{
  "itemGroup.tetra": "Tetra",
  "tetra.attribute.draw_strength.name": "拉弓力量",
  "tetra.attribute.draw_speed.name": "拉弓耗时",
  "tetra.attribute.ability_damage.name": "能力伤害",
  "tetra.attribute.ability_cooldown.name": "能力冷却时间",
  "tetra.attribute.multiplier": "扩程器",
  "effect.tetra.earthbound": "地缚",
  "effect.tetra.howling": "啸风",
  "effect.tetra.howling.tooltip": "在咆哮的风包围下，赋予：\n*§e%s%%§7移动速度\n*§e%s%%§7弹射物保护\n*§e%s%%§7反弹弹射物",
  "effect.tetra.severed": "切割",
  "effect.tetra.severed.tooltip": "降低§e%s%%§r最大生命值和§e%s%%§r攻击伤害",
  "effect.tetra.punctured": "刺穿",
  "effect.tetra.punctured.tooltip": "降低§e%s%%（%s）敌方护甲值",
  "effect.tetra.pried": "穿透",
  "effect.tetra.pried.tooltip": "降低§e%s敌方护甲",
  "effect.tetra.exhausted": "精疲力竭",
  "effect.tetra.exhausted.tooltip": "移动速度降低§e%s%%§r，攻击速度和挖掘速度降低§e%s%%",
  "effect.tetra.steeled": "钢铁加身",
  "effect.tetra.steeled.tooltip": "护甲值增加§e%s",
  "effect.tetra.small_strength": "斗志",
  "effect.tetra.small_strength.tooltip": "伤害增加§e%s",
  "effect.tetra.small_health": "坚持",
  "effect.tetra.small_health.tooltip": "最大生命值增加§e%s",
  "effect.tetra.small_absorb": "振奋",
  "effect.tetra.small_absorb.tooltip": "获得一个吸收§e%s§r点伤害的盾",
  "effect.tetra.unwavering": "不屈",
  "effect.tetra.unwavering.tooltip": "免疫击退",
  "item.tetra.holo.tooltip1": "轻触一下，球体便将图和文字投射到空中",
  "item.tetra.holo.tooltip2": "§7[§8右键§7] §8使用",
  "tetra.holo.craft.breadcrumb.root": "合成",
  "tetra.holo.craft.breadcrumb.materials": "材料",
  "tetra.holo.craft.materials": "材料",
  "tetra.holo.craft.modular_sword": "刀剑",
  "tetra.holo.craft.modular_toolbelt": "工具腰带",
  "tetra.holo.craft.modular_double": "双头工具",
  "tetra.holo.craft.modular_single": "单头工具",
  "tetra.holo.craft.modular_bow": "弓",
  "tetra.holo.craft.modular_shield": "盾牌",
  "tetra.holo.craft.modular_crossbow": "弩",
  "tetra.holo.craft.slot": "插槽",
  "tetra.holo.craft.material_requirement": "可以由 %s",
  "tetra.holo.craft.improvements": "改进",
  "tetra.holo.craft.improvement_button": "%s改进",
  "tetra.holo.craft.stats": "属性",
  "tetra.holo.craft.variants": "变种",
  "tetra.holo.craft.variants_filter": "输入一个字符串，根据名称过滤模块，以 # 为前缀，根据材料类别进行过滤。\n \n§7[§8f§7] §8focus\n§7[§8enter§7] §8toggle focus",
  "tetra.holo.craft.variants_sort": "根据所选统计数据对所有变体进行排序\n \n§7[§8s§7] §8toggle dropdown\n§7[§81§7] - §7[§89§7] §8select stat",
  "tetra.holo.craft.empty_description": "描述缺失",
  "tetra.holo.craft.translation_module": "基于此模块的材质属性获得的属性",
  "tetra.holo.craft.empty_translation_module": "基于此模块的材质属性获得的属性未知",
  "tetra.holo.craft.translation_improvement": "基于此改进的材质属性获得的属性",
  "tetra.holo.craft.empty_translation_improvement": "基于此改进的材质属性获得的属性未知",
  "tetra.holo.craft.empty_applicable_materials": "基于此原理图适用材料未知",
  "tetra.holo.craft.applicable_materials": "适用于此原理图的材料:",
  "tetra.holo.craft.holosphere_shortcut": "§7[§8click§7] §8查看属性",
  "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§mclick§7] §8§m查看属性",
  "tetra.holo.craft.holosphere_shortcut_missing": "需要全息球",
  "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获得属性",
  "tetra.holo.craft.materials.stat.primary": "硬度",
  "tetra.holo.craft.materials.stat.primary.short": "硬度",
  "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度、锋利度，或被塑形成硬质/锋利边缘的能力",
  "tetra.holo.craft.materials.stat.secondary": "密度",
  "tetra.holo.craft.materials.stat.secondary.short": "密度",
  "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚性或重量。被挥动时携带的动能大小",
  "tetra.holo.craft.materials.stat.tertiary": "韧性",
  "tetra.holo.craft.materials.stat.tertiary.short": "韧性",
  "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的韧性或抗拉强度。材料被弯曲后回弹的速度",
  "tetra.holo.craft.materials.stat.tool_level": "工具等级",
  "tetra.holo.craft.materials.stat.tool_level.tooltip": "使用这种材料合成的工具的基础等级",
  "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率",
  "tetra.holo.craft.materials.stat.tool_efficiency.short": "效率",
  "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "使用这种材料合成的工具的基础效率",
  "tetra.holo.craft.materials.stat.durability": "耐久",
  "tetra.holo.craft.materials.stat.durability.short": "耐久",
  "tetra.holo.craft.materials.stat.durability.tooltip": "使用这种材料合成的工具的基础耐久",
  "tetra.holo.craft.materials.stat.integrity": "完整度",
  "tetra.holo.craft.materials.stat.integrity.short": "完整度",
  "tetra.holo.craft.materials.stat.integrity.tooltip": "使用这种材料合成的组件的基础完整度增益或消耗（增益 | 消耗）",
  "tetra.holo.craft.materials.stat.magic_capacity": "魔法容量",
  "tetra.holo.craft.materials.stat.magic_capacity.short": "魔力",
  "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "使用这种材料合成的主要组件的魔法容量",
  "tetra.holo.craft.materials.stat_modifier": "强化",
  "tetra.holo.craft.materials.stat_modifier.tooltip": "使用这种材料合成的主要组件会提供§e%s§r强化：",
  "tetra.holo.craft.materials.stat_effect": "效果",
  "tetra.holo.craft.materials.stat_effect.tooltip": "使用这种材料合成的主要组件会提供§e%s§r效果：",
  "tetra.holo.scan.status": "§8状态：§r%s",
  "tetra.holo.scan.active": "激活",
  "tetra.holo.scan.snoozed": "§8休眠 §r%s：%s",
  "tetra.holo.scan.snooze": "§7[§8shift + 右击§7] §8使扫描器休眠",
  "tetra.workbench.slot_detail.details_tab": "详情",
  "tetra.workbench.slot_detail.craft_tab": "合成",
  "tetra.workbench.slot_detail.tweak_tab": "调整",
  "tetra.workbench.slot_detail.tweak_apply": "应用",
  "tetra.workbench.module_detail.empty": "空槽位",
  "tetra.workbench.module_detail.not_tweakable": "调整不可用",
  "tetra.workbench.schematic_list.empty": "所选插槽没有可用的升级。",
  "tetra.workbench.schematic_detail.craft": "合成",
  "tetra.workbench.schematic_detail.back": "返回",
  "tetra.workbench.schematic_detail.experience": "此操作需要%d级经验",
  "tetra.workbench.schematic_detail.destabilize_tooltip": "这个物品有魔力去稳化的组件，进行这个操作有可能对以下组件造成负面效果：",
  "tetra.workbench.schematic_detail.repair_tooltip": "替换修复循环中的下一个组件，这个物品会被§e完全修复",
  "tetra.workbench.schematic_detail.no_material_tooltip": "这个组件需要材料来合成",
  "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料不足",
  "tetra.workbench.schematic_detail.material_tooltip": "提供的材料不能被用于合成这个组件",
  "tetra.workbench.schematic_detail.integrity_tooltip": "合成这个会超出物品的完整度上限",
  "tetra.workbench.schematic_detail.tools_tooltip": "你没有此项操作所需的工具",
  "tetra.workbench.schematic_detail.level_tooltip": "合成这个需要比当前更高的经验",
  "tetra.workbench.schematic_list.temporary": "可以制作，因为你的背包中有可用物品，或是因为附近有原理图",
  "tetra.repair_action.label": "修理",
  "tetra.tool.cut": "切削",
  "tetra.tool.cut.requirement": "这一步需要一个%d级的切削工具。\n§7大部分的剑可用于切削。",
  "tetra.tool.cut.craft_requirement": "加工需要一个%d级切削工具。",
  "tetra.tool.cut.material_requirement": "加工这种材料的基本要求是一个%d级切削工具，这个要求可能会根据材料的用途而改变。\n§7大部分的剑可以被用于切削。",
  "tetra.tool.pry": "撬",
  "tetra.tool.pry.requirement": "此操作需要%d级的撬",
  "tetra.tool.pry.craft_requirement": "加工需要一个%d级撬。",
  "tetra.tool.pry.material_requirement": "加工这种材料的基本要求是一个%d级撬，这个要求可能会根据材料的用途而改变。",
  "tetra.tool.available": "你有一个%d级的",
  "tetra.stats.efficiency_suffix": "效率",
  "tetra.stats.strength_suffix": "力量",
  "tetra.stats.tier_suffix": "等级",
  "tetra.stats.level_suffix": "等级",
  "tetra.stats.reach": "触及范围",
  "tetra.stats.reach.tooltip": "可以触及最远§e%s§r格的方块和实体",
  "tetra.stats.reach.tooltip_blocks": "此物品最多可以格挡§e%s§r格距离，它不影响实体能被击中的距离",
  "tetra.stats.reach_normalized": "触及范围",
  "tetra.stats.reach_normalized.tooltip": "增加这个物品§e%s§r个方块的触及范围",
  "tetra.stats.durability": "耐久",
  "tetra.stats.durability.tooltip": "这个物品有§e%s§r点耐久",
  "tetra.stats.durability.tooltip_extended": "§7通常物品每次使用会消耗1或2点耐久，当耐久值达到0时，物品就会破损，必须在工作台上进行修复才能再次使用",
  "tetra.stats.speed": "速度",
  "tetra.stats.speed.tooltip": "影响物品可以被挥动得多快\n \n§e%s §7秒的挥动间隔\n§e%s§7倍的采集效率",
  "tetra.stats.speed.tooltip_extended": "挥动“冷却”由屏幕中央的指示条显示。可以在冷却完毕前挥动，但是攻击会造成更少的伤害。如横扫或急速打击等效果只有在攻击指示条完全充满时才会被触发。§7速度值相当于采集效率的倍率。取决于大于或小于 1，它会加快或减缓方块被破坏的速度。倍率计算方式如下：§f§o倍率 = 速度 * 0.5 + 0.5§r§7",
  "tetra.stats.draw_speed": "拉弓耗时",
  "tetra.stats.draw_speed.tooltip": "这个物品需要§e%s§r秒来拉满",
  "tetra.stats.draw_speed_normalized": "拉弓耗时",
  "tetra.stats.draw_speed_normalized.tooltip": "将拉弓速度改变§e%s秒",
  "tetra.stats.ability_speed": "冷却",
  "tetra.stats.ability_speed.tooltip": "使用此物品时，能力的基础冷却时间为§e%s§r秒",
  "tetra.stats.ability_speed_normalized": "冷却",
  "tetra.stats.ability_speed_normalized.tooltip": "改变基础冷却§e%s§r秒",
  "tetra.stats.speed_normalized": "速度",
  "tetra.stats.speed_normalized.tooltip": "将攻击速度改变§e%s",
  "tetra.stats.attack_damage": "伤害",
  "tetra.stats.attack_damage.tooltip": "使用此物品攻击敌人时，会造成§e%s§r点伤害",
  "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品本身提供的攻击力",
  "tetra.stats.attack_damage_normalized": "伤害",
  "tetra.stats.attack_damage_normalized.tooltip": "改变攻击伤害§e%s点",
  "tetra.stats.draw_strength": "力量",
  "tetra.stats.draw_strength.tooltip": "完全拉开时射出的弹射物会造成§e%s- %s§r点的伤害，并具有每刻§e%s§r个方块的初速度",
  "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版的弹射物行为。伤害的下限取决于组件与升级，上限计算方法如下：§f§o上限 = 下限 * 1.5 + 1§r§7。由不完全拉开的弓射出的弹射物伤害基于下限计算，例如：从50%%拉开的弓射出的弹射物会造成50%%的伤害下限。",
  "tetra.stats.ability_damage": "伤害",
  "tetra.stats.ability_damage.tooltip": "使用此物品时，能力的基础伤害为§e%s§r点",
  "tetra.stats.bleeding": "流血",
  "tetra.stats.bleeding.tooltip": "攻击实体时有30%%的概率使它们流血2秒，共造成§e%s§r点伤害，对亡灵生物无效",
  "tetra.stats.backstab": "背刺",
  "tetra.stats.backstab.tooltip": "从背后击中目标会产生暴击，并造成§e%s§r点额外伤害",
  "tetra.stats.armor": "盔甲",
  "tetra.stats.toughness": "坚韧",
  "tetra.stats.toughness.tooltip": "在持有时提供§e%s§r点盔甲韧性",
  "tetra.stats.shieldbreaker": "破盾攻击",
  "tetra.stats.shieldbreaker.tooltip": "攻击持有盾牌的实体时有§e25%%§r禁用其盾牌§e5§r秒（或§e75%%§r冷却的模块化盾牌）",
  "tetra.stats.blocking": "格挡",
  "tetra.stats.blocking.level": "格挡时长",
  "tetra.stats.blocking.efficiency": "格挡冷却",
  "tetra.stats.blocking.tooltip": "按住右键可以格挡来袭的攻击和弹射物",
  "tetra.stats.blocking_duration.tooltip": "按住右键可以格挡来袭的攻击和弹射物，最多持续§e%s§r秒",
  "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以阻挡攻击和弹射物，最多持续§e%s§r秒。\n \n§7冷却时间：§e%sx§r（§e%s秒 §r）",
  "tetra.stats.blocking.tooltip_extended": "如果这个物品有第二个能力，那么那个功能可以通过按下shift + 右击，或在右击松开时按住 shift（如此操作会延长50%%的冷却时间）。",
  "tetra.stats.blocking_reflect": "反伤",
  "tetra.stats.blockingReflect.level": "反伤伤害",
  "tetra.stats.blockingReflect.efficiency": "反伤几率",
  "tetra.stats.blocking_reflect.tooltip": "§e§7格挡近战伤害时有§e%s§r的概率对攻击者造成§e%s§r的伤害，反伤生效时会触发击中效果。",
  "tetra.stats.bashing": "猛击",
  "tetra.stats.bashing.level": "猛击倍率",
  "tetra.stats.bashing.efficiency": "猛击持续时间",
  "tetra.stats.bashing.tooltip": "可以右击攻击实体。猛击会击退实体，使其眩晕并造成§e100%%§r的额外伤害\n \n§7击退倍率：§e%s§r\n§7击晕持续时间：§e%s§7秒",
  "tetra.stats.throwable": "可投掷",
  "tetra.stats.throwable.efficiency": "可投掷伤害",
  "tetra.stats.throwable.tooltip": "可以按住右键来投掷。击中实体时造成§e%s%%§r的伤害。击中方块时，如果物品的采集等级足够高并且挖掘速度大于方块硬度，击中时会破坏此方块。",
  "tetra.stats.ricochet": "弹射",
  "tetra.stats.ricochet.tooltip": "投掷后，弹射到§e%s§r个附近的敌对生物上",
  "tetra.stats.piercing": "穿透",
  "tetra.stats.piercing.tooltip": "投掷后，可以最多穿透§e%s§r个生物",
  "tetra.stats.piercing_harvest": "穿透采集",
  "tetra.stats.piercing_harvest.tooltip": "在被投掷或破坏方块时破坏额外的方块",
  "tetra.stats.jab": "猛刺",
  "tetra.stats.jab.level": "猛刺伤害",
  "tetra.stats.jab.tooltip": "副手持有时可以右击攻击生物，造成§e%s§r点伤害并产生击中效果。触发等于物品攻击力的冷却时间。",
  "tetra.stats.armorPenetration": "穿甲",
  "tetra.stats.armorPenetration.tooltip": "无视目标§e%s§r点护甲值",
  "tetra.stats.crushing": "粉碎",
  "tetra.stats.crushing.tooltip": "无论敌方护甲值高低，至少造成§e%s§r点伤害",
  "tetra.stats.skewering": "穿击",
  "tetra.stats.skewering.tooltip": "攻击护甲值低于§e%2$s§r的实体造成§e%1$s§r额外伤害",
  "tetra.stats.stun": "击晕",
  "tetra.stats.stun.tooltip": "攻击有§e%s%%§r概率击晕目标§e%s§r秒",
  "tetra.stats.howling": "啸风",
  "tetra.stats.howling.level": "啸风层数",
  "tetra.stats.howling.efficiency": "啸风持续时间",
  "tetra.stats.howling.tooltip": "挥动这个物品会将持有者包裹在咆哮的风中，这可能会使来袭的弹射物偏转。\n \n§7每次挥动增加§e%s§7层叠加效果，持续时间为§e%s§7秒。每层效果：\n*§e12.5%%§7几率偏转弹射物\n*§e-5%%§7移动速度\n*§e2.5%%§7几率反弹。",
  "tetra.stats.ability_speed_bonus": "轻盈",
  "tetra.stats.ability_speed_bonus.tooltip": "缩短§e%s§r的蓄力时间和冷却时间",
  "tetra.stats.reap_speed_bonus.tooltip": "缩短§e%s%%§r蓄力时间和冷却时间\n \n§r用收割杀死实体时，每死亡一个实体§e+10%%§r攻击速度，持续§e%s§r秒",
  "tetra.stats.pry_speed_bonus.tooltip": "缩短§e%s§r冷却时间",
  "tetra.stats.ability_defensive": "防御姿态",
  "tetra.stats.lunge_defensive.tooltip": "当在副手使用时时会向后躲避",
  "tetra.stats.execute_defensive.tooltip": "当在副手使用时造成§e%s%%（%s）§r攻击伤害，并对目标施加§e1§r层切割效果。如果目标满血，额外造成§e%s%%（%s）§r点伤害，额外增加§e1§r层切割效果",
  "tetra.stats.execute_defensive.tooltip_extended": "每一层切割效果降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害，持续§e60§r秒，最多可以叠加§e3§r次",
  "tetra.stats.slam_defensive.tooltip": "当在副手使用时，降低§e30%%（%s）§r的伤害，但会直接击晕命中目标§e%s§r秒，并降低范围内目标移动速度§e30%%§r，持续§e%s§r秒",
  "tetra.stats.puncture_defensive.tooltip": "当在副手使用时，将目标击退。造成§e30%%（%s）§r攻击伤害并降低目标移动速度§e%s%%§r，持续§e%s§r秒，被刺穿或者护甲值低于§e6§7点的目标将被进一步击退",
  "tetra.stats.pry_defensive.tooltip": "当在副手使用时，降低目标攻击§e%s§r，持续§e%s§r秒，但不降低目标防御",
  "tetra.stats.reap_defensive.tooltip": "当在副手使用时，每击中一个敌人获得§e1§r点护甲值，持续§e%s§r秒，每杀死一个敌人额外延长§e%s§r秒\n \n§r当在主手使用时，每击杀一个目标§e+20%%§r移动速度，持续§e%s§r秒",
  "tetra.stats.ability_overcharge": "超蓄",
  "tetra.stats.lunge_overcharge.tooltip": "该技能还可以进一步蓄力，每次蓄力增加§e%s%%§r初始速度和§e%s%%（%s）造成的伤害",
  "tetra.stats.execute_overcharge.tooltip": "该技能还可以进一步蓄力，每次蓄力造成失去生命值§e%s%%的额外伤害",
  "tetra.stats.slam_overcharge.tooltip": "该技能还可以进一步蓄力，每次蓄力增加§e%s%%（%s）§r伤害，§e%s§r冲击波射程，§e%s%%直接目标击退",
  "tetra.stats.puncture_overcharge.tooltip": "该技能还可以进一步蓄力，每次蓄力增加§e%s%%§r的护甲值削减效果和§e%s§r秒流血效果",
  "tetra.stats.pry_overcharge.tooltip": "该技能还可以进一步蓄力，每次蓄力增加§e%s%%（%s）§r造成的伤害并造成§e%s§r护甲值削减\n \n§7蓄力时间：§e%s§7秒",
  "tetra.stats.overpower_overcharge.tooltip": "该技能还可以进一步蓄力，每次蓄力增加§e%s%%（%s）§r造成的伤害，并对双方增加§e%s§r层的精疲力竭效果",
  "tetra.stats.reap_overcharge.tooltip": "该技能还可以进一步蓄力，每次蓄力增加§e%s%%（%s）§r造成的伤害，§e0.5§r格范围效果击杀效果持续§e%s%%\n \n§r每次击杀§e+1§r攻击伤害，持续§e30§r秒",
  "tetra.stats.ability_momentum": "惯性",
  "tetra.stats.lunge_momentum.tooltip": "使猛冲走得更高，击中的实体会晕眩§e0.5§r秒。摔落距离会增加伤害与晕眩时间，最高为§e%s§r伤害，晕眩持续时间最多§e+%s§r秒",
  "tetra.stats.lunge_momentum_extended.tooltip": "伤害增加与摔落距离成1:1，持有者的摔落伤害降低量等于对目标造成的伤害",
  "tetra.stats.execute_momentum.tooltip": "晕眩目标§e%s§r秒，晕眩持续时间基于生命缺失和伤害效果，并与攻击以相同比率增长",
  "tetra.stats.slam_momentum.tooltip": "目标被击晕并被震到空中，对单个目标猛击，击晕§e%s§r秒，地面猛击击晕§e%s§r秒",
  "tetra.stats.puncture_momentum.tooltip": "将未受刺穿效果影响的目标打到空中，高度随着目标的护甲值增加",
  "tetra.stats.pry_momentum.tooltip": "每一次撬击使目标昏迷§e%s§r秒",
  "tetra.stats.overpower_momentum.tooltip": "目标被震到空中，击飞高度随目标精疲力竭层数增加，随着攻击者的精疲力竭层数降低。",
  "tetra.stats.reap_momentum.tooltip": "每击杀一个实体，被击中但未死亡的实体将被击晕§e%s§r秒\n \n§r每次击杀获得免疫击退§e%s§r秒",
  "tetra.stats.ability_combo": "连击",
  "tetra.stats.lunge_combo.tooltip": "常规攻击会积累连击点数，每点连击数减少§e%s%%§r冲刺的蓄力时间，击中实体每点连击数减少§e%s%%§r冷却时间",
  "tetra.stats.lunge_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点，当该技能被使用或30秒不攻击后连击点会重置",
  "tetra.stats.execute_combo.tooltip": "常规攻击会积累连击点数，每点连击数对目标已损失生命和伤害效果造成§e%s%%§r额外伤害",
  "tetra.stats.execute_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点，当该技能被使用或30秒不攻击后连击点会重置",
  "tetra.stats.slam_combo.tooltip": "常规攻击会积累连击点数，每点连击数减少§e%s%%§r猛击的蓄力时间",
  "tetra.stats.slam_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点，当该技能被使用或 30 秒不攻击后连击点会重置",
  "tetra.stats.puncture_combo.tooltip": "常规攻击会积累连击点数，每点连击数增加§e%s§7秒流血效果持续时间",
  "tetra.stats.puncture_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点，当该技能被使用或30秒不攻击后连击点会重置",
  "tetra.stats.pry_combo.tooltip": "常规攻击会积累连击点数，每点连击数造成§e+%s%%（%s）§r撬击伤害，并有§e%s%%§r几率降低目标两倍连击点数的护甲值",
  "tetra.stats.pry_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点，当该技能被使用或30秒不攻击后连击点会重置",
  "tetra.stats.overpower_combo.tooltip": "常规攻击会积累连击点数，每连击点数§e+%s%%（%s）§r的压制伤害， 并且每点连击数有§e%s%%§r的几率不会使攻击者精疲力竭",
  "tetra.stats.overpower_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点，当该技能被使用或30秒不攻击后连击点会重置",
  "tetra.stats.reap_combo.tooltip": "常规攻击会积累连击点数，每连击点造成§e+%s%%（%s）§r收割伤害\n \n§r每次击杀获得§e+10%%§r收割伤害和收获速度§e15§r秒，每点连击数增加§e%s§r秒持续时间",
  "tetra.stats.reap_combo.tooltip_extended": "该物品只有持于手中时才会产生连击点，当该技能被使用或30秒不攻击后连击点会重置",
  "tetra.stats.ability_overextend": "过增",
  "tetra.stats.lunge_overextend.tooltip": "当饥饿条满格时，猛冲造成§e%s%%（%s）§r额外伤害和攻击范围，但这总会消耗大量的饥饿度",
  "tetra.stats.execute_overextend.tooltip": "处决会消耗可用饥饿度的§e25%%§r，每消耗一点，造成的总伤害增加§e%s%%§r",
  "tetra.stats.execute_overextend.tooltip_extended": "当饥饿条满格时，会消耗饥饿度10点，当饥饿度半满时，只会消耗2.5点",
  "tetra.stats.slam_overextend.tooltip": "当饥饿条满格时，增加§e%s%%（%s）§r伤害，§e%s§r格冲击范围并对直接目标造成§e%s%%§r击退，但这总会消耗大量的饥饿/饱和度",
  "tetra.stats.puncture_overextend.tooltip": "当饥饿条满格时，刺穿造成额外降低§e%s%%§r护甲值，并增加§e%s§r秒流血时间，但这会消耗大量的饥饿度",
  "tetra.stats.pry_overextend.tooltip": "撬击降低的护甲值为通常的两倍，但这会消耗大量的饥饿度",
  "tetra.stats.overpower_overextend.tooltip": "当饥饿条满格时，压制会消耗大量的饥饿度，但使用者总不会因此精疲力竭",
  "tetra.stats.reap_overextend.tooltip": "当饥饿条满格时，收割对生命值低于§e%s%%§r的目标造成双倍伤害，但这会消耗大量的饥饿度。除非用收割杀死目标，否则你的饥饿值消耗变为三倍，且使用者会受到精疲力竭影响。\n \n§7每次击杀获得§e+1%%§r最大生命值的收割伤害，持续§e45§r秒",
  "tetra.stats.reap_overextend.tooltip_extended": "精疲力竭效果降低移动速度，攻击速度和方块采集速度",
  "tetra.stats.ability_exhilaration": "振奋",
  "tetra.stats.lunge_exhilaration.tooltip": "猛冲增加§e%s%%（%s）§r伤害并显著增加射程，但如果没有击中实体则会精疲力竭",
  "tetra.stats.lunge_exhilaration.tooltip_extended": "精疲力竭效果降低移动速度，攻击速度和方块收获速度",
  "tetra.stats.execute_exhilaration.tooltip": "如果持有者杀死目标，则会获得一个暂时的基于目标生命值的攻击加成，目标每§e%s%%§r点生命值提供§e1§r点伤害。持续时间基于目标最大生命值，每点生命值提供§e%s§r秒，最多不超过§e200§r秒。",
  "tetra.stats.slam_exhilaration.tooltip": "下砸冲击每击中一个目标造成§e+%s%%（%s）§r伤害。如果只有一个目标，则会获得一个§e10§r秒的基于目标被击退距离的伤害提升，在§e20§r格距离的时候获得最大伤害提升§e%s§r",
  "tetra.stats.puncture_exhilaration.tooltip": "如果减甲后目标的盔甲低于§e6§r点，则刺穿冷却时间重置，如果目标受到减甲效果的影响，则会造成持续§e%s§r秒的流血效果",
  "tetra.stats.pry_exhilaration.tooltip": "每一层撬击效果提升§e+%s%%（%s）§r撬击伤害",
  "tetra.stats.overpower_exhilaration.tooltip": "如果压制杀死了目标，精疲力竭效果将从持有者身上移除",
  "tetra.stats.reap_exhilaration.tooltip": "如果击杀一个目标，收割的冷却时间将减少§e%s%%§r\n \n§r收割为持有者提供一个吸收§e%s§r点伤害的护盾，持续§e30§r秒，后续使用收割击杀将刷新此护盾",
  "tetra.stats.ability_revenge": "复仇",
  "tetra.stats.lunge_revenge.tooltip": "用猛冲攻击复仇目标会重置其冷却时间",
  "tetra.stats.lunge_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标，当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器，使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。",
  "tetra.stats.execute_revenge": "苦痛揭示",
  "tetra.stats.execute_revenge.tooltip": "如果持有者受到任何有害效果的影响，处决造成§e%s%%§r的额外伤害",
  "tetra.stats.slam_revenge.tooltip": "用猛击击中复仇目标使其昏迷§e%s§r秒",
  "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标，当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器，使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后，其复仇状态将重置。",
  "tetra.stats.puncture_revenge": "逆转",
  "tetra.stats.puncture_revenge.tooltip": "如果目标比持有者有更多的护甲值，则同时施加降低护甲值效果和流血效果",
  "tetra.stats.pry_revenge.tooltip": "撬击对复仇目标造成§e%s%%（%s）§r额外伤害并降低两倍的护甲值",
  "tetra.stats.pry_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标，当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器，使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。",
  "tetra.stats.overpower_revenge.tooltip": "压制对复仇目标造成§e%s%%（%s）§r额外伤害并且不会使持有者精疲力竭",
  "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标，当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器，使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。",
  "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%（%s）§r额外伤害\n \n§r每次击杀，收割§e+1§r攻击伤害，持续§e20§r秒，每击杀一个复仇目标，持续时间将增长§e%s§r秒",
  "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被判定为复仇目标，当挥舞具有复仇能力的物品注视复仇目标时出现一个hud指示器，使用复仇技能会重置目标的复仇状态。所有复仇目标在30秒内未被攻击后复仇状态将重置。",
  "tetra.stats.ability_echo": " 回声",
  "tetra.stats.lunge_echo.tooltip": "在半空中时，猛冲可以额外使用§e%s§r次，以延长距离或改变方向",
  "tetra.stats.lunge_echo.tooltip_extended": "在半空中按shift/潜行键来向后闪避， 按space/跳跃键来增加向上移动的距离，而不是鼠标右键",
  "tetra.stats.execute_echo.tooltip": "目标三秒后再次被击中，造成基于其已损失生命值和伤害效果的伤害",
  "tetra.stats.slam_echo.tooltip": "在3秒后对同一点或同一目标造成一次二连猛击",
  "tetra.stats.puncture_echo.tooltip": "在3秒后再次刺穿目标",
  "tetra.stats.pry_echo.tooltip": "在3秒后再次撬击目标",
  "tetra.stats.overpower_echo.tooltip": "每次使用压制后，精疲力竭延迟§e%s§r秒生效于持有者",
  "tetra.stats.reap_echo.tooltip": "在3秒后对同一区域触发二次收割\n \n§r首次击杀收割赋予§e+1§r攻击，持续§e30§r秒，随后的击杀赋予§e+%s§r攻击",
  "tetra.stats.execute": "处决",
  "tetra.stats.execute.tooltip": "按住右键可以以§e100%%（%s）§f的基础伤害发动一次强力攻击，且伤害会因以下因素进一步提升：\n目标每损失百分之一的生命值，伤害就会增加§e%s%%§7\n目标每带有一层有害效果，伤害就会增加§e%s%%§7\n \n§7蓄力时间：§e%s§7秒\n§7冷却时间：§e%s§7秒",
  "tetra.stats.execute.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度，惩击等效果的额外伤害被添加到攻击的基础伤害中。",
  "tetra.stats.severing": "切割",
  "tetra.stats.severing.tooltip": "攻击有§e%s%%§r几率降低目标§e10%%§r最大生命值和§e5%%§r攻击伤害，持续§e60§r秒，这个效果最大叠加§e%s§r层",
  "tetra.stats.severing.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度，惩击等效果的额外伤害被添加到攻击的基础伤害中。",
  "tetra.stats.lunge": "猛冲",
  "tetra.stats.lunge.tooltip": "按住右键蓄力，松开施展猛冲。击中另一个实体，猛冲会造成§e%s%%（%s）§f伤害并缩短技能冷却时间§e30%%§f。\n \n§7蓄力：§e%s§7秒\n§7冷却：§e%s§7秒",
  "tetra.stats.lunge.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度，惩击等效果的额外伤害被添加到攻击的基础伤害中。",
  "tetra.stats.slam": "猛击",
  "tetra.stats.slam.tooltip": "右键蓄力，可以释放出一次强力猛击\n \n§7猛击地面会从撞击点发出冲击波，实体被冲击波击中造成§e%s%%（%s）§7伤害。\n \n§7猛击的直接目标会受到§e%s%%（%s）§7伤害并被强力击退，这会让冷却时间增加§e50%%§7。\n \n§7蓄力：§e%s§7秒\n§7冷却：§e%s§7秒",
  "tetra.stats.slam.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度，惩击等效果的额外伤害被添加到攻击的基础伤害中。",
  "tetra.stats.puncture": "刺穿",
  "tetra.stats.puncture.tooltip": "按住右键发动一个可以刺穿目标盔甲的攻击，造成§e100%%（%s）§f的伤害并降低目标§e%s%%§f的护甲值，持续§e%s§f秒。\n \n§7如果刺穿一个护甲值少于§e6§7点或者已经被刺穿的目标，则会造成§e8§7点流血伤害，持续§e4§7秒。\n \n§7技能冷却时间随目标护甲值增长，每点护甲值增加§e0.5§7秒。\n \n§7蓄力：§e%s§7秒\n§7基础冷却：§e%s§7秒",
