
[souls_like_universe]
	#monster spawns with low chance.
	low_spawn_chance = false
	#receive start items on first connection.
	start_items = true
	#If you die, you lose all your experience levels.
	death_penalty = true
	#Decide what reward you will offer when player kills the final boss.
	finalboss_reward = "minecraft:elytra"
	#If monster dies, it drops repairstone.
	drop_repairstone = true
	#If monster dies, it drops estus flask.
	drop_estusflask = false
	#Decide what reward you will offer when player kills the noble knight.
	nobleknight_loot = "minecraft:ghast_tear"
	#Decide what reward you will offer when player kills the ringed knight.
	ringedknight_loot = "minecraft:ender_pearl"
	#Decide what reward you will offer when player kills the wither skeleton knight.
	witherskeletonknight_loot = "soulslikeuniverse:charredpiece"
	#Decide what reward you will offer when player kills the crucible knight.
	crucibleknight_loot = "minecraft:netherite_scrap"
	#Decide what reward you will offer when player kills the shadow assassin.
	shadowassassin_loot = "minecraft:phantom_membrane"
	#Stop spawning entire souls-like mobs.
	no_spawn = false
	#stop playing boss theme music.
	no_music = false
	#stop invasion of dark spirit.
	no_darkspirit = false
	#stop monsters breaking boat.
	no_boat_breaking = false
	#increase boss health & damage
	boss_buff = true
	#When player dies, surrounding monsters regain health.
	monster_healing = true
	#If player wears armor set, player gets passive effect.
	armor_passive = true
	#Determine if bosses are summoned naturally.
	boss_natural_spawn = false
	#bosses destroy blocks.
	destroy_blocks = true
	#Overall, monsters become powerful.
	difficulty_up = true

