [default: 0.42]
		#Range: 0.0 ~ 1.0
		aureal_entity_death_increasement_chance = 0.42
		#Should the players Corruption value decrease after a certain amount of time [default: true]
		natural_decreasement = true
		#Time before the players Corruption value is reduced by one (in ticks) [default: 6000]
		#Range: > 0
		natural_decreasement_time = 6000
		#Chance that breeding animals decreases your Corruption [default: 0.45]
		#Range: 0.0 ~ 1.0
		breeding_decreasement_chance = 0.45