  "tetra.stats.puncture.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度，惩击等效果的额外伤害被添加到攻击的基础伤害中。",
  "tetra.stats.overpower": "压制",
  "tetra.stats.overpower.tooltip": "按住右键蓄力一个可以造成§e%s%%（%s）§f攻击伤害但几乎不会造成击退的打击。\n \n§7赋予§e2§7层精疲力竭给目标和§e1§7层给发动者。每层降低§e10%%§7移动速度和§e5%%§7攻击速度。即使攻击失败，攻击者也会精疲力竭\n \n§7精疲力竭持续：§e%s§7秒\n§7蓄力：§e%s§7秒\n§7冷却：§e%s§7秒",
  "tetra.stats.overpower.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度，惩击等效果的额外伤害被添加到攻击的基础伤害中。",
  "tetra.stats.reap": "收割",
  "tetra.stats.reap.tooltip": "按住右键发动一次横扫攻击，对同一区域实体造成§e%s%%（%s）§f点伤害\n \n§7效果范围：§e%s§7格\n§7蓄力：§e%s§7秒\n§7冷却：§e%s§7秒",
  "tetra.stats.reap.tooltip_extended": "蓄力时间和冷却基于物品的挥动速度，惩击等效果的额外伤害被添加到攻击的基础伤害中。",
  "tetra.stats.pry_armor": "撬击",
  "tetra.stats.pry_armor.tooltip": "右击一个实体造成§e50%%（%s）§f点伤害并降低§e%s§f护甲值，持续§e%s§f秒，减甲效果可以叠加。\n \n§7冷却：§e%s§7秒",
  "tetra.stats.pry_armor.tooltip_extended": "冷却基于物品的挥动速度，惩击等效果的额外伤害被添加到攻击的基础伤害中。",
  "tetra.stats.knockback": "击退",
  "tetra.stats.knockback.tooltip": "增加§e%s§r倍的击退距离",
  "tetra.stats.looting": "抢夺",
  "tetra.stats.looting.tooltip": "增加杀死生物的掉落物",
  "tetra.stats.fiery": "炽热",
  "tetra.stats.fiery.tooltip": "攻击生物时使它着火§e%s§r秒",
  "tetra.stats.smite": "亡灵杀手",
  "tetra.stats.smite.tooltip": "在攻击亡灵生物时造成§e%s§r的额外伤害",
  "tetra.stats.arthropod": "节肢杀手",
  "tetra.stats.arthropod.tooltip": "在攻击节肢生物时造成§e%s§r点额外伤害，并附加1-§e%s§r秒的缓慢 IV效果",
  "tetra.stats.sweeping": "横扫之刃",
  "tetra.stats.sweeping.level": "横扫之刃伤害",
  "tetra.stats.sweeping.efficiency": "横扫之刃范围",
  "tetra.stats.sweeping.tooltip": "攻击生物时也对附近半径§e%s§r格内的所有的敌人造成§e%s§r的武器伤害",
  "tetra.stats.truesweep": "真实横扫",
  "tetra.stats.truesweep.tooltip": "被横扫击中的生物受到附魔和物品效果的影响。即使没有击中生物，挥动时也会触发横扫效果。",
  "tetra.stats.truesweep.tooltip_extended": "附魔效果包括亡灵杀手等额外伤害和火焰附加等特效。物品效果指流血或暴击等特效。",
  "tetra.stats.unbreaking": "耐久",
  "tetra.stats.mending": "经验修补",
  "tetra.stats.mending.tooltip": "消耗获得的经验球以修复耐久，每点经验修复§e%s§r耐久\n \n§7只在左手或右手持有时有效",
  "tetra.stats.silkTouch": "精准采集",
  "tetra.stats.silkTouch.tooltip": "破坏时掉落方块本身，而不是通常的掉落物",
  "tetra.stats.fortune": "时运",
  "tetra.stats.fortune.tooltip": "在采集或回收方块时增加掉落几率",
  "tetra.stats.flame": "火矢",
  "tetra.stats.flame.tooltip": "击中实体时使它着火§e%s§r秒，弹射物会点燃TNT与营火一类的方块",
  "tetra.stats.punch": "冲击",
  "tetra.stats.punch.tooltip": "增加§e%s倍的击退距离",
  "tetra.stats.infinity": "无限",
  "tetra.stats.infinity.tooltip": "射击时不再消耗普通的箭，依然会消耗特殊的箭",
  "tetra.stats.quickStrike": "迅捷",
  "tetra.stats.quickStrike.tooltip": "在攻击冷却时将最小伤害降低至§e%s§r",
  "tetra.stats.counterweight": "配重",
  "tetra.stats.counterweight.tooltip": "如果物品总计使用了§e%s§r点完整度，增加§e0.15§r的攻击速度。每相差一点增益减少 0.05。",
  "tetra.stats.counterweight.indicator_tooltip": "当前增益：§e%s\n \n§7如果物品总计使用了§e%s§r点完整度，则增加 0.15 的攻击速度。每相差一点增益减少 0.05。",
  "tetra.stats.softStrike": "轻击",
  "tetra.stats.softStrike.tooltip": "使用这个工具合成的物品获得额外的耐久",
  "tetra.stats.fierySelf": "燃烧",
  "tetra.stats.fierySelf.tooltip_short": "使用时持有者有概率着火，在寒冷群系中概率较低",
  "tetra.stats.fierySelf.tooltip": "使用时持有者有概率着火，在寒冷群系中概率较低\n\n§7基础概率：§e%s§7\n着火持续时间：§e%s",
  "tetra.stats.enderReverb": "末影回响",
  "tetra.stats.enderReverb.tooltip_short": "使用时激怒附近的末影人，并且附近的末影人传送时持有者有概率被一起传送",
  "tetra.stats.enderReverb.tooltip": "使用时激怒附近的末影人，并且附近的末影人传送时持有者有概率被一起传送\n\n§7基础概率：§e%s§7",
  "tetra.stats.toolbelt.quickslot": "快捷栏",
  "tetra.stats.toolbelt.quickslot.tooltip": "有§e%s§r个快捷栏槽位",
  "tetra.stats.toolbelt.potion_storage": "药水栏",
  "tetra.stats.toolbelt.potion_storage.tooltip": "有§e%s§r个药水空间",
  "tetra.stats.toolbelt.storage": "储物栏",
  "tetra.stats.toolbelt.storage.tooltip": "有§e%s§r个储物空间",
  "tetra.stats.toolbelt.quiver": "箭袋栏",
  "tetra.stats.toolbelt.quiver.tooltip": "有§e%s§r个箭袋空间",
  "tetra.stats.toolbelt.booster": "力量提升",
  "tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和强度为§e%s§r的有限制的飞行",
  "tetra.stats.toolbelt.suspend_self": "悬浮",
  "tetra.stats.toolbelt.suspend_self.tooltip": "半空中跳跃使穿戴者悬停，需要穿戴者受信标或管道影响才能产生作用\n \n§7[跳跃] (半空)§8 悬停\n§7[蹲]§8 缓慢下降\n§7[蹲] + [跳跃]§8 取消悬停",
  "tetra.stats.toolbelt.suspend_self.tooltip_extended": "注意：管道只影响潮湿的实体，因此它只有在下雨的时候被穿戴才能为悬停供电",
  "tetra.stats.bow.releaseLatch": "释放销",
  "tetra.stats.bow.releaseLatch.tooltip": "在弓被拉满时自动射箭",
  "tetra.stats.bow.overbowed": "重弓",
  "tetra.stats.bow.overbowed.tooltip": "这把弓拉起来费力。弓只能被持续拉满§7§e%s§r秒",
  "tetra.stats.bow.overbowed.tooltip_extended": "超出这个上限时弓会被松开并且不射出弓箭。弓会进入§70.5§r秒的冷却中",
  "tetra.stats.multishot": "多重射击",
  "tetra.stats.multishot.level": "多重射击数量",
  "tetra.stats.multishot.efficiency": "多重射击散布",
  "tetra.stats.multishot.tooltip": "每一发射出多个弹射物。\n \n§7数量：§e%s\n§7散布：§e%s",
  "tetra.stats.zoom": "放大",
  "tetra.stats.zoom.tooltip": "当瞄准或按住 [shift] 时放大§e%sx§r倍",
  "tetra.stats.velocity": "速度",
  "tetra.stats.velocity.tooltip": "增加射出弹射物的初速度§e%s（%s）",
  "tetra.stats.suspend": "悬浮",
  "tetra.stats.suspend.tooltip": "当从拉满的弓射出时，弹射物的初速度增加§e100%%§r并无视重力",
  "tetra.stats.criticalStrike": "暴击",
  "tetra.stats.criticalStrike.tooltip": "当攻击或破坏方块时有几率暴击。\n \n§e%s§7的概率造成§e%s§7点伤害\n§e%s§7的概率立即破坏方块\n \n§7对于异常坚硬的方块不会产生效果",
  "tetra.stats.criticalStrike.tooltip_extended": "只有所需采集时间在1.5秒以内的方块才有几率被瞬间采集（方块硬度<工具效率）\n \n§7能造成致命打击的效果：穿刺，横扫收割，提取器",
  "tetra.stats.holo_speed": "冷却",
  "tetra.stats.holo_speed.tooltip": "使用能力有§e%sx§r倍的冷却时间",
  "tetra.stats.holo.scannerRange": "搜寻半径",
  "tetra.stats.holo.scannerRange.tooltip": "扫描器可以触及最远§e%s§r个方块的地方",
  "tetra.stats.holo.scannerHorizontalSpread": "水平搜寻范围",
  "tetra.stats.holo.scannerHorizontalSpread.tooltip": "扫描器有§e%s个单位的水平搜索范围\n§7单位夹角：§e%s 度",
  "tetra.stats.holo.scannerVerticalSpread": "竖直搜寻范围",
  "tetra.stats.holo.scannerVerticalSpread.tooltip": "扫描器覆盖了§e%s度的竖直范围",
  "tetra.stats.holo.scannerVerticalSpread.tooltip_extended": "竖直范围被分成三部分，中间一部分覆盖了围绕中心的§e20 度§7。上部和下部覆盖了§e+-25 度§7以上的一切。上部和下部只在竖直范围大于等于§e50度§7时有效",
  "tetra.stats.intuit": "直觉",
  "tetra.stats.intuit.tooltip": "杀死目标或破坏方块所获得的经验以§e%sx§r的比例使打磨值增加",
  "tetra.stats.earthbind": "地缚",
  "tetra.stats.earthbind.tooltip": "攻击生物时有§e10%%§r的概率将它锁在原地§e%s秒§r。高度越低，生效概率越大，概率在基岩处达到最大的§e50%%§r。",
  "tetra.stats.manaRepair": "魔力修复",
  "tetra.stats.manaRepair.tooltip": "物品会随时间使用魔力修复自己，修复一点耐久度消耗§e%s§r魔力",
  "tetra.stats.magicCapacity": "魔法容量",
  "tetra.stats.magicCapacity.tooltip": "组件可以容纳的魔力量，某些增强可以使用到魔法容量，例如附魔。\n \n§7魔法容量：§e%s",
  "tetra.stats.stability": "稳定性",
  "tetra.stats.stability.tooltip": "将这个物品主要组件的有效魔法容量改变§e%s点",
  "tetra.stats.stabilizing": "稳定化",
  "tetra.stats.stabilizing.tooltip_short": "增加这个物品主要组件的有效魔法容量",
  "tetra.stats.unstable": "不稳定",
  "tetra.stats.unstable.tooltip_short": "降低这个物品主要组件的有效魔法容量",
  "tetra.stats.workable": "易加工",
  "tetra.stats.workable.tooltip": "打磨这个物品的需要次数减少§e%s§r",
  "tetra.stats.tool.tooltip_extended": "挖掘更坚硬的方块和合成更坚硬的材料需要更高的等级。效率决定了这个物品破坏方块的速度。",
  "tetra.stats.tool.striking": "急速打击",
  "tetra.stats.tool.striking.tooltip": "瞬间采集击中的方块，受挥动速度限制",
  "tetra.stats.tool.sweeping": "横扫",
  "tetra.stats.tool.sweeping.tooltip": "击中时瞬间采集多个方块，受挥动速度限制。破坏的方块数量受方块硬度和工具效率影响。",
  "tetra.stats.tool.extractor": "提取器",
  "tetra.stats.tool.extractor.tooltip": "破坏方块时，额外破坏 3x3 范围内的§e%s§7个方块。基于这个效果的强度，物品消耗额外的耐久。",
  "tetra.stats.integrity": "完整度",
  "tetra.stats.integrity.tooltip_positive": "这个组件提供§e%s§r的完整度",
  "tetra.stats.integrity.tooltip_negative": "这个组件需要§e%s§r的完整度",
  "tetra.stats.integrity_usage": "完整度使用：%s/%s",
  "tetra.stats.integrity_usage.tooltip": "完整度由一些组件提供（通常在一些特定的位置），其他组件和大多数的改进需要完整度",
  "tetra.stats.sorting.none": "无",
  "tetra.variant_category.fabric.label": "织物",
  "tetra.variant_category.fibre.label": "纤维",
  "tetra.variant_category.gem.label": "宝石",
  "tetra.variant_category.metal.label": "金属",
  "tetra.variant_category.misc.label": "杂项",
  "tetra.variant_category.scale.label": "鳞甲",
  "tetra.variant_category.skin.label": "皮革",
  "tetra.variant_category.stone.label": "石",
  "tetra.variant_category.wood.label": "木",
  "tetra.variant_category.bone.label": "骨",
  "tetra.material.obsidian": "黑曜石",
  "tetra.material.obsidian.prefix": "黑曜石",
  "tetra.material.flint": "燧石",
  "tetra.material.flint.prefix": "燧石",
  "tetra.material.acacia": "金合欢木",
  "tetra.material.acacia.prefix": "金合欢木",
  "tetra.material.jungle": "丛林木",
  "tetra.material.jungle.prefix": "丛林木",
  "tetra.material.bone": "骨",
  "tetra.material.bone.prefix": "骨",
  "tetra.material.stone": "圆石",
  "tetra.material.stone.prefix": "圆石",
  "tetra.material.andesite": "安山岩",
  "tetra.material.andesite.prefix": "安山岩",
  "tetra.material.granite": "花岗岩",
  "tetra.material.granite.prefix": "花岗岩",
  "tetra.material.birch": "白桦",
  "tetra.material.birch.prefix": "白桦",
  "tetra.material.shulker_shell": "潜影壳",
  "tetra.material.shulker_shell.prefix": "潜影壳",
  "tetra.material.stick": "木棍",
  "tetra.material.stick.prefix": "脆弱的",
  "tetra.material.phantom_membrane": "幻翼膜",
  "tetra.material.phantom_membrane.prefix": "幻翼膜",
  "tetra.material.dragon_sinew": "龙筋",
  "tetra.material.dragon_sinew.prefix": "龙筋",
  "tetra.material.leather": "皮革",
  "tetra.material.leather.prefix": "皮革",
  "tetra.material.iron": "铁",
  "tetra.material.iron.prefix": "铁",
  "tetra.material.blaze_rod": "烈焰棒",
  "tetra.material.blaze_rod.prefix": "燃烧的",
  "tetra.material.weeping_vine": "垂泪藤",
  "tetra.material.weeping_vine.prefix": "垂泪藤",
  "tetra.material.diamond": "钻石",
  "tetra.material.diamond.prefix": "钻石",
  "tetra.material.diorite": "闪长岩",
  "tetra.material.diorite.prefix": "闪长岩",
  "tetra.material.vent_plate": "再利用板材",
  "tetra.material.vent_plate.prefix": "再利用板材",
  "tetra.material.gold": "金",
  "tetra.material.gold.prefix": "金",
  "tetra.material.string": "丝线",
  "tetra.material.string.prefix": "丝线",
  "tetra.material.turtle_scute": "鳞甲",
  "tetra.material.turtle_scute.prefix": "鳞甲",
  "tetra.material.end_rod": "末地烛",
  "tetra.material.end_rod.prefix": "末地烛",
  "tetra.material.oak": "木",
  "tetra.material.oak.prefix": "木制",
  "tetra.material.warped": "诡异",
  "tetra.material.warped.prefix": "诡异",
  "tetra.material.wool": "羊毛",
  "tetra.material.wool.prefix": "羊毛",
  "tetra.material.wool_black": "羊毛",
  "tetra.material.wool_black.prefix": "羊毛",
  "tetra.material.wool_blue": "羊毛",
  "tetra.material.wool_blue.prefix": "羊毛",
  "tetra.material.wool_brown": "羊毛",
  "tetra.material.wool_brown.prefix": "羊毛",
  "tetra.material.wool_cyan": "羊毛",
  "tetra.material.wool_cyan.prefix": "羊毛",
  "tetra.material.wool_gray": "羊毛",
  "tetra.material.wool_gray.prefix": "羊毛",
  "tetra.material.wool_green": "羊毛",
  "tetra.material.wool_green.prefix": "羊毛",
  "tetra.material.wool_light_blue": "羊毛",
  "tetra.material.wool_light_blue.prefix": "羊毛",
  "tetra.material.wool_light_gray": "羊毛",
  "tetra.material.wool_light_gray.prefix": "羊毛",
  "tetra.material.wool_lime": "羊毛",
  "tetra.material.wool_lime.prefix": "羊毛",
  "tetra.material.wool_magenta": "羊毛",
  "tetra.material.wool_magenta.prefix": "羊毛",
  "tetra.material.wool_orange": "羊毛",
  "tetra.material.wool_orange.prefix": "羊毛",
  "tetra.material.wool_pink": "羊毛",
  "tetra.material.wool_pink.prefix": "羊毛",
  "tetra.material.wool_purple": "羊毛",
  "tetra.material.wool_purple.prefix": "羊毛",
  "tetra.material.wool_red": "羊毛",
  "tetra.material.wool_red.prefix": "羊毛",
  "tetra.material.wool_yellow": "羊毛",
  "tetra.material.wool_yellow.prefix": "羊毛",
  "tetra.material.blackstone": "黑石",
  "tetra.material.blackstone.prefix": "黑石",
  "tetra.material.netherite": "下界合金",
  "tetra.material.netherite.prefix": "下界合金",
  "tetra.material.dark_oak": "深色橡木",
  "tetra.material.dark_oak.prefix": "深色橡木",
  "tetra.material.emerald": "绿宝石",
  "tetra.material.emerald.prefix": "绿宝石",
  "tetra.material.hide": "兔子皮",
  "tetra.material.hide.prefix": "兔子皮",
  "tetra.material.twisting_vine": "缠怨藤",
  "tetra.material.twisting_vine.prefix": "缠怨藤",
  "tetra.material.forged_beam": "再利用梁杆",
  "tetra.material.forged_beam.prefix": "再利用梁杆",
  "tetra.material.vine": "藤蔓",
  "tetra.material.vine.prefix": "藤蔓",
  "tetra.material.spruce": "云杉",
  "tetra.material.spruce.prefix": "云杉",
  "tetra.material.crimson": "绯红",
  "tetra.material.crimson.prefix": "绯红",
  "tetra.material.bronze": "青铜",
  "tetra.material.bronze.prefix": "青铜",
  "tetra.material.copper": "铜",
  "tetra.material.copper.prefix": "铜",
  "tetra.material.electrum": "琥珀金",
  "tetra.material.electrum.prefix": "琥珀金",
  "tetra.material.lead": "铅",
  "tetra.material.lead.prefix": "铅",
  "tetra.material.nickel": "镍",
  "tetra.material.nickel.prefix": "镍",
  "tetra.material.silver": "银",
  "tetra.material.silver.prefix": "银",
  "tetra.material.steel": "钢",
  "tetra.material.steel.prefix": "钢",
  "tetra.material.tin": "锡",
  "tetra.material.tin.prefix": "锡",
  "tetra.material.baobab": "猴面包木",
  "tetra.material.baobab.prefix": "猴面包木",
  "tetra.material.cherry": "樱木",
  "tetra.material.cherry.prefix": "樱木",
  "tetra.material.maple": "枫木",
  "tetra.material.maple.prefix": "枫木",
  "tetra.material.agate": "玛瑙",
  "tetra.material.agate.prefix": "玛瑙",
  "tetra.material.amethyst": "紫水晶",
  "tetra.material.amethyst.prefix": "紫水晶",
  "tetra.material.certus_quartz": "赛特斯石英",
  "tetra.material.certus_quartz.prefix": "赛特斯石英",
  "tetra.material.citrine": "黄水晶",
  "tetra.material.citrine.prefix": "黄水晶",
  "tetra.material.ruby": "红宝石",
  "tetra.material.ruby.prefix": "红宝石",
  "tetra.material.sapphire": "蓝宝石",
  "tetra.material.sapphire.prefix": "蓝宝石",
  "tetra.material.serendibite": "盐硅硼钙石",
  "tetra.material.serendibite.prefix": "盐硅硼钙石",
  "tetra.material.hemp": "大麻",
  "tetra.material.hemp.prefix": "大麻",
  "tetra.material.osmium": "锇",
  "tetra.material.osmium.prefix": "锇",
  "tetra.material.treated_wood": "防腐木",
  "tetra.material.treated_wood.prefix": "防腐木",
  "tetra.material.dragon_bone": "龙骨",
  "tetra.material.dragon_bone.prefix": "龙骨",
  "tetra.material.wither_bone": "凋灵之骨",
  "tetra.material.wither_bone.prefix": "凋灵之骨",
  "tetra.material.ancient_wood": "荒古木",
  "tetra.material.ancient_wood.prefix": "荒古木",
  "tetra.material.infused_iron": "魔力钢",
  "tetra.material.infused_iron.prefix": "植物学家",
  "tetra.material.sky": "天空金属",
  "tetra.material.sky.prefix": "天空探索者",
  "tetra.improvement.naturesaura_aura_mending_innate.name": "灵气修补",
  "tetra.improvement.naturesaura_aura_mending_innate.description": "物品会随时间使用灵气修复自己",
  "tetra.material.manasteel": "魔力钢",
  "tetra.material.manasteel.prefix": "魔力钢",
  "tetra.material.elementium": "源质钢",
  "tetra.material.elementium.prefix": "源质钢",
  "tetra.material.terrasteel": "泰拉钢",
  "tetra.material.terrasteel.prefix": "泰拉钢",
  "tetra.material.livingwood": "活木",
  "tetra.material.livingwood.prefix": "活木",
  "tetra.material.dreamwood": "梦之木",
  "tetra.material.dreamwood.prefix": "梦之木",
  "tetra.material.mana_string": "蕴魔丝线",
  "tetra.material.mana_string.prefix": "蕴魔丝线",
  "tetra.improvement.mana_repair.name": "魔力修复",
  "tetra.improvement.mana_repair.description": "物品会随时间使用魔力修复自己",
  "item.tetra.modular.broken": "损坏的",
  "item.tetra.modular.empty_slot": "空",
  "item.tetra.modular.magic_capacity.label": "魔法容量",
  "item.tetra.modular.magic_capacity.description": "组件可以容纳与已容纳的魔力量。\n \n§7魔法容量：§e%s\n§7已使用：§e%s\n \n§7修复经验消耗：§e%s\n§7失稳风险：§e%s%%",
  "item.tetra.modular.magic_capacity.description_extended": "魔法容量可以被超出，但修复这个组件时会消耗经验。并且改装物品后，物品上的魔法增强可能会变得去稳化，可能导致负面效果。",
  "item.tetra.modular.repair_material.label": "维修材料：",
  "item.tetra.modular.repair_material.empty": "不需要维修",
  "block.tetra.basic_workbench": "加工台",
  "block.tetra.basic_workbench.description": "用锤子右击合成台以创建加工台",
  "block.tetra.rack": "工具架",
  "block.tetra.rack.description": "物品可以被挂在工具架上。用右键放入或取出物品。\n在加工台附近挂在工具架上的工具就像在玩家背包里一样可以用于合成，工具架需要在 3x3x3 的范围内才能起效（以加工台向上一个方块为中心）。",
  "block.tetra.block_geode": "晶洞方块",
  "item.tetra.geode": "晶洞玉石",
  "tetra.break_geode_action.label": "破开",
  "item.tetra.pristine_diamond": "无瑕钻石",
  "tetra.shatter_diamond_action.label": "打碎",
  "item.tetra.pristine_emerald": "无瑕绿宝石",
  "tetra.shatter_emerald_action.label": "打碎",
  "item.tetra.pristine_lapis": "无瑕青金石",
  "tetra.shatter_lapis_action.label": "打碎",
  "item.tetra.pristine_gem.description": "在用于改进物品时产生更多增益。可以在加工台上破碎，可能会产出多个普通的品质的宝石 \n \n §8掉落物受时运附魔影响",
  "item.tetra.dragon_sinew": "龙筋",
  "item.tetra.thermal_cell": "热电池",
  "item.tetra.thermal_cell.charge": "充能状态: ",
  "item.tetra.scroll.gem_expertise.prefix": "专制",
  "item.tetra.scroll.gem_expertise.name": "宝石专长",
  "item.tetra.scroll.gem_expertise.description": "由宝石制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.metal_expertise.prefix": "专制",
  "item.tetra.scroll.metal_expertise.name": "金属专长",
  "item.tetra.scroll.metal_expertise.description": "由金属制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.wood_expertise.prefix": "专制",
  "item.tetra.scroll.wood_expertise.name": "木专长",
  "item.tetra.scroll.wood_expertise.description": "由木制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.stone_expertise.prefix": "专制",
  "item.tetra.scroll.stone_expertise.name": "石专长",
  "item.tetra.scroll.stone_expertise.description": "由石制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.fibre_expertise.prefix": "专制",
  "item.tetra.scroll.fibre_expertise.name": "纤维专长",
  "item.tetra.scroll.fibre_expertise.description": "由纤维制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.skin_expertise.prefix": "专制",
  "item.tetra.scroll.skin_expertise.name": "皮革专长",
  "item.tetra.scroll.skin_expertise.description": "由皮革制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.bone_expertise.prefix": "专制",
  "item.tetra.scroll.bone_expertise.name": "骨专长",
  "item.tetra.scroll.bone_expertise.description": "由骨制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.fabric_expertise.prefix": "专制",
  "item.tetra.scroll.fabric_expertise.name": "羊毛专长",
  "item.tetra.scroll.fabric_expertise.description": "由羊毛制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.scale_expertise.prefix": "专制",
  "item.tetra.scroll.scale_expertise.name": "鳞专长",
  "item.tetra.scroll.scale_expertise.description": "由鳞制作的主组件额外增加伤害和效率值",
  "item.tetra.scroll.hammer_efficiency.prefix": "专制",
  "item.tetra.scroll.hammer_efficiency.name": "锤效率",
  "item.tetra.scroll.hammer_efficiency.description": "使用锻造锤工具制作或修复组件有时可能会消耗更少的材料",
  "item.tetra.scroll.hammer_efficiency.description_extended": "有25%的几率减少材料用量1，总材料用量不能减少到1以下",
  "item.tetra.scroll.axe_efficiency.prefix": "专制",
  "item.tetra.scroll.axe_efficiency.name": "斧效率",
  "item.tetra.scroll.axe_efficiency.description": "使用斧工具制作或修复组件有时可能会消耗更少的材料",
  "item.tetra.scroll.axe_efficiency.description_extended": "有25%的几率减少材料用量1，总材料用量不能减少到1以下",
  "item.tetra.scroll.cut_efficiency.prefix": "专制",
  "item.tetra.scroll.cut_efficiency.name": "刀效率",
  "item.tetra.scroll.cut_efficiency.description": "使用切割刀制作或修复组件有时可能会消耗更少的材料",
  "item.tetra.scroll.cut_efficiency.description_extended": "有25%的几率减少材料用量1，总材料用量不能减少到1以下",
  "item.tetra.scroll.sword/sturdy_guard.prefix": "原理图",
  "item.tetra.scroll.sword/sturdy_guard.name": "坚固守卫",
  "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经普及性很高的剑的变种，但自从那种剑的护手制作工艺失传后，它便演变成了现在的这一加长版本。只要卡准时机，你便能用它阻挡来袭的弹射物",
  "item.tetra.scroll.sword/throwing_knife.prefix": "原理图",
  "item.tetra.scroll.sword/throwing_knife.name": "飞刀",
  "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻巧的飞刀",
  "item.tetra.scroll.sword/howling.prefix": "原理图",
  "item.tetra.scroll.sword/howling.name": "风啸剑刃",
  "item.tetra.scroll.sword/howling.description": "特殊的图表和文字详述了如何修改剑的某些部分，这样当挥舞剑的时候，剑会在持剑者周围产生一个湍流场，从而能够使弹射物偏转",
  "item.tetra.scroll.single/points_end.prefix": "原理图",
  "item.tetra.scroll.single/points_end.name": "尖端",
  "item.tetra.scroll.single/points_end.description": "一种能从多种球形物体中汲取能量的锹的原理图",
  "item.tetra.scroll.hone/gild_1.prefix": "打磨",
  "item.tetra.scroll.hone/gild_1.name": "镀金 I",
  "item.tetra.scroll.hone/gild_1.description": "一张附魔卷轴，可以提升组件的魔法容量",
  "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上记录的魔咒依稀难辨，它可以将组件镀金一级。在制作表中将两张镀金 I 卷轴合成一张镀金 II 卷轴。",
  "item.tetra.scroll.hone/gild_2.prefix": "打磨",
  "item.tetra.scroll.hone/gild_2.name": "镀金 II",
  "item.tetra.scroll.hone/gild_2.description": "一张附魔卷轴，可以提升组件的魔法容量",
  "item.tetra.scroll.hone/gild_2.description_extended": "这个卷轴上的记录的魔咒已经被部分还原，它可以将组件镀金两级。在制作表中将两张镀金 II 卷轴合成一张镀金 III 卷轴。",
  "item.tetra.scroll.hone/gild_3.prefix": "打磨",
  "item.tetra.scroll.hone/gild_3.name": "镀金 III",
  "item.tetra.scroll.hone/gild_3.description": "一张附魔卷轴，可以提升组件的魔法容量",
  "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的记录的魔咒已经被部分还原，它可以将组件镀金三级。在制作表中将两张镀金 III 卷轴合成一张镀金 IV 卷轴。",
  "item.tetra.scroll.hone/gild_4.prefix": "打磨",
  "item.tetra.scroll.hone/gild_4.name": "镀金 IV",
  "item.tetra.scroll.hone/gild_4.description": "一张附魔卷轴，可以提升组件的魔法容量",
  "item.tetra.scroll.hone/gild_4.description_extended": "这个卷轴上的记录的魔咒已经被部分还原，它可以将组件镀金四级。在制作表中将两张镀金 IV 卷轴合成一张镀金 V 卷轴。",
  "item.tetra.scroll.hone/gild_5.prefix": "打磨",
  "item.tetra.scroll.hone/gild_5.name": "镀金 V",
  "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴，可以提升组件的魔法容量",
  "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的记录的魔咒已经被完全还原，它可以将组件镀金五级。",
  "item.tetra.scroll.double/basic_axe/warforge.prefix": "战争利器，第I章",
  "item.tetra.scroll.double/basic_axe/warforge.name": "战斧",
  "item.tetra.scroll.double/basic_axe/warforge.description": "它记录了各种强化斧头的战斗能力的方案，能够在加工台中改进斧头",
  "item.tetra.scroll.double/basic_axe/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
