
[general]
	#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas (-1 to disable).
	#Range: 0 ~ 10000
	max_map_count = 512
	#If enabled, you can increase the Empty Map count by inserting Paper
	accept_paper_for_empty_maps = false
	#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
	require_empty_maps_to_expand = true
	#Controls how many usable Maps are added when you add a single Map to the Atlas
	#Range: 0 ~ 64
	map_entry_value_multiplier = 1
	#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
	#Range: 0 ~ 64
	pity_activation_map_count = 9
	#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
	enable_empty_map_entry_and_fill = true
	#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
	#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
	activation_locations = "HOTBAR_AND_HANDS"
	#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
	creative_teleport = true
	#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
	pin_marked_id = "map_atlases:pin"
	#Shows light color on maps. Needs Moonlight lib
	light_map = false

[update_logic]
	#Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below
	round_robin = false
	#Max of maps to update each tick. Increase to make maps update faster
	#Range: 0 ~ 9
	map_updates_per_tick = 1
	#Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update
	#Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON
	multithreaded_update = "SINGLE_PLAYER_ONLY"
	#Visually shows map updates
	debug_map_updates = false
	#Every how many ticks should markers be updated
	#Range: 1 ~ 200
	markers_update_period = 10

