Items
Global Settings
These settings apply to ALL item types. Keep in mind that if fields are not required, you do NOT need to write them into your json.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
type |
class_2960 |
Item Type, each come with new different settings. Listed below on this page. |
false |
palladium:default |
|
max_stack_size |
Integer |
Max stack size for an itemstack. Range: 1-64 |
false |
64 |
|
max_damage |
Integer |
Max damage for an item. Must be greater then or equal 0. |
false |
0 |
|
creative_mode_tab |
class_2960 |
ID of the creative mode tab the item is supposed to appear in. Fore more precise placements, check the "Custom Items" page on the wiki. Possible values: [chipped:main, customnpcs:cnpcs, ecologics:tab, farmersdelight:farmersdelight, ftbquests:default, jcraft:general, lootr:lootr, mcwfurnitures:furnitures, minecraft:building_blocks, minecraft:colored_blocks, minecraft:combat, minecraft:food_and_drinks, minecraft:functional_blocks, minecraft:hotbar, minecraft:ingredients, minecraft:inventory, minecraft:natural_blocks, minecraft:op_blocks, minecraft:redstone_blocks, minecraft:search, minecraft:spawn_eggs, minecraft:tools_and_utilities, palladium:palladium_mods, palladium:technology, refurbished_furniture:creative_tab, simplyswords:simplyswords, sophisticatedbackpacks:item_group, sophisticatedstorage:item_group, toms_storage:tab, travelersbackpack:travelers_backpack] |
false |
/ |
|
rarity |
String |
Rarity of the item, influences the item name's color. Possible values: [common, uncommon, rare, epic] |
false |
/ |
|
is_fire_resistant |
Boolean |
Whether or not the item will survive being thrown into fire/lava. |
false |
false |
|
tooltip |
class_2561[] |
Tooltip lines. Can be array of primitive strings or more complex text component |
false |
/ |
|
attribute_modifiers |
class_1322[] |
Attribute modifiers when having the item equipped. You first specify the slot ("all" for every slot, other options: [mainhand, offhand, feet, legs, chest, head]), then an array for different modifiers. Possible attributes: minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, porting_lib:entity_gravity, porting_lib:step_height_addition, porting_lib:swim_speed, reach-entity-attributes:attack_range, reach-entity-attributes:reach, stepheightentityattribute:stepheight |
false |
/ |
|
food |
class_4174 |
Settings to make this item edible. The only required field in this json part is the mob_effect IF you add any effect |
false |
/ |
Example:
{"max_stack_size":64,"creative_mode_tab":"minecraft:decorations","rarity":"epic","is_fire_resistant":false,"tooltip":["Line 1",{"translate":"example.line2.translation_key","color":"#BCD42A","underlined":true}],"attribute_modifiers":{"all":[{"attribute":"minecraft:generic.max_health","amount":2,"operation":0,"uuid":"f98db25e-91cb-45ca-ba40-5526ff2cd180"}],"chest":[{"attribute":"minecraft:generic.movement_speed","amount":4,"operation":1,"uuid":"3a4df804-2be2-4002-a829-eaf29a629cac"}]},"food":{"nutrition":5,"saturation_modifier":0.6,"meat":false,"can_always_eat":false,"fast":false,"effects":[{"mob_effect":"minecraft:strength","duration":40,"amplifier":1,"ambient":false,"visible":true,"show_icon":true,"probability":1.0}]}}
Overview
Palladium
Default Item
Default Item Type, you don't need to specify that you want this one, leaving 'type' out of the json will make it fall back to this one.