  "item.tetra.scroll.double/basic_hammer/warforge.prefix": "战争利器，第II章",
  "item.tetra.scroll.double/basic_hammer/warforge.name": "战锤",
  "item.tetra.scroll.double/basic_hammer/warforge.description": "它记录了各种强化锤子的战斗能力的方案，能够在加工台中改进锤子",
  "item.tetra.scroll.double/basic_hammer/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
  "item.tetra.scroll.double/basic_pickaxe/warforge.prefix": "战争利器，第III章",
  "item.tetra.scroll.double/basic_pickaxe/warforge.name": "战镐",
  "item.tetra.scroll.double/basic_pickaxe/warforge.description": "它记录了各种强化镐子的战斗能力的方案，能够在加工台中改进镐子",
  "item.tetra.scroll.double/basic_pickaxe/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
  "item.tetra.scroll.double/butt/warforge.prefix": "战争利器，第IV章",
  "item.tetra.scroll.double/butt/warforge.name": "钝尾",
  "item.tetra.scroll.double/butt/warforge.description": "它记录了各种强化工具尾部的战斗能力的方案，能够在加工台中改进工具尾部",
  "item.tetra.scroll.double/butt/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
  "item.tetra.scroll.double/claw/warforge.prefix": "战争利器，第V章",
  "item.tetra.scroll.double/claw/warforge.name": "爪",
  "item.tetra.scroll.double/claw/warforge.description": "它记录了各种强化爪子的战斗能力的方案，能够在加工台中改进爪子",
  "item.tetra.scroll.double/claw/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
  "item.tetra.scroll.double/hoe/warforge.prefix": "战争利器，第VI章",
  "item.tetra.scroll.double/hoe/warforge.name": "勾刀",
  "item.tetra.scroll.double/hoe/warforge.description": "它记录了各种强化锄的战斗能力的方案，能够在加工台中改进锄",
  "item.tetra.scroll.double/hoe/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
  "item.tetra.scroll.double/sickle/warforge.prefix": "战争利器，第VII章",
  "item.tetra.scroll.double/sickle/warforge.name": "战争镰刀",
  "item.tetra.scroll.double/sickle/warforge.description": "它记录了各种强化镰刀的战斗能力的方案，能够在加工台中改进镰刀",
  "item.tetra.scroll.double/sickle/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
  "item.tetra.scroll.double/adze/warforge.prefix": "战争利器，第VIII章",
  "item.tetra.scroll.double/adze/warforge.name": "战争扁斧",
  "item.tetra.scroll.double/adze/warforge.description": "它记录了各种强化扁斧的战斗能力的方案，能够在加工台中改进扁斧",
  "item.tetra.scroll.double/adze/warforge.description_extended": "§7[§8shift + 右击§7]§8 浏览更多",
  "item.tetra.scroll.warforge.details": "§l§n战争铸造§r\n\n锻造一个双头武器使它在战斗中更有效，这将提供：\n\n +一个基于战争铸造铸头部件的§l被动§r属性或效果 \n\n +一个基于工具左头部的右键§l技能§r\n\n +一个基于工具右头部的能力§l强化§r\r§l§n战斧§r\n\n§l被动：§r切割\n攻击有概率降低目标的最大生命值\n\n§l技能：§r处决\n造成基于已损失生命值和攻击效果的额外伤害\n\n§l强化：§r超蓄\n技能可以进一步被蓄力来增加伤害和效果\r§l§n战锤§r\n\n§l被动：§r粉碎\n攻击无视目标盔甲\n\n§l技能：§r猛击\n对单一目标造成强力击退，或在很大空间内击打多个敌人\n\n§l强化：§r惯性\n使技能击晕或击退目标\r§l§n战镐§r\n\n§l被动：§r穿击\n攻击对未穿盔甲的目标造成额外伤害\n\n§l技能：§r刺穿\n削减目标护甲值或使其流血\n\n§l强化：§r连击\n从常规攻击中获得可以提升能力的连击点数\r§l§n工具尾部§r\n\n§l被动：§r轻盈\n显著地提升速度，但是会降低工具等级\n\n§l技能：§r无\n\n§l强化：§r轻盈\n减少了技能蓄力时间和冷却时间\r§l§n爪§r\n\n§l被动：§r盔甲穿透。\n攻击无视部分盔甲\n\n§l技能：§r撬击\n对目标施加叠加减甲效果\n\n§l强化：§r复仇\n当持有者处于劣势时提升能力\r§l§n勾刀（锄）§r\n\n§l被动：§r额外伤害\n提升武器的整体伤害\n\n§l技能：§r压制\n造成高伤害，但是双方都将进入精疲力竭效果\n\n§l强化：§r过增\n能力更加有效但消耗更多饥饿度\r§l§n战争之镰§r\n\n§l被动：§r横扫之刃\n增加横劈伤害和范围\n\n§l技能：§r收割\n击打一定范围内的目标，击杀目标增强持有者的能力\n\n§l强化：§r振奋\n成功使用时赋予能力\r§l§n战争扁斧§r\n\n§l被动：§r额外伤害\n大大增加了扁斧的伤害\n\n§l技能：§r猛冲\n猛冲向前，对击中的第一个目标造成伤害\n\n§l强化：§r防御姿态\n当在副手使用时，技能会提供额外的防御",
  "item.tetra.scroll.unknown.name": "卷轴",
  "item.tetra.scroll.effects": "合成效果",
  "item.tetra.scroll.effects.description": "当在附近的加工台合成或强化工具部件时提供某种形式的效果",
  "item.tetra.scroll.schematics": "原理图",
  "item.tetra.scroll.schematics.description": "为附近的加工台解锁额外的制作原理图",
  "item.tetra.scroll.intricate": "深奥的记录",
  "item.tetra.scroll.intricate.description": "必须直接放在加工台上才能工作",
  "item.tetra.scroll.range.description": "卷轴必须放置在5*5*5的区域内（加工台上方中间的两个区域）才能发挥作用",
  "item.tetra.magmatic_cell": "热力单元",
  "item.tetra.magmatic_cell.charge": "蓄力：%s",
  "item.tetra.magmatic_cell.charge_full": "§a满",
  "item.tetra.magmatic_cell.charge_good": "§a好",
  "item.tetra.magmatic_cell.charge_low": "§e低",
  "item.tetra.magmatic_cell.charge_empty": "§c空",
  "block.tetra.forged_pillar": "锻造支柱",
  "block.tetra.forged_platform": "锻造平台",
  "block.tetra.forged_platform_slab": "锻造平台",
  "block.tetra.forged_wall": "锻造墙",
  "block.tetra.forged_vent": "锻造通风口",
  "block.tetra.forged_crate": "锻造板条箱",
  "block.tetra.forged_container": "锻造容器",
  "tetra.forged_container.compartment_0": "一",
  "tetra.forged_container.compartment_1": "二",
  "tetra.forged_container.compartment_2": "三",
  "block.tetra.hammer_base": "锻造锤",
  "block.tetra.hammer_head": "锤头",
  "block.tetra.forged_workbench": "锻造加工台",
  "block.tetra.transfer_unit": "传输单元",
  "block.tetra.core_extractor": "地核提取器",
  "block.tetra.extractor_piston": "提取活塞",
  "block.tetra.extractor_pipe": "提取管道",
  "block.tetra.seeping_bedrock": "渗流基岩",
  "block.multiblock_hint.1x2x1": "§8[§71x2x1 多方块§8]",
  "block.tetra.fractured_bedrock": "开裂基岩",
  "block.tetra.depleted_bedrock": "裂基岩（枯竭）",
  "block.tetra.chthonic_extractor": "地底提取器",
  "block.tetra.chthonic_extractor.description": "砸入基岩以从下面提取矿物",
  "item.tetra.forged_bolt": "螺栓",
  "tetra.salvage_bolt_action.label": "回收",
  "item.tetra.forged_beam": "结构横梁",
  "tetra.salvage_beam_action.label": "回收",
  "item.tetra.forged_mesh": "柔性网格",
  "tetra.salvage_mesh_action.label": "回收",
  "item.tetra.quick_latch": "快卸销",
  "tetra.salvage_quick_latch_action_hammer.label": "回收",
  "tetra.salvage_quick_latch_action_pry.label": "回收",
  "item.tetra.metal_scrap": "金属碎片",
  "item.tetra.metal_scrap.description": "奇形怪状的金属，它们用途未知或已无用处，并在等待你赋予它们全新的价值",
  "tetra.salvage_metal_scrap_action.label": "回收",
  "item.tetra.vent_plate": "隔热板",
  "item.tetra.vent_plate.description": "连接到锻造锤或传输单元上能稍微提高效率",
  "tetra.salvage_vent_plate_action.label": "回收",
  "item.tetra.combustion_chamber": "燃烧室",
  "item.tetra.combustion_chamber.description": "可以被连接到锻造锤上提升 1 级锤子的等级",
  "tetra.salvage_combustion_chamber_action.label": "回收",
  "item.tetra.planar_stabilizer": "平面稳定器",
  "item.tetra.planar_stabilizer.description": "可以被连接到锻造锤上，让用锻造锤合成的主要组件略微提高属性",
  "tetra.salvage_planar_stabilizer_action.label": "回收",
  "item.tetra.lubricant_dispenser": "润滑剂发射器",
  "item.tetra.lubricant_dispenser.description": "可以被连接到锻造锤上，降低50%%的锤子故障概率",
  "tetra.salvage_lubricant_dispenser_action.label": "回收",
  "item.tetra.stonecutter": "切石器",
  "item.tetra.stonecutter.description": "在合成台里和木棍合成或在加工台里用作剑刃来制作一把强大的挖掘工具",
  "tetra.salvage_stonecutter_action.label": "回收",
  "item.tetra.earthpiercer": "凿地器",
  "item.tetra.earthpiercer.description": "在合成台里和两根木棍合成或在加工台里用作单头工具的头部来制作一把强大的挖掘工具",
  "tetra.salvage_earthpiercer_action.label": "回收",
  "item.tetra.forged_unsettling": "这件古物振动强烈",
  "item.tetra.forged_description": "能在下雪群系的地下深处找到",
  "item.tetra.tooltip_reveal": "在物品栏中显示相关的升级",
  "item.tetra.tooltip_expand": "§7[§8shift§7] §8+",
  "item.tetra.tooltip_expanded": "§8[§fshift§8] §f+",
  "tetra.slot.sword/blade": "剑刃",
  "tetra.slot.sword/hilt": "剑柄",
  "tetra.slot.sword/guard": "护手",
  "tetra.slot.sword/pommel": "剑柄圆头",
  "tetra.slot.sword/fuller": "附层",
  "tetra.slot.double/head_left": "头部§7（左）",
  "tetra.slot.double/head_right": "头部§7（右）",
  "tetra.slot.double/handle": "手柄",
  "tetra.slot.double/binding": "绑定",
  "tetra.slot.double/accessory": "附件",
  "item.tetra.modular.settle_progress.label": "稳固程度",
  "item.tetra.modular.settle_progress_gain.description": "随着工具的使用，此组件会慢慢的稳固下来，每一次的稳定都会增加完整度。\n \n§7完整程度：§e%s§7/§e%s\n \n§7基础要求：§e%s\n§7耐久惩罚：§e%s",
  "item.tetra.modular.settle_progress_cost.description": "物品被使用时这个组件会缓慢地固定下来，固定住后它的完整度消耗会下降。\n \n§7进度：§e%s§7/§e%s\n \n§7基础要求：§e%s\n§7耐久惩罚：§e%s",
  "item.tetra.modular.settle_full.label": "完全稳固！坚如磐石",
  "item.tetra.modular.settle_full_gain.description": "这个组件完全稳固了，会提供额外的完整度。",
  "item.tetra.modular.settle_full_cost.description": "这个组件完全稳固了，它的完整度消耗下降了。",
  "item.tetra.modular.settle_full_null.label": "完全稳固",
  "item.tetra.modular.settle_full_null.description": "这个简单的组件安装起来很轻松，无需进一步稳固",
  "item.tetra.modular.hone_progress.label": "打磨",
  "item.tetra.modular.hone_progress.description": "打磨这个物品所需的进度\n \n进度：§e%s§7/§e%s §7（§e%s§7）\n \n§7基础需求：§e%s\n§7完整度补偿：§e+%s",
  "item.tetra.modular.hone_progress.description_workable": "\n§7可加工：§e%s",
  "item.tetra.modular.hone_progress.description_extended": "进度随物品使用增加，一旦完毕，可以通过打磨物品的一个主要组件来略微增加它的一项属性。基础需求和完整度补偿会根据物品类型略微变化。（例如：剑、弓和双头工具）。物品需要在加工台里修改或修复才能开始打磨（打磨进度条可见则起效）。",
  "tetra.improvement.settled.name": "稳固",
  "tetra.improvement.settled.description": "长期使用使得这个组件安装得更稳固了，它会提高完整度",
  "tetra.settled.toast": "一个组件更稳固了！",
  "tetra.improvement.arrested.name": "无法固定",
  "tetra.improvement.arrested.description": "这个组件由无法稳固加强的材料制成",
  "tetra.improvement.workable.name": "易加工",
  "tetra.improvement.workable.description": "这个组件由易于加工的材料制造，打磨的耗时更短",
  "tetra.improvement.quality.name": "高质量",
  "tetra.improvement.quality.description": "这个组件质量较高，它可以提供少量的伤害与采集效率增益",
  "tetra.improvement.gilded_material.name": "镀金",
  "tetra.improvement.gilded_material.description": "略微提升魔力稳定性",
  "tetra.improvement.crying.name": "诅咒",
  "tetra.improvement.crying.description": "略微削减魔力稳定性",
  "tetra.hone.progress": "打磨：§7%s§8/§7%s§8（§7%s%%§8）",
  "tetra.hone.available": "可以打磨",
  "item.tetra.modular.synergy_indicator.empty": "该组件没有潜在的协同增益",
  "item.tetra.modular.synergy_indicator.header": "协同增益：",
  "item.tetra.modular.synergy_indicator.variant_same": "（同一变种）",
  "tetra/schematic/repair.name": "修理",
  "tetra/schematic/repair.description": "修复受损的组件，在物品的组件之间循环，一次修复一个组件.",
  "tetra/schematic/repair.description_details": "修复受损的组件，在物品的组件之间循环，一次修复一个组件。\n \n§7修复轮次：\n %s",
  "tetra/schematic/repair.slot1": "材料",
  "tetra/schematic/remove.name": "移除组件",
  "tetra/schematic/remove.description": "移除选定格子的组件。",
  "tetra/schematic/book_enchant.name": "附魔",
  "tetra/schematic/book_enchant.description": "用附魔书为选定组件添加附魔。",
  "tetra/schematic/book_enchant.slot1": "附魔书",
  "tetra/schematic/cleanse.name": "净化",
  "tetra/schematic/cleanse.description": "净化由魔法不稳定度所带来的负面影响。\n \n经验消耗会因魔法容量和不稳定度效果的数量增加而增加。",
  "tetra/schematic/sword/shared_blade/hone_damage_1.name": "打磨：伤害 I",
  "tetra/schematic/sword/shared_blade/hone_damage_1.description": "打磨组件，增加伤害。",
  "tetra/schematic/sword/shared_blade/hone_damage_2.name": "打磨：伤害 II",
  "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步改良组件的伤害增益，增加伤害增益。",
  "tetra/schematic/sword/shared_blade/hone_damage_3.name": "打磨：伤害 III",
  "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步改良组件的伤害增益，增加伤害增益。",
  "tetra/schematic/sword/shared_blade/hone_damage_4.name": "打磨：伤害 IV",
  "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步改良组件的伤害增益，增加伤害增益。",
  "tetra/schematic/sword/shared_blade/hone_damage_5.name": "打磨：伤害 V",
  "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步改良组件的伤害增益，增加伤害增益。",
  "tetra.improvement.blade_hone/damage.name": "打磨：伤害",
  "tetra.improvement.blade_hone/damage.description": "增加伤害",
  "tetra/schematic/sword/shared_blade/hone_speed_1.name": "打磨：速度 I",
  "tetra/schematic/sword/shared_blade/hone_speed_1.description": "打磨组件，使总体挥动速度增加。",
  "tetra/schematic/sword/shared_blade/hone_speed_2.name": "打磨：速度 II",
  "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步改良组件的挥动速度增益，增加速度增益。",
  "tetra/schematic/sword/shared_blade/hone_speed_3.name": "打磨：速度 III",
  "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步改良组件的挥动速度增益，增加速度增益。",
  "tetra/schematic/sword/shared_blade/hone_speed_4.name": "打磨：速度 IV",
  "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步改良组件的挥动速度增益，增加速度增益。",
  "tetra/schematic/sword/shared_blade/hone_speed_5.name": "打磨：速度 V",
  "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步改良组件的挥动速度增益，增加速度增益。",
  "tetra.improvement.blade_hone/speed.name": "打磨：速度",
  "tetra.improvement.blade_hone/speed.description": "增加挥动速度",
  "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "打磨：伤害 I",
  "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "打磨组件，使总体伤害增加。",
  "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "打磨：伤害 II",
  "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步打磨组件的伤害增益，增加伤害增益。",
  "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "打磨：伤害 III",
  "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步打磨组件的伤害增益，增加伤害增益。",
  "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "打磨：伤害 IV",
  "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步打磨组件的伤害增益，增加伤害增益。",
  "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "打磨：伤害 V",
  "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步打磨组件的伤害增益，增加伤害增益。",
  "tetra.improvement.hilt_hone/damage.name": "打磨：伤害",
  "tetra.improvement.hilt_hone/damage.description": "增加伤害",
  "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "打磨：速度 I",
  "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "打磨组件，增加总体挥动速度。",
  "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "打磨：速度 II",
  "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "打磨组件，增加总体挥动速度。",
  "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "打磨：速度 III",
  "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "打磨组件，增加总体挥动速度。",
  "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "打磨：速度 IV",
  "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "打磨组件，增加总体挥动速度。",
  "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "打磨：速度 V",
  "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "打磨组件，增加总体挥动速度。",
  "tetra.improvement.hilt_hone/speed.name": "打磨：速度",
  "tetra.improvement.hilt_hone/speed.description": "增加挥动速度",
  "tetra/schematic/sword/basic_blade.name": "普通剑刃",
  "tetra/schematic/sword/basic_blade.description": "用给定的剑刃替换当前的剑刃，或者用原材料重铸它。\n \n材料§f硬度§r增加§f伤害§r。",
  "tetra/schematic/sword/basic_blade.slot1": "剑刃材料",
  "tetra.module.sword/basic_blade.name": "普通剑刃",
  "tetra.module.sword/basic_blade.description": "具有平均伤害、攻击速度和完整性使用的普通剑刃。",
  "tetra.module.sword/basic_blade.item_name": "剑",
  "tetra.module.sword/basic_blade.material_name": "%s剑刃",
  "tetra.module.sword/basic_blade.prefix": "%s",
  "tetra.improvement.blade/serrated.name": "锯齿剑刃",
  "tetra.improvement.blade/serrated.prefix": "锯齿",
  "tetra.improvement.blade/serrated.description": "攻击能够造成流血效果",
  "tetra.improvement.blade/hooked.name": "钩状剑刃",
  "tetra.improvement.blade/hooked.prefix": "钩状",
  "tetra.improvement.blade/hooked.description": "从后方击打敌人，造成暴击",
  "tetra.improvement.blade/tempered.name": "尖端回火",
  "tetra.improvement.blade/tempered.prefix": "回火",
  "tetra.improvement.blade/tempered.description": "攻击时，无视部分盔甲",
  "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿",
  "tetra/schematic/sword/shared_blade/serrated_1.description": "给剑刃附上锯齿。拥有30%%的几率对目标造成 4点的、持续 2 秒的流血伤害。对亡灵类生物无效。",
  "tetra/schematic/sword/shared_blade/serrated_2.name": "打磨：锯齿 II",
  "tetra/schematic/sword/shared_blade/serrated_2.description": "打磨锯齿，提高伤害。",
  "tetra/schematic/sword/shared_blade/serrated_3.name": "打磨：锯齿 III",
  "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步打磨锯齿，提高伤害。",
  "tetra/schematic/sword/shared_blade/tempered_1.name": "回火",
  "tetra/schematic/sword/shared_blade/tempered_1.description": "对剑刃的尖端进行回火，极大地提升硬度。能够无视盔甲造成一些伤害。",
  "tetra/schematic/sword/shared_blade/tempered_2.name": "打磨：淬火 II",
  "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步淬火，增加穿透盔甲效果。",
  "tetra/schematic/sword/shared_blade/tempered_3.name": "打磨：淬火 III",
  "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步淬火，增加穿透盔甲效果。",
  "tetra/schematic/sword/shared_blade/hooked_1.name": "切口之钩",
  "tetra/schematic/sword/shared_blade/hooked_1.description": "在剑刃背刻上缺口，在攻击敌人时能够提供额外的伤害。从背后攻击敌人能够造成暴击。",
  "tetra/schematic/sword/shared_blade/hooked_2.name": "打磨：钩子 II",
  "tetra/schematic/sword/shared_blade/hooked_2.description": "打磨钩子，背刺造成的额外伤害提升至 75%%。",
  "tetra/schematic/sword/shared_blade/hooked_3.name": "打磨：钩子 III",
  "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步打磨钩子，背刺造成的额外提升至 125%%。",
  "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简易剑柄",
  "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用给定材料合成的剑柄替换当前的剑柄。\n \n材料§f密度§r增加§f伤害§r。",
  "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料",
  "tetra.module.sword/basic_hilt.name": "简易剑柄",
  "tetra.module.sword/basic_hilt.description": "一个简易剑柄。剑柄是剑完整度的主要来源。",
  "tetra.module.sword/basic_hilt.material_name": "%s剑柄",
  "tetra.variant.basic_hilt/blaze_rod": "烈焰棒剑柄",
  "tetra.variant.basic_hilt/end_rod": "末地烛剑柄",
  "tetra.variant.basic_hilt/forged_beam": "再利用梁杆",
  "tetra.improvement.basic_hilt/soot.name": "烟墨",
  "tetra.improvement.basic_hilt/soot.description": "被烟墨覆盖",
  "tetra.improvement.hilt/wrap.name": "%s裹柄",
  "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "裹柄",
  "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料",
  "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用给定材料裹柄。较小地增加伤害和挥动速度，并且降低手柄可能导致的负面效果。",
  "tetra.module.sword/decorative_pommel.name": "装饰性剑柄圆头",
  "tetra.module.sword/decorative_pommel.description": "一种装饰性剑柄圆头，它提供了部分耐久度，但是没有功能性。",
  "tetra.module.sword/decorative_pommel.material_name": "装饰性%s剑柄圆头",
  "tetra.module.sword/makeshift_guard.name": "简易护手",
  "tetra.module.sword/makeshift_guard.description": "剑护手，其构造为挥舞的手提供了少许保护。",
  "tetra.module.sword/makeshift_guard.material_name": "简易%s护手",
  "tetra.variant.makeshift_guard/oak": "简易木护手",
  "tetra/schematic/sword/wide_guard.name": "宽护手",
  "tetra/schematic/sword/wide_guard.description": "合成一个宽护手，在挥舞物品时保护你的手。在主手或副手持有时，还能够提供额外的盔甲保护。\n \n材料§f硬度§r和§f韧性§r增加§f护甲值§r。",
  "tetra/schematic/sword/wide_guard.slot1": "护手材质",
  "tetra.module.sword/wide_guard.name": "宽护手",
  "tetra.module.sword/wide_guard.description": "保护挥剑手的宽护手。当剑握在主手或副手中时，会提供额外的盔甲。",
  "tetra.module.sword/wide_guard.material_name": "宽%s护手",
  "tetra.variant.wide_guard/oak": "宽木护手",
  "tetra.variant.wide_guard/vent_plate": "再利用板材护手",
  "tetra/schematic/sword/sturdy_guard.name": "坚固守护",
  "tetra/schematic/sword/sturdy_guard.description": "制造一个坚固的守卫，能在合适的时机阻挡攻击\n \n材料§f硬度§r增加防守时间\n材料§f密度§r减少防守时间",
  "tetra/schematic/sword/sturdy_guard.slot1": "保护材料",
  "tetra.module.sword/sturdy_guard.name": "坚固守卫",
  "tetra.module.sword/sturdy_guard.description": "一个能在合适时机阻挡攻击的守卫",
  "tetra.module.sword/sturdy_guard.material_name": "坚固%s守卫",
  "tetra/schematic/sword/socket.name": "镶嵌",
  "tetra/schematic/sword/socket.description": "在剑中镶嵌一枚宝石，根据宝石提供不同的效果。",
  "tetra/schematic/sword/socket.slot1": "宝石",
  "tetra.module.sword/socket.name": "镶嵌",
  "tetra.module.sword/socket.description": "一颗宝石，被装进了剑刃与剑柄的连接处。这颗宝石附有魔咒，并且会为剑的使用者提供魔法增益。",
  "tetra.variant.sword_socket/diamond": "镶嵌[§b钻石§r]",
  "tetra.variant.sword_socket/emerald": "镶嵌[§a绿宝石§r]",
  "tetra.variant.sword_socket/lapis": "镶嵌[§9青金石§r]",
  "tetra.variant.sword_socket/amber": "镶嵌[§6琥珀§r]",
  "tetra.variant.sword_socket/pristine_diamond": "镶嵌[§b钻石+§r]",
  "tetra.variant.sword_socket/pristine_diamond.description": "一颗宝石，被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒，并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.sword_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]",
  "tetra.variant.sword_socket/pristine_emerald.description": "一颗宝石，被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒，并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.sword_socket/pristine_lapis": "镶嵌[§9青金石+§r]",
  "tetra.variant.sword_socket/pristine_lapis.description": "一颗宝石，被装进了剑刃与剑柄的连接处。这颗宝石被附上了魔咒，并且会为剑的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.sword_socket/mana_rune": "镶嵌[§d魔力§r]",
  "tetra.variant.sword_socket/mana_rune.description": "一个符文，被装进了剑刃与剑柄的连接处。这个符文会随时间使用魔力修复物品。",
  "tetra/schematic/sword/counterweight.name": "配重",
  "tetra/schematic/sword/counterweight.description": "用配重平衡剑刃。能够增加 §f0.15§r的攻速。总完整度与效果等级之间每相差一点，增益减少 §f0.05§r。\n \n材料§f硬度§r增加效果等级。",
  "tetra/schematic/sword/counterweight.slot1": "材料",
  "tetra.module.sword/counterweight.name": "配重",
  "tetra.module.sword/counterweight.description": "附在剑柄尾部的配重。能够增加 0.15 的攻速。如果配重的效果等级与物品的总完整度不同，总完整度与效果等级之间每相差一点，增益减少 0.05。",
  "tetra.module.sword/counterweight.material_name": "%s配重",
  "tetra/schematic/sword/reinforced_fuller.name": "强化附层",
  "tetra/schematic/sword/reinforced_fuller.description": "使用给定材料对其附加强化镀层。提供额外的完整度并能够降低物品损坏的几率，但是剑会更重，攻击速度更慢。",
  "tetra/schematic/sword/reinforced_fuller.slot1": "材料",
  "tetra.module.sword/reinforced_fuller.name": "强化附层",
  "tetra.module.sword/reinforced_fuller.description": "附加强化附层可以提供额外的完整度并能够降低物品损坏的几率，但是剑会更重，攻击速度更慢。",
  "tetra.module.sword/reinforced_fuller.material_name": "%s强化附层",
  "tetra.variant.reinforced_fuller/oak": "木强化附层",
  "tetra.variant.reinforced_fuller/forged_beam": "梁杆强化附层",
  "tetra/schematic/sword/howling.name": "风啸剑刃",
  "tetra/schematic/sword/howling.description": "制造一套更完整的附件并装在剑刃上。当剑被挥动时，咆哮的风会包围持剑者，风有时会偏转来袭的弹射物。\n \n材料§f硬度§r决定每次挥动增加的§f层数§r。\n材料§f弹性§r增加§f持续时间§r.",
  "tetra/schematic/sword/howling.slot1": "材料",
  "tetra.module.sword/howling.name": "风啸者",
  "tetra.module.sword/howling.description": "一套完整的附件，当剑被挥动时，咆哮之风会包围着持剑者，有时它会偏转来袭的弹射物。",
  "tetra.module.sword/howling.material_name": "%s者",
  "tetra/schematic/sword/binding.name": "绑定",
  "tetra/schematic/sword/binding.description": "用绳子或皮带将剑柄和剑刃结合紧密，或使用完全不同的材料和方法。",
  "tetra/schematic/sword/binding.slot1": "材料",
  "tetra.module.sword/binding.name": "绑定",
  "tetra.module.sword/binding.description": "用纤维加强剑刃和剑柄之间的连接",
  "tetra.module.sword/binding.material_name": "%s绑定",
  "tetra.variant.sword_binding/bolt": "螺栓",
