
[base]
	#init burden
	#Range: 10 ~ 1000
	init_burden = 60
	#level base
	#Range: 1 ~ 100
	level_base = 10
	#is open offhand heavy
	is_offhand_calculate_heavy = true
	#light
	#Range: -0.99 ~ 1.0
	punishment_light = 0.1
	#normal
	#Range: -0.99 ~ 1.0
	punishment_normal = 0.0
	#biased weight
	#Range: -0.99 ~ 1.0
	punishment_biased_weight = -0.3
	#overweight
	#Range: -0.99 ~ 1.0
	punishment_overweight = -0.6
	#empirical calculation formula
	empirical_calculation_formula = "min(pow(lv,2.2) + 300 + 20 * (lv + 1), 9999999)"
	#empirical base multiplier
	#Range: 1.0 ~ 100.0
	empirical_base_multiplier = 8.0
	#ignore punishment probability
	#Range: 1 ~ 100
	ignore_death_penalty_probability = 30
	#Enable skill points restrict or not
	is_skill_points_restrict = true

[items]
	#The probability of Forget Water appearing in a treasure chest
	#Range: 0.001 ~ 1.0
	forget_water_probability = 0.01
	#The probability of Death Soul appearing in a treasure chest
	#Range: 0.001 ~ 1.0
	death_soul_probability = 0.08
	#The probability of King Soul appearing in a treasure chest
	#Range: 0.001 ~ 1.0
	king_soul_probability = 0.12
	#The probability of Extremely Evil Soul appearing in a treasure chest
	#Range: 0.001 ~ 1.0
	extremely_evil_soul_probability = 0.18
	#The probability of Evil Soul appearing in a treasure chest
	#Range: 0.001 ~ 1.0
	evil_soul_probability = 0.23
	#The probability of Group Soul appearing in a treasure chest
	#Range: 0.001 ~ 1.0
	group_soul_probability = 0.35
	#The probability of Broken Soul appearing in a treasure chest
	#Range: 0.001 ~ 1.0
	broken_soul_probability = 0.5