Example:
{"type":"palladium:default"}
Block Item
Item for a block, duh
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
block |
class_2960 |
ID of the block that this item is for |
true |
/ |
Example:
{"type":"palladium:block_item","block":"test:test_block"}
Armor
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
slot |
class_8051 |
The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] |
true |
/ |
|
armor_material |
class_1741 |
Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:leather, minecraft:turtle, minecraft:chainmail, minecraft:iron, minecraft:netherite] |
true |
/ |
|
armor_renderer |
class_2960 |
Location of the armor renderer file. Doesn't need to be specified, it will automatically look for one in a path corresponding to the item's ID: A 'test:item' will look for the armor renderer file at 'assets/test/palladium/armor_renderers/item.json'. |
false |
/ |
|
openable |
Boolean |
Marks the armor piece as openable. |
false |
false |
|
opening_time |
Integer |
Determines the time the item needs for it to be fully opened. Leave at 0 for instant. Needs 'openable' to be enabled to take effect. |
false |
0 |
|
opened_sound |
class_2960 |
Sound that is played when the suit has been fully opened. |
false |
/ |
|
closed_sound |
class_2960 |
Sound that is played when the suit has been fully closed. |
false |
/ |
|
opening_toggle_sound |
class_2960 |
Sound that is played when opening button has been pressed. |
false |
/ |
Example:
{"type":"palladium:armor","slot":"chest","armor_material":"minecraft:diamond","armor_renderer":"test:item_renderer","openable":false,"opening_time":10,"opened_sound":"minecraft:item.armor.equip_leather","closed_sound":"minecraft:item.armor.equip_leather","opening_toggle_sound":"minecraft:item.armor.equip_leather"}
Sword
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
|
base_damage |
Integer |
Base value for the damage. For reference: swords usually have 3 |
true |
/ |
|
attack_speed |
Float |
Base value for the attack speed. For reference: swords usually have -2.4 |
true |
/ |
Example:
{"type":"palladium:sword","tier":"minecraft:diamond","base_damage":3,"attack_speed":-2.4}
Pickaxe
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
|
base_damage |
Integer |
Base value for the damage. For reference: pickaxes usually have 1 |
true |
/ |
|
attack_speed |
Float |
Base value for the attack speed. For reference: pickaxes usually have -2.8 |
true |
/ |
Example:
{"type":"palladium:pickaxe","tier":"minecraft:diamond","base_damage":1,"attack_speed":-2.8}
Axe
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
|
base_damage |
Integer |
Base value for the damage. For reference: axes usually have roughly 6 |
true |
/ |
|
attack_speed |
Float |
Base value for the attack speed. For reference: axes usually have roughly -3.0 |
true |
/ |
Example:
{"type":"palladium:axe","tier":"minecraft:diamond","base_damage":6,"attack_speed":-3.0}
Shovel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
|
base_damage |
Integer |
Base value for the damage. For reference: shovels usually have 1.5 |
true |
/ |
|
attack_speed |
Float |
Base value for the attack speed. For reference: shovels usually have -3.0 |
true |
/ |
Example:
{"type":"palladium:shovel","tier":"minecraft:diamond","base_damage":1.5,"attack_speed":-3.0}
Hoe
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
tier |
class_1832 |
Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] |
true |
/ |
|
base_damage |
Integer |
Base value for the damage. For reference: iron has -2, diamond has -3 |
true |
/ |
|
attack_speed |
Float |
Base value for the attack speed. For reference: iron has -1.0, diamond has 0.0 |
true |
/ |
Example:
{"type":"palladium:hoe","tier":"minecraft:diamond","base_damage":-2,"attack_speed":-1.0}
Shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
use_duration |
Integer |
Amount of ticks the shield can be actively held for |
false |
72000 |
|
repair_ingredient |
class_1856 |
The ingredient needed to repair the shield in an anvil. Can be null for making it non-repairable |
false |
/ |
Example:
{"type":"palladium:shield","use_duration":72000,"repair_ingredient":{"tag":"minecraft:wool"}}
Bow
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
velocity |
Float |
Velocity multiplier for the shot projectile |
false |
3.0 |
|
inaccuracy |
Float |
Inaccuracy for the shot projectile |
false |
1.0 |
|
use_duration |
Integer |
Amount of ticks the bow can be used for |
false |
72000 |
|
projectiles |
class_2960 |
Item tag which contains all items that can be shot. By default all Minecraft arrows |
false |
minecraft:arrows |
|
held_projectiles |
class_2960 |
Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option |
false |
/ |
Example:
{"type":"palladium:bow","velocity":3.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
Crossbow
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
velocity_multiplier |
Float |
Velocity multiplier for the shot projectile, works differently to the bow one. |
false |
1.0 |
|
inaccuracy |
Float |
Inaccuracy for the shot projectile |
false |
1.0 |
|
use_duration |
Integer |
Amount of ticks the bow can be used for |
false |
72000 |
|
projectiles |
class_2960 |
Item tag which contains all items that can be shot. By default all Minecraft arrows |
false |
minecraft:arrows |
|
held_projectiles |
class_2960 |
Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option |
false |
/ |
Example:
{"type":"palladium:crossbow","velocity_multiplier":1.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
Flux Capacitor (Energy Containing Item)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
capacity |
Integer |
Max amount of energy the item can hold |
true |
/ |
|
max_input |
Integer |
Maximum amount of energy the item can be inserted with during one insertion. Using 0 makes the item not accept any energy |
true |
/ |
|
max_output |
Integer |
Maximum amount of energy the item can extract with during one withdrawal. Using 0 makes the item not extract any energy |
true |
/ |
Example:
{"type":"palladium:flux_capacitor","capacity":500000,"max_input":1000,"max_output":1000}
Projectile Item
If added to the item tag for a bow or a crossbow, this item type can used as ammunitation to shoot pre-defined projectiles.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
entity_type |
class_2960 |
ID of the entity type that should be shot. Only projectile entity works, like arrows, snowballs, or Palladium's custom projectile |
false |
palladium:custom_projectile |
|
entity_data |
class_2487 |
Custom NBT data for the shot entity |
false |
/ |
Example:
{"type":"palladium:projectile","entity_type":"palladium:custom_projectile","entity_data":{}}