  "tetra.variant.sword_binding/bolt.description": "可调节螺栓将剑刃连接到剑柄上。",
  "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓松紧",
  "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓，使剑更加坚硬，增加伤害。\n§e松开§r螺栓，使剑更有韧性，有效增加耐久。",
  "tetra.tweak.sword_tweak/binding_bolt.left": "松",
  "tetra.tweak.sword_tweak/binding_bolt.right": "紧",
  "tetra/schematic/sword/forefinger_ring.name": "食指圆环",
  "tetra/schematic/sword/forefinger_ring.description": "在剑柄上附加圆环，能够有效提升控制力。在攻击太快时提升最小伤害。",
  "tetra/schematic/sword/forefinger_ring.slot1": "材料",
  "tetra.module.sword/forefinger_ring.name": "食指圆环",
  "tetra.module.sword/forefinger_ring.description": "在剑柄上附加圆环，能够有效提升控制力。在攻击太快时提升最小伤害。",
  "tetra.module.sword/forefinger_ring.material_name": "%s圆环",
  "tetra/schematic/sword/grip_loop.name": "握环",
  "tetra/schematic/sword/grip_loop.description": "为剑柄添加握环，增加剑的攻击范围。提升 2 格的横扫之刃攻击范围。",
  "tetra/schematic/sword/grip_loop.slot1": "材料",
  "tetra.module.sword/grip_loop.name": "握环",
  "tetra.module.sword/grip_loop.description": "为剑柄添加握环，增加剑的攻击范围。提升 2 格的横扫之刃攻击范围。",
  "tetra.module.sword/grip_loop.material_name": "%s握环",
  "tetra/schematic/sword/short_blade.name": "短剑刃",
  "tetra/schematic/sword/short_blade.description": "合成一个短而轻的剑刃，可以用于合成和副手攻击。\n \n基于材料提供§f切割§r工具的功能，但有所削减。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微减缓§f攻击速度§r和§f猛刺伤害§r。",
  "tetra/schematic/sword/short_blade.slot1": "剑刃材料",
  "tetra.module.sword/short_blade.item_name": "短剑刃",
  "tetra.module.sword/short_blade.name": "短剑刃",
  "tetra.module.sword/short_blade.description": "更短、更轻的剑刃。可用于合成和副手攻击。",
  "tetra.module.sword/short_blade.material_name": "%s短剑刃",
  "tetra.module.sword/short_blade.prefix": "%s",
  "tetra/schematic/sword/heavy_blade.name": "重型剑刃",
  "tetra/schematic/sword/heavy_blade.description": "将当前剑刃替换为大又重的剑刃，总能在完全蓄力时发动横扫。\n \n材料§f硬度§r增加§f伤害§r并增加§f横扫伤害§r。\n材料§f密度§r增加§f伤害§r，但减缓§f攻击速度§r。",
  "tetra/schematic/sword/heavy_blade.slot1": "剑刃材料",
  "tetra.module.sword/heavy_blade.item_name": "大剑",
  "tetra.module.sword/heavy_blade.name": "重型剑刃",
  "tetra.module.sword/heavy_blade.description": "重型剑刃牺牲了攻击速度以增加伤害，总能在完全蓄力时发动横扫。",
  "tetra.module.sword/heavy_blade.material_name": "重型%s剑刃",
  "tetra.module.sword/heavy_blade.prefix": "%s",
  "tetra/schematic/sword/machete.name": "弯刀",
  "tetra/schematic/sword/machete.description": "将剑刃替换为弯刀，能够砍掉一片区域内的蜘蛛网和植物。\n \n§f切削效率§r取决于材料并有所增加。\n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微减缓§f攻击速度§r。",
  "tetra/schematic/sword/machete.slot1": "剑刃材料",
  "tetra.module.sword/machete.item_name": "弯刀",
  "tetra.module.sword/machete.name": "弯刀",
  "tetra.module.sword/machete.description": "将剑刃替换为先前材料锻造的弯刀，能够砍掉一大片区域内的植物。\n \n弯刀和其他工具的工作方式不同。它能够瞬间采掘方块，但仅限冷却完毕时。",
  "tetra.module.sword/machete.material_name": "%s弯刀",
  "tetra.module.sword/machete.prefix": "%s",
  "tetra/schematic/sword/stonecutter/stonecutter.name": "切石器",
  "tetra/schematic/sword/stonecutter/stonecutter.description": "用切石器替换当前的剑刃。这是一把能轻易切开岩石的沉重的剑刃。",
  "tetra/schematic/sword/stonecutter/stonecutter.slot1": "切石器",
  "tetra.module.sword/stonecutter.item_name": "切石器",
  "tetra.module.sword/stonecutter.name": "切石器",
  "tetra.module.sword/stonecutter.description": "一把能轻易切开岩石的沉重的剑刃。",
  "tetra.variant.stonecutter/stonecutter": "切石器",
  "tetra.improvement.stonecutter_hone/efficiency.name": "打磨：挖掘效率",
  "tetra.improvement.stonecutter_hone/efficiency.description": "增加挖掘效率",
  "tetra.improvement.stonecutter_hone/tier.name": "打磨：挖掘等级",
  "tetra.improvement.stonecutter_hone/tier.description": "增加挖掘等级 1",
  "tetra/schematic/sword/throwing_knife.name": "飞刀",
  "tetra/schematic/sword/throwing_knife.description": "制作一个平衡良好的刀片，非常适合投掷。\n \n基于材料提升§f切割§r工具性能，降低了切割速度。\n材料 §f硬度§r增加§f伤害§r,降低攻速。\n材料 §f密度§r略微增加§f投掷伤害§r.",
  "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料",
  "tetra.module.sword/throwing_knife.item_name": "飞刀",
  "tetra.module.sword/throwing_knife.name": "飞刀",
  "tetra.module.sword/throwing_knife.description": "一个平衡良好的刀片，非常适合投掷。",
  "tetra.module.sword/throwing_knife.material_name": "%s飞刀",
  "tetra.module.sword/throwing_knife.prefix": "%s",
  "tetra/schematic/shared/hone_gild_1.name": "打磨：镀金 I",
  "tetra/schematic/shared/hone_gild_1.description": "使用一些金粒和经验注入来增加组件的魔法容量。",
  "tetra/schematic/shared/hone_gild_1.slot1": "金粒",
  "tetra/schematic/shared/hone_gild_2.name": "打磨：镀金 II",
  "tetra/schematic/shared/hone_gild_2.description": "进一步提升组件的魔法容量",
  "tetra/schematic/shared/hone_gild_2.slot1": "金粒",
  "tetra/schematic/shared/hone_gild_3.name": "打磨：镀金 III",
  "tetra/schematic/shared/hone_gild_3.description": "进一步提升组件的魔法容量",
  "tetra/schematic/shared/hone_gild_3.slot1": "金粒",
  "tetra/schematic/shared/hone_gild_4.name": "打磨：镀金 IV",
  "tetra/schematic/shared/hone_gild_4.description": "进一步提升组件的魔法容量",
  "tetra/schematic/shared/hone_gild_4.slot1": "金粒",
  "tetra/schematic/shared/hone_gild_5.name": "打磨：镀金 V",
  "tetra/schematic/shared/hone_gild_5.description": "进一步提升组件的魔法容量",
  "tetra/schematic/shared/hone_gild_5.slot1": "金粒",
  "tetra.improvement.hone_gild.name": "打磨：镀金",
  "tetra.improvement.hone_gild.description": "增加组件的魔法容量",
  "tetra/schematic/double/shared_head/hone_durability_1.name": "打磨：耐久 I",
  "tetra/schematic/double/shared_head/hone_durability_1.description": "打磨组件，增加提供的耐久。",
  "tetra/schematic/double/shared_head/hone_durability_2.name": "打磨：耐久 II",
  "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步提升组件的耐久增益。",
  "tetra/schematic/double/shared_head/hone_durability_3.name": "打磨：耐久 III",
  "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步提升组件的耐久增益。",
  "tetra/schematic/double/shared_head/hone_durability_4.name": "打磨：耐久 IV",
  "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步提升组件的耐久增益。",
  "tetra/schematic/double/shared_head/hone_durability_5.name": "打磨：耐久 V",
  "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步提升组件的耐久增益。",
  "tetra.improvement.head_hone/durability.name": "打磨：耐久",
  "tetra.improvement.head_hone/durability.description": "增加耐久",
  "tetra/schematic/double/shared_head/hone_speed_1.name": "打磨：速度 I",
  "tetra/schematic/double/shared_head/hone_speed_1.description": "打磨组件，增加总体挥动速度。",
  "tetra/schematic/double/shared_head/hone_speed_2.name": "打磨：速度 II",
  "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步提升组件的挥动速度增益。",
  "tetra/schematic/double/shared_head/hone_speed_3.name": "打磨：速度 III",
  "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步提升组件的挥动速度增益。",
  "tetra/schematic/double/shared_head/hone_speed_4.name": "打磨：速度 IV",
  "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步提升组件的挥动速度增益。",
  "tetra/schematic/double/shared_head/hone_speed_5.name": "打磨：速度 V",
  "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步提升组件的挥动速度增益。",
  "tetra.improvement.head_hone/speed.name": "打磨：速度",
  "tetra.improvement.head_hone/speed.description": "增加挥动速度",
  "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "打磨：伤害 I",
  "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "打磨组件，增加伤害。",
  "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "打磨：伤害 II",
  "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步提升组件的伤害增益。",
  "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "打磨：伤害 III",
  "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步提升组件的伤害增益。",
  "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "打磨：伤害 IV",
  "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步提升组件的伤害增益。",
  "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "打磨：伤害 V",
  "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步提升组件的伤害增益。",
  "tetra.improvement.head_hone/damage.name": "打磨：伤害",
  "tetra.improvement.head_hone/damage.description": "增加伤害",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "打磨：砍伐效率 I",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "打磨组件，增加斧子的效率。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "打磨：砍伐效率 II",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步提升组件的斧子效率增益。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "打磨：砍伐效率 III",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步提升组件的斧子效率增益。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "打磨：砍伐效率 IV",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步提升组件的斧子效率增益。",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "打磨：砍伐效率 V",
  "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步提升组件的斧子效率增益。",
  "tetra.improvement.head_hone/axe_efficiency.name": "打磨：砍伐效率",
  "tetra.improvement.head_hone/axe_efficiency.description": "增加砍伐效率",
  "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "打磨：砍伐等级 I",
  "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "打磨组件，使砍伐等级增加 1。",
  "tetra.improvement.head_hone/axe_tier.name": "打磨：砍伐等级",
  "tetra.improvement.head_hone/axe_tier.description": "使砍伐等级增加 1",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "打磨：掘土效率 I",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "打磨组件，增加掘土的效率。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "打磨：掘土效率 II",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步提升组件的掘土效率增益。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "打磨：掘土效率 III",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步提升组件的掘土效率增益。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "打磨：掘土效率 IV",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步提升组件的掘土效率增益。",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "打磨：掘土效率 V",
  "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步提升组件的掘土效率增益。",
  "tetra.improvement.head_hone/shovel_efficiency.name": "打磨：掘土效率",
  "tetra.improvement.head_hone/shovel_efficiency.description": "增加掘土的效率",
  "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "打磨：掘土等级 I",
  "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "打磨组件，增加掘土等级 1。",
  "tetra.improvement.head_hone/shovel_tier.name": "打磨：掘土等级",
  "tetra.improvement.head_hone/shovel_tier.description": "增加掘土等级 1",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "打磨：挖掘效率 I",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "打磨组件，增加挖掘的效率。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "打磨：挖掘效率 II",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步提升组件的挖掘效率增益。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "打磨：挖掘效率 III",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步提升组件的挖掘效率增益。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "打磨：挖掘效率 IV",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步提升组件的挖掘效率增益。",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "打磨：挖掘效率 V",
  "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步提升组件的挖掘效率增益。",
  "tetra.improvement.head_hone/pickaxe_efficiency.name": "打磨：挖掘效率",
  "tetra.improvement.head_hone/pickaxe_efficiency.description": "增加挖掘效率",
  "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "打磨：挖掘等级 I",
  "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "打磨组件，使挖掘等级增加 1。",
  "tetra.improvement.head_hone/pickaxe_tier.name": "打磨：挖掘等级",
  "tetra.improvement.head_hone/pickaxe_tier.description": "使挖掘等级增加 1",
  "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "打磨：锤子等级 I",
  "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "打磨组件，使锤子等级增加 1。",
  "tetra.improvement.head_hone/hammer_tier.name": "打磨：锤子等级",
  "tetra.improvement.head_hone/hammer_tier.description": "增加锤子等级 1",
  "tetra/schematic/double/warforge.name": "战争铸造",
  "tetra/schematic/double/warforge.description": "通过锻造工具使其在战斗中更有效。提供基于锻造部分的组件被动效果，以及基于工具组成组件的技能。",
  "tetra.improvement.double/warforged.name": "战争铸造",
  "tetra.improvement.double/warforged.description": "这件工具将在战斗中更有效",
  "tetra.synergy.double/axe_hammer": "木工锤",
  "tetra.synergy.double/axe_axe": "巨斧",
  "tetra.synergy.double/axe_pickaxe": "錾斧",
  "tetra.synergy.double/hammer_pickaxe": "地质锤",
  "tetra.synergy.double/adze_pickaxe": "鹤嘴锄",
  "tetra.synergy.double/adze_axe": "切削型鹤嘴锄",
  "tetra.synergy.double/claw_hammer": "羊角锤",
  "tetra.synergy.double/claw_axe": "木匠斧",
  "tetra.synergy.double/battleaxe": "战斧",
  "tetra.synergy.double/battleadze": "战争扁斧",
  "tetra.synergy.double/warhammer": "战锤",
  "tetra.synergy.double/war_pick": "战镐",
  "tetra.synergy.double/guisarme": "勾刀",
  "tetra.synergy.double/warsickle": "战争镰刀",
  "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄",
  "tetra/schematic/double/basic_handle/basic_handle.description": "替换工具的手柄。坚固的手柄能够支持更重、更高级的工具头部。\n \n材料§f密度§r略微减缓§f攻击速度§r。",
  "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料",
  "tetra.module.double/basic_handle.name": "基础手柄",
  "tetra.module.double/basic_handle.description": "基础工具手柄。手柄是工具完整度的主要来源。",
  "tetra.module.double/basic_handle.material_name": "%s手柄",
  "tetra.variant.basic_handle/forged_beam": "再利用梁杆",
  "tetra.improvement.basic_handle/blazing.name": "燃烧",
  "tetra.improvement.basic_handle/blazing.description": "你可能在使用时着火，尤其是在炎热的环境中。",
  "tetra.improvement.basic_handle/ender_reverb.name": "末影回响",
  "tetra.improvement.basic_handle/ender_reverb.description": "在附近有末地生物时产生副作用。",
  "tetra.improvement.basic_handle/wrap.name": "%s裹柄",
  "tetra.improvement.basic_handle/wrap.description": "轻微增加攻击和攻速，降低手柄负面效果。",
  "tetra/schematic/double/basic_handle/wrap_handle.name": "裹柄",
  "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料",
  "tetra/schematic/double/basic_handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度，并且降低手柄可能导致的负面效果。",
  "tetra/schematic/double/basic_handle/hone_speed_1.name": "打磨：速度 I",
  "tetra/schematic/double/basic_handle/hone_speed_1.description": "打磨手柄，使总体挥动速度增加 4%%。",
  "tetra/schematic/double/basic_handle/hone_speed_2.name": "打磨：速度 II",
  "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步提升组件的挥动速度增益，使速度增益从 4%% 增加到 9%%。",
  "tetra/schematic/double/basic_handle/hone_speed_3.name": "打磨：速度 III",
  "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步提升组件的挥动速度增益，使速度增益从 9%% 增加到 13%%。",
  "tetra/schematic/double/basic_handle/hone_speed_4.name": "打磨：速度 IV",
  "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步提升组件的挥动速度增益，使速度增益从13%%增加到 18%%。",
  "tetra/schematic/double/basic_handle/hone_speed_5.name": "打磨：速度 V",
  "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步提升组件的挥动速度增益，使速度增益从18%%增加到 22%%。",
  "tetra.improvement.handle_hone/speed.name": "打磨：速度",
  "tetra.improvement.handle_hone/speed.description": "增加挥动速度",
  "tetra.improvement.basic_handle/soot.name": "烟墨",
  "tetra.improvement.basic_handle/soot.description": "覆盖烟墨",
  "tetra/schematic/double/socket.name": "镶嵌",
  "tetra/schematic/double/socket.description": "在工具中镶嵌一枚宝石，根据宝石提供不同的效果。",
  "tetra/schematic/double/socket.slot1": "宝石",
  "tetra.module.double/socket.name": "镶嵌",
  "tetra.module.double/socket.description": "一颗宝石，被装进了工具的顶端。这颗宝石被附上了魔咒，并且会为工具的使用者提供魔法增益。",
  "tetra.variant.double_socket/diamond": "镶嵌[§b钻石§r]",
  "tetra.variant.double_socket/emerald": "镶嵌[§a绿宝石§r]",
  "tetra.variant.double_socket/lapis": "镶嵌[§9青金石§r]",
  "tetra.variant.double_socket/amber": "镶嵌[§6琥珀§r]",
  "tetra.variant.double_socket/pristine_diamond": "镶嵌[§b钻石+§r]",
  "tetra.variant.double_socket/pristine_diamond.description": "一颗宝石，被装进了工具的顶端。这颗宝石被附上了魔咒，并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.double_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]",
  "tetra.variant.double_socket/pristine_emerald.description": "一颗宝石，被装进了工具的顶端。这颗宝石被附上了魔咒，并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.double_socket/pristine_lapis": "镶嵌[§9青金石+§r]",
  "tetra.variant.double_socket/pristine_lapis.description": "一颗宝石，被装进了工具的顶端。这颗宝石被附上了魔咒，并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.double_socket/mana_rune": "镶嵌[§d魔力§r]",
  "tetra.variant.double_socket/mana_rune.description": "一个符文，被装进了工具的顶端。这个符文会随时间使用魔力修复物品。",
  "tetra/schematic/double/binding.name": "绑定",
  "tetra/schematic/double/binding.description": "用绳子或皮带将工具头部绑到手柄上，或使用完全不同的材料和方法。",
  "tetra/schematic/double/binding.slot1": "材料",
  "tetra.module.double/binding.name": "绑定",
  "tetra.module.double/binding.description": "用紧密的纤维加强工具头部",
  "tetra.module.double/binding.material_name": "%s绑定",
  "tetra.variant.double_binding/bolt": "螺栓",
  "tetra.variant.double_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。",
  "tetra.tweak.double_tweak/binding_bolt.label": "螺栓松紧",
  "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓，工具更加坚固，增加采集效率。\n§e拧松§r螺栓，工具更有韧性，有效增加耐久。",
  "tetra.tweak.double_tweak/binding_bolt.left": "松",
  "tetra.tweak.double_tweak/binding_bolt.right": "紧",
  "tetra/schematic/double/basic_axe/basic_axe.name": "斧头",
  "tetra/schematic/double/basic_axe/basic_axe.description": "用给定材料合成斧头。斧可以破坏木类方块并为原木去皮。\n \n基于材料提供§f斧§r的功能。材料§f硬度§r（主要）和§f密度§r增加§f伤害§r。\n双斧头提供额外§f伤害§r。",
  "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料",
  "tetra.module.double/basic_axe.item_name": "斧",
  "tetra.module.double/basic_axe.name": "斧头",
  "tetra.module.double/basic_axe.description": "一个可用于砍伐木板和原木一类东西的普通斧头，但也可以用来从原木下剥下书皮，以及用木头合成物品组件。\n \n双斧头提供增益效果。",
  "tetra.module.double/basic_axe.material_name": "%s斧",
  "tetra.module.double/basic_axe.prefix": "%s",
  "tetra.improvement.basic_axe/severing.name": "切割",
  "tetra.improvement.basic_axe/severing.description": "对未装备盔甲的目标造成额外伤害",
  "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头",
  "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "合成一个可用于挖掘的镐头。\n \n基于材料提供§f镐§r的功能。\n材料的§f硬度§r可以增加§f伤害§r。\n双镐头提供额外的一级§f镐子等级§r",
  "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料",
  "tetra.module.double/basic_pickaxe.item_name": "镐",
  "tetra.module.double/basic_pickaxe.name": "镐头",
  "tetra.module.double/basic_pickaxe.description": "一个可用于挖掘的普通镐头。\n \n有双镐头的镐子能破坏更坚硬的方块。",
  "tetra.module.double/basic_pickaxe.material_name": "%s镐",
  "tetra.module.double/basic_pickaxe.prefix": "%s",
  "tetra.improvement.basic_pickaxe/puncturing.name": "刺穿",
  "tetra.improvement.basic_pickaxe/puncturing.description": "攻击无视部分盔甲",
  "tetra/schematic/double/butt/butt.name": "工具尾部",
  "tetra/schematic/double/butt/butt.description": "用于单面工具的尾部，一般比双面工具挥动得更快。",
  "tetra/schematic/double/butt/butt.slot1": "头部材料",
  "tetra.module.double/butt.name": "工具尾部",
  "tetra.module.double/butt.description": "单面工具的尾部，一般比双面工具挥动得更快。",
  "tetra.module.double/butt.material_name": "%s工具尾部",
  "tetra/schematic/double/extractor/extractor.name": "提取器",
  "tetra/schematic/double/extractor/extractor.description": "再利用地底提取器，允许工具一次破坏多个方块。",
  "tetra/schematic/double/extractor/extractor.slot1": "提取器",
  "tetra.module.double/extractor.name": "工具尾部",
  "tetra.module.double/extractor.description": "一个被再利用的地底提取器，能让工具一次破坏多个方块。",
  "tetra.variant.extractor/extractor": "提取器",
  "tetra/schematic/double/extractor/hone_extractor_1.name": "打磨：威力 I",
  "tetra/schematic/double/extractor/hone_extractor_1.description": "提升提取器效果的威力，增加它能破坏的方块数量。",
  "tetra/schematic/double/extractor/hone_extractor_2.name": "打磨：威力 II",
  "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提升提取器效果的威力，增加它能破坏的方块数量。",
  "tetra/schematic/double/extractor/hone_extractor_3.name": "打磨：威力 III",
  "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提升提取器效果的威力，增加它能破坏的方块数量。",
  "tetra/schematic/double/extractor/hone_extractor_4.name": "打磨：威力 IV",
  "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步提升提取器效果的威力，增加它能破坏的方块数量。",
  "tetra/schematic/double/extractor/hone_extractor_5.name": "打磨：威力 V",
  "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提升提取器效果的威力，增加它能破坏的方块数量。",
  "tetra.improvement.extractor_hone/potency.name": "打磨：威力",
  "tetra.improvement.extractor_hone/potency.description": "增加提取器效果所能破坏的方块数量",
  "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤头",
  "tetra/schematic/double/basic_hammer/basic_hammer.description": "合成一个锤头，可用于合成组件物品，和回收。\n§f锤子效率§r取决于材料。材料§f硬度§r增加§f伤害§r。材料§f密度§r增加§f伤害§r，但减缓§f攻击速度§r。\n双锤头提供额外的一级§f锤子等级§r。",
  "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料",
  "tetra.module.double/basic_hammer.item_name": "锤",
  "tetra.module.double/basic_hammer.name": "锤头",
  "tetra.module.double/basic_hammer.description": "锤子有助于合成组件物品，有时也可用于回收。\n \n双锤头可能提供增益效果。",
  "tetra.module.double/basic_hammer.material_name": "%s锤",
  "tetra.module.double/basic_hammer.prefix": "%s",
  "tetra.variant.basic_hammer/oak.prefix": "木",
  "tetra/schematic/double/adze/adze.name": "扁斧",
  "tetra/schematic/double/adze/adze.description": "用给定材料合成扁斧。扁斧可以被用于挖掘和伐木。\n \n基于材料提供§f锹§r和§f斧§r的功能，但有所削减。\n材料§f硬度§r增加§f伤害§r。",
  "tetra/schematic/double/adze/adze.slot1": "头部材料",
  "tetra.module.double/adze.item_name": "扁斧",
  "tetra.module.double/adze.name": "扁斧",
  "tetra.module.double/adze.description": "一个弯曲的刀刃，可以被用于挖掘和伐木。",
  "tetra.module.double/adze.material_name": "%s扁斧",
  "tetra.module.double/adze.prefix": "%s",
  "tetra/schematic/double/claw/claw.name": "羊角头",
  "tetra/schematic/double/claw/claw.description": "使用材料制作一个羊角头。羊角头被用于撬开物品和快速破坏木类方块。\n \n基于材料提供§f撬具§r的功能。\n材料§f硬度§r增加§f伤害§r。",
  "tetra/schematic/double/claw/claw.slot1": "羊角头材料",
  "tetra.module.double/claw.item_name": "羊角头",
  "tetra.module.double/claw.name": "羊角头",
  "tetra.module.double/claw.description": "一个轻微弯曲的羊角头，可以用来撬开东西，并且可以快速破坏绝大多数木类方块。",
  "tetra.module.double/claw.material_name": "%s羊角头",
  "tetra.module.double/claw.prefix": "%s",
  "tetra/schematic/double/hoe/hoe.name": "锄头",
  "tetra/schematic/double/hoe/hoe.description": "用给定材料合成锄头。锄能够用于采集植物和耕地。\n \n基于材料提供§f锄§r的功能。\n材料§f硬度§r增加§f伤害§r。",
  "tetra/schematic/double/hoe/hoe.slot1": "锄头材料",
  "tetra.module.double/hoe.item_name": "锄",
  "tetra.module.double/hoe.name": "锄头",
  "tetra.module.double/hoe.description": "一个普通的锄头，可以用来锄地。",
  "tetra.module.double/hoe.material_name": "%s锄",
  "tetra.module.double/hoe.prefix": "%s",
  "tetra/schematic/double/sickle/sickle.name": "镰刀",
  "tetra/schematic/double/sickle/sickle.description": "用给定材料锻造镰刀，能够切下一片区域内的植物。\n \n基于材料提供§f锄§r的功能，但有所削减。\n材料§f硬度§r增加§f伤害§r。",
  "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料",
  "tetra.module.double/sickle.item_name": "镰刀",
  "tetra.module.double/sickle.name": "镰刀",
  "tetra.module.double/sickle.description": "一个轻微弯曲的镰刀，可以用来切割范围内的方块。\n \n和其他工具不同。它能够瞬间采掘方块，但仅限冷却完毕时。",
  "tetra.module.double/sickle.material_name": "%s镰刀",
  "tetra.module.double/sickle.prefix": "%s",
  "tetra.slot.single/head": "头部",
  "tetra.slot.single/handle": "手柄",
  "tetra.slot.single/binding": "绑定",
  "tetra.synergy.single/javelin": "投枪",
  "tetra/schematic/single/handle/basic_handle.name": "基础手柄",
  "tetra/schematic/single/handle/basic_handle.description": "用给定材料合成的基础手柄来替换手柄。\n \n基于材料提供完整度。材料§f密度§r略微减缓§f攻击速度§r。",
  "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料",
  "tetra.module.single/basic_handle.name": "基础手柄",
  "tetra.module.single/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。",
  "tetra.module.single/basic_handle.material_name": "%s手柄",
  "tetra/schematic/single/handle/light_handle.name": "轻手柄",
  "tetra/schematic/single/handle/light_handle.description": "用给定材料合成的轻手柄来替换手柄。轻手柄使物品能够被投掷出去，但比其他手柄提供更少的完整度。\n \n基于材料提供完整度。材料§f密度§r增加§f投掷伤害§r，但略微减缓§f攻击速度§r。",
  "tetra/schematic/single/handle/light_handle.slot1": "手柄材料",
  "tetra.module.single/light_handle.name": "轻手柄",
  "tetra.module.single/light_handle.description": "轻手柄提供更少的完整度，但使物品能够被投掷出去。手柄是完整度的主要来源。",
  "tetra.module.single/light_handle.material_name": "轻%s手柄",
  "tetra.variant.light_handle/prismarine": "海晶石轻手柄",
  "tetra.variant.light_handle/stick": "劣质轻手柄",
  "tetra/schematic/single/handle/long_handle.name": "长手柄",
  "tetra/schematic/single/handle/long_handle.description": "用给定材料合成的长手柄来替换手柄。长手柄提供更远的攻击范围。\n \n基于材料提供完整度。材料§f韧性§r和§f硬度§r增加§f使用范围§r。\n材料§f密度§r略微减缓§f攻击速度§r。",
  "tetra/schematic/single/handle/long_handle.slot1": "手柄材料",
  "tetra.module.single/long_handle.name": "长手柄",
  "tetra.module.single/long_handle.description": "长手柄提供更远的攻击范围。手柄是完整度的主要来源。",
  "tetra.module.single/long_handle.material_name": " 长%s手柄",
  "tetra.variant.long_handle/stick": "劣质长手柄",
  "tetra/schematic/single/handle/wrap_handle.name": "裹柄",
  "tetra/schematic/single/handle/wrap_handle.slot1": "材料",
  "tetra/schematic/single/handle/wrap_handle.description": "使用给定材料裹柄。较小地增加伤害和挥动速度，并且降低手柄可能导致的负面效果。",
  "tetra.improvement.single_handle/wrap.name": "%s裹柄",
  "tetra.improvement.single_handle/wrap.description": "轻微增加攻击和攻速，降低手柄负面效果。",
  "tetra/schematic/single/handle/hone_speed_1.name": "打磨：速度 I",
  "tetra/schematic/single/handle/hone_speed_1.description": "打磨手柄，增加挥动速度。",
  "tetra/schematic/single/handle/hone_speed_2.name": "打磨：速度 II",
  "tetra/schematic/single/handle/hone_speed_2.description": "进一步提升并增加组件的挥动速度增益。",
  "tetra/schematic/single/handle/hone_speed_3.name": "打磨：速度 III",
  "tetra/schematic/single/handle/hone_speed_3.description": "进一步提升并增加组件的挥动速度增益，。",
  "tetra/schematic/single/handle/hone_speed_4.name": "打磨：速度 IV",
  "tetra/schematic/single/handle/hone_speed_4.description": "进一步提升并增加组件的挥动速度增益。",
  "tetra/schematic/single/handle/hone_speed_5.name": "打磨：速度 V",
  "tetra/schematic/single/handle/hone_speed_5.description": "进一步提升并增加组件的挥动速度增益。",
  "tetra/schematic/single/socket.name": "镶嵌",
  "tetra/schematic/single/socket.description": "在中头部与手柄的连接处镶嵌一枚宝石。不同的宝石提供不同的效果。",
  "tetra/schematic/single/socket.slot1": "宝石",
  "tetra.module.single/socket.name": "镶嵌",
  "tetra.module.single/socket.description": "一颗宝石，被装进了头部与手柄的连接处。这颗宝石被附上了魔咒，并且会为工具的使用者提供魔法增益。",
  "tetra.variant.single_socket/diamond": "镶嵌[§b钻石§r]",
  "tetra.variant.single_socket/emerald": "镶嵌[§a绿宝石§r]",
  "tetra.variant.single_socket/lapis": "镶嵌[§9青金石§r]",
  "tetra.variant.single_socket/amber": "镶嵌[§6琥珀§r]",
  "tetra.variant.single_socket/pristine_diamond": "镶嵌[§b钻石+§r]",
  "tetra.variant.single_socket/pristine_diamond.description": "一颗宝石，被装进了头部与手柄的连接处。这颗宝石被附上了魔咒，并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.single_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]",
  "tetra.variant.single_socket/pristine_emerald.description": "一颗宝石，被装进了头部与手柄的连接处。这颗宝石被附上了魔咒，并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.single_socket/pristine_lapis": "镶嵌[§9青金石+§r]",
  "tetra.variant.single_socket/pristine_lapis.description": "一颗宝石，被装进了头部与手柄的连接处。这颗宝石被附上了魔咒，并且会为工具的使用者提供魔法增益。\n \n这颗宝石质地无瑕，能提供更好的效果。",
  "tetra.variant.single_socket/mana_rune": "镶嵌[§d魔力§r]",
  "tetra.variant.single_socket/mana_rune.description": "一个符文，被装进了头部与手柄的连接处。这个符文会随时间使用魔力修复物品。",
  "tetra/schematic/single/binding.name": "绑定",
  "tetra/schematic/single/binding.description": "用绳子或皮带将工具头部绑到手柄上，或使用完全不同的材料和方法。",
  "tetra/schematic/single/binding.slot1": "材料",
  "tetra.module.single/binding.name": "绑定",
  "tetra.module.single/binding.description": "用纤维加强工具头部和手柄之间的连接",
  "tetra.module.single/binding.material_name": "%s绑定",
  "tetra.variant.single_binding/prismarine": "海晶石绑定",
  "tetra.variant.single_binding/prismarine.description": "一个奇怪的海晶石扣，扣加强了头部与把手的连接",
  "tetra.variant.single_binding/bolt": "螺栓",
  "tetra.variant.single_binding/bolt.description": "一个可调整的螺栓将工具头部连接到把手上。",
  "tetra.tweak.single_tweak/binding_bolt.label": "螺栓松紧",
  "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓，工具更加坚固，增加采集效率。\n§e拧松§r螺栓，工具更有韧性，有效增加耐久。",
  "tetra.tweak.single_tweak/binding_bolt.left": "松",
  "tetra.tweak.single_tweak/binding_bolt.right": "紧",
  "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "锹头",
  "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "用给定材料锻造锹头。锹主要被用于掘土，但也可以用来制作草径。",
  "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料",
  "tetra.module.single/basic_shovel.item_name": "锹",
  "tetra.module.single/basic_shovel.name": "锹头",
  "tetra.module.single/basic_shovel.description": "一个主要用于掘土的锹头，但也可以用来制作草径。",
  "tetra.module.single/basic_shovel.material_name": "%s锹",
  "tetra.module.single/basic_shovel.prefix": "%s",
  "tetra/schematic/single/head/spearhead/spearhead.name": "矛头",
  "tetra/schematic/single/head/spearhead/spearhead.description": "用给定材料合成矛头。可以造成伤害。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r，但略微减缓§f攻击速度§r。",
  "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料",
  "tetra.module.single/spearhead.item_name": "矛",
  "tetra.module.single/spearhead.name": "矛头",
  "tetra.module.single/spearhead.description": "一个可以造成伤害的矛头。",
  "tetra.module.single/spearhead.material_name": "%s矛头",
  "tetra.module.single/spearhead.prefix": "%s",
  "tetra.module.single/trident.item_name": "三叉戟",
  "tetra.module.single/trident.name": "三叉戟",
  "tetra.module.single/trident.description": "一个三叉戟头。它的制作知识已经年久失传。",
  "tetra.variant.trident/trident": "三叉戟",
  "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿",
  "tetra/schematic/single/head/spearhead/serrated_1.description": "给头部附上锯齿。攻击有30%%的几率对目标造成 4点的、持续 2 秒的流血伤害。对亡灵类生物无效。",
  "tetra/schematic/single/head/spearhead/serrated_2.name": "打磨：锯齿 II",
  "tetra/schematic/single/head/spearhead/serrated_2.description": "打磨锯齿，将伤害提高到 8点。",
  "tetra/schematic/single/head/spearhead/serrated_3.name": "打磨：锯齿 III",
  "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步打磨锯齿，将伤害提高到 16点。",
  "tetra.improvement.spearhead/serrated.name": "锯齿",
  "tetra.improvement.spearhead/serrated.prefix": "锯齿",
  "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果",
  "tetra/schematic/single/head/spearhead/tempered_1.name": "回火",
  "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火，极大地提升硬度。能够无视盔甲造成一些伤害。",
  "tetra/schematic/single/head/spearhead/tempered_2.name": "打磨：淬火 II",
  "tetra/schematic/single/head/spearhead/tempered_2.description": "进一步淬火，增加穿透盔甲的伤害量到 3。",
  "tetra/schematic/single/head/spearhead/tempered_3.name": "打磨：淬火 III",
  "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步淬火，增加穿透盔甲的伤害量到 5。",
  "tetra.improvement.spearhead/tempered.name": "回火",
  "tetra.improvement.spearhead/tempered.prefix": "回火",
  "tetra.improvement.spearhead/tempered.description": "无视盔甲进行攻击",
  "tetra.improvement.spearhead_hone/damage.name": "打磨：伤害",
  "tetra.improvement.spearhead_hone/damage.description": "增加伤害",
  "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "凿地器",
  "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "用穿地器替换当前的头部。这是一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时，穿凿效果略微增强。",
  "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "凿地器",
  "tetra.module.single/earthpiercer.item_name": "凿地器",
  "tetra.module.single/earthpiercer.name": "凿地器",
  "tetra.module.single/earthpiercer.description": "一个类似矛头的重型工具头部。它缓慢却能一次破坏多个方块。\n\n当凿地器与基础或长手柄连接时，穿凿效果略微增强。",
  "tetra.variant.earthpiercer/earthpiercer": "凿地器",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "打磨：穿凿 I",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "打磨凿地器，提高穿凿效果。",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "打磨：穿凿 II",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "打磨凿地器，进一步提高穿凿效果。",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "打磨：穿凿 III",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "打磨凿地器，进一步提高穿凿效果。",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "打磨：穿凿 IV",
  "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "打磨凿地器，进一步提高穿凿效果。",
  "tetra.improvement.head_hone/piercing.name": "打磨：穿凿",
  "tetra.improvement.head_hone/piercing.description": "进一步提高穿凿效果",
  "tetra.slot.toolbelt/slot1": "",
  "tetra.slot.toolbelt/slot2": "",
  "tetra.slot.toolbelt/slot3": "",
  "tetra.slot.toolbelt/belt": "腰带",
  "tetra.toolbelt.full": "工具腰带已满",
  "tetra.toolbelt.blocked": "物品栏已满，请先腾出一些空间来",
  "tetra.toolbelt.binding.group": "Tetra 工具腰带",
  "tetra.toolbelt.binding.access": "快速存取",
  "tetra.toolbelt.binding.restock": "重装",
  "tetra.toolbelt.binding.open": "打开",
  "tetra.toolbelt.effect.tooltip.quick.quickAccess": "合适的工具能从这一格被快速取出",
  "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "箭可以从这一格被直接取出",
  "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被重装入这一格",
  "tetra.toolbelt.effect.tooltip.storage.cellSocket": "组件可以从这一格获取能量",
  "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰绳",
  "tetra/schematic/toolbelt/belt/belt_0.description": "绳子和皮革碎片被证明是方便存取工具的好材料，但是绳子缺乏支撑附加工具的能力。用毛线编织腰带，应该比简单地系上腰带相比，能提供更好的支撑。",
  "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛",
  "tetra/schematic/toolbelt/belt/belt_1.name": "皮革腰绳",
  "tetra/schematic/toolbelt/belt/belt_1.description": "使用适当的工具，你应该能够将皮革切成长条带，这应该比用羊毛制成的腰带更强。",
  "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革",
  "tetra/schematic/toolbelt/belt/belt_2.name": "腰带扣",
  "tetra/schematic/toolbelt/belt/belt_2.description": "扣子与打结相比，能够为腰部的东西提供更多的支撑。",
  "tetra/schematic/toolbelt/belt/belt_2.slot1": "腰带扣材质",
  "tetra/schematic/toolbelt/belt/belt_3.name": "镶饰潜影贝",
  "tetra/schematic/toolbelt/belt/belt_3.description": "事实证明，潜影贝壳在搬运箱子时有着出色的效果。在皮带中嵌入贝壳应该能进一步增加完整度。",
  "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影壳",
  "tetra.module.toolbelt/belt.name": "工具腰带",
  "tetra.module.toolbelt/belt.item_name": "工具腰带",
  "tetra.variant.belt/rope": "绳子",
  "tetra.variant.belt/rope.name": "绳子",
  "tetra.variant.belt/rope.item_name": "绳子",
  "tetra.variant.belt/rope.description": "一条用绳子做成的非常简易的腰带。可以承受非常有限的附件数量。",
  "tetra.module.toolbelt/belt_wool.name": "羊毛饰带",
  "tetra.module.toolbelt/belt_wool.material_name": "%s饰带",
  "tetra.module.toolbelt/belt_wool.item_name": "饰带",
  "tetra.module.toolbelt/belt_wool.description": "一种可以储存少量物品的羊毛腰带。",
  "tetra.variant.belt/leather": "皮革腰绳",
  "tetra.variant.belt/leather.name": "腰绳",
  "tetra.variant.belt/leather.description": "一条可以绕在腰间的坚固腰绳。可以装载相当数量的附件。",
  "tetra.variant.belt/buckled": "皮带",
  "tetra.variant.belt/buckled.description": "一条坚固的皮带，用一个扣子扣住。可以装载相当数量的附件。",
  "tetra.variant.belt/inlaid": "镶饰潜影贝腰带",
  "tetra.variant.belt/inlaid.prefix": "镶饰",
  "tetra.variant.belt/inlaid.description": "一条坚固的皮带，镶嵌了潜影贝壳。可以装载非常多数量的附件。",
  "tetra/schematic/toolbelt/strap/strap_1.name": "皮带圈",
  "tetra/schematic/toolbelt/strap/strap_1.description": "为腰带附加单个皮带，能够快速携带、存取工具或者其他物品。",
  "tetra/schematic/toolbelt/strap/strap_1.slot1": "皮带材质",
  "tetra/schematic/toolbelt/strap/strap_2.name": "皮带圈（2x）",
  "tetra/schematic/toolbelt/strap/strap_2.description": "为腰带附加双重皮带，能够快速携带、存取工具或者其他物品。",
  "tetra/schematic/toolbelt/strap/strap_2.slot1": "皮带材质",
  "tetra/schematic/toolbelt/strap/strap_3.name": "皮带圈（3x）",
  "tetra/schematic/toolbelt/strap/strap_3.description": "为腰带附加三重皮带，能够快速携带、存取工具或者其他物品。",
  "tetra/schematic/toolbelt/strap/strap_3.slot1": "皮带材质",
  "tetra/schematic/toolbelt/strap/strap_4.name": "皮带圈（4x）",
  "tetra/schematic/toolbelt/strap/strap_4.description": "为腰带附加四重皮带，能够快速携带、存取工具或者其他物品。",
  "tetra/schematic/toolbelt/strap/strap_4.slot1": "皮带材质",
  "tetra.variant.strap1/leather": "皮带圈",
  "tetra.variant.strap1/leather.description": "单个皮带圈可以被用来在皮带上挂一个物品，允许快速取用常用的工具或武器。",
  "tetra.variant.strap1/iron": "铁圈",
  "tetra.variant.strap1/iron.description": "单个铁圈可以被用来在皮带上挂一个物品，允许快速取用常用的工具或武器。",
  "tetra.variant.strap2/leather": "双重皮带圈",
  "tetra.variant.strap2/leather.description": "两个皮带圈可以被用来在皮带上挂一些物品，允许快速取用常用的工具或武器。",
  "tetra.variant.strap2/iron": "双重铁圈",
  "tetra.variant.strap2/iron.description": "两个铁圈可以被用来在皮带上挂一些物品，允许快速取用常用的工具或武器。",
  "tetra.variant.strap3/leather": "三重皮带圈",
  "tetra.variant.strap3/leather.description": "三个皮带圈可以被用来在皮带上挂一些物品，允许快速取用常用的工具或武器。",
  "tetra.variant.strap3/iron": "三重铁圈",
  "tetra.variant.strap3/iron.description": "三个铁圈可以被用来在皮带上挂一些物品，允许快速取用常用的工具或武器。",
  "tetra.variant.strap4/leather": "四重皮带圈",
  "tetra.variant.strap4/leather.description": "四个皮带圈可以被用来在皮带上挂一些物品，允许快速取用常用的工具或武器。",
  "tetra.variant.strap4/iron": "四重铁圈",
  "tetra.variant.strap4/iron.description": "四个铁圈可以被用来在皮带上挂一些物品，允许快速取用常用的工具或武器。",
  "tetra/schematic/toolbelt/potion_storage.name": "药水袋",
  "tetra/schematic/toolbelt/potion_storage.description": "附加上专门用来装药水的小袋子。袋子能够储存大量药水，但只能支持一小组不同类型的药水",
  "tetra/schematic/toolbelt/potion_storage.slot1": "材料",
  "tetra.module.toolbelt/potion_storage.name": "药水袋",
  "tetra.module.toolbelt/potion_storage.description": "一个为携带药水所专门设计的一个小袋子。它能存储大量的药水，但只能装下较少的药水种类。",
  "tetra.variant.potion_storage/forged_mesh": "药水网格袋",
  "tetra.variant.potion_storage/leather": "大型药水袋",
  "tetra.variant.potion_storage/wool": "药水袋",
  "tetra.variant.potion_storage/hide": "小型药水袋",
  "tetra/schematic/toolbelt/storage/storage.name": "储物袋",
  "tetra/schematic/toolbelt/storage/storage.description": "把一个小袋子附在工具腰带上，可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。",
  "tetra/schematic/toolbelt/storage/storage.slot1": "材料",
  "tetra.module.toolbelt/storage.name": "储物袋",
  "tetra.module.toolbelt/storage.description": "一个可以储存相当数量物品的袋子。袋子的内容无法适用工具腰带的快速存取功能。",
  "tetra.variant.storage/forged_mesh": "网格袋",
  "tetra.variant.storage/leather": "大型储物袋",
  "tetra.variant.storage/wool": "储物袋",
  "tetra.variant.storage/hide": "小型储物袋",
  "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋",
  "tetra/schematic/toolbelt/quiver/quiver.description": "将箭袋装到工具腰带上。箭袋可以容纳大量见识。",
  "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料",
  "tetra.module.toolbelt/quiver.name": "箭袋",
  "tetra.module.toolbelt/quiver.description": "一个可以装下大量箭的箭袋。",
  "tetra.variant.quiver/forged_mesh": "网格箭袋",
  "tetra.variant.quiver/leather": "皮革箭袋",
  "tetra.variant.quiver/wool": "羊毛箭袋",
  "tetra.variant.quiver/hide": "兔皮箭袋",
  "tetra/schematic/toolbelt/booster.name": "助推器",
  "tetra/schematic/toolbelt/booster.description": "附加一个助推单元，能够跳跃很远的距离，甚至短时间进行飞行。在跳跃前蹲下，或在空中跳跃，亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。",
  "tetra/schematic/toolbelt/booster.slot1": "材料",
  "tetra.module.toolbelt/booster.name": "助推器",
  "tetra.module.toolbelt/booster.description": "一个助推单元，能够跳跃很远的距离，甚至短时间进行飞行。在跳跃前蹲下，或在空中跳跃，亦或用鞘翅飞行进行激活。§o以工具腰带物品栏中的火药为燃料。",
  "tetra.variant.booster/iron": "助推单元",
  "tetra/schematic/toolbelt/suspender.name": "悬浮器",
  "tetra/schematic/toolbelt/suspender.description": "稍作加工将一个悬浮器固定在腰带上，就可以从附近的信标或管道汲取能量，使腰带穿戴者能在空中悬停。",
  "tetra/schematic/toolbelt/suspender.slot1": "稳定器",
  "tetra.module.toolbelt/suspender.name": "悬浮器",
  "tetra.module.toolbelt/suspender.description": "一个稍加施工的稳定器，可以从附近的信标或管道汲取能量，并使腰带穿戴者能在空中悬停。",
  "tetra.variant.suspender/suspender": "悬浮器",
  "tetra/schematic/toolbelt/strap/quickslot.name": "快卸销",
  "tetra/schematic/toolbelt/strap/quickslot.description": "使用快卸销锁住皮带，能够快速取得皮带上的工具。\n \n§7按下快速访问快捷键，尝试装备第一个适合破坏面对方块的工具。工具只能从装有这个升级的格子里取得。",
  "tetra/schematic/toolbelt/strap/quickslot.slot1": "快卸销",
  "tetra.improvement.strap/quick_latch.name": "快卸销",
  "tetra.improvement.strap/quick_latch.description": "按下工具腰带快捷键能够从物品栏快速装备最合适的工具。",
  "tetra/schematic/toolbelt/quiver/quickslot.name": "快卸销",
  "tetra/schematic/toolbelt/quiver/quickslot.description": "使用快卸销升级箭袋，能够快速获取箭袋中的箭。\n \n§7会自动在拉弓但没有箭时从箭袋的第一格获取一支箭。",
  "tetra/schematic/toolbelt/quiver/quickslot.slot1": "快卸销",
  "tetra.improvement.quiver/quick_latch.name": "快卸销",
  "tetra.improvement.quiver/quick_latch.description": "在没有箭时自动从这个箭袋中获取箭。",
  "tetra/schematic/toolbelt/storage/quickslot.name": "快卸销",
  "tetra/schematic/toolbelt/storage/quickslot.description": "使用快卸销升级存储袋，更容易向内储存物品。\n \n§7手中物品可以通过重装快捷键放入袋中。",
  "tetra/schematic/toolbelt/storage/quickslot.slot1": "快卸销",
  "tetra.improvement.storage/quick_latch.name": "快卸销",
  "tetra.improvement.storage/quick_latch.description": "手中物品可以通过重装快捷键被放入存储袋中。",
  "tetra.slot.bow/stave": "弓材",
  "tetra.slot.bow/string": "弓弦",
  "tetra.slot.bow/riser": "弓体",
  "tetra/schematic/bow/string/basic_string.name": "普通弓弦",
  "tetra/schematic/bow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。弓弦是弓完整度的主要来源。\n \n材料§f密度§r略微增加§f拉弓耗时§r。",
  "tetra/schematic/bow/string/basic_string.slot1": "材料",
  "tetra.module.bow/basic_string.name": "普通弓弦",
  "tetra.module.bow/basic_string.description": "一根普通弓弦。弓弦是弓完整度的主要来源。",
  "tetra.module.bow/basic_string.material_name": "%s弓弦",
  "tetra.variant.basic_string/string": "普通弓弦",
  "tetra.variant.basic_string/hide": "兔皮绳",
  "tetra.variant.basic_string/leather": "皮革绳",
  "tetra.variant.basic_string/phantom_membrane": "拧制幻翼膜",
  "tetra.variant.basic_string/dragon_sinew": "龙筋",
  "tetra/schematic/bow/stave/straight_stave.name": "直拉弓",
  "tetra/schematic/bow/stave/straight_stave.description": "用给定材料合成的直拉弓弓材来替换弓材。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。",
  "tetra/schematic/bow/stave/straight_stave.slot1": "材料",
  "tetra.module.bow/straight_stave.item_name": "弓",
  "tetra.module.bow/straight_stave.name": "直拉弓弓材",
  "tetra.module.bow/straight_stave.description": "一根直拉弓弓材。",
  "tetra.module.bow/straight_stave.material_name": "%s直拉弓弓材",
  "tetra.module.bow/straight_stave.prefix": "%s",
  "tetra.variant.straight_stave/stick": "简易直拉弓弓材",
  "tetra/schematic/bow/stave/long_stave.name": "长弓弓材",
  "tetra/schematic/bow/stave/long_stave.description": "用给定材料合成的长弓弓材来替换弓材。长弓一般有着更慢的拉弓速度，但造成更多的伤害。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。",
  "tetra/schematic/bow/stave/long_stave.slot1": "材料",
  "tetra.module.bow/long_stave.item_name": "长弓",
  "tetra.module.bow/long_stave.name": "长弓弓材",
  "tetra.module.bow/long_stave.description": "一根长弓弓材。长弓一般有着更慢的拉弓速度，但比其他弓造成更多的伤害。",
  "tetra.module.bow/long_stave.material_name": "%s长弓弓材",
  "tetra.module.bow/long_stave.prefix": "%s",
  "tetra.variant.long_stave/stick": "简易长弓弓材",
  "tetra/schematic/bow/stave/recurve_stave.name": "反曲弓弓材",
  "tetra/schematic/bow/stave/recurve_stave.description": "用给定材料合成的反曲弓弓材来替换弓材。反曲弓一般有着比其他弓更快的拉弓速度。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n材料§f韧性§r增加§f力量§r并略微缩短§f拉弓耗时§r。",
  "tetra/schematic/bow/stave/recurve_stave.slot1": "材料",
  "tetra.module.bow/recurve_stave.item_name": "反曲弓",
  "tetra.module.bow/recurve_stave.name": "反曲弓弓材",
  "tetra.module.bow/recurve_stave.description": "一根反曲弓弓材。反曲弓一般有着比其他弓更快的拉弓速度。",
  "tetra.module.bow/recurve_stave.material_name": "%s反曲弓弓材",
  "tetra.module.bow/recurve_stave.prefix": "%s",
  "tetra.variant.recurve_stave/stick": "简易反曲弓弓材",
  "tetra/schematic/bow/string/release_latch.name": "释放插销",
  "tetra/schematic/bow/string/release_latch.slot1": "插销",
  "tetra/schematic/bow/string/release_latch.description": "在弓的释放装置中放入稍加更改的快速插销。更容易连续射箭。\n在弓被拉满时自动射箭。",
  "tetra.improvement.bowstring/release_latch.name": "释放销",
  "tetra.improvement.bowstring/release_latch.description": "轻微增加拉弓速度并自动射出箭矢。",
  "tetra.improvement.stave_grip/wrap_string.name": "绳裹柄",
  "tetra.improvement.stave_grip/wrap_string.description": "轻微增加拉弓速度，降低弓材的负面效果。",
  "tetra.improvement.stave_grip/wrap_leather.name": "皮革裹柄",
  "tetra.improvement.stave_grip/wrap_leather.description": "轻微增加拉弓速度，降低弓材的负面效果。",
  "tetra.improvement.stave_grip/wrap_hide.name": "兔皮裹柄",
  "tetra.improvement.stave_grip/wrap_hide.description": "略微增加拉弓速度，降低弓材的负面效果。",
  "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓裹柄",
  "tetra.improvement.stave_grip/wrap_vine.description": "略微增加拉弓速度，降低弓材的负面效果。",
  "tetra/schematic/bow/stave/wrap_grip.name": "裹柄",
  "tetra/schematic/bow/stave/wrap_grip.slot1": "材料",
  "tetra/schematic/bow/stave/wrap_grip.description": "使用给定材料裹柄。轻微增加拉弓速度，并降低弓材可能导致的负面效果。",
  "tetra.improvement.stave/wrap.name": "%s裹柄",
  "tetra.improvement.stave/wrap.description": "轻微增加攻击和攻速，降低手柄负面效果。",
  "tetra/schematic/bow/stave/hone_speed_1.name": "打磨：速度 I",
  "tetra/schematic/bow/stave/hone_speed_1.description": "打磨组件，使总体拉弓速度增加。",
  "tetra/schematic/bow/stave/hone_speed_2.name": "打磨：速度 II",
  "tetra/schematic/bow/stave/hone_speed_2.description": "进一步提升组件的挥动速度增益。",
  "tetra/schematic/bow/stave/hone_speed_3.name": "打磨：速度 III",
  "tetra/schematic/bow/stave/hone_speed_3.description": "进一步提升组件的挥动速度增益。",
  "tetra/schematic/bow/stave/hone_speed_4.name": "打磨：速度 IV",
  "tetra/schematic/bow/stave/hone_speed_4.description": "进一步提升组件的挥动速度增益。",
  "tetra/schematic/bow/stave/hone_speed_5.name": "打磨：速度 V",
  "tetra/schematic/bow/stave/hone_speed_5.description": "进一步提升组件的挥动速度增益。",
  "tetra.improvement.stave_hone/speed.name": "打磨：速度",
  "tetra.improvement.stave_hone/speed.description": "增加拉弓速度",
  "tetra/schematic/bow/string/hone_damage_1.name": "打磨：伤害 I",
  "tetra/schematic/bow/string/hone_damage_1.description": "打磨组件，使总体伤害增加。",
  "tetra/schematic/bow/string/hone_damage_2.name": "打磨：伤害 II",
  "tetra/schematic/bow/string/hone_damage_2.description": "进一步提升组件的伤害增益。",
  "tetra/schematic/bow/string/hone_damage_3.name": "打磨：伤害 III",
  "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升组件的伤害增益。",
  "tetra/schematic/bow/string/hone_damage_4.name": "打磨：伤害 IV",
  "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升组件的伤害增益。",
  "tetra/schematic/bow/string/hone_damage_5.name": "打磨：伤害 V",
  "tetra/schematic/bow/string/hone_damage_5.description": "进一步提升组件的伤害增益。",
  "tetra.improvement.bowstring_hone/damage.name": "打磨：伤害",
  "tetra.improvement.bowstring_hone/damage.description": "增加伤害",
  "tetra/schematic/bow/riser/adjustable_strength.name": "弓臂调节器",
  "tetra/schematic/bow/riser/adjustable_strength.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。",
  "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓",
  "tetra.module.bow/adjustable_strength.name": "弓臂调节器",
  "tetra.variant.adjustable_strength/bolt": "弓臂调节器",
  "tetra.variant.adjustable_strength/bolt.description": "在弓体上连接两个螺栓。通过调节螺栓的松紧可以§l调节§r弓的力度。",
  "tetra.tweak.bow/adjustable_strength.label": "弓力",
  "tetra.tweak.bow/adjustable_strength.tooltip": "§e拧紧§r螺栓，增加弓力，增加伤害。\n§e拧松§r螺栓，弓更容易拉开，增加拉弓速度。",
  "tetra.tweak.bow/adjustable_strength.left": "松",
  "tetra.tweak.bow/adjustable_strength.right": "紧",
  "tetra/schematic/bow/riser/extended_rest.name": "扩展箭台",
  "tetra/schematic/bow/riser/extended_rest.description": "对箭台进行扩展以允许一次射出多支箭\n注意：每个生物在 0.5 秒内只能受到一次伤害。\n \n材料§f硬度§r增加§f弹射物数量§r。\n材料§f韧性§r§f散布§r。",
  "tetra/schematic/bow/riser/extended_rest.slot1": "材料",
  "tetra.module.bow/extended_rest.name": "扩展箭台",
  "tetra.module.bow/extended_rest.description": "扩展箭台允许一次射出多支箭",
  "tetra.module.bow/extended_rest.material_name": "%s扩展箭台",
  "tetra.variant.extended_rest/bolt": "可调箭台",
  "tetra.tweak.bow/multishot_count.label": "数量",
  "tetra.tweak.bow/multishot_count.tooltip": "调整射出的弹射物的数量",
  "tetra.tweak.bow/multishot_count.left": "1",
  "tetra.tweak.bow/multishot_count.right": "7",
  "tetra.tweak.bow/multishot_spread.label": "散布",
  "tetra.tweak.bow/multishot_spread.tooltip": "调整射出的弹射物的散布",
  "tetra.tweak.bow/multishot_spread.left": "1",
  "tetra.tweak.bow/multishot_spread.right": "19",
  "tetra/schematic/bow/riser/sights.name": "瞄具",
  "tetra/schematic/bow/riser/sights.description": "用给定材料合成瞄具，能够在使用弓进行瞄准或按住 [shift] 时看得更远。\n \n材料§f硬度§r增加§f放大量§r。",
  "tetra/schematic/bow/riser/sights.slot1": "材料",
  "tetra.module.bow/sights.name": "瞄具",
  "tetra.module.bow/sights.description": "瞄具能够在使用弓时看得更远",
  "tetra.module.bow/sights.material_name": "%s瞄具",
  "tetra/schematic/bow/riser/stabilizer.name": "稳定器",
  "tetra/schematic/bow/riser/stabilizer.description": "用给定材料合成稳定器，增加射出弹射物的初速度。\n \n材料§f韧性§r增加额外的§f速度§r。",
  "tetra/schematic/bow/riser/stabilizer.slot1": "材料",
  "tetra.module.bow/stabilizer.name": "稳定器",
  "tetra.module.bow/stabilizer.description": "稳定器增加射出弹射物的初速度",
  "tetra.module.bow/stabilizer.material_name": "%s稳定器",
  "tetra.variant.stabilizer/linear": "线性稳定器",
  "tetra.slot.crossbow/stave": "弓材",
  "tetra.slot.crossbow/stock": "弩身",
  "tetra.slot.crossbow/string": "弓弦",
  "tetra.slot.crossbow/attachment_0": "附件",
  "tetra.slot.crossbow/attachment_1": "附件",
  "item.tetra.crossbow.wip": "弩还在开发中，缺少一些组件和附魔",
  "tetra/schematic/crossbow/string/basic_string.name": "普通弓弦",
  "tetra/schematic/crossbow/string/basic_string.description": "用给定材料合成的新普通弓弦来替换弓弦。\n \n基于材料提供完整度。\n材料§f密度§r略微增加§f拉弓耗时§r。",
  "tetra/schematic/crossbow/string/basic_string.slot1": "材料",
  "tetra.module.crossbow/basic_string.name": "普通弓弦",
  "tetra.module.crossbow/basic_string.description": "一根普通弓弦。弓弦是弩完整度的主要来源。",
  "tetra.module.crossbow/basic_string.material_name": "%s弓弦",
  "tetra/schematic/crossbow/stave/basic_stave.name": "普通弓",
  "tetra/schematic/crossbow/stave/basic_stave.description": "用给定材料合成的弓材来替换。\n \n材料§f硬度§r增加§f力量§r和§f拉弓耗时§r。\n§f力量§r并略微缩短§f拉弓耗时§r。",
  "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料",
  "tetra.module.crossbow/basic_stave.item_name": "弩",
  "tetra.module.crossbow/basic_stave.name": "直拉弓弓材",
  "tetra.module.crossbow/basic_stave.description": "一个基础的弓材。弓材主要决定弩的力量。",
  "tetra.module.crossbow/basic_stave.material_name": "%s弩身",
  "tetra.variant.basic_stave/stick": "简易弓材",
  "tetra/schematic/crossbow/stock/basic_stock.name": "基础弩身",
  "tetra/schematic/crossbow/stock/basic_stock.description": "用给定材料合成的弩身来替换。\n \n基于材料提供完整度，但有所削减。\n材料§f密度§r增加§f拉弓耗时§r。",
  "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料",
  "tetra.module.crossbow/basic_stock.item_name": "弩",
  "tetra.module.crossbow/basic_stock.name": "基础弩身",
  "tetra.module.crossbow/basic_stock.description": "一个基础的弩身。弩身提供部分完整度并装载一些弩的机械部件。",
  "tetra.module.crossbow/basic_stock.material_name": "%s弩身",
  "tetra.variant.basic_stock/stick": "劣质弩身",
  "tetra/schematic/crossbow/attachment/stirrup.name": "踏环",
  "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端安装一个踏环。踏环能让你用脚拉开弩，略微改善拉弓耗时。\n \n材料§f硬度§r略微缩短§f拉弓耗时§r。\n材料§f密度§r略微增加§f拉弓耗时§r。",
  "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料",
  "tetra.module.crossbow/stirrup.name": "踏环",
  "tetra.module.crossbow/stirrup.description": "一个安装在弩前端的踏环。踏环允许用脚拉开弩，略微改善拉弓耗时。",
  "tetra.module.crossbow/stirrup.material_name": "%s踏环",
  "tetra.slot.shield/plate": "盾面",
  "tetra.slot.shield/grip": "握把",
  "tetra.slot.shield/boss": "盾心",
  "tetra/schematic/shield/plate/tower.name": "塔盾盾面",
  "tetra/schematic/shield/plate/tower.description": "用给定材料合成塔盾盾面。塔盾可以不冷却一直防御下去，但比其他盾面使用更多的完整度。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r增加§f伤害§r和§f冷却时间§r。\n材料§f韧性§r缩短§f冷却时间§r。",
  "tetra/schematic/shield/plate/tower.slot1": "材料",
  "tetra.module.shield/tower.item_name": "塔盾",
  "tetra.module.shield/tower.name": "塔盾盾面",
  "tetra.module.shield/tower.description": "一面可以不冷却一直防御下去的塔盾。",
  "tetra.module.shield/tower.material_name": "%s塔盾盾面",
  "tetra.module.shield/tower.prefix": "%s",
  "tetra/schematic/shield/plate/heater.name": "熨斗形盾盾面",
  "tetra/schematic/shield/plate/heater.description": "用给定材料合成熨斗形盾盾面。熨斗形盾在进入冷却前只能进行有限时间的防御。\n \n材料§f硬度§r增加§f伤害§r与§f防御时长§r。材料§f密度§r增加§f伤害§r和§f冷却时间§r，并降低§f防御时长§r。\n材料§f韧性§r增加§f防御时长§r。",
  "tetra/schematic/shield/plate/heater.slot1": "材料",
  "tetra.module.shield/heater.item_name": "熨斗形盾",
  "tetra.module.shield/heater.name": "熨斗形盾盾面",
  "tetra.module.shield/heater.description": "熨斗形盾是中等尺寸的盾，在进入冷却前只能进行有限时间的防御。",
  "tetra.module.shield/heater.material_name": "%s熨斗形盾盾面",
  "tetra.module.shield/heater.prefix": "%s",
  "tetra/schematic/shield/plate/buckler.name": "小圆盾盾面",
  "tetra/schematic/shield/plate/buckler.description": "用给定材料合成小圆盾盾面。小圆盾提供了大量被动的坚韧增益，但无法被用于主动防御。\n \n材料§f硬度§r增加§f伤害§r与§f坚韧值§r。\n材料§f密度§r增加§f伤害§r，§f冷却时间§r和§f坚韧值§r。\n材料§f韧性§r增加§f坚韧值§r。",
  "tetra/schematic/shield/plate/buckler.slot1": "材料",
  "tetra.module.shield/buckler.item_name": "小圆盾",
  "tetra.module.shield/buckler.name": "小圆盾盾面",
  "tetra.module.shield/buckler.description": "小圆盾是小型盾牌。它能提供被动的坚韧增益。",
  "tetra.module.shield/buckler.material_name": "%s小圆盾盾面",
  "tetra.module.shield/buckler.prefix": "%s",
  "tetra/schematic/shield/grip/basic_grip.name": "基础握把",
  "tetra/schematic/shield/grip/basic_grip.description": "用给定材料合成一个基础握把。握把是盾牌完整度的主要来源。",
  "tetra/schematic/shield/grip/basic_grip.slot1": "材料",
  "tetra.module.shield/basic_grip.item_name": "基础握把",
  "tetra.module.shield/basic_grip.name": "基础握把",
  "tetra.module.shield/basic_grip.description": "一个基础握把。握把是盾牌完整度的主要来源。",
  "tetra.module.shield/basic_grip.material_name": "%s握把",
  "tetra/schematic/shield/grip/straps.name": "绑带",
  "tetra/schematic/shield/grip/straps.description": "用给定材料合成的绑带替换握把。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。",
  "tetra/schematic/shield/grip/straps.slot1": "材料",
  "tetra.module.shield/straps.name": "绑带",
  "tetra.module.shield/straps.description": "使用绑带举盾。用绑带的盾牌一般更加省力。握把是盾牌完整度的主要来源。",
  "tetra.module.shield/straps.material_name": "%s绑带",
  "tetra.variant.straps/string": "编织带",
  "tetra.improvement.grip/blazing.name": "燃烧",
  "tetra.improvement.grip/blazing.description": "你可能在使用时着火，尤其是在炎热的环境中",
  "tetra.improvement.grip/ender_reverb.name": "末影回响",
  "tetra.improvement.grip/ender_reverb.description": "在附近有末地生物时产生副作用。",
  "tetra/schematic/shield/grip/hone_speed_1_mult.name": "打磨：速度 I",
  "tetra/schematic/shield/grip/hone_speed_1_mult.description": "打磨握把，缩短相对量的基础冷却。",
  "tetra/schematic/shield/grip/hone_speed_2_mult.name": "打磨：速度 II",
  "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步打磨组件，缩短（相对量的）基础冷却。",
  "tetra/schematic/shield/grip/hone_speed_3_mult.name": "打磨：速度 III",
  "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步打磨组件，缩短（相对量的）基础冷却。",
  "tetra/schematic/shield/grip/hone_speed_4_mult.name": "打磨：速度 IV",
  "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步打磨组件，缩短（相对量的）基础冷却。",
  "tetra/schematic/shield/grip/hone_speed_5_mult.name": "打磨：速度 V",
  "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步打磨组件，缩短（相对量的）基础冷却。",
  "tetra.improvement.grip_hone/speed_mult.name": "打磨：速度",
  "tetra.improvement.grip_hone/speed_mult.description": "缩短基础冷却",
  "tetra/schematic/shield/grip/hone_speed_1_flat.name": "打磨：速度 I",
  "tetra/schematic/shield/grip/hone_speed_1_flat.description": "打磨握把，缩短固定量的基础冷却。",
  "tetra/schematic/shield/grip/hone_speed_2_flat.name": "打磨：速度 II",
  "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步打磨组件，缩短（固定量的）基础冷却。",
  "tetra/schematic/shield/grip/hone_speed_3_flat.name": "打磨：速度 III",
  "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步打磨组件，缩短（固定量的）基础冷却。",
  "tetra/schematic/shield/grip/hone_speed_4_flat.name": "打磨：速度 IV",
  "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步打磨组件，缩短（固定量的）基础冷却。",
  "tetra/schematic/shield/grip/hone_speed_5_flat.name": "打磨：速度 V",
  "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步打磨组件，缩短（固定量的）基础冷却。",
  "tetra.improvement.grip_hone/speed_flat.name": "打磨：速度",
  "tetra.improvement.grip_hone/speed_flat.description": "缩短基础冷却",
  "tetra/schematic/shield/grip/hone_damage_1_flat.name": "打磨：伤害 I",
  "tetra/schematic/shield/grip/hone_damage_1_flat.description": "打磨握把，增加固定量的基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_2_flat.name": "打磨：伤害 II",
  "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步打磨组件，增加（固定量的）基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_3_flat.name": "打磨：伤害 III",
  "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步打磨组件，增加（固定量的）基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_4_flat.name": "打磨：伤害 IV",
  "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步打磨组件，增加（固定量的）基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_5_flat.name": "打磨：伤害 V",
  "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步打磨组件，增加（固定量的）基础伤害。",
  "tetra.improvement.grip_hone/damage_flat.name": "打磨：伤害",
  "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害",
  "tetra/schematic/shield/grip/hone_damage_1_mult.name": "打磨：伤害 I",
  "tetra/schematic/shield/grip/hone_damage_1_mult.description": "打磨握把，增加相对量的基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_2_mult.name": "打磨：伤害 II",
  "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步打磨组件，增加（相对量的）基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_3_mult.name": "打磨：伤害 III",
  "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步打磨组件，增加（相对量的）基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_4_mult.name": "打磨：伤害 IV",
  "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步打磨组件，增加（相对量的）基础伤害。",
  "tetra/schematic/shield/grip/hone_damage_5_mult.name": "打磨：伤害 V",
  "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步打磨组件，增加（相对量的）基础伤害。",
  "tetra.improvement.grip_hone/damage_mult.name": "打磨：伤害",
  "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害",
  "tetra/schematic/shield/grip/hone_durability_1.name": "打磨：耐久 I",
  "tetra/schematic/shield/grip/hone_durability_1.description": "打磨握把，增加固定量的耐久。",
  "tetra/schematic/shield/grip/hone_durability_2.name": "打磨：耐久 II",
  "tetra/schematic/shield/grip/hone_durability_2.description": "进一步打磨组件，增加固定量的耐久增益。",
  "tetra/schematic/shield/grip/hone_durability_3.name": "打磨：耐久 III",
  "tetra/schematic/shield/grip/hone_durability_3.description": "进一步打磨组件，增加固定量的耐久增益。",
  "tetra/schematic/shield/grip/hone_durability_4.name": "打磨：耐久 IV",
  "tetra/schematic/shield/grip/hone_durability_4.description": "进一步打磨组件，增加固定量的耐久增益。",
  "tetra/schematic/shield/grip/hone_durability_5.name": "打磨：耐久 V",
  "tetra/schematic/shield/grip/hone_durability_5.description": "进一步打磨组件，增加固定量的耐久增益。",
  "tetra.improvement.grip_hone/durability.name": "打磨：耐久",
  "tetra.improvement.grip_hone/durability.description": "增加耐久",
  "tetra/schematic/shield/plate/studs.name": "盾面饰钉",
  "tetra/schematic/shield/plate/studs.description": "在盾面钉入饰钉，增加固定量的耐久。",
  "tetra/schematic/shield/plate/studs.slot1": "材料",
  "tetra.improvement.shield/studs.name": "镶嵌§8(%s)",
  "tetra.improvement.shield/studs.description": "增加固定量的耐久",
  "tetra/schematic/shield/plate/trim.name": "镶边",
  "tetra/schematic/shield/plate/trim.description": "为盾牌镶边，增加耐久。耐久增益是按比例的。",
  "tetra/schematic/shield/plate/trim.slot1": "材料",
  "tetra.improvement.shield/trim.name": "%s 镶边",
  "tetra.improvement.shield/trim.description": "增加固定量的耐久",
  "tetra.improvement.shield/trim/scrap.name": "废料镶边",
  "tetra.improvement.shield/trim/scrap.description": "增加固定量的耐久",
  "tetra/schematic/shield/plate/aerodynamic_trim.name": "气动力镶边",
  "tetra/schematic/shield/plate/aerodynamic_trim.description": "用符合空气动力学的镶边装饰盾牌，使盾牌能被投掷。",
  "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料",
  "tetra.improvement.shield/aerodynamic_trim.name": "气动力%s镶边",
  "tetra/schematic/shield/plate/banner.name": "旗帜",
  "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌表面",
  "tetra/schematic/shield/plate/banner.slot1": "旗帜",
  "tetra.improvement.shield/banner.name": "覆盖旗帜",
  "tetra.improvement.shield/banner.description": "覆盖旗帜",
  "tetra/schematic/shield/plate/ricochet_1.name": "打磨：跳射",
  "tetra/schematic/shield/plate/ricochet_1.description": "改进镶边，允许盾牌被投掷时额外打击一个附近的敌对生物。",
  "tetra/schematic/shield/plate/ricochet_2.name": "打磨：跳射",
  "tetra/schematic/shield/plate/ricochet_2.description": "改进镶边，允许盾牌被投掷时额外打击两个附近的敌对生物。",
  "tetra/schematic/shield/plate/ricochet_3.name": "打磨：跳射",
  "tetra/schematic/shield/plate/ricochet_3.description": "改进镶边，允许盾牌被投掷时额外打击三个附近的敌对生物。",
  "tetra.improvement.shield/ricochet.name": "跳射",
  "tetra.improvement.shield/ricochet.description": "允许盾牌被投掷时额外打击附近的敌对生物",
  "tetra/schematic/shield/plate/hone_speed_1.name": "打磨：速度 I",
  "tetra/schematic/shield/plate/hone_speed_1.description": "打磨盾面，缩短相对量的基础冷却。",
  "tetra/schematic/shield/plate/hone_speed_2.name": "打磨：速度 II",
  "tetra/schematic/shield/plate/hone_speed_2.description": "进一步打磨组件，缩短（相对量的）基础冷却。",
  "tetra/schematic/shield/plate/hone_speed_3.name": "打磨：速度 III",
  "tetra/schematic/shield/plate/hone_speed_3.description": "进一步打磨组件，缩短（相对量的）基础冷却。",
  "tetra/schematic/shield/plate/hone_speed_4.name": "打磨：速度 IV",
  "tetra/schematic/shield/plate/hone_speed_4.description": "进一步打磨组件，缩短（相对量的）基础冷却。",
  "tetra/schematic/shield/plate/hone_speed_5.name": "打磨：速度 V",
  "tetra/schematic/shield/plate/hone_speed_5.description": "进一步打磨组件，缩短（相对量的）基础冷却。",
  "tetra.improvement.plate_hone/speed.name": "打磨：速度",
  "tetra.improvement.plate_hone/speed.description": "缩短基础冷却",
  "tetra/schematic/shield/plate/hone_damage_1.name": "打磨：伤害 I",
  "tetra/schematic/shield/plate/hone_damage_1.description": "打磨盾面，增加固定量的基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_2.name": "打磨：伤害 II",
  "tetra/schematic/shield/plate/hone_damage_2.description": "进一步打磨盾面，增加（固定量的）基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_3.name": "打磨：伤害 III",
  "tetra/schematic/shield/plate/hone_damage_3.description": "进一步打磨盾面，增加（固定量的）基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_4.name": "打磨：伤害 IV",
  "tetra/schematic/shield/plate/hone_damage_4.description": "进一步打磨盾面，增加（固定量的）基础伤害。",
  "tetra/schematic/shield/plate/hone_damage_5.name": "打磨：伤害 V",
  "tetra/schematic/shield/plate/hone_damage_5.description": "进一步打磨盾面，增加（固定量的）基础伤害。",
  "tetra.improvement.plate_hone/damage.name": "打磨：伤害",
  "tetra.improvement.plate_hone/damage.description": "增加基础伤害",
  "tetra/schematic/shield/plate/hone_durability_1.name": "打磨：耐久 I",
  "tetra/schematic/shield/plate/hone_durability_1.description": "打磨盾面，增加相对量的耐久。",
  "tetra/schematic/shield/plate/hone_durability_2.name": "打磨：耐久 II",
  "tetra/schematic/shield/plate/hone_durability_2.description": "进一步打磨组件，增加相对量的耐久增益。",
  "tetra/schematic/shield/plate/hone_durability_3.name": "打磨：耐久 III",
  "tetra/schematic/shield/plate/hone_durability_3.description": "进一步打磨组件，增加相对量的耐久增益。",
  "tetra/schematic/shield/plate/hone_durability_4.name": "打磨：耐久 IV",
  "tetra/schematic/shield/plate/hone_durability_4.description": "进一步打磨组件，增加相对量的耐久增益。",
  "tetra/schematic/shield/plate/hone_durability_5.name": "打磨：耐久 V",
  "tetra/schematic/shield/plate/hone_durability_5.description": "进一步打磨组件，增加相对量的耐久增益。",
  "tetra.improvement.plate_hone/durability.name": "打磨：耐久",
  "tetra.improvement.plate_hone/durability.description": "增加耐久",
  "tetra/schematic/shield/sturdy_boss.name": "坚固盾心",
  "tetra/schematic/shield/sturdy_boss.description": "合成一个可以猛击其他生物的坚固的盾心。\n \n材料§f硬度§r增加§f击退距离§r。\n材料§f密度§r增加§f击退距离§r与§f冷却时间§r，略微增加§f击晕持续时间§r。",
  "tetra/schematic/shield/sturdy_boss.slot1": "材料",
  "tetra.module.shield/sturdy_boss.name": "坚固盾心",
  "tetra.module.shield/sturdy_boss.description": "一个坚固的盾心，允许用盾猛击其他生物。",
  "tetra.module.shield/sturdy_boss.material_name": "坚固%s盾心",
  "tetra/schematic/shield/spike.name": "尖刺",
  "tetra/schematic/shield/spike.description": "用给定的材料合成一个尖刺。防御近战攻击时有概率伤害攻击者。\n \n材料 §f硬度§r增加 §f反射伤害§r。\n材料§f密度§r降低§f反伤概率§r并增加§f冷却时间§r。",
  "tetra/schematic/shield/spike.slot1": "材料",
  "tetra.module.shield/spike.name": "尖刺",
  "tetra.module.shield/spike.description": "一个尖刺，防御近战攻击时有概率伤害攻击者。",
  "tetra.module.shield/spike.material_name": "%s刺",
  "tetra.variant.spike/iron": "铁刺",
  "tetra.variant.spike/gold": "金刺",
  "tetra.variant.spike/copper": "铜刺",
  "tetra.variant.spike/tin": "锡刺",
  "tetra.variant.spike/silver": "银刺",
  "tetra.variant.spike/nickel": "镍刺",
  "tetra.variant.spike/lead": "铅刺",
  "tetra.variant.spike/electrum": "琥珀金刺",
  "tetra.variant.spike/bronze": "青铜刺",
  "tetra.variant.spike/steel": "钢刺",
  "tetra.variant.spike/netherite": "下界合金刺",
  "tetra.variant.spike/bone": "骨刺",
  "tetra.variant.spike/cobalt": "钴刺",
  "tetra.advancements.story.more_upgrades.title": "基础锻造",
  "tetra.advancements.story.more_upgrades.description": "用两根木棍和两块木板合成一把木锤\n \n§8§oTetra 开始了",
  "tetra.advancements.spelunking.root.title": "洞穴探险",
  "tetra.advancements.spelunking.root.description": "在地下深挖",
  "tetra.advancements.spelunking.ancient_ruins.title": "昔人已逝",
  "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷群系的地下深处找到远古遗迹",
  "tetra.advancements.spelunking.scanner.title": "绝赞",
  "tetra.advancements.spelunking.scanner.description": "用加工台给全息球升级一个扫描仪，扫描仪能让寻找远古遗迹更简单",
  "tetra.advancements.spelunking.containers.title": "\"回收利用\"",
  "tetra.advancements.spelunking.containers.description": "用正确的工具敲打板条箱与容器的高亮区域来拆开它们",
  "tetra.advancements.spelunking.chthonic_extractor.title": "深度提取",
  "tetra.advancements.spelunking.chthonic_extractor.description": "在板条箱或容器内找到一个地底提取器",
  "tetra.advancements.spelunking.chthonic_automation.title": "自动提取",
  "tetra.advancements.spelunking.chthonic_automation.description": "在提取器上方放一个锻造锤并用红石蓄力来自动将其砸入基岩",
  "tetra.advancements.spelunking.chthonic_cooldown.title": "自然冷却",
  "tetra.advancements.spelunking.chthonic_cooldown.description": "在一个提取器上倒水或静置一会来防止在捡起时受到火焰伤害",
  "tetra.advancements.spelunking.chthonic_crossbow.title": "用法错误，保修失效",
  "tetra.advancements.spelunking.chthonic_crossbow.description": "用弩以较大的力量发射一个地底提取器\n\n§7将提取器放在副手以装填它",
  "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取",
  "tetra.advancements.spelunking.chthonic_hammer.description": "在基岩上放一个地底提取器并用锤子敲击其顶端",
  "tetra.advancements.spelunking.chthonic_module.title": "再利用提取器",
  "tetra.advancements.spelunking.chthonic_module.description": "用地底提取器替换一个双头工具的右侧以获得一把强大的采集工具\n\n§7* 提取器需要是未使用的\n* 不像其他遗迹中找到的古物，这不能用金属碎片修理",
  "tetra.advancements.spelunking.earthpiercer.title": "穿透行星",
  "tetra.advancements.spelunking.earthpiercer.description": "在容器里找到一个凿地器并将它连接到手柄上，凿地器可以破坏一条线上的多个方块",
  "tetra.advancements.spelunking.stonecutter.title": "削石如泥",
  "tetra.advancements.spelunking.stonecutter.description": "在容器里找到一个切石器并将它连接到手柄上，切石器可以破坏大范围内的石头",
  "tetra.advancements.spelunking.stonecutter_enchant.title": "远古放大器",
  "tetra.advancements.spelunking.stonecutter_enchant.description": "为一个切石器附魔效率来增加每次挥动破坏的方块数量",
  "tetra.advancements.spelunking.find_bolt.title": "通用紧固器",
  "tetra.advancements.spelunking.find_bolt.description": "从远古遗迹中回收一些螺栓",
  "tetra.advancements.spelunking.find_cell.title": "热力容器",
  "tetra.advancements.spelunking.find_cell.description": "在远古遗迹中找到一个热力单元",
  "tetra.advancements.spelunking.find_latch.title": "§o咔哒咔哒",
  "tetra.advancements.spelunking.find_latch.description": "从远古遗迹中回收一个快卸销并用它改进一个工具腰带附件",
  "tetra.advancements.spelunking.find_planar.title": "维内科技",
  "tetra.advancements.spelunking.find_planar.description": "从远古遗迹中回收一个平面稳定器",
  "tetra.advancements.spelunking.suspend_belt.title": "动力悬浮",
  "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器来制作强大的皮带附件",
  "tetra.advancements.spelunking.suspend_bow.title": "平面交叉",
  "tetra.advancements.spelunking.suspend_bow.description": "使用两个平面稳定器来制作一个船首稳定器",
  "tetra.advancements.spelunking.geode.title": "中空固体",
  "tetra.advancements.spelunking.geode_open.title": "砸开矿物",
  "tetra.advancements.spelunking.geode_open.description": "升级木锤并用它在加工台上破开一块晶洞玉石",
  "tetra.advancements.spelunking.hammer_fix.title": "维修机械",
  "tetra.advancements.spelunking.hammer_fix.description": "将两个热力单元和两个升级连接到锻造锤上来修复它",
  "tetra.advancements.spelunking.hammer_jam.title": "必要的维护",
  "tetra.advancements.spelunking.hammer_jam.description": "遇到一次锻造锤头故障，在锤头故障被排除之前无法使用锻造锤",
  "tetra.advancements.spelunking.hammer_unjam.title": "获得维护",
  "tetra.advancements.spelunking.hammer_unjam.description": "用一个至少四级的手持锤子敲击故障的锤头，将锻造锤恢复到工作状态",
  "tetra.advancements.spelunking.hammer_power.title": "燃烧增幅",
  "tetra.advancements.spelunking.hammer_power.description": "将燃烧室连接到锻造锤上来提升 1 级锤子等级\n\n§7锻造锤升级，如燃烧室，可以在锻造板条箱和锻造容器内找到",
  "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力通道",
  "tetra.advancements.spelunking.hammer_craft.description": "用一台锻造锤来合成一个需要至少 5 级的锤子的组件",
  "tetra.advancements.spelunking.hammer_remove.title": "爪形指",
  "tetra.advancements.spelunking.hammer_remove.description": "使用羊角头从锻造锤上拆下一个升级",
  "tetra.advancements.spelunking.loot_ruins.title": "回收协议",
  "tetra.advancements.spelunking.loot_ruins.description": "用一把有精准采集附魔的 6 级锤子采集遗迹中的方块",
  "tetra.advancements.spelunking.pristine_socket.title": "高昂的维修费",
  "tetra.advancements.spelunking.pristine_socket.description": "在晶洞玉石里找到一颗无瑕宝石并用它镶嵌一把剑或工具",
  "tetra.advancements.spelunking.refill_cell.title": "热力传输",
  "tetra.advancements.spelunking.refill_cell.description": "用传输单元或地核提取器来充满一个热力单元",
  "tetra.advancements.spelunking.use_bolt.title": "完美调整",
  "tetra.advancements.spelunking.use_bolt.description": "用一颗螺栓来固定工具或剑，然后用加工台的调整选项来更改物品的属性",
  "tetra.advancements.spelunking.find_scroll.title": "获取知识",
  "tetra.advancements.spelunking.find_scroll.description": "从世界中找到一个卷轴或从村民那里购买一个",
  "tetra.advancements.spelunking.find_scroll_efficiency.title": "节约的制作",
  "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有有关工具效率的专制\n\n§7由升级的村民出售",
  "tetra.advancements.spelunking.find_scroll_expertise.title": "巨著",
  "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有有关物质专门知识的专制\n\n§7由2级以上的村民出售",
  "tetra.advancements.spelunking.find_scroll_gild.title": "神秘附加",
  "tetra.advancements.spelunking.find_scroll_gild.description": "在地狱堡垒找到一张镀金卷轴",
  "tetra.advancements.spelunking.find_scroll_howling.title": "风啸剑刃",
  "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到风啸剑刃原理图",
  "tetra.advancements.spelunking.find_scroll_sturdy.title": "再次获取知识",
  "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到坚固守护原理图",
  "tetra.advancements.spelunking.find_scroll_throwing.title": "完美平衡",
  "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到飞刀原理图",
  "tetra.advancements.spelunking.find_scroll_warforge.title": "战争利器",
  "tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒遗迹中或者和猪灵交易得到一章《战争利器》",
  "tetra.advancements.upgrades.root.title": "基础工艺（§7Tetra§r）",
  "tetra.advancements.upgrades.root.description": "用两根木棍和两块木板合成一把木锤\n \n物品奖励：全息球",
  "tetra.advancements.upgrades.bow_upgrade.title": "弓箭手的调校",
  "tetra.advancements.upgrades.bow_upgrade.description": "在加工台里升级一把弓",
  "tetra.advancements.upgrades.shield_upgrade.title": "适应性保护",
  "tetra.advancements.upgrades.shield_upgrade.description": "在加工台里升级一面盾牌",
  "tetra.advancements.upgrades.double_headed.title": "[？] 双头工具",
  "tetra.advancements.upgrades.double_headed.description": "当使用双头工具时（例如镐、斧、锤），只有值最大的一侧会参与伤害、采集等级或采集效率的判定",
  "tetra.advancements.upgrades.hammer_2.title": "锤子 II（石）",
  "tetra.advancements.upgrades.hammer_2.description": "将锤子升级到双头石锤（任意类型的石头），石锤子提供 2 级的锤击功能\n\n§7可以在合成台中以和木锤相似的方法合成",
  "tetra.advancements.upgrades.hammer_3.title": "锤子 III（铁）",
  "tetra.advancements.upgrades.hammer_3.description": "合成一把双头铁锤子，铁锤子提供 3 级的锤击功能\n\n§7只能在加工台中合成，合成时背包中需要有第二把锤子",
  "tetra.advancements.upgrades.hammer_4.title": "锤子 IV（黑石）",
  "tetra.advancements.upgrades.hammer_4.description": "合成一把双头黑石锤子，黑石锤子提供 4 级的锤击功能\n\n§7一个升级的手柄或一个绑定能提供黑石锤子所需的完整度",
  "tetra.advancements.upgrades.repairs.title": "[？] 修复组件物品",
  "tetra.advancements.upgrades.repairs.description": "组件物品可以在加工台中被修复。\n * 修复物品需要其中一个组件的材料（以及合适的工具）\n * ",
  "tetra.advancements.upgrades.sword_hone.title": "磨刀霍霍",
  "tetra.advancements.upgrades.sword_hone.description": "将一把剑用到可以被打磨，然后在加工台上打磨它",
  "tetra.advancements.upgrades.sword_hone_peak.title": "属性点满",
  "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害打磨到 5 级",
  "tetra.advancements.upgrades.sword_improvement_hone.title": "好事成双！",
  "tetra.advancements.upgrades.sword_improvement_hone.description": "改进一个剑的组件，然后打磨来增强它的效果。",
  "tetra.advancements.upgrades.sword_integrity.title": "严丝合缝",
  "tetra.advancements.upgrades.sword_integrity.description": "升级剑柄或用绑定强化来增加完整度",
  "tetra.advancements.upgrades.sword_upgrade.title": "焕然一新",
  "tetra.advancements.upgrades.sword_upgrade.description": "将原版的剑放入加工台并升级它",
  "tetra.advancements.upgrades.toolbelt.title": "简易实用工具",
  "tetra.advancements.upgrades.toolbelt.description": "用四根丝线合成一个非常基础的工具腰带",
  "tetra.advancements.upgrades.toolbelt_upgraded.title": "镶饰潜影贝",
  "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具腰带",
  "tetra.advancements.upgrades.tool_upgrade.title": "另一种升级",
  "tetra.advancements.upgrades.tool_upgrade.description": "将一把原版工具，例如镐、斧或锄放入加工台并升级它",
  "tetra.advancements.upgrades.workbench.title": "新起点",
  "tetra.advancements.upgrades.workbench.description": "用一把木锤右键升级一个合成台",
  "tetra.advancements.upgrades.rack.title": "触手可及",
  "tetra.advancements.upgrades.rack.description": "在加工台边放个工具架，方便存取工具",
  "tetra.improvement.destabilized/haunted.name": "§5去稳化：闹鬼",
  "tetra.improvement.destabilized/haunted.description": "这个组件闹鬼了，时不时会反抗物品的持有者！会随时间消失。",
  "tetra.slot.holo/frame": "框架",
  "tetra.slot.holo/core": "核心",
  "tetra.slot.holo/attachment_0": "附件",
  "tetra.slot.holo/attachment_1": "附件",
  "tetra.module.holo/frame.name": "远古框架",
  "tetra.module.holo/frame.item_name": "全息球",
  "tetra.module.holo/frame.description": "一个看起来是由某种金属做成的框架，承载着组成球体的各种部件。",
  "tetra.variant.frame/ancient": "远古框架",
  "tetra.module.holo/core.name": "黯淡的核心",
  "tetra.module.holo/core.description": "球体的中心安放着一个小圆柱体，摸着有点温暖。球体中的一切都通过某种方式与圆柱体相连。",
  "tetra.variant.core/dim": "黯淡的核心",
  "tetra/schematic/holo/scanner/scanner.name": "扫描器",
  "tetra/schematic/holo/scanner/scanner.description": "利用 §l末影之眼§r的性质来解锁球体的扫描工具。\n当球体在玩家的背包中，它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声，拿着球体的时候会显示更多的信息。",
  "tetra/schematic/holo/scanner/scanner.slot1": "末影之眼",
  "tetra.module.holo/scanner.description": "允许球体搜寻远古遗迹。当球体在玩家的背包中，它会在玩家面对的方向搜寻遗迹。当找到遗迹时会发出响声，拿着球体的时候会显示更多的信息。",
  "tetra.variant.scanner/scanner": "扫描仪",
  "tetra/schematic/holo/scanner/adjustable.name": "可调节",
  "tetra/schematic/holo/scanner/adjustable.description": "用两个螺栓来改进扫描器，它的一些属性变得可调节了。",
  "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓",
  "tetra.improvement.scanner/adjustable.name": "可调节",
  "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为。",
  "tetra.tweak.scanner/adjustable_range.label": "效率",
  "tetra.tweak.scanner/adjustable_range.tooltip": "修改更远的搜寻半径和更短的搜寻间隔之间的优先级。",
  "tetra.tweak.scanner/adjustable_range.left": "速度",
  "tetra.tweak.scanner/adjustable_range.right": "范围",
  "tetra.tweak.scanner/adjustable_span.label": "范围",
  "tetra.tweak.scanner/adjustable_span.tooltip": "修改竖直或水平范围的优先级。",
  "tetra.tweak.scanner/adjustable_span.left": "竖直",
  "tetra.tweak.scanner/adjustable_span.right": "水平",
  "item.tetra.dragon_sinew.description":"通常被发现悬浮在末影龙死亡时的空中",
  "tetra.tool.hammer.requirement":"需要一个一定等级的锤子",
  "tetra.tool.hammer.craft_requirement":"需要的锤子等级",
  "tetra.tool.hammer_dig.requirement":"这项工作需要一个等级 %d 的锤子",
  "tetra.tool.hammer_dig.craft_requirement":"制作需要一个等级 %d 的锤子",
  "tetra.tool.axe_dig.requirement":"这项工作需要一个等级 %d 的斧子",
  "tetra.tool.axe_dig.craft_requirement":"制作需要一个等级 tier %d 的斧子",
  "tetra.tool.pickaxe_dig.requirement":"这项工作需要一个等级 %d 的镐子",
  "tetra.tool.pickaxe_dig.craft_requirement":"制作需要一个等级 tier %d 的镐子",
  "tetra.stats.hammer_dig.tooltip":"该物品可用于锤击，可用于制作和掠夺",
  "tetra.stats.axe_dig.tooltip":"该物品可用于砍伐木材",
  "tetra.stats.pickaxe_dig.tooltip":"该物品可用于采矿",
  "tetra.stats.shovel_dig.tooltip":"该物品可用于挖掘",
  "tetra.stats.hoe_dig.tooltip":"该物品可用于收割植物",
  "tetra.stats.cut.tooltip":"该物品可用于切割，可用于制作和破坏网和植物",
  "tetra.stats.pry.tooltip":"该物品可用于撬开东西，可用于掠夺",
  "tetra.material.cobalt": "钴",
  "tetra.material.cobalt.prefix": "钴",
  "tetra.material.dragon_blood_steel": "龙血钢",
  "tetra.material.dragon_blood_steel.prefix": "龙血钢",
  "harvests.filter.tetra": "Tetra",
  "harvests.filter.tetra.tooltip": "TETRA中物品使用的工具等级",
  "tetra.holo.quick_access.snooze_on": "打盹\n §7STHEEPER",
  "tetra.holo.quick_access.snooze_off": "重新激活\n §7STHEEPER",
  "tetra.holo.place": "§7[§8shift +rmb§7]§8Place",
  "tetra.sources.multi_tooltip": "这个原理图来自 §9%s§r, 后经过 §9%s 修改",
  "tetra.sources.single_tooltip": "这个原理图来自 §9%s",
  "tetra.sources.unknown_label": "未知",
  "tetra.sources.unknown_tooltip": "尚不清楚哪个mod或datapack添加了此示意图，这可能是由于某些错误导致",
  "tetra.tool.hammer_dig": "锤子",
  "tetra.tool.hammer_dig.material_requirement": "加工该材料的基本要求是 %d 级锤子，具体要求可能会根据材料用途而变化。",
  "tetra.tool.axe_dig": "斧子",
  "tetra.tool.axe_dig.material_requirement": "加工该材料的基本要求是 %d 级斧子，具体要求可能会根据材料用途而变化。",
  "tetra.tool.pickaxe_dig": "镐子",
  "tetra.tool.pickaxe_dig.material_requirement": "加工该材料的基本要求是 %d 级镐子，具体要求可能会根据材料用途而变化。",
  "tetra.tool.shovel_dig": "铲子",
  "tetra.tool.shovel_dig.requirement": "This action requires a tier %d shovel",
  "tetra.tool.shovel_dig.craft_requirement": "Crafting requires a tier %d shovel",
  "tetra.tool.shovel_dig.material_requirement": "The base requirement for working this material is a tier %d shovel, the requirement may shift based on what the material is used for.",
  "tetra.tool.hoe_dig": "Hoe",
  "tetra.tool.hoe_dig.requirement": "This action requires a tier %d hoe.",
  "tetra.tool.hoe_dig.craft_requirement": "Crafting requires a tier %d hoe.",
  "tetra.tool.hoe_dig.material_requirement": "The base requirement for working this material is a tier %d hoe, the requirement may shift based on what the material is used for.",
  "tetra.stats.attack_range": "攻击范围",
  "tetra.stats.power": "力量结界",
  "tetra.stats.quick_charge": "快速充电魅力",
  "tetra.stats.sharpness": "锋利",
  "tetra.stats.replanting": "重新种植",
  "tetra.stats.replanting.tooltip": "收成不会破坏农作物，农作物会自动重新种植",
  "tetra.stats.sculkTaint": "幽匿污染",
  "tetra.stats.sculkTaint.tooltip_extended": "类似于实体在幽匿催化剂附近死亡时发生的情况",
  "tetra.stats.spread": "扩散",
  "tetra.stats.focus": "集中",
  "tetra.stats.focusEcho": "回响",
  "tetra.stats.holo.sweeperRange": "扫描范围",
  "tetra.stats.holo.sweeperHorizontalSpread": "扫扫",
  "tetra.stats.holo.sweeperVerticalSpread": "扫视",
  "tetra.stats.holo.sweeperVerticalSpread.tooltip_extended": "垂直跨度分为三片，中心切片覆盖了中心周围的§E20deg§7。 上下切片覆盖§e+-25deg§7上方的所有内容，上下切片只有在垂直差为§e50deg§7或更大的情况下才有活跃",
  "tetra.stats.holo.percussionScanner.tooltip": "当将其放置在地面上时，启用扫描模式。 在扫描模式下，可以用锤子击中，以扫描块",
  "tetra.stats.holo.percussionScanner.tooltip_extended": "根据玩家相对于自然的位置，每个命中量扫描§E4§7块。\n\n 锤子统计的奖励：\n §E+ 12度圆锥体大小每个锤子tier§7\n §E+ 1/4块每个锤效率§7（忽略速度修饰符）\n\n 扫描仪界面中的橙色光束突出显示了包含废墟的大块。",
  "tetra.stats.reaching": "触及",
  "tetra.stats.janking": "Jank",
  "tetra.stats.janking.tooltip": "Breaking a block or killing an entity will teleport the loot to the wielder, affects items and experience orbs within a §e%s§r block radius of the target. There's a §e%s%%§r chance for an endermite to spawn when this effect occurs.",
  "tetra.stats.tool.efficiency": "效率",
  "tetra.stats.tool.efficiency.tooltip": "神奇地提高收获效率，不受挥杆速度的影响",
  "tetra.stats.tool.enchantment_bonus": "\n\u00a77    附魔奖励: \u00a7a+%s",
  "tetra.stats.tool.sweeping.tooltip_extended": "效率（不包括速度修改器）决定了扫描效果的强度，它破裂的每个块都用尽了一些强度，并且会破坏块，直到其用尽强度为止。 从每个块中的排水量确定为：阻滞性 + 0.05 *曼哈顿撞击点和区块之间的距离，对于软块，最高可达0.5点。 例如。 效率为10，硬度为1.5（石头）的硬度将破裂约6个块",
  "tetra.stats.tool.truesweepingStrike": "truesweep",
  "tetra.stats.tool.truesweepingStrike.tooltip": "在空气中挥动物品会触发最大范围的扫描效果。",
  "tetra.stats.tool.planarSweep": "平面清扫",
  "tetra.stats.tool.extraction": "提取器",
  "tetra.stats.medialLimit": "内侧极限",
  "tetra.stats.lateralLimit": "横向极限",
  "tetra.stats.axialLimit": "轴向极限",
  "tetra.stats.axialLimit.tooltip_extended": "沿轴向轴的轴向含义朝向的方向朝向，向前（或向后）提取器效应障碍物可以破坏多远（或向后）",
  "tetra.variant_category.wool.label": "Wool",
  "tetra.variant_category.socket.label": "槽位",
  "tetra.variant_category.rod.label": "杆（杂项）",
  "tetra.material.feature.crying": "哭泣",
  "tetra.material.feature.crying.tooltip": "哭泣的黑曜石不会获得\u00a7eArrested\u00a7r，并且可以随着时间的推移而打磨，但会稍微降低所有物品的主要模块的神奇能力",
  "tetra.material.bamboo": "竹子",
  "tetra.material.bamboo.prefix": "Bamboo",
  "tetra.material.feature.gilded": "镀金",
  "tetra.material.feature.gilded.tooltip": "由镀金黑石制成的主要模块授予了\u00a7e稳定\u00a7r，增加了所有物品的主要模块的魔力能力",
  "tetra.material.socket_diamond": "钻石槽位",
  "tetra.material.socket_emerald": "绿宝石槽位",
  "tetra.material.socket_lapis": "青金石槽位",
  "tetra.material.socket_pristine_diamond": "钻石槽位",
  "tetra.material.socket_pristine_emerald": "绿宝石槽位",
  "tetra.material.socket_pristine_lapis": "青金石槽位",
  "tetra.material.socket_amethyst": "紫水晶槽位",
  "tetra.material.socket_pristine_amethyst": "紫水晶槽位",
  "tetra.material.socket_ender_pearl": "末影珍珠",
  "item.tetra.modular.repair_material.tooltip": "显示修复此模块所需的材料",
  "item.tetra.modular.repair_material.empty_tooltip": "该模块不需要维修",
  "item.tetra.geode.tooltip": "在光照下从内部发出微光\n\n 在加工台砸开可能会产生宝贵的矿物，掉落受幸运的影响",
  "item.tetra.pristine_amethyst": "原始的紫水晶",
  "tetra.shatter_amethyst_action.label": "破碎",
  "item.tetra.scroll.warforge/axe.prefix": "战争铸造，第1章",
  "item.tetra.scroll.warforge/axe.name": "战斗",
  "item.tetra.scroll.warforge/axe.description": "包含有关如何使轴有效战斗的各种计划，可以在工作台中改善轴",
  "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift +rmb§7]§8阅读更多",
  "item.tetra.scroll.warforge/hammer.prefix": "战争铸造，第2章",
  "item.tetra.scroll.warforge/hammer.name": "战术者",
  "item.tetra.scroll.warforge/hammer.description": "包含有关如何使锤子在战斗中有效的各种计划，可以在工作台中升级锤子",
  "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift +rmb§7]§8阅读更多",
  "item.tetra.scroll.warforge/pickaxe.prefix": "战争铸造，第3章",
  "item.tetra.scroll.warforge/pickaxe.name": "战争",
  "item.tetra.scroll.warforge/pickaxe.description": "包含有关如何使拾音器在战斗中有效的各种计划",
  "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift +rmb§7]§8阅读更多",
  "item.tetra.scroll.warforge/butt.prefix": "战争铸造，第4章",
  "item.tetra.scroll.warforge/butt.name": "钝结束",
  "item.tetra.scroll.warforge/butt.description": "包含有关如何利用工具对接的各种计划，以使物品在战斗中更有效，可以在工作台中升级工具对接",
  "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift +rmb§7]§8阅读更多",
  "item.tetra.scroll.warforge/claw.prefix": "战争铸造，第5章",
  "item.tetra.scroll.warforge/claw.name": "爪子",
  "item.tetra.scroll.warforge/claw.description": "包含有关如何使爪子有效战斗的各种计划，可以在工作台中改善爪子",
  "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift +rmb§7]§8阅读更多",
  "item.tetra.scroll.warforge/hoe.prefix": "战争铸造，第6章",
  "item.tetra.scroll.warforge/hoe.description": "包含有关如何使Hoes在战斗中有效的各种计划，可以在工作台上改善Hoes",
  "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift +rmb§7]§8阅读更多",
  "item.tetra.scroll.warforge/sickle.prefix": "战争铸造，第7章",
  "item.tetra.scroll.warforge/sickle.name": "战锁",
  "item.tetra.scroll.warforge/sickle.description": "包含有关如何使镰刀在战斗中有效的各种计划，可以在工作台中改善镰刀",
  "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift +rmb§7]§8阅读更多",
  "item.tetra.scroll.warforge/adze.prefix": "战争铸造，第8章",
  "item.tetra.scroll.warforge/adze.name": "战斧",
  "item.tetra.scroll.warforge/adze.description": "包含有关如何使Adzes在战斗中更有效的各种计划，可以在工作台中改善ADZES",
  "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift +rmb§7]§8阅读更多",
  "item.tetra.thermal_cell.charge_full": "§a充满",
  "item.tetra.thermal_cell.charge_good": "§a良好",
  "item.tetra.thermal_cell.charge_low": "§e较低",
  "item.tetra.thermal_cell.charge_empty": "§C无电量",
  "block.tetra.multi_schematic.description": "这是一个多方块原理图的一部分，将其与其他相同原理图的其他（未损坏）部分一起放置，使附近的加工台中解锁新原理图。",
  "block.tetra.multi_schematic.stonecutter.name": "古代示意图：切石机",
  "block.tetra.multi_schematic.stonecutter.description": "允许制作石头剑刀片并进一步升级。",
  "block.tetra.multi_schematic.earthpiercer.name": "古代示意图：钻地机",
  "block.tetra.multi_schematic.earthpiercer.description": "使钻地机（单头）工具头制作并进一步升级。",
  "block.tetra.multi_schematic.extractor.name": "古代示意图：提取器",
  "block.tetra.multi_schematic.extractor.description": "允许制作提取器（双头）工具对接并进一步升级。",
  "tetra.modular.synergy_indicator.empty": "该模块没有潜在的协同奖励",
  "tetra.modular.synergy_indicator.header": "协同奖励：",
  "tetra.modular.synergy_indicator.variant_same": "（相同的变体）",
  "tetra.modular.aspects.empty": "该模块没有方面",
  "tetra.modular.aspects.header": "该模块具有以下方面：",
  "tetra.modular.aspects.missing_description": "没有关于这方面的描述",
  "tetra.aspect.armor": "盔甲",
  "tetra.aspect.armor.description": "一件装甲的关键部分，接受通常会穿上盔甲的附魔（如插槽）",
  "tetra.aspect.armor_feet": "盔甲脚",
  "tetra.aspect.armor_feet.description": "脚盔甲的关键部分，允许模块接受与脚相关的附魔",
  "tetra.aspect.armor_legs": "装甲腿",
  "tetra.aspect.armor_legs.description": "腿部装甲的关键部分，允许模块接受相关的附魔",
  "tetra.aspect.armor_chest": "装甲箱",
  "tetra.aspect.armor_chest.description": "一件脚盔甲的关键部分，使该模块可以接受与胸部相关的附魔",
  "tetra.aspect.armor_head": "装甲头",
  "tetra.aspect.armor_head.description": "一件脚盔甲的关键部分，使模块可以接受与头部相关的结界",
  "tetra.aspect.edged_weapon": "边缘武器",
  "tetra.aspect.edged_weapon.description": "边缘武器的关键部分，接受通常会戴上剑的附魔",
  "tetra.aspect.blunt_weapon": "钝武器",
  "tetra.aspect.blunt_weapon.description": "钝器的关键部分，接受通常会戴上剑的附魔（但不是清晰的）",
  "tetra.aspect.pointy_weapon": "尖头武器",
  "tetra.aspect.pointy_weapon.description": "尖尖武器的关键部分，接受通常会在三叉戟上进行的结界（除了与投掷有关的附魔）",
  "tetra.aspect.throwable": "可投掷",
  "tetra.aspect.throwable.description": "可投掷的工具或武器的关键部分，接受与投掷有关的附魔和升级",
  "tetra.aspect.block_breaker": "块断路器",
  "tetra.aspect.block_breaker.description": "参与或直接用于打破障碍物并接受与打破障碍有关的附魔和升级，例如效率或财富。",
  "tetra.aspect.fishing_rod": "钓竿",
  "tetra.aspect.fishing_rod.description": "可以用来钓鱼吗？",
  "tetra.aspect.breakable": "可损坏",
  "tetra.aspect.breakable.description": "该模块可以（或可能是可能破裂的一部分），它接受与耐用性有关的附魔和升级",
  "tetra.aspect.bow": "Bow",
  "tetra.aspect.bow.description": "制造弓的关键部分，允许模块接受与弓相关的附魔",
  "tetra.aspect.crossbow": "Bow",
  "tetra.aspect.crossbow.description": "使cross的关键部分允许模块接受与船首相关的附魔",
  "tetra.aspect.wearable": "可穿戴",
  "tetra.aspect.wearable.description": "该模块是可以佩戴的东西的关键部分，接受绑定的诅咒（以及可能基于相同规则集的其他修改后的附魔）",
  "tetra.aspect.vanishable": "可以消失",
  "tetra.aspect.vanishable.description": "该模块接受消失的诅咒（以及可能基于相同规则集的其他模拟附魔）",
  "tetra.aspect.blazing": "炽烈",
  "tetra.aspect.blazing.description": "该模块与将Wielder（或佩戴者）放火烧有关，并可能接受相关的升级",
  "tetra.aspect.reverberating": "回荡",
  "tetra.aspect.reverberating.description": "该模块会影响Wielder（或佩戴者）与Denizen或末端对象的相互作用，并可能接受相关的升级",
  "tetra.improvement.hilt/wrap.description": "稍微增加伤害和速度，减少把柄的负面效应。",
  "tetra/schematic/sword/decorative_guard.name": "装饰警卫",
  "tetra/schematic/sword/decorative_guard.description": "制作装饰警卫，纯粹是装饰品，仅影响物品的外观",
  "tetra/schematic/sword/decorative_guard.slot1": "警卫材料",
  "tetra.module.sword/decorative_guard.name": "装饰后卫",
  "tetra.module.sword/decorative_guard.description": "装饰性的后卫，纯粹是装饰品，仅影响物品的外观",
  "tetra.module.sword/decorative_guard.material_name": "Decorative %s guard",
  "tetra.variant.sword_socket/socket_nether_star": "槽位[下界之星]",
  "tetra/schematic/sword/perk_socket_0.name": "华丽的槽位",
  "tetra/schematic/sword/perk_socket_0.description": "将宝石插入剑中，根据宝石的不同而提供不同的效果。\n\n 槽位的华丽版本可供支持该项目的人使用，谢谢。",
  "tetra.module.sword/perk_socket_0.description": "一个华丽的宝石。 这颗宝石被施了魔法，可以为持剑者提供神奇的恩惠。",
  "tetra.module.sword/perk_socket_0.material_name": "Orn. socket [%s]",
  "tetra.variant.sword_perk_socket_0/socket_nether_star": "Orn 槽位[下界之星]",
  "tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.name": "切石机",
  "tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.slot1": "材料",
  "tetra.module.sword/unbound_stonecutter.item_name": "切石机",
  "tetra.module.sword/unbound_stonecutter.name": "切石机",
  "tetra.module.sword/unbound_stonecutter.description": "一个可以切成石头的重刀片。 能够一次授权一次打破几个块。",
  "tetra.module.sword/unbound_stonecutter.material_name": "%s 切石机",
  "tetra.module.sword/unbound_stonecutter.prefix": "%s",
  "tetra/schematic/sword/unbound_stonecutter/empower.name": "授权",
  "tetra/schematic/sword/unbound_stonecutter/empower.description": "用回声碎片赋予钻地机的能力，提高其效率并允许其一次打破几个块，但使用时较低概率生成幽匿。",
  "tetra/schematic/sword/unbound_stonecutter/empower.slot1": "Shard",
  "tetra.improvement.unbound_stonecutter/inert.name": "Inert",
  "tetra.improvement.unbound_stonecutter/inert.description": "这种固定的惰性是惰性的，它需要有权解锁其全部潜力",
  "tetra.improvement.unbound_stonecutter/echo_shard.name": "授权：Echo shard",
  "tetra.improvement.unbound_stonecutter/echo_shard.description": "用回声碎片授权",
  "tetra/schematic/sword/unbound_stonecutter/fracture_1.name": "骨折I",
  "tetra/schematic/sword/unbound_stonecutter/fracture_1.description": "骨折回声碎片，提高效率和地球块中断的块数量，但也更有可能引起作为scul污染的污染物。",
  "tetra/schematic/sword/unbound_stonecutter/fracture_2.name": "打磨：骨折II",
  "tetra/schematic/sword/unbound_stonecutter/fracture_2.description": "进一步的骨折回声碎片，提高效率和块块的块，但也更有可能引起作为scul的污染物。",
  "tetra/schematic/sword/unbound_stonecutter/fracture_3.name": "打磨：骨折III",
  "tetra/schematic/sword/unbound_stonecutter/fracture_3.description": "进一步的骨折回声碎片，提高效率和块块的块，但也更有可能引起作为scul的污染物。",
  "tetra.improvement.unbound_stonecutter/fractured.name": "破裂",
  "tetra.improvement.unbound_stonecutter/fractured.description": "回声碎片已经破裂，增加了效力",
  "tetra/schematic/sword/unbound_stonecutter/shatter.name": "破碎",
  "tetra/schematic/sword/unbound_stonecutter/shatter.description": "完全粉碎回声碎片，使其可以破坏块而无需触摸它们。 根据碎片的破裂程度减少了不稳定性效应。",
  "tetra.improvement.unbound_stonecutter/shattered.name": "授权：破碎的碎片",
  "tetra.improvement.unbound_stonecutter/shattered.description": "用破碎的回声碎片赋予刀片，刀片覆盖有冰脉",
  "tetra.improvement.unbound_stonecutter/shatter_instability.name": "破碎的不稳定",
  "tetra.improvement.unbound_stonecutter/shatter_instability.description": "回声碎片已经破碎而没有适当的压裂",
  "tetra/schematic/sword/unbound_stonecutter/planar_guide.name": "平面指针",
  "tetra/schematic/sword/unbound_stonecutter/planar_guide.description": "使用平面稳定剂升级船尾，稳定器将旋转时的稳定器引导沿最近的平面切割。",
  "tetra/schematic/sword/unbound_stonecutter/planar_guide.slot1": "平面稳定器",
  "tetra.improvement.unbound_stonecutter/planar_guide.name": "平面指南",
  "tetra.improvement.unbound_stonecutter/planar_guide.description": "协助Wielder沿最近的飞机切割",
  "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.name": "可调焦点",
  "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.description": "使用几个螺栓修改船尾，可以调整stonecutter效果区域的形状。",
  "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.slot1": "螺栓",
  "tetra.improvement.unbound_stonecutter/adjustable_focus.name": "可调焦点",
  "tetra.improvement.unbound_stonecutter/adjustable_focus.description": "允许调整stonecutter的效果区域",
  "tetra.tweak.unbound_stonecutter/adjustable_focus.label": "Focus",
  "tetra.tweak.unbound_stonecutter/adjustable_focus.tooltip": "将石头弧的焦点转移到宽度和深度之间",
  "tetra.tweak.unbound_stonecutter/adjustable_focus.left": "Depth",
  "tetra.tweak.unbound_stonecutter/adjustable_focus.right": "Width",
  "tetra/schematic/sword/unbound_stonecutter/bind_1.name": "打磨：绑定I",
  "tetra/schematic/sword/unbound_stonecutter/bind_1.description": "神奇地将回声碎片绑定到钻地机上，从而使引起斜坡污染的可能性较小，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_2.name": "打磨：绑定II",
  "tetra/schematic/sword/unbound_stonecutter/bind_2.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_3.name": "打磨：绑定III",
  "tetra/schematic/sword/unbound_stonecutter/bind_3.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_4.name": "打磨：绑定IV",
  "tetra/schematic/sword/unbound_stonecutter/bind_4.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_5.name": "打磨：绑定V",
  "tetra/schematic/sword/unbound_stonecutter/bind_5.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_6.name": "打磨：绑定VI",
  "tetra/schematic/sword/unbound_stonecutter/bind_6.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_7.name": "打磨：绑定VII",
  "tetra/schematic/sword/unbound_stonecutter/bind_7.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_8.name": "打磨：绑定VIII",
  "tetra/schematic/sword/unbound_stonecutter/bind_8.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_9.name": "打磨：绑定IX",
  "tetra/schematic/sword/unbound_stonecutter/bind_9.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/sword/unbound_stonecutter/bind_10.name": "打磨：绑定X",
  "tetra/schematic/sword/unbound_stonecutter/bind_10.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra.improvement.unbound_stonecutter/bound.name": "Bound",
  "tetra.improvement.unbound_stonecutter/bound.description": "回声碎片已神奇地绑定到该项目",
  "tetra.module.double/socket.material_name": "Socket [%s]",
  "tetra.variant.double_socket/socket_nether_star": "槽位[下界之星]",
  "tetra/schematic/double/perk_socket_0.name": "华丽的槽位",
  "tetra/schematic/double/perk_socket_0.description": "将宝石插入工具中，取决于宝石，从而提供不同的效果。\n\n 槽位的华丽版本可供支持该项目的人使用，谢谢。\n\n （工作正在进行中）",
  "tetra/schematic/double/perk_socket_0.slot1": "Gem",
  "tetra.module.double/perk_socket_0.name": "Socket",
  "tetra.module.double/perk_socket_0.description": "一个华丽的宝石。 宝石很迷人，并提供了Wielder的神奇恩赐。\n\n （工作正在进行中）",
  "tetra.module.double/perk_socket_0.material_name": "Orn. socket [%s]",
  "tetra.variant.double_perk_socket_0/socket_nether_star": "ORN。 槽位[下界之星]",
  "tetra.module.double/extractor.prefix": "提取器",
  "tetra/schematic/double/unbound_extractor/unbound_extractor.name": "UNC。 提取器",
  "tetra/schematic/double/unbound_extractor/unbound_extractor.description": "使用回声碎片自由制作提取器附件。 收获块时，附近的块随机导致附近的块破裂，但使用该工具很少有机会在使用时散布遮阳污染。 可以通过各种方式磨练和升级提取器。",
  "tetra/schematic/double/unbound_extractor/unbound_extractor.slot1": "Shard",
  "tetra.module.double/unbound_extractor.name": "未结合的提取器",
  "tetra.module.double/unbound_extractor.prefix": "提取器",
  "tetra.module.double/unbound_extractor.description": "一种自由制作的提取器附件，具有增加的功率，但缺乏古代提取器的一些安全测量和天赋",
  "tetra.variant.unbound_extractor/unbound_extractor": "未结合的提取器",
  "tetra/schematic/double/unbound_extractor/medial_limiter.name": "内侧限制器",
  "tetra/schematic/double/unbound_extractor/medial_limiter.description": "安装可调节的内侧轴限制器，从而可以控制提取器效应在内侧轴上可以扩展多远。",
  "tetra/schematic/double/unbound_extractor/medial_limiter.slot1": "螺栓",
  "tetra.improvement.unbound_extractor/medial_limiter.name": "内侧限制器",
  "tetra.improvement.unbound_extractor/medial_limiter.description": "可以控制提取器效应可以在内侧轴上扩展多远",
  "tetra.tweak.unbound_extractor/medial_limiter.label": "内侧极限",
  "tetra.tweak.unbound_extractor/medial_limiter.tooltip": "在内侧轴上调整提取器的范围",
  "tetra.tweak.unbound_extractor/medial_limiter.left": "0",
  "tetra.tweak.unbound_extractor/medial_limiter.right": "16",
  "tetra/schematic/double/unbound_extractor/lateral_limiter.name": "横向限制器",
  "tetra/schematic/double/unbound_extractor/lateral_limiter.description": "安装可调节的侧轴限制器，从而可以控制提取器效果可以在侧轴上扩展多远。",
  "tetra/schematic/double/unbound_extractor/lateral_limiter.slot1": "螺栓",
  "tetra.improvement.unbound_extractor/lateral_limiter.name": "横向限制器",
  "tetra.tweak.unbound_extractor/lateral_limiter.label": "横向极限",
  "tetra.tweak.unbound_extractor/lateral_limiter.tooltip": "调整侧轴上的提取器范围",
  "tetra.tweak.unbound_extractor/lateral_limiter.left": "0",
  "tetra.tweak.unbound_extractor/lateral_limiter.right": "16",
  "tetra/schematic/double/unbound_extractor/axial_limiter.name": "轴向限制器",
  "tetra/schematic/double/unbound_extractor/axial_limiter.description": "安装可调节的轴向轴线限制器，从而可以控制提取器效果可以在轴轴上扩展多远。",
  "tetra/schematic/double/unbound_extractor/axial_limiter.slot1": "螺栓",
  "tetra.improvement.unbound_extractor/axial_limiter.name": "轴向限制器",
  "tetra.improvement.unbound_extractor/axial_limiter.description": "允许控制提取器效应可以在轴向轴上扩展多远",
  "tetra.tweak.unbound_extractor/axial_limiter.label": "轴向极限",
  "tetra.tweak.unbound_extractor/axial_limiter.tooltip": "调整轴向轴上的提取器范围",
  "tetra.tweak.unbound_extractor/axial_limiter.left": "0",
  "tetra.tweak.unbound_extractor/axial_limiter.right": "16",
  "tetra/schematic/double/unbound_extractor/fracture_1.name": "骨折",
  "tetra/schematic/double/unbound_extractor/fracture_1.description": "断裂回声碎片，增加速度和受提取器效应影响的块数量，但也更有可能引起遮阳污染物。",
  "tetra/schematic/double/unbound_extractor/fracture_2.name": "打磨：骨折II",
  "tetra/schematic/double/unbound_extractor/fracture_2.description": "进一步的裂缝回声碎片，增加速度和受提取器效应影响的块数量，但也更有可能引起作为scul污染的污染物。",
  "tetra/schematic/double/unbound_extractor/fracture_3.name": "打磨：骨折III",
  "tetra/schematic/double/unbound_extractor/fracture_3.description": "进一步的裂缝回声碎片，增加速度和受提取器效应影响的块数量，但也更有可能引起作为scul污染的污染物。",
  "tetra.improvement.unbound_extractor/fractured.name": "破裂",
  "tetra.improvement.unbound_extractor/fractured.description": "回声碎片已经破裂，增加了效力",
  "tetra/schematic/double/unbound_extractor/bind_1.name": "打磨：绑定I",
  "tetra/schematic/double/unbound_extractor/bind_1.description": "神奇地将回声碎片绑定到该物品上，从而使引起遮阳污染的可能性较小，而是以使物品神奇地不稳定为代价。",
  "tetra/schematic/double/unbound_extractor/bind_2.name": "打磨：绑定II",
  "tetra/schematic/double/unbound_extractor/bind_2.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/double/unbound_extractor/bind_3.name": "打磨：绑定III",
  "tetra/schematic/double/unbound_extractor/bind_3.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/double/unbound_extractor/bind_4.name": "打磨：绑定IV",
  "tetra/schematic/double/unbound_extractor/bind_4.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/double/unbound_extractor/bind_5.name": "打磨：绑定V",
  "tetra/schematic/double/unbound_extractor/bind_5.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/double/unbound_extractor/bind_6.name": "打磨：绑定VI",
  "tetra/schematic/double/unbound_extractor/bind_6.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/double/unbound_extractor/bind_7.name": "打磨：绑定VII",
  "tetra/schematic/double/unbound_extractor/bind_7.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/double/unbound_extractor/bind_8.name": "打磨：绑定VIII",
  "tetra/schematic/double/unbound_extractor/bind_8.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/double/unbound_extractor/bind_9.name": "打磨：绑定IX",
  "tetra/schematic/double/unbound_extractor/bind_9.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/double/unbound_extractor/bind_10.name": "打磨：绑定X",
  "tetra/schematic/double/unbound_extractor/bind_10.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra.improvement.unbound_extractor/bound.name": "Bound",
  "tetra.improvement.unbound_extractor/bound.description": "回声碎片已神奇地绑定到该项目",
  "tetra/schematic/double/unbound_extractor/potency_1.name": "磨练：效力I",
  "tetra/schematic/double/unbound_extractor/potency_1.description": "磨练提取器效应的效力，增加其破裂的块数量。",
  "tetra/schematic/double/unbound_extractor/potency_2.name": "磨练：效力II",
  "tetra/schematic/double/unbound_extractor/potency_2.description": "进一步磨练了提取器效应的效力，增加了其破裂的块数量。",
  "tetra/schematic/double/unbound_extractor/potency_3.name": "打磨：效力III",
  "tetra/schematic/double/unbound_extractor/potency_3.description": "进一步磨练了提取器效应的效力，增加了其破裂的块数量。",
  "tetra/schematic/double/unbound_extractor/potency_4.name": "磨练：效力IV",
  "tetra/schematic/double/unbound_extractor/potency_4.description": "进一步磨练了提取器效应的效力，增加了其破裂的块数量。",
  "tetra/schematic/double/unbound_extractor/potency_5.name": "磨练：效力V",
  "tetra/schematic/double/unbound_extractor/potency_5.description": "进一步磨练了提取器效应的效力，增加了其破裂的块数量。",
  "tetra.improvement.unbound_extractor/potency.name": "磨练：效力",
  "tetra.improvement.unbound_extractor/potency.description": "增加了通过提取器效应破裂的块数量",
  "tetra.module.single/socket.material_name": "Socket [%s]",
  "tetra.variant.single_socket/socket_nether_star": "槽位[下界之星]",
  "tetra/schematic/single/perk_socket_0.name": "华丽的槽位",
  "tetra/schematic/single/perk_socket_0.description": "连接头顶遇到手柄的宝石。 不同的宝石提供了不同的效果。\n\n 槽位的华丽版本可供支持该项目的人使用，谢谢。\n\n （工作正在进行中）",
  "tetra/schematic/single/perk_socket_0.slot1": "Gem",
  "tetra.module.single/perk_socket_0.name": "Socket",
  "tetra.module.single/perk_socket_0.description": "一个华丽的宝石。 宝石迷住了，为Wielder提供了神奇的恩赐。\n\n （工作正在进行中）",
  "tetra.module.single/perk_socket_0.material_name": "Orn. socket [%s]",
  "tetra.variant.single_perk_socket_0/socket_nether_star": "ORN。 槽位[下界之星]",
  "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.name": "钻地机",
  "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.description": "使用提供的材料来制作惰性地球师。 钻地机的功能类似于常规的拾音器，但可以用回声碎片赋予它，从而使其一次打破多个块。",
  "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.slot1": "材料",
  "tetra.module.single/unbound_earthpiercer.item_name": "钻地机",
  "tetra.module.single/unbound_earthpiercer.name": "钻地机",
  "tetra.module.single/unbound_earthpiercer.description": "一个类似于类似拾音者的矛头的重型工具头。 能够一次授权一次打破几个块。",
  "tetra.module.single/unbound_earthpiercer.material_name": "%s earthpiercer",
  "tetra.module.single/unbound_earthpiercer.prefix": "%s",
  "tetra.improvement.unbound_earthpiercer/inert.name": "Inert",
  "tetra.improvement.unbound_earthpiercer/inert.description": "这个钻地机是惰性的，需要授权其充分的潜力解锁",
  "tetra/schematic/single/head/unbound_earthpiercer/empower.name": "授权",
  "tetra/schematic/single/head/unbound_earthpiercer/empower.description": "用回声碎片赋予钻地机的能力，提高其效率并允许其一次打破几个块，但使用时很少有机会在使用时散布棚屋。",
  "tetra/schematic/single/head/unbound_earthpiercer/empower.slot1": "Shard",
  "tetra.improvement.unbound_earthpiercer/echo_shard.name": "授权：Echo shard",
  "tetra.improvement.unbound_earthpiercer/echo_shard.description": "用回声碎片授权",
  "tetra/schematic/single/head/unbound_earthpiercer/attune_earth.name": "Attune：地球",
  "tetra/schematic/single/head/unbound_earthpiercer/attune_earth.description": "调整回声碎片，使其在泥土材料中引起剧烈共振。 允许钻地机打破块，好像是铲子一样。",
  "tetra.improvement.unbound_earthpiercer/earth_attunement.name": "地球调整",
  "tetra.improvement.unbound_earthpiercer/earth_attunement.description": "引起泥土材料中的暴力共振",
  "tetra/schematic/single/head/unbound_earthpiercer/attune_wood.name": "Attune：木材",
  "tetra/schematic/single/head/unbound_earthpiercer/attune_wood.description": "调整回声碎片，使其在木质材料中引起暴力共振。 允许钻地机打破块，好像是斧头一样。",
  "tetra.improvement.unbound_earthpiercer/wood_attunement.name": "木质调整",
  "tetra.improvement.unbound_earthpiercer/wood_attunement.description": "引起木质材料的暴力共振",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_1.name": "断裂",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_1.description": "裂缝回声碎片，提高效率和地球块中断的块数量，但也更有可能引起作为scul污染的污染物。",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_2.name": "打磨：骨折II",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_2.description": "进一步的骨折回声碎片，提高效率和块块的块，但也更有可能引起作为scul的污染物。",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_3.name": "打磨：骨折iii",
  "tetra/schematic/single/head/unbound_earthpiercer/fracture_3.description": "进一步的骨折回声碎片，提高效率和块块的块，但也更有可能引起作为scul的污染物。",
  "tetra.improvement.unbound_earthpiercer/fractured.name": "破裂",
  "tetra.improvement.unbound_earthpiercer/fractured.description": "回声碎片已经破裂，增加了效力",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_1.name": "打磨：绑定I",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_1.description": "神奇地将回声碎片绑定到钻地机上，从而使引起斜坡污染的可能性较小，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_2.name": "打磨：绑定II",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_2.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_3.name": "打磨：绑定III",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_3.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_4.name": "打磨：绑定IV",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_4.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_5.name": "打磨：绑定V",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_5.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_6.name": "打磨：绑定vi",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_6.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_7.name": "打磨：绑定vii",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_7.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_8.name": "打磨：绑定VIII",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_8.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_9.name": "打磨：绑定IX",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_9.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_10.name": "打磨：绑定x",
  "tetra/schematic/single/head/unbound_earthpiercer/bind_10.description": "增强绑定，从而不太可能引起幽匿，但也消耗了一些神奇的能力。",
  "tetra.improvement.unbound_earthpiercer/bound.name": "Bound",
  "tetra.improvement.unbound_earthpiercer/bound.description": "回声碎片已神奇地绑定到该项目",
  "tetra.binding.group": "Tetra",
  "tetra.toolbelt.binding.secondary_use": "使用次要",
  "tetra/schematic/bow/stave/laminated_stave.name": "层压板",
  "tetra/schematic/bow/stave/laminated_stave.description": "用两种不同材料之间的层压板制作的山地代替山地。",
  "tetra/schematic/bow/stave/laminated_stave.slot1": "腹部材料",
  "tetra/schematic/bow/stave/laminated_stave.slot2": "背部材料",
  "tetra.module.bow/laminated_stave.name": "层压板",
  "tetra.module.bow/laminated_stave.description": "一个层压的弓箭。",
  "tetra.variant.sights/echo_shard": "回声景点",
  "tetra.improvement.shield/aerodynamic_trim.description": "允许盾牌扔",
  "tetra.advancements.spelunking.sweeper.title": "抽奖",
  "tetra.advancements.spelunking.sweeper.description": "使用工作台恢复扫描仪的扫描功能，使清扫器更容易确定古老的废墟的位置",
  "tetra.advancements.spelunking.percussion_scanner.title": "共鸣发现",
  "tetra.advancements.spelunking.percussion_scanner.description": "使用工作台恢复Holosphere扫描仪的打击乐扫描功能，将其放置在世界上，并启用扫描模式，然后用锤子将其敲击以扫描块以获取古代废墟",
  "tetra.advancements.spelunking.geode.description": "在开采深板时找到一块土\n\n §7deepslate在光线下包含地理的闪烁",
  "tetra.advancements.spelunking.schematic_complete.title": "恢复的原理图",
  "tetra.advancements.spelunking.schematic_complete.description": "用完整的示意图替换所有毁灭的古老示意图，以解锁强大的工具",
  "tetra.advancements.spelunking.schematic_empower.title": "§MSAFETYMEASERUSES§R",
  "tetra.advancements.spelunking.schematic_empower.description": "使用回声碎片来赋予惰性的杂物或钻地机，以解锁其全部潜力\n\n §7looted的石头和地球媒介是预先授权的，这是指赋予其手工艺品的能力",
  "tetra.advancements.spelunking.schematic_pry.title": "采摘樱桃图",
  "tetra.advancements.spelunking.schematic_pry.description": "在古老的示意图的背面使用爪子拿起一块",
  "tetra.advancements.spelunking.schematic_shatter.title": "计算的断裂",
  "tetra.advancements.spelunking.schematic_shatter.description": "粉碎一个回声碎片，该碎片已经破裂了3次，以减少负面影响",
  "tetra.advancements.spelunking.find_ruins_map.title": "从单片眼镜那里",
  "tetra.advancements.spelunking.find_ruins_map.description": "从2级制图师那里购买标志着古代废墟的地图\n\n §7§他们只是两次卖给我同一张地图吗？",
  "tetra.advancements.upgrades.place_holosphere.title": "固定全息图",
  "tetra.advancements.upgrades.place_holosphere.description": "Shift +右键单击以将其放置在世界上，右键单击放置的块以打开Holophere UI\n\n §7a放置在工作台附近（5x5x5）时，可以像放置在玩家物品栏中一样查找各类信息",
  "tetra.advancements.upgrades.hammer_5.title": "锤子V（黑曜石）",
  "tetra.advancements.upgrades.hammer_5.description": "使用升级的锻造锤制作双面黑曜石锤，黑曜石锤提供五级锤击功能\n\n §7关于锻造锤的信息可以在“洞穴探险成就”选项卡中找到",
  "tetra.advancements.upgrades.hammer_6.title": "锤子VI（下界合金）",
  "tetra.advancements.upgrades.hammer_6.description": "使用完全升级的锻造锤制作双面的裸锤，下界合金锤提供六级锤击功能",
  "tetra.improvement.scanner/sweeper.name": "扫地机",
  "tetra.improvement.scanner/sweeper.description": "允许球体定期扫描周围地区的古老废墟。",
  "tetra/schematic/holo/scanner/percussion_scanner.slot1": "紫水晶",
  "tetra.improvement.scanner/percussion_scanner.name": "打击乐扫描仪",
  "tetra.improvement.scanner/percussion_scanner.description": "允许球体对古代废墟进行远距离扫描。",
  "tetra.variant.scanner/default": "扫描器",
  "tetra.interactions.scan_toggle_on.label": "启用扫描仪",
  "tetra.interactions.scan_toggle_off.label": "禁用扫描仪",
  "tetra.variant.repo/default": "存储库",
  "tetra.module.holo/repo.description": "持有有关如何制作和修改工具和武器的信息。",
  "tetra.enchantment.missing_description": "这种结界的影响未知",
  "enchantment.minecraft.vanishing_curse.desc": "如果玩家死亡，则会导致该物品消失",
  "enchantment.minecraft.fire_aspect.desc": "击中实体使他们着火",
  "enchantment.minecraft.looting.desc": "杀死实体时增加下降",
  "enchantment.minecraft.unbreaking.desc": "减少了物品损坏的机会",
  "enchantment.minecraft.sharpness.desc": "增加伤害",
  "enchantment.minecraft.smite.desc": "交易增加对亡灵的伤害",
  "enchantment.minecraft.bane_of_arthropods.desc": "交易增加对节肢动物的伤害",
  "enchantment.minecraft.knockback.desc": "进一步击退目标",
  "enchantment.minecraft.mending.desc": "获得经验修补",
  "enchantment.minecraft.sweeping.desc": "横扫之刃",
  "enchantment.minecraft.efficiency.desc": "效率",
  "enchantment.minecraft.fortune.desc": "幸运",
  "enchantment.minecraft.silk_touch.desc": "精准采集",
  "enchantment.minecraft.power.desc": "力量",
  "enchantment.minecraft.flame.desc": "击中实体使他们着火",
  "enchantment.minecraft.punch.desc": "进一步击退目标",
  "enchantment.minecraft.infinity.desc": "发射不再消耗弹药",
  "enchantment.minecraft.loyalty.desc": "忠诚",
  "enchantment.minecraft.riptide.desc": "激流",
  "enchantment.minecraft.impaling.desc": "穿刺",
  "enchantment.minecraft.channeling.desc": "引雷",
  "tetra.end":"____"
